CN117149178A - Cloud-based meta-universe application publishing and managing method and device - Google Patents

Cloud-based meta-universe application publishing and managing method and device Download PDF

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Publication number
CN117149178A
CN117149178A CN202311417109.0A CN202311417109A CN117149178A CN 117149178 A CN117149178 A CN 117149178A CN 202311417109 A CN202311417109 A CN 202311417109A CN 117149178 A CN117149178 A CN 117149178A
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application
client
asset
cloud
applications
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郑航
费元华
郭建君
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Beijing Weiling Times Technology Co Ltd
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Beijing Weiling Times Technology Co Ltd
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Priority to CN202311417109.0A priority Critical patent/CN117149178A/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/30Creation or generation of source code
    • G06F8/35Creation or generation of source code model driven
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/20Information retrieval; Database structures therefor; File system structures therefor of structured data, e.g. relational data
    • G06F16/27Replication, distribution or synchronisation of data between databases or within a distributed database system; Distributed database system architectures therefor
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F16/00Information retrieval; Database structures therefor; File system structures therefor
    • G06F16/20Information retrieval; Database structures therefor; File system structures therefor of structured data, e.g. relational data
    • G06F16/28Databases characterised by their database models, e.g. relational or object models
    • G06F16/284Relational databases
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/60Software deployment
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/70Software maintenance or management
    • G06F8/71Version control; Configuration management
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/46Multiprogramming arrangements
    • G06F9/54Interprogram communication
    • G06F9/546Message passing systems or structures, e.g. queues

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Databases & Information Systems (AREA)
  • Data Mining & Analysis (AREA)
  • Computer Security & Cryptography (AREA)
  • Computing Systems (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The application provides a method and a device for publishing and managing a meta-universe application based on cloud, comprising the following steps: developing application templates by utilizing UnrealEngine5, and setting standard bottom layer capability for each template in the form of a UE plug-in; uploading the client or asset of the application to the application market through the application template and depending on the bottom layer capability; the client is stored in an object store, and the asset is stored in a MySQL database; through the synchronization program, the client is distributed to the cloud rendering server for deployment for use by the user. The application enables a developer to issue the application to a plurality of platforms by performing one operation on the developer platform. In addition, the asset data and the application files are respectively stored in the MySQL database and the object storage and distributed to each cloud rendering server through the synchronous program, so that a developer can manage the application and the data in a unified environment, and the application release and management are simplified.

Description

Cloud-based meta-universe application publishing and managing method and device
Technical Field
The application belongs to the field of application release, and particularly relates to a method and a device for releasing and managing a meta-universe application based on cloud.
Background
The meta-universe application market aims to become a centralized platform, so that users can seamlessly browse, select and use various applications in the meta-universe, including virtual reality games, social experiences, virtual stores, digital art, educational applications and the like.
However, the following disadvantages exist in this field at present:
different metauniverse platforms employ different technical standards and APIs, which complicate application development and limit the usability of applications across multiple platforms.
Since the metauniverse application market involves virtual identities and virtual assets of users, there are potential risks of data leakage, virtual theft, and privacy violations.
The meta-universe application market is relatively decentralized, and the lack of connectivity between different platforms and virtual worlds reduces the integration of user experience.
Disclosure of Invention
The application aims to overcome the problems in the prior art and provides a method and a device for publishing and managing a meta-universe application based on cloud.
The application provides a publishing and managing method of a meta-universe application based on cloud, which comprises the following steps:
developing a plurality of application templates based on UnrealEngine 5;
setting standard underlying capabilities in the form of a UE plug-in for each of the application templates, comprising:
message communication for realizing information exchange and cooperation between application and application;
asset assembly for a developer to integrate various resources into an application;
asset packaging, which is used for packaging applications and the dependent resources into an independent executable file or installation package;
the asset uploading is used for uploading the packaged application to an application market or other appointed platform;
uploading a client or asset of the application to an application marketplace through a developer platform by means of the underlying capabilities using the application template;
storing the assets which pass the audit into an object storage, and storing the asset attribute and the storage path mapping relation into a MySQL database;
and distributing the client to a cloud rendering server through a synchronization program for deployment so as to provide users with the client.
Optionally, the audited object includes:
for uploaded assets or clients.
Optionally, providing the user to use the client includes:
and enabling the client to access the cloud rendering server by a user, and accelerating NAS storage of the same local area network to improve the access speed and stability of the application.
Optionally, the user uses the client by means of the underlying capability, including:
and the user searches the issued client by entering the application market, clicks to purchase or pays by others, and obtains the client.
Optionally, the auditing process includes:
downloading applications, invoking assets, opening applications, logging in authorization, functional testing, scoring quantitative indicators, and giving out on-shelf suggestions.
The application also provides a device for publishing and managing the meta-universe application based on the cloud, which comprises the following steps:
the development module is used for developing various application templates based on UnrealEngine 5;
the setting module is used for setting standard bottom layer capability for each application template in the form of a UE plug-in, and comprises message communication, asset assembly, asset packaging and asset uploading;
the uploading module is used for uploading the client or the asset of the application to the application market through the developer platform by means of the bottom layer capability by using the application template;
the storage module is used for storing the assets which pass the auditing into an object storage, and storing the asset attributes and the storage path mapping relation into a MySQL database;
and the deployment module is used for distributing the client to the cloud rendering server for deployment through a synchronization program so as to provide the client for a user.
Optionally, the audited object includes:
for uploaded assets or clients.
Optionally, the deployment module provides the user to use the client, including:
and enabling the client to access the cloud rendering server by a user, and accelerating NAS storage of the same local area network to improve the access speed and stability of the application.
Optionally, in the deployment module, the user uses the client by means of the underlying capability, including:
and the user searches the issued client by entering the application market, clicks to purchase or pays by others, and obtains the client.
Optionally, the auditing process includes:
downloading applications, invoking assets, opening applications, logging in authorization, functional testing, scoring quantitative indicators, and giving out on-shelf suggestions.
The application has the advantages and beneficial effects that:
the application provides a publishing and managing method of a meta-universe application based on cloud, which comprises the following steps: developing a plurality of application templates based on UnrealEngine 5; setting standard underlying capabilities in the form of a UE plug-in for each of the application templates, comprising: message communication, asset assembly, asset packaging and asset uploading; uploading a client or asset of the application to an application marketplace through a developer platform by means of the underlying capabilities using the application template; storing the assets which pass the audit into an object storage, and storing the asset attribute and the storage path mapping relation into a MySQL database; and distributing the client to a cloud rendering server through a synchronization program for deployment so as to provide users with the client. The application is based on the cross-platform application template of UnrealEngine5, so that a developer can develop and deploy applications on different virtual worlds or platforms. The developer can issue the application to a plurality of platforms only by performing one operation on the developer platform. Asset data and files are stored in a MySQL database and an object storage respectively and distributed to each cloud rendering server through a synchronization program. This way of data storage and synchronization enables developers to manage applications and data in a unified environment.
Drawings
FIG. 1 is a schematic diagram of a release and management flow of a cloud-based meta-universe application in the present application.
Fig. 2 is a schematic diagram of a release data flow of a cloud-based meta-cosmic application according to the present application.
Fig. 3 is a schematic diagram of a publishing and management device for a cloud-based meta-cosmic application in the present application.
Detailed Description
The present application is further described in conjunction with the accompanying drawings and specific embodiments so that those skilled in the art may better understand the present application and practice it.
The following is a detailed description of the embodiments of the present application, but the present application may be implemented in other ways than those described herein, and those skilled in the art can implement the present application by different technical means under the guidance of the inventive concept, so that the present application is not limited by the specific embodiments described below.
The application provides a publishing and managing method of a meta-universe application based on cloud, which comprises the following steps: developing a plurality of application templates based on UnrealEngine 5; setting standard bottom layer capability for each application template in the form of a UE plug-in, wherein the bottom layer capability comprises message communication, asset assembly, asset packaging and asset uploading; uploading a client or asset of the application to an application marketplace through a developer platform by means of the underlying capabilities using the application template; storing the assets which pass the audit into an object storage, and storing the asset attribute and the storage path mapping relation into a MySQL database; and distributing the client to a cloud rendering server through a synchronization program for deployment so as to provide users with the client. The application is based on the cross-platform application template of UnrealEngine5, so that a developer can develop and deploy applications on different virtual worlds or platforms. The developer can issue the application to a plurality of platforms only by performing one operation on the developer platform. Asset data and files are stored in a MySQL database and an object storage respectively and distributed to each cloud rendering server through a synchronization program. This way of data storage and synchronization enables developers to manage applications and data in a unified environment.
Referring to fig. 1, the method for publishing and managing a meta-space application based on cloud includes the steps of:
s1, developing various application templates based on UnrealEngine 5.
Unreal Engine5 (UE 5 for short) is a powerful game development Engine that provides rich functionality and tools that can help developers quickly create high quality games and applications. In step S1, a plurality of application templates are developed by using the UE5, and these templates can be used as a basic framework of the application, so that a developer can conveniently and quickly create the application.
The type of the application template can be defined according to actual requirements, such as a live broadcast room, a fitting room, a cosmetic room, a concert, a shooting room and the like. These templates will contain some basic functionality and interfaces that can be customized and expanded by the developer as desired.
S2, setting standard bottom layer capability for each application template in the form of a UE plug-in.
A standard set of underlying capabilities is provided for each application template in the form of a UE plug-in. These underlying capabilities include messaging, asset assembly, asset packaging, and asset upload functions.
The messaging function may enable information exchange and collaboration between applications and within the application.
Asset assembly functionality can help developers integrate various resources (e.g., models, textures, audio, etc.) into an application.
The asset packaging function may package the application and its dependent resources into a separate executable file or installation package.
The asset upload function may upload the packaged applications to an application marketplace or other designated platform.
S3, uploading the client or the asset of the application to an application market through a developer platform by means of the bottom layer capability by using the application template.
In step S3, the client or asset of the application is uploaded to the application marketplace through the developer platform using the application template and underlying capabilities. The developer needs to provide relevant properties of the application such as icons, introductions, developer names, pricing, play, etc.
As shown in FIG. 2, the developer may perform processing of system login, personal information, application packaging, asset packaging, uploading, system push on the developer platform. Wherein application packaging and asset packaging are separate and application upload and asset upload are separate.
The platform operator will audit the asset or application uploaded by the developer. The auditing process comprises the steps of downloading the application, calling the asset, opening the application, logging in the authorization, testing the function, grading the quantitative index, giving out the proposal of putting on shelf and the like. After verification, if the application meets the shelving standard, the application is shelf to the application market for users to download and use.
And S4, storing the assets which pass the auditing into an object storage, and storing the asset attributes and the storage path mapping relation into a MySQL database.
In step S4, the audited assets will be stored in the object store, while the relevant attributes (e.g., application name, version number, developer information, etc.) will be stored in the MySQL database. Through the synchronization program, the application client is distributed to each cloud rendering server for use by a user.
Object storage is a high-performance, highly scalable storage service that can store large amounts of data and files. The MySQL database is a relational database management system that can store and manage large amounts of structured data. By storing these data in different services, secure backup and quick access of the data can be achieved.
And S5, distributing the client to a cloud rendering server for deployment through a synchronization program so as to provide the client for a user.
In step S5, the application client passing the audit is distributed to the cloud rendering server for deployment through the synchronization program. The user may obtain these applications through an application marketplace or other means and run them on a cloud rendering server.
The access speed and the stability of the application are improved through NAS storage acceleration of the same local area network.
NAS storage in the same local area network is a storage device connected to devices such as a computer, a server, a smart phone, and a tablet computer through a network. The system can provide functions of high-speed data transmission, backup, sharing, remote access and the like through a local area network, and provide file and data sharing services for a plurality of computers. NAS devices typically have separate operating systems and various server application systems that can be run and managed separately from other servers. In the same local area network, the user can access the files and data stored on the NAS device by accessing the IP address of the NAS device, so that the sharing and transmission of the data are realized, and the working efficiency is improved.
There are two ways in which a user may obtain an application: one is an application created by a developer, and can be used by a user after being checked through an application release link; another is an application purchased from the application marketplace, where the user can retrieve published applications by entering the application marketplace, select a satisfactory application, and click to purchase or other pay for the application.
The application provides a framework template for quickly creating an application and the bottom layer capability of the template based on the application template developed by Unreal Engine 5; based on the underlying capabilities, the application program and the asset program are separated so that a piece of asset can be used across applications; the application creation flow comprises uploading the application by a developer and auditing the application by a platform operator; the storage and distribution of the application client is realized through object storage and MySQL database.
In the present application, a developer creates an application using an application template developed by the Unreal Engine 5. These templates provide the basic framework and underlying capabilities of the application, including messaging, asset assembly, asset packaging, and asset upload functions. In this way, developers can focus on business logic and interface design of applications without concern for implementation of underlying technology.
The developer may upload assets (e.g., models, textures, audio, etc.) required by the application to the application marketplace. These assets are managed and stored by asset upload functions, and can be shared and reused by multiple applications. In this way, a developer can create an asset and use it in multiple applications, improving the utilization and development efficiency of the asset.
Further, after obtaining the application, the user may run the application on the cloud rendering server. The application loads and displays the required assets by calling the asset information stored in the MySQL database. In this way, the application can dynamically load and manage the assets during operation, and separation of the application program and the asset program is realized.
The separation of the application program and the asset program is achieved through the application template, the asset uploading function and the operation mechanism of the cloud rendering server. This separation approach may improve development efficiency, reduce maintenance costs, and promote sharing and reuse of assets.
The application also provides a device for publishing and managing the meta-universe application based on the cloud, so as to execute the steps of the method.
The publishing and managing device of the meta-universe application based on the cloud comprises:
a development module 301, configured to develop a plurality of application templates based on the unrealngine 5.
Unreal Engine5 (UE 5 for short) is a powerful game development Engine that provides rich functionality and tools that can help developers quickly create high quality games and applications. In step S1, a plurality of application templates are developed by using the UE5, and these templates can be used as a basic framework of the application, so that a developer can conveniently and quickly create the application.
The type of the application template can be defined according to actual requirements, such as a live broadcast room, a fitting room, a cosmetic room, a concert, a shooting room and the like. These templates will contain some basic functionality and interfaces that can be customized and expanded by the developer as desired.
A setting module 302, configured to set standard underlying capabilities for each of the application templates in the form of UE plugins.
A standard set of underlying capabilities is provided for each application template in the form of a UE plug-in. These underlying capabilities include messaging, asset assembly, asset packaging, and asset upload functions.
The messaging function may enable information exchange and collaboration between applications and within the application.
Asset assembly functionality can help developers integrate various resources (e.g., models, textures, audio, etc.) into an application.
The asset packaging function may package the application and its dependent resources into a separate executable file or installation package.
The asset upload function may upload the packaged applications to an application marketplace or other designated platform.
And the uploading module 303 is used for uploading the client or the asset of the application to the application market through the developer platform by means of the underlying capability by using the application template.
The application's clients or assets are uploaded to the application marketplace through the developer platform using the application templates and underlying capabilities. The developer needs to provide relevant properties of the application such as icons, introductions, developer names, pricing, play, etc.
The platform operator will audit the asset or application uploaded by the developer. The auditing process comprises the steps of downloading the application, calling the asset, opening the application, logging in the authorization, testing the function, grading the quantitative index, giving out the proposal of putting on shelf and the like. After verification, if the application meets the shelving standard, the application is shelf to the application market for users to download and use.
And the storage module 304 is configured to store the asset that passes the audit into an object storage, and store the asset attribute and the storage path mapping relationship into a MySQL database.
The application clients that pass the audit will be stored in the object store, while the relevant attributes (e.g. application name, version number, developer information, etc.) will be stored in the MySQL database. Through the synchronization program, these applications will be distributed to the cloud rendering servers for use by the user.
Object storage is a high-performance, highly scalable storage service that can store large amounts of data and files. The MySQL database is a relational database management system that can store and manage large amounts of structured data. By storing these data in different services, secure backup and quick access of the data can be achieved.
The deployment module 305 is configured to distribute the client to the cloud rendering server for deployment through a synchronization program, so as to provide the user with the client.
And distributing the application client passing the verification to the cloud rendering server for deployment through the synchronization program. The user may obtain these applications through an application marketplace or other means and run them on a cloud rendering server.
The access speed and the stability of the application are improved through NAS storage acceleration of the same local area network.
NAS storage in the same local area network is a storage device connected to devices such as a computer, a server, a smart phone, and a tablet computer through a network. The system can provide functions of high-speed data transmission, backup, sharing, remote access and the like through a local area network, and provide file and data sharing services for a plurality of computers. NAS devices typically have separate operating systems and various server application systems that can be run and managed separately from other servers. In the same local area network, the user can access the files and data stored on the NAS device by accessing the IP address of the NAS device, so that the sharing and transmission of the data are realized, and the working efficiency is improved.
There are two ways in which a user may obtain an application: one is an application created by a developer, and can be used by a user after being checked through an application release link; another is an application purchased from the application marketplace, where the user can retrieve published applications by entering the application marketplace, select a satisfactory application, and click to purchase or other pay for the application.
The description herein is with reference to flowchart illustrations and/or block diagrams of methods, apparatus (devices) and computer program products according to embodiments herein. It will be understood that each flow and/or block of the flowchart illustrations and/or block diagrams, and combinations of flows and/or blocks in the flowchart illustrations and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
The above examples and/or embodiments are merely for illustrating the preferred embodiments and/or implementations of the present technology, and are not intended to limit the embodiments and implementations of the present technology in any way, and any person skilled in the art should be able to make some changes or modifications to the embodiments and/or implementations without departing from the scope of the technical means disclosed in the present disclosure, and it should be considered that the embodiments and implementations are substantially the same as the present technology.
The principles and embodiments of the present application have been described herein with reference to specific examples, the description of which is intended only to facilitate an understanding of the method of the present application and its core ideas. The foregoing is merely illustrative of the preferred embodiments of this application, and it is noted that there is objectively no limit to the specific structure disclosed herein, since numerous modifications, adaptations and variations can be made by those skilled in the art without departing from the principles of the application, and the above-described features can be combined in any suitable manner; such modifications, variations and combinations, or the direct application of the inventive concepts and aspects to other applications without modification, are contemplated as falling within the scope of the present application.

Claims (10)

1. The publishing and managing method of the meta-universe application based on the cloud is characterized by comprising the following steps:
s1, developing various application templates based on UnrealEngine 5;
s2, setting standard bottom layer capability for each application template in the form of a UE plug-in, wherein the method comprises the following steps:
message communication for realizing information exchange and cooperation between application and application;
asset assembly for a developer to integrate various resources into an application;
asset packaging, which is used for packaging applications and the dependent resources into an independent executable file or installation package;
the asset uploading is used for uploading the packaged application to an application market or other appointed platform;
s3, uploading the client or the asset of the application to an application market through a developer platform by means of the bottom layer capability by using the application template;
s4, storing the assets passing the verification into an object storage, and storing the asset attribute and the storage path mapping relation into a MySQL database;
and S5, distributing the client to a cloud rendering server for deployment through a synchronization program so as to provide the client for a user.
2. The method for publishing and managing cloud-based meta-universe applications of claim 1, wherein the audited objects comprise:
for uploaded assets or clients.
3. The method for publishing and managing cloud-based meta-universe applications of claim 1, wherein providing users to use the client comprises:
and enabling the client to access the cloud rendering server by a user, and accelerating NAS storage of the same local area network to improve the access speed and stability of the application.
4. The method for publishing and managing cloud-based meta-universe applications of claim 1, wherein a user uses the client by means of the underlying capabilities, comprising:
and the user searches the issued client by entering the application market, clicks to purchase or pays by others, and obtains the client.
5. The method for publishing and managing cloud-based meta-universe applications of claim 1, wherein the auditing process comprises:
downloading applications, invoking assets, opening applications, logging in authorization, functional testing, scoring quantitative indicators, and giving out on-shelf suggestions.
6. A device for publishing and managing a cloud-based meta-cosmic application, comprising:
the development module is used for developing various application templates based on UnrealEngine 5;
the setting module is used for setting standard bottom layer capability for each application template in the form of a UE plug-in, and comprises message communication, asset assembly, asset packaging and asset uploading;
the uploading module is used for uploading the client or the asset of the application to the application market through the developer platform by means of the bottom layer capability by using the application template;
the storage module is used for storing the assets which pass the auditing into an object storage, and storing the asset attribute and the storage path mapping relation into a MySQL database;
and the deployment module is used for distributing the client to the cloud rendering server for deployment through a synchronization program so as to provide the client for a user.
7. The device for publishing and managing cloud-based meta-universe applications of claim 6, wherein the audited objects comprise:
for uploaded assets or clients.
8. The device for publishing and managing cloud-based meta-universe applications of claim 6, wherein the deployment module provides a user to use the client, comprising:
and enabling the client to access the cloud rendering server by a user, and accelerating NAS storage of the same local area network to improve the access speed and stability of the application.
9. The device for publishing and managing cloud-based meta-universe applications of claim 6, wherein in the deployment module, a user uses the client by means of the underlying capabilities, comprising:
and the user searches the issued client by entering the application market, clicks to purchase or pays by others, and obtains the client.
10. The cloud-based meta-universe application publishing and management device of claim 6, wherein the auditing process includes:
downloading applications, invoking assets, opening applications, logging in authorization, functional testing, scoring quantitative indicators, and giving out on-shelf suggestions.
CN202311417109.0A 2023-10-30 2023-10-30 Cloud-based meta-universe application publishing and managing method and device Pending CN117149178A (en)

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CN115686458A (en) * 2022-10-27 2023-02-03 阿里巴巴(中国)有限公司 Virtual world application development method and device
CN115840754A (en) * 2022-11-30 2023-03-24 浙江毫微米科技有限公司 Virtual resource management method and device and electronic equipment

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CN104156243A (en) * 2014-08-05 2014-11-19 网际傲游(北京)科技有限公司 Application distribution and rapid loading and running system and method
CN104516738A (en) * 2014-12-15 2015-04-15 北京金和软件股份有限公司 Integrated implementing method for development and release of APP
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