CN117797475A - Point location marking method and device in game and electronic equipment - Google Patents

Point location marking method and device in game and electronic equipment Download PDF

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Publication number
CN117797475A
CN117797475A CN202211167241.6A CN202211167241A CN117797475A CN 117797475 A CN117797475 A CN 117797475A CN 202211167241 A CN202211167241 A CN 202211167241A CN 117797475 A CN117797475 A CN 117797475A
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China
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target
game
mark
user interface
graphical user
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CN202211167241.6A
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Chinese (zh)
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李伟楠
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202211167241.6A priority Critical patent/CN117797475A/en
Publication of CN117797475A publication Critical patent/CN117797475A/en
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Abstract

The invention provides a method and a device for marking points in a game and electronic equipment. Displaying a game view screen determined based on a first game view of the controlled virtual character on a graphical user interface, and providing a first identification for referring to at least one point location on the graphical user interface based on the first game view and azimuth information of the at least one point location in the game scene; and responding to a selection instruction aiming at a target identifier in the first identifier, and controlling a target point position corresponding to the target identifier to be marked as a target evacuation point position of the controlled virtual character. The first mark can be displayed on a graphical user interface, a player can select a target mark from the first mark on the graphical user interface, the target point position corresponding to the target mark is marked as a target evacuation point position of the controlled virtual character, the player can mark the target evacuation point position without opening the map interface, the operation threshold of a game can be reduced, the operation mode of the evacuation point mark is simplified, and the experience of the player is improved.

Description

Point location marking method and device in game and electronic equipment
Technical Field
The present invention relates to the field of electronic game technologies, and in particular, to a method and an apparatus for marking points in a game, and an electronic device.
Background
In a given type of game, where a player needs to travel to a particular point of evacuation and after a period of time certain conditions are met to complete evacuation, a means of marking the point of evacuation is generally provided: in general, a player needs to open a map interface, click an evacuation point to which the player wants to go to mark, and then close the map interface to continue the game.
However, when the player opens the map interface, the player-controlled virtual character needs to forcibly stop all operations, and the evacuation points marked by the player are not directly displayed on the game interface, but the player is required to open the map interface, and only the evacuation points marked by the player are displayed on the map interface. Therefore, the mode of marking the escape points by the player requires the player to open and close the map interface, and the player has higher operation threshold, more complicated operation and poorer experience.
Disclosure of Invention
Accordingly, the present invention is directed to a method, an apparatus, and an electronic device for marking points in a game, so as to reduce operation thresholds, simplify operation modes, and improve experience of players.
In a first aspect, an embodiment of the present invention provides a method for marking a point in a game, where a graphical user interface of the game is provided by a first terminal device, the method includes: displaying a game view screen determined based on a first game view of the controlled virtual character on a graphical user interface, wherein the game comprises at least one point location, and the point location is at least used for providing evacuation services for the controlled virtual character; providing a first identification for referring to at least one point location at a graphical user interface based on a first game view and orientation information of the at least one point location in the game scene; and responding to a selection instruction aiming at a target identifier in the first identifier, and controlling a target point position corresponding to the target identifier to be marked as a target evacuation point position of the controlled virtual character.
In a second aspect, an embodiment of the present invention further provides a device for marking a point in a game, a game view angle picture display module, configured to provide a graphical user interface of the game through a terminal device, where the device includes: displaying a game view screen determined based on a first game view of the controlled virtual character on a graphical user interface, wherein the game comprises at least one point location, and the point location is at least used for providing evacuation services for the controlled virtual character; a first identification determining module for providing a first identification for referring to at least one point location on the graphical user interface based on the first game view angle and the azimuth information of the at least one point location in the game scene; and the target point position marking module is used for responding to a selection instruction aiming at a target mark in the first mark and controlling the target point position corresponding to the target mark to be the target evacuation point position of the controlled virtual character.
In a third aspect, an embodiment of the present invention further provides an electronic device, including a processor and a memory, where the memory stores computer executable instructions executable by the processor, and the processor executes the computer executable instructions to implement the steps of the method for marking a point in a game described above.
In a fourth aspect, embodiments of the present invention further provide a computer-readable storage medium storing computer-executable instructions that, when invoked and executed by a processor, cause the processor to implement the steps of the method for marking points in a game described above.
The embodiment of the invention has the following beneficial effects:
the embodiment of the invention provides a marking method, a marking device and electronic equipment for point positions in a game, wherein terminal equipment displays a game view angle picture determined based on a first game view angle of a controlled virtual character on a graphical user interface; providing a first identification for referring to at least one point location at a graphical user interface based on a first game view and orientation information of the at least one point location in the game scene; and responding to a selection instruction aiming at a target identifier in the first identifier, and controlling a target point position corresponding to the target identifier to be marked as a target evacuation point position of the controlled virtual character. In the mode, the first mark can be displayed on the graphical user interface, the player can select the target mark from the first mark on the graphical user interface, the target point position corresponding to the target mark is marked as the target evacuation point position of the controlled virtual character, the player can mark the target evacuation point position without opening the map interface, the operation threshold of the game can be reduced, the operation mode of the evacuation point mark is simplified, and the experience of the player is improved.
Additional features and advantages of the disclosure will be set forth in the description which follows, or in part will be obvious from the description, or may be learned by practice of the techniques of the disclosure.
The foregoing objects, features and advantages of the disclosure will be more readily apparent from the following detailed description of the preferred embodiments taken in conjunction with the accompanying drawings.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings that are needed in the description of the embodiments or the prior art will be briefly described, and it is obvious that the drawings in the description below are some embodiments of the present invention, and other drawings can be obtained according to the drawings without inventive effort for a person skilled in the art.
FIG. 1 is a schematic diagram of an implementation environment provided by an embodiment of the present invention;
FIG. 2 is a schematic diagram of a graphical user interface according to an embodiment of the present invention;
FIG. 3 is a flowchart of a method for marking points in a game according to an embodiment of the present invention;
FIG. 4 is a flowchart of another method for marking points in a game according to an embodiment of the present invention;
FIG. 5 is a schematic diagram of a first identifier according to an embodiment of the present invention;
FIG. 6 is a schematic diagram of a ring-shaped progress marker according to an embodiment of the present invention;
FIG. 7 is a schematic diagram of a target identifier and a ring-shaped progress identifier according to an embodiment of the present invention;
FIG. 8 is a schematic diagram of a target mark zoom-out display according to an embodiment of the present invention;
FIG. 9 is a schematic diagram of a tag for canceling a target identifier according to an embodiment of the present invention;
FIG. 10 is a schematic diagram of a third indication showing teammate marks provided by an embodiment of the present invention;
FIG. 11 is a schematic structural diagram of a point in game marking device according to an embodiment of the present invention;
fig. 12 is a schematic structural diagram of an electronic device according to an embodiment of the present invention.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present invention more apparent, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings, and it is apparent that the described embodiments are some embodiments of the present invention, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to be within the scope of the invention.
Currently, in a specific type of game, a player needs to go to a specific evacuation point, and evacuation can be completed after a certain period of time is met, and a mode of marking the evacuation point is generally provided in the type of game: in general, a player needs to open a map interface, click an evacuation point to which the player wants to go to mark, and then close the map interface to continue the game. However, when the player opens the map interface, the player-controlled virtual character needs to forcibly stop all operations, and the evacuation points marked by the player are not directly displayed on the game interface, but the player is required to open the map interface, and only the evacuation points marked by the player are displayed on the map interface. Therefore, the mode of marking the escape points by the player requires the player to open and close the map interface, and the player has higher operation threshold, more complicated operation and poorer experience.
First, the present application is directed to introducing nouns:
(1) Game scene
The gaming system may provide virtual game scenes that the application displays (or provides) when running on the terminal device or server. Optionally, the game scene is a simulated environment for the real world, or a semi-simulated semi-fictional virtual environment, or a purely fictional virtual environment. The game scene is any one of a two-dimensional virtual scene and a three-dimensional virtual scene, and the virtual environment can be sky, land, ocean and the like, wherein the land comprises environmental elements such as deserts, cities and the like. The game scene is a scene of complete game logic of virtual characters such as user control.
A virtual character refers to a dynamic object that can be controlled in a virtual scene. Alternatively, the dynamic object may be a virtual character, a virtual animal, or the like. Wherein the virtual character includes a cartoon character, a game character, and the like. The virtual Character is a Character that a Player controls through an input device, or is an artificial intelligence (Artificial Intelligence, AI) set in a virtual environment fight by training, or is a Non-Player Character (NPC) set in a virtual environment fight. Optionally, the avatar is a avatar playing an athletic activity in the virtual scene. Optionally, the number of virtual characters in the virtual scene fight is preset, or dynamically determined according to the number of clients joining the fight, which is not limited in the embodiment of the present application. In one possible implementation, a user can control a virtual character to move in the virtual scene, e.g., control the virtual character to run, jump, crawl, etc., as well as control the virtual character to fight other virtual characters using skills, virtual props, etc., provided by the application.
(2) Player character
A player character refers to a virtual character that may be manipulated by a player to be active in a gaming environment, which may also be referred to as a god character, hero character in some electronic games. The player character may be at least one of a virtual character, a virtual animal, a cartoon character, a virtual vehicle, or the like.
(3) Game interface
The game Interface is an Interface corresponding to an application program provided or displayed through a graphical User Interface, and the Interface includes a UI (User Interface) and a game screen for a player to interact. In alternative embodiments, game controls (e.g., skill controls, movement controls, functionality controls, etc.), indication identifiers (e.g., direction indication identifiers, character indication identifiers, etc.), information presentation areas (e.g., number of clicks, time of play, etc.), or game setting controls (e.g., system settings, stores, gold coins, etc.) may be included in the UI interface. In an alternative embodiment, the game screen is a display screen corresponding to the virtual scene displayed by the terminal device, and the game screen may include virtual characters such as a game Character, an NPC Character (Non-Player Character), an AI (Artificial Intelligence ) Character, etc. that execute game logic in the virtual scene.
Based on the above, the method, the device and the electronic equipment for marking the point positions in the game provided by the embodiment of the invention can be applied to equipment capable of realizing man-machine interaction such as mobile phones, tablet computers, computers and servers, and can be particularly suitable for scenes of mobile games and network games.
For the convenience of understanding the present embodiment, a method for marking points in a game disclosed in the present embodiment will be described in detail.
The method for marking points in a game in one embodiment of the present disclosure may be executed on a terminal device or a server. The terminal device may be a local terminal device. When the method for marking the point positions in the game runs on the server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, a running main body of the game program and a game picture presentation main body are separated, the storing and running of the marking method of the point positions in the game are completed on a cloud game server, and the function of a client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device which is close to a user side and has a data transmission function, such as a mobile terminal, a television, a computer, a palm computer and the like; but the terminal device for information processing is cloud game server of cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, the terminal device may be a local terminal device. Taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
In a possible implementation manner, the embodiment of the invention provides a method for marking points in a game, and a graphical user interface is provided through terminal equipment, wherein the terminal equipment can be the aforementioned local terminal equipment or the aforementioned client equipment in the cloud interaction system. Providing a graphical user interface through the terminal device, the graphical user interface including at least a portion of the game scene and player characters and other virtual characters in the same pair; as in the previous embodiments, the player may control the player character to attack other virtual characters.
See a schematic diagram of one implementation environment shown in fig. 1. The implementation environment may include: the system comprises a first terminal device, a host and a second terminal device. The first terminal device and the second terminal device are respectively communicated with the server to realize data communication. In this embodiment, the first terminal device and the second terminal device are respectively installed with a client for executing the method for marking the point in the game provided by the present application, and the host is a server for executing the method for marking the point in the game provided by the present application. The first terminal device and the second terminal device can respectively communicate with the host through the client.
Taking a first terminal device as an example, the first terminal device establishes communication with a host through an operation client. In an alternative embodiment, the server establishes game play according to the game request from the client. The parameters of the game play may be determined according to the parameters in the received game request, for example, the parameters of the game play may include the number of people participating in the game play, the role level of the participating game play, and the like. And when the first terminal equipment receives the response of the server, displaying a virtual scene corresponding to the game play through a graphical user interface of the first terminal equipment. In an alternative embodiment, the server determines a target game for the client from the plurality of established game games according to the game request of the client, and when the first terminal device receives the response of the server, the virtual scene corresponding to the game is displayed through the graphical user interface of the first terminal device. The first terminal equipment is equipment controlled by a first user, the virtual character displayed in the graphical user interface of the first terminal equipment is a player character controlled by the first user, and the first user inputs an operation instruction through the graphical user interface so as to control the player character to execute corresponding operation in the virtual scene.
Taking a second terminal device as an example, the second terminal device establishes communication with the host through the operation client. In an alternative embodiment, the server establishes game play according to the game request from the client. The parameters of the game play may be determined according to the parameters in the received game request, for example, the parameters of the game play may include the number of people participating in the game play, the role level of the participating game play, and the like. And when the second terminal equipment receives the response of the server, displaying a virtual scene corresponding to the game play through a graphical user interface of the second terminal equipment. In an alternative embodiment, the server determines a target game for the client from the plurality of established game games according to the game request of the client, and when the second terminal device receives the response of the server, the virtual scene corresponding to the game is displayed through the graphical user interface of the second terminal device. The second terminal equipment is equipment controlled by a second user, the virtual character displayed in the graphical user interface of the second terminal equipment is a player character controlled by the second user, and the second user inputs an operation instruction through the graphical user interface so as to control the player character to execute corresponding operation in the virtual scene.
The server calculates data according to game data reported by the first terminal equipment and the second terminal equipment, and synchronizes the calculated game data to the first terminal equipment and the second terminal equipment, so that the first terminal equipment and the second terminal equipment control rendering of corresponding virtual scenes and/or virtual roles in the graphical user interface according to the synchronous data issued by the server.
In this embodiment, the virtual character controlled by the first terminal device and the virtual character controlled by the second terminal device are virtual characters in the same game pair. The virtual character controlled by the first terminal device and the virtual character controlled by the second terminal device may have the same character attribute, or may have different character attributes.
It should be noted that, the virtual characters in the current game play may include two or more virtual characters, and different virtual characters may correspond to different terminal devices, that is, in the current game play, there are two or more terminal devices that perform transmission and synchronization of game data with the host respectively.
The embodiment provides a method for marking points in a game, the game of the embodiment can be a multi-player fight game, and the terminal equipment of the embodiment can be a mobile phone, a computer, a tablet personal computer, a game host and other equipment with communication function and man-machine interaction function.
In this embodiment, a graphical user interface of a game is provided through a first terminal device, referring to a schematic diagram of a graphical user interface shown in fig. 2, and first identifiers referring to points may be displayed through the graphical user interface, where the number of the first identifiers in this embodiment may be one or multiple, and the points of each virtual character in the same game camp are the same. The area corresponding to each point location is an area which a player can go to, and after a period of time and a certain condition is met, the player can complete evacuation when going to the area corresponding to one point location.
Based on the above description, referring to a flowchart of a method for marking points in a game shown in fig. 3, the method for marking points in a game includes the steps of:
step S302, displaying a game view image determined based on a first game view of the controlled virtual character on a graphical user interface, wherein the game comprises at least one point location, and the point location is at least used for providing evacuation services for the controlled virtual character.
The game in this embodiment is a specified type of game including at least one point as an escape point, in which the escape from the escape point is a game target, that is, a point is at least used to provide an escape service for a controlled virtual character. Players need to be grouped, each group of players can evacuate from a plurality of evacuation points, and the evacuation points of each group of players are the same.
The graphical user interface of the terminal device may present a game perspective view determined by a first game perspective of the virtual character (i.e., the controlled virtual character) controlled by the terminal device.
Step S304, providing a first identification for referring to at least one point location on the graphical user interface based on the first game view angle and the azimuth information of the at least one point location in the game scene.
In this embodiment, first identifiers may be provided on the gui, where each first identifier corresponds to a point location, and a display position of the first identifier may be determined based on the first game view angle and the azimuth information of the point location in the game scene. The player may determine the direction of a spot at the first game perspective from the display location of the first logo.
Generally, the position of a point in a game is fixed, and the first game view angle is changed as the controlled virtual character moves. Thus, the display position of the first mark on the graphical user interface will change with the change of the first game angle. For example: the first mark A is originally displayed at the left upper corner of the graphical user interface, and when the player controls the controlled virtual character to move leftwards, the display position of the first mark A is changed to be at the middle upper part of the graphical user interface.
In step S306, in response to a selection instruction for a target identifier in the first identifier, the target point location corresponding to the target identifier is controlled to be marked as a target evacuation point location of the controlled virtual character.
The player can execute a selection instruction to select one target identifier from the plurality of first identifiers, and the terminal equipment responds to the selection instruction and marks the target point position corresponding to the target identifier as the target evacuation point position of the controlled virtual character.
For example, the game includes 3 evacuation points 1-3 corresponding to 3 first identifiers, and if the player wants to mark the evacuation point 2, the player needs to select the first identifier corresponding to the evacuation point 2 from the 3 first identifiers as the target identifier. The terminal device can mark the evacuation point 2 corresponding to the target identifier as a target evacuation point according to the selection instruction.
The terminal equipment displays a game view angle picture determined based on a first game view angle of a controlled virtual character on a graphical user interface; providing a first identification for referring to at least one point location at a graphical user interface based on a first game view and orientation information of the at least one point location in the game scene; and responding to a selection instruction aiming at a target identifier in the first identifier, and controlling a target point position corresponding to the target identifier to be marked as a target evacuation point position of the controlled virtual character. In the mode, the first mark can be displayed on the graphical user interface, the player can select the target mark from the first mark on the graphical user interface, the target point position corresponding to the target mark is marked as the target evacuation point position of the controlled virtual character, the player can mark the target evacuation point position without opening the map interface, the operation threshold of the game can be reduced, the operation mode of the evacuation point mark is simplified, and the experience of the player is improved.
In another alternative embodiment shown in fig. 4, the method for marking the point in the game in the alternative embodiment comprises the following steps:
step S402, displaying a game view image determined based on a first game view of the controlled virtual character on a graphical user interface, wherein the game comprises at least one point location, and the point location is at least used for providing evacuation services for the controlled virtual character.
At the start of a game, a plurality of evacuation points may be generated for each team as the above-described points. Wherein the evacuation points may be determined based on the birth place of each team, typically the opposite of the game map, for example: team a's birth is east and the point of evacuation is generally west; thus, the evacuation points may be different for different teams.
Step S404, providing a first identification for referring to at least one point location on the graphical user interface based on the first game view and the azimuth information of the at least one point location in the game scene.
Referring to the schematic diagram of one first identifier shown in fig. 5, icons A, B, C in fig. 5 are 3 first identifiers displayed in the graphical user interface. In this embodiment, when the player enters the current game, the first identifier may be directly displayed on the graphical user interface, so that the player may view the first identifier without opening the map interface, thereby improving the experience of the player.
Wherein if the viewing angle of the controlled avatar is adjusted, the display position of the first mark is also moved. Specifically, the embodiment may further control, in response to an angle of view adjustment operation for the controlled virtual character, to adjust the controlled virtual character from the first game angle of view to the second game angle of view, and display, on the graphical user interface, a game angle of view screen corresponding to the second game angle of view; based on the second game view and the azimuth information of the at least one point in the game scene, controlling and adjusting the display position of the first mark on the graphical user interface so as to represent the relative azimuth relation between the at least one point and the current game view of the controlled virtual character.
The display position of the first mark is changed along with the change of the visual angle of the controlled virtual character, and the first mark can indicate the relative azimuth relation between the evacuation point and the facing direction of the controlled virtual character in real time. For example: the player controls the viewing angle of the controlled virtual character to be adjusted from the first game viewing angle to the second game viewing angle, and the display position of the first mark can be adjusted from the first position to the second position. Wherein the first location is determined based on the azimuth information of the first game view and the spot, and the second location is determined based on the azimuth information of the second game view and the spot.
In step S406, in response to the revocation instruction for the target identifier, control is performed to cancel the target evacuation point marking the target point location corresponding to the target identifier as the target virtual character.
In particular, providing a sight on the graphical user interface, the sight being at least for indicating a direction of aiming of the controlled virtual character or weapon of the controlled virtual character; and responding to the display position of a target mark in the first mark and the display position of the sight, and controlling to generate a selection instruction aiming at the target mark.
To simulate a real scene, the graphical user interface is typically not provided with a sight, i.e., the sight is typically hidden, and may be displayed when the sight moves into proximity with the logo, facilitating player operation.
For example: responsive to the relative display position of the sight and the first identifier on the graphical user interface being greater than a preset distance threshold, not displaying the sight on the graphical user interface; and displaying the sight on the graphical user interface in response to the relative display position of the sight and the first identifier on the graphical user interface not being greater than a preset distance threshold. That is, if a target mark in the first mark moves to the vicinity of the sight, the sight may be displayed on the graphical user interface to facilitate the player's control of the target mark to coincide with the sight.
Specifically, in this embodiment, the generation of the selection instruction for the target identifier may be controlled in response to the display position of the target identifier and the display position of the sight glass coinciding and the duration of the coincidence reaching the preset duration.
The present embodiment may display, by means of the annular progress mark, the time when the target mark coincides with the sight, for example: displaying the annular progress mark at the target mark in response to the display position of a target mark in the first mark coinciding with the display position of the sight; the annular progress mark is used for indicating the time length of the coincidence of the display position of the target mark and the display position of the sight in real time.
If the player wants to execute the selection instruction during the game, the game view angle of the controlled virtual character can be adjusted so that the display position of the target mark coincides with the position of the sight, and the annular progress mark is displayed at the target mark.
Referring to a schematic diagram of a circular progress marker shown in fig. 6, a circular progress may be displayed around a target marker, where the circular progress marker may display an animation with a time when a display position of the target marker coincides with a position of a sight (may also be referred to as a sight hovering at the target marker), for example: the length of the shaded area of fig. 4 may increase as the sight hovers over the target mark until the entire area of the annular progress mark is the shaded area.
The sight of this embodiment is a UI for aiming that is common in shooting games. Referring to a schematic diagram of a target mark and an annular progress mark shown in fig. 7, an icon C is a target mark, the annular progress mark is arranged around the icon C, and the display position of the target mark coincides with the position of the sight, which can be understood as that the sight is in the range of the icon package.
If the hovering time of the sight at the target mark is greater than or equal to the preset duration, the terminal device may mark the target mark in the graphical user interface, where a specific marking manner may be: the brightness of the target mark is improved, the color of the target mark is changed and the like, so that the target mark is displayed remarkably.
The embodiment can display the annular progress mark at the target mark in response to the display position of the target mark in the first mark coinciding with the display position of the sight; in addition, in this embodiment, the displaying of the annular progress mark may be canceled in response to the time when the display position of the target mark coincides with the display position of the sight glass being less than the preset time period.
When the player hovers at the target mark, if all the areas of the annular progress mark are found to be shadow areas, the time when the sight hovers at the target mark can be considered to reach a time threshold value, so that the operation of hovering at the target mark by the control sight is ended.
The preset duration in this embodiment may be set to 2 seconds, and if the sight glass hovers over the target mark within a certain period of time (e.g., 2 seconds), the time that the sight glass hovers over the target mark may be considered to be greater than or equal to the preset time threshold.
If the sight hovers over the target mark for less than a certain period of time (e.g., 2 seconds), then the sight may be considered to be moved out of the target mark, i.e., the player does not want to mark the target mark, at which point the ring progress mark may be dismissed from being displayed at the target mark.
After marking the target mark, the present embodiment can also control the display size of the target mark on the graphical user interface to be reduced. And cancel displaying other identifications than the target identification in the first identification in the graphical user interface.
Referring to a schematic diagram of a target identifier shrinking display shown in fig. 8, in order to avoid the game scene from being blocked as much as possible, the embodiment may shrink the marked target identifier, where the shrinking display may refer to replacing the icon with a smaller icon, and hiding other identifiers to reduce the blocked scene.
After the player marks a certain target mark, other marks which are not marked can be hidden, the marked target mark is reduced and displayed, a game scene is not blocked as much as possible, and the visual field of the player is improved.
In addition to displaying the first identifier on the graphical user interface, the present embodiment may also display the identifier of the evacuation point through the azimuth indicator, for example: providing a position indicator at a graphical user interface; in response to a preset condition being met between the target evacuation point and the current game perspective of the controlled virtual character, providing a second identification at the position indicator for indicating the position of the target evacuation point.
The direction indicator may be a compass, which is generally disposed directly above the gui, wherein the compass is generally incapable of displaying a full 360 ° game field of view, and the second indication for indicating the direction of the target evacuation point may be displayed in the compass of the gui when the target evacuation point is within the current game field of view of the controlled virtual character.
In the embodiment, the second identifier for indicating the position of the target evacuation point can be displayed through the position indicator, and the user can intuitively check the position of the evacuation point through the position indicator, so that the experience is high.
In step S408, in response to the revocation operation for the target identifier, control to cancel the target point location corresponding to the target identifier as the target evacuation point location of the controlled virtual character.
In this embodiment, a method for canceling a mark of a target identifier is further provided, specifically, after controlling marking a target point location as a target evacuation point location, controlling to generate a cancel instruction for the target identifier in response to a display position of the target identifier coinciding with a display position of a sight.
Similarly to the method of marking the target mark, the unmarking of the target mark may also evoke a ring progress mark. Referring to a schematic diagram of canceling the marking of the target mark shown in fig. 9, after the player moves the sight to the target mark, the ring progress mark may be evoked, and after hovering beyond the second time threshold, the marking of the target mark may be cancelled.
Specifically, the embodiment may further display a role identifier corresponding to the controlled virtual role at the target identifier of the graphical user interface.
The identity of the controlled virtual character may be displayed at the target identity. The identification of the controlled virtual character may be not only the number of the player marking the target identification, but also the number of the team to which the player marking the target identification belongs. The number of the team to which the player belongs may be a number of the player in the order of enqueues when the player forms a team, and if the player is a single player game, the number of the team to which the player belongs may not be displayed.
In this embodiment, players in the same camp may view points represented by other teammate players, for example: the target mark and the character mark are sent to second terminal equipment corresponding to other virtual characters with the same matrix with the controlled virtual character, so that the target mark and the character mark are displayed in a graphical user interface of the second terminal equipment; and receiving the target identifications and the character identifications sent by other virtual characters through the second terminal equipment, and displaying the target identifications and the character identifications in the graphical user interface.
The controlled virtual character is in other players in the same camp, namely teammates of the player, and the points marked by the other virtual characters are points marked by teammates. Referring to a schematic diagram showing a third indication of a teammate mark shown in fig. 10, in this embodiment, a player may mark a dot location icon and synchronize the marked dot location icon with a teammate.
According to the method provided by the embodiment of the invention, the player can mark the target mark in the graphical user interface, and the target mark can be marked without opening and closing the map interface, so that the experience of the player is improved. After a player marks a certain target point, the unmarked point icons are hidden, marked target marks are displayed in a shrinking mode, marks of markers are displayed beside the target marks, and therefore shielding scenes are reduced, and the field of view of the player is improved.
The player can cancel the marking of the target mark in the graphical user interface, and the target mark can be marked without opening and closing the map interface, so that the experience of the player is improved. The point location icons of the teammate marks can be displayed in a graphical user interface of the player, and the experience of the player can be improved.
Corresponding to the above method embodiment, the embodiment of the present invention provides a device for marking a point in a game, where a graphical user interface of the game is provided through a first terminal device, as shown in fig. 11, and the device for marking a point in a game includes:
a game view screen display module 1101, configured to display, on a graphical user interface, a game view screen determined based on a first game view of a controlled virtual character, where the game includes at least one point location, and the point location is at least used to provide an evacuation service for the controlled virtual character;
a first identification determining module 1102, configured to provide a first identification for referring to at least one point location on the graphical user interface based on the first game view and the azimuth information of the at least one point location in the game scene;
the target point location marking module 1103 is configured to control, in response to a selection instruction for a target identifier in the first identifier, marking a target point location corresponding to the target identifier as a target evacuation point location of the controlled virtual character.
The marking device for the point in the game provided by the embodiment of the invention has the advantages that the terminal equipment displays a game view angle picture determined based on a first game view angle of a controlled virtual character on a graphical user interface; providing a first identification for referring to at least one point location at a graphical user interface based on a first game view and orientation information of the at least one point location in the game scene; and responding to a selection instruction aiming at a target identifier in the first identifier, and controlling a target point position corresponding to the target identifier to be marked as a target evacuation point position of the controlled virtual character. In the mode, the first mark can be displayed on the graphical user interface, the player can select the target mark from the first mark on the graphical user interface, the target point position corresponding to the target mark is marked as the target evacuation point position of the controlled virtual character, the player can mark the target evacuation point position without opening the map interface, the operation threshold of the game can be reduced, the operation mode of the evacuation point mark is simplified, and the experience of the player is improved.
The device further comprises: the display position adjusting module is used for responding to the visual angle adjusting operation of the controlled virtual character, controlling the controlled virtual character to be adjusted from the first game visual angle to the second game visual angle, and displaying a game visual angle picture corresponding to the second game visual angle on the graphical user interface; based on the second game view and the azimuth information of the at least one point in the game scene, controlling and adjusting the display position of the first mark on the graphical user interface so as to represent the relative azimuth relation between the at least one point and the current game view of the controlled virtual character.
The device further comprises: a position indicator module providing a position indicator at a graphical user interface; in response to a preset condition being met between the target evacuation point and the current game perspective of the controlled virtual character, providing a second identification at the position indicator for indicating the position of the target evacuation point.
The target point position marking module is used for providing a sight with hidden display and fixed position on the graphical user interface; responsive to a perspective adjustment operation for the controlled virtual character, adjusting a display position of the first mark on the graphical user interface; and responding to an event that the display position of a target mark in the first mark coincides with the position of the sight, and controlling the target point position corresponding to the target mark to be marked as the target evacuation point position of the controlled virtual character.
The device further comprises: a sight providing module for providing a sight on the graphical user interface, the sight being at least for indicating a direction of aiming of the controlled virtual character or weapon of the controlled virtual character; the target point position marking module is further configured to control generation of a selection instruction for the target identifier in response to the display position of the target identifier in the first identifier coinciding with the display position of the sight.
The sight-providing module is used for not displaying the sight on the graphical user interface in response to the relative display position of the sight and the first mark on the graphical user interface being greater than a preset distance threshold; and displaying the sight on the graphical user interface in response to the relative display position of the sight and the first identifier on the graphical user interface not being greater than a preset distance threshold.
The target point position marking module is used for controlling and generating a selection instruction aiming at the target mark in response to the fact that the display position of the target mark is overlapped with the display position of the sight glass and the overlapped time length reaches the preset time length.
The target point position marking module is further used for displaying the annular progress mark at the target mark in response to the display position of one target mark in the first mark being overlapped with the display position of the sight; the annular progress mark is used for indicating the time length of the coincidence of the display position of the target mark and the display position of the sight in real time.
The target point position marking module is further configured to cancel displaying the annular progress mark in response to the time when the display position of the target mark coincides with the display position of the sight glass being less than a preset duration.
The device comprises: and the other mark cancel display module is used for canceling and displaying other marks except the target mark in the first mark in the graphical user interface.
The device comprises: and the target mark shrinking module is used for controlling to shrink the display size of the target mark on the graphical user interface.
The device comprises: and the target point position cancellation marking module is used for controlling cancellation of the target evacuation point position marking the target point position corresponding to the target mark as the controlled virtual character in response to the cancellation instruction aiming at the target mark.
The device comprises: and the target mark withdrawal module is used for controlling to generate a withdrawal instruction aiming at the target mark in response to the display position of the target mark coinciding with the display position of the sight after controlling to mark the target point as the target evacuation point.
The device comprises: and the role identification display module is used for displaying the role identification corresponding to the controlled virtual role at the target identification of the graphical user interface.
The device comprises: the target mark and role mark display module is used for sending the target mark and the role mark to the second terminal equipment corresponding to other virtual roles in the same camping with the controlled virtual role so as to display the target mark and the role mark in a graphical user interface of the second terminal equipment; and receiving the target identifications and the character identifications sent by other virtual characters through the second terminal equipment, and displaying the target identifications and the character identifications in the graphical user interface.
The marking device for the point in the game provided by the embodiment of the invention has the same technical characteristics as the marking method for the point in the game provided by the embodiment, so that the same technical problems can be solved, and the same technical effects can be achieved.
The embodiment of the invention also provides electronic equipment, which is used for running the marking method of the point positions in the game; referring to the schematic structural diagram of an electronic device shown in fig. 12, the electronic device includes a memory 100 and a processor 101, wherein the memory 100 is configured to store one or more computer instructions, and the one or more computer instructions are executed by the processor 101 to perform the following steps:
displaying a game view screen determined based on a first game view of the controlled virtual character on a graphical user interface, wherein the game comprises at least one point location, and the point location is at least used for providing evacuation services for the controlled virtual character; providing a first identification for referring to at least one point location at a graphical user interface based on a first game view and orientation information of the at least one point location in the game scene; and responding to a selection instruction aiming at a target identifier in the first identifier, and controlling a target point position corresponding to the target identifier to be marked as a target evacuation point position of the controlled virtual character.
In an alternative embodiment of the invention, after the step of providing a first identification for referring to the at least one point location in the graphical user interface based on the first game view and the orientation information of the at least one point location in the game scene, the method further comprises: controlling to adjust the controlled virtual character from the first game view angle to the second game view angle in response to the view angle adjustment operation for the controlled virtual character, and displaying a game view angle picture corresponding to the second game view angle on the graphical user interface; based on the second game view and the azimuth information of the at least one point in the game scene, controlling and adjusting the display position of the first mark on the graphical user interface so as to represent the relative azimuth relation between the at least one point and the current game view of the controlled virtual character.
In an alternative embodiment of the invention, the method further comprises: providing a position indicator at a graphical user interface; after controlling the target point position corresponding to the target identifier to be marked as the target evacuation point position of the controlled virtual character, the method further comprises the following steps: in response to a preset condition being met between the target evacuation point and the current game perspective of the controlled virtual character, providing a second identification at the position indicator for indicating the position of the target evacuation point.
In an alternative embodiment of the invention, the method further comprises: providing a sight on the graphical user interface, the sight being used to indicate at least a direction of aiming of the controlled virtual character or weapon of the controlled virtual character; after the step of controlling the adjustment of the display position of the first logo on the graphical user interface based on the second game perspective and the orientation information of the at least one point location in the game scene, the method further comprises: and responding to the display position of a target mark in the first mark and the display position of the sight, and controlling to generate a selection instruction aiming at the target mark.
In an alternative embodiment of the present invention, the step of providing a sight on the graphical user interface comprises: responsive to the relative display position of the sight and the first identifier on the graphical user interface being greater than a preset distance threshold, not displaying the sight on the graphical user interface; and displaying the sight on the graphical user interface in response to the relative display position of the sight and the first identifier on the graphical user interface not being greater than a preset distance threshold.
In an alternative embodiment of the present invention, in response to the display position of a target identifier in the first identifier coinciding with the display position of the sight, the step of controlling to generate a selection instruction for the target identifier includes: and controlling to generate a selection instruction aiming at the target mark in response to the fact that the display position of the target mark is coincident with the display position of the sight glass and the duration of coincidence reaches the preset duration.
In an alternative embodiment of the invention, the method further comprises: displaying the annular progress mark at the target mark in response to the display position of a target mark in the first mark coinciding with the display position of the sight; the annular progress mark is used for indicating the time length of the coincidence of the display position of the target mark and the display position of the sight in real time.
In an alternative embodiment of the invention, the method further comprises: and in response to the time when the display position of the target mark coincides with the display position of the sight glass is less than the preset duration, canceling to display the annular progress mark.
In an alternative embodiment of the present invention, after the step of controlling the target evacuation point marking the target point location corresponding to the target identifier as the target virtual character, the method further includes: the display of the other identifiers except the target identifier in the first identifier is canceled in the graphical user interface.
In an alternative embodiment of the invention, the method further comprises: the display size of the reduced target mark on the graphical user interface is controlled.
In an alternative embodiment of the present invention, after the step of controlling the target evacuation point marking the target point location corresponding to the target identifier as the target virtual character, the method further includes: and in response to the withdrawal instruction aiming at the target identifier, controlling to cancel marking the target point position corresponding to the target identifier as the target withdrawal point position of the controlled virtual character.
In an alternative embodiment of the invention, the method comprises: after the control marks the target point location as the target evacuation point location, the control generates an instruction for canceling the target identification in response to the display position of the target identification coinciding with the display position of the sight.
In an alternative embodiment of the present invention, after the step of controlling the target evacuation point marking the target point location corresponding to the target identifier as the target virtual character, the method further includes: and displaying the role identifier corresponding to the controlled virtual role at the target identifier of the graphical user interface.
In an alternative embodiment of the invention, the method further comprises: the target mark and the character mark are sent to second terminal equipment corresponding to other virtual characters with the same matrix with the controlled virtual character, so that the target mark and the character mark are displayed in a graphical user interface of the second terminal equipment; and receiving the target identifications and the character identifications sent by other virtual characters through the second terminal equipment, and displaying the target identifications and the character identifications in the graphical user interface.
In the embodiment of the invention, the first mark can be displayed on the graphical user interface, the player can select the target mark from the first mark on the graphical user interface, the target point position corresponding to the target mark is marked as the target evacuation point position of the controlled virtual character, the player can mark the target evacuation point position without opening the map interface, the operation threshold of the game can be reduced, the operation mode of marking the evacuation point is simplified, and the experience of the player is improved.
Further, the electronic device shown in fig. 12 further includes a bus 102 and a communication interface 103, and the processor 101, the communication interface 103, and the memory 100 are connected through the bus 102.
The memory 100 may include a high-speed random access memory (RAM, random Access Memory), and may further include a non-volatile memory (non-volatile memory), such as at least one magnetic disk memory. The communication connection between the system network element and at least one other network element is implemented via at least one communication interface 103 (which may be wired or wireless), and may use the internet, a wide area network, a local network, a metropolitan area network, etc. Bus 102 may be an ISA bus, a PCI bus, an EISA bus, or the like. The buses may be divided into address buses, data buses, control buses, etc. For ease of illustration, only one bi-directional arrow is shown in FIG. 12, but not only one bus or type of bus.
The processor 101 may be an integrated circuit chip with signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuits of hardware in the processor 101 or instructions in the form of software. The processor 101 may be a general-purpose processor, including a central processing unit (Central Processing Unit, CPU for short), a network processor (Network Processor, NP for short), etc.; but also digital signal processors (Digital Signal Processor, DSP for short), application specific integrated circuits (Application Specific Integrated Circuit, ASIC for short), field-programmable gate arrays (Field-Programmable Gate Array, FPGA for short) or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components. The disclosed methods, steps, and logic blocks in the embodiments of the present invention may be implemented or performed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in connection with the embodiments of the present invention may be embodied directly in the execution of a hardware decoding processor, or in the execution of a combination of hardware and software modules in a decoding processor. The software modules may be located in a random access memory, flash memory, read only memory, programmable read only memory, or electrically erasable programmable memory, registers, etc. as well known in the art. The storage medium is located in the memory 100 and the processor 101 reads information in the memory 100 and in combination with its hardware performs the steps of the method of the previous embodiments.
The embodiment of the invention also provides a computer readable storage medium, which stores computer executable instructions that when being called and executed by a processor, cause the processor to implement the method for marking points in a game, and can execute the following steps:
displaying a game view screen determined based on a first game view of the controlled virtual character on a graphical user interface, wherein the game comprises at least one point location, and the point location is at least used for providing evacuation services for the controlled virtual character; providing a first identification for referring to at least one point location at a graphical user interface based on a first game view and orientation information of the at least one point location in the game scene; and responding to a selection instruction aiming at a target identifier in the first identifier, and controlling a target point position corresponding to the target identifier to be marked as a target evacuation point position of the controlled virtual character.
In an alternative embodiment of the invention, after the step of providing a first identification for referring to the at least one point location in the graphical user interface based on the first game view and the orientation information of the at least one point location in the game scene, the method further comprises: controlling to adjust the controlled virtual character from the first game view angle to the second game view angle in response to the view angle adjustment operation for the controlled virtual character, and displaying a game view angle picture corresponding to the second game view angle on the graphical user interface; based on the second game view and the azimuth information of the at least one point in the game scene, controlling and adjusting the display position of the first mark on the graphical user interface so as to represent the relative azimuth relation between the at least one point and the current game view of the controlled virtual character.
In an alternative embodiment of the invention, the method further comprises: providing a position indicator at a graphical user interface; after controlling the target point position corresponding to the target identifier to be marked as the target evacuation point position of the controlled virtual character, the method further comprises the following steps: in response to a preset condition being met between the target evacuation point and the current game perspective of the controlled virtual character, providing a second identification at the position indicator for indicating the position of the target evacuation point.
In an alternative embodiment of the invention, the method further comprises: providing a sight on the graphical user interface, the sight being used to indicate at least a direction of aiming of the controlled virtual character or weapon of the controlled virtual character; after the step of controlling the adjustment of the display position of the first logo on the graphical user interface based on the second game perspective and the orientation information of the at least one point location in the game scene, the method further comprises: and responding to the display position of a target mark in the first mark and the display position of the sight, and controlling to generate a selection instruction aiming at the target mark.
In an alternative embodiment of the present invention, the step of providing a sight on the graphical user interface comprises: responsive to the relative display position of the sight and the first identifier on the graphical user interface being greater than a preset distance threshold, not displaying the sight on the graphical user interface; and displaying the sight on the graphical user interface in response to the relative display position of the sight and the first identifier on the graphical user interface not being greater than a preset distance threshold.
In an alternative embodiment of the present invention, in response to the display position of a target identifier in the first identifier coinciding with the display position of the sight, the step of controlling to generate a selection instruction for the target identifier includes: and controlling to generate a selection instruction aiming at the target mark in response to the fact that the display position of the target mark is coincident with the display position of the sight glass and the duration of coincidence reaches the preset duration.
In an alternative embodiment of the invention, the method further comprises: displaying the annular progress mark at the target mark in response to the display position of a target mark in the first mark coinciding with the display position of the sight; the annular progress mark is used for indicating the time length of the coincidence of the display position of the target mark and the display position of the sight in real time.
In an alternative embodiment of the invention, the method further comprises: and in response to the time when the display position of the target mark coincides with the display position of the sight glass is less than the preset duration, canceling to display the annular progress mark.
In an alternative embodiment of the present invention, after the step of controlling the target evacuation point marking the target point location corresponding to the target identifier as the target virtual character, the method further includes: the display of the other identifiers except the target identifier in the first identifier is canceled in the graphical user interface.
In an alternative embodiment of the invention, the method further comprises: the display size of the reduced target mark on the graphical user interface is controlled.
In an alternative embodiment of the present invention, after the step of controlling the target evacuation point marking the target point location corresponding to the target identifier as the target virtual character, the method further includes: and in response to the withdrawal instruction aiming at the target identifier, controlling to cancel marking the target point position corresponding to the target identifier as the target withdrawal point position of the controlled virtual character.
In an alternative embodiment of the invention, the method comprises: after the control marks the target point location as the target evacuation point location, the control generates an instruction for canceling the target identification in response to the display position of the target identification coinciding with the display position of the sight.
In an alternative embodiment of the present invention, after the step of controlling the target evacuation point marking the target point location corresponding to the target identifier as the target virtual character, the method further includes: and displaying the role identifier corresponding to the controlled virtual role at the target identifier of the graphical user interface.
In an alternative embodiment of the invention, the method further comprises: the target mark and the character mark are sent to second terminal equipment corresponding to other virtual characters with the same matrix with the controlled virtual character, so that the target mark and the character mark are displayed in a graphical user interface of the second terminal equipment; and receiving the target identifications and the character identifications sent by other virtual characters through the second terminal equipment, and displaying the target identifications and the character identifications in the graphical user interface.
In the embodiment of the invention, the first mark can be displayed on the graphical user interface, the player can select the target mark from the first mark on the graphical user interface, the target point position corresponding to the target mark is marked as the target evacuation point position of the controlled virtual character, the player can mark the target evacuation point position without opening the map interface, the operation threshold of the game can be reduced, the operation mode of marking the evacuation point is simplified, and the experience of the player is improved.
The method, the device and the computer program product of the electronic device for marking the point in the game provided by the embodiment of the invention comprise a computer readable storage medium storing program codes, and instructions included in the program codes can be used for executing the method in the previous method embodiment, and specific implementation can be referred to the method embodiment and will not be repeated here.
It will be clear to those skilled in the art that, for convenience and brevity of description, specific working procedures of the above-described system and/or apparatus may refer to corresponding procedures in the foregoing method embodiments, which are not repeated herein.
In addition, in the description of embodiments of the present invention, unless explicitly stated and limited otherwise, the terms "mounted," "connected," and "connected" are to be construed broadly, and may be, for example, fixedly connected, detachably connected, or integrally connected; can be mechanically or electrically connected; can be directly connected or indirectly connected through an intermediate medium, and can be communication between two elements. The specific meaning of the above terms in the present invention will be understood in specific cases by those of ordinary skill in the art.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution in the form of a software product stored in a storage medium, comprising several instructions for causing a computer device (which may be a personal computer, an electronic device, or a network device, etc.) to perform all or part of the steps of the method of the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
In the description of the present invention, it should be noted that the directions or positional relationships indicated by the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc. are based on the directions or positional relationships shown in the drawings, are merely for convenience of describing the present invention and simplifying the description, and do not indicate or imply that the devices or elements referred to must have a specific orientation, be configured and operated in a specific orientation, and thus should not be construed as limiting the present invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above examples are only specific embodiments of the present invention for illustrating the technical solution of the present invention, but not for limiting the scope of the present invention, and although the present invention has been described in detail with reference to the foregoing examples, it will be understood by those skilled in the art that the present invention is not limited thereto: any person skilled in the art may modify or easily conceive of the technical solution described in the foregoing embodiments, or perform equivalent substitution of some of the technical features, while remaining within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the present invention, and are intended to be included in the scope of the present invention. Therefore, the protection scope of the invention is subject to the protection scope of the claims.

Claims (17)

1. A method for marking points in a game, wherein a graphical user interface of the game is provided by a first terminal device, the method comprising:
displaying a game view screen determined based on a first game view of a controlled virtual character on the graphical user interface, wherein the game comprises at least one point location at least for providing evacuation services for the controlled virtual character;
Providing, at the graphical user interface, a first identification for referring to the at least one point location based on the first game perspective and the position information in the game scene;
and responding to a selection instruction aiming at a target identifier in the first identifier, and controlling a target point position corresponding to the target identifier to be marked as a target evacuation point position of the controlled virtual character.
2. The method of claim 1, wherein after the step of providing a first identification for referring to the at least one point location in the graphical user interface based on the first game perspective and the position information in the game scene, the method further comprises:
controlling to adjust the controlled virtual character from a first game view angle to a second game view angle in response to a view angle adjustment operation for the controlled virtual character, and displaying a game view angle picture corresponding to the second game view angle on the graphical user interface;
and controlling and adjusting the display position of the first mark on the graphical user interface based on the second game view angle and the azimuth information of the at least one point position in the game scene so as to represent the relative azimuth relation between the at least one point position and the current game view angle of the controlled virtual character.
3. The method according to claim 2, wherein the method further comprises:
providing a position indicator at the graphical user interface;
after controlling the marking of the target point position corresponding to the target identifier as the target evacuation point position of the controlled virtual character, the method further comprises:
in response to a preset condition being met between the target egress point and the current game perspective of the controlled virtual character, providing a second indication at the orientation indicator for indicating the orientation of the target egress point.
4. The method according to claim 2, wherein the method further comprises:
providing a sight at the graphical user interface, the sight being at least for indicating a direction of aiming of the controlled virtual character or weapon of the controlled virtual character;
after the step of controlling the adjustment of the display position of the first logo on the graphical user interface based on the second game perspective and the azimuth information of the at least one point location in the game scene, the method further comprises:
and responding to the display position of a target mark in the first mark and the display position of the sight, and controlling to generate a selection instruction aiming at the target mark.
5. The method of claim 4, wherein the step of providing a sight on the graphical user interface comprises:
responsive to the relative display position of the sight and the first mark on the graphical user interface being greater than a preset distance threshold, not displaying the sight on the graphical user interface;
and displaying the sight on the graphical user interface in response to the relative display position of the sight and the first mark on the graphical user interface being not greater than a preset distance threshold.
6. The method of claim 4, wherein responsive to the display position of a target identifier in the first identifier coinciding with the display position of the sight, the step of controlling generation of the selection instruction for the target identifier comprises:
and responding to the display position of the target mark and the display position of the sight glass, and controlling to generate a selection instruction aiming at the target mark when the time length of the coincidence is up to a preset time length.
7. The method of claim 6, wherein the method further comprises:
displaying an annular progress mark at the target mark in response to the display position of a target mark in the first mark coinciding with the display position of the sight;
The annular progress mark is used for indicating the time length of the coincidence of the display position of the target mark and the display position of the sight in real time.
8. The method of claim 7, wherein the method further comprises:
and in response to the time when the display position of the target mark coincides with the display position of the sight is smaller than the preset time length, canceling to display the annular progress mark.
9. The method according to any one of claims 1-7, wherein after the step of controlling marking the target point location corresponding to the target identity as the target evacuation point location of the controlled avatar, the method further comprises:
and canceling display of other identifiers except the target identifier in the first identifier in the graphical user interface.
10. The method according to claim 9, wherein the method further comprises:
and controlling to reduce the display size of the target mark on the graphical user interface.
11. The method of claim 1, wherein after the step of controlling marking the target point location corresponding to the target identification as the target evacuation point location of the controlled avatar, the method further comprises:
And in response to a revocation instruction aiming at the target identifier, controlling to cancel marking the target point position corresponding to the target identifier as the target evacuation point position of the controlled virtual character.
12. The method according to claim 11, characterized in that the method comprises:
after the target point position is marked as the target evacuation point position by control, generating a revocation instruction for the target mark in response to the display position of the target mark coinciding with the display position of the sight.
13. The method of claim 1, wherein after the step of controlling marking the target point location corresponding to the target identification as the target evacuation point location of the controlled avatar, the method further comprises:
and displaying the role identifier corresponding to the controlled virtual role at the target identifier of the graphical user interface.
14. The method of claim 13, wherein the method further comprises:
the target identifier and the role identifier are sent to second terminal equipment corresponding to other virtual roles in the same camping with the controlled virtual role, so that the target identifier and the role identifier are displayed in a graphical user interface of the second terminal equipment;
And receiving target identifications and character identifications sent by the other virtual characters through the second terminal equipment, and displaying the target identifications and the character identifications in the graphical user interface.
15. A device for marking points in a game, wherein a graphical user interface of the game is provided by a first terminal device, the device comprising:
a game view screen display module, configured to display, on the graphical user interface, a game view screen determined based on a first game view of a controlled virtual character, where the game includes at least one point location at least for providing evacuation services for the controlled virtual character;
a first identification determination module for providing a first identification for referring to the at least one point location at the graphical user interface based on the first game view and the azimuth information in the game scene;
and the target point position marking module is used for responding to a selection instruction aiming at a target identifier in the first identifier and controlling the target point position corresponding to the target identifier to be marked as a target evacuation point position of the controlled virtual character.
16. An electronic device comprising a processor and a memory, the memory storing computer executable instructions executable by the processor, the processor executing the computer executable instructions to implement the steps of the method of marking points in a game of any one of claims 1-14.
17. A computer readable storage medium storing computer executable instructions which, when invoked and executed by a processor, cause the processor to perform the steps of the method of marking points in a game of any one of claims 1-14.
CN202211167241.6A 2022-09-23 2022-09-23 Point location marking method and device in game and electronic equipment Pending CN117797475A (en)

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