CN117753009A - Method and device for preventing virtual person from falling in virtual scene, storage medium and terminal - Google Patents

Method and device for preventing virtual person from falling in virtual scene, storage medium and terminal Download PDF

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Publication number
CN117753009A
CN117753009A CN202311868372.1A CN202311868372A CN117753009A CN 117753009 A CN117753009 A CN 117753009A CN 202311868372 A CN202311868372 A CN 202311868372A CN 117753009 A CN117753009 A CN 117753009A
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action
virtual
virtual person
judging
pointing
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CN202311868372.1A
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王国铼
张立峰
唐高望
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Hangzhou Miluoxing Technology Group Co ltd
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Hangzhou Miluoxing Technology Group Co ltd
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Priority to CN202311868372.1A priority Critical patent/CN117753009A/en
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Abstract

The invention discloses a method and a device for preventing a virtual person from falling in a virtual scene, a storage medium and a terminal, wherein the method comprises the following steps: respectively setting pointing marks in all action directions of the virtual person, wherein the distance between each pointing mark and the virtual person is larger than or equal to the maximum action distance of the virtual person for a single time; and acquiring action operation of the virtual person at the next moment in real time to serve as pre-judging action operation, acquiring action direction from the pre-judging action operation to serve as pre-action direction, taking a target pointer corresponding to the pre-action direction as a target pointer, judging whether the maximum height difference between the target pointer and an object under the target pointer is larger than a preset height threshold, if so, executing the pre-judging action operation, and otherwise, stopping the pre-judging action operation. According to the invention, the virtual scene map to which the virtual person walks can be avoided without designing an obstacle, so that the designer does not need to set the obstacle when making the map, and a lot of workload is reduced for the designer.

Description

Method and device for preventing virtual person from falling in virtual scene, storage medium and terminal
Technical Field
The present invention relates to the field of virtual reality technologies, and in particular, to a method and apparatus for preventing a virtual person from falling in a virtual scene, a storage medium, and a terminal.
Background
Virtual persons refer to virtual persons having a digitized appearance, which will exist depending on the display device, and which possess the appearance of a person (appearance like a person), the person's behavior (talking, holding) and the person's mind (talking to a person). With the development of technology, more and more virtual characters are applied to various industries, and the virtual characters have novelty, interest, convenience in use and instantaneity, so that the virtual characters are more and more popular and accepted by the public.
After creation of the avatar, it is often necessary to act in the virtual scene, thus constraining the avatar's behavior. In the existing virtual scene, in order to prevent a virtual person from going out of the edge of a map constructed by the virtual scene and then falling into a space outside the map, a designer can place barriers such as walls, water surfaces, air walls and the like at the edge position of the map, and if the virtual person goes out of the edge of the map, the barriers can be blocked, so that the virtual person cannot fall out after going out of the edge of the map and the space. However, if the map is large, the map edges are long, and the setting of the barriers often requires a lot of effort.
Disclosure of Invention
The invention aims to provide an anti-falling method and device for a virtual person in a virtual scene, a storage medium and a terminal, which are used for solving the problem that a blocking object is required to be arranged in the existing virtual scene to prevent the virtual person from falling from the edge of a map, and when the length of the edge of the map is large, a designer often needs to consume a lot of workload.
In a first aspect, the present application provides a method for preventing a virtual person from falling in a virtual scene, including:
setting pointing marks in all action directions of a virtual person respectively, wherein the distance between each pointing mark and the virtual person is larger than or equal to the maximum action distance of the virtual person in a single time;
and acquiring action operation of the virtual person at the next moment in real time to serve as pre-judging action operation, acquiring action direction from the pre-judging action operation to serve as pre-action direction, taking a target pointer corresponding to the pre-action direction as a target pointer, judging whether the maximum height difference between the target pointer and an object under the target pointer is larger than a preset height threshold, if so, executing the pre-judging action operation, otherwise, stopping the pre-judging action operation.
In an embodiment of the present application, the pointer is set to be in a transparent non-collision state.
In an embodiment of the present application, the maximum height difference between the target pointer and the object under the target pointer is a height difference in a gravity direction in a virtual scene to which the virtual person belongs.
In an embodiment of the present application, the action operation is a walking operation, a jumping operation, or a running operation.
In an embodiment of the present application, the preset height threshold is greater than a maximum design height of a virtual scene to which the virtual person belongs.
In an embodiment of the present application, the virtual person includes 8 action directions or 4 action directions.
In an embodiment of the present application, the distances between all the pointing objects and the central axis of the virtual person are all the same, all different or partially the same.
In a second aspect, the application provides an anti-falling device for a virtual person in a virtual scene, which comprises a pointing indicator setting module and a behavior operation pre-judging module;
the pointing object setting module is used for setting pointing objects in all action directions of the virtual person respectively, and the distance between each pointing object and the virtual person is larger than or equal to the maximum action distance of the virtual person in a single time;
the action operation pre-judging module is used for acquiring the action operation of the next moment of the virtual person in real time to serve as pre-judging action operation, acquiring the action direction from the pre-judging action operation to serve as pre-action direction, taking the pointing indicator corresponding to the pre-action direction as a target pointing indicator, judging whether the maximum height difference between the target pointing indicator and an object under the target pointing indicator is larger than a preset height threshold, if so, executing the pre-judging action operation, and if not, stopping the pre-judging action operation.
In a third aspect, the present application provides a storage medium having stored thereon a computer program which, when executed by a processor, implements the method for preventing a virtual person from falling in a virtual scene.
In a fourth aspect, the present application provides a terminal, including: the device comprises a processor and a memory, wherein the memory is in communication connection with the processor;
the memory is used for storing a computer program, and the processor is used for executing the computer program stored in the memory, so that the terminal executes the anti-dropping method of the virtual person in the virtual scene.
One or more embodiments of the above-described solution may have the following advantages or benefits compared to the prior art:
by applying the anti-drop method for the virtual person in the virtual scene, provided by the embodiment of the invention, the pointing marks are arranged in each action direction of the virtual person, and the distance between the pointing marks and the central axis of the virtual person is set to be larger than the maximum action step of the virtual person, so that the pointing marks are positioned at the action positions behind the virtual person in advance, and further, whether the virtual person moves outside a map in the next step can be judged based on the distance between the pointing marks and the floor in the virtual scene, and further, the next step of movement of the virtual person is controlled. The arrangement does not need to be provided with a barrier when making the map, and reduces a lot of workload for designers. The invention can also set the distance between each pointing mark and the virtual human central axis based on the actual situation so as to meet the minimum distance setting of the edges of the map in each direction. The invention also sets the pointing mark as transparent non-collision state, thereby not affecting the virtual human figure.
Additional features and advantages of the invention will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by practice of the invention. The objectives and other advantages of the invention will be realized and attained by the structure particularly pointed out in the written description and claims hereof as well as the appended drawings.
Drawings
The accompanying drawings are included to provide a further understanding of the invention, and are incorporated in and constitute a part of this specification, illustrate the invention and together with the embodiments of the invention, serve to explain the invention, without limitation to the invention. In the drawings:
fig. 1 is a flow chart illustrating an anti-drop method of a virtual person in a virtual scene according to an embodiment of the present application.
Fig. 2 shows a cube pointing indication intention of a virtual person in a virtual scene anti-drop method according to an embodiment of the present application when the virtual person is 8 action directions.
Fig. 3 shows the arch pointing indication intention of the virtual person in the anti-drop method of the virtual person in the virtual scene according to the embodiment of the present application when the virtual person is 8 action directions.
Fig. 4 shows a cube pointing indication intention of a virtual person in the method for preventing a virtual person from dropping in a virtual scene according to the embodiment of the present application when the virtual person is in 4 action directions.
Fig. 5 is a schematic structural diagram of an anti-falling device for a virtual person in a virtual scene according to an embodiment of the present application.
Fig. 6 is a schematic structural diagram of a terminal according to an embodiment of the present application.
Detailed Description
Other advantages and effects of the present application will become apparent to those skilled in the art from the present disclosure, when the following description of the embodiments is taken in conjunction with the accompanying drawings. The present application may be embodied or carried out in other specific embodiments, and the details of the present application may be modified or changed from various points of view and applications without departing from the spirit of the present application. It should be noted that the following embodiments and features in the embodiments may be combined with each other without conflict.
It should be noted that, the illustrations provided in the following embodiments merely illustrate the basic concepts of the application by way of illustration, and only the components related to the application are shown in the drawings and are not drawn according to the number, shape and size of the components in actual implementation, and the form, number and proportion of the components in actual implementation may be arbitrarily changed, and the layout of the components may be more complex.
The embodiment of the application provides a method and a device for preventing a virtual person from falling in a virtual scene, a storage medium and a terminal. The following will explain in detail the principle and implementation of the anti-drop method and device for a virtual person in a virtual scene, the storage medium and the terminal according to the embodiment by referring to the accompanying drawings, so that a person skilled in the art can understand the anti-drop method and device for a virtual person in a virtual scene, the storage medium and the terminal according to the embodiment without creative labor.
As shown in fig. 1, the embodiment provides a method for preventing a virtual person from falling in a virtual scene, which includes the following steps.
In step S101, the directors are set in all directions of actions of the dummy.
And setting pointing marks on all action directions of the virtual person respectively to serve as a height comparison basis for later judging whether the virtual person walks to the edge of the map of the affiliated virtual scene. Specific virtual person normal action directions include directions on a virtual person cross section, such as forward, backward, leftward, rightward, etc., for which arbitrarily shaped directors can be provided along the virtual person action direction. In a specific virtual scene, a virtual person can also set an oblique action direction such as an oblique upward direction, an oblique downward direction and the like, and pointing marks with arbitrary shapes can be set for the action direction, but in order to facilitate the judgment of whether a subsequent virtual person walks to the edge of a map, the pointing marks of the action direction are limited pointing marks, such as lines which cannot be set to extend along the oblique direction in a wireless manner. While for some virtual scenes upward and downward directions of action can be set, the pointing object of this type of direction of action should also be set as a limited pointing object.
The virtual person should be set in the center of all the pointing marks as much as possible, and in order to ensure that the pointing marks can reach the virtual person in advance and then move to the position, the distance between all the pointing marks and the central axis of the virtual person needs to be set, at least greater than or equal to the maximum single movement distance of the virtual person. For example, if the virtual human action operations include a walking operation, a jumping operation, and a running operation, if the step width of a single walking operation is 1 unit, the step width of a single jumping operation is 3 units, and the step width of a single running operation is 2 units, then it is necessary to set the distance between each pointing mark and the virtual human to be at least greater than or equal to 3 units.
For example, the direction of action of the dummy person may be set to 4 directions, forward, backward, leftward and rightward, respectively. The preferred pointer may be provided in a cube shape as shown in fig. 4. While the pointer may be provided in other reasonable shapes, it is not limited thereto. The distance between the pointing targets and the central axis of the virtual person can also be adjusted based on actual conditions so as to meet the minimum distance setting of various distances from the edge of the map in all directions. For example all pointing distances from the virtual human central axis are all the same, all different or partly the same.
For another example, the action direction of the dummy person may be set to 8 directions of forward, front left 45 degrees, front right 45 degrees, backward, rear left 45 degrees, rear right 45 degrees, and left and right, respectively. Preferably, the directors can be arranged in a cube shape, and the upper surfaces of all the directors form a hollow square, as shown in fig. 2; preferably, all the directors are also arranged in an arch shape, and the upper surfaces of all the directors form a circular ring shape, as shown in fig. 3. While the pointer may be provided in other reasonable shapes, it is not limited thereto. The distance between the pointing targets and the central axis of the virtual person can also be adjusted based on actual conditions so as to meet the minimum distance setting of various distances from the edge of the map in all directions. For example all pointing distances from the virtual human central axis are all the same, all different or partly the same.
Step S102, obtaining the action operation of the virtual person at the next moment in real time to serve as a pre-judging action operation, obtaining the action direction from the pre-judging action operation to serve as a pre-action direction, taking the pointing object corresponding to the pre-action direction as a target pointing object, judging whether the maximum height difference between the target pointing object and an object below the target pointing object is larger than a preset height threshold, if so, executing the pre-judging action operation, and otherwise, stopping the pre-judging action operation.
In the normal course of action of the virtual person, the action operation of the virtual person at the next moment needs to be acquired in real time so as to be convenient for real-time judgment. Specifically, the action operation of the virtual person at the next moment acquired in real time is taken as a pre-judging action operation, and then the direction of the action operation is acquired from a preprocessing operation, for example, the action operation is forward or backward. The action direction in the pre-determined action operation is taken as a pre-action direction, and the target pointing object in the pre-action direction is determined as a target pointing object. And judging the maximum height difference between the target pointing object and the object below the target pointing object, namely that a plurality of objects possibly exist below the target pointing object, and judging whether the maximum height difference is larger than a preset height threshold value or not only by acquiring the maximum height difference between the target pointing object and the object below the target pointing object, if so, executing the pre-judging action operation, so that the setting of the target pointing object does not influence the normal action operation of the virtual person at all. If the maximum height difference is larger than the preset height threshold, the virtual person is indicated to have reached the edge position of the virtual scene to which the virtual person belongs, and the execution of the preset judging operation is prevented, namely the virtual person is kept in situ, and the virtual person is further prevented from walking to the space outside the virtual scene map.
Preferably, the action operation type includes a walk operation, a jump operation, and a running operation. The action operation may be other reasonable action operation of the dummy, which will not be described in detail herein.
The height difference calculation in the above process is performed in the gravity direction of the virtual scene to which the virtual person belongs, so as to avoid the influence of factors such as scene and posture on the calculation of the maximum height difference. When the virtual person walks to the edge of the virtual scene map (i.e. the pointing device is outside the virtual scene map), the calculated height difference should be infinite since no floor is provided outside the map, and further no objects are placed. All scenes in the virtual scene map are provided with floors, for example, the bottoms of lakes, seas and the like in the virtual scene should be provided with corresponding floors, if no other objects exist under the target pointing mark, at least floors exist, therefore, the maximum height difference value is necessarily present, and the preset height threshold value should be met. The preset height threshold in this embodiment needs to be set to be greater than the maximum design height of the virtual scene, and this setting can avoid influencing the virtual person to execute operations of increasing the interest of the scene such as jumping from the roof due to the design of the preset height threshold being too small.
The invention also sets the pointing indicator to be transparent and in a collision-free state, the complete lens state setting can not influence the image of the virtual person, the collision-free state setting can not influence the normal behavior of the virtual person, and the setting can not completely sense the existence of the pointing indicator for controlling the user of the virtual person and can not influence the user experience.
According to the anti-drop method for the virtual person in the virtual scene, the pointing marks are arranged in each action direction of the virtual person, the distance between the pointing marks and the central axis of the virtual person is set to be larger than the maximum action step of the virtual person, so that the pointing marks are positioned at the action positions behind the virtual person in advance, whether the virtual person moves outside the map in the next step can be judged based on the distance between the pointing marks and the floor in the virtual scene, and further the next step of movement of the virtual person is controlled. The arrangement does not need to be provided with a barrier when making the map, and reduces a lot of workload for designers. The invention can also set the distance between each pointing mark and the virtual human central axis based on the actual situation so as to meet the minimum distance setting of the edges of the map in each direction. The invention also sets the pointing mark as transparent non-collision state, thereby not affecting the virtual human figure.
As shown in fig. 5, the embodiment provides an anti-falling device for a virtual person in a virtual scene, which includes a pointer setting module and a pre-judging module for action operation.
The pointer setting module is used for setting pointers in all action directions of the virtual person respectively, and the distance between each pointer and the virtual person is larger than or equal to the maximum action distance of the virtual person in a single time.
The action operation pre-judging module is used for acquiring the action operation of the virtual person at the next moment in real time to serve as a pre-processing action operation, acquiring the action direction from the pre-processing action operation to serve as a pre-action direction, and taking the target corresponding to the pre-action direction as a target, judging whether the maximum height difference between the target and an object under the target is larger than a preset height threshold, if so, executing the pre-processing action operation, otherwise, stopping the pre-processing action operation.
According to the anti-drop device for the virtual person in the virtual scene, the pointing marks are arranged in each action direction of the virtual person, the distance between the pointing marks and the central axis of the virtual person is set to be larger than the maximum action step of the virtual person, so that the pointing marks are positioned at the action positions behind the virtual person in advance, whether the virtual person moves outside the map in the next step can be judged based on the distance between the pointing marks and the floor in the virtual scene, and further the next step of movement of the virtual person is controlled. The arrangement does not need to be provided with a barrier when making the map, and reduces a lot of workload for designers. The invention can also set the distance between each pointing mark and the virtual human central axis based on the actual situation so as to meet the minimum distance setting of the edges of the map in each direction. The invention also sets the pointing mark as transparent non-collision state, thereby not affecting the virtual human figure.
Embodiments of the present application also provide a computer-readable storage medium. Those of ordinary skill in the art will appreciate that all or part of the steps in implementing the methods of the above embodiments may be implemented by a program to instruct a processor, where the program may be stored in a computer readable storage medium, where the storage medium is a non-transitory (non-transitory) medium, such as a random access memory, a read only memory, a flash memory, a hard disk, a solid state disk, a magnetic tape (magnetic tape), a floppy disk (floppy disk), an optical disk (optical disk), and any combination thereof. The storage media may be any available media that can be accessed by a computer or a data storage device such as a server, data center, or the like that contains an integration of one or more available media. The usable medium may be a magnetic medium (e.g., a floppy disk, a hard disk, a magnetic tape), an optical medium (e.g., a digital video disc (digital video disc, DVD)), or a semiconductor medium (e.g., a Solid State Disk (SSD)), or the like.
As shown in fig. 6, an embodiment of the present application provides a terminal.
The terminal of the embodiment comprises a processor and a memory which are connected with each other; the memory is configured to store a computer program, and the processor is configured to execute the computer program stored in the memory, so that the terminal can implement all or part of the steps in the method of the foregoing embodiment when executing the computer program.
The beneficial effects of all or part of the steps of the method in the above embodiment are the same as those obtained by the terminal provided by the embodiment of the present invention, and are not described in detail herein.
It should be noted that the memory may include a random access memory (Random Access Memory, abbreviated as RAM) and may further include a non-volatile memory (non-volatile memory), such as at least one magnetic disk memory. The same processor may be a general processor, including a central processing unit (Central Processing Unit, CPU for short), a network processor (Network Processor, NP for short), etc.; but also digital signal processors (Digital Signal Processing, DSP for short), application specific integrated circuits (Application Specific Integrated Circuit, ASIC for short), field programmable gate arrays (Field Programmable Gate Array, FPGA for short) or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components.
Although the embodiments of the present invention are disclosed above, the embodiments are only used for the convenience of understanding the present invention, and are not intended to limit the present invention. Any person skilled in the art can make any modification and variation in form and detail without departing from the spirit and scope of the present disclosure, but the scope of the present disclosure is still subject to the scope of the present disclosure as defined by the appended claims.

Claims (10)

1. A method for preventing a virtual person from falling in a virtual scene comprises the following steps:
setting pointing marks in all action directions of a virtual person respectively, wherein the distance between each pointing mark and the virtual person is larger than or equal to the maximum action distance of the virtual person in a single time;
and acquiring action operation of the virtual person at the next moment in real time to serve as pre-judging action operation, acquiring action direction from the pre-judging action operation to serve as pre-action direction, taking a target pointer corresponding to the pre-action direction as a target pointer, judging whether the maximum height difference between the target pointer and an object under the target pointer is larger than a preset height threshold, if so, executing the pre-judging action operation, otherwise, stopping the pre-judging action operation.
2. The method of claim 1, wherein the pointer is set to a transparent non-collision state.
3. The method of claim 1, wherein the maximum height difference between the target pointer and the object under the target pointer is the height difference in the gravity direction in the virtual scene to which the virtual person belongs.
4. The method of claim 1, wherein the action operation is a walking operation, a jumping operation, or a running operation.
5. The method of claim 1, wherein the preset height threshold is greater than a maximum design height of a virtual scene to which the virtual person belongs.
6. The method of claim 1, wherein the dummy includes 8 directions of action or 4 directions of action.
7. The method of claim 1, wherein the distance of all of the beacons from the virtual person's central axis is all the same, all different, or partially the same.
8. The anti-falling device for the virtual person in the virtual scene is characterized by comprising a pointer setting module and a behavior operation pre-judging module;
the pointing object setting module is used for setting pointing objects in all action directions of the virtual person respectively, and the distance between each pointing object and the virtual person is larger than or equal to the maximum action distance of the virtual person in a single time;
the action operation pre-judging module is used for acquiring the action operation of the next moment of the virtual person in real time to serve as pre-judging action operation, acquiring the action direction from the pre-judging action operation to serve as pre-action direction, taking the pointing indicator corresponding to the pre-action direction as a target pointing indicator, judging whether the maximum height difference between the target pointing indicator and an object under the target pointing indicator is larger than a preset height threshold, if so, executing the pre-judging action operation, and if not, stopping the pre-judging action operation.
9. A storage medium having stored thereon a computer program, which when executed by a processor implements the method for preventing a virtual person according to any one of claims 1 to 7 from falling in a virtual scene.
10. A terminal, comprising: the device comprises a processor and a memory, wherein the memory is in communication connection with the processor;
the memory is used for storing a computer program, and the processor is used for executing the computer program stored in the memory, so that the terminal executes the anti-dropping method for the virtual person in the virtual scene according to any one of claims 1 to 7.
CN202311868372.1A 2023-12-29 2023-12-29 Method and device for preventing virtual person from falling in virtual scene, storage medium and terminal Pending CN117753009A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202311868372.1A CN117753009A (en) 2023-12-29 2023-12-29 Method and device for preventing virtual person from falling in virtual scene, storage medium and terminal

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202311868372.1A CN117753009A (en) 2023-12-29 2023-12-29 Method and device for preventing virtual person from falling in virtual scene, storage medium and terminal

Publications (1)

Publication Number Publication Date
CN117753009A true CN117753009A (en) 2024-03-26

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