CN117788688A - Method for three-dimensionally constructing scene by live-action - Google Patents

Method for three-dimensionally constructing scene by live-action Download PDF

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Publication number
CN117788688A
CN117788688A CN202311608077.2A CN202311608077A CN117788688A CN 117788688 A CN117788688 A CN 117788688A CN 202311608077 A CN202311608077 A CN 202311608077A CN 117788688 A CN117788688 A CN 117788688A
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scene
configuration
dimensional
data
tool
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曹琪
石立阳
黄星淮
祝昌宝
杨建�
何俊杰
邱伟洋
陈洪杰
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Digital Technology Guangzhou Co ltd
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Digital Technology Guangzhou Co ltd
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Abstract

The invention relates to the technical field of three-dimensional scene construction, in particular to a method for constructing a scene in real scenery three-dimensionally, which comprises the steps of firstly configuring an initial layer of the three-dimensional scene, then configuring an initial tool of the three-dimensional scene, then constructing a new scene, then configuring a base map, a topographic map layer, a service map layer, custom data and a tool, checking whether the new scene meets requirements through a scene preview function after the new scene is configured, and sharing the new scene to other users through a scene release tool if the new scene meets the requirements.

Description

Method for three-dimensionally constructing scene by live-action
Technical Field
The invention belongs to the technical field of three-dimensional scene construction, and particularly relates to a method for constructing a scene in real scene three dimensions.
Background
The three-dimensional scene transmission plays an important role in the fields of smart cities and digital twinning, and how to conveniently and rapidly transmit the three-dimensional data service tools to various scenes is the most critical step for realizing three-dimensional scene sharing. There are many tools for constructing three-dimensional scenes in the market at present, for example, patent document application number is 202111420814.7, and a method for constructing a real-scene three-dimensional model is disclosed. Specifically, firstly, shooting graphic information of different visual angles of a model object, determining an angle variable of the model object according to the rotation direction of an object area on the basis, and constructing a combined imaging set to obtain a three-dimensional image; and simultaneously, determining dynamic displacement parameters of the geometric figure by utilizing a spatial parameter and an interpolation method, generating a plane projection image by utilizing three-dimensional boundary data of the dynamic displacement parameters, further establishing an imaging model, and finally reconstructing a layout image by utilizing a clustering algorithm corrected by a phase factor. The three-dimensional model constructed by the method has higher accuracy, smaller image offset at the boundary position, simple algorithm and high imaging efficiency, and is suitable for large-scale construction of large space.
However, the method for constructing the live-action three-dimensional model still has the following defects:
the real-scene three-dimensional model is usually required to be controlled by a rear-end authority, is complex to operate and high in service relevance, needs to have certain knowledge on a data service tool, has certain difficulty in getting up, is easy to make mistakes and low in efficiency in the scene construction process, and cannot share user-defined data (three-dimensional view point, roaming, plotting, video fusion and other data) of each user, so that a method for constructing the real-scene three-dimensional model is required to be provided to solve the problems.
Disclosure of Invention
Aiming at the problems, the invention provides a method for constructing a scene in real scene three dimensions, which comprises the following steps:
s1, configuring a three-dimensional scene initial layer, wherein the three-dimensional scene initial layer is divided into a base map, a topographic map layer and a service map layer;
s2, configuring a three-dimensional scene initial tool, wherein the three-dimensional scene initial tool comprises a general tool and a user-defined tool which can customize data by a user;
s3, constructing a new scene, inputting the name of the scene and setting a thumbnail of the scene;
s4, configuring a new scene, wherein the configuration of the new scene comprises base map configuration, topographic map layer configuration, service map layer configuration, custom data configuration and tool configuration;
s5, after the configuration of the new scene is finished, checking whether the new scene meets the requirement or not through a scene preview function;
s6, if the new scene meets the requirement, sharing the new scene to other users through a scene release tool, isolating data among different new scenes, and viewing and editing scene custom data by all users;
and S7, if the new scene does not meet the requirement, modifying or deleting the layers, tools and custom data before the new scene is constructed, increasing judgment, if the data is applied to the shared scene, prompting an operator, and if other users need to share the three-dimensional scene based on the preset data and the self-custom data, repeating S1-S7.
Further, in step S1, the configuration of the initial layer of the three-dimensional scene includes a base map configuration in the initial layer, a topographic map configuration in the initial layer, and a service map configuration in the initial layer, where the flow of the base map configuration in the initial layer is:
a1, selecting an online map, such as a hundred-degree map, a sky map, a Tencel map or WMTS service issued by a Geoserver as a base map;
a2, importing the base map into a resource manager in the engine;
a3, adjusting the scaling, tiling and rotating attributes of the base map to adapt to the size and the requirement of the scene;
the configuration flow of the topographic layer in the initial layer is as follows:
b1, opening a terrain editor in an editor in the engine to create a new terrain object;
b2, adjusting the height, texture and shape of the terrain based on the terrain tile services using a terrain editing tool to create a rugged terrain;
the flow of service layer configuration in the initial layer is as follows:
c1, creating a business layer object in an editor in an engine, wherein the business layer object comprises buildings, vegetation and roads;
and C2, setting the position, the size and the gesture attribute of each business layer object in the scene, and corresponding materials and textures.
Further, in step S2, the general-purpose tool is set as a tool for adding, moving, rotating, and scaling objects in a scene or a tool for creating and editing paths in a scene, and the flow of the general-purpose tool configuration is as follows: creating an editing toolbar or panel in an editor of the engine, creating corresponding operation or buttons for each editing toolbar or panel, associating the corresponding operation or buttons with corresponding interactive logic, placing the tool at a position convenient for a user to operate according to a user interface design principle, and providing corresponding prompt and help information;
the process of the custom tool configuration is as follows: determining the data type required to be customized by a user, wherein the custom data type comprises the attribute and the role of a custom building, creating a property editor in an engine, enabling the user to create, edit and delete the custom data in the property editor, storing the custom data of the user, and finally applying the custom data input by the user to corresponding objects in a scene.
Further, in step S3, when the new scene is constructed, a three-dimensional scene editor is opened first, and a new scene item is created; loading an initial layer used in a new scene, creating and editing the scene by using an initial tool in an editor, adding, moving, rotating, scaling and deleting objects by using the tool according to requirements, and setting the attributes and materials of the objects; after completing editing of the scene, saving the scene into a related file for later loading and use; finding an input box in an attribute panel or a setting panel of the editor, wherein the input box is used for inputting the name of a scene; and selecting a proper view angle to display the scene, taking the view angle as a thumbnail of the scene, acquiring the thumbnail of the scene through a screenshot function of a screenshot tool or an editor, and finally storing the name of the scene and the thumbnail and carrying out corresponding association so as to be displayed and used in other places.
Further, in step S4, at least one base map is selected and set as default loading during the base map configuration, otherwise, the newly constructed scene cannot be initialized, and the topographic map layer configuration and the service layer configuration are configured according to requirements, where the base map configuration, the topographic map layer configuration and the service layer configuration are the same as the base map configuration in the initial layer, the topographic map layer configuration in the initial layer and the service layer configuration in the initial layer, and the tool configuration is the same as the initial tool configuration.
Further, the content of the custom data configuration comprises three-dimensional viewpoint data configuration, wherein the three-dimensional viewpoint is used for specifying and controlling the observation position and direction in a three-dimensional scene, and the position, the direction and the visual field range of a camera are controlled by setting the viewpoint, so that the content seen by a user in the scene is determined, the viewpoint allows the user to freely navigate and browse on the three-dimensional earth, and different geographic features and geographic data are observed; when the viewpoint data is transferred, selecting whether to be checked as a scene initial viewpoint according to the requirement, if the scene initial viewpoint is configured, directly jumping to the initial viewpoint when the newly constructed scene is initialized, otherwise, displaying the high-altitude three-dimensional earth when the scene is initialized.
Further, the content of the custom data configuration further includes a three-dimensional roaming data configuration, wherein three-dimensional roaming refers to a process of free movement and browsing in a three-dimensional earth scene, which allows a user to freely navigate and explore geographical terrain, buildings, landmarks and other geographical data in a virtual three-dimensional environment, through three-dimensional roaming, the user uses an interactive tool or an input device to control the movement of a viewpoint, the user interacts with the geographical data in an intuitive manner, and obtains a deeper understanding about the geographical location and environment; and during the three-dimensional roaming data transmission, the configuration is directly carried out according to the requirement.
Further, the content of the custom data configuration further includes a three-dimensional plotting data configuration, wherein the three-dimensional plotting refers to text or graphic labels associated with geographic entities in a three-dimensional earth scene, and the text or graphic labels are used for displaying related information in the scene so as to enhance understanding and interaction of users on geographic data.
Further, the content of the custom data configuration further comprises a three-dimensional video fusion data configuration, wherein the three-dimensional video fusion is to combine three-dimensional geographic space data and video content to create an interactive experience, so that a user browses and watches the video content on a map, and matches a real-time video stream with geographic position data, so that the user can watch a video related to the geographic position on the map, and the configuration and initial display are directly carried out as required when the three-dimensional video fusion data is transmitted.
Further, in step S5, the required content that the new scene meets includes accuracy and integrity requirements, visualization requirements, functionality requirements, performance requirements and user experience requirements, if the new scene meets all the accuracy and integrity requirements, visualization requirements, functionality requirements, performance requirements and user experience requirements, then S6 is entered, and if at least one of the accuracy and integrity requirements, visualization requirements, functionality requirements, performance requirements and user experience requirements in the new scene does not meet, then S7 is entered.
The beneficial effects of the invention are as follows:
1. according to the method, the three-dimensional scene initial layer is firstly configured, the three-dimensional scene initial tool is then configured, the new scene is then constructed, the name of the scene is input, the thumbnail of the scene is set, then the base map configuration, the topographic map layer configuration, the service layer configuration, the custom data configuration and the tool configuration of the new scene are carried out, after the new scene configuration is finished, whether the new scene meets the requirement or not is checked through the scene preview function, if the new scene meets the requirement, the new scene is shared to other users through the scene release tool, the data among different new scenes are isolated from each other, all users can check and edit the custom data of the scene, the method is easy to operate and use, the method is clear, the support of the authority of the back end is not needed at all, any user can carry out the construction of the online scene based on the preset data of the system and the custom data of the user, the constructed scene data is completely isolated from the user, the data is safe, and the method can be carried out conveniently and rapidly based on the preset data of the system and the custom data of the user.
2. The new scenes meeting the requirements are distributed and shared to other users through the scenes, the users do not need to log in an authorization system, the three-dimensional scenes can be quickly constructed based on the data in the system which logs in at present, the data among the constructed scenes are mutually isolated and not influenced, and the requirements of projects can be quickly adapted.
Additional features and advantages of the invention will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by practice of the invention. The objectives and other advantages of the invention may be realized and attained by the structure particularly pointed out in the written description and claims hereof as well as the appended drawings.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions of the prior art, the following description will briefly explain the drawings used in the embodiments or the description of the prior art, and it is obvious that the drawings in the following description are some embodiments of the present invention, and other drawings can be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 shows a block flow diagram according to an embodiment of the invention;
FIG. 2 shows a schematic flow diagram according to an embodiment of the invention;
FIG. 3 illustrates a block flow diagram of a base map configuration in an initial layer of a map in accordance with an embodiment of the present invention;
FIG. 4 shows a block flow diagram of a terrain layer configuration in an initial layer, in accordance with an embodiment of the present invention;
fig. 5 shows a schematic flow chart of constructing a new scene according to an embodiment of the invention.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present invention more apparent, the technical solutions of the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present invention, and it is apparent that the described embodiments are some embodiments of the present invention, but not all embodiments of the present invention. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to be within the scope of the invention.
The embodiment of the invention provides a method for constructing a scene in real scene three dimensions, which is shown in figures 1-2 and comprises the following steps:
s1, configuring a three-dimensional scene initial layer, wherein the three-dimensional scene initial layer is divided into a base map, a topographic map layer and a service map layer;
the initial layer of the three-dimensional scene comprises a base map configuration in the initial layer, a topographic map configuration in the initial layer and a service layer configuration in the initial layer during configuration, wherein as shown in fig. 3, the flow of the base map configuration in the initial layer is as follows:
a1, selecting a picture containing surface textures as a base map;
a2, importing the base map into a resource manager in the engine;
a3, creating a planar floor or ground object in the scene editor, and applying the imported base map to the planar floor or ground object;
a4, adjusting the scaling, tiling and rotating attributes of the base map to adapt to the size and the requirement of the scene;
as shown in fig. 4, the flow of the topographic layer configuration in the initial layer is:
b1, opening a terrain editor in an editor in the engine to create a new terrain object;
b2, using a terrain editing tool to adjust the height, texture and shape of the terrain to create a rugged terrain;
the flow of service layer configuration in the initial layer is as follows:
c1, creating a business layer object in an editor in an engine, wherein the business layer object comprises buildings, vegetation and roads;
and C2, setting the position, the size and the gesture attribute of each business layer object in the scene, and corresponding materials and textures.
S2, configuring a three-dimensional scene initial tool, wherein the three-dimensional scene initial tool comprises a general tool and a user-defined tool which can customize data by a user;
the general-purpose tool is set as a tool for adding, moving, rotating and scaling objects in a scene or a tool for creating and editing paths in the scene, and the flow of the general-purpose tool configuration is as follows: creating an editing toolbar or panel in an editor of the engine, creating corresponding operation or buttons for each editing toolbar or panel, associating the corresponding operation or buttons with corresponding interactive logic, placing the tool at a position convenient for a user to operate according to a user interface design principle, and providing corresponding prompt and help information;
the process of the custom tool configuration is as follows: determining the data type which is required to be customized by the user, wherein the customized data type comprises a customized attribute and an event, creating a property editor in an engine, enabling the user to create, edit and delete the customized data in the property editor, storing the customized data of the user, and finally applying the customized data input by the user to corresponding objects in a scene.
S3, constructing a new scene, inputting the name of the scene and setting a thumbnail of the scene;
when a new scene is constructed, as shown in fig. 5, a three-dimensional scene editor is opened first, and a new scene item is created; loading an initial layer used in a new scene, creating and editing the scene by using an initial tool in an editor, adding, moving, rotating, scaling and deleting objects by using the tool according to requirements, and setting the attributes and materials of the objects; when the editing of the scene is not completed, continuing to edit the scene by using an initial tool; after completing editing of the scene, saving the scene into a related file for later loading and use; finding an input box in an attribute panel or a setting panel of the editor, wherein the input box is used for inputting the name of a scene; and selecting a proper view angle to display the scene, taking the view angle as a thumbnail of the scene, acquiring the thumbnail of the scene through a screenshot function of a screenshot tool or an editor, and finally storing the name of the scene and the thumbnail and carrying out corresponding association so as to be displayed and used in other places.
S4, configuring a new scene, wherein the configuration of the new scene comprises base map configuration, topographic map layer configuration, service map layer configuration, custom data configuration and tool configuration;
when the base map is configured, at least one base map is selected and set as default loading, otherwise, the newly constructed scene cannot be initialized, the topographic map layer configuration and the service map layer configuration are configured according to requirements, the base map configuration, the topographic map layer configuration and the service map layer configuration are respectively the same as the base map configuration in the initial map layer, the topographic map layer configuration in the initial map layer and the service map layer configuration in the initial map layer, and the tool configuration method is the same as the initial tool configuration method and is not described in detail herein.
The content of the custom data configuration comprises three-dimensional viewpoint data configuration, three-dimensional roaming data configuration, three-dimensional plotting data configuration and three-dimensional video fusion data configuration, wherein in the three-dimensional viewpoint data configuration: the three-dimensional view point is used for designating and controlling the observation position and direction in the three-dimensional scene, and the position, the direction and the visual field range of the camera are controlled by setting the view point, so that the content seen by a user in the scene is determined, the view point allows the user to freely navigate and browse on the three-dimensional earth, and different geographic features and geographic data are observed; when the viewpoint data is transferred, selecting whether to be checked as a scene initial viewpoint according to the requirement, if the scene initial viewpoint is configured, directly jumping to the initial viewpoint when the newly constructed scene is initialized, otherwise, displaying the high-altitude three-dimensional earth when the scene is initialized.
In three-dimensional rover data configuration, three-dimensional rover refers to a process of free movement and browsing in a three-dimensional earth scene that allows a user to freely navigate and explore geographic terrain, buildings, landmarks, and other geographic data in a virtual three-dimensional environment, through which the user uses interactive tools or input devices (such as a mouse, keyboard, or touch screen) to control movement of a viewpoint, the user interacts with the geographic data in an intuitive manner, and obtains a deeper understanding about geographic location and environment; and during the three-dimensional roaming data transmission, the configuration is directly carried out according to the requirement.
In three-dimensional plotting data configuration, three-dimensional plotting refers to text or graphic labels associated with geographic entities in a three-dimensional earth scene, and is used for displaying related information in the scene so as to enhance understanding and interaction of users on geographic data.
In the three-dimensional video fusion data configuration, three-dimensional geographic space data and video content are combined to create an interactive experience, so that a user browses and watches the video content on a map, real-time video streams are matched with geographic position data, the user can watch videos related to geographic positions on the map, and configuration and initial display are directly carried out according to requirements when the three-dimensional video fusion data are transmitted.
S5, after the configuration of the new scene is finished, checking whether the new scene meets the requirement or not through a scene preview function;
the requirement content met by the new scene comprises accuracy and integrity requirements, visualization requirements, functionality requirements, performance requirements and user experience requirements, the method enters S6 if the new scene completely meets the accuracy and integrity requirements, the visualization requirements, the functionality requirements, the performance requirements and the user experience requirements, and the method enters S7 if at least one of the accuracy and integrity requirements, the visualization requirements, the functionality requirements, the performance requirements and the user experience requirements in the new scene are not met.
Wherein the accuracy and integrity requirements are to be able to check, through scene preview, whether objects in the scene (such as buildings, roads and terrains, etc.) are accurately presented and contain all necessary elements; the visual requirement is to evaluate the visual effect and aesthetic feeling of the scene through the scene preview and check whether the materials, illumination, shadows and the like in the scene meet the expected appearance requirement; the functional requirement is to utilize the interactivity and functional characteristics in the preview function test scene, such as checking whether the character can normally move, interacting with other objects or performing specific operations; the performance requirement is to observe the performance of the scene in running during the scene preview, and check the indexes of the performance such as frame rate, loading time, memory occupation and the like of the scene on different hardware configurations so as to ensure that the scene has good performance on a target platform; the user experience requirement is to simulate the real experience of the user in the scene through scene preview, and observe the fluency, usability and satisfaction of the user and the scene interaction so as to ensure that the scene meets the expectations of the user.
S6, if the new scene meets the requirement, sharing the new scene to other users through a scene release tool, isolating data among different new scenes, and enabling all users to view and edit the scene self-defined data, so that different users can continuously add and edit the self-defined data based on the new scene, quickly copying and assembling other scene data into a new scene through a copying scene tool, a user does not need to log in an authorization system, three-dimensional scene construction can be quickly performed based on data in a system logged in at present, the data among constructed scenes are isolated and do not influence each other, and the requirements of projects can be quickly adapted;
the scene release tool is a tool for sharing the created three-dimensional scene to other users, and has scene encapsulation and export functions, file compression and packaging functions, cross-platform compatibility functions, simplified deployment and installation functions, functions of sharing links or files and online sharing platform integration functions, wherein the scene encapsulation and export functions refer to the scene release tool capable of encapsulating and exporting resources such as scene data, models, materials, textures, animations and the like in an editor so as to load and use the resources in the environment of other users; the file compression and packaging function is that a scene issuing tool compresses and packages exported data so as to reduce the size of a file and facilitate transmission and sharing; the cross-platform compatibility function means that a scene release tool can ensure that an exported scene file can be loaded and run correctly on different operating systems and platforms; the simplified deployment and installation function is to deploy the exported scene file to a designated position through a scene release tool and provide a simple installation process so that other users can conveniently use the scene; the function of sharing the links or files refers to the fact that the scene publishing tool can provide the function of generating the shared links or files, and users can share the links or files to other users so that the users can download and load scenes; the online sharing platform integration function means that some scene publishing tools can be integrated with the online scene sharing platform, so that a user can conveniently upload scenes to the online scene sharing platform directly, and exchange, comment and share the scenes with other users.
And S7, if the new scene does not meet the requirement, modifying or deleting the layers, tools and custom data before the new scene is constructed, increasing judgment, if the data is applied to the shared scene, prompting an operator, and if other users need to share the three-dimensional scene based on the preset data and the self-custom data, repeating S1-S7.
In summary, by configuring the three-dimensional scene initial layer, reconfiguring the three-dimensional scene initial tool, then constructing a new scene, inputting the name of the scene and setting the thumbnail of the scene, then performing the base map configuration, the topography layer configuration, the service layer configuration, the custom data configuration and the tool configuration of the new scene, checking whether the new scene meets the requirement through the scene preview function after the new scene configuration is finished, if the new scene meets the requirement, sharing the new scene to other users through the scene release tool, isolating the data between different new scenes, and all users can check and edit the custom data of the scene.
Although the invention has been described in detail with reference to the foregoing embodiments, it will be understood by those of ordinary skill in the art that: the technical scheme described in the foregoing embodiments can be modified or some technical features thereof can be replaced by equivalents; such modifications and substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the present invention.

Claims (10)

1. A method for three-dimensionally constructing a scene by a live-action is characterized by comprising the following steps: the method comprises the following steps:
s1, configuring a three-dimensional scene initial layer, wherein the three-dimensional scene initial layer is divided into a base map, a topographic map layer and a service map layer;
s2, configuring a three-dimensional scene initial tool, wherein the three-dimensional scene initial tool comprises a general tool and a user-defined tool which can customize data by a user;
s3, constructing a new scene, inputting the name of the scene and setting a thumbnail of the scene;
s4, configuring a new scene, wherein the configuration of the new scene comprises base map configuration, topographic map layer configuration, service map layer configuration, custom data configuration and tool configuration;
s5, after the configuration of the new scene is finished, checking whether the new scene meets the requirement or not through a scene preview function;
s6, if the new scene meets the requirement, sharing the new scene to other users through a scene release tool, isolating data among different new scenes, and viewing and editing scene custom data by all users;
and S7, if the new scene does not meet the requirement, modifying or deleting the layers, tools and custom data before the new scene is constructed, increasing judgment, if the data is applied to the shared scene, prompting an operator, and if other users need to share the three-dimensional scene based on the preset data and the self-custom data, repeating S1-S7.
2. The method for three-dimensionally constructing a scene in real scenery according to claim 1, wherein: in step S1, the configuration of the initial layer of the three-dimensional scene includes a base map configuration in the initial layer, a topographic map configuration in the initial layer, and a service layer configuration in the initial layer, where the flow of the base map configuration in the initial layer is:
a1, selecting an online map, such as a hundred-degree map, a sky map, a Tencel map or WMTS service issued by a Geoserver as a base map;
a2, importing the base map into a resource manager in the engine;
a3, adjusting the scaling, tiling and rotating attributes of the base map to adapt to the size and the requirement of the scene;
the configuration flow of the topographic layer in the initial layer is as follows:
b1, opening a terrain editor in an editor in the engine to create a new terrain object;
b2, adjusting the height, texture and shape of the terrain based on the terrain tile services using a terrain editing tool to create a rugged terrain;
the flow of service layer configuration in the initial layer is as follows:
c1, creating a business layer object in an editor in an engine, wherein the business layer object comprises buildings, vegetation and roads;
and C2, setting the position, the size and the gesture attribute of each business layer object in the scene, and corresponding materials and textures.
3. A method of live-action three-dimensional construction of a scene as defined in claim 2, wherein: in step S2, the universal tool is set as a tool for adding, moving, rotating and scaling objects in a scene or a tool for creating and editing two-dimensional objects in a scene, and the flow of the universal tool configuration is as follows: creating an editing toolbar or panel in an editor of the engine, creating corresponding operation or buttons for each editing toolbar or panel, associating the corresponding operation or buttons with corresponding interactive logic, placing the tool at a position convenient for a user to operate according to a user interface design principle, and providing corresponding prompt and help information;
the process of the custom tool configuration is as follows: determining the data type which is required to be customized by the user, wherein the customized data type comprises a customized attribute and an event, creating a property editor in an engine, enabling the user to create, edit and delete the customized data in the property editor, storing the customized data of the user, and finally applying the customized data input by the user to corresponding objects in a scene.
4. A method of live-action three-dimensional construction of a scene as claimed in claim 3, wherein: in step S3, when the new scene is constructed, firstly opening a three-dimensional scene editor and creating a new scene item; loading an initial layer used in a new scene, creating and editing the scene by using an initial tool in an editor, adding, moving, rotating, scaling and deleting objects by using the tool according to requirements, and setting the attributes and materials of the objects; after completing editing of the scene, saving the scene into a related file for later loading and use; finding an input box in an attribute panel or a setting panel of the editor, wherein the input box is used for inputting the name of a scene; and selecting a proper view angle to display the scene, taking the view angle as a thumbnail of the scene, acquiring the thumbnail of the scene through a screenshot function of a screenshot tool or an editor, and finally storing the name of the scene and the thumbnail and carrying out corresponding association so as to be displayed and used in other places.
5. The method for three-dimensionally constructing a scene in real scenery according to claim 4, wherein: in step S4, at least one base map is selected and set as default loading during the base map configuration, otherwise, the newly constructed scene cannot be initialized, and the topographic map layer configuration and the service layer configuration are configured according to requirements, where the base map configuration, the topographic map layer configuration and the service layer configuration are the same as the base map configuration in the initial layer, the topographic map layer configuration in the initial layer and the service layer configuration in the initial layer, and the tool configuration method is the same as the initial tool configuration method.
6. The method for three-dimensionally constructing a scene in real scenery according to claim 5, wherein: the content of the custom data configuration comprises three-dimensional viewpoint data configuration, wherein the three-dimensional viewpoint is used for designating and controlling the observation position and direction in a three-dimensional scene, and the position, the direction and the visual field range of a camera are controlled by setting the viewpoint, so that the content seen by a user in the scene is determined, the viewpoint allows the user to freely navigate and browse on the three-dimensional earth, and different geographic features and geographic data are observed; when the viewpoint data is transferred, selecting whether to be checked as a scene initial viewpoint according to the requirement, if the scene initial viewpoint is configured, directly jumping to the initial viewpoint when the newly constructed scene is initialized, otherwise, displaying the high-altitude three-dimensional earth when the scene is initialized.
7. The method for three-dimensionally constructing a scene in real scenery according to claim 6, wherein: the content of the custom data configuration also comprises a three-dimensional roaming data configuration, wherein the three-dimensional roaming refers to a process of free movement and browsing in a three-dimensional earth scene, the three-dimensional roaming refers to a process of free navigation and exploration of geographic topography, buildings, landmarks and other geographic data by a user in a virtual three-dimensional environment, through the three-dimensional roaming, the user uses an interactive tool or an input device to control the movement of a viewpoint, the user interacts with the geographic data in an intuitive manner, and obtains deeper understanding about geographic positions and environments; and during the three-dimensional roaming data transmission, the configuration is directly carried out according to the requirement.
8. The method for three-dimensionally constructing a scene in real scenery according to claim 7, wherein: the content of the custom data configuration also comprises three-dimensional plotting data configuration, wherein the three-dimensional plotting refers to text or graphic labels associated with geographic entities in a three-dimensional earth scene and is used for displaying related information in the scene so as to enhance understanding and interaction of users on geographic data, and when the three-dimensional data is plotted, different groups are required to be set and visible distances of the groups are required to be set so as to ensure that three-dimensional plotting data in different groups are displayed on demand in different visible distances.
9. The method for three-dimensionally constructing a scene in real scenery according to claim 8, wherein: the content of the custom data configuration also comprises three-dimensional video fusion data configuration, wherein three-dimensional video fusion is to combine three-dimensional geographic space data and video content to create an interactive experience, so that a user browses and watches the video content on a map, and real-time video streams are matched with geographic position data, so that the user can watch videos related to geographic positions on the map, and the configuration and initial display are directly carried out as required when the three-dimensional video fusion data are transmitted.
10. The method for three-dimensionally constructing a scene in real scenery according to claim 9, wherein: in step S5, the required content met by the new scene includes accuracy and integrity requirements, visualization requirements, functionality requirements, performance requirements and user experience requirements, if all the new scene meets the accuracy and integrity requirements, visualization requirements, functionality requirements, performance requirements and user experience requirements, the method proceeds to S6, and if at least one of the accuracy and integrity requirements, visualization requirements, functionality requirements, performance requirements and user experience requirements in the new scene does not meet the accuracy and integrity requirements, the method proceeds to S7.
CN202311608077.2A 2023-11-29 2023-11-29 Method for three-dimensionally constructing scene by live-action Pending CN117788688A (en)

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