CN117919689A - Game picture processing method and device, head display equipment and storage medium - Google Patents

Game picture processing method and device, head display equipment and storage medium Download PDF

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Publication number
CN117919689A
CN117919689A CN202410104983.7A CN202410104983A CN117919689A CN 117919689 A CN117919689 A CN 117919689A CN 202410104983 A CN202410104983 A CN 202410104983A CN 117919689 A CN117919689 A CN 117919689A
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game
action
determining
picture
preset
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CN202410104983.7A
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许展豪
钟杰
何俊乐
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202410104983.7A priority Critical patent/CN117919689A/en
Publication of CN117919689A publication Critical patent/CN117919689A/en
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Abstract

The embodiment of the application discloses a processing method, a processing device, a head display device and a storage medium for a game picture, wherein the viewing angle change information is determined by identifying actions made by a user part of a player, the changed game viewing angle is determined according to the viewing angle change information, the game picture in a virtual scene is displayed according to the changed game viewing angle, the player can make corresponding actions on the user part, and flexibly adjust the game viewing angle of a current virtual role to adjust the display of the game picture of the current virtual role, so that the viewing game viewing angle of the game picture is adaptively adjusted according to the requirements of the player, and the individuation degree of the player on the game picture adjustment is improved; and the game pictures of other virtual characters are checked according to the actions of the user parts, so that the operation steps of checking the game pictures of other virtual characters can be simplified, the game pictures of other virtual characters can be checked more quickly, the picture switching efficiency of a player during the game is improved, and the game experience of the player is improved.

Description

Game picture processing method and device, head display equipment and storage medium
Technical Field
The application relates to the technical field of virtual reality, in particular to a game picture processing method and device, head display equipment and a storage medium.
Background
In order to meet the pursuit of people for mental life, entertainment games capable of being operated on terminals have been developed, for example, types of games such as role-playing games, tactical game games, shooting game games, or massively multiplayer online role-playing games developed based on client or server architecture. In the game, a player can operate virtual characters in a screen to play the game, and can execute related operations such as walking, running, jumping, prop picking, fight and the like in a game scene based on a first view angle or a third view angle of the characters operated by the player, so that the player can experience visual impact brought by the game in an immersive manner, the initiative and the sense of reality of the game are greatly enhanced, the player can play the game through a terminal such as a mobile phone or a computer, and a game picture of the game is displayed through a display screen of the mobile phone or the computer; players may also play games through head-mounted devices, such as using Virtual Reality (VR) devices and augmented Reality (Augmented Reality, AR) devices, to enable players to enjoy an immersive Virtual Reality experience while playing games.
At present, in MOBA games, when a game picture displayed to a player by using head display equipment is adopted, the viewing game view angles of the game pictures are all game pictures of a designated view angle of a designated virtual character, so that the display of the game pictures is relatively dead, the adaptability adjustment cannot be carried out according to the requirements of the player, and the individuation degree is low; when a player wants to view a game screen corresponding to a game angle of a virtual character of another player in a game, the player generally drags the current game screen or performs a trigger operation on a character identifier corresponding to the virtual character of the other player, thereby viewing the game screen corresponding to the current game angle and the game screen switched to the game angle of the other virtual character. In a tense game process, a player needs to spend time to find other virtual characters or character identifiers of other virtual characters to view game pictures, the operation steps of the game picture viewing mode are complex, the game pictures of other virtual characters cannot be rapidly triggered to be viewed, and the picture switching efficiency of the player in the game is low, so that the game experience of the player is affected.
Disclosure of Invention
The embodiment of the application provides a processing method, a processing device, a head display device and a storage medium for a game picture, wherein the viewing angle change information is determined by identifying actions made by a user part of a player, the changed game viewing angle is determined according to the viewing angle change information, the game picture in a virtual scene is displayed according to the changed game viewing angle, the player can flexibly adjust the game viewing angle of the current virtual character by making corresponding actions on the user part so as to adjust the display of the game picture of the current virtual character, so that the viewing game viewing angle of the game picture is adaptively adjusted according to the requirements of the player, and the individuation degree of the player on the game picture adjustment is improved; and the game pictures of other virtual characters are checked according to the actions of the user parts, so that the operation steps of checking the game pictures of other virtual characters can be simplified, the game pictures of other virtual characters can be checked more quickly, the picture switching efficiency of a player during the game is improved, and the game experience of the player is improved.
The embodiment of the application provides a processing method of a game picture, which is applied to head display equipment, and comprises the following steps:
displaying a first game picture of a target game through the head display equipment, wherein the first game picture comprises a game picture obtained by shooting a first virtual character controlled by the head display equipment in a virtual scene through a first game view angle;
acquiring first equipment acquisition information of the head display equipment aiming at a first user part, and determining a first action of the first user part based on the first equipment acquisition information;
Responding to the first action as a first preset action corresponding to triggering the visual angle change, acquiring second equipment acquisition information of the head display equipment, and identifying a second action of a preset user part from the second equipment acquisition information;
Responding to the second action as a second preset action corresponding to triggering the visual angle change, and determining visual angle change information based on the second action;
and determining a changed game view angle according to the view angle change information, and displaying a game picture in the virtual scene based on the changed game view angle.
Correspondingly, the embodiment of the application also provides a processing device of the game picture, which comprises:
A first display unit, configured to display, by using the head display device, a first game screen of a target game, where the first game screen includes a game screen obtained by shooting, by using a first game view angle, a first virtual character controlled by the head display device in a virtual scene;
The first acquisition unit is used for acquiring first equipment acquisition information of the head display equipment aiming at a first user part, and determining a first action of the first user part based on the first equipment acquisition information;
The second acquisition unit is used for responding to the first action as a first preset action corresponding to the triggering visual angle change, acquiring second equipment acquisition information of the head display equipment and identifying a second action of a preset user part from the second equipment acquisition information;
The determining unit is used for responding to the second action to trigger a second preset action corresponding to the visual angle change and determining visual angle change information based on the second action;
and the second display unit is used for determining a changed game view angle according to the view angle change information and displaying a game picture in the virtual scene based on the changed game view angle.
Correspondingly, the embodiment of the application also provides a head display device which comprises a processor, a memory and a computer program stored on the memory and capable of running on the processor, wherein the computer program realizes the processing method of the game picture when being executed by the processor.
Accordingly, an embodiment of the present application also provides a computer-readable storage medium having a computer program stored thereon, which when executed by a processor, implements a method for processing a game screen according to any one of the above.
The embodiment of the application provides a processing method, a processing device, head display equipment and a storage medium of a game picture, wherein a first game picture of a target game is displayed through the head display equipment, and the first game picture comprises a game picture obtained by shooting a first virtual character controlled by the head display equipment in a virtual scene through a first game view angle; then, acquiring first equipment acquisition information of the head display equipment aiming at a first user part, and determining a first action of the first user part based on the first equipment acquisition information; then, responding to the first action as a first preset action corresponding to triggering the visual angle change, acquiring second equipment acquisition information of the head display equipment, and identifying a second action of a preset user part from the second equipment acquisition information; then, responding to the second action as a second preset action corresponding to triggering the visual angle change, and determining visual angle change information based on the second action; and finally, determining a changed game view angle according to the view angle change information, and displaying a game picture in the virtual scene based on the changed game view angle. According to the embodiment of the application, the visual angle change information is determined by identifying the action made by the user part of the player, the changed game visual angle is determined according to the visual angle change information, and the game picture in the virtual scene is displayed according to the changed game visual angle, so that the player can flexibly adjust the game visual angle of the current virtual character by making corresponding actions at the user part so as to adjust the display of the game picture of the current virtual character, the viewing game visual angle of the game picture is adaptively adjusted according to the requirements of the player, and the individuation degree of the player on the game picture adjustment is improved; and the game pictures of other virtual characters are checked according to the actions of the user parts, so that the operation steps of checking the game pictures of other virtual characters can be simplified, the game pictures of other virtual characters can be checked more quickly, the picture switching efficiency of a player during the game is improved, and the game experience of the player is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly described below, it being obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a schematic diagram of a game data processing system according to an embodiment of the present application.
Fig. 2 is a flowchart of a method for processing a game screen according to an embodiment of the present application.
Fig. 3 is a schematic view of a scenario of a method for processing a game screen according to an embodiment of the present application.
Fig. 4 is another schematic view of a processing method of a game screen according to an embodiment of the present application.
Fig. 5 is another schematic view of a processing method of a game screen according to an embodiment of the present application.
Fig. 6 is another schematic view of a processing method of a game screen according to an embodiment of the present application.
Fig. 7 is another schematic view of a processing method of a game screen according to an embodiment of the present application.
Fig. 8 is another schematic view of a processing method of a game screen according to an embodiment of the present application.
Fig. 9 is another schematic view of a processing method of a game screen according to an embodiment of the present application.
Fig. 10 is another schematic view of a processing method of a game screen according to an embodiment of the present application.
Fig. 11 is another schematic view of a processing method of a game screen according to an embodiment of the present application.
Fig. 12 is another schematic view of a processing method of a game screen according to an embodiment of the present application.
Fig. 13 is another schematic view of a processing method of a game screen according to an embodiment of the present application.
Fig. 14 is another schematic view of a processing method of a game screen according to an embodiment of the present application.
Fig. 15 is a schematic structural diagram of a processing device for game frames according to an embodiment of the present application.
Fig. 16 is a schematic structural diagram of a head display device according to an embodiment of the present application.
Fig. 17 is a schematic diagram of another structure of the head display device according to the embodiment of the present application.
Fig. 18 is a schematic diagram of another structure of the head display device according to the embodiment of the present application.
Fig. 19 is a schematic view of another structure of the head display device according to the embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present application. It will be apparent that the described embodiments are only some, but not all, embodiments of the application. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to fall within the scope of the application.
The embodiment of the application provides a game picture processing method, a game picture processing device, head display equipment and a storage medium. Specifically, the processing method of the game screen according to the embodiment of the present application may be executed by a computer device, where the computer device may be a head display device or a server. The processing means of the game screen may be integrated in a head-mounted display device, which is a head-mounted display device, such as a Virtual Reality (VR) device and an augmented Reality (Augmented Reality, AR) device, which may also be referred to as VR glasses or AR glasses. It can seal the human vision and hearing, and make the user feel the human body in the virtual environment. Further, the head display device may further include a client, where the client may be a game application client, a browser client carrying a game program, or an instant messaging client. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDNs, basic cloud computing services such as big data and artificial intelligent platforms.
Referring to fig. 1, fig. 1 is a schematic view of a game screen processing system according to an embodiment of the present application. The system may include at least one head-end device, at least one server, at least one database, and a network. The head display device held by the user can be connected to the servers of different games through the network. The head-display device is a device having computing hardware capable of supporting and executing software products corresponding to the game. The network may be a wireless network or a wired network, such as a Wireless Local Area Network (WLAN), a Local Area Network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, the different terminals may be connected to other terminals or to a server or the like using their own bluetooth network or hotspot network. For example, multiple users may be online through different terminals to connect and synchronize with each other through an appropriate network to support multiplayer games. In addition, the system may include multiple databases coupled to different servers and information related to the gaming environment may be continuously stored in the databases as different users play multiplayer games online.
In addition, the processing system of the game picture can be a man-machine interaction system based on the virtual reality technology, the man-machine interaction system based on the virtual reality technology comprises head display equipment and a controller, and the controller can comprise at least one of a terminal and a server.
The head display device can send data such as the gazing position, eye actions and/or hand images of the user to the controller, the controller triggers corresponding events according to the data sent by the head display device, responds to the events, sends relevant data of a response processing result to the head display device, and displays a response result to the user operation through the head display device.
It should be noted that, the schematic view of the scenario of the processing system of the game screen shown in fig. 1 is only an example, and the processing system of the game screen and the scenario described in the embodiment of the present application are for more clearly describing the technical solution of the embodiment of the present application, and do not constitute a limitation on the technical solution provided by the embodiment of the present application, and as a person of ordinary skill in the art can know that the technical solution provided by the embodiment of the present application is equally applicable to similar technical problems with the appearance of a new service scenario.
Based on the above problems, embodiments of the present application provide a method and apparatus for processing a game frame, a head display device, and a storage medium, which can improve frame switching efficiency of a player during a game, thereby improving game experience of the player. The following will describe in detail. The following description of the embodiments is not intended to limit the preferred embodiments.
The embodiment of the application provides a method for processing a game picture, which can be executed by head display equipment, and the method for processing the game picture is described by taking the method for processing the game picture as an example, and a first game picture of a target game can be provided by the head display equipment, wherein the first game picture comprises a game picture obtained by shooting a first virtual character controlled by the head display equipment in a virtual scene through a first game view angle, the content displayed by the game picture comprises at least part of virtual scenes, the virtual scene comprises a first virtual character and a second virtual character, and the second virtual character is a virtual character controlled by other head display equipment or a Non-player virtual character (Non-PLAYER CHARACTER, NPC). The part of the virtual scene is determined according to a visual angle (a first game visual angle) of a first virtual role controlled by the head display device, the game picture can also display part of virtual roles, the part of virtual roles are second virtual roles displayed in the part of virtual scene, the second virtual roles can be friend virtual roles which are same as the first virtual roles in battle, can also be enemy virtual roles which are opposite to the first virtual roles, can also be other common virtual roles without battle, and can also be Non-player virtual roles (Non-PLAYER CHARACTER, NPC).
In an embodiment of the present application, the virtual scene is a virtual environment that an application program displays (or provides) while running on the terminal. The virtual environment can be a simulation environment for the real world, a semi-simulation and semi-fictional three-dimensional environment, or a pure fictional three-dimensional environment. The virtual environment is used for virtual environment combat between at least two virtual characters, and virtual resources available for the at least two virtual characters are provided in the virtual environment. One or more virtual characters may be displayed in the virtual scene, the virtual characters (or hero) referring to movable objects in the virtual environment, and the virtual characters referring to virtual objects in the game controlled by a user or player through the head display device. The first virtual character and the second virtual character may exist simultaneously in a virtual scene, which is illustrated herein and not by way of limitation.
Referring to fig. 2, fig. 2 is a schematic flow chart of a processing method of a game frame according to an embodiment of the present application, and an example of application of the processing method of the game frame to a head display device is illustrated, and a specific flow of the processing method of the game frame may be as follows:
And 101, displaying a first game picture of a target game through the head display device, wherein the first game picture comprises a game picture obtained by shooting a first virtual character controlled by the head display device in a virtual scene through a first game view angle.
For example, referring to fig. 3 and fig. 4 together, a user may wear a head display device to play a target game, through which a first game screen of the target game may be displayed to the user, where the first game screen includes a game screen obtained by photographing a first virtual character controlled by the head display device in a virtual scene through a first game view angle, where the head display device may send data such as a gaze position, an eye motion, and/or a hand image of the user to a controller, and the controller may trigger a corresponding event according to the data sent by the head display device, perform response processing on the event, send relevant data of a result of the response processing to the head display device, and display a response result to a user operation through the head display device.
102, Acquiring first equipment acquisition information of the head display equipment aiming at a first user part, and determining a first action of the first user part based on the first equipment acquisition information.
In the embodiment of the application, the controller may acquire first device acquisition information of the head display device for a first user part, and determine a first action of the first user part based on the first device acquisition information, where the first user part may be a body part such as an eye part, a hand part, a foot part or a head part of the user.
In a specific embodiment, the step of "the responding to the first action is a first preset action corresponding to triggering a change in the viewing angle", obtaining second device collection information of the head display device, and identifying a second action of a preset user part from the second device collection information "may include:
And responding to the first action as an eye opening action corresponding to triggering visual angle change, acquiring second equipment acquisition information of the head display equipment, and identifying a second action of a preset user part from the second equipment acquisition information.
For example, in the embodiment of the present application, the first user portion is taken as an eye portion of the user as an example, referring to fig. 5, when the user enters the target game, the normal eye size and the normal line of sight direction of the eye portion of the user in a normal state may be obtained through the head display device, so as to be used as the normal action of the eye portion, so as to facilitate the recognition of the change of the eye size and the change of the line of sight when the eyes are opened in the subsequent steps. Further, referring to fig. 6, the controller may acquire first device acquisition information of the head display device for the eye portion, and determine a first action of the first user portion based on the first device acquisition information, that is, the eye portion of the user is switched from a normal action to a first action, where the first action is an action of opening eyes of the user.
It should be noted that, the first action of the eye portion may be actions of closing the eye and maintaining the specified time period, rotating the eyeball by 180 °, or rotating the eyeball by 360 °, etc., and the above actions are only illustrative and will not be repeated here.
103, Acquiring second equipment acquisition information of the head display equipment in response to the first action being a first preset action corresponding to triggering the visual angle change, and identifying a second action of a preset user part from the second equipment acquisition information.
The preset user part can be a body part such as an eye part, a hand part, a foot part, a body trunk part or a head part of the user.
For example, in the embodiment of the present application, a first user portion is taken as an eye portion of a user as an example, a first preset action may be an action of opening a large eye of the user, a controller acquires second device acquisition information of the head display device in response to the first action being a first preset action corresponding to a trigger visual angle change, and identifies a second action of the preset user portion from the second device acquisition information, where the preset user portion may be a hand portion of the user, and the second action may be an action made by the hand portion of the user.
104, Responding to the second action as a second preset action corresponding to the triggering visual angle change, and determining visual angle change information based on the second action.
In the embodiment of the application, when the second action is detected as a second preset action corresponding to the triggering visual angle change, visual angle change information can be determined based on the second action, wherein the visual angle change information can be used for adjusting the visual angle of the first game, or a second game visual angle of a second virtual character can be newly added to display a second game picture corresponding to the second game visual angle, wherein the second virtual character can be a friend virtual character with the same battle as the first virtual character, or an enemy virtual character with the first virtual character as an opponent battle, or a non-player virtual character.
And 105, determining a changed game view angle according to the view angle change information, and displaying a game picture in the virtual scene based on the changed game view angle.
Specifically, after the viewing angle change information is obtained, a changed game viewing angle can be determined according to the viewing angle change information, so that a game picture in the virtual scene is displayed based on the changed game viewing angle. For example, after the first viewing angle change information is obtained, the first game viewing angle is adjusted according to the first viewing angle change information, so as to obtain an adjusted first game viewing angle, the adjusted first game viewing angle is used as a changed game viewing angle, and game pictures in the virtual scene are displayed based on the changed game viewing angle. For another example, after the second view angle change information is obtained, a second game view angle corresponding to the second virtual character is determined based on the second view angle change information, and the display of the second game screen corresponding to the second game view angle is newly added through the head display device, that is, the first game screen and the second game screen are simultaneously displayed to the user through the head display device.
In accordance with the above description, the processing method of the game screen of the present application will be further described below by way of example, with specific embodiments of the processing method of the game screen being as follows.
In an embodiment, the step of determining the changed game view angle according to the view angle change information, and displaying the game screen in the virtual scene based on the changed game view angle, may include:
Determining a changed first game view angle according to the view angle change information, and shooting the first virtual character in the virtual scene based on the changed first game view angle to obtain a changed first game picture;
And displaying the changed first game picture through the head display equipment.
In the embodiment of the present application, the viewing angle change information is: first view angle change information adjusted for a first game view angle of a first virtual character. The first visual angle change information can adjust a visual angle position or a visual angle size of the first game visual angle, wherein the visual angle position refers to a shooting position of the first virtual character, that is, a shooting position of the virtual camera to the first virtual character, and the visual angle size refers to adjustment of a display size of the virtual camera to a virtual scene corresponding to the first virtual character.
Specifically, in the step of "the responding to the second action is triggering a second preset action corresponding to the change of the viewing angle", the method may include:
Responding to the second action as a second preset action of the palm part corresponding to the triggering visual angle change, and determining first visual angle change information based on the second action;
Determining a changed first game view angle according to the first view angle change information, and shooting the first virtual character in the virtual scene based on the changed first game view angle to obtain a changed first game picture;
And displaying the changed first game picture through the head display equipment.
In the embodiment of the present application, the preset user portion may be a palm portion (i.e., a hand portion), or may be a body portion such as an eye portion, a hand portion, a foot portion, a body trunk portion, or a head portion of the user, which will not be described herein.
In a specific embodiment, the step of "the responding to the second action is triggering a second preset action of the palm portion corresponding to the change of the angle of view", and determining the first angle of view change information based on the second action "may include:
Responding to the second action as a second preset action of the palm part corresponding to the triggering visual angle change, and determining visual angle height adjustment information of the first game visual angle based on the second action;
and adjusting the current viewing angle height of the first game viewing angle based on the viewing angle height adjustment information to obtain a new viewing angle height serving as the first viewing angle change information.
For example, the second preset action in the embodiment of the present application is: referring to fig. 7, if the second motion is that the hand portion of the user moves longitudinally with the second gesture and vertically with the horizontal plane, and moves from the first longitudinal position to the second longitudinal position, the view angle change information is determined based on the first longitudinal position and the second longitudinal position, specifically, the zoom information of the first game view angle of the first virtual character is determined based on the first longitudinal position and the second longitudinal position, as the view angle change information.
For another example, referring to fig. 4 and 8 together, zoom information of the first game view angle of the first virtual character is determined based on the first vertical position and the second vertical position, and at this time, the zoom information of the first game view angle may be determined to zoom the first game view angle to a preset multiple, so that the first game view angle corresponding to the first virtual character is adjusted to a game view angle of the preset multiple, and game images in the virtual scene are displayed based on the game view of the preset multiple.
Optionally, in the step of "the responding to the second action is triggering a second preset action of the palm portion corresponding to the change of the angle of view", the method may include:
responding to the second action as a second preset action of the palm part corresponding to the triggering visual angle change, and determining visual angle position adjustment information of the first game visual angle based on the second action;
And adjusting the current view angle position of the first game view angle based on the view angle position adjustment information to obtain a new view angle position serving as the first view angle change information.
Specifically, the second preset action in the embodiment of the present application is: referring to fig. 9, if the second action is that the hand portion of the user moves horizontally in parallel with the horizontal plane in the first gesture, and moves from the first lateral position to the second lateral position, the viewing angle change information is determined based on the first lateral position and the second lateral position, specifically, the first moving direction and the first moving distance corresponding to the first virtual character are determined based on the first lateral position and the second lateral position, and the viewing angle change information of the first game viewing angle corresponding to the first virtual character is determined according to the first moving direction and the first moving distance.
For example, referring to fig. 4 and 10 together, a first movement direction and a first movement distance corresponding to a first virtual character may be determined based on the first lateral position and the second lateral position, a target display position of the first virtual character may be determined according to the movement direction and the movement distance, the first virtual character may be controlled to move from the current display position along the first direction of the road of the virtual scene in the game screen to display the first virtual character at the target display position, the first game view angle corresponding to the first virtual character may be adjusted to a changed game view angle based on the target display position, and the game screen in the virtual scene may be displayed based on the changed game view angle.
In another embodiment, the step of determining a changed game view according to the view change information, and displaying a game picture in the virtual scene based on the changed game view, may include:
Determining a second game view angle of a second virtual role according to the view angle change information, and shooting the second virtual role in the virtual scene based on the second game view angle to obtain a second game picture, wherein the second virtual role is a friend virtual role which has the same battle as the first virtual role;
and simultaneously displaying the first game picture and the second game picture through the head display equipment.
In the embodiment of the present application, the viewing angle change information is: second view angle change information of a second game view angle of a second virtual character is acquired. The second visual angle change information can acquire a second game picture of a second game visual angle of the second virtual character, and display the second game picture and the first game picture to a user at the same time. The second virtual character may be a friend virtual character that camps in the same manner as the first virtual character, an enemy virtual character that camps in a hostile manner as the first virtual character, or a non-player virtual character.
In an embodiment of the present application, the step of displaying, by the head display device, the first game screen and the second game screen simultaneously may include:
determining the display position of the second game picture based on the display position of the first game picture and a preset display rule;
And simultaneously displaying the first game picture and the second game picture through the head display device based on the display position of the first game picture and the display position of the second game picture.
Specifically, the display position of the second game screen may be determined according to the second viewing angle change information, the display position of the first game screen, and the preset display rule, for example, the second game screen may be displayed on the first side, the second side, the third side, or the fourth side of the first game screen.
Optionally, after the step of determining the second game perspective of the second virtual character according to the perspective change information, the method may include:
Acquiring preset display adjustment parameters, wherein the preset display adjustment parameters are used for adjusting the display effect of the first game picture;
Adjusting the display parameters of the first game picture based on the preset display adjustment parameters to obtain an adjusted first game picture;
The displaying the first game screen and the second game screen simultaneously through the head display device comprises the following steps:
And simultaneously displaying the adjusted first game picture and the second game picture through the head display equipment.
For example, after the second game view angle of the second virtual character is determined according to the view angle change information, a preset display adjustment parameter may be obtained, where the preset display adjustment parameter is used to lighten the display effect of the first game screen, and the display parameter of the first game screen is adjusted based on the preset display adjustment parameter to obtain an adjusted first game screen, where the adjusted first game screen is displayed in a virtual manner, and the display effect of the adjusted first game screen is shallower than that of the original first game screen.
Further, after the step of "simultaneously displaying the adjusted first game screen and the second game screen through the head display device", the method may include:
and acquiring third equipment acquisition information of the head display equipment, and if the second action of the preset user part is identified to be changed from the third equipment acquisition information, canceling the display of the second game picture through the head display equipment, restoring the adjusted first game picture into the first game picture and displaying the first game picture through the head display equipment in response to the action change of the second action.
Specifically, when it is detected that the second motion of the eye portion of the user changes, that is, the second motion is no longer maintained, the display of the second game screen by the head display device is canceled, the adjusted first game screen is restored to the first game screen, and the first game screen is displayed by the head display device. If the eye portion of the user keeps the second operation, the adjusted first game screen and the adjusted second game screen are displayed at the same time.
In an embodiment, the step of determining the viewing angle change information based on the second action in response to the second action being a second preset action corresponding to triggering the viewing angle change includes:
Responding to the second action as a second preset action of the eye part corresponding to the triggering visual angle change, and determining second visual angle change information based on the second action;
determining a second game view angle of a second virtual character according to the second view angle change information, and shooting the second virtual character in the virtual scene based on the second game view angle to obtain a second game picture;
and simultaneously displaying the first game picture and the second game picture through the head display equipment.
Specifically, the step of determining, based on the second action, second viewing angle change information in response to the second action being a second preset action of the eye portion corresponding to the triggering of the viewing angle change includes:
responding to the second action as a second preset action of the eye part corresponding to the triggering visual angle change, and determining a target virtual role from a plurality of second virtual roles based on the second action;
and acquiring a second game view angle of the target virtual character and taking the second game view angle as second view angle change information.
For example, the second preset action in the embodiment of the present application is: the eye part of the user keeps the first action and is converted into a first sight direction from a normal sight direction, the second virtual character comprises a first friend virtual character, a second friend virtual character, a third friend virtual character and a fourth friend virtual character, the preset display position of the first friend virtual character is a first side of a first game picture, the preset display position of the second friend virtual character is a second side of the first game picture, the preset display position of the third friend virtual character is a third side of the first game picture, and the preset display position of the fourth friend virtual character is a fourth side of the first game picture. Referring to fig. 11 and 12 together, if the second action is that the eye portion of the user keeps the first action and changes from the normal viewing direction to the first viewing direction, the first friend virtual character is determined to be the target virtual character from the second virtual character based on the first viewing direction, the first friend virtual character in the virtual scene is photographed according to the second game view angle of the first friend virtual character to obtain a game picture of the first friend virtual character as the second game picture, and then the game picture of the first friend virtual character is displayed on the first side of the first game picture, and at this time, the first game picture and the game picture of the first friend virtual character are simultaneously displayed to the user through the head display device.
For another example, the second preset action in the embodiment of the present application is: the eye part of the user keeps the first action and is converted into a second sight direction from the normal sight direction, the second virtual character comprises a first friend virtual character, a second friend virtual character, a third friend virtual character and a fourth friend virtual character, the preset display position of the first friend virtual character is a first side of a first game picture, the preset display position of the second friend virtual character is a second side of the first game picture, the preset display position of the third friend virtual character is a third side of the first game picture, and the preset display position of the fourth friend virtual character is a fourth side of the first game picture. Referring to fig. 13 and 14 together, if the second action is that the eye portion of the user keeps the first action and changes from the normal viewing direction to the second viewing direction, the second friend virtual character is determined to be the target virtual character from the second virtual characters based on the second viewing direction, the second friend virtual character in the virtual scene is photographed according to the second game view angle of the second friend virtual character to obtain a game picture of the second friend virtual character as the second game picture, and then the game picture of the second friend virtual character is displayed on the first side of the first game picture, and at this time, the game pictures of the first game picture and the second friend virtual character are simultaneously displayed to the user through the head display device.
In an embodiment of the present application, after the step of "simultaneously displaying the first game screen and the second game screen through the head display device", the method may include:
Acquiring fourth equipment acquisition information of the head display equipment, and identifying a fourth action of a preset user part from the fourth equipment acquisition information;
Responding to the fourth action as a third preset action corresponding to the trigger mark operation, and determining mark information based on the third action;
and determining a target prompt identifier and a target display position of the target identifier according to the mark information, and displaying the target prompt identifier at the target display position of the second game picture through the head display equipment.
In summary, an embodiment of the present application provides a method for processing a game frame, where a first game frame of a target game is displayed by using a head display device, where the first game frame includes a game frame obtained by shooting a first virtual character controlled by the head display device in a virtual scene through a first game view angle; then, acquiring first equipment acquisition information of the head display equipment aiming at a first user part, and determining a first action of the first user part based on the first equipment acquisition information; then, responding to the first action as a first preset action corresponding to triggering the visual angle change, acquiring second equipment acquisition information of the head display equipment, and identifying a second action of a preset user part from the second equipment acquisition information; then, responding to the second action as a second preset action corresponding to triggering the visual angle change, and determining visual angle change information based on the second action; and finally, determining a changed game view angle according to the view angle change information, and displaying a game picture in the virtual scene based on the changed game view angle. According to the embodiment of the application, the visual angle change information is determined by identifying the action made by the user part of the player, the changed game visual angle is determined according to the visual angle change information, and the game picture in the virtual scene is displayed according to the changed game visual angle, so that the player can flexibly adjust the game visual angle of the current virtual character by making corresponding actions at the user part so as to adjust the display of the game picture of the current virtual character, the viewing game visual angle of the game picture is adaptively adjusted according to the requirements of the player, and the individuation degree of the player on the game picture adjustment is improved; and the game pictures of other virtual characters are checked according to the actions of the user parts, so that the operation steps of checking the game pictures of other virtual characters can be simplified, the game pictures of other virtual characters can be checked more quickly, the picture switching efficiency of a player during the game is improved, and the game experience of the player is improved.
In order to facilitate better implementation of the game picture processing method provided by the embodiment of the application, the embodiment of the application also provides a game picture processing device based on the game picture processing method, and the game picture processing device can be integrated in the head display equipment. The meaning of the nouns is the same as that in the processing method of the game picture, and specific implementation details can be referred to the description in the embodiment of the method.
Referring to fig. 15, fig. 15 is a schematic structural diagram of a processing device for game frames according to an embodiment of the present application, where the device includes:
A first display unit 201, configured to display, by using the head display device, a first game screen of a target game, where the first game screen includes a game screen obtained by shooting, by using a first game angle of view, a first virtual character controlled by the head display device in a virtual scene;
a first obtaining unit 202, configured to obtain first device acquisition information of the head display device for a first user part, and determine a first action of the first user part based on the first device acquisition information;
a second obtaining unit 203, configured to obtain second device acquisition information of the head display device in response to the first action being a first preset action corresponding to a triggering view angle change, and identify a second action of a preset user part from the second device acquisition information;
A determining unit 204, configured to determine, in response to the second action being a second preset action corresponding to triggering a change in the viewing angle, viewing angle change information based on the second action;
and a second display unit 205, configured to determine a changed game viewing angle according to the viewing angle change information, and display a game screen in the virtual scene based on the changed game viewing angle.
In some embodiments, the processing device of the game screen includes:
The first determining subunit is used for determining a changed first game view angle according to the view angle change information, and shooting the first virtual character in the virtual scene based on the changed first game view angle to obtain a changed first game picture;
And the first display subunit is used for displaying the changed first game picture through the head display equipment.
In some embodiments, the processing device of the game screen includes:
A second determining subunit, configured to determine a second game perspective of a second virtual character according to the perspective change information, and shoot the second virtual character in the virtual scene based on the second game perspective to obtain a second game picture, where the second virtual character is a friend virtual character that is in the same camp as the first virtual character;
And the second display subunit is used for simultaneously displaying the first game picture and the second game picture through the head display equipment.
In some embodiments, the processing device of the game screen includes:
A third determining subunit, configured to determine a display position of the second game screen based on a display position of the first game screen and a preset display rule;
And a third display subunit, configured to simultaneously display, by using the head display device, the first game screen and the second game screen based on the display position of the first game screen and the display position of the second game screen.
In some embodiments, the processing device of the game screen includes:
The first acquisition subunit is used for acquiring preset display adjustment parameters, wherein the preset display adjustment parameters are used for adjusting the display effect of the first game picture;
and the first adjusting subunit is used for adjusting the display parameters of the first game picture based on the preset display adjusting parameters to obtain an adjusted first game picture.
In some embodiments, the processing device of the game screen includes:
and the fourth display subunit is used for simultaneously displaying the adjusted first game picture and the second game picture through the head display equipment.
In some embodiments, the processing device of the game screen includes:
The second obtaining subunit is configured to obtain third device collection information of the head display device, and if it is identified from the third device collection information that a second action of the preset user portion changes, cancel display of the second game screen by the head display device in response to the action change for the second action, restore the adjusted first game screen to the first game screen, and display the first game screen by the head display device.
In some embodiments, the processing device of the game screen includes:
A fourth determining subunit, configured to determine, based on the second action, first view angle change information in response to the second action being a second preset action of the palm portion corresponding to the trigger view angle change;
The fourth determining subunit is further configured to determine a changed first game view according to the first view change information, and shoot the first virtual character in the virtual scene based on the changed first game view to obtain a changed first game picture;
and a fifth display subunit, configured to display the changed first game screen through the head display device.
In some embodiments, the processing device of the game screen includes:
A fifth determining subunit, configured to determine, based on the second action, viewing angle height adjustment information of the first game viewing angle, in response to the second action being a second preset action of a palm portion corresponding to a trigger viewing angle change;
And the second adjusting subunit is used for adjusting the current viewing angle height of the first game viewing angle based on the viewing angle height adjusting information to obtain a new viewing angle height which is used as the first viewing angle changing information.
In some embodiments, the processing device of the game screen includes:
A sixth determining subunit, configured to determine, based on the second action, viewing angle position adjustment information of the first game viewing angle, in response to the second action being a second preset action of the palm portion corresponding to the triggering viewing angle change;
And a third adjustment subunit, configured to adjust, based on the angle position adjustment information, a current angle position of the first game angle of view, to obtain a new angle position as the first angle change information.
In some embodiments, the processing device of the game screen includes:
a seventh determining subunit, configured to determine second viewing angle change information based on a second preset action of the eye portion corresponding to the second action that triggers the viewing angle change, in response to the second action;
a seventh determining subunit, configured to determine a second game perspective of a second virtual character according to the second perspective change information, and shoot the second virtual character in the virtual scene based on the second game perspective, so as to obtain a second game picture;
And the sixth display subunit is used for simultaneously displaying the first game picture and the second game picture through the head display equipment.
In some embodiments, the processing device of the game screen includes:
An eighth determination subunit, configured to determine, in response to the second action being a second preset action of the eye portion corresponding to the triggering angle of view change, a target virtual character from a plurality of second virtual characters based on the second action;
and a third acquisition subunit, configured to acquire a second game perspective of the target virtual character, and serve as second perspective change information.
In some embodiments, the processing device of the game screen includes:
a fourth obtaining subunit, configured to obtain fourth device acquisition information of the head display device, and identify a fourth action of a preset user location from the fourth device acquisition information;
a ninth determining subunit, configured to determine, in response to the fourth action being a third preset action corresponding to a trigger marking operation, marking information based on the third action;
And a seventh display subunit, configured to determine a target prompt identifier and a target display position of the target identifier according to the tag information, and display, by using the head display device, the target prompt identifier at the target display position of the second game screen.
In some embodiments, the processing device of the game screen includes:
And the fifth acquisition subunit is used for responding to the first action which is the eye opening action corresponding to the triggering visual angle change, acquiring second equipment acquisition information of the head display equipment and identifying a second action of a preset user part from the second equipment acquisition information.
The embodiment of the application discloses a processing device of a game picture, which can display a first game picture of a target game through a first display unit 201 by using a head display device, wherein the first game picture comprises a game picture obtained by shooting a first virtual character controlled by the head display device in a virtual scene through a first game view angle; the first obtaining unit 202 obtains first device acquisition information of the head display device for a first user part, and determines a first action of the first user part based on the first device acquisition information; the second obtaining unit 203 obtains second device collection information of the head display device in response to the first action being a first preset action corresponding to triggering the change of the visual angle, and identifies a second action of a preset user part from the second device collection information; the determining unit 204 determines the viewing angle change information based on a second preset action corresponding to the triggering of the viewing angle change in response to the second action; the second display unit 205 determines a changed game viewing angle according to the viewing angle change information, and displays a game screen in the virtual scene based on the changed game viewing angle. According to the embodiment of the application, the visual angle change information is determined by identifying the action made by the user part of the player, the changed game visual angle is determined according to the visual angle change information, and the game picture in the virtual scene is displayed according to the changed game visual angle, so that the player can flexibly adjust the game visual angle of the current virtual character by making corresponding actions at the user part so as to adjust the display of the game picture of the current virtual character, the viewing game visual angle of the game picture is adaptively adjusted according to the requirements of the player, and the individuation degree of the player on the game picture adjustment is improved; and the game pictures of other virtual characters are checked according to the actions of the user parts, so that the operation steps of checking the game pictures of other virtual characters can be simplified, the game pictures of other virtual characters can be checked more quickly, the picture switching efficiency of a player during the game is improved, and the game experience of the player is improved.
Correspondingly, the application further provides a head display device 300, and fig. 16 to 19 are schematic structural diagrams of the head display device provided by the embodiment of the application. The head display device 300 may include a device body 301, one or more processors 302 of a processing core provided on the device body 301, one or more memories 303, one or more display generating units 304, one or more eye tracking units 305 and one or more hand tracking units 306, a fixing band 307 connected to the device body, and the like.
As shown in fig. 19, the processor 302 may be a control center of the head-mounted device, and connects various parts of the entire head-mounted device 300 using various interfaces and lines, and performs various functions of the head-mounted device 300 and processes data by running or loading software programs and/or modules stored in the memory 303 and calling the data stored in the memory 303, thereby performing overall monitoring of the head-mounted device 300. The processor may be a central processing unit (Central Processing Unit, CPU), a graphics processor (Graphics Processing Unit, GPU), a network processor (Graphics Processing Unit, NP), etc., which may implement or perform the methods, steps, and logic blocks disclosed in embodiments of the present application.
The display generating unit 304 may include one or more display screens, where the display generating unit is configured to display a picture output by the head display device, and in an embodiment, the display screens may be built in the device body, the display generating unit may receive video data, and according to the video data, implement a virtual scene in the display screen, and in another embodiment, the head display device 300 may include a display screen socket, where the display screen may be provided by a mobile terminal (such as a smart phone or a tablet computer) inserted into the display screen socket.
The eye tracking unit 305 may include one or more cameras, where the cameras of the eye tracking unit are located on the inner side of the head display device, so as to collect eye images of the user when the user wears the head display device, and obtain a gaze position of the user on the display screen, eye movements of the user, and the like according to the eye images, where the eye movements include, but are not limited to, blinking, opening eyes, turning eyeballs, and the like.
The hand tracking unit 306 may include one or more cameras, where one or more cameras of the hand tracking unit are located outside the head display device to capture hand images of the user and determine gestures of the user from the hand images when the user wears the head display device.
The fixing strap 307 may be used to fix the head display device to the head of the user.
In an embodiment, the head display device 300 may further include a stereoscopic mirror for reflecting the content displayed in the display screen in a stereoscopic form, and may be at least one selected from an aspherical lens, a super-tough lens, a color-changing lens, a tinted lens, a progressive addition lens, a radiation-proof lens, and a resin lens. For example, when the aspherical lenses are selected, the two aspherical lenses are used for respectively watching the double-split-screen display content of the display screen, and the depth of the far and near is generated according to the different angles of objects seen by two eyes, so that the stereoscopic impression is generated.
In an embodiment, the head display device 300 may further include a bone conduction headset, which may be positioned near the ear of the device body 501, through which audio may be output to the user.
In the embodiment of the present application, the processor 302 in the head display device 300 loads the instructions corresponding to the processes of one or more application programs into the memory 303 according to the following steps, and the processor 302 executes the application programs stored in the memory 303, so as to implement various functions:
displaying a first game picture of a target game through the head display equipment, wherein the first game picture comprises a game picture obtained by shooting a first virtual character controlled by the head display equipment in a virtual scene through a first game view angle;
acquiring first equipment acquisition information of the head display equipment aiming at a first user part, and determining a first action of the first user part based on the first equipment acquisition information;
Responding to the first action as a first preset action corresponding to triggering the visual angle change, acquiring second equipment acquisition information of the head display equipment, and identifying a second action of a preset user part from the second equipment acquisition information;
Responding to the second action as a second preset action corresponding to triggering the visual angle change, and determining visual angle change information based on the second action;
and determining a changed game view angle according to the view angle change information, and displaying a game picture in the virtual scene based on the changed game view angle.
In an embodiment, the determining the changed game view angle according to the view angle change information, displaying the game screen in the virtual scene based on the changed game view angle, includes:
Determining a changed first game view angle according to the view angle change information, and shooting the first virtual character in the virtual scene based on the changed first game view angle to obtain a changed first game picture;
And displaying the changed first game picture through the head display equipment.
In an embodiment, the determining the changed game view angle according to the view angle change information, displaying the game screen in the virtual scene based on the changed game view angle, includes:
Determining a second game view angle of a second virtual role according to the view angle change information, and shooting the second virtual role in the virtual scene based on the second game view angle to obtain a second game picture, wherein the second virtual role is a friend virtual role which has the same battle as the first virtual role;
and simultaneously displaying the first game picture and the second game picture through the head display equipment.
In an embodiment, the displaying the first game screen and the second game screen simultaneously by the head display device includes:
determining the display position of the second game picture based on the display position of the first game picture and a preset display rule;
And simultaneously displaying the first game picture and the second game picture through the head display device based on the display position of the first game picture and the display position of the second game picture.
In an embodiment, after determining the second game perspective of the second virtual character according to the perspective change information, the method further includes:
Acquiring preset display adjustment parameters, wherein the preset display adjustment parameters are used for adjusting the display effect of the first game picture;
Adjusting the display parameters of the first game picture based on the preset display adjustment parameters to obtain an adjusted first game picture;
The displaying the first game screen and the second game screen simultaneously through the head display device comprises the following steps:
And simultaneously displaying the adjusted first game picture and the second game picture through the head display equipment.
In an embodiment, after the adjusted first game screen and the second game screen are simultaneously displayed by the head display device, the method further includes:
and acquiring third equipment acquisition information of the head display equipment, and if the second action of the preset user part is identified to be changed from the third equipment acquisition information, canceling the display of the second game picture through the head display equipment, restoring the adjusted first game picture into the first game picture and displaying the first game picture through the head display equipment in response to the action change of the second action.
In an embodiment, the determining, based on the second action, the viewing angle change information in response to the second action being a second preset action corresponding to triggering the viewing angle change includes:
Responding to the second action as a second preset action of the palm part corresponding to the triggering visual angle change, and determining first visual angle change information based on the second action;
Determining a changed first game view angle according to the first view angle change information, and shooting the first virtual character in the virtual scene based on the changed first game view angle to obtain a changed first game picture;
And displaying the changed first game picture through the head display equipment.
In an embodiment, the determining, in response to the second action being a second preset action of the palm portion corresponding to the triggering of the change in the angle of view, the first angle of view change information based on the second action includes:
Responding to the second action as a second preset action of the palm part corresponding to the triggering visual angle change, and determining visual angle height adjustment information of the first game visual angle based on the second action;
and adjusting the current viewing angle height of the first game viewing angle based on the viewing angle height adjustment information to obtain a new viewing angle height serving as the first viewing angle change information.
In an embodiment, the determining, in response to the second action being a second preset action of the palm portion corresponding to the triggering of the change in the angle of view, the first angle of view change information based on the second action includes:
responding to the second action as a second preset action of the palm part corresponding to the triggering visual angle change, and determining visual angle position adjustment information of the first game visual angle based on the second action;
And adjusting the current view angle position of the first game view angle based on the view angle position adjustment information to obtain a new view angle position serving as the first view angle change information.
In an embodiment, the determining, based on the second action, the viewing angle change information in response to the second action being a second preset action corresponding to triggering the viewing angle change includes:
Responding to the second action as a second preset action of the eye part corresponding to the triggering visual angle change, and determining second visual angle change information based on the second action;
determining a second game view angle of a second virtual character according to the second view angle change information, and shooting the second virtual character in the virtual scene based on the second game view angle to obtain a second game picture;
and simultaneously displaying the first game picture and the second game picture through the head display equipment.
In an embodiment, the determining, in response to the second action being a second preset action of the eye portion corresponding to the trigger visual angle change, second visual angle change information based on the second action includes:
responding to the second action as a second preset action of the eye part corresponding to the triggering visual angle change, and determining a target virtual role from a plurality of second virtual roles based on the second action;
and acquiring a second game view angle of the target virtual character and taking the second game view angle as second view angle change information.
In an embodiment, after the first game screen and the second game screen are simultaneously displayed by the head display device, the method further includes:
Acquiring fourth equipment acquisition information of the head display equipment, and identifying a fourth action of a preset user part from the fourth equipment acquisition information;
Responding to the fourth action as a third preset action corresponding to the trigger mark operation, and determining mark information based on the third action;
and determining a target prompt identifier and a target display position of the target identifier according to the mark information, and displaying the target prompt identifier at the target display position of the second game picture through the head display equipment.
In an embodiment, the responding to the first action is triggering a first preset action corresponding to the change of the visual angle, obtaining second device collection information of the head display device, and identifying a second action of a preset user part from the second device collection information includes:
And responding to the first action as an eye opening action corresponding to triggering visual angle change, acquiring second equipment acquisition information of the head display equipment, and identifying a second action of a preset user part from the second equipment acquisition information.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Optionally, the head display device 300 further includes: radio frequency circuitry 308, audio circuitry 309, and power supply 310. The processor 302 is electrically connected to the rf circuit 308, the audio circuit 309, and the power supply 310, respectively. It will be appreciated by those skilled in the art that the head display device structure shown in fig. 19 is not limiting of the head display device and may include more or fewer components than shown, or may combine certain components, or a different arrangement of components.
The radio frequency circuitry 308 may be used to transceive radio frequency signals to establish wireless communications with network devices or other computer (e.g., terminal and server) devices via wireless communications.
The audio circuitry 309 may be used to provide an audio interface between the user and the head-mounted device through speakers, microphones. The audio circuit 309 may transmit the received electrical signal converted from audio data to a speaker, and convert the electrical signal into a sound signal for output by the speaker; on the other hand, the microphone converts the collected sound signals into electrical signals, which are received by the audio circuit 309 and converted into audio data, which are processed by the audio data output processor 302 for transmission to, for example, another computer device via the radio frequency circuit 308, or which are output to the memory 303 for further processing. The audio circuitry 309 may also include an ear bud jack to provide communication of the peripheral headphones with the head display device.
The power supply 310 is used to power the various components of the head display device 300. Alternatively, the power supply 310 may be logically connected to the processor 302 through a power management system, so as to perform functions of managing charging, discharging, and power consumption management through the power management system. The power supply 310 may also include one or more of any of a direct current or alternating current power supply, a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator, and the like.
Although not shown in fig. 19, the head display device 300 may further include a sensor, a wireless fidelity module, a bluetooth module, etc., which will not be described herein.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to related descriptions of other embodiments.
As can be seen from the foregoing, in the computer device provided in this embodiment, a first game frame of a target game is displayed by the head display device, where the first game frame includes a game frame obtained by shooting a first virtual character controlled by the head display device in a virtual scene through a first game view angle; then, acquiring first equipment acquisition information of the head display equipment aiming at a first user part, and determining a first action of the first user part based on the first equipment acquisition information; then, responding to the first action as a first preset action corresponding to triggering the visual angle change, acquiring second equipment acquisition information of the head display equipment, and identifying a second action of a preset user part from the second equipment acquisition information; then, responding to the second action as a second preset action corresponding to triggering the visual angle change, and determining visual angle change information based on the second action; and finally, determining a changed game view angle according to the view angle change information, and displaying a game picture in the virtual scene based on the changed game view angle. According to the embodiment of the application, the visual angle change information is determined by identifying the action made by the user part of the player, the changed game visual angle is determined according to the visual angle change information, and the game picture in the virtual scene is displayed according to the changed game visual angle, so that the player can flexibly adjust the game visual angle of the current virtual character by making corresponding actions at the user part so as to adjust the display of the game picture of the current virtual character, the viewing game visual angle of the game picture is adaptively adjusted according to the requirements of the player, and the individuation degree of the player on the game picture adjustment is improved; and the game pictures of other virtual characters are checked according to the actions of the user parts, so that the operation steps of checking the game pictures of other virtual characters can be simplified, the game pictures of other virtual characters can be checked more quickly, the picture switching efficiency of a player during the game is improved, and the game experience of the player is improved.
Those of ordinary skill in the art will appreciate that all or a portion of the steps of the various methods of the above embodiments may be performed by instructions, or by instructions controlling associated hardware, which may be stored in a computer-readable storage medium and loaded and executed by a processor.
To this end, an embodiment of the present application provides a computer readable storage medium having stored therein a plurality of computer programs that can be loaded by a processor to perform the steps in any of the virtual object control methods provided by the embodiments of the present application. For example, the computer program may perform the steps of:
displaying a first game picture of a target game through the head display equipment, wherein the first game picture comprises a game picture obtained by shooting a first virtual character controlled by the head display equipment in a virtual scene through a first game view angle;
acquiring first equipment acquisition information of the head display equipment aiming at a first user part, and determining a first action of the first user part based on the first equipment acquisition information;
Responding to the first action as a first preset action corresponding to triggering the visual angle change, acquiring second equipment acquisition information of the head display equipment, and identifying a second action of a preset user part from the second equipment acquisition information;
Responding to the second action as a second preset action corresponding to triggering the visual angle change, and determining visual angle change information based on the second action;
and determining a changed game view angle according to the view angle change information, and displaying a game picture in the virtual scene based on the changed game view angle.
In an embodiment, the determining the changed game view angle according to the view angle change information, displaying the game screen in the virtual scene based on the changed game view angle, includes:
Determining a changed first game view angle according to the view angle change information, and shooting the first virtual character in the virtual scene based on the changed first game view angle to obtain a changed first game picture;
And displaying the changed first game picture through the head display equipment.
In an embodiment, the determining the changed game view angle according to the view angle change information, displaying the game screen in the virtual scene based on the changed game view angle, includes:
Determining a second game view angle of a second virtual role according to the view angle change information, and shooting the second virtual role in the virtual scene based on the second game view angle to obtain a second game picture, wherein the second virtual role is a friend virtual role which has the same battle as the first virtual role;
and simultaneously displaying the first game picture and the second game picture through the head display equipment.
In an embodiment, the displaying the first game screen and the second game screen simultaneously by the head display device includes:
determining the display position of the second game picture based on the display position of the first game picture and a preset display rule;
And simultaneously displaying the first game picture and the second game picture through the head display device based on the display position of the first game picture and the display position of the second game picture.
In an embodiment, after determining the second game perspective of the second virtual character according to the perspective change information, the method further includes:
Acquiring preset display adjustment parameters, wherein the preset display adjustment parameters are used for adjusting the display effect of the first game picture;
Adjusting the display parameters of the first game picture based on the preset display adjustment parameters to obtain an adjusted first game picture;
The displaying the first game screen and the second game screen simultaneously through the head display device comprises the following steps:
And simultaneously displaying the adjusted first game picture and the second game picture through the head display equipment.
In an embodiment, after the adjusted first game screen and the second game screen are simultaneously displayed by the head display device, the method further includes:
and acquiring third equipment acquisition information of the head display equipment, and if the second action of the preset user part is identified to be changed from the third equipment acquisition information, canceling the display of the second game picture through the head display equipment, restoring the adjusted first game picture into the first game picture and displaying the first game picture through the head display equipment in response to the action change of the second action.
In an embodiment, the determining, based on the second action, the viewing angle change information in response to the second action being a second preset action corresponding to triggering the viewing angle change includes:
Responding to the second action as a second preset action of the palm part corresponding to the triggering visual angle change, and determining first visual angle change information based on the second action;
Determining a changed first game view angle according to the first view angle change information, and shooting the first virtual character in the virtual scene based on the changed first game view angle to obtain a changed first game picture;
And displaying the changed first game picture through the head display equipment.
In an embodiment, the determining, in response to the second action being a second preset action of the palm portion corresponding to the triggering of the change in the angle of view, the first angle of view change information based on the second action includes:
Responding to the second action as a second preset action of the palm part corresponding to the triggering visual angle change, and determining visual angle height adjustment information of the first game visual angle based on the second action;
and adjusting the current viewing angle height of the first game viewing angle based on the viewing angle height adjustment information to obtain a new viewing angle height serving as the first viewing angle change information.
In an embodiment, the determining, in response to the second action being a second preset action of the palm portion corresponding to the triggering of the change in the angle of view, the first angle of view change information based on the second action includes:
responding to the second action as a second preset action of the palm part corresponding to the triggering visual angle change, and determining visual angle position adjustment information of the first game visual angle based on the second action;
And adjusting the current view angle position of the first game view angle based on the view angle position adjustment information to obtain a new view angle position serving as the first view angle change information.
In an embodiment, the determining, based on the second action, the viewing angle change information in response to the second action being a second preset action corresponding to triggering the viewing angle change includes:
Responding to the second action as a second preset action of the eye part corresponding to the triggering visual angle change, and determining second visual angle change information based on the second action;
determining a second game view angle of a second virtual character according to the second view angle change information, and shooting the second virtual character in the virtual scene based on the second game view angle to obtain a second game picture;
and simultaneously displaying the first game picture and the second game picture through the head display equipment.
In an embodiment, the determining, in response to the second action being a second preset action of the eye portion corresponding to the trigger visual angle change, second visual angle change information based on the second action includes:
responding to the second action as a second preset action of the eye part corresponding to the triggering visual angle change, and determining a target virtual role from a plurality of second virtual roles based on the second action;
and acquiring a second game view angle of the target virtual character and taking the second game view angle as second view angle change information.
In an embodiment, after the first game screen and the second game screen are simultaneously displayed by the head display device, the method further includes:
Acquiring fourth equipment acquisition information of the head display equipment, and identifying a fourth action of a preset user part from the fourth equipment acquisition information;
Responding to the fourth action as a third preset action corresponding to the trigger mark operation, and determining mark information based on the third action;
and determining a target prompt identifier and a target display position of the target identifier according to the mark information, and displaying the target prompt identifier at the target display position of the second game picture through the head display equipment.
In an embodiment, the responding to the first action is triggering a first preset action corresponding to the change of the visual angle, obtaining second device collection information of the head display device, and identifying a second action of a preset user part from the second device collection information includes:
And responding to the first action as an eye opening action corresponding to triggering visual angle change, acquiring second equipment acquisition information of the head display equipment, and identifying a second action of a preset user part from the second equipment acquisition information.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Wherein the storage medium may include: read Only Memory (ROM), random access Memory (RAM, random Access Memory), magnetic or optical disk, and the like.
Displaying, by the head display device, a first game screen of a target game due to a computer program stored in the storage medium, wherein the first game screen includes a game screen obtained by photographing a first virtual character controlled by the head display device in a virtual scene through a first game angle; then, acquiring first equipment acquisition information of the head display equipment aiming at a first user part, and determining a first action of the first user part based on the first equipment acquisition information; then, responding to the first action as a first preset action corresponding to triggering the visual angle change, acquiring second equipment acquisition information of the head display equipment, and identifying a second action of a preset user part from the second equipment acquisition information; then, responding to the second action as a second preset action corresponding to triggering the visual angle change, and determining visual angle change information based on the second action; and finally, determining a changed game view angle according to the view angle change information, and displaying a game picture in the virtual scene based on the changed game view angle. According to the embodiment of the application, the visual angle change information is determined by identifying the action made by the user part of the player, the changed game visual angle is determined according to the visual angle change information, and the game picture in the virtual scene is displayed according to the changed game visual angle, so that the player can flexibly adjust the game visual angle of the current virtual character by making corresponding actions at the user part so as to adjust the display of the game picture of the current virtual character, the viewing game visual angle of the game picture is adaptively adjusted according to the requirements of the player, and the individuation degree of the player on the game picture adjustment is improved; and the game pictures of other virtual characters are checked according to the actions of the user parts, so that the operation steps of checking the game pictures of other virtual characters can be simplified, the game pictures of other virtual characters can be checked more quickly, the picture switching efficiency of a player during the game is improved, and the game experience of the player is improved.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to related descriptions of other embodiments.
The above describes in detail a game screen processing method, a device, a head display device and a storage medium provided by the embodiments of the present application, and specific examples are applied to describe the principles and embodiments of the present application, where the description of the above embodiments is only for helping to understand the technical solution and core ideas of the present application; those of ordinary skill in the art will appreciate that: the technical scheme described in the foregoing embodiments can be modified or some technical features thereof can be replaced by equivalents; such modifications and substitutions do not depart from the spirit of the application.

Claims (16)

1. A method for processing a game screen, which is applied to a head display device, comprising:
displaying a first game picture of a target game through the head display equipment, wherein the first game picture comprises a game picture obtained by shooting a first virtual character controlled by the head display equipment in a virtual scene through a first game view angle;
acquiring first equipment acquisition information of the head display equipment aiming at a first user part, and determining a first action of the first user part based on the first equipment acquisition information;
Responding to the first action as a first preset action corresponding to triggering the visual angle change, acquiring second equipment acquisition information of the head display equipment, and identifying a second action of a preset user part from the second equipment acquisition information;
Responding to the second action as a second preset action corresponding to triggering the visual angle change, and determining visual angle change information based on the second action;
and determining a changed game view angle according to the view angle change information, and displaying a game picture in the virtual scene based on the changed game view angle.
2. The method according to claim 1, wherein the determining the changed game angle according to the angle-of-view change information, displaying the game screen in the virtual scene based on the changed game angle of view, comprises:
Determining a changed first game view angle according to the view angle change information, and shooting the first virtual character in the virtual scene based on the changed first game view angle to obtain a changed first game picture;
And displaying the changed first game picture through the head display equipment.
3. The method according to claim 1, wherein the determining the changed game angle according to the angle-of-view change information, displaying the game screen in the virtual scene based on the changed game angle of view, comprises:
Determining a second game view angle of a second virtual role according to the view angle change information, and shooting the second virtual role in the virtual scene based on the second game view angle to obtain a second game picture, wherein the second virtual role is a friend virtual role which has the same battle as the first virtual role;
and simultaneously displaying the first game picture and the second game picture through the head display equipment.
4. A method of processing a game screen according to claim 3, wherein the simultaneously displaying the first game screen and the second game screen by the head display device includes:
determining the display position of the second game picture based on the display position of the first game picture and a preset display rule;
And simultaneously displaying the first game picture and the second game picture through the head display device based on the display position of the first game picture and the display position of the second game picture.
5. A method of processing a game screen according to claim 3, further comprising, after determining a second game perspective of a second virtual character based on the perspective change information:
Acquiring preset display adjustment parameters, wherein the preset display adjustment parameters are used for adjusting the display effect of the first game picture;
Adjusting the display parameters of the first game picture based on the preset display adjustment parameters to obtain an adjusted first game picture;
The displaying the first game screen and the second game screen simultaneously through the head display device comprises the following steps:
And simultaneously displaying the adjusted first game picture and the second game picture through the head display equipment.
6. The method of processing a game screen according to claim 5, further comprising, after simultaneously displaying the adjusted first game screen and the second game screen by the head display device:
and acquiring third equipment acquisition information of the head display equipment, and if the second action of the preset user part is identified to be changed from the third equipment acquisition information, canceling the display of the second game picture through the head display equipment, restoring the adjusted first game picture into the first game picture and displaying the first game picture through the head display equipment in response to the action change of the second action.
7. The method according to claim 2, wherein the determining the viewing angle change information based on the second action in response to the second action being a second preset action corresponding to triggering the viewing angle change includes:
Responding to the second action as a second preset action of the palm part corresponding to the triggering visual angle change, and determining first visual angle change information based on the second action;
Determining a changed first game view angle according to the first view angle change information, and shooting the first virtual character in the virtual scene based on the changed first game view angle to obtain a changed first game picture;
And displaying the changed first game picture through the head display equipment.
8. The method for processing a game screen according to claim 7, wherein the determining the first view angle change information based on the second action in response to the second action being a second preset action of the palm portion corresponding to the trigger view angle change includes:
Responding to the second action as a second preset action of the palm part corresponding to the triggering visual angle change, and determining visual angle height adjustment information of the first game visual angle based on the second action;
and adjusting the current viewing angle height of the first game viewing angle based on the viewing angle height adjustment information to obtain a new viewing angle height serving as the first viewing angle change information.
9. The method for processing a game screen according to claim 7, wherein the determining the first view angle change information based on the second action in response to the second action being a second preset action of the palm portion corresponding to the trigger view angle change includes:
responding to the second action as a second preset action of the palm part corresponding to the triggering visual angle change, and determining visual angle position adjustment information of the first game visual angle based on the second action;
And adjusting the current view angle position of the first game view angle based on the view angle position adjustment information to obtain a new view angle position serving as the first view angle change information.
10. A method of processing a game screen according to claim 3, wherein the determining, in response to the second action being a second preset action corresponding to triggering a change in a viewing angle, viewing angle change information based on the second action includes:
Responding to the second action as a second preset action of the eye part corresponding to the triggering visual angle change, and determining second visual angle change information based on the second action;
determining a second game view angle of a second virtual character according to the second view angle change information, and shooting the second virtual character in the virtual scene based on the second game view angle to obtain a second game picture;
and simultaneously displaying the first game picture and the second game picture through the head display equipment.
11. The method according to claim 10, wherein the determining second viewing angle change information based on the second preset action of the eye portion corresponding to the trigger viewing angle change in response to the second action includes:
responding to the second action as a second preset action of the eye part corresponding to the triggering visual angle change, and determining a target virtual role from a plurality of second virtual roles based on the second action;
and acquiring a second game view angle of the target virtual character and taking the second game view angle as second view angle change information.
12. A method of processing a game screen according to claim 3, further comprising, after simultaneously displaying the first game screen and the second game screen by the head display device:
Acquiring fourth equipment acquisition information of the head display equipment, and identifying a fourth action of a preset user part from the fourth equipment acquisition information;
Responding to the fourth action as a third preset action corresponding to the trigger mark operation, and determining mark information based on the third action;
and determining a target prompt identifier and a target display position of the target identifier according to the mark information, and displaying the target prompt identifier at the target display position of the second game picture through the head display equipment.
13. The method for processing a game screen according to claim 1, wherein the responding to the first action being a first preset action corresponding to triggering a change in a viewing angle, acquiring second device acquisition information of the head display device, and identifying a second action of a preset user part from the second device acquisition information, includes:
And responding to the first action as an eye opening action corresponding to triggering visual angle change, acquiring second equipment acquisition information of the head display equipment, and identifying a second action of a preset user part from the second equipment acquisition information.
14. A game screen processing device, comprising:
A first display unit, configured to display, by using the head display device, a first game screen of a target game, where the first game screen includes a game screen obtained by shooting, by using a first game view angle, a first virtual character controlled by the head display device in a virtual scene;
The first acquisition unit is used for acquiring first equipment acquisition information of the head display equipment aiming at a first user part, and determining a first action of the first user part based on the first equipment acquisition information;
The second acquisition unit is used for responding to the first action as a first preset action corresponding to the triggering visual angle change, acquiring second equipment acquisition information of the head display equipment and identifying a second action of a preset user part from the second equipment acquisition information;
The determining unit is used for responding to the second action to trigger a second preset action corresponding to the visual angle change and determining visual angle change information based on the second action;
and the second display unit is used for determining a changed game view angle according to the view angle change information and displaying a game picture in the virtual scene based on the changed game view angle.
15. A head display device comprising a processor, a memory and a computer program stored on the memory and capable of running on the processor, which when executed by the processor implements a method of processing a game screen according to any one of claims 1 to 13.
16. A computer-readable storage medium, on which a computer program is stored, which, when being executed by a processor, implements the method of processing a game screen according to any one of claims 1 to 13.
CN202410104983.7A 2024-01-25 2024-01-25 Game picture processing method and device, head display equipment and storage medium Pending CN117919689A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202410104983.7A CN117919689A (en) 2024-01-25 2024-01-25 Game picture processing method and device, head display equipment and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202410104983.7A CN117919689A (en) 2024-01-25 2024-01-25 Game picture processing method and device, head display equipment and storage medium

Publications (1)

Publication Number Publication Date
CN117919689A true CN117919689A (en) 2024-04-26

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
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Country Status (1)

Country Link
CN (1) CN117919689A (en)

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