CN117753006A - Virtual article marking method and device, electronic equipment and readable storage medium - Google Patents

Virtual article marking method and device, electronic equipment and readable storage medium Download PDF

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Publication number
CN117753006A
CN117753006A CN202311645497.8A CN202311645497A CN117753006A CN 117753006 A CN117753006 A CN 117753006A CN 202311645497 A CN202311645497 A CN 202311645497A CN 117753006 A CN117753006 A CN 117753006A
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Prior art keywords
virtual
marking
article
target
picked
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CN202311645497.8A
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Chinese (zh)
Inventor
何俊乐
许展豪
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202311645497.8A priority Critical patent/CN117753006A/en
Publication of CN117753006A publication Critical patent/CN117753006A/en
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Abstract

The application provides a virtual article marking method, a virtual article marking device, electronic equipment and a readable storage medium, wherein the target virtual character is controlled to move in a game scene in response to a first touch operation aiming at a graphical user interface; when a target virtual article consistent with the article type of any marked virtual article appears in the preset range of the target virtual character, displaying a mark in a graphical user interface; and marking the target virtual article in response to a second touch operation aiming at the mark. In this way, when the target virtual character appears in the preset range of the target virtual character and the object type of any marked virtual object is consistent with the object type of the marked virtual object in the moving process of the game scene, the marking mark is displayed in the graphical user interface, and the player can directly mark the target virtual character through the touch operation of the marking mark, so that the marking steps are reduced, and the object marking efficiency and the man-machine interaction efficiency are improved.

Description

Virtual article marking method and device, electronic equipment and readable storage medium
Technical Field
The present application relates to the field of game technologies, and in particular, to a method and apparatus for marking a virtual article, an electronic device, and a readable storage medium.
Background
There are some virtual articles to be picked up in the game scene, and when the target virtual character moves in the game scene, the virtual articles in the game scene can be picked up to enrich the equipment of the user.
When the target virtual character observes the virtual object to be picked up in the game scene, the virtual object to be picked up may not be picked up immediately due to some factors of unreliability (at this time, the knapsack of the target virtual character is full and has no empty position, or the virtual object to be picked up currently is not matched with the virtual equipment currently owned by the target virtual character, etc.), at this time, the player can mark the virtual object to be picked up through the marking function, and when the corresponding virtual object needs to be picked up again later, the position of the virtual object can be determined quickly according to the marking symbol directly for pickup.
In the related art, when a virtual object is marked by a player control target virtual character, a sight corresponding to the target virtual character is displayed on a graphical user interface, and the sight corresponding to the player control target virtual character aims at the virtual object to mark.
Disclosure of Invention
In view of this, an object of the present application is to provide a method, an apparatus, an electronic device, and a readable storage medium for marking a virtual object, where in a process that a target virtual character moves in a game scene, when a target virtual object having a type consistent with that of any one of marked virtual objects appears in a preset range of the target virtual character, a mark identifier is displayed in a graphical user interface, and a player can directly mark the target virtual character through a touch operation on the mark identifier, thereby reducing marking steps and contributing to improving object marking efficiency and man-machine interaction efficiency.
In a first aspect, an embodiment of the present application provides a method for marking a virtual article, where a graphical user interface is provided by a terminal device, where at least a part of a game scene is displayed in the graphical user interface; the game scene comprises a target virtual role controlled by the terminal equipment; the marking method comprises the following steps:
controlling the target virtual character to move in the game scene in response to a first touch operation for the graphical user interface;
displaying a mark identifier in the graphical user interface when a target virtual article consistent with the article type of any marked virtual article appears in the preset range of the target virtual character;
And responding to a second touch operation aiming at the mark identification, and marking the target virtual article.
In a second aspect, an embodiment of the present application further provides a marking device for a virtual article, where a graphical user interface is provided through a terminal device, where at least a part of a game scene is displayed in the graphical user interface; the game scene comprises a target virtual role controlled by the terminal equipment; the marking device includes:
a movement control module for controlling the target virtual character to move in the game scene in response to a first touch operation for the graphical user interface;
the mark display module is used for displaying mark marks in the graphical user interface when a target virtual article consistent with the article type of any marked virtual article appears in the preset range of the target virtual character;
and the article marking module is used for responding to the second touch operation aiming at the marking mark and marking the target virtual article.
In a third aspect, an embodiment of the present application further provides an electronic device, including: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating over the bus when the electronic device is running, the processor executing the machine-readable instructions to perform the steps of the method of marking a virtual article according to any one of the first aspects.
In a fourth aspect, embodiments of the present application also provide a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, performs the steps of the method for marking a virtual article according to any of the first aspects.
The method, the device, the electronic equipment and the readable storage medium for marking the virtual object are used for responding to a first touch operation aiming at a graphical user interface and controlling the target virtual character to move in the game scene; when a target virtual article consistent with the article type of any marked virtual article appears in the preset range of the target virtual character, displaying a mark in a graphical user interface; and marking the target virtual article in response to a second touch operation aiming at the mark. In this way, when the target virtual character appears in the preset range of the target virtual character and the object type of any marked virtual object is consistent with the object type of the marked virtual object in the moving process of the game scene, the marking mark is displayed in the graphical user interface, and the player can directly mark the target virtual character through the touch operation of the marking mark, so that the marking steps are reduced, and the object marking efficiency and the man-machine interaction efficiency are improved.
In order to make the above objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the embodiments will be briefly described below, it being understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered limiting the scope, and that other related drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1 is a flowchart of a method for marking a virtual article according to an embodiment of the present application;
FIG. 2 is a schematic diagram of a graphical user interface provided in an embodiment of the present application;
FIG. 3 is a second graphical user interface diagram according to an embodiment of the present application;
FIG. 4 is a third graphical user interface diagram provided in an embodiment of the present application;
FIG. 5 is a schematic diagram of a marked virtual article display sub-area provided in an embodiment of the present application;
FIG. 6 is a second schematic view of a marked virtual article display sub-area provided in an embodiment of the present application;
FIG. 7 is a diagram of a graphical user interface provided in an embodiment of the present application;
FIG. 8 is a fifth illustrative diagram of a graphical user interface provided in an embodiment of the present application;
FIG. 9 is a schematic structural diagram of a marking device for virtual articles according to an embodiment of the present disclosure;
FIG. 10 is a second schematic structural diagram of a marking device for virtual articles according to an embodiment of the present disclosure;
fig. 11 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
For the purposes of making the objects, technical solutions and advantages of the embodiments of the present application more clear, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is apparent that the described embodiments are only some embodiments of the present application, but not all embodiments. The components of the embodiments of the present application, which are generally described and illustrated in the figures herein, may be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present application, as provided in the accompanying drawings, is not intended to limit the scope of the application, as claimed, but is merely representative of selected embodiments of the application. Based on the embodiments of the present application, every other embodiment that a person skilled in the art would obtain without making any inventive effort is within the scope of protection of the present application.
First, the terms referred to in this application will be described:
(1) Game scene
A game scene is a virtual scene that an application program displays (or provides) when running on a terminal or a server. Optionally, the game scene is a simulated environment for the real world, or a semi-simulated semi-fictional virtual environment, or a purely fictional virtual environment. The game scene is any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene and a three-dimensional virtual scene, and the virtual environment can be sky, land, ocean and the like, wherein the land comprises environmental elements such as deserts, cities and the like. The virtual scene is a scene of a complete game logic of a virtual object such as user control, for example, in a sandbox 3D shooting game, the virtual scene is a 3D game world for a player to control the virtual object to fight, and an exemplary virtual scene may include: at least one element selected from mountains, flat lands, rivers, lakes, oceans, deserts, sky, plants, buildings and vehicles; for example, in a 2D or 2.5D card game, the game scene is a scene for showing a released card or a virtual object corresponding to the released card, and exemplary game scenes may include: arenas, battle fields, or other "field" elements or other elements that can display the status of card play; for a 2D or 2.5D multiplayer online tactical game, the game scene is a 2D or 2.5D terrain scene for virtual objects to fight, an exemplary virtual scene may include: mountain, line, river, classroom, table and chair, podium, etc.
(2) Graphic user interface
A graphical user interface is an interface display format in which a person communicates with a computer, allowing a user to manipulate icons, logos, or menu options on a screen using an input device such as a mouse or a keyboard, and also allowing a user to manipulate icons or menu options on a screen by performing a touch operation on a touch screen of a touch terminal to select a command, start a program, or perform some other task, etc.
(3) Target virtual character
Target virtual characters refer to virtual objects that may be manipulated by a player to be active in a gaming environment, also referred to as player virtual characters or player virtual objects, and may also be referred to as a formula character, hero character in some electronic games. The player character may be at least one of a virtual character, a virtual animal, a cartoon character, a virtual vehicle, or the like.
Next, the technical background of the present application will be described:
there are some virtual articles to be picked up in the game scene, and when the target virtual character moves in the game scene, the virtual articles in the game scene can be picked up to enrich the equipment of the user.
When the target virtual character observes the virtual object to be picked up in the game scene, the virtual object to be picked up may not be picked up immediately due to some factors of unreliability (at this time, the knapsack of the target virtual character is full and has no empty position, or the virtual object to be picked up currently is not matched with the virtual equipment currently owned by the target virtual character, etc.), at this time, the player can mark the virtual object to be picked up through the marking function, and when the corresponding virtual object needs to be picked up again later, the position of the virtual object can be determined quickly according to the marking symbol directly for pickup.
In the related art, when a virtual object is marked by a player control target virtual character, a sight corresponding to the target virtual character is displayed on a graphical user interface, and the sight corresponding to the player control target virtual character aims at the virtual object to mark.
Based on the above, the embodiment of the application provides a method for marking a virtual article, so as to reduce marking steps and improve article marking efficiency and man-machine interaction efficiency.
The method for marking the virtual article in one embodiment of the present application may be executed on a local terminal device or a server. When the method for marking the virtual article runs on the server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, a running main body of the game program and a game picture presentation main body are separated, the storage and the running of the marking method of the virtual object are completed on the cloud game server, and the function of the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device which is close to a user side and has a data transmission function, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
In a possible implementation manner, the embodiment of the present invention provides a method for marking a virtual article, and a graphical user interface is provided through a terminal device, where the terminal device may be a local terminal device (such as a local touch terminal) mentioned above, or may be a client device in a cloud interaction system mentioned above. The following description will take the example that the marking method of the virtual article operates on a local terminal device (hereinafter referred to as a terminal device).
Referring to fig. 1, fig. 1 is a flowchart of a method for marking a virtual article according to an embodiment of the present application. As shown in fig. 1, a method for marking a virtual article provided in an embodiment of the present application includes:
s101, responding to a first touch operation aiming at the graphical user interface, and controlling the target virtual character to move in the game scene.
S102, when a target virtual object consistent with the object type of any marked virtual object appears in the preset range of the target virtual character, displaying a mark identifier in the graphical user interface.
And S103, responding to a second touch operation aiming at the mark identification, and marking the target virtual article.
According to the marking method for the virtual articles, when the target virtual article consistent with the article type of any marked virtual article appears in the preset range of the target virtual article in the moving process of the game scene, the marking mark is displayed in the graphical user interface, and the player can directly mark the target virtual article through touch operation of the marking mark, so that marking steps are reduced, and the article marking efficiency and man-machine interaction efficiency are improved.
Exemplary steps of embodiments of the present application are described below:
s101, responding to a first touch operation aiming at the graphical user interface, and controlling the target virtual character to move in the game scene.
In the embodiment of the application, the target virtual character can be controlled to move in the game scene by aiming at the first touch operation on the movement control response area in the graphical user interface.
The mobile control response area is a response area corresponding to a mobile control located on the graphical user interface.
In one possible implementation, the movement control response area may be an area displayed in a graphical user interface, including at least one movement control in the movement control response area. The display shape of the movement control response area may be a predetermined shape (rectangular, circular) or the like, or may be a shape corresponding to the shape of the movement control.
In another possible implementation, the movement control response area may also be an area hidden in the graphical user interface, where the movement control included in the movement control area may be displayed in the graphical user interface or hidden in the graphical user interface.
In any of the above display modes, the response range of the movement control response area is greater than or equal to the control response range of the movement control, and the response range of the movement control response area may be preset in the game setting process, and illustratively, the response range of the movement control response area may be within the preset range of the movement control.
It is noted that the first touch operation may be a long press operation, a click operation, or a slide operation.
Illustratively, taking a movement control as a virtual rocker in game setting as an example, the virtual rocker is generally disposed at a lower left corner position of the graphical user interface, and a player controls a target virtual character to move in a game scene according to the player's control by a sliding operation (a sliding position and a sliding distance) on the virtual rocker; the area occupied by the whole virtual rocker in the graphical user interface may be the response range of the whole movement control response area, in another example, a rectangular area may be set with the virtual rocker as the center, and the rectangular area is determined as the movement control response area (the rectangular area may be displayed in the graphical user interface or may be hidden in the graphical user interface).
S102, when a target virtual object consistent with the object type of any marked virtual object appears in the preset range of the target virtual character, displaying a mark identifier in the graphical user interface.
In the embodiment of the application, some virtual articles to be picked up exist in the game scene, and when the target virtual character moves in the game scene, the virtual articles in the game scene can be picked up to enrich the equipment of the user.
In one possible implementation, the virtual item to be picked up may be virtual equipment (virtual firearm, virtual grenade, etc.), virtual accessories (virtual multiplier mirror matching virtual firearm, virtual bullet, etc.), etc. The virtual articles to be picked up can be lost by other virtual roles, and can also be obtained by starting a virtual box in a game scene.
In one possible implementation manner, when the target virtual character observes the virtual object to be picked up in the game scene, the virtual object to be picked up may not be picked up immediately due to some factors of unreliability (at this time, the backpack of the target virtual character is filled with the virtual object to be picked up and does not have a spare position, or the virtual object to be picked up currently does not match with the virtual equipment currently owned by the target virtual character, etc.), at this time, the player may mark the virtual object to be picked up through the marking function, and when the corresponding virtual object needs to be picked up again later, the position of the virtual object may be determined quickly directly according to the marking symbol to be picked up.
In one possible implementation manner, when the target virtual character moves in the game scene, the virtual articles to be picked up which appear in the preset range of the target virtual character are virtual articles which can be picked up or marked, whether the virtual articles to be picked up are marked for the first time is required to be judged, whether the virtual articles to be picked up currently are consistent with the types of the marked virtual articles is judged according to the fact, if the virtual articles to be picked up currently are consistent with the types of the marked virtual articles, the target virtual articles are not marked for the first time.
The virtual article to be picked up is consistent with the type of the marked virtual article, which means that the virtual article to be picked up is consistent with the type of the marked virtual article, and the model parameters and the like are consistent.
For example, the virtual object to be picked up is an octagon, the marked virtual object a is a double mirror, the marked virtual object B is a quadruple mirror, the marked virtual object C is an octagon, then the virtual object to be picked up and the virtual object C belong to the same octagon class, and are all octaves, and at this time, it is determined that the virtual object to be picked up is consistent with the object type of the marked virtual object C.
Notably, any of the marked virtual items includes a virtual item marked with the target virtual corner color mark, and/or a teammate virtual corner color marked virtual item that is in the same camp as the target virtual character.
Any marked virtual article can be a virtual article marked by a player controlling a target virtual character, or a virtual article marked by a teammate virtual corner color mark controlled by teammates having the same teammate as the target virtual character, and the marked virtual article of teammates can be synchronized to the virtual character in the same teammate, so that information sharing among a plurality of virtual characters can be realized.
In one possible implementation, the preset range of the target virtual character may be a preset game range (may be a game itself system setting or may be a game setting where a player performs a setting before starting the game); the visual field range that the target virtual character can observe at present may be determined as the preset range based on the visual field range of the target virtual character.
Further, when it is determined that the target virtual article consistent with the article type of any one of the marked virtual articles appears in the preset range of the target virtual character, it is determined that the current target virtual article is not marked for the first time, and at this time, the mark can be directly displayed, so that the virtual article repeatedly marked is quickly marked through the mark, and the marking efficiency is further improved.
In this embodiment of the present application, the display position of the tag identifier may be divided into two modes, which may be directly displayed in a list displaying all virtual articles, or may be directly and separately displaying the tag identifier of the target virtual article, and the two display modes will be respectively described below.
In one possible embodiment, the marking method further comprises:
a1: and responding to the virtual article viewing operation, and displaying a virtual article information display list of all virtual articles in a preset range of the target virtual character in the graphical user interface.
In the embodiment of the application, the virtual article viewing operation may be that an article viewing control is displayed in a graphical user interface, and a player triggers the viewing operation of the virtual article through a triggering operation for the article viewing control; and when the target virtual character is positioned in the preset range of the virtual article, the virtual article checking operation is directly triggered, and the virtual article information display list is directly displayed, so that the checking operation steps of a player on the virtual article are reduced, and the man-machine interaction efficiency is further improved.
In one possible implementation, the triggering operation for the item viewing control may be a touch operation for the item viewing control or a click operation for the item viewing control, for a manner in which the virtual item viewing operation is triggered by the item viewing control.
For example, when the terminal device is a mobile terminal, the triggering operation for the item viewing control may be a touch operation (long press operation, click operation, or slide operation, etc.) for the item viewing control; when the terminal device is a PC end, the triggering operation for the item viewing control may be a clicking operation (such as a clicking operation by a mouse) for the item viewing control through an external input device.
In one possible implementation manner, the virtual article information display list displays virtual article information of all virtual articles within a preset range of the target virtual character, and the virtual article information of each virtual article can include information such as article names, virtual article functions and the like of the virtual article.
Further, for the manner of displaying the virtual article information display list in the graphical user interface, the mark identifier may be directly displayed at the position corresponding to the target virtual article in the virtual article information display list.
Specifically, the step of displaying a mark identifier in the graphical user interface when a target virtual article consistent with the article type of any marked virtual article appears within the preset range of the target virtual character, includes:
b1: and displaying the mark identifier in the subarea where the target virtual article is located in the virtual article information display list.
In the embodiment of the application, the mark identifier (may be a mark tag) may be displayed in the sub-area where the target virtual article is located in the virtual article information display list, and the player may directly operate the mark identifier to perform shortcut marking on the target virtual character; the method can also be that the sub-region where the target virtual object is located in the virtual object information display list is directly highlighted (highlighting, updating the display background color of the sub-region where the target virtual object is located, and the like) so as to highlight the position where the target virtual object is located, at the moment, the sub-region where the whole target virtual object is located becomes a mark capable of being interacted, and a player can directly operate any position of the sub-region where the target virtual object is located to carry out quick marking on the target virtual character.
In a possible implementation manner, when the virtual article information display list is displayed, in order to save the searching time of the player for the target virtual article and the mark identifier, the target virtual article and the mark identifier may be selectively displayed on the front part of the virtual article information display list, so that the player can more quickly find the target virtual article when performing the shortcut identifier, and further improve the marking efficiency.
Wherein the front part of the virtual article information display list may be the first few rows or the first few columns of the virtual article information display list.
For example, referring to fig. 2, fig. 2 is one of graphical user interface diagrams provided in the embodiments of the present application, as shown in fig. 2, after receiving a virtual article viewing operation, a virtual article information display list 210 is displayed in a graphical user interface 200, article information (such as names) of a plurality of virtual articles to be picked up is displayed in the virtual article information display list 210, and a first mark identifier 220 is displayed at a position where a target virtual article 211, which is consistent with an article type of any one of the marked virtual articles, is located in the virtual article information display list 210, and a player can directly mark the target virtual article 211 through a touch operation on the first mark identifier 220.
In another possible implementation, the target display area containing only the target virtual article may also be displayed directly in the graphical user interface, and the marker identification displayed in the target display area.
Specifically, the step of displaying the mark identifier in the graphical user interface when the target virtual article consistent with the article type of any marked virtual article appears in the preset range of the target virtual character, further includes:
c1: when a target virtual article consistent with the article type of any marked virtual article appears in the preset range of the target virtual character, displaying a target display area of the target virtual article; the object information of the object virtual object is included in the object display area;
c2: and displaying the mark identification in the target display area.
In the embodiment of the application, for the display mode that the target display area only containing the target virtual article is directly displayed in the graphical user interface and the mark is displayed in the target display area, the display trigger is automatically performed, specifically, when the target virtual article consistent with the article type of any marked virtual article appears in the preset distance range of the target virtual character, the target display area of the target virtual article is directly displayed in the graphical user interface, the mark is displayed in the target display area, and the player can directly operate the mark to quickly mark the target virtual character.
The object information of the target virtual object may include information such as an object name of the target virtual object, a virtual object function, and the like.
In one possible implementation, a mark identifier (which may be a mark control) may be displayed in the target display area, and the player may directly operate on the mark identifier to quickly mark the target virtual character; the method can also be used for directly highlighting (highlighting and the like) the target display area, at the moment, the whole target display area becomes a mark capable of being interacted, and a player can directly operate any position in the target display area to quickly mark the target virtual character.
Referring to fig. 3, fig. 3 is a second schematic diagram of a graphical user interface provided in the embodiment of the present application, as shown in fig. 3, a target virtual character 230 is further displayed in the graphical user interface, when the target virtual character 230 approaches to a plurality of virtual articles to be picked up, a target display area 240 of a target virtual article consistent with the article type of any one of the marked virtual articles is directly displayed, article information (such as a name) of the target virtual article is displayed in the target display area 240, and a second mark identifier 250 is displayed in the target display area 240, and a player can directly mark the target virtual article through a touch operation of the second mark identifier 250.
It is noted that, for the two modes, the display mode of marking and marking in the virtual article information display list can know the information of all virtual articles within the preset range of the target virtual character in more detail, and the player can mark other virtual articles for the first time according to the requirements while quickly marking the target virtual articles, but in the display mode, the target virtual articles are displayed simultaneously with other virtual articles, so that a certain time is required to find the target virtual articles and the corresponding marking marks, the problem of lower marking efficiency can occur, and meanwhile, a certain shielding can be caused to the graphical user interface; aiming at the display mode of directly displaying the target display area only comprising the target virtual object, the time for searching the target virtual object and the corresponding mark can be saved, the mark efficiency is further improved, and the graphical user interface is not blocked in a large area; however, the article information of other virtual articles cannot be known in detail, and the articles may need to be checked through article checking operation, which may cause the problem of complicated operation steps; the two display modes can be selected by a player before the game starts according to different display requirements (the display information is detailed or the marking efficiency is needed), and the two display modes are displayed according to the selection of the player.
Further, after the mark identifier is displayed in the graphical user interface, the player can quickly complete marking of the target virtual object through touch operation on the mark identifier.
And S103, responding to a second touch operation aiming at the mark identification, and marking the target virtual article.
In one possible embodiment, the second touch operation may be a long press operation, a click operation, or a slide operation, as well.
Further, after the target virtual article is marked, the number information of the marked articles needs to be updated in the marked virtual article display area.
Specifically, after the step of "marking the target virtual article in response to the second touch operation for the marking" the marking method further includes:
d1: and updating the marked article quantity information in the virtual article marked information associated with the target virtual article in the marked virtual article display subarea.
In this embodiment of the present application, a marked virtual article display sub-area may be set in the prop display area (the display mode and the setting mode are specifically set forth in the subsequent steps, and not described herein repeatedly too much), at least one marked virtual article and corresponding marked article quantity information are displayed in the marked virtual article display sub-area, and as virtual articles of the same type are marked again, corresponding marked article quantity information is updated in real time.
For example, if the virtual article W has been marked 4 times before the target virtual article W5 is marked, the number of marked articles corresponding to the virtual article W in the marked virtual article display area is 4 when the target virtual article W5 is not marked, and the number of marked articles corresponding to the virtual article W in the marked virtual article display area is updated to 5 after the target virtual article W5 is marked.
The virtual article and the corresponding marked article number information may refer to the number of marked virtual articles, or the number of location positions of the marked virtual articles.
It is noted that the number of virtual items marked is generally consistent with the number of location positions of the marked virtual items, as only one is typically marked for the same type of virtual items in the same location.
In another possible implementation manner, if the virtual article to be picked up, which is never marked, appears within the preset range of the target virtual character, the virtual article to be picked up needs to be marked for the first time, and a manner of marking the virtual article to be picked up for the first time will be described below.
Specifically, the marking method further includes:
e1: and when the virtual article to be picked up which is not marked in the preset range of the target virtual character appears, marking the virtual article to be picked up in response to an article marking operation.
In this embodiment of the present application, for a virtual article to be picked up, which appears in a preset range of a target virtual character and is not marked, the virtual article to be picked up may be displayed directly through an information list of the article to be picked up, and may be marked by different article marking operations, and a marking process of the virtual article to be picked up will be set forth below for different article marking operation modes, respectively.
First marking mode: and marking the virtual article to be picked up through the operation on the displayed article information list to be picked up.
Specifically, the marking method further includes:
f1: and when the virtual object to be picked up appears in the preset range of the target virtual character, displaying an object information list to be picked up.
In a possible implementation manner, the virtual article information of all the virtual articles to be picked up within the preset range of the target virtual character is displayed in the article information to be picked up, and the virtual article information of each virtual article to be picked up can include information such as article names, virtual article functions and the like of the virtual articles to be picked up.
Further, the step of "marking the virtual article to be picked up in response to the article marking operation" includes:
g1: and responding to a third touch operation aiming at a target picked item in the item information list to be picked, and marking the target picked item.
In the embodiment of the application, the marking of the target picked item can be triggered by directly passing through the third touch operation of the target picked item in the information list of the item to be picked.
Specifically, the marking process of the target picked item in different modes may be triggered by an operation mode of the third touch operation of the information list of the item to be picked or an operation parameter such as an operation position, and the marking process of the target item to be picked in different operation modes of the third touch operation will be respectively described below.
Specifically, the step of "marking the target picked item in the item information list to be picked" in response to a third touch operation for the target picked item includes:
h1: marking the target picked item in the item information list to be picked in response to a sliding operation for the target picked item; or,
h2: in response to dragging a target picked item in the item information list to be picked to an edge position in the graphical user interface, marking the target picked item; or,
h3: responding to a third touch operation aiming at a target picked item in the item information list to be picked, and displaying an item processing selection control in the graphical user interface;
h4: and responding to a fourth touch operation aiming at a marking sub-control in the article processing selection control, and marking the target picked article.
In one possible embodiment, the target picked item may be directly marked by a sliding operation with respect to the target picked item in the item information list to be picked.
The sliding operation for the target picked-up article in the article information list to be picked up may be performed by taking a position area of the target picked-up article in the article information list as a starting point, and when a sliding distance of the sliding operation is greater than a preset sliding distance, marking the target picked-up article; the sliding operation may be performed with a position area of the target picked-up article in the picked-up article information list as a starting point, and when a sliding operation time of the sliding operation is longer than a preset operation time, the target picked-up article may be marked.
In another possible implementation manner, the target picked item in the information list of the to-be-picked item is dragged directly, and after the target picked item is dragged to a preset position in the graphical user interface, the target picked item is marked.
Here, the dragging may be performed with a location area of the target picked-up object in the picked-up object information list as a starting point, and the target picked-up object may be marked after being dragged to an edge position of the graphical user interface.
The edge position of the graphical user interface may be any edge position in the graphical user interface, and when the target picked item is dragged to any edge position and the display of the target picked item in the graphical user interface is blocked, the target picked item is determined to be marked.
In another possible implementation manner, the third touch operation may be performed directly at the area where the target picked item in the item information list to be picked is located, while the item processing selection control is displayed in the graphical user interface, and the target picked item is marked by the fourth touch operation of the item processing selection control.
Here, as well, the third touch operation and the fourth touch operation may be a long press operation, a click operation, or a slide operation.
Specifically, the object processing selection control comprises a picking sub-control and a marking sub-control, the object picking object can be directly picked up through touch operation of the picking sub-control, and the object picking object is placed in a knapsack of the object virtual character; and marking the object picked-up object through touch operation of the marking sub-control.
Further, no matter the marking mode is adopted, after the target picked item is marked, marking success information can be displayed in a graphical user interface so as to prompt the end of the marking process of the target picked item and the marking result.
The second marking mode is as follows: and marking the virtual object to be picked up through the interactive operation with the prop display area.
Specifically, the marking method further includes:
i1: responsive to a prop presentation operation, presenting a prop presentation area in the graphical user interface; the display prop display area comprises a marked virtual article display sub-area.
In one possible implementation, the prop presentation operation may be triggered by a backpack control presented in the graphical user interface, i.e., by a trigger operation directed to the backpack control, to further trigger the prop presentation operation.
In one possible implementation, the triggering operation for the backpack control may be a touch operation for the backpack control or a click operation for the backpack control.
For example, when the terminal device is a mobile terminal, the triggering operation for the knapsack control may be a touch operation (long press operation, click operation, or slide operation, etc.) for the knapsack control; when the terminal device is a PC end, the triggering operation for the item viewing control may be a clicking operation (by a clicking operation of a mouse, etc.) for the backpack control through an external input device.
In a possible implementation manner, referring to fig. 4, fig. 4 is a third schematic diagram of a graphical user interface provided by an embodiment of the present application, as shown in fig. 4, a prop display area 260 is displayed in the graphical user interface 200, where the prop display area 260 includes an item display control 261, a fashion display control 262, and a mark control 263, and by touch operation of the item display control, an equipment item display sub-area can be displayed in the prop display area, and all virtual equipment currently owned by the target virtual character is displayed in the equipment item display sub-area; through touch operation on the fashion display control, a virtual fashion display sub-area can be displayed in the prop display area, and the virtual fashion currently owned by the target virtual character is displayed in the virtual fashion display sub-area; through touch operation on the marking control, a marking virtual article display subarea can be displayed in the prop display area, and a virtual article which is marked but not owned by the target virtual character currently is displayed in the marking virtual article display subarea.
Further, referring to fig. 5, fig. 5 is one of schematic diagrams of a marked virtual article display sub-area provided in an embodiment of the present application, as shown in fig. 5, different virtual article type placement areas are further divided into the marked virtual article display sub-area 264, and the different virtual article type placement areas are used for displaying different types of marked virtual articles, as shown in fig. 5, where the virtual article type placement areas may include a virtual medicine placement area 2641, a virtual prop placement area 2642, and a virtual firearm placement area 2643; the virtual medicine placement area is used for placing the marked virtual medicine; the virtual prop placement area is used for placing marked virtual props (virtual props except for a virtual firearm or accessories of the virtual firearm); the virtual firearm placing area is used for placing the marked virtual firearm; illustratively, as shown in fig. 5, virtual drug placement area 2641 is placed with a first marking icon 26411 marking the virtual article; the virtual firearm placement area 2643 places a second marking icon 26431 marking the virtual article and displays the number of marked virtual articles.
In one possible embodiment, the step of "marking the virtual article to be picked up in response to an article marking operation" includes:
j1: and in response to dragging the to-be-picked item into the marked virtual item display subarea, marking the to-be-picked virtual item, and adding virtual item marking information of the to-be-picked virtual item in the marked virtual item display subarea.
In the embodiment of the application, the article to be picked up can be dragged into the marked virtual article display subarea, and can be directly dragged into the corresponding placement area in the marked virtual article display subarea according to the article type of the article to be picked up, and when the article to be picked up is determined to be positioned in the marked virtual article display subarea, the marking process of the virtual article to be picked up is determined to be completed.
Further, after the marking process of the virtual article to be picked up is completed, a virtual article icon corresponding to the virtual article to be picked up is placed in the marked virtual article display subarea, corresponding marked article quantity information is displayed, and the corresponding marked article quantity information is updated in real time along with the fact that the virtual articles of the same type are marked again.
The virtual article and the corresponding marked article number information may refer to the number of marked virtual articles, or the number of location positions of the marked virtual articles.
It is noted that the number of virtual items marked is generally consistent with the number of location positions of the marked virtual items, as only one is typically marked for the same type of virtual items in the same location.
Further, after the virtual articles in the game scene are marked through the marking operation, the position information of all marked virtual articles can be checked through the checking operation of the marked virtual articles.
Specifically, the marking virtual article display subarea comprises a display marking control; the marking method further comprises the following steps:
k1: and displaying at least one piece of mark position information of the selected marked virtual article in response to a fifth touch operation for the displayed mark control.
In the embodiment of the present application, a display mark control is included in a mark virtual article display sub-area, and first, a marked virtual article that needs to be displayed in position needs to be selected in the mark virtual article display sub-area, and at least one mark position information of the selected mark virtual article is displayed through a fifth touch operation of the display mark control.
In one possible embodiment, the fifth touch operation may be a long press operation, a click operation, or a slide operation, as well.
In one possible implementation, a marking control may be displayed at a preset position of each marked virtual article in the marked virtual article display subarea, and the position information of the selected virtual article is displayed by displaying the marking control at the preset position of each marked virtual article.
For example, referring to fig. 6, fig. 6 is a schematic diagram of a second marked virtual article display sub-area provided in an embodiment of the present application, and as shown in fig. 6, a display mark control 2644 is displayed at a preset position of the marked virtual article display sub-area 264, and a player may display position information of a selected virtual article through a touch operation of the display mark control 2644.
Further, the display of the position information may be performed in a map display area in the graphical user interface, or the position of the mark may be displayed at the position where the virtual article is marked in the game scene.
Specifically, the step of displaying at least one marking position information of the selected marked virtual article includes:
l1: displaying at least one marking position information of the selected marked virtual article in the map display area; alternatively, l2: and displaying at least one piece of mark position information at the position of the mark virtual object in the game scene.
In one possible implementation, the map presentation area includes a map at various scales displayed in the graphical user interface, including but not limited to displaying at least one marking location information of the marked virtual item in a small map or at least one marking location information of the marked virtual item in a large map.
When at least one piece of marking position information of the marked virtual article is displayed, each piece of marking position information can be numbered and displayed according to the time sequence of marking the marked virtual article; the marking position information may be numbered and displayed in the order of the distance between the marking virtual article and the current position of the target virtual character from near to far.
For example, referring to fig. 7, fig. 7 is a schematic diagram of a graphical user interface provided in an embodiment of the present application, as shown in fig. 7, a minimap 270 is further included in the graphical user interface 200, a plurality of mark-up position information icons 271 are displayed in the minimap 270, and each mark-up position information icon 271 corresponds to a corresponding serial number mark.
In another possible implementation manner, the display mode of displaying at least one piece of mark position information at the position of the mark virtual object in the game scene is aimed at displaying the marked virtual object in the preset range of the target virtual character, the display mode may be that a light column is displayed at the position of the mark virtual object and the object type information of the current mark virtual object is displayed, so that the target virtual character can conveniently and quickly know the object types of all the mark virtual objects in the preset distance range, and quickly move to the position of the needed mark virtual object according to the mark position information (light column), and pick up the mark virtual object.
For example, referring to fig. 8, fig. 8 is a schematic diagram of a graphical user interface provided in an embodiment of the present application, as shown in fig. 8, when the target avatar 230 approaches the marked virtual object displaying the mark, a mark displaying light column 280 is displayed in the graphical user interface, and an icon of the marked virtual object is displayed in the mark displaying light column 280, so as to prompt the player of the object type of the virtual object currently marked.
Further, after determining the position information of each marked virtual article currently marked by the target virtual corner mark, the position information of the marked virtual article can be shared with the teammate virtual character.
Specifically, after the step of displaying the at least one marking position information of the selected marked virtual article in response to the fifth touch operation for the displayed marking control, the marking method further includes:
m1: and transmitting the at least one mark position information to at least one teammate virtual character in the same camp as the target virtual character.
In one possible implementation manner, at least one piece of mark position information corresponding to the marked virtual article marked by the target virtual corner mark is directly sent to all teammate virtual roles, namely at least one piece of mark position information corresponding to the marked virtual article is sent to all teammate virtual roles in a common channel, the mark position information and the virtual article mark information are synchronized to all teammate virtual roles, and other teammate virtual roles can pick up corresponding virtual articles according to the position of the teammate virtual roles or the requirement of the articles.
In another possible implementation manner, when a certain teammate virtual character has a material requirement, at least one piece of marked position information corresponding to the marked virtual object is sent to the teammate virtual character through a private chat channel so as to prompt the teammate virtual character that the required virtual object is located, and the teammate virtual character can pick up the required marked virtual object according to the position information.
It should be noted that, the position information of the marked virtual article may be sent to other teammate virtual roles when the virtual article is marked, or the position information of the marked virtual article may be sent to other teammate virtual roles after the position information of the marked virtual article is displayed and determined.
According to the virtual article marking method, the target virtual character is controlled to move in the game scene in response to the first touch operation aiming at the graphical user interface; when a target virtual article consistent with the article type of any marked virtual article appears in the preset range of the target virtual character, displaying a mark in a graphical user interface; and marking the target virtual article in response to a second touch operation aiming at the mark. In this way, when the target virtual character appears in the preset range of the target virtual character and the object type of any marked virtual object is consistent with the object type of the marked virtual object in the moving process of the game scene, the marking mark is displayed in the graphical user interface, and the player can directly mark the target virtual character through the touch operation of the marking mark, so that the marking steps are reduced, and the object marking efficiency and the man-machine interaction efficiency are improved.
Based on the same inventive concept, the embodiment of the application further provides a virtual article marking device corresponding to the virtual article marking method, and since the principle of solving the problem of the device in the embodiment of the application is similar to that of the virtual article marking method in the embodiment of the application, the implementation of the device can refer to the implementation of the method, and the repetition is omitted.
Referring to fig. 9 and 10, fig. 9 is a schematic structural diagram of a virtual article marking device according to an embodiment of the present application, and fig. 10 is a schematic structural diagram of a virtual article marking device according to an embodiment of the present application. As shown in fig. 10, the marking device 900 includes:
a movement control module 901, configured to control the target virtual character to move in the game scene in response to a first touch operation for the graphical user interface;
the mark display module 902 is configured to display a mark in the graphical user interface when a target virtual article consistent with the article type of any marked virtual article appears in the preset range of the target virtual character;
the article marking module 903 is configured to mark the target virtual article in response to a second touch operation for the mark identifier.
In one possible embodiment, as shown in fig. 10, the marking apparatus 900 further includes a picked-up article marking module 904, and the picked-up article marking module 904 is configured to:
and when the virtual article to be picked up which is not marked in the preset range of the target virtual character appears, marking the virtual article to be picked up in response to an article marking operation.
In one possible implementation, as shown in fig. 10, the marking apparatus 900 further includes a picked-up item information list display module 905, where the picked-up item information list display module 905 is configured to:
and when the virtual object to be picked up appears in the preset range of the target virtual character, displaying an object information list to be picked up.
The picked item marking module 904, when configured to mark the virtual item to be picked in response to an item marking operation, the picked item marking module 904 is configured to:
and responding to a third touch operation aiming at a target picked item in the item information list to be picked, and marking the target picked item.
In one possible embodiment, as shown in fig. 10, the marking device 900 further includes a prop display area display module 906, where the prop display area display module 906 is configured to:
Responsive to a prop presentation operation, presenting a prop presentation area in the graphical user interface; the display prop display area comprises a marked virtual article display sub-area.
The picked item marking module 904, when configured to mark the virtual item to be picked in response to an item marking operation, the picked item marking module 904 is configured to:
and in response to dragging the to-be-picked item into the marked virtual item display subarea, marking the to-be-picked virtual item, and adding virtual item marking information of the to-be-picked virtual item in the marked virtual item display subarea.
In one possible implementation, as shown in fig. 10, the marking apparatus 900 further includes an item information display list display module 907, where the item information display list display module 907 is configured to:
and responding to the virtual article viewing operation, and displaying a virtual article information display list of all virtual articles in a preset range of the target virtual character in the graphical user interface.
The identifier displaying module 902 is configured to, when a target virtual article consistent with the article type of any marked virtual article appears in the preset range of the target virtual character, display a mark identifier in the graphical user interface, where the identifier displaying module 902 is configured to:
And displaying the mark identifier in the subarea where the target virtual article is located in the virtual article information display list.
In one possible implementation, as shown in fig. 10, the marking apparatus 900 further includes a quantity update module 908, where the quantity update module 908 is configured to:
and updating the marked article quantity information in the virtual article marked information associated with the target virtual article in the marked virtual article display subarea.
In one possible embodiment, as shown in fig. 10, the marked virtual article display sub-area includes a display mark control therein; the marking apparatus 900 further includes a marking information display module 909, the marking information display module 909 being configured to:
and displaying at least one piece of mark position information of the selected marked virtual article in response to a fifth touch operation for the displayed mark control.
In one possible implementation, as shown in fig. 10, the marking apparatus 900 further includes a marking information sending module 910, where the marking information sending module 910 is configured to:
and transmitting the at least one mark position information to at least one teammate virtual character in the same camp as the target virtual character.
In one possible implementation manner, the picked item marking module 904 is configured, in response to a third touch operation for a target picked item in the information list of items to be picked, to mark the target picked item, where the picked item marking module 904 is configured to:
marking the target picked item in the item information list to be picked in response to a sliding operation for the target picked item; or,
in response to dragging a target picked item in the item information list to be picked to an edge position in the graphical user interface, marking the target picked item; or,
responding to a third touch operation aiming at a target picked item in the item information list to be picked, and displaying an item processing selection control in the graphical user interface;
and responding to a fourth touch operation aiming at a marking sub-control in the article processing selection control, and marking the target picked article.
In a possible implementation manner, when the identifier presentation module 902 is configured to present, when a target virtual object consistent with the object type of any one of the marked virtual objects appears within the preset range of the target virtual character, a mark identifier in the graphical user interface, the identifier presentation module 902 is configured to:
When a target virtual article consistent with the article type of any marked virtual article appears in the preset range of the target virtual character, displaying a target display area of the target virtual article; the object information of the object virtual object is included in the object display area;
and displaying the mark identification in the target display area.
In one possible implementation, the tag information display module 909 is configured to, when configured to display at least one tag location information of the selected tagged virtual item, the tag information display module 909 is configured to:
displaying at least one marking position information of the selected marked virtual article in the map display area; or,
and displaying at least one piece of mark position information at the position of the mark virtual object in the game scene.
In one possible embodiment, the marked any virtual item includes a virtual item marked with the target virtual corner color mark, and/or a teammate virtual corner color marked virtual item in the same camp as the target virtual character.
The marking device for the virtual article, provided by the embodiment of the application, responds to a first touch operation aiming at a graphical user interface and controls the target virtual character to move in the game scene; when a target virtual article consistent with the article type of any marked virtual article appears in the preset range of the target virtual character, displaying a mark in a graphical user interface; and marking the target virtual article in response to a second touch operation aiming at the mark. In this way, when the target virtual character appears in the preset range of the target virtual character and the object type of any marked virtual object is consistent with the object type of the marked virtual object in the moving process of the game scene, the marking mark is displayed in the graphical user interface, and the player can directly mark the target virtual character through the touch operation of the marking mark, so that the marking steps are reduced, and the object marking efficiency and the man-machine interaction efficiency are improved.
Referring to fig. 11, fig. 11 is a schematic structural diagram of an electronic device according to an embodiment of the present application. As shown in fig. 11, the electronic device 1100 includes a processor 1110, a memory 1120, and a bus 1130.
The memory 1120 stores machine readable instructions executable by the processor 1110, which when the electronic device 1100 is running, the processor 1010 communicates with the memory 1120 over a bus 1130 such that the processor 1110, when running, performs the following instructions:
controlling the target virtual character to move in the game scene in response to a first touch operation for the graphical user interface;
displaying a mark identifier in the graphical user interface when a target virtual article consistent with the article type of any marked virtual article appears in the preset range of the target virtual character;
and responding to a second touch operation aiming at the mark identification, and marking the target virtual article.
In a possible implementation manner, the instructions executed by the processor 1110 further include:
and when the virtual article to be picked up which is not marked in the preset range of the target virtual character appears, marking the virtual article to be picked up in response to an article marking operation.
In a possible implementation manner, the instructions executed by the processor 1110 further include:
when the virtual article to be picked up appears in the preset range of the target virtual character, displaying an article information list to be picked up;
the responding to the article marking operation, marking the virtual article to be picked up, comprising:
and responding to a third touch operation aiming at a target picked item in the item information list to be picked, and marking the target picked item.
In a possible implementation manner, in the instructions executed by the processor 1110, the marking the target picked item in the information list of the target picked item in response to the third touch operation of the target picked item includes:
marking the target picked item in the item information list to be picked in response to a sliding operation for the target picked item; or,
in response to dragging a target picked item in the item information list to be picked to an edge position in the graphical user interface, marking the target picked item; or,
responding to a third touch operation aiming at a target picked item in the item information list to be picked, and displaying an item processing selection control in the graphical user interface;
And responding to a fourth touch operation aiming at a marking sub-control in the article processing selection control, and marking the target picked article.
In a possible implementation manner, the instructions executed by the processor 1110 further include:
responsive to a prop presentation operation, presenting a prop presentation area in the graphical user interface; the display prop display area comprises a marked virtual article display sub-area;
the responding to the article marking operation, marking the virtual article to be picked up, comprising:
and in response to dragging the to-be-picked item into the marked virtual item display subarea, marking the to-be-picked virtual item, and adding virtual item marking information of the to-be-picked virtual item in the marked virtual item display subarea.
In a possible implementation manner, the instructions executed by the processor 1110 further include:
responding to virtual article viewing operation, and displaying a virtual article information display list of all virtual articles in a preset range of the target virtual character in the graphical user interface;
and when the target virtual object consistent with the object type of any marked virtual object appears in the preset range of the target virtual character, displaying a mark identifier in the graphical user interface, wherein the mark identifier comprises:
And displaying the mark identifier in the subarea where the target virtual article is located in the virtual article information display list.
In a possible implementation manner, in the instructions executed by the processor 1110, when a target virtual article consistent with the article type of any marked virtual article appears within the preset range of the target virtual character, the displaying a mark identifier in the graphical user interface includes:
when a target virtual article consistent with the article type of any marked virtual article appears in the preset range of the target virtual character, displaying a target display area of the target virtual article; the object information of the object virtual object is included in the object display area;
and displaying the mark identification in the target display area.
In a possible implementation manner, the instructions executed by the processor 1110 further include:
and updating the marked article quantity information in the virtual article marked information associated with the target virtual article in the marked virtual article display subarea.
In a possible implementation manner, the marking virtual article display subarea comprises a display marking control; among the instructions executed by processor 1110 are further included:
And displaying at least one piece of mark position information of the selected marked virtual article in response to a fifth touch operation for the displayed mark control.
In a possible implementation manner, in the instructions executed by the processor 1110, the displaying at least one marking location information of the selected marked virtual article includes:
displaying at least one marking position information of the selected marked virtual article in the map display area; or,
and displaying at least one piece of mark position information at the position of the mark virtual object in the game scene.
In a possible implementation manner, the marked any virtual article includes the virtual article marked by the target virtual corner color mark, and/or the virtual article marked by the teammate virtual corner color mark in the same campaigns as the target virtual character.
In a possible implementation manner, the instructions executed by the processor 1110 further include:
and transmitting the at least one mark position information to at least one teammate virtual character in the same camp as the target virtual character.
In the mode, when the target virtual character appears in the preset range of the target virtual character and the object type of any marked virtual object is consistent with the object type of the marked virtual object in the moving process of the game scene, the marking mark is displayed in the graphical user interface, and the player can directly mark the target virtual character through touch operation of the marking mark, so that marking steps are reduced, and the object marking efficiency and the man-machine interaction efficiency are improved; meanwhile, a marked virtual article display sub-area is arranged in the prop display area, and virtual articles marked for the first time in a game scene can be marked through interaction with the marked virtual article display sub-area, so that marking steps are further reduced, and article marking efficiency and man-machine interaction efficiency are improved; further, a display mark control is further displayed in the mark virtual article display subarea, and the position information of the marked virtual article can be displayed in the game scene through touch operation of the display mark control, so that the position of the virtual article of the player is prompted, the step and time for searching the virtual article by the player are reduced, and the human-computer interaction efficiency is further improved.
Embodiments of the present application also provide a computer-readable storage medium having a computer program stored thereon, such that the computer program, when executed by a processor, performs the following instructions:
controlling the target virtual character to move in the game scene in response to a first touch operation for the graphical user interface;
displaying a mark identifier in the graphical user interface when a target virtual article consistent with the article type of any marked virtual article appears in the preset range of the target virtual character;
and responding to a second touch operation aiming at the mark identification, and marking the target virtual article.
In a possible implementation manner, the instructions executed by the computer-readable storage medium further include:
and when the virtual article to be picked up which is not marked in the preset range of the target virtual character appears, marking the virtual article to be picked up in response to an article marking operation.
In a possible implementation manner, the instructions executed by the computer-readable storage medium further include:
when the virtual article to be picked up appears in the preset range of the target virtual character, displaying an article information list to be picked up;
The responding to the article marking operation, marking the virtual article to be picked up, comprising:
and responding to a third touch operation aiming at a target picked item in the item information list to be picked, and marking the target picked item.
In a possible implementation manner, in the instructions executed by the computer readable storage medium, the marking the target picked item in the to-be-picked item information list according to the third touch operation of the target picked item includes:
marking the target picked item in the item information list to be picked in response to a sliding operation for the target picked item; or,
in response to dragging a target picked item in the item information list to be picked to an edge position in the graphical user interface, marking the target picked item; or,
responding to a third touch operation aiming at a target picked item in the item information list to be picked, and displaying an item processing selection control in the graphical user interface;
and responding to a fourth touch operation aiming at a marking sub-control in the article processing selection control, and marking the target picked article.
In a possible implementation manner, the instructions executed by the computer-readable storage medium further include:
responsive to a prop presentation operation, presenting a prop presentation area in the graphical user interface; the display prop display area comprises a marked virtual article display sub-area;
the responding to the article marking operation, marking the virtual article to be picked up, comprising:
and in response to dragging the to-be-picked item into the marked virtual item display subarea, marking the to-be-picked virtual item, and adding virtual item marking information of the to-be-picked virtual item in the marked virtual item display subarea.
In a possible implementation manner, the instructions executed by the computer-readable storage medium further include:
responding to virtual article viewing operation, and displaying a virtual article information display list of all virtual articles in a preset range of the target virtual character in the graphical user interface;
and when the target virtual object consistent with the object type of any marked virtual object appears in the preset range of the target virtual character, displaying a mark identifier in the graphical user interface, wherein the mark identifier comprises:
And displaying the mark identifier in the subarea where the target virtual article is located in the virtual article information display list.
In a possible implementation manner, in the instructions executed by the computer-readable storage medium, when a target virtual article consistent with the article type of any marked virtual article appears in the preset range of the target virtual character, the method displays a mark identifier in the graphical user interface, where the mark identifier includes:
when a target virtual article consistent with the article type of any marked virtual article appears in the preset range of the target virtual character, displaying a target display area of the target virtual article; the object information of the object virtual object is included in the object display area;
and displaying the mark identification in the target display area.
In a possible implementation manner, the instructions executed by the computer-readable storage medium further include:
and updating the marked article quantity information in the virtual article marked information associated with the target virtual article in the marked virtual article display subarea.
In a possible implementation manner, the marking virtual article display subarea comprises a display marking control; in the instructions executed by the computer-readable storage medium, further comprising:
And displaying at least one piece of mark position information of the selected marked virtual article in response to a fifth touch operation for the displayed mark control.
In a possible implementation manner, in the instructions executed by the computer-readable storage medium, the displaying the at least one marking position information of the selected marked virtual article includes:
displaying at least one marking position information of the selected marked virtual article in the map display area; or,
and displaying at least one piece of mark position information at the position of the mark virtual object in the game scene.
In a possible implementation manner, the marked any virtual article includes the virtual article marked by the target virtual corner color mark, and/or the virtual article marked by the teammate virtual corner color mark in the same campaigns as the target virtual character.
In a possible implementation manner, the instructions executed by the computer-readable storage medium further include:
and transmitting the at least one mark position information to at least one teammate virtual character in the same camp as the target virtual character.
In the mode, when the target virtual character appears in the preset range of the target virtual character and the object type of any marked virtual object is consistent with the object type of the marked virtual object in the moving process of the game scene, the marking mark is displayed in the graphical user interface, and the player can directly mark the target virtual character through touch operation of the marking mark, so that marking steps are reduced, and the object marking efficiency and the man-machine interaction efficiency are improved; meanwhile, a marked virtual article display sub-area is arranged in the prop display area, and virtual articles marked for the first time in a game scene can be marked through interaction with the marked virtual article display sub-area, so that marking steps are further reduced, and article marking efficiency and man-machine interaction efficiency are improved; further, a display mark control is further displayed in the mark virtual article display subarea, and the position information of the marked virtual article can be displayed in the game scene through touch operation of the display mark control, so that the position of the virtual article of the player is prompted, the step and time for searching the virtual article by the player are reduced, and the human-computer interaction efficiency is further improved.
It will be clear to those skilled in the art that, for convenience and brevity of description, specific working procedures of the above-described systems, apparatuses and units may refer to corresponding procedures in the foregoing method embodiments, and are not repeated herein.
In the several embodiments provided in this application, it should be understood that the disclosed systems, devices, and methods may be implemented in other manners. The above-described apparatus embodiments are merely illustrative, for example, the division of the units is merely a logical function division, and there may be other manners of division in actual implementation, and for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some communication interface, device or unit indirect coupling or communication connection, which may be in electrical, mechanical or other form.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in each embodiment of the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer readable storage medium executable by a processor. Based on such understanding, the technical solution of the present application may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution, in the form of a software product stored in a storage medium, including several instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the methods described in the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (Random Access Memory, RAM), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
Finally, it should be noted that: the foregoing examples are merely specific embodiments of the present application, and are not intended to limit the scope of the present application, but the present application is not limited thereto, and those skilled in the art will appreciate that while the foregoing examples are described in detail, the present application is not limited thereto. Any person skilled in the art may modify or easily conceive of the technical solution described in the foregoing embodiments, or make equivalent substitutions for some of the technical features within the technical scope of the disclosure of the present application; such modifications, changes or substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the present application, and are intended to be included in the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (15)

1. A method for marking a virtual object, characterized in that a graphical user interface is provided by a terminal device, wherein at least part of game scenes are displayed in the graphical user interface; the game scene comprises a target virtual role controlled by the terminal equipment; the marking method comprises the following steps:
controlling the target virtual character to move in the game scene in response to a first touch operation for the graphical user interface;
displaying a mark identifier in the graphical user interface when a target virtual article consistent with the article type of any marked virtual article appears in the preset range of the target virtual character;
and responding to a second touch operation aiming at the mark identification, and marking the target virtual article.
2. The marking method according to claim 1, characterized in that the marking method further comprises:
and when the virtual article to be picked up which is not marked in the preset range of the target virtual character appears, marking the virtual article to be picked up in response to an article marking operation.
3. The marking method according to claim 2, characterized in that the marking method further comprises:
When the virtual article to be picked up appears in the preset range of the target virtual character, displaying an article information list to be picked up;
the responding to the article marking operation, marking the virtual article to be picked up, comprising:
and responding to a third touch operation aiming at a target picked item in the item information list to be picked, and marking the target picked item.
4. A marking method according to claim 3, wherein the marking the target picked item in response to the third touch operation for the target picked item in the item information list to be picked comprises:
marking the target picked item in the item information list to be picked in response to a sliding operation for the target picked item; or,
in response to dragging a target picked item in the item information list to be picked to an edge position in the graphical user interface, marking the target picked item; or,
responding to a third touch operation aiming at a target picked item in the item information list to be picked, and displaying an item processing selection control in the graphical user interface;
And responding to a fourth touch operation aiming at a marking sub-control in the article processing selection control, and marking the target picked article.
5. The marking method according to claim 2, characterized in that the marking method further comprises:
responsive to a prop presentation operation, presenting a prop presentation area in the graphical user interface; the display prop display area comprises a marked virtual article display sub-area;
the responding to the article marking operation, marking the virtual article to be picked up, comprising:
and in response to dragging the to-be-picked item into the marked virtual item display subarea, marking the to-be-picked virtual item, and adding virtual item marking information of the to-be-picked virtual item in the marked virtual item display subarea.
6. The marking method according to claim 1, characterized in that the marking method further comprises:
responding to virtual article viewing operation, and displaying a virtual article information display list of all virtual articles in a preset range of the target virtual character in the graphical user interface;
and when the target virtual object consistent with the object type of any marked virtual object appears in the preset range of the target virtual character, displaying a mark identifier in the graphical user interface, wherein the mark identifier comprises:
And displaying the mark identifier in the subarea where the target virtual article is located in the virtual article information display list.
7. The marking method according to claim 1, wherein the displaying the marking mark in the graphical user interface when the target virtual article consistent with the article type of any one of the marked virtual articles appears within the preset range of the target virtual character comprises:
when a target virtual article consistent with the article type of any marked virtual article appears in the preset range of the target virtual character, displaying a target display area of the target virtual article; the object information of the object virtual object is included in the object display area;
and displaying the mark identification in the target display area.
8. The marking method of claim 5, wherein after marking the target virtual article in response to the second touch operation for the marking, the marking method further comprises:
and updating the marked article quantity information in the virtual article marked information associated with the target virtual article in the marked virtual article display subarea.
9. The marking method of claim 5, wherein the marking virtual article display sub-area includes a display marking control; the marking method further comprises the following steps:
and displaying at least one piece of mark position information of the selected marked virtual article in response to a fifth touch operation for the displayed mark control.
10. The marking method of claim 9, wherein said displaying at least one marking location information of the selected marked virtual article comprises:
displaying at least one marking position information of the selected marked virtual article in the map display area; or,
and displaying at least one piece of mark position information at the position of the mark virtual object in the game scene.
11. The marking method of claim 1, wherein any one of the marked virtual items comprises a virtual item marked with the target virtual corner color mark and/or a teammate virtual corner color marked virtual item in the same camp as the target virtual character.
12. The marking method of claim 9, wherein after the displaying of the at least one marking location information of the selected marked virtual item in response to the fifth touch operation with respect to the display marking control, the marking method further comprises:
And transmitting the at least one mark position information to at least one teammate virtual character in the same camp as the target virtual character.
13. A marking device for virtual articles, characterized in that a graphical user interface is provided by a terminal device, wherein at least part of game scenes are displayed in the graphical user interface; the game scene comprises a target virtual role controlled by the terminal equipment; the marking device includes:
a movement control module for controlling the target virtual character to move in the game scene in response to a first touch operation for the graphical user interface;
the mark display module is used for displaying mark marks in the graphical user interface when a target virtual article consistent with the article type of any marked virtual article appears in the preset range of the target virtual character;
and the article marking module is used for responding to the second touch operation aiming at the marking mark and marking the target virtual article.
14. An electronic device, comprising: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating over the bus when the electronic device is running, the processor executing the machine-readable instructions to perform the steps of the virtual article marking method of any one of claims 1 to 12.
15. A computer-readable storage medium, characterized in that it has stored thereon a computer program which, when executed by a processor, performs the steps of the method of marking a virtual article according to any of claims 1 to 12.
CN202311645497.8A 2023-12-04 2023-12-04 Virtual article marking method and device, electronic equipment and readable storage medium Pending CN117753006A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202311645497.8A CN117753006A (en) 2023-12-04 2023-12-04 Virtual article marking method and device, electronic equipment and readable storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202311645497.8A CN117753006A (en) 2023-12-04 2023-12-04 Virtual article marking method and device, electronic equipment and readable storage medium

Publications (1)

Publication Number Publication Date
CN117753006A true CN117753006A (en) 2024-03-26

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
CN202311645497.8A Pending CN117753006A (en) 2023-12-04 2023-12-04 Virtual article marking method and device, electronic equipment and readable storage medium

Country Status (1)

Country Link
CN (1) CN117753006A (en)

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