CN117959713A - Method, device, terminal and storage medium for controlling virtual object release skills - Google Patents

Method, device, terminal and storage medium for controlling virtual object release skills Download PDF

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Publication number
CN117959713A
CN117959713A CN202211308584.XA CN202211308584A CN117959713A CN 117959713 A CN117959713 A CN 117959713A CN 202211308584 A CN202211308584 A CN 202211308584A CN 117959713 A CN117959713 A CN 117959713A
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China
Prior art keywords
virtual object
selection result
skill
duration
selection
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CN202211308584.XA
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Chinese (zh)
Inventor
邹卓城
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Tencent Technology Chengdu Co Ltd
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Tencent Technology Chengdu Co Ltd
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Priority to CN202211308584.XA priority Critical patent/CN117959713A/en
Publication of CN117959713A publication Critical patent/CN117959713A/en
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Abstract

The embodiment of the application discloses a method, a device, a terminal and a storage medium for controlling virtual object release skills, and belongs to the technical field of man-machine interaction. The method comprises the following steps: displaying the first virtual object and the second virtual object in the virtual environment; displaying the first virtual object and the second virtual object in a connection state under the condition that the skill released by the first virtual object hits the second virtual object; displaying a first selection result corresponding to the first virtual object and a second selection result corresponding to the second virtual object under the condition that the duration of the connection state reaches a first time length; based on the selection result combination formed by the first selection result and the second selection result, the skill release effect is displayed, wherein different selection result combinations correspond to different skill release effects, interaction after the skill release of the virtual object is increased, and diversity of the skill release effect and interaction among the virtual objects are improved.

Description

Method, device, terminal and storage medium for controlling virtual object release skills
Technical Field
The embodiment of the application relates to the technical field of man-machine interaction, in particular to a method, a device, a terminal and a storage medium for controlling virtual object release skills.
Background
With the widespread popularity of electronic games, the functions in electronic games are becoming increasingly rich. Usually, the virtual scene of the electronic game comprises at least two opposite camps, and different camps comprise a plurality of virtual objects, and the fight between different camps can be realized by controlling the mutual attack of the virtual objects.
In the related art, when the skill of releasing the virtual object is controlled, the skill of releasing the virtual object often causes timely injury to other virtual objects in a certain range around the virtual object, so that the skill of releasing the virtual object is single, and the interaction effect between the virtual objects is reduced.
Disclosure of Invention
The embodiment of the application provides a method, a device, a terminal and a storage medium for controlling the skill release of virtual objects, which can improve the skill release interaction effect between the virtual objects. The technical scheme is as follows:
In one aspect, an embodiment of the present application provides a method for controlling a virtual object release skill, the method including:
displaying the first virtual object and the second virtual object in the virtual environment;
Displaying the first virtual object and the second virtual object in a connection state under the condition that the skill released by the first virtual object hits the second virtual object;
displaying a first selection result corresponding to the first virtual object and a second selection result corresponding to the second virtual object when the duration of the connection state reaches a first time, wherein the first selection result is triggered by a first control end for controlling the first virtual object, and the second selection result is triggered by a second control end for controlling the second virtual object;
And displaying skill release effects based on a selection result combination formed by the first selection result and the second selection result, wherein different selection result combinations correspond to different skill release effects.
In another aspect, an embodiment of the present application provides an apparatus for controlling a virtual object release skill, including:
The game display module is used for displaying the first virtual object and the second virtual object in the virtual environment;
The skill releasing module is used for displaying the first virtual object and the second virtual object in a connection state under the condition that the skill released by the first virtual object hits the second virtual object;
The skill releasing module is configured to display a first selection result corresponding to the first virtual object and a second selection result corresponding to the second virtual object when the duration of the connection state reaches a first duration, where the first selection result is triggered by a first control end for controlling the first virtual object, and the second selection result is triggered by a second control end for controlling the second virtual object;
The skill release module is configured to display a skill release effect based on a selection result combination formed by the first selection result and the second selection result, where different selection result combinations correspond to different skill release effects.
In another aspect, embodiments of the present application provide a terminal including a processor and a memory having at least one instruction stored therein, the at least one instruction being loaded and executed by the processor to implement a method of controlling virtual object release skills as described in the above aspects.
In another aspect, embodiments of the present application provide a computer-readable storage medium having stored therein at least one instruction that is loaded and executed by a processor to implement a method of controlling virtual object release skills as described in the above aspects.
In another aspect, embodiments of the present application provide a computer program product comprising computer instructions stored in a computer-readable storage medium. The computer instructions are read from the computer-readable storage medium by a processor of a computer device, and executed by the processor, cause the computer device to perform the method of controlling the release skills of a virtual object provided in the above aspect.
In the embodiment of the application, in a virtual environment, under the condition that skills released by a first virtual object hit a second virtual object, the second virtual object is not directly damaged by the skill release, but enters a connection state with the first virtual object, and under the condition that the duration of the connection state reaches a first duration, a selection result combination is determined according to a first selection result corresponding to the first virtual object and a second selection result corresponding to the second virtual object, so that the skill release effect is displayed according to the selection result combination, and by determining different skill release effects according to the selection result between the virtual objects without directly damaging the virtual objects in time under the condition that the skill release hits the virtual object, the interaction after the skill release of the virtual object is increased, and the diversity of the skill release effect and the interaction between the virtual objects are improved.
Drawings
FIG. 1 illustrates a schematic diagram of an implementation environment provided by one embodiment of the present application;
FIG. 2 illustrates a flowchart of a method of controlling virtual object release skills provided by an exemplary embodiment of the present application;
FIG. 3 is a schematic diagram of a first virtual object release skill shown in accordance with an exemplary embodiment of the present application;
FIG. 4 illustrates a flowchart of a method of controlling virtual object release skills provided by another exemplary embodiment of the present application;
FIG. 5 is a schematic diagram of a first virtual object and a second virtual object connected by a skill connection line, as shown in an exemplary embodiment of the application;
FIG. 6 is a schematic diagram illustrating intrusion of a first virtual object into a second virtual object according to an exemplary embodiment of the present application;
FIG. 7 is a schematic diagram showing a first skill release effect, shown in accordance with an exemplary embodiment of the present application;
FIG. 8 is a schematic diagram showing a second skill release effect, shown in accordance with an exemplary embodiment of the present application;
FIG. 9 illustrates a flowchart showing a first virtual object and a second virtual object in a connected state provided by an exemplary embodiment of the present application;
FIG. 10 illustrates a flowchart showing the effect of skill release provided by an exemplary embodiment of the present application;
FIG. 11 is a block diagram of an apparatus for controlling virtual object release skills according to an exemplary embodiment of the present application;
fig. 12 is a block diagram illustrating a structure of a terminal according to an exemplary embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the present application more apparent, the embodiments of the present application will be described in further detail with reference to the accompanying drawings.
Referring to fig. 1, a schematic diagram of an implementation environment provided by an embodiment of the present application is shown. The implementation environment may include: a first terminal 110, a server 120, and a second terminal 130.
The first terminal 110 has an application program 111 supporting a virtual environment running therein, and the application program 111 may be a multi-person online fight program. When the first terminal runs the application 111, a user interface of the application 111 is displayed on the screen of the first terminal 110. The application 111 may be any of a multiplayer online tactical Game (Multiplayer Online Battle Arena, MOBA) Game, a simulated strategic Game (SLG). In this embodiment, the application 111 is illustrated as a First-person shooter-type game (FPS). The first terminal 110 is a terminal used by the first user 112, and the first user 112 uses the first terminal 110 to control a first virtual object located in the virtual environment to perform activities, where the first virtual object may be referred to as a master virtual object of the first user 112. The activities of the first virtual object include, but are not limited to: adjusting at least one of body posture, crawling, walking, running, riding, flying, jumping, driving, picking up, shooting, attacking, throwing, releasing skills. Illustratively, the first virtual object is a first virtual character, such as an emulated character or a cartoon character.
The second terminal 130 has an application 131 supporting a virtual environment running therein, and the application 131 may be a multi-person online fight program. When the second terminal 130 runs the application 131, a user interface of the application 131 is displayed on a screen of the second terminal 130. The client may be any of MOBA games, SLG games, in this embodiment, the application 131 is illustrated as an FPS game. The second terminal 130 is a terminal used by the second user 132, and the second user 132 uses the second terminal 130 to control a second virtual object located in the virtual environment to perform activities, and the second virtual object may be referred to as a master virtual character of the second user 132. Illustratively, the second virtual object is a second virtual character, such as an emulated character or a cartoon character.
Optionally, the first virtual object and the second virtual object are in the same virtual world. Optionally, the first virtual object and the second virtual object may belong to the same camp, the same team, the same organization, have a friend relationship, or have temporary communication rights. Alternatively, the first virtual object and the second virtual object may belong to different camps, different teams, different organizations, or have hostile relationships.
Alternatively, the applications installed on the first terminal 110 and the second terminal 130 are the same, or the applications installed on the two terminals are the same type of application on different operating system platforms (android or IOS). The first terminal 110 may refer broadly to one of the plurality of terminals and the second terminal 130 may refer broadly to another of the plurality of terminals, the present embodiment being illustrated with only the first terminal 110 and the second terminal 130. The device types of the first terminal 110 and the second terminal 130 are the same or different, and the device types include: at least one of a smart phone, a tablet computer, an electronic book reader, a dynamic video expert compression standard audio layer 3 (Moving Picture Experts Group Audio Layer III, MP 3) player, a dynamic video expert compression standard audio layer 4 (Moving Picture Experts Group Audio Layer IV, MP 4) player, a laptop portable computer, and a desktop computer.
Only two terminals are shown in fig. 1, but in different embodiments there are a number of other terminals that can access the server 120. Optionally, there is one or more terminals corresponding to the developer, on which a development and editing platform for supporting the application program of the virtual environment is installed, the developer may edit and update the application program on the terminal, and transmit the updated application program installation package to the server 120 through a wired or wireless network, and the first terminal 110 and the second terminal 130 may download the application program installation package from the server 120 to implement the update of the application program.
The first terminal 110, the second terminal 130, and other terminals are connected to the server 120 through a wireless network or a wired network.
The server 120 includes at least one of a server, a server cluster formed by a plurality of servers, a cloud computing platform and a virtualization center. The server 120 is used to provide background services for applications supporting a three-dimensional virtual environment. Optionally, the server 120 takes on primary computing work and the terminal takes on secondary computing work; or the server 120 takes on secondary computing work and the terminal takes on primary computing work; or the server 120 and the terminal use a distributed computing architecture for collaborative computing.
In one illustrative example, server 120 includes memory 121, processor 122, user account database 123, combat service module 124, and user-oriented Input/Output Interface (I/O Interface) 125. Wherein the processor 122 is configured to load instructions stored in the server 120, process data in the user account database 123 and the combat service module 124; the user account database 123 is configured to store data of user accounts used by the first terminal 110, the second terminal 130, and other terminals, such as an avatar of the user account, a nickname of the user account, and a combat index of the user account, where the user account is located; the combat service module 124 is configured to provide a plurality of combat rooms for users to combat, such as 1V1 combat, 3V3 combat, 5V5 combat, etc.; the user-oriented I/O interface 125 is used to establish communication exchanges of data with the first terminal 110 and/or the second terminal 130 via a wireless network or a wired network.
Referring to fig. 2, a flowchart of a method for controlling virtual object release skills according to an exemplary embodiment of the application is shown. This embodiment will be described by taking the example that the method is used for the first terminal 110 or the second terminal 130 in the implementation environment shown in fig. 1 or other terminals in the implementation environment, and the method includes the following steps:
Step 201, displaying a first virtual object and a second virtual object in a virtual environment.
The virtual object refers to a master control object of a user in a three-dimensional virtual environment. By way of example, the virtual object may be at least one of a virtual character, a virtual animal, a cartoon character, a virtual carrier, a virtual animal.
The virtual environment is a three-dimensional environment in which a virtual object is located in a virtual world during the running process of an application program in the terminal. Optionally, in the embodiment of the present application, the virtual environment is observed through a camera model.
Optionally, the camera model automatically follows the virtual character in the virtual world, that is, when the position of the virtual object in the virtual world changes, the camera model follows the position of the virtual object in the virtual world and changes at the same time, and the camera model is always within a preset distance range of the virtual object in the virtual world. Optionally, the relative positions of the camera model and the virtual object do not change during the automatic following process.
The camera model refers to a three-dimensional model located around the virtual object in the virtual world, which is located near or at the head of the virtual object when the first person perspective is employed; when a third person viewing angle is adopted, the camera model can be located behind the virtual object and bound with the virtual object, and can also be located at any position with a preset distance from the virtual object, and can be used for observing the virtual object located in the virtual world from different angles. Optionally, the viewing angle includes other viewing angles, such as a top view, in addition to the first-person viewing angle and the third-person viewing angle; when a top view is used, the camera model may be located above the head of the virtual object, and the top view is a view of the virtual world from an overhead view. Optionally, the camera model is not actually displayed in the virtual world, i.e. the camera model is not displayed in the virtual world displayed by the user interface.
In one possible implementation, the terminal displays a first virtual object and a second virtual object in the virtual environment, wherein the first virtual object and the second virtual object may belong to different camps, different teams, different organizations, or have hostile relationships.
Step 202, when the skill released by the first virtual object hits the second virtual object, the first virtual object and the second virtual object in the connected state are displayed.
In the embodiment of the application, when the skill released by the first virtual object hits the second virtual object, the second virtual object does not immediately suffer from the injury, only a connection relationship is formed with the first virtual object, and the terminal displays the first virtual object and the second virtual object in a connection state.
Optionally, the connection relationship between the first virtual object and the second virtual object may be visible or invisible, that is, may not be revealed through a connection, may be revealed through a connection line, or may be revealed through other virtual props having connection properties, which is not limited in the embodiment of the present application.
In one possible implementation manner, the attribute of the first virtual object and the second virtual object in the connection state in the virtual environment is not affected by the connection state, and optionally, the moving speed corresponding to the virtual object in the connection state is the same as the moving speed corresponding to the virtual object in the non-connection state; the skill injury value corresponding to the virtual object in the connected state is the same as the skill injury value corresponding to the virtual object in the unconnected state.
In one possible implementation manner, the attribute of the first virtual object and the second virtual object in the connection state in the virtual environment is affected by the connection state, and optionally, the movement speed corresponding to the virtual object in the connection state is lower than the movement speed corresponding to the virtual object in the non-connection state; the moving direction of the first virtual object in the connected state is influenced by the second virtual object; the skill injury value corresponding to the virtual object in the connection state is lower than the skill injury value corresponding to the virtual object in the non-connection state, and the embodiment of the application is not limited to the attribute corresponding to the virtual object possibly affected by the connection state.
Schematically, as shown in fig. 3, the terminal displays a first virtual object 301 and a second virtual object 302 in a virtual environment, and in response to a trigger operation of a skill release control 305, in a case where a skill released by the first virtual object 301 hits the second virtual object 302, the terminal displays the first virtual object 301 and the second virtual object 302 in a connected state.
Step 203, when the duration of the connection state reaches the first time, displaying a first selection result corresponding to the first virtual object and a second selection result corresponding to the second virtual object, where the first selection result is triggered by the first control end for controlling the first virtual object, and the second selection result is triggered by the second control end for controlling the second virtual object.
In one possible implementation manner, in order to increase the interaction effect between the first virtual object and the second virtual object, the terminal does not directly control the second virtual object to be damaged according to the skill released by the first virtual object when the duration of the connection state reaches the first duration, but determines whether to apply damage to the second virtual object according to a first selection result corresponding to the first virtual object and a second selection result corresponding to the second virtual object, where the first selection result is triggered by a first control end for controlling the first virtual object, and the second selection result is triggered by a second control end for controlling the second virtual object.
Optionally, the duration of the connection state between the first virtual object and the second virtual object may be fixed, or may be determined by the terminal according to the attribute of the release skill of the first virtual object, which is not limited in the embodiment of the present application.
Alternatively, the first selection result and the second selection result may be the same or different, and the embodiment of the present application is not limited to this specific selection form.
In one possible implementation manner, when the duration of the connection state reaches the first time length and the first selection result triggered by the first control end and the second selection result triggered by the second control end are received, the terminal displays the first selection result corresponding to the first virtual object and the second selection result corresponding to the second virtual object to the user on the display screen.
Schematically, as shown in fig. 3, in the case that the duration of the connection state reaches 5 seconds, the terminal displays a first selection result 303 corresponding to the first virtual object 301 and a second selection result 304 corresponding to the second virtual object 302.
Step 204, displaying skill release effects based on the selection result combination formed by the first selection result and the second selection result, wherein different selection result combinations correspond to different skill release effects.
In one possible implementation manner, in order to increase diversity of skill release effects, the terminal obtains a selection result combination according to the first selection result and the second selection result, so that the skill release effects are displayed based on the selection result combination, wherein different selection result combinations correspond to different skill release effects.
Alternatively, the selection result combination may be a direct comparison between the first selection result and the second selection result, or may be a calculation process performed on the first selection result and the second selection result, which is not limited in the embodiment of the present application.
Alternatively, the correspondence between the combination of the selection results and the skill release effect may be determined according to different selection forms, which is not limited in the embodiment of the present application.
Schematically, as shown in fig. 3, the terminal exhibits a skill release effect based on a selection result combination of the first selection result and the second selection result.
In summary, in the embodiment of the present application, in a virtual environment, when a skill released by a first virtual object hits a second virtual object, the second virtual object is not directly damaged by the skill release, but enters a connection state with the first virtual object, and when the duration of the connection state reaches a first duration, a selection result combination is determined according to a first selection result corresponding to the first virtual object and a second selection result corresponding to the second virtual object, so that the skill release effect is displayed according to the selection result combination, and by determining different skill release effects according to the selection result between virtual objects without directly causing timely damage to the virtual object when the skill release hits the virtual object, interaction after the skill release of the virtual object is increased, and diversity of the skill release effect and interaction between the virtual objects are improved.
In a possible implementation manner, in order to improve the display effect after the skill of the first virtual object is released, the terminal characterizes the first virtual object and the second virtual object in the connection state through a form of a skill connection line, and after the duration of the connection state reaches the first duration, determines the first selection result or the second selection result by receiving the triggering operation of the user on the selection control.
Referring to fig. 4, a flowchart of a method for controlling a virtual object release skill according to another exemplary embodiment of the present application is shown. This embodiment will be described by taking the example that the method is used for the first terminal 110 or the second terminal 130 in the implementation environment shown in fig. 1 or other terminals in the implementation environment, and the method includes the following steps:
step 401, displaying a first virtual object and a second virtual object in a virtual environment.
Reference may be made to step 201 for the specific implementation of this step, and this embodiment is not described here in detail.
In step 402, when the skill released by the first virtual object hits the second virtual object, the first virtual object and the second virtual object connected by the skill connection line are displayed.
In one possible implementation, in order to more specifically and obviously present the virtual object in the connected state to the user, the terminal indicates that the virtual object is in the connected state by displaying the skill connection line.
In one possible implementation, in a case that the skill released by the first virtual object hits the second virtual object, the terminal displays the first virtual object and the second virtual object connected through the skill connection line, wherein the first virtual object and the second virtual object are respectively located at two ends of the skill connection line.
Illustratively, as shown in FIG. 5, in response to a trigger operation of skill release control 503, in the event that the skill released by first virtual object 501 hits second virtual object 502, the terminal displays first virtual object 501 and second virtual object 502 connected by skill connection line 504.
In one possible implementation manner, in order to increase the display effect of the skill connection line, in the first period, the terminal updates the display effect of the skill connection line based on at least one of an object distance and a damage bearing value of the first virtual object, where the object distance is a distance between the first virtual object and the second virtual object, and the skill damage bearing value refers to a damage value of the first virtual object in the first period, where the damage may be from the second virtual object or from other virtual objects.
In one possible implementation, the terminal updates the display effect of the skill connection line according to the object distance, and the thicker the object distance is, the thicker the skill connection line is displayed and the lower the transparency is; the farther the object is, the thinner the skill connection line is displayed and the higher the transparency.
In one possible implementation manner, the terminal updates the display effect of the skill connection line according to the damage bearing value of the first virtual object, wherein the lower the damage bearing value is, the thicker the skill connection line is displayed, and the lower the transparency is; the higher the bearing value, the finer the skill tie line is displayed and the higher the transparency.
In one possible implementation manner, in a first period of time, in a case where the object distance is greater than the distance threshold, the terminal releases the connection state of the first virtual object and the second virtual object, wherein the skill connection line disappears after the connection state is released.
Schematically, as shown in fig. 5, in the first period, when the object distance is gradually increased, the transparency of the skill connection line 504 is gradually increased, and when the object distance is greater than 5 meters, the terminal releases the connection state of the first virtual object 501 and the second virtual object 502.
In one possible implementation manner, in a first period of time, if the bearing value of the first virtual object is greater than the bearing threshold value, the terminal releases the connection state of the first virtual object and the second virtual object, wherein the skill connection line disappears after the connection state is released.
And step 403, displaying a skill animation when the duration of the connection state reaches the first duration, wherein the skill animation is an animation that the first virtual object invades the second virtual object.
In one possible implementation manner, in order to increase the interaction effect between the virtual objects after the skill release of the first virtual object, the terminal displays a skill animation when the duration of the connection state reaches the first duration, and optionally, the second virtual object in the skill animation may or may not be damaged.
In one possible implementation, the skill animation is an animation of the first virtual object invading the second virtual object, and the terminal exhibits an animation effect of the first virtual object entering the interior of the second virtual object.
Illustratively, as shown in fig. 6, in the case where the duration of the connection state reaches 5 seconds, the terminal exhibits a skill animation, and the first virtual object 601 invades the second virtual object 602.
Step 404, displaying the second virtual object in the dizziness state, where the second virtual object cannot move.
In one possible embodiment, after the first virtual object invades the second virtual object, the terminal displays the second virtual object in a dizziness state in order to increase the invasion effect.
In one possible embodiment, in the dizziness state, the second virtual object cannot move, i.e. remains in the in-place dizziness state.
Schematically, as shown in fig. 6, the terminal displays the second virtual object 602 in a dizziness state, and the second virtual object 602 cannot move.
Step 405, receiving a triggering operation of the selection control in the second duration in case that the duration of the connection state reaches the first duration.
In a possible implementation manner, after the first virtual object invades the second virtual object when the duration of the connection state reaches the first duration, the terminal receives a triggering operation on the selection control in the second duration, wherein a first control end for controlling the first virtual object triggers a first selection result, and a second control end for controlling the second virtual object triggers a second selection result.
Optionally, the second duration may be a fixed duration, or may be determined according to a skill attribute released by the first virtual object, which is not limited in the embodiment of the present application.
Optionally, the selection control may be a direction control, or may be a digital selection control, a game control, or the like, which is not limited in the embodiment of the present application.
Optionally, the selection control may be a direction control for multiplexing and controlling the virtual object to move in the virtual environment, or may be a new key displayed by the terminal after the first virtual object invades the second virtual object, which is not limited in the embodiment of the present application.
Illustratively, as shown in fig. 6, in the case where the duration of the connection state reaches 5 seconds, the terminal receives a trigger operation of the selection control 603 by the user within 3 seconds.
And step 406, displaying the first selection result and the second selection result through a selection result indicator when the second duration is reached, wherein the first selection result and the second selection result displayed in the selection result indicator have different display effects.
In a possible implementation manner, in the case that the second duration is reached, the terminal displays the first selection result and the second selection result through the selection result indicator, and in order to facilitate distinguishing the first selection result and the second selection result, the terminal displays the first selection result and the second selection result in the selection result indicator with different display effects.
Alternatively, the different display effects may be color effects, animation effects, or other display effects that are sufficient to distinguish the first selection result from the second selection result, which is not limited by the embodiment of the present application.
In one possible implementation manner, when the selection duration reaches the second duration and the trigger operation of the selection control is received, the terminal determines the selection result indicated by the trigger operation as the first selection result or the second selection result, and displays the first selection result and the second selection result through the selection result indicator.
In one possible implementation manner, the terminal receives the triggering operation of the selection control in the second time period, and determines the selection result as the first selection result or the second selection result according to the selection result indicated by the first triggering operation of the selection control received in the second time period.
In one possible implementation manner, the terminal receives the triggering operation of the selection control in the second time period, and determines the selection result as the first selection result or the second selection result according to the selection result indicated by the last triggering operation of the selection control received in the second time period.
In one possible implementation manner, when the selection duration reaches the second duration and the trigger operation of the selection control is not received, the terminal determines the default selection result as the first selection result or the second selection result, and displays the first selection result and the second selection result through the selection result indicator.
In one possible implementation, the selection control is a direction control that is used to control movement of the virtual object in the virtual environment. And stopping moving the first virtual object and the second virtual object within the second time period, receiving the triggering operation of the direction control by the terminal, and determining the direction indicated by the direction control operation as a first selection result or a second selection result.
Optionally, four selection buttons, namely an up button, a down button, a left button and a right button, may be arranged in the direction control, and may be in a form of a direction wheel, and a user may select any direction as a selection result by dragging a slider in the direction wheel.
Illustratively, as shown in fig. 6, in case of reaching 3 seconds, the terminal displays the first selection result 604 and the second selection result 605 through the selection result indicator.
In one possible implementation manner, the selection control is a digital selection control, and the terminal determines the number corresponding to the digital key as the first selection result or the second selection result by receiving a triggering operation of the user on the digital key in the digital selection control.
Optionally, a number key for indicating a specific number may be set in the number selection control, or an editable number key may be set.
In a possible implementation manner, the selection control is a game control, and the terminal determines the game selection indicated by the game control as the first selection result or the second selection result by receiving the trigger operation of the user on the game control.
Alternatively, the game control may be in the form of a stone scissor cloth, or other possible forms, which are not limited in this embodiment of the present application.
Step 407, displaying a first skill release effect when the first selection result is consistent with the second selection result, wherein the first virtual object is injured under the first skill release effect.
In one possible implementation manner, in order to increase diversity of skill release effects, the terminal determines different skill release effects based on a combination of selection results corresponding to the first selection result and the second selection result. Under the condition that the first selection result is consistent with the second selection result, the terminal displays a first skill release effect, wherein the first virtual object is injured under the first skill release effect, namely the first virtual object is subjected to a skill autophagy effect.
In one possible implementation, in a case where the first selection result is consistent with the second selection result, the terminal displays an animation effect that the first virtual object leaves the interior of the second virtual object, the first virtual object is subjected to skill release injury, and the second virtual object is not injured.
Illustratively, as shown in fig. 7, the first selection result 702 and the second selection result 703 are both indicative of right, i.e. the first selection result 702 and the second selection result 703 are consistent, and the terminal exhibits a first skill release effect, i.e. the first virtual object 704 leaves the interior of the second virtual object 701, and the first virtual object 704 suffers from a skill release injury.
In step 408, in the case that the first selection result is inconsistent with the second selection result, a second skill release effect is displayed, and the second virtual object is injured under the second skill release effect.
In a possible implementation manner, the terminal displays a second skill release effect in the case that the first selection result is inconsistent with the second selection result, wherein the second virtual object is injured under the second skill release effect, that is, the first virtual object takes effect on the skill released by the second virtual object.
In one possible implementation, in the case that the first selection result is inconsistent with the second selection result, the terminal displays an animation effect that the first virtual object breaks out from the inside of the second virtual object, the second virtual object is subjected to skill release injury, and the first virtual object is not injured.
In a possible implementation manner, the selection control is a direction control, the terminal determines a first selection result or a second selection result according to the selection of the user in the up-down, left-right and four directions, and the terminal displays a second skill releasing effect under the condition that the first selection result is inconsistent with the second selection result.
Illustratively, as shown in fig. 8, the first selection result 802 indicates leftward, the second selection result 803 indicates rightward, i.e., the first selection result 802 and the second selection result 803 are inconsistent, and the terminal displays a second skill release effect, i.e., the first virtual object 804 breaks out from the inside of the second virtual object 801, and the second virtual object 801 undergoes a skill release injury.
In one possible implementation manner, there are multiple possible forms based on the selection result, so as to further enrich the skill release effect, and in the case that the first selection result is inconsistent with the second selection result, the terminal determines the skill injury value based on the first selection result and the second selection result, wherein different combinations of the selection results correspond to different skill injury values, and therefore the terminal displays the second skill release effect based on the skill injury value.
In one possible implementation, the selection control is a direction control, and the first selection result and the second selection result are directions indicated by the direction control by triggering the direction control by the user. And the terminal determines a direction angle difference value based on the first direction represented by the first selection result and the second direction represented by the second selection result, so that a skill injury value is determined based on the direction angle difference value, wherein the skill injury value and the direction angle difference value are in positive correlation, and optionally, the range of the direction angle difference value is 0-180 degrees, and the larger the direction angle difference value is, the larger the skill injury value is.
In one possible implementation, the selection control is a number selection control, and the first selection result and the second selection result are numbers indicated by the user performing number selection by triggering the number selection control. The terminal determines a digital difference value based on a first digital represented by the first selection result and a second digital represented by the second selection result, so that a skill injury value is determined based on the digital difference value, wherein the skill injury value and the digital difference value are in positive correlation, and the larger the digital difference value is, the larger the skill injury value is.
In one possible implementation, the selection control is a game control, and the first selection result and the second selection result are options indicated by the game selection performed by the user by triggering the game control. And the terminal determines the skill injury value according to the option restriction relation based on the first option represented by the first selection result and the second option represented by the second selection result.
In an illustrative example, the first selection result indicates a stone, the second selection result indicates a scissors, i.e., the first selection result indicates an option to block the second selection result, and the terminal determines the skill injury value as the maximum skill injury value.
In the above embodiment, the first virtual object and the second virtual object in the connection state are represented by displaying the skill connection line, so that the display effect of the virtual objects in the connection state is increased; by setting the selection control and determining the skill release effect according to the first selection result and the second selection result, the diversity of the skill release effect is increased, and the interaction effect between the virtual objects is improved.
Referring to fig. 9, a flowchart of displaying a first virtual object and a second virtual object in a connected state according to an exemplary embodiment of the present application is shown.
Step 901, displaying a first virtual object release skill.
And responding to the triggering operation of the skill release control, and displaying the first virtual object release skill by the terminal.
In step 902, it is determined whether the skill released by the first virtual object hits the second virtual object.
The terminal judges whether the skill released by the first virtual object hits the second virtual object, and if the skill released by the first virtual object hits the second virtual object, the terminal enters step 903; in the event that the skill released by the first virtual object does not hit the second virtual object, step 909 is entered.
Step 903, the first virtual object and the second virtual object in the connected state are displayed.
The terminal displays a first virtual object and a second virtual object which are in a connection state and are connected through a skill connection line.
Step 904, determining whether the object distance is greater than 5 meters.
The terminal judges whether the object distance is greater than 5 meters, and if the object distance is less than 5 meters, the step 905 is entered; in the case where the object distance is greater than 5 meters, step 908 is entered.
In step 905, it is determined whether the bearing value of the first virtual object is greater than the bearing threshold.
The terminal judges whether the bearing value of the first virtual object is larger than a bearing threshold value, and if the bearing value of the first virtual object is smaller than the bearing threshold value, the step 906 is entered; in case the bearing value of the first virtual object is larger than the bearing threshold, step 908 is entered.
Step 906, it is determined whether the duration of the connection state reaches 5 seconds.
The terminal judges whether the duration of the connection state reaches 5 seconds, and if the duration of the connection state reaches 5 seconds, the terminal enters a step 907; in the case where the duration of the connection state does not reach 5 seconds, the process returns to step 904.
Step 907 displays the animation effect of the first virtual object invading the second virtual object.
And under the condition that the duration of the connection state reaches 5 seconds, the terminal displays the animation effect that the first virtual object invades the second virtual object.
Step 908 displays the first virtual object and the second virtual object in the disconnected state.
And displaying the first virtual object and the second virtual object in the disconnected state by the terminal under the condition that the object distance is greater than 5 meters or the bearing value of the first virtual object is greater than the bearing threshold value.
Step 909, end.
Referring to fig. 10, a flowchart showing a skill release effect is shown, provided in an exemplary embodiment of the present application.
Step 1001 displays an animation effect of the first virtual object invading the second virtual object.
And under the condition that the duration of the connection state reaches 5 seconds, the terminal displays the animation effect that the first virtual object invades the second virtual object.
Step 1002, a second virtual object in a dizziness state is displayed.
The terminal displays a second virtual object in a dizziness state, and the second virtual object cannot move.
Step 1003, receiving triggering operation of the selection control within 2 seconds.
And the terminal receives triggering operation of the selection control by the user within 2 seconds.
Step 1004, in the case of reaching 2 seconds, it is determined whether the first selection result and the second selection result are received.
If 2 seconds are reached, the terminal determines whether the first selection result and the second selection result are received, and if the first selection result and the second selection result are received, the step 1006 is entered; if the first selection result or the second selection result is not received, the process proceeds to step 1005.
In step 1005, the default selection result is determined as the first selection result or the second selection result.
In the case that the first selection result or the second selection result is not received, the terminal determines the default selection result as the first selection result or the second selection result.
Step 1006, displaying the first selection result and the second selection result.
The terminal displays the first selection result and the second selection result through the selection result indicator.
Step 1007, determining whether the first selection result and the second selection result are consistent.
The terminal judges whether the first selection result is consistent with the second selection result, and if so, the terminal proceeds to step 1008; if the first selection result and the second selection result do not match, the flow proceeds to step 1009.
Step 1008, a first skill release effect is displayed.
Under the condition that the first selection result and the second selection result are consistent, the terminal displays a first skill release effect, and the first virtual object is injured under the first skill release effect.
Step 1009, a second skill release effect is presented.
And under the condition that the first selection result and the second selection result are inconsistent, the terminal displays a second skill release effect, and the second virtual object is injured under the second skill release effect.
Referring to fig. 11, a block diagram of an apparatus for controlling a virtual object release skill according to an exemplary embodiment of the present application is shown, the apparatus comprising:
A game display module 1101 for displaying a first virtual object and a second virtual object in a virtual environment;
A skill release module 1102, configured to display the first virtual object and the second virtual object in a connected state when the skill released by the first virtual object hits the second virtual object;
the skill releasing module 1102 is configured to display a first selection result corresponding to the first virtual object and a second selection result corresponding to the second virtual object when the duration of the connection state reaches a first duration, where the first selection result is triggered by a first control end for controlling the first virtual object, and the second selection result is triggered by a second control end for controlling the second virtual object;
the skill release module 1102 is configured to display a skill release effect based on a selection result combination formed by the first selection result and the second selection result, where different selection result combinations correspond to different skill release effects.
Optionally, the skill release module 1102 includes:
The receiving unit is used for receiving triggering operation of the selection control in a second duration when the duration of the connection state reaches the first duration;
And the display unit is used for displaying the first selection result and the second selection result through a selection result indicator under the condition that the second duration is reached, wherein the first selection result and the second selection result displayed in the selection result indicator have different display effects.
Optionally, the display unit is configured to:
When the selection duration reaches the second duration and a trigger operation of the selection control is received, determining a selection result indicated by the trigger operation as the first selection result or the second selection result; or under the condition that the selection duration reaches the second duration and the triggering operation of the selection control is not received, determining a default selection result as the first selection result or the second selection result;
And displaying the first selection result and the second selection result through the selection result indicator.
Optionally, the selection control is a direction control, and the direction control is used for controlling the virtual object to move in the virtual environment;
The receiving unit is used for:
Receiving a direction control operation of the direction control in the second time period, wherein the first virtual object and the second virtual object stop moving in the second time period;
and determining the direction indicated by the direction control operation as the first selection result or the second selection result.
Optionally, the skill release module 1102 includes:
The first skill releasing unit is used for displaying a first skill releasing effect under the condition that the first selection result is consistent with the second selection result, and the first virtual object is injured under the first skill releasing effect;
And the second skill releasing unit is used for displaying a second skill releasing effect under the condition that the first selection result is inconsistent with the second selection result, and the second virtual object is injured under the second skill releasing effect.
Optionally, the second skill releasing unit is configured to:
Determining a skill injury value based on the first selection result and the second selection result under the condition that the first selection result is inconsistent with the second selection result, wherein different selection result combinations correspond to different skill injury values;
based on the skill injury value, a second skill release effect is exhibited.
Optionally, in the case that the selection result is a direction, the skill releasing unit is configured to:
determining a direction angle difference value based on a first direction represented by the first selection result and a second direction represented by the second selection result;
and determining the skill injury value based on the direction angle difference value, wherein the skill injury value and the direction angle difference value are in positive correlation.
Optionally, the skill release module 1102 is configured to:
And displaying the first virtual object and the second virtual object which are connected through a skill connecting line under the condition that the skill released by the first virtual object hits the second virtual object.
Optionally, the apparatus further includes:
and the updating module is used for updating the display effect of the skill connecting line based on at least one of the object distance and the damage bearing value of the first virtual object in the first duration, wherein the object distance is the distance between the first virtual object and the second virtual object.
Optionally, the apparatus further includes:
And the releasing module is used for releasing the connection state of the first virtual object and the second virtual object if the object distance is greater than a distance threshold or the damage bearing value of the first virtual object is greater than a damage bearing threshold within the first duration, wherein the skill connecting line disappears after the connection state is released.
Optionally, the apparatus further includes:
The skill animation display module is used for displaying skill animation when the duration of the connection state reaches the first duration, wherein the skill animation is an animation of the first virtual object invading the second virtual object;
The skill animation display module is used for displaying the second virtual object in a dizziness state, and the second virtual object cannot move in the dizziness state.
In summary, in the embodiment of the present application, in a virtual environment, when a skill released by a first virtual object hits a second virtual object, the second virtual object is not directly damaged by the skill release, but enters a connection state with the first virtual object, and when the duration of the connection state reaches a first duration, a selection result combination is determined according to a first selection result corresponding to the first virtual object and a second selection result corresponding to the second virtual object, so that the skill release effect is displayed according to the selection result combination, and by determining different skill release effects according to the selection result between virtual objects without directly causing timely damage to the virtual object when the skill release hits the virtual object, interaction after the skill release of the virtual object is increased, and diversity of the skill release effect and interaction between the virtual objects are improved.
It should be noted that: the apparatus provided in the above embodiment is only exemplified by the division of the above functional modules, and in practical application, the above functional allocation may be performed by different functional modules according to needs, that is, the internal structure of the apparatus is divided into different functional modules, so as to perform all or part of the functions described above. In addition, the apparatus and the method embodiments provided in the foregoing embodiments belong to the same concept, and detailed implementation processes of the method embodiments are described in the method embodiments, which are not repeated herein.
Referring to fig. 12, a block diagram of a terminal 1200 according to an exemplary embodiment of the present application is shown. The terminal 1200 may be a portable mobile terminal such as: smart phones, tablet computers, dynamic video expert compression standard audio layer 3 (Moving Picture Experts Group Audio Layer III, MP 3) players, dynamic video expert compression standard audio layer 4 (Moving Picture Experts Group Audio Layer IV, MP 4) players. Terminal 1200 may also be referred to as a user device, portable terminal, or the like.
In general, the terminal 1200 includes: a processor 1201 and a memory 1202.
Processor 1201 may include one or more processing cores, such as a 4-core processor, an 8-core processor, or the like. The processor 1201 may be implemented in at least one hardware form of Digital Signal Processing (DSP), field-Programmable gate array (fieldprogrammable GATE ARRAY, FPGA), programmable logic array (Programmable Logic Array, PLA). Processor 1201 may also include a main processor, which is a processor for processing data in an awake state, also referred to as a central processor (Central Processing Unit, CPU), and a coprocessor; a coprocessor is a low-power processor for processing data in a standby state. In some embodiments, the processor 1201 may integrate an image processor (Graphics Processing Unit, GPU) for rendering and rendering of content required for display by the display screen. In some embodiments, the processor 1201 may also include an artificial intelligence (ARTIFICIAL INTELLIGENCE, AI) processor for processing computing operations related to machine learning.
Memory 1202 may include one or more computer-readable storage media, which may be tangible and non-transitory. Memory 1202 may also include high-speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in memory 1202 is used to store at least one instruction for execution by processor 1201 to implement a method of controlling virtual object release skills provided by an embodiment of the present application.
In some embodiments, the terminal 1200 may further optionally include: a peripheral interface 1203, and at least one peripheral.
The peripheral interface 1203 may be used to connect at least one Input/Output (I/O) related peripheral to the processor 1201 and the memory 1202. In some embodiments, the processor 1201, the memory 1202, and the peripheral interface 1203 are integrated on the same chip or circuit board; in some other embodiments, either or both of the processor 1201, the memory 1202, and the peripheral interface 1203 may be implemented on separate chips or circuit boards, which is not limited in this embodiment.
It will be appreciated by those skilled in the art that the structure shown in fig. 12 is not limiting and that more or fewer components than shown may be included or certain components may be combined or a different arrangement of components may be employed.
Embodiments of the present application also provide a computer readable storage medium storing at least one program loaded and executed by a processor to implement the method of controlling virtual object release skills as described in the above embodiments.
According to one aspect of the present application, a computer program product is provided that includes computer instructions stored in a computer readable storage medium. The processor of the terminal reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the terminal performs the method of controlling the release skills of the virtual object provided in various optional implementations of the above aspect.
Those skilled in the art will appreciate that in one or more of the examples described above, the functions described in the embodiments of the present application may be implemented in hardware, software, firmware, or any combination thereof. When implemented in software, these functions may be stored on or transmitted over as one or more instructions or code on a computer-readable storage medium. Computer-readable storage media includes both computer storage media and communication media including any medium that facilitates transfer of a computer program from one place to another. A storage media may be any available media that can be accessed by a general purpose or special purpose computer.
The foregoing description of the preferred embodiments of the present application is not intended to limit the application, but rather, the application is to be construed as limited to the appended claims.

Claims (15)

1. A method of controlling virtual object release skills, the method comprising:
displaying the first virtual object and the second virtual object in the virtual environment;
Displaying the first virtual object and the second virtual object in a connection state under the condition that the skill released by the first virtual object hits the second virtual object;
displaying a first selection result corresponding to the first virtual object and a second selection result corresponding to the second virtual object when the duration of the connection state reaches a first time, wherein the first selection result is triggered by a first control end for controlling the first virtual object, and the second selection result is triggered by a second control end for controlling the second virtual object;
And displaying skill release effects based on a selection result combination formed by the first selection result and the second selection result, wherein different selection result combinations correspond to different skill release effects.
2. The method according to claim 1, wherein the displaying the first selection result corresponding to the first virtual object and the second selection result corresponding to the second virtual object when the duration of the connection state reaches the first duration includes:
Receiving triggering operation of the selection control in a second duration under the condition that the duration of the connection state reaches the first duration;
And displaying the first selection result and the second selection result through a selection result indicator under the condition that the second duration is reached, wherein the first selection result and the second selection result displayed in the selection result indicator have different display effects.
3. The method of claim 2, wherein the displaying the first selection result and the second selection result by a selection result indicator in the case that the second time period is reached comprises:
When the selection duration reaches the second duration and a trigger operation of the selection control is received, determining a selection result indicated by the trigger operation as the first selection result or the second selection result; or under the condition that the selection duration reaches the second duration and the triggering operation of the selection control is not received, determining a default selection result as the first selection result or the second selection result;
And displaying the first selection result and the second selection result through the selection result indicator.
4. The method of claim 2, wherein the selection control is a direction control, the direction control being used to control movement of a virtual object in the virtual environment;
the receiving the triggering operation of the selection control in the second duration comprises the following steps:
Receiving a direction control operation of the direction control in the second time period, wherein the first virtual object and the second virtual object stop moving in the second time period;
and determining the direction indicated by the direction control operation as the first selection result or the second selection result.
5. The method of claim 1, wherein the displaying a skill release effect based on a selection result combination of the first selection result and the second selection result comprises:
Displaying a first skill release effect under the condition that the first selection result is consistent with the second selection result, wherein the first virtual object is injured under the first skill release effect;
and under the condition that the first selection result is inconsistent with the second selection result, displaying a second skill release effect, wherein the second virtual object is injured under the second skill release effect.
6. The method of claim 5, wherein the displaying a second skill release effect if the first selection result is inconsistent with the second selection result comprises:
Determining a skill injury value based on the first selection result and the second selection result under the condition that the first selection result is inconsistent with the second selection result, wherein different selection result combinations correspond to different skill injury values;
based on the skill injury value, a second skill release effect is exhibited.
7. The method of claim 6, wherein, in the event that the selection result is a direction, the determining a skill injury value based on the first selection result and the second selection result comprises:
determining a direction angle difference value based on a first direction represented by the first selection result and a second direction represented by the second selection result;
and determining the skill injury value based on the direction angle difference value, wherein the skill injury value and the direction angle difference value are in positive correlation.
8. The method of claim 1, wherein the displaying the first virtual object and the second virtual object in a connected state if the skill released by the first virtual object hits the second virtual object comprises:
And displaying the first virtual object and the second virtual object which are connected through a skill connecting line under the condition that the skill released by the first virtual object hits the second virtual object.
9. The method of claim 8, wherein the method further comprises:
and updating the display effect of the skill connecting line based on at least one of the object distance and the damage bearing value of the first virtual object in the first duration, wherein the object distance is the distance between the first virtual object and the second virtual object.
10. The method according to claim 9, wherein the method further comprises:
And in the first duration, if the object distance is greater than a distance threshold, or the damage bearing value of the first virtual object is greater than a damage bearing threshold, releasing the connection state of the first virtual object and the second virtual object, wherein the skill connecting line disappears after the connection state is released.
11. The method according to claim 1, wherein the method further comprises:
Displaying a skill animation under the condition that the duration of the connection state reaches the first duration, wherein the skill animation is an animation of the first virtual object invading the second virtual object;
Displaying the second virtual object in a dizziness state, wherein the second virtual object cannot move in the dizziness state.
12. An apparatus for controlling a virtual object release skill, the apparatus comprising:
The game display module is used for displaying the first virtual object and the second virtual object in the virtual environment;
The skill releasing module is used for displaying the first virtual object and the second virtual object in a connection state under the condition that the skill released by the first virtual object hits the second virtual object;
The skill releasing module is configured to display a first selection result corresponding to the first virtual object and a second selection result corresponding to the second virtual object when the duration of the connection state reaches a first duration, where the first selection result is triggered by a first control end for controlling the first virtual object, and the second selection result is triggered by a second control end for controlling the second virtual object;
The skill release module is configured to display a skill release effect based on a selection result combination formed by the first selection result and the second selection result, where different selection result combinations correspond to different skill release effects.
13. A terminal comprising a processor and a memory having stored therein at least one instruction that is loaded and executed by the processor to implement the method of controlling virtual object release skills of any of claims 1 to 11.
14. A computer readable storage medium having stored therein at least one instruction that is loaded and executed by a processor to implement the method of controlling virtual object release skills of any of claims 1 to 11.
15. A computer program product, the computer program product comprising computer instructions stored in a computer readable storage medium; a processor of a computer device reads the computer instructions from the computer readable storage medium, the processor executing the computer instructions, causing the computer device to perform the method of controlling virtual object release skills according to any of claims 1 to 11.
CN202211308584.XA 2022-10-25 2022-10-25 Method, device, terminal and storage medium for controlling virtual object release skills Pending CN117959713A (en)

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