CN117593931A - Digital anatomy person application system and application method based on VR simulation - Google Patents

Digital anatomy person application system and application method based on VR simulation Download PDF

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Publication number
CN117593931A
CN117593931A CN202311588560.9A CN202311588560A CN117593931A CN 117593931 A CN117593931 A CN 117593931A CN 202311588560 A CN202311588560 A CN 202311588560A CN 117593931 A CN117593931 A CN 117593931A
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China
Prior art keywords
anatomic
learning
glasses
simulation
simulation platform
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CN202311588560.9A
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Chinese (zh)
Inventor
郭倩倩
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Zhejiang University ZJU
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Zhejiang University ZJU
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Priority to CN202311588560.9A priority Critical patent/CN117593931A/en
Publication of CN117593931A publication Critical patent/CN117593931A/en
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    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16HHEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
    • G16H50/00ICT specially adapted for medical diagnosis, medical simulation or medical data mining; ICT specially adapted for detecting, monitoring or modelling epidemics or pandemics
    • G16H50/50ICT specially adapted for medical diagnosis, medical simulation or medical data mining; ICT specially adapted for detecting, monitoring or modelling epidemics or pandemics for simulation or modelling of medical disorders

Abstract

The application relates to a digital anatomy person application system and an application method based on VR simulation, which are used for simulating and constructing a digital anatomy person by utilizing VR technology, generating virtual data of the digital anatomy person, and performing anatomic learning, puncture, operation and other practical operations on the virtual data of the digital anatomy person simulated by a learner through wearing VR glasses. Through carrying out interactive demonstration, study through the cooperation VR, firstly can save the cost of simulating the people, secondly can learn human body digital anatomy through the emulation, and can carry out the study of anatomic study, puncture, operation etc. in fact from many sides, contactless study, can let the student accept more.

Description

Digital anatomy person application system and application method based on VR simulation
Technical Field
The disclosure relates to the technical field, in particular to a digital anatomy person application system based on VR simulation, an application method, an application device and electronic equipment.
Background
Virtual reality technology (VR) is a computer simulation system that can create and experience a virtual world by using a computer to create a simulated environment into which a user is immersed. The virtual reality technology is to use data in real life, combine electronic signals generated by computer technology with various output devices to convert the electronic signals into phenomena which can be perceived by people, wherein the phenomena can be real and cut objects in reality or substances which can not be seen by naked eyes, and the phenomena are shown by a three-dimensional model.
VR is also a trend in VR technology for use in the medical field. Techniques for VR applications are currently being developed clinically, such as using VR to simulate a variety of diseases, including heart disease, cancer, and neurological diseases. Simulating a disease can help doctors to better understand the progress of the disease, as well as the method of treatment of the disease. For example, in the case of heart disease, a physician may use virtual reality to simulate the pathological processes and treatment of heart disease. Doctors can observe pathological changes of heart diseases in virtual reality and know the development process of heart diseases. The virtual reality of the doctor can also be trained to train the doctor, including skills in surgery, injection, intubation, etc.
In the application field of human anatomy, the medical field is mainly used for teaching human anatomy by simulating human and laboratory anatomy, so as to carry out field teaching, and the following technical problems exist:
firstly, the price of the simulators is high, the number of simulators is rare, the simulators cannot meet the teaching of multiple persons, and the teaching resources are limited;
secondly, a mode of dissecting a person in a laboratory is difficult to obtain a cadaver sample, a walking approval process is needed, the walking approval process is troublesome, and a student is needed to wear strict protective equipment so as to avoid infection; furthermore, the manner in which a person is dissected in a laboratory makes it difficult for some students to accept in the field.
Disclosure of Invention
In order to solve the problems, the application provides a digital anatomy person application system based on VR simulation, an application method and electronic equipment.
In one aspect of the present application, a VR simulation-based digital anatomic human application system is provided, including:
the three-dimensional acquisition system is used for scanning and acquiring three-dimensional data of the simulation person and reporting the three-dimensional data to the VR simulation platform;
the VR simulation platform is used for carrying out digital modeling according to the three-dimensional data of the simulator, constructing corresponding 3D digital anatomic persons, and constructing different anatomic teaching examples based on the 3D digital anatomic persons;
VR glasses used for calling the corresponding anatomic teaching examples through VR API interfaces to perform three-dimensional display for students to learn;
the three-dimensional acquisition system and the VR glasses are respectively connected with the VR simulation platform.
As an optional embodiment of the present application, optionally, further comprising:
the background server is used for logging in a student and creating a learning account ID to carry out teaching management;
the method comprises the steps of,
establishing an access path between the VR glasses and the VR simulation platform through the VR API interface;
the method comprises the steps of,
after the VR simulation platform builds the different types of anatomic teaching instances, the different types of anatomic teaching instances are stored in a distributed mode.
As an optional embodiment of the present application, optionally, on the background server, there is disposed:
a distributed file system for storing different types of said anatomic teaching instances;
after the VR simulation platform builds the anatomic teaching instances of different types, a background administrator stores the anatomic teaching instances of each type on corresponding datanodes in the distributed file system respectively.
As an optional embodiment of the present application, optionally, on the background server, there is disposed:
the student account management module is used for registering the learning account ID of the student;
the timing module is used for recording the learning time of a learner, and starting timing when the learner activates the VR glasses and establishes a link with the VR simulation platform through the VR API interface; ending the timer when the link is disconnected; calculating the learning time T of a learner, and binding under the learning account ID of the learner;
and the learning time management module is used for supervising the learning time T and sending a learning end notification to the VR simulation platform when the learning time T reaches the specified learning time.
As an optional embodiment of the present application, optionally, the VR simulation platform is further configured to:
sending the learning end notification to the VR glasses through the VR API interface;
VR glasses are still used for: ending the currently displayed anatomic teaching examples, displaying the learning ending notification, and reminding a student to get off the machine.
In another aspect of the present application, an application method of a VR simulation-based digital anatomic human application system is provided, including the following steps:
activating VR glasses, and establishing a link between the VR glasses and a VR simulation platform through a VR API interface;
a learner logs in a background server through a user terminal by using the created learning account ID, and binds the created learning account ID;
inputting the type of the anatomic teaching instance to be learned to the background server, dispatching the anatomic teaching instance of the corresponding type from a distributed file system by the background server, and forwarding the anatomic teaching instance to the activated VR glasses through a VR API interface of the VR simulation platform;
and the VR glasses are used for receiving and displaying the anatomic teaching examples for students to learn.
As an optional embodiment of the present application, optionally, further comprising:
when a learner activates the VR glasses and establishes a link with the VR simulation platform through the VR API interface, timing is started through a timing module;
ending the timer when the link is disconnected;
the learning time T of the learner is calculated and bound under the learning account ID of the learner.
As an optional embodiment of the present application, optionally, further comprising:
the learning time management module is used for supervising the learning time T and sending a learning end notification to the VR simulation platform when the learning time T reaches the specified learning time;
the VR simulation platform sends the learning end notification to the VR glasses through the VR API interface;
VR glasses are still used for: ending the currently displayed anatomic teaching examples, displaying the learning ending notification, and reminding a student to get off the machine.
In another aspect of the present application, an electronic device is further provided, including:
a processor;
a memory for storing processor-executable instructions;
wherein the processor is configured to implement the application method when executing the executable instructions.
The invention has the technical effects that:
according to the virtual data processing method, the VR technology is utilized to simulate and construct the digital anatomic person, virtual data of the digital anatomic person are generated, and students can perform anatomic learning, puncture, operation and other practical operations on the virtual data of the digital anatomic person simulated by VR through wearing VR glasses. Through carrying out interactive demonstration, study through the cooperation VR, firstly can save the cost of simulating the people, secondly can learn human body digital anatomy through the emulation, and can carry out the study of anatomic study, puncture, operation etc. in fact from many sides, contactless study, can let the student accept more.
Other features and aspects of the present disclosure will become apparent from the following detailed description of exemplary embodiments, which proceeds with reference to the accompanying drawings.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate exemplary embodiments, features and aspects of the present disclosure and together with the description, serve to explain the principles of the disclosure.
FIG. 1 is a schematic diagram of an application system of the present invention;
FIG. 2 is a schematic diagram of an application architecture of a VR simulation platform used in the present invention;
FIG. 3 is a schematic diagram of an application system for learning with a background server in accordance with the present invention;
FIG. 4 is a schematic diagram of a functional system deployed on a background server of the present invention;
fig. 5 shows a schematic application diagram of the electronic device of the present invention.
Detailed Description
Various exemplary embodiments, features and aspects of the disclosure will be described in detail below with reference to the drawings. In the drawings, like reference numbers indicate identical or functionally similar elements. Although various aspects of the embodiments are illustrated in the accompanying drawings, the drawings are not necessarily drawn to scale unless specifically indicated.
The word "exemplary" is used herein to mean "serving as an example, embodiment, or illustration. Any embodiment described herein as "exemplary" is not necessarily to be construed as preferred or advantageous over other embodiments.
In addition, numerous specific details are set forth in the following detailed description in order to provide a better understanding of the present disclosure. It will be understood by those skilled in the art that the present disclosure may be practiced without some of these specific details. In some instances, well known means, elements, and circuits have not been described in detail so as not to obscure the present disclosure.
Example 1
In this embodiment, the platform "VR simulation platform" for constructing VR simulation anatomical data may be software of an existing VR simulation platform, and may be applied separately, or may be deployed integrally on a background server for use.
As shown in fig. 1, in one aspect, the present application proposes a VR simulation-based digital anatomic human application system, including:
the three-dimensional acquisition system is used for scanning and acquiring three-dimensional data of the simulation person and reporting the three-dimensional data to the VR simulation platform;
the VR simulation platform is used for carrying out digital modeling according to the three-dimensional data of the simulator, constructing corresponding 3D digital anatomic persons, and constructing different anatomic teaching examples based on the 3D digital anatomic persons;
VR glasses used for calling the corresponding anatomic teaching examples through VR API interfaces to perform three-dimensional display for students to learn;
the three-dimensional acquisition system and the VR glasses are respectively connected with the VR simulation platform.
The teaching manager in the hospital first prepares a dummy. The simulated human model can scan and collect three-dimensional data through a three-dimensional collection system, for example, a simulated human is deployed in a scanning environment, a three-dimensional point cloud camera controlled by a cloud deck is adopted, or a 3D tomography technology or an ultrasonic technology is adopted, 360-degree scanning is carried out on the simulated human, three-dimensional parameters of the simulated human are obtained, and the three-dimensional parameters are reported to a VR simulation platform.
The specific three-dimensional scanning and acquisition technique is not limited.
And constructing a three-dimensional model based on the acquired three-dimensional data on the VR simulation platform, and constructing a corresponding 3D digital anatomic person. On VR simulation platforms, modeling is first performed based on three-dimensional data. The three-dimensional data may be three-dimensional data acquired based on a body surface, or tomographic data acquired by means of ultrasound or the like, and internal structures in an analog person may be scanned based on a 3D tomographic technique.
The specific three-dimensional data processing, the 3D scan data processing for digitally simulating human body surfaces and internal structures by using a 3D tomography technology, and the scheme for constructing digital anatomical people according to the 3D scan data are not limited by the scheme, please understand by combining the existing 3D modeling technology.
The 3D modeling technology adopted by the administrator only needs to construct the corresponding 3D digital anatomic person.
On the VR simulation platform, model rendering can be performed based on the constructed 3D digital anatomic person, model processing editing and grading blocking of the 3D model of each anatomic part in the anatomic person can be performed, and different types of anatomic teaching examples can be constructed according to the required teaching scene.
After the different types of anatomic teaching examples are constructed according to the requirements, the examples can be saved. Subsequent students may activate links with VR simulation platforms through VR glasses. And courseware retrieval and learning of various anatomic teaching examples are performed through the VR API port. The retrieved anatomic teaching instance courseware is presented on the VR eye.
For different types of anatomic teaching examples constructed on the VR simulation platform, corresponding types of anatomic teaching simulation can be performed based on the 3D digital anatomic person, corresponding anatomic teaching multimedia files are generated, and the files are stored. The data can be sent to a background server where the PC end is located for storage.
The type of construction required by the user can respectively construct the anatomic teaching examples of the corresponding type according to the teaching requirement, and generate the corresponding three-dimensional simulation multimedia file, and then the multimedia file is called for display. And storing the storage format of the file by combining the format supported by the VR glasses.
As shown in fig. 2, the VR simulation platform may employ the software functionality of existing VR simulation platforms. The platform can communicate with the VR glasses through the VR API port, and can communicate with the PC end where the background server is located through the VR Suite, so that data interaction and transmission are realized.
The collection function, the processing function, the transmission function and the display function which are related in the VR capability layer and the algorithm layer can be specifically understood by combining the functions of the existing VR simulation platform.
As shown in fig. 3, as an alternative embodiment of the present application, optionally, further includes:
the background server is used for logging in a student and creating a learning account ID to carry out teaching management;
the method comprises the steps of,
establishing an access path between the VR glasses and the VR simulation platform through the VR API interface;
the method comprises the steps of,
after the VR simulation platform builds the different types of anatomic teaching instances, the different types of anatomic teaching instances are stored in a distributed mode.
Students or teaching administrators can log in a background server through corresponding terminals to learn and manage the anatomy teaching.
The student can log in the background server through the user terminal to establish an account number so as to send courseware requests of corresponding types to the VR simulation platform through the background server, the background server processes the type requests of the student, and corresponding files are selected from examples of corresponding types constructed by the VR simulation platform to be displayed.
After the learner logs in the background server, the learning situation of the current learner can be synchronously recorded and managed through VR glasses bound with the learning account ID of the learner. After logging in, the background server can also establish an access path with the VR simulation platform through the VR API based on the VR glasses bound with the learning account ID, namely, establish a link between the VR glasses and the VR simulation platform.
After the VR simulation platform builds and generates the multimedia file of the corresponding anatomic teaching instance, the multimedia file is sent to a background server for distributed storage, and the multimedia file is stored by a distributed file system on the background server.
As shown in fig. 4, a system deployment diagram of the background server is shown.
As an optional embodiment of the present application, optionally, on the background server, there is disposed:
a distributed file system for storing different types of said anatomic teaching instances;
after the VR simulation platform builds the anatomic teaching instances of different types, a background administrator stores the anatomic teaching instances of each type on corresponding datanodes in the distributed file system respectively.
A distributed file system, such as HDFS (Hadoop Distributed File System), for storing files, locating files by directory tree; second, it is distributed, where many servers combine to perform their functions, with the servers in the cluster having their own roles.
The HDFS is suitable for a scene of write-once and read-many times. No changes are required after a file is created, written and closed.
HDFS is composed of a single NameNode and several datanodes.
NameNode is in charge of storing and managing file metadata, and maintains a hierarchical file directory tree;
the DataNode is responsible for storing file data (block) and providing read-write of the block;
the data node and the NameNode maintain heartbeat and report the block information held by the data node and the NameNode;
client and NameNode interaction file metadata, and DataNode interaction file block data.
Client, dataNode and NameNode, please understand in conjunction with existing HDFS systems.
Files of each type of anatomic teaching instance are respectively stored under a storage node of a DataNode, and the storage conditions of all nodes are managed by a NameNode management node.
As an optional embodiment of the present application, optionally, on the background server, there is disposed:
the student account management module is used for registering the learning account ID of the student;
the timing module is used for recording the learning time of a learner, and starting timing when the learner activates the VR glasses and establishes a link with the VR simulation platform through the VR API interface; ending the timer when the link is disconnected; calculating the learning time T of a learner, and binding under the learning account ID of the learner;
and the learning time management module is used for supervising the learning time T and sending a learning end notification to the VR simulation platform when the learning time T reaches the specified learning time.
As shown in fig. 4, when a learner logs in, the learner account management module can be used for managing the learning account ID, for example, registration and registration of the learning account ID can be performed, and after the timing module performs timing of learning time, the learning time is bound under the learning account ID, so that the student can conveniently control the learning condition of the student.
The timing module can record the anatomic teaching learning time of a student by using VR glasses. And after the VR glasses are activated to finish learning, recording learning time, and binding the learning time under the ID of the learning account.
The learning time management module can log in the background server through the teaching end by a management and education manager, sets corresponding learning plans for each student in the learning time management module, monitors the learning time according to the learning plans, and judges whether the learning time of the student reaches preset time. It is also possible to monitor whether the learning time of each learner for different types of anatomic teaching examples reaches the preset learning plan standard.
As an optional embodiment of the present application, optionally, the VR simulation platform is further configured to:
sending the learning end notification to the VR glasses through the VR API interface;
VR glasses are still used for: ending the currently displayed anatomic teaching examples, displaying the learning ending notification, and reminding a student to get off the machine.
When the specified learning time is reached, corresponding feedback can be sent out, the background server informs the VR simulation platform, the follow-up VR simulation platform forwards the end notification of the node learning to the VR glasses for display through the VR API interface, and the learner is reminded to end the learning of the anatomy teaching.
Therefore, the scheme can improve the learning efficiency of students and realize non-contact learning of human anatomy teaching.
Therefore, the virtual data of the digital anatomic person is simulated and constructed by utilizing the VR technology, virtual data of the digital anatomic person is generated, and students can perform anatomic learning, puncture, operation and other practical operations on the virtual data of the digital anatomic person simulated by VR through wearing VR glasses. Through carrying out interactive demonstration, study through the cooperation VR, firstly can save the cost of simulating the people, secondly can learn human body digital anatomy through the emulation, and can carry out the study of anatomic study, puncture, operation etc. in fact from many sides, contactless study, can let the student accept more.
It should be noted that although the construction and invocation of VR simulation instances as described above is described by way of example with respect to VR simulation platforms, those skilled in the art will appreciate that the present disclosure should not be limited thereto. In fact, the user can flexibly select the VR simulation platform according to the actual application scenario, so long as the technical functions of the present application can be implemented according to the above technology.
It should be apparent to those skilled in the art that implementing all or part of the above-described embodiments may be accomplished by computer programs to instruct related hardware, and the programs may be stored in a computer readable storage medium, which when executed may include the processes of the embodiments of the controls described above. It will be appreciated by those skilled in the art that implementing all or part of the above-described embodiments may be accomplished by computer programs to instruct related hardware, and the programs may be stored in a computer readable storage medium, which when executed may include the processes of the embodiments of the controls described above. The storage medium may be a magnetic disk, an optical disc, a Read-only memory (ROM), a random access memory (RandomAccessMemory, RAM), a flash memory (flash memory), a hard disk (HDD), or a Solid State Drive (SSD); the storage medium may also comprise a combination of memories of the kind described above.
Example 2
Based on the implementation principle of embodiment 1, in another aspect of the present application, an application method of a digital anatomic human application system based on VR simulation is provided, which includes the following steps:
activating VR glasses, and establishing a link between the VR glasses and a VR simulation platform through a VR API interface;
a learner logs in a background server through a user terminal by using the created learning account ID, and binds the created learning account ID;
inputting the type of the anatomic teaching instance to be learned to the background server, dispatching the anatomic teaching instance of the corresponding type from a distributed file system by the background server, and forwarding the anatomic teaching instance to the activated VR glasses through a VR API interface of the VR simulation platform;
and the VR glasses are used for receiving and displaying the anatomic teaching examples for students to learn.
As an optional embodiment of the present application, optionally, further comprising:
when a learner activates the VR glasses and establishes a link with the VR simulation platform through the VR API interface, timing is started through a timing module;
ending the timer when the link is disconnected;
the learning time T of the learner is calculated and bound under the learning account ID of the learner.
As an optional embodiment of the present application, optionally, further comprising:
the learning time management module is used for supervising the learning time T and sending a learning end notification to the VR simulation platform when the learning time T reaches the specified learning time;
the VR simulation platform sends the learning end notification to the VR glasses through the VR API interface;
VR glasses are still used for: ending the currently displayed anatomic teaching examples, displaying the learning ending notification, and reminding a student to get off the machine.
The above application steps are understood by combining the principle of embodiment 1, and the description of this embodiment is omitted.
The modules or steps of the invention described above may be implemented in a general-purpose computing device, they may be centralized in a single computing device, or distributed across a network of computing devices, or they may alternatively be implemented in program code executable by a computing device, such that they may be stored in a memory device and executed by a computing device, or they may be separately fabricated into individual integrated circuit modules, or multiple modules or steps within them may be fabricated into a single integrated circuit module. Thus, the present invention is not limited to any specific combination of hardware and software.
Example 3
As shown in fig. 5, in another aspect, the present application further proposes an electronic device, including:
a processor;
a memory for storing processor-executable instructions;
wherein the processor is configured to implement the application method when executing the executable instructions.
Embodiments of the present disclosure provide for an electronic device that includes a processor and a memory for storing processor-executable instructions. Wherein the processor is configured to implement the application method described above when executing the executable instructions.
Here, it should be noted that the number of processors may be one or more. Meanwhile, in the electronic device of the embodiment of the disclosure, an input device and an output device may be further included. The processor, the memory, the input device, and the output device may be connected by a bus, or may be connected by other means, which is not specifically limited herein.
The memory is a computer-readable storage medium that can be used to store software programs, computer-executable programs, and various modules, such as: program or module corresponding to the application method of the embodiment of the disclosure. The processor executes various functional applications and data processing of the electronic device by running software programs or modules stored in the memory.
The input device may be used to receive an input number or signal. Wherein the signal may be a key signal generated in connection with user settings of the device/terminal/server and function control. The output means may comprise a display device such as a display screen.
The foregoing description of the embodiments of the present disclosure has been presented for purposes of illustration and description, and is not intended to be exhaustive or limited to the embodiments disclosed. Many modifications and variations will be apparent to those of ordinary skill in the art without departing from the scope and spirit of the various embodiments described. The terminology used herein was chosen in order to best explain the principles of the embodiments, the practical application, or the technical improvement of the technology in the marketplace, or to enable others of ordinary skill in the art to understand the embodiments disclosed herein.

Claims (9)

1. A VR simulation based digital anatomic human application system comprising:
the three-dimensional acquisition system is used for scanning and acquiring three-dimensional data of the simulation person and reporting the three-dimensional data to the VR simulation platform;
the VR simulation platform is used for carrying out digital modeling according to the three-dimensional data of the simulator, constructing corresponding 3D digital anatomic persons, and constructing different anatomic teaching examples based on the 3D digital anatomic persons;
VR glasses used for calling the corresponding anatomic teaching examples through VR API interfaces to perform three-dimensional display for students to learn;
the three-dimensional acquisition system and the VR glasses are respectively connected with the VR simulation platform.
2. The VR simulation based digital anatomic human application system of claim 1 further comprising:
the background server is used for logging in a student and creating a learning account ID to carry out teaching management;
the method comprises the steps of,
establishing an access path between the VR glasses and the VR simulation platform through the VR API interface;
the method comprises the steps of,
after the VR simulation platform builds the different types of anatomic teaching instances, the different types of anatomic teaching instances are stored in a distributed mode.
3. The VR simulation based digital anatomic human application system of claim 1 wherein the background server has disposed thereon:
a distributed file system for storing different types of said anatomic teaching instances;
after the VR simulation platform builds the anatomic teaching instances of different types, a background administrator stores the anatomic teaching instances of each type on corresponding datanodes in the distributed file system respectively.
4. The VR simulation based digital anatomic human application system of claim 2 wherein the background server has disposed thereon:
the student account management module is used for registering the learning account ID of the student;
the timing module is used for recording the learning time of a learner, and starting timing when the learner activates the VR glasses and establishes a link with the VR simulation platform through the VR API interface; ending the timer when the link is disconnected; calculating the learning time T of a learner, and binding under the learning account ID of the learner;
and the learning time management module is used for supervising the learning time T and sending a learning end notification to the VR simulation platform when the learning time T reaches the specified learning time.
5. The VR simulation based digital anatomic human application system of claim 3 wherein the VR simulation platform is further configured to:
sending the learning end notification to the VR glasses through the VR API interface;
VR glasses are still used for: ending the currently displayed anatomic teaching examples, displaying the learning ending notification, and reminding a student to get off the machine.
6. An application method of a digital anatomic human application system based on VR simulation is characterized by comprising the following steps:
activating VR glasses, and establishing a link between the VR glasses and a VR simulation platform through a VR API interface;
a learner logs in a background server through a user terminal by using the created learning account ID, and binds the created learning account ID;
inputting the type of the anatomic teaching instance to be learned to the background server, dispatching the anatomic teaching instance of the corresponding type from a distributed file system by the background server, and forwarding the anatomic teaching instance to the activated VR glasses through a VR API interface of the VR simulation platform;
and the VR glasses are used for receiving and displaying the anatomic teaching examples for students to learn.
7. The application method according to claim 6, further comprising:
when a learner activates the VR glasses and establishes a link with the VR simulation platform through the VR API interface, timing is started through a timing module;
ending the timer when the link is disconnected;
the learning time T of the learner is calculated and bound under the learning account ID of the learner.
8. The application method according to claim 7, further comprising:
the learning time management module is used for supervising the learning time T and sending a learning end notification to the VR simulation platform when the learning time T reaches the specified learning time;
the VR simulation platform sends the learning end notification to the VR glasses through the VR API interface;
VR glasses are still used for: ending the currently displayed anatomic teaching examples, displaying the learning ending notification, and reminding a student to get off the machine.
9. An electronic device, comprising:
a processor;
a memory for storing processor-executable instructions;
wherein the processor is configured to implement the application method of any one of claims 6-8 when executing the executable instructions.
CN202311588560.9A 2023-11-27 2023-11-27 Digital anatomy person application system and application method based on VR simulation Pending CN117593931A (en)

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