CN117899477A - Game pull-up method, device, equipment and storage medium in dialogue interface - Google Patents

Game pull-up method, device, equipment and storage medium in dialogue interface Download PDF

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Publication number
CN117899477A
CN117899477A CN202410175644.8A CN202410175644A CN117899477A CN 117899477 A CN117899477 A CN 117899477A CN 202410175644 A CN202410175644 A CN 202410175644A CN 117899477 A CN117899477 A CN 117899477A
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interface
game
dialogue
display area
display
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CN202410175644.8A
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Chinese (zh)
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郑华
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Beijing Zitiao Network Technology Co Ltd
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Beijing Zitiao Network Technology Co Ltd
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Priority to CN202410175644.8A priority Critical patent/CN117899477A/en
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Abstract

The disclosure relates to the technical field of computers, and discloses a game pull-up method, a device, equipment and a storage medium in a dialogue interface. Wherein the method comprises the following steps: displaying game information in a dialogue interface; responding to triggering operation for game information, and pulling up the game interface from a preset position of the dialogue interface; the game interface is subjected to coverage display in a first display area of the dialogue interface, and dialogue information of the dialogue interface is displayed in a second display area of the dialogue interface; the first display area and the second display area form a target display area of the dialogue interface. Through implementing the technical scheme of the present disclosure, the game interface and the dialogue information can be displayed simultaneously, so that the user can view the dialogue information in the second display area while performing the game operation in the first display area, and interaction and display effects are improved.

Description

Game pull-up method, device, equipment and storage medium in dialogue interface
Technical Field
The disclosure relates to the technical field of computers, and in particular relates to a game pull-up method, device and equipment in a dialogue interface and a storage medium.
Background
With the rapid development of computer technology, more and more applications will deploy dialogue pages (e.g., chat boxes) to support communication functions. At present, games can be pulled up in dialogue pages of many communication application programs, but after the games are pulled up, the dialogue pages need to be jumped out, so that the games can be forcefully jumped to the game scene from the dialogue scene, the user is difficult to pay attention to dialogue information in the dialogue pages while playing the games, and user experience is affected.
Disclosure of Invention
In view of the above, the present disclosure provides a method, an apparatus, a device and a storage medium for game pull-up in a dialogue interface, so as to solve the problem that it is difficult to simultaneously display a game page and a dialogue page.
In a first aspect, the present disclosure provides a game pull-up method in a dialog interface, comprising: displaying game information in a dialogue interface; responding to triggering operation for game information, and pulling up the game interface from a preset position of the dialogue interface; the game interface is subjected to coverage display in a first display area of the dialogue interface, and dialogue information of the dialogue interface is displayed in a second display area of the dialogue interface; the first display area and the second display area form a target display area of the dialogue interface.
In a second aspect, the present disclosure provides a game pull-up apparatus in a dialog interface, comprising: the game information display module is used for displaying game information in the dialogue interface; the game pulling control module is used for responding to the triggering operation for the game information and pulling the game interface from the preset position of the dialogue interface; the game display control module is used for performing coverage display on the game interface in a first display area of the dialogue interface and displaying dialogue information of the dialogue interface in a second display area of the dialogue interface; the first display area and the second display area form a target display area of the dialogue interface.
In a third aspect, the present disclosure provides a computer device comprising: the game pull-up method comprises the steps of storing computer instructions in a memory, and executing the computer instructions by the processor, wherein the memory and the processor are in communication connection, and the processor executes the game pull-up method in the dialogue interface according to the first aspect or any implementation mode corresponding to the first aspect.
In a fourth aspect, the present disclosure provides a computer-readable storage medium having stored thereon computer instructions for causing a computer to perform the game pull-up method in the dialogue interface of the first aspect or any of its corresponding embodiments.
The game pulling method, device, equipment and storage medium in the dialogue interface provided by the embodiment of the disclosure trigger the game information displayed in the dialogue interface to pull the corresponding game interface from the dialogue interface, so that the game interface is displayed in the first display area, and the dialogue information is displayed in the second display area. Therefore, the user can perform game operation in the first display area, and can view dialogue information in the second display area, so that the game interface and the dialogue information can be displayed simultaneously, the willingness of the user to click the game information is improved, the game operation is prevented from jumping out of the dialogue interface, and the interaction and the display effect are further improved.
Drawings
In order to more clearly illustrate the embodiments of the present disclosure or the prior art, the drawings that are required in the detailed description or the prior art will be briefly described, it will be apparent that the drawings in the following description are some embodiments of the present disclosure, and other drawings may be obtained according to the drawings without inventive effort for a person of ordinary skill in the art.
FIG. 1 is a flow diagram of a game pull method in a dialog interface, according to an embodiment of the disclosure;
FIG. 2 is a schematic diagram of a pull-up game interface from a dialog interface in accordance with an embodiment of the disclosure;
FIG. 3 is a flow diagram of a game pull method in another dialog interface, according to an embodiment of the disclosure;
FIG. 4 is a flow diagram of a game pull method in yet another dialog interface, according to an embodiment of the disclosure;
FIG. 5 is a schematic diagram of bezel adjustment of a game interface according to an embodiment of the present disclosure;
FIG. 6 is a full screen presentation schematic of a game interface according to an embodiment of the present disclosure;
FIG. 7 is a hidden schematic view of a game interface according to an embodiment of the present disclosure;
FIG. 8 is a schematic diagram of hidden identifications of a game interface according to an embodiment of the present disclosure;
FIG. 9 is a block diagram of a game pull in a dialog interface in accordance with an embodiment of the disclosure;
fig. 10 is a schematic diagram of a hardware structure of a computer device according to an embodiment of the present disclosure.
Detailed Description
For the purposes of making the objects, technical solutions and advantages of the embodiments of the present disclosure more apparent, the technical solutions of the embodiments of the present disclosure will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present disclosure, and it is apparent that the described embodiments are some embodiments of the present disclosure, but not all embodiments. Based on the embodiments in this disclosure, all other embodiments that a person skilled in the art would obtain without making any inventive effort are within the scope of protection of this disclosure.
The game can be pulled up in the dialogue page of the communication application program, but the dialogue page needs to be jumped out after the game is pulled up, so that the game is forcedly jumped to the game scene from the dialogue scene, the dialogue information in the dialogue page is difficult to be focused while the game is played, and the interaction effect and the display effect of the dialogue page are affected.
Based on the method, the game interface can be pulled up from the dialogue interface, the dialogue scene is not required to be forcefully jumped to the game scene, dialogue information is displayed while the game operation is realized, and the interaction effect and the display effect of the dialogue page are ensured.
In accordance with the disclosed embodiments, a game pull method embodiment in a dialogue interface is provided, it being noted that the steps illustrated in the flowchart of the figures may be performed in a computer system, such as a set of computer executable instructions, and, although a logical order is illustrated in the flowchart, in some cases, the steps illustrated or described may be performed in an order other than that illustrated herein.
In this embodiment, a game pulling method in a dialogue interface is provided, which may be used in a computer device, such as a mobile phone, a tablet computer, etc., fig. 1 is a flowchart of a game pulling method in a dialogue interface according to an embodiment of the disclosure, and as shown in fig. 1, the flowchart includes the following steps:
step S101, displaying game information in a dialogue interface.
The dialogue interface is an interactive interface provided by the application program and used for chatting, and interaction between the current user and other users can be realized through the dialogue interface. The game information is interaction information between the current user and other users, and corresponding games can be called through the game information and enter a game interface to start playing. The game information can be shared by the current user to other users through the dialogue interface, or can be shared by other users to the current user through the dialogue interface.
In a specific example, the user a and the user B are two users having an association relationship (such as friends, relatives, mutual powders, etc.), and chat interaction can be performed between the user a and the user B through a dialogue interface. In the dialogue interface, the user a and the user B can send dialogue information such as video, picture, expression, link, game information, and the like to each other. Accordingly, dialogue information such as videos, pictures, expressions, links, game information and the like is displayed in a dialogue interface for browsing and viewing by both parties of the dialogue.
Step S102, in response to the triggering operation for the game information, the game interface is pulled up from the preset position of the dialogue interface.
The trigger operation is an operation triggered by the user entering the game, such as a click operation, a key operation, or the like. The preset position is a preset position for pulling up the game interface, such as the bottom of the dialog page, the left side of the dialog page, the right side of the dialog page, and the like. The game interface is used for displaying a game scene when a game is played.
The game information serves as a portal into the game, and the user can enter the game by triggering the game information. Accordingly, the dialogue interface can respond to the triggering operation of the user on the game information, and the game interface is pulled up from the preset position in the form of a bullet box so that the user can enter the game through the dialogue interface.
In one specific example, as shown in FIG. 2, the game information serves as a portal into the game, which may click on the game information displayed in the dialogue interface when the user wants to play the game. Accordingly, the dialog interface may pull up the game interface in a pop-up form from the bottom of the dialog interface in response to a clicking operation by the user on the game information.
In another specific example, when a user wants to play a game, he or she can double click (or long press) a side physical key of the computer device to wake up a game entry corresponding to the game information. Accordingly, the dialog interface may pull up the game interface in the form of a half-screen pop-up window from the side of the dialog interface in response to a user trigger for game information.
Step S103, the game interface is displayed in a covering manner in a first display area of the dialogue interface, and dialogue information of the dialogue interface is displayed in a second display area of the dialogue interface. The first display area and the second display area form a target display area of the dialogue interface.
The target display area is the whole display area where the dialogue interface is located, and the first display area and the second display area form the whole display area of the dialogue interface. After the game interface is pulled up, the game interface is overlaid on the first display area for display, and the first display area is an opaque area, as shown in fig. 2. And simultaneously, displaying the dialogue information in the dialogue interface in a second display area, wherein the second display area is a display area with transparency, and the dialogue information in the dialogue interface can be seen by a user in the game playing process through the second display area.
According to the game pulling method in the dialogue interface, the game information displayed in the dialogue interface is triggered to pull up the corresponding game interface from the dialogue interface, so that the game interface is displayed in the first display area, and the dialogue information is displayed in the second display area. Therefore, the user can perform game operation in the first display area, and can view dialogue information in the second display area, so that the game interface and the dialogue information can be displayed simultaneously, the interaction effect of the dialogue interface is prevented from being influenced by the fact that the game operation jumps out of the dialogue interface, and the interaction effect and the display effect aiming at the dialogue interface are improved.
In this embodiment, a game pulling method in a dialogue interface is provided, which can be used for computer devices, such as mobile phones, tablet computers, and the like. In the present embodiment, the pull-up of the game interface in the dialogue interface is described from the technical implementation point of view.
FIG. 3 is a flow chart of a game pull-up method in a dialog interface, as shown in FIG. 3, according to an embodiment of the disclosure, the flow including the steps of:
step S201, displaying game information in a dialogue interface. The first display area and the second display area form a target display area of the dialogue interface. For detailed description, please refer to the corresponding related description of the above embodiments, and the detailed description is omitted herein.
Step S202, in response to the triggering operation for the game information, the game interface is pulled up from the preset position of the dialogue interface.
Specifically, the step S202 may include:
Step S2021, obtaining display parameter information corresponding to the game interface.
The display parameter information is a display parameter configured when the game interface is developed, and the display parameter information may include a display style, a pull-up position, a popup window height configuration, a popup window width configuration, and the like, and the parameters included in the display parameter information are not particularly limited herein.
In a specific example, in the game development process, corresponding game source codes are provided for the game interface and the game realization logic, and the relevant codes of the game interface can be obtained by analyzing the game source codes so as to obtain the display parameter information from the relevant codes of the game interface.
In another specific example, a corresponding game development tool or debugger is deployed in the computer device to view the game interface in real time through a display panel of the game development tool or debugger, display presentation parameter information of the game interface, and capture presentation parameter information of the game interface by capturing the parameters presented in the display panel.
Of course, the display parameter information of the game interface may be obtained in other manners, and the manner of obtaining the display parameter information is not limited herein, and may be determined by those skilled in the art according to actual needs.
In step S2022, when a triggering operation for the game information is detected, the game interface is controlled to be pulled up from the preset position of the dialogue interface according to the presentation parameter information.
And monitoring the triggering operation of the game information in real time to detect whether the user triggers the game information displayed in the dialogue interface. The game information and the game interface are in one-to-one correspondence, and when the triggering operation aiming at the game information is detected, the computer equipment can call the display parameter information of the game interface according to the game information so as to pull the game interface from the preset position of the dialogue interface according to the display parameter information, so that a user can play a game in the game interface.
According to the game pulling method in the dialogue interface, when the triggering operation for the game information is detected, the game interface is pulled up from the dialogue interface according to the display parameter information, so that a user can enter the game interface without jumping out of the dialogue interface to conduct the game operation.
In some alternative embodiments, step S2022 described above may include:
step a1, constructing structural description information of the game interface based on the display parameter information, wherein the structural description information comprises a structural description head and structural description parameters.
And a2, controlling the game interface to be pulled up from a preset position of the dialogue interface according to the structure description information.
The structure description parameter represents meta information of a data structure of a popup view corresponding to the game interface, and specifically, the structure description information includes a structure description header and a structure description parameter. The structure description header is header information used for identifying and defining data formats and protocols in game requests or responses, namely description information defined by relevant data files of a game interface or the beginning part of a data stream, and the data formats and protocols of the game interface are identified and defined through the structure description header so as to assist a parsing program to be capable of correctly interpreting and processing data related to the game interface. The structure description parameter refers to a description parameter of a game interface used in data communication or data processing, and the structure description parameter may be transferred as a parameter of a function or a method so that a related program can parse and process data through a structure description specified by the structure description parameter. The definition modes of the structure description header and the structure description parameters are not particularly limited, and those skilled in the art can determine the definition modes and the use modes of the structure description header and the structure description parameters according to different data formats and processing requirements.
Presentation of the dialog interface supported in the application relies on a pre-deployed interface engine that, upon acquisition of structural description parameters for the game interface, can parse the structural description information to determine the size and location of the various elements in the game interface described by the structural description information, while using animation effects (e.g., attribute animations or frame animations) provided by the interface engine to determine the pull-up animation of the game interface. And then, responding to the triggering operation of the user on the game information, calling an animation effect, and popping up the game interface from a preset position of the dialogue interface according to the structural description information of the game interface.
In one specific example, the interface engine herein may employ lynx engine, which, in conjunction with the need for the game interface to pull up from the dialog interface, predefines the structure description header (schema header: aweme:// lynxview _popup /) and the structure description parameters (schema parameters) of the game interface. When a user triggers game information in the dialog interface, lynx engine controls the game interface to pop up from the bottom of the dialog interface by retrieving the schema header and the schema parameters.
According to the game pulling method in the dialogue interface, the interface engine is used for controlling the game interface to be pulled up from the preset position of the dialogue interface by utilizing the structure description information, so that the game interface can be pulled up flexibly from the dialogue interface without jumping out of the dialogue interface.
In some alternative embodiments, the above method may further comprise:
And b1, acquiring display size parameters of a game interface.
And b2, pulling up the game interface according to the display size parameter and displaying the game interface in the dialogue interface.
The display size parameter is a preset parameter for displaying the game interface in the dialogue interface, and the display size parameter is carried by display parameter information, and specifically comprises a display height, a display width and the like. The display size parameter may be dynamically set through a code, and the numerical value of the display size parameter is not particularly limited, and a person skilled in the art may set correspondingly according to different requirements.
After the game interface is pulled up from the preset position of the dialogue interface, the interface engine can read the display size parameter of the game interface from the display parameter information so as to control the area range occupied by the game interface in the dialogue interface according to the display size parameter.
According to the game pulling method in the dialogue interface, the display area of the game interface in the dialogue interface is controlled according to the display size parameter, the influence of pulling of the game interface on display of dialogue information is avoided, and the display effect of the game interface in the dialogue interface is improved.
In some alternative embodiments, the above method may further comprise: and adjusting the display size of the game interface in the dialogue interface in response to the adjustment operation for the display size parameter.
The adjustment operation is an operation of adjusting the display size parameter. Specifically, in the test stage of game interface pop-up, the display size parameter can be adjusted by a technician according to the test result of game interface pop-up, so that the display size of the game interface in the dialogue interface meets the requirement, and the pull-up effect of the game interface from the dialogue interface is ensured. Meanwhile, a technician can set a corresponding dynamic adjustment range for the display size parameter, and set an adjustment entry in the game interface (for example, a 'setting' component is deployed in the game interface), so that a user can enter the display size adjustment interface of the game interface through the adjustment entry, and adjust the display size parameter of the game interface according to the actual requirement of the user, so as to adjust the screen area range where the game interface pops up in the dialogue interface.
According to the game pulling method in the dialogue interface, the display area of the game interface in the dialogue interface is realized by adjusting the display size parameter of the game interface, and flexible adjustment of the display area of the game interface is realized.
Step S203, the game interface is displayed in a coverage manner in a first display area of the dialogue interface, and dialogue information of the dialogue interface is displayed in a second display area of the dialogue interface.
Specifically, the step S203 may include:
Step S2031, when the game interface is pulled up from the preset position of the dialogue interface, obtaining a first display transparency of the game interface and a second display transparency corresponding to the dialogue interface.
And creating a full-screen transparent container, taking the full-screen transparent container as a base, and controlling the display transparency of the game interface and the display transparency of the dialogue interface to give consideration to the game playing and the dialogue information in the same dialogue interface.
In a specific example, a transparent container for the full screen where the dialog interface is located may be created using HTML and CSS, using one div element as container, and using CSS to set the div element to a fixed location, i.e. to set the attribute position to fixed. Meanwhile, the pixel distance between the element and the top and the left is 0, the width and the height of the element are set to be 100%, namely the attribute top and the attribute left are set to be 0, and the attribute width and the attribute height are set to be 100%, so that the full-screen transparent container is created. Of course, a transparent container may be created full screen in other ways, not specifically defined herein.
The structure and style of the game interface pull is defined in the full screen transparent container using HTML and CSS to create pop-up content for the game interface, based on the full screen transparent container. Canvas elements (Canvas elements) are contained in popup window pulling content of the game interface, corresponding heights are set for the Canvas elements by using CSS, and the display heights of the Canvas elements can be controlled by setting attribute heights, so that the height adjustability of the game interface is realized.
In turn, CSS animation is used to achieve the animation effect of the game interface pulling from the dialog interface, and in particular, the effect of the game interface popping or pulling from the dialog interface may be achieved by setting different CSS attributes. A corresponding listening event is set for the pull-up animation, and the animation effect that the game interface pulls up from the dialogue interface is triggered by listening to the event (for example, clicking on game information in the dialogue interface).
Accordingly, when the game interface is pulled up from the dialogue interface, in order to ensure that the game interface and the dialogue information can be simultaneously presented in the dialogue interface, it is necessary to set corresponding transparency for the game interface and the dialogue interface. The first display transparency is the interface transparency of the game interface in the dialogue interface coverage display, and the second display transparency is the interface transparency of the dialogue interface when the game interface in the dialogue interface coverage display. The first display transparency and the second display transparency are both set on the basis of a transparent container of full screen, for example, the first display transparency is set to 0, i.e., opaque; the second exhibits a transparency of 50%, i.e. translucency.
Specifically, the display transparency of the game interface can be set when the game interface is developed, and the display transparency is used as display parameters of the game interface to be packaged in display parameter information of the game interface. For the display transparency of the dialogue interface, different transparency can be set for the dialogue interface when the dialogue interface is developed, namely the original transparency when other interfaces are not covered and the transparency when other interfaces are covered, and the different transparency is used as the display parameter of the dialogue interface to be packaged in the display parameter information of the dialogue interface.
When the game interface is pulled up from the preset position of the dialogue interface, the first display transparency of the game interface can be extracted from the display parameter information of the game interface, and meanwhile, the display parameter information of the dialogue interface is accessed to extract the second display transparency of the game interface when the game interface is covered.
Step S2032, displaying the game interface in the first display area according to the first display transparency, and displaying the dialogue information in the second display area according to the second display transparency.
When the game interface is pulled up from the preset position of the dialogue interface, the game interface is covered and displayed in a first display area of the dialogue interface according to the acquired first display transparency, and meanwhile dialogue information in the dialogue interface is displayed in a second display area according to the acquired second display transparency.
According to the game pulling method in the dialogue interface, different display transparency is set to display the game interface and the dialogue interface according to the different display transparency, so that game operation in the first display area is realized, and dialogue information can be checked in the second display area.
In some alternative embodiments, the above method may further comprise:
Step c1, monitoring whether a hiding operation for the game interface is received.
And c2, hiding the game interface from the dialogue interface when receiving the hiding operation for the game interface, and adjusting the second display transparency to be a third display transparency.
And c3, displaying the dialogue interface in the target display area according to the third display transparency.
The hiding operation means hiding the game interface from the dialogue interface to completely reveal an operation triggered by the dialogue interface. The hiding operation has corresponding monitoring events, and the execution of the hiding operation is triggered only when the corresponding events are monitored and the triggering condition is reached. When it is determined that a hiding operation for the game interface is triggered, the game interface may then respond to the hiding operation to hide in the conversation interface. And meanwhile, the display transparency of the dialogue interface is adjusted from the second display transparency to the third display transparency, and the dialogue interface and the dialogue information are displayed in the target display area according to the third display transparency.
Wherein the third display transparency is greater than the second display transparency, e.g., the second display transparency is translucent and the third display transparency is fully transparent.
In one specific example, a corresponding gesture drag event is set for the hidden operation, and a manual drag event is monitored to determine whether a hidden operation for the game interface is triggered. When the game interface is slid downwards, and the downward sliding value reaches a certain value, the game interface needs to be hidden, namely, a gesture dragging event is triggered, and the hiding condition of the game interface is met. At this time, the game interface can be hidden from the dialogue interface in response to the hiding operation, and the display transparency of the dialogue interface is changed from the semi-transparent state to the full-transparent state, so that the user can view dialogue information in the dialogue interface.
According to the game pulling method in the dialogue interface, after the game interface is hidden, the second display transparency of the dialogue interface is adjusted to be the third display transparency, so that a user can flexibly browse dialogue information in the dialogue interface.
In some alternative embodiments, the above method may further comprise:
Step d1, obtaining game logic parameters corresponding to the game interface.
Game logic parameters are parameters that are used to control game logic and game character behavior, which may be used to adjust game difficulty, control character attributes, define game rules, and the like. The game logic parameters are parameters set in the game development process, and can be set through code configuration, configuration files can be created, and other modes can be adopted for setting. When loading the game interface, the corresponding game logic parameters can be obtained by accessing the development data of the game interface.
In some particular embodiments, the game logic parameters may include level adjustment parameters, character attribute parameters, time limit parameters, game rule parameters, prop effects, and the like. The level adjustment parameter is used for controlling the difficulty of the game, and the level adjustment parameter can adjust the difficulty of the game according to the progress of a player by adjusting the attribute of an enemy, the design of a level, the number of rewards and the like. The character attribute parameters are used to define character attributes in the game, such as a life value, an attack force, a defensive force, and the like, and the behavior of the game character in the game is determined through the character attribute parameters. The time limit parameter is used to limit the game time to increase the sense of urgency of the game. The game rule parameters are used to define rules and conditions for the game, for example, in a shooting game, a parameter may be set to control the minimum number required to defeat all enemies. The prop effect parameters are used for defining prop use effects in games, and particularly, corresponding parameter values can be set for each prop so as to adjust the intensity or duration of the prop effect.
And d2, after the game interface is pulled up from the preset position of the dialogue interface, controlling the game logic according to the game logic parameters.
Loading game logic parameters corresponding to the game interface after the game interface is pulled up from a preset position of the dialogue interface, and loading the game logic parameters into the game interface, for example, by reading a configuration file of the game interface to load the game logic parameters when the game interface is pulled up; or by retrieving game logic parameters from a database to load the game logic parameters when the game interface is pulled up.
And carrying out logic judgment by using the loaded game logic parameters so as to determine game behaviors and results in the game according to different parameter values. For example, if the value of the difficulty parameter is 1, setting the life value of the enemy to be lower and the difficulty to be lower; if the value is 2, the life value of the enemy is set to be higher, and the difficulty is higher.
The game logic parameters are adjusted in combination with the game operation behaviors of the user and the game progress, and the game states and the presentations are updated in time according to the change of the game logic parameters, such as updating character attributes, adjusting the design of the level, changing enemy behaviors and the like. Thereby, control of the game logic in accordance with the game logic parameters is achieved.
According to the game pulling method in the dialogue interface, after the game interface is pulled from the preset position of the dialogue interface, game logic control is achieved according to game logic parameters, so that game logic control is achieved in the dialogue interface, a user can conduct game operation in the game interface without jumping out of the dialogue interface, and game operation and dialogue information viewing in the same interface are facilitated.
In some alternative embodiments, the step d2 may include:
And d21, analyzing game logic parameters by using a preset game engine, and determining animation parameters and particle special effect parameters of a game interface.
And d22, rendering the game animation of the game interface according to the animation parameters and the particle special effect parameters.
The animation parameters are attribute parameters for describing the animation of the game character, and the skeleton information, the animation data, the texture map, and the like of the character are controlled by the animation parameters. The particle special effect parameters are used for creating various special effects such as explosion, flame, raindrops and the like in the game interface, and the game scene is more vivid and rich through the particle special effect parameters.
The preset game engine is a game engine which is deployed in advance into an application program and used for rendering game expressions, such as a cross-platform game engine Cocos. After the game interface is pulled up, the game logic parameters corresponding to the game interface are analyzed by utilizing a preset game engine, so that animation parameters and particle special effect parameters required for rendering the game scene are analyzed from the game logic parameters.
Specifically, the preset game engine creates an animation instance according to the obtained animation parameters to set the action attribute of the game character, so that the behavior control of the game character is realized in combination with the animation instance, and the animation playing state of the game character is controlled according to the game logic and interaction. Meanwhile, a particle special effect example is created by the preset game engine according to the obtained particle special effect parameters so as to set particle special effect attributes, and special effect performance attributes such as explosion special effects, magic effects and the like are controlled by combining the particle special effect example, so that the display and the hiding of the particle special effects can be controlled according to game requirements.
In a specific example, the game interface is pulled up from the dialogue interface through the interface engine Lynx, but the interface engine Lynx is difficult to realize the game function and the fine arts, so that the interface engine Lynx and the game engine Cocos can be integrated, the game expression is enriched through the skeleton animation (Spine animation) and the particle animation of the game engine Cocos, and the attraction and the interactivity of the game are improved.
According to the game pulling method in the dialogue interface, the game engine renders the game animation in the game interface according to the animation parameters and the particle special effect parameters, so that the attraction and interactivity of the game are improved through the game animation expression in the game interface with rich animation parameters and particle special effect parameters.
In this embodiment, a description is given of a game playing method in a dialogue interface from the perspective of user interaction, where the game playing method can be used in a computer device, such as a mobile phone, a tablet computer, etc.
FIG. 4 is a flow chart of a game pull-up method in a dialog interface, as shown in FIG. 4, according to an embodiment of the disclosure, including the steps of:
Step S301, displaying game information in the dialogue interface. The first display area and the second display area form a target display area of the dialogue interface. For detailed description, reference is made to the related description of the step S101 corresponding to the above method embodiment, which is not repeated herein.
Step S302, in response to the triggering operation for the game information, the game interface is pulled up from the preset position of the dialogue interface. For detailed description, reference is made to the related description of the step S102 corresponding to the above method embodiment, which is not repeated herein.
Step S303, the game interface is displayed in a coverage manner in a first display area of the dialogue interface, and dialogue information of the dialogue interface is displayed in a second display area of the dialogue interface.
Specifically, the step S303 may include:
Step S3031, in response to the drag operation for the frame of the game interface, the display area of the game interface is adjusted according to the drag operation.
The drag operation is an operation triggered by the user and used for adjusting the display area of the game interface, and the display area of the game interface is adjusted to a position expected by the user through the drag operation. For example, as shown in FIG. 5, drag the upper border of the game interface downward, drag the upper border of the game interface upward, drag the right border of the game interface to the left, drag the left border of the game interface to the right, etc.
The extent of the presentation area is determined by the extent enclosed by the border of the game interface. When a user drags the border of the game interface, the game interface responds to the dragging operation of the user, and the border position of the game interface is adjusted according to the dragging operation, so that the display area of the game interface in the dialogue interface is determined according to the border position, the game interface can be adjusted to a desired position, and viewing and game control of dialogue information are facilitated.
Step S3032, the game interface is displayed in a first display area according to the range of the display area, wherein the range of the first display area is the same as the range of the display area.
After the frame adjustment for the game interface is completed, the display area of the game interface in the dialogue interface can be redetermined, and then the game interface is overlaid and displayed in the first display area of the dialogue interface according to the display area, so that dialogue information in the game interface and dialogue interface can be displayed in the screen display area at the same time. The first display area and the display area have the same range, namely the display area is the first display area covered by the game interface in the dialogue interface.
Step S3033, the dialogue information of the dialogue interface is displayed in the second display area of the dialogue interface.
The second display area is the remaining display area in the screen display area, and when the game interface is overlaid and displayed in the first display area of the dialogue interface, dialogue information of the dialogue interface is displayed through the second display area, so that a user can operate a game in the first display area, and the dialogue information is checked in the second display area.
According to the game pulling method in the dialogue interface, the game interface and the dialogue interface are simultaneously displayed in the screen display area where the dialogue interface is located, so that the same-screen display of the game area and dialogue information is realized, the phenomenon that the user pays attention to the dialogue information due to the fact that the user jumps to the outside after the game is pulled up from the dialogue interface is avoided, and the game operation and dialogue information viewing are considered.
In some optional embodiments, when the game interface is displayed in an overlaying manner on the first display area of the dialogue interface, the method may further include:
And e1, determining the operation type of the dragging operation. The operation types include a frame enlargement operation and a frame reduction operation.
The type of operation is used to characterize zoom in or zoom out for the presentation area of the game interface. Specifically, the operation type includes a frame enlargement operation and a frame reduction operation. The frame amplifying operation represents that the frame of the game interface extends towards the extending direction, so that the display area of the game interface in the dialogue interface can be enlarged through the frame amplifying operation; the frame reduction operation means that the frame of the game interface is adjusted in the reduction direction, whereby the display area of the game interface in the dialogue interface can be reduced by the frame reduction operation.
The dragging operation is a frame adjustment operation generated by the game interface, so that the frame is enlarged and reduced through the dragging operation, and the display area of the game interface in the dialogue interface is enlarged and reduced. Specifically, when the operation is performed on the frame of the game interface, the operation type of the drag operation is determined in combination with the sliding direction generated on the frame.
And e2, responding to the frame amplifying operation, and determining a first frame dragging value generated for the frame amplifying operation.
And e3, when the first frame dragging value is larger than a first threshold value, the game interface completely covers the target display area of the dialogue interface.
The first frame dragging value is a dragging value generated in the frame expansion process of the game interface, and can be determined by a relative value between the current frame position and the original frame position. The first threshold is a preset frame amplification value for realizing full-screen display, and the target display area is an integral display area of the dialogue interface.
When a user drags the frame of the game interface to the expansion direction, the frame of the game interface can respond to the frame amplifying operation triggered by the user, and a first frame dragging value generated in real time in the frame amplifying process is determined. And comparing the first frame dragging value with a first threshold value to determine whether the first frame dragging value is greater than the first threshold value. As shown in fig. 6, when the first frame dragging value is determined to be greater than the first threshold value, it indicates that the game interface can be displayed in full screen, and at this time, the game interface will completely cover the target display area of the dialogue interface. And when the first frame dragging value is smaller than the first threshold value, expanding the display area of the game interface in the dialogue interface according to the first dragging value.
And e4, responding to the frame shrinking operation, and determining a second frame dragging value generated for the frame shrinking operation.
And e5, hiding the game interface in the target display area of the dialogue interface and displaying the dialogue interface in the target display area when the second frame dragging value is larger than the second threshold value.
The second frame dragging value is a dragging value generated in the frame shrinking process of the game interface, and can be determined through a relative value between the position of the current frame and the position of the original frame. The second threshold is a preset frame amplification value for hiding the game interface.
When the user drags the frame of the game interface to the shrinking direction, the frame of the game interface can respond to the frame shrinking operation triggered by the user, and a second frame dragging value generated in real time in the frame shrinking process is determined. And comparing the second frame dragging value with a second threshold value to determine whether the second frame dragging value is greater than the second threshold value. As shown in fig. 7, when the second frame dragging value is determined to be greater than the second threshold, it indicates that the game interface may be hidden from the dialog interface, where the game interface is hidden in the target presentation area of the dialog interface to fully present the dialog interface. And when the second frame dragging value is smaller than the second threshold value, reducing the display area of the game interface in the dialogue interface according to the second dragging value.
According to the game pulling method in the dialogue interface, the display area of the game interface in the dialogue interface is adjusted according to the frame enlarging operation or the frame shrinking operation by determining the operation type of the dragging operation, so that flexible adjustment of the display area of the game interface is realized. Meanwhile, by reducing the display area of the game interface, more dialogue information can be conveniently checked.
In some optional embodiments, when the game interface is displayed in an overlaying manner on the first display area of the dialogue interface, the method may further include: when the game interface is in a hidden state, responding to triggering operation for the game interface, and pulling up the game interface from a preset position of the dialogue interface again.
When the game interface is hidden from the dialogue interface, a hidden identifier may be set in the dialogue interface for the hidden game interface, as shown in fig. 8. If the user wants to open the game interface again to continue playing, the user can trigger the game interface to be pulled up through the hidden mark. Accordingly, the hidden identifier in the dialogue interface can respond to the triggering operation of the user to trigger the pop-up of the game interface, and the game interface is pulled up from the preset position of the dialogue interface again.
According to the game pulling method in the dialogue interface, when the game interface is in the hidden state, the hidden mark triggering the game interface is supported to pull up the game interface again, so that flexible pulling and flexible hiding of the game interface are realized.
In some optional embodiments, when the game interface is displayed in an overlaying manner on the first display area of the dialogue interface, the method may further include: when the game interface is in a hidden state, responding to a triggering operation for the game information displayed in the dialogue interface, and pulling up the game interface from the preset position of the dialogue interface again.
When the game interface is hidden from the dialogue interface, if the user wants to open the game interface again to continue playing, the user can trigger the game information displayed in the dialogue interface again to trigger the pulling of the game interface from the dialogue interface. Accordingly, the game information displayed in the dialog interface may respond to a trigger operation of the user to again pull up the game interface from the preset position of the dialog interface.
According to the game pulling method in the dialogue interface, when the game interface is in the hidden state, triggering of game information is supported to pull up the game interface again, so that the game interface pulling operation is more flexible.
In some alternative embodiments, the above method may further comprise: in response to the game operation instruction generated in the first display area, the game is operated in the game interface in accordance with the game operation instruction.
The game operation instruction is an instruction for controlling a game virtual object triggered when a user plays a game in the game interface. Specifically, the game operation instruction may be triggered by a virtual operation key set in the game interface, or may be triggered by clicking the game interface, or may be triggered by a physical key set on the computer device, where the triggering of the game operation instruction is not specifically limited, as long as the operation on the game virtual object can be achieved.
The game interface is displayed in the first display area, when the user triggers a game operation instruction in the first display area, the game interface in the first display area can respond to the game operation instruction triggered by the user, and the game objects in the game interface displayed in the first display area can be operated and controlled according to the game operation instruction.
The game pulling method in the dialogue interface supports game operation according to the game operation instruction in the first display area, so that the game can be played in the first display area on the basis of not jumping out of the dialogue interface, and the game operation and dialogue information viewing are considered.
In some alternative embodiments, the above method may further comprise: and responding to the dialogue viewing instruction generated in the second display area, and viewing the dialogue information according to the dialogue viewing instruction.
The dialog viewing instruction is an instruction triggered when the user views dialog information, and the dialog viewing instruction may be a sliding instruction, may be a clicking instruction, and is not specifically limited herein. And when the user views the dialogue information in the second display area, the dialogue interface in the second display area can respond to a dialogue viewing instruction triggered by the user and browse or view the dialogue information displayed in the second display area according to the dialogue viewing instruction.
The game pulling method in the dialogue interface supports the dialogue information to be checked according to the dialogue checking instruction in the second display area, so that the user can pay attention to the dialogue information in the dialogue interface while playing the game, and the acceptance of the user to the game is improved.
In this embodiment, a game pulling device in a session interface is further provided, and the device is used to implement the foregoing embodiments and preferred embodiments, which are not described herein. As used below, the term "module" may be a combination of software and/or hardware that implements a predetermined function. While the means described in the following embodiments are preferably implemented in software, implementation in hardware, or a combination of software and hardware, is also possible and contemplated.
The present embodiment provides a game pull-up apparatus in a dialogue interface, as shown in fig. 9, including:
The game information display module 401 is configured to display game information in the dialogue interface.
The game pull-up control module 402 is configured to pull up the game interface from a preset position of the dialogue interface in response to a trigger operation for the game information.
The game display control module 403 is configured to overlay the game interface on a first display area of the dialogue interface, and display dialogue information of the dialogue interface on a second display area of the dialogue interface. The first display area and the second display area form a target display area of the dialogue interface.
In some alternative embodiments, the game pull control module 402 may include:
The display information acquisition unit is used for acquiring display parameter information corresponding to the game interface.
And the pulling-up unit is used for controlling the game interface to be pulled up from the preset position of the dialogue interface according to the display parameter information when the triggering operation for the game information is detected.
In some alternative embodiments, the pulling-up unit may include:
And the structure description information determining subunit is used for constructing structure description information of the game interface based on the display parameter information, wherein the structure description information comprises a structure description header and structure description parameters.
And the control subunit is used for controlling the game interface to be pulled up from the preset position of the dialogue interface according to the structure description information.
In some alternative embodiments, the game pull control module 402 may further include:
the dimension parameter acquisition unit is used for acquiring the display dimension parameter of the game interface.
And the display unit is used for pulling up the game interface according to the display size parameter and displaying the game interface in the dialogue interface.
In some alternative embodiments, the game pull control module 402 may further include:
And the size adjusting unit is used for responding to the adjusting operation for the display size parameters and adjusting the display size of the game interface in the dialogue interface.
In some alternative embodiments, the game display control module 403 may include:
the transparency obtaining unit is used for obtaining the first display transparency of the game interface and the second display transparency corresponding to the dialogue interface when the game interface is pulled up from the preset position of the dialogue interface.
And the game interface display unit is used for displaying the game interface in the first display area according to the first display transparency and displaying the dialogue information in the second display area according to the second display transparency.
In some alternative embodiments, the game display control module 403 may further include:
And the monitoring unit is used for monitoring whether the hiding operation for the game interface is received or not.
And the hiding control unit is used for hiding the game interface from the dialogue interface and adjusting the second display transparency to be the third display transparency when receiving the hiding operation for the game interface.
And the dialogue interface display unit is used for displaying the dialogue interface in the target display area according to the third display transparency.
In some alternative embodiments, the apparatus may further include:
The game parameter acquisition module is used for acquiring game logic parameters corresponding to the game interface.
And the game logic control module is used for controlling the game logic according to the game logic parameters after the game interface is pulled up from the preset position of the dialogue interface.
In some alternative embodiments, the game logic control module may include:
The analyzing unit is used for analyzing the game logic parameters by utilizing a preset game engine and determining animation parameters and particle special effect parameters of the game interface.
And the rendering unit is used for rendering the game animation of the game interface according to the animation parameters and the particle special effect parameters.
In some alternative embodiments, the game pull control module 402 may include:
and the dragging response unit is used for responding to the dragging operation of the frame of the game interface and adjusting the display area of the game interface according to the dragging operation.
And the coverage display unit is used for covering the game interface in a first display area according to the range of the display area to display, wherein the range of the first display area is the same as that of the display area.
And the dialogue information display unit is used for displaying dialogue information of the dialogue interface in the second display area of the dialogue interface.
In some alternative embodiments, the above-mentioned coverage display unit may include:
An operation type determining subunit configured to determine an operation type of the drag operation, where the operation type includes a frame enlarging operation and a frame reducing operation.
And the frame amplifying subunit is used for responding to the frame amplifying operation and determining a first frame dragging value generated for the frame amplifying operation.
And the full-screen display subunit is used for completely covering the target display area of the dialogue interface by the game interface when the first frame dragging value is larger than the first threshold value.
And the frame reduction subunit is used for responding to the frame reduction operation and determining a second frame dragging value generated for the frame reduction operation.
And the game interface hiding subunit is used for hiding the game interface in the target display area of the dialogue interface and displaying the dialogue interface in the target display area when the second frame dragging value is larger than the second threshold value.
In some alternative embodiments, the above-mentioned coverage display unit may include:
and the retrigger subunit is used for responding to the triggering operation for the game interface when the game interface is in a hidden state, and pulling up the game interface from the preset position of the dialogue interface again.
In some optional embodiments, the retriggering unit is specifically further configured to: when the game interface is in a hidden state, responding to a triggering operation for the game information displayed in the dialogue interface, and pulling up the game interface from the preset position of the dialogue interface again.
In some optional embodiments, the retriggering unit is specifically further configured to: when the game interface is in a hidden state, responding to the game operation instruction generated in the first display area, and operating the game in the game interface according to the game operation instruction.
In some alternative embodiments, the apparatus may further include:
and the game operation module is used for responding to the game operation instruction generated in the first display area and operating the game in the game interface according to the game operation instruction.
In some alternative embodiments, the apparatus may further include:
and the dialogue viewing module is used for responding to the dialogue viewing instruction generated in the second display area and viewing the dialogue information according to the dialogue viewing instruction.
The game-pull apparatus in the dialog interface of the present embodiment is presented in the form of functional units, here referred to as ASIC circuits, processors and memory executing one or more software or firmware programs, and/or other devices capable of providing the above-described functionality.
Further functional descriptions of the above respective modules and units are the same as those of the above corresponding embodiments, and are not repeated here.
The game pulling device in the dialogue interface of the embodiment pulls up the corresponding game interface from the dialogue interface by triggering the game information displayed in the dialogue interface, so that the game interface is displayed in the first display area, and the dialogue information is displayed in the second display area. Therefore, a user can perform game operation in the first display area, and can view dialogue information in the second display area, so that the game interface and dialogue information display can be displayed simultaneously, the interaction effect of the dialogue interface is prevented from being influenced by the fact that the game operation jumps out of the dialogue interface, and the interaction effect and the display effect aiming at the dialogue interface are improved.
The embodiment of the disclosure also provides a computer device, which is provided with the game pulling device in the dialogue interface shown in the figure 9.
Referring to fig. 10, fig. 10 is a schematic structural diagram of a computer device according to an alternative embodiment of the disclosure, as shown in fig. 10, the computer device includes: one or more processors 10, memory 20, and interfaces for connecting the various components, including high-speed interfaces and low-speed interfaces. The various components are communicatively coupled to each other using different buses and may be mounted on a common motherboard or in other manners as desired. The processor may process instructions executing within the computer device, including instructions stored in or on memory to display graphical information of the GUI on an external input/output device, such as a display device coupled to the interface. In some alternative embodiments, multiple processors and/or multiple buses may be used, if desired, along with multiple memories and multiple memories. Also, multiple computer devices may be connected, each providing a portion of the necessary operations (e.g., as a server array, a set of blade servers, or a multiprocessor system). One processor 10 is illustrated in fig. 10.
The processor 10 may be a central processor, a network processor, or a combination thereof. The processor 10 may further include a hardware chip, among others. The hardware chip may be an application specific integrated circuit, a programmable logic device, or a combination thereof. The programmable logic device may be a complex programmable logic device, a field programmable gate array, a general-purpose array logic, or any combination thereof.
Wherein the memory 20 stores instructions executable by the at least one processor 10 to cause the at least one processor 10 to perform the methods shown in implementing the above embodiments.
The memory 20 may include a storage program area that may store an operating system, at least one application program required for functions, and a storage data area; the storage data area may store data created from the use of the computer device of the presentation of a sort of applet landing page, and the like. In addition, the memory 20 may include high-speed random access memory, and may also include non-transitory memory, such as at least one magnetic disk storage device, flash memory device, or other non-transitory solid-state storage device. In some alternative embodiments, memory 20 may optionally include memory located remotely from processor 10, which may be connected to the computer device via a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
Memory 20 may include volatile memory, such as random access memory; the memory may also include non-volatile memory, such as flash memory, hard disk, or solid state disk; the memory 20 may also comprise a combination of the above types of memories.
The computer device further comprises input means 30 and output means 40. The processor 10, memory 20, input device 30, and output device 40 may be connected by a bus or other means, for example in fig. 10.
The input device 30 may receive input numeric or character information and generate key signal inputs related to user settings and function control of the computer apparatus, such as a touch screen, a keypad, a mouse, a trackpad, a touchpad, a pointer stick, one or more mouse buttons, a trackball, a joystick, and the like. The output means 40 may include a display device, auxiliary lighting means (e.g., LEDs), tactile feedback means (e.g., vibration motors), and the like. Such display devices include, but are not limited to, liquid crystal displays, light emitting diodes, displays and plasma displays. In some alternative implementations, the display device may be a touch screen.
The computer device also includes a communication interface for the computer device to communicate with other devices or communication networks.
The presently disclosed embodiments also provide a computer readable storage medium, and the methods described above according to the presently disclosed embodiments may be implemented in hardware, firmware, or as recordable storage medium, or as computer code downloaded over a network that is originally stored in a remote storage medium or a non-transitory machine-readable storage medium and is to be stored in a local storage medium, such that the methods described herein may be stored on such software processes on a storage medium using a general purpose computer, special purpose processor, or programmable or dedicated hardware. The storage medium can be a magnetic disk, an optical disk, a read-only memory, a random access memory, a flash memory, a hard disk, a solid state disk or the like; further, the storage medium may also comprise a combination of memories of the kind described above. It will be appreciated that a computer, processor, microprocessor controller or programmable hardware includes a storage element that can store or receive software or computer code that, when accessed and executed by the computer, processor or hardware, implements the methods illustrated by the above embodiments.
Although embodiments of the present disclosure have been described in connection with the accompanying drawings, various modifications and variations may be made by those skilled in the art without departing from the spirit and scope of the disclosure, and such modifications and variations are within the scope defined by the appended claims.

Claims (17)

1. A method of game pull in a conversational interface, comprising:
displaying game information in a dialogue interface;
Responding to the triggering operation for the game information, and pulling up a game interface from a preset position of the dialogue interface;
Performing coverage display on the game interface in a first display area of the dialogue interface, and displaying dialogue information of the dialogue interface in a second display area of the dialogue interface;
and the first display area and the second display area form a target display area of the dialogue interface.
2. The method of claim 1, wherein the pulling up a game interface from a preset location of the dialog interface in response to a triggering operation for the game information comprises:
acquiring display parameter information corresponding to the game interface;
When the triggering operation for the game information is detected, the game interface is controlled to be pulled up from the preset position of the dialogue interface according to the display parameter information.
3. The method of claim 2, wherein controlling the game interface to be pulled up from a preset location of the dialog interface according to the presentation parameter information comprises:
constructing structure description information of the game interface based on the display parameter information, wherein the structure description information comprises a structure description head and structure description parameters;
and controlling the game interface to be pulled up from a preset position of the dialogue interface according to the structure description information.
4. A method according to claim 2 or 3, further comprising:
Acquiring display size parameters of the game interface;
And pulling up the game interface according to the display size parameter and displaying the game interface in the dialogue interface.
5. The method as recited in claim 4, further comprising:
And adjusting the display size of the game interface in the dialogue interface in response to the adjustment operation for the display size parameter.
6. The method of claim 1, wherein the overlaying the game interface in the first display area of the dialog interface and displaying the dialog information of the dialog interface in the second display area of the dialog interface comprises:
when the game interface is pulled up from a preset position of the dialogue interface, acquiring a first display transparency of the game interface and a second display transparency corresponding to the dialogue interface;
and displaying the game interface in the first display area according to the first display transparency, and displaying the dialogue information in the second display area according to the second display transparency.
7. The method as recited in claim 6, further comprising:
monitoring whether a hiding operation for the game interface is received or not;
When a hiding operation for the game interface is received, hiding the game interface from the dialogue interface, and adjusting the second display transparency to be a third display transparency;
And displaying the dialogue interface in the target display area according to the third display transparency.
8. The method according to claim 2 or 6, further comprising:
obtaining game logic parameters corresponding to the game interface;
And after the game interface is pulled up from the preset position of the dialogue interface, controlling the game logic according to the game logic parameters.
9. The method of claim 8, wherein said controlling game logic in accordance with said game logic parameters comprises:
analyzing the game logic parameters by using a preset game engine, and determining animation parameters and particle special effect parameters of the game interface;
And rendering game animation of the game interface according to the animation parameters and the particle special effect parameters.
10. The method of claim 1, wherein the overlaying the game interface on the first display area of the dialog interface comprises:
responding to a dragging operation for a frame of the game interface, and adjusting a display area of the game interface according to the dragging operation;
and covering the game interface in the first display area according to the range of the display area to display, wherein the range of the first display area is the same as the range of the display area.
11. The method as recited in claim 10, further comprising:
Determining operation types of the dragging operation, wherein the operation types comprise frame enlarging operation and frame shrinking operation;
Determining a first frame dragging value generated for the frame enlarging operation in response to the frame enlarging operation;
When the first frame dragging value is larger than a first threshold value, the game interface completely covers a target display area of the dialogue interface;
And/or, in response to the frame reduction operation, determining a second frame dragging value generated for the frame reduction operation;
and hiding the game interface in a target display area of the dialogue interface when the second frame dragging value is larger than a second threshold value, and displaying the dialogue interface in the target display area.
12. The method as recited in claim 11, further comprising:
when the game interface is in a hidden state, responding to a triggering operation for the game interface, and pulling up the game interface from a preset position of the dialogue interface again;
and/or the number of the groups of groups,
When the game interface is in a hidden state, responding to triggering operation for game information displayed in the dialogue interface, and pulling up the game interface from a preset position of the dialogue interface again.
13. The method according to any one of claims 10-12, further comprising:
and responding to the game operation instruction generated in the first display area, and operating the game in the game interface according to the game operation instruction.
14. The method according to any one of claims 10-12, further comprising:
And responding to the dialogue viewing instruction generated in the second display area, and viewing the dialogue information according to the dialogue viewing instruction.
15. A game pull apparatus in a dialog interface, comprising:
the game information display module is used for displaying game information in the dialogue interface;
a game pull-up control module for pulling up a game interface from a preset position of the dialogue interface in response to a trigger operation for the game information;
The game display control module is used for performing coverage display on the game interface in a first display area of the dialogue interface and displaying dialogue information of the dialogue interface in a second display area of the dialogue interface; and the first display area and the second display area form a target display area of the dialogue interface.
16. A computer device, comprising:
A memory and a processor in communication with each other, the memory having stored therein computer instructions that, upon execution, cause the processor to perform the game pull-up method in the dialog interface of any of claims 1 to 14.
17. A computer-readable storage medium having stored thereon computer instructions for causing a computer to perform the game pull method in the dialog interface of any of claims 1 to 14.
CN202410175644.8A 2024-02-07 2024-02-07 Game pull-up method, device, equipment and storage medium in dialogue interface Pending CN117899477A (en)

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Application Number Priority Date Filing Date Title
CN202410175644.8A CN117899477A (en) 2024-02-07 2024-02-07 Game pull-up method, device, equipment and storage medium in dialogue interface

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202410175644.8A CN117899477A (en) 2024-02-07 2024-02-07 Game pull-up method, device, equipment and storage medium in dialogue interface

Publications (1)

Publication Number Publication Date
CN117899477A true CN117899477A (en) 2024-04-19

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Country Link
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