CN117717765A - Game control method and device and electronic equipment - Google Patents

Game control method and device and electronic equipment Download PDF

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Publication number
CN117717765A
CN117717765A CN202310453816.9A CN202310453816A CN117717765A CN 117717765 A CN117717765 A CN 117717765A CN 202310453816 A CN202310453816 A CN 202310453816A CN 117717765 A CN117717765 A CN 117717765A
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China
Prior art keywords
sliding operation
action
control
virtual character
virtual
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CN202310453816.9A
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Chinese (zh)
Inventor
关磊
魏翰林
孙浚凯
陈涛
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202310453816.9A priority Critical patent/CN117717765A/en
Publication of CN117717765A publication Critical patent/CN117717765A/en
Pending legal-status Critical Current

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Abstract

The present disclosure provides a game control method, apparatus and electronic device, the method controlling a virtual character to move in a game scene according to a first sliding operation in response to the first sliding operation for a virtual rocker; and responding to a second sliding operation for the virtual rocker, and controlling the virtual character to execute a evasion action in the game scene according to the second sliding operation. In the mode, virtual rockers which are arranged in the interface and separated from other combat controls are used for controlling the virtual roles to execute the evasion, so that the problem that the evasion is not timely due to single-side operation is avoided, the operation smoothness of a player is improved, the game experience of the player is improved, and the retention rate of a user is improved.

Description

Game control method and device and electronic equipment
Technical Field
The disclosure relates to the technical field of games, and in particular relates to a game control method, a game control device and electronic equipment.
Background
In the action class hand game, evasion is a commonly used function, and generally, the movement of a character is controlled through the left side of an interface, and the functions of fighting and evasion of the character are controlled through the right side of the interface. In the actual game process, the right key position of the interface is densely arranged, so that on one hand, the single-side operation frequency is high, and on the other hand, misoperation is easy, and the experience of a player is influenced.
Disclosure of Invention
In view of this, the present disclosure provides a game control method, a game control device, and an electronic device, which improve the operation smoothness of a player, so as to improve the game experience of the player and improve the retention rate of a user.
In a first aspect, an embodiment of the present disclosure provides a game control method, where a graphical user interface is provided through a terminal device, where at least a part of a game scene and a virtual character located in the game scene are displayed in the graphical user interface, and the graphical user interface includes a virtual rocker, and the method includes: controlling the virtual character to move in the game scene according to the first sliding operation in response to the first sliding operation on the virtual rocker; and responding to a second sliding operation for the virtual rocker, and controlling the virtual character to execute a evasion action in the game scene according to the second sliding operation.
In a second aspect, an embodiment of the present disclosure provides an operation control apparatus for a game, providing, by a terminal device, a graphical user interface including at least a part of a game scene of a target game, the game scene including a virtual character, the apparatus including: a first movement control module for controlling the virtual character to move in the game scene according to a first sliding operation for the virtual rocker in response to the first sliding operation; and the second movement control module is used for controlling the virtual character to execute the evasion action in the game scene according to the second sliding operation.
In a third aspect, embodiments of the present disclosure provide an electronic device comprising a processor and a memory, the memory storing computer-executable instructions executable by the processor, the processor executing the computer-executable instructions to implement the game control method of any one of the first aspects.
In a fourth aspect, embodiments of the present disclosure provide a computer-readable storage medium storing computer-executable instructions that, when invoked and executed by a processor, cause the processor to implement the game control method of any one of the first aspects.
The present disclosure provides a game control method, a game control device and an electronic device, responding to a first sliding operation for a virtual rocker, and controlling a virtual character to move in a game scene according to the first sliding operation; and responding to a second sliding operation for the virtual rocker, and controlling the virtual character to execute a evasion action in the game scene according to the second sliding operation. In the mode, virtual rockers which are arranged in the interface and separated from other combat controls control the virtual characters to execute the evasion, so that key position conflict is avoided, the problem of untimely evasion caused by high fatigue of single-side operation frequency is solved, the game experience of a player is improved, and the operation diversity of the player is increased.
Additional features and advantages of the disclosure will be set forth in the description which follows, and in part will be apparent from the description, or may be learned by practice of the disclosure. The objectives and other advantages of the disclosure will be realized and attained by the structure particularly pointed out in the written description and claims hereof as well as the appended drawings.
The foregoing objects, features and advantages of the disclosure will be more readily apparent from the following detailed description of the preferred embodiments taken in conjunction with the accompanying drawings.
Drawings
In order to more clearly illustrate the embodiments of the present disclosure or the technical solutions in the prior art, the drawings that are needed in the description of the embodiments or the prior art will be briefly described below, and it is obvious that the drawings in the following description are some embodiments of the present disclosure, and other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a schematic diagram of a graphical user interface provided by an embodiment of the present disclosure;
FIG. 2 is a flow chart of a game control method provided by an embodiment of the present disclosure;
FIG. 3 is a schematic diagram of an operation state of a graphical user interface according to an embodiment of the present disclosure;
FIG. 4a is a schematic diagram illustrating an operational state of a graphical user interface provided by an embodiment of the present disclosure;
FIG. 4b is a schematic diagram illustrating an operational state of a graphical user interface provided by an embodiment of the present disclosure;
FIG. 5 is a schematic diagram of an operational state of a graphical user interface provided by an embodiment of the present disclosure;
FIG. 6 is a flow chart of a game control method provided by an embodiment of the present disclosure;
FIG. 7 is a schematic diagram of an operational state of a graphical user interface provided by an embodiment of the present disclosure;
FIG. 8 is a schematic diagram of an operational state of a graphical user interface provided by an embodiment of the present disclosure;
FIG. 9 is a diagram of a graphical user interface provided in an embodiment of the present disclosure
FIG. 10 is a schematic diagram of a game control device according to an embodiment of the present disclosure;
fig. 11 is a schematic structural diagram of an electronic device according to an embodiment of the disclosure.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present disclosure more apparent, the technical solutions of the present disclosure will be clearly and completely described below with reference to the accompanying drawings, and it is apparent that the described embodiments are some embodiments of the present disclosure, but not all embodiments. Based on the embodiments in this disclosure, all other embodiments that a person skilled in the art would obtain without making any inventive effort are within the scope of protection of this disclosure.
In action class hand-tour, evasion is a commonly used to function. In the existing scheme, the character movement is generally controlled through the left side of the graphical user interface, and the character execution dodging function is controlled through the resident function control which is specially used for the dodging function and is arranged on the right side of the graphical user interface. In the actual game process, the right key position of the interface is densely arranged, so that on one hand, the single-side operation frequency is high, and on the other hand, misoperation is easy, and the experience of a player is influenced.
For example, as shown in the schematic diagram of one of the prior art graphical user interfaces in fig. 1, a combat interaction control area 130 is typically included on the right side of the graphical user interface 100, and a plurality of functionality controls 120 are included in the combat control area 130, where the functionality controls 120 may be controls commonly used in combat processes, such as attack controls, jump controls, squat controls, evasion controls, and the like. Under the condition that the player triggers the evasion control, the virtual character is controlled to rapidly move for a certain distance along the current direction or the current moving direction, so that evasion is realized. However, this control setting method is easy to cause false touch, and affects the game experience of the player. For example, when the player wishes to trigger the evasion control but inadvertently triggers the jump control, the jump control controls the virtual character to jump at the current position, and at this time, the virtual character may still be in the attack range, so that evasion is not timely; for another example, when the attack control is triggered when the attack control is needed to be dodged, the virtual character needs to wait until the execution of the attack control is finished, and especially when the execution time of the attack control is long, the player may even lose the life value, so that the fight fails, and the game experience of the player is poor.
Based on the above, the game control method, the game control device and the electronic device provided by the embodiment of the disclosure, the technology can be applied to terminal devices such as mobile phones, tablet computers and notebooks, and particularly can be applied to terminal devices running target games with a dodging function.
The game control method in one embodiment of the present disclosure may be run on a local terminal device or a server. When the operation control method of the game runs on the server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the cloud game operation mode, the game program operation main body and the game picture presentation main body are separated, the storage and operation of the game operation control method are completed on the cloud game server, and the client device is used for receiving and sending data and presenting game pictures, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
In a possible implementation manner, the embodiment of the present disclosure provides a game control method, and a graphical user interface is provided through a terminal device, where the terminal device may be the aforementioned local terminal device or the aforementioned client device in the cloud interaction system. The graphical user interface includes at least a portion of a game scene of the target game, the game scene including virtual characters therein. As shown in fig. 2, the method comprises the steps of:
Step S202, responding to a first sliding operation for the virtual rocker, and controlling the virtual character to move in the game scene according to the first sliding operation;
in step S204, in response to the second sliding operation for the virtual rocker, the virtual character is controlled to execute the evasion action in the game scene according to the second sliding operation.
According to the game control method provided by the embodiment, responding to the first sliding operation of the virtual rocker, and controlling the virtual character to move in a game scene according to the first sliding operation; and responding to a second sliding operation for the virtual rocker, and controlling the virtual character to execute a evasion action in the game scene according to the second sliding operation. In the mode, virtual rockers which are arranged in the graphical user interface and separated from other combat controls are used for controlling the virtual roles to execute the evasion, so that key position conflict is avoided, the problem of untimely evasion caused by high fatigue of single-side operation frequency is solved, the game experience of a player is improved, and the operation diversity of the player is increased.
The target game generally refers to a game of a multiplayer online competitive game, and a virtual character controlled by a player can perform a combat competition with other virtual characters controlled by other players in a game scene. Next, the steps of the information processing method in the present exemplary embodiment will be further described with reference to fig. 3 to 4 b.
As shown in fig. 3, a graphical user interface 100 is provided through the terminal device, the graphical user interface 100 displaying at least a portion of a game scene 200 and a virtual character 210 located in the game scene 200, the graphical user interface 100 further comprising a virtual rocker 110, and at least one functionality control 120.
In step S202, in response to the first sliding operation for the virtual rocker, the virtual character is controlled to move in the game scene according to the first sliding operation.
In some embodiments, the virtual rocker 110 is a touch area with a predetermined geometry, which may be circular, square, or other predetermined shape, and which may be a visible area displayed on the graphical user interface or may be simply an invisible area configured in the background. And determining a mapping direction in the game scene according to the sliding direction of the sliding operation received in the touch area, and controlling the virtual character to execute the action according to the mapping direction.
In other embodiments, as shown in fig. 3, the virtual rocker 110 includes a chassis 112 and a moving slider 114, where the moving slider 114 may be configured to move within the chassis 112 along with the position of the touch point, determine a mapping direction according to the relative direction of the moving slider and the center of the chassis, and control the virtual character to perform an action according to the mapping direction. The response area of the virtual rocker may be identical to the display area shown on the chassis 112 or may be larger than the display area of the chassis 112. Illustratively, as in FIG. 3, chassis 112 is circular and is displayed on a graphical user interface, and mobile slider 114 is a circular control in chassis 112.
Typically, the virtual rocker 110 and the functionality control 120 are disposed in different areas on the graphical user interface, respectively, e.g., the functionality control 120 is on the right side of the graphical user interface and the virtual rocker 110 is on the left side of the graphical user interface.
According to one embodiment of the present disclosure, in response to a first sliding operation for a virtual rocker, controlling movement of a virtual character in a game scene according to the first sliding operation includes: and responding to the first sliding operation aiming at the virtual rocker, and controlling the virtual character to move at a uniform speed according to a first moving speed, wherein the first moving speed is the speed at which the virtual character moves normally in the game scene. For example, if the virtual character normally moves in the game scene as a walking step, the first movement speed is a walking speed. For another example, if the controlled virtual character moves in the game scene in a normal state, the first moving speed is a fast-walking speed.
In step S204, in response to the second sliding operation for the virtual rocker, the virtual character is controlled to execute the evasion action in the game scene according to the second sliding operation.
According to one embodiment of the present disclosure, the virtual character is controlled to perform a evasion action in response to a second sliding operation for the virtual rocker, the evasion action being a rapid movement action of the virtual character for a short distance (typically predetermined by the game system or calculated by the game system) to avoid an attack by an enemy. The movement speed is higher than the movement speed of the virtual character under the default condition, wherein the default condition comprises the movement condition of the virtual character without skills, props, carriers and the like; typically the distance is short, e.g. 1 meter, 2 meters, 3 meters, 5 meters, 10 meters equidistant in the virtual environment, where the short distance is relative to other long distance movements, e.g. in some games the virtual character may be moved long distances in the virtual environment by props such as flyers; the avatar may enter a fast running state to move long distances in the virtual environment, such as the "continuous running" function common in some games. The evasion action may interrupt or pause the virtual character from performing the current virtual action and moving in the evasion direction, wherein the virtual action may be a preparation action for the attack action. Alternatively, the evasion action may be an action of moving in the evasion direction while keeping the virtual character performing the current virtual action, for example, a squat action. In practical applications, the virtual behavior that may be interrupted by the evasion behavior and the actions that may be performed while evading may be set according to the target game.
According to one embodiment of the present disclosure, the second sliding operation is a sliding operation different from the first sliding operation. In general, the distinction between the first sliding operation and the second sliding operation may be performed according to judgment conditions such as the operation touch point position, the sliding speed, or the sliding track of the sliding operation. The second sliding operation may include a sliding operation having a sliding speed greater than a preset speed, or a sliding operation having a termination touch point located within the first response area. Correspondingly, the first sliding operation comprises a sliding operation with a sliding speed smaller than or equal to a preset speed, or a sliding operation that the touch point is not in the first response area is terminated. The following list some alternative embodiments of the first sliding operation and the second sliding operation.
In the embodiment where the virtual rocker is a touch area with a preset geometry, the virtual rocker includes a first response area and a second response area, and the second response area and the first response area are preset independent response areas. Illustratively, the second responsive zone is a circular zone, the first responsive zone is a concentric annular ring of the second responsive zone, and the inner annular radius of the annular ring is equal to or greater than the radius of the second responsive zone. The first sliding operation for the virtual rocker is to terminate the sliding operation of the touch point in the second response area, and the second sliding operation for the virtual rocker is to terminate the sliding operation of the touch point in the first response area. According to the sliding direction of the first sliding operation, a first mapping direction is determined in the game scene, and the virtual character is controlled to move at a first moving speed according to the first mapping direction. And determining a second mapping direction in the game scene according to the sliding direction of the second sliding operation, and controlling the virtual character to perform the evasion action according to the second mapping direction. The first sliding operation can be an operation that the touch point continuously slides in the second response area, the operation track can be in various forms such as a line segment, a curve or a broken line, and the virtual character is controlled to move in the game scene in real time through the operation track of the first sliding operation, wherein the operation track of the first sliding operation and the movement track of the virtual character have a preset mapping relation; the second sliding operation may be an operation that the touch point slides in any direction, and the sliding track is usually a line segment, and the virtual character is controlled to execute the evasion action by the sliding direction of the second sliding operation.
In the embodiment where the virtual rocker includes a chassis and a moving slider, the first sliding operation is a sliding operation performed by controlling the moving slider in the chassis through the touch point, and the second sliding operation is a sliding operation performed by starting the touch point in the chassis and ending the touch point outside the chassis. And determining the position of the sliding block according to the first sliding operation, determining a mapping direction in the game scene according to the direction of the sliding block relative to the center of the chassis, and controlling the virtual character to move at a first moving speed according to the mapping direction. And determining a mapping direction in the game scene according to the sliding direction of the second sliding operation, and controlling the virtual character to execute evasion according to the mapping direction. The first sliding operation can be an operation that the touch point continuously slides in the second response area, the operation track can be in various forms such as a line segment, a curve or a broken line, and the virtual character is controlled to move in the game scene in real time through the operation track of the first sliding operation, wherein the operation track of the first sliding operation and the movement track of the virtual character have a preset mapping relation; the second sliding operation may be an operation that the touch point slides in any direction, and the sliding track is usually a line segment, and the virtual character is controlled to execute the evasion action by the sliding direction of the second sliding operation.
In an alternative embodiment, the first sliding operation is a sliding operation for a virtual rocker having a sliding speed less than a preset speed threshold, and the second sliding operation is a sliding operation for a virtual rocker having a sliding speed greater than or equal to the preset speed threshold. The sliding speed of the sliding operation refers to the displacement of the sliding operation in a unit time, and can be obtained by dividing the displacement between the start touch point and the end touch start point of the sliding operation by the duration of the sliding operation. The preset speed threshold may be set according to practical applications, for example, in some games, the evasion operation is frequently used, and a smaller preset speed threshold may be set, so as to facilitate the player to trigger the evasion operation; in other games, a larger preset speed threshold may be set, preventing false triggers. Optionally, the player may adjust the preset speed threshold according to his game habits. The first sliding operation can be an operation that the touch point continuously slides in the second response area, the operation track can be in various forms such as a line segment, a curve or a broken line, and the virtual character is controlled to move in the game scene in real time through the operation track of the first sliding operation, wherein the operation track of the first sliding operation and the movement track of the virtual character have a preset mapping relation; the second sliding operation may be an operation that the touch point slides in any direction, and the sliding track is usually a line segment, and the virtual character is controlled to execute the evasion action by the sliding direction of the second sliding operation. The evasion action is controlled through the sliding speed, the operation is simple and convenient, the player is easy to get up and memorize, and the left hand and the right hand can be better utilized for matching.
In an alternative embodiment, the first sliding operation is a sliding operation in which the moving speed is smaller than a preset speed threshold in the response area of the virtual rocker, and the second sliding operation is a sliding operation in which the termination touch point is in or out of the chassis area, and the moving speed is greater than or equal to the preset speed threshold. The first sliding operation can be an operation that the touch point continuously slides in the second response area, the operation track can be in various forms such as a line segment, a curve or a broken line, and the virtual character is controlled to move in the game scene in real time through the operation track of the first sliding operation, wherein the operation track of the first sliding operation and the movement track of the virtual character have a preset mapping relation; the second sliding operation may be an operation of sliding the touch point in any direction, the sliding track is usually a line segment, and the virtual character is controlled to execute the evasion action by the sliding direction of the second sliding operation
As shown in fig. 3, the second sliding operation is a sliding operation in which the initial touch point is at a point a in the chassis region, the end touch point is at a point b outside the chassis region, the sliding track is a vector ab, and the speed of the sliding operation is greater than a preset threshold speed, and the virtual character is controlled to execute the evasion action according to the second sliding operation.
Note that, the above-mentioned sliding operation, the initial touch point and the final touch point of the sliding operation refer to the touch operation in the response area of the virtual rocker, and do not include the sliding operation input by the player in the non-response area and the sliding operation input in the response area in the non-triggered state of the virtual rocker.
In an alternative embodiment, controlling the virtual character to perform a evasion action in the game scene according to the second sliding operation includes: and controlling the virtual character to execute the evasion action along the sliding direction of the second sliding operation in the game scene according to the sliding direction of the second sliding operation.
The second sliding operation is a sliding operation performed from the virtual rocker center point in a direction away from the virtual rocker center point. Taking the second sliding operation shown in fig. 3 as an example, the sliding direction of the sliding operation taking the point a as the initial touch point and the point b as the final touch point is from a to b. The second sliding operation is a two-dimensional operation performed on the graphical user interface, the virtual character moves in the three-dimensional game scene, and a preset coordinate mapping mode exists between the touch operation of the virtual rocker and the movement of the virtual character. The relation between the sliding direction and the moving direction of the virtual character refers to the preset coordinate mapping mode. For example, a slide operation to the right corresponds to an action performed by the virtual character to the forward direction of the game scene. In some embodiments, the chassis center of the virtual rocker is adjusted following the initial touch point of the second sliding operation, so that the second sliding operation is a sliding operation performed from the virtual rocker center point to a direction away from the virtual rocker center point, and the obtained sliding direction of the second sliding operation is more accurate.
Optionally, in some embodiments, in response to a second sliding operation for the virtual rocker, a visual indication identifier is provided in the graphical user interface, the visual indication identifier being for indicating a sliding direction of the second sliding operation. As shown in fig. 3, in response to the second sliding operation, an arrow icon 300 is provided at the outer edge of the virtual rocker according to the sliding direction of the second sliding operation for indicating the sliding direction of the second sliding operation, so that the sliding direction is more intuitive.
In some embodiments, in response to a second sliding operation for the virtual rocker, the virtual character is controlled to perform a evasion action in the game scene corresponding to a current movement state of the virtual character according to the second sliding operation. In the same target game, the virtual character may perform a evasion action in more than one form of expression, such as sideslip, sprint, forward roll, etc. of the virtual character. Under some application scenes, responding to the first and second sliding operations, and under the condition that the physical strength value of the virtual character meets the physical strength value required by the execution of the evasion action, controlling the virtual character to execute the sprint action towards the corresponding direction according to the sliding direction of the first and second sliding operations; in the preset time after the first sliding operation, responding to the second sliding operation, and controlling the virtual character to execute the forward rolling action towards the corresponding direction according to the sliding direction of the second sliding operation under the condition that the physical strength value of the virtual character still meets the physical strength value required by executing the evasion action, so that the visual fatigue caused by the repeated execution of the same action can be avoided under the condition of continuously executing the evasion action, the continuous execution of the evasion action is more intuitively embodied, and the game experience of a player is improved.
Optionally, in a case where the virtual character moves at the first movement speed, controlling the virtual character to perform sprinting in a corresponding direction according to a sliding direction of the second sliding operation in response to the second sliding operation; and in the case that the movement speed of the virtual character is greater than the first movement speed, controlling the virtual character to perform forward scrolling in a corresponding direction according to the sliding direction of the second sliding operation in response to the second sliding operation. Therefore, the evasion actions can be expressed in different modes under the condition that the movement speeds of the virtual characters are different, the diversity of game pictures is increased, and the visual fatigue caused by the same actions is avoided.
After the virtual character performs the evasion action in the sliding direction of the second sliding operation in the game scene, the virtual character may maintain the existing character orientation. Illustratively, the virtual character would otherwise stand or walk in the game scene in the north-north direction of the game map, and in response to a second sliding operation from the virtual rocker center area to the right, the virtual character performs a evasion action in the east-west direction, and after the evasion action is finished, the virtual character still stands in the north-north direction of the game map.
In an alternative embodiment, the direction of the virtual character in the game scene may also be adjusted according to the sliding direction of the second sliding operation. For example, the virtual character originally stands or walks in the game scene toward the northbound direction of the game map, controls the virtual character to turn toward the northbound direction in response to a second sliding operation from the virtual rocker center area to the right direction, and performs a evasion action toward the northbound direction. And after the evasion action is completed, the virtual character is still oriented in the forward direction of the game map. In this way, the virtual roles can execute the evasion action more consistently, and the look and feel is more natural; and the time required by independently adjusting the orientation of the virtual character is saved, so that the game operation is more compact, and the game experience is improved.
In some embodiments, the virtual character is controlled to automatically move in the game scene in response to a third sliding operation for the virtual rocker, the third sliding operation being a sliding operation different from the first sliding operation and the second sliding operation. In response to the third sliding operation, the virtual character is controlled to automatically move in the game scene, and the speed of the automatic movement is greater than that of the virtual character in the first sliding operation. In some practical application scenarios, the virtual character walks in the game scenario in response to the first sliding operation, and the virtual character performs the sprinting in the game scenario in response to the third sliding operation. Therefore, the touch control diversity of the virtual rocker is further improved, and more control functions are realized under the condition that the number of controls on the graphical user interface is not increased.
In some embodiments, the third sliding operation is a sliding operation performed in a specified direction. For example, the third sliding operation is an upward sliding operation of the initial contact, the sliding operation in the designated direction is more targeted, the false triggering probability is reduced, and the player can memorize the false triggering probability conveniently. The above-described sliding operation performed in the specified direction includes a sliding operation of sliding in the specified direction beyond a preset distance or a sliding operation of sliding in the specified direction to a preset area.
The sliding in the specified direction beyond the preset distance means sliding in the specified direction and the displacement of the ending touch point relative to the initial touch point beyond the preset distance. Illustratively, as shown in FIG. 4a, the virtual rocker includes a chassis 112, and the response area of the virtual rocker coincides with the display area of the chassis, where the radius of the chassis 112 is r. And responding to a third sliding operation that the touch point slides from the O direction to the A direction and the sliding distance is larger than r, and controlling the virtual character to automatically move in the game scene. Optionally, the chassis center of the virtual rocker is adjusted along with the initial touch point of the second sliding operation, so that the acquired sliding direction of the sliding operation is more accurate.
In an alternative embodiment, the sliding operation performed in the specified direction includes a sliding operation of sliding in the specified direction to a preset area. As shown in fig. 4b, the virtual rocker includes a chassis 112, and the response area of the virtual rocker coincides with the display area of the chassis, and a preset area 44 is further provided in the graphical user interface 100, where the preset area 44 is disposed outside the virtual rocker 112 and in the OA direction corresponding to the third sliding operation. In response to a third sliding operation of the touch point from the O-direction to the a-direction to the preset area 44, the virtual character is controlled to automatically move in the game scene. The preset area 44 and the chassis 112 may be disposed adjacent to each other or may be disposed separately, and in the case of the separate arrangement, the distance between the automatic movement triggering area and the movement responding area may be adjusted according to the game requirement. The setting position of the automatic movement triggering area and the area shape are not limited here.
In some embodiments, as shown in fig. 5, an automatic movement control 500 is provided on the graphical user interface in response to a third sliding operation, and the virtual character is controlled to automatically move in the game scene in response to a touch operation for the automatic movement control 500, wherein the touch operation may be a short press operation, a long press operation, a sliding operation, or the like. For example, the touch operation for the automatic movement control 500 may be a continuous sliding operation after the third sliding operation, that is, after the automatic movement control 500 is provided on the graphical user interface, the virtual character is controlled to automatically move in the game scene in response to the touch point moving from the termination touch point of the third sliding operation into the automatic movement control 500. Alternatively, the touch operation for the automatic movement control 500 may be a touch operation that is interrupted with the third sliding operation after the third sliding operation, for example, a click operation for the automatic movement control 500 by lifting a hand from a termination touch point of the third sliding operation. Automatically moving the display of control 500 may increase control visibility, further reducing false touch probabilities. It should be noted that the above specified direction does not represent a strict angle requirement, and there is generally a fault tolerance mechanism of a specified angle range, and a sliding operation within the angle range may be regarded as a sliding operation along the specified direction.
As a possible implementation manner, the first sliding operation is a sliding operation that the touch point is in the chassis area and the moving speed is smaller than the preset speed threshold, the first sliding operation may further include continuous sliding between any points in the moving response area, and the sliding track may be in various forms such as a line segment, an arc or a broken line; the second sliding operation is a sliding operation that the initial touch point is in the chassis area, the movement speed is greater than or equal to a preset speed threshold along the direction far away from the center of the chassis, the second sliding operation is a single sliding operation, and the sliding track is a line segment generally; the third sliding operation is a sliding operation in which the initial touch point is located in the chassis region of the virtual rocker, the end touch point is located outside the chassis region, the moving speed of the end touch point along the designated direction is smaller than a preset speed threshold, the third sliding operation is a single sliding operation, and the sliding track is a line segment generally. In some embodiments, functionality controls are included in the graphical user interface. As shown in fig. 6, in some embodiments, the method further comprises the steps of:
step S602: responding to a first touch operation aiming at the functional control, and controlling the virtual character to execute a first action corresponding to the functional control according to the first touch operation;
Step S604: and responding to the fourth sliding operation aiming at the function control, and controlling the virtual character to execute a second action corresponding to the fourth sliding operation, wherein the second action comprises a evasion action.
According to the evasion control method provided by the embodiment, under the condition that buttons in an interface are not added, the manner of realizing the evasion action through the right hand is provided in addition to the evasion action through the left hand virtual rocker, the diversity of the evasion control is further increased, and a player can realize the evasion action through any side according to the current combat situation in the game process. It should be noted that, the method provided in this embodiment does not necessarily need to occur after step S202 and step S204, and the first touch operation for the functional control is triggered, so that the method provided in this embodiment may be executed.
Next, the steps of the information processing method in the present exemplary embodiment will be further described with reference to fig. 7 to 8.
Step S602: responding to a first touch operation aiming at the functional control, and controlling the virtual character to execute a first action corresponding to the functional control according to the first touch operation.
The first touch operation may be a click operation or a long press operation. As shown in fig. 7, the functional control 120 includes a normal attack control 121, taking the functional control as the normal attack control 121, and the first touch operation is exemplified by a click operation, and responding to the first touch operation for the functional control, and controlling the virtual character to execute a first action corresponding to the functional control according to the first touch operation includes: in response to a click operation for the normal attack control 121, the virtual character is controlled to execute a normal attack.
Step S604: and responding to the fourth sliding operation aiming at the function control, and controlling the virtual character to execute a second action corresponding to the fourth sliding operation, wherein the second action comprises a evasion action.
As shown in fig. 7, the fourth sliding operation OM is a sliding operation in which the initial touch point O is located in the function control 120 and the termination touch point M is not located on the function control. And the different sliding directions of the sliding operation OM may correspond to different second actions, for example, sliding to the left triggers the virtual character to perform a guard blocking action, sliding to the upward triggers the virtual character to perform a jump vertical chopping action, sliding to the right triggers the virtual character to perform a dodging action. The fourth sliding operation may be a sliding operation in which the distance between the termination touch point and the function control is greater than the preset response distance, or a sliding operation in which the termination touch point enters the preset response area. In some embodiments, in response to the fourth sliding operation for the functionality control, controlling the virtual character to execute a second action corresponding to the fourth sliding operation includes: responding to the initial touch point of the fourth sliding operation to be positioned in the functional control, and providing a dodging control on the graphical user interface; and responding to the termination touch point of the fourth sliding operation to be positioned in the evasion control, and controlling the virtual character to execute the evasion action. Further, the stay time of the initial touch point in the functional control in the fourth sliding operation is longer than the preset time, and the evasion control is provided on the graphical user interface. The above-mentioned evasion control is usually in the vicinity of the function control, and the one-hand sliding operation is easy to complete. The implementation of the evasion control can be better visualized by the provision of the evasion control, and false triggering can be prevented, so that the operation is more accurate.
As previously described, the different sliding directions of the fourth sliding operation may correspond to different second actions. In an alternative embodiment, the initial touch point in response to the fourth sliding operation is located within the functionality control, and a wheel control centered on the functionality control is provided in the graphical user interface. As shown in fig. 8, taking the function control as a common attack control 121 as an example, an initial touch point O responding to a fourth sliding operation is located in the common attack control 121, a wheel control 810 is provided in a graphical user interface, the wheel control 810 includes a plurality of wheel sub-controls, for example, a first wheel sub-control 812, a second wheel sub-control 814, a third wheel sub-control 816 and a evasion control 818, and each wheel sub-control is disposed around the common attack control 121 with the common attack control 121 as a center. Responsive to the termination touch point M of the fourth sliding operation being located within the evasion control 818, the virtual character is controlled to perform an evasion action. The number of sub-controls in the wheel disc and the actions corresponding to the sub-controls can be set by the player. In some embodiments, the dwell time of the initial touch point of the fourth sliding operation in the function control is longer than a preset time, and the wheel control is provided on the graphical user interface. The wheel disc control can more intuitively display the second actions corresponding to all directions, and the player can conveniently distinguish the actions corresponding to all directions. Optionally, the wheel disc sub-control is further displayed with an identifier of the sub-control, where the identifier includes a text identifier or a graphic identifier, which further facilitates the player to operate the wheel disc control.
In some embodiments, the functionality control is further for controlling a preparatory action of the virtual character to perform the first action. In an alternative embodiment, the dwell time of the initial touch point of the fourth sliding operation on the functional control meets the first time, and the virtual character is controlled to execute the preparation action of the first action. In some embodiments, the functionality control is a normal attack control, the first action is a normal attack action, and the preparation action of the first action is a power accumulating action of the normal attack action. And during the execution of the force accumulation action, the force accumulation force can be adjusted according to the stay time of the touch point on the common attack key.
In this embodiment, during the preparation action performed by the virtual character, in response to the touch point movement for the fourth sliding operation of the function control, the preparation action of the virtual character is interrupted, and the virtual character is controlled to perform a second action corresponding to the fourth sliding operation, where the second action includes a evasion action. The fourth sliding operation comprises a first stage in which the stay time length on the touch point functional control meets the first time length and a second stage in which the touch point slides out of the functional control from the functional control. Correspondingly, in the first stage, responding to the stay operation of the touch point on the function control, and controlling the virtual character to execute the preparation action; in the second stage, the touch point is responded to slide outwards from the functional control, the preparation action of the virtual character is interrupted, and the virtual character is controlled to execute a second action corresponding to the fourth sliding operation, wherein the second action comprises a dodging action. It should be noted that, in some embodiments, when the residence time of the touch point on the function control exceeds the third duration, the virtual object completes the preparation action and automatically executes the first action, and during the period when the virtual object executes the first action, the virtual object cannot interrupt the first action to execute the evasion action. In the existing scheme, after a player enters a power storage state by pressing an attack key for a long time, the player can hardly press a dodging control key at the same time, and can only release power storage first and then click dodging, at the moment, the character can directly release power storage attack and cannot dodge, so that the dodging is not timely. In this embodiment, a manner of interrupting the first action and the preparation action thereof and performing the evasion action is provided, so that the player can implement the evasion action more conveniently and rapidly.
In an optional embodiment, the controlling, according to the first touch operation, the first action corresponding to the virtual character executing function control further includes: and determining the skill release parameter of the first action according to the continuous touch time of the first touch operation, and controlling the virtual character to execute the first action according to the skill release parameter of the first action.
In an exemplary embodiment, the first touch operation is a long press operation, a skill release parameter of the first action is determined according to a duration of the first touch operation on the functionality control, and the virtual character is controlled to execute the first action with the skill release parameter of the first action.
In some embodiments, the skill release parameter is a force accumulation force, the first action is a normal attack action, the virtual character is controlled to execute the force accumulation action aiming at the long press of the functional control, the force accumulation force is related to the duration of the long press, and the virtual character executes the normal attack action with the force accumulation force when the long press is finished. In general, the above-mentioned force accumulation force is in positive correlation with the duration of the long-press operation for the function control, and the force accumulation force can be continuously increased as the duration of the long-press is longer; or may be stepwise increased, for example, the duration is between t1 and t2, the force accumulation force is a first-order force, and the duration is between t2 and t3, and the force accumulation force is a second-order force. The specific manner of conversion between the force storage force and the time length of the long press is not limited herein.
In the conventional scheme, generally, in response to a sliding operation for a blank area at the right lower side of a graphical user interface, an adjustment direction is determined according to the direction of the sliding operation, and the field of view of the game scene is adjusted according to the adjustment direction. Under the layout of the current graphical user interface, after a player presses any control on the right side, the direction of the virtual object is found to be unfavorable for releasing skills, or a situation that a user cannot see a war is found in a game scene at the current view angle, the right hand which can be used for adjusting the view angle of the scene is occupied, and in the situation that the user is about to release the game, the virtual object is inconvenient to control to move through the virtual rocker, because skill release failure can be caused by movement.
In some embodiments, in response to the first touch operation for the functional control, in a process of controlling the virtual character to execute the first action corresponding to the functional control, a view angle adjusting control 900 is further provided in the graphical user interface within the touch time of the first touch operation. In response to a fifth sliding operation acting on the perspective adjustment control 900, the view presentation direction of the game scene, the orientation of the virtual character in the game scene, or both of the above-described view presentation direction of the game scene and the orientation of the virtual character in the game scene may be adjusted. Still further, the functionality control is a common attack control 121, and the first touch operation may be clicking or long pressing. Through the first touch operation, the virtual character can be controlled to release the common attack in the game scene, and meanwhile, before the common attack is released in the touch time of the first touch operation, a visual angle adjusting control 900 is provided on the graphical user interface.
The above-described viewing angle adjustment control 900 is typically disposed on the left side of the graphical user interface and is disposed separately from the virtual rocker, such as in the upper left region of the graphical user interface. The right hand of the player can control the function control and adjust the game visual field and the character orientation through the left hand, so that the two-hand coordination is better realized.
The above-described change in the visual field presentation direction of the game scene is generally to change the angle between the virtual camera and the virtual character, thereby changing the game scene captured by the virtual camera. The actual orientation of the virtual character may be unchanged, with the game scene being presented on the graphical user interface in different directions or angles around the virtual character. And the change of the orientation of the virtual character refers to the change of the front orientation of the virtual character, and the view angle of the game scene may not be changed. The visual field adjusting control can be set to independently change the visual field presenting direction of the game scene or independently change the direction of the virtual character, can also be set to simultaneously adjust the visual field presenting direction of the game scene and the direction of the virtual character, and can be configured according to the requirement of the target game.
In an alternative embodiment, after the visual field presenting direction of the game scene and/or the direction of the virtual character in the game scene are adjusted according to the visual field adjusting control, responding to the first trigger operation for the functional control, determining the execution direction of the first action according to the visual field presenting direction and/or the direction of the virtual character in the game scene, and controlling the virtual character to execute the first action towards the execution direction. In some embodiments, the direction of execution of the first action is consistent with the view presentation direction or the orientation of the virtual character in the game scene. In other embodiments, if a calculation formula based on the visual field presentation direction and the virtual character direction in the first action execution direction is preset in the target game, the calculation formula may be used for calculation, which is not limited herein. According to the method provided by the embodiment, in the process of continuously executing the evasion and skill release, the evasion direction and the skill release direction are often different in requirements, the visual field adjusting control can adjust the execution direction of the first action besides changing the game visual field presentation direction and the virtual character direction, and the game control diversity can be further improved.
In some embodiments, as shown in fig. 9, the view angle adjustment control 900 includes a view angle adjustment area 910 and a virtual adjustment slide button 920, and the fifth sliding operation applied to the view angle adjustment control means a fifth sliding operation for the virtual adjustment slide button in the view angle adjustment area, and the position of the virtual adjustment slide button in the view angle adjustment area is controlled according to the fifth sliding operation; and determining the visual field presenting direction of the game scene and/or the orientation of the virtual character in the game scene according to the position of the virtual adjusting slide button in the visual angle adjusting area.
The visual angle adjusting area is circular, the circle center of the visual angle adjusting area is used for indicating the position of the virtual character, and the direction of the virtual adjusting slide button relative to the center of the visual angle adjusting area is the direction of the virtual camera relative to the virtual character; or the direction from the virtual adjusting slide button to the circle center of the visual angle adjusting area is the direction of the virtual character. The shape of the view angle adjustment area, the view presentation direction, and the mapping relationship between the virtual character orientation and the position of the virtual adjustment slide button in the view angle adjustment area are not limited. The visual angle adjusting area and the virtual adjusting slide button can more intuitively display the adjusting process, and the player experience is further improved.
In other embodiments, the graphical user interface includes a function control, and in response to a first touch operation for the function control, in a process of controlling the virtual character to execute a first action corresponding to the function control according to the first touch operation, in response to a long press operation for the function control, the graphical user interface controls the virtual character to execute a preparation action of the first action, and determines a skill release parameter of the first action according to a duration of the first preparation action, so as to execute according to the skill release parameter of the first action when executing the first action; providing a view angle adjustment control on the graphical user interface during execution of the first preparatory action; in response to a fifth sliding operation acting on the view angle adjustment control, a view presentation direction of the game scene and/or an orientation of the virtual character in the game scene are adjusted according to the fifth sliding operation.
In some embodiments, the functional control is a normal attack control, and the first touch operation is a long press operation. Through the first touch operation, the virtual character can be controlled to release common attack in the game scene, in the long-press process, the virtual character is controlled to execute the force accumulation action, the force accumulation force is determined according to the long-press duration, and the attack is released by the force accumulation force when the long-press is finished. In general, the force accumulation force and the duration of long-press operation for the functional control are in positive correlation, and the force accumulation force can be continuously increased or stepwise increased as the duration of long-press is longer. For example, the force accumulation force is a first-order force between t1 and t2, and the force accumulation force is a second-order force between t2 and t 3. The specific manner of conversion between the force storage force and the time length of the long press is not limited herein. During the power accumulating action, a visual angle adjusting control is provided on the graphical user interface.
In some embodiments, the perspective adjustment control is disposed on the left side of the graphical user interface and is disposed separately from the virtual rocker, such as in the upper left region of the graphical user interface. The right hand of the player can control the function control and simultaneously can adjust the game field and the character orientation through the left hand, so that the cooperation of the two hands is better utilized.
The above-described change in the visual field presentation direction of the game scene is typically a change in the angle between the virtual camera and the virtual character, so that the game scene captured by the virtual camera is changed, and the actual orientation of the virtual character may be unchanged, but instead the game scene in a different direction or angle around the virtual character is presented on the graphical user interface. And the change of the orientation of the virtual character refers to the change of the front orientation of the virtual character, and the view angle of the game scene may not be changed. The visual field adjusting control can be set to independently change the visual field presenting direction of the game scene or independently change the direction of the virtual character, can also be set to simultaneously adjust the visual field presenting direction of the game scene and the direction of the virtual character, and can be configured according to the requirements of a target game.
After the visual field presentation direction of the game scene and/or the direction of the virtual character in the game scene are adjusted according to the visual field adjustment control, responding to a first trigger operation aiming at the functional control, determining the execution direction of the first action according to the visual field presentation direction and/or the direction of the virtual character in the game scene, and controlling the virtual character to execute the first action towards the execution direction. The first action is usually executed in a direction consistent with the view presentation direction or the direction of the virtual character in the game scene. Alternatively, if there is a conversion formula for performing the execution direction calculation based on the visual field presentation direction and the virtual character orientation in the target game, the calculation may be performed along the conversion formula, and the present invention is not limited thereto. According to the method provided by the embodiment, in the process of continuously executing the evasion and skill release, the evasion direction and the skill release direction are often different in requirements, the visual field adjusting control can adjust the execution direction of the first action besides changing the game visual field presentation direction and the virtual character direction, and the game control diversity can be further improved.
In an optional embodiment, the visual angle adjusting control includes a visual angle adjusting area and a virtual adjusting slide button, and the fifth sliding operation applied to the visual angle adjusting control is a fifth sliding operation on the virtual adjusting slide button in the visual angle adjusting area, and the position of the virtual adjusting slide button in the visual angle adjusting area is controlled according to the fifth sliding operation; and determining the visual field presenting direction of the game scene and/or the orientation of the virtual character in the game scene according to the position of the virtual adjusting slide button in the visual angle adjusting area.
The visual angle adjusting area is circular, the circle center of the visual angle adjusting area is used for indicating the position of the virtual character, and the direction of the virtual adjusting slide button relative to the center of the visual angle adjusting area is the direction of the virtual camera relative to the virtual character; or the direction from the virtual adjusting slide button to the circle center of the visual angle adjusting area is the direction of the virtual character. The visual angle adjusting area and the virtual adjusting slide button can more intuitively display the adjusting process, and the player experience is further improved. The shape of the view angle adjustment area, the view presentation direction, and the mapping relationship between the virtual character orientation and the position of the virtual adjustment slide button in the view angle adjustment area are not limited.
In still other embodiments, the graphical user interface further includes a function control, and in response to a fourth sliding operation for the function control, the method includes controlling the virtual character to execute a second action corresponding to the fourth sliding operation, wherein a stay time of an initial touch point responding to the fourth sliding operation on the function control meets a second time, and providing a viewing angle adjustment control on the graphical user interface; in response to a fifth sliding operation acting on the view angle adjustment control, a view presentation direction of the game scene and/or an orientation of the virtual character in the game scene are adjusted according to the fifth sliding operation. Specifically, the functional control is a common attack control, and the fourth sliding operation for the functional control includes a first stage in which the stay time length on the functional control of the touch point meets the second time length and a second stage in which the touch point slides out of the functional control from the functional control. In the first stage, a visual angle adjusting control is provided on the graphical user interface in response to the stay operation of the touch point on the functional control, and the visual field presenting direction of the game scene and/or the orientation of the virtual character in the game scene are adjusted in response to the fifth sliding operation acting on the visual angle adjusting control.
Optionally, the above-mentioned view angle adjustment control is typically disposed on the left side of the graphical user interface and separately from the virtual rocker, so that the right hand of the player can adjust the game field of view and the character orientation through the left hand while controlling the functional control. In the game process, after a player presses a right-side function control, the direction of the virtual character is found to be unfavorable for executing the evasion, or a situation that a user cannot see a war is caused by a shelter in a game scene, and the direction of the virtual character is not convenient to control by the virtual rocker under the situation that the right hand which can be originally used for adjusting the view angle of the scene is occupied and the evasion action is about to be executed. In the above cases, it is difficult to control the visual field presentation direction of the game scene and the direction of the virtual character, and the visual angle adjustment control well solves the problem.
The above-described change in the direction of view presentation of the game scene is typically a change in the angle between the virtual camera and the virtual character, thereby changing the game scene captured by the virtual camera, the orientation of the virtual character may be unchanged, but the game scene is presented on the graphical user interface in different directions or angles around the virtual character. And the change of the orientation of the virtual character refers to the change of the front orientation of the virtual character, and the view angle of the game scene may not be changed. As described above, the view adjustment control may be configured to change the view presentation direction of the game scene alone or change the orientation of the virtual character alone, or may be configured to adjust both the view presentation direction of the game scene and the orientation of the virtual character, and may be configured according to the requirements of the target game.
After the visual field presenting direction of the game scene and/or the direction of the virtual character in the game scene are adjusted according to the visual field adjusting control, responding to the fourth sliding operation aiming at the functional control, determining the executing direction of a second action according to the visual field presenting direction and/or the direction of the virtual character in the game scene, and controlling the virtual character to execute the second action to the executing direction, wherein the second action comprises a evasion action. The second action is usually executed in a direction consistent with the direction of the virtual character in the game scene. Alternatively, if there is a conversion formula for performing the execution direction calculation based on the visual field presentation direction and the virtual character orientation in the target game, the calculation may be performed along the conversion formula, and the present invention is not limited thereto. According to the evasion action executing method provided by the embodiment, in the process of continuously executing evasion and skill release, the evasion direction and the skill release direction are often different in requirements, the execution direction of the first action can be regulated besides the game vision presentation direction and the virtual character direction change by the vision regulation control, and the game control diversity can be further improved.
Further, the visual angle adjusting control comprises a visual angle adjusting area and a virtual adjusting slide button, the fifth sliding operation acting on the visual angle adjusting control means a fifth sliding operation aiming at the virtual adjusting slide button in the visual angle adjusting area, and the position of the virtual adjusting slide button in the visual angle adjusting area is controlled according to the fifth sliding operation; and determining the visual field presenting direction of the game scene and/or the orientation of the virtual character in the game scene according to the position of the virtual adjusting slide button in the visual angle adjusting area. The visual angle adjusting area is circular, the circle center of the visual angle adjusting area is used for indicating the position of the virtual character, and the direction of the virtual adjusting slide button relative to the center of the visual angle adjusting area is the direction of the virtual camera relative to the virtual character; or the direction from the virtual adjusting slide button to the circle center of the visual angle adjusting area is the direction of the virtual character. The visual angle adjusting area and the virtual adjusting slide button can more intuitively display the adjusting process, and the player experience is further improved. The shape of the view angle adjustment area, the view presentation direction, and the mapping relationship between the virtual character orientation and the position of the virtual adjustment slide button in the view angle adjustment area are not limited.
In an alternative embodiment, a second evasion control, i.e. an evasion control residing on the graphical user interface, may also be provided in the graphical user interface, and the virtual character is controlled to execute the evasion action in the game scene with the current orientation of the virtual character in response to a second touch operation for the second evasion control. Further improving the evasion diversity and maintaining the game habit of the player.
Corresponding to the above-mentioned method embodiments, the disclosed embodiments provide a game control device, which provides a graphical user interface through a terminal device, where the graphical user interface includes a game scene of a target game, and the game scene includes a virtual carrier, as shown in fig. 10, and the device includes:
a first movement control module 102 for controlling the virtual character to move in the game scene according to the first sliding operation in response to the first sliding operation for the virtual rocker;
the second movement control module 104 is configured to control the virtual character to execute a dodging action in the game scene according to the second sliding operation.
The embodiment of the disclosure provides a game control device, responding to a first sliding operation for a virtual rocker and controlling a virtual character to move in a game scene according to the first sliding operation; and responding to a second sliding operation for the virtual rocker, and controlling the virtual character to execute a evasion action in the game scene according to the second sliding operation. In the mode, virtual rockers which are arranged in the interface and separated from other combat controls control the virtual characters to execute the evasion, so that key position conflict is avoided, single-side operation is high in frequency and easy to fatigue, the problem of untimely evasion is easily caused, the game experience of a player is improved, and the operation diversity of the player is increased.
The second movement control module is further configured to control the virtual character to execute a dodging action along the sliding direction in the game scene according to the sliding direction of the second sliding operation.
The second movement control module is further configured to adjust an orientation of the virtual character in the game scene according to a sliding direction of the second sliding operation.
The second sliding operation includes a sliding operation with a sliding speed greater than a preset speed, or a sliding operation with a termination touch point located in the first response area.
The second movement control module is further used for responding to a first trigger operation for the first flashing control, and controlling the virtual character to execute the flashing action corresponding to the current movement state of the virtual character in the game scene.
The device also comprises a third movement control module for responding to a third sliding operation for the virtual rocker and controlling the virtual character to automatically move in the game scene.
The third sliding operation is a sliding operation performed in a specified direction.
The above-described sliding operation performed in the specified direction includes a sliding operation of sliding in the specified direction beyond a preset distance or a sliding operation of sliding in the specified direction to a preset automatic movement triggering area.
The device further comprises a fourth movement control module, a first control module and a second control module, wherein the fourth movement control module is used for responding to a first touch operation aiming at the functional control and controlling the virtual character to execute a first action corresponding to the functional control according to the first touch operation; and responding to the fourth sliding operation aiming at the function control, and controlling the virtual character to execute a second action corresponding to the fourth sliding operation, wherein the second action comprises a evasion action.
The fourth motion control module is further configured to: responding to the initial touch point of the fourth sliding operation to locate the functional control, and providing a dodging control on the graphical user interface; and responding to the termination touch point of the fourth sliding operation to be positioned in the evasion control, and controlling the virtual character to execute the evasion action.
The fourth motion control module is further configured to: a wheel control centered on the functionality control is provided in the graphical user interface, the wheel control including a plurality of wheel controls, and the wheel child control including a evasion control.
The fourth motion control module is further configured to: responding to the stay time of the initial touch point of the fourth sliding operation on the functional control to meet the first time, and controlling the virtual character to execute the preparation action of the first action; and during the preparation action of the virtual character, responding to the touch point movement aiming at the fourth sliding operation of the functional control, interrupting the preparation action of the virtual character, and controlling the virtual character to execute a second action corresponding to the fourth sliding operation, wherein the second action comprises a evasion action.
The fourth motion control module is further configured to: and determining the skill release parameter of the first action according to the continuous touch time of the first touch operation, and controlling the virtual character to execute the first action according to the skill release parameter of the first action.
The device further comprises a fifth mobile control module, a first control module and a second control module, wherein the fifth mobile control module is used for improving the functional control in the graphical user interface, responding to a first touch operation aiming at the functional control, and controlling the virtual character to execute a first action corresponding to the functional control according to the first touch operation; providing a visual angle adjusting control on the graphical user interface in the touch time of the first touch operation; in response to a fifth sliding operation acting on the view angle adjustment control, a view presentation direction of the game scene and/or an orientation of the virtual character in the game scene are adjusted according to the fifth sliding operation.
The fifth movement control module is further configured to determine an execution direction of the first action according to the view presentation direction and/or the orientation of the virtual character in the game scene in response to the trigger of the first action, and control the virtual character to execute the first action in the execution direction.
The visual angle adjusting control comprises a visual angle adjusting area and a virtual adjusting slide button, and the fifth movement control module is further used for responding to a fifth sliding operation on the virtual adjusting slide button in the visual angle adjusting area and controlling the position of the virtual adjusting slide button in the visual angle adjusting area according to the fifth sliding operation; and determining the visual field presenting direction of the game scene and/or the orientation of the virtual character in the game scene according to the position of the virtual adjusting slide button in the visual angle adjusting area.
The device further comprises a sixth movement control module, a first control module and a second control module, wherein the sixth movement control module is used for improving the function control in the graphical user interface, responding to long-press operation of the function control, controlling the virtual character to execute the preparation action of the first action, and determining the skill release parameter of the first action according to the duration time of the first preparation action so as to execute the first action according to the skill release parameter of the first action; providing a view angle adjustment control on the graphical user interface during execution of the first preparatory action; in response to a fifth sliding operation acting on the view angle adjustment control, a view presentation direction of the game scene and/or an orientation of the virtual character in the game scene are adjusted according to the fifth sliding operation.
The sixth movement control module is further configured to determine an execution direction of the first action according to the view presentation direction and/or the orientation of the virtual character in the game scene in response to the trigger of the first action, and control the virtual character to execute the first action in the execution direction.
The visual angle adjusting control comprises a visual angle adjusting area and a virtual adjusting slide button, and the sixth movement control module is further used for responding to a fifth sliding operation on the virtual adjusting slide button in the visual angle adjusting area and controlling the position of the virtual adjusting slide button in the visual angle adjusting area according to the fifth sliding operation; and determining the visual field presenting direction of the game scene and/or the orientation of the virtual character in the game scene according to the position of the virtual adjusting slide button in the visual angle adjusting area.
The device further comprises a seventh movement control module, a third movement control module and a fourth movement control module, wherein the seventh movement control module is used for providing a functional control in the graphical user interface, the functional control is configured to respond to fourth sliding operation aiming at the functional control, the virtual character is controlled to execute second actions corresponding to the fourth sliding operation, the second actions comprise evasion actions, the stay time of an initial touch point responding to the fourth sliding operation on the functional control meets the second time, and a visual angle adjusting control is provided in the graphical user interface; in response to a fifth sliding operation acting on the view angle adjustment control, a view presentation direction of the game scene and/or an orientation of the virtual character in the game scene are adjusted according to the fifth sliding operation.
The seventh movement control module is further configured to: and responding to the trigger of the second action, determining the execution direction of the second action corresponding to the fourth sliding operation according to the presentation direction of the virtual character towards the visual field and/or the direction of the virtual character in the game scene, and controlling the virtual character to execute the second action towards the execution direction of the second action.
The visual angle adjusting control comprises a visual angle adjusting area and a virtual adjusting slide button, and the fifth movement control module is further used for responding to a fifth sliding operation on the virtual adjusting slide button in the visual angle adjusting area and controlling the position of the virtual adjusting slide button in the visual angle adjusting area according to the fifth sliding operation; and determining the visual field presenting direction of the game scene and/or the orientation of the virtual character in the game scene according to the position of the virtual adjusting slide button in the visual angle adjusting area.
The device further comprises an eighth mobile control module, a second evasion control is provided in the graphical user interface, and the virtual character is controlled to execute evasion action in the game scene with the current direction of the virtual character in response to the second touch operation for the second evasion control.
The second movement control module is further configured to control the virtual character to execute a evasion action corresponding to the current movement state of the virtual character in the game scene according to a second sliding operation in response to the second sliding operation on the virtual rocker
The operation control device for the game provided by the embodiment of the present disclosure has the same technical characteristics as the operation control method for the game provided by the foregoing embodiment, so that the same technical problems can be solved, and the same technical effects can be achieved.
The present embodiment also provides an electronic device including a processor and a memory storing machine-executable instructions executable by the processor, the processor executing the machine-executable instructions to implement the operation control method of the above game. The electronic device may be a server or a terminal device.
Referring to fig. 11, the electronic device includes a processor 110 and a memory 111, the memory 111 storing machine-executable instructions that can be executed by the processor 110, the processor 110 executing the machine-executable instructions to implement the operation control method of the game described above.
Further, the electronic device shown in fig. 11 further includes a bus 112 and a communication interface 113, and the processor 110, the communication interface 113, and the memory 111 are connected through the bus 112.
The memory 111 may include a high-speed random access memory (RAM, random Access Memory), and may further include a non-volatile memory (non-volatile memory), such as at least one disk memory. The communication connection between the system network element and at least one other network element is implemented via at least one communication interface 113 (which may be wired or wireless), which may use the internet, a wide area network, a local network, a metropolitan area network, etc. Bus 112 may be an ISA bus, a PCI bus, an EISA bus, or the like. The buses may be classified as address buses, data buses, control buses, etc. For ease of illustration, only one bi-directional arrow is shown in FIG. 11, but not only one bus or type of bus.
The processor 110 may be an integrated circuit chip with signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuitry in hardware or instructions in software in the processor 110. The processor 110 may be a general-purpose processor, including a central processing unit (Central Processing Unit, CPU for short), a network processor (Network Processor, NP for short), etc.; but also digital signal processors (Digital Signal Processor, DSP for short), application specific integrated circuits (Application Specific Integrated Circuit, ASIC for short), field-programmable gate arrays (Field-Programmable Gate Array, FPGA for short) or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components. The various methods, steps and logic blocks of the disclosure in the embodiments of the disclosure may be implemented or performed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of a method disclosed in connection with the embodiments of the present disclosure may be embodied directly in hardware, in a decoded processor, or in a combination of hardware and software modules in a decoded processor. The software modules may be located in a random access memory, flash memory, read only memory, programmable read only memory, or electrically erasable programmable memory, registers, etc. as well known in the art. The storage medium is located in the memory 111, the processor 110 reads the information in the memory 111, and in combination with the hardware thereof, the steps of the method of the foregoing embodiment are completed, and the steps include:
Controlling the virtual character to move in the game scene according to the first sliding operation in response to the first sliding operation on the virtual rocker; and responding to a second sliding operation for the virtual rocker, and controlling the virtual character to execute a evasion action in the game scene according to the second sliding operation. In the mode, virtual rockers which are arranged in the interface and separated from other combat controls control the virtual characters to execute the evasion, so that key position conflict is avoided, single-side operation is high in frequency and easy to fatigue, the problem of untimely evasion is easily caused, the game experience of a player is improved, and the operation diversity of the player is increased.
The step of controlling the virtual character to execute the evasion action in the game scene according to the second sliding operation includes: and controlling the virtual character to execute the evasion action along the sliding direction in the game scene according to the sliding direction of the second sliding operation.
The method further comprises the following steps: and adjusting the direction of the virtual character in the game scene according to the sliding direction of the second sliding operation.
The second sliding operation includes a sliding operation with a sliding speed greater than a preset speed, or a sliding operation with a termination touch point located in the first response area
The method further comprises the following steps: in response to a third sliding operation for the virtual rocker, the virtual character is controlled to automatically move in the game scene.
The third sliding operation is a sliding operation performed in a specified direction.
The above-described sliding operation performed in the specified direction includes a sliding operation of sliding in the specified direction beyond a preset distance or a sliding operation of sliding in the specified direction to a preset automatic movement triggering area.
The graphical user interface further comprises a function control, and the method further comprises the steps of: responding to a first touch operation aiming at the functional control, and controlling the virtual character to execute a first action corresponding to the functional control according to the first touch operation; and responding to the fourth sliding operation aiming at the function control, and controlling the virtual character to execute a second action corresponding to the fourth sliding operation, wherein the second action comprises a evasion action.
The responding to the fourth sliding operation for the function control, and the controlling the virtual character to execute the second action corresponding to the fourth sliding operation comprises the following steps: responding to the initial touch point of the fourth sliding operation to locate the functional control, and providing a dodging control on the graphical user interface; and responding to the termination touch point of the fourth sliding operation to be positioned in the evasion control, and controlling the virtual character to execute the evasion action.
The step of providing a evasion control on the graphical user interface includes: a wheel control centered on the functionality control is provided in the graphical user interface, the wheel control including a plurality of wheel controls, and the wheel child control including a evasion control.
The method further comprises the steps of: responding to the stay time of the initial touch point of the fourth sliding operation on the functional control to meet the first time, and controlling the virtual character to execute the preparation action of the first action; responding to a fourth sliding operation aiming at the function control, controlling the virtual character to execute a second action corresponding to the fourth sliding operation, wherein the second action comprises a dodging action, and further comprises: and during the preparation action of the virtual character, responding to the touch point movement aiming at the fourth sliding operation of the functional control, interrupting the preparation action of the virtual character, and controlling the virtual character to execute a second action corresponding to the fourth sliding operation, wherein the second action comprises a evasion action.
The controlling the virtual character to execute the first action corresponding to the function control according to the first touch operation further includes: and determining the skill release parameter of the first action according to the continuous touch time of the first touch operation, and controlling the virtual character to execute the first action according to the skill release parameter of the first action.
The graphical user interface further comprises a function control, and the method further comprises the steps of: responding to a first touch operation aiming at the functional control, and controlling the virtual character to execute a first action corresponding to the functional control according to the first touch operation; providing a visual angle adjusting control on the graphical user interface in the touch time of the first touch operation; in response to a fifth sliding operation acting on the view angle adjustment control, a view presentation direction of the game scene and/or an orientation of the virtual character in the game scene are adjusted according to the fifth sliding operation.
The graphical user interface further includes a functional control, where the functional control is configured to respond to a first touch operation for the functional control, and control the virtual character to execute a first action corresponding to the functional control according to the first touch operation, and the method further includes: responding to long-press operation of the function control, controlling the virtual character to execute the preparation action of the first action, and determining the skill release parameter of the first action according to the duration of the first preparation action so as to execute according to the skill release parameter of the first action when executing the first action; providing a view angle adjustment control on the graphical user interface during execution of the first preparatory action; in response to a fifth sliding operation acting on the view angle adjustment control, a view presentation direction of the game scene and/or an orientation of the virtual character in the game scene are adjusted according to the fifth sliding operation.
The method further comprises the following steps: and responding to the trigger of the first action, determining the execution direction of the first action according to the visual field presentation direction and/or the direction of the virtual character in the game scene, and controlling the virtual character to execute the first action in the execution direction.
The graphical user interface further comprises a function control, the function control is configured to respond to a fourth sliding operation aiming at the function control, the virtual character is controlled to execute a second action corresponding to the fourth sliding operation, the second action comprises a evasion action, and the method further comprises: responding to the stay time of the initial touch point of the fourth sliding operation on the functional control to meet the second time, and providing a visual angle adjusting control on the graphical user interface; in response to a fifth sliding operation acting on the view angle adjustment control, a view presentation direction of the game scene and/or an orientation of the virtual character in the game scene are adjusted according to the fifth sliding operation.
The method further comprises the following steps: and responding to the trigger of the second action, determining the execution direction of the second action corresponding to the fourth sliding operation according to the presentation direction of the virtual character towards the visual field and/or the direction of the virtual character in the game scene, and controlling the virtual character to execute the second action towards the execution direction of the second action.
The above-mentioned visual angle adjustment control includes visual angle adjustment area and virtual adjustment slide button, respond to the fifth sliding operation acting on visual angle adjustment control, adjust the step of the visual field presentation direction of the game scene according to the fifth sliding operation includes: controlling a position of the virtual adjustment slider within the viewing angle adjustment region according to a fifth sliding operation in response to the fifth sliding operation for the virtual adjustment slider within the viewing angle adjustment region; and determining the visual field presenting direction of the game scene and/or the orientation of the virtual character in the game scene according to the position of the virtual adjusting slide button in the visual angle adjusting area.
A second evasion control is also provided in the graphical user interface, the method further comprising: and responding to a second touch operation for a second evasion control, controlling the virtual character to execute evasion action in the game scene with the current direction of the virtual character.
The step of controlling the virtual character to execute the evasion action in the game scene according to the second sliding operation in response to the second sliding operation of the virtual rocker comprises the following steps: and responding to a second sliding operation aiming at the virtual rocker, and controlling the virtual character to execute a evasion action corresponding to the current moving state of the virtual character in the game scene according to the second sliding operation.
The present embodiment also provides a machine-readable storage medium storing machine-executable instructions that, when invoked and executed by a processor, cause the processor to implement the operation control method of the game, the method specifically including:
controlling the virtual character to move in the game scene according to the first sliding operation in response to the first sliding operation on the virtual rocker; and responding to a second sliding operation for the virtual rocker, and controlling the virtual character to execute a evasion action in the game scene according to the second sliding operation. In the mode, virtual rockers which are arranged in the interface and separated from other combat controls control the virtual characters to execute the evasion, so that key position conflict is avoided, single-side operation is high in frequency and easy to fatigue, the problem of untimely evasion is easily caused, the game experience of a player is improved, and the operation diversity of the player is increased.
The step of controlling the virtual character to execute the evasion action in the game scene according to the second sliding operation includes: and controlling the virtual character to execute the evasion action along the sliding direction in the game scene according to the sliding direction of the second sliding operation.
The method further comprises the following steps: and adjusting the direction of the virtual character in the game scene according to the sliding direction of the second sliding operation.
The second sliding operation includes a sliding operation with a sliding speed greater than a preset speed, or a sliding operation with a termination touch point located in the first response area
The method further comprises the following steps: in response to a third sliding operation for the virtual rocker, the virtual character is controlled to automatically move in the game scene.
The third sliding operation is a sliding operation performed in a specified direction.
The above-described sliding operation performed in the specified direction includes a sliding operation of sliding in the specified direction beyond a preset distance or a sliding operation of sliding in the specified direction to a preset automatic movement triggering area.
The graphical user interface further comprises a function control, and the method further comprises the steps of: responding to a first touch operation aiming at the functional control, and controlling the virtual character to execute a first action corresponding to the functional control according to the first touch operation; and responding to the fourth sliding operation aiming at the function control, and controlling the virtual character to execute a second action corresponding to the fourth sliding operation, wherein the second action comprises a evasion action.
The responding to the fourth sliding operation for the function control, and the controlling the virtual character to execute the second action corresponding to the fourth sliding operation comprises the following steps: responding to the initial touch point of the fourth sliding operation to locate the functional control, and providing a dodging control on the graphical user interface; and responding to the termination touch point of the fourth sliding operation to be positioned in the evasion control, and controlling the virtual character to execute the evasion action.
The step of providing a evasion control on the graphical user interface includes: a wheel control centered on the functionality control is provided in the graphical user interface, the wheel control including a plurality of wheel controls, and the wheel child control including a evasion control.
The method further comprises the following steps: responding to the stay time of the initial touch point of the fourth sliding operation on the functional control to meet the first time, and controlling the virtual character to execute the preparation action of the first action; responding to a fourth sliding operation aiming at the function control, controlling the virtual character to execute a second action corresponding to the fourth sliding operation, wherein the second action comprises a dodging action, and further comprises: and during the preparation action of the virtual character, responding to the touch point movement aiming at the fourth sliding operation of the functional control, interrupting the preparation action of the virtual character, and controlling the virtual character to execute a second action corresponding to the fourth sliding operation, wherein the second action comprises a evasion action.
The controlling the virtual character to execute the first action corresponding to the function control according to the first touch operation further includes: and determining the skill release parameter of the first action according to the continuous touch time of the first touch operation, and controlling the virtual character to execute the first action according to the skill release parameter of the first action.
The graphical user interface further comprises a function control, and the method further comprises the steps of: responding to a first touch operation aiming at the functional control, and controlling the virtual character to execute a first action corresponding to the functional control according to the first touch operation; providing a visual angle adjusting control on the graphical user interface in the touch time of the first touch operation; in response to a fifth sliding operation acting on the view angle adjustment control, a view presentation direction of the game scene and/or an orientation of the virtual character in the game scene are adjusted according to the fifth sliding operation.
The graphical user interface further includes a functional control, where the functional control is configured to respond to a first touch operation for the functional control, and control the virtual character to execute a first action corresponding to the functional control according to the first touch operation, and the method further includes: responding to long-press operation of the function control, controlling the virtual character to execute the preparation action of the first action, and determining the skill release parameter of the first action according to the duration of the first preparation action so as to execute according to the skill release parameter of the first action when executing the first action; providing a view angle adjustment control on the graphical user interface during execution of the first preparatory action; in response to a fifth sliding operation acting on the view angle adjustment control, a view presentation direction of the game scene and/or an orientation of the virtual character in the game scene are adjusted according to the fifth sliding operation.
The method further comprises the following steps: and responding to the trigger of the first action, determining the execution direction of the first action according to the visual field presentation direction and/or the direction of the virtual character in the game scene, and controlling the virtual character to execute the first action in the execution direction.
The graphical user interface further comprises a function control, the function control is configured to respond to a fourth sliding operation aiming at the function control, the virtual character is controlled to execute a second action corresponding to the fourth sliding operation, the second action comprises a evasion action, and the method further comprises: responding to the stay time of the initial touch point of the fourth sliding operation on the functional control to meet the second time, and providing a visual angle adjusting control on the graphical user interface; in response to a fifth sliding operation acting on the view angle adjustment control, a view presentation direction of the game scene and/or an orientation of the virtual character in the game scene are adjusted according to the fifth sliding operation.
The method further comprises the following steps: and responding to the trigger of the second action, determining the execution direction of the second action corresponding to the fourth sliding operation according to the presentation direction of the virtual character towards the visual field and/or the direction of the virtual character in the game scene, and controlling the virtual character to execute the second action towards the execution direction of the second action.
The above-mentioned visual angle adjustment control includes visual angle adjustment area and virtual adjustment slide button, respond to the fifth sliding operation acting on visual angle adjustment control, adjust the step of the visual field presentation direction of the game scene according to the fifth sliding operation includes: controlling a position of the virtual adjustment slider within the viewing angle adjustment region according to a fifth sliding operation in response to the fifth sliding operation for the virtual adjustment slider within the viewing angle adjustment region; and determining the visual field presenting direction of the game scene and/or the orientation of the virtual character in the game scene according to the position of the virtual adjusting slide button in the visual angle adjusting area.
A second evasion control is also provided in the graphical user interface, the method further comprising: and responding to a second touch operation for a second evasion control, controlling the virtual character to execute evasion action in the game scene with the current direction of the virtual character.
The step of controlling the virtual character to execute the evasion action in the game scene according to the second sliding operation in response to the second sliding operation of the virtual rocker comprises the following steps: and responding to a second sliding operation aiming at the virtual rocker, and controlling the virtual character to execute a evasion action corresponding to the current moving state of the virtual character in the game scene according to the second sliding operation.
The method, apparatus and computer program product for controlling operation of a game provided in the embodiments of the present disclosure include a computer readable storage medium storing program codes, where instructions included in the program codes may be used to execute the method described in the foregoing method embodiment, and specific implementation may refer to the method embodiment and will not be repeated herein.
It will be clear to those skilled in the art that, for convenience and brevity of description, specific working procedures of the above-described system and apparatus may refer to corresponding procedures in the foregoing method embodiments, which are not described herein again.
In addition, in the description of the embodiments of the present disclosure, unless explicitly stated and limited otherwise, the terms "mounted," "connected," and "connected" are to be construed broadly, and may be, for example, fixedly connected, detachably connected, or integrally connected; can be mechanically or electrically connected; can be directly connected or indirectly connected through an intermediate medium, and can be communication between two elements. The specific meaning of the terms in this disclosure will be understood by those skilled in the art in the specific case.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer-readable storage medium. Based on such understanding, the technical solution of the present disclosure may be embodied in essence or a part contributing to the prior art or a part of the technical solution, or in the form of a software product stored in a storage medium, including several instructions to cause a computer device (which may be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the method described in the embodiments of the present disclosure. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
In the description of the present disclosure, it should be noted that the directions or positional relationships indicated by the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc. are based on the directions or positional relationships shown in the drawings, are merely for convenience of describing the present disclosure and simplifying the description, and do not indicate or imply that the devices or elements referred to must have a specific orientation, be configured and operated in a specific orientation, and thus should not be construed as limiting the present disclosure. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the foregoing examples are merely illustrative of specific embodiments of the present disclosure, and are not intended to limit the scope of the disclosure, although the disclosure has been described in detail with reference to the foregoing examples, it will be understood by those skilled in the art that: any person skilled in the art, within the technical scope of the disclosure of the present disclosure, may modify or easily conceive changes to the technical solutions described in the foregoing embodiments, or make equivalent substitutions for some of the technical features thereof; such modifications, changes or substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the disclosure, and are intended to be included within the scope of the present disclosure. Therefore, the protection scope of the present disclosure shall be subject to the protection scope of the claims.

Claims (23)

1. A game control method, characterized in that a graphical user interface is provided by a terminal device, in which at least part of a game scene and virtual characters located in the game scene are displayed, the graphical user interface comprising a virtual joystick, the method comprising:
Controlling the virtual character to move in the game scene according to a first sliding operation on the virtual rocker in response to the first sliding operation;
and responding to a second sliding operation for the virtual rocker, and controlling the virtual character to execute a evasion action in the game scene according to the second sliding operation.
2. The method of claim 1, wherein the step of controlling the virtual character to perform a evasion action in the game scene according to the second sliding operation comprises:
and controlling the virtual character to execute the evasion action along the sliding direction in the game scene according to the sliding direction of the second sliding operation.
3. The method according to claim 2, wherein the method further comprises:
and adjusting the direction of the virtual character in the game scene according to the sliding direction of the second sliding operation.
4. The method of claim 1, wherein the second sliding operation comprises a sliding operation having a sliding speed greater than a preset speed, or wherein the ending touch point is located within the first response area.
5. The method according to claim 1, wherein the method further comprises:
And controlling the virtual character to automatically move in the game scene in response to a third sliding operation for the virtual rocker.
6. The method of claim 5, wherein the third sliding operation is a sliding operation in a specified direction.
7. The method according to claim 6, wherein the sliding operation performed in the specified direction includes a sliding operation of sliding in the specified direction beyond a preset distance or a sliding operation of sliding in the specified direction to a preset automatic movement trigger area.
8. The method of claim 1, wherein the graphical user interface further comprises a functionality control therein, the method further comprising:
responding to a first touch operation aiming at the functional control, and controlling the virtual character to execute a first action corresponding to the functional control according to the first touch operation;
and responding to a fourth sliding operation aiming at the functional control, and controlling the virtual character to execute a second action corresponding to the fourth sliding operation, wherein the second action comprises a evasion action.
9. The method of claim 8, wherein the controlling the virtual character to perform a second action corresponding to a fourth sliding operation for the functionality control in response to the fourth sliding operation comprises:
Responding to the initial touch point of the fourth sliding operation to be positioned on the functional control, and providing a dodging control on the graphical user interface;
and responding to that the termination touch point of the fourth sliding operation is positioned in the evasion control, and controlling the virtual character to execute evasion action.
10. The method of claim 9, wherein the step of providing a evasion control on the graphical user interface comprises:
and providing a wheel disc control taking the function control as a center in the graphical user interface, wherein the wheel disc control comprises a plurality of wheel disc controls, and the wheel disc sub-control comprises the evasion control.
11. The method of claim 8, wherein the method further comprises:
responding to the stay time of the initial touch point of the fourth sliding operation on the functional control to meet a first time, and controlling the virtual character to execute the preparation action of the first action;
and the response controls the virtual character to execute a second action corresponding to the fourth sliding operation aiming at the fourth sliding operation of the functional control, wherein the second action comprises a dodging action and further comprises:
and during the preparation action of the virtual character, responding to the touch point movement aiming at the fourth sliding operation of the functional control, interrupting the preparation action of the virtual character, and controlling the virtual character to execute the second action corresponding to the fourth sliding operation, wherein the second action comprises the evasion action.
12. The method of claim 8, wherein the controlling the virtual character to execute the first action corresponding to the functionality control according to the first touch operation further comprises:
and determining the skill release parameter of the first action according to the continuous touch time of the first touch operation, and controlling the virtual character to execute the first action according to the skill release parameter of the first action.
13. The method of claim 1, wherein the graphical user interface further comprises a functionality control therein, the method further comprising:
responding to a first touch operation aiming at the functional control, and controlling the virtual character to execute a first action corresponding to the functional control according to the first touch operation;
providing a visual angle adjusting control on the graphical user interface in the touch time of the first touch operation;
and responding to a fifth sliding operation acted on the visual angle adjusting control, and adjusting the visual field presenting direction of the game scene and/or the orientation of the virtual character in the game scene according to the fifth sliding operation.
14. The method of claim 1, wherein the graphical user interface further comprises a functionality control, the functionality control being configured to respond to a first touch operation for the functionality control, and control the virtual character to execute a first action corresponding to the functionality control according to the first touch operation, the method further comprising:
Responding to long-press operation of the function control, controlling the virtual character to execute the preparation action of the first action, and determining the skill release parameter of the first action according to the duration of the first preparation action so as to execute according to the skill release parameter of the first action when executing the first action;
providing a view angle adjustment control at the graphical user interface during execution of the first preparatory action;
and responding to a fifth sliding operation acted on the visual angle adjusting control, and adjusting the visual field presenting direction of the game scene and/or the orientation of the virtual character in the game scene according to the fifth sliding operation.
15. The method according to claim 13 or 14, characterized in that the method further comprises: and responding to the trigger of the first action, determining the execution direction of the first action according to the visual field presentation direction and/or the direction of the virtual character in the game scene, and controlling the virtual character to execute the first action in the execution direction.
16. The method of claim 1, further comprising a functionality control in the graphical user interface, the functionality control configured to control the virtual character to perform a second action corresponding to a fourth sliding operation for the functionality control, the second action comprising a evasion action, the method further comprising:
Responding to the stay time of the initial touch point of the fourth sliding operation on the functional control to meet the second time, and providing a visual angle adjusting control on the graphical user interface;
and responding to a fifth sliding operation acted on the visual angle adjusting control, and adjusting the visual field presenting direction of the game scene and/or the orientation of the virtual character in the game scene according to the fifth sliding operation.
17. The method of claim 16, wherein the method further comprises:
and responding to the trigger of the second action, determining the execution direction of the second action corresponding to the fourth sliding operation according to the visual field presentation direction of the virtual character and/or the direction of the virtual character in the game scene, and controlling the virtual character to execute the second action in the execution direction of the second action.
18. The method of any one of claims 13, 14 or 16, wherein the view angle adjustment control includes a view angle adjustment region and a virtual adjustment slider, the step of adjusting the view presentation direction of the game scene in accordance with a fifth sliding operation applied to the view angle adjustment control in response to the fifth sliding operation comprising:
Controlling a position of the virtual adjustment slider within the viewing angle adjustment region according to a fifth sliding operation for the virtual adjustment slider within the viewing angle adjustment region in response to the fifth sliding operation;
and determining the visual field presenting direction of the game scene and/or the orientation of the virtual character in the game scene according to the position of the virtual regulating slide button in the visual angle regulating area.
19. The method of claim 1, wherein a second evasion control is also provided in the graphical user interface, the method further comprising:
and responding to a second touch operation for the second evasion control, controlling the virtual character to execute evasion action in the game scene with the current direction of the virtual character.
20. The method of claim 1, wherein the step of controlling the virtual character to perform a evasion action in the game scene in accordance with the second sliding operation in response to the second sliding operation for the virtual rocker comprises:
and responding to a second sliding operation aiming at the virtual rocker, and controlling the virtual character to execute the evasion action corresponding to the current movement state of the virtual character in the game scene according to the second sliding operation.
21. An operation control device for a game, characterized in that a graphical user interface is provided by a terminal device, the graphical user interface comprising at least part of a game scene of a target game, the game scene comprising virtual characters therein, the device comprising:
a first movement control module for controlling the virtual character to move in the game scene according to a first sliding operation for the virtual rocker in response to the first sliding operation;
and the second movement control module is used for controlling the virtual character to execute the evasion action in the game scene according to the second sliding operation.
22. An electronic device comprising a processor and a memory, the memory storing computer-executable instructions executable by the processor, the processor executing the computer-executable instructions to implement the game control method of any one of claims 1-20.
23. A computer readable storage medium storing computer executable instructions which, when invoked and executed by a processor, cause the processor to implement the game control method of any one of claims 1 to 20.
CN202310453816.9A 2023-04-21 2023-04-21 Game control method and device and electronic equipment Pending CN117717765A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202310453816.9A CN117717765A (en) 2023-04-21 2023-04-21 Game control method and device and electronic equipment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202310453816.9A CN117717765A (en) 2023-04-21 2023-04-21 Game control method and device and electronic equipment

Publications (1)

Publication Number Publication Date
CN117717765A true CN117717765A (en) 2024-03-19

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
CN202310453816.9A Pending CN117717765A (en) 2023-04-21 2023-04-21 Game control method and device and electronic equipment

Country Status (1)

Country Link
CN (1) CN117717765A (en)

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