CN117765183A - Optimization method and system for astronaut cabin-leaving operation model - Google Patents

Optimization method and system for astronaut cabin-leaving operation model Download PDF

Info

Publication number
CN117765183A
CN117765183A CN202410011786.0A CN202410011786A CN117765183A CN 117765183 A CN117765183 A CN 117765183A CN 202410011786 A CN202410011786 A CN 202410011786A CN 117765183 A CN117765183 A CN 117765183A
Authority
CN
China
Prior art keywords
model
cabin
astronaut
setting
script
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202410011786.0A
Other languages
Chinese (zh)
Inventor
于春红
李贵良
刘晓辉
李立春
冯晓萌
安郎平
张楠兮
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Beijing Aerospace Control Center
Original Assignee
Beijing Aerospace Control Center
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Beijing Aerospace Control Center filed Critical Beijing Aerospace Control Center
Priority to CN202410011786.0A priority Critical patent/CN117765183A/en
Publication of CN117765183A publication Critical patent/CN117765183A/en
Pending legal-status Critical Current

Links

Landscapes

  • Processing Or Creating Images (AREA)

Abstract

The invention discloses an optimization method and system of an astronaut cabin-leaving operation model, wherein the method comprises the following steps: creating an astronaut cabin-leaving operation model; after the model is imported into the UE blueprint, slots are arranged, and the model loads configuration files based on the corresponding slots; and assembling the model according to the configuration file. The method of the invention is based on the illusion engine 4 technology, realizes the rapid assembly and loading of the model by reading the configuration file according to the mounting relation of the base model and the sub model, realizes flexible and convenient movement control of the model assembly and loading, and is beneficial to improving task preparation and execution guarantee efficiency.

Description

Optimization method and system for astronaut cabin-leaving operation model
Technical Field
The invention relates to the field of aerospace, in particular to an optimization method and system for an astronaut cabin-leaving operation model.
Background
With the construction of the Chinese space station, the space station is built on orbit and during long-term operation, astronauts will normally execute the task of cabin-out. The method has important significance in the cabin-leaving activity of the astronauts, and firstly, the spacecraft is maintained and maintained by utilizing the capability and technology of the astronauts, damaged parts are replaced, and the reliability and the safety of the spacecraft are ensured by assembling and connecting external aerospace parts. Secondly, the astronaut can carry out a plurality of scientific experiments in space, thirdly, the brand-new out-of-cabin activity supporting system of the space station is verified, and the capability of the astronaut and the mechanical arm to work cooperatively and the reliability and safety of related equipment are verified.
The astronaut has different maintenance, replacement and disassembly tasks each time when the astronaut leaves the cabin, and the operation of the astronaut has randomness and has stronger subjective consciousness; because the equipment types, the equipment installation positions and the operation actions are complex and various in the cabin outlet process, the manufacturing flow of the cabin outlet process is required to be packaged and optimized, and the real-time data driving of the model is realized on the positions, the states and the like of the cabin outlet activities. Thus, there is a need to build and optimize an astronaut out-of-cabin operational model to support three-dimensional displays of equipment, facilities installation, movement, replacement, etc. during the entire life of a space station.
At present, the technology about three-dimensional visual representation of the spacecraft out-of-cabin activity is applied less, most of the traditional three-dimensional visual technology is oriented to game making projects or a specific application system, the application in the aerospace field is less, and the technology is usually only shown for a certain fixed action and scene, and although the technology achieves a certain effect on model rendering effect and model control, the technology is poor in universality, lacks in operability and reusability, and is difficult to adapt to diversified spacecraft out-of-cabin process representation in the construction stage of a space station.
Disclosure of Invention
The invention provides an optimization method and system for an astronaut cabin-taking operation model, which are used for solving the problems that the traditional three-dimensional visualization technology in the prior art is poor in universality, lacks operability and reusability, and is difficult to adapt to diversified astronaut cabin-taking process performances in the construction stage of a space station.
The invention discloses an optimization method of an astronaut cabin-leaving operation model, which comprises the following steps:
creating an astronaut cabin-leaving operation model;
after the model is imported into the UE blueprint, slots are arranged, and the model loads configuration files based on the corresponding slots;
and assembling the model according to the configuration file.
Preferably, the model is divided into a base class model and a sub class model, and the step of setting the slot after importing the model into the UE blueprint includes:
setting a base class slot for the base class model, and setting a mounting slot for the sub-class model;
setting the mounting relation between the base class slot and the mounting slot, and generating a corresponding Json configuration file for each base class slot and each mounting slot; the Json profile includes at least one of: the identification mark of the model, the file path of the model, the animation path of the model, the material path used in the model, the initial posture setting, the initial position setting, the mobile rotation scaling control setting, the display hiding control, the body axis setting of the model, the initial slot when the model is loaded and the mounting relation.
Preferably, the method further comprises: and setting a coordinate system of the model at the mass center position of the model, wherein coordinate axes are arranged along the symmetrical axis or the special effect action direction.
Preferably, the model comprises: a stationary component and a movable component, the method further comprising:
when modeling a fixed component, the fixed component is created directly in the model;
when modeling a movable part, after decomposing the movable part into motion basic units, the motion basic units are created one by one in the model.
Preferably, the model comprises: the method further comprises the following steps of:
directly making an animated image of the non-emphasized component when modeling the non-emphasized component;
when modeling the key part, the key part is divided into a plurality of key part basic units, then the key part basic units are created, and the assembly parameters of the key part basic units are stored in the configuration file.
Preferably, the method further comprises:
setting a model control command; the model control commands include at least one of: model position movement, model mounting relation switching, model display hiding control, model animation control and astronaut posture adjustment;
and controlling information transmission and information analysis of the model based on the model control command.
Preferably, the method further comprises:
setting a highlight display parameter, wherein the highlight display parameter at least comprises one of the following: basic texture, basic color, highlight color, timer, and flicker speed;
generating a highlight flickering control command based on the highlight display parameter;
and controlling the highlight display of any part in the model through the highlight flickering control command.
Preferably, the method further comprises:
generating a script control command; the script control command control is used for controlling astronauts and cabin-outlet components;
and storing the script control command in the configuration file.
The invention discloses an optimization system of an astronaut out-of-cabin operation model, which comprises:
the model creation unit is used for creating an astronaut cabin-leaving operation model;
the model configuration unit is used for setting slots after the model is imported into the UE blueprint, and loading configuration files based on the corresponding slots;
and the model assembling unit is used for assembling the model according to the configuration file.
Preferably, the system further comprises:
the script editing unit is used for generating script control commands to control astronauts and cabin-out components;
the script playing unit is used for controlling the playing time and the playing mode of the script so as to display the cabin-leaving process of the astronaut.
The invention realizes the functions of flexible loading and assembling of the model, simple and convenient mobile control, free play of the script of the cabin outlet process and quick task preparation time, and is beneficial to improving the task preparation and execution guarantee efficiency.
Drawings
FIG. 1 is a schematic flow diagram of an optimization method of an astronaut out-of-cabin operation model in an embodiment of the invention;
FIG. 2 is a schematic diagram of an optimization system of an astronaut off-the-shelf operation model in an embodiment of the invention.
Detailed Description
The invention is described in further detail below with reference to the drawings and examples. It is to be understood that the specific embodiments described herein are merely illustrative of the invention and are not limiting thereof. It should be further noted that, for convenience of description, only some, but not all of the structures related to the present invention are shown in the drawings.
It should be understood that, in the various embodiments herein, the sequence number of each process described above does not mean the sequence of execution, and the execution sequence of each process should be determined by its functions and internal logic, and should not constitute any limitation on the implementation process of the embodiments herein.
The embodiment of the invention provides an optimization method of an astronaut cabin-leaving operation model, as shown in fig. 1, comprising the following steps:
step 100, creating an astronaut out-of-cabin operation model. In the embodiment of the invention, based on the requirement of the space station astronaut on the task of taking out the cabin, a space station three-dimensional visualization platform is relied on, an astronaut taking out operation model is firstly created based on the technology of a fictive engine 4 (UE 4 for short), and the model comprises a general situation manufacturing and driving method so as to realize three-dimensional visualization display and control of the taking out process.
Step 200, importing the model into a UE blueprint, and setting a slot, wherein the model loads a configuration file based on the corresponding slot. In the step, by setting the slots, the connection relation of all the components in the model can be confirmed, the configuration file is loaded based on the slots, and then the quick assembly and loading of the model can be realized by reading the configuration file through a program. Blueprints are an object-oriented visual script system employing node interfaces. The developer can implement and realize various behaviors and functions only by creating relevant function module nodes in the engine editor and connecting the nodes according to certain logic.
And 300, assembling the model according to the configuration file. In order to reduce code change caused by modification and increase and decrease of the model, the embodiment of the invention designs the binding loading of the model by adopting a mode of reading a configuration file, and can be completely stripped from the code.
The method provided by the embodiment of the invention realizes flexible movement control and simplicity and convenience in model loading and assembling, and is beneficial to improving task preparation and execution guarantee efficiency.
In the preferred embodiment of the present invention, the rule of creating the model is indispensable to achieve rapid assembly of the three-dimensional model. Thus, the following rules are formulated for the creation of the model:
1) Model naming rules
For the subsequent binding and control in the program, the names of the model components and the texture of the materials thereof are named strictly according to modeling rules, and the following rules can be specifically referred to:
a. the model name rule is "spacecraft name_part name_number", the name is English, and the first letter is capitalized; for example, an engine model of a question day, named: wt_engine_a1, wt_engine_b1, etc.;
b. the texture map naming used by the model, the rule is "t_spacecraft name_part texture name_function"; for example, ask for the texture naming of the extravehicular wrapping cloth, base map: t_wt_bao_basecolor.png, normal map: t_wt_bao_normal.png, mix map: t_wt_bao_m.png.
c. The naming rule of the model material function instance is "mi_model name", for example, the material name of the query extravehicular console is: mi_operationtable.
According to the optimization method of the astronaut cabin-leaving operation model, preferably, the model is divided into a basic model and a sub model, and the steps of inserting the model into the UE blueprint and setting the slot include:
setting a base class slot for the base class model, and setting a mounting slot for the sub-class model;
setting the mounting relation between the base class slot and the mounting slot, and generating a corresponding Json configuration file for each base class slot and each mounting slot; the Json profile includes at least one of: the identification mark of the model, the file path of the model, the animation path of the model, the material path used in the model, the initial posture setting, the initial position setting, the mobile rotation scaling control setting, the display hiding control, the body axis setting of the model, the initial slot when the model is loaded and the mounting relation.
In a specific embodiment, a plurality of new devices are required to be added in the preparation process of the cabin outlet, and the astronaut and the new devices have various position and posture changes according to the installation process, for example, the astronaut goes out of the cabin and crawls on the cabin wall, the devices are transmitted in the cabin door and the hand of the astronaut, the astronaut is on the body, the outside operation table, a certain position on the cabin wall of the spacecraft and the like, and in order to quickly and accurately move the model component and the posture at different positions. And after the spacecraft or the parent node of the part is used as a basic model, the model part or the child node is used as a sub-model, and the model is imported into the UE blueprint and then the slot is set and edited after the model is created according to the established three-dimensional model rule. Setting base class slots for the base class models, creating each sub-class slot on different base class model bones, setting position and posture information after sub-class binding for the slots, presetting initial position slots in configuration files of the sub-class models, replacing mounted slot variables in real time through control commands, assembling the sub-class models and different base class models according to different slots, and realizing automatic calling and loading of different position and posture of the models.
After the slot mounting relation is set in the UE blueprint by the models, each independent model correspondingly generates a Json configuration file, wherein the Json configuration file is formed by setting all attributes of the models and comprises the following steps: the method comprises the steps of identifying a model, setting a model file path, a model animation path, a material path used in the model, setting an initial posture of the model, setting an initial position of the model, setting a mobile rotation scaling control of the model, setting a display hiding control of the model, setting a body axis of the model, setting an initial slot when the model is loaded, setting a mounting relation and the like. When the method is started, a Json configuration file in a spacecraft model configuration folder under a file directory is read by default, a program automatically calls and creates a model entity by acquiring model attributes in the file, and setting of the position posture and the affiliation of the model is completed, so that the function of automatic assembly and loading is realized.
The optimization method of the astronaut cabin-leaving operation model provided by the embodiment of the invention is preferable, and the method further comprises the following steps: and setting a coordinate system of the model at the mass center position of the model, wherein coordinate axes are arranged along the symmetrical axis or the special effect action direction.
Specifically, the coordinate system of the model is unified, and because the control such as movement and rotation of the model body may be required in the cabin discharging process, the coordinate system of the model needs to be set at the centroid position of the model, and the coordinate axes are set along the symmetry axis or the special effect direction. For models with special effects, such as engine models, the center point of the model is arranged at the initial placement position of the special effects, the arrangement of coordinate axes is consistent with the direction of the special effects, and the X-axis direction is generally set as the opening direction of the special effects.
The optimization method of the astronaut cabin-leaving operation model according to the embodiment of the invention is preferable, and the model comprises the following steps: a stationary component and a movable component, the method further comprising:
when modeling a fixed component, the fixed component is created directly in the model;
when modeling a movable part, after decomposing the movable part into motion basic units, the motion basic units are created one by one in the model.
In a specific embodiment, the model is divided into a fixed part and a movable part according to whether the motion performance exists or not. For a fixed part, a model can be directly created, namely the fixed part is created in the model, and naming and coordinate axes are set; for the active part model, the modeling needs to be decomposed into motion base units. The coordinate axis, zero position and polarity of the movable component are set according to the driving shaft.
The optimization method of the astronaut cabin-leaving operation model according to the embodiment of the invention is preferable, and the model comprises the following steps: the method further comprises the following steps of:
directly making an animated image of the non-emphasized component when modeling the non-emphasized component;
when modeling the key part, the key part is divided into a plurality of key part basic units, then the key part basic units are created, and the assembly parameters of the key part basic units are stored in the configuration file.
An operation action that does not require emphasis for simplicity is defined as a non-emphasized component. When modeling non-key components, animation, such as auxiliary rod telescopic animation on the foot limiter, is directly produced in modeling software. The animation production of the movable part is carried out according to strict production standards, the animation lengths of the key frames are all set to be the same length, and parameters for controlling the animation playing speed are opened in a program to control the speed of animation playing; the operation action to be represented is defined as an important part, for example, a model of the pump set is expanded, and an astronaut is required to carry out locking operation on each handle of the pump set in the cabin discharging process, so that a main body of the pump set and the handles are respectively manufactured and a basic unit model of the important part is exported, and the main body and the handles are assembled in a blueprint through configuration files. The coordinate system, the rotating shaft and the rotating polarity of the handle are all set in the modeling software according to rules; the origin of coordinates is at the bottom of the handle component, the orientation of the coordinate axes is consistent with the coordinate system of modeling software, the Z axis is upward, and the rotating shaft is set to be the Z axis.
In the preferred embodiment, the number of armrests used for the cabin exit of the astronaut on the cabin wall of the spacecraft is hundreds, the specifications of the armrests are long, medium and short, the positions of the armrests on the spacecraft are relatively fixed, if the armrests are individually assembled, when the main model size of the spacecraft is changed, the positions of the armrests need to be individually moved each time, and the workload is relatively high, so the following method is adopted for the same type models with the plurality of types:
firstly, placing all armrests on a bulkhead of a spacecraft in modeling software, and building corresponding virtual bodies, wherein each virtual body is named according to the number and specification of the armrest, and all the virtual bodies are intensively mounted on a WT_Handlebox reference model on the origin of a coordinate system of a spacecraft body. When the model is exported, the WT_Handlebox and all virtual bodies are integrally exported; the models of the three armrests are respectively modeled according to the length and respectively exported, and the body coordinate system of the armrests is arranged on the armrests mounting surface.
Secondly, loading a WT_Handlebox reference model and a handrail model in a UE4 program blueprint, and placing the WT_Handlebox on the origin of the body coordinate system of the spacecraft in the program. A blueprint can be created in advance, and handrail models of corresponding size types are respectively mounted according to the skeleton names converted by the virtual bodies on the wt_handlebox model. And checking the assembled state of the model, wherein the same armrest uses the same armrest model file, and the actually imported armrest model files only have 3 files of large, medium and small types, so that the number of the models needing to be imported into the UE4 is reduced.
Finally, generating a handlebox.json configuration file and a single armrest json configuration file according to the loaded model relationship, wherein the handlebox.json configuration file records the used attributes such as a reference model file, a placement position, a mounting slot and the like; information such as a used handrail model, a slot correspondingly arranged on a standard, a placement orientation and the like is recorded in a json file of the single handrail. When the program is started, the automatic assembly loading of all armrest models is carried out by reading the attribute of the json file.
The method has three advantages, namely, when the appearance size of the spacecraft changes, only the position of the concentrated node WT_Handlebox in the program is required to be moved integrally, the relative position between handrails does not change, the situation that each handrail needs to be changed before is solved, and the working efficiency is improved; 2. if the position and the posture of the single armrest are changed, the skeleton slot of the single armrest can be modified, so that the problem that the single armrest cannot be modified due to integral introduction is avoided; 3. when the armrest model is replaced, only the corresponding single armrest model file which is originally imported is needed to be replaced, and the position, the assembly relation and the like of the model are not needed to be reset. The method is suitable for the situation that the same appearance model is numerous, such as an engine model of a spacecraft, an outside handrail, an outside antenna and the like.
The optimization method of the astronaut cabin-leaving operation model provided by the embodiment of the invention is preferable, and the method further comprises the following steps:
setting a model control command; the model control commands include at least one of: model position movement, model mounting relation switching, model display hiding control, model animation control and astronaut posture adjustment;
and controlling information transmission and information analysis of the model based on the model control command.
Specifically, for the display of the cabin outlet process, the quick movement and the posture change of the model are controlled, and besides the model creation rule, a series of general visual control commands are designed according to the embodiment of the invention, and the information transmission and the information analysis of the model are realized by setting the model control commands and controlling the model based on the model control commands. Specifically, the model control command includes a model position movement, a model mounting relationship switching, a model display hiding control, a model animation control, a astronaut posture adjustment, etc., which can be specifically shown in table 1, specifically, the actual situation is taken as a reference, and the method is not limited to the list in table 1.
TABLE 1 model control commands
The optimization method of the astronaut cabin-leaving operation model provided by the embodiment of the invention is preferable, and the method further comprises the following steps:
setting a highlight display parameter, wherein the highlight display parameter at least comprises one of the following: basic texture, basic color, highlight color, timer, and flicker speed;
generating a highlight flickering control command based on the highlight display parameter;
and controlling the highlight display of any part in the model through the highlight flickering control command.
In a specific embodiment, in three-dimensional visualization, in order to predict an upcoming action, a component to be operated, or highlight a certain component in advance, it is necessary to highlight the action and the spacecraft component, so that the model has a visual effect of being bright in front of the eyes and focusing attention, that is, highlight display is performed. The traditional method is to create materials for each model, set self-luminescence, and each model needs to be set independently and is loaded statically, so that the requirement of changing materials in real time is not met. For the out-of-cabin projects with a large number of models and frequent demand change, the high-gloss color and flicker frequency are adjusted in real time, so that the consumed workload is large, and the working quality is seriously influenced.
In order to improve the working efficiency and quickly meet the display requirement, the embodiment of the invention controls the highlight display of any part in the model by setting the highlight display parameter and generating the highlight flicker control command based on the highlight display parameter. Specifically, the method is realized by using a UE4 blueprint interface based on a visual script node, and the process is as follows:
(1) Preparation of high-gloss material
First, highlight display parameters are set, wherein the highlight display parameters comprise: basic texture, basic color and highlighting color, timer and blinking speed.
Secondly, the basic color and the highlight color are subjected to condition control by a mixing function. When the highlight parameter is set to 0, the model material is mainly based on the basic material and is expressed as a default attribute; when the highlight parameter is set to be more than 0, the highlight intensity of the model material output according to the set parameter is different, and a proper value can be adjusted according to the requirement. Thereby achieving the function of mutually switching the highlight material and the basic material. Meanwhile, in order to realize the dynamic flicker function, the display device also comprises a timer and a flicker speed, and is adjusted according to the setting of the highlight display parameters. The variable nodes to be regulated are all open as parameter nodes, so that the highlight display parameters can be directly transmitted to any model material for use.
Finally, after the material example is manufactured, a new material is copied and added to the model part, the model material slot is named, and the control of the model highlight flicker is controlled by the name. And opening the model materials, selecting the manufactured highlight materials from the parent options, and modifying the basic material texture of each part according to the appearance difference of each model part.
(2) Acquisition of dynamic Material
In the three-dimensional visualization program, in order to dynamically change the material of the cabin-out model in real time and realize the effect of highlighting the component, the parameter change is required to be dynamically carried out on the material of the component model, and when the model is required to be highlighted and flash-displayed, a console is required to send a highlighting and flashing control command to the three-dimensional software. After the three-dimensional software receives an instruction for changing the model, the name of the part model is obtained, and the index ID of the model material is found through the model name, so that the material used by the model is obtained. A dynamic acquisition material information function getdynamicartial is written. The function holds all data for the material by index ID and is stored in the newly created array of createddynamicartial function. In order to reduce the resource utilization rate, the parameters of the model material are stored in the dynamic acquisition storage array after the same model material command is received once, and dynamic acquisition is not needed when the parameters of the model material are changed later.
(3) Control of dynamic materials
With the model control command, a highlight flash control command needs to be sent each time the model needs to be highlighted. The command is defined as the CommonHighlight command, generated by the highlighting parameters. The command line includes: spacecraft name, model part name, material name, highlighting, flashing speed, highlighting color (RGB), etc., for example CommonHighLight, HXC, TX, m_tx,5.0,0.8,1.0,1.0,1.0, represent turning the antenna model part m_tx material on the core cabin white, highlighting intensity 5, flashing frequency 0.8 seconds once. The CommonHighLight command sends the model part name to the dynamic acquisition texture function GetDynamicommateval, which extracts the acquired model part texture parameters and sends the extracted model part texture parameters to the SetScalarParameterValue function and the SetVectoParameterValue function. The SetScalarParameterValue function is to modify the parameters of the values of the float types on the material; the SetVectorParameterValue function functions to modify parameters in the texture that are related to color (RGB). The embodiment of the invention dynamically controls the highlight brightness, the flicker speed and the highlight color. Meanwhile, in order to avoid data congestion, sequence allocation setting is carried out, and after a highlight flickering control command is received, the parameters are changed according to the sequence.
The optimization method of the astronaut cabin-leaving operation model provided by the embodiment of the invention is preferable, and the method further comprises the following steps:
generating a script control command; the script control command control is used for controlling astronauts and cabin-outlet components;
and storing the script control command in the configuration file.
Specifically, in order to edit the cabin-outlet flow rapidly, intuitively and in real time, the embodiment of the invention carries out script design and application through the script editing unit to generate script control commands, thereby realizing the functions of controlling the display, movement, rotation, mounting, cabin-outlet visual angle and the like of astronauts and cabin-outlet components in real time.
Script functional area design description:
1) Script list display box: for selecting scripts to be applied
2) Script list toolbar: scripts for adding delete and rename lists
3) Script content display box: displaying specific items in a script
4) Script playing toolbar: control of play script
5) Script command toolbar: for controlling insertion, deletion, up-and-down movement and saving of "commands
6) Command type selection field: for selecting the type of command to be inserted
7) Command edit bar: for editing specific command details
And manufacturing all operations in the cabin outlet process into independent script control commands according to cabin outlet requirements, and storing the script control commands in the configuration file. Therefore, script control commands can be automatically or manually sent through time sequence according to the cabin outlet flow to control the cabin outlet components and the model state, and the requirements of cabin outlet tasks are met. The content of the specific script control command comprises the following categories:
(1) Movement of the universal parts: the method is mainly used for adjusting the positions and the attitudes of the astronauts and the cabin outlet equipment relative to the spacecraft body system, and is often matched with the 'selective action' command of the astronauts.
(2) Mounting of general-purpose components: the method realizes the conversion of the part in the model from a certain position of a certain spacecraft to the belonging relation of other parts of other spacecraft, and is suitable for the transmission and installation of load.
(3) Highlighting of generic parts: the method is used for controlling the highlighting color and the flickering frequency of all models which need to highlight the key representation.
(4) Universal component display control: the method is used for the display and hidden control of all the cabin outlet equipment and astronauts.
(5) Astronaut position and posture control: the method is used for controlling the position and posture of the astronaut.
(6) Astronaut action control: the method is used for controlling the hand and foot actions of astronauts.
(7) Screen marking: the method is used for explaining the cabin-leaving action and the load installation flow of the astronaut.
(8) Viewing angle control: and playing the preset visual angle.
(9) Custom editing: for use with other custom commands that are not generic.
(10) Time control: for setting the command play waiting time.
The script control command is generated as follows: firstly, compiling a configuration file according to an out-of-cabin model to be loaded, wherein the configuration file is used for defining the attachment relation and the corresponding mounting relation of a new loading model. And secondly, editing script control commands in a configuration mode. The cabin outlet flow is decomposed into a control command, and all editing operations can synchronously refresh display in the UE, so that real-time editing and real-time visual effects are truly realized, and the development efficiency of the cabin outlet flow is improved. Operations for the script control command include: change, play, copy, insert, move, save, delete, etc.
After the script control command is manufactured, the script control command can be directly stored into a configuration file, software is not required to be restarted, and the script control command can be directly opened for playing in the script playing unit after being directly clicked and refreshed. The playing time can be controlled to show the speed of the cabin-out process. The script player can control the playing time length and the playing mode of the whole script. According to the out-of-cabin characteristics, the invention designs a plurality of play modes such as 'play selection command', 'play sequentially from head', 'play from current position', 'stop play', 'double-speed play', 'automatically play next script', and the like. The design is mainly used for displaying the cabin-leaving process and editing and playing the initialization program script at present.
The embodiment of the invention also provides an optimization system of the astronaut cabin-leaving operation model, as shown in fig. 2, the system comprises:
a model creation unit 301 for creating an astronaut out-of-cabin operation model;
a model configuration unit 302, configured to set a slot after importing the model into a UE blueprint, where the model loads a configuration file based on the corresponding slot;
and a model assembling unit 303, configured to assemble the model according to the configuration file.
In a preferred embodiment, the system further comprises:
the script editing unit is used for generating script control commands to control astronauts and cabin-out components;
the script playing unit is used for controlling the playing time and the playing mode of the script so as to display the cabin-leaving process of the astronaut.
Specifically, the script editing unit can control the visualized program model in real time, realize the editing function of various commands and update synchronously. The script editing unit and the script playing unit can start the program to directly manufacture a demonstration example of a task of leaving the cabin once, the code is not required to be modified to restart the program, and the execution process is quick and convenient.
Embodiments of the present invention also provide a computer readable storage medium storing one or more programs executable by one or more processors to implement the steps of the method of any one embodiment.
The method and the system provided by the invention are based on the requirements of the space station astronauts on the task of cabin leaving, rely on a three-dimensional visualization platform of the space station, and realize three-dimensional visualization rapid display and visualization control in the cabin leaving process based on the method and the system provided by the phantom engine 4 technology. Firstly, a series of modeling rules and model control command rules are formulated, and quick assembly and loading of the model are realized by reading configuration files according to the mounting relation of a specified base model and a specified sub model; secondly, aiming at the display requirement of the out-of-cabin, the out-of-cabin load highlight flickering effect is highlighted, and the functions of dynamically acquiring the load material and changing the material property in real time are realized by adopting the dynamic management and control of the load highlight material; finally, generating a script control command through a script editing unit to edit and control each working step in the cabin outlet flow; the method comprises the steps of load mounting relation, astronaut position and posture setting, load highlighting control and the like, wherein the cabin outlet flow is decomposed into a script control command, and the speed of the display process of the time control flow is controlled through playing. The effect can be checked in real time in the visual program at the same time in the editing process, and finally generated scripts can be directly played through the script playing unit in the cabin-leaving process without exiting the program. The invention realizes the functions of flexible loading and assembling of the model, simple and convenient mobile control, free play of the script of the cabin outlet process and quick task preparation time, and is beneficial to improving task preparation and execution guarantee efficiency.
It will be appreciated by those skilled in the art that embodiments of the present application may be provided as a method, system, or computer program product. Accordingly, the present application may take the form of an entirely hardware embodiment, an entirely software embodiment, or an embodiment combining software and hardware aspects. Furthermore, the present application may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
The present application is described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems) and computer program products according to embodiments of the application. It will be understood that each flow and/or block of the flowchart illustrations and/or block diagrams, and combinations of flows and/or blocks in the flowchart illustrations and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
The foregoing descriptions of specific exemplary embodiments of the present invention are presented for purposes of illustration and description. It is not intended to limit the invention to the precise form disclosed, and obviously many modifications and variations are possible in light of the above teaching. The exemplary embodiments were chosen and described in order to explain the specific principles of the invention and its practical application to thereby enable one skilled in the art to make and utilize the invention in various exemplary embodiments and with various modifications as are suited to the particular use contemplated. It is intended that the scope of the invention be defined by the claims and their equivalents.

Claims (10)

1. A method for optimizing an astronaut out-of-cabin operation model, the method comprising:
creating an astronaut cabin-leaving operation model;
after the model is imported into the UE blueprint, slots are arranged, and the model loads configuration files based on the corresponding slots;
and assembling the model according to the configuration file.
2. The method for optimizing an astronaut out-of-cabin operation model according to claim 1, wherein the model is divided into a base class model and a sub class model, and the step of setting a slot after the model is imported into a UE blueprint comprises the steps of:
setting a base class slot for the base class model, and setting a mounting slot for the sub-class model;
setting the mounting relation between the base class slot and the mounting slot, and generating a corresponding Json configuration file for each base class slot and each mounting slot; the Json profile includes at least one of: the identification mark of the model, the file path of the model, the animation path of the model, the material path used in the model, the initial posture setting, the initial position setting, the mobile rotation scaling control setting, the display hiding control, the body axis setting of the model, the initial slot when the model is loaded and the mounting relation.
3. The method of optimizing an astronaut out-of-cabin operational model of claim 1, further comprising: and setting a coordinate system of the model at the mass center position of the model, wherein coordinate axes are arranged along the symmetrical axis or the special effect action direction.
4. The method of optimizing an astronaut out-of-cabin operation model according to claim 1, characterized in that the model comprises: a stationary component and a movable component, the method further comprising:
when modeling a fixed component, the fixed component is created directly in the model;
when modeling a movable part, after decomposing the movable part into motion basic units, the motion basic units are created one by one in the model.
5. The method of optimizing an astronaut out-of-cabin operation model according to claim 1, characterized in that the model comprises: the method further comprises the following steps of:
directly making an animated image of the non-emphasized component when modeling the non-emphasized component;
when modeling the key part, the key part is divided into a plurality of key part basic units, then the key part basic units are created, and the assembly parameters of the key part basic units are stored in the configuration file.
6. The method of optimizing an astronaut out-of-cabin operational model of claim 1, further comprising:
setting a model control command; the model control commands include at least one of: model position movement, model mounting relation switching, model display hiding control, model animation control and astronaut posture adjustment;
and controlling information transmission and information analysis of the model based on the model control command.
7. The method of optimizing an astronaut out-of-cabin operational model of claim 1, further comprising:
setting a highlight display parameter, wherein the highlight display parameter at least comprises one of the following: basic texture, basic color, highlight color, timer, and flicker speed;
generating a highlight flickering control command based on the highlight display parameter;
and controlling the highlight display of any part in the model through the highlight flickering control command.
8. The method of optimizing an astronaut out-of-cabin operational model of claim 1, further comprising:
generating a script control command; the script control command control is used for controlling astronauts and cabin-outlet components;
and storing the script control command in the configuration file.
9. An optimization system for an astronaut out-of-cabin operation model, the system comprising:
the model creation unit is used for creating an astronaut cabin-leaving operation model;
the model configuration unit is used for setting slots after the model is imported into the UE blueprint, and loading configuration files based on the corresponding slots;
and the model assembling unit is used for assembling the model according to the configuration file.
10. The optimization system of an astronaut out-of-cabin operational model of claim 9, wherein the system further comprises:
the script editing unit is used for generating script control commands to control astronauts and cabin-out components;
the script playing unit is used for controlling the playing time and the playing mode of the script so as to display the cabin-leaving process of the astronaut.
CN202410011786.0A 2024-01-04 2024-01-04 Optimization method and system for astronaut cabin-leaving operation model Pending CN117765183A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202410011786.0A CN117765183A (en) 2024-01-04 2024-01-04 Optimization method and system for astronaut cabin-leaving operation model

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202410011786.0A CN117765183A (en) 2024-01-04 2024-01-04 Optimization method and system for astronaut cabin-leaving operation model

Publications (1)

Publication Number Publication Date
CN117765183A true CN117765183A (en) 2024-03-26

Family

ID=90318278

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202410011786.0A Pending CN117765183A (en) 2024-01-04 2024-01-04 Optimization method and system for astronaut cabin-leaving operation model

Country Status (1)

Country Link
CN (1) CN117765183A (en)

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107742037A (en) * 2017-10-27 2018-02-27 北京空间技术研制试验中心 Spacecraft model data reduction methods
CN110399698A (en) * 2019-08-06 2019-11-01 北京理工大学 A kind of visualization conceptual design method of modularization spacecraft
US20200175737A1 (en) * 2018-01-11 2020-06-04 Pamela L. Barber Digital Imaging Method and Apparatus
US20230196652A1 (en) * 2021-03-05 2023-06-22 Ideapool Technology Co., Ltd. A three-dimensional image player capable of real-time interaction
CN116681835A (en) * 2023-06-09 2023-09-01 山东浪潮新基建科技有限公司 Virtual engine-based three-dimensional model manufacturing method and system

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107742037A (en) * 2017-10-27 2018-02-27 北京空间技术研制试验中心 Spacecraft model data reduction methods
US20200175737A1 (en) * 2018-01-11 2020-06-04 Pamela L. Barber Digital Imaging Method and Apparatus
CN110399698A (en) * 2019-08-06 2019-11-01 北京理工大学 A kind of visualization conceptual design method of modularization spacecraft
US20230196652A1 (en) * 2021-03-05 2023-06-22 Ideapool Technology Co., Ltd. A three-dimensional image player capable of real-time interaction
CN116681835A (en) * 2023-06-09 2023-09-01 山东浪潮新基建科技有限公司 Virtual engine-based three-dimensional model manufacturing method and system

Non-Patent Citations (8)

* Cited by examiner, † Cited by third party
Title
WONDERFUL笔记: "大象无形UE4笔记一", pages 1 - 6, Retrieved from the Internet <URL:https://zhuanlan.zhihu.com/p/546516409?utm_id=0> *
张宝荣编著: "《Unreal Engine 4学习总动员 动画设计》", 31 July 2019, 中国铁道出版社, pages: 2 *
张金博;张喜民;袁战军;: "基于ARM技术的智能车无线控制系统设计研究", 微型电脑应用, no. 04, 20 April 2020 (2020-04-20) *
徐安, 范秀敏, 洪鑫, 程剑, 黄卫东: "交互式宇航员太空行走仿真系统的研究与开发", 系统仿真学报, no. 09, 20 September 2004 (2004-09-20) *
徐志乾;沈菊鸿;聂龙生;: "运载火箭遥测信息的三维可视化展示", 军事通信技术, no. 03, 25 September 2016 (2016-09-25) *
晁建刚;陈善广;薛亮;姜国华;王宪民;: "航天飞行训练模拟器技术研究与工程实施", 航天医学与医学工程, no. 03, 15 June 2008 (2008-06-15), pages 233 - 239 *
李昊;李东旭;陈善广;: "航天员舱外作业动力学建模与仿真方法研究", 载人航天, no. 06, 25 November 2012 (2012-11-25) *
蓝朝桢;陈景伟;李建胜;徐青;: "航天任务实时3维可视化仿真", 测绘科学技术学报, no. 01, 28 February 2007 (2007-02-28), pages 47 - 50 *

Similar Documents

Publication Publication Date Title
KR0157328B1 (en) Creating and controlling lighting designs
KR100938036B1 (en) System supporting animation of graphical display elements through animation object instances
CN102520951B (en) Flash-based three-dimensional game scene management system
CN105631925B (en) Based on the pretreated three-dimensional scenic generation method of OSG 3 d rendering engine and device
Gomez Twixt: A 3d animation system
US20080049015A1 (en) System for development of 3D content used in embedded devices
CN109961495B (en) VR editor and implementation method thereof
CN110433495B (en) Configuration method and device of virtual scene in game, storage medium and electronic equipment
CN110134025B (en) Real-time simulation system of small distributed hypersonic aircraft
Singh et al. Automating the lexical and syntactic design of graphical user interfaces: The UofA* UIMS
US5559995A (en) Method and apparatus for creating a wireframe and polygon virtual world
CN111309321A (en) Customizable GUI system based on data drive
Mathewson Simulation program generators: code and animation on a PC
CN117765183A (en) Optimization method and system for astronaut cabin-leaving operation model
CN111240643A (en) Cross-platform software design method
CN109615709A (en) The modeling of multiple person cooperational three-dimensional scenic and method for drafting based on cloud computing
CN114708126A (en) Building construction process training method and system based on interactive virtual environment
KR100817506B1 (en) Method for producing intellectual contents
Xuqing et al. ActiveX control development of virtual instrument based on COM technology
CN115861582B (en) Virtual reality engine system based on multiple intelligent agents and implementation method
CN115185509B (en) Index picture configuration method
Kiss Web based VRML modeling
CN116719521A (en) Demonstrator model editing method and system and configuration software system
Olsen Jr et al. Whiter (or wither) UIMS?
Valder Comparison between Vizard VR Toolkit and Unreal Engine 4 as platforms for virtual experiments in pedestrian dynamics using the Oculus Rift

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination