CN117563222A - Game running method, game adjusting device, electronic equipment and medium - Google Patents

Game running method, game adjusting device, electronic equipment and medium Download PDF

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Publication number
CN117563222A
CN117563222A CN202311617221.9A CN202311617221A CN117563222A CN 117563222 A CN117563222 A CN 117563222A CN 202311617221 A CN202311617221 A CN 202311617221A CN 117563222 A CN117563222 A CN 117563222A
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China
Prior art keywords
game
display
instruction
cloud
display information
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CN202311617221.9A
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Chinese (zh)
Inventor
周谱德
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Douyin Vision Co Ltd
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Douyin Vision Co Ltd
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Priority to CN202311617221.9A priority Critical patent/CN117563222A/en
Publication of CN117563222A publication Critical patent/CN117563222A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/538Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering

Abstract

The present disclosure provides a game running method, an adjusting device, an electronic device, and a medium, when first display information accords with a preset adjusting condition, an adjusting instruction can be actively generated, and the adjusting instruction is sent to a first display end and/or a target server; like this, the first display terminal is in the game picture in-process of showing first cloud recreation, carries out automatically regulated to the display effect of first cloud recreation to guarantee the smoothness of user in the play of first cloud recreation in-process, thereby promote the experience effect of user's play first cloud recreation.

Description

Game running method, game adjusting device, electronic equipment and medium
Technical Field
The disclosure relates to the technical field of computers, and in particular relates to a game running method, an adjusting device, electronic equipment and a medium.
Background
The cloud game is a game mode based on cloud computing, the cloud game carries out computation and rendering processes in the game on a remote server, and then game pictures are sent to terminal equipment of a user in a video stream mode, so that the configuration requirements on the terminal equipment of the user can be reduced, but the quality requirements on a communication network are improved, in the related technology, when network fluctuation occurs, the user usually switches the cloud game to lower image quality manually, and the mode is low in efficiency and poor in game experience.
Disclosure of Invention
The embodiment of the disclosure at least provides a game running method, an adjusting device, electronic equipment and a medium. The display effect of the first cloud game is automatically adjusted, so that smoothness of a user in the process of playing the first cloud game is guaranteed, and the experience effect of the user playing the first cloud game is improved.
In a first aspect, an embodiment of the present disclosure provides a game running method, applied to a cloud game platform, where the method includes:
generating an adjustment instruction based on the first display information and performance data of a target server under the condition that the first display information accords with a preset adjustment condition, wherein the target server is a server currently running a first cloud game, and the first display information indicates a display effect when a first display end displays a game picture of the first cloud game;
and sending the adjustment instruction to the first display end and/or the target server so as to adjust the display effect of the first cloud game on the first display end.
In a second aspect, an embodiment of the present disclosure provides a game adjustment method, applied to a first display end, where the method includes: displaying a game picture of a first cloud game, and uploading first display information to a cloud game platform, wherein the cloud game platform is used for generating an adjustment instruction based on the first display information and performance data of a target server under the condition that the first display information accords with a preset adjustment condition; the target server is a server currently running a first cloud game; the first display information indicates a display effect when the first display end displays a game picture of the first cloud game;
And in response to receiving the adjustment instruction, adjusting the display effect of the first cloud game according to the instruction of the adjustment instruction.
In a third aspect, an embodiment of the present disclosure further provides a game running device, applied to a cloud game platform, where the game running device includes:
the instruction generation module is used for generating an adjustment instruction based on the first display information and performance data of a target server under the condition that the first display information accords with preset adjustment conditions, wherein the target server is a server currently running a first cloud game, and the first display information indicates a display effect when a first display end displays a game picture of the first cloud game;
and the sending module is used for generating the adjusting instruction to the first display end and/or the target server so as to adjust the display effect of the first cloud game on the first display end.
In a fourth aspect, an embodiment of the present disclosure further provides a game adjustment device, applied to a first display end, where the game adjustment device includes:
the cloud game platform is used for generating an adjustment instruction based on the first display information and performance data of a target server under the condition that the first display information accords with a preset adjustment condition; the target server is a server currently running a first cloud game; the first display information indicates a display effect when the first display end displays a game picture of the first cloud game;
And the adjusting module is used for responding to the received adjusting instruction and adjusting the display effect of the first cloud game according to the instruction of the adjusting instruction.
In a fifth aspect, an optional implementation manner of the disclosure further provides an electronic device, including a processor, and a memory, where the memory stores machine-readable instructions executable by the processor, and the processor is configured to execute the machine-readable instructions stored in the memory, where the machine-readable instructions, when executed by the processor, perform the steps in any possible implementation manner of the first aspect or the second aspect.
In a sixth aspect, an alternative implementation of the present disclosure further provides a computer readable storage medium, on which a computer program is stored, the computer program implementing the steps in any one of the possible implementation manners of the first aspect or the second aspect when the computer program is executed by a processor.
In the embodiment of the disclosure, when the first display information accords with the preset adjustment condition, an adjustment instruction can be actively generated and sent to the first display end and/or the target server; like this, the first display terminal is in the game picture in-process of showing first cloud recreation, carries out automatically regulated to the display effect of first cloud recreation to guarantee the smoothness of user in the play of first cloud recreation in-process, thereby promote the experience effect of user's play first cloud recreation.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the aspects of the disclosure.
The foregoing objects, features and advantages of the disclosure will be more readily apparent from the following detailed description of the preferred embodiments taken in conjunction with the accompanying drawings.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present disclosure, the drawings required for the embodiments are briefly described below, which are incorporated in and constitute a part of the specification, these drawings showing embodiments consistent with the present disclosure and together with the description serve to illustrate the technical solutions of the present disclosure. It is to be understood that the following drawings illustrate only certain embodiments of the present disclosure and are therefore not to be considered limiting of its scope, for the person of ordinary skill in the art may admit to other equally relevant drawings without inventive effort.
FIG. 1 illustrates a system architecture diagram of a method of game play provided by embodiments of the present disclosure;
FIG. 2 illustrates a flow chart of a method of game play provided by an embodiment of the present disclosure;
FIG. 3 illustrates a flow chart of a model training provided by an embodiment of the present disclosure;
FIG. 4 illustrates a service score screening schematic provided by an embodiment of the present disclosure;
FIG. 5 is a schematic process diagram of a game running method in a specific application scenario according to an embodiment of the present disclosure;
FIG. 6 illustrates a process diagram of a cloud game start-up process and a cloud game run process in yet another specific application scenario provided by embodiments of the present disclosure;
FIG. 7 illustrates another system architecture interaction diagram provided by embodiments of the present disclosure;
FIG. 8 illustrates a flow chart of a game adjustment method provided by an embodiment of the present disclosure;
FIG. 9 illustrates a schematic diagram of a game play apparatus provided by an embodiment of the present disclosure;
FIG. 10 illustrates a schematic diagram of a game adjustment device provided by an embodiment of the present disclosure;
fig. 11 shows a schematic diagram of an electronic device provided by an embodiment of the disclosure.
Detailed Description
It will be appreciated that prior to using the technical solutions disclosed in the embodiments of the present disclosure, the user should be informed and authorized of the type, usage range, usage scenario, etc. of the personal information related to the present disclosure in an appropriate manner according to the relevant legal regulations.
For the purposes of making the objects, technical solutions and advantages of the embodiments of the present disclosure more apparent, the technical solutions in the embodiments of the present disclosure will be clearly and completely described below with reference to the drawings in the embodiments of the present disclosure, and it is apparent that the described embodiments are only some embodiments of the present disclosure, but not all embodiments. The components of the disclosed embodiments generally described and illustrated herein may be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present disclosure is not intended to limit the scope of the disclosure, as claimed, but is merely representative of selected embodiments of the disclosure. All other embodiments, which can be made by those skilled in the art based on the embodiments of this disclosure without making any inventive effort, are intended to be within the scope of this disclosure.
For the convenience of understanding the technical solutions of the present disclosure, technical terms in the embodiments of the present disclosure will be described first:
cloud gaming: the cloud game essence is online interactive streaming media, online games based on video streaming technology, cloud computing technology and the like, the cloud game is operated in a cloud server, after a game scene is rendered into a video stream and a picture stream, the video stream and the picture stream can be transmitted to a game terminal (display terminal) of a player by utilizing a network, and input instructions or operations of the player are acquired to form interaction. The cloud game can be experienced on the terminal equipment without being downloaded and installed locally by a player, namely, the cloud game is played immediately, and is more convenient, so that the efficiency is improved.
According to research, when a user experiences a cloud game and the problem of clamping and the like caused by abnormal conditions such as network fluctuation and the like, in the related art, the user is usually required to manually lower the image quality level of the game, and the mode is low in efficiency, few in applicable scenes and incapable of meeting the requirements of the user.
Based on the above study, the present disclosure provides a game running method, in which, when first display information accords with a preset adjustment condition, an adjustment instruction is generated based on the first display information and performance data of a target server, and the adjustment instruction is sent to a first display end and/or the target server, so as to adjust a display effect of a first cloud game on the first display end; the target server is a server currently running the first cloud game, and the first display information indicates a display effect when the first display end displays a game picture of the first cloud game. Therefore, when the display effect of the game picture of the first game at the first display end is poor, the game quality can be automatically optimized for the user based on the running data and the machine performance data of the target server, the efficiency and the accuracy of game optimization are improved, manual operation of the user is not needed, and the smooth game playing experience of the user is improved.
The present invention is directed to a method for manufacturing a semiconductor device, and a semiconductor device manufactured by the method.
It should be noted that: like reference numerals and letters denote like items in the following figures, and thus once an item is defined in one figure, no further definition or explanation thereof is necessary in the following figures.
For the convenience of understanding the present embodiment, a system architecture to which a game running method disclosed in an embodiment of the present disclosure is applied will be first described.
Referring to fig. 1, a schematic system architecture of a game running method provided by an embodiment of the present disclosure is shown in fig. 1, where in the system architecture in the embodiment of the present disclosure mainly includes a cloud server cluster, a cloud game platform, and a cloud game client cluster.
1) The cloud game client cluster is composed of terminal devices of a plurality of player users, such as mobile phones, tablets, computer terminals and the like, and various Application programs (APPs) can be installed in the terminal devices, and the terminal devices comprise carriers such as App capable of running a cloud game, namely a host App capable of being called a cloud game.
Wherein, cloud game client development toolkit (Software Development Kit, SDK) can be integrated in host APP, and cloud game client SDK is mainly used for: a. providing a visual interface for a user, wherein the user can play a game by operating an interface of a cloud game client; b. establishing connection with the cloud game platform, and transmitting user operation instructions and performance data to the cloud game platform; c. and establishing connection with the cloud game platform, and receiving game data returned by the cloud game platform and required to be displayed to a user.
2) The cloud game platform is mainly used for providing background services of a cloud game, and can be understood as a service end of a cloud game side, as shown in fig. 1, and mainly comprises a right management module, a transmission module, a control module, a scheduling module, a storage module, a strategy module, a quality evaluation module and the like.
The transmission module is mainly used for being connected with the cloud game client SDK and the cloud game cloud SDK and transmitting game data and operation instructions; the control module is mainly used for controlling the operation authority of the player user and integrating the operation instructions of a plurality of players; the scheduling module is mainly used for being responsible for installing, deleting, updating, putting on shelf and putting off shelf cloud games to cloud equipment of the appointed cloud games; the authority management module is mainly used for authenticating the cloud game client and improving the security; the storage module is mainly used for storing user data, game data and the like; the configuration module is mainly used for providing a visual interface to configure cloud games or game play methods and the like; the quality evaluation module is mainly used for analyzing the game quality data of the users and the cluster performance data of the cloud server and producing a quality model; the strategy module is mainly used for analyzing the data of the quality evaluation module and making an optimization strategy to improve the game quality of the user.
3) Cloud game servers represent machines that actually run cloud games, each server may run one or more cloud games; the cloud game server can be connected with the cloud game platform, and can transmit data to the cloud game platform, and can also be used for executing user operation instructions transmitted by the cloud game platform and reporting cloud game server performance data.
As shown in fig. 1, the cloud game server may run games, where each game may include game service logic and a cloud game SDK, where the cloud game SDK represents an SDK with cloud game capabilities integrated inside the cloud game, and related functions related to the cloud game in the game all need the cloud game SDK to support, for example, login, payment, and the like of the cloud game, and may interact with operation instructions of the cloud game platform through the cloud game SDK and interact with the game service logic again.
In this embodiment of the present disclosure, based on the above system architecture, the cloud game platform may obtain performance data from the cloud server cluster and display information of the cloud game client cluster when displaying the cloud game, where the display information may indicate a display effect of displaying the game screen, for example, may indicate whether a click phenomenon occurs when the cloud game screen is displayed (for example, whether the click phenomenon occurs may be determined based on hundred seconds of click times), and in case that the display information meets a preset adjustment condition, the cloud game platform may determine a corresponding adjustment instruction according to the performance data of the cloud server cluster and the display information of the cloud game client cluster, and send the adjustment instruction to the cloud game client cluster and/or the target server, so that the cloud game client cluster adjusts the display policy and/or the target server adjusts the operation policy and the encoding policy, so that not only is game quality optimized for a user, but also efficiency and accuracy of game optimization are improved, and user experience is improved.
The game running method provided by the embodiment of the present disclosure will be described below by taking an execution subject as a cloud game platform as an example. Referring to fig. 2, a flowchart of a game running method according to an embodiment of the present disclosure is shown, where the method includes:
s201: and generating an adjustment instruction based on the first display information and the performance data of the target server under the condition that the first display information accords with the preset adjustment condition.
The target server is a server currently running the first cloud game, and the first display information indicates a display effect when the first display end displays a game screen of the first cloud game.
As an example, the first display may be understood as any display that displays the first cloud game (may also be understood as a cloud game client).
As an example, the first display information accords with the preset adjustment condition may be understood that the display effect indicated by the first display information is poor (e.g., a card phenomenon frequently occurs), and in this case, in order to promote the game experience of the user, the display effect of the first cloud game at the first display end may be optimized.
In some implementations, the first display information may include at least one of: first frame time, first frame timeout times, video delay, operation delay, hundred second jamming times, hundred second jamming time length, video packet loss rate and audio packet loss rate.
The machine performance data may include at least one of: the central processing unit (Central Processing Unit, CPU) model of the server, memory size, CPU utilization, graphics processor (Graphics Processing Unit, GPU) utilization, etc.
S202: and sending the adjustment instruction to the first display end and/or the target server so as to adjust the display effect of the first cloud game on the first display end.
It should be appreciated that, since the first cloud game runs on the target server and is displayed on the first display end, when the display effect is adjusted for the first cloud game, the first display end can adjust the display effect, and the target server can also adjust the display effect. For example, the rendering mode of the first display end for the game screen (performed by the first display end), the running parameter of the game (performed by the first game on the target server), the mode in which the game screen is encoded (performed by the target server), and the like may be adjusted.
In this disclosure, when the first display information meets the preset adjustment condition, an adjustment instruction may be generated according to the first display information and the performance data of the target server, so that the first display end adjusts the rendering mode, and/or the target server adjusts the first cloud game (adjusts the game running parameter of the first cloud game and/or adjusts the game picture coding mode of the first cloud game), so that the display effect of the first cloud game on the first display end may be improved more efficiently and accurately.
Further, in the manner disclosed by the disclosure, when the first display information accords with the preset adjustment condition, an adjustment instruction can be actively generated, and the adjustment instruction is sent to the first display end and/or the target server; like this, the first display terminal is in the game picture in-process of showing first cloud recreation, carries out automatically regulated to the display effect of first cloud recreation to guarantee the smoothness of user in the play of first cloud recreation in-process, thereby promote the experience effect of user's play first cloud recreation.
In some embodiments, a display effect score value may be determined based on the first display information, and whether the first display information meets a preset adjustment condition may be determined based on the determined display effect score value.
For example, when the determined display effect score value is lower than the preset score value, it may be indicated that the first display information meets the preset adjustment condition.
In some embodiments, in a case where the first display information includes at least two sub-display information, it may be determined whether the first display information meets the preset adjustment condition by:
determining quality scores corresponding to the sub-display information according to a preset calculation mode corresponding to the sub-display information;
Determining a weight value corresponding to each piece of sub-display information according to the influence degree of each piece of sub-display information on the display effect;
after each quality score and the corresponding weight value are weighted and averaged, a display effect score value corresponding to the first display information is obtained;
and determining whether the first display information accords with a preset adjustment condition according to the obtained display effect grading value.
As an example, any one of the first frame time, the first frame timeout number, the video delay, the operation delay, the hundred second click time length, the video packet loss rate, the audio packet loss rate, and the like may be regarded as one piece of sub-display information.
In the present disclosure, the preset calculation mode corresponding to each piece of sub-display information may correspond to different weight values, so that the sub-display information may be digitized, so as to determine whether the first display information meets the preset adjustment condition, and in the process of digitizing the sub-display information, the influence degree of the sub-display information on the display effect is considered, so that the determined display effect grading value may be more accurate.
As an example, the influence degree of each piece of sub-display information on the display effect may be defined according to the actual situation, for example, it may be determined that the influence degree of the video delay is greater than the first frame time, and the influence degree of the video packet loss rate may be greater than the audio packet loss rate. Of course, it is not limited how to set the weight value corresponding to each piece of sub-display information.
For a better understanding of the concepts of the present disclosure, the following illustrates some computing functions corresponding to the sub-display information, specifically:
1) First frame time, where S FF Characterizing a quality score corresponding to the first frame time in a preset time period, M FF Characterizing a first frame time within a preset time periodAverage value of (SD) FF The standard deviation of the first frame time in the preset time period is represented, and the calculation function corresponding to the first frame time can be as follows:
2) First frame timeout, wherein S FFT The quality score corresponding to the first frame timeout in the preset time period is represented, and the count (FFT) represents the number of times of the first frame timeout in the preset time period, and the calculation function corresponding to the first frame timeout may be as follows:
3) Video delay, wherein,characterizing a quality score corresponding to video delay within a preset time period,/a>Representing the average value of video delay in a preset time period,/->The standard deviation of the video delay in the preset time period is represented, and the calculation function corresponding to the video delay can be as follows:
4) The time delay of the operation, wherein,characterizing a quality score corresponding to an operational delay within a preset time period,/a>Characterization presetAverage value of the operating delay in the time period, +.>The standard deviation of the operation delay in the preset time period is represented, and the calculation function corresponding to the operation delay can be as follows:
5) Hundred seconds of the number of jams, S BC Characterizing quality scores corresponding to hundred-second katon times in a preset time period, M BC Characterizing an average value, SD, of the number of hundred second jams in a preset time period BC The standard deviation of the hundred second jamming times in the preset time period is represented, and the calculation function corresponding to the hundred second jamming times can be as follows:
6) Hundred second length of time of blocking, wherein S BD Characterizing quality scores corresponding to hundred second katen time durations within a preset time period, M BD Characterizing an average value, SD, of a hundred second katon time period within a preset time period BD The standard deviation of the hundred second katon time length in the preset time period is represented, and the calculation function corresponding to the hundred second katon time length can be as follows:
7) The video packet loss rate, wherein,representing quality scores corresponding to video packet loss rates in a preset time period, and carrying out +.>Representing the average value of video packet loss rate in a preset time period,/-for>The standard deviation of the video packet loss rate in the preset time period is represented, and the calculation function corresponding to the video packet loss rate can be as follows:
8) An audio packet loss rate, wherein,characterizing a quality score corresponding to an audio packet loss rate within a preset time period, < >>Representing the average value of the audio packet loss rate in a preset time period, < >>The standard deviation of the audio packet loss rate in the preset time period is represented, and the calculation function corresponding to the audio packet loss rate can be as follows:
As an example, the constant term in the above calculation function may be dynamically adjusted according to the history, or it may be understood that the constant term in the above calculation function may be different in different scenarios, and in this way, the final obtained quality score may be more accurate.
Further, the weights corresponding to the first frame time, the first frame timeout times, the video delay, the operation delay, the hundred second katon times, the hundred second katon time length, the video packet loss rate and the audio packet loss rate may be respectively: 5. 5, 3, 2 and 1.
It should be understood that, after determining the quality score corresponding to each piece of sub-information, the display effect score corresponding to the first display information may be obtained by weighted averaging the quality scores and the corresponding weight values. In this way, the determined display effect score value can be made to reflect the display effect more accurately.
In some embodiments, the adjustment instructions include at least one of:
instructions for instructing the target server to modify the encoding scheme;
an instruction for indicating the first display end to modify the rendering mode;
instructions that instruct the first cloud game to modify a game operating parameter.
As an example, when the score indicated by the display effect score value is low, it may be characterized that the display effect of the first display end is not good at this time, so that an adjustment instruction may be generated to change the display effect of the first display end for displaying the game screen of the first cloud game.
As can be seen from the above analysis, the adjustment instruction of the present disclosure may have various forms, for example, only the target server may be instructed to modify the encoding mode, or the target server may be instructed to modify the encoding mode, and the first display end may be instructed to modify the rendering mode, that is, the present disclosure may determine the specific adjustment mode indicated by the adjustment instruction according to the actual situation.
It should be appreciated that modifying the game play parameters of the first cloud may be understood as further reducing the resources required for the cloud to operate and transfer with a more abbreviated background or without exhibiting some harsh lighting effects, etc.
In one possible implementation manner of the present disclosure, a target reason type that causes the display effect score value of the first game to be low may be determined according to the first display information and the performance data of the target server; and determining an adjustment instruction corresponding to the target reason type according to the target reason type and the association relation between each reason type and the adjustment mode.
In this implementation, the corresponding adjustment instruction is determined according to the type of target cause that results in the display effect score value of the first game being low. For example, when the target cause type is network fluctuation, the adjustment manner associated with the network fluctuation may include: the coding mode of the server is adjusted, the rendering code rate of the display terminal is reduced, and the light and shadow effect in game configuration is reduced. Accordingly, a corresponding adjustment instruction can be generated according to the adjustment mode.
Further, in determining a target cause type that results in a display effect score value for a first game, embodiments of the present disclosure provide two possible implementations, including:
possible mode one: classifying the first display information and the performance data according to preset adjustment dimensions, respectively aiming at the data in each category, determining the corresponding score of the data in each adjustment dimension based on a pre-trained model (or a pre-defined calculation formula is utilized, the pre-defined calculation formula can comprise the disclosed calculation mode), and determining the type of the target cause according to the score and a preset score threshold.
For example, the data in the first display information and performance data may be divided into two adjustment dimensions, including: network adjustment dimension, game configuration adjustment dimension. Setting the score threshold value under the network adjustment dimension as 60 points, and setting the score threshold value under the game configuration adjustment dimension as 70 points; when the score under the network adjustment dimension is determined to be 80 minutes based on the pre-trained model, the score under the game configuration adjustment dimension is determined to be 60 minutes, and it can be determined that the game configuration adjustment dimension is abnormal. At this time, the game configuration may be adjusted.
Based on the above embodiment, by dividing the data into different optimization dimensions, the efficiency of determining the target reason type that causes the first game quality score to conform to the preset optimization condition can be improved, and the accuracy of determining the adjustment instruction can be improved.
It should be noted that, after the data information is obtained, there are many ways to characterize the data information by using values, and for brevity of description, it is not limited how to select the pre-training model and how to obtain the score under the adjustment dimension by using the pre-training model.
The second possible way is: classifying the first display information and the performance data according to preset adjustment dimensions, and determining the type of the target reason according to corresponding preset judging conditions for the data in each category.
For example, the first display information includes a video packet loss rate, corresponds to a network optimization dimension, and sets a judgment condition for the video packet loss rate as follows: when the video packet loss rate is greater than 20%, the type of the target cause causing the low score of the first game display effect is network abnormality.
Based on the embodiment, the target reason type can be judged directly according to the acquired data, so that the speed of determining the target reason type can be obviously improved, the efficiency of adjusting the game quality is further improved, and the user experience is improved.
In some embodiments, in a case where the adjustment instruction includes a first instruction indicating that the target server modifies the encoding mode, a second instruction indicating that the first display end modifies the rendering mode, and a third instruction indicating that the first cloud game modifies the game operation parameter, the "generating the adjustment instruction to the first display end and/or the target server" in the step S202 may specifically include:
sending the second instruction to the first display end;
in response to detecting that the second instruction is executed by the first display end, the first display information still accords with a preset adjusting condition, and the first instruction is sent to the target server;
in response to detecting that the first instruction is completely executed by the target server, the first display information still accords with a preset adjustment condition, and a third instruction is sent to the target server;
after the first cloud game listens to the third instruction, the first cloud game executes the third instruction to change the game operation parameters.
In the present disclosure, in the process of adjusting the display effect of the first cloud game, an adjustment priority may be set, firstly, the display effect of the first display end may be optimized, and this manner may conveniently and efficiently improve the blocking phenomenon of the cloud game, and secondly, if the display effect of the first cloud game is not significantly improved, the encoding manner may be continuously optimized to further optimize the blocking phenomenon; if the display effect is not improved obviously, the configuration parameters of the first cloud game can be changed continuously so as to further optimize the blocking phenomenon. That is, in the process of adjusting and optimizing the first cloud game, the first cloud game can be subjected to multistage adjustment and optimization, so that the display effect of the first cloud game can be optimized with greater possibility, and the user experience of playing the first cloud game is better.
It should be noted that, because the cloud game is running on the server, in order to ensure smoothness of the cloud game in the running process, and stability of the mutual messaging between the server and the cloud service platform, and stability of the mutual messaging between the cloud service platform and the display end, the server running the cloud game can be determined in the cloud game starting stage, so that the situation that display information meets preset adjustment conditions in the process of displaying the cloud game on the display end can be avoided as much as possible, and thus the experience of playing the cloud game by the user can be improved. For ease of understanding, the description is also given of the user playing the first cloud game with the first display:
in some embodiments, the game running method may specifically further include:
in response to receiving a starting instruction for a first cloud game sent by a first display end, determining a plurality of candidate servers; determining a target server from the plurality of candidate servers based on game running quality scores corresponding to the candidate servers, so that the target server runs a first cloud game;
the method comprises the following steps of determining game running quality scores corresponding to any candidate server in a plurality of candidate servers, wherein the following steps are executed for the candidate server:
Determining a game play quality score for the server based on at least one service object served by the candidate server over a historical period of time;
here, the service object displays a game screen of a second cloud game during the service by the candidate server, which runs the above-described second cloud game.
As an example, since the cloud game is run on the server, in order to ensure that different users play the cloud game smoothly, and that different cloud games can be run normally at the same time, a larger number of servers are usually set to run the cloud game.
As an example, when the user needs to play the first cloud game, a part of servers with smaller current processing pressure may be selected from the plurality of servers as candidate servers, and then the target server is determined from the candidate servers, so that the target server runs the first cloud game.
As an example, in order to enable the determined target server to better run the first cloud game, a game running quality score may be performed on each candidate server, and the target server may be determined based on the game quality score, so that the determined target server may run the first cloud game more smoothly.
It should be appreciated that the game play quality score may indicate an effect of the server when running the cloud game (which may include, but is not limited to, a smooth level of play, a steady level of play, etc.), and that a higher game quality score may indicate a better effect of the server running the cloud game.
In the present disclosure, a game play quality score for the server may be determined based on at least one service object served by the candidate server over a historical period of time. That is, a game play quality score for the candidate server may be determined based on the service objects that the server has served in the past. While the service object may be understood as a display terminal.
For example, a candidate server serves 4 display ends in a historical period and runs 10 cloud games (which can be understood as a second cloud game, which may be the same as or different from the first cloud game, that is, the first cloud game indicates only the cloud game currently being displayed on the first display terminal, and the second cloud game indicates only the cloud game that has been run on a candidate server in the historical period, and at this time, the game running quality score of the candidate server can be determined according to the display effects of the 4 display ends when the game images of the second game are displayed.
That is, in the present disclosure, a game running quality score of a candidate server may be determined according to a service object that the server has served in a history period, so that the determined game running quality score may more accurately reflect a service effect of the server. For example, when a cloud game is run on a server, the cloud game does not run in a non-smooth manner, but when a game screen of the cloud game is displayed on a service object, the game screen displayed on the service object may not be smooth due to a network or the like; in this case, the game play quality score will not be high.
That is, the game play quality score of the present disclosure is based on the effect of the service object (display end), so that the determined game play quality score can better reflect that the cloud game is an effect when it is played by the server.
In some embodiments, determining the game running quality score for the server based on the at least one service object served by the candidate server within the historical time period includes:
determining a service score corresponding to each service object according to second display information of each service object in at least one service object in the service period; a game play quality score for the server is determined based on the determined individual service scores.
As an example, the second display information may indicate a display effect of the service object (display terminal) when the game screen of the second cloud game is displayed. That is, the service quality score may be performed based on the display effect of the service object when the game screen of the second cloud game is displayed, and then the game running quality score of the server may be determined.
In some implementations, after receiving a start instruction of the first game, cluster quality scores corresponding to the plurality of server clusters may be determined (the server cluster quality scores may be understood as average scores of game running quality scores of servers in the server clusters), and the server clusters and the service providing objects are ordered according to a sequence from big to small scores, then a target server cluster with a moderate distance and a top ranking is determined according to a geographic position of the first display end, then a target server is determined according to resource configuration information required by the first cloud game and machine performance data of each server included in the target server cluster, and a scheduling policy is issued by a scheduling module in the cloud game platform to enable the target server to run the first cloud game.
In the above embodiment, by determining the cluster quality score corresponding to each server cluster, the quality of the determined target server and the matching degree between the target server and the first cloud game may be improved.
In some implementations, service scoring for a service object may be accomplished by training a quality scoring model, and the training process of the quality scoring model may be as shown in fig. 3, and specifically may include the steps of:
s301: data is collected.
In this step, the collected data may be display information of a plurality of cloud games running on each server cluster for a past period of time, for example, display information of all cloud games running on each server cluster for a past month.
S302: preprocessing the acquired data.
In this step, for the collected data, data filtering is further performed once according to preset filtering conditions, where the filtering conditions may at least include: the regional quality score (the average value of the game running quality scores of the servers in the regional) of the server cluster is not lower than a preset value, and the network is not switched in the time period of generating the data. The confidence coefficient is higher through the filtered data, and the model training is carried out by adopting the data, so that the speed and the effect of the model training can be effectively improved.
S303: a quality scoring model is trained.
In the step, the filtered data can be marked with a corresponding preset score label, so that a large number of data pairs of training data and score labels are formed, and the speed and effect of model quality score model training can be improved through supervised training.
In addition, because the server cluster and the service providing objects of the server cluster generally have data fluctuation, a training period can be set according to the occasion demands, and the game running history data can be continuously accumulated and the quality scoring model can be trained, so that the accuracy of obtaining the game quality score through the quality scoring model is ensured.
In some embodiments, in the event that a first type of service score is included in the determined service score, wherein the first type of service score is less than a preset score threshold; and determining a game running quality score of the server based on the running scores corresponding to the cloud games, wherein the game running quality score comprises the following steps:
screening the first class service scores according to preset filtering conditions; determining a game running quality score of the server based on the first class service score and the second class service score after screening; wherein the second class of service score is greater than or equal to a preset score threshold;
Here, the preset filtering condition includes at least one of:
and executing network switching actions and historical average service scores of the areas where the service objects are located.
As an example, the preset scoring threshold may be defined according to practical situations, and the preset scoring threshold is not limited herein.
It should be understood that, when the user actively switches the network, interruption of data transmission is likely to be caused, so that game quality is drastically reduced (so that the service score determined by using the second display information is lower), and in this case, display is abnormal due to human interference, so that whether the user switches the filtering condition of the network in a preset time can be preset, and thus, the credibility of the data can be effectively ensured.
As an example, considering that the network states of different areas may be different, when the overall service scores of the service objects of a certain area are relatively low, it may be that the overall network of the area may have problems, instead of the service quality of the server being poor, so that the first class service scores may also be filtered based on the idea. In this way, the game running quality score of the determined server can be more accurate.
In the present disclosure, when determining the game running quality score of the server, the service score of the service object is further screened, and the game running quality score of the server is determined by using the screened service score, so that the determined service object score can be more accurate.
For ease of understanding, fig. 4 may be described in conjunction with fig. 4, where fig. 4 may be understood as a screening process provided by one possible embodiment of the present disclosure, and as can be seen in fig. 4, if a first class of service score is detected, it may be determined whether the user switches networks, and if so, the first class of service score may be screened out and not used for determining a game running quality score; correspondingly, if the user does not switch the network within the corresponding time period, whether the historical average service score of the area where the service object is located is lower than a preset threshold value can be continuously judged, if yes, the first type service score can be screened out, and if not, the first type service score can be used for determining the game running quality score.
Of course, the judging sequence of whether the user switches the network and whether the historical average service score of the area where the service object is located is lower than the preset threshold may be defined according to the actual situation, and fig. 4 only lists that whether the user switches the network is judged first, then the historical average service score of the area where the user is located is judged, in the actual application process, the historical average service score of the area where the user is located may be judged at the same time, or the historical average service score of the area where the user is located may be judged first, and then whether the user switches the network is judged.
To better understand the concept of the present disclosure, a possible game playing process according to the concept of the present disclosure is described with reference to fig. 5, and fig. 5 may be understood as a schematic process diagram of one possible game playing method of the present disclosure, and as can be seen in fig. 5, a target server for playing a first cloud game may be determined first, and the process may avoid a phenomenon that a display effect of a first display end is poor in the first cloud game playing process. In the running process of the first cloud game, when the poor display effect of the first display end is detected, an adjustment instruction can be generated timely, the first cloud game is adjusted (the first cloud game can be understood to be optimized for running), and the specific adjustment mode is already described in detail in the above embodiment, so that the specific method for optimizing the running process of the game is not limited.
Therefore, in the present disclosure, before the first cloud game runs, by means of screening the target servers, the screened target servers can be more adapted to the first cloud game, so that the phenomenon that the display effect of the first cloud game is poor in the running process can be avoided, further, in the process that the user plays the first cloud game, the display effect of the game picture of the first cloud game at the first display end can be monitored in real time, when the display effect of the first display end is poor, the display end is timely carried out on the first cloud game, and/or the running end is optimized, so that the user experience when playing the first cloud game is guaranteed.
Further, fig. 6 may be further described in combination, and fig. 6 may be understood as a schematic process diagram of a cloud game starting process and a cloud game running process according to one possible embodiment of the present disclosure, as can be seen in fig. 6, during the cloud game starting process, a target server may be determined according to a game running quality score corresponding to a candidate server, and then a scheduling policy may be determined. After the scheduling module determines the scheduling policy, an instruction can be issued to the target server, so that the first game runs smoothly on the target server.
Further, in the game running process, when it is determined that the first display information meets the preset adjustment condition, the first display end may be adjusted (e.g., adjust the rendering mode), then the server configuration is adjusted (e.g., adjust the encoding mode), and finally the first cloud game configuration is adjusted (e.g., adjust the running parameters of the first cloud game to reduce the amount of data to be loaded). In this way, the optimization of the first cloud game operation process can be more efficiently and conveniently realized.
To better understand the concepts of the present disclosure, further described in conjunction with fig. 7, fig. 7 may be understood as a schematic diagram of system architecture interaction in one possible implementation of an embodiment of the present disclosure, as can be seen in fig. 7, the system architecture may include:
1) A scheduling module, a quality evaluation module, a strategy module and an audio and video service module in the cloud game platform.
2) And a server cluster, wherein the server cluster comprises a plurality of candidate servers.
3) User side terminal equipment (display end).
In the game starting process, a user side terminal device issues a game starting instruction to a scheduling module in a cloud game platform, and then the scheduling module receives a scheduling policy from a policy module, wherein the scheduling policy can be determined by the policy module according to a game running quality score corresponding to each server cluster, a service score of a service providing object of each server cluster in each position area and resource configuration information required by a game. And the scheduling module issues a game running instruction to the target server according to the scheduling strategy, so that the game can run on the target server smoothly.
In the game running process, the user side terminal equipment, the audio and video service module in the cloud game platform and the target server upload display information (game quality data and audio and video data) and server performance data to the quality evaluation module in the cloud game platform respectively according to preset data reporting rules, then the quality evaluation module determines a display effect grading value according to the received data and sends the display effect grading value to the strategy module, and the strategy formulates a target optimization strategy (adjustment instruction) according to the received display effect grading value, wherein different target optimization strategies can be issued to the user side terminal equipment or issued to the target server, so that different devices can execute the received target optimization strategy to optimize the game quality.
In this way, through the embodiment, the appropriate target server can be automatically determined for the user, so that the game can be smoothly operated, and in the game operation process, the game quality can be automatically improved for the user according to the game quality data, the audio and video data and the server performance data, the manual adjustment of the user is avoided, and the efficiency and the accuracy of determining the target optimization strategy are improved.
Referring to fig. 8, the present disclosure further provides a game adjustment method applied to the first display end, where the game adjustment method may include the following steps.
Step S801, displaying a game screen of the first cloud game, and uploading first display information to the cloud game platform.
The cloud game platform is used for generating an adjustment instruction based on the first display information and the performance data of the target server under the condition that the first display information accords with a preset adjustment condition; the target server is a server currently running the first cloud game; the first display information indicates a display effect when the first display end displays a game picture of the first cloud game.
Step S802, in response to receiving the adjustment instruction, adjusting the display effect of the first cloud game according to the instruction of the adjustment instruction.
Therefore, in the process of displaying the game picture of the first cloud game on the first display end, by uploading the first display information to the cloud game stopping platform, the cloud game stopping platform can timely detect the display effect currently displayed on the first display end, and timely make adjustment when the actual effect is bad (the specific adjustment mode is already described in detail in the embodiment and is not repeated here), so that the display effect of the first display end when displaying the game picture of the first cloud game can be ensured.
Based on the same inventive concept, the embodiments of the present disclosure further provide a game running device corresponding to the game running method, and since the principle of solving the problem by the device in the embodiments of the present disclosure is similar to that of the game running method in the embodiments of the present disclosure, the implementation of the device may refer to the implementation of the method, and the repetition is omitted.
Referring to fig. 9, which is a schematic diagram of a game running apparatus 900 provided in an embodiment of the disclosure, the apparatus 900 is applied to a cloud game platform, and the apparatus 900 may include:
the instruction generating module 910 is configured to generate an adjustment instruction based on the first display information and performance data of a target server, where the target server is a server currently running a first cloud game, where the first display information indicates a display effect when a first display end displays a game screen of the first cloud game, where the first display information meets a preset adjustment condition;
The sending module 920 is configured to generate the adjustment instruction to the first display end and/or the target server, so as to adjust a display effect of the first cloud game on the first display end.
In an alternative embodiment, the game play set 800 is further configured to: determining a plurality of candidate servers in response to receiving a starting instruction for the first cloud game sent by the first display end;
determining a target server from the plurality of candidate servers based on game running quality scores corresponding to the candidate servers so that the target server runs the first cloud game;
the method comprises the following steps of determining a game running quality score corresponding to any one of the candidate servers, wherein the game running quality score corresponds to the candidate server:
determining a game running quality score for the server based on at least one service object served by the candidate server over a historical period of time, wherein the service object displays a game screen of a second cloud game during the service object is served by the candidate server, and the candidate server runs the second cloud game.
In an alternative embodiment, game play set 900 is further configured to: determining a service score corresponding to each service object according to the second display information of each service object in the at least one service object in the service period;
a game play quality score for the server is determined based on the determined individual service scores.
In an optional implementation manner, in a case that the determined service score includes a first class service score, where the first class service score is smaller than a preset score threshold; the game execution apparatus 800 is also configured to: screening the first class service scores according to preset filtering conditions;
determining a game running quality score of the server based on the first class service score and the second class service score after screening; wherein the second class service score is greater than or equal to the preset score threshold;
wherein, the preset filtering conditions comprise at least one of the following:
and executing network switching actions and historical average service scores of the areas where the service objects are located.
In an alternative embodiment, the adjustment instruction includes at least one of:
instructions for instructing the target server to modify the encoding scheme;
An instruction for instructing the first display end to modify the rendering mode;
instructions for instructing the first cloud game to modify a game operating parameter.
In an optional implementation manner, in a case where the adjustment instruction includes a first instruction that instructs the target server to modify an encoding manner, a second instruction that instructs the first display end to modify a rendering manner, and a third instruction that instructs the first cloud game to modify a game running parameter, the sending module 920 is specifically further configured to: sending the second instruction to the first display end;
in response to detecting that the second instruction is executed by the first display end, the first display information still accords with a preset adjustment condition, and the first instruction is sent to the target server;
in response to detecting that the first instruction is executed by the target server, the first display information still accords with a preset adjustment condition, and the third instruction is sent to the target server;
after the first cloud game monitors the third instruction, the first cloud game executes the third instruction to change the game operation parameters.
In an alternative embodiment, the first display information includes at least one of the following sub-display information:
First frame time, first frame timeout times, video delay, operation delay, hundred second jamming times, hundred second jamming time length, video packet loss rate and audio packet loss rate.
In an alternative embodiment, in the case where the first display information includes at least two pieces of sub display information, the game running device 900 is further configured to: determining quality scores corresponding to the sub-display information according to a preset calculation mode corresponding to the sub-display information;
determining a weight value corresponding to each piece of sub-display information according to the influence degree of each piece of sub-display information on the display effect;
after each quality score and the corresponding weight value are weighted and averaged, a display effect score value corresponding to the first display information is obtained;
and determining whether the first display information accords with a preset adjustment condition according to the obtained display effect grading value.
Based on the same inventive concept, the embodiments of the present disclosure further provide a game adjustment device corresponding to the game adjustment method, and since the principle of solving the problem by the device in the embodiments of the present disclosure is similar to that of the game running method in the embodiments of the present disclosure, the implementation of the device may refer to the implementation of the method, and the repetition is omitted.
Referring to fig. 10, which is a schematic diagram of a game adjustment device 1000 according to an embodiment of the disclosure, the device 1000 is applied to a first display end, and the device 1000 may include:
a display model 1010, configured to display a game frame of a first cloud game, and upload first display information to a cloud game platform, where the cloud game platform is configured to generate an adjustment instruction based on the first display information and performance data of a target server when the first display information meets a preset adjustment condition; the target server is a server currently running a first cloud game; the first display information indicates a display effect when the first display end displays a game picture of the first cloud game;
and the adjusting module 1020 is configured to adjust a display effect of the first cloud game according to an instruction of the adjusting instruction in response to receiving the adjusting instruction.
The process flow of each module in the apparatus and the interaction flow between the modules may be described with reference to the related descriptions in the above method embodiments, which are not described in detail herein.
The embodiment of the disclosure further provides an electronic device, as shown in fig. 11, which is a schematic structural diagram of the electronic device provided by the embodiment of the disclosure, including:
A processor 111 and a memory 112; the memory 112 stores machine-readable instructions executable by the processor 111, and the processor 111 is configured to execute the machine-readable instructions stored in the memory 112, wherein the processor 111 executes the steps of the game execution method or the game adjustment method when the machine-readable instructions are executed by the processor 111.
The memory 112 includes a memory 1121 and an external memory 1122; the memory 1121 is also referred to as an internal memory, and is used for temporarily storing operation data in the processor 111 and data exchanged with the external memory 1122 such as a hard disk, and the processor 111 exchanges data with the external memory 1122 via the memory 1121.
The specific execution process of the above instruction may refer to the steps of the game running method and the steps of the game adjustment method in the embodiments of the present disclosure, which are not described herein.
The disclosed embodiments also provide a computer-readable storage medium having a computer program stored thereon, which when executed by a processor performs the steps of the game execution method or the steps of the game adjustment method described in the above method embodiments. Wherein the storage medium may be a volatile or nonvolatile computer readable storage medium.
The embodiments of the present disclosure further provide a computer program product, where the computer program product carries a program code, and instructions included in the program code may be used to execute the steps of the game running method or the steps of the game adjustment method in the above method embodiments, and specifically refer to the above method embodiments and are not described herein.
Wherein the above-mentioned computer program product may be realized in particular by means of hardware, software or a combination thereof. In an alternative embodiment, the computer program product described above is embodied as a computer storage medium, and in another alternative embodiment, the computer program product is embodied as a software product, such as a software development kit (Software Development Kit, SDK), or the like.
If the technical scheme of the disclosure relates to personal information, the product applying the technical scheme of the disclosure clearly informs the personal information processing rule before processing the personal information, and obtains personal autonomous consent. If the technical scheme of the disclosure relates to sensitive personal information, the product applying the technical scheme of the disclosure obtains individual consent before processing the sensitive personal information, and simultaneously meets the requirement of 'explicit consent'. For example, a clear and remarkable mark is set at a personal information acquisition device such as a camera to inform that the personal information acquisition range is entered, personal information is acquired, and if the personal voluntarily enters the acquisition range, the personal information is considered as consent to be acquired; or on the device for processing the personal information, under the condition that obvious identification/information is utilized to inform the personal information processing rule, personal authorization is obtained by popup information or a person is requested to upload personal information and the like; the personal information processing rule may include information such as a personal information processor, a personal information processing purpose, a processing mode, and a type of personal information to be processed.
It will be clear to those skilled in the art that, for convenience and brevity of description, specific working procedures of the above-described system and apparatus may refer to corresponding procedures in the foregoing method embodiments, which are not described herein again. In the several embodiments provided in the present disclosure, it should be understood that the disclosed systems, devices, and methods may be implemented in other manners. The above-described apparatus embodiments are merely illustrative, and for example, the above-described division of units is merely a logical function division, and there may be other manners of division in actual implementation, and for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some communication interface, device or unit indirect coupling or communication connection, which may be in electrical, mechanical or other form.
The units described above as separate components may or may not be physically separate, and components shown as units may or may not be physical units, may be located in one place, or may be distributed over a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in each embodiment of the present disclosure may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit.
The above functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer readable storage medium executable by a processor. Based on such understanding, the technical solution of the present disclosure may be embodied in essence or a part contributing to the prior art or a part of the technical solution, or in the form of a software product stored in a storage medium, including several instructions for causing an electronic device (which may be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the above-described method of the various embodiments of the present disclosure. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (Random Access Memory, RAM), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
Finally, it should be noted that: the foregoing examples are merely illustrative of specific embodiments of the present disclosure, and are not intended to limit the scope of the disclosure, although the disclosure has been described in detail with reference to the foregoing examples, it will be understood by those skilled in the art that the present disclosure is not limited thereto: any person skilled in the art, within the technical scope of the disclosure of the present disclosure, may modify or easily conceive changes to the technical solutions described in the foregoing embodiments, or make equivalent substitutions for some of the technical features thereof; such modifications, changes or substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the disclosure, and are intended to be included within the scope of the present disclosure. Therefore, the protection scope of the present disclosure shall be subject to the protection scope of the claims.

Claims (13)

1. A game play method, applied to a cloud game platform, the method comprising:
generating an adjustment instruction based on the first display information and performance data of a target server under the condition that the first display information accords with a preset adjustment condition, wherein the target server is a server currently running a first cloud game, and the first display information indicates a display effect when a first display end displays a game picture of the first cloud game;
and sending the adjustment instruction to the first display end and/or the target server so as to adjust the display effect of the first cloud game on the first display end.
2. The method according to claim 1, wherein the method further comprises:
determining a plurality of candidate servers in response to receiving a starting instruction for the first cloud game sent by the first display end;
determining a target server from the plurality of candidate servers based on game running quality scores corresponding to the candidate servers, so that the target server runs the first cloud game;
the method comprises the following steps of determining a game running quality score corresponding to any candidate server in a plurality of candidate servers, wherein the game running quality score corresponds to the candidate server:
Determining a game running quality score for the server based on at least one service object served by the candidate server over a historical period of time, wherein the service object displays a game screen of a second cloud game during which the candidate server runs the second cloud game.
3. The method of claim 2, wherein determining a game play quality score for the server based on at least one service object served by the candidate server over a historical period of time comprises:
determining service scores corresponding to all the service objects according to second display information of all the service objects in the at least one service object in the service period;
a game play quality score for the server is determined based on the determined individual service scores.
4. A method according to claim 3, wherein in case a first class of service score is included in the determined service score, wherein the first class of service score is less than a preset score threshold; and determining a game running quality score of the server based on the running scores corresponding to the cloud games, wherein the game running quality score comprises the following steps:
Screening the first class service scores according to preset filtering conditions;
determining a game running quality score of the server based on the first class service score and the second class service score after screening; wherein the second class of service score is greater than or equal to the preset score threshold;
wherein the preset filtering conditions comprise at least one of the following:
and executing network switching actions and historical average service scores of the areas where the service objects are located.
5. The method of claim 1, wherein the adjustment instruction comprises at least one of:
instructions for instructing the target server to modify the encoding mode;
an instruction for indicating the first display end to modify the rendering mode;
instructions that instruct the first cloud game to modify a game operating parameter.
6. The method according to claim 5, wherein, in a case where the adjustment instruction includes a first instruction instructing the target server to modify an encoding manner, a second instruction instructing the first display to modify a rendering manner, and a third instruction instructing the first cloud game to modify a game operation parameter, the generating the adjustment instruction to the first display and/or the target server includes:
Sending the second instruction to the first display end;
in response to detecting that the second instruction is executed by the first display end, the first display information still accords with a preset adjustment condition, and the first instruction is sent to the target server;
in response to detecting that the first instruction is executed by the target server, the first display information still accords with a preset adjustment condition, and the third instruction is sent to the target server;
wherein after the first cloud game listens to the third instruction, the first cloud game executes the third instruction to alter a game operating parameter.
7. The method of claim 1, wherein the first display information comprises at least one of the following sub-display information:
first frame time, first frame timeout times, video delay, operation delay, hundred second jamming times, hundred second jamming time length, video packet loss rate and audio packet loss rate.
8. The method of claim 7, wherein in the case where the first display information includes at least two sub display information, the method further comprises:
determining quality scores corresponding to the sub-display information according to a preset calculation mode corresponding to the sub-display information;
Determining a weight value corresponding to each piece of sub-display information according to the influence degree of each piece of sub-display information on the display effect;
after each quality score and the corresponding weight value are weighted and averaged, a display effect score value corresponding to the first display information is obtained;
and determining whether the first display information accords with a preset adjustment condition according to the obtained display effect grading value.
9. A game adjustment method, applied to a first display end, the method comprising:
displaying a game picture of a first cloud game, and uploading first display information to a cloud game platform, wherein the cloud game platform is used for generating an adjustment instruction based on the first display information and performance data of a target server under the condition that the first display information accords with a preset adjustment condition; the target server is a server currently running a first cloud game; the first display information indicates a display effect when the first display end displays a game picture of the first cloud game;
and in response to receiving the adjustment instruction, adjusting the display effect of the first cloud game according to the instruction of the adjustment instruction.
10. A game play apparatus for use with a cloud gaming platform, the game play apparatus comprising:
The device comprises an instruction generation module, a first display module and a target server, wherein the instruction generation module is used for generating an adjustment instruction based on the first display information and performance data of the target server when the first display information accords with preset adjustment conditions, the target server is a server currently running a first cloud game, and the first display information indicates a display effect when a first display end displays a game picture of the first cloud game;
and the sending module is used for generating the adjusting instruction to the first display end and/or the target server so as to adjust the display effect of the first cloud game on the first display end.
11. A game adjustment device, applied to a first display end, comprising:
the cloud game platform is used for generating an adjustment instruction based on the first display information and performance data of a target server under the condition that the first display information accords with preset adjustment conditions; the target server is a server currently running a first cloud game; the first display information indicates a display effect when the first display end displays a game picture of the first cloud game;
And the adjusting module is used for responding to the received adjusting instruction and adjusting the display effect of the first cloud game according to the instruction of the adjusting instruction.
12. An electronic device, comprising: a processor, a memory storing machine-readable instructions executable by the processor for executing the machine-readable instructions stored in the memory, which when executed by the processor, perform the steps of the method of any one of claims 1 to 9.
13. A computer-readable storage medium having stored thereon a computer program, characterized by: the computer program implementing the steps of the method of any one of claims 1 to 9 when executed by a processor.
CN202311617221.9A 2023-11-29 2023-11-29 Game running method, game adjusting device, electronic equipment and medium Pending CN117563222A (en)

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CN117563222A true CN117563222A (en) 2024-02-20

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