CN117599422A - Game display control method and device and electronic equipment - Google Patents

Game display control method and device and electronic equipment Download PDF

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Publication number
CN117599422A
CN117599422A CN202311625328.8A CN202311625328A CN117599422A CN 117599422 A CN117599422 A CN 117599422A CN 202311625328 A CN202311625328 A CN 202311625328A CN 117599422 A CN117599422 A CN 117599422A
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China
Prior art keywords
control
virtual object
target virtual
target
displaying
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CN202311625328.8A
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Chinese (zh)
Inventor
苗浩琦
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202311625328.8A priority Critical patent/CN117599422A/en
Publication of CN117599422A publication Critical patent/CN117599422A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention provides a game display control method, a game display control device and electronic equipment, wherein a first operation aiming at a target virtual object is responded, and a corresponding information marking interface is displayed; responding to a second operation aiming at the timing control in the information marking interface, and displaying at least one marking control of the target virtual object; and responding to a third operation aiming at the target mark control, displaying the countdown time of the mark object corresponding to the target mark control in the graphical user interface, and sending the countdown time to a second terminal corresponding to the teammate of the target virtual object. According to the method, after the information marking interface is displayed, the countdown time of the marking object corresponding to the target marking control can be displayed in the graphical user interface only by sequentially operating the timing control and the target marking control and is sent to teammates, so that the user can concentrate on combat, the timing and reminding efficiency of important skills of the target virtual object is improved, and the game winning rate can be further improved.

Description

Game display control method and device and electronic equipment
Technical Field
The present invention relates to the field of game technologies, and in particular, to a game display control method and apparatus, and an electronic device.
Background
In games with very strong competitive properties, such as Moba (Multiplayer Online Battle Arena, multiplayer online tactical competition game), the skills of a character or monster in the game are generally configured with a fixed cooling time, after which the monster wakes up and the skills of the character can only be used. The control of the cooling time in the game is therefore very important for the combat of the game. In the prior art, a player is required to frequently check the cooling time, so that the energy of the player is dispersed, the player is not helped to concentrate on combat, and the problem is more serious under the frequent condition of a combat office.
Disclosure of Invention
The invention aims to provide a game display control method, a game display control device and electronic equipment, so that timing and reminding efficiency of important skills of a target object are improved, and the game winning rate is improved.
The invention provides a display control method of a game, which comprises the steps of providing a graphical user interface displaying at least part of game scenes through a first terminal, wherein the game scenes comprise at least one virtual object; the method comprises the following steps: responding to a first operation aiming at a target virtual object, and displaying an information marking interface corresponding to the target virtual object; responding to a second operation aiming at the timing control in the information marking interface, and displaying at least one marking control of the target virtual object; and responding to a third operation aiming at the target mark control, displaying the countdown time of the mark object corresponding to the target mark control in the graphical user interface, and sending the countdown time to a second terminal corresponding to the teammate of the target virtual object.
The invention provides a display control device for a game, which is characterized in that a graphical user interface displaying at least part of game scenes is provided through a first terminal, wherein the game scenes comprise at least one virtual object; the device comprises: the first display module is used for responding to a first operation aiming at the target virtual object and displaying an information marking interface corresponding to the target virtual object; the second display module is used for responding to a second operation aiming at the timing control in the information marking interface and displaying at least one marking control of the target virtual object; and the third display module is used for responding to the third operation aiming at the target mark control, displaying the countdown time of the mark object corresponding to the target mark control to take effect in the graphical user interface, and sending the countdown time to a second terminal corresponding to the teammate of the target virtual object.
The present invention provides an electronic device including a processor and a memory storing machine-executable instructions executable by the processor, the processor executing the machine-executable instructions to implement the display control method of any one of the above games.
The present invention provides a machine-readable storage medium storing machine-executable instructions that, when invoked and executed by a processor, cause the processor to implement a display control method for a game of any of the above.
According to the game display control method, the game display control device and the electronic equipment, the information mark interface corresponding to the target virtual object is displayed in response to the first operation aiming at the target virtual object; responding to a second operation aiming at the timing control in the information marking interface, and displaying at least one marking control of the target virtual object; and responding to a third operation aiming at the target mark control, displaying the countdown time of the mark object corresponding to the target mark control in the graphical user interface, and sending the countdown time to a second terminal corresponding to the teammate of the target virtual object. According to the method, after the information marking interface is displayed, the countdown time of the marking object corresponding to the target marking control can be displayed in the graphical user interface only by sequentially operating the timing control and the target marking control and is sent to teammates, so that the user can concentrate on combat, the timing and reminding efficiency of important skills of the target virtual object is improved, and the game winning rate can be further improved.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings that are needed in the description of the embodiments or the prior art will be briefly described, and it is obvious that the drawings in the description below are some embodiments of the present invention, and other drawings can be obtained according to the drawings without inventive effort for a person skilled in the art.
FIG. 1 is a flow chart of a method for controlling the display of a game according to an embodiment of the present invention;
FIG. 2 is a schematic diagram of a graphical user interface according to an embodiment of the present invention;
FIG. 3 is a schematic diagram of a graphical user interface according to an embodiment of the present invention;
FIG. 4 is a schematic diagram of a graphical user interface according to an embodiment of the present invention;
FIG. 5 is a diagram of a graphical user interface provided by an embodiment of the present invention;
FIG. 6 is a diagram of a graphical user interface provided by an embodiment of the present invention;
FIG. 7 is a diagram of a graphical user interface provided by an embodiment of the present invention;
FIG. 8 is a schematic diagram of a game display control device according to an embodiment of the present invention;
fig. 9 is a schematic structural diagram of an electronic device according to an embodiment of the present invention.
Detailed Description
The technical solutions of the present invention will be clearly and completely described in connection with the embodiments, and it is apparent that the described embodiments are some embodiments of the present invention, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to be within the scope of the invention.
At present, many Moba games have no function of recording and reminding important skills and neutral objects, and when timing and reminding teammates are needed, one common way is that users remind teammates in a voice communication mode, however, the requirement of adopting the voice communication mode is relatively high, firstly, the equipment needs to support a microphone, and secondly, some inward users do not want to speak through an opening. In some special game scenarios, such as professional racing, the rules of the race do not allow the user to communicate in voice.
In addition to conventional voice communication, it is common for users to record and alert teammates by entering an alphanumeric time format in an input box, where the entered content is displayed in text form in a chat window in the interface. However, the text input is not only low in operation efficiency, but also has higher requirements on the battlefield situation where the color is currently located, generally only under the condition of ensuring self safety, and the current team does not make a decision of immediately starting the battle, otherwise, when inputting the text, the user is likely to be stolen by an adversary or not timely participated in the battle to cause failure, and the battle operation of the user is affected. In addition, the record in the interface chat window is continuously refreshed along with the increase of the transmitted content, and the chat record which is important for recording the important skill refreshing time of the enemy C bit is likely to be covered. The meaning of the record is lost without making the record with effective reminding, and the positive influence on the combat office cannot be generated. In summary, the related art has problems that the player is distracted, the player is not helped to concentrate on combat, and the timing and reminding efficiency of important skills and neutral object refreshing time of the target object are low, and the game winning rate may be reduced due to difficulty in reminding teammates in time. Based on the above, the embodiment of the invention provides a display control method and device for a game and electronic equipment, and the technology can be applied to applications requiring calculation of enemy skills and important neutral object refreshing time and reminding teammates.
The display control method of the game in one embodiment of the present disclosure may be run on a terminal device or a server. The terminal device may be a local terminal device. When the game display control method is operated on the server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the cloud game operation mode, the game program operation main body and the game picture presentation main body are separated, the storage and operation of the game display control method are completed on the cloud game server, and the client device is used for receiving and sending data and presenting game pictures, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the terminal device for information processing is cloud game server of cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, the terminal device may be a local terminal device. Taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
For easy understanding, first, a method for controlling display of a game disclosed in an embodiment of the present invention is described, where a graphical user interface displaying at least a portion of a game scene is provided through a first terminal, where the game scene includes at least one virtual object; the first terminal may be a mobile terminal, a television, a computer, a palm computer, etc.; the graphical user interface may be understood as an operation user interface displayed in a graphical manner, for enabling interaction between the first terminal and a user operating the first terminal; the virtual object may be a virtual character, a building, a neutral object, etc. in a game scene; wherein neutral objects generally refer to randomly generated items during the game that are not controlled by the player and cannot be used, which items can help the player increase his own strength and ability in combat; in actual implementation, a graphical user interface may be provided by the first terminal operated by the player, where a portion of the game scene is displayed, and where one or more virtual objects are typically included in the game scene; as shown in fig. 1, the method comprises the steps of:
Step S102, in response to a first operation aiming at the target virtual object, displaying an information marking interface corresponding to the target virtual object.
The target virtual object is usually an object which needs to be timed, and is helpful for a team to control the fight rhythm through timing, so that the decision efficiency is improved; for example, any of the enemy characters, neutrals, etc. in the game scene may be used; if the first terminal is a touch terminal, the first operation may be a touch operation, and if the first terminal is not a touch terminal, the first operation may be a click operation performed by a user through a mouse, a keyboard, or the like; the information marking interface generally comprises control options related to the target virtual object, such as a 'timing' control, a 'withdrawal' control and the like, different target virtual objects can have different functions, and the control options in the corresponding information marking interface can also be different; when in actual implementation, the user can touch or click the target virtual object to be timed so as to select the target virtual object, and at this time, an information marking interface corresponding to the target virtual object can be displayed.
Step S104, at least one marking control of the target virtual object is displayed in response to the second operation of the timing control in the information marking interface.
The above timing control may be understood as a control for implementing a timing function; if the first terminal is a touch terminal, the second operation may be a touch operation or a touch sliding operation, and if the first terminal is not a touch terminal, the second operation may be a clicking operation performed by a user through a mouse, a keyboard, or the like; the marking control may be used to indicate the skills of the target virtual object, and typically mainly shows the key important skills of the target virtual object, for example, if the marking control is "ignition", it indicates that the target virtual object has "ignition" skills, etc.; when in actual implementation, when the refreshing time of the important skills of the target virtual object needs to be timed, a user can touch or click on a timing control for indicating to realize a timing function in the information marking interface, at least one corresponding option under the timing control can be popped up at the moment, each option corresponds to one marking control of the target virtual object, different target virtual objects usually have different skills, and the displayed options of the marking controls are usually different; in practical implementation, after displaying the information marking interface corresponding to the target virtual object, the user may touch or click the timing control in the information marking interface, or the finger slides to the position of the timing control, at this time, one or more marking controls corresponding to the target virtual object may be popped up, and in particular implementation, considering that the target virtual object may have more skills, the user usually mainly focuses on a few of the more important skills, so that a preset number of marking controls may be set and displayed as required, for example, marking controls corresponding to the three most important skills of the target virtual object are displayed, so that the occupation of the space of the graphical user interface may be reduced while the requirement of the user on timing the important skills is met, and the user experience is improved.
And step S106, responding to the third operation aiming at the target mark control, displaying the countdown time of the mark object corresponding to the target mark control to take effect in the graphical user interface, and sending the countdown time to a second terminal corresponding to the teammate of the target virtual object.
The target mark control may be any one of the at least one mark control displayed above; if the first terminal is a touch terminal, the third operation may be a touch operation or a touch sliding operation, and if the first terminal is not a touch terminal, the third operation may be a clicking operation performed by a user through a mouse, a keyboard, or the like; the marking object may be a skill corresponding to the target marking control, for example, if the target marking control is "ignition", the corresponding marking object is an ignition skill; the countdown time may be a skill cool-down remaining time or a neutral refresh time, for example, the target virtual object typically has a plurality of different skills with their corresponding skill cool-down times, which refers to the time between releasing a skill one time to the next time such skill can be used, which skill cool-down times are typically fixed; the countdown time may represent a time from a current time to a next time such skill may be used, for example, a cooling time of 300 seconds for the skill to flash, an interval time from a release of the skill to a next use of the skill is 300 seconds, and the current time may have elapsed a certain time, for example, 100 seconds, from the last release of the skill, the time from the current time to the next use of the skill is 300-100=200 seconds, i.e., the countdown time is 200 seconds; it can be understood that the countdown Time is a Time of starting the countdown when the skill operation is completed, and the duration is a CD (Cool Down Time) of the skill corresponding to the target mark control of the target virtual object.
The second terminal can be a mobile terminal, a television, a computer, a palm computer and the like; in actual implementation, after at least one mark control of the target virtual object is displayed, a user can touch or click the target mark control which wants to specifically display timing information, or a finger slides to the position of the target mark control to select the target mark control, at this time, the countdown time of the mark object corresponding to the target mark control of the target virtual object can be displayed in the graphical user interface, so that the countdown time can be displayed in the middle area of the graphical user interface more intuitively, for example, the target mark control is a "flash skill control", related prompt information such as "the flash skill of the target virtual object is cooled after 200 seconds" or "the flash skill of the target virtual object is available after 200 seconds" can be displayed, and at the same time, the countdown time of the mark object corresponding to the target mark control of the target virtual object can be sent to a second terminal corresponding to other pairs, so that other teammates can acquire the information in time, and a prompt function is realized.
The display control method of the game responds to a first operation aiming at a target virtual object, and displays an information mark interface corresponding to the target virtual object; responding to a second operation aiming at the timing control in the information marking interface, and displaying at least one marking control of the target virtual object; and responding to a third operation aiming at the target mark control, displaying the countdown time of the mark object corresponding to the target mark control in the graphical user interface, and sending the countdown time to a second terminal corresponding to the teammate of the target virtual object. According to the method, after the information marking interface is displayed, the countdown time of the marking object corresponding to the target marking control can be displayed in the graphical user interface only by sequentially operating the timing control and the target marking control and is sent to teammates, so that the user can concentrate on combat, the timing and reminding efficiency of important skills of the target virtual object is improved, and the game winning rate can be further improved.
An application scenario applicable to the present embodiment is described below, in which an information mark interface corresponding to a target virtual object in a game map is displayed in response to a first operation for the target virtual object.
The game small map is a map which is usually arranged at the corners of the computer game and the electronic game screen and occupies only a small part of the screen, can assist users to determine the positions of the users in the game world, and is usually displayed with a virtual character of my, a virtual character of enemy, surrounding terrains, important props and the like; the first operation includes at least one of: long press operation and heavy press operation; the operation duration of the long press operation, the operation strength of the heavy press operation, and the like can be set as required, which are not limited herein, and in specific implementation, only the long press operation, or only the heavy press operation, or the heavy press operation can be performed while the long press operation is performed, and other suitable operation modes can be selected according to actual requirements, which are not limited herein.
In actual implementation, a game small map is usually fixedly displayed in the graphical user interface, and at least part of virtual characters, important props and the like in the current game scene are displayed in the game small map; in the game small map, a user can press the head portrait of the target virtual object for a long time to select the target virtual object, and at the moment, an information mark interface corresponding to the target virtual object can be displayed, for example, the information mark interface can be popped up at the upper layer of the game small map, specifically, for facilitating the user to view, the position of the target virtual object in the game small map can be comprehensively considered, the information mark interface is displayed at the preset position of the target virtual object, for example, if the target virtual object is positioned in the middle area of the game small map, the information mark interface can be displayed centering with the target virtual object; if the target virtual object is close to the upper area of the game small map, the information marking interface can be displayed below the target virtual object; if the target virtual object is close to the lower area of the game small map, the information marking interface and the like can be displayed above the target virtual object; the specific display form of the information marking interface may be a wheel disc form, a rectangular form, etc., and may be specifically set according to actual requirements, which is not limited herein. The method allows the user to operate and display the information marking interface in the game small map, so that the convenience of user operation can be improved, and the operation efficiency of the target virtual object can be improved, so that the information marking interface can be rapidly displayed, and the operation experience of the user can be improved.
Another application scenario applicable to this embodiment is described below, where, in response to a third operation for a target mark control, a prompt control corresponding to a target virtual object is displayed in a graphical user interface, where the prompt control is used to characterize a countdown time for which the mark object takes effect.
The prompt control can be displayed at any position in the graphical user interface, preferably, in order to avoid shielding other display contents in the graphical user interface, the prompt control can be displayed at the left side, the right side, the lower left corner, the lower right corner and other edge positions of the graphical user interface; the prompt control also contains at least one of the following information: identification of the target virtual object and a target mark control; the identification of the target virtual object may be an avatar, a name, or the like of the target virtual object, and in specific implementation, one or any combination of multiple kinds of information may be displayed at a position corresponding to the prompt control, and preferably, in order to make the prompt control display more intuitively, the identification of the target virtual object and the target mark control may be included in the prompt control at the same time.
The prompt control may be in the form of an icon or a flyout, and may represent a countdown time for the marker object to take effect, for example, if the prompt control is in the form of an icon, the countdown time for the marker object to take effect may be included in the prompt control in the form of an icon; if the mark object is in the form of a floating word, the countdown time for the mark object to take effect can be prompted through the floating word, the display time length of the floating word is usually displayed in a short time, the display time length automatically disappears after a certain time is reached, for example, the display time length of the floating word is set to be 3 seconds, and when the display time length reaches 3 seconds, the display of the content in the form of the floating word can be canceled.
In actual implementation, when a user touches or clicks a target mark control which wants to specifically display timing information, or a finger slides to a position of the target mark control and then releases the finger, a prompt control corresponding to the target virtual object can be displayed in a graphical user interface, for example, taking the prompt control as an example in a floating word form, related prompt information displayed in the floating word form can be popped up, for example, the target virtual object is prompted in the floating word form to finish cooling after 200 seconds, or the flash skill of the target virtual object is available after 200 seconds, and the like; the method can display the prompt control in the graphical user interface, and a user can trigger the prompt control at any time so as to display the countdown time of the mark object corresponding to the target mark control at any time in the graphical user interface and remind teammates at any time, thereby improving the timing and reminding efficiency of important skills and neutral object refreshing time of the target virtual object and further improving the game winning rate.
The following describes another application scenario applicable to the present embodiment, and the countdown time is sent to a second terminal corresponding to a teammate of the target virtual object in response to a fourth operation for the prompt control, so that the second terminal displays the countdown time; the fourth operation may be a touch operation if the first terminal is a touch terminal, or a click operation performed by a user through a mouse, a keyboard, or the like if the first terminal is not a touch terminal; when the method is actually implemented, after the prompt control is displayed at the designated position of the graphical user interface, a user touches or clicks the prompt control, namely the countdown time of the marked object represented by the prompt control, which takes effect, can be sent to a second terminal corresponding to a teammate of the target virtual object, the countdown time is displayed in the second terminal, and the user operating the second terminal can timely acquire the countdown time.
The second terminal may display the prompt information including the countdown time in a floating form, for example, may pop up related prompt information displayed in a floating form in a graphical user interface of the second terminal, for example, "the target virtual object is cooled after 200 seconds in a flash skill end" or "the flash skill of the target virtual object is available after 200 seconds" in a floating form. The display mode of the floating character form not only meets the timing information prompt requirement of the user, but also can not cause the problem of being covered by other information.
An application scenario applicable to the present embodiment is described below, in which the display of the reminder control is canceled in response to a timing end event of the reminder control.
The timing ending event may be that a user sets a preset display duration, and when the display duration of the prompt control in the graphical user interface reaches the preset display duration, the prompt control is canceled to be displayed, or when the countdown time of the mark object corresponding to the target mark control is zero, the prompt control is canceled to be displayed, and in particular, the setting may be performed according to actual requirements; in actual implementation, when a timing end event occurs, the prompt control in the graphical user interface may automatically disappear and no longer be displayed. When the prompt control needs to be displayed again, the relevant operations in the foregoing embodiments may be repeated. The method can cancel the display of the prompt control when the timing ending event occurs, so that the occupation of the graphical user interface can be reduced, and the validity of the information displayed in the graphical user interface can be maintained.
The following describes an application scenario applicable to the present embodiment, in which a time information input box is displayed in a graphical user interface in response to a third operation for a target mark control; displaying a remaining time for prompting the user to input the validation of the mark object in response to an information input operation for a time information input box; and transmitting the remaining time to a second terminal corresponding to the teammate of the target virtual object in response to the information transmitting operation for the remaining time.
The information input operation adopts a text input mode or a voice input mode; the text input mode can be understood as that a user can input characters, numbers and the like in the information input box, for example, a keyboard control for indicating an input keyboard can be displayed on one side of the time information input box, the user triggers the keyboard control, a numeric keyboard region can be displayed, and the user can input related texts in a mode of finger touch or mouse click and the like; the user can also input related texts and the like by operating a keyboard corresponding to the first terminal; the voice input mode may be understood as that a user may input related information by inputting voice, for example, a voice control indicating voice input may be displayed on one side of the time information input box, and the user presses the voice control for a long time and then speaks through the opening to input related voice information. The remaining time can be understood as the countdown time set by the user for reminding the effectiveness of the marking object, the remaining time can be the same as or different from the actual countdown time of the effectiveness of the marking object corresponding to the target marking control, and the remaining time set by the user is generally shorter than the actual countdown time of the effectiveness of the marking object so as to remind the user or teammate of early preparation; in actual implementation, the user can also customize time according to actual requirements, specifically, when the user touches or clicks a target mark control which wants to specifically display timing information, or after the finger slides to the position of the target mark control and then releases the finger, a time information input box can be popped up, and the user can input the remaining time for reminding the effectiveness of the mark object in a mode of inputting text or voice and the like; after the input is completed, the associated send button may be clicked to send the remaining time to the teammates of the target virtual object. The method can support a more flexible information input method, and a user can select a proper method according to requirements, so that different requirements of the user can be met, and user experience is improved.
For ease of understanding, referring to a graphical user interface schematic shown in fig. 2, a graphical user interface schematic shown in fig. 3, a user may press a desired timing hostile avatar or neutral avatar (corresponding to the above-mentioned target virtual object) for a long time in a game map, open a marking wheel (corresponding to the above-mentioned information marking interface), and each area of the marking wheel displays marking controls related to the selected hostile hero or neutral object, including "timing" controls, and may further include other related controls, such as "evacuation" controls, "on-road" controls, "hostile" vanishing controls, etc., and when the user's finger slides to the "timing" controls, the important skills of the selected hostile hero or neutral object may be additionally displayed, a graphical user interface is shown in fig. 4, in which an "ignition" mark control, a "trap" mark control and the like are displayed, the number of the specific displayed mark controls can be set as required, the display form can also be set as required, for example, the mark controls can be displayed in text or in icon form, a graphical user interface is shown in fig. 5, a user finger continues to slide to the "ignition" mark control, the "ignition" mark control is in a selected state, a graphical user interface is shown in fig. 6, the user releases the finger, and at this time, a "XXX ignition skill" popping word prompt "XXX can be used after 150 seconds" or "XXX150 seconds after the ignition skill finishes cooling" (corresponding to the prompt control); after the marking is successful, besides displaying a word-floating prompt at the first time on the main Interface, displaying a prompt UI (User Interface) (corresponding to the prompt control) on the left side of the graphical User Interface in a resident mode, wherein the prompt UI comprises the head portrait identification and the countdown time of the selected hero or neutral object; as shown in FIG. 7, because the display duration of the floating word prompt displayed at the first time in the main interface is shorter, when the user needs to display the floating word prompt again, the user can click the prompt UI with a finger to display the prompt again, and meanwhile, the prompt information is sent to teammates.
When the countdown in the prompt UI is over, the resident prompt UI is not displayed any more, and it is understood that "resident" herein refers to that the prompt UI is displayed in a resident manner for a countdown period, and the prompt UI disappears after the countdown is over. The method can also support user-defined time, for example, after a user slides to the position of 'igniting' the mark control and releases the finger, a time information input box can be popped up, the time information input box supports text and/or voice input, the user can input the user-defined residual time for reminding the effectiveness of the mark object according to actual requirements, and when the user pursues more accurate and user-defined timing, the user can freely input the time through the time information input box.
According to the display control mode of the game, a user is supported to select a target virtual object in a game small map, then a timing control is selected, then a target mark control is selected, and the target mark control is displayed in the center of a screen in the form of a character-floating prompt, so that a team can see the game. Meanwhile, the interface resident display prompts the UI to count down, and the user can click down to remind teammates at any time. The method can easily record important skills of the opponent roles or important neutral monster refreshing time, and can remind teammates at any time, so that the team decision efficiency and the winning rate are effectively improved. The efficiency of the user for recording important skills of the enemy or refreshing time of the neutral objects is improved, the function of reminding can be kept at any time, and when the refreshing time of the mark object corresponding to the target mark control of the target virtual object is about to be completed, teammates can be notified in real time, the teammates can be helped to make strategic decisions, and the game winning rate is improved. According to the method, the user does not need to speak through an opening or fussy typing, and the timing and reminding of important skills can be completed by clicking related controls in the interface. The game is more humanized, and users who dislike speaking through the opening and are suspected to type trouble are fully cared. By adopting the design, timing and reminding can be easily completed, and the combat operation of a user can not be influenced.
The embodiment of the invention provides a display control device for a game, which is characterized in that a graphical user interface displaying at least part of game scenes is provided through a first terminal, and the game scenes comprise at least one virtual object; as shown in fig. 8, the apparatus includes: a first display module 80, configured to display an information mark interface corresponding to a target virtual object in response to a first operation for the target virtual object; a second display module 81 for displaying at least one marking control of the target virtual object in response to a second operation for the timing control in the information marking interface; and the third display module 82 is configured to respond to the third operation for the target mark control, display, in the graphical user interface, a countdown time for the mark object corresponding to the target mark control to take effect, and send the countdown time to the second terminal corresponding to the teammate of the target virtual object.
The display control device of the game responds to a first operation aiming at the target virtual object and displays an information marking interface corresponding to the target virtual object; responding to a second operation aiming at the timing control in the information marking interface, and displaying at least one marking control of the target virtual object; and responding to a third operation aiming at the target mark control, displaying the countdown time of the mark object corresponding to the target mark control in the graphical user interface, and sending the countdown time to a second terminal corresponding to the teammate of the target virtual object. According to the method, after the information marking interface is displayed, the countdown time of the marking object corresponding to the target marking control can be displayed in the graphical user interface only by sequentially operating the timing control and the target marking control and is sent to teammates, so that the user can concentrate on combat, the timing and reminding efficiency of important skills of the target virtual object is improved, and the game winning rate can be further improved.
In an alternative embodiment, the first display module 80 is further configured to display an information tag interface corresponding to the target virtual object in the game map in response to a first operation for the target virtual object.
In an alternative embodiment, the first operation includes at least one of: long press operation and heavy press operation.
In an alternative embodiment, the third display module 82 is further configured to: and responding to a third operation aiming at the target mark control, and displaying a prompt control corresponding to the target virtual object in the graphical user interface, wherein the prompt control is used for representing the countdown time for the mark object to take effect.
In an alternative embodiment, the third display module 82 is further configured to: and responding to the fourth operation aiming at the prompt control, and sending the countdown time to a second terminal corresponding to the teammate of the target virtual object, so that the second terminal displays the countdown time.
In an alternative embodiment, the second terminal displays the prompt information including the countdown time in a floating form.
In an alternative embodiment, the prompt control further includes at least one of the following information: identification of the target virtual object, and target marking control.
In an alternative embodiment, the third display module 82 is further configured to: and canceling to display the prompt control in response to the timing end event of the prompt control.
In an alternative embodiment, the device is further adapted to: displaying a time information input box in the graphical user interface in response to a third operation directed to the target mark control; displaying a remaining time for prompting the user to input the validation of the mark object in response to an information input operation for the time information input box; and transmitting the remaining time to a second terminal corresponding to the teammate of the target virtual object in response to the information transmitting operation for the remaining time.
In an alternative embodiment, the information input operation is performed in a text input mode or a voice input mode.
The display control device for the game provided by the embodiment of the invention has the same implementation principle and technical effects as those of the embodiment of the display control method for the game, and for the sake of brief description, reference is made to corresponding contents in the embodiment of the display control method for the game where the embodiment of the display control device for the game is not mentioned.
The embodiment of the present invention further provides an electronic device, as shown in fig. 9, where the electronic device includes a processor 130 and a memory 131, where the memory 131 stores machine executable instructions that can be executed by the processor 130, and the processor 130 executes the machine executable instructions to implement the display control method of the game.
Further, the electronic device shown in fig. 9 further includes a bus 132 and a communication interface 133, and the processor 130, the communication interface 133, and the memory 131 are connected through the bus 132.
The memory 131 may include a high-speed random access memory (RAM, random Access Memory), and may further include a non-volatile memory (non-volatile memory), such as at least one magnetic disk memory. The communication connection between the system network element and at least one other network element is implemented via at least one communication interface 133 (which may be wired or wireless), and may use the internet, a wide area network, a local network, a metropolitan area network, etc. Bus 132 may be an ISA bus, a PCI bus, an EISA bus, or the like. The buses may be classified as address buses, data buses, control buses, etc. For ease of illustration, only one bi-directional arrow is shown in fig. 9, but not only one bus or one type of bus.
The processor 130 may be an integrated circuit chip with signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuitry in hardware or instructions in software in processor 130. The processor 130 may be a general-purpose processor, including a central processing unit (Central Processing Unit, CPU for short), a network processor (Network Processor, NP for short), etc.; but also digital signal processors (Digital Signal Processor, DSP for short), application specific integrated circuits (Application Specific Integrated Circuit, ASIC for short), field-programmable gate arrays (Field-Programmable Gate Array, FPGA for short) or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components. The disclosed methods, steps, and logic blocks in the embodiments of the present invention may be implemented or performed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in connection with the embodiments of the present invention may be embodied directly in the execution of a hardware decoding processor, or in the execution of a combination of hardware and software modules in a decoding processor. The software modules may be located in a random access memory, flash memory, read only memory, programmable read only memory, or electrically erasable programmable memory, registers, etc. as well known in the art. The storage medium is located in the memory 131, the processor 130 reads the information in the memory 131, and the method of the previous embodiment is completed by combining the hardware of the processor 130, wherein the method provides a graphical user interface displaying at least part of game scenes through the first terminal, and the game scenes comprise at least one virtual object; the method specifically comprises the following steps:
Responding to a first operation aiming at a target virtual object, and displaying an information marking interface corresponding to the target virtual object; responding to a second operation aiming at the timing control in the information marking interface, and displaying at least one marking control of the target virtual object; and responding to a third operation aiming at the target mark control, displaying the countdown time of the mark object corresponding to the target mark control in the graphical user interface, and sending the countdown time to a second terminal corresponding to the teammate of the target virtual object.
Reference may be made to the corresponding processes in the above method embodiments for the specific embodiments and specific working processes, which are not described herein.
In an optional embodiment, the processor, when executing the first operation corresponding to the target virtual object, is specifically configured to: and responding to a first operation aiming at the target virtual object in the game small map, and displaying an information marking interface corresponding to the target virtual object.
In an alternative embodiment, the first operation includes at least one of: long press operation and heavy press operation.
In an alternative embodiment, the processor, when executing the third operation for the target mark control, displays, in the graphical user interface, a countdown time for which the mark object corresponding to the target mark control is effective, specifically configured to: and responding to a third operation aiming at the target mark control, and displaying a prompt control corresponding to the target virtual object in a graphical user interface, wherein the prompt control is used for representing the countdown time for the mark object to take effect.
In an optional embodiment, when executing the second terminal corresponding to the teammate sending the countdown time to the target virtual object, the processor is specifically configured to: and responding to the fourth operation aiming at the prompt control, and sending the countdown time to a second terminal corresponding to the teammate of the target virtual object, so that the second terminal displays the countdown time.
In an optional implementation manner, the second terminal displays the prompt information including the countdown time in a format of a drift.
In an alternative embodiment, the prompt control further includes at least one of the following information: identification of the target virtual object, and target marking control.
In an alternative embodiment, the processor is further configured to: and canceling to display the prompt control in response to the timing end event of the prompt control.
In an alternative embodiment, the processor is further configured to: displaying a time information input box in the graphical user interface in response to a third operation directed to the target mark control; displaying a remaining time for prompting the user to input the validation of the mark object in response to an information input operation for a time information input box; and transmitting the remaining time to a second terminal corresponding to the teammate of the target virtual object in response to the information transmitting operation for the remaining time.
In an alternative embodiment, the information input operation is performed in a text input mode or a voice input mode.
By the mode, the first operation aiming at the target virtual object is responded, and the information marking interface corresponding to the target virtual object is displayed; responding to a second operation aiming at the timing control in the information marking interface, and displaying at least one marking control of the target virtual object; and responding to a third operation aiming at the target mark control, displaying the countdown time of the mark object corresponding to the target mark control in the graphical user interface, and sending the countdown time to a second terminal corresponding to the teammate of the target virtual object. According to the method, after the information marking interface is displayed, the countdown time of the marking object corresponding to the target marking control can be displayed in the graphical user interface only by sequentially operating the timing control and the target marking control and is sent to teammates, so that the user can concentrate on combat, the timing and reminding efficiency of important skills of the target virtual object is improved, and the game winning rate can be further improved.
Embodiments of the present invention also provide a machine-readable storage medium storing machine-executable instructions that, when invoked and executed by a processor, cause the processor to perform the steps of:
Responding to a first operation aiming at a target virtual object, and displaying an information marking interface corresponding to the target virtual object; responding to a second operation aiming at the timing control in the information marking interface, and displaying at least one marking control of the target virtual object; and responding to a third operation aiming at the target mark control, displaying the countdown time of the mark object corresponding to the target mark control in the graphical user interface, and sending the countdown time to a second terminal corresponding to the teammate of the target virtual object.
Reference may be made to the corresponding processes in the above method embodiments for the specific embodiments and specific working processes, which are not described herein.
In an optional embodiment, the processor, when executing the first operation corresponding to the target virtual object, is specifically configured to: and responding to a first operation aiming at the target virtual object in the game small map, and displaying an information marking interface corresponding to the target virtual object.
In an alternative embodiment, the first operation includes at least one of: long press operation and heavy press operation.
In an alternative embodiment, the processor, when executing the third operation for the target mark control, displays, in the graphical user interface, a countdown time for which the mark object corresponding to the target mark control is effective, specifically configured to: and responding to a third operation aiming at the target mark control, and displaying a prompt control corresponding to the target virtual object in a graphical user interface, wherein the prompt control is used for representing the countdown time for the mark object to take effect.
In an optional embodiment, when executing the second terminal corresponding to the teammate sending the countdown time to the target virtual object, the processor is specifically configured to: and responding to the fourth operation aiming at the prompt control, and sending the countdown time to a second terminal corresponding to the teammate of the target virtual object, so that the second terminal displays the countdown time. In an optional implementation manner, the second terminal displays the prompt information including the countdown time in a format of a drift.
In an alternative embodiment, the prompt control further includes at least one of the following information: identification of the target virtual object, and target marking control.
In an alternative embodiment, the processor is further configured to: and canceling to display the prompt control in response to the timing end event of the prompt control.
In an alternative embodiment, the processor is further configured to: displaying a time information input box in the graphical user interface in response to a third operation directed to the target mark control; displaying a remaining time for prompting the user to input the validation of the mark object in response to an information input operation for a time information input box; and transmitting the remaining time to a second terminal corresponding to the teammate of the target virtual object in response to the information transmitting operation for the remaining time.
In an alternative embodiment, the information input operation is performed in a text input mode or a voice input mode.
By the mode, the first operation aiming at the target virtual object is responded, and the information marking interface corresponding to the target virtual object is displayed; responding to a second operation aiming at the timing control in the information marking interface, and displaying at least one marking control of the target virtual object; and responding to a third operation aiming at the target mark control, displaying the countdown time of the mark object corresponding to the target mark control in the graphical user interface, and sending the countdown time to a second terminal corresponding to the teammate of the target virtual object. According to the method, after the information marking interface is displayed, the countdown time of the marking object corresponding to the target marking control can be displayed in the graphical user interface only by sequentially operating the timing control and the target marking control and is sent to teammates, voice communication or frequent typing of the user is not needed, the timing and reminding efficiency of important skills of the target virtual object is improved, and then the game winning rate can be improved.
The method, the device and the computer program product of the electronic device for controlling the game provided by the embodiments of the present invention include a computer readable storage medium storing program codes, and the instructions included in the program codes may be used to execute the method described in the foregoing method embodiment, and specific implementation may refer to the method embodiment and will not be repeated herein.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution, in the form of a software product stored in a storage medium, comprising several instructions for causing a computer device (which may be a personal computer, a server, a network device, etc.) to perform all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
Finally, it should be noted that: the above embodiments are only for illustrating the technical solution of the present invention, and not for limiting the same; although the invention has been described in detail with reference to the foregoing embodiments, it will be understood by those of ordinary skill in the art that: the technical scheme described in the foregoing embodiments can be modified or some or all of the technical features thereof can be replaced by equivalents; such modifications and substitutions do not depart from the spirit of the invention.

Claims (13)

1. A display control method of a game, characterized in that a graphical user interface displaying at least part of a game scene is provided through a first terminal, wherein the game scene comprises at least one virtual object; the method comprises the following steps:
responding to a first operation aiming at a target virtual object, and displaying an information marking interface corresponding to the target virtual object;
responding to a second operation aiming at the timing control in the information marking interface, and displaying at least one marking control of the target virtual object;
and responding to a third operation aiming at the target mark control, displaying the countdown time of the mark object corresponding to the target mark control in the graphical user interface, and sending the countdown time to a second terminal corresponding to the teammate of the target virtual object.
2. The method of claim 1, wherein the step of displaying an information markup interface corresponding to a target virtual object in response to a first operation directed to the target virtual object comprises:
and responding to a first operation aiming at a target virtual object in the game small map, and displaying an information marking interface corresponding to the target virtual object.
3. The method of claim 1, wherein the first operation comprises at least one of: long press operation and heavy press operation.
4. The method of claim 1, wherein in response to a third operation for a target mark control, displaying in the graphical user interface a countdown time for which a mark object corresponding to the target mark control is in effect comprises:
and responding to a third operation aiming at the target mark control, and displaying a prompt control corresponding to the target virtual object in the graphical user interface, wherein the prompt control is used for representing the countdown time for the mark object to take effect.
5. The method of claim 4, wherein the sending the countdown time to a second terminal corresponding to a teammate of the target virtual object comprises:
and responding to the fourth operation aiming at the prompt control, and sending the countdown time to a second terminal corresponding to the teammate of the target virtual object, so that the second terminal displays the countdown time.
6. The method of claim 5, wherein the second terminal displays a reminder including the countdown time in a flyout format.
7. The method of claim 4, wherein the reminder control further contains at least one of the following information: and the identification of the target virtual object and the target mark control.
8. The method according to claim 4, wherein the method further comprises:
and in response to the timing end event of the prompt control, canceling to display the prompt control.
9. The method according to claim 1, wherein the method further comprises:
displaying a time information input box in the graphical user interface in response to a third operation for the target mark control;
displaying a remaining time for prompting the effectiveness of the marking object input by a user in response to an information input operation for the time information input box;
and responding to the information sending operation aiming at the residual time, and sending the residual time to a second terminal corresponding to the teammate of the target virtual object.
10. The method of claim 9, wherein the information input operation is in a text input mode or a voice input mode.
11. A display control apparatus for a game, characterized in that a graphical user interface displaying at least part of a game scene is provided by a first terminal, the game scene including at least one virtual object therein; the device comprises:
The first display module is used for responding to a first operation aiming at a target virtual object and displaying an information marking interface corresponding to the target virtual object;
the second display module is used for responding to a second operation of the timing control in the information marking interface and displaying at least one marking control of the target virtual object;
and the third display module is used for responding to a third operation aiming at the target mark control, displaying the countdown time of the mark object corresponding to the target mark control to take effect in the graphical user interface, and sending the countdown time to a second terminal corresponding to the teammate of the target virtual object.
12. An electronic device comprising a processor and a memory, the memory storing machine executable instructions executable by the processor, the processor executing the machine executable instructions to implement the display control method of the game of any one of claims 1-10.
13. A machine-readable storage medium storing machine-executable instructions that, when invoked and executed by a processor, cause the processor to implement the display control method of a game according to any one of claims 1 to 10.
CN202311625328.8A 2023-11-29 2023-11-29 Game display control method and device and electronic equipment Pending CN117599422A (en)

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