CN117354447A - Video playing method and device and computer equipment - Google Patents

Video playing method and device and computer equipment Download PDF

Info

Publication number
CN117354447A
CN117354447A CN202311460130.9A CN202311460130A CN117354447A CN 117354447 A CN117354447 A CN 117354447A CN 202311460130 A CN202311460130 A CN 202311460130A CN 117354447 A CN117354447 A CN 117354447A
Authority
CN
China
Prior art keywords
video
video data
playing
target object
scene
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202311460130.9A
Other languages
Chinese (zh)
Inventor
叶敏
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Shanghai Bilibili Technology Co Ltd
Original Assignee
Shanghai Bilibili Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Shanghai Bilibili Technology Co Ltd filed Critical Shanghai Bilibili Technology Co Ltd
Priority to CN202311460130.9A priority Critical patent/CN117354447A/en
Publication of CN117354447A publication Critical patent/CN117354447A/en
Pending legal-status Critical Current

Links

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00Details of television systems
    • H04N5/222Studio circuitry; Studio devices; Studio equipment
    • H04N5/262Studio circuits, e.g. for mixing, switching-over, change of character of image, other special effects ; Cameras specially adapted for the electronic generation of special effects
    • H04N5/268Signal distribution or switching
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/85Assembly of content; Generation of multimedia applications
    • H04N21/854Content authoring
    • H04N21/8547Content authoring involving timestamps for synchronizing content

Abstract

The application discloses a video playing method, which comprises the following steps: receiving a video view angle switching request sent by a user in the playing process of the first video data; acquiring a target object included in the video view angle switching request, wherein the target object is a person role in a current playing picture of the first video data; and switching to play the second video data under the view angle based on the target object. The application also provides a video playing device, a computer device and a computer readable storage medium. According to the method and the device, the person character selected by the user on the playing picture of the first video data can be selected, and then the current video playing picture is switched to play the playing picture of the second video data based on the view angle of the person character selected by the user, so that video pictures under different view angles are provided for the user, the presence is improved, and the video watching experience is enriched.

Description

Video playing method and device and computer equipment
Technical Field
The present disclosure relates to the field of video playing technologies, and in particular, to a video playing method, device and computer equipment.
Background
With the progress of network communication technology and the speed of broadband network, network video technology has been increasingly developed and applied, and the video providing platform can also provide massive video resources for users. However, most of the video content provided by the video providing platform to the user cannot provide the user with a feeling of presence during the playing process. Briefly, the sense of presence of a user while watching a video refers to the sense of sharing space with people and objects in the video in a certain scene or space.
That is, in the prior art, most of video contents can be provided with a single viewing angle, and no presence can be displayed.
Disclosure of Invention
The application provides a video playing method, a video playing device, a computer and a computer readable storage medium, which can solve the problems of single visual angle and lack of presence when video playing in the prior art.
First, to achieve the above object, the present application provides a video playing method, including:
receiving a video view angle switching request sent by a user in the playing process of the first video data; acquiring a target object included in the video view angle switching request, wherein the target object is a person role in a current playing picture of the first video data; and switching to play the second video data under the view angle based on the target object.
In one example, the receiving the video view angle switching request sent by the user during the playing process of the first video data includes: triggering a video view angle switching option interface in a playing window of the first video data when the first video data is played to a preset time section or a preset scene; and receiving a video view switching request for the target object, wherein the video view switching request is selected by a user through the video view switching option interface.
In one example, the video perspective switch option interface includes at least one selectable persona, wherein the selectable persona includes at least any one of a persona having a highest heat, a persona having a highest interactivity scenario, or a persona having a color egg effect in the first video data in the preset time period or preset scene.
In one example, the preset time zone or preset scene is a play time zone or a corresponding play scene corresponding to a named scene in the first video data; the named scenes are video clips with highest playing frequency and/or video clips with most user criticizing or bullet screen in the counted first video data.
In one example, the switching to play the second video data corresponding to the target object includes: acquiring a time stamp of a first video frame of the first video data which is currently played; finding a second video frame having the timestamp in the second video data; and taking the second video frame in the second video data as a starting video frame which is continued to be played continuously with the first video data, and playing the second video data.
In one example, after the second video data is played, a third video frame with the same time stamp is found in the first video data according to the time stamp of the last video frame of the second video data; and taking the third video frame in the first video data as a starting video frame which is continued to be played continuously with the second video data, and playing the first video data.
In one example, the second video data is pre-established AR video data having the same scene content as the first video data.
In one example, when playing the second video data, the method further comprises: monitoring whether the video playing window moves and/or deflects; when the movement and/or deflection is detected, the movement distance and/or deflection direction of the video playing window is obtained; and correspondingly moving and/or deflecting the playing picture of the second video data according to the moving distance and/or the deflection direction.
In an example, before the second video data corresponding to the target object is switched to be played, preset third video data is also played, where the third video data is a preset interactive video.
In addition, to achieve the above object, the present application further provides a video playing device, including:
the receiving module is used for receiving a video visual angle switching request sent by a user in the playing process of the first video data; the acquisition module is used for acquiring a target object included in the video visual angle switching request, wherein the target object is a person role in a current playing picture of the first video data; and the playing module is used for switching and playing the second video data based on the visual angle of the target object.
Further, the application also proposes a computer device comprising a memory, a processor, the memory storing a computer program executable on the processor, the computer program implementing the steps of the video playing method as described above when being executed by the processor.
Further, to achieve the above object, the present application further provides a computer-readable storage medium storing a computer program executable by at least one processor to cause the at least one processor to perform the steps of the video playing method as described above.
Compared with the prior art, the video playing method, the video playing device, the computer equipment and the computer readable storage medium can receive the video visual angle switching request sent by the user in the playing process of the first video data; acquiring a target object included in the video view angle switching request, wherein the target object is a person role in a current playing picture of the first video data; and switching to play the second video data under the view angle based on the target object. According to the method and the device, the person character selected by the user on the playing picture of the first video data can be selected, and then the current video playing picture is switched to play the playing picture of the second video data based on the view angle of the person character selected by the user, so that video pictures under different view angles are provided for the user, the presence is improved, and the video watching experience is enriched.
Drawings
FIG. 1 is a schematic view of an application environment according to an embodiment of the present application;
FIG. 2 is a flowchart illustrating a video playing method according to an embodiment of the present application;
FIG. 3 is a flowchart illustrating the step S200 in FIG. 2;
FIG. 4 is a flowchart illustrating the step S204 in FIG. 2 according to an embodiment;
FIG. 5 is a display effect diagram of playing first video data according to an embodiment of the present application;
FIG. 6 is a display effect diagram of the second video data switched to play based on the embodiment shown in FIG. 5;
FIG. 7 is an AR display effect diagram of playing second video data according to an embodiment of the present application;
FIG. 8 is a schematic diagram illustrating a program module of an embodiment of a video playback device according to the present application;
fig. 9 is a schematic diagram of an alternative hardware architecture of the computer device of the present application.
Detailed Description
In order to make the objects, technical solutions and advantages of the present application more apparent, the present application will be further described in detail with reference to the accompanying drawings and examples. It should be understood that the specific embodiments described herein are for purposes of illustration only and are not intended to limit the present application. All other embodiments, which can be made by one of ordinary skill in the art without undue burden from the present disclosure, are within the scope of the present disclosure.
It should be noted that the description herein of "first," "second," etc. is for descriptive purposes only and is not to be construed as indicating or implying a relative importance or implying an indication of the number of technical features being indicated. Thus, a feature defining "a first" or "a second" may explicitly or implicitly include at least one such feature. In addition, the technical solutions of the embodiments may be combined with each other, but it is necessary to base that the technical solutions can be realized by those skilled in the art, and when the technical solutions are contradictory or cannot be realized, the combination of the technical solutions should be regarded as not exist and not within the protection scope of the present application.
FIG. 1 is a schematic view of an application environment according to an embodiment of the present application. Referring to fig. 1, a computer device 1 is provided with a display interface including a video play window for playing video data selected by a user. In this embodiment, the computer device 1 may be a mobile phone, a tablet, a portable device, a PC, or other electronic devices with display functions. The video playing window on the display interface provided by the computer device 1 is used for playing the acquired video data according to the user operation instruction of the user. In this embodiment, the computer device 1 itself stores video data, and then plays the video data acquired from its own storage unit when an operation instruction of a user on the computer device 1; of course, the computer device 1 may acquire video data through an external storage device, or acquire video data for playback by connecting to another computer device, without limitation.
Example 1
Fig. 2 is a flowchart of an embodiment of a video playing method of the present application. It will be appreciated that the flow charts in the method embodiments are not intended to limit the order in which the steps are performed. An exemplary description will be made below with the computer apparatus 1 as an execution subject.
As shown in fig. 2, the video playing method may include steps S200 to S206.
Step S200, receiving a video view angle switching request sent by a user during the playing process of the first video data.
Step S202, obtaining a target object included in the video view angle switching request, where the target object is a character in a current playing frame of the first video data.
Specifically, the computer device 1 provides a video playing window for playing the first video data selected by the user. In the process of playing the first video data, the computer device 1 can also receive a video view angle switching request sent by a user through the video playing window; of course, in other embodiments, the computer device 1 may also receive the video viewing angle request sent by the user through other interaction manners on the display interface, such as a voice input command, a touch input command, and the like, which is not limited herein.
Referring to fig. 3, in an exemplary example, step S200 may include the steps of:
step S300, when the first video data is played to a preset time zone or a preset scene, triggering a video view angle switching option interface in a playing window of the first video data.
Step S302, receiving a video view switching request for the target object selected by the user through the video view switching option interface.
Specifically, the preset time section or the preset scene is a playing time section or a corresponding playing scene corresponding to a named scene in the first video data; the named scenes are video clips with highest playing frequency and/or video clips with most user criticizing or bullet screen in the counted first video data. Since there may be a named scene in many pieces of frequency data, the named scene may be understood as a well-known classical segment in video, and the division of the named scene is different in different video data, for example: the video playing method can determine which videos have scenes, start time and end time of the scenes, and the like according to the click playing times of the videos, such as the highest playing frequency of a certain segment, or according to the number and/or content of the barrages of the users, comment information of the users, and the like.
Specifically, a named scene is preset in the first video data, that is, a preset time section or a preset scene in the first video data is set as the named scene; then, when the computer device 1 plays the first video data to the named scene, a video view switching option interface is triggered in a play window of the first video data. The video view angle switching option interface comprises at least one selectable persona, wherein the selectable persona comprises at least any one of a persona with highest heat, a persona with the most interactivity scenario, or a persona with a color egg effect in the first video data in the preset time zone or preset scene. That is, the video view switching option interface includes a selectable character in the named scene as one of the options for the video view to be switched; and in the first video data, at least one or more preset selectable roles are provided; for the setting of the selectable roles, the selectable roles can also be determined according to the current roles in the scene of the names, the warmth of the roles or the view angles of the roles, and the like. Specifically, only one current role in the scene is selected, and then the scene can be used as the optional role; or the current roles have a plurality of roles, then the role with the highest heat can be selected as the selectable role; of course, roles with more interactivity or more egg effect (such as british small five-man in Ming spy Konan) can be favored as optional roles; or, the current character has a plurality of characters, and the character with a beautiful picture under the view angle of the character can be selected as the optional character, which is not limited herein.
In this embodiment, the computer device 1 is preset with a video view angle switching option interface in the video playing window and is in a hidden or inactive state, and when it is monitored that the first video data being played is played to a scene, the video view angle switching option interface is triggered to be displayed, so as to receive a video view angle switching request triggered by a user through the video view angle switching option interface. Specifically, the video view angle switching interface includes a target object in the current video, where the target object is a character in the current playing picture of the first video data; and triggering to generate a video view angle switching request for switching video data played under the view angle corresponding to the persona after the user selects a certain selectable persona on the video view angle switching interface.
Step S204, switching to play the second video data based on the view angle of the target object.
Specifically, the computer device 1 switches to play the second video data under the view angle based on the target object included in the video view angle switching request according to the received video view angle switching request.
Referring to fig. 4, in an exemplary example, step S204 may include the steps of:
step S400, obtaining a timestamp of a currently played first video frame of the first video data.
Step S402, finding out a second video frame with the timestamp in the second video data.
Step S404, taking the second video frame in the second video data as the initial video frame continuing to play the first video data, and playing the second video data.
In this embodiment, after receiving the video angle switching request, the computer device 1 pauses the first video data that is currently played, acquires a timestamp of a first video frame that is currently played of the first video data, and then finds out a second video frame with the timestamp in the second video data as a starting video frame that is continuously played of the first video data, and plays the second video data. And positioning a play start frame of the second video data continuing to the first video data through the time stamp, so that the switching of the first video data to the play process of the second video data can be controlled to be smooth and orderly.
Wherein the second video data is AR (Augmented Reality ) video data previously established to have the same scene content as the first video data. Since the second video data is video data based on the angle of view of the target object in the first video data, the current picture of the second video data is the picture "in the eye" of the target object. In this embodiment, the video playing window of the computer device 1 corresponds to the "eyes" of the target object, so that the current frame of the second video data is adaptively adjusted according to the height of the target object, the position in the scene, and the standing direction.
Referring to fig. 5 and fig. 6, fig. 5 shows that the mobile phone end (i.e. the computer device 1) plays the video image of the "rate/Grand Order" video, and then when playing the segment (i.e. the name scene) of the "red a" (the right 1 role in fig. 5) and the "saber" resolution, triggers the video view angle switching option interface, such as popup widget prompting whether to switch to the view angle of "red a" or "saber"; then when the user selects to switch to the view angle of "red a", the second video data based on the view angle of "red a" is switched to play, as shown in fig. 6, the video picture at this time is an AR video picture, and the current video is also displayed based on the height of "red a" (right 2 role in fig. 6), the position in the scene and the direction of the station. The mobile phone (computer device 1) corresponds to the eye of "red a", and the video picture at this time becomes an AR video picture, which is a three-dimensional stereoscopic video picture. Of course, when the second video data is switched to play, the video elements in the original scene may be changed, for example, the necessary roles and the optional roles in the picture under the roles and the view angles are determined according to the optional roles and the view angles, for example, "saber" is the necessary element under the view angle of "red a", and "red a" is the optional element; conversely, under the "saber" view, "red a" is an essential element, and "saber" is an optional element.
In a specific embodiment, when the computer device 1 switches to play the second video data, the computer device 1 may also monitor whether the video playing window moves and/or deflects; when the movement and/or deflection is detected, the movement distance and/or deflection direction of the video playing window is obtained; and then, correspondingly moving and/or deflecting the playing picture of the second video data according to the moving distance and/or the deflection direction. Specifically, the computer device 1 monitors the video playing window, in fact, monitors a gyroscope and a gravity sensor on the computer device 1, and when detecting the direction deflection sensed by the gyroscope or the distance change in the vertical direction sensed by the gravity sensor, obtains a corresponding moving distance and/or a corresponding deflection direction, and performs corresponding movement and/or deflection on the playing picture of the second video data according to the moving distance and/or the deflection direction.
Referring to fig. 7, when the computer device 1 is a mobile phone, an effect diagram of playing the second video data is shown, and the user can adaptively rotate or move the scene content of the playing frame according to the placement direction and the moving position of the mobile phone, so that the user can participate in the effect diagram, and the presence of the user watching the video is enhanced.
Of course, in another embodiment, before the switching playing of the second video data corresponding to the target object, the computer device 1 further plays preset third video data, where the third video data is a preset interactive video. The interactive video includes an illustrative picture that switches from the perspective of the first video data to the perspective of the second video data, e.g., the third video data includes a video picture in which the current video window is transformed into a "time hole" in the beast, which then takes in the "viewer" of the first video data; and then, switching to play the second video data. Through the playing of the third video data, the user can be given a feeling of crossing into the video, so that the presence of the user is improved, and the user experience is enriched.
Finally, after the second video data is played, the computer device 1 searches for a third video frame with the same time stamp in the first video data according to the time stamp of the last video frame of the second video data, and then uses the third video frame in the first video data as a starting video frame continuing to play the second video data, so as to play the first video data. Thereby enabling a switch from the perspective of the target object to the normal perspective of the user.
Example two
Fig. 8 schematically shows a block diagram of a video playback device according to a second embodiment of the present application, which may be divided into one or more program modules, which are stored in a storage medium and executed by one or more processors to complete the embodiments of the present application. Program modules in the embodiments of the present application refer to a series of computer program instruction segments capable of implementing specific functions, and the following description specifically describes the functions of each program module in the embodiment.
As shown in fig. 8, the video playing device 400 may include a receiving module 410, an obtaining module 420, and a playing module 430, where:
the receiving module 410 is configured to receive a video view angle switching request sent by a user during a playing process of the first video data.
The obtaining module 420 is configured to obtain a target object included in the video perspective switching request, where the target object is a character in a current playing frame of the first video data.
And a playing module 430, configured to switch and play the second video data based on the perspective of the target object.
In an exemplary embodiment, the obtaining module 410 is further configured to: triggering a video view angle switching option interface in a playing window of the first video data when the first video data is played to a preset time section or a preset scene; and receiving a video view switching request for the target object, wherein the video view switching request is selected by a user through the video view switching option interface. The video view angle switching option interface comprises at least one selectable persona, wherein the selectable persona comprises at least any one of a persona with highest heat, a persona with the most interactivity scenario, or a persona with a color egg effect in the first video data in the preset time zone or preset scene. The preset time section or the preset scene is a playing time section or a corresponding playing scene corresponding to a scene of a name in the first video data; the named scenes are video clips with highest playing frequency and/or video clips with most user criticizing or bullet screen in the counted first video data.
In an exemplary embodiment, the playing module 420 is further configured to: acquiring a time stamp of a first video frame of the first video data which is currently played; finding a second video frame having the timestamp in the second video data; and taking the second video frame in the second video data as a starting video frame which is continued to be played continuously with the first video data, and playing the second video data. After the second video data is played, a third video frame with the same time stamp is found out from the first video data according to the time stamp of the last video frame of the second video data; and taking the third video frame in the first video data as a starting video frame which is continued to be played continuously with the second video data, and playing the first video data.
In an exemplary embodiment, the second video data is pre-established AR video data having the same scene content as the first video data. The playing module 420 is further configured to: monitoring whether the video playing window moves and/or deflects; when the movement and/or deflection is detected, the movement distance and/or deflection direction of the video playing window is obtained; and correspondingly moving and/or deflecting the playing picture of the second video data according to the moving distance and/or the deflection direction. And before the second video data corresponding to the target object is switched to play, playing preset third video data, wherein the third video data is a preset interactive video.
Example III
Fig. 9 schematically shows a hardware architecture diagram of a computer device 1 adapted to implement a video playback method according to a third embodiment of the present application. In the present embodiment, the computer apparatus 1 is an apparatus capable of automatically performing numerical calculation and/or information processing in accordance with an instruction set or stored in advance. For example, the server may be a rack server, a blade server, a tower server, or a rack server (including a stand-alone server or a server cluster formed by a plurality of servers) with a gateway function, or the like. As shown in fig. 9, the computer device 1 includes at least, but is not limited to: the memory 510, processor 520, and network interface 530 may be communicatively linked to each other by a system bus. Wherein:
the memory 510 includes at least one type of computer-readable storage medium including flash memory, hard disk, multimedia card, card memory (e.g., SD or DX memory, etc.), random Access Memory (RAM), static Random Access Memory (SRAM), read-only memory (ROM), electrically erasable programmable read-only memory (EEPROM), programmable read-only memory (PROM), magnetic memory, magnetic disk, optical disk, etc. In some embodiments, the memory 510 may be an internal storage module of the computer device 1, such as a hard disk or memory of the computer device 1. In other embodiments, the memory 510 may also be an external storage device of the computer device 1, such as a plug-in hard disk, a Smart Media Card (SMC), a Secure Digital (SD) Card, a Flash Card (Flash Card) or the like, which are provided on the computer device 1. Of course, the memory 510 may also include both internal memory modules of the computer device 1 and external memory devices. In this embodiment, the memory 510 is typically used for storing an operating system and various types of application software installed on the computer device 10, such as program codes of a video playing method, and the like. In addition, the memory 510 may also be used to temporarily store various types of data that have been output or are to be output.
Processor 520 may be a central processing unit (Central Processing Unit, simply CPU), controller, microcontroller, microprocessor, or other data processing chip in some embodiments. The processor 520 is generally used to control overall operation of the computer device 10, such as performing control and processing related to data interaction or communication with the computer device 10, and the like. In this embodiment, the processor 520 is configured to execute program codes or process data stored in the memory 510.
The network interface 530 may comprise a wireless network interface or a wired network interface, which network interface 530 is typically used to establish a communication link between the computer device 1 and other computer devices. For example, the network interface 530 is used to connect the computer device 1 to an external terminal through a network, establish a data transmission channel and a communication link between the computer device 1 and the external terminal, and the like. The network may be a wireless or wired network such as an Intranet (Intranet), the Internet (Internet), a global system for mobile communications (Global System of Mobile communication, abbreviated as GSM), wideband code division multiple access (Wideband Code Division Multiple Access, abbreviated as WCDMA), a 4G network, a 5G network, bluetooth (Bluetooth), wi-Fi, etc.
It should be noted that fig. 9 only shows a computer device having components 510-530, but it should be understood that not all of the illustrated components are required to be implemented, and that more or fewer components may be implemented instead.
In this embodiment, the program code of the video playing method stored in the memory 510, or the program code of the video playing method may also be divided into one or more program modules and executed by one or more processors (the processor 520 in this embodiment) to complete the embodiments of the present application.
Example IV
The present embodiment also provides a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, performs the steps of:
receiving a video view angle switching request sent by a user in the playing process of the first video data; acquiring a target object included in the video view angle switching request, wherein the target object is a person role in a current playing picture of the first video data; and switching to play the second video data under the view angle based on the target object.
In this embodiment, the computer-readable storage medium includes a flash memory, a hard disk, a multimedia card, a card memory (e.g., SD or DX memory, etc.), a Random Access Memory (RAM), a Static Random Access Memory (SRAM), a read-only memory (ROM), an electrically erasable programmable read-only memory (EEPROM), a programmable read-only memory (PROM), a magnetic memory, a magnetic disk, an optical disk, and the like. In some embodiments, the computer readable storage medium may be an internal storage unit of a computer device, such as a hard disk or a memory of the computer device. In other embodiments, the computer readable storage medium may also be an external storage device of a computer device, such as a plug-in hard disk, a Smart Media Card (SMC), a Secure Digital (SD) Card, a Flash Card (Flash Card), etc. that are provided on the computer device. Of course, the computer-readable storage medium may also include both internal storage units of a computer device and external storage devices. In this embodiment, the computer readable storage medium is typically used to store an operating system and various types of application software installed on a computer device, such as program codes of the video playing method in the embodiment, and the like. Furthermore, the computer-readable storage medium may also be used to temporarily store various types of data that have been output or are to be output.
It will be apparent to those skilled in the art that the modules or steps of the embodiments of the application described above may be implemented in a general purpose computing device, they may be concentrated on a single computing device, or distributed across a network of computing devices, they may alternatively be implemented in program code executable by computing devices, so that they may be stored in a storage device for execution by computing devices, and in some cases, the steps shown or described may be performed in a different order than what is shown or described, or they may be separately fabricated into individual integrated circuit modules, or multiple modules or steps of them may be fabricated into a single integrated circuit module. Thus, embodiments of the present application are not limited to any specific combination of hardware and software.
The foregoing is only the preferred embodiments of the present application, and is not intended to limit the scope of the embodiments of the present application, and all equivalent structures or equivalent processes using the descriptions of the embodiments of the present application and the contents of the drawings, or directly or indirectly applied to other related technical fields, are included in the scope of the embodiments of the present application.

Claims (9)

1. A video playing method, the method comprising:
receiving a video view angle switching request sent by a user in the playing process of the first video data;
acquiring a target object included in the video view angle switching request, wherein the target object is a person role in a current playing picture of the first video data;
switching to play second video data based on the view angle of the target object, wherein the second video data is pre-established AR video data with the same scene content as the first video data, and the second video data playing picture correspondingly moves and/or deflects according to the movement and/or deflection of a video playing window;
the receiving the video view angle switching request sent by the user in the playing process of the first video data comprises the following steps:
when the first video data is played to a preset time section or a preset scene, triggering a video view angle switching option interface in a play window of the first video data, wherein the preset time section or the preset scene is a play time section or a corresponding play scene corresponding to a scene of a name in the first video data; the name scene is a video segment with highest playing frequency and/or a video segment with most user criticizing or bullet screen in the counted first video data;
and receiving a video view switching request for the target object, wherein the video view switching request is selected by a user through the video view switching option interface.
2. The video playback method of claim 1, wherein the video view switching option interface comprises at least one selectable persona, wherein the selectable persona comprises at least any one of a persona with highest enthusiasm, a persona with a most interactive scenario, or a persona with a color egg effect in the first video data in the preset time period or preset scene.
3. The video playing method according to claim 1, wherein said switching to play the second video data corresponding to the target object includes:
acquiring a time stamp of a first video frame of the first video data which is currently played;
finding a second video frame having the timestamp in the second video data;
and taking the second video frame in the second video data as a starting video frame which is continued to be played continuously with the first video data, and playing the second video data.
4. The video playback method as set forth in claim 3, wherein,
after the second video data is played, searching a third video frame with the same time stamp in the first video data according to the time stamp of the last video frame of the second video data;
and taking the third video frame in the first video data as a starting video frame which is continued to be played continuously with the second video data, and playing the first video data.
5. The video playback method of claim 1, wherein when playing the second video data, the method further comprises:
monitoring whether the video playing window moves and/or deflects;
when the movement and/or deflection is detected, the movement distance and/or deflection direction of the video playing window is obtained;
and correspondingly moving and/or deflecting the playing picture of the second video data according to the moving distance and/or the deflection direction.
6. The video playing method according to claim 5, wherein a preset third video data is further played before the second video data corresponding to the target object is switched to play, where the third video data is a preset interactive video.
7. A video playback device, the device comprising:
the receiving module is used for receiving a video visual angle switching request sent by a user in the playing process of the first video data;
the acquisition module is used for acquiring a target object included in the video visual angle switching request, wherein the target object is a person role in a current playing picture of the first video data;
a playing module, configured to switch and play second video data based on the view angle of the target object, where the second video data is pre-established AR video data having the same scene content as the first video data, and the second video data playing frame performs corresponding movement and/or deflection according to the movement and/or deflection of a video playing window;
the acquisition module is further configured to: triggering a video view angle switching option interface in a playing window of the first video data when the first video data is played to a preset time section or a preset scene; receiving a video view switching request for the target object selected by a user through the video view switching option interface; the preset time section or the preset scene is a playing time section or a corresponding playing scene corresponding to a scene of a name in the first video data; the named scenes are video clips with highest playing frequency and/or video clips with most user criticizing or bullet screen in the counted first video data.
8. A computer device comprising a memory, a processor, the memory having stored thereon a computer program executable on the processor, the computer program implementing the steps of the video playback method as claimed in any one of claims 1 to 6 when executed by the processor.
9. A computer readable storage medium, characterized in that the computer readable storage medium stores a computer program executable by at least one processor to cause the at least one processor to perform the steps of the video playing method according to any one of claims 1-6.
CN202311460130.9A 2020-08-25 2020-08-25 Video playing method and device and computer equipment Pending CN117354447A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202311460130.9A CN117354447A (en) 2020-08-25 2020-08-25 Video playing method and device and computer equipment

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN202010876113.3A CN114095785B (en) 2020-08-25 2020-08-25 Video playing method and device and computer equipment
CN202311460130.9A CN117354447A (en) 2020-08-25 2020-08-25 Video playing method and device and computer equipment

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
CN202010876113.3A Division CN114095785B (en) 2020-08-25 2020-08-25 Video playing method and device and computer equipment

Publications (1)

Publication Number Publication Date
CN117354447A true CN117354447A (en) 2024-01-05

Family

ID=80295779

Family Applications (2)

Application Number Title Priority Date Filing Date
CN202010876113.3A Active CN114095785B (en) 2020-08-25 2020-08-25 Video playing method and device and computer equipment
CN202311460130.9A Pending CN117354447A (en) 2020-08-25 2020-08-25 Video playing method and device and computer equipment

Family Applications Before (1)

Application Number Title Priority Date Filing Date
CN202010876113.3A Active CN114095785B (en) 2020-08-25 2020-08-25 Video playing method and device and computer equipment

Country Status (1)

Country Link
CN (2) CN114095785B (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN117336571A (en) * 2022-06-24 2024-01-02 华为技术有限公司 Video processing method and related equipment

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105847937A (en) * 2016-04-19 2016-08-10 乐视控股(北京)有限公司 Method and device for displaying video
WO2019133045A1 (en) * 2017-12-28 2019-07-04 Rovi Guides, Inc. Systems and methods for generating customized shared viewing experiences in virtual reality environments
CN108376424A (en) * 2018-02-09 2018-08-07 腾讯科技(深圳)有限公司 Method, apparatus, equipment and storage medium for carrying out view angle switch to three-dimensional virtual environment
CN111158469A (en) * 2019-12-12 2020-05-15 广东虚拟现实科技有限公司 Visual angle switching method and device, terminal equipment and storage medium
CN111356018A (en) * 2020-03-06 2020-06-30 北京奇艺世纪科技有限公司 Play control method and device, electronic equipment and storage medium

Also Published As

Publication number Publication date
CN114095785B (en) 2023-11-24
CN114095785A (en) 2022-02-25

Similar Documents

Publication Publication Date Title
US9485493B2 (en) Method and system for displaying multi-viewpoint images and non-transitory computer readable storage medium thereof
CN109091861B (en) Interactive control method in game, electronic device and storage medium
US9431059B2 (en) Information processing method and electronic device thereof
CN112312111A (en) Virtual image display method and device, electronic equipment and storage medium
CN107888982B (en) Video information recommendation method and device
CN113141531B (en) Method and device for cross-device play control and play device
US20210042980A1 (en) Method and electronic device for displaying animation
CN113038149A (en) Live video interaction method and device and computer equipment
CN113873272B (en) Method, device and storage medium for controlling background image of live video
CN115474085B (en) Media content playing method, device, equipment and storage medium
CN114095785B (en) Video playing method and device and computer equipment
CN113014934A (en) Product display method, product display device, computer equipment and storage medium
CN109947506A (en) Interface switching method, device and electronic equipment
CN112423072A (en) Video pushing method and system in live scene
US20170161871A1 (en) Method and electronic device for previewing picture on intelligent terminal
CN115278275A (en) Information presentation method, device, equipment, storage medium and program product
US20110310122A1 (en) Remote instruction system, remote instruction method, and program product therefor
KR101249279B1 (en) Method and apparatus for producing video
CN115237314B (en) Information recommendation method and device and electronic equipment
CN115278273B (en) Resource display method and device, electronic equipment and storage medium
CN115550550A (en) Method for shooting and generating video and related equipment
CN112437332B (en) Playing method and device of target multimedia information
CN110597432B (en) Interface control method, device, computer readable medium and electronic equipment
CN114053706A (en) Game interface visual angle processing method, device, equipment and storage medium
CN109999490B (en) Method and system for reducing networking cloud application delay

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination