CN117582657A - Somatosensory game control system and game method thereof - Google Patents

Somatosensory game control system and game method thereof Download PDF

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Publication number
CN117582657A
CN117582657A CN202311590593.7A CN202311590593A CN117582657A CN 117582657 A CN117582657 A CN 117582657A CN 202311590593 A CN202311590593 A CN 202311590593A CN 117582657 A CN117582657 A CN 117582657A
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CN
China
Prior art keywords
game
client
motion
web
control system
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202311590593.7A
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Chinese (zh)
Inventor
冯军山
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Shenzhen Baishan Intelligent Electronics Co ltd
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Shenzhen Baishan Intelligent Electronics Co ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Shenzhen Baishan Intelligent Electronics Co ltd filed Critical Shenzhen Baishan Intelligent Electronics Co ltd
Priority to CN202311590593.7A priority Critical patent/CN117582657A/en
Publication of CN117582657A publication Critical patent/CN117582657A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention relates to the technical field of somatosensory games, in particular to a somatosensory game control system and a game method thereof, which can realize the combination of sports exercise and somatosensory games, and particularly are provided with an action acquisition device, a client and a cloud server, and a user can control the webpage game on the cloud server on the client by controlling the action acquisition device; the client can process data from the action acquisition equipment and the cloud server on one hand and can display a game scene on the other hand; in addition, the webpage game running on the cloud server is provided with a monitor, the monitor can generate functional codes in real time according to the control operation of the webpage game and feed the functional codes back to the client, and the client receives the functional codes and maps the control operation into a game scene; through the feedback and monitoring functions of the monitor, the web game and the client are directly connected, game installation is not needed, and game cost is reduced.

Description

Somatosensory game control system and game method thereof
Technical Field
The invention relates to the technical field of somatosensory games, in particular to a somatosensory game control system and a game method thereof.
Background
The motion sensing game is a novel electronic game operated by utilizing a limb motion capturing technology, breaks through the previous operation mode of inputting by only using a handle key, and has more perfect game experience.
In the existing somatosensory game, the game needs to be installed in the mobile equipment or the game host, so that the number of games which can be played is limited on one hand, and on the other hand, the volume of part of the games is larger, so that the cost of playing the games is increased; the user's experience of playing a somatosensory game can be affected.
Disclosure of Invention
Accordingly, an object of the present invention is to provide a motion-sensing game control system and a game method thereof.
The invention adopts the following technical scheme:
a motion-sensing game control system, comprising: the system comprises action acquisition equipment, a client and a cloud server; the action acquisition equipment is connected with the client through Bluetooth; the client realizes data intercommunication with the cloud server through a network; the cloud server runs a plurality of web games, and the web games are displayed on the client; the web game is configured with a monitor to monitor behavior of the web game, and the monitor generates a function code according to the behavior of the web game.
Preferably, the action collection device is a grip, a rope skipping handle, or a dumbbell.
Preferably, a gyroscope is built in the motion acquisition device to sense a motion track of the motion acquisition device and generate a motion track signal.
Preferably, the action acquisition device is internally provided with a gravity sensor to sense the acceleration of the action acquisition device and generate an acceleration signal.
Preferably, the motion acquisition device is internally provided with a pressure sensor to sense the stress of the motion acquisition device and generate a stress signal.
Preferably, a chip is arranged in the action acquisition equipment, and the chip transmits the motion track signal, the acceleration signal and the stress signal to the cloud server.
Preferably, the client is a mobile phone, a computer, or a smart tablet.
Preferably, the client is provided with a display screen, and the display screen is used for displaying the web game.
Preferably, the format of the web game is HTML5 format, SWF format, and FLV format.
A game method based on the somatosensory game control system, the game method comprising the following steps:
s1, acquiring limb movement data of a user through an action acquisition device, and outputting a control signal according to the limb movement data;
s2, the action acquisition equipment sends a control signal to the client;
s3, the client carries the web game on the cloud server, and the picture of the web game is displayed on the client;
s4, the client sends a control signal to a web game running on the cloud server;
s5, monitoring the control signals received by the web game by a monitor in the web game, generating functional codes and feeding back the functional codes to the client, and mapping control operations corresponding to the control signals into the picture of the web game by the client according to the functional codes.
The beneficial effects of the invention are as follows:
the somatosensory game control system and the somatosensory game method thereof can combine sports exercises with somatosensory games, enrich the sports exercises, are particularly provided with action acquisition equipment, a client and a cloud server, and can control web games on the cloud server on the client by controlling the action acquisition equipment; the action acquisition equipment is optionally a grip, a rope skipping handle and a dumbbell which are used in sports exercise, and the client can process data from the action acquisition equipment and the cloud server on one hand and can display a game scene on the other hand; in addition, the webpage game running on the cloud server is provided with a monitor, the monitor can generate functional codes in real time according to the control operation of the webpage game and feed the functional codes back to the client, and the client receives the functional codes and maps the control operation into a game scene; through the feedback and monitoring functions of the monitor, the web game and the client are directly connected, game installation is not needed, and game cost is reduced.
Drawings
FIG. 1 is a schematic diagram of a motion sensing game control system according to the present invention;
FIG. 2 is a schematic diagram of a motion capture device according to the present invention;
FIG. 3 is a schematic diagram of a client in the present invention;
FIG. 4 is a flow chart of a game method of the present invention;
reference numerals in the drawings:
10-action acquisition equipment; 11-grip; 12-rope skipping handles; 13-dumbbell;
20-client; 21-a mobile phone; 22-a computer; 23-smart plate;
30-a cloud server; 31-web game; 311-listener.
Detailed Description
The following description of the embodiments of the present invention will be made clearly and completely with reference to the accompanying drawings, in which it is apparent that the embodiments described are only some embodiments of the present invention, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to be within the scope of the invention.
In the description of the present invention, it should be noted that the azimuth or positional relationship indicated by the terms "vertical direction", "upper", "lower", "horizontal", etc. are based on the azimuth or positional relationship shown in the drawings, and are merely for convenience of describing the present invention and simplifying the description, and do not indicate or imply that the apparatus or element in question must have a specific azimuth, and are constructed and operated in a specific azimuth, and thus should not be construed as limiting the present invention. Furthermore, the terms "first," "second," "third," "fourth," and the like are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
In the description of the present invention, it should also be noted that, unless explicitly specified and limited otherwise, the terms "disposed," "mounted," "connected," and "connected" are to be construed broadly, and may be, for example, fixedly connected, detachably connected, integrally connected, mechanically connected, electrically connected, directly connected, connected via an intermediary, or connected by communication between two elements. The specific meaning of the above terms in the present invention can be understood by those of ordinary skill in the art according to the specific circumstances.
As shown in fig. 1 to 3, the motion sensing game control system of the present invention enables a user to play a motion sensing game through the motion sensing game control system. The motion sensing game control system specifically comprises motion acquisition equipment 10, a client 20 and a cloud server 30; the action acquisition device 10 is connected with the client 20 through bluetooth; the client 20 communicates with the cloud server 30 through a network; running on the cloud server 30 are a plurality of web games 31, the web games 31 displaying game scenes on the client 20; in the web game 31, a listener 311 is configured to monitor the behavior of the web game 31, and the listener 311 generates a function code according to the behavior of the web game 31.
Through software or a browser on the client 20, the client 20 invokes data of the cloud server 30, a game scene of the web game 31 is displayed on the client 20, the user controls the action acquisition device 10, and the client 20 generates a control operation corresponding to the action of the limb in the game scene according to the action of the limb acquired by the action acquisition device 10, so as to realize control of the web game 31. The monitor 311 is configured in the web game 31, the monitor 311 can monitor the web game 31 and feed back to the client 20, and the connection between the web game 31 and the client 20 is realized in the above manner, so that the client 20 can display the corresponding game page conveniently, game software is not required to be installed, the game cost is reduced, and the convenience is improved.
A further improvement to the above is that the motion capture device 10 is optionally configured as a grip 11, a jump rope handle 12, and a dumbbell 13; the user controls the grip 11, the rope skipping handle 12 and the dumbbell 13 to synchronously perform sports exercise and somatosensory games, entertainment is improved, and sports are more efficient; in addition, the user may select different types of motion capture devices 10 according to different web games 31.
A further improvement of the above scheme is that a gyroscope is arranged in the motion acquisition device 10 to sense a motion track when a user operates the motion acquisition device 10 and generate a motion track signal; a gravity sensor is arranged in the motion acquisition device 10 to sense the motion acceleration of the motion acquisition device 10 and generate an acceleration signal; the motion acquisition equipment 10 is internally provided with a pressure sensor to sense the stress of the motion acquisition equipment 10 and generate a stress signal; the motion capture device 10 has a chip built therein for processing signals from the gyroscope, the gravity sensor, and the pressure sensor and transmitting them to the cloud server 30.
The above scheme is further improved in that the client 20 is a mobile phone 21, a computer 22 and an intelligent tablet 23, and is connected with the cloud server 30 through a network, and the client 20 can retrieve data stored in the cloud server 30, so that a web game 31 running on the cloud server 30 is output on the client 20, and a user can conveniently perform a somatosensory game through the client 20. Further, the client 20 is provided with a display screen for displaying a game scene of the web game 31.
The further improvement of the scheme is that the web game 31 format in the somatosensory game control system is an HTML5 format, an SWF format and an FLV format; no software or games need to be installed.
As shown in fig. 4, a game method according to the present invention is based on the motion sensing game control system, and the game method comprises the following steps:
s1, acquiring limb movement data of a user through an action acquisition device 10, and outputting a control signal according to the limb movement data;
s2, the action acquisition device 10 sends a control signal to the client 20;
s3, the client 20 records the web game 31 on the cloud server 30 through login software or a browser, and the picture of the web game 31 is displayed on the client 20;
s4, the client 20 sends a control signal to the web game 31 running on the cloud server 30;
s5, the monitor 311 in the web game 31 monitors the control signals received by the web game 31, generates function codes and feeds back the function codes to the client 20, and the client 20 maps control operations corresponding to the control signals to the pictures of the web game 31 according to the function codes.
The limb movement data in step S1 includes movement track, acceleration, stress, and other data. In step S2, the motion capture device 10 transmits the control signal to the client 20 mainly through a wireless bluetooth transmission mode.
Compared with the prior art, the motion sensing game control system and the game method thereof can realize the combination of motion exercise and motion sensing games, enrich the motion exercise, and particularly are provided with the action acquisition equipment 10, the client 20 and the cloud server 30, and a user can control the web game 31 on the cloud server 30 on the client 20 by controlling the action acquisition equipment 10; the action capturing device 10 is optionally a grip 11, a rope skipping handle 12 and a dumbbell 13 used in sports exercises, and the client 20 is capable of processing data from the action capturing device 10 and the cloud server 30 on the one hand and displaying a game scene on the other hand; in addition, the web game 31 running on the cloud server 30 is configured with a monitor 311, the monitor 311 can generate a function code in real time according to the control operation of the web game 31 and feed the function code back to the client 20, and the client 20 receives the function code and maps the control operation into a game scene; by the feedback and monitoring functions of the monitor 311, the web game 31 and the client 20 are directly connected, game installation is not needed, and game cost is reduced.
The foregoing description of the preferred embodiments of the invention has been presented only in a specific and detailed description, and is not to be construed as limiting the scope of the invention. It should be noted that modifications and improvements can be made by those skilled in the art without departing from the spirit of the invention, and the invention is intended to encompass such modifications and improvements.

Claims (10)

1. A motion sensing game control system, comprising: the system comprises action acquisition equipment, a client and a cloud server; the action acquisition equipment is connected with the client through Bluetooth; the client realizes data intercommunication with the cloud server through a network; the cloud server runs a plurality of web games, and the web games are displayed on the client; the web game is configured with a monitor to monitor behavior of the web game, and the monitor generates a function code according to the behavior of the web game.
2. The motion sensing game control system of claim 1, wherein the motion capture device is a grip, a jump rope handle, and a dumbbell.
3. The motion sensing game control system of claim 1, wherein the motion capture device incorporates a gyroscope to sense a motion profile of the motion capture device and generate a motion profile signal.
4. The motion sensing game control system of claim 1, wherein the motion capture device incorporates a gravity sensor to sense acceleration of the motion capture device and generate an acceleration signal.
5. The motion sensing game control system of claim 4, wherein the motion capture device incorporates a pressure sensor to sense the force of the motion capture device and generate a force signal.
6. The motion sensing game control system of claim 5, wherein the motion capture device is embedded with a chip that transmits motion trajectory signals, acceleration signals, and force signals to the cloud server.
7. The motion sensing game control system of claim 1, wherein the client is a cell phone, a computer, and a smart tablet.
8. The motion sensing game control system of claim 1, wherein the client is provided with a display screen for displaying the web game.
9. The motion sensing game control system of claim 1, wherein the web game format is HTML5 format, SWF format, and FLV format.
10. A method of playing a game based on the somatosensory game control system according to claims 1-9, characterized in that the method of playing comprises the steps of:
s1, acquiring limb movement data of a user through an action acquisition device, and outputting a control signal according to the limb movement data;
s2, the action acquisition equipment sends a control signal to the client;
s3, the client carries the web game on the cloud server, and the picture of the web game is displayed on the client;
s4, the client sends a control signal to a web game running on the cloud server;
s5, monitoring the control signals received by the web game by a monitor in the web game, generating functional codes and feeding back the functional codes to the client, and mapping control operations corresponding to the control signals into the picture of the web game by the client according to the functional codes.
CN202311590593.7A 2023-11-24 2023-11-24 Somatosensory game control system and game method thereof Pending CN117582657A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202311590593.7A CN117582657A (en) 2023-11-24 2023-11-24 Somatosensory game control system and game method thereof

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202311590593.7A CN117582657A (en) 2023-11-24 2023-11-24 Somatosensory game control system and game method thereof

Publications (1)

Publication Number Publication Date
CN117582657A true CN117582657A (en) 2024-02-23

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Family Applications (1)

Application Number Title Priority Date Filing Date
CN202311590593.7A Pending CN117582657A (en) 2023-11-24 2023-11-24 Somatosensory game control system and game method thereof

Country Status (1)

Country Link
CN (1) CN117582657A (en)

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