CN117235957A - Strategic game stage network diagram construction method, strategic game stage network diagram construction device and storage medium - Google Patents
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Abstract
The invention discloses a strategic game stage network diagram construction method, a strategic game stage network diagram construction device and a storage medium, which are used for constructing a new data description model aiming at strategic games, so that the multi-stage characteristics of the strategic games are better reflected on the whole, and data auxiliary support is provided for strategic research. The method comprises the following steps: constructing state nodes of corresponding types according to preset node state types, wherein the node state types comprise a starting state node, an intermediate state node and a result state node; constructing an edge for connecting the initial state node or the intermediate state node with the next layer state node aiming at the constructed initial state node or the intermediate state node; for a constructed edge, determining a transition probability of transitioning from the start state node or intermediate state node to the next layer state node as a weight of the edge.
Description
Technical Field
The present invention relates to the field of data processing technologies, and in particular, to a method, an apparatus, and a storage medium for constructing a strategic game stage network map.
Background
This section is intended to provide a background or context to the embodiments of the invention that are recited in the claims. The description herein is not admitted to be prior art by inclusion in this section.
Strategic research is generated in the practice of military fight, especially war guidance, in human society, and is developed along with the continuous deepening of the knowledge of military strength application and construction guidance rules by human beings, and is gradually expanded from the military field to other aspects such as economy, society and the like. General methods of strategic research include logistic reasoning, systematic analysis, comparative research, statistical research, etc. After game theory is born, the game theory is widely applied to strategic research due to the natural and strategic coincidence of the game theory. For example, the United states Rand corporation began early in the last 50 th century, and von Neumann, john's Nash, etc. were pooled together by the most prominent math worldwide, and game theory was studied until now as the core method of the Rand corporation strategic study, and is still common in its various reports.
Formalized descriptions of games in game theory typically employ a revenue matrix to represent static games, and a game tree to represent dynamic games. However, the strategic game itself is a complex process including multiple stages and multiple different types of games, and the requirement of integrally formally describing the strategic game cannot be met only by using one of the two modes. Therefore, how to construct a new data description model aiming at the strategy game better reflects the multi-stage characteristic of the strategy game on the whole, provides data auxiliary support for strategy research, and becomes one of the technical problems to be solved in the prior art.
Disclosure of Invention
The embodiment of the invention provides a strategic game stage network diagram construction method, a strategic game stage network diagram construction device and a storage medium, which are used for constructing a new data description model aiming at strategic games, so that the multi-stage characteristics of the strategic games are better reflected on the whole, and data auxiliary support is provided for strategic research.
The embodiment of the invention provides a strategic game stage network diagram construction method, which comprises the following steps:
constructing state nodes of corresponding types according to preset node state types, wherein the node state types comprise a starting state node, an intermediate state node and a result state node;
constructing an edge for connecting the initial state node or the intermediate state node with the next layer state node aiming at the constructed initial state node or the intermediate state node;
for a constructed edge, determining a transition probability of transitioning from the start state node or intermediate state node to the next layer state node as a weight of the edge.
In one embodiment, the start state node, the intermediate state node, and the result state node are described using at least one of the following dimension data: military data, economic data, foreign exchange data, domestic political data and social data, wherein the military data is described by adopting a military own situation and a military relative relation, and the military own situation is described by adopting a global military index; the military relative relationship is described by adopting a military cooperation, a military alliance, a military competition and a military countermeasure mode; the economic data is described by adopting economic side conditions and economic relative relations, wherein the economic side conditions are described by using domestic total production values, international balances or consumer price indexes; the economic relative relationship is characterized by constructing an economic dependency index; the outcoming data is described by adopting an outcoming relative relation; the domestic political data is described by adopting the situation of the domestic political own, and is described by adopting a global governance index, a national vulnerability index and a global cheapness index; the social data is described in terms of a folk development index, a coefficient of kene, a rate of loss of business, and a global happiness index.
In one embodiment, the start state node is constructed as follows:
selecting actual or historical actual conditions and appointed time as an initial state node; or alternatively
The setting condition of any time point in the future is determined to be one or more initial state nodes.
In one embodiment, the intermediate state node is located chronologically after the start state node and before the result state node; and
the intermediate state node is constructed according to the following method:
judging whether the current processed target state node is a result state node or not according to any state node corresponding to any moment;
if the target state node is not the result state node, acquiring a next policy set adopted for the target state node;
and determining a next state node according to the next strategy contained in the next strategy set and the target state node.
In one embodiment, the resulting state node is chronologically subsequent to the starting state node and the intermediate state node; and
the result state node is constructed according to the following method:
selecting actual or historical actual conditions and appointed time as result state nodes; or alternatively
One or more result state nodes are obtained after determining the at least one dimension data description information.
The embodiment of the invention provides a strategic game stage network diagram construction device, which comprises:
the node construction unit is used for constructing state nodes of corresponding types according to preset node state types, wherein the node state types comprise a starting state node, an intermediate state node and a result state node;
an edge construction node unit, configured to construct an edge for connecting a start state node or an intermediate state node with a next layer node, for the constructed start state node or intermediate state node;
and the determining unit is used for determining the transition probability of the transition from the initial state node or the intermediate state node to the next layer state node as the weight of the edge aiming at the constructed edge.
In one embodiment, the start state node, the intermediate state node, and the result state node are described using at least one of the following dimension data: military data, economic data, foreign exchange data, domestic political data and social data, wherein the military data is described by adopting a military own situation and a military relative relation, and the military own situation is described by adopting a global military index; the military relative relationship is described by adopting a military cooperation, a military alliance, a military competition and a military countermeasure mode; the economic data is described by adopting economic side conditions and economic relative relations, wherein the economic side conditions are described by using domestic total production values, international balances or consumer price indexes; the economic relative relationship is characterized by constructing an economic dependency index; the outcoming data is described by adopting an outcoming relative relation; the domestic political data is described by adopting the situation of the domestic political own, and is described by adopting a global governance index, a national vulnerability index and a global cheapness index; the social data is described in terms of a folk development index, a coefficient of kene, a rate of loss of business, and a global happiness index.
In one embodiment, the node construction unit is specifically configured to select a real or historical actual situation and a specified time as a starting state node; or determining the setting of any future point in time as one or more start state nodes.
In one embodiment, the intermediate state node is located chronologically after the start state node and before the result state node; the node construction unit is specifically configured to determine, for any state node corresponding to any time, whether a target state node currently processed is a result state node; if the target state node is not the result state node, acquiring a next policy set adopted for the target state node; and determining a next state node according to the next strategy contained in the next strategy set and the target state node.
In one embodiment, the resulting state node is chronologically subsequent to the starting state node and the intermediate state node; the node construction unit is specifically used for selecting actual or historical actual conditions and appointed time as result state nodes; or determining at least one dimension data description information to obtain one or more result state nodes.
The embodiment of the invention provides a computing device, which comprises at least one processing unit and at least one storage unit, wherein the storage unit stores a computer program, and when the program is executed by the processing unit, the processing unit is caused to execute the steps of any strategic game stage network diagram construction method.
Embodiments of the present invention provide a computer readable medium storing a computer program executable by a computing device, which when run on the computing device, causes the computing device to perform the steps of any of the strategic gaming stage network map construction methods described above.
In the method, the device and the storage medium for constructing the strategic game stage network diagram provided by the embodiment of the invention, the state is taken as a node, the complete countermeasure game process is taken as a condition, the transition probability is taken as an edge, the state classification is carried out by stages, a directed acyclic graph is constructed, the directed acyclic graph is taken as a conceptual model for formally describing strategic games, the strategic game stage network diagram overcomes the relevant deficiency of the traditional gain matrix, game tree and other models in the complex process of describing strategic games, the characteristics of cooperative and non-cooperative coexistence, zero and non-zero and overlapping, static and dynamic mixing and the like of the strategic games are reflected, and the data auxiliary support is provided for strategic research.
Additional features and advantages of the invention will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by practice of the invention. The objectives and other advantages of the invention will be realized and attained by the structure particularly pointed out in the written description and claims thereof as well as the appended drawings.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this specification, illustrate embodiments of the invention and together with the description serve to explain the invention and do not constitute a limitation on the invention. In the drawings:
FIG. 1 is a schematic flow chart of an embodiment of a method for constructing a strategic game stage network map;
FIG. 2 is a schematic diagram of a strategic gaming session network constructed in accordance with an embodiment of the present invention;
FIG. 3 is a schematic diagram of a computing device according to an embodiment of the invention.
Detailed Description
In order to construct a new data description model aiming at the strategic game and better reflect the multi-stage characteristic of the strategic game on the whole, the invention provides a strategic game stage network diagram construction method, a strategic game stage network diagram construction device and a storage medium for providing data auxiliary support for strategic research.
The preferred embodiments of the present invention will be described below with reference to the accompanying drawings of the specification, it being understood that the preferred embodiments described herein are for illustration and explanation only, and not for limitation of the present invention, and embodiments of the present invention and features of the embodiments may be combined with each other without conflict.
The strategies referred to in the embodiments of the present invention generally refer to guidelines and strategies concerning global, high-level, long-term significant problems, such as national strategies, national security strategies, economic development strategies, and the like. Gaming refers to the process of choosing the best strategy to obtain revenue when two or more decision-making entities interact. According to the above concept, the strategy game according to the embodiment of the present invention is defined as follows:
aiming at the serious problems of global, high-level and long-distance performance of countries or armies, one or more countries (or armies) select corresponding guidelines and strategies under certain international background conditions and implement the process.
As can be seen from the above definition, the strategic game includes basic elements such as personnel, strategies, benefits, and the like in the bureau. Thus, strategic gaming may be included in the category of game theory. However, the features of the strategic game itself make it difficult to score a single game type.
One is that strategic gaming co-exists with both collaboration and non-collaboration. The cooperative and non-cooperative criteria are measured, and whether the two parties of the game can reach a protocol with constraint force is mainly seen. Historically, strategy gaming in the economic and other fields has been dominated by cooperation, while strategy gaming in the military and other fields has been dominated by non-cooperation. But this is not the case.
And secondly, the strategic game is zero and non-zero and overlapped. Zero and non-zero sums have become one of the most critical factors affecting decisions of parties in strategic gaming. In most resource limited areas, the outcome of gaming is generally zero-sum based, such as the territory master problem in national security; however, in the co-developments, gaming can be accomplished by making large cakes in an effort by the parties to achieve a non-zero and/or win-win result.
And thirdly, strategic game is a mixture of static and dynamic states. Strategic gaming is a process that can be generally broken down into a combination of specific games in different areas. For example, in the military field, most of the information can be regarded as static games due to the concealment of the information and the like; in the economic field, more dynamic games with the function of bringing about a tear-down are mainly used.
Due to the characteristics of the strategy game, the method makes it difficult to accurately describe the complex process of the strategy game in a formal manner in a single model such as a revenue matrix, a game tree and the like in the traditional game theory method. Therefore, the method for constructing the strategic game stage network diagram is provided by integrating the method theory of the game theory and the Bayesian network based on the strategic game process body and the related characteristics.
In order to better understand the present invention, concepts such as states, phases, countermeasures, and transition probabilities involved in the embodiments of the present invention are described in detail below.
In the embodiment of the invention, the state refers to a strategic condition consisting of five dimensional related conditions of military, economy, foreign exchange (international relationship), domestic politics, society and the like. Starting from one state, after a game, a complete process, called a phase, is entered into the next state. The state set is a set of different states of each stage, and is divided into a starting state set, a stage state set and a result state set in the strategic game stage network diagram. The starting point of the start state set strategy game may be a single start state (for example, for the existing actual situation) or a plurality of start states (assumed situation). The stage state set is a set formed by possible states after each game, and the transition from the previous stage state set to the next stage state set needs to consider the influence of other random factors besides the game itself. The resulting state set is the set of strategic game end states that are formed by time or after a certain condition is reached. The countermeasure refers to related strategies which can be used by all parties participating in strategic games in five dimensions of military, economy, foreign exchange (international relationship), domestic politics, society and the like. The game process of the countermeasure is a strategy game process of the related party with a certain state as a starting point, and can be in a static or dynamic mode. The transition probability is the probability of transitioning to another state after one countermeasure game process with a certain state as the starting point. In the embodiment of the invention, use Where M is a state in phase M and n is a state in the next phase M+1.
From the definition of transition probability, if there is a certain state M in the phase M and N states are corresponding in the next phase, the following formula can be obtained:
all the elements defined above constitute a strategic game stage network map. The method takes states as nodes, takes the complete game process of countermeasures as the condition, takes transition probability as the edge, and classifies the states through stages to construct a directed acyclic graph. As a conceptual model for formally describing the strategic game, the strategic game stage network diagram overcomes the relevant defects of the traditional gain matrix, game tree and other models in the complex process of describing the strategic game, and reflects the characteristics of cooperative and non-cooperative coexistence, zero and non-zero and overlap, static and dynamic mixing and the like of the strategic game.
The strategic game stage network diagram serves as a directed acyclic graph, and the key of construction is determination of nodes and edges. The following description is made with reference to specific embodiments. As shown in fig. 1, which is a schematic diagram of an implementation flow of a strategic game stage network diagram construction method provided by an embodiment of the present invention, the method may include the following steps:
S11, constructing a state node of a corresponding type according to a preset node state type.
The node state types comprise a starting state node, an intermediate state node and a result state node. Each state can be subdivided into related conditions of five dimensions such as military data, economic data, foreign exchange (international relation) data, domestic political data and social data, qualitative description can be carried out according to the participated game parties and focus of strategic game attention, and quantitative description can be carried out by using a certain index.
In specific implementation, the military data can be described from two aspects of military own situation and military relative relation, the military own situation can be quantitatively described by using indexes such as global army index (GFP), and the like, and the military relative relation can be described by using qualitative modes such as military cooperation, military alliance, military competition and military countermeasure.
The economic data can be described from two aspects of economic own situation and economic relative relation, the economic own situation can be quantitatively described by using indexes such as domestic total production value (GDP), international Balance (BOP), consumer Price Index (CPI) and the like, and the economic relative relation can be characterized by constructing indexes such as economic dependence and the like on the basis of data such as a united nations commodity trade statistical database, a world trade database of world trade organization and the like.
The external data can be described in terms of external relative relationship, and can be characterized by alliance, friendly, hostile and the like, and meanwhile, quantitative indexes can be adopted to characterize states of alliance, friendly, hostile and the like.
The domestic political data can be described from the own situation, characterized by governance capability, and can be quantitatively described by global governance indexes of world banks, national frailty indexes of the united states and peace foundation, global cheapness indexes of transparent internationally, and the like.
Social data can be measured by using social stability degree or people living conditions, and the like, and quantitative description can be performed by adopting a folk development index (HDI), a coefficient of foundation, a loss rate, a global happiness index (WHI) and the like in specific index selection.
In a specific construction method, a scenario prosthesis may be selected, and the associated start or result status may be set.
Specifically, the starting state is the starting point of a strategic game, and a real or historical actual situation, a significant event can be directly selected as the starting state, or a scenario can be used to set a relevant assumed situation at a future time point as one or more starting state nodes.
The intermediate state nodes are positioned behind the initial state nodes in time sequence relation, and before the result state nodes, the construction method of the combined edges is needed to be completed, and the method of directly selecting actual conditions or scene assumptions and the like can also be adopted to determine part of the stage state nodes in the construction mode of the initial state nodes. In the embodiment of the invention, aiming at the intermediate state node, the intermediate state node can be constructed according to the following method:
Step one, judging whether the current processed target state node is a result state node or not according to any state node corresponding to any moment.
Recording the state node set corresponding to the time k asWherein->I (i.e. N) corresponding to time k + I.ltoreq.m) state nodes. For->The determination of the subsequent node of (1) first requires a decision +.>Whether the node is a terminal (result) state node or not, if not, the step II is carried out; otherwise, go (L)>For the terminal (result) state node, the subsequent node does not need to be constructed.
And step two, if the target state node is determined not to be the result state node, acquiring a next strategy set adopted for the target state node.
In this step, for each current state nodeDetermining decision maker to +.>The possible next set of policies +.>Wherein->For time k +.>J (j)∈N + J.ltoreq.n) policies.
And step three, determining a next state node according to the next strategy and the target state node contained in the next strategy set.
In this step, combine respectivelyAnd possibly the next strategy +.>Determining the next state (node)
And step four, returning to the step one.
For the result state node, after the result state node is in a starting state node and an intermediate (stage) state node in time sequence relation, a real or historical actual situation can be directly selected as the result state node in the aspect of concrete construction, or one or more result state nodes are formed after a scene assumption method is adopted to set concrete situations of relevant dimensions.
By the method, description of the state nodes can be preliminarily realized, and the initial state and result state nodes and part of key stage state nodes in the strategy game stage network diagram are constructed according to the description.
S12, constructing an edge for connecting the initial state node or the intermediate state node with the next layer of state node aiming at the constructed initial state node or the intermediate state node.
In this step, by connectionAnd->The connection between the upper and lower layer nodes can be realized, namely the construction of the edges in the network diagram in the strategic game stage.
S13, determining the transition probability of the node from the initial state node or the intermediate state node to the next layer of the node as the weight of the edge aiming at the constructed edge.
In this step, fromResulting in->The probability of occurrence is the transition probability, i.e. connection +.>And->The weight of the edge can be determined by expert scoring or game simulation.
As shown in fig. 2, which is a schematic diagram of a strategic gaming session network constructed in accordance with an embodiment of the present invention.
The method is characterized in that a strategy game stage network diagram conceptual model is constructed, and the core objective of the method is to display a strategy game related process in a visual mode and assist in strategy operation analysis, strategy evaluation and other works. The construction, analysis and application processes of the network diagram at the strategy game stage are described below.
According to the definition in the embodiment of the invention, we first perform the construction of the initial state node. The time point of 10 months and 15 days is used as the initial state node of the network diagram of the strategic game stage.
Then, according to the method defined in the embodiment of the invention, the states of the relevant countermeasure game process and the middle stages are determined. For simplicity, the whole process is divided into three countermeasure game stages, namely an outer cross countermeasure and military preparation stage, a military probing stage and an outer cross compromise stage. And related game strategies in a specific countermeasure game process. It should be noted that all the state nodes with oblique lines in the graph are actual history conditions; all strategies are external exchange strategies, military strategies and the like actually used by both parties. While other states and policies are meant to demonstrate the coverage and extensibility of the conceptual model, the two parties to the hypothesis may be policies, and the states that may result from these policy games.
In the strategic game stage network diagram construction method provided by the embodiment of the invention, the state is taken as a node, the complete countermeasure game process is taken as a condition, the transition probability is taken as an edge, and the state classification is carried out by stages, so that a directed acyclic graph is constructed. As a conceptual model for formally describing the strategic game, the strategic game stage network diagram makes up for the related defects of the traditional gain matrix, game tree and other models in the complex process of describing the strategic game, reflects the characteristics of cooperative and non-cooperative coexistence, zero and non-zero and overlap, static and dynamic mixing and the like of the strategic game, and in the process, a new conceptual model is constructed by integrating the existing various description forms so as to better reflect the multi-stage characteristics of the strategic game on the whole and provide data auxiliary support for strategic research.
Based on the same inventive concept, the embodiment of the invention also provides a strategic game stage network diagram construction device, and because the principle of the device for solving the problem is similar to that of the strategic game stage network diagram construction method, the implementation of the device can be referred to the implementation of the method, and the repetition is omitted.
The strategic game stage network diagram construction device provided by the embodiment of the invention can comprise:
the node construction unit is used for constructing state nodes of corresponding types according to preset node state types, wherein the node state types comprise a starting state node, an intermediate state node and a result state node;
an edge construction node unit, configured to construct an edge for connecting a start state node or an intermediate state node with a next layer node, for the constructed start state node or intermediate state node;
and the determining unit is used for determining the transition probability of the transition from the initial state node or the intermediate state node to the next layer state node as the weight of the edge aiming at the constructed edge.
In one embodiment, the start state node, the intermediate state node, and the result state node are described using at least one of the following dimension data: military data, economic data, foreign exchange data, domestic political data and social data, wherein the military data is described by adopting a military own situation and a military relative relation, and the military own situation is described by adopting a global military index; the military relative relationship is described by adopting a military cooperation, a military alliance, a military competition and a military countermeasure mode; the economic data is described by adopting economic side conditions and economic relative relations, wherein the economic side conditions are described by using domestic total production values, international balances or consumer price indexes; the economic relative relationship is characterized by constructing an economic dependency index; the outcoming data is described by adopting an outcoming relative relation; the domestic political data is described by adopting the situation of the domestic political own, and is described by adopting a global governance index, a national vulnerability index and a global cheapness index; the social data is described in terms of a folk development index, a coefficient of kene, a rate of loss of business, and a global happiness index.
In one embodiment, the node construction unit is specifically configured to select a real or historical actual situation and a specified time as a starting state node; or determining the setting of any future point in time as one or more start state nodes.
In one embodiment, the intermediate state node is located chronologically after the start state node and before the result state node; the node construction unit is specifically configured to determine, for any state node corresponding to any time, whether a target state node currently processed is a result state node; if the target state node is not the result state node, acquiring a next policy set adopted for the target state node; and determining a next state node according to the next strategy contained in the next strategy set and the target state node.
In one embodiment, the resulting state node is chronologically subsequent to the starting state node and the intermediate state node; the node construction unit is specifically used for selecting actual or historical actual conditions and appointed time as result state nodes; or determining at least one dimension data description information to obtain one or more result state nodes.
For convenience of description, the above parts are described as being functionally divided into modules (or units) respectively. Of course, the functions of each module (or unit) may be implemented in the same piece or pieces of software or hardware when implementing the present invention.
Having described the method and apparatus for strategic gaming-stage network map construction of an exemplary embodiment of the present invention, next, a device for strategic gaming-stage network map construction according to another exemplary embodiment of the present invention will be described.
Those skilled in the art will appreciate that the various aspects of the invention may be implemented as a system, method, or program product. Accordingly, aspects of the invention may be embodied in the following forms, namely: an entirely hardware embodiment, an entirely software embodiment (including firmware, micro-code, etc.) or an embodiment combining hardware and software aspects may be referred to herein collectively as a "circuit," module "or" system.
In some possible embodiments, the smart home device remote control apparatus according to the present invention may comprise at least one processing unit and at least one storage unit. Wherein the storage unit stores program code which, when executed by the processing unit, causes the processing unit to perform the steps in the smart home device remote control method according to various exemplary embodiments of the present invention described in the present specification. For example, the processing unit may perform step S11 shown in fig. 1, construct a state node of a corresponding type according to a preset node state type, step S12, construct an edge connecting the start state node or the intermediate state node with a next state node for the constructed start state node or the intermediate state node, and step S13, determine a transition probability of transitioning from the start state node or the intermediate state node to the next state node as a weight of the edge for the constructed edge.
A strategic game stage network map construction device 40 according to this embodiment of the present invention is described below with reference to fig. 3. The strategic game stage network map construction device 40 shown in fig. 3 is merely an example, and should not be construed as limiting the functionality and scope of use of embodiments of the present invention.
As shown in fig. 3, the strategic game stage network map construction means 40 is embodied in the form of a general purpose computing device. The components of the strategic game stage network map construction device 40 may include, but are not limited to: the at least one processing unit 41, the at least one memory unit 42, a bus 43 connecting the different system components, including the memory unit 42 and the processing unit 41.
Bus 43 represents one or more of several types of bus structures, including a memory bus or memory controller, a peripheral bus, a processor, and a local bus using any of a variety of bus architectures.
The storage unit 42 may include a readable medium in the form of a volatile memory, such as a Random Access Memory (RAM) 421 and/or a cache memory 422, and may further include a Read Only Memory (ROM) 423.
The storage unit 42 may also include a program/utility 425 having a set (at least one) of program modules 424, such program modules 424 including, but not limited to: an operating system, one or more application programs, other program modules, and program data, each or some combination of which may include an implementation of a network environment.
The strategic gaming stage network map construction device 40 can also communicate with one or more external devices 44 (e.g., keyboard, pointing device, etc.), and/or with any device (e.g., router, modem, etc.) that enables the strategic gaming stage network map construction device 40 to communicate with one or more other computing devices. Such communication may be through an input/output (I/O) interface 45. Also, the strategic gaming stage network graph construction device 40 can also communicate with one or more networks (e.g., a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public network, such as the internet) via the network adapter 46. As shown, the network adapter 46 communicates with the other modules of the strategic gaming stage network map construction device 40 via bus 43. It should be appreciated that although not shown, other hardware and/or software modules may be used in connection with the strategic gaming-stage network map construction device 40, including, but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, data backup storage systems, and the like.
In some possible embodiments, aspects of the strategic game stage network graph construction method provided by the present invention may also be implemented as a program product, which includes program code for causing a computer device to execute steps in the strategic game stage network graph construction method described in the present specification according to various exemplary embodiments of the present invention when the program product is run on the computer device, for example, the computer device may execute step S11 as shown in fig. 1 to construct a corresponding type of state node according to a preset node state type, step S12 to construct an edge connecting the start state node or the intermediate state node with a next layer state node for the constructed start state node or the intermediate state node, and step S13 to determine a transition probability of transitioning from the start state node or the intermediate state node to the next layer state node as a weight of the edge for the constructed edge.
The program product may employ any combination of one or more readable media. The readable medium may be a readable signal medium or a readable storage medium. The readable storage medium can be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or a combination of any of the foregoing. More specific examples (a non-exhaustive list) of the readable storage medium would include the following: an electrically connected portable disk having one or more wires, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
A program product for strategic gaming session network map construction, which may employ portable compact disk read-only memory (CD-ROM) and include program code, and which may be run on a server device, in accordance with embodiments of the present invention. However, the program product of the present invention is not limited thereto, and in this document, a readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
The readable signal medium may include a data signal propagated in baseband or as part of a carrier wave with readable program code embodied therein. Such a propagated data signal may take any of a variety of forms, including, but not limited to, electro-magnetic, optical, or any suitable combination of the foregoing. A readable signal medium may also be any readable medium that is not a readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Program code for carrying out operations of the present invention may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, C++ or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computing device, partly on the user's device, as a stand-alone software package, partly on the user's computing device, partly on a remote computing device, or entirely on the remote computing device or server. In the case of remote computing devices, the remote computing device may be connected to the user computing device through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computing device (e.g., connected via the Internet using an Internet service provider).
It should be noted that although in the above detailed description, several means or sub-means for the strategic gaming stage network map construction device are mentioned, this division is not mandatory only. Indeed, the features and functions of two or more of the devices described above may be embodied in one device, in accordance with embodiments of the present invention. Conversely, the features and functions of one device described above may be further divided into multiple devices to be embodied.
Furthermore, although the operations of the methods of the present invention are depicted in the drawings in a particular order, this is not required to either imply that the operations must be performed in that particular order or that all of the illustrated operations be performed to achieve desirable results. Additionally or alternatively, certain steps may be omitted, multiple steps combined into one step to perform, and/or one step decomposed into multiple steps to perform.
It will be appreciated by those skilled in the art that embodiments of the present invention may be provided as a method, system, or computer program product. Accordingly, the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, the present invention may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
The present invention is described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems) and computer program products according to embodiments of the invention. It will be understood that each flow and/or block of the flowchart illustrations and/or block diagrams, and combinations of flows and/or blocks in the flowchart illustrations and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
While preferred embodiments of the present invention have been described, additional variations and modifications in those embodiments may occur to those skilled in the art once they learn of the basic inventive concepts. It is therefore intended that the following claims be interpreted as including the preferred embodiments and all such alterations and modifications as fall within the scope of the invention.
It will be apparent to those skilled in the art that various modifications and variations can be made to the present invention without departing from the spirit or scope of the invention. Thus, it is intended that the present invention also include such modifications and alterations insofar as they come within the scope of the appended claims or the equivalents thereof.
Claims (10)
1. The method for constructing the strategic game stage network diagram is characterized by comprising the following steps of:
Constructing state nodes of corresponding types according to preset node state types, wherein the node state types comprise a starting state node, an intermediate state node and a result state node;
constructing an edge for connecting the initial state node or the intermediate state node with the next layer state node aiming at the constructed initial state node or the intermediate state node;
for a constructed edge, determining a transition probability of transitioning from the start state node or intermediate state node to the next layer state node as a weight of the edge.
2. The method of claim 1, wherein the starting state node, the intermediate state node, and the resulting state node are described using at least one of the following dimension data: military data, economic data, foreign exchange data, domestic political data and social data, wherein the military data is described by adopting a military own situation and a military relative relation, and the military own situation is described by adopting a global military index; the military relative relationship is described by adopting a military cooperation, a military alliance, a military competition and a military countermeasure mode; the economic data is described by adopting economic side conditions and economic relative relations, wherein the economic side conditions are described by using domestic total production values, international balances or consumer price indexes; the economic relative relationship is characterized by constructing an economic dependency index; the outcoming data is described by adopting an outcoming relative relation; the domestic political data is described by adopting the situation of the domestic political own, and is described by adopting a global governance index, a national vulnerability index and a global cheapness index; the social data is described in terms of a folk development index, a coefficient of kene, a rate of loss of business, and a global happiness index.
3. The method of claim 2, wherein the start state node is constructed in accordance with the following method:
selecting actual or historical actual conditions and appointed time as an initial state node; or alternatively
The setting condition of any time point in the future is determined to be one or more initial state nodes.
4. The method of claim 2, wherein the intermediate state node is located chronologically after the start state node and before the result state node; and
the intermediate state node is constructed according to the following method:
judging whether the current processed target state node is a result state node or not according to any state node corresponding to any moment;
if the target state node is not the result state node, acquiring a next policy set adopted for the target state node;
and determining a next state node according to the next strategy contained in the next strategy set and the target state node.
5. The method of claim 2, wherein the resulting state node is chronologically subsequent to a starting state node and an intermediate state node; and
the result state node is constructed according to the following method:
Selecting actual or historical actual conditions and appointed time as result state nodes; or alternatively
One or more result state nodes are obtained after determining the at least one dimension data description information.
6. A strategic game stage network map construction device, comprising:
the node construction unit is used for constructing state nodes of corresponding types according to preset node state types, wherein the node state types comprise a starting state node, an intermediate state node and a result state node;
an edge construction node unit, configured to construct an edge for connecting a start state node or an intermediate state node with a next layer node, for the constructed start state node or intermediate state node;
and the determining unit is used for determining the transition probability of the transition from the initial state node or the intermediate state node to the next layer state node as the weight of the edge aiming at the constructed edge.
7. The apparatus of claim 6, wherein the starting state node, the intermediate state node, and the resulting state node are described using at least one of the following dimension data: military data, economic data, foreign exchange data, domestic political data and social data, wherein the military data is described by adopting a military own situation and a military relative relation, and the military own situation is described by adopting a global military index; the military relative relationship is described by adopting a military cooperation, a military alliance, a military competition and a military countermeasure mode; the economic data is described by adopting economic side conditions and economic relative relations, wherein the economic side conditions are described by using domestic total production values, international balances or consumer price indexes; the economic relative relationship is characterized by constructing an economic dependency index; the outcoming data is described by adopting an outcoming relative relation; the domestic political data is described by adopting the situation of the domestic political own, and is described by adopting a global governance index, a national vulnerability index and a global cheapness index; the social data is described in terms of a folk development index, a coefficient of kene, a rate of loss of business, and a global happiness index.
8. The apparatus of claim 7, wherein,
the node construction unit is specifically used for selecting actual or historical actual conditions and appointed time as an initial state node; or determining the setting of any future point in time as one or more start state nodes.
9. A computing device comprising at least one processing unit, and at least one storage unit, wherein the storage unit stores a computer program which, when executed by the processing unit, causes the processing unit to perform the steps of the method of any of claims 1 to 5.
10. A computer readable medium storing a computer program executable by a computing device, the program when run on the computing device causing the computing device to perform the steps of the method of any one of claims 1 to 5.
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