CN117095569A - Chess and card game for assisting learning and playing method thereof - Google Patents

Chess and card game for assisting learning and playing method thereof Download PDF

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Publication number
CN117095569A
CN117095569A CN202311059994.XA CN202311059994A CN117095569A CN 117095569 A CN117095569 A CN 117095569A CN 202311059994 A CN202311059994 A CN 202311059994A CN 117095569 A CN117095569 A CN 117095569A
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chess
cards
black
white
card
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陈孟弗措
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    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B1/00Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways
    • G09B1/32Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways comprising elements to be used without a special support
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B1/00Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways
    • G09B1/32Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways comprising elements to be used without a special support
    • G09B1/40Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways comprising elements to be used without a special support to form symbols or signs by appropriate arrangement
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B3/00Manually or mechanically operated teaching appliances working with questions and answers
    • G09B3/02Manually or mechanically operated teaching appliances working with questions and answers of the type wherein the student is expected to construct an answer to the question which is presented or wherein the machine gives an answer to the question presented by a student

Abstract

The application discloses a chess and card game for assisting learning, which comprises the following steps: the number of dice is two, one dice is black, the other dice is red, the chess cards are divided into a type a chess card, a type b chess card, a type c chess card, a type d chess card and a type e chess card, the number of the chesses is 48, the chesses are divided into black and white, the number of the black and white chesses is 24, the chess box comprises a box cover, a box body and a chessboard, and two standby chesses with black and white are further included in the chesses. According to the application, through the developed chess and card games, the game mechanism design is more mature and scientific; the chess card design has more practicability; hardware such as chessboard, chessmen, chess cards, dice and the like is more scientific and innovative in design, and the teaching through lively activities to a greater extent is realized, so that students can complete learning tasks when playing games as much as possible.

Description

Chess and card game for assisting learning and playing method thereof
Technical Field
The application belongs to the technical field of entertainment, and particularly relates to a chess and card game for assisting in learning and a playing method thereof.
Background
Chess and card games for assisting learning are currently available on the market, such as: ancient poetry Huarong channel, chinese character chess, idiom dragon receiving playing cards, magic Chinese character playing cards and the like, and playing the chess and card games: the competitive performance is not strong, and the degree of game entertainment is not enough; the application subject range is not wide enough, the target crowd is a low school age child, the reverse humanized thing is learned in a humanized manner, the teaching in the entertainment is realized to a greater extent, the inspiration is searched from Chinese chess, mahjong and go, and the chess game and playing method for assisting in learning are provided.
Disclosure of Invention
Aiming at the defects of the prior art, the application provides a chess game for assisting in learning and a playing method thereof, so as to solve the technical problems.
In order to achieve the above purpose, the present application provides the following technical solutions: a board game for assisting in learning, comprising: the number of dice is two, one dice is black, the other dice is red, the chess cards are divided into a type a chess card, a type b chess card, a type c chess card, a type d chess card and a type e chess card, the number of the chesses is 48, the chesses are divided into black and white, the number of the black and white chesses is 24, the chess box comprises a box cover, a box body and a chessboard, and two standby chesses with black and white are further included in the chesses.
Preferably, the 6 faces of the dice are respectively "one", "day", "", "angle", "dragon" and a group of "images", the number of the class a chess cards is 10, the cards are divided into black and white, the number of the cards in black and white is 5, and the 5 cards are respectively written with "one", "day", "", "angle" and "dragon".
Preferentially, the number of the class b chess cards is 48, the class b chess cards are divided into black cards and white cards, the number of the black cards and the white cards is 24, the 24 cards comprise 2 cards of a cap, 4 cards of a fish and 18 cards of a question, and the 18 cards of a question are respectively 9 cards of a question and 9 cards of an answer;
the number of the class c chess cards is 20, the chess cards are divided into black and white, the number of the black and white is 10, and the 10 cards are respectively written with 'one', 'day', '', 'angle' and 'dragon', and each character is respectively two;
the number of the class d chess cards is 100, and the class d chess cards are all problem cards and are not divided into black and white;
the e-type chess cards are divided into black and white, the number of the black and white cards is 4, and the e-type chess cards are called as character-protecting chess cards.
Preferably, the playing method comprises a learning mode and a non-learning mode, wherein the learning mode and the non-learning mode can be freely switched.
Preferentially, when the learning mode playing method is carried out, the chess card is set to be 126 thematic cards;
wherein the 18 channel titles of the fighting fish links are displayed in the form of class b chess cards;
the number of the channels of the Tulong links is 108, and the number of the channels of the Tulong links is 100 in the form of d-type chess cards;
the e-type chess card is 8.
Preferentially, when the non-learning mode playing method is carried out, the class b chess cards of the 18 themes of the fighting fish link are respectively displayed in the form of 9 pairs of numbers on the black and white sides;
the method is characterized in that the method comprises 108 steps of a dragon-setting link, namely 100 steps of d-class chess cards, are displayed in the form of interesting problems, such as brains turning suddenly;
and 8 topics of the e-class chess card are displayed in the form of images.
Preferentially, the playing steps are divided into two links of 'fighting fish' and 'slaughtered dragon', and the 'fighting fish' link comprises the following operation steps:
s1: black guessing, one of the two red and black dice is picked up by one of the game, the left hand and the right hand are held at the palm center, the black dice in the guess is black, and the black dice are firstly held; otherwise, the formula is a white formula;
s2: putting chess, wherein 24 b-type chess cards are respectively inserted into 24 pieces by the black and white parties to form 24 pieces of functional chess; then, two parties respectively place 2 dragon chesses on two corners of the chessboard in a diagonal form; placing 4 pieces of fish chess in a double side-by-side mode at the top of the central line of own and right hand;
s3: setting, namely throwing dice alternately by black and white parties, inserting a class a chess card into a chess box edge clamping groove according to the dice throwing result, starting from a middle line, arranging the chess card backwards all the time, throwing the dice again if the dice throwing result appears before, wherein the image represents universal characters, and 5 characters are selected from one;
s4: shuffling, namely turning 18 pieces of subject chess to the back of each player, putting the 18 pieces of subject chess on a box cover, and disturbing 36 pieces of chess like rubbing mahjong;
s5: the screwdriver and the black and white screwdriver are alternated, the two parties can only extract from 18 pieces of subject chess, the black party firstly puts the chessmen in any one of 36 chessmen with the center of the chessboard being 6 multiplied by 6, the stem and the answer are in a pair, the number is replaced by two identical numbers, namely the two identical numbers are in a pair, the chessmen of the two parties form a pair as far as possible when the two parties are placed, and simultaneously the chessmen of the other party are prevented from being connected into a pair as far as possible;
s6: and playing the chess according to the characters displayed by the class a chess card.
Preferentially, the operation steps of the 'Tulong' link are as follows:
a1: setting questions, namely randomly inserting 100 d-type chess cards written with the questions into 100 card slots in a chessboard, wherein the d-type chess cards are in a disordered order and correspond to each other one by one;
a2: drawing the questions, wherein the two parties distribute 4 pieces of the dragon chess on two sides of the central line of the last grid, the black and white parties roll dice in turn, each party draws a d-type chess card from the clamping groove of the corresponding chess grid of the chessboard according to the characters displayed by the dice, and answers a question, if one piece of chess is placed in the last grid of the own party, if the answer is wrong, the chess is not placed, and each party rolls 6 times;
a3: and playing the chess according to the characters displayed by the class a chess card.
Preferably, the playing method also comprises a playing method of blind chess, which is usually started by the character of the starting chess position of the chess, followed by the stop character of the chess position, and finally ended by the character of the falling chess position, such as ' and ' on the dragon ' character grid, and the chess player ' and dragon return ', wherein the playing method represents that the chess moves from the ' and ' position to the ' return ' position according to the ' dragon ' character grid;
if the chess positions with the same pronunciation are met, when a blind chess is played, starting with the word where the starting chess position of the chess piece is located, followed by the word where the falling point chess position is located, and ending with the stop character where the falling point chess position is located, for example, the word "ground" is in the word grid of the dragon "character," try "is in the word grid of the" corner "character grid," thing "is in the word grid of the" day "character grid, and the chess player is in the word of" ground try "and then represents that the chess piece is moved from the ground" position to the "try" position; if the player recites "earth and date", it means that the chess pieces walk from the "earth" position to the "date".
Compared with the prior art, the application has the following beneficial effects:
according to the application, through the developed chess and card games, the game mechanism design is more mature and scientific; the chess card design has more practicability; the game is a learning path, solves the problems of study and aversion to work, aims at doing reverse humanization of study and work, is achieved in a humanization compliance manner, realizes the teaching in the lively to a greater extent, and enables students to complete learning tasks as much as possible when playing games.
Drawings
FIG. 1 is a schematic view of 6 face images of a die according to the present application;
FIG. 2 is a schematic diagram of a housing of the present application;
FIG. 3 is a schematic diagram of a square checkerboard according to the present application.
Detailed Description
The following description of the embodiments of the present application will be made clearly and completely with reference to the accompanying drawings, in which it is apparent that the embodiments described are only some embodiments of the present application, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to be within the scope of the application.
The application provides a technical scheme that: a board game for assisting in learning, comprising: the number of dice is two, one dice is black, the other dice is red, the cards are divided into class a cards, class b cards, class c cards, class d cards and class e cards, the number of the chesses is 48, the chesses are divided into black and white, the number of the black and white chesses is 24, the chesses comprise a box cover, a box body and a chessboard, the chesses also comprise two standby chesses with one black and one white, the chesses are shown in fig. 2, and the chesses are shown in fig. 3.
Further, the 6 faces of the dice are "one", "", "one", "and" a group of "drawings", as shown in fig. 1, (6 in fig. 1 is only the content showing 6 faces);
the number of the class a chess cards is 10, the chess cards are divided into black and white, the number of the black and white cards is 5, and the 5 cards are respectively written with a 'one',a 'day', '', 'angle' and 'dragon';
the number of the class b chess cards is 48, the class b chess cards are divided into black cards and white cards, the number of the black cards and the white cards is 24, the 24 cards comprise 2 dragon cap cards, 4 fish cards and 18 question cards, and the 18 question cards are respectively 9 question stem cards and 9 answer cards;
the number of the class c chess cards is 20, the chess cards are divided into black and white, the number of the black and white is 10, and the 10 cards are respectively written with 'one', 'day', '', 'angle' and 'dragon', and each character is respectively two;
the number of the class d chess cards is 100, and the class d chess cards are all problem cards and are not divided into black and white;
the e-type chess cards are divided into black and white, the number of the black and white cards is 4, and the e-type chess cards are called as character-protecting chess cards.
Further, the playing method comprises a learning mode and a non-learning mode, and the learning mode and the non-learning mode can be freely switched.
Further, when the learning mode playing method is carried out, the chess card is set to be 126 thematic cards;
wherein the 18 channel titles of the fighting fish links are displayed in the form of class b chess cards;
the number of the channels of the Tulong links is 108, and the number of the channels of the Tulong links is 100 in the form of d-type chess cards;
the e-type chess card is 8.
Further, when the non-learning mode playing method is carried out, the class b chess cards of the 18 themes of the fighting fish link are respectively displayed in the form of 9 pairs of numbers on the black and white sides;
the method is characterized in that the method comprises 108 steps of a dragon-setting link, namely 100 steps of d-class chess cards, are displayed in the form of interesting problems, such as brains turning suddenly;
and 8 topics of the e-class chess card are displayed in the form of images.
Further, the playing steps are divided into two links of 'fighting fish' and 'slaughtered dragon', and the 'fighting fish' link comprises the following operation steps:
s1: black guessing, one of the two red and black dice is picked up by one of the game, the left hand and the right hand are held at the palm center, the black dice in the guess is black, and the black dice are firstly held; otherwise, the formula is a white formula;
s2: putting chess, wherein 24 b-type chess cards are respectively inserted into 24 pieces by the black and white parties to form 24 pieces of functional chess; then, two parties respectively place 2 dragon chesses on two corners of the chessboard in a diagonal form; placing 4 pieces of fish chess in a double side-by-side mode at the top of the central line of own and right hand;
s3: setting, namely throwing dice alternately by black and white parties, inserting a class a chess card into a chess box edge clamping groove according to the dice throwing result, starting from a middle line, arranging the chess card backwards all the time, throwing the dice again if the dice throwing result appears before, wherein the image represents universal characters, and 5 characters are selected from one;
s4: shuffling, namely turning 18 pieces of subject chess to the back of each player, putting the 18 pieces of subject chess on a box cover, and disturbing 36 pieces of chess like rubbing mahjong;
s5: the screwdriver and the black and white screwdriver are alternated, the two parties can only extract from 18 pieces of subject chess, the black party firstly puts the chessmen in any one of 36 chessmen with the center of the chessboard being 6 multiplied by 6, the stem and the answer are in a pair, the number is replaced by two identical numbers, namely the two identical numbers are in a pair, the chessmen of the two parties form a pair as far as possible when the two parties are placed, and simultaneously the chessmen of the other party are prevented from being connected into a pair as far as possible;
s6: playing chess, namely playing chess according to the characters displayed by the class a chess card;
the chessboard profile is as follows:
"one" represents any step of the chessmen in the grid, taking the chessmen as the starting point, going back and forth and left and right;
the 'day' represents that the chessmen take the chessmen as the starting point and move according to the L shape, namely, move forward by one grid and then move by two grids after being folded by 90 degrees, or move forward by two grids and then move by one grid after being folded by 90 degrees; if the chessmen of the other party are blocked, the way is not communicated;
represents a straight line which takes the chessmen as a starting point and runs back and forth and left and right at random, and can pass through if one chessmen of the opposite side is blocked, but can only pass through one chessmen, and can not pass through if two chessmen exist;
the 'angle' represents that the chessmen are in the grid, take the chessmen as a starting point, walk any diagonal oblique line, and cannot pass through if the chessmen are blocked by the other chessmen;
"Longzhan" means that the chessmen in the grid take themselves as the starting points, walk around any straight line, if the chessmen are blocked by the other chessmen, the chessmen cannot pass over;
the introduction of the chess pieces is as follows:
"Longcha" function: the chessmen have no function of eating or being eaten, but can be replaced with any chessmen in the chessboard to achieve the purposes of destroying the other side layout and promoting own side layout, except on a character lattice, 8 anti-color chessmen in the chessboard, namely 4 anti-color chessmen, and the dragon and the chess can not pass over;
"Fish chess" function: the universal chess can represent any subject chess of own, and can not be eaten by a lifter when two front, back, left and right and oblique-angle fish chess are adjacent;
"topic chess" function: the stem and the answer are a pair, the two same numbers are replaced by the numbers, namely the two same numbers are a pair, when two pairs of the two same numbers are 4 chesses, namely the two chesses are connected into a line from front, back, left and right and oblique lines, or form a 'field' shape, the process is called 'continuous smearing', at the moment, any chessmen of the other party which are not continuous can be eaten, each continuous smearing can be eaten, one chessmen of the other party can be eaten, if all chessmen of the other party are continuous smearing, and if no chessmen of the other party can be eaten, the user can walk one step of chessmen, transpose with the chessmen of the other party, and the chessmen of the other party are destroyed;
the two parties take turns to play chess until the other parties are totally consumed except the 'dragon chess'; or the chesses of both sides can not be connected into a piece, and the 'fight fish' link is ended;
the chess-moving method comprises the following steps: "Longcha" moves chess according to the characters displayed by the class a chess card, other chesses can move to 8 adjacent chesses with the chesses as starting points, namely front, back, left and right, and 8 directions with 4 oblique angles besides the character footwork displayed by the class a chess card;
the number of the two sides is the left chessman, the number of the chessman is the number of the winner in the link, the number of the chessman with the winner being more than the number of the negative chessman determines the number of the questions, and each pair of chessmen is more, and the number of the questions can be drawn once in the next link. If the winner has 5 pieces more than the negative, and the questions are drawn once according to each 2 pieces, the winner can draw questions for 2 times in the next link.
Further, the operation steps of the 'Tulong' link are as follows:
a1: setting questions, namely randomly inserting 100 d-type chess cards written with the questions into 100 card slots in a chessboard, wherein the d-type chess cards are in a disordered order and correspond to each other one by one;
a2: drawing the questions, wherein the two parties distribute 4 pieces of the dragon chess on two sides of the central line of the last grid, the black and white parties roll dice in turn, each party draws a d-type chess card from the clamping groove of the corresponding chess grid of the chessboard according to the characters displayed by the dice, and answers a question, if one piece of chess is placed in the last grid of the own party, if the answer is wrong, the chess is not placed, and each party rolls 6 times;
after the questions are extracted in turn, the winner extracts the questions again according to the number of chessmen which are winning in the fighting fish link, if the winner in the fighting fish link is more than 5 chessmen than the negative side, and the questions are extracted once according to every 2 chessmen, the winner can obtain more than 2 question extraction opportunities at the moment. After successful answer, the dice are thrown, and empty positions are searched from back to front, and chessmen are sequentially placed on two sides;
after the chessmen are placed, the black and white sides place the respective 4 e-type chessmen on the color-reversing chessmen;
a3: the chess is played according to the characters displayed by the class a chess card, and the chessboard brief introduction is as follows:
"one" represents any step of the chessmen in the grid, taking the chessmen as the starting point, going back and forth and left and right; meanwhile, the grid has an interception function, any chessmen are intercepted when passing through the first grid, and the chessmen are further at most;
the 'day' represents that the chessmen take the chessmen as the starting point and move according to the L shape, namely, move forward by one grid and then move by two grids after being folded by 90 degrees, or move forward by two grids and then move by one grid after being folded by 90 degrees; if the chessmen of the other party are blocked, the way is not communicated;
meanwhile, the grid has the function of eliminating the interception of the first character grid, namely, when one piece of chessmen is arranged on the daily character grid, the interception function of the same-color first character grid is eliminated, and when two or more pieces are arranged on the daily character grid, the interception function of the inverse-color first character grid is also eliminated. When chess is played, the chess can be unobstructed;
represents a straight line of the chessmen from the beginning of the grid, and the chessmen can not pass through when the chessmen are blocked by one other, but the chessmen can be eaten only by separating one chessmen from the other, and the chessmen can not be eaten by separating two chessmen. The first character grid can be used as a body jumping plate, and the first character grid can only be used as a body jumping plate if the first character grid is moved to the second character grid, so that the first character grid is not intercepted by the chessmen of the first character grid;
the 'angle' represents the situation that the chessmen are in the grid, take the chessmen as the starting point, walk any diagonal oblique line, if the chessmen meet the opposite side, the chessmen can not pass, and can stay until the chessmen are directly eaten up to the point;
the 'dragon' represents that the chessmen take the chessmen as a starting point, walk around any straight line from front to back to left to right, and can not pass through the chessmen when the chessmen are blocked by the other chessmen, and can stay up until the chessmen to the point to eat the chessmen directly;
universe eye: namely 8 inverse color chesses in the chessboard, white is dry, black is kun, and dry black is kun-ye; the Kun-dish white grid is dry;
the introduction of the chess pieces is as follows:
fish chess: the common chessmen are fish chessmen;
chess: the dragon crown of the fish chess is a dragon chess, which is different from the dragon character chess;
word chess: the dragon chess card of the angle of one day, namely the class c chess card, is worn on the fish chess and is changed into corresponding chess pieces, such as the dragon character chess, and the dragon character chess is equivalent to the dragon character of walking according to the dragon character chess;
chess piece function: the dragon cap is worn on the common chessman, namely the dragon cap is lifted to be a dragon chess which is the same as the common chessman in the walking method, the chess pieces move according to 5 steps of ' one ', ' one day ', ' ', ' angle ', ' and the range of chess movement is the attack range;
when the dragon chess and the corresponding character-protecting chess card are arranged on the heaven and earth eyes, the chess pieces except the heaven and earth eyes on the same chess grid can be directly killed by ;
winning chess: picking off two dragon crowns of the other side or beating four dragon crowns of the other side to win;
dragon crown: the dragon crown falls off when the chess is eaten;
dragon crown protection: the character-protecting chess card is moved above the crown, and the crown is protected;
plucking the dragon crown: after the crown is knocked down, two steps are included, no other fish chess is worn or no character-protecting chess card is used for rescuing, if the fish chess walk exceeds two steps, the 3 rd step is started, and then the crown is picked up;
character-protecting chess card: the chess card is played without counting the number of steps of picking the dragon crown;
adding: when both sides sink into the dead office and win or lose the difficulty, both sides add the blocks; fewer hands are firstly toss to answer questions, a chess card is extracted from the corresponding chess grid, and a fish chess is added at the corresponding position after answering the questions; the two parties throw for 4 times in turn;
and 5 th answering pair, the two parties simultaneously add corresponding character chess, namely c-type chess cards, and all answering pairs, and the two parties respectively add 6 chesses, 4 fish chesses and 2 character chesses.
Further, the playing method also comprises a playing method of blind chess, wherein the chessboard is provided with 100 square grids of 10 multiplied by 10, namely 100 chess positions, and each chess position corresponds to one word in 'writing poem';
the read is started from the black chessboard, and the read starts with the 'ground', and the 'write poem' is as follows:
the underground tiger is ridden, will be happy from the balance theory, and the xian makes the toilet and the congratulation.
The user wants to go low and multi-poetry to pass, and is late in music and contented before contending.
The first thing for the ring is, by the following, the physician needs to know the physician, and the physician needs to turn into the spring.
The wind is completely empty, and the deficiency is remote from the rest.
What is the person who is sharing the dictionary? The new exclamation is recorded.
Reciting singing reputation stores contemplation, and enters the primordia from the beginning to the end.
This qi is the nature of the good and the female, the benefit, the long and the long bearing.
When the person is on the eye, the person is drunk, and the person wakes up the method to store the day.
The read-in is started from the white chessboard, and starts with the "day", and the "write poem" is as follows:
the Tianzang dao method forgets to wake up and drink, and waits for a long time.
As for the relay Hui Shengkun, the nature of Xuan qi is the origin.
In the past, reputation is stored, and new record is singed and read.
What is the dictionary meeting who talks about this?
The test Buddhist idle state is expected to be remote, the position is deficient and empty, and the wind is not in the spring.
The physician knows good by the quiet and the pretty, say, the first to fight the mind before giving up the hall.
The song is transmitted slowly, the poems are more and more, and the user is not willing to wait for the congratulation.
The xian theory is from, xingzhi will take the tiger to dive.
Usually, starting with the character of the starting point chess position of the chessman, followed by the stop character of the chess position, and ending with the character of the falling point chess position, if the sum is in the dragon character grid, the chess player pronounces the sum and the dragon returns, the chessman is moved from the sum position to the return position according to the dragon character grid walking method;
if the chess positions with the same pronunciation are met, when a blind chess is played, starting with the word where the starting chess position of the chess piece is located, followed by the word where the falling point chess position is located, and ending with the stop character where the falling point chess position is located, for example, the word "ground" is in the word grid of the dragon "character," try "is in the word grid of the" corner "character grid," thing "is in the word grid of the" day "character grid, and the chess player is in the word of" ground try "and then represents that the chess piece is moved from the ground" position to the "try" position; if the player recites "earth and date", it means that the chess pieces walk from the "earth" position to the "date".
It is noted that relational terms such as first and second, and the like are used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Moreover, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus.
Although embodiments of the present application have been shown and described, it will be understood by those skilled in the art that various changes, modifications, substitutions and alterations can be made therein without departing from the principles and spirit of the application, the scope of which is defined in the appended claims and their equivalents.

Claims (9)

1. A board game for assisting in learning, comprising: the number of dice is two, one dice is black, the other dice is red, the chess cards are divided into a type a chess card, a type b chess card, a type c chess card, a type d chess card and a type e chess card, the number of the chesses is 48, the chesses are divided into black and white, the number of the black and white chesses is 24, the chess box comprises a box cover, a box body and a chessboard, and two standby chesses with black and white are further included in the chesses.
2. A board game for assisting in learning as set forth in claim 1, wherein: the 6 surfaces of the dice are respectively 'one', 'one day', '', 'one corner', 'one dragon' and a group of 'images', 'one image', 'one day', 'one corner', 'one dragon', 'one group of' images ',' one image ',' one year around;
the number of the class a chess cards is 10, the chess cards are divided into black and white, the number of the black and white cards is 5, and the 5 cards are respectively written with 'one', 'day', '', 'angle' and 'dragon'.
3. A board game for assisting in learning as set forth in claim 1, wherein:
the number of the class b chess cards is 48, the class b chess cards are divided into black cards and white cards, the number of the black cards and the white cards is 24, the 24 cards comprise 2 dragon cap cards, 4 fish cards and 18 question cards, and the 18 question cards are respectively 9 question stem cards and 9 answer cards;
the number of the class c chess cards is 20, the chess cards are divided into black and white, the number of the black and white is 10, and the 10 cards are respectively written with 'one', 'day', '', 'angle' and 'dragon', and each character is respectively two;
the number of the class d chess cards is 100, and the class d chess cards are all problem cards and are not divided into black and white;
the e-type chess cards are divided into black and white, the number of the black and white cards is 4, and the e-type chess cards are called as character-protecting chess cards.
4. A method of playing a board game for learning assistance, the method comprising: the playing method comprises a learning mode and a non-learning mode, and the learning mode and the non-learning mode can be freely switched.
5. A playing method for a learning-aid chess game as recited in claim 4, wherein: when the learning mode playing method is carried out, the chess card is set to be 126 thematic cards;
wherein the 18 channel titles of the fighting fish links are displayed in the form of class b chess cards;
the number of the channels of the Tulong links is 108, and the number of the channels of the Tulong links is 100 in the form of d-type chess cards;
the e-type chess card is 8.
6. A playing method for a learning-aid chess game as recited in claim 4, wherein: when the non-learning mode playing method is carried out, the class b chess cards of 18 questions in the fighting fish link are respectively displayed in the form of 9 pairs of numbers on the black and white sides;
the method is characterized in that the method comprises 108 steps of a dragon-setting link, namely 100 steps of d-class chess cards, are displayed in the form of interesting problems, such as brains turning suddenly;
and 8 topics of the e-class chess card are displayed in the form of images.
7. A playing method for a learning-aid chess game as recited in claim 4, wherein: the playing method comprises two links of 'fighting fish' and 'slaughtered dragon', wherein the 'fighting fish' link comprises the following operation steps:
s1: black guessing, one of the two red and black dice is picked up by one of the game, the left hand and the right hand are held at the palm center, the black dice in the guess is black, and the black dice are firstly held; otherwise, the formula is a white formula;
s2: putting chess, wherein 24 b-type chess cards are respectively inserted into 24 pieces by the black and white parties to form 24 pieces of functional chess; then, two parties respectively place 2 dragon chesses on two corners of the chessboard in a diagonal form; placing 4 pieces of fish chess in a double side-by-side mode at the top of the central line of own and right hand;
s3: setting, namely throwing dice alternately by black and white parties, inserting a class a chess card into a chess box edge clamping groove according to the dice throwing result, starting from a middle line, arranging the chess card backwards all the time, throwing the dice again if the dice throwing result appears before, wherein the image represents universal characters, and 5 characters are selected from one;
s4: shuffling, namely turning 18 pieces of subject chess to the back of each player, putting the 18 pieces of subject chess on a box cover, and disturbing 36 pieces of chess like rubbing mahjong;
s5: the screwdriver and the black and white screwdriver are alternated, the two parties can only extract from 18 pieces of subject chess, the black party firstly puts the chessmen in any one of 36 chessmen with the center of the chessboard being 6 multiplied by 6, the stem and the answer are in a pair, the number is replaced by two identical numbers, namely the two identical numbers are in a pair, the chessmen of the two parties form a pair as far as possible when the two parties are placed, and simultaneously the chessmen of the other party are prevented from being connected into a pair as far as possible;
s6: and playing the chess according to the characters displayed by the class a chess card.
8. Playing method for a board game for assisting learning according to claim 7, characterized in that the "tuitong" link operation steps are:
a1: setting questions, namely randomly inserting 100 d-type chess cards written with the questions into 100 card slots in a chessboard, wherein the d-type chess cards are in a disordered order and correspond to each other one by one;
a2: drawing the questions, wherein the two parties distribute 4 pieces of the dragon chess on two sides of the central line of the last grid, the black and white parties roll dice in turn, each party draws a d-type chess card from the clamping groove of the corresponding chess grid of the chessboard according to the characters displayed by the dice, and answers a question, if one piece of chess is placed in the last grid of the own party, if the answer is wrong, the chess is not placed, and each party rolls 6 times;
a3: and playing the chess according to the characters displayed by the class a chess card.
9. A playing method for a learning-aid chess game as recited in claim 4, wherein: the playing method also comprises a playing method of blind chess, which is usually started by a character of a starting chess position of the chess, followed by a stop character of the chess position, and finally ended by a character of a falling chess position, such as 'and' on 'character grid, chess player's concept of 'and' dragon return ', and the playing method represents that the chess moves from' and 'position' to 'return' position according to 'dragon' character grid;
if the chess positions with the same pronunciation are met, when a blind chess is played, starting with the word where the starting chess position of the chess piece is located, followed by the word where the falling point chess position is located, and ending with the stop character where the falling point chess position is located, for example, the word "ground" is in the word grid of the dragon "character," try "is in the word grid of the" corner "character grid," thing "is in the word grid of the" day "character grid, and the chess player is in the word of" ground try "and then represents that the chess piece is moved from the ground" position to the "try" position; if the player recites "earth and date", it means that the chess pieces walk from the "earth" position to the "date".
CN202311059994.XA 2023-08-22 2023-08-22 Chess and card game for assisting learning and playing method thereof Pending CN117095569A (en)

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CN202311059994.XA CN117095569A (en) 2023-08-22 2023-08-22 Chess and card game for assisting learning and playing method thereof

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CN117095569A true CN117095569A (en) 2023-11-21

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