CN117547822A - Virtual object control method, device, terminal and storage medium - Google Patents

Virtual object control method, device, terminal and storage medium Download PDF

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Publication number
CN117547822A
CN117547822A CN202210929378.4A CN202210929378A CN117547822A CN 117547822 A CN117547822 A CN 117547822A CN 202210929378 A CN202210929378 A CN 202210929378A CN 117547822 A CN117547822 A CN 117547822A
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CN
China
Prior art keywords
virtual
prop
interference
virtual object
controlling
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Pending
Application number
CN202210929378.4A
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Chinese (zh)
Inventor
刘智洪
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Publication date
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Priority to CN202210929378.4A priority Critical patent/CN117547822A/en
Publication of CN117547822A publication Critical patent/CN117547822A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02PCLIMATE CHANGE MITIGATION TECHNOLOGIES IN THE PRODUCTION OR PROCESSING OF GOODS
    • Y02P90/00Enabling technologies with a potential contribution to greenhouse gas [GHG] emissions mitigation
    • Y02P90/02Total factory control, e.g. smart factories, flexible manufacturing systems [FMS] or integrated manufacturing systems [IMS]

Abstract

The embodiment of the application discloses a control method, a device, a terminal and a storage medium of a virtual object, and relates to the technical field of man-machine interaction. Comprising the following steps: displaying the virtual object in the virtual environment; controlling the virtual object to be in an interfered state under the condition that the virtual object enters the action range of the virtual interference prop; in the interfered state, responding to the use operation of a first virtual prop, wherein the virtual object is in a first motion state, and exerting an interference effect on the process of using the first virtual prop by the virtual object, wherein the first virtual prop is used for changing the object attribute of other hit virtual objects, and the interference effect is used for improving the hit difficulty of the first virtual prop; and in the disturbed state, responding to the using operation of the first virtual prop, and controlling the virtual object to use the first virtual prop when the virtual object is in a second motion state.

Description

Virtual object control method, device, terminal and storage medium
Technical Field
The embodiment of the application relates to the technical field of man-machine interaction, in particular to a control method, a device, a terminal and a storage medium of a virtual object.
Background
A First-person shooting game (FPS) is an application program based on a three-dimensional virtual environment, a user can control a virtual object in the virtual environment to walk, run, climb, shoot and the like, and a plurality of users can cooperate to complete a task in the same virtual environment in an online team.
In the related art, various interference props are arranged in the game play process, and in response to throwing operation of the interference props, the interference props explode after falling to the ground, and an interference effect is generated on objects in the explosion range.
However, the interference effect of the interference prop in the related art on the virtual object in different motion states is the same, and different interference effects cannot be generated according to different motion states.
Disclosure of Invention
The embodiment of the application provides a control method, a control device, a control terminal and a storage medium of a virtual object, which can apply different interference effects to the virtual object in different motion states through virtual interference props. The technical scheme is as follows:
in one aspect, an embodiment of the present application provides a method for controlling a virtual object, where the method includes:
Displaying the virtual object in the virtual environment;
controlling the virtual object to be in an interfered state under the condition that the virtual object enters the action range of the virtual interference prop;
in the interfered state, responding to the use operation of a first virtual prop, wherein the virtual object is in a first motion state, and exerting an interference effect on the process of using the first virtual prop by the virtual object, wherein the first virtual prop is used for changing the object attribute of other hit virtual objects, and the interference effect is used for improving the hit difficulty of the first virtual prop;
and in the disturbed state, responding to the using operation of the first virtual prop, and controlling the virtual object to use the first virtual prop when the virtual object is in a second motion state, wherein the moving speed of the virtual object in the first motion state is greater than the moving speed of the virtual object in the second motion state.
In another aspect, an embodiment of the present application provides a control apparatus for a virtual object, where the apparatus includes:
the display module is used for displaying the virtual object in the virtual environment;
the control module is used for controlling the virtual object to be in an interfered state under the condition that the virtual object enters the action range of the virtual interference prop;
The control module is further configured to respond to a use operation of a first virtual prop in the interfered state, where the virtual object is in a first motion state, apply an interference effect on a process of using the first virtual prop by the virtual object, where the first virtual prop is used for changing object attributes of other hit virtual objects, and the interference effect is used for improving hit difficulty of the first virtual prop;
the control module is further configured to, in the disturbed state, respond to a use operation of the first virtual prop, and control the virtual object to use the first virtual prop in a second motion state, where a moving speed of the virtual object in the first motion state is greater than a moving speed of the virtual object in the second motion state.
In another aspect, an embodiment of the present application provides a terminal, where the terminal includes a processor and a memory, where the memory stores at least one instruction, and the at least one instruction is loaded and executed by the processor to implement a method for controlling a virtual object according to the above aspect.
In another aspect, embodiments of the present application provide a computer readable storage medium having at least one instruction stored therein, the at least one instruction being loaded and executed by a processor to implement a method for controlling a virtual object as described in the above aspect.
In another aspect, embodiments of the present application provide a computer program product or computer program comprising computer instructions stored in a computer-readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device performs the control method of the virtual object provided in the above aspect.
In the embodiment of the application, the virtual object entering the action range of the virtual interference prop is controlled to be in the interference state, so that different interference effects can be applied to the virtual object according to the current motion state of the virtual object in response to the use operation of the user on the first virtual prop, and under the condition that the virtual object is in the first motion state with higher moving speed, the terminal applies interference to the process of using the first virtual prop by the virtual object, and the difficulty of using the first virtual prop by the virtual object in the first motion state is improved; under the condition that the virtual object is in a second motion state with a slower moving speed, the virtual object is controlled to use the first virtual prop, so that the virtual object with a faster moving speed is interfered by the virtual interference prop to use the first virtual prop, the moving speed of the virtual object when the virtual object uses the first virtual prop in an interfered state is limited, and the difficulty of using the first virtual prop by the virtual object in the interfered state is increased.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 illustrates a schematic diagram of an implementation environment provided by an exemplary embodiment of the present application;
FIG. 2 illustrates a flow chart of a method for controlling a virtual object provided by an exemplary embodiment of the present application;
FIG. 3 is a schematic illustration of an interface for presenting cues in the event of tampering as provided by an exemplary embodiment of the present application;
FIG. 4 illustrates a flowchart of a method for controlling a virtual object provided in another exemplary embodiment of the present application;
FIG. 5 is an interface schematic diagram illustrating the creation of aiming drift interference under a running-in prop according to an exemplary embodiment of the present application;
FIG. 6 is a schematic diagram illustrating recoil disturbance generated under a running prop of an exemplary embodiment of the present application;
FIG. 7 is a schematic diagram illustrating an interface for generating scattering interference under a launch-like prop according to an exemplary embodiment of the present application;
FIG. 8 is a schematic diagram of an interface for creating a pitch disturbance under a pitch-like prop as shown in an exemplary embodiment of the present application;
FIG. 9 illustrates a flowchart of a method for controlling a virtual object provided in another exemplary embodiment of the present application;
FIG. 10 illustrates a flowchart of a method for controlling a virtual object provided in another exemplary embodiment of the present application;
FIG. 11 is a schematic diagram of an interface equipped with virtual interfering props, as shown in an exemplary embodiment of the present application;
FIG. 12 is a block diagram of a control device for virtual objects provided in an exemplary embodiment of the present application;
fig. 13 shows a schematic structural diagram of a terminal according to an exemplary embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the present application more apparent, the embodiments of the present application will be described in further detail below with reference to the accompanying drawings.
First, terms involved in the embodiments of the present application will be described:
virtual environment: is a virtual environment that an application displays (or provides) while running on a terminal. The virtual environment may be a three-dimensional virtual environment or a two-dimensional virtual environment. The three-dimensional virtual environment can be a simulation environment for the real world, a semi-simulation and semi-fictional environment, or a pure fictional environment.
Virtual object: refers to movable objects in a virtual environment. The movable object may be a virtual character, a virtual animal, a cartoon character, etc., such as: characters, animals, plants, oil drums, walls, stones, etc. displayed in the virtual environment. Optionally, when the virtual environment is a three-dimensional virtual environment, the virtual objects are three-dimensional stereoscopic models created based on an animated skeleton technique, each virtual object having its own shape and volume in the three-dimensional virtual environment, occupying a portion of space in the three-dimensional virtual environment. Optionally, when the virtual environment is a two-dimensional virtual environment, the virtual objects are two-dimensional plane models created based on animation techniques, each virtual object having its own shape and area in the two-dimensional virtual environment, occupying a portion of the area in the two-dimensional virtual environment.
FPS (First Person Shooting game) game: the virtual world game is a game in which a plurality of points are provided in the virtual world, and users in different camps control virtual roles to fight in the virtual world, and the points are occupied or hostile camps are destroyed or all or part of the roles are killed. Typically, in FPS games, the user plays at a first person perspective, and the user may also select a third person perspective to play. For example, the FPS game may divide the user into two hostile camps, disperse the user-controlled virtual characters in the virtual world to compete with each other, to hit all users of the hostile as a winning condition. The FPS game is in units of plays, and the duration of one FPS game is from the time when the game starts to the time when the winning condition is achieved.
Referring to fig. 1, a schematic diagram of an implementation environment provided in one embodiment of the present application is shown. The implementation environment may include: a first terminal 110, a server 120, and a second terminal 130.
The first terminal 110 has an application program 111 supporting a virtual environment running therein, and the application program 111 may be a multi-person online fight program. When the first terminal runs the application 111, a user interface of the application 111 is displayed on the screen of the first terminal 110. The application 111 may be any one of a multiplayer online tactical Game (Multiplayer Online Battle Arena, MOBA) Game, a simulated strategic Game (SLG). In this embodiment, the application 111 is exemplified by a First-person shooter-type game (FPS). The first terminal 110 is a terminal used by the first user 112, and the first user 112 uses the first terminal 110 to control a first virtual object located in the virtual environment to perform activities, where the first virtual object may be referred to as a master virtual object of the first user 112. The activities of the first virtual object include, but are not limited to: adjusting at least one of body posture, crawling, walking, running, riding, flying, jumping, driving, picking up, shooting, attacking, throwing, releasing skills. Illustratively, the first virtual object is a first virtual character, such as an emulated character or a cartoon character.
The second terminal 130 has an application 131 supporting a virtual environment running therein, and the application 131 may be a multi-person online fight program. When the second terminal 130 runs the application 131, a user interface of the application 131 is displayed on a screen of the second terminal 130. The client may be any of a MOBA game and a SLG game, and in this embodiment, the application 131 is exemplified as an FPS game. The second terminal 130 is a terminal used by the second user 132, and the second user 132 uses the second terminal 130 to control a second virtual object located in the virtual environment to perform activities, and the second virtual object may be referred to as a master virtual character of the second user 132. Illustratively, the second virtual object is a second virtual character, such as an emulated character or a cartoon character.
Optionally, the first virtual object and the second virtual object are in the same virtual world. Optionally, the first virtual object and the second virtual object may belong to the same camp, the same team, the same organization, have a friend relationship, or have temporary communication rights. Alternatively, the first virtual object and the second virtual object may belong to different camps, different teams, different organizations, or have hostile relationships.
Alternatively, the applications installed on the first terminal 110 and the second terminal 130 are the same, or the applications installed on the two terminals are the same type of application on different operating system platforms (android or IOS). The first terminal 110 may refer broadly to one of the plurality of terminals and the second terminal 130 may refer broadly to another of the plurality of terminals, the present embodiment being illustrated with only the first terminal 110 and the second terminal 130. The device types of the first terminal 110 and the second terminal 130 are the same or different, and the device types include: at least one of a smart phone, a tablet computer, an electronic book reader, a dynamic video expert compression standard audio layer 3 (Moving Picture Experts Group Audio Layer III, MP 3) player, a dynamic video expert compression standard audio layer 4 (Moving Picture Experts Group Audio Layer IV, MP 4) player, a laptop portable computer, and a desktop computer.
Only two terminals are shown in fig. 1, but in different embodiments there are a number of other terminals that can access the server 120. Optionally, there is one or more terminals corresponding to the developer, on which a development and editing platform for supporting the application program of the virtual environment is installed, the developer may edit and update the application program on the terminal, and transmit the updated application program installation package to the server 120 through a wired or wireless network, and the first terminal 110 and the second terminal 130 may download the application program installation package from the server 120 to implement the update of the application program.
The first terminal 110, the second terminal 130, and other terminals are connected to the server 120 through a wireless network or a wired network.
The server 120 includes at least one of a server, a server cluster formed by a plurality of servers, a cloud computing platform and a virtualization center. The server 120 is used to provide background services for applications supporting a three-dimensional virtual environment. Optionally, the server 120 takes on primary computing work and the terminal takes on secondary computing work; alternatively, the server 120 takes on secondary computing work and the terminal takes on primary computing work; alternatively, a distributed computing architecture is used for collaborative computing between the server 120 and the terminals.
In one illustrative example, server 120 includes memory 121, processor 122, user account database 123, combat service module 124, and user-oriented Input/Output Interface (I/O Interface) 125. Wherein the processor 122 is configured to load instructions stored in the server 120, process data in the user account database 123 and the combat service module 124; the user account database 123 is configured to store data of user accounts used by the first terminal 110, the second terminal 130, and other terminals, such as an avatar of the user account, a nickname of the user account, and a combat index of the user account, where the user account is located; the combat service module 124 is configured to provide a plurality of combat rooms for users to combat, such as 1V1 combat, 3V3 combat, 5V5 combat, etc.; the user-oriented I/O interface 125 is used to establish communication exchanges of data with the first terminal 110 and/or the second terminal 130 via a wireless network or a wired network.
In the embodiments of the present application, virtual bullets, virtual medicines, and the like are virtual props in a game.
Referring to FIG. 2, a flow chart of a method for controlling virtual object usage of virtual props is shown, according to one exemplary embodiment of the present application. This embodiment will be described by taking the example that the method is used for the first terminal 110 or the second terminal 130 in the implementation environment shown in fig. 1 or other terminals in the implementation environment, and the method includes the following steps:
in step 201, a virtual object is displayed in a virtual environment.
The virtual object refers to a master control object of a user in a three-dimensional virtual environment. By way of example, the virtual object may be at least one of a virtual character, a virtual animal, a cartoon character, a virtual carrier, a virtual animal.
The virtual environment is a three-dimensional environment in which a virtual object is located in a virtual world during the running process of an application program in the terminal. Optionally, in an embodiment of the present application, the virtual environment is observed through a camera model.
Optionally, the camera model automatically follows the virtual character in the virtual world, that is, when the position of the virtual object in the virtual world changes, the camera model follows the position of the virtual object in the virtual world and changes at the same time, and the camera model is always within a preset distance range of the virtual object in the virtual world. Optionally, the relative positions of the camera model and the virtual object do not change during the automatic following process.
The camera model refers to a three-dimensional model located around the virtual object in the virtual world, which is located near or at the head of the virtual object when the first person perspective is employed; when a third person viewing angle is adopted, the camera model can be located behind the virtual object and bound with the virtual object, and can also be located at any position with a preset distance from the virtual object, and can be used for observing the virtual object located in the virtual world from different angles. Optionally, the viewing angle includes other viewing angles, such as a top view, in addition to the first-person viewing angle and the third-person viewing angle; when a top view is used, the camera model may be located above the head of the virtual object, and the top view is a view of the virtual world from an overhead view. Optionally, the camera model is not actually displayed in the virtual world, i.e. the camera model is not displayed in the virtual world displayed by the user interface.
Step 202, controlling the virtual object to be in an interfered state under the condition that the virtual object enters the action range of the virtual interference prop.
Optionally, the virtual interfering prop is a prop used by other virtual objects in the virtual environment. By way of example, the virtual interfering prop may be an interfering projectile that other virtual objects throw onto the ground of the virtual world, the interfering projectile coming into effect upon contact with the ground.
Optionally, the virtual interference prop is a prop preset in the virtual world. Illustratively, when the virtual world is generated, the virtual interference prop is generated in the virtual world along with the virtual world.
Optionally, the virtual interference prop is a prop randomly generated in the virtual world, wherein at least one of a generation position, a generation time, a prop type, and a prop number of the virtual interference prop is randomly obtained. Illustratively, at a random point in time, virtual interference props are generated at a random location in the virtual world, the prop types and numbers of the virtual interference props being randomly derived.
Optionally, the virtual interference props are props generated in the virtual world according to a preset generation rule, and the preset generation rule can be set by a technician. Illustratively, one virtual interference prop is generated at a specified location of the virtual world every 5 minutes.
In one possible embodiment, the range of action of the virtual interference ballast is a circular region with the virtual interference ballast as the center and the radius of action as the radius, wherein the radius of action can be set by the skilled person. Or the action range of the virtual interference prop is a square with the virtual interference prop as a geometric center and the action side length as a side length, wherein the action side length can be set by a technician.
In one possible implementation, in a normal state, the virtual object uses a virtual prop in the virtual environment, and the virtual prop generates different prop effects according to different preset actions, wherein the prop effects of the different virtual props can be set by a technician. Under the condition that the virtual object enters the action range of the virtual interference prop, the terminal controls the virtual object to be in an interfered state, so that the virtual object cannot normally use the virtual prop, or the virtual prop cannot generate a normal prop effect.
Schematically, as shown in fig. 3, when the virtual object enters the action range of the virtual interference prop, the terminal controls the virtual object to be in an interfered state, and prompts the virtual object through the popup window 301.
In step 203, in the disturbed state, in response to the use operation of the first virtual prop, and the virtual object is in the first motion state, an disturbing effect is applied to the process of using the first virtual prop by the virtual object, where the first virtual prop is used to change the object properties of other hit virtual objects, and the disturbing effect is used to improve the hit difficulty of the first virtual prop.
Optionally, the first virtual prop is a prop used by a virtual object in the virtual world and used for changing object properties of other hit virtual objects, where the first virtual prop may be a burst prop, an emission prop, or a throwing prop.
In one possible implementation, the object attribute may refer to a state of the virtual object in the virtual environment, and may also refer to a prop effect generated by the virtual object using the first virtual prop.
Alternatively, the object properties may represent property values of various states of the virtual object, including, for example, a life value (also referred to as a red amount) and a magic value (also referred to as a blue amount), and the like.
Optionally, the first virtual prop is a prop preset in the virtual world. Illustratively, in the virtual world generation, the first virtual prop is generated in the virtual world along with the virtual world.
Optionally, the first virtual prop is a prop randomly generated in the virtual world, wherein at least one of a generation position, a generation time, a prop type, and a prop number of the first virtual prop is randomly obtained. Illustratively, at a random point in time, a first virtual prop is generated at a random location in the virtual world, the first virtual prop having a randomly derived prop type and number of props.
Optionally, the first virtual prop is a prop generated in the virtual world according to a preset generation rule, and the preset generation rule can be set by a technician. Illustratively, a first virtual prop is generated at a specified location of the virtual world every 5 minutes.
Alternatively, the motion state of the virtual object may be used to indicate a type of motion of the virtual object in the virtual environment, and the first motion state may be used to indicate a type of motion of the virtual object moving faster in the virtual environment. For example, the first motion state may include a running state, a swimming state, a driving state, a jumping state, a flying state, and so on.
In one possible implementation, in response to a use operation of the first virtual prop while the virtual object is in the disturbed state, and the virtual object is in the first motion state, the terminal exerts a disturbing effect on a process of using the first virtual prop by the virtual object.
The interference effect is used for improving hit difficulty of the first virtual prop, and can be expressed as that the virtual object cannot normally use the virtual prop, or the virtual prop cannot generate normal prop effect, or prop effect generated by the virtual prop generates position deviation.
In step 204, in the disturbed state, in response to the operation of using the first virtual prop, and the virtual object is in the second motion state, the virtual object is controlled to use the first virtual prop, wherein the moving speed of the virtual object in the first motion state is greater than the moving speed of the virtual object in the second motion state.
Alternatively, the second motion state may be used to indicate a type of motion in which the virtual object moves at a slower speed in the virtual environment, and the movement speed of the virtual object in the second motion state is smaller than the movement speed of the virtual object in the first motion state. For example, the second motion state may include a stationary state, a walking state, a squat state, a climbing state, and so forth.
In one possible implementation manner, in the disturbed state, in response to the use operation of the first virtual prop, the virtual object is in the second motion state, and the terminal controls the virtual object to normally use the first virtual prop, and the virtual prop can generate a normal prop effect.
In summary, in the embodiment of the present application, by controlling the virtual object that enters the range of action of the virtual interference prop to be in the interference state, different interference effects can be applied to the virtual object according to the current motion state of the virtual object in response to the use operation of the user on the first virtual prop, and in the case that the virtual object is in the first motion state with a relatively high moving speed, the terminal applies interference to the process of using the first virtual prop by the virtual object, so as to improve the difficulty of using the first virtual prop by the virtual object in the first motion state; under the condition that the virtual object is in a second motion state with a slower moving speed, the virtual object is controlled to use the first virtual prop, so that the virtual object with a faster moving speed is interfered by the virtual interference prop to use the first virtual prop, the moving speed of the virtual object when the virtual object uses the first virtual prop in an interfered state is limited, and the difficulty of using the first virtual prop by the virtual object in the interfered state is increased.
In one possible implementation manner, since the different types of first virtual props have different usage manners, in order to improve the effective interference effect of the virtual interference props, the terminal determines that there are corresponding different interference manners based on the different types of first virtual props.
Referring to fig. 4, a flowchart of a method for controlling virtual objects to use virtual props according to another exemplary embodiment of the present application is shown. This embodiment will be described by taking the example that the method is used for the first terminal 110 or the second terminal 130 in the implementation environment shown in fig. 1 or other terminals in the implementation environment, and the method includes the following steps:
in step 401, a virtual object is displayed in a virtual environment.
In step 402, when the virtual object enters the range of the virtual interference prop, the virtual object is controlled to be in an interfered state.
Specific embodiments of step 401 and step 402 may refer to step 201 and step 202, and this embodiment is not described herein.
Step 403, in the interfered state, responding to the use operation of the first virtual prop, and determining an interference mode based on the type of the first virtual prop when the virtual object is in the first motion state, wherein the first virtual prop types of different types correspond to different interference modes.
In one possible implementation manner, in order to improve the interference effect of the virtual interference props, the terminal is provided with different interference modes for different first virtual props. Optionally, the terminal determines an interference mode of the virtual interference prop on the virtual object based on the type of the first virtual prop, and the types of the first virtual props with different types correspond to different interference modes.
In one possible implementation manner, the terminal determines different interference modes based on three different first virtual prop types, which specifically includes the following three cases:
1. in the case where the first virtual prop belongs to a burst-type prop, determining the interference pattern includes aiming drift interference and recoil interference.
Optionally, the continuous firing prop has a continuous firing function, that is, in response to continuous operation of the firing control by the user, the continuous firing prop can continuously fire virtual ammunition, and the use effect of the continuous firing prop is mainly affected by recoil.
In one possible implementation, the terminal determines the manner of interference for the secondary prop as aiming drift interference and recoil interference.
Optionally, aiming drift interference refers to controlling the aiming direction of the continuous firing prop to drift under the condition that the continuous firing prop continuously shoots virtual ammunition, so that the difficulty of aiming shooting is increased.
Optionally, the recoil disturbance refers to controlling the horizontal recoil and the vertical recoil of the running gear to change under the condition that the running gear continuously launches virtual ammunition, so as to cause the center of gravity to deviate.
2. In the case where the first virtual prop belongs to the emission class prop, determining the interference pattern includes aiming drift interference and scattering interference.
Optionally, the emission prop has the function of simultaneously emitting a plurality of virtual ammunition, can emit a plurality of virtual ammunition simultaneously in appointed emission radius, and the result of use of the emission prop is mainly influenced by the emission degree.
In one possible implementation, the terminal determines the interference pattern for emanating prop-like items as aiming drift interference and scattering interference.
Optionally, aiming drift interference refers to controlling the aiming direction of the emission type prop to drift under the condition that the emission type prop emits a plurality of virtual ammunition, so that the difficulty of aiming shooting is increased.
Optionally, the scattering interference refers to expanding the emission radius, improving the divergence degree and reducing the shooting hit rate of the emission type props under the condition that the emission type props emit a plurality of virtual ammunition.
3. In the case that the first virtual prop belongs to a throwing prop, determining the interference manner includes throwing interference.
Optionally, the throwing prop means a prop that performs virtual ammunition launching in a throwing manner, and can generate a prop effect at the end point of the throwing route.
In one possible implementation, the terminal determines the manner of interference with throwing the prop as throwing interference.
Optionally, the throwing interference refers to changing throwing force and throwing route of the throwing prop under the condition that the throwing prop is thrown and launched, so as to influence hit rate of the throwing prop.
Step 404, applying an interference effect to the process of using the first virtual prop by the virtual object based on the interference mode.
Further, based on interference modes corresponding to different first virtual prop types, the terminal applies interference effects to the process of using the first virtual prop by the virtual object.
In one possible implementation manner, the first virtual prop belongs to a continuous transmission prop, and the terminal applies an interference effect to a process of using the continuous transmission prop by the virtual object, and the method may include the following steps:
1. and responding to triggering operation of the aiming control, and controlling the virtual object to aim by using the first virtual prop based on the quasi-heart shaking parameter, wherein the quasi-heart shaking parameter is used for controlling the shaking amplitude of the quasi-heart in the aiming process.
In the process that the virtual object uses the first virtual prop, responding to the triggering operation of the aiming control, the terminal obtains the initial aiming direction of the first virtual prop, and obtains the shaking amplitude of the center in the aiming control process, so that the center shaking parameter of the first virtual prop is determined, and the terminal controls the virtual object to aim by using the first virtual prop based on the center shaking parameter.
In one possible implementation, based on the quasi-center and the quasi-center shake parameters, the terminal determines a first quasi-center shake range of the virtual object in a disturbed state, so that the first quasi-center shake range is larger than a second quasi-center shake range of the virtual object in a non-disturbed state, and thus the virtual object is controlled to aim by using the first virtual prop.
In one possible implementation manner, the terminal acquires an initial aiming direction of the first virtual prop, randomly selects a target position in a shaking area of the virtual object, determines an initial position of the quasi-heart pattern based on the initial aiming direction and the target position, and displays a picture that the quasi-heart pattern starts to move by taking the initial aiming position as a starting point in an aiming interface, wherein the movement of the quasi-heart pattern enables the quasi-heart pattern to be in a shaking state, and the movement of the quasi-heart pattern forms a first quasi-heart shaking range.
For example, in the case where the jitter area of the virtual object is (x, y), the terminal randomly selects one target position (a, b) from the jitter area, where 0< a < x,0< b < y, the initial position of the quasimardiac pattern=the initial aiming direction+ (a, b) of the first virtual prop, and the quasimardiac pattern will jitter in the jitter area starting from the initial position, thereby forming the first quasimardiac jitter range.
Schematically, as shown in fig. 5, the second quasimardia jitter range of the virtual object in the non-interference state is 501, the first jitter range in the interfered state is 502, and the first jitter range 502 is greater than the second jitter range 501.
2. In response to a long press operation on the launch control, the virtual object is controlled to use the first virtual prop for continuous launch based on a recoil parameter used to control a recoil force generated during launch.
During the continuous firing of virtual ammunition by the first virtual prop, recoil is typically generated, causing the first virtual prop to lift up, thereby causing a center of gravity shift. In the embodiment of the application, in order to increase the interference effect of the virtual interference props, the terminal responds to the long press operation of the emission control, controls the recoil generated in the emission process through different recoil parameters, and controls the virtual object to use the first virtual props for continuous emission based on different recoil parameters, so that the first virtual props generate different lifting angles after each continuous emission, and the terminal has certain randomness.
Schematically, as shown in fig. 6, in the process of using the continuous-transmission prop, under the condition that the terminal controls the first virtual prop to lift based on the same recoil force, the first virtual prop lifts based on the same recoil force at the same lifting angle after each continuous transmission, so that a user can control the continuous-transmission prop according to the recoil force lifting rule.
In one possible implementation, the terminal controls the virtual object to perform an i+1th sequential launch using the first virtual prop in the i-th prop pose, and determines an i+1th recoil of the i+1th sequential launch based on the recoil parameter, wherein the i+1th recoil is a random value located in a recoil interval characterized by the recoil parameter, such that the terminal updates the i+1th prop pose of the first virtual prop based on the i+1th recoil and the i-th prop pose.
Alternatively, the i+1th recoil may be greater than the i-th recoil or less than the i-th recoil; alternatively, the terminal may be provided with different recoil intervals based on different burst-type props.
Illustratively, the recoil interval is 50N-200N, the random value within the recoil interval may be 50N, 100N, 150N, 200N, etc., with the ith recoil corresponding to the ith iteration being 50N and the (i+1) th recoil corresponding to the (i+1) th iteration being 150N.
In one possible implementation manner, after the terminal controls the first virtual prop to lift up based on the ith recoil of the ith burst, the gesture of the ith prop is obtained, before the ith+1 burst, the terminal controls the first virtual prop to gradually fall back, during the falling back of the first virtual prop, the terminal controls the first virtual prop to perform the ith+1 burst, so that after the ith+1 recoil is determined, the terminal controls the first virtual prop to lift up again during the falling back.
Schematically, as shown in fig. 6, in the case that the recoil force is a random value, after the ith continuous firing, the terminal controls the first virtual prop to lift up with the recoil force of 50N, and in the process of falling back of the first virtual prop, the terminal controls the first virtual prop to perform the (i+1) th continuous firing, so that the falling back of the first virtual prop is stopped based on the (i+1) th recoil force of 150N, and the lifting is performed again with the (i+1) th recoil force.
In one possible implementation manner, the first virtual prop belongs to a launch class prop, and the terminal applies an interference effect to a process of using the launch class prop by the virtual object, and may include the following steps:
1. and responding to triggering operation of the aiming control, and controlling the virtual object to aim by using the first virtual prop based on the quasi-heart shaking parameter, wherein the quasi-heart shaking parameter is used for controlling the shaking amplitude of the quasi-heart in the aiming process.
The specific implementation manner of this step is the same as that of the case that the first virtual prop belongs to the burst prop, and this embodiment is not described here in detail.
2. And responding to the triggering operation of the emission control, and incrementally controlling the virtual object to emit by using the first virtual prop based on an emission coefficient, wherein the emission coefficient is used for controlling the emission degree of the emitted emission object.
The terminal responds to the triggering operation of the emission control to increase the interference effect, and the terminal uses the first virtual prop to emit based on the emission coefficient increment control virtual object, wherein the emission coefficient is used for controlling the emission degree of emission objects, the emission degree of emission objects is larger in the interference state, and the caused injury coefficient is lower.
In one possible implementation, the terminal determines a second emission coefficient based on the emission coefficient increment and a first emission coefficient of the first virtual prop, wherein a spacing between emission objects under the second emission coefficient is greater than a spacing between emission objects under the first emission coefficient, so that the terminal controls the virtual object to emit using the first virtual prop of the second emission coefficient.
Schematically, as shown in fig. 7, the interval between the emission objects is smaller under the first emission coefficient, and when the terminal controls the virtual object to emit by using the first virtual prop with the first emission coefficient, the emission objects can all hit the second virtual object 701, while when the terminal controls the virtual object to emit by using the first virtual prop with the second emission coefficient under the interfered state, the interval between the emission objects is larger under the second emission coefficient, the emission objects cannot all hit the second virtual object 701, so as to reduce the hit rate of the first virtual prop.
In one possible implementation manner, the first virtual prop belongs to a throwing prop, and the terminal applies an interference effect to the process of using the throwing prop by the virtual object, and may include the following steps:
1. in response to a long press operation on the throwing control, a throwing power is determined based on the throwing power parameter according to a target frequency, the throwing power being a random value within a throwing power interval characterized by the throwing power parameter.
In the embodiment of the application, in order to increase the interference effect on the throwing type prop, in response to the long-press operation on the throwing control, the terminal determines throwing dynamics based on the long-press and dragging operation of the throwing control by a user, and the throwing dynamics can only be changed based on the dragging adjustment of the user.
Illustratively, in response to a long press operation of the throwing control, the terminal determines a throwing power based on the throwing power parameter every 0.5 seconds.
Optionally, different throwing forces correspond to different throwing distances, and the throwing force interval can be set by a technician.
2. The throwing trace is displayed based on the throwing dynamics.
Further, the terminal displays the throwing track based on the throwing force, and the throwing track also changes according to the target frequency, so that the user cannot immediately determine the throwing track end point.
In one possible implementation, the terminal determines the highest point and the final drop point of the throwing trace based on the throwing dynamics through a physical engine, thereby generating and displaying the throwing trace.
3. And responding to the long-press operation of the throwing control, and controlling the virtual object to throw the first virtual prop according to the current throwing track.
Responding to a long-press operation result of the throwing control, acquiring current throwing force and a corresponding throwing track by the terminal, and controlling the virtual object to throw the first virtual prop according to the current throwing track.
Schematically, as shown in fig. 8, in response to a long-pressing operation on the throwing control 801, the terminal randomly determines different throwing forces based on throwing force parameters according to the rule of every 0.5 seconds, and corresponds to different throwing tracks, during the long-pressing operation on the throwing control 801, the terminal generates a first throwing track 802 at the i-1 th moment, generates a second throwing track 803 at the i-1 th moment, generates a third throwing track 804 at the i+1 th moment, and in response to the long-pressing operation on the throwing control 801 being finished, the terminal controls the virtual object to throw the first virtual prop based on a fourth throwing track 805.
In one possible implementation, in response to the operation of using the first virtual prop, and the virtual object is in the second motion state, the terminal applies the same interference effect to the process of using the first virtual prop by the virtual object.
In the above embodiment, in the interfered state, the terminal may determine different interference modes according to the use modes of the first virtual props of different types based on different types of the first virtual props, so as to generate different interference effects, and increase the hit difficulty of the first virtual props in the interfered state.
Under the condition that the first virtual prop belongs to the continuous prop, aiming at the characteristic that the hit rate of the continuous prop is mainly influenced by aiming drift and recoil, the hit difficulty of the continuous prop in an interfered state can be increased by expanding the range of quasi-heart shake and generating random recoil.
Under the condition that the first virtual prop belongs to the emission prop, aiming at the characteristic that the hit rate of the emission prop is mainly influenced by aiming drift and scattering degree, the hit difficulty of the emission prop in an interfered state can be increased by expanding the quasi-heart shaking range and the emission radius.
Under the condition that the first virtual prop belongs to the throwing prop, the hit rate of the throwing prop mainly depends on the characteristics of the throwing track, and the random throwing track can be determined by generating random throwing force, so that the hit difficulty of the throwing prop in an interfered state is increased.
In one possible embodiment, since the moving speeds of the virtual objects are also different in the first motion state, the interference intensity applied to the virtual objects by the terminal may also be different in the interfered state.
Referring to fig. 9, a flowchart of a method for controlling virtual objects to use virtual props according to another exemplary embodiment of the present application is shown. This embodiment will be described by taking the example that the method is used for the first terminal 110 or the second terminal 130 in the implementation environment shown in fig. 1 or other terminals in the implementation environment, and the method includes the following steps:
step 901, displaying a virtual object in a virtual environment.
In step 902, when the virtual object enters the range of the virtual interference prop, the virtual object is controlled to be in an interfered state.
In step 903, in the interfered state, in response to the operation of using the first virtual prop, and the virtual object is in the first motion state, an interference mode is determined based on the type of the first virtual prop, where different types of first virtual prop correspond to different interference modes.
Specific embodiments of steps 901 to 903 may refer to steps 401 to 403, and the embodiments of the present application are not described herein.
In step 904, in the disturbed state, in response to the operation of using the first virtual prop, and the virtual object is in the first motion state, a moving speed of the virtual object in the first motion state is determined.
In one possible implementation, the terminal determines a movement speed of the virtual object in the virtual environment in the first motion state.
In step 905, the interference strength of the interference mode is determined based on the moving speed, and the interference strength and the moving speed have a positive correlation.
Optionally, the interference intensity and the moving speed are in positive correlation, and the faster the moving speed is, the larger the corresponding interference intensity is.
In a possible implementation manner, the manner of determining the interference strength by the terminal is different for different interference manners, which may include the following four cases:
1. under the condition that the interference mode comprises aiming drift interference, a center-of-gravity jitter parameter is determined based on the moving speed, wherein a first center-of-gravity jitter range represented by the center-of-gravity jitter parameter is larger than a second center-of-gravity jitter range in a non-interference state, and the maximum center-of-gravity jitter amount of the first center-of-gravity jitter range is in positive correlation with the moving speed.
Under the condition of aiming drift interference on a virtual object, the terminal determines a quasimarric jitter parameter based on the moving speed of the virtual object, wherein the quasimarric jitter parameter can be expressed as a distance and a direction for determining quasimarric jitter per second, and a first quasimarric jitter range represented by the quasimarric jitter parameter is larger than a second quasimarric jitter range in a non-interference state.
Optionally, the maximum quasi-center shaking amount is the maximum distance of single quasi-center shaking, and the maximum shaking amount and the moving speed of the first quasi-center shaking range are in positive correlation, and the faster the moving speed of the virtual object is, the larger the single quasi-center shaking distance which may occur is, and the larger the corresponding maximum quasi-center shaking amount is.
For example, the maximum quasi-heart jitter amount of the first quasi-heart jitter range and the moving speed of the virtual object are in positive correlation, different moving speed intervals correspond to different maximum quasi-heart jitter amounts, and the maximum quasi-heart jitter amount is 0.1 meter under the condition that the moving speed is 1.2 m/s-1.5 m/s; at the moving speed of 1.5 m/s-2.0 m/s, the maximum quasimardia jitter amount is 0.25 m; when the moving speed is 2.0m/s or more, the maximum amount of the quasiperiodic shake is 0.5 m.
2. In the case where the disturbance mode comprises a recoil disturbance, a recoil parameter is determined based on the movement speed, wherein the recoil parameter is used to characterize a recoil interval, and a recoil extremum of the recoil interval is positively correlated with the movement speed.
In the case of recoil disturbance of the virtual object, the terminal determines a recoil parameter based on a movement speed of the virtual object, wherein the recoil parameter may be represented by determining a first virtual prop up angle corresponding to each burst, thereby characterizing a recoil interval based on the recoil parameter.
Optionally, the squat force extremum of the squat force interval and the moving speed are in positive correlation, the squat force extremum can be the maximum lifting angle of the corresponding first virtual prop in each continuous occurrence, and the faster the moving speed of the virtual object, the larger the lifting angle of the first virtual prop, and the larger the corresponding squat force extremum.
Illustratively, the squat force extremum of the squat force interval has a positive correlation with the travel speed, and different travel speed intervals correspond to different squat force extremums, and the squat force extremum is 150N when the travel speed is 1.2 m/s-1.5 m/s; the recoil extremum is 200N when the moving speed is 1.5 m/s-2.0 m/s; in the case where the moving speed is 2.0m/s or more, the squat force extremum is 250N.
3. In the case where the interference pattern includes scattering interference, a post-dispersion coefficient increment is determined based on the movement speed, wherein the scattering coefficient increment has a positive correlation with the movement speed.
Under the condition of scattering interference on the virtual object, the terminal determines an emission coefficient increment based on the moving speed of the virtual object, wherein the emission coefficient can be expressed as an emission radius corresponding to each emission.
Optionally, the scattering coefficient increment and the moving speed are in positive correlation, and the emitting coefficient increment can be an increment of emitting radius corresponding to each emitting relative to the emitting radius corresponding to the emitting in a non-interference state, and the faster the moving speed of the virtual object is, the larger the emitting radius is, and the larger the corresponding emitting coefficient increment is.
For example, the scattering coefficient increment and the moving speed are in positive correlation, different moving speed intervals correspond to different scattering coefficient increments, and the scattering coefficient increment is 0.1 meter under the condition that the moving speed is 1.2 m/s-1.5 m/s; the increment of the scattering coefficient is 0.35 m at the moving speed of 1.5 m/s-2.0 m/s; when the moving speed is 2.0m/s or more, the scattering coefficient increment is 0.5 m.
4. In the case where the disturbance mode includes a throwing disturbance, a target frequency is determined based on the moving speed, the target frequency is an updated frequency of the throwing power, and the target frequency has a positive correlation with the moving speed.
Under the condition of throwing interference on the virtual object, the terminal determines a target frequency based on the moving speed of the virtual object, wherein the target frequency can be expressed as the number of times of updating throwing force of the throwing control in long-pressing operation time.
Optionally, the target frequency and the moving speed are in positive correlation, the faster the moving speed of the virtual object, the more the number of times of updating the throwing force in the long-pressing operation time of the throwing control, and the faster the corresponding target frequency.
The target frequency and the moving speed are in positive correlation, different moving speed intervals correspond to different target frequencies, and the target frequency is 0.6/s under the condition that the moving speed is 1.2 m/s-1.5 m/s; at a moving speed of 1.5 m/s-2.0 m/s, the target frequency is 0.4/s; when the moving speed is 2.0m/s or more, the target frequency is 0.2/s.
Step 906, based on the interference mode and the interference intensity, applying an interference effect to the process of using the first virtual prop by the virtual object.
Further, the terminal applies an interference effect to the process of using the first virtual prop by the virtual object based on different interference modes and corresponding different interference intensities.
In the above embodiment, the terminal can be provided with different interference intensities according to different interference modes based on the moving speed of the virtual object, so as to generate different interference effects, improve the diversity of the implementation of the interference modes in the interfered state, and increase the difficulty in using the first virtual prop in the interfered state.
For aiming drift interference, the maximum accurate heart shake quantity and the moving speed are in positive correlation, so that the faster the moving speed is, the larger the maximum accurate heart shake quantity is, and the interference intensity of the aiming drift interference is improved.
For the recoil disturbance, the recoil extremum and the moving speed are in positive correlation, so that the faster the moving speed is, the larger the recoil extremum is, and the disturbance intensity of the recoil disturbance is improved.
For scattering interference, the scattering coefficient increment and the moving speed are set to have positive correlation, so that the faster the moving speed is, the larger the scattering coefficient increment is, and the interference intensity of the scattering interference is improved.
For throwing interference, the target frequency updated by the throwing force is in positive correlation with the moving speed, so that the faster the moving speed is, the larger the target frequency is, and the interference intensity of throwing interference is improved.
In one possible implementation manner, since the action range and the action time of the virtual interference prop are different, different interfered degrees corresponding to different virtual objects can be determined based on the stay time of the virtual objects in the action range of the virtual interference prop, and the method can include the following steps:
1. And determining the stay time of the virtual object in the action range under the condition that the virtual object enters the action range of the virtual interference prop.
In order to generate interference to different virtual objects to different degrees in the action range of the same virtual interference prop, in the time period of the interference action of the virtual interference prop, the terminal acquires the action range of the virtual interference prop and the virtual object information entering the action range, so that the stay time of the virtual object in the action range of the virtual interference prop is determined.
2. And controlling the virtual object to be in an interfered state of the interference duration based on the stay duration, wherein the interference duration and the stay duration are in positive correlation.
Further, the terminal controls the virtual object to be in an interfered state of the interference duration based on the stay duration of the virtual object in the action range, wherein the interference duration and the stay duration are in positive correlation.
In one possible implementation manner, because the interference degrees of the virtual objects in the interfered states in different motion states are different, and the injury effect generated by the virtual objects in different motion states is also different, for the virtual objects in different motion states entering the action range of the same virtual interference prop, the terminal can correspondingly set different interference durations under the condition that the virtual objects deviate from the action range of the virtual interference prop.
In one possible implementation manner, when the virtual object is out of the range of action of the virtual interference prop and the virtual object is in the second motion state, the terminal shortens the interference duration based on the duration of the second motion state.
For example, based on the residence time of the virtual object in the action range of the virtual interference prop, the terminal determines that the interference time corresponding to the virtual object is 15 seconds, and when the virtual object is separated from the action range of the virtual interference prop, the time that the virtual object is kept in a walking state is 10 seconds, so that the interference time acting on the virtual object is shortened by 10 seconds by the terminal.
In one possible embodiment, the terminal maintains the duration of the disturbance acting on the virtual object in case the virtual object is out of the range of action of the virtual disturbance prop and the virtual object is in the first state of motion.
For example, based on the residence time of the virtual object in the action range of the virtual interference prop, the terminal determines that the interference time corresponding to the virtual object is 15 seconds, and if the virtual object is separated from the action range of the virtual interference prop, the virtual object is kept in a running state, and then the terminal keeps the interference time acting on the virtual object to be 15 seconds.
Optionally, the action range of the virtual interference prop may be a circular area formed by taking the virtual interference prop as a circle center and taking the action radius as a radius, so that different interference durations may also be corresponding based on the distance between the virtual object and the virtual interference prop.
In the above embodiment, the terminal determines the interference duration based on the stay duration of the virtual object in the action range of the virtual interference prop, and adjusts the interference duration according to different motion states of the virtual object under the condition that the virtual object is separated from the action range of the virtual interference prop, thereby increasing the complexity of the interfered state of the virtual object and improving the difficulty of the operation of the virtual object.
In one possible implementation manner, because the effects generated by different virtual props are different, under the condition that the first virtual prop is a long-distance virtual prop, the terminal can obviously interfere the first virtual prop by aiming drift interference, recoil interference, scattering interference and throwing interference, so as to influence the accurate center position, the emission radius, the throwing drop point and the like of the first virtual prop, and under the condition that the second virtual prop is a short-distance virtual prop, the interference of the terminal on the second virtual prop cannot reach an obvious effect.
In one possible implementation, in response to the operation of using the second virtual prop, the terminal controls the virtual object to use the second virtual prop, and the second virtual prop can generate a normal prop effect.
Referring to fig. 10, a flowchart of a method for controlling virtual objects to use virtual props according to an exemplary embodiment of the present application is shown, the method comprising the steps of:
in step 1001, the flow starts.
In step 1002, the second terminal controls the second virtual object to equip with a virtual interference prop.
Illustratively, as shown in fig. 11, in response to a click operation of the virtual interfering prop 1101 and a click operation of the equipment control 1102 by a user, the second terminal controls the second virtual object to switch to use the virtual interfering prop 1101.
In step 1003, it is determined whether the throwing control corresponding to the virtual interference prop is triggered.
Executing step 1004 when a throwing control corresponding to the virtual interference prop on the second terminal is triggered; and executing step 1002 under the condition that the throwing control corresponding to the virtual interference prop on the second terminal is not triggered.
In step 1004, the virtual interference prop is controlled to take effect.
The server or the first terminal controls the virtual interference prop to take effect.
Step 1005, determine whether a first virtual object exists within the virtual interference prop.
Executing step 1006 if a first virtual object exists within the virtual interference prop action range; if the first virtual object does not exist in the virtual interference prop range, the process returns to step 1004.
In step 1006, the first terminal controls the first virtual object to be in an interfered state.
The first terminal determines the interference duration based on the stay duration of the first virtual object in the virtual interference prop action range, and controls the first virtual object to be in an interfered state.
Step 1007, it is determined whether the first virtual object is in the first motion state.
In the case that the first virtual object is in the first running state, step 1008 is performed; if the first virtual object is not in the first running state, the process returns to step 1006.
Step 1008, determining a movement speed and a duration of interference suffered by the first virtual object.
The first terminal determines the moving speed of the first virtual object, and determines the interference duration suffered by the first virtual object based on the stay time of the first virtual object in the action range of the virtual interference prop.
Step 1009, determining whether the first virtual object uses a concurrency class prop.
The first terminal judges whether the first virtual object uses the concurrency class prop, and if the first virtual object uses the concurrency class prop, step 1010 is executed; if the first virtual object does not use the concurrency class prop, step 1011 is performed.
At step 1010, a disturbance intensity is determined that applies aiming drift disturbance and recoil disturbance to the first virtual object.
The first terminal determines a disturbance strength that applies aiming drift disturbance and recoil disturbance to the first virtual object.
In step 1011, it is determined whether the first virtual object uses a launch class prop.
The first terminal judges whether the first virtual object uses the emission type prop, and if the first virtual object uses the emission type prop, step 1012 is executed; in the event that the first virtual object does not use the sporadic class, step 1013 is performed.
Step 1012, determining an interference strength that applies aiming drift interference and scattering interference to the first virtual object.
The first terminal determines an interference strength that applies aiming drift interference and scattering interference to the first virtual object.
In step 1013, it is determined whether the first virtual object uses a throwing type prop.
The first terminal determines whether the first virtual object uses a throwing prop, and if the first virtual object uses a throwing prop, step 1014 is executed; in the event that the first virtual object does not use a throwing class prop, return to step 1008.
Step 1014 determines an interference strength that applies a throwing interference to the first virtual object.
The first terminal determines an interference strength that applies a throwing interference to the first virtual object.
In step 1015, the first terminal applies interference to the first virtual object.
The first terminal applies interference to the first virtual object based on the determined interference duration and interference strength.
In step 1016, the process ends.
Referring to fig. 12, a block diagram of an apparatus for controlling virtual objects to use virtual props according to an exemplary embodiment of the present application is shown, where the apparatus includes:
a display module 1201 for displaying virtual objects in a virtual environment;
the control module 1202 is configured to control the virtual object to be in an interfered state when the virtual object enters the range of the virtual interference prop;
the control module 1202 is further configured to respond to a use operation of a first virtual prop in the disturbed state, where the virtual object is in a first motion state, and apply a disturbing effect on a process of using the first virtual prop by the virtual object, where the first virtual prop is used for changing object attributes of other hit virtual objects, and the disturbing effect is used for improving hit difficulty of the first virtual prop;
The control module 1202 is further configured to, in the disturbed state, respond to a use operation of the first virtual prop, and control the virtual object to use the first virtual prop in a second motion state, where a moving speed of the virtual object in the first motion state is greater than a moving speed of the virtual object in the second motion state.
Optionally, the control module 1202 includes:
the mode determining unit is used for determining an interference mode based on the type of the first virtual prop, wherein the first virtual prop types of different types correspond to different interference modes;
and the interference applying unit is used for applying the interference effect to the process of using the first virtual prop by the virtual object based on the interference mode.
Optionally, the mode determining unit is configured to:
determining that the interference mode comprises aiming drift interference and recoil interference under the condition that the first virtual prop belongs to a continuous transmission prop;
determining that the interference mode comprises aiming drift interference and scattering interference under the condition that the first virtual prop belongs to the emission prop;
And determining that the interference mode comprises throwing interference under the condition that the first virtual prop belongs to throwing props.
Optionally, the first virtual prop belongs to the continuous transmission prop; the interference applying unit is used for:
responding to triggering operation of a sighting control, and controlling the virtual object to use the first virtual prop to aim based on a quasi-heart dithering parameter, wherein the quasi-heart dithering parameter is used for controlling the dithering amplitude of a quasi-heart in the aiming process;
and in response to a long press operation of the launching control, controlling the virtual object to launch continuously using the first virtual prop based on a recoil parameter, wherein the recoil parameter is used for controlling recoil generated in the launching process.
Optionally, the interference applying unit is further configured to:
controlling the virtual object to perform the (i+1) th continuous transmission by using the first virtual prop in the ith prop gesture;
determining an i+1st recoil of the i+1st burst based on the recoil parameter, the i+1st recoil being a random value located in a recoil interval characterized by the recoil parameter;
and updating the i+1th prop gesture of the first virtual prop based on the i+1th recoil and the i prop gesture.
Optionally, the first virtual prop belongs to the emission prop; the interference applying unit is used for:
responding to triggering operation of a sighting control, and controlling the virtual object to use the first virtual prop to aim based on a quasi-heart dithering parameter, wherein the quasi-heart dithering parameter is used for controlling the dithering amplitude of a quasi-heart in the aiming process;
and responding to the triggering operation of the emission control, and controlling the virtual object to emit by using the first virtual prop based on the emission coefficient increment, wherein the emission coefficient is used for controlling the emission degree of the emission object.
Optionally, the interference applying unit is further configured to:
determining a second emission coefficient based on the emission coefficient increment and a first emission coefficient of the first virtual prop, wherein the interval between emission objects under the second emission coefficient is larger than the interval between emission objects under the first emission coefficient;
and controlling the virtual object to emit by using the first virtual prop with the second emission coefficient.
Optionally, the interference applying unit is configured to:
and controlling the virtual object to aim by using the first virtual prop based on a first quasi-heart shake range characterized by the quasi-heart shake parameter, wherein the first quasi-heart shake range is larger than a second quasi-heart shake range in a non-interference state.
Optionally, the first virtual prop belongs to the throwing prop; the interference applying unit is used for:
responding to long-press operation of a throwing control, and determining throwing dynamics based on throwing dynamics parameters according to target frequency, wherein the throwing dynamics is a random value in a throwing dynamics section represented by the throwing dynamics parameters;
displaying a throwing track based on the throwing dynamics;
and responding to the long-press operation of the throwing control, and controlling the virtual object to throw the first virtual prop according to the current throwing track.
Optionally, the interference applying unit is further configured to:
determining the moving speed of the virtual object in the first motion state;
determining the interference intensity of the interference mode based on the moving speed, wherein the interference intensity and the moving speed are in positive correlation;
the applying the interference effect to the process of using the first virtual prop by the virtual object based on the interference mode includes:
and applying the interference effect to the process of using the first virtual prop by the virtual object based on the interference mode and the interference intensity.
Optionally, the interference applying unit is configured to:
Under the condition that the interference mode comprises aiming drift interference, determining a quasi-heart shake parameter based on the moving speed, wherein a first quasi-heart shake range represented by the quasi-heart shake parameter is larger than a second quasi-heart shake range in a non-interference state, and the maximum quasi-heart shake amount of the first quasi-heart shake range and the moving speed are in positive correlation;
determining a squat force parameter based on the movement speed in the event that the disturbance mode comprises a squat force disturbance, wherein the squat force parameter is used to characterize a squat force interval, and a squat force extremum of the squat force interval is in positive correlation with the movement speed;
determining a dispersion coefficient increment based on the moving speed under the condition that the interference mode comprises scattering interference, wherein the scattering coefficient increment has a positive correlation with the moving speed;
and under the condition that the interference mode comprises throwing interference, determining a target frequency based on the moving speed, wherein the target frequency is an updated frequency of throwing force, and the target frequency and the moving speed are in positive correlation.
Optionally, the control module 1202 is configured to:
Determining the stay time of the virtual object in the action range under the condition that the virtual object enters the action range of the virtual interference prop;
and controlling the virtual object to be in the interfered state of the interference time based on the stay time, wherein the interference time and the stay time are in positive correlation.
Optionally, the apparatus further includes:
the duration shortening module is used for shortening the interference duration based on the duration of the second motion state when the virtual object is separated from the action range of the virtual interference prop and the virtual object is in the second motion state;
and the duration maintaining module is used for maintaining the duration of the interference under the condition that the virtual object is separated from the action range of the virtual interference prop and the virtual object is in the first motion state.
Alternatively to this, the method may comprise,
the control module 1202 is further configured to, in the disturbed state, control the virtual object to use a second virtual prop in response to a use operation of the second virtual prop, where the first virtual prop is a remote virtual prop and the second virtual prop is a close virtual prop.
In summary, in the embodiment of the present application, by controlling the virtual object that enters the range of action of the virtual interference prop to be in the interference state, different interference effects can be applied to the virtual object according to the current motion state of the virtual object in response to the use operation of the user on the first virtual prop, and in the case that the virtual object is in the first motion state with a relatively high moving speed, the terminal applies interference to the process of using the first virtual prop by the virtual object, so as to improve the difficulty of using the first virtual prop by the virtual object in the first motion state; under the condition that the virtual object is in a second motion state with a slower moving speed, the virtual object is controlled to use the first virtual prop, so that the virtual object with a faster moving speed is interfered by the virtual interference prop to use the first virtual prop, the moving speed of the virtual object when the virtual object uses the first virtual prop in an interfered state is limited, and the difficulty of using the first virtual prop by the virtual object in the interfered state is increased.
It should be noted that: the apparatus provided in the above embodiment is only exemplified by the division of the above functional modules, and in practical application, the above functional allocation may be performed by different functional modules according to needs, that is, the internal structure of the apparatus is divided into different functional modules, so as to perform all or part of the functions described above. In addition, the apparatus and the method embodiments provided in the foregoing embodiments belong to the same concept, and detailed implementation processes of the method embodiments are described in the method embodiments, which are not repeated herein.
Referring to fig. 13, a block diagram of a terminal 1300 according to an exemplary embodiment of the present application is shown. The terminal 1300 may be a portable mobile terminal such as: smart phone, tablet computer, MP3 player, MP4 player. Terminal 1300 may also be referred to as a user device, portable terminal, or the like.
In general, the terminal 1300 includes: a processor 1301, and a memory 1302.
Processor 1301 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and the like. Processor 1301 may be implemented in hardware in at least one of digital signal processing (Digital Signal Processing, DSP), field programmable gate array (Field-Programmable Gate Array, FPGA), programmable logic array (Programmable Logic Array, PLA). Processor 1301 may also include a main processor, which is a processor for processing data in an awake state, also referred to as a central processor (Central Processing Unit, CPU), and a coprocessor; a coprocessor is a low-power processor for processing data in a standby state. In some embodiments, the processor 1301 may integrate with an image processor (Graphics Processing Unit, GPU) for rendering and rendering of content required to be displayed by the display screen. In some embodiments, the processor 1301 may also include an artificial intelligence (Artificial Intelligence, AI) processor for processing computing operations related to machine learning.
Memory 1302 may include one or more computer-readable storage media, which may be tangible and non-transitory. Memory 1302 may also include high-speed random access memory, as well as non-volatile memory, such as one or more magnetic disk storage devices, flash memory storage devices. In some embodiments, a non-transitory computer readable storage medium in memory 1302 is used to store at least one instruction for execution by processor 1301 to implement the control method of a virtual object provided by embodiments of the present application.
Those skilled in the art will appreciate that the structure shown in fig. 13 is not limiting of terminal 1300 and may include more or fewer components than shown, or may combine certain components, or may employ a different arrangement of components.
The embodiments of the present application also provide a computer readable storage medium storing at least one program, where the at least one program is loaded and executed by a processor to implement the method for controlling a virtual object according to the above embodiments.
According to one aspect of the present application, there is provided a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the terminal reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the terminal performs the control method of the virtual object provided in various alternative implementations of the above aspect.
Those skilled in the art will appreciate that in one or more of the examples described above, the functions described in the embodiments of the present application may be implemented in hardware, software, firmware, or any combination thereof. When implemented in software, these functions may be stored on or transmitted over as one or more instructions or code on a computer-readable storage medium. Computer-readable storage media includes both computer storage media and communication media including any medium that facilitates transfer of a computer program from one place to another. A storage media may be any available media that can be accessed by a general purpose or special purpose computer.
The foregoing description of the preferred embodiments is merely exemplary in nature and is in no way intended to limit the invention, since it is intended that all modifications, equivalents, improvements, etc. that fall within the spirit and scope of the invention.

Claims (18)

1. A method for controlling a virtual object, the method comprising:
displaying the virtual object in the virtual environment;
controlling the virtual object to be in an interfered state under the condition that the virtual object enters the action range of the virtual interference prop;
In the interfered state, responding to the use operation of a first virtual prop, wherein the virtual object is in a first motion state, and exerting an interference effect on the process of using the first virtual prop by the virtual object, wherein the first virtual prop is used for changing the object attribute of other hit virtual objects, and the interference effect is used for improving the hit difficulty of the first virtual prop;
and in the disturbed state, responding to the using operation of the first virtual prop, and controlling the virtual object to use the first virtual prop when the virtual object is in a second motion state, wherein the moving speed of the virtual object in the first motion state is greater than the moving speed of the virtual object in the second motion state.
2. The method of claim 1, wherein the applying an interference effect to the process of using the first virtual prop by the virtual object comprises:
determining an interference mode based on the type of the first virtual prop, wherein the first virtual prop types of different types correspond to different interference modes;
and applying the interference effect to the process of using the first virtual prop by the virtual object based on the interference mode.
3. The method of claim 2, wherein the determining an interference pattern based on the type of the first virtual prop comprises:
determining that the interference mode comprises aiming drift interference and recoil interference under the condition that the first virtual prop belongs to a continuous transmission prop;
determining that the interference mode comprises aiming drift interference and scattering interference under the condition that the first virtual prop belongs to the emission prop;
and determining that the interference mode comprises throwing interference under the condition that the first virtual prop belongs to throwing props.
4. A method according to claim 3, wherein the first virtual prop belongs to the burst-type prop; the applying the interference effect to the process of using the first virtual prop by the virtual object based on the interference mode includes:
responding to triggering operation of a sighting control, and controlling the virtual object to use the first virtual prop to aim based on a quasi-heart dithering parameter, wherein the quasi-heart dithering parameter is used for controlling the dithering amplitude of a quasi-heart in the aiming process;
and in response to a long press operation of the launching control, controlling the virtual object to launch continuously using the first virtual prop based on a recoil parameter, wherein the recoil parameter is used for controlling recoil generated in the launching process.
5. The method of claim 4, wherein controlling the virtual object to use the first virtual prop for sequential sending based on the recoil parameter comprises:
controlling the virtual object to perform the (i+1) th continuous transmission by using the first virtual prop in the ith prop gesture;
determining an i+1st recoil of the i+1st burst based on the recoil parameter, the i+1st recoil being a random value located in a recoil interval characterized by the recoil parameter;
and updating the i+1th prop gesture of the first virtual prop based on the i+1th recoil and the i prop gesture.
6. A method according to claim 3, wherein the first virtual prop belongs to the emission class prop; the applying the interference effect to the process of using the first virtual prop by the virtual object based on the interference mode includes:
responding to triggering operation of a sighting control, and controlling the virtual object to use the first virtual prop to aim based on a quasi-heart dithering parameter, wherein the quasi-heart dithering parameter is used for controlling the dithering amplitude of a quasi-heart in the aiming process;
and responding to the triggering operation of the emission control, and controlling the virtual object to emit by using the first virtual prop based on the emission coefficient increment, wherein the emission coefficient is used for controlling the emission degree of the emission object.
7. The method of claim 6, wherein the controlling the virtual object to transmit using the first virtual prop based on the emission coefficient delta comprises:
determining a second emission coefficient based on the emission coefficient increment and a first emission coefficient of the first virtual prop, wherein the interval between emission objects under the second emission coefficient is larger than the interval between emission objects under the first emission coefficient;
and controlling the virtual object to emit by using the first virtual prop with the second emission coefficient.
8. The method of claim 4 or 6, wherein the controlling the virtual object to aim with the first virtual prop based on the quasimardia dithering parameter comprises:
and controlling the virtual object to aim by using the first virtual prop based on a first quasi-heart shake range characterized by the quasi-heart shake parameter, wherein the first quasi-heart shake range is larger than a second quasi-heart shake range in a non-interference state.
9. A method according to claim 3, wherein the first virtual prop belongs to the throwing class prop; the applying the interference effect to the process of using the first virtual prop by the virtual object based on the interference mode includes:
Responding to long-press operation of a throwing control, and determining throwing dynamics based on throwing dynamics parameters according to target frequency, wherein the throwing dynamics is a random value in a throwing dynamics section represented by the throwing dynamics parameters;
displaying a throwing track based on the throwing dynamics;
and responding to the long-press operation of the throwing control, and controlling the virtual object to throw the first virtual prop according to the current throwing track.
10. The method of claim 2, wherein the applying an interference effect to the process of using the first virtual prop by the virtual object further comprises:
determining the moving speed of the virtual object in the first motion state;
determining the interference intensity of the interference mode based on the moving speed, wherein the interference intensity and the moving speed are in positive correlation;
the applying the interference effect to the process of using the first virtual prop by the virtual object based on the interference mode includes:
and applying the interference effect to the process of using the first virtual prop by the virtual object based on the interference mode and the interference intensity.
11. The method of claim 10, wherein the determining the interference strength of the interference pattern based on the speed of movement comprises:
Under the condition that the interference mode comprises aiming drift interference, determining a quasi-heart shake parameter based on the moving speed, wherein a first quasi-heart shake range represented by the quasi-heart shake parameter is larger than a second quasi-heart shake range in a non-interference state, and the maximum quasi-heart shake amount of the first quasi-heart shake range and the moving speed are in positive correlation;
determining a squat force parameter based on the movement speed in the event that the disturbance mode comprises a squat force disturbance, wherein the squat force parameter is used to characterize a squat force interval, and a squat force extremum of the squat force interval is in positive correlation with the movement speed;
determining a dispersion coefficient increment based on the moving speed under the condition that the interference mode comprises scattering interference, wherein the scattering coefficient increment has a positive correlation with the moving speed;
and under the condition that the interference mode comprises throwing interference, determining a target frequency based on the moving speed, wherein the target frequency is an updated frequency of throwing force, and the target frequency and the moving speed are in positive correlation.
12. The method according to any one of claims 1 to 11, wherein controlling the virtual object to be in an interfered state in a case that the virtual object enters the range of the virtual interference prop comprises:
Determining the stay time of the virtual object in the action range under the condition that the virtual object enters the action range of the virtual interference prop;
and controlling the virtual object to be in the interfered state of the interference time based on the stay time, wherein the interference time and the stay time are in positive correlation.
13. The method according to claim 12, wherein the method further comprises:
shortening the interference duration based on the duration of the second motion state when the virtual object is separated from the action range of the virtual interference prop and the virtual object is in the second motion state;
and when the virtual object is separated from the action range of the virtual interference prop and the virtual object is in the first motion state, the interference duration is kept.
14. The method according to any one of claims 1 to 11, further comprising:
and in the interfered state, responding to the using operation of the second virtual prop, controlling the virtual object to use the second virtual prop, wherein the first virtual prop is a long-distance virtual prop, and the second virtual prop is a short-distance virtual prop.
15. A control apparatus for a virtual object, the apparatus comprising:
the display module is used for displaying the virtual object in the virtual environment;
the control module is used for controlling the virtual object to be in an interfered state under the condition that the virtual object enters the action range of the virtual interference prop;
the control module is further configured to respond to a use operation of a first virtual prop in the interfered state, where the virtual object is in a first motion state, apply an interference effect on a process of using the first virtual prop by the virtual object, where the first virtual prop is used for changing object attributes of other hit virtual objects, and the interference effect is used for improving hit difficulty of the first virtual prop;
the control module is further configured to, in the disturbed state, respond to a use operation of the first virtual prop, and control the virtual object to use the first virtual prop in a second motion state, where a moving speed of the virtual object in the first motion state is greater than a moving speed of the virtual object in the second motion state.
16. A terminal comprising a processor and a memory, wherein the memory has stored therein at least one instruction that is loaded and executed by the processor to implement the method of controlling a virtual object according to any one of claims 1 to 14.
17. A computer readable storage medium having stored therein at least one instruction that is loaded and executed by a processor to implement the method of controlling a virtual object according to any one of claims 1 to 14.
18. A computer program product, the computer program product comprising computer instructions stored in a computer readable storage medium; a processor of a computer device reads the computer instructions from the computer-readable storage medium, the processor executing the computer instructions, causing the computer device to perform the method of controlling a virtual object according to any one of claims 1 to 14.
CN202210929378.4A 2022-08-03 2022-08-03 Virtual object control method, device, terminal and storage medium Pending CN117547822A (en)

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Application Number Priority Date Filing Date Title
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Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202210929378.4A CN117547822A (en) 2022-08-03 2022-08-03 Virtual object control method, device, terminal and storage medium

Publications (1)

Publication Number Publication Date
CN117547822A true CN117547822A (en) 2024-02-13

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