CN117298599A - Game version scheduling method, system, equipment and storage medium - Google Patents

Game version scheduling method, system, equipment and storage medium Download PDF

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Publication number
CN117298599A
CN117298599A CN202311353016.6A CN202311353016A CN117298599A CN 117298599 A CN117298599 A CN 117298599A CN 202311353016 A CN202311353016 A CN 202311353016A CN 117298599 A CN117298599 A CN 117298599A
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China
Prior art keywords
game
cloud
server
version
scheduling
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CN202311353016.6A
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Chinese (zh)
Inventor
李路成
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Beijing Weiling Times Technology Co Ltd
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Beijing Weiling Times Technology Co Ltd
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Priority to CN202311353016.6A priority Critical patent/CN117298599A/en
Publication of CN117298599A publication Critical patent/CN117298599A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/531Server assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02DCLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
    • Y02D10/00Energy efficient computing, e.g. low power processors, power management or thermal management

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The embodiment of the invention discloses a game version scheduling method, a system, equipment and a storage medium, which comprise the following steps: when receiving user scheduling application information, the cloud platform sequentially sends server scheduling instructions to all available servers according to the user scheduling application information; the cloud server obtains a target game version catalog from the cloud platform according to the user parameter information in the server scheduling instruction, and distributes a game container according to the target game version catalog; when the game container is successfully distributed, the cloud server sends server available information carrying the container address corresponding to the game container to the cloud platform; the cloud platform assembles game scheduling information according to the server available information, and feeds the game scheduling information back to the client corresponding to the user scheduling application information, so that the client establishes connection with the game container according to the game scheduling information. According to the personal demands of the users, the cloud server which provides the game service most appropriately is selected, so that the game demands of the users and the adaptation degree of game versions are improved.

Description

Game version scheduling method, system, equipment and storage medium
Technical Field
The present invention relates to the field of cloud game technologies, and in particular, to a method, a system, an apparatus, and a storage medium for scheduling game versions.
Background
With the rapid development of computer science and technology and network game technology, it is very common for users to play games through intelligent terminal devices, and based on the development of cloud data processing technology, more and more games are converted into cloud server to support game running, namely, cloud games. To continuously enhance the game experience of gamers, cloud game versions in cloud servers need to be updated from time to provide new versions of game services.
In the prior art, maintenance of the cloud game is generally realized through stopping, namely, after all cloud servers are updated uniformly, the cloud servers are provided for users to use, and the users cannot experience new versions in the updating process. In the current cloud game, a unified management mode carried out by a cloud server is often adopted for a game catalog, and partial gray level verification cannot be carried out, namely, a user can only enter the cloud server after logging in the cloud server to provide a game version of the cloud game, and when each cloud server supporting the cloud game carries out game version update, the user can only wait for all cloud servers to finish update and then carry out verification. Although the cloud server directional scheduling can be performed for the user, the game version of the cloud game cannot be designated and selected, and the provision of the latest version of the game to the user in the cloud game updating process cannot be ensured, so that the game experience of the user is affected.
Disclosure of Invention
The invention provides a game version scheduling method, a system, equipment and a storage medium, which realize independent management of cloud game versions in different cloud servers through an independent cloud platform, so that a user can select a cloud server which is most suitable for providing game service according to individual requirements of the user when performing cloud game scheduling, and play a game with an optimal game version for the user in the cloud server, thereby ensuring the game usability of the user in the process of updating the cloud game version, improving the game requirements of the user and the adaptation degree of the game version, and further improving the game experience of the user.
In a first aspect, an embodiment of the present invention provides a game version scheduling method, which is applied to a game version scheduling system, where the game version scheduling system includes a cloud platform and at least one cloud server; for each cloud game running in the cloud server, maintaining a game version directory of at least one cloud game in the corresponding cloud server in the cloud platform; the method comprises the following steps:
when receiving user scheduling application information, the cloud platform generates server scheduling instructions according to the user scheduling application information, determines at least one available server in each cloud server, and sequentially sends the server scheduling instructions to each available server;
The cloud server analyzes the received server scheduling instruction, acquires a target game version catalog from the cloud platform according to user parameter information in the server scheduling instruction, and distributes a game container according to the target game version catalog so that cloud games corresponding to the target game version catalog can run in the game container;
when the game container is successfully distributed, the cloud server sends server available information carrying the container address corresponding to the game container to the cloud platform;
the cloud platform assembles game scheduling information according to the server available information, and feeds the game scheduling information back to the client corresponding to the user scheduling application information, so that the client establishes connection with the game container according to the game scheduling information, and plays a game with a version corresponding to the target game version catalog.
The embodiment of the invention also provides a game version scheduling system, which comprises a cloud platform and at least one cloud server; maintaining, in the cloud platform, for each cloud game running in the cloud server, a game version catalog of at least one cloud game in the cloud server;
the cloud platform is used for generating a server scheduling instruction according to the user scheduling application information when the user scheduling application information is received, determining at least one available server in each cloud server, and sequentially sending the server scheduling instruction to each available server;
The cloud server is used for analyzing the received server scheduling instruction, acquiring a target game version catalog from the cloud platform according to the user parameter information in the server scheduling instruction, and distributing a game container according to the target game version catalog so that cloud games corresponding to the target game version catalog can run in the game container, and when the game container is distributed successfully, the cloud server sends server available information carrying the container address corresponding to the game container to the cloud platform;
the cloud platform is also used for assembling game scheduling information according to the server available information, feeding the game scheduling information back to the client corresponding to the user scheduling application information, enabling the client to establish connection with the game container according to the game scheduling information, and playing the game with the version corresponding to the target game version catalog.
In a third aspect, an embodiment of the present invention further provides a game version scheduling device, including:
at least one processor; and
a memory communicatively coupled to the at least one processor; wherein,
the memory stores a computer program executable by the at least one processor to enable the at least one processor to perform the game version scheduling method provided by the embodiment of the present invention.
In a fourth aspect, embodiments of the present invention also provide a storage medium containing computer-executable instructions, which when executed by a computer processor, are configured to perform the game version scheduling method provided by the embodiments of the present invention.
The embodiment of the invention provides a game version scheduling method, a system, equipment and a storage medium, wherein when user scheduling application information is received through a cloud platform, a server scheduling instruction is generated according to the user scheduling application information, at least one available server is determined in each cloud server, and the server scheduling instruction is sequentially sent to each available server; the cloud server analyzes the received server scheduling instruction, acquires a target game version catalog from the cloud platform according to user parameter information in the server scheduling instruction, and distributes a game container according to the target game version catalog so that cloud games corresponding to the target game version catalog can run in the game container; when the game container is successfully distributed, the cloud server sends server available information carrying the container address corresponding to the game container to the cloud platform; the cloud platform assembles game scheduling information according to the server available information, and feeds the game scheduling information back to the client corresponding to the user scheduling application information, so that the client establishes connection with the game container according to the game scheduling information, and plays a game with a version corresponding to the target game version catalog. By adopting the technical scheme, the cloud platform in the game version scheduling system is utilized to uniformly maintain the game version catalogs of the cloud games contained in the cloud servers in the system, so that the game catalogs of the cloud games in the cloud servers are managed in a grading manner. When a user applies for scheduling games through the cloud platform, the cloud platform and a cloud server capable of providing cloud games required by the user perform asynchronous interaction, namely, the cloud platform realizes the determination of the need of the user to access the cloud platform and the corresponding game version of the cloud games to be operated in the cloud platform through each game version catalog and user scheduling application information contained in the cloud platform, so that independent management of cloud game versions in different cloud servers is realized, when the user performs cloud game scheduling, the cloud server which is most suitable for providing game services can be selected according to the individual requirements of the user, and the game with the most suitable game version is operated for the user in the cloud server, thereby guaranteeing the game usability of the user in the cloud game version updating process, improving the game requirements of the user and the adaptation degree of the game version, and further improving the game experience of the user.
It should be understood that the description of this section is not intended to identify key or critical features of the embodiments of the application or to delineate the scope of the application. Other features of the present application will become apparent from the description that follows.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a flow chart of a game version scheduling method according to a first embodiment of the present invention;
FIG. 2 is a flowchart of a game version scheduling method according to a second embodiment of the present invention;
FIG. 3 is a timing diagram of a game version schedule according to a second embodiment of the present invention;
FIG. 4 is a timing chart of a game version directory update provided in a second embodiment of the present invention;
FIG. 5 is a schematic diagram of a game version scheduling system according to a third embodiment of the present invention;
fig. 6 is a schematic structural diagram of a game version scheduling device according to a fourth embodiment of the present invention.
Detailed Description
In order to make the present application solution better understood by those skilled in the art, the following description will be made in detail and with reference to the accompanying drawings in the embodiments of the present application, it is apparent that the described embodiments are only some embodiments of the present application, not all embodiments. All other embodiments, which can be made by one of ordinary skill in the art based on the embodiments herein without making any inventive effort, shall fall within the scope of the present application.
It should be noted that the terms "first," "second," and the like in the description and claims of the present application and the above figures are used for distinguishing between similar objects and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used may be interchanged where appropriate such that embodiments of the present application described herein may be implemented in sequences other than those illustrated or otherwise described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
Example 1
Fig. 1 is a schematic flow chart of a game version scheduling method provided in an embodiment of the present invention, where the method may be performed by a game version scheduling system, which may be implemented by software and/or hardware, and the game version scheduling system may be configured in a game version scheduling device, for a situation in which a cloud server that is optimal for a game user adaptively selects and provides an optimal game version for the user. Alternatively, the game version scheduling device may be a notebook, a desktop computer, an intelligent tablet, or other devices with data computing functions, which is not limited in this embodiment of the present invention.
In the embodiment of the invention, the game version scheduling method can be applied to a game version scheduling system, wherein the game version scheduling system comprises a cloud platform and at least one cloud server.
Wherein, for each cloud game running in the cloud server, a game version directory of at least one cloud game in the corresponding cloud server is maintained in the cloud platform.
In this embodiment, the cloud platform may be specifically understood as a cloud computing platform that is built based on hardware resources and software resources, has a scheduling center for background service management and allocation, and is configured to externally display a console that receives a control instruction. The cloud server can be specifically understood as a virtual server of a cloud computing technology, which has functions similar to those of a physical server, and can be used for providing a computing service with simplicity, high efficiency, safety, reliability and elastically scalable processing capacity. The game version catalog can be specifically understood to be a multilevel management catalog stored in a cloud platform and comprising a cloud server, a cloud game version and a starting catalog corresponding to the cloud game version, wherein the storage form of the multilevel management catalog can be a cloud server-cloud game-version-catalog. It will be appreciated that the cloud platform may communicate with each cloud server to enable game version directory management for different cloud games in each cloud server, that is, the cloud platform may have multiple game versions for one cloud game in one cloud server. And each cloud server can have a plurality of cloud games running at the same time, namely the cloud server can be considered to correspond to a plurality of cloud games, and the cloud platform can generate a game version catalog according to the corresponding relations to store, maintain and manage the game version catalog.
As shown in fig. 1, the game version scheduling method provided by the embodiment of the invention specifically includes the following steps:
s101, when receiving user scheduling application information, the cloud platform generates a server scheduling instruction according to the user scheduling application information, determines at least one available server in each cloud server, and sequentially sends the server scheduling instruction to each available server.
In this embodiment, the user scheduling application information may be specifically understood as information sets that are sent to the cloud platform when the user needs to log in to the game, including the user needs to call the game and related to the identity and running of the user. The available server is specifically understood as a cloud server which includes a cloud game applied by a user when the user applies for logging in the game and can provide the cloud game to run at the time of application. Server scheduling instructions are specifically understood to be occupancy instructions generated by the cloud platform to inform available servers that they will be occupied and on which to run a cloud game.
Specifically, when a user needs to log in a game, user scheduling application information containing information which needs to call the game and related to the self identity and operation of the user is sent to a cloud platform, the cloud platform analyzes the user scheduling application information and then determines the cloud game which the user wants to log in, further, a cloud server which can provide cloud game services for the user is determined according to each game version catalog maintained in the cloud server and is used as an available server, meanwhile, a server scheduling instruction is generated according to information such as the user identity contained in the user scheduling application information, and the server scheduling instruction is sequentially sent to each available server, so that occupation of the available server is realized. It can be understood that after each available server is determined, the available servers can be ordered according to network traffic and memory occupation conditions of each available server, and then server scheduling instructions are sent to each available server according to the ordering order, wherein after one available server determines that the server scheduling instructions cannot be responded, the server scheduling instructions can be sent to the next available server; or may send a server scheduling instruction to the next available server after waiting a preset time.
S102, the cloud server analyzes the received server scheduling instruction, acquires a target game version catalog from the cloud platform according to user parameter information in the server scheduling instruction, and distributes a game container according to the target game version catalog so that cloud games corresponding to the target game version catalog can run in the game container.
In this embodiment, the user parameter information may be specifically understood as parameter information indicating the user identity and the game running related condition of the user, such as the user game ID, the type of the user used for playing the game, the system used for playing the game, and the type of the client used for playing the game. The target game version directory is specifically understood to be a game version directory corresponding to the user parameter information and containing game version information to which the user needs to access. A game container is specifically understood as a container in a cloud server to run a cloud game of a corresponding game version.
Specifically, the cloud server analyzes the received server scheduling instruction to obtain user parameter information contained in the server scheduling instruction, and different game version catalog information is managed in the cloud platform, and meanwhile game version information adapted to different types of users is also managed, so that the cloud server can inquire the game version of the cloud platform according to the determined user parameter information in an asynchronous interaction mode, so that the cloud platform obtains a target game version catalog, the cloud server allocates a container for a cloud game to be operated, the allocated container is determined to be a game container, and the version of the cloud server to be operated in the game container is determined according to the target game version catalog, so that when the cloud server is accessed by a user, the cloud server can be called in the game container, and the starting catalog corresponding to the target game version catalog realizes the starting operation of the cloud game corresponding to the game version, so that the game service corresponding to the game version is provided for the user.
In the embodiment of the invention, the cloud server is used for determining the game version to be operated in an asynchronous interaction mode, so that the selection of the game version is controlled by an independent cloud platform instead of the cloud server, after the user scheduling application information is sent out, the user can be directly distributed to the cloud server which can provide the optimal game version for the user, and the problem that the user game experience is reduced due to cloud games which do not have the optimal user game version in the cloud server when the cloud server selects the game version for the user after the cloud server is connected with the cloud server is avoided.
And S103, when the game container is successfully allocated, the cloud server sends server available information carrying the container address corresponding to the game container to the cloud platform.
Specifically, when the game container is successfully allocated, the available server responding to the server scheduling instruction can be considered to provide cloud game service for the user corresponding to the user scheduling application information, so that the user can be successfully connected with the game container in the cloud server, the cloud server can generate service available information which comprises a container address corresponding to the container, particularly, and can be used for indicating that the cloud server can provide cloud game service support, and the server available information is sent to the cloud platform, so that the cloud platform definitely sends the cloud server responding to the user scheduling application information for providing service for the user, and stops the action of issuing the server scheduling instruction to other available servers.
S104, the cloud platform assembles game scheduling information according to the server available information, and feeds the game scheduling information back to the client corresponding to the user scheduling application information, so that the client establishes connection with the game container according to the game scheduling information, and plays a game with a version corresponding to the target game version catalog.
Specifically, the cloud platform assembles game scheduling information according to server available information fed back by the cloud server serving as an available server, utilizes a container address contained in the server available information, feeds back the game scheduling information to a user side corresponding to user scheduling application information, namely feeds back the game scheduling information containing cloud game service capable of meeting user requirements as a token to a user client, further enables the client to establish connection with a game container according to the container address in the game scheduling information, and when a starting catalog corresponding to a target game version catalog is called in the game container to realize operation of a cloud game of a corresponding version, plays a game corresponding to the target game version catalog.
According to the technical scheme, when user scheduling application information is received through the cloud platform, server scheduling instructions are generated according to the user scheduling application information, at least one available server is determined in each cloud server, and the server scheduling instructions are sequentially sent to each available server; the cloud server analyzes the received server scheduling instruction, acquires a target game version catalog from the cloud platform according to user parameter information in the server scheduling instruction, and distributes a game container according to the target game version catalog so that cloud games corresponding to the target game version catalog can run in the game container; when the game container is successfully distributed, the cloud server sends server available information carrying the container address corresponding to the game container to the cloud platform; the cloud platform assembles game scheduling information according to the server available information, and feeds the game scheduling information back to the client corresponding to the user scheduling application information, so that the client establishes connection with the game container according to the game scheduling information, and plays a game with a version corresponding to the target game version catalog. By adopting the technical scheme, the cloud platform in the game version scheduling system is utilized to uniformly maintain the game version catalogs of the cloud games contained in the cloud servers in the system, so that the game catalogs of the cloud games in the cloud servers are managed in a grading manner. When a user applies for scheduling games through the cloud platform, the cloud platform and a cloud server capable of providing cloud games required by the user perform asynchronous interaction, namely, the cloud platform realizes the determination of the need of the user to access the cloud platform and the corresponding game version of the cloud games to be operated in the cloud platform through each game version catalog and user scheduling application information contained in the cloud platform, so that independent management of cloud game versions in different cloud servers is realized, when the user performs cloud game scheduling, the cloud server which is most suitable for providing game services can be selected according to the individual requirements of the user, and the game with the most suitable game version is operated for the user in the cloud server, thereby guaranteeing the game usability of the user in the cloud game version updating process, improving the game requirements of the user and the adaptation degree of the game version, and further improving the game experience of the user.
Example two
Fig. 2 is a flowchart of a game version scheduling method provided by a second embodiment of the present invention, where the technical solution of the second embodiment of the present invention is further optimized based on the foregoing alternative technical solutions, and by pre-constructing a game version management dictionary containing different user identities, client types, machine types, and corresponding relations between system types and game versions in a cloud platform, it is achieved that when different users access the cloud platform through user scheduling application information, the cloud server with the capability of providing cloud game services can asynchronously feed back a target game version directory adapted to the users, so that the cloud server that distributes game containers finally is a server that can support version game operations corresponding to the target game version directory. Meanwhile, the game version management dictionary can correct the corresponding relation contained in the game version management dictionary at any time based on the received external control instruction, for example, the game version corresponding to the user identity, the client, the machine type or the system type can be retracted according to the received version retraction control instruction. Meanwhile, when the versions of the cloud games are contained in each cloud server, the game version catalogs maintained in the cloud platform can be updated after the cloud servers are updated, so that when a user applies for accessing a game by the cloud platform, the cloud servers which are updated in each game version catalogs are directly selected by the cloud platform to access, the user can update the game version in a non-sense manner, the accuracy of managing and calling the game version of the user is improved, the game of the user can be always in the most suitable game version, the game usability of the user in the process of updating the cloud game version is ensured, the game requirement of the user and the adaptation degree of the game version are improved, and the game experience of the user is further improved.
As shown in fig. 2, the method for scheduling game versions provided by the embodiment of the invention specifically includes the following steps:
s201, obtaining the corresponding relation between the client type and the game version.
The corresponding relation at least comprises at least one of an identity mark version corresponding relation, a client version corresponding relation, a model version corresponding relation and a system version corresponding relation.
Specifically, before the game is released externally, information such as a client facing the game, a client type supportable by the game, a mobile device type which can be adopted by a user, a system type which can be operated by the game and the like can be clarified, and after the client finishes registration, identity information of different clients in the game can be clarified, so that a game version which is most suitable for the requirement of the user can be provided for the user, and the corresponding relation between the user identity and the game version, the corresponding relation between the client type and the game version, the corresponding relation between the mobile device type and the game version, the corresponding relation between the operating system type and the game version and the like can be determined based on statistics, feedback and the like, and the corresponding relation between the client type and the game version can be used as the corresponding relation between the client type and the game version.
S202, constructing a game version management dictionary according to the corresponding relation between the client type and the game version.
Specifically, a blank dictionary is built in the cloud platform, and the corresponding relation between the client type and the game version is sequentially written into the blank dictionary to obtain a game version management dictionary for guiding the cloud platform to select a proper game version for a user.
It can be understood that various types of bugs may be generated during the game process, for example, a certain machine type cannot support an existing game version, or a certain user feeds back information that the certain user cannot use the existing game version, and at this time, a technician can issue a version rollback control instruction to the cloud platform for the problem. The version rollback control word command can be specifically understood as a control command for adjusting the corresponding relation of faults in the actual use process in the game version management dictionary, so that the game version in the corresponding relation is returned to the previous game version which can normally run, and a user can access the game version to rollback.
Optionally, when the cloud platform receives the version rollback control instruction, determining a cloud game to be rolled back according to the version rollback control instruction, and a rollback user identity and a rollback game version corresponding to the cloud game to be rolled back; and updating a game version management sub-dictionary corresponding to the cloud game to be rolled back in the game version management dictionary according to the corresponding relation between the rolling back user identity and the rolling back identity version formed by the rolling back game version.
Specifically, when the cloud platform receives the version rollback control instruction, the cloud game needing version rollback is determined according to the version rollback control instruction, and the cloud game is determined to be the cloud game to be rollback. Because the rollback game version is usually based on the feedback of a single user, the rollback user identity identification of the user identity needing to be rollback can be determined from the version rollback control instruction, the latest game version which corresponds to the rollback user identity identification and can normally run is determined as the rollback game version, and then all the game version management sub-dictionaries corresponding to the cloud games to be rollback in the game version dictionary are updated according to the rollback identity identification version corresponding relation formed by the rollback user identity identification and the rollback game version.
It can be understood that the version rollback control instruction may also be a control instruction given for unified model, client type and system type information, and at this time, the rollback user identity in the update may be replaced by a rollback client type, a rollback model, a rollback system type, and the like according to the requirement, so as to generate a corresponding correspondence to complete the update of the game version management sub-dictionary.
S203, when receiving the user scheduling application information, the cloud platform determines a target cloud game according to game request information in the user scheduling application information, and generates a server scheduling instruction according to user parameter information in the user scheduling application information.
Specifically, when receiving the user scheduling application information, the cloud platform includes both the game request information and the user parameter information, where the game request information includes a name of a game that the user wishes to play, and at this time, the cloud platform may determine a cloud game corresponding to the game name as a target cloud game, and generate a server scheduling instruction that includes the user parameter information.
S204, determining cloud games supported by each cloud server according to each game version catalog, and determining the cloud server supporting the target cloud game as an available server.
Specifically, because the game version directory includes cloud games supportable by each server and versions corresponding to the cloud games, the cloud server supporting the target cloud game in the user scheduling application information can be determined as an available server. It can be understood that in practical applications, it is often necessary to provide the latest version of game service for the user, so in the embodiment of the present invention, a server supporting the target cloud game in the user scheduling application information and having the latest version of the target cloud game may be determined as an available server.
S205, the cloud platform sequentially sends the server scheduling instruction to each available server.
S206, the cloud server analyzes the received server scheduling instruction, generates game version confirmation information according to the user parameter information in the game scheduling instruction, and sends the game version confirmation information to the cloud platform.
Specifically, the cloud server may parse the received server scheduling instruction to obtain the user parameter information therefrom, and because the cloud server needs to asynchronously obtain, from the cloud server according to the user parameter information, a game version that needs to provide services for the user corresponding to the user parameter information, the cloud server may generate game version confirmation information including the user parameter information, and send the game version confirmation information to the cloud platform.
S207, the cloud platform determines a target game version catalog corresponding to the game version confirmation information in each game version catalog according to the game version confirmation information and the pre-constructed game version management dictionary, and feeds the target game version catalog back to the cloud server.
Specifically, after receiving the game version confirmation information, the cloud platform can determine the corresponding user identity, the type of the client, the model, the system type and the like of the user for playing the game according to the user parameter information contained in the game version confirmation information, further can compare the information with the corresponding relation in the constructed game version management dictionary, further determines a game version catalog corresponding to the game version required to be operated by the user in each game version catalog, and feeds the game version catalog back to the cloud server as a target game version catalog.
S208, the cloud server distributes a game container according to the target game version catalog so that cloud games corresponding to the target game version catalog can run in the game container, and when the game container is distributed successfully, S210 is executed; when the game container allocation fails, S209 is executed.
Specifically, the cloud server distributes game playing containers to be provided, distributes the catalogs corresponding to the target game version catalogs in the game version catalogs stored locally to the game containers, and can directly finish the pulling-up and running of the cloud game in the game containers according to the starting catalogs corresponding to the target game version catalogs when the game containers are needed later, so that clients connected to the game containers are supported to play the game. Because the allocation failure of the game container may be caused when the memory of the cloud server is insufficient, the response is overtime, and the game version directory of the version corresponding to the target game version directory does not exist in the cloud server, when the allocation of the game container is successful, the game service applied by the user can be considered to be supported by the game container later, and the step S210 is executed at this time; otherwise, it may be considered that the game service applied by the supporting user of the cloud service cannot be subsequently executed at this time S209.
S209, the cloud server sends the unavailable information of the generation server to the cloud platform, and the execution S205 is returned.
Specifically, when the game container allocation is unsuccessful, the cloud server may be considered to have no capability of providing the corresponding version of the cloud game service for the user, so as to improve the efficiency of selecting the server, at this time, a server unavailable message for notifying the cloud platform that it cannot provide the service is generated by the cloud server, and the server unavailable message is sent to the cloud platform, so that the cloud platform may return to execute the step shown in S205, that is, the cloud platform may sequentially send a server scheduling instruction like other available servers, so as to select a cloud server that can provide the service for the user from the subsequent available servers.
And S210, the cloud server sends server available information carrying the container address corresponding to the game container to the cloud platform.
S211, the cloud platform assembles game scheduling information according to the server available information, and feeds the game scheduling information back to the client corresponding to the user scheduling application information, so that the client establishes connection with the game container according to the game scheduling information, and plays a game with a version corresponding to the target game version catalog.
An exemplary embodiment of the present invention is shown in fig. 3, where in fig. 3, three parties, namely, a user, a cloud platform and a cloud server, are mainly involved in a game version scheduling process, a scheduling center is a background service management module in the cloud platform, a console is a part, which is displayed externally in the cloud platform and can be considered to be controlled, and a game version management dictionary is also stored in the console.
In the whole game version scheduling process, a user sends user scheduling application information to a scheduling center so as to trigger the scheduling center to schedule and wait for the cloud server, the scheduling center sends a server scheduling instruction to the cloud server which is expected to apply for service and enters a waiting state until the assembly and feedback of the game scheduling information are completed after receiving server available information fed back by the cloud server, or until receiving server unavailable information fed back by the cloud server, and triggers to send the server scheduling instruction to the next available server and enter the waiting state. After receiving the server scheduling instruction, the cloud server requests the target game version directory from the console according to the server scheduling instruction, receives the target game version directory given by the cloud platform according to the game version management dictionary, and then performs container allocation and feedback to the scheduling center according to the target game version directory by the cloud server. After receiving the game scheduling information fed back by the scheduling center, the user establishes connection with the cloud server providing the game service according to the game scheduling information and directly starts the game, so that the user side can realize the noninductive access and selection of the cloud game service.
Optionally, the game version scheduling system further includes a cloud storage service, and the game version scheduling method further includes:
when the cloud platform receives the update trigger instruction, determining a server to be updated in each cloud server according to the update trigger instruction, and issuing an update instruction to the server to be updated;
when the cloud server receives the update instruction, if no user is online in the cloud server, downloading a game package to be updated from a distributor or cloud storage service and updating a game version for the corresponding cloud game; otherwise, after the cloud server waits for all users to be off line, downloading a game package to be updated from a distributor or cloud storage service and updating a game version for the corresponding cloud game;
after the cloud server updates the game version, registering the game version as a new distributor, generating version updating information and sending the version updating information to the cloud platform;
the cloud platform updates the game version catalogue corresponding to the version updating information according to the received version updating information;
the distribution machine is a cloud server which is located under the same network as the cloud server and is updated by the game package to be updated.
In this embodiment, the cloud storage service may be specifically understood as a service that is disposed in the cloud of the public network and may be used to provide any type of file storage for external use. By way of example, the cloud storage service may be an object storage service (Object Storage Service, OSS) or other types of storage services, as embodiments of the invention are not limited in this regard. The update triggering instruction can be specifically understood as an instruction issued to the cloud platform by an operator to trigger the cloud servers to be updated to update among the cloud servers controlled by the cloud platform. The update instruction can be specifically understood as an instruction generated by the cloud platform according to the update trigger instruction and used for sending the update instruction to the corresponding cloud server to trigger the cloud server to perform self-service update. The game package to be updated can be specifically understood to be a game package containing a new version of cloud game, and it can be understood that the game package to be updated is uploaded to the cloud storage service for storage in advance by a developer.
Specifically, after the new version of the cloud game is developed, a developer may upload a game package to be updated for updating the version of the cloud game to the cloud storage service. When the operator determines that all cloud servers corresponding to the cloud game need to be updated or some cloud servers in the cloud game need to be updated, the operator sends an update trigger instruction to the cloud platform, wherein the update trigger instruction at least comprises an identity mark for hopefully triggering the cloud servers to be updated and a game version to which the cloud servers are hopefully updated, after the cloud platform receives the update trigger instruction, the cloud platform can determine the cloud servers which are hopefully updated in all cloud servers manageable by the cloud platform based on the update trigger instruction as servers to be updated, generates the update instruction based on the update trigger instruction, and sends the generated update instruction to the corresponding servers to be updated. When the cloud server serving as the server to be updated receives the update instruction, since the game version update can be performed on the cloud server under the condition that users are all offline, the cloud server running on the cloud server is subjected to running state detection to determine whether the users are online. When the user is determined to be online, the update task is put aside until no user in the cloud server is online, the server to be updated inquires whether a distributor which has completed the update of the game package to be updated exists in the intranet where the server to be updated exists, and if the distributor exists, the game package to be updated downloads in the distributor to complete the update of the game version of the corresponding cloud game in the server to be updated; if the cloud game version is not available, the downloading of the game package to be updated is completed in the cloud storage service, and the game version of the corresponding cloud game in the server to be updated is updated. After the cloud game version updating is completed, the server to be updated can register itself as a new distributor for obtaining the game package to be updated when the cloud game updating is needed by other cloud servers which are located in the same intranet. Meanwhile, when the cloud game version is updated by the server to be updated, version update information containing the game version information in the current cloud server is generated and sent to the cloud platform, so that the cloud platform can update the game version catalog corresponding to the version update information maintained in the cloud platform according to the received version update information.
Fig. 4 is an exemplary game version directory update timing chart, as shown in fig. 4, in which after a game version in a cloud server is updated, the game version directory maintained in the cloud platform is updated, and in this process, an operator, the cloud platform, the cloud server and a cloud storage service are mainly involved, where a distributor may be understood as one managed by the cloud platform and a cloud server located in the same intranet with a server to be updated. In fig. 4, a part of circle 1 shows a game version directory updating process under the condition that a distributor is not present in each cloud server in the same intranet as the server to be updated, and a part of circle 2 shows a game version directory updating process under the condition that a distributor is present in each cloud server in the same intranet as the server to be updated, and the specific flow is shown in the above steps, and the embodiment of the present invention will not be described in detail.
According to the technical scheme, the game version management dictionary containing the corresponding relations among different user identification marks, client types, machine types, system types and game versions is built in the cloud platform in advance, so that when different users access the cloud platform through user scheduling application information, the cloud server with the capability of providing cloud game service can be asynchronously fed back and adapted to a target game version catalog of the users, and the cloud server for finally distributing game containers is a server which can support the running of the game version corresponding to the target game version catalog. Meanwhile, the game version management dictionary can correct the corresponding relation contained in the game version management dictionary at any time based on the received external control instruction, for example, the game version corresponding to the user identity, the client, the machine type or the system type can be retracted according to the received version retraction control instruction. Meanwhile, when the versions of the cloud games are contained in each cloud server, the game version catalogs maintained in the cloud platform can be updated after the cloud servers are updated, so that when a user applies for accessing a game by the cloud platform, the cloud servers which are updated in each game version catalogs are directly selected by the cloud platform to access, the user can update the game version in a non-sense manner, the accuracy of managing and calling the game version of the user is improved, the game of the user can be always in the most suitable game version, the game usability of the user in the process of updating the cloud game version is ensured, the game requirement of the user and the adaptation degree of the game version are improved, and the game experience of the user is further improved.
Example III
Fig. 5 is a schematic structural diagram of a game version scheduling system according to a third embodiment of the present invention, where, as shown in fig. 5, the game version scheduling system 1 includes: a cloud platform 11 and at least one cloud server 12. Wherein for each cloud game running in the cloud server 12, a game version directory of at least one of the cloud games in the cloud server 12 is maintained in the cloud platform 11. In the embodiment of the present invention, two cloud servers 12 are taken as an example.
The cloud platform 11 is configured to, when receiving the user scheduling application information, generate a server scheduling instruction according to the user scheduling application information, determine at least one available server 120 in each cloud server 12, and sequentially send the server scheduling instruction to each available server 120;
the cloud server 12 is configured to parse the received server scheduling instruction, obtain a target game version directory from the cloud platform 11 according to user parameter information in the server scheduling instruction, and allocate a game container according to the target game version directory, so that a cloud game corresponding to the target game version directory can run in the game container, and when the game container is successfully allocated, the cloud server 12 sends server available information carrying a container address corresponding to the game container to the cloud platform 11;
The cloud platform 11 is further configured to assemble game scheduling information according to the server availability information, and feed back the game scheduling information to a client corresponding to the user scheduling application information, so that the client establishes connection with the game container according to the game scheduling information, and plays a game corresponding to the target game version catalog.
According to the technical scheme, the cloud platform in the game version scheduling system is utilized, the game version catalogs of all cloud games contained in all cloud servers in the system are uniformly maintained, and the game catalogs of all cloud games in all cloud servers are managed in a grading mode. When a user applies for scheduling games through the cloud platform, the cloud platform and a cloud server capable of providing cloud games required by the user perform asynchronous interaction, namely, the cloud platform realizes the determination of the need of the user to access the cloud platform and the corresponding game version of the cloud games to be operated in the cloud platform through each game version catalog and user scheduling application information contained in the cloud platform, so that independent management of cloud game versions in different cloud servers is realized, when the user performs cloud game scheduling, the cloud server which is most suitable for providing game services can be selected according to the individual requirements of the user, and the game with the most suitable game version is operated for the user in the cloud server, thereby guaranteeing the game usability of the user in the cloud game version updating process, improving the game requirements of the user and the adaptation degree of the game version, and further improving the game experience of the user.
Optionally, when the cloud platform 11 receives the user scheduling application, the cloud platform 11 is specifically configured to:
determining a target cloud game according to game request information in the user scheduling application information, and generating a server scheduling instruction according to user parameter information in the user scheduling application information;
cloud games supported by each cloud server 12 are determined from each game version catalog, and cloud servers 12 supporting the target cloud game are determined as available servers 120.
Optionally, the target game version directory is obtained from the cloud platform 11 according to the user parameter information in the server scheduling instruction, including:
the cloud server 12 generates game version confirmation information according to the user parameter information in the game scheduling instruction, and sends the game version confirmation information to the cloud platform 11;
the cloud platform 11 determines a target game version directory corresponding to the game version confirmation information from among the game version directories based on the game version confirmation information and the pre-constructed game version management dictionary, and feeds back the target game version directory to the cloud server 12.
Optionally, before the cloud platform 11 receives the user scheduling application information, the cloud platform 11 is further configured to:
acquiring a corresponding relation between a client type and a game version; the corresponding relation at least comprises at least one of an identity mark version corresponding relation, a client version corresponding relation, a model version corresponding relation and a system version corresponding relation;
And constructing a game version management dictionary according to the corresponding relation between the client type and the game version.
Optionally, when receiving the version rollback control instruction, the cloud platform 11 is further configured to:
determining a cloud game to be rolled back according to the version rolling back control instruction, and a rolling back user identity and a rolling back game version corresponding to the cloud game to be rolled back;
and updating a game version management sub-dictionary corresponding to the cloud game to be rolled back in the game version management dictionary according to the corresponding relation between the rolling back user identity and the rolling back identity version formed by the rolling back game version.
Optionally, the available server 120, after allocating the game container according to the target game version catalog, is further configured to:
if the game container allocation fails, the cloud server 12 sends the generated server unavailable information to the cloud platform 11, so that the cloud platform 11 returns to execute the step of sequentially sending the server scheduling instruction to each available server 120.
Optionally, the game version scheduling system 1 further includes a cloud storage service, and when the cloud game in the cloud server 12 needs to be updated, the game version scheduling system 1 is further configured to:
when receiving the update trigger instruction, the cloud platform 11 determines a server to be updated in each cloud server 12 according to the update trigger instruction, and issues an update instruction to the server to be updated;
When the cloud server 12 receives the update instruction, if no user is online in the cloud server 12, downloading a game package to be updated from a distributor or cloud storage service and updating a game version for the corresponding cloud game; otherwise, after all users are off-line, the cloud server 12 downloads the game package to be updated from the distributor or the cloud storage service and updates the game version of the corresponding cloud game;
the cloud server 12 registers as a new distributor after updating the game version, generates version updating information and sends the version updating information to the cloud platform 11;
the cloud platform 11 updates the game version catalogue corresponding to the version updating information according to the received version updating information;
the distributing machine is a cloud server 12 which is located under the same network as the cloud server 12 and has completed the update of the game package to be updated.
The game version scheduling system provided by the embodiment of the invention can execute the game version scheduling method provided by any embodiment of the invention, and has the corresponding functional modules and beneficial effects of the execution method.
Example IV
Fig. 6 is a schematic structural diagram of a game version scheduling device according to a fourth embodiment of the present invention. The game version scheduling device 50 may be an electronic device intended to represent various forms of digital computers, such as laptops, desktops, workstations, personal digital assistants, servers, blade servers, mainframes, and other appropriate computers. Electronic equipment may also represent various forms of mobile devices, such as personal digital processing, cellular telephones, smartphones, wearable devices (e.g., helmets, glasses, watches, etc.), and other similar computing devices. The components shown herein, their connections and relationships, and their functions, are meant to be exemplary only, and are not meant to limit implementations of the inventions described and/or claimed herein.
As shown in fig. 6, the game version scheduling device 50 includes at least one processor 51, and a memory such as a Read Only Memory (ROM) 52, a Random Access Memory (RAM) 53, etc. communicatively connected to the at least one processor 51, wherein the memory stores a computer program executable by the at least one processor, and the processor 51 may perform various appropriate actions and processes according to the computer program stored in the Read Only Memory (ROM) 52 or the computer program loaded from the storage unit 58 into the Random Access Memory (RAM) 53. In the RAM 53, various programs and data required for the operation of the game version scheduling apparatus 50 can also be stored. The processor 51, the ROM 52 and the RAM 53 are connected to each other via a bus 54. An input/output (I/O) interface 55 is also connected to bus 54.
A plurality of components in the game version schedule device 50 are connected to the I/O interface 55, including: an input unit 56 such as a keyboard, a mouse, etc.; an output unit 57 such as various types of displays, speakers, and the like; a storage unit 58 such as a magnetic disk, an optical disk, or the like; and a communication unit 59 such as a network card, modem, wireless communication transceiver, etc. The communication unit 59 allows the game version scheduling device 50 to exchange information/data with other devices through a computer network such as the internet and/or various telecommunication networks.
The processor 51 may be a variety of general and/or special purpose processing components having processing and computing capabilities. Some examples of processor 51 include, but are not limited to, a Central Processing Unit (CPU), a Graphics Processing Unit (GPU), various specialized Artificial Intelligence (AI) computing chips, various processors running machine learning model algorithms, digital Signal Processors (DSPs), and any suitable processor, controller, microcontroller, etc. The processor 51 performs the various methods and processes described above, such as a game version scheduling method.
In some embodiments, the game version scheduling method may be implemented as a computer program tangibly embodied on a computer-readable storage medium, such as the storage unit 58. In some embodiments, part or all of the computer program may be loaded and/or installed onto the game version scheduling device 50 via the ROM 52 and/or the communication unit 59. When the computer program is loaded into RAM 53 and executed by processor 51, one or more steps of the game version scheduling method described above may be performed. Alternatively, in other embodiments, the processor 51 may be configured to perform the game version scheduling method in any other suitable manner (e.g., by means of firmware).
Various implementations of the systems and techniques described here above may be implemented in digital electronic circuitry, integrated circuit systems, field Programmable Gate Arrays (FPGAs), application Specific Integrated Circuits (ASICs), application Specific Standard Products (ASSPs), systems On Chip (SOCs), load programmable logic devices (CPLDs), computer hardware, firmware, software, and/or combinations thereof. These various embodiments may include: implemented in one or more computer programs, the one or more computer programs may be executed and/or interpreted on a programmable system including at least one programmable processor, which may be a special purpose or general-purpose programmable processor, that may receive data and instructions from, and transmit data and instructions to, a storage system, at least one input device, and at least one output device.
A computer program for carrying out methods of the present invention may be written in any combination of one or more programming languages. These computer programs may be provided to a processor of a general purpose computer, special purpose computer, or other programmable data processing apparatus, such that the computer programs, when executed by the processor, cause the functions/acts specified in the flowchart and/or block diagram block or blocks to be implemented. The computer program may execute entirely on the machine, partly on the machine, as a stand-alone software package, partly on the machine and partly on a remote machine or entirely on the remote machine or server.
In the context of the present invention, a computer-readable storage medium may be a tangible medium that can contain, or store a computer program for use by or in connection with an instruction execution system, apparatus, or device. The computer readable storage medium may include, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any suitable combination of the foregoing. Alternatively, the computer readable storage medium may be a machine readable signal medium. More specific examples of a machine-readable storage medium would include an electrical connection based on one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
To provide for interaction with a user, the systems and techniques described here can be implemented on an electronic device having: a display device (e.g., a CRT (cathode ray tube) or LCD (liquid crystal display) monitor) for displaying information to a user; and a keyboard and a pointing device (e.g., a mouse or a trackball) through which a user can provide input to the electronic device. Other kinds of devices may also be used to provide for interaction with a user; for example, feedback provided to the user may be any form of sensory feedback (e.g., visual feedback, auditory feedback, or tactile feedback); and input from the user may be received in any form, including acoustic input, speech input, or tactile input.
The systems and techniques described here can be implemented in a computing system that includes a background component (e.g., as a data server), or that includes a middleware component (e.g., an application server), or that includes a front-end component (e.g., a user computer having a graphical user interface or a web browser through which a user can interact with an implementation of the systems and techniques described here), or any combination of such background, middleware, or front-end components. The components of the system can be interconnected by any form or medium of digital data communication (e.g., a communication network). Examples of communication networks include: local Area Networks (LANs), wide Area Networks (WANs), blockchain networks, and the internet.
The computing system may include clients and servers. The client and server are typically remote from each other and typically interact through a communication network. The relationship of client and server arises by virtue of computer programs running on the respective computers and having a client-server relationship to each other. The server can be a cloud server, also called a cloud computing server or a cloud host, and is a host product in a cloud computing service system, so that the defects of high management difficulty and weak service expansibility in the traditional physical hosts and VPS service are overcome.
It should be appreciated that various forms of the flows shown above may be used to reorder, add, or delete steps. For example, the steps described in the present invention may be performed in parallel, sequentially, or in a different order, so long as the desired results of the technical solution of the present invention are achieved, and the present invention is not limited herein.
The above embodiments do not limit the scope of the present invention. It will be apparent to those skilled in the art that various modifications, combinations, sub-combinations and alternatives are possible, depending on design requirements and other factors. Any modifications, equivalent substitutions and improvements made within the spirit and principles of the present invention should be included in the scope of the present invention.

Claims (10)

1. The game version scheduling method is characterized by being applied to a game version scheduling system, wherein the game version scheduling system comprises a cloud platform and at least one cloud server; for each cloud game running in the cloud server, maintaining a game version directory of at least one cloud game in the corresponding cloud server in the cloud platform; the method comprises the following steps:
when receiving user scheduling application information, the cloud platform generates a server scheduling instruction according to the user scheduling application information, determines at least one available server in each cloud server, and sequentially sends the server scheduling instruction to each available server;
The cloud server analyzes the received server scheduling instruction, acquires a target game version catalog from the cloud platform according to user parameter information in the server scheduling instruction, and distributes a game container according to the target game version catalog so that cloud games corresponding to the target game version catalog can run in the game container;
when the game container is successfully distributed, the cloud server sends server available information carrying the container address corresponding to the game container to the cloud platform;
and the cloud platform assembles game scheduling information according to the server available information, and feeds the game scheduling information back to a client corresponding to the user scheduling application information, so that the client establishes connection with the game container according to the game scheduling information, and plays a game corresponding to the target game version catalog.
2. The method of claim 1, wherein generating server scheduling instructions from the user scheduling application information and determining at least one available server in each of the cloud servers comprises:
determining a target cloud game according to game request information in the user scheduling application information, and generating a server scheduling instruction according to user parameter information in the user scheduling application information;
And determining cloud games supported by the cloud servers according to the game version catalogs, and determining the cloud servers supporting the target cloud games as available servers.
3. The method according to claim 1, wherein the obtaining the target game version directory from the cloud platform according to the user parameter information in the server scheduling instruction includes:
the cloud server generates game version confirmation information according to the user parameter information in the game scheduling instruction and sends the game version confirmation information to the cloud platform;
and the cloud platform determines a target game version catalog corresponding to the game version confirmation information in each game version catalog according to the game version confirmation information and the pre-constructed game version management dictionary, and feeds the target game version catalog back to the cloud server.
4. The method of claim 3, further comprising, prior to the cloud platform receiving user scheduling application information:
acquiring a corresponding relation between a client type and a game version; the corresponding relation at least comprises at least one of an identity mark version corresponding relation, a client version corresponding relation, a model version corresponding relation and a system version corresponding relation;
And constructing a game version management dictionary according to the corresponding relation between the client type and the game version.
5. The method of claim 3, wherein upon receiving the version rollback control instruction, further comprising:
determining a cloud game to be rolled back according to the version rolling back control instruction, and a rolling back user identity and a rolling back game version corresponding to the cloud game to be rolled back;
and updating a game version management sub-dictionary corresponding to the cloud game to be rolled back in the game version management dictionary according to the corresponding relation between the rolling back user identity and the rolling back identity version formed by the rolling back game version.
6. The method of claim 1, further comprising, after said assigning game containers according to said target game version inventory:
if the game container allocation fails, the cloud server sends the unavailable information of the generation server to the cloud platform, so that the cloud platform returns to execute the step of sending the server scheduling instruction to each available server in turn.
7. The method of any of claims 1-6, wherein the game version scheduling system further comprises a cloud storage service, the method further comprising:
When the cloud platform receives the update trigger instruction, determining a server to be updated in each cloud server according to the update trigger instruction, and issuing an update instruction to the server to be updated;
when the cloud server receives the update instruction, if no user is online in the cloud server, downloading a game package to be updated from a distributor or the cloud storage service and updating a game version for the corresponding cloud game; otherwise, after the cloud server waits for all users to be off-line, downloading a game package to be updated from a distributor or the cloud storage service and updating a game version for the corresponding cloud game;
the cloud server registers the game version updated as a new distributor, generates version updating information and sends the version updating information to the cloud platform;
the cloud platform updates a game version catalog corresponding to the version updating information according to the received version updating information;
the distributing machine is a cloud server which is located under the same network as the cloud server and is updated by the game package to be updated.
8. The game version scheduling system is characterized by comprising a cloud platform and at least one cloud server; maintaining in the cloud platform, for each cloud game running in the cloud server, a game version catalog of at least one of the cloud games in the cloud server;
The cloud platform is used for generating a server scheduling instruction according to the user scheduling application information when receiving the user scheduling application information, determining at least one available server in each cloud server and sequentially sending the server scheduling instruction to each available server;
the cloud server is used for analyzing the received server scheduling instruction, acquiring a target game version catalog from the cloud platform according to user parameter information in the server scheduling instruction, and distributing a game container according to the target game version catalog so that cloud games corresponding to the target game version catalog can run in the game container, and when the game container is distributed successfully, the cloud server sends server available information carrying with a container address corresponding to the game container to the cloud platform;
the cloud platform is further used for assembling game scheduling information according to the server available information, feeding the game scheduling information back to a client corresponding to the user scheduling application information, enabling the client to establish connection with the game container according to the game scheduling information, and playing a game corresponding to the target game version catalog.
9. A game version scheduling apparatus, comprising:
at least one processor; and
a memory communicatively coupled to the at least one processor; wherein,
the memory stores a computer program executable by the at least one processor to enable the at least one processor to perform the game version scheduling method of any one of claims 1-7.
10. A storage medium containing computer executable instructions which, when executed by a computer processor, are for performing the game version scheduling method of any one of claims 1-7.
CN202311353016.6A 2023-10-18 2023-10-18 Game version scheduling method, system, equipment and storage medium Pending CN117298599A (en)

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