CN117258280A - Game picture processing method and device, storage medium and electronic device - Google Patents

Game picture processing method and device, storage medium and electronic device Download PDF

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Publication number
CN117258280A
CN117258280A CN202311148319.4A CN202311148319A CN117258280A CN 117258280 A CN117258280 A CN 117258280A CN 202311148319 A CN202311148319 A CN 202311148319A CN 117258280 A CN117258280 A CN 117258280A
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CN
China
Prior art keywords
game
type cloud
game picture
rhythm
picture
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CN202311148319.4A
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Chinese (zh)
Inventor
盖涛
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202311148319.4A priority Critical patent/CN117258280A/en
Publication of CN117258280A publication Critical patent/CN117258280A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/424Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6072Methods for processing data by generating or executing the game program for sound processing of an input signal, e.g. pitch and rhythm extraction, voice recognition

Abstract

The application discloses a game picture processing method and device, a storage medium and an electronic device. The method comprises the following steps: receiving time record information from a client; determining a game picture adjustment mode of the rhythm type cloud game based on the time record information; obtaining a target game picture to be displayed according to a game picture adjustment mode; pushing the target game picture to the client. The method and the device solve the technical problem that in the related art, the player experiences poor due to the fact that the sound and the picture of the rhythm type game are not synchronous.

Description

Game picture processing method and device, storage medium and electronic device
Technical Field
The present invention relates to the field of computer technologies, and in particular, to a game screen processing method and apparatus, a storage medium, and an electronic apparatus.
Background
In order to make a player feel smooth cloud game experience, the rhythm type cloud game generally has relatively consistent audio frequency, however, due to objective reasons such as bandwidth limitation, wide area network delay, local area network streaming, background audio interference of a mobile phone and the like, certain systematic delay may occur on game pictures, with continuous extension of audio playing time, the phenomenon of sound and picture asynchronism gradually accumulates, picture nodes are difficult to capture by clients in a cloud game environment, and frequent pushing of real-time pictures may cause behaviors such as missing of the player and generate negative emotion. At the same time, this also causes operational delays, since the player's input actions also need to be transmitted to the server for analysis. Furthermore, the perception and reaction of different players to rhythms is also different, so that dotting according to rhythms is of vital importance to the player experience. In view of the above problems, no effective solution has been proposed at present.
Disclosure of Invention
At least some embodiments of the present application provide a game screen processing method, apparatus, storage medium, and electronic device, so as to at least solve a technical problem in the related art that a player experiences poor due to an unsynchronized sound and picture of a rhythm type game.
According to one embodiment of the present application, there is provided a game screen processing method, including: receiving time recording information from a client, wherein the time recording information is used for recording a plurality of groups of time data in a first preset duration, and each group of time data in the plurality of groups of time data comprises: the method comprises the steps of enabling a first moment and a second moment to be the moment corresponding to an audio key frame played by a rhythm type cloud game monitored by a client, enabling the second moment to be the moment corresponding to a target control operation sensed by the client, wherein the target control operation is a control operation executed on a game object in the rhythm type cloud game based on the audio key frame; determining a game picture adjustment mode of the rhythm type cloud game based on the time record information, wherein the game picture adjustment mode is used for synchronously adjusting the game picture display content of the rhythm type cloud game according to the playing progress of the matched tracks in the rhythm type cloud game; obtaining a target game picture to be displayed according to a game picture adjustment mode; pushing the target game picture to the client.
According to one embodiment of the present application, there is provided a game screen processing method, including: the method comprises the steps of sending time recording information to a server, wherein the time recording information is used for recording a plurality of groups of time data in a first preset duration, and each group of time data in the plurality of groups of time data comprises: the method comprises the steps of enabling a first moment and a second moment to be the moment corresponding to an audio key frame played by a rhythm type cloud game monitored by a client, enabling the second moment to be the moment corresponding to a target control operation sensed by the client, wherein the target control operation is a control operation executed on a game object in the rhythm type cloud game based on the audio key frame; receiving a target game picture pushed by a server, wherein the target game picture is obtained according to a game picture adjustment mode of the rhythm type cloud game, the game picture adjustment mode is determined based on time record information, and the game picture adjustment mode is used for synchronously adjusting the game picture display content of the rhythm type cloud game according to the play progress of a matched song in the rhythm type cloud game; and displaying the target game picture.
According to one embodiment of the present application, there is provided a game screen processing method, including: obtaining time recording information locally stored by a client, wherein the time recording information is used for recording a plurality of groups of time data in a first preset duration, and each group of time data in the plurality of groups of time data comprises: the method comprises the steps of enabling a first moment and a second moment to be the moment corresponding to an audio key frame played by a rhythm type cloud game monitored by a client, enabling the second moment to be the moment corresponding to a target control operation sensed by the client, wherein the target control operation is a control operation executed on a game object in the rhythm type cloud game based on the audio key frame; determining a game picture adjustment mode of the rhythm type cloud game based on the time record information, wherein the game picture adjustment mode is used for synchronously adjusting the game picture display content of the rhythm type cloud game according to the playing progress of the matched tracks in the rhythm type cloud game; according to the game picture adjustment mode, obtaining a target game picture to be displayed from a server; receiving a target game picture pushed by a server; and displaying the target game picture. According to one embodiment of the present application, there is also provided a game screen processing device including: the receiving module is used for receiving time record information from the client, wherein the time record information is used for recording a plurality of groups of time data in a first preset duration, and each group of time data in the plurality of groups of time data comprises: the method comprises the steps of enabling a first moment and a second moment to be the moment corresponding to an audio key frame played by a rhythm type cloud game monitored by a client, enabling the second moment to be the moment corresponding to a target control operation sensed by the client, wherein the target control operation is a control operation executed on a game object in the rhythm type cloud game based on the audio key frame; the determining module is used for determining a game picture adjusting mode of the rhythm type cloud game based on the time record information, wherein the game picture adjusting mode is used for synchronously adjusting the game picture display content of the rhythm type cloud game according to the playing progress of the matched tracks in the rhythm type cloud game; the acquisition module is used for acquiring a target game picture to be displayed according to a game picture adjustment mode; and the pushing module is used for pushing the target game picture to the client.
According to one embodiment of the present application, there is also provided a game screen processing device including: the sending module is used for sending time recording information to the server, wherein the time recording information is used for recording a plurality of groups of time data in a first preset duration, and each group of time data in the plurality of groups of time data comprises: the method comprises the steps of enabling a first moment and a second moment to be the moment corresponding to an audio key frame played by a rhythm type cloud game monitored by a client, enabling the second moment to be the moment corresponding to a target control operation sensed by the client, wherein the target control operation is a control operation executed on a game object in the rhythm type cloud game based on the audio key frame; the receiving module is used for receiving a target game picture pushed by the server, wherein the target game picture is obtained according to a game picture adjustment mode of the rhythm type cloud game, the game picture adjustment mode is determined based on the time record information, and the game picture adjustment mode is used for synchronously adjusting the game picture display content of the rhythm type cloud game according to the play progress of the matched tracks in the rhythm type cloud game; and the display module is used for displaying the target game picture.
According to one embodiment of the present application, there is also provided a computer-readable storage medium having a computer program stored therein, wherein the computer program is configured to execute the game screen processing method in any one of the above-described aspects when executed.
According to one embodiment of the present application, there is also provided an electronic device including a memory in which a computer program is stored, and a processor configured to run the computer program to perform the game screen processing method in any one of the above.
In at least some embodiments of the present application, by receiving time record information from a client, further determining a game picture adjustment mode of a rhythm type cloud game based on the time record information, then obtaining a target game picture to be displayed according to the game picture adjustment mode, and finally pushing the target game picture to the client, the purpose of implementing synchronization of sound and picture of the rhythm type game is achieved, thereby implementing technical effects of improving the game smoothness and improving the game experience of a player, and further solving the technical problem of poor game experience of the player caused by unsynchronized sound and picture of the rhythm type game in the related art.
Drawings
The accompanying drawings, which are included to provide a further understanding of the application and are incorporated in and constitute a part of this application, illustrate embodiments of the application and together with the description serve to explain the application and do not constitute an undue limitation to the application. In the drawings:
Fig. 1 is a block diagram of a hardware structure of a mobile terminal of a game screen processing method according to one embodiment of the present application;
FIG. 2 is a flow chart of a game screen processing method according to one embodiment of the present application;
FIG. 3 is a flow chart of yet another game screen processing method according to one embodiment of the present application;
FIG. 4 is a flow chart of yet another game screen processing method according to one embodiment of the present application;
fig. 5 is a block diagram of a game screen processing apparatus according to one embodiment of the present application;
FIG. 6 is a block diagram of a game screen processing device according to yet another embodiment of the present application;
fig. 7 is a block diagram of a structure of yet another game screen processing device according to an embodiment of the present application;
fig. 8 is a schematic diagram of an electronic device according to one embodiment of the present application.
Detailed Description
In order to make the present application solution better understood by those skilled in the art, the following description will be made in detail and with reference to the accompanying drawings in the embodiments of the present application, it is apparent that the described embodiments are only some embodiments of the present application, not all embodiments. All other embodiments, which can be made by one of ordinary skill in the art based on the embodiments herein without making any inventive effort, shall fall within the scope of the present application.
It should be noted that the terms "first," "second," and the like in the description and claims of the present application and the above figures are used for distinguishing between similar objects and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used may be interchanged where appropriate such that embodiments of the present application described herein may be implemented in sequences other than those illustrated or otherwise described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
First, partial terms or terminology appearing in describing embodiments of the present application are applicable to the following explanation:
cloud gaming: based on cloud computing technology, games are put on a server to run, and video pictures rendered by the games are transmitted to terminals (including PCs, set top boxes, mobile terminals and the like) through networks.
The game screen processing method in one embodiment of the present application may be executed on a local terminal device or a server. When the game picture processing method is operated on the server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the cloud game operation mode, the game program operation main body and the game picture presentation main body are separated, the storage and operation of the game picture processing method are completed on the cloud game server, and the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection.
The local terminal device may be, for example, a mobile terminal, a computer terminal or similar computing device, and may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
Taking the mobile terminal as an example, the mobile terminal can be a smart phone, a tablet computer, a palm computer, a mobile internet device, a PAD, a game machine and other terminal devices. Fig. 1 is a block diagram of a hardware configuration of a mobile terminal of a game screen processing method according to an embodiment of the present application. As shown in fig. 1, a mobile terminal may include one or more processors 102 (only one shown in fig. 1) and memory 104 for storing data. Optionally, the mobile terminal may further include a transmission device 106, an input/output device 108, and a display device 110.
It will be appreciated by those skilled in the art that the structure shown in fig. 1 is merely illustrative and not limiting of the structure of the mobile terminal described above. For example, the mobile terminal may also include more or fewer components than shown in fig. 1, or have a different configuration than shown in fig. 1.
According to one embodiment of the present application, there is provided an embodiment of a game screen processing method, it should be noted that the steps illustrated in the flowchart of the drawings may be performed in a computer system such as a set of computer executable instructions, and that although a logical order is illustrated in the flowchart, in some cases the steps illustrated or described may be performed in an order different from that herein.
In a possible implementation manner, the embodiment of the application provides a game picture processing method, and a graphical user interface is provided through a terminal device, wherein the terminal device can be the aforementioned local terminal device or the aforementioned client device in the cloud interaction system. Fig. 2 is a flowchart of a game screen processing method according to one embodiment of the present application, as shown in fig. 2, the method includes the following steps:
step S21, receiving time recording information from a client, wherein the time recording information is used for recording a plurality of groups of time data in a first preset duration, and each group of time data in the plurality of groups of time data comprises: the method comprises the steps of enabling a first moment and a second moment to be the moment corresponding to an audio key frame played by a rhythm type cloud game monitored by a client, enabling the second moment to be the moment corresponding to a target control operation sensed by the client, wherein the target control operation is a control operation executed on a game object in the rhythm type cloud game based on the audio key frame;
Step S22, determining a game picture adjustment mode of the rhythm type cloud game based on the time record information, wherein the game picture adjustment mode is used for synchronously adjusting the game picture display content of the rhythm type cloud game according to the play progress of the matched tracks in the rhythm type cloud game;
step S23, obtaining a target game picture to be displayed according to a game picture adjustment mode;
step S24, pushing the target game picture to the client.
The rhythm type cloud game is a game form based on a cloud computing technology, and the game running and rendering tasks are transferred to a cloud server for processing, and then pictures and sounds of the game are transmitted to terminal equipment of a user in real time through the Internet, so that the user can play the game through the terminal equipment. The rhythm type cloud game mainly comprises a music game, and a player needs to accurately click, slide or touch a terminal device according to the music rhythm in the game so as to obtain high scores. Compared with the traditional game form, the rhythm type cloud game has lower hardware requirements, and a user can smoothly play a high-quality game by only having one terminal device capable of being connected with the Internet.
The audio key frame is an important rhythm moment in each song of the rhythm type cloud game, has obvious rhythm stuck points, is formulated by a music score producer and corresponds to key keys in the music score.
The first moment is a moment corresponding to an audio key frame played by the rhythm type cloud game monitored by the client, the second moment is a moment corresponding to a target control operation sensed by the client, and the target control operation is a control operation executed on a game object in the rhythm type cloud game based on the audio key frame. For example, in a music game, when an audio key frame is triggered, the target control operation may be a clicking operation of a key of a user corresponding to a virtual piano. By accurate triggering of the audio key frames, the target control operation can be closely synchronized with music or sound effects, and the immersion and interactivity of the game are enhanced.
Further, a game picture adjusting mode of the rhythm type cloud game is determined based on the time record information, so that the game picture display content of the rhythm type cloud game is synchronously adjusted according to the playing progress of the matched tracks in the rhythm type cloud game, a target game picture to be displayed is obtained, and the target game picture is pushed to a client for display. Based on the steps S21 to S24, by receiving the time record information from the client, further determining a game picture adjustment mode of the rhythm type cloud game based on the time record information, then obtaining a target game picture to be displayed according to the game picture adjustment mode, and finally pushing the target game picture to the client, the aim of achieving synchronization of the sound and the picture of the rhythm type game is achieved, so that the technical effects of improving the game smoothness and improving the game experience of a player are achieved, and further the technical problem that the sound and the picture of the rhythm type game are not synchronized to cause poor game experience of the player in the related art is solved.
Optionally, in step S22, determining the game screen adjustment manner of the rhythm-type cloud game based on the time-recording information includes:
step S221, carrying out weighted average calculation on a plurality of groups of time data in the time record information to obtain a calculation result, wherein the plurality of groups of time data respectively correspond to different weights;
step S222, determining a game picture adjustment mode of the rhythm type cloud game based on the calculation result. Specifically, the calculation result obtained by carrying out weighted average calculation on the multiple groups of time data in the first preset duration can reflect the operation accuracy of the player in the time period, and a game picture adjustment mode is determined according to the operation accuracy, so that the display content of the game picture of the rhythm type cloud game is synchronously adjusted according to the play progress of the matched track in the rhythm type cloud game.
Based on the above-mentioned alternative embodiment, by performing weighted average calculation on multiple sets of time data in the time record information to obtain a calculation result, and further determining a game picture adjustment mode of the rhythm type cloud game based on the calculation result, a more reasonable synchronous adjustment can be performed on the audio and the video, and the game experience of the player is further improved.
Optionally, in step S221, performing weighted average calculation on the multiple sets of time data in the time record information to obtain a calculation result includes:
step S2211, performing difference calculation on a first time and a second time recorded in a plurality of sets of time data to obtain a time difference corresponding to the plurality of sets of time data;
step S2212, determining weights corresponding to multiple groups of time data based on beats and/or rhythms represented by the audio key frames corresponding to the first time;
step S2213, performing weighted average calculation on the time differences corresponding to the multiple groups of time data and the weights corresponding to the multiple groups of time data to obtain a calculation result.
Specifically, for the first time V recorded in the n sets of time data within the first preset time period t t And a second time C t Performing difference calculation to obtain a time difference X corresponding to the n groups of time data j Wherein X is j =V t -C t J=1, 2,3 …, n, and further determining weights W corresponding to multiple sets of time data based on beats and/or rhythms represented by the audio keyframes corresponding to the first time j . Namely, multiple behaviors of the player are recorded in the first preset time period t, the influence of the capacity of the player is eliminated as far as possible, and the numerical value of the time difference can be positive or negative.
The beats represented by the audio keyframes corresponding to the first time may include a single beat and a long beat, where a single beat refers to a basic beat in audio, and is usually represented by a pulse or a short sound, and in music, a single beat generally corresponds to a time length of a beat; long beats refer to an extended beat in audio, typically represented as a longer sound, in music, a long beat typically being twice as long or longer than a single beat. In beat analysis, an audio keyframe generally refers to a beat point in audio, i.e., the position of a single beat or a long beat. By identifying key frames of audio, the tempo of the audio and the speed of the beat can be determined.
The tempo represented by the audio keyframe corresponding to the first moment may include a chorus, a cycle, etc., where the chorus is a repeated part of the song, usually occurring once after each poetry or at intervals, and the chorus usually has a more obvious melody and lyrics, which are the climax part of the song and also the part most easily remembered by the listener; a cycle refers to the repeated appearance of a certain portion of a song, which may be the entire chorus or a particular melody, chord progression, etc., by which the song may form a repeating structure that increases the familiarity and memory of the listener. And carrying out weighted average calculation on the time differences corresponding to the time data and the weights corresponding to the time data to obtain a calculation result, wherein the weights corresponding to the initial beat of the long beat and the initial beat of the chorus are larger, the weights corresponding to the single beat and the rhythm point are smaller, namely the starting beat is higher than the process beat weight in the middle.
For example, the weights W corresponding to the multiple sets of time data are determined based on the beats and/or rhythms represented by the audio keyframes corresponding to the first time j J=1, 2,3 …, n, wherein: time difference X of single beat node 1 Corresponding weight is W 1 The method comprises the steps of carrying out a first treatment on the surface of the Time difference X of long beat initial node 2 Corresponding weight is W 2 The method comprises the steps of carrying out a first treatment on the surface of the Time difference X of long-beat variation node 3 Corresponding weight is W 3 The method comprises the steps of carrying out a first treatment on the surface of the Time difference X of initial beat node of chorus 4 Corresponding weight is W 4 The method comprises the steps of carrying out a first treatment on the surface of the Time difference X of cyclic initial beat node 5 Corresponding weight is W 5 The method comprises the steps of carrying out a first treatment on the surface of the … … time difference X of the rest beats j The corresponding weight is W j . Performing weighted average calculation on the time differences corresponding to the multiple groups of time data and the weights corresponding to the multiple groups of time data to obtain a calculation result
Based on the above-mentioned alternative embodiment, by performing difference calculation on the first time and the second time recorded in the multiple sets of time data to obtain time differences corresponding to the multiple sets of time data, further determining weights corresponding to the multiple sets of time data based on beats and/or rhythms represented by the audio keyframes corresponding to the first time, and finally performing weighted average calculation on the time differences corresponding to the multiple sets of time data and the weights corresponding to the multiple sets of time data, a calculation result can be obtained quickly, so that a game picture adjustment mode of the rhythm type cloud game is determined, and further game experience of a player is improved.
Optionally, in step S222, determining, based on the calculation result, a game screen adjustment manner of the rhythm-type cloud game includes:
step S2221, comparing the calculation result with a first value range to obtain a comparison result, wherein the first value range is determined by the rhythm of the matched track in the rhythm type cloud game;
step S2222, determining a game screen adjustment mode of the rhythm-type cloud game based on the comparison result. Specifically, the first value range P is determined by the rhythms of the matched tracks in the rhythm-type cloud game, and each track is different in rhythm, and the corresponding first value range P is different. The first value ranges of different tracks and different difficulties are different, and are formulated by editors of the music score and are adjusted by combining actual playing data of players. The size of the first value range P is related to the track difficulty, the harder the track P interval is, the upper limit of the whole interval P is controlled to be 300 milliseconds to 1 second, namely the first value range P (0 ms,300/1000 ms). Further, a game picture adjustment mode of the rhythm-type cloud game is determined based on the comparison result. According to the track difficulty and the rhythm, an initial P interval is manually formulated by an editor of a spectrum surface, and then the P interval is adjusted according to user data feedback. Overall, the faster and harder tracks, the larger the P-section, the smaller the difficult and slow tracks.
Based on the above-mentioned alternative embodiment, the comparison result is obtained by comparing the calculation result with the first value range, where the first value range is determined by the rhythm of the matched track in the rhythm type cloud game, and further, based on the comparison result, the game picture adjustment mode of the rhythm type cloud game is rapidly determined, so that the sound and picture synchronization of the game is rapidly realized. Optionally, in step S2222, determining, based on the comparison result, a game screen adjustment manner of the rhythm-type cloud game includes:
step S22221, in response to determining that the calculation result is within the first value range by the comparison result, determining a game screen shift trend of the rhythm-type cloud game based on the calculation symbol of the calculation result, and determining a game screen shift amplitude of the rhythm-type cloud game based on the calculation value of the calculation result;
step S22222 determines the game screen adjustment method using the game screen shift trend and the game screen shift range.
When calculating the resultWhen the value is within the first value range, the calculation result is based on +.>Determining a game picture shift trend of a rhythm-type cloud game, and +/based on the result of the calculation>And determining the game picture speed change range of the rhythm-type cloud game. Specifically, when the calculation result +. >When the calculated sign of (2) is positive value, determining that the speed change trend of the game picture of the rhythm type cloud game is deceleration, and when the calculated result is +.>When the calculated sign of (2) is negative, determining that the speed change trend of the game picture of the rhythm type cloud game is acceleration. If the control operation of the player appears later, the calculation result is a negative value, which indicates that the picture of the player is possibly slower, and the video is accelerated briefly until the correct sound and picture rhythm; otherwise, if the control operation of the player occurs earlier, the calculation result is a positive value, which indicates that the picture of the player may be faster, and the video is briefly decelerated until the correct audio-video rhythm.
Further, the game picture adjusting mode is determined by utilizing the game picture speed change trend and the game picture speed change range, so that the game sound and picture are quickly synchronized.
For example, since the calculation result is within the first value range, it is indicated that the effect of the image on the player is smaller, and thus an adjustment manner with less sense of interruption is required. The acceleration process is a process of gradually accelerating to a normal speed, the acceleration changes to a specific x negative power function curve, and the acceleration is decreased.
Based on the above-mentioned alternative embodiment, when the calculation result is determined to be within the first value range by comparing the calculation result, the game screen speed change trend of the rhythm type cloud game is determined based on the calculation symbol of the calculation result, and the game screen speed change range of the rhythm type cloud game is determined based on the calculation value of the calculation result, and then the game screen adjustment mode is determined by using the game screen speed change trend and the game screen speed change range, so that the game sound and the picture are quickly synchronized. Optionally, in step S2222, determining, based on the comparison result, a game screen adjustment manner of the rhythm-type cloud game includes:
Step S22223, in response to determining that the calculation result exceeds the first value range and the calculation result is located in the second value range by the comparison result, determining a game screen speed change trend of the rhythm type cloud game based on the calculation symbol of the calculation result, determining a game screen speed change amplitude of the rhythm type cloud game based on the calculation value of the calculation result, and determining a control instruction based on the comparison result, wherein the control instruction is used for controlling the client to provide rhythm strengthening assistance and game screen visual special effect assistance of a matched track in the rhythm type cloud game in a second preset time period;
step S22224 determines the game screen adjustment mode using the game screen shift trend, the game screen shift range, and the control command.
When calculating the resultWhen the calculated result is within the second value range, the calculated result is obtainedWhen the value exceeds the first value range but does not exceed the first value range more, the calculation result is based on +.>Determining a game picture shift trend of a rhythm-type cloud game, and +/based on the result of the calculation>And determining the game picture speed change range of the rhythm-type cloud game. Specifically, when the calculation result +.>When the calculated sign of (2) is positive value, determining that the speed change trend of the game picture of the rhythm type cloud game is deceleration, and when the calculated result is +. >When the calculated sign of (2) is negative, determining that the speed change trend of the game picture of the rhythm type cloud game is acceleration.
Determining a game picture speed change range of the rhythm type cloud game based on a calculated value of a calculated result, and determining a control instruction based on a comparison result, namely entering a second preset time length after the first preset time length t is finished, wherein the second preset time length is correction time, the rhythm of music can be strengthened in the correction time, and pushing the picture subjected to acceleration/deceleration to a client in real time according to the positive and negative of the calculated result after the correction time is finished.
Exemplary ways of enhancing the tempo of music include, but are not limited to, turning on a client sound filter to enhance the performance of key beats in the music, thereby implementing a tempo enhancement aid for matching tracks, allowing the player to hear more clearly; and playing the specific user interface expression to realize the visual special effect assistance of the game picture.
Based on the above-mentioned alternative embodiment, when the calculation result is determined to be beyond the first value range and the calculation result is located within the second value range by comparing the calculation results, the game screen speed change trend of the rhythm type cloud game is determined based on the calculation symbol of the calculation result, the game screen speed change range of the rhythm type cloud game is determined based on the calculation value of the calculation result, and the control instruction is determined based on the comparison result, and finally the game screen adjustment mode is determined by using the game screen speed change trend, the game screen speed change range and the control instruction, so that the game sound and the picture are synchronized quickly.
Optionally, in step S2222, determining, based on the comparison result, a game screen adjustment manner of the rhythm-type cloud game includes:
step S22225, in response to the comparison result determining that the calculation result exceeds the second value range, obtaining a game screen to be displayed at the current moment;
step S22226, determining a game screen adjustment mode by using the game screen to be displayed.
When calculating the resultWhen the value exceeds the second value range, i.e. calculation result +.>When the first value range is exceeded, the current audio-video delay is too high, the picture and the audio can be directly jumped and cut, and the latest server audio and the latest picture can be pushed. Based on the above-mentioned alternative embodiment, when the calculation result is determined to exceed the second value range by comparing the result, the game picture to be displayed at the current moment is obtained, and then the game picture to be displayed is utilized to determine the adjustment mode of the game picture, so that the audio and video of the game are synchronized rapidly.
Optionally, the game screen processing method in the embodiment of the present application further includes: and pushing the audio frames to be played, which are matched with the target game picture, in the matched tracks of the rhythm type cloud game to the client.
Fig. 3 is a flowchart of yet another game screen processing method according to one embodiment of the present application, as shown in fig. 3, the method includes the steps of:
Step S31, time recording information is sent to a server, wherein the time recording information is used for recording a plurality of groups of time data in a first preset duration, and each group of time data in the plurality of groups of time data comprises: the method comprises the steps of enabling a first moment and a second moment to be the moment corresponding to an audio key frame played by a rhythm type cloud game monitored by a client, enabling the second moment to be the moment corresponding to a target control operation sensed by the client, wherein the target control operation is a control operation executed on a game object in the rhythm type cloud game based on the audio key frame;
step S32, receiving a target game picture pushed by a server, wherein the target game picture is obtained according to a game picture adjustment mode of the rhythm type cloud game, the game picture adjustment mode is determined based on time record information, and the game picture adjustment mode is used for synchronously adjusting the game picture display content of the rhythm type cloud game according to the play progress of a matched song in the rhythm type cloud game;
step S33, displaying a target game screen.
Based on the steps S31 to S33, the time record information is sent to the server, the target game picture pushed by the server is received, and finally the target game picture is displayed, so that the aim of synchronizing the sound and the picture of the rhythm type game is achieved, the technical effects of improving the game smoothness and the game experience of a player are achieved, and the technical problem that the sound and the picture of the rhythm type game are asynchronous and the game experience of the player is poor in the related art is solved.
Fig. 4 is a flowchart of yet another game screen processing method according to one embodiment of the present application, as shown in fig. 4, the method includes the steps of:
step S41, obtaining time record information locally stored by a client, wherein the time record information is used for recording a plurality of groups of time data in a first preset duration, and each group of time data in the plurality of groups of time data comprises: the method comprises the steps of enabling a first moment and a second moment to be the moment corresponding to an audio key frame played by a rhythm type cloud game monitored by a client, enabling the second moment to be the moment corresponding to a target control operation sensed by the client, wherein the target control operation is a control operation executed on a game object in the rhythm type cloud game based on the audio key frame;
step S42, determining a game picture adjustment mode of the rhythm-type cloud game based on the time record information, wherein the game picture adjustment mode is used for synchronously adjusting the game picture display content of the rhythm-type cloud game according to the play progress of the matched tracks in the rhythm-type cloud game;
step S43, obtaining a target game picture to be displayed from a server according to a game picture adjustment mode; step S44, receiving a target game picture pushed by a server side;
Step S45, displaying a target game screen.
Based on the steps S41 to S45, the time record information stored locally by the client is obtained, and then the game picture adjustment mode of the rhythm type cloud game is determined based on the time record information, then the target game picture to be displayed is obtained from the server according to the game picture adjustment mode, the target game picture pushed by the server is received, and finally the target game picture is displayed, so that the aim of achieving the synchronization of the sound and the picture of the rhythm type game is achieved, the technical effects of improving the game smoothness of the game and improving the game experience of the player are achieved, and the technical problem that the sound and the picture of the rhythm type game are asynchronous and the game experience of the player is poor in the related art is solved.
The game picture processing method provided by the embodiment of the application can effectively solve the problems of asynchronous rhythm cloud game sound and picture and operation handfeel under controllable delay, reduce the times of picture skip cutting and furthest ensure the smooth experience of the client audio. If the player triggers push adjustment due to the operation reason under the condition of no sound and picture problem, abnormal picture condition can not occur, and the player is further ensured to obtain good game experience.
From the description of the above embodiments, it will be clear to a person skilled in the art that the method according to the above embodiments may be implemented by means of software plus the necessary general hardware platform, but of course also by means of hardware, but in many cases the former is a preferred embodiment. Based on such understanding, the technical solution of the present application may be embodied essentially or in a part contributing to the prior art in the form of a software product stored in a storage medium (such as ROM/RAM, magnetic disk, optical disk), comprising several instructions for causing a terminal device (which may be a mobile phone, a computer, a server, or a network device, etc.) to perform the method described in the embodiments of the present application.
In this embodiment, a game screen processing device is further provided, and the device is used to implement the foregoing embodiments and preferred embodiments, and will not be described in detail. As used below, the term "module" may be a combination of software and/or hardware that implements a predetermined function. While the means described in the following embodiments are preferably implemented in software, implementation in hardware, or a combination of software and hardware, is also possible and contemplated.
Fig. 5 is a block diagram of a game screen processing device according to one embodiment of the present application, and as shown in fig. 5, the device includes:
the receiving module 501 is configured to receive time record information from a client, where the time record information is used to record multiple sets of time data within a first preset duration, and each set of time data in the multiple sets of time data includes: the method comprises the steps of enabling a first moment and a second moment to be the moment corresponding to an audio key frame played by a rhythm type cloud game monitored by a client, enabling the second moment to be the moment corresponding to a target control operation sensed by the client, wherein the target control operation is a control operation executed on a game object in the rhythm type cloud game based on the audio key frame;
the determining module 502 is configured to determine a game frame adjustment manner of the rhythm-type cloud game based on the time record information, where the game frame adjustment manner is configured to synchronously adjust display content of a game frame of the rhythm-type cloud game according to a play progress of a matched track in the rhythm-type cloud game;
an obtaining module 503, configured to obtain a target game frame to be displayed according to a game frame adjustment manner; and the pushing module 504 is configured to push the target game frame to the client.
Optionally, the determining module 502 is further configured to: carrying out weighted average calculation on a plurality of groups of time data in the time record information to obtain a calculation result, wherein the plurality of groups of time data respectively correspond to different weights; and determining a game picture adjustment mode of the rhythm type cloud game based on the calculation result.
Optionally, the determining module 502 is further configured to: performing difference value calculation on the first time and the second time recorded in the plurality of sets of time data to obtain time differences corresponding to the plurality of sets of time data; determining weights corresponding to multiple groups of time data based on beats and/or rhythms represented by the audio key frames corresponding to the first time; and carrying out weighted average calculation on the time differences corresponding to the multiple groups of time data and the weights corresponding to the multiple groups of time data to obtain a calculation result.
Optionally, the determining module 502 is further configured to: comparing the calculation result with a first value range to obtain a comparison result, wherein the first value range is determined by the rhythm of the matched track in the rhythm type cloud game; and determining a game picture adjustment mode of the rhythm type cloud game based on the comparison result.
Optionally, the determining module 502 is further configured to: determining a game picture speed change trend of the rhythm-type cloud game based on a calculation symbol of the calculation result and determining a game picture speed change amplitude of the rhythm-type cloud game based on a calculation value of the calculation result in response to the calculation result being determined to be within the first value range; and determining a game picture adjusting mode by utilizing the game picture speed change trend and the game picture speed change range.
Optionally, the determining module 502 is further configured to: determining a game picture speed change trend of the rhythm type cloud game based on a calculation sign of the calculation result and a control instruction based on the comparison result, wherein the control instruction is used for controlling a client to provide rhythm strengthening assistance and game picture visual special effect assistance of matched tracks in the rhythm type cloud game in a second preset time period; and determining a game picture adjustment mode by utilizing the game picture speed change trend, the game picture speed change range and the control instruction. Optionally, the determining module 502 is further configured to: responding to the comparison result to determine that the calculation result exceeds the second value range, and acquiring a game picture to be displayed at the current moment; and determining a game picture adjusting mode by utilizing the game picture to be displayed.
Optionally, the pushing module 504 is further configured to: and pushing the audio frames to be played, which are matched with the target game picture, in the matched tracks of the rhythm type cloud game to the client.
Fig. 6 is a block diagram of a game screen processing device according to still another embodiment of the present application, as shown in fig. 6, the device includes:
the sending module 601 is configured to send time record information to a server, where the time record information is used to record multiple sets of time data in a first preset duration, and each set of time data in the multiple sets of time data includes: the method comprises the steps of enabling a first moment and a second moment to be the moment corresponding to an audio key frame played by a rhythm type cloud game monitored by a client, enabling the second moment to be the moment corresponding to a target control operation sensed by the client, wherein the target control operation is a control operation executed on a game object in the rhythm type cloud game based on the audio key frame;
the receiving module 602 is configured to receive a target game frame pushed by the server, where the target game frame is obtained according to a game frame adjustment manner of the rhythm type cloud game, the game frame adjustment manner is determined based on the time record information, and the game frame adjustment manner is used to synchronously adjust display content of a game frame of the rhythm type cloud game according to a play progress of a matched track in the rhythm type cloud game;
and a display module 603 for displaying a target game screen.
Fig. 7 is a block diagram of a game screen processing device according to still another embodiment of the present application, and as shown in fig. 7, the device includes:
the first obtaining module 701 is configured to obtain time record information locally stored in the client, where the time record information is used to record multiple sets of time data in a first preset duration, and each set of time data in the multiple sets of time data includes: the method comprises the steps of enabling a first moment and a second moment to be the moment corresponding to an audio key frame played by a rhythm type cloud game monitored by a client, enabling the second moment to be the moment corresponding to a target control operation sensed by the client, wherein the target control operation is a control operation executed on a game object in the rhythm type cloud game based on the audio key frame; the determining module 702 is configured to determine a game frame adjustment manner of the rhythm-type cloud game based on the time record information, where the game frame adjustment manner is used to synchronously adjust display content of a game frame of the rhythm-type cloud game according to a play progress of a matched track in the rhythm-type cloud game;
a second obtaining module 703, configured to obtain, from the server, a target game frame to be displayed according to a game frame adjustment manner;
The receiving module 704 is configured to receive a target game frame pushed by the server;
and a display module 705 for displaying a target game screen.
It should be noted that each of the above modules may be implemented by software or hardware, and for the latter, it may be implemented by, but not limited to: the modules are all located in the same processor; alternatively, the above modules may be located in different processors in any combination.
Embodiments of the present application also provide a computer readable storage medium having a computer program stored therein, wherein the computer program is arranged to perform the steps of any of the method embodiments described above when run.
Alternatively, in the present embodiment, the above-described computer-readable storage medium may include, but is not limited to: a usb disk, a Read-Only Memory (ROM), a random access Memory (Random Access Memory, RAM), a removable hard disk, a magnetic disk, or an optical disk, or other various media capable of storing a computer program. Alternatively, in this embodiment, the above-mentioned computer-readable storage medium may be located in any one of the computer terminals in the computer terminal group in the computer network, or in any one of the mobile terminals in the mobile terminal group. Alternatively, in the present embodiment, the above-described computer-readable storage medium may be configured to store a computer program for performing the steps of:
S1, receiving time recording information from a client, wherein the time recording information is used for recording a plurality of groups of time data in a first preset duration, and each group of time data in the plurality of groups of time data comprises: the method comprises the steps of enabling a first moment and a second moment to be the moment corresponding to an audio key frame played by a rhythm type cloud game monitored by a client, enabling the second moment to be the moment corresponding to a target control operation sensed by the client, wherein the target control operation is a control operation executed on a game object in the rhythm type cloud game based on the audio key frame;
s2, determining a game picture adjustment mode of the rhythm type cloud game based on the time record information, wherein the game picture adjustment mode is used for synchronously adjusting the game picture display content of the rhythm type cloud game according to the playing progress of the matched tracks in the rhythm type cloud game;
s3, obtaining a target game picture to be displayed according to a game picture adjustment mode;
s4, pushing the target game picture to the client.
Alternatively, in the present embodiment, the above-described computer-readable storage medium may be configured to store a computer program for performing the steps of:
s1, sending time recording information to a server, wherein the time recording information is used for recording a plurality of groups of time data in a first preset duration, and each group of time data in the plurality of groups of time data comprises: the method comprises the steps of enabling a first moment and a second moment to be the moment corresponding to an audio key frame played by a rhythm type cloud game monitored by a client, enabling the second moment to be the moment corresponding to a target control operation sensed by the client, wherein the target control operation is a control operation executed on a game object in the rhythm type cloud game based on the audio key frame;
S2, receiving a target game picture pushed by a server, wherein the target game picture is obtained according to a game picture adjustment mode of the rhythm type cloud game, the game picture adjustment mode is determined based on time record information, and the game picture adjustment mode is used for synchronously adjusting the game picture display content of the rhythm type cloud game according to the play progress of a matched song in the rhythm type cloud game;
s3, displaying a target game picture.
Alternatively, in the present embodiment, the above-described computer-readable storage medium may be configured to store a computer program for performing the steps of:
s1, acquiring time record information locally stored by a client, wherein the time record information is used for recording a plurality of groups of time data in a first preset duration, and each group of time data in the plurality of groups of time data comprises: the method comprises the steps of enabling a first moment and a second moment to be the moment corresponding to an audio key frame played by a rhythm type cloud game monitored by a client, enabling the second moment to be the moment corresponding to a target control operation sensed by the client, wherein the target control operation is a control operation executed on a game object in the rhythm type cloud game based on the audio key frame;
S2, determining a game picture adjustment mode of the rhythm type cloud game based on the time record information, wherein the game picture adjustment mode is used for synchronously adjusting the game picture display content of the rhythm type cloud game according to the playing progress of the matched tracks in the rhythm type cloud game;
s3, acquiring a target game picture to be displayed from a server according to a game picture adjustment mode;
s4, receiving a target game picture pushed by the server side;
s5, displaying a target game picture.
Optionally, the above computer readable storage medium is further configured to store program code for performing the steps of: carrying out weighted average calculation on a plurality of groups of time data in the time record information to obtain a calculation result, wherein the plurality of groups of time data respectively correspond to different weights; and determining a game picture adjustment mode of the rhythm type cloud game based on the calculation result. Optionally, the above computer readable storage medium is further configured to store program code for performing the steps of: performing difference value calculation on the first time and the second time recorded in the plurality of sets of time data to obtain time differences corresponding to the plurality of sets of time data; determining weights corresponding to multiple groups of time data based on beats and/or rhythms represented by the audio key frames corresponding to the first time; and carrying out weighted average calculation on the time differences corresponding to the multiple groups of time data and the weights corresponding to the multiple groups of time data to obtain a calculation result.
Optionally, the above computer readable storage medium is further configured to store program code for performing the steps of: comparing the calculation result with a first value range to obtain a comparison result, wherein the first value range is determined by the rhythm of the matched track in the rhythm type cloud game; and determining a game picture adjustment mode of the rhythm type cloud game based on the comparison result.
Optionally, the above computer readable storage medium is further configured to store program code for performing the steps of: determining a game picture speed change trend of the rhythm-type cloud game based on a calculation symbol of the calculation result and determining a game picture speed change amplitude of the rhythm-type cloud game based on a calculation value of the calculation result in response to the calculation result being determined to be within the first value range; and determining a game picture adjusting mode by utilizing the game picture speed change trend and the game picture speed change range.
Optionally, the above computer readable storage medium is further configured to store program code for performing the steps of: determining a game picture speed change trend of the rhythm type cloud game based on a calculation sign of the calculation result and a control instruction based on the comparison result, wherein the control instruction is used for controlling a client to provide rhythm strengthening assistance and game picture visual special effect assistance of matched tracks in the rhythm type cloud game in a second preset time period; and determining a game picture adjustment mode by utilizing the game picture speed change trend, the game picture speed change range and the control instruction.
Optionally, the above computer readable storage medium is further configured to store program code for performing the steps of: responding to the comparison result to determine that the calculation result exceeds the second value range, and acquiring a game picture to be displayed at the current moment; and determining a game picture adjusting mode by utilizing the game picture to be displayed.
Optionally, the above computer readable storage medium is further configured to store program code for performing the steps of: and pushing the audio frames to be played, which are matched with the target game picture, in the matched tracks of the rhythm type cloud game to the client. In the computer readable storage medium of the embodiment, by receiving the time record information from the client, further determining a game picture adjustment mode of the rhythm type cloud game based on the time record information, then acquiring a target game picture to be displayed according to the game picture adjustment mode, and finally pushing the target game picture to the client, the aim of achieving synchronization of sound and picture of the rhythm type game is achieved, thereby achieving the technical effects of improving the game smoothness and improving the game experience of a player, and further solving the technical problem of poor game experience of the player caused by the fact that the sound and picture of the rhythm type game are not synchronized in the related art.
From the above description of embodiments, those skilled in the art will readily appreciate that the example embodiments described herein may be implemented in software, or may be implemented in software in combination with the necessary hardware. Thus, the technical solution according to the embodiments of the present application may be embodied in the form of a software product, which may be stored in a computer readable storage medium (may be a CD-ROM, a U-disk, a mobile hard disk, etc.) or on a network, and includes several instructions to cause a computing device (may be a personal computer, a server, a terminal device, or a network device, etc.) to perform the method according to the embodiments of the present application.
In an exemplary embodiment of the present application, a computer-readable storage medium stores thereon a program product capable of implementing the method described above in the present embodiment. In some possible implementations, the various aspects of the embodiments of the present application may also be implemented in the form of a program product comprising program code for causing a terminal device to carry out the steps according to the various exemplary embodiments of the present application as described in the "exemplary methods" section of the embodiments, when the program product is run on the terminal device.
A program product for implementing the above method according to an embodiment of the present application may employ a portable compact disc read-only memory (CD-ROM) and comprise program code and may be run on a terminal device, such as a personal computer. However, the program product of the embodiments of the present application is not limited thereto, and in the embodiments of the present application, the computer-readable storage medium may be any tangible medium that can contain, or store the program for use by or in connection with the instruction execution system, apparatus, or device.
Any combination of one or more computer readable media may be employed by the program product described above. The computer readable storage medium can be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or a combination of any of the foregoing. More specific examples (a non-exhaustive list) of the computer-readable storage medium would include the following: an electrical connection having one or more wires, a portable disk, a hard disk, random Access Memory (RAM), read-only memory (ROM), erasable programmable read-only memory (EPROM or flash memory), optical fiber, portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. It should be noted that the program code embodied on the computer readable storage medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing. Embodiments of the present application also provide an electronic device comprising a memory having a computer program stored therein and a processor arranged to run the computer program to perform the steps of any of the method embodiments described above.
Optionally, the electronic apparatus may further include a transmission device and an input/output device, where the transmission device is connected to the processor, and the input/output device is connected to the processor.
Alternatively, in the present embodiment, the above-described processor may be configured to execute the following steps by a computer program: s1, receiving time recording information from a client, wherein the time recording information is used for recording a plurality of groups of time data in a first preset duration, and each group of time data in the plurality of groups of time data comprises: the method comprises the steps of enabling a first moment and a second moment to be the moment corresponding to an audio key frame played by a rhythm type cloud game monitored by a client, enabling the second moment to be the moment corresponding to a target control operation sensed by the client, wherein the target control operation is a control operation executed on a game object in the rhythm type cloud game based on the audio key frame;
s2, determining a game picture adjustment mode of the rhythm type cloud game based on the time record information, wherein the game picture adjustment mode is used for synchronously adjusting the game picture display content of the rhythm type cloud game according to the playing progress of the matched tracks in the rhythm type cloud game;
S3, obtaining a target game picture to be displayed according to a game picture adjustment mode;
s4, pushing the target game picture to the client.
Alternatively, in the present embodiment, the above-described processor may be configured to execute the following steps by a computer program: s1, sending time recording information to a server, wherein the time recording information is used for recording a plurality of groups of time data in a first preset duration, and each group of time data in the plurality of groups of time data comprises: the method comprises the steps of enabling a first moment and a second moment to be the moment corresponding to an audio key frame played by a rhythm type cloud game monitored by a client, enabling the second moment to be the moment corresponding to a target control operation sensed by the client, wherein the target control operation is a control operation executed on a game object in the rhythm type cloud game based on the audio key frame;
s2, receiving a target game picture pushed by a server, wherein the target game picture is obtained according to a game picture adjustment mode of the rhythm type cloud game, the game picture adjustment mode is determined based on time record information, and the game picture adjustment mode is used for synchronously adjusting the game picture display content of the rhythm type cloud game according to the play progress of a matched song in the rhythm type cloud game;
S3, displaying a target game picture.
Alternatively, in the present embodiment, the above-described processor may be configured to execute the following steps by a computer program: s1, acquiring time record information locally stored by a client, wherein the time record information is used for recording a plurality of groups of time data in a first preset duration, and each group of time data in the plurality of groups of time data comprises: the method comprises the steps of enabling a first moment and a second moment to be the moment corresponding to an audio key frame played by a rhythm type cloud game monitored by a client, enabling the second moment to be the moment corresponding to a target control operation sensed by the client, wherein the target control operation is a control operation executed on a game object in the rhythm type cloud game based on the audio key frame;
s2, determining a game picture adjustment mode of the rhythm type cloud game based on the time record information, wherein the game picture adjustment mode is used for synchronously adjusting the game picture display content of the rhythm type cloud game according to the playing progress of the matched tracks in the rhythm type cloud game;
s3, acquiring a target game picture to be displayed from a server according to a game picture adjustment mode;
s4, receiving a target game picture pushed by the server side;
S5, displaying a target game picture.
Optionally, the above processor may be further configured to perform the following steps by a computer program: carrying out weighted average calculation on a plurality of groups of time data in the time record information to obtain a calculation result, wherein the plurality of groups of time data respectively correspond to different weights; and determining a game picture adjustment mode of the rhythm type cloud game based on the calculation result. Optionally, the above processor may be further configured to perform the following steps by a computer program: performing difference value calculation on the first time and the second time recorded in the plurality of sets of time data to obtain time differences corresponding to the plurality of sets of time data; determining weights corresponding to multiple groups of time data based on beats and/or rhythms represented by the audio key frames corresponding to the first time; and carrying out weighted average calculation on the time differences corresponding to the multiple groups of time data and the weights corresponding to the multiple groups of time data to obtain a calculation result.
Optionally, the above processor may be further configured to perform the following steps by a computer program: comparing the calculation result with a first value range to obtain a comparison result, wherein the first value range is determined by the rhythm of the matched track in the rhythm type cloud game; and determining a game picture adjustment mode of the rhythm type cloud game based on the comparison result. Optionally, the above processor may be further configured to perform the following steps by a computer program: determining a game picture speed change trend of the rhythm-type cloud game based on a calculation symbol of the calculation result and determining a game picture speed change amplitude of the rhythm-type cloud game based on a calculation value of the calculation result in response to the calculation result being determined to be within the first value range; and determining a game picture adjusting mode by utilizing the game picture speed change trend and the game picture speed change range.
Optionally, the above processor may be further configured to perform the following steps by a computer program: determining a game picture speed change trend of the rhythm type cloud game based on a calculation sign of the calculation result and a control instruction based on the comparison result, wherein the control instruction is used for controlling a client to provide rhythm strengthening assistance and game picture visual special effect assistance of matched tracks in the rhythm type cloud game in a second preset time period; and determining a game picture adjustment mode by utilizing the game picture speed change trend, the game picture speed change range and the control instruction.
Optionally, the above processor may be further configured to perform the following steps by a computer program: responding to the comparison result to determine that the calculation result exceeds the second value range, and acquiring a game picture to be displayed at the current moment; and determining a game picture adjusting mode by utilizing the game picture to be displayed.
Optionally, the above processor may be further configured to perform the following steps by a computer program: and pushing the audio frames to be played, which are matched with the target game picture, in the matched tracks of the rhythm type cloud game to the client. In the electronic device of the embodiment, by receiving the time record information from the client, determining a game picture adjustment mode of the rhythm type cloud game based on the time record information, then acquiring a target game picture to be displayed according to the game picture adjustment mode, and finally pushing the target game picture to the client, the aim of achieving synchronization of sound and picture of the rhythm type game is achieved, and therefore the technical effects of improving the game smoothness and improving the game experience of a player are achieved, and the technical problem that the sound and picture of the rhythm type game are not synchronous and the game experience of the player is poor in the related art is solved. Fig. 8 is a schematic diagram of an electronic device according to an embodiment of the present application. As shown in fig. 8, the electronic device 800 is merely an example, and should not impose any limitation on the functionality and scope of use of the embodiments of the present application.
As shown in fig. 8, the electronic apparatus 800 is embodied in the form of a general purpose computing device. Components of the electronic device 800 may include, but are not limited to: the at least one processor 810, the at least one memory 820, a bus 830 connecting the various system components including the memory 820 and the processor 810, and a display 840.
Wherein the memory 820 stores program code that can be executed by the processor 810, such that the processor 810 performs the steps according to various exemplary implementations of the present application described in the above method section of the embodiments of the present application.
The memory 820 may include readable media in the form of volatile memory units, such as Random Access Memory (RAM) 8201 and/or cache memory 8202, and may further include Read Only Memory (ROM) 8203, and may also include nonvolatile memory, such as one or more magnetic storage devices, flash memory, or other nonvolatile solid state memory.
In some examples, memory 820 may also include a program/utility 8204 having a set (at least one) of program modules 8205, such program modules 8205 including, but not limited to: an operating system, one or more application programs, other program modules, and program data, each or some combination of which may include an implementation of a network environment. The memory 820 may further include memory remotely located relative to the processor 810, which may be connected to the electronic device 800 via a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
Bus 830 may be one or more of several types of bus structures including a memory unit bus or memory unit controller, a peripheral bus, an accelerated graphics port, processor 810, or a local bus using any of a variety of bus architectures.
Display 840 may be, for example, a touch screen type Liquid Crystal Display (LCD) that may enable a user to interact with a user interface of electronic device 800.
Optionally, the electronic apparatus 800 may also communicate with one or more external devices 900 (e.g., keyboard, pointing device, bluetooth device, etc.), with one or more devices that enable a user to interact with the electronic apparatus 800, and/or with any device (e.g., router, modem, etc.) that enables the electronic apparatus 800 to communicate with one or more other computing devices. Such communication may occur through an input/output (I/O) interface 850. Also, the electronic device 800 may communicate with one or more networks such as a Local Area Network (LAN), a Wide Area Network (WAN) and/or a public network, such as the Internet, through the network adapter 860. As shown in fig. 8, network adapter 860 communicates with other modules of electronic device 800 over bus 830. It should be appreciated that although not shown in fig. 8, other hardware and/or software modules may be used in connection with the electronic device 800, which may include, but are not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, data backup storage systems, and the like.
The electronic device 800 may further include: a keyboard, a cursor control device (e.g., a mouse), an input/output interface (I/O interface), a network interface, a power supply, and/or a camera.
It will be appreciated by those of ordinary skill in the art that the configuration shown in fig. 8 is merely illustrative and is not intended to limit the configuration of the electronic device described above. For example, the electronic device 800 may also include more or fewer components than shown in fig. 8, or have a different configuration than shown in fig. 1. The memory 820 may be used to store a computer program and corresponding data, such as a computer program and corresponding data corresponding to the game screen processing method in the embodiment of the present application. The processor 810 executes a computer program stored in the memory 820 to perform various functional applications and data processing, i.e., to implement the above-described game screen processing method.
The foregoing embodiment numbers of the present application are merely for describing, and do not represent advantages or disadvantages of the embodiments.
In the foregoing embodiments of the present application, the descriptions of the embodiments are emphasized, and for a portion of this disclosure that is not described in detail in this embodiment, reference is made to the related descriptions of other embodiments.
In the several embodiments provided in the present application, it should be understood that the disclosed technology content may be implemented in other manners. The above-described embodiments of the apparatus are merely exemplary, and the division of the units, for example, may be a logic function division, and may be implemented in another manner, for example, a plurality of units or components may be combined or may be integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some interfaces, units or modules, or may be in electrical or other forms.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in each embodiment of the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit. The integrated units may be implemented in hardware or in software functional units. The integrated units, if implemented in the form of software functional units and sold or used as stand-alone products, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application may be embodied in essence or a part contributing to the prior art or all or part of the technical solution in the form of a software product stored in a storage medium, including several instructions to cause a computer device (which may be a personal computer, a server or a network device, etc.) to perform all or part of the steps of the methods described in the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a removable hard disk, a magnetic disk, or an optical disk, or other various media capable of storing program codes.
The foregoing is merely a preferred embodiment of the present application and it should be noted that modifications and adaptations to those skilled in the art may be made without departing from the principles of the present application and are intended to be comprehended within the scope of the present application.

Claims (14)

1. A game screen processing method, comprising:
receiving time recording information from a client, wherein the time recording information is used for recording a plurality of groups of time data in a first preset duration, and each group of time data in the plurality of groups of time data comprises: the method comprises the steps of enabling a first moment and a second moment to be the moment corresponding to an audio key frame played by a rhythm type cloud game monitored by a client, wherein the second moment is the moment corresponding to a target control operation sensed by the client, and the target control operation is a control operation executed on a game object in the rhythm type cloud game based on the audio key frame;
determining a game picture adjustment mode of the rhythm type cloud game based on the time record information, wherein the game picture adjustment mode is used for synchronously adjusting the game picture display content of the rhythm type cloud game according to the play progress of the matched tracks in the rhythm type cloud game;
Obtaining a target game picture to be displayed according to the game picture adjustment mode;
pushing the target game picture to the client.
2. The game screen processing method according to claim 1, wherein determining the game screen adjustment manner of the rhythm-type cloud game based on the time record information includes:
performing weighted average calculation on the multiple groups of time data in the time record information to obtain a calculation result, wherein the multiple groups of time data respectively correspond to different weights;
and determining the game picture adjustment mode of the rhythm type cloud game based on the calculation result.
3. The game screen processing method according to claim 2, wherein performing a weighted average calculation on the plurality of sets of time data in the time record information to obtain the calculation result includes:
performing difference value calculation on the first time and the second time recorded in the multiple sets of time data to obtain time differences corresponding to the multiple sets of time data;
determining weights corresponding to the multiple groups of time data based on beats and/or rhythms represented by the audio key frames corresponding to the first moment;
And carrying out weighted average calculation on the time differences corresponding to the plurality of groups of time data and the weights corresponding to the plurality of groups of time data to obtain the calculation result.
4. The game screen processing method according to claim 2, wherein determining the game screen adjustment manner of the rhythm-type cloud game based on the calculation result includes:
comparing the calculation result with a first value range to obtain a comparison result, wherein the first value range is determined by the rhythm of the matched track in the rhythm type cloud game;
and determining the game picture adjustment mode of the rhythm type cloud game based on the comparison result.
5. The game screen processing method according to claim 4, wherein determining the game screen adjustment manner of the rhythm-type cloud game based on the comparison result includes:
determining a game picture speed change trend of the rhythm-type cloud game based on a calculation sign of the calculation result in response to the calculation result being located in the first value range, and determining a game picture speed change range of the rhythm-type cloud game based on a calculation value of the calculation result;
And determining the game picture adjusting mode by utilizing the game picture speed change trend and the game picture speed change range.
6. The game screen processing method according to claim 5, wherein determining the game screen adjustment manner of the rhythm-type cloud game based on the comparison result includes:
determining a game picture speed change trend of the rhythm type cloud game based on a calculation sign of the calculation result, determining a game picture speed change range of the rhythm type cloud game based on a calculation value of the calculation result and determining a control instruction based on the comparison result, wherein the control instruction is used for controlling the client to provide rhythm strengthening assistance and game picture visual special effect assistance of matched tracks in the rhythm type cloud game within a second preset duration;
and determining the game picture adjusting mode by utilizing the game picture speed change trend, the game picture speed change range and the control instruction.
7. The game screen processing method according to claim 6, wherein determining the game screen adjustment manner of the rhythm-type cloud game based on the comparison result includes:
Responding to the comparison result to determine that the calculation result exceeds the second value range, and acquiring a game picture to be displayed at the current moment;
and determining the game picture adjusting mode by utilizing the game picture to be displayed.
8. The game screen processing method according to claim 1, characterized in that the game screen processing method further comprises:
and pushing the audio frames to be played, which are matched with the target game picture, in the matched tracks of the rhythm type cloud game to the client.
9. A game screen processing method, comprising:
the method comprises the steps of sending time recording information to a server, wherein the time recording information is used for recording a plurality of groups of time data in a first preset duration, and each group of time data in the plurality of groups of time data comprises: the method comprises the steps of enabling a first moment and a second moment to be the moment corresponding to an audio key frame played by a rhythm type cloud game monitored by a client, wherein the second moment is the moment corresponding to a target control operation sensed by the client, and the target control operation is a control operation executed on a game object in the rhythm type cloud game based on the audio key frame;
Receiving a target game picture pushed by the server, wherein the target game picture is obtained according to a game picture adjustment mode of the rhythm type cloud game, the game picture adjustment mode is determined based on the time record information, and the game picture adjustment mode is used for synchronously adjusting the game picture display content of the rhythm type cloud game according to the play progress of the matched tracks in the rhythm type cloud game;
and displaying the target game picture.
10. A game screen processing method, comprising:
obtaining time recording information locally stored by a client, wherein the time recording information is used for recording a plurality of groups of time data in a first preset duration, and each group of time data in the plurality of groups of time data comprises: the method comprises the steps of enabling a first moment and a second moment to be the moment corresponding to an audio key frame played by a rhythm type cloud game monitored by a client, wherein the second moment is the moment corresponding to a target control operation sensed by the client, and the target control operation is a control operation executed on a game object in the rhythm type cloud game based on the audio key frame;
Determining a game picture adjustment mode of the rhythm type cloud game based on the time record information, wherein the game picture adjustment mode is used for synchronously adjusting the game picture display content of the rhythm type cloud game according to the play progress of the matched tracks in the rhythm type cloud game;
according to the game picture adjustment mode, obtaining a target game picture to be displayed from a server;
receiving the target game picture pushed by the server side;
and displaying the target game picture.
11. A game screen processing apparatus, comprising:
the receiving module is used for receiving time record information from the client, wherein the time record information is used for recording a plurality of groups of time data in a first preset duration, and each group of time data in the plurality of groups of time data comprises: the method comprises the steps of enabling a first moment and a second moment to be the moment corresponding to an audio key frame played by a rhythm type cloud game monitored by a client, wherein the second moment is the moment corresponding to a target control operation sensed by the client, and the target control operation is a control operation executed on a game object in the rhythm type cloud game based on the audio key frame;
The determining module is used for determining a game picture adjusting mode of the rhythm type cloud game based on the time record information, wherein the game picture adjusting mode is used for synchronously adjusting the game picture display content of the rhythm type cloud game according to the playing progress of the matched tracks in the rhythm type cloud game;
the acquisition module is used for acquiring a target game picture to be displayed according to the game picture adjustment mode;
and the pushing module is used for pushing the target game picture to the client.
12. A game screen processing apparatus, comprising:
the sending module is used for sending time record information to the server, wherein the time record information is used for recording a plurality of groups of time data in a first preset duration, and each group of time data in the plurality of groups of time data comprises: the method comprises the steps of enabling a first moment and a second moment to be the moment corresponding to an audio key frame played by a rhythm type cloud game monitored by a client, wherein the second moment is the moment corresponding to a target control operation sensed by the client, and the target control operation is a control operation executed on a game object in the rhythm type cloud game based on the audio key frame;
The receiving module is used for receiving a target game picture pushed by the server, wherein the target game picture is obtained according to a game picture adjustment mode of the rhythm type cloud game, the game picture adjustment mode is determined based on the time record information, and the game picture adjustment mode is used for synchronously adjusting the game picture display content of the rhythm type cloud game according to the play progress of the matched tracks in the rhythm type cloud game;
and the display module is used for displaying the target game picture.
13. A computer-readable storage medium, characterized in that the computer-readable storage medium has stored therein a computer program, wherein the computer program is arranged to perform the game screen processing method as claimed in any one of claims 1 to 10 when being executed by a processor.
14. An electronic device comprising a memory and a processor, wherein the memory has stored therein a computer program, the processor being arranged to run the computer program to perform the game screen processing method of any one of claims 1 to 10.
CN202311148319.4A 2023-09-06 2023-09-06 Game picture processing method and device, storage medium and electronic device Pending CN117258280A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202311148319.4A CN117258280A (en) 2023-09-06 2023-09-06 Game picture processing method and device, storage medium and electronic device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202311148319.4A CN117258280A (en) 2023-09-06 2023-09-06 Game picture processing method and device, storage medium and electronic device

Publications (1)

Publication Number Publication Date
CN117258280A true CN117258280A (en) 2023-12-22

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
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Country Status (1)

Country Link
CN (1) CN117258280A (en)

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