CN117319711A - Program playing method, client, server, storage medium and program product - Google Patents
Program playing method, client, server, storage medium and program product Download PDFInfo
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- 238000000034 method Methods 0.000 title claims abstract description 76
- 238000004590 computer program Methods 0.000 claims description 24
- 238000013507 mapping Methods 0.000 claims description 4
- 230000008569 process Effects 0.000 abstract description 3
- 238000005538 encapsulation Methods 0.000 description 10
- 238000010586 diagram Methods 0.000 description 4
- 230000000694 effects Effects 0.000 description 4
- 238000005516 engineering process Methods 0.000 description 4
- 230000006870 function Effects 0.000 description 3
- 238000004891 communication Methods 0.000 description 2
- 230000006872 improvement Effects 0.000 description 2
- 238000010295 mobile communication Methods 0.000 description 2
- 238000012552 review Methods 0.000 description 2
- 238000004904 shortening Methods 0.000 description 2
- 239000007787 solid Substances 0.000 description 2
- 238000011161 development Methods 0.000 description 1
- 230000010365 information processing Effects 0.000 description 1
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Classifications
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/21—Server components or server architectures
- H04N21/222—Secondary servers, e.g. proxy server, cable television Head-end
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/21—Server components or server architectures
- H04N21/222—Secondary servers, e.g. proxy server, cable television Head-end
- H04N21/2223—Secondary servers, e.g. proxy server, cable television Head-end being a public access point, e.g. for downloading to or uploading from clients
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/23—Processing of content or additional data; Elementary server operations; Server middleware
- H04N21/238—Interfacing the downstream path of the transmission network, e.g. adapting the transmission rate of a video stream to network bandwidth; Processing of multiplex streams
- H04N21/2387—Stream processing in response to a playback request from an end-user, e.g. for trick-play
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/433—Content storage operation, e.g. storage operation in response to a pause request, caching operations
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
Abstract
The application discloses a program playing method, a client, a server, a storage medium and a program product, wherein the program playing method comprises the following steps: receiving a program playing command from a server, wherein the program playing command carries a program URL and code stream key information, downloading code stream data according to the program URL, initializing a decoder according to the code stream key information, and decoding the code stream data by using the initialized decoder to obtain a target playing program. That is, for the program to be played, the embodiment of the application can acquire the key information of the code stream in advance, and optimize the serial flow of the program playing to the parallel flow; therefore, the waiting time in the process can be reduced, so that the program playing time is shortened, the code stream does not need to be downloaded in advance, and the memory consumption of the client is reduced.
Description
Technical Field
The embodiment of the application relates to the technical field of audio and video playing, in particular to a program playing method, a client, a server, a storage medium and a program product.
Background
With the development of home multimedia technology, television technology has entered the digital television era, and digital television services have become one of the most basic entertainment modes for people. The set top box is taken as a representative product of a household multimedia terminal, is a vital technical device in digital television service, integrates functions of video, music, games, VR and the like, and has already been put into thousands of households, so that the household lives of people are greatly enriched.
The program playing is a basic form of digital television service, is the most basic service function of a set top box, and is also a necessary requirement of a home entertainment mode. The set top box mainly has IPTV and OTT two resource content operation modes, the two provided contents are different, but for users, the service scenes of the set top box program play are the same whether the IPTV or the OTT is, and the set top box is mainly divided into three service forms of channel live broadcast, channel review and on-demand. Along with the gradual improvement of living standard, the requirement of people on the playing speed of the programs is also improved, the playing time of the programs is shortened, the programs watched by the users are rapidly played, the user experience is improved to a great extent, and the program watching comfort is improved.
Current program start strategy: the user selects to play programs, the client receives a play starting command, establishes a network link according to a program URL issued by a service platform, starts to receive streams after the network link is established successfully, analyzes the code streams after the stream receiving, acquires code stream key information of an initialization decoder (specific code stream key information corresponding to different encapsulation formats is different, namely code stream encapsulation formats, audio and video PID and encoding format information for TS streams, and code stream encapsulation formats and encoding format information for MP4 formats, wherein the code stream encapsulation formats and the encoding format information are basically the same but only represent differences), and then initializes the decoder, and then injects stream data for decoding and playing after the stream key information is successfully injected. The current program playing strategy is a serial flow, each step depends on the completion of the last step, longer waiting time in the flow is generated, and the audio and video watching experience of a user is greatly reduced.
Disclosure of Invention
The embodiment of the application provides a program playing method, a client, a server, a storage medium and a program product, which can reduce the waiting time in the process, thereby shortening the playing time of the program.
In a first aspect, an embodiment of the present application provides a program playing method, applied to a client, where the method includes: receiving a program playing command from a server, wherein the program playing command carries a program URL and code stream key information, downloading code stream data according to the program URL, initializing a decoder according to the code stream key information, and decoding the code stream data by using the initialized decoder to obtain a target playing program.
In a second aspect, an embodiment of the present application further provides a program playing method, applied to a client, where the method includes: receiving a program playing command from a server, wherein the program playing command carries a program URL, locally acquiring pre-stored code stream key information corresponding to the program URL according to the program URL, downloading code stream data according to the program URL, initializing a decoder according to the code stream key information, and decoding the code stream data by using the initialized decoder to obtain a target playing program.
In a third aspect, an embodiment of the present application further provides a program playing method, applied to a server, where the method includes: receiving a program playing request, generating a program playing command according to the program playing request, wherein the program playing command carries a program URL and code stream key information, sending the program playing command to a client, enabling the client to initialize a decoder according to the program URL and the code stream data, and decoding the code stream data by utilizing the initialized decoder to obtain a target playing program.
In a fourth aspect, an embodiment of the present application further provides a program playing method, applied to a server, where the method includes: receiving a program playing request, generating a program playing command according to the program playing request, wherein the program playing command carries a program URL, sending the program playing command to a client, so that the client obtains code stream key information pre-stored by the client and corresponding to the program URL according to the program URL, initializing a decoder according to the code stream data downloaded by the program URL and according to the code stream key information, and decoding the code stream data by using the initialized decoder to obtain a target playing program.
In a fifth aspect, embodiments of the present application further provide a client, including: the system comprises a memory, a processor and a computer program stored on the memory and capable of running on the processor, wherein the processor executes the program playing method applied to the client side.
In a sixth aspect, embodiments of the present application further provide a server, including: the system comprises a memory, a processor and a computer program stored on the memory and capable of running on the processor, wherein the processor executes the program playing method applied to the server.
In a seventh aspect, embodiments of the present application further provide a computer-readable storage medium storing computer-executable instructions for performing a program playing method as described above.
In an eighth aspect, embodiments of the present application further provide a computer program product, including a computer program or computer instructions, the computer program or computer instructions being stored in a computer readable storage medium, from which a processor of a computer device reads the computer program or the computer instructions, the processor executing the computer program or the computer instructions, causing the computer device to perform a program playing method as described above.
In the embodiment of the application, for the program required to be played, the embodiment of the application can acquire the key information of the code stream in advance, and optimize the serial flow of the playing of the program to be parallel flow, so that the embodiment of the application can reduce the waiting time on the flow, thereby shortening the playing time of the program, reducing the memory consumption of the client without downloading the code stream in advance.
Drawings
Fig. 1 is a flowchart of a program playing method applied to a client according to an embodiment of the present application;
fig. 2 is a program start-up specific flowchart of a program play method applied to a client according to another embodiment of the present application;
fig. 3 is a flowchart of a program playing method applied to a client according to another embodiment of the present application;
fig. 4 is a program start-up specific flowchart of a program play method applied to a client according to another embodiment of the present application;
fig. 5 is a specific flowchart of step a200 in a program playing method applied to a client according to an embodiment of the present application;
fig. 6 is a flowchart of storing historical program URL and historical code stream key information in a program playing method applied to a client according to another embodiment of the present application;
fig. 7 is a program flow chart of a program playing method applied to a server according to another embodiment of the present application;
fig. 8 is a program start-up specific flowchart of a program play method applied to a server according to another embodiment of the present application;
fig. 9 is a program flow chart of a program playing method applied to a server according to another embodiment of the present application;
fig. 10 is a program start-up specific flowchart of a program play method applied to a server according to another embodiment of the present application;
FIG. 11 is a schematic diagram of a client according to an embodiment of the present application;
fig. 12 is a schematic structural diagram of a server according to an embodiment of the present application.
Detailed Description
In order to make the objects, technical methods and advantages of the present application more apparent, the present application will be further described in detail with reference to the accompanying drawings and examples. It should be understood that the specific embodiments described herein are for purposes of illustration only and are not intended to limit the present application.
It should be noted that although a logical order is illustrated in the flowchart, in some cases, the steps illustrated or described may be performed in an order different from that in the flowchart. The terms first, second and the like in the description and in the claims and in the above-described figures, are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order.
The program playing is a basic form of digital television service, is the most basic service function of a set top box, and is also a necessary requirement of a home entertainment mode. The set top box mainly has IPTV and OTT two resource content operation modes, the two provided contents are different, but for users, the service scenes of the set top box program play are the same whether the IPTV or the OTT is, and the set top box is mainly divided into three service forms of channel live broadcast, channel review and on-demand. Along with the gradual improvement of living standard, the requirement of people on the playing speed of the programs is also improved, the playing time of the programs is shortened, the programs watched by the users are rapidly played, the user experience is improved to a great extent, and the program watching comfort is improved.
Current program start strategy: the user selects to play programs, the client receives a play starting command, establishes a network link according to a program URL issued by a service platform, starts to receive streams after the network link is established successfully, analyzes the code streams after the stream receiving, acquires code stream key information of an initialization decoder (specific code stream key information corresponding to different encapsulation formats is different, namely code stream encapsulation formats, audio and video PID and encoding format information for TS streams, and code stream encapsulation formats and encoding format information for MP4 formats, wherein the code stream encapsulation formats and the encoding format information are basically the same but only represent differences), and then initializes the decoder, and then injects stream data for decoding and playing after the stream key information is successfully injected. The current program playing strategy is a serial flow, each step depends on the completion of the last step, longer waiting time in the flow is generated, and the audio and video watching experience of a user is greatly reduced.
In this regard, the present application provides a program playing method, a client, a server, a storage medium, and a program product, where the program playing method in one embodiment is applied to the client, and includes: receiving a program playing command from a server, wherein the program playing command carries a program URL and code stream key information, downloading code stream data according to the program URL, initializing a decoder according to the code stream key information, and decoding the code stream data by using the initialized decoder to obtain a target playing program. That is, for the program to be played, the embodiment of the application can acquire the key information of the code stream in advance, and optimize the serial flow of the program playing to the parallel flow; therefore, the waiting time in the process can be reduced, so that the program playing time is shortened, the code stream does not need to be downloaded in advance, and the memory consumption of the client is reduced.
Embodiments of the present application are further described below with reference to the accompanying drawings.
As shown in fig. 1, fig. 1 is a flowchart of a program playing method applied to a client according to an embodiment of the present application, which may include, but is not limited to, steps S100 to S300.
Step S100, receiving a program playing command from a server, wherein the program playing command carries program URL and code stream key information;
step 200, downloading code stream data according to the program URL, and initializing a decoder according to code stream key information;
and step S300, decoding the code stream data by using the initialized decoder to obtain the target playing program.
Specifically, as shown in fig. 2, fig. 2 is a specific flowchart of a program playing method applied to a client according to an embodiment of the present application, where the client receives a program playing command from a server, where the program playing command carries a program URL and code stream key information, then downloads code stream data according to the program URL, initializes a decoder according to the code stream key information, and finally decodes the code stream data by using the initialized decoder to obtain a target playing program.
In addition, as shown in fig. 3, fig. 3 is a flowchart of a program playing method applied to a client according to an embodiment of the present application, where the program playing method may further include, but is not limited to, steps a100 to a400.
Step A100, receiving a program playing command from a server, wherein the program playing command carries a program URL;
step A200, locally acquiring pre-stored code stream key information corresponding to the program URL according to the program URL;
step A300, downloading code stream data according to a program URL, and initializing a decoder according to code stream key information;
and step A400, decoding the code stream data by using the initialized decoder to obtain the target playing program.
Specifically, as shown in fig. 4, fig. 4 is a specific flowchart of a program playing method applied to a client according to an embodiment of the present application, taking an EPG server of a set-top box and a live scene of an MP4 stream as an example: receiving a program playing command from an EPG server, wherein the program playing command carries a program URL, locally acquiring pre-stored code stream key information corresponding to the program URL according to the program URL, wherein the code stream key information comprises a code stream encapsulation format (StreamType), an audio and video pid field (APid, VPid) and a coding format field (ACodec, VCodec), downloading code stream data according to the program URL, initializing a decoder according to the code stream key information, and decoding the code stream data by using the initialized decoder to obtain a target playing program.
As shown in fig. 5, fig. 5 is a specific flowchart of a200 in a program playing method according to an embodiment of the present application; with respect to step a200 described above, step a211 may be included, but is not limited to.
Step A211, determining code stream key information corresponding to the program URL from a local mapping table according to the program URL, wherein the local mapping table comprises a plurality of program URLs and a plurality of code stream key information, and the program URLs and the code stream key information are in one-to-one correspondence.
In addition, as shown in fig. 6, fig. 6 is a flowchart of storing historical program URLs and historical code stream key information in the program playing method applied to the client according to one embodiment of the present application, and before the step a200, the information processing method may further include, but is not limited to, steps a311 to a313.
Step A311, receiving a historical program playing command from a server, wherein the program playing command carries a historical program URL;
step A312, downloading historical code stream data according to the URL of the historical program, and analyzing the historical code stream data to obtain key information of the historical code stream;
step A313, storing the corresponding relation between the historical program URL and the historical code stream key information.
In addition, as shown in fig. 7, fig. 7 is a program start-up flowchart of a program playing method applied to a server according to an embodiment of the present application, and the program playing method may further include, but is not limited to, steps B100 to B200.
Step B100, receiving a program playing request and generating a program playing command according to the program playing request, wherein the program playing command carries program URL and code stream key information;
and step B200, sending a program playing command to the client so that the client downloads the code stream data according to the program URL and initializes a decoder according to the code stream key information, and then decodes the code stream data by using the initialized decoder to obtain the target playing program.
Specifically, as shown in fig. 8, fig. 8 is a program start-up specific flowchart of a program playing method applied to a server according to an embodiment of the present application, taking an on-demand scene of an EPG server and a TS stream of a set-top box as an example: the EPG server receives the program playing request and generates a program playing command according to the program playing request, wherein the program playing command carries program URL and code stream key information, and the program playing command is sent to the client, so that the client can initialize a decoder according to the program URL to download the code stream data and the code stream key information, and then the initialized decoder is used for decoding the code stream data to obtain the target playing program.
In addition, as shown in fig. 9, fig. 9 is a program start-up flowchart of a program playing method applied to a server according to an embodiment of the present application, and the program playing method may further include, but is not limited to, steps C100 to C200.
Step C100, receiving a program playing request and generating a program playing command according to the program playing request, wherein the program playing command carries a program URL;
and step C200, sending a program playing command to the client so that the client obtains code stream key information pre-stored by the client and corresponding to the program URL according to the program URL, downloads the code stream data according to the program URL, initializes a decoder according to the code stream key information, and decodes the code stream data by using the initialized decoder to obtain the target playing program.
Specifically, as shown in fig. 10, fig. 10 is a program starting specific flowchart of a program playing method applied to a server according to an embodiment of the present application, taking an EPG server of a set-top box and a live scene of an MP4 stream as an example: the EPG server receives a program playing request and generates a program playing command according to the program playing request, wherein the program playing command carries a program URL, the program playing command is sent to a client, so that the client obtains code stream key information which is pre-stored by the client and corresponds to the program URL according to the program URL, the code stream key information comprises a code stream encapsulation format (StreamType), an audio-video pid field (APid, VPid) and a coding format field (ACodec, VCodec), and the decoder is initialized according to the program URL and then is decoded by the initialized decoder to obtain a target playing program.
In addition, as shown in fig. 11, fig. 11 is a schematic structural diagram of a client provided in an embodiment of the present application; one embodiment of the present application also discloses a client 200, comprising: the first memory 220, the first processor 210, and a computer program stored on the first memory 220 and executable on the first processor 210, the first processor 210 executing the program playing method as in any of the embodiments as applied to the client when the computer program is executed.
The first memory 220 is operable as a non-transitory computer readable storage medium for storing non-transitory software programs and non-transitory computer executable programs. Further, the first memory 220 may include high-speed random access memory, and may also include non-transitory memory, such as at least one disk storage device, flash memory device, or other non-transitory solid state storage device. In some embodiments, the first memory 220 optionally includes memory remotely located relative to the first processor 210, which may be connected to the implementation environment via a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
The non-transitory software programs and instructions required to implement the program playback methods of the above embodiments are stored in the first memory 220, which when executed by the first processor 210, perform the program playback methods of the above embodiments, e.g., perform the method steps of fig. 1-6 described above.
It should be noted that, the specific embodiments and technical effects of the client 200 in the embodiments of the present application may correspond to the specific embodiments and technical effects of the program playing method described above.
In addition, as shown in fig. 12, fig. 12 is a schematic structural diagram of a server according to an embodiment of the present application; one embodiment of the present application also discloses a server 300 comprising: the second memory 320, the second processor 310, and a computer program stored on the second memory 320 and executable on the second processor 310, the second processor 310 executing the program playing method applied to any embodiment of the server as in any embodiment above when the computer program is executed.
The second memory 320, as a non-transitory computer readable storage medium, may be used to store non-transitory software programs as well as non-transitory computer executable programs. In addition, the second memory 320 may include high-speed random access memory, and may also include non-transitory memory, such as at least one disk storage device, flash memory device, or other non-transitory solid state storage device. In some implementations, the second memory 320 optionally includes memory remotely located relative to the second processor 310, which may be connected to the implementation environment via a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
The non-transitory software programs and instructions required to implement the program playback methods of the above embodiments are stored in the second memory 320, which when executed by the second processor 310, perform the program playback methods of the above embodiments, e.g., perform the method steps of fig. 7-10 described above.
It should be noted that, the specific embodiments and technical effects of the server 300 in the embodiments of the present application may correspond to the specific embodiments and technical effects of the program playing method described above.
In addition, an embodiment of the present application also discloses a computer-readable storage medium having stored therein computer-executable instructions for performing the program playing method of any of the previous embodiments.
Furthermore, an embodiment of the present application also discloses a computer program product comprising a computer program or computer instructions stored in a computer readable storage medium, the computer program or computer instructions being read from the computer readable storage medium by a processor of a computer device, the processor executing the computer program or computer instructions to cause the computer device to perform the program playing method as in any of the previous embodiments.
Those of ordinary skill in the art will appreciate that all or some of the steps, systems, and methods disclosed above may be implemented as software, firmware, hardware, and suitable combinations thereof. Some or all of the physical components may be implemented as software executed by a processor, such as a central processing unit, digital signal processor, or microprocessor, or as hardware, or as an integrated circuit, such as an application specific integrated circuit. Such software may be distributed on computer readable media, which may include computer storage media (or non-transitory media) and communication media (or transitory media). The term computer storage media includes both volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer readable instructions, data structures, program modules or other data, as known to those skilled in the art. Computer storage media includes, but is not limited to, RAM, ROM, EEPROM, flash memory or other memory technology, CD-ROM, digital Versatile Disks (DVD) or other optical disk storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices, or any other medium which can be used to store the desired information and which can be accessed by a computer. Furthermore, as is well known to those of ordinary skill in the art, communication media typically embodies computer readable instructions, data structures, program modules or other data in a modulated data signal such as a carrier wave or other transport mechanism and includes any information delivery media.
Claims (10)
1. A program playing method applied to a client, the method comprising:
receiving a program playing command from a server, wherein the program playing command carries program URL and code stream key information;
downloading code stream data according to the program URL, and initializing a decoder according to the code stream key information;
and decoding the code stream data by using the initialized decoder to obtain a target playing program.
2. A program playing method applied to a client, the method comprising:
receiving a program playing command from a server, wherein the program playing command carries a program URL;
locally acquiring pre-stored code stream key information corresponding to the program URL according to the program URL;
downloading code stream data according to the program URL, and initializing a decoder according to the code stream key information;
and decoding the code stream data by using the initialized decoder to obtain a target playing program.
3. The method for playing a program according to claim 2, wherein the locally acquiring pre-stored code stream key information corresponding to the program URL according to the program URL includes:
and determining code stream key information corresponding to the program URL from a local mapping table according to the program URL, wherein the local mapping table comprises a plurality of program URLs and a plurality of code stream key information, and the program URLs and the code stream key information are in one-to-one correspondence.
4. The program broadcasting method as set forth in claim 2, wherein before said locally acquiring pre-stored code stream key information corresponding to said program URL from said program URL, said method further comprises:
receiving a historical program playing command from the server, wherein the program playing command carries a historical program URL;
downloading historical code stream data according to the historical program URL, and analyzing the historical code stream data to obtain historical code stream key information;
and storing the corresponding relation between the historical program URL and the historical code stream key information.
5. A program playing method applied to a server, the method comprising:
receiving a program playing request and generating a program playing command according to the program playing request, wherein the program playing command carries program URL and code stream key information;
and sending the program playing command to a client so that the client downloads the code stream data according to the program URL and initializes a decoder according to the code stream key information, and then decodes the code stream data by using the initialized decoder to obtain the target playing program.
6. A program playing method applied to a server, the method comprising:
receiving a program playing request and generating a program playing command according to the program playing request, wherein the program playing command carries a program URL;
and sending the program playing command to a client so that the client obtains code stream key information pre-stored by the client and corresponding to the program URL according to the program URL, downloads code stream data according to the program URL, initializes a decoder according to the code stream key information, and decodes the code stream data by using the initialized decoder to obtain a target playing program.
7. A client, comprising: a memory, a processor and a computer program stored on the memory and executable on the processor, the processor executing the program playing method according to any one of claims 1 to 4 when the computer program is executed.
8. A server, comprising: a memory, a processor and a computer program stored on the memory and executable on the processor, the processor executing the program playing method according to any one of claims 5 to 6 when the computer program is executed.
9. A computer-readable storage medium storing computer-executable instructions for performing the program playing method of any one of claims 1 to 6.
10. A computer program product comprising a computer program or computer instructions, characterized in that the computer program or computer instructions are stored in a computer readable storage medium, from which the computer program or computer instructions are read by a processor of a computer device, the processor executing the computer program or computer instructions, causing the computer device to perform the program playing method of any one of claims 1 to 6.
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CN202210709962.9A CN117319711A (en) | 2022-06-22 | 2022-06-22 | Program playing method, client, server, storage medium and program product |
PCT/CN2023/100241 WO2023246600A1 (en) | 2022-06-22 | 2023-06-14 | Program playback method, and client, server, storage medium and program product |
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CN202210709962.9A CN117319711A (en) | 2022-06-22 | 2022-06-22 | Program playing method, client, server, storage medium and program product |
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US6034746A (en) * | 1997-10-27 | 2000-03-07 | International Business Machines Corporation | System and method for inserting data into a digital audio/video data stream |
DE102012212139A1 (en) * | 2012-07-11 | 2014-01-16 | Mackevision Medien Design GmbH Stuttgart | Playlist service i.e. Internet server, operating method, for HTTP live streaming for providing live streams of video film with passenger car on e.g. iphone, involves transmitting playlist containing only reference of selected video segment |
CN106254962A (en) * | 2016-07-28 | 2016-12-21 | 武汉斗鱼网络科技有限公司 | A kind of live client quickly starts the method and system of broadcasting |
CN108574877B (en) * | 2018-01-05 | 2021-01-29 | 北京金山云网络技术有限公司 | Live broadcast method, anchor terminal, audience terminal, equipment, system and storage medium |
CN113676769B (en) * | 2021-08-23 | 2023-03-31 | 北京字跳网络技术有限公司 | Video decoding method, device and storage medium |
CN114501084B (en) * | 2022-02-17 | 2023-08-01 | 北京百度网讯科技有限公司 | Play method, device, equipment and medium of player |
-
2022
- 2022-06-22 CN CN202210709962.9A patent/CN117319711A/en active Pending
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2023
- 2023-06-14 WO PCT/CN2023/100241 patent/WO2023246600A1/en unknown
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