CN117136533A - User presence indication data management - Google Patents

User presence indication data management Download PDF

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Publication number
CN117136533A
CN117136533A CN202280025531.9A CN202280025531A CN117136533A CN 117136533 A CN117136533 A CN 117136533A CN 202280025531 A CN202280025531 A CN 202280025531A CN 117136533 A CN117136533 A CN 117136533A
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China
Prior art keywords
user
experience page
message
graphical element
page
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CN202280025531.9A
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Chinese (zh)
Inventor
洛朗·德塞雷
迪伦·沙恩·爱林伯格
杰里米·巴克·沃斯
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Snap Inc
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Snap Inc
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Priority claimed from US17/396,983 external-priority patent/US20220321509A1/en
Application filed by Snap Inc filed Critical Snap Inc
Priority claimed from PCT/US2022/071315 external-priority patent/WO2022213033A1/en
Publication of CN117136533A publication Critical patent/CN117136533A/en
Pending legal-status Critical Current

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Abstract

A method and system comprising: providing a group conversation between a plurality of users including a first user and a second user; determining that the second user is active within one of the primary dialog view or the experience page; upon determining that the second user is active in the primary dialog view, providing a first graphical element for display on a first device associated with the first user, the first graphical element including an avatar and a name of the second user; and upon determining that the second user is active in the experience page, providing a second graphical element for display on a first device associated with the first user, the second graphical element including an avatar and name of the second user and an icon representing the experience page.

Description

User presence indication data management
Priority claim
The present application is a continuation of U.S. patent application Ser. No. 17/396,983, filed 8/9 of 2021, which claims the benefit of priority from U.S. provisional application Ser. No. 63/168,506, filed 3/31 of 2021, which are incorporated herein by reference in their entirety.
Background
Electronic messaging, and in particular instant messaging, continues to be popular worldwide. Users are able to quickly and instantly share electronic media content items, including text, electronic images, audio, and video.
Drawings
In the drawings, which are not necessarily drawn to scale, like numerals may describe similar components in different views. To facilitate identification of a discussion of any particular element or act, one or more of the most significant digits in a reference numeral refer to the figure number in which that element was first introduced. Some embodiments are shown by way of example, and not by way of limitation, in the figures of the accompanying drawings, in which:
FIG. 1 is a diagrammatic representation of a networking environment in which the present disclosure may be deployed, according to some examples.
Fig. 2 is a diagrammatic representation of a messaging system having both client-side and server-side functions in accordance with some examples.
FIG. 3 is a diagrammatic representation of a data structure as maintained in a database in accordance with some examples.
Fig. 4 is a diagrammatic representation of a message according to some examples.
Fig. 5 is a flow diagram of an access restriction process according to some examples.
FIG. 6 illustrates a process of providing a user's presence indicator in a conversation, according to one embodiment.
FIG. 7 illustrates a process of providing a page source indicator based on a user presence status, according to one embodiment.
FIG. 8 illustrates a process of suspending page source indicators based on user presence status, according to one embodiment.
FIG. 9 illustrates a user interface related to a presence indicator displayed on a client device according to one embodiment.
FIG. 10 illustrates a user interface related to a presence indicator and a page source indicator displayed on a client device according to one embodiment.
FIG. 11 illustrates a user interface related to a page source indicator displayed on a client device according to one embodiment.
FIG. 12 is a diagrammatic representation of machine in the form of a computer system within which a set of instructions, for causing the machine to perform any one or more of the methodologies discussed herein, may be executed according to some examples.
Fig. 13 is a block diagram illustrating a software architecture in which an example may be implemented.
Detailed Description
In messaging systems, users are associated with various other users at different levels and different types of relationships. As the number of users on a social networking system increases, each user also has an increasing network of individuals she is interested in. Thus, to maintain user engagement on a social networking system, it is important that the system have the ability to integrate user presence indications to provide a more interactive and synchronized engagement environment as users exchange media content items with each other.
The messaging system may implement or otherwise work in conjunction with a social networking system. As such, existing social networking systems face challenges of: when a user participates in an activity with other users in a shared full-screen experience page that is accessible from a group conversation or a private conversation, a perception is created in the system that the user is not present. For example, a group conversation or private conversation provided by a messaging application may include a master conversation view from which other experiences (e.g., media content, web links, games, etc.) may be launched in full screen mode. Where a conversation (e.g., a message thread) includes multiple users, it may be difficult to detect which user is present in the conversation (e.g., is viewing the conversation), and if so, in which user interface.
Embodiments of the present disclosure improve the functionality of electronic messaging software and systems by providing users with a highly interactive and engaging communication environment and a seamless communication experience. In particular, the messaging system may enable a user to continue communicating in various types of full screen experience pages that are accessible from a main conversation view of a group chat or private chat. The messaging system may also generate and display presence indicators for other groups of users on the user interface based on the user interface with which the user is currently interacting. Presence indicators, such as icons (e.g., graphical elements), described in further detail below, reflect the presence status of other group users and the type of experience page currently being accessed by the group users. The experience page may be a full screen display of an activated media content item such as an image, video, audio, or link. The experience page may also be a full screen display of content available to the user in the messaging system, an activated mini-program, a game, a video call or an audio call with other users, or the like.
In some implementations, a messaging system provides a group conversation between a plurality of users (including a first user and a second user). The group conversation includes a main conversation view and a plurality of experience pages accessible from the main conversation view. In some implementations, the messaging system determines that the second user is active within one of the primary conversation view or the experience page. Upon determining that the second user is active within the primary conversation view, the messaging system may provide a first graphical element for display on a first device associated with the first user. The first graphical element includes an avatar and a name of the second user. Upon determining that the second user is active within the experience page, the messaging system may provide the second graphical element for display on the first device. The second graphical element includes an avatar and name of the second user and an icon representing a type of experience page. For example, if the experience page is an image, the icon may be an outline symbol, such as a smaller version of the image (e.g., element 904).
In some implementations, upon determining that the second user is no longer active within one of the primary conversation view or the experience page, the messaging system provides a third graphical element that includes only the name of the second user. In some embodiments, the first and second graphical elements may be associated with vivid colors to enhance the representation of the user's "present" or "online" status, while the third graphical element may be associated with a soft color, such as semi-transparent gray, to represent the user's "away" or "offline" status.
In some implementations, each experience page includes an expandable text input field and a fourth graphical element that is expandable to display a list of chronologically ordered messages (e.g., message threads) sent by multiple users from each of the master dialog view and experience pages. Thus, the user can view all incoming messages from the current page and reply to them, whether the user is present in any of the primary conversation view or experience pages.
In some implementations, when a messaging system receives a message from a first user, the system determines whether the first user and a device user (e.g., a second user) are active within the same page. If they are not active within the same page, the messaging system can display the message and optionally the page source graphical element (e.g., page source indicator) on the user interface of the second user. The page source graphical element includes an indication of a page currently being viewed by the first user. For example, if the first user sends a message from a full screen display of the web link "xyz.com," the third graphical element may include a selectable text display showing "from xyz.com" as the page source indicator, along with a display of the first user's message and name.
In some implementations, if the messaging system determines that both the first user and the second user are active within the same page (e.g., "xyz.com"), the messaging system can pause the display of the page source indicator "from xyz.com" and only display the name of the first user and the content of the message.
The improved messaging system enables a user to maintain a communication flow by incorporating text entry fields in each of the experience pages and displaying all message threads in the group conversation. It enables users to spend time on experience pages while engaged in conversations with others without fear of urgent return to the main conversation view just to view and reply to unread messages. In addition, the presence indicator enables the user to view the presence status of others and the type of full screen experience page that other users are currently accessing. In this way, the user can learn about the presence of others at any time in the conversation, as well as the type of content they are currently accessing. Furthermore, the improved messaging system enables a user to view the page source of a particular message being sent so that the user can choose to access the experience page to engage in further communication with the sender of the message. Improved messaging systems increase the number of exchanged media content items between users and the time a user spends selecting on a messaging system.
Networked computing environment
Fig. 1 is a block diagram illustrating an example messaging system 100 for exchanging data (e.g., messages and associated content) over a network. The messaging system 100 includes multiple instances of the client device 102, each of which hosts multiple applications including the messaging client 104 and other applications 106. Each messaging client 104 is communicatively coupled to other instances of the messaging client 104 (e.g., hosted on respective other client devices 102), the messaging server system 108, and the third party server 110 via a network 112 (e.g., the internet). The messaging client 104 may also communicate with locally hosted applications 106 using an Application Program Interface (API).
The messaging client 104 is capable of communicating and exchanging data with other messaging clients 104 and messaging server systems 108 via the network 112. The data exchanged between the messaging clients 104 and the messaging server system 108 includes functions (e.g., commands to activate the functions) as well as payload data (e.g., text, audio, video, or other multimedia data).
The messaging server system 108 provides server-side functionality to particular messaging clients 104 via the network 112. Although specific functions of the messaging system 100 are described herein as being performed by the messaging client 104 or by the messaging server system 108, positioning of specific functions within the messaging client 104 or the messaging server system 108 may be a design choice. For example, it may be technically preferable that: certain techniques and functions are initially deployed within the messaging server system 108, but later migrated to the messaging client 104 where the client device 102 has sufficient processing power.
The messaging server system 108 supports various services and operations provided to the messaging client 104. Such operations include sending data to the messaging client 104, receiving data from the messaging client 104, and processing data generated by the messaging client 104. As examples, the data may include message content, client device information, geolocation information, media enhancements and overlays, message content persistence conditions, social network information, and live event information. The exchange of data within the messaging system 100 is activated and controlled by functions available via the user interface of the messaging client 104.
Turning now specifically to messaging server system 108, api server 116 is coupled to application server 114 and provides a programming interface to application server 114. The application server 114 is communicatively coupled to a database server 120, the database server 120 facilitating access to a database 126, the database 126 storing data associated with messages processed by the application server 114. Similarly, web server 128 is coupled to application server 114 and provides a web-based interface to application server 114. To this end, web server 128 processes incoming network requests via the hypertext transfer protocol (HTTP) and several other related protocols.
The API server 116 receives and transmits message data (e.g., command and message payloads) between the client device 102 and the application server 114. In particular, the API server 116 provides a set of interfaces (e.g., routines and protocols) that the messaging client 104 can call or query to activate the functions of the application server 114. The API server 116 exposes various functions supported by the application server 114, including: registering an account; a login function; sending a message from a particular messaging client 104 to another messaging client 104 via the application server 114, sending a media file (e.g., image or video) from the messaging client 104 to the messaging server 118, and for possible access by the other messaging client 104; setting a collection of media data (e.g., a story); retrieving a friends list of the user of the client device 102; retrieving such a collection; retrieving the message and the content; adding and deleting entities (e.g., friends) to an entity graph (e.g., social graph); locating friends within the social graph; and open application events (e.g., related to messaging client 104).
The application server 114 hosts a plurality of server applications and subsystems, including a messaging server 118, an image processing server 122, and a social networking server 124. The messaging server 118 implements a number of message processing techniques and functions, particularly those related to the aggregation and other processing of content (e.g., text and multimedia content) included in messages received from multiple instances of the messaging client 104. As will be described in further detail, text and media content from multiple sources may be aggregated into a collection of content (e.g., referred to as a story or gallery). These sets are then made available to the messaging client 104. Other processors and memory intensive processing of data may also be performed by the messaging server 118 on the server side in view of the hardware requirements for such processing.
The application server 114 also includes an image processing server 122, which image processing server 122 is dedicated to performing various image processing operations, typically with respect to images or video within the payload of messages sent from the messaging server 118 or received at the messaging server 118.
The social networking server 124 supports various social networking functions and services and makes these functions and services available to the messaging server 118. To this end, the social networking server 124 maintains and accesses an entity graph 308 (shown in FIG. 3) within the database 126. Examples of functions and services supported by the social networking server 124 include identifying other users in the messaging system 100 with whom a particular user has a relationship or who the particular user is "focusing on," as well as identifying interests and other entities of the particular user.
Returning to the messaging client 104, features and functions of external sources (e.g., applications 106, applets (mini-programs), or applets)) are available to the user via the interface of the messaging client 104. In this context, "external" refers to the fact that the application 106 or applet is external to the messaging client 104. The external source is typically provided by a third party, but may also be provided by the creator or provider of the messaging client 104. The messaging client 104 receives a user selection of an option to initiate or access features of such external sources. The external source may be an application 106 (e.g., a "local app") installed on the client device 102, or a small-scale version (e.g., an "applet") of an application hosted on the client device 102 or remote from the client device 102 (e.g., on the third-party server 110). A small-scale version of an application includes a subset of features and functions of the application (e.g., a full-scale, local version of the application) and is implemented using a markup language document. In some implementations, a small-scale version of an application (e.g., an "applet") is a web-based markup language version of the application and is embedded in the messaging client 104. In addition to using markup language documents (e.g., ml files), applets may incorporate scripting languages (e.g., js files or json files) and style sheets (e.g., ss files).
In response to receiving a user selection of an option to launch or access a feature of an external resource, the messaging client 104 determines whether the selected external source is a web-based external source or a locally installed application 106. In some cases, the application 106 locally installed on the client device 102 may be launched independently of the messaging client 104 and separately from the messaging client 104, for example, by selecting an icon corresponding to the application 106 on a home screen of the client device 102. Such small-scale versions of the application may be launched or accessed via the messaging client 104, and in some embodiments, none of the parts of the small-scale application may be accessed outside of the messaging client 104 or a limited part of the small-scale application may be accessed outside of the messaging client 104. The small-scale application may be launched by the messaging client 104 receiving, for example, a markup language document associated with the small-scale application from the third-party server 110 and processing such document.
In response to determining that the external resource is a locally installed application 106, the messaging client 104 instructs the client device 102 to launch the external resource by executing locally stored code corresponding to the external resource. In response to determining that the external resource is a web-based resource, the messaging client 104 communicates with, for example, the third party server 110 to obtain a markup language document corresponding to the selected external resource. The messaging client 104 then processes the obtained markup language document to render the web-based external resource within the user interface of the messaging client 104.
The messaging client 104 may notify the user of the client device 102 or other users (e.g., "friends") related to such user of the activity occurring in one or more external resources. For example, the messaging client 104 may provide notifications to participants of a conversation (e.g., chat session) in the messaging client 104 regarding the current or recent use of external resources by one or more members of the user group. One or more users may be invited to join an active external resource or to initiate (in a group of friends) a recently used but currently inactive external resource. The external resources may provide participants in the conversation each using a respective messaging client 104 with the ability to share items, conditions, states, or locations in the external resources with one or more members of the user group into a chat session. The shared items may be interactive chat cards with which members of the chat may interact, for example, to initiate a corresponding external resource, to view specific information within the external resource, or to bring members of the chat to a specific location or state within the external resource. Within a given external resource, a response message may be sent to the user on the messaging client 104. The external resource may selectively include different media items in the response based on the current context of the external resource.
The messaging client 104 may present a list of available external resources (e.g., applications 106 or applets) to the user to launch or access a given external resource. The list may be presented in a context sensitive menu. For example, icons representing different ones of the applications 106 (or applets) may vary based on how the user launches the menu (e.g., from a conversational interface or from a non-conversational interface).
System architecture
Fig. 2 is a block diagram illustrating additional details regarding the messaging system 100 according to some examples. In particular, the messaging system 100 is shown to include a messaging client 104 and an application server 114. The messaging system 100 contains a number of subsystems that are supported on the client side by the messaging client 104 and on the server side by the application server 114. These subsystems include, for example, a ephemeral timer system 202, a collection management system 204, an augmentation system 208, a map system 210, a game system 212, an external resource system 214, and a presence indication data management system 216.
The ephemeral timer system 202 is responsible for forcing temporary or time-limited access to content by the messaging client 104 and the messaging server 118. The ephemeral timer system 202 contains a plurality of timers that selectively enable access (e.g., for presentation and display) of messages and associated content via the messaging client 104 based on a duration and display parameters associated with the message or collection of messages (e.g., story). Additional details regarding the operation of the transient timer system 202 are provided below.
The collection management system 204 is responsible for managing a collection or collection of media (e.g., a collection of text, image, video, and audio data). The collection of content (e.g., messages, including images, video, text, and audio) may be organized into an "event gallery" or "event story. Such a collection may be made available for a specified period of time (e.g., the duration of the event related to the content). For example, content related to a concert may be made available as a "story" for the duration of the concert. The collection management system 204 may also be responsible for publishing icons that provide notifications of the presence of particular collections to the user interface of the messaging client 104.
In addition, the collection management system 204 includes a curation interface 206 that enables the collection manager to manage and curate a particular collection of content. For example, curation interface 206 enables an event organizer to curate a collection of content related to a particular event (e.g., delete inappropriate content or redundant messages). In addition, the collection management system 204 employs machine vision (or image recognition techniques) and content rules to automatically curate the collection of content. In some examples, the user may be paid the compensation for including the user-generated content into the collection. In such cases, the collection management system 204 operates to automatically pay such users to use the user's content.
Enhancement system 208 provides various functionality that enables a user to enhance (e.g., annotate or otherwise modify or edit) media content associated with a message. For example, the enhancement system 208 provides functionality related to generating and publishing media overlays (media overlays) for messages processed by the messaging system 100. The enhancement system 208 is operable to provide media overlay or enhancement (e.g., image filters) to the messaging client 104 based on the geolocation of the client device 102. In another example, the enhancement system 208 is operable to provision the media overlay to the messaging client 104 based on other information, such as social network information of the user of the client device 102. The media overlay may include audio and visual content and visual effects. Examples of audio and visual content include pictures, text, logos, animations and sound effects. Examples of visual effects include color overlays. Audio and visual content or visual effects may be applied to media content items (e.g., photos) at the client device 102. For example, the media overlay may include text or images that may be overlaid on top of photographs taken by the client device 102. In another example, the media overlay includes a location identification (e.g., a Venetian beach overlay), a name of a live event, or a merchant name (e.g., a beach cafe) overlay. In another example, the enhancement system 208 uses the geolocation of the client device 102 to identify media overlays that include a merchant name at the geolocation of the client device 102. The media overlay may include other indicia associated with the merchant. The media overlay may be stored in database 126 and accessed through database server 120.
In some implementations, the enhancement system 208 provides a user-based distribution platform that enables a user to select a geographic location on a map and upload content associated with the selected geographic location. The user may also specify an environment in which the particular media overlay should be provided to other users. Enhancement system 208 generates a media overlay that includes the uploaded content and associates the uploaded content with the selected geographic location.
In other examples, enhancement system 208 provides a merchant-based distribution platform that enables merchants to select particular media overlays associated with geographic locations via a bidding process. For example, the enhancement system 208 associates the media coverage of the highest bidding merchant with the corresponding geographic location for a predefined amount of time.
The map system 210 provides various geolocation functions and supports the presentation of map-based media content and messages by the messaging client 104. For example, the map system 210 enables display of user icons or avatars (e.g., stored in the profile data 316) on a map to indicate the current or past locations of a user's "friends" within a map context, as well as media content (e.g., a collection of messages including photographs and videos) generated by such friends. For example, a message posted by a user from a particular geographic location to the messaging system 100 may be displayed to a "friend" of the particular user within the context of that particular location of the map on the map interface of the messaging client 104. The user may also share his or her location and status information with other users of the messaging system 100 (e.g., using an appropriate status avatar) via the messaging client 104, where the location and status information is similarly displayed to the selected user within the context of the messaging client 104's map interface.
The gaming system 212 provides various gaming functions in the context of the messaging client 104. The messaging client 104 provides a game interface that provides a list of available games that can be launched by a user in the context of the messaging client 104 and played with other users of the messaging system 100. The messaging system 100 also enables a particular user to invite other users to participate in playing a particular game by issuing an invitation from the messaging client 104 to such other users. The messaging client 104 also supports both voice messaging and text messaging (e.g., chat) within the game context, provides a leaderboard for games, and also supports providing in-game rewards (e.g., tokens and items).
The external resource system 214 provides an interface for the messaging client 104 to communicate with a remote server (e.g., the third party server 110) to launch or access an external resource, i.e., an application or applet. The external resource may be an applet. Each third party server 110 hosts, for example, a markup language (e.g., HTML 5) based application or a small-scale version of an application (e.g., a ticket, game, utility, payment, or ride share application). The messaging client 104 may launch a web-based resource (e.g., an application) by accessing an HTML5 file from a third party server 110 associated with the web-based resource. In some examples, the application hosted by the third party server 110 is programmed in JavaScript with a Software Development Kit (SDK) provided by the messaging server 118. The SDK includes an API having functions that can be invoked or activated by the web-based application. In some examples, the messaging server 118 includes a JavaScript library that provides access to certain user data of the messaging client 104 to a given external resource. HTML5 is used as an example technique for programming games, but applications and resources programmed based on other techniques may be used.
To integrate the functionality of the SDK into the web-based resource, the SDK is downloaded from the messaging server 118 by the third party server 110 or otherwise received by the third party server 110. Once downloaded or received, the SDK is included as part of the application code of the web-based external resource. The code of the web-based resource may then call or activate certain functions of the SDK to integrate features of the messaging client 104 into the web-based resource.
The SDK stored on the messaging server 118 effectively provides bridging between external resources (e.g., applications 106 or applets) and the messaging client 104. This provides a seamless experience for users to communicate with other users on the messaging client 104 while also preserving the look and feel of the messaging client 104. To bridge communications between external resources and the messaging client 104, in some examples, the SDK facilitates communications between the third party server 110 and the messaging client 104. In some examples, webviewjavascript bridge running on the client device 102 establishes two unidirectional communication channels between the external resource and the messaging client 104. Messages are sent asynchronously between the external resources and the messaging client 104 via these communication channels. Each SDK function activation is sent as a message and callback. Each SDK function is implemented by constructing a unique callback identifier and sending a message with the callback identifier.
By using the SDK, not all information from the messaging client 104 is shared with the third party server 110. The SDK limits which information to share based on the needs of external resources. In some examples, each third party server 110 provides an HTML5 file corresponding to the web-based external resource to the messaging server 118. The messaging server 118 may add a visual representation (e.g., a box design or other graphic) of the web-based external resource in the messaging client 104. Once the user selects a visual representation or instructs the messaging client 104 to access a feature of the web-based external resource through the graphical user interface of the messaging client 104, the messaging client 104 obtains the HTML5 file and instantiates the resources needed to access the feature of the web-based external resource.
In some implementations, the visual representation of the web-based external resource, e.g., applet, is accessible from a main dialog view or experience page. Upon user selection of the visual representation indicating initiation of the messaging client 104, an experience page (e.g., user interface 1010 or 1020 in FIG. 10) of the web-based external resource type is generated for accessing features of the web-based external resource. The experience page may include a text input field and graphical elements that are extensible to display the message thread.
The messaging client 104 presents a graphical user interface (e.g., a landing page or a banner screen) for the external resource. During, before, or after presentation of the landing page or the banner screen, the messaging client 104 determines whether the initiated external resource has been previously authorized to access the user data of the messaging client 104. In response to determining that the initiated external resource has been previously authorized to access the user data of the messaging client 104, the messaging client 104 presents another graphical user interface of the external resource, the interface including functionality and features of the external resource. In response to determining that the initiated external resource was not previously authorized to access the user data of messaging client 104, messaging client 104 slides up a menu (e.g., animations the menu as emerging from the bottom or middle portion of the screen or other portion of the screen) for authorizing the external resource to access the user data after a threshold period of time (e.g., 3 seconds) of displaying a login page or title screen of the external resource. The menu identifies the type of user data that the external resource is to be authorized to use. In response to receiving the user selection of the receipt option, the messaging client 104 adds the external resource to the list of authorized external resources and allows the external resource to access the user data from the messaging client 104. In some implementations, external resources are authorized to access user data by the messaging client 104 in accordance with the OAuth2 framework.
The messaging client 104 controls the type of user data shared with the external resource based on the type of external resource that is authorized. For example, an external resource including a full-scale application (e.g., application 106) is provided with access to a first type of user data (e.g., a two-dimensional avatar of a user only with or without different body characteristics). As another example, external resources including small-scale versions of applications (e.g., web-based versions of applications) are provided with access to a second type of user data (e.g., payment information, a two-dimensional avatar of the user, a three-dimensional avatar of the user, and avatars having various avatar characteristics). Avatar characteristics include different ways of customizing the look and feel (e.g., different gestures, facial features, clothing, etc.) of the avatar.
The presence indication data management system 216 provides a highly interactive and engaging communication environment that enables users to learn about the presence of others at any time in a group conversation. In some implementations, there is an indication that the data management system 216 enables the user to continue communicating in various types of full screen experience pages that are accessible from the main dialog view of the group dialog. The presence indication data management system 216 may generate and display user presence indicators for other groups of users on the primary dialog view or experience page. The presence indicator indicates the presence status of other group users and the type of experience page currently being accessed by the group user.
In some implementations, there is a page source graphical element that instructs the data management system 216 to generate and display a page source that indicates the page source from which the message was sent. The page source graphical element may be activated to redirect the user to the source page.
In some implementations, there is a list that instructs the data management system 216 to generate and display an extensible text input field and chronological messages (e.g., message threads including messages 1008, 1018, and 1006 as shown in fig. 10) received from active group users in the main conversation view and experience pages.
Data architecture
Fig. 3 is a schematic diagram illustrating a data structure 300 that may be stored in the database 126 of the messaging server system 108, according to some examples. While the contents of database 126 are shown as including a plurality of tables, it will be appreciated that data may be stored in other types of data structures (e.g., as an object-oriented database).
Database 126 includes message data stored within message table 302. For any particular one of the messages, the message data includes at least message sender data, message recipient (or recipient) data, and a payload. Additional details regarding information that may be included in a message and within message data stored in message table 302 are described below with reference to fig. 4.
The entity table 306 stores entity data and is linked (e.g., referenced to ground) to the entity graph 308 and profile data 316. The entities for which records are maintained within the entity table 306 may include individuals, corporate entities, organizations, objects, sites, events, and the like. Regardless of the entity type, any entity about which the messaging server system 108 stores data may be an identified entity. Each entity is provided with a unique identifier as well as an entity type identifier (not shown).
The entity map 308 stores information about relationships and associations between entities. By way of example only, such relationships may be social, professional (e.g., working at a common company or organization) based on interests or based on activities.
The profile data 316 stores various types of profile data regarding a particular entity. The profile data 316 may be selectively used and presented to other users of the messaging system 100 based on privacy settings specified by a particular entity. In the case where the entity is a person, the profile data 316 includes, for example, a user name, telephone number, address and settings (e.g., notification and privacy settings) and a user-selected avatar representation (or a collection of such avatar representations). A particular user may then selectively include one or more of these avatar representations within the content of messages transmitted via messaging system 100 and on a map interface displayed by messaging client 104 to other users. The set of avatar representations may include a "status avatar" that presents a graphical representation of status or activity that the user may select to communicate at a particular time.
In the case where the entity is a group, the profile data 316 for the group may similarly include one or more avatar representations associated with the group in addition to the group name, members, and various settings (e.g., notifications) of the related group.
Database 126 also stores enhancement data, such as overlays or filters, in enhancement table 310. Enhancement data is associated with and applied to video (video data stored in video table 304) and images (image data stored in image table 312).
In some implementations, the filter is an overlay that is displayed as an overlay over the image or video during presentation to the recipient user. The filters may be of various types, including filters that are user-selected from a set of filters presented to the sending user by the messaging client 104 when the sending user is composing a message. Other types of filters include geolocation filters (also referred to as geo-filters), which may be presented to a sending user based on geolocation. For example, a nearby or special location-specific geolocation filter may be presented by the messaging client 104 within the user interface based on geolocation information determined by the Global Positioning System (GPS) unit of the client device 102.
Another type of filter is a data filter that may be selectively presented to the sending user by the messaging client 104 based on other inputs or information collected by the client device 102 during the message creation process. Examples of data filters include a current temperature at a particular location, a current speed at which the sending user is traveling, a battery life of the client device 102, or a current time.
Other augmentation data that may be stored within the image table 312 includes augmented reality content items (e.g., corresponding to application lenses or augmented reality experiences). The augmented reality content item may be real-time special effects and sounds that may be added to an image or video.
As described above, the augmented data includes augmented reality content items, overlays, image transforms, and augmented reality images, and similar terms that relate to modifications that may be applied to image data (e.g., video or images). This includes real-time modifications that modify the image as it is captured using the device sensor (e.g., one or more cameras) of the client device 102 and then display the image on the screen of the client device 102 if modified. This also includes modifications to the stored content, such as modifications to video clips in the gallery that may be modified. For example, in a client device 102 accessing multiple augmented reality content items, a user may use a single video clip having multiple augmented reality content items to see how different augmented reality content items will modify the stored clip. For example, by selecting different augmented reality content items for content, multiple augmented reality content items to which different pseudo-random movement models are applied may be applied to the same content. Similarly, real-time video capture may be used with the illustrated modifications to show how the video image currently captured by the sensor of the client device 102 will modify the captured data. Such data may simply be displayed on the screen without being stored in memory, or content captured by the device sensor may be recorded and stored in memory with or without modification (or both). In some systems, the preview feature may simultaneously display how different augmented reality content items look in different windows of the display. For example, this may enable multiple windows with different pseudo-random animations to be viewed simultaneously on a display.
Thus, data using augmented reality content items and various systems or other such transformation systems that modify content using the data may involve detection of objects (e.g., faces, hands, bodies, cats, dogs, surfaces, objects, etc.) in video frames, tracking of such objects as they leave the field of view, enter the field of view, and move around the field of view, and modification or transformation of such objects as they are tracked. In various examples, different methods for implementing such transformations may be used. Some examples may involve generating a three-dimensional mesh model of one or more objects, and implementing the transformation within the video using a transformation of the model and an animated texture. In other examples, tracking of points on an object may be used to place an image or texture (which may be two-dimensional or three-dimensional) at the tracked location. In still further examples, images, models, or textures may be placed in content (e.g., images or video frames) using neural network analysis of the video frames. Thus, augmented reality content items refer to both images, models, and textures used to create transformations in the content, as well as additional modeling and analysis information needed to implement such transformations with object detection, tracking, and placement.
Real-time video processing may be performed with any type of video data (e.g., video streams, video files, etc.) stored in the memory of any type of computerized system. For example, a user may load a video file and save it in the memory of the device, or may generate a video stream using a sensor of the device. In addition, computer animation models may be used to process any object, for example, a human face and parts of a human body, animals or inanimate objects such as chairs, automobiles, or other objects.
In some implementations, when a particular modification is selected along with the content to be transformed, the element to be transformed is identified by the computing device and then detected and tracked if the element to be transformed is present in the video frame. Elements of the object are modified according to the request for modification, thereby transforming frames of the video stream. For different types of transformations, frames of a video stream may be transformed by different methods. For example, for transformations of frames that primarily involve changing the form of an element of an object, feature points of each element of the object are computed (e.g., using an Active Shape Model (ASM) or other known methods). Then, a feature point-based mesh is generated for each of the at least one element of the object. The grid is used to track subsequent stages of elements of objects in the video stream. In the tracking process, the grid of each element mentioned is aligned with the position of each element. Additional points are then generated on the grid. A first set of first points is generated for each element based on the modification request, and a set of second points is generated for each element based on the set of first points and the modification request. The frames of the video stream may then be transformed by modifying the elements of the object based on the set of first points and the set of second points and the grid. In such a method, the background of the modified object may also be changed or distorted by tracking and modifying the background.
In some implementations, the transformation of changing some regions of the object using the elements of the object may be performed by calculating feature points of each element of the object and generating a grid based on the calculated feature points. Points are generated on the grid and then various regions based on the points are generated. The elements of the object are then tracked by aligning the region of each element with the position of each of the at least one element, and the attributes of the regions may be modified based on the modification request, thereby transforming the frames of the video stream. The properties of the mentioned regions may be transformed in different ways, depending on the specific modification requirements. Such modifications may involve: changing the color of the region; removing at least some portions of the region from frames of the video stream; including one or more new objects in the modification request-based region; and modifying or distorting elements of the region or object. In various examples, any combination of such modifications or other similar modifications may be used. For some models to be animated, some feature points may be selected as control points for determining the entire state space of the options for model animation.
In some embodiments of computer-animated models that use face detection to transform image data, a particular face detection algorithm (e.g., viola-Jones) is used to detect faces on the image. An Active Shape Model (ASM) algorithm is then applied to the facial regions of the image to detect facial feature reference points.
Other methods and algorithms suitable for face detection may be used. For example, in some embodiments, landmarks are used to locate features, which represent distinguishable points present in most of the images considered. For example, for facial landmarks, the localization of the left eye pupil may be used. If the initial landmark is not identifiable (e.g., if the person has eye-masks), a secondary landmark may be used. Such landmark identification processing may be used for any such object. In some embodiments, the collection of landmarks forms a shape. The coordinates of points in the shape may be used to represent the shape as a vector. One shape is aligned to another shape using a similarity transformation (allowing translation, scaling, and rotation) that minimizes the average euclidean distance between shape points. The average shape is the average of the aligned training shapes.
In some implementations, the landmarks are searched starting from an average shape aligned with the position and size of the face determined by the global face detector. Such a search then repeats the following steps until convergence occurs: the tentative shape is suggested by adjusting the position of the shape points by template matching of the image texture around each point, and then conforming the tentative shape to the global shape model. In some systems, individual template matching is unreliable, and shape models pool the results of weak template matching to form a stronger overall classifier. The entire search is repeated at each level of the image pyramid, from coarse resolution to fine resolution.
The transformation system may capture images or video streams on a client device (e.g., client device 102) and perform complex image manipulation locally on the client device 102 while maintaining an appropriate user experience, computation time, and power consumption. Complex image manipulation may include size and shape changes, mood transformations (e.g., changing a face from frowning to smiling), state transformations (e.g., aging a subject, reducing apparent age, changing gender), style transformations, graphic element applications, and any other suitable image or video manipulation implemented by a convolutional neural network that has been configured to be efficiently performed on the client device 102.
In some implementations, a computer animation model for transforming image data may be used by a system in which a user may capture an image or video stream (e.g., a self-timer) of the user using a client device 102 having a neural network that operates as part of a messaging client 104 operating on the client device 102. A transformation system operating within the messaging client 104 determines the presence of faces within an image or video stream and provides a modification icon associated with a computer animation model to transform the image data, or the computer animation model may be presented in association with an interface described herein. The modification icon includes a change that may be the basis of modifying the face of the user within the image or video stream as part of the modification operation. Once the modification icon is selected, the transformation system initiates a process of converting the image of the user to reflect the selected modification icon (e.g., generating a smiley face on the user). Once the image or video stream is captured and the specified modification is selected, the modified image or video stream may be presented in a graphical user interface displayed on the client device 102. The transformation system may implement a complex convolutional neural network on a portion of the image or video stream to generate and apply the selected modifications. That is, once the modification icon has been selected, the user may capture an image or video stream and present the modified results in real-time or near real-time. Further, the modification may be persistent while the video stream is being captured, and the selected modification icon remains switched. Machine-learned neural networks may be used to implement such modifications.
Presenting a modified graphical user interface performed by the transformation system may provide additional interaction options for the user. Such options may be based on an interface (e.g., initiated from a content creator user interface) for initiating selection of a particular computer animation model and content capture. In various examples, the modification may persist after the initial selection of the modification icon. The user may turn the modification on or off by tapping or otherwise selecting the face modified by the transformation system and store it for later viewing or browsing to other areas of the imaging application. In the case of multiple faces modified by the transformation system, the user may globally turn the modification on or off by tapping or selecting a single face modified and displayed within the graphical user interface. In some implementations, individual faces among a set of multiple faces may be individually modified, or such modification may be individually switched by tapping or selecting individual faces or a series of individual faces displayed within a graphical user interface. In some implementations, the graphical user interface can be a master dialog view of the group dialog, or an experience page accessible from the master dialog view.
Story table 314 stores data related to a collection of messages and associated image, video, or audio data that is compiled into a collection (e.g., a story or gallery). Creation of a particular collection may be initiated by a particular user (e.g., each user whose record is maintained in entity table 306). A user may create a "personal story" in the form of a collection of content that has been created and transmitted/broadcast by the user. To this end, the user interface of the messaging client 104 may include user-selectable icons to enable the sending user to add particular content to his or her personal story.
The collection may also constitute a "live story" that is a collection of content from multiple users, the "live story" being created manually, automatically, or using a combination of manual and automatic techniques. For example, a "live story" may constitute a curated stream of user-submitted content from various locations and events. A user whose client device enables a positioning service and at a particular time is at a co-location event may be presented with an option to contribute content to a particular live story, for example, via a user interface of messaging client 104. The live story may be identified to the user by the messaging client 104 based on his or her location. The end result is a "live story" told from a community perspective.
Another type of collection of content is referred to as a "positioning story" that enables users whose client devices 102 are located within a particular geographic location (e.g., at a college or university campus) to contribute to the particular collection. In some implementations, the contribution to the positioning story may require a secondary authentication to verify that the end user belongs to a particular organization or other entity (e.g., is a student in a university campus).
As mentioned above, video table 304 stores video data, which in some embodiments is associated with messages whose records are maintained within message table 302. Similarly, the image table 312 stores image data associated with messages for which message data is stored in the entity table 306. Entity table 306 may associate various enhancements from enhancement table 310 with various images and videos stored in image table 312 and video table 304.
Data communication architecture
Fig. 4 is a diagram illustrating the structure of a message 400 generated by a messaging client 104 for transmission to another messaging client 104 or messaging server 118, according to some examples. The contents of a particular message 400 are used to populate the message table 302 stored within the database 126 accessible by the messaging server 118. Similarly, the content of message 400 is stored in memory as "in-flight" or "in-flight" data for client device 102 or application server 114. Message 400 is shown as including the following example components:
● Message identifier 402: a unique identifier that identifies the message 400.
● Message text payload 404: text to be generated by a user via a user interface of the client device 102 and included in the message 400.
● Message image payload 406: image data captured by the camera component of the client device 102 or retrieved from the memory component of the client device 102 and included in the message 400. Image data for a transmitted or received message 400 may be stored in the image table 312.
● Message video payload 408: video data captured by the camera assembly component or retrieved from the memory component of the client device 102 and included in the message 400. Video data for a transmitted or received message 400 may be stored in video table 304.
● Message audio payload 410: audio data captured by the microphone or retrieved from a memory component of the client device 102 and included in the message 400.
● Message enhancement data 412: enhancement data (e.g., filters, labels, or other annotations or enhancements) representing enhancements to the message image payload 406, the message video payload 408, or the message audio payload 410 to be applied to the message 400. Enhancement data for a transmitted or received message 400 may be stored in the enhancement table 310.
● Message duration parameter 414: parameter values indicating the amount of time in seconds that the content of the message (e.g., message image payload 406, message video payload 408, message audio payload 410) will be presented to or made accessible to the user via the messaging client 104.
● Message geolocation parameters 416: geolocation data (e.g., latitude and longitude coordinates) associated with the content payload of the message. A plurality of message geographic location parameter 416 values may be included in the payload, each of which is associated with a content item included in the content (e.g., a particular image in the message image payload 406, or a particular video within the message video payload 408).
● Message story identifier 418: an identifier value that identifies one or more collections of content (e.g., the "story" identified in story table 314), wherein a particular content item in message image payload 406 of message 400 is associated with the one or more collections of content. For example, the identifier value may be used to associate each of the plurality of images within the message image payload 406 with a plurality of content sets.
● Message tag 420: each message 400 may be tagged with a plurality of tags, each of which indicates the subject matter of the content included in the message payload. For example, where a particular image included in the message image payload 406 depicts an animal (e.g., a lion), the tag value may be included within the message tag 420 indicating the relevant animal. The tag value may be generated manually based on user input or may be generated automatically using, for example, image recognition.
● Message sender identifier 422: an identifier (e.g., a messaging system identifier, an email address, or a device identifier) indicating the user of the client device 102 on which the message 400 was generated and from which the message 400 was sent.
● Message recipient identifier 424: an identifier (e.g., a messaging system identifier, an email address, or a device identifier) indicating the user of the client device 102 to which the message 400 is addressed.
The contents (e.g., values) of the various components of message 400 may be pointers to locations in a table in which the content data values are stored. For example, the image value in the message-image payload 406 may be a pointer to a location within the image table 312 (or an address of a location within the image table 316). Similarly, values within message video payload 408 may point to data stored within video table 304, values stored within message enhancement data 412 may point to data stored within enhancement table 310, values stored within message story identifier 418 may point to data stored within story table 314, and values stored within message sender identifier 422 and message recipient identifier 424 may point to user records stored within entity table 306.
Time-based access restriction architecture
Fig. 5 is a schematic diagram illustrating an access restriction process 500 according to which access to content (e.g., multimedia payloads of ephemeral messages 502 and associated data) or a collection of content (e.g., ephemeral message groups 504) may be time-limited (e.g., such that it is ephemeral).
The ephemeral message 502 is shown as being associated with a message duration parameter 506, the value of the message duration parameter 506 determining the amount of time that the messaging client 104 will display the ephemeral message 502 to the receiving user of the ephemeral message 502. In some implementations, the receiving user may view the ephemeral message 502 for up to 10 seconds, depending on the amount of time the sending user specified using the message duration parameter 506.
The message duration parameter 506 and the message recipient identifier 424 are shown as inputs to a message timer 510, which message timer 510 is responsible for determining the amount of time that the ephemeral message 502 is shown to a particular receiving user identified by the message recipient identifier 424. In particular, the transient message 502 is only shown to the relevant receiving user for a period of time determined by the value of the message duration parameter 506. The message timer 510 is shown providing output to a more generalized ephemeral timer system 202, which ephemeral timer system 202 is responsible for overall timing of the display of content (e.g., ephemeral message 502) to a receiving user.
Transient message 502 is shown in fig. 5 as being included within a transient message group 504 (e.g., a collection of messages in a personal story or an event story). The ephemeral message group 504 has an associated group duration parameter 508, the value of the group duration parameter 508 determining the duration that the ephemeral message group 504 is presented and accessible by a user of the messaging system 100. For example, the group duration parameter 508 may be the duration of a concert, where the ephemeral message group 504 is a collection of content belonging to the concert. Alternatively, the user (owning user or curator user) may specify the value of the group duration parameter 508 when performing the setting and creation of the ephemeral message group 504.
In addition, each ephemeral message 502 within the ephemeral message group 504 has an associated group participation parameter 512, the value of the group participation parameter 512 determining the duration of time that the ephemeral message 502 is accessible within the context of the ephemeral message group 504. Thus, before the ephemeral message group 504 itself expires according to the group duration parameter 508, a particular ephemeral message group 504 may "expire" and become inaccessible in the context of the ephemeral message group 504. The group duration parameter 508, the group participation parameter 512, and the message recipient identifier 424 each provide input to the group timer 514, and the group timer 514 is operable to first determine whether a particular ephemeral message 502 in the ephemeral message group 504 is to be displayed to a particular receiving user, and if so, how long to display. Note that due to the message recipient identifier 424, the ephemeral message group 504 also knows the identity of the particular recipient user.
Thus, the group timer 514 is operable to control the overall lifetime of the associated ephemeral message group 504 and the individual ephemeral messages 502 included in the ephemeral message group 504. In some implementations, each ephemeral message 502 within the ephemeral message group 504 remains viewable and accessible for a period of time specified by the group duration parameter 508. In another example, within the context of the ephemeral message group 504, a certain ephemeral message 502 may expire based on the group participation parameter 512. Note that even within the context of the ephemeral message group 504, the message duration parameter 506 may still determine the duration of displaying the particular ephemeral message 502 to the receiving user. Thus, the message duration parameter 506 determines the duration of displaying a particular ephemeral message 502 to a receiving user, regardless of whether the receiving user views the ephemeral message 502 within or outside the context of the ephemeral message group 504.
The ephemeral timer system 202 may also be operable to remove the particular ephemeral message 502 from the ephemeral message group 504 based on determining that the associated group participation parameter 512 has been exceeded. For example, when the sending user has established the group participation parameter 512 for 24 hours from release, the ephemeral timer system 202 will remove the relevant ephemeral message 502 from the ephemeral message group 504 after the specified 24 hours. The ephemeral timer system 202 also operates to remove the ephemeral message group 504 when the group participation parameter 512 for each ephemeral message 502 within the ephemeral message group 504 has expired, or when the ephemeral message group 504 itself has expired according to the group duration parameter 508.
In some use cases, the creator of a particular ephemeral message group 504 may specify an deadline group duration parameter 508. In this case, the expiration of the group participation parameter 512 for the last remaining ephemeral message 502 within the ephemeral message group 504 will determine when the ephemeral message group 504 itself has expired. In this case, the new ephemeral message 502 with the new group participation parameter 512 added to the ephemeral message group 504 effectively extends the lifetime of the ephemeral message group 504 to be equal to the value of the group participation parameter 512.
In response to the ephemeral timer system 202 determining that the ephemeral message group 504 has expired (e.g., is no longer accessible), the ephemeral timer system 202 communicates with the messaging system 100 (and, in particular, the messaging client 104, for example) such that the indicia (e.g., icon) associated with the relevant ephemeral message group 504 is no longer displayed within the user interface of the messaging client 104. Similarly, when the ephemeral timer system 202 determines that the message duration parameter 506 for a particular ephemeral message 502 has expired, the ephemeral timer system 202 causes the messaging client 104 to no longer display a marker (e.g., an icon or text identification) associated with the ephemeral message 502.
User presence indication data management
In some implementations, there is an indication that the data management system 216 enables the user to continue communicating in various types of full screen experience pages that are accessible from the main dialog view of the group dialog. The presence indication data management system 216 may generate and display user presence indicators for other groups of users on the primary dialog view or experience page. The presence indicator indicates the presence status of other group users and the type of experience page currently being accessed by the group user.
In some implementations, there is a page source graphical element that instructs the data management system 216 to generate and display a page source that indicates the page source from which the message was sent. The page source graphical element may be activated to redirect the user to the source page.
In some implementations, the presence indication data management system 216 generates and displays an extensible text input field and graphical elements that are extensible to display a list of chronological messages (e.g., message threads) sent by multiple users from the primary conversation view and each experience page.
FIG. 6 illustrates a process 600 of providing a user's presence indicator in a conversation, according to one embodiment. The operations of process 600 may be performed by any number of different systems, such as messaging client 104 or messaging server 114 described herein, or any portion thereof, such as a processor included in any of the systems, including presence indication data management system 216.
At operation 602, a processor provides a group conversation between a plurality of users, the plurality of users including a first user and a second user. A group conversation may be a group chat between more than two users, or a private chat between two users. The group conversation includes a main conversation view and experience pages accessible from the main conversation view. In some implementations, the group conversation may include more than one experience page. The experience page may be a full screen display on the user interface generated upon an active media content item accessible from the group conversation, a web-based external resource, or a full screen conversation. The media content items may be images, video, audio or web links.
At operation 604, the processor determines that the second user is active within one of the primary dialog view or experience page. Determining an active status of a particular user may include detecting user activity associated with a particular user interface (a main dialog view or experience page). For example, if the processor detects a user interaction with the primary dialog view within a predetermined period of time, the processor may determine that the user is currently active within the primary dialog view.
At operation 606, upon determining that the second user is active in the primary dialog view, the processor provides the first graphical element for display on the first device of the first user. The first graphical element (not shown) includes an avatar and a name of the second user.
At operation 608, upon determining that the second user is active in the experience page instead of the primary dialog view, the processor provides the second graphical element for display on the first device. The second graphical element includes an avatar and name of the second user and an icon representing the experience page type. For example, as shown in FIG. 9, user interfaces 910, 920, 930, and 940 are examples of different types of experience pages. In particular, experience page 910 is generated as a full-screen display of an image, experience page 920 is generated as a full-screen display of video or audio, experience page 930 is generated as a full-screen display of a web link, and experience page 940 is generated as a full-screen display of a web-based external resource (e.g., applet).
The graphical elements 902, 912, 922, 932 are examples of second graphical elements (e.g., presence indicators). Each example shows a second graphical element generated for a different type of experience page. Specifically, element 902 represents an image type experience page, element 912 represents a video or audio type experience page, element 922 represents a web link type experience page, and element 932 represents an applet type experience page. In one example, if the processor determines that the second user is currently viewing an image as shown in experience page 910, the processor may generate an outline symbol (e.g., element 904) representing the image on the device of the other user in the group conversation. As shown in element 902, the processor may display a presence indicator including an outline symbol and a name (e.g., john) and avatar (e.g., a peeking avatar with both hands exposing a half face) of the second user on the devices of other users in the group conversation. Thus, other people can know what type of content john is currently viewing and whether he is currently present in the group conversation.
At operation 610, the processor may determine that the second user is no longer active within one of the primary dialog view or experience page. The detection may be based on the absence of detection of user activity from the device of the second user for a predetermined period of time. For example, the predetermined period of time may be configured to range from a few seconds to a few minutes. The shorter the predetermined period of time, the more likely the user will remain active within the main dialog view or experience page.
At operation 612, upon determining that the second user is no longer active, the processor may provide a third graphical element for display on the first device of the first user. The third graphical element comprises only the name of the second user. An example of a third graphical element may be element 1002 as shown in fig. 10. The element 1002 may be displayed in a soft color that contrasts with a vivid color to represent a "away" or "offline" condition for the user (e.g., emma).
In some implementations, each experience page can include an expandable text input field (element 934 as shown in fig. 9) and a fourth graphical element (e.g., element 936) that is expandable to display a list of messages from users of the group conversation. For example, the user may click on the extensible text input field 934 on the user interface to trigger the display of a keyboard (not shown), and may also click on the graphical element 936 to trigger the display of a complete message thread or only unread messages from the group conversation. The number of unread messages may appear on the fourth graphical element. The numeral "1" as shown in element 936 represents an unread message. A message thread (not shown) may be displayed on the left portion of the user interface 940 and may be canceled when the user clicks on any empty space of the user interface (e.g., no portion of the message is displayed).
FIG. 7 illustrates a process 700 for providing a page source indicator based on a user presence status, according to one embodiment. The operations of process 700 may be performed by any number of different systems, such as messaging client 104 or messaging server 114 described herein, or any portion thereof, such as a processor included in any of the systems, including presence indication data management system 216.
At operation 702, a processor receives a first message from a first device associated with a first user. The first message may be sent to a group conversation to which a plurality of users, including the first user and the second user, join. The group conversation includes a main conversation view and experience pages accessible from the main conversation view. In some implementations, the group conversation may include more than one experience page. The experience page may be a full screen display on the user interface generated upon an active media content item accessible from a group conversation, a web-based external resource, or a video call or an audio call. The media content items may be images, video, audio or web links.
At operation 704, the processor determines that the first message was sent from a first experience page. For example, the processor may identify a page source identifier included in metadata of the first message to determine whether the message was sent from a user interface of the first experience page.
At operation 706, the processor detects that the first user is currently active within the first experience page and the second user is active in the primary dialog view. Determining an active condition of a particular user may include detecting a user activity associated with a particular user interface. For example, if the processor detects a user interaction with the primary dialog view within a predetermined period of time, the processor may determine that the user is currently active within the primary dialog view.
At operation 708, the processor causes the first message and the page source graphical element to be displayed on a second device associated with a second user. Examples of page source graphical elements may be element 1004 shown in fig. 10 or element 1102 shown in fig. 11. The page source graphical element includes the name of the first user and a page source indicator of the first experience page, such as "from primary chat" in element 1004 or "from xyz.com" in element 1102.
At operation 710, the processor determines that the first experience page has not been previously accessed by the second user. The determination may be based on an access identifier in metadata associated with the first experience page.
At operation 712, upon detecting a user selection of the page source graphical element, the processor causes the first experience page to be displayed on the second device in a full screen display. The user may click on the page source graphical element to trigger a full screen display of the corresponding experience page. For example, in user interface 1020, as shown in FIG. 10, a user may click on page source graphical element 1004 to activate the display of a primary dialog view, such as user interface 1120. As another example, in user interface 1120 as shown in fig. 11, the user may click on page source graphical element 1102 to activate the display of a web link type experience page as shown in user interface 1110.
FIG. 8 illustrates a process 800 for pausing a page source indicator based on a user presence condition according to one embodiment. The operations of process 800 may be performed by any number of different systems, such as messaging client 104 or messaging server 114 described herein, or any portion thereof, such as a processor included in any of the systems, including presence indication data management system 216.
At operation 802, the processor receives a second message from a first device associated with a first user. The first message may be sent to a group conversation to which a plurality of users, including the first user and the second user, join. The group conversation includes a main conversation view and experience pages accessible from the main conversation view.
At operation 804, the processor determines that the second message was sent from the first experience page. For example, the processor may identify a page source identifier included in metadata of the first message to determine whether the message was sent from a user interface of the first experience page.
At operation 806, the processor detects that both the first user and the second user are active within the first experience page. Determining an active condition of a particular user may include detecting a user activity associated with a particular user interface. For example, if the processor detects a user interaction with the primary dialog view within a predetermined period of time, the processor may determine that the user is currently active within the primary dialog view.
At operation 808, the processor causes the display of the second message to include the content of the second message without showing a page source graphical element referencing the first experience page as the page source of the sent message. For example, as shown in fig. 10, the second message may be displayed as element 1006. In some implementations, if two users access the same experience page, such as user interface 1020 shown in FIG. 10, the processor pauses the display of the page source graphical element.
FIG. 9 illustrates a user interface related to a presence indicator displayed on a client device according to one embodiment. As shown in fig. 9, user interfaces 910, 920, 930, and 940 are examples of different types of experience pages. Specifically, user interface 910 is an image type experience page, user interface 920 is a video or audio type experience page, user interface 930 is a web link type experience page, and user interface 940 is an applet or game type experience page. The graphical elements 902, 912, 922, 932 included in each experience page are examples of second graphical elements (e.g., presence indicators) of a particular user named "john. If more users are included in the group conversation, the experience page may include a presence indicator for each user in addition to the user of the display device. The presence indicator may be displayed at a bottom portion of the experience page (e.g., above the extensible text bar).
FIG. 10 illustrates a user interface related to a presence indicator and a page source indicator displayed on a client device according to one embodiment. The user interface 1010 may be an applet-type experience page. The message 1016 displayed on the user interface 1010 includes the content of the message "not forthcoming", the user's name "john" and the page source indicator "from primary chat". The page source indicator may be softly gray to indicate that the user of the display device has viewed the message in the primary conversation view.
The user interface 1020 may be the user interface 1010 after the text input field 1014 is activated and expanded to the keyboard 1012. Presence indicators for the users john, ewing and emma are displayed above the keyboard 1012. Message 1008 is displayed in user interface 1020 and includes message content "i starved for me-we go to a meal bar," user name "mickey" and page source indicator "from main chat. The page source indicator in message 1008 may be associated with a vivid color to indicate that the user of the display device has not yet viewed the message in the main conversation view, and may be activated to direct the user to the main conversation view.
FIG. 11 illustrates a user interface associated with a page source indicator displayed on a client device according to one embodiment. User interface 1120 may be a master dialog view of a group dialog and user interface 1110 may be one of the experience pages that are accessible from the master dialog view. Message 1104 includes the content of the message "I love Taq", the user's name Mickey, and optionally the page source indicator "from xyz.com". Upon activation of the user selection, the page source indicator may be triggered to cause display of a user interface 1110, the user interface 1110 being a web link type experience page. The user interface 1110 includes a text input field 1106, the text input field 1106 being expandable to display a keyboard, such as the keyboard 1012 shown in FIG. 10.
Machine architecture
Fig. 12 is a diagrammatic representation of a machine 1200 within which instructions 1208 (e.g., software, programs, applications, applets, apps, or other executable code) for causing the machine 1200 to perform any one or more of the methods discussed herein may be executed. For example, the instructions 1208 may cause the machine 1200 to perform any one or more of the methods described herein. The instructions 1208 transform a generic, un-programmed machine 1200 into a particular machine 1200 that is programmed to perform the functions described and illustrated in the manner described. The machine 1200 may operate as a standalone device or may be coupled (e.g., networked) to other machines. In a networked deployment, the machine 1200 may operate in the capacity of a server machine or a client machine in server-client network environments, or as a peer machine in peer-to-peer (or distributed) network environments. Machine 1200 may include, but is not limited to, a server computer, a client computer, a Personal Computer (PC), a tablet computer, a laptop computer, a netbook, a set-top box (STB), a Personal Digital Assistant (PDA), an entertainment media system, a cellular telephone, a smart phone, a mobile device, a wearable device (e.g., a smart watch), a smart home device (e.g., a smart appliance), other smart devices, a web device, a network router, a network switch, a network bridge, or any machine capable of sequentially or otherwise executing instructions 1208 that specify actions to be taken by machine 1200. Furthermore, while only a single machine 1200 is illustrated, the term "machine" shall also be taken to include a collection of machines that individually or jointly execute instructions 1208 to perform any one or more of the methodologies discussed herein. For example, the machine 1200 may include the client device 102 or any one of a plurality of server devices that form part of the messaging server system 108. In some implementations, the machine 1200 may also include both a client system and a server system, where certain operations of a particular method or algorithm are performed on the server side and certain operations of a particular method or algorithm are performed on the client side.
Machine 1200 may include a processor 1202, a memory 1204, and input/output (I/O) components 1238, which may be configured to communicate with each other via a bus 1240. In an example, the processor 1202 (e.g., a Central Processing Unit (CPU), a Reduced Instruction Set Computing (RISC) processor, a Complex Instruction Set Computing (CISC) processor, a Graphics Processing Unit (GPU), a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Radio Frequency Integrated Circuit (RFIC), another processor, or any suitable combination thereof) may include, for example, the processor 1206 and the processor 1210 that execute the instructions 1208. The term "processor" is intended to include a multi-core processor, which may include two or more separate processors (sometimes referred to as "cores") that may execute instructions simultaneously. Although fig. 12 shows multiple processors 1202, machine 1200 may include a single processor with a single core, a single processor with multiple cores (e.g., a multi-core processor), multiple processors with a single core, multiple processors with multiple cores, or any combination thereof.
Memory 1204 includes a main memory 1212, a static memory 1214, and a storage unit 1216, all accessible by processor 1202 via bus 1240. The main memory 1204, static memory 1214, and storage unit 1216 store instructions 1208 that implement any one or more of the methods or functions described herein. The instructions 1208 may also reside, completely or partially, within the main memory 1212, within the static memory 1214, within the machine-readable medium 1218 within the storage unit 1216, within at least one processor of the processors 1202 (e.g., within the cache memory of the processor), or within any suitable combination thereof, during execution thereof by the machine 1200.
The I/O components 1238 may include various components for receiving input, providing output, producing output, sending information, exchanging information, capturing measurement results, and the like. The particular I/O components 1238 included in a particular machine will depend on the type of machine. For example, a portable machine such as a mobile phone may include a touch input device or other such input mechanism, while a headless server machine would be unlikely to include such a touch input device. It should be appreciated that I/O components 1238 may include many other components not shown in FIG. 12. In various examples, I/O components 1238 can include user output components 1224 and user input components 1226. The user output component 1224 can include visual components (e.g., a display such as a Plasma Display Panel (PDP), a Light Emitting Diode (LED) display, a Liquid Crystal Display (LCD), a projector, or a Cathode Ray Tube (CRT)), audible components (e.g., a speaker), tactile components (e.g., a vibration motor, a resistance mechanism), other signal generators, and so forth. The user input component 1226 may include an alphanumeric input component (e.g., a keyboard, a touch screen configured to receive alphanumeric input, an optoelectronic keyboard, or other alphanumeric input component), a point-based input component (e.g., a mouse, a touchpad, a trackball, a joystick, a motion sensor, or another pointing instrument), a tactile input component (e.g., a physical button, a touch screen providing positioning and force of a touch or touch gesture, or other tactile input component), an audio input component (e.g., a microphone), and the like.
In other examples, I/O components 1238 may include a biometric component 1228, a motion component 1230, an environmental component 1232, or a location component 1234, among various other components. For example, the biometric means 1228 includes means for detecting expressions (e.g., hand expressions, facial expressions, voice expressions, body gestures, or eye tracking), measuring biological signals (e.g., blood pressure, heart rate, body temperature, perspiration, or brain waves), identifying a person (e.g., voice recognition, retinal recognition, facial recognition, fingerprint recognition, or electroencephalogram-based recognition), and the like. The motion component 1230 includes an acceleration sensor component (e.g., an accelerometer), a gravity sensor component, or a rotation sensor component (e.g., a gyroscope).
The environmental components 1232 include, for example, one or more cameras (with still imaging/camera and video capturing capabilities), an illumination sensor component (e.g., a photometer), a temperature sensor component (e.g., one or more thermometers that detect ambient temperature), a humidity sensor component, a pressure sensor component (e.g., a barometer), an acoustic sensor component (e.g., one or more microphones that detect background noise), a proximity sensor component (e.g., an infrared sensor that detects nearby objects), a gas sensor (e.g., a gas detection sensor that detects the concentration of hazardous gas or measures contaminants in the atmosphere for safety), or other components that may provide an indication, measurement, or signal corresponding to the ambient physical environment.
Regarding the camera, the client device 102 may have a camera system including, for example, a front camera on the front surface of the client device 102 and a rear camera on the rear surface of the client device 102. The front-facing camera may, for example, be used to capture still images and video (e.g., "self-timer") of the user of the client device 102, which may then be enhanced with the enhancement data (e.g., filters) described above. The rear camera may be used, for example, to capture still images and video in a more traditional camera mode, which images are similarly enhanced using enhancement data. In addition to the front-end camera and the rear-end camera, the client device 102 may also include a 360 ° camera for capturing 360 ° photos and videos.
Further, the camera system of the client device 102 may include dual rear-facing cameras (e.g., a main camera and a depth sensing camera), or even triple, quadruple, or quintuple rear-facing camera configurations on the front and rear sides of the client device 102. For example, these multiple camera systems may include a wide-angle camera, an ultra-wide-angle camera, a tele camera, a macro camera, and a depth sensor.
The positioning component 1234 includes a positioning sensor component (e.g., a GPS receiver component), an altitude sensor component (e.g., an altimeter or barometer that detects barometric pressure at which altitude is available), an orientation sensor component (e.g., a magnetometer), and so forth.
Communication may be accomplished using a variety of techniques. The I/O components 1238 also include a communication component 1236, the communication component 1236 being operable to couple the machine 1200 to the network 1220 or the device 1222 via a respective coupling or connection. For example, communications component 1236 may include a network interface component or other suitable device that interfaces with network 1220. In a further example of this embodiment, the method comprises, the communication means 1236 may include wired communication means, wireless communication means cellular communication component, near Field Communication (NFC) component,Parts (e.g.)>Low power consumption)/(f)>Components, and other communication components that provide communication via other modalities. The device 1222 may be another machine or any of a variety of peripheral devices (e.g., a peripheral device coupled via USB).
Further, communication component 1236 can detect the identifier or include a component operable to detect the identifier. For example, the communication component 1236 may include a Radio Frequency Identification (RFID) tag reader component, an NFC smart tag detection component, an optical reader component (e.g., an optical sensor for detecting one-dimensional barcodes such as Universal Product Code (UPC) barcodes, such as Quick Response (QR) codes, aztec codes, data matrices, data symbols (Dataglyph), maximum codes (MaxiCode), PDF417, ultra codes (Ultra Code), multidimensional barcodes of UCC RSS-2D barcodes, and other optical codes), or an acoustic detection component (e.g., a microphone for identifying marked audio signals). In addition, various information may be available via the communication component 1236, e.g., location via Internet Protocol (IP) geolocation, via Location of signal triangulation, location of NFC beacon signals that may indicate a particular location via detection, etc.
The various memories (e.g., main memory 1212, static memory 1214, and memory of processor 1202) and storage unit 1216 may store one or more sets of instructions and data structures (e.g., software) implemented or used by any one or more of the methods or functions described herein. These instructions (e.g., instructions 1208), when executed by the processor 1202, cause various operations to implement the disclosed examples.
The instructions 1208 may be transmitted or received over the network 1220 using a transmission medium via a network interface device (e.g., a network interface component included in the communications component 1236) and using any one of a number of well-known transmission protocols (e.g., HTTP). Similarly, instructions 1208 may be transmitted or received via a coupling (e.g., peer-to-peer coupling) to device 1222 using a transmission medium.
Software architecture
Fig. 13 is a block diagram 1300 illustrating a software architecture 1304, which software architecture 1304 may be installed on any one or more of the devices described herein. The software architecture 1304 is supported by hardware, such as the machine 1302, which includes a processor 1320, memory 1326 and I/O components 1338. In this example, the software architecture 1304 may be conceptualized as a stack of layers in which each layer provides a particular function. The software architecture 1304 includes layers such as an operating system 1312, libraries 1310, frameworks 1308, and applications 1306. In operation, the application 1306 activates an API call 1350 through the software stack and receives a message 1352 in response to the API call 1350.
Operating system 1312 manages hardware resources and provides common services. Operating system 1312 includes, for example, kernel 1314, services 1316, and drivers 1322. The kernel 1314 acts as an abstraction layer between the hardware layer and other software layers. For example, kernel 1314 provides memory management, processor management (e.g., scheduling), component management, networking, and security settings, among other functions. Service 1316 may provide other common services for other software layers. The driver 1322 is responsible for controlling or interfacing with the underlying hardware. For example, the driver 1322 may include a display driver, an imaging device driver,Or (b)Low power consumption drive, flash memory drive, serial communication drive (e.g., USB drive),Drivers, audio drivers, power management drivers, etc.
Library 1310 provides a common low-level infrastructure used by applications 1306. Library 1310 may include a system library 1318 (e.g., a C-standard library), which system library 1318 provides functions such as memory allocation functions, string manipulation functions, mathematical functions, and the like. In addition, libraries 1310 may include API libraries 1324, such as media libraries (e.g., libraries for supporting presentation and manipulation of various media formats, such as moving Picture experts group-4 (MPEG 4), advanced video coding (H.264 or AVC), moving Picture experts group layer-3 (MP 3), advanced Audio Coding (AAC), adaptive Multi-Rate (AMR) audio codec, joint Picture experts group (JPEG or JPG) or Portable Network Graphics (PNG)), graphics libraries (e.g., openGL framework for presentation in two-dimensional (2D) and three-dimensional (3D) in graphical content on a display), database libraries (e.g., SQLite providing various relational database functions), web libraries (e.g., webKit providing web browsing functions), and the like. Library 1310 may also include various other libraries 1328 to provide many other APIs to applications 1306.
Framework 1308 provides a common high-level infrastructure used by applications 1306. For example, framework 1308 provides various graphical user interface functions, advanced resource management, and advanced location services. Framework 1308 may provide a wide variety of other APIs that may be used by applications 1306, some of which may be specific to a particular operating system or platform.
In an example, applications 1306 may include a home application 1336, a contacts application 1330, a browser application 1332, a book reader application 1334, a positioning application 1342, a media application 1344, a messaging application 1346, a gaming application 1348, and a variety of other applications such as a third party application 1340. The application 1306 is a program that performs the functions defined in the program. One or more of the applications 1306 that are variously structured may be created using a variety of programming languages, such as an object oriented programming language (e.g., objective-C, java or C++) or a procedural programming language (e.g., C-language or assembly language). In a particular example, third party application 1340 (e.g., using ANDROID by an entity other than the vendor of the particular platform) TM Or IOS TM Applications developed by SDK) may be a mobile operating system such as IOS TM 、ANDROID TMPhone, or another mobile operating system. In this example, third party application 1340 may activate API call 1350 provided by operating system 1312 to facilitate the functions described herein.
Glossary of terms
"carrier signal" refers to any intangible medium capable of storing, encoding or carrying instructions for execution by a machine, and includes digital or analog communications signals or other intangible medium to facilitate communication of such instructions. The instructions may be transmitted or received over a network via a network interface device using a transmission medium.
"client device" refers to any machine that interfaces with a communication network to obtain resources from one or more server systems or other client devices. The client device may be, but is not limited to, a mobile phone, desktop computer, laptop computer, PDA, smart phone, tablet computer, ultrabook, netbook, notebook computer, multiprocessor system, microprocessor-based or programmable consumer electronics, game console, set top box, or any other communication device that a user may use to access a network.
"communication network" refers to one or more portions of a network, the network may be an ad hoc network, an intranet, an extranet, a Virtual Private Network (VPN), a Local Area Network (LAN), a Wireless LAN (WLAN), a Wide Area Network (WAN), a Wireless WAN (WWAN), a Metropolitan Area Network (MAN), a wireless network (WLAN) the Internet, a portion of the Public Switched Telephone Network (PSTN) Plain Old Telephone Service (POTS) network, cellular telephone network, wireless network, A network, other type of network, or a combination of two or more such networks. For example, the network or portion of the network may comprise a wireless network or cellular network, and the coupling may be a Code Division Multiple Access (CDMA) connection, a global system for mobile communications (GSM) connection, or other type of cellular or wireless coupling. In this example, the coupling may enable any of a variety of types of data transmission techniquesTechniques such as single carrier radio transmission technology (1 xRTT), evolution data optimized (EVDO) technology, general Packet Radio Service (GPRS) technology, enhanced data rates for GSM evolution (EDGE) technology, third generation partnership project (3 GPP) including 3G, fourth generation wireless (4G) networks, universal Mobile Telecommunications System (UMTS), high Speed Packet Access (HSPA), worldwide Interoperability for Microwave Access (WiMAX), long Term Evolution (LTE) standards, other data transmission techniques defined by various standards setting organizations, other long distance protocols, or other data transmission techniques.
"component" refers to a device, physical entity, or logic having boundaries defined by function or subroutine calls, branch points, APIs, or other techniques that provide partitioning or modularization of particular processing or control functions. Components may be combined with other components via their interfaces to perform machine processes. A component may be a part of a packaged-function hardware unit designed for use with other components, as well as a program that typically performs the specific functions of the relevant function. The components may constitute software components (e.g., code embodied on a machine-readable medium) or hardware components. A "hardware component" is a tangible unit capable of performing certain operations and may be configured or arranged in some physical manner. In various example embodiments, one or more computer systems (e.g., stand-alone computer systems, client computer systems, or server computer systems) or one or more hardware components of a computer system (e.g., processors or groups of processors) may be configured by software (e.g., an application or application part) as hardware components that operate to perform certain operations described herein. The hardware components may also be implemented mechanically, electronically, or in any suitable combination thereof. For example, a hardware component may include specialized circuitry or logic permanently configured to perform certain operations. The hardware component may be a special purpose processor such as a Field Programmable Gate Array (FPGA) or ASIC. The hardware components may also include programmable logic or circuitry that is temporarily configured by software to perform certain operations. For example, the hardware components may include software that is executed by a general purpose processor or other programmable processor. Once configured by such software, the hardware components become the specific machine (or specific component of a machine) that is uniquely customized to perform the configured functions, and are no longer general purpose processors. It will be appreciated that it may be decided, for cost and time considerations, to implement a hardware component mechanically in dedicated and permanently configured circuitry or in temporarily configured (e.g., by software configuration) circuitry. Thus, the phrase "hardware component" (or "hardware-implemented component") should be understood to include a tangible entity, i.e., an entity that is physically constructed, permanently configured (e.g., hardwired), or temporarily configured (e.g., programmed) to operate in some manner or perform certain operations described herein. Considering embodiments in which hardware components are temporarily configured (e.g., programmed), there is no need to configure or instantiate each of the hardware components at any one time. For example, in the case where the hardware components include a general-purpose processor configured by software to become a special-purpose processor, the general-purpose processor may be configured as different special-purpose processors (e.g., including different hardware components) at different times, respectively. The software configures one or more particular processors accordingly to constitute particular hardware components, for example, at one time, and to constitute different hardware components at different times. A hardware component may provide information to and receive information from other hardware components. Thus, the described hardware components may be considered to be communicatively coupled. Where multiple hardware components are present at the same time, communication may be achieved by signal transmission between or among two or more hardware components (e.g., via appropriate circuitry and buses). In embodiments in which multiple hardware components are configured or instantiated at different times, communication between such hardware components may be achieved, for example, by storing information in a memory structure accessed by the multiple hardware components and retrieving information in the memory structure. For example, one hardware component may perform an operation and store the output of the operation in a memory device to which it is communicatively coupled. Other hardware components may then access the memory device at a later time to retrieve and process the stored output. The hardware component may also initiate communication with an input device or an output device, and may operate on a resource (e.g., a collection of information). Various operations of the example methods described herein may be performed, at least in part, by one or more processors that are temporarily configured (e.g., by software) or permanently configured to perform the relevant operations. Whether temporarily configured or permanently configured, such a processor may constitute a processor-implemented component that operates to perform one or more operations or functions described herein. As used herein, "processor-implemented components" refers to hardware components implemented using one or more processors. Similarly, the methods described herein may be implemented, at least in part, by processors, where a particular processor or processors are examples of hardware. For example, at least some operations of the method may be performed by one or more processors or processor-implemented components. In addition, one or more processors may also operate to support execution of related operations in a "cloud computing" environment or as "software as a service" (SaaS) operations. For example, at least some of the operations may be performed by a group of computers (as examples of machines including processors), where the operations are accessible via a network (e.g., the internet) and via one or more suitable interfaces (e.g., APIs). The performance of certain operations may be distributed among processors, not only residing within a single machine, but also deployed across multiple machines. In some example embodiments, the processor or processor-implemented components may be located in a single geographic location (e.g., within a home environment, an office environment, or a server farm). In other implementations, the processor or processor-implemented components may be distributed across multiple geographic locations.
"computer-readable storage medium" refers to both machine storage media and transmission media. Accordingly, these terms include both storage devices/media and carrier wave/modulated data signals. The terms "machine-readable medium," "computer-readable medium," and "device-readable medium" mean the same thing and may be used interchangeably in this disclosure.
"ephemeral message" refers to a message that is accessible for a limited duration of time. The transient message may be text, images, video, etc. The access time for the ephemeral message may be set by the message sender. Alternatively, the access time may be a default setting or a setting specified by the recipient. The message is temporary regardless of the setup technique.
"machine storage media" refers to single or multiple storage devices and media (e.g., centralized or distributed databases, as well as associated caches and servers) that store the executable instructions, routines, and data. Accordingly, the term should be taken to include, but is not limited to, solid-state memory, as well as optical and magnetic media, including memory internal or external to the processor. Specific examples of machine storage media, computer storage media, and device storage media include: nonvolatile memory including, for example, semiconductor memory devices such as erasable programmable read-only memory (EPROM), electrically erasable programmable read-only memory (EEPROM), FPGA, and flash memory devices; magnetic disks, such as internal hard disks and removable disks; magneto-optical disk; CD-ROM and DVD-ROM discs. The terms "machine storage medium," "device storage medium," "computer storage medium" mean the same and may be used interchangeably in this disclosure. The terms "machine storage medium," computer storage medium, "and" device storage medium "expressly exclude carrier waves, modulated data signals, and other such medium, at least some of which are contained within the term" signal medium.
"non-transitory computer-readable storage medium" refers to a tangible medium capable of storing, encoding or carrying instructions for execution by a machine.
"signal medium" refers to any intangible medium capable of storing, encoding, or carrying instructions for execution by a machine, and includes digital or analog communication signals or other intangible medium to facilitate communication of software or data. The term "signal medium" shall be taken to include any form of modulated data signal, carrier wave, and the like. The term "modulated data signal" means a signal that has one or more of its characteristics set or changed in such a manner as to encode information in the signal. The terms "transmission medium" and "signal medium" mean the same thing and may be used interchangeably in this disclosure.

Claims (20)

1. A method, comprising:
providing a group dialogue between a plurality of users, the plurality of users comprising a first user and a second user, the group dialogue comprising a main dialogue view and an experience page accessible from the main dialogue view;
determining that the second user is active within one of the primary dialog view or the experience page;
upon determining that the second user is active in the primary dialog view, providing a first graphical element for display on a first device associated with the first user, the first graphical element including an avatar and a name of the second user; and
Upon determining that the second user is active in the experience page, a second graphical element is provided for display on the first device associated with the first user, the second graphical element including the avatar and name of the second user and an icon representing the experience page.
2. The method of claim 1, wherein the experience page corresponds to a full screen display of media content items, web-based external resources, or video or audio conversations that are accessible from the group conversation.
3. The method of claim 2, wherein the media content item corresponds to an image, video, audio, or web link.
4. The method of claim 1, further comprising:
determining that the second user is no longer active within one of the primary dialog view or the experience page; and
a third graphical element is provided for display on the first device associated with the first user, the third graphical element including the name of the second user.
5. The method of claim 1, wherein determining that the second user is active within one of the primary conversation view or the experience page comprises:
User activity from a second device associated with the second user is detected, the user activity including user interaction with one of the primary conversation view or the experience page displayed on the second device.
6. The method of claim 5, wherein the user activity is detected within a predetermined period of time.
7. The method of claim 1, wherein the experience page is an image that is activated in a full screen display and the icon representing the experience page corresponds to an outline symbol of the image.
8. The method of claim 1, wherein the experience page includes an extensible text input field and a fourth graphical element that is extensible to a list of messages from the plurality of users sent from the primary dialog view and the experience page.
9. A system, comprising:
one or more processors; and
a non-transitory computer-readable storage medium comprising instructions that, when executed by the one or more processors, cause the one or more processors to perform operations comprising:
providing a group dialogue between a plurality of users, the plurality of users comprising a first user and a second user, the group dialogue comprising a main dialogue view and an experience page accessible from the main dialogue view;
Determining that the second user is active within one of the primary dialog view or the experience page;
upon determining that the second user is active in the primary dialog view, providing a first graphical element for display on a first device associated with the first user, the first graphical element including an avatar and a name of the second user; and
upon determining that the second user is active in the experience page, a second graphical element is provided for display on the first device associated with the first user, the second graphical element including the avatar and name of the second user and an icon representing the experience page.
10. The system of claim 9, wherein the experience page corresponds to a full screen display of media content items, web-based external resources, or video or audio conversations that are accessible from the group conversation.
11. The system of claim 10, wherein the media content item corresponds to an image, video, audio, or web link.
12. The system of claim 9, wherein the one or more processors further perform operations comprising:
Determining that the second user is no longer active within one of the primary dialog view or the experience page;
a third graphical element is provided for display on the first device associated with the first user, the third graphical element including the name of the second user.
13. The system of claim 9, wherein the one or more processors perform operations to determine that the second user is active within one of the primary conversation view or the experience page, further comprising:
user activity from a second device associated with the second user is detected, the user activity including user interaction with one of the primary conversation view or the experience page displayed on the second device.
14. The system of claim 13, wherein the user activity is detected within a predetermined period of time.
15. The system of claim 9, wherein the experience page is an image that is activated in a full screen display and the icon representing the experience page corresponds to an outline symbol of the image.
16. The system of claim 9, wherein the experience page is an image that is activated in a full screen display and the icon representing the experience page corresponds to an outline symbol of the image.
17. A machine-readable non-transitory storage medium having instruction data executable by a machine to cause the machine to perform operations comprising:
providing a group dialogue between a plurality of users, the plurality of users comprising a first user and a second user, the group dialogue comprising a main dialogue view and an experience page accessible from the main dialogue view;
determining that the second user is active within one of the primary dialog view or the experience page;
upon determining that the second user is active in the primary dialog view, providing a first graphical element for display on a first device associated with the first user, the first graphical element including an avatar and a name of the second user; and
upon determining that the second user is active in the experience page, a second graphical element is provided for display on the first device associated with the first user, the second graphical element including the avatar and name of the second user and an icon representing the experience page.
18. The machine-readable non-transitory storage medium of claim 17, wherein the experience page corresponds to a full screen display of media content items, web-based external resources, or video or audio conversations accessible from the group conversation.
19. The machine-readable non-transitory storage medium of claim 18, wherein the media content item corresponds to an image, video, audio, or web link.
20. The machine-readable non-transitory storage medium of claim 17, having instruction data executable by the machine to cause the machine to perform operations comprising:
determining that the second user is no longer active within one of the primary dialog view or the experience page;
a third graphical element is provided for display on the first device associated with the first user, the third graphical element including the name of the second user.
CN202280025531.9A 2021-03-31 2022-03-24 User presence indication data management Pending CN117136533A (en)

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US17/396,983 US20220321509A1 (en) 2021-03-31 2021-08-09 User presence indication data management
US17/396,983 2021-08-09
PCT/US2022/071315 WO2022213033A1 (en) 2021-03-31 2022-03-24 User presence indication data management

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