CN117018615A - Settlement method and device for round-making game and electronic equipment - Google Patents

Settlement method and device for round-making game and electronic equipment Download PDF

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Publication number
CN117018615A
CN117018615A CN202310770068.7A CN202310770068A CN117018615A CN 117018615 A CN117018615 A CN 117018615A CN 202310770068 A CN202310770068 A CN 202310770068A CN 117018615 A CN117018615 A CN 117018615A
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CN
China
Prior art keywords
character
preset
role
game
characters
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202310770068.7A
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Chinese (zh)
Inventor
武昊舟
陈华扬
黄泽斌
王凤仪
王超
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202310770068.7A priority Critical patent/CN117018615A/en
Publication of CN117018615A publication Critical patent/CN117018615A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/0486Drag-and-drop
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04883Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text

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  • Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention provides a settlement method, a settlement device and electronic equipment for round-making games, wherein the method comprises the following steps: displaying the role control parameters corresponding to the current round; the character control parameters are used for controlling the my characters which can be used in the current round; acquiring a first character in response to a character acquisition operation, updating character control parameters based on character unit parameters of the first character; if the updated character control parameter does not exceed the preset parameter threshold, the first character is added as the character of the user; if the updated character control parameters exceed the preset parameter threshold, the character of the user is not increased; acquiring a fight command of the my; and settling the current round based on the enemy fight instruction and the enemy fight instruction corresponding to the enemy character in the target game pair, and obtaining a round settlement result. In the mode, the resource utilization rate of the characters in the game is improved, the game experience of the player is improved, the electricity consumption of the terminal equipment is reduced, and the performance cost of the server is reduced.

Description

Settlement method and device for round-making game and electronic equipment
Technical Field
The present invention relates to the field of game technologies, and in particular, to a method and an apparatus for settling a round game, and an electronic device.
Background
In the round-making game, after game play starts, a player controls the character on the my side to enter a game scene to fight against the character on the enemy side; taking the example of the my character, in addition to the main character, the game system is also provided with the my character for assisting the main character to participate in the game, such as calling the game, pet and the like. In the related art, a plurality of alternative my characters are usually arranged in a backpack of a player, but only one my character can enter a game scene to participate in game play, the flexibility of using the my character is poor, and the influence of the my character on the game play performance of the player is limited, so that the player lacks interest in using the my character, the resource utilization rate of the my character is low, the overlong game play time is caused, the electric quantity consumption of terminal equipment is increased, and the performance cost of a server side is improved.
Disclosure of Invention
Accordingly, the present invention aims to provide a settlement method, apparatus, and electronic device for round-robin game, so as to improve the resource utilization rate of characters in the game, improve the game experience of players, reduce the power consumption of terminal devices, and reduce the performance overhead of a server.
In a first aspect, an embodiment of the present invention provides a settlement method for a round-robin game, where a graphical user interface is provided through a terminal device; displaying a game scene of the target game in the graphical user interface; the method comprises the following steps: displaying the role control parameters corresponding to the current round; the character control parameters are used for controlling the my characters which can be used in the current round; acquiring a first character in response to a character acquisition operation, updating character control parameters based on character unit parameters of the first character; if the updated character control parameter does not exceed the preset parameter threshold, the first character is added as the character of the user; if the updated character control parameters exceed the preset parameter threshold, the character of the user is not increased; acquiring a fight command of the my; wherein the my combat instruction is to: controlling the My characters in the game scene to execute combat operation during settlement; and settling the current round based on the enemy fight instruction and the enemy fight instruction corresponding to the enemy character in the target game pair, and obtaining a round settlement result.
In a second aspect, an embodiment of the present invention provides a settlement apparatus for a round-robin game, which provides a graphical user interface through a terminal device; displaying a game scene of the target game in the graphical user interface; the device comprises: the first display module is used for displaying the character control parameters corresponding to the current round; the character control parameters are used for controlling the my characters which can be used in the current round; a first determining module for acquiring a first character, updating character control parameters based on character unit parameters of the first character; if the updated character control parameter does not exceed the preset parameter threshold, the first character is added as the character of the user; if the updated character control parameters exceed the preset parameter threshold, the character of the user is not increased; the first acquisition module is used for acquiring the fight command of the my; wherein the my combat instruction is to: controlling the My characters in the game scene to execute combat operation during settlement; and the first settlement module is used for settling the current round based on the my fight instruction and the enemy fight instruction corresponding to the enemy character in the target game pair, and obtaining a round settlement result.
In a third aspect, an embodiment of the present invention provides an electronic device, including a processor and a memory, where the memory stores machine executable instructions executable by the processor, and the processor executes the machine executable instructions to implement the above-mentioned method for settling a round game.
In a fourth aspect, embodiments of the present invention provide a machine-readable storage medium storing machine-executable instructions that, when invoked and executed by a processor, cause the processor to implement the method of settlement of a turn-based game as described above.
The embodiment of the invention has the following beneficial effects:
the settlement method, the settlement device and the electronic equipment for the round-trip game provide a graphical user interface through the terminal equipment; displaying a game scene of the target game in the graphical user interface; displaying the role control parameters corresponding to the current round; the character control parameters are used for controlling the my characters which can be used in the current round; acquiring a first character in response to a character acquisition operation, updating character control parameters based on character unit parameters of the first character; if the updated character control parameter does not exceed the preset parameter threshold, the first character is added as the character of the user; if the updated character control parameters exceed the preset parameter threshold, the character of the user is not increased; acquiring a fight command of the my; wherein the my combat instruction is to: controlling the My characters in the game scene to execute combat operation during settlement; and settling the current round based on the enemy fight instruction and the enemy fight instruction corresponding to the enemy character in the target game pair, and obtaining a round settlement result.
In the mode, whether the character acquired in the current round is the character of the my is determined according to the character control parameter and the preset parameter threshold; after the command of the my fight is obtained, the current round is settled based on the command of the my fight and the command of the enemy fight, and a round settlement result is obtained. The method improves the resource utilization rate of characters in the game, improves the game experience of players, reduces the electricity consumption of terminal equipment and reduces the performance cost of a server.
Additional features and advantages of the invention will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by practice of the invention. The objectives and other advantages of the invention will be realized and attained by the structure particularly pointed out in the written description and claims hereof as well as the appended drawings.
In order to make the above objects, features and advantages of the present invention more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the embodiments of the invention or the technical solutions in the prior art, the drawings that are needed in the description of the embodiments or the prior art will be briefly described, it being obvious that the drawings in the description below are some embodiments of the invention and that other drawings may be obtained from these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a flow chart of a method for settling a round-based game according to an embodiment of the present invention;
fig. 2 is a schematic diagram of a role control parameter according to an embodiment of the present invention;
fig. 3 is a schematic diagram of a role information viewing manner provided in an embodiment of the present invention;
FIG. 4 is a schematic diagram of setting target skills according to an embodiment of the present invention;
FIG. 5 is a schematic diagram showing capturing probability information according to an embodiment of the present invention;
FIG. 6 is a schematic diagram of a settlement process for a round-robin game in PVE mode according to an embodiment of the present invention;
fig. 7 is a schematic diagram of a settlement process of a round-robin game in a PVP mode according to an embodiment of the invention;
FIG. 8 is a schematic diagram of a single-play and dual-play system operation diagram provided by an embodiment of the present invention;
FIG. 9 is a schematic diagram of a convenient use illustration of props provided by an embodiment of the present invention;
fig. 10 is a schematic structural diagram of a settlement device for round-making games according to an embodiment of the present invention;
fig. 11 is a schematic structural diagram of an electronic device according to an embodiment of the present invention.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present invention more apparent, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings, and it is apparent that the described embodiments are some embodiments of the present invention, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to be within the scope of the invention.
In the existing round-making game, after a player controls a main character to enter a game scene, the player can acquire the my character from a backpack of the player to assist the my character to participate in game play, for example, after the player enters the game scene, the player can call out a calling board as the my character to participate in the game. In the related art, only one my character is generally allowed to enter the game scene, and even if there are multiple my characters in the backpack of the player, the multiple my characters cannot participate in the battle at the same time. Therefore, after the new character enters the game scene, the original character in the game scene can be replaced; if there is no My character in the game scene, the My character may directly enter the game scene to participate in the game. The mode can make the use flexibility of the my characters worse, and the influence of the my characters on the game achievements of the players is limited, so that the players lack interest in using the my characters, the resource utilization rate of the my characters is low, the overlong game playing time is caused, the electric quantity consumption of terminal equipment is increased, and the performance cost of the server is improved.
Based on the above, the embodiment of the invention provides a settlement method, a settlement device and electronic equipment for round-robin games, and the technology can be applied to round-robin games.
The interactive control method of the game in one embodiment of the invention can be operated on the local terminal equipment or the server. When the interactive control method of the game runs on the server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presentation main body are separated, the storage and running of the interactive control method of the game are completed on the cloud game server, and the function of the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
In a possible implementation manner, the embodiment of the invention provides a settlement method for round-making games, and a graphical user interface is provided through a terminal device, where the terminal device may be the aforementioned local terminal device, for example, an intelligent device such as a mobile phone with a camera device, a computer, etc., and the terminal device may also be the aforementioned client device; the graphical user interface may be displayed by triggering a corresponding control, for example, triggering a game start control, and then generating a graphical user interface of the game on the terminal device, where in this embodiment, a game scene of the target game is displayed in the graphical user interface, and typically, the game scene includes a my character and an enemy character, where the my character may be a virtual character, a virtual animal, a cartoon character, and the like corresponding to a game account of the my player in the game scene, and may be controlled by the terminal device. The enemy character is a virtual object in the game play against the my character, and may be a virtual object corresponding to a game account, a virtual character controlled by an intelligent system, a virtual animal, a cartoon character, or the like. That is, the game play mode may be PVP (Player VS Player) mode or PVE (Player VS Environment, player play environment) mode.
The my characters may be divided into a main character and a my character; similarly, enemy characters can be divided into a main character and a my character. Taking the example of a my character, the my character is a virtual object that assists the primary character in co-participating in a game play, such as: summoning agents, pets, etc.
For the convenience of understanding the present embodiment, first, a settlement method for a round-robin game disclosed in the present embodiment is described in detail, as shown in fig. 1, and a graphical user interface is provided through a first terminal device; displaying a game scene of a target game in the graphical user interface; the method comprises the following steps:
step S102, displaying character control parameters corresponding to the current round; the character control parameters are used for controlling the my characters which can be used in the current round;
in round-making games, the target game play typically includes multiple rounds. The above-mentioned character control parameters are used to control the my characters that can be engaged in the current round, and for example, each game round sets a preset parameter threshold of the character control parameters for each character, and at the same time, each my character also has a parameter value corresponding to the character control parameters, that is, a character unit parameter.
In one mode, the sum of character unit parameters of the character units cannot exceed the preset parameter threshold value of the character control parameters, so that the aim of controlling the character units of the current round of the character units can be fulfilled. In addition, the preset parameter threshold value for each turn may also be changed in order to allow the player to experience game enjoyment from different my character collocations, e.g., the preset parameter threshold value for each turn increases with the turn.
And the graphical user interface displays the character control parameters corresponding to the current round. Here, the character control parameter corresponding to the current round is related to the character unit parameter corresponding to the my character in the game scene. If the current round is the first round of the game pair, the character control parameter corresponding to the current round is an initial value of the character control parameter; if the current round is not the first round of the game play, the character control parameter corresponding to the current round is the sum of character unit parameters of all or a designated type of character in the game scene.
Step S104, responding to the character obtaining operation, obtaining a first character, and updating character control parameters based on character unit parameters of the first character; if the updated character control parameter does not exceed the preset parameter threshold, the first character is added as the character of the user; if the updated character control parameters exceed the preset parameter threshold, the character of the user is not increased;
The above-mentioned character acquisition operation may be an operation acting on a specified control in the graphical user interface, and after touching the specified control, the character acquisition operation is executed. The character acquisition operation may be a selection operation for the first character or the character identification of the first character. The first role is a role acquired from a preset role set after a role acquisition operation is executed in a current round, wherein the preset role set can be an optional role set corresponding to a stored my role or an appointed arbitrary role set, and the preset role set can be updated after the first role is acquired from the preset role set. The character unit parameter is a parameter value corresponding to a character control parameter of one of the my characters, and the size of the character unit parameter is determined according to attributes such as skills, injury ability, and the like of the my character. The preset parameter threshold is a threshold of a character control parameter preset in the current round, and may be related to a game account level of a game play, and the preset parameter threshold corresponding to each game account in the current round may be the same or different.
Here, after the character acquisition operation is performed, the first character may be acquired from the preset character set by a designated acquisition mode, which may be randomly acquired or designated by the player. Each time a first character is acquired, the character control parameters are updated according to the character unit parameters of the first character, when the updated character control parameters do not exceed the preset parameter threshold, the first characters are taken as the my characters, when the updated character control parameters exceed the preset parameter threshold, the my characters are not increased, and at the moment, the first character acquisition fails, or the first character arrives in the game scene but does not serve as the my characters, for example, serves as an enemy character, or leaves from the game scene.
After clicking a character acquisition control of a graphical user interface, executing a character acquisition operation, randomly obtaining a first character from a preset character set, and adding character unit parameters of the character of the user with character control parameters corresponding to the current round to obtain updated character control parameters. At this time, the my character includes: before the current round, the game plays the surviving my character in the game, and the first character acquired in the current round. When the updated character control parameter does not exceed the preset parameter threshold, the first character is used as one of the my characters; and when the updated character control parameters exceed the preset parameter threshold, the character of the user is not increased.
As in fig. 2, after the user clicks the character acquisition control, the updated character control parameters are randomly displayed. In addition, a character unit parameter corresponding to each character may be displayed on top of the character.
In this way, the player can determine the character of the player by comparing the updated character control parameter with the preset parameter threshold value and participate in the subsequent combat, so that the game has a certain strategic.
In addition, if the mode of determining the first role in the selectable roles is random determination, the random pleasure in round system can be increased, and when the player approaches to the preset parameter threshold, the player can decide whether to risk to acquire randomly again or enter a combat stage, so that the game is increased in strategic, and the game experience is improved.
The character control parameter may be the sum of character unit parameters of the first character acquired in the current round, and may not include the character unit parameters of the first character acquired in the round preceding the current round. In this case, the preset parameter threshold corresponding to the current round may be the same as or may be increased from the preset parameter threshold corresponding to the round preceding the current round.
In another manner, the character control parameter may be a sum of character unit parameters of the first character acquired in the current round and the rounds before the current round; in this case, the preset parameter threshold corresponding to the current round will be generally greater than the preset parameter threshold corresponding to the round preceding the current round, so that the player can continue to acquire the first character in the current round.
Step S106, acquiring a fight command of the my; wherein the my combat instruction is to: controlling the My characters in the game scene to execute combat operation during settlement;
the above-described my combat instruction may be generated in response to an instruction issuing operation, for example, a user operation acting on a control, or a trigger operation acting on a character in a game scene, or the like. The fight command can comprise a fight target, a fight mode and the like; the combat target is typically one or more enemy characters and the combat mode may be a normal attack, a legal attack, a prop attack, etc. When the plurality of the my characters are included, different ones of the my combat instructions may be generated for each of the plurality of the my characters, and a unified combat instruction may be generated for the plurality of the my characters. The terminal device may monitor any combination of one or more controls to be pressed, clicked or swiped through to generate a combat command, where the my combat command is for: and controlling the character to execute the fight operation during settlement.
After determining the fight-involved my characters, the player can sequentially generate the corresponding my fight instruction of each my character through the touch operation of the related control, the terminal equipment acquires the my fight instruction and the enemy fight instruction, and the process animation of executing the fight by each character and the my character can be displayed in the game scene picture of the graphical user interface.
And S108, settling the current round based on the my fight instruction and the enemy fight instruction corresponding to the enemy character in the target game pair, and obtaining a round settlement result.
The enemy fight instruction is for: at the time of settlement, the enemy character and the character of the enemy character are controlled to perform a combat operation. In the step, according to the my combat instruction and the enemy combat instruction, a current round is settled to obtain a round settlement result, wherein the round settlement result shows the combat result of the round, and indicates that: the winner or my character of the current round explores the game content next.
When the terminal device sends the command of the current round to the game server, the terminal device of the enemy player sends the command of the current round to the game server, the game server sends the result to each terminal device after settling uniformly according to a certain rule, and after the combat animation is displayed in the graphical user interface, the round settlement result of the current round is displayed.
In one mode, when the game play mode is the PVE mode, if all the enemy characters in the game scene are knocked down, the settlement result indicates that the challenges of the enemy characters are successful; if all the characters in the game scene are knocked down, the settlement result indicates that the challenges of the characters fail; if all the enemy characters and the My characters in the game scene are not knocked down, and the updated preset character set has optional characters, the settlement result indicates that the My characters enter the next round, and the combat can be performed after the My characters are updated by continuously acquiring the first characters; if all the enemy characters and the me characters in the game scene are not knocked down and the updated preset character set has no selectable characters, the settlement result indicates that the me characters need to continue the battle of the current round.
In another way, when the game play mode is the PVP mode, if all the enemy characters in the game scene are knocked down, the settlement result indicates that the me characters win; if all the characters of the my party in the game scene are knocked down, the settlement result indicates that the characters of the enemy party win; if all the roles of the two parties in the game scene are not knocked down, the settlement result indicates that the players of the two parties enter the next round, and the fight is performed after the first roles of the parties are continuously acquired and the fight roles are updated.
In the mode, the influence of the character on the game play score of the player is improved, the resource utilization rate of the character is improved, overlong game play time is avoided, the electricity consumption of the terminal equipment is reduced, and the performance cost of the server is reduced.
The settlement method of the round-trip game displays the role control parameters corresponding to the current round; the character control parameters are used for controlling the my characters which can be used in the current round; acquiring a first character in response to a character acquisition operation, updating character control parameters based on character unit parameters of the first character; if the updated character control parameter does not exceed the preset parameter threshold, the first character is added as the character of the user; if the updated character control parameters exceed the preset parameter threshold, the character of the user is not increased; acquiring a fight command of the my; wherein the my combat instruction is to: controlling the My characters in the game scene to execute combat operation during settlement; and settling the current round based on the enemy fight instruction and the enemy fight instruction corresponding to the enemy character in the target game pair, and obtaining a round settlement result. In the mode, whether the character acquired in the current round is the character of the my is determined according to the character control parameter and the preset parameter threshold; after the command of the my fight is obtained, the current round is settled based on the command of the my fight and the command of the enemy fight, and a round settlement result is obtained. The method improves the resource utilization rate of characters in the game, improves the game experience of players, reduces the electricity consumption of terminal equipment and reduces the performance cost of a server.
In a specific implementation manner, if the updated character control parameter exceeds a preset parameter threshold, displaying a first character in the game scene, and setting the first character to a specified state; the specified state is used to indicate: during the combat phase, the first persona is not the my persona.
The above-mentioned combat stage is understood as a stage of acquiring the my combat instruction and settling the current round.
In this manner, if the updated character control parameter exceeds the preset parameter threshold, the first character may be successfully acquired, but the first character is not used as the my character in the subsequent combat stage; since settlement has not been performed for the acquisition result of the first character at this time, the first character is displayed in a designated state in the game scene at this time, thereby prompting the player that the first character is not an my character. The display mode of the specified state is, for example, a higher transparency, a darker color, a surrounding of particle special effects, or the like.
In another implementation manner, if the updated character control parameter exceeds the preset parameter threshold, determining that the first character fails to be acquired, and displaying prompt information of the failure to acquire the first character.
In this manner, if the updated character control parameter exceeds the preset parameter threshold, that is, the character acquisition operation fails, that is, the first character cannot be acquired from the preset character set, that is, the first character is not displayed in the game scene, and the player is prompted to fail to acquire the first character through the prompt information.
The current round may include a character acquisition phase and a combat phase. The character acquisition phase is a phase of acquiring the my character in the current round, and in the phase, the enemy player participating in the round can acquire the enemy character. The combat phase is a phase of acquiring the instructions of the fight of the my party and settling the current round. After the character acquisition phase is finished, a fight phase can be entered, and the end of the character acquisition phase can be triggered by active operation of a player, such as operation on related controls in a graphical user interface; or may be triggered automatically after a specified time, for example, after entering the current round, the end of the character acquisition phase is triggered automatically after the preset time period is over.
In one mode, entering a character acquisition stage of a target game, displaying character control parameters corresponding to a current round, wherein in the character acquisition stage, a game scene comprises a plurality of character positions and a plurality of character parts; the character position is used for placement: the my character acquired in the character acquisition phase.
In actual implementation, the role acquisition phase may be entered after the first trigger event occurs. For example, the first trigger event may be a round settlement result generation of a previous round, or a designated trigger operation is received, or a designated play animation end event is received; for example, when the play animation in which the font of "character acquisition stage" is displayed is ended, the character acquisition stage is entered. In addition to the My character included in the game scene, the character acquisition stage may include a plurality of character positions for placing the My character acquired in the character acquisition stage. The character positions in the game scene have a specified number and the character positions may have a specified arrangement, for example, arranged in a row in order from left to right, arranged along a diagonal of the graphical user interface, and the like. In a game scenario, the my characters located at the character positions may have a specified arrangement order, for example, arranged in order from large to small according to character unit parameters of the my characters according to the arrangement of the character positions, or arranged in order according to the order of acquiring the my characters according to the arrangement of the character positions.
In this way, in the character acquisition stage, the game scene includes the my characters and the plurality of character positions, and the my characters located at the character positions have a certain arrangement order in the game scene based on the arrangement of the character positions.
The following embodiments provide implementations for acquiring a first character.
And responding to triggering operation aiming at the character acquisition control, and randomly acquiring a first character from a preset character set. For example, each time the character acquisition control is triggered, a first character is randomly acquired from a preset character set, and then the character control parameters are updated. When conditions allow, the player may trigger the character acquisition control multiple times to acquire multiple first characters.
In another mode, a preset role set is displayed in response to a triggering operation of a set display triggering control; the preset role set comprises the following steps: selectable roles corresponding to the my roles; and responding to the selected operation aiming at the first role in the selectable roles, and acquiring the first role.
In the mode, an aggregate display trigger control of a preset role aggregate is displayed in the graphical user interface, when the aggregate display trigger control is triggered, a role display window can be displayed in the graphical user interface, selectable roles in the preset role aggregate are displayed in the window, and clicking, sliding, double clicking and other selection operations are performed on a first role in the selectable roles, so that the first role can be obtained, and further, role control parameters are updated. When the condition is running, the player may select a plurality of first roles.
In another mode, aiming at the preset role set, responding to the triggering operation of the set display triggering control, randomly determining the preset role set from the preset role range, and displaying the preset role set; the preset role range is configured based on alternative roles in the game account corresponding to the My roles.
The roles in the preset role set may be the same as the roles in the preset role range, or may be part of the roles in the preset role range. In one example, 5 roles exist in the preset role range, and then 3 roles are randomly selected from the 5 roles to form a preset role set; the player may select a first character from the 3 characters.
In one implementation, a first persona typically has persona attributes and skills carried by the persona, and if the first persona is a my persona, the persona attributes may be updated based on the skills carried by the persona; for example, when the first character carries more skills, a character life value, an attack capability, a defense capability, or the like in character attributes is increased. In this way, the player may be guided to acquire more skill for the first character, thereby increasing the combat ability in the game.
The following embodiments provide specific implementations for updating character control parameters.
Determining a first character from a preset character set in response to a character acquisition operation, and displaying the first character in a character position of a game scene; the preset role set comprises the following steps: selectable roles corresponding to the my roles; adding the character unit parameter of the first character to the character control parameter to obtain an updated character control parameter; the character control parameters include: the parameters of character unit parameters of the my characters in the game scene.
In one mode, the preset role set includes: after the optional roles corresponding to the roles of the my are executed, the first role is determined from a preset role set, the first role is displayed in the role position of the game scene, and the role unit parameters and the role control parameters of the first role are added and processed to obtain updated role control parameters. Here, the my character includes: before the current round, the game plays the surviving my character in the game, and the first character acquired in the current round.
When the updated character control parameters reach the preset parameter threshold values soon, relevant prompt information can be displayed in the graphical user interface to remind the player. For example, in the graphical user interface, if the updated character control parameter is less than 80% of the preset parameter threshold, the updated character control parameter is displayed as a green font color, greater than 80% and less than 100% of the preset parameter threshold, the updated character control parameter is displayed as a yellow font color, and if the updated character control parameter exceeds the preset parameter threshold, the updated character control parameter is displayed as a red font color. For another example, when the updated character control parameter is smaller than a preset parameter threshold, the character acquisition control displays a particle special effect; and when the updated character control parameter exceeds a preset parameter threshold, the transparency of the character acquisition control is increased.
In another manner, in response to a character acquisition operation, determining a first character from a preset character set, and displaying the first character in a character position of a game scene; the preset role set comprises the following steps: the optional roles corresponding to the my roles and the acquired times of the optional roles; the acquired times of the first role is lower than a designated acquired times threshold value; adding the character unit parameter of the first character to the character control parameter to obtain an updated character control parameter; the character control parameters include: the parameters of character unit parameters of the my characters in the game scene.
In one example, the threshold number of acquisitions per selectable character may be preset, for example, 3 times, i.e., each selectable character may be acquired 3 times in the target game play. Recording the acquired times of each selectable role in a preset role set; if the acquired times reach the acquired times threshold, a first character is determined from among the selectable characters whose acquired times are lower than the specified acquired times threshold. And displaying the first character in a character position of the game scene. Similarly, the character unit parameter and the character control parameter of the first character are added to obtain updated character control parameters. Here, the my character includes: before the current round, the game plays the surviving my character in the game, and the first character acquired in the current round.
In a game mode, after a first character is acquired from a preset character set, optional characters in the preset character set can be updated; for example, the first character is deleted from the set of preset characters, or the acquired number of times of the first character is updated.
Responding to the character acquisition operation, and continuously executing the step of acquiring the first character when the preset character acquisition condition is met; wherein the character acquisition condition includes at least one of: the method comprises the steps that optional roles exist in an updated preset role set, the acquired times of the optional roles in the updated preset role set are lower than a specified acquired times threshold, idle role positions exist in a game scene, and the updated role control parameters do not exceed a preset parameter threshold.
In one example, if an updated preset character set has an optional character, the acquired number of times of the optional character is lower than a designated acquired number of times threshold, an idle character position exists in the game scene, and the updated character control parameter does not exceed the preset parameter threshold, when the player performs the character acquiring operation again, the player can continue to determine a first character from the preset character set, and the first character is displayed in the character position of the game scene; and adding the character unit parameter of the first character to the character control parameter to obtain an updated character control parameter.
Here, after the player selects the first character from the preset character set, the selectable characters in the preset character set may automatically remove the first character and update the selectable characters in the preset character set. If the updated preset character set is satisfied, optional characters exist in the updated preset character set, idle character positions exist in the game scene, and the updated character control parameters do not exceed the preset parameter threshold. The player may continue to trigger the character acquisition control to acquire the next first character.
For example, the preset parameter threshold of the character control parameter of the current round is 5, the sum of the character unit parameters of the my characters in the game scene is 2, 6 optional characters in the preset character set are used, the control my characters randomly acquire one optional character from the preset character set as a first character, the character unit parameter of the first character is 2, the updated character control parameter is 4, and at this time, the updated character control parameter does not exceed the preset parameter threshold. The first character may be displayed as an my character in a character position of the game scene. When the idle role position still exists in the game scene, the optional roles can be continuously obtained from the remaining 5 optional roles in the preset role set to serve as the first role, the role unit parameters of the first role are increased to the role control parameters, and the role control parameters are updated again.
Under the condition, if the updated character control parameter exceeds a preset parameter threshold, displaying the newly acquired first character in the character position in a first display format; the first display format indicates: the newly acquired first character is in a specified state. The above specified state is used to indicate: during the combat phase, the first persona is not the my persona. The specified state includes a display state of a model of a first character in the game scene, and the first display format may be a higher transparency, a darkened color, a particle effect surrounding, and the like.
For example, if the updated character control parameter exceeds a preset parameter threshold, transparency of the newly acquired model of the first character on the game scene is increased, and the model of the first character with increased transparency is displayed on the character position to indicate that the first character is not the my character.
In one mode, after a first character is acquired, deleting the first character from a preset character set; wherein, the preset role set has a designated number of selectable roles, and each selectable role has a chance of being acquired once.
That is, the game play to which the current round belongs includes a plurality of game rounds; at the beginning of a game play, a designated number of selectable characters are in the set of preset characters, each having a chance of being acquired at a time. After the first character is acquired from the preset character set, the first character can be deleted from the preset character set, and when the next first character is acquired, the first character is acquired from the deleted preset character set.
In another manner, the preset role set includes: the optional roles corresponding to the my roles and the acquired times of the optional roles; after the step of acquiring the first role from the preset role set, updating the acquired times of the first role in the preset role set; the preset role set is provided with a designated number of selectable roles, and each selectable role is provided with a designated acquired frequency threshold. When the updated acquired times reach the acquired times threshold, the next time of responding to the character acquisition operation, the optional characters of which the acquired times reach the acquired times threshold are not acquired any more.
In one mode, after the first character is acquired from the preset character set, an information viewing panel can be displayed in the graphical user interface, wherein the information viewing panel comprises character identifications of the characters on the my side; and responding to the triggering operation aiming at the first identifier in the information viewing panel, and displaying the character information of the character of the my corresponding to the first identifier.
The information viewing panel may be understood as a placement area of character identifications of the my characters, and the character identifications of the my characters in the information viewing panel are arranged in a certain order. The character identifiers are in one-to-one correspondence with the my characters, and the character identifiers can indicate various information of the my characters, for example: the character identification may be a combined display of a pattern and character unit parameters indicating the model pattern and character unit parameters for the my character. In addition, the information viewing panel may further display a character identifier of a first character that is obtained from the preset character set and is not used as the my character, for example, when the character identifier is ashed or an "escape" word is displayed on the character identifier, it indicates that the first character corresponding to the character identifier is not used as the my character. The character information includes attributes, qualification, and character unit parameters of the my character, and whether to act as the my character.
The first identifier refers to a character identifier of the selected first character. The triggering operation may be a click, long press, drag, etc. operation for the first identifier.
After the first character is acquired from the preset character set, character information of the first character corresponding to the first identifier can be acquired through the information viewing panel.
In a specific embodiment, as shown in fig. 3, an information viewing panel is displayed on the upper right side of the gui, three character identifiers A, B, C are placed in the information viewing panel, and correspond to the characters a, b and c of the my character one by one, the placement order of the character identifiers in the information viewing panel corresponds to the arrangement order of the characters a, b and c in the game scene, and by clicking the first identifier a in the character identifiers, a display panel can be popped up, on which character information such as attribute information, qualification information and character unit parameters of the character a are displayed.
In this way, the player can determine the my character entering the combat stage by comparing the updated character control parameters with the preset parameter threshold, so that the game has a certain strategic. Meanwhile, the character information of the selected my character can be checked through the information check panel, so that the player can conveniently overall combat plan.
Displaying the my character in the game scene before acquiring the my combat instruction; if a first character in a designated state exists, controlling the first character to leave a scene area to which the my character belongs, wherein the designated state is used for indicating: during the combat phase, the first persona is not the my persona.
The first character in the above specified state is not a my character, and the specified state is used for indicating: in the combat phase, the first character does not act as a my character, designating a display mode of a state such as a higher transparency, a darkening color, a particle effect surrounding, and the like.
Here, before the command for capturing the my combat is acquired, the game scene is displayed with the my character and the enemy character, the my character may be in a scene area to which the my character belongs, and the enemy character may be in a scene area to which the enemy character belongs, and the two areas are separated by a certain distance. When there is a first character in a designated state in the game scene, it is necessary to control the first character to leave a scene area to which the my character belongs.
Specifically, counting the number of characters of a first character set as a specified state in a historical game process of a target game; if the number of the characters is smaller than a preset number threshold, controlling the first character to be displayed in a scene area to which the enemy character belongs; the first character is converted into an enemy character and responds to an enemy fight instruction; and if the number of characters reaches a preset number threshold, controlling the first character to leave the game scene.
The above-mentioned number of characters refers to the total number of first characters of the my characters before the current round of game play to which the current round belongs.
In this manner, the number of characters of the first character set to the designated state in the history of the target game play progress may be counted, and in one case, if the number of characters is smaller than the preset number threshold, the first character is displayed in the scene area to which the opponent character belongs, and the display position of the first character may be in the vicinity of the opponent character position. In the combat phase, the first character acts as a my character for the enemy character, and performs combat operations in response to enemy combat instructions. In another case, if the number of characters reaches a preset number threshold, the first character is directly controlled to leave the game scene.
The following embodiments provide specific implementations for obtaining my combat instructions.
In one mode, entering a combat stage of a target game, determining an instruction acquisition object from the characters on the my side, and displaying a prompt identifier corresponding to the instruction acquisition object; and responding to the instruction input operation aiming at the instruction acquisition object, and generating the corresponding my combat instruction of the instruction acquisition object.
The instruction acquisition object is an object that responds to an instruction for my combat. The instruction input operation may be a user operation acting on the controls, and the terminal device may monitor any combination of one or more controls, be pressed, clicked or swiped, and generate a combat instruction. The prompt identifier may be a text, an icon, a prompt tone, a dynamic special effect, etc. for prompting the player to instruct the acquisition object. The target game can be entered into a combat phase of the target game by triggering a second event, which can be triggered by active operation of the player, such as an operation on an associated control in the graphical user interface; the second trigger event may also be an automatic trigger after a specified time, for example, after entering the current round, an automatic trigger to enter the combat phase after the end of a preset period of time.
After the second trigger event occurs, entering a combat stage, determining an instruction acquisition object from the my character in a manner of random determination or determination according to a preset sequence, and displaying a corresponding prompt identifier near the position of the instruction acquisition object, for example, displaying a downward arrow icon right above the instruction acquisition object to prompt the my character to be the instruction acquisition object. After the instruction acquisition object is selected, touch operation is performed on a plurality of related controls, and then a corresponding my combat instruction of the instruction acquisition object is generated.
Specifically, the instruction fetch object may be determined by:
determining a first instruction acquisition object according to a preset sequence; after the command acquisition object's My combat command is generated, the updated command acquisition object is determined from among the My characters that have never generated the My combat command until all of the My characters generate the corresponding My combat command.
The first instruction acquisition object may be determined according to the position arrangement order of the my characters, or may be determined randomly in the my characters.
When the method is actually implemented, after entering a combat stage, a first instruction acquisition object can be determined from the roles of the my first; after the combat order acting on the character is generated, randomly determining or sequentially determining a next order acquisition object according to the arrangement sequence of the character in the game scene from the characters which do not generate the combat order until the characters generate the corresponding combat order.
In addition, when the first command acquisition object's my combat command is generated, words such as "in preparation" may be displayed near the position of the next command acquisition object, or other my characters for which no combat command has been generated, to prompt the player to prepare for the next combat command, and when the player makes a combat command for a certain my character, words such as "in preparation" near the position of the player may disappear.
Specifically, generating the my combat command corresponding to the command acquisition object may be performed in the following manner:
displaying a skill control for instructing to acquire the candidate skills of the object, and determining the target skills of the instruction acquiring object in response to the triggering operation for the skill control; determining an attack target of the target skill from the adversary character in response to the attack target selection operation; based on the target skills and the attack targets, an my combat directive is generated.
Alternative skills of the instruction acquisition object, such as release of laws, release of props, release of medicines, etc., may be determined based on the identity, level, etc. of the instruction acquisition object. Each alternative skill may correspond to displaying a skill control; after triggering a skill control, determining the alternative skill corresponding to the skill control as a target skill. The attack target may be one or more enemy characters. The attack target selection operation may be a trigger operation for an enemy character or a character identification of an enemy character in a game scene.
After determining the command acquisition object, the graphical user interface displays a skill control corresponding to the candidate skill of the command acquisition object, and after triggering the skill control by clicking and dragging the skill control, the skill corresponding to the skill control is determined to be the target skill of the command acquisition object. Then, the enemy character or character identification of the enemy character is touched by clicking, pressing and the like, the triggered enemy character is determined to be an attack target of target skills, and after the attack target is determined, a command for acquiring the my combat command of the object is automatically generated according to the target skills and the attack target.
Alternatively, the my combat directive may be obtained by:
and acquiring preset fight parameters of the character, and generating a fight command of the character based on the preset fight parameters.
This approach can be considered an automatic combat mode. The combat parameters, such as attack or defender, attack mode, etc., are preset. In the combat stage, the automatic generation of the my combat instruction through the preset combat parameters is realized without selecting an attack target, selecting an attack mode and the like by a player.
In one example, the my roles may include a primary role and a secondary role. The main role and the auxiliary role are generated by the corresponding operation modes.
First, a main character's my combat instruction is generated. Specifically, after entering a combat stage, a skill control of the candidate skill of the master role is displayed in the graphical user interface, and after the skill control is triggered by clicking and dragging operations of the skill control, the skill corresponding to the skill control is determined to be the target skill of the master role. And touching the enemy characters by clicking, pressing and the like, and determining the corresponding enemy characters as attack targets of target skills. And after determining the attack target, automatically generating the my combat command of the master role according to the target skill and the attack target.
Then, preset combat parameters of the auxiliary character are acquired, and a fight command of the auxiliary character is generated based on the preset combat parameters. The preset combat parameters include preset target skills. Here, a series of touch operations may be performed on the related controls in advance, preset fight parameters corresponding to each auxiliary role are set and stored, and when the auxiliary roles are determined to be instruction acquisition objects, the terminal device may automatically acquire the preset fight parameters of the auxiliary roles, so as to generate a my fight instruction of the auxiliary roles.
Further, preset combat parameters of the my character may be obtained by:
Responding to the triggering operation of the appointed control, and displaying a skill setting window corresponding to the character of the user; displaying selectable skills with the my roles in a skill setting window; in response to a selection operation for the selectable skills, target skills for the My character are obtained, and My combat instructions are generated based on the target skills for the My character.
The specified controls are used for triggering a skill setting window, and each of the my roles is provided with a corresponding specified control which is used for triggering the skill setting window of the my role. The skill setting window displays selectable skills of the my character, the selectable skills correspond to the skills of the my character, and the selection operation of the selectable skills can be clicking, pressing and dragging operations of selectable skill controls corresponding to the selectable skills. The triggering operation may be a click, press, and drag operation for a specified control.
In actual implementation, as shown in fig. 4, the designated controls are displayed in the lower right corner of the graphical user interface, the designated controls a, B and C are respectively used for triggering the skill setting windows of the roles a, B and C of the my roles, after clicking operation is performed on the designated controls on the rightmost side, the skill setting window of the role C can be popped up in the graphical user interface, the defense skills, the attack skills and the attack skills of the role C are displayed in the skill setting window, and the selectable skills corresponding to the selectable skill controls are used as target skills of the my roles by clicking, pressing, dragging and other selected operations on the selectable skill controls, so that the my combat command is generated according to the target skills.
Here, the target of attack in the my combat directive is typically an enemy character. Further, the remaining designated controls can be clicked in sequence, corresponding target skills are set for the roles A and B, the target skills are stored as preset fight parameters, and after the roles of the my are determined to be instruction acquisition objects, the terminal equipment can automatically acquire the preset fight parameters of the roles of the my, and generate the corresponding fight instructions of the roles of the my.
In this manner, the player does not need to wait for each of the plurality of characters to be the instruction acquisition object in order, and then set the instruction input operation to generate the fight instruction for the character. The preset fight parameters corresponding to each of the my characters can be set in a centralized manner, and after the my characters are determined to be instruction acquisition objects, the my fight instructions of the my characters are automatically generated, so that a player does not need to perform complicated and repeated operations, liberates both hands, and improves game experience.
In other implementations, the My combat directive can also be a My combat directive that captures a character. Generally, the combat instructions can be used in PVE mode.
Responding to the triggering operation of the character capturing props, determining alternative capturing characters and displaying capturing probability information of the alternative capturing characters; responsive to a selected operation for a second character of the candidate captured characters, an My combat instruction to capture the second character is generated.
The character capturing prop can be the prop which is currently owned by the game account to which the character belongs, or can be the prop which is purchased through the purchase control. The triggering operation of the character capturing prop can be operations such as clicking, pressing, dragging and the like of a control corresponding to the character capturing prop. The candidate capturing character is an enemy character, and the capturing probability information is a probability that the candidate capturing character is captured by the enemy character using the character capturing prop. The selection of the second character may be a click, drag, press, etc. operation for the second character model in the game scene.
Here, after the triggering operation of the character capturing prop is performed, the corresponding character capturing prop is obtained. Then, the candidate capturing character is determined, where all the enemy characters displayed in the game scene may be determined as the candidate capturing character, or the corresponding enemy characters may be triggered by clicking, pressing, or the like, and the triggered enemy characters may be determined as the candidate capturing character. After determining the candidate capturing character, capturing probability information of the candidate capturing character is displayed near the position of the candidate capturing character in the game scene. Finally, a my combat directive to capture the second character may be generated by clicking, dragging, pressing, etc., on the second character model in the alternative captured character.
In one form, the capture probability information may be displayed by:
responding to the triggering operation aiming at the capturing control, and displaying alternative capturing props; responding to triggering operation aiming at a first prop in the alternative capturing props, determining an alternative capturing role, and displaying capturing probability information of the first prop aiming at the alternative capturing role; the capture probability information is determined based on prop parameters of the first prop, character parameters of the my character and character parameters of alternative capture characters.
The candidate capturing prop may be a capturing prop owned by a game account to which the character belongs, or may be a capturing prop not currently belonging to the game account. The prop parameter of the first prop refers to an attribute parameter of the first prop, for example, a prop type of the first prop. The character parameters of the my character refer to attributes of the my character, such as blood volume, life value, etc., of the my character. The character parameters of the alternative capturing character refer to attributes of the alternative capturing character, such as rarity degree of the alternative capturing character, and the like.
In a specific implementation manner, the present embodiment may provide a calculation formula of capturing probability information, that is, capturing probability information=c×z×b×f; wherein, C is the blood volume proportion of the my character; z is rarity of the alternative capturing role; b is the prop type of the first prop; f is a negative state correction parameter. The negative correction parameter is determined according to whether the candidate capture character has a benefit, which refers to an auxiliary state applied to reduce the capability of the candidate capture character, and if any kind of benefit exists, the negative correction parameter may be increased to 1.5.
In actual implementation, a display panel can be popped up in the graphical user interface by clicking a capture control in the graphical user interface, as shown in fig. 5 (a), and prop a, prop B and prop C of alternative capture props are displayed in the display panel, wherein prop a is a capture prop owned by a game account to which a character belongs, prop B and prop C are capture props not currently belonging to the game account, and can be used for capturing characters after purchase is required.
For prop a, a "use" control corresponding to prop a can be triggered by clicking, dragging and other operations, prop a is determined to be a first prop, then, a character a of an enemy character displayed in a game scene can be clicked, the character a is determined to be an alternative capturing character, and then, the capturing probability of capturing the character a by using prop a is 80% in a graphical user interface and is shown right above the position of the character a. As shown in fig. 5 (b).
For prop B, in one embodiment, prop B may be the first prop after purchase is performed. The purchase and use control corresponding to the prop B can be triggered by clicking, dragging and other operations, after triggering, the equipment terminal can immediately send a purchase protocol to the game server, the game server can purchase the prop B, automatically determine the prop B as a first prop after purchasing the prop B, then click a role a of an enemy role displayed in a game scene, determine the role a as an alternative capturing role, and display capturing probability information of capturing the role a by the prop B right above the position of the role a in a graphical user interface.
Here, considering that the purchase operation is time-spaced, the prop can be purchased just before the operation capturing instruction is issued according to the preset flow, and the server also performs a logic supplement of purchase again before the capturing instruction. A smooth operational experience is available to the player from the flow at the client.
Different game play modes correspond to different round-making game settlement processes. In one embodiment, when the game play mode is the PVE mode, the settlement flow for the round-robin game is shown in FIG. 6.
1) Entering a role acquisition stage;
and controlling the character to enter a game scene through the terminal equipment, and entering a character acquisition stage after the playing animation with the character acquisition stage is displayed. If the current round is the first round of the game, the player does not acquire the character of the my party yet, and the character control parameter corresponding to the current round is the initial value of the character control parameter; if the current round is not the first round of the game play, the character control parameter corresponding to the current round is the sum of character unit parameters of all of the my characters in the game scene.
2) Making an autonomous decision by a player;
based on the game strategy, when the player can choose to manually end the character acquisition stage, the player can also choose to acquire the first character from the preset character set.
3) Acquiring a first role from a preset role set;
4) Judging updated role control parameters;
if the preset parameter threshold is exceeded, the first character is not the my character. When the updated character control parameters are about to reach the preset parameter threshold values, prompt information can be displayed to remind the player. For example, in the graphical user interface, if the updated character control parameter is less than 80% of the preset parameter threshold, a green word will be identified, more than 80% and less than 100% of the preset parameter threshold will be yellow, and more than will be red. For another example, when the updated character control parameter is smaller than a preset parameter threshold, the character acquisition control displays a particle special effect; and when the updated character control parameter exceeds a preset parameter threshold, the transparency of the character acquisition control is increased.
5) When the updated character control parameter exceeds a preset parameter threshold, the first character is not used as the character of the my, and the character acquisition stage is forcedly ended;
6) When the updated character control parameter does not exceed the preset parameter threshold, the first character is used as the character of the user, and the player can further acquire the next first character from the updated preset character set until the updated character control parameter exceeds the preset parameter threshold, or manually end acquiring the character of the user;
7) Entering a combat stage;
8) Manually/automatically selecting an attack target;
target skills and attack targets may be manually determined, generating my combat instructions. The automatic combat mode can be started, preset combat parameters corresponding to each of the my roles are preset and stored, and after the my roles are determined to be instruction acquisition objects, the terminal equipment can automatically acquire the preset combat parameters of the my roles, and an enemy role is randomly used as an attack target to launch an attack.
9) Judging whether all the my or enemy is knocked down;
according to the command of the enemy fight and the command of the enemy fight, settling the current round to obtain a round settlement result, and if the enemy characters in the game scene are all knocked down, indicating that the challenges of the enemy characters are successful by the settlement result; if all the characters in the game scene are knocked down, the settlement result indicates that the challenges of the characters fail; if all the roles of all the parties in the game scene are not knocked down and the preset role set has optional roles, the settlement result indicates that the next round of role acquisition stage can be entered; if all the roles of all the parties in the game scene are knocked down and the preset role set has no selectable roles, the settlement result indicates that the current round of combat stage can be continued.
According to the method, the updated character control parameters are compared with the preset parameter threshold, so that the character entering the combat stage is determined, the use flexibility of the character is high, after the character enters the combat stage, the current round is settled according to the combat instruction, the influence of the character on the game of the player on the game score is improved, the game fun is increased, and the resource utilization rate of the character is improved.
When the game play mode is the PVP mode, the settlement flow of the round-robin game is shown in fig. 7.
Specifically, the method comprises the following steps:
1) Matching player a and player B;
2) Making an autonomous decision by a player;
the game enters a role acquisition stage, and a player A and a player B simultaneously make independent decisions and acquire a first role of each party from a preset role set. Based on the game strategy, during the game process of the stage, the player can choose to manually end to acquire the first character, or can choose to continue to acquire the first character from the preset character set.
It should be noted that, when the player acquires the first character from the preset character set each time; updating corresponding character control parameters according to character unit parameters of the first character, and judging whether the updated character control parameters exceed corresponding preset parameter thresholds or not; if the updated character control parameter exceeds the preset parameter threshold, the first character is not the player's my character. If the updated character control parameter does not exceed the preset parameter threshold, the first character is taken as the player's my character, and the player can further continue to acquire the next first character from the updated preset character set until the acquisition of the first character is finished.
For a first character that causes the character control parameter of the player to exceed the preset parameter threshold, there are two processing modes for the player to select autonomously, in one mode, the first character is not taken as the player's my character, and the first character appears in the scene area to which the enemy character belongs; in another manner, the graphical user interface displays a prompt that the first character failed to be acquired, and the player is unable to acquire the first character.
Based on the above, for the player a, after acquiring the first character from the preset character set, updating the character control parameter corresponding to the player a according to the character unit parameter of the first character, and judging whether the updated character control parameter exceeds the first preset parameter threshold: if the updated character control parameter exceeds a first preset parameter threshold, the first character is not the my character of player A. If the updated character control parameter does not exceed the first preset parameter threshold, the first character is taken as the my character of the player a, and the player a can further acquire the next first character from the updated preset character set until the acquisition of the first character is finished.
For the player B, after the first character is acquired from the preset character set, the character control parameters corresponding to the player B are updated according to the character unit parameters of the first character, and if the updated character control parameters exceed the first preset parameter threshold, the first character is not used as the my character of the player B. If the updated character control parameter does not exceed the first preset parameter threshold, the first character is taken as the my character of the player B, and the player B can further acquire the next first character from the updated preset character set until the acquisition of the first character is finished;
Here, the second preset parameter threshold value may be the same as or different from the first preset parameter threshold value, and the preset parameter threshold value is related to the attribute level of the game account.
3) The player A, B ends acquiring the first character.
The player A, B may end the acquisition of the first character manually or the player A, B may be forced to end the acquisition of the first character when the preset period of time ends.
4) Entering a combat stage;
when the player A, B has finished acquiring the first character, the player A, B is controlled to enter the combat stage by his or her character.
5) Both parties manually/automatically select attack targets;
the player can choose to manually determine the target skill and the attack target, generate corresponding combat instructions and launch the attack. The terminal equipment can automatically acquire the preset fight parameters of the my roles after the determination of the my roles as the instruction acquisition object, and randomly take the enemy roles or the other one of the enemy roles as an attack target to launch an attack.
6) Judging whether all the two sides are knocked down;
if all of player A's my characters in the game scene are knocked down, the accounting result indicates that player B wins; if all of player B's my characters in the game scene are knocked down, the accounting result indicates that player A wins; if all the roles of the two parties in the game scene are not knocked down, the settlement result indicates that the next round of the two parties can be entered.
In the method, the updated character control parameters are compared with the preset parameter threshold values to determine the characters entering the combat stage, so that the use flexibility of the characters is high, after the characters enter the combat stage, the current round is settled according to the combat instructions of the two parties, the resource utilization rate of the characters in the game is improved, the game experience of a player is improved, the electricity consumption of terminal equipment is reduced, and the performance cost of a server is reduced.
In one mode, the settlement method of the round-making game is applied to a specific game, wherein in the game, the player's own character comprises a calling board, the character control parameter is a control parameter, a preset control value is preset in the round, and each calling board has a corresponding character control value. The game is divided into 2 rounds, namely a single round calling phase (corresponding to a role acquisition phase) and a double round fighting operation phase (corresponding to a fighting phase), and a single and double round game operation diagram is shown in fig. 8.
In the single-round calling stage, the player controls the characters in the game account, enters a game scene, and can randomly call the calling board, if the sum of the character control values of all the called boards exceeds the control value, the calling board finally runs into an opponent array; if the sum of the character control values of all the calls does not exceed the control value, all the calls are stored in the battlefield of the player.
The player controls the persona and the call agent to enter a double-round combat operation stage, and the player gives an operation instruction aiming at the persona and each call agent, and the call agent can execute operations of attacking enemy, using skills, escaping and the like according to the operation instruction. The player may control the persona to perform capturing, use props, or skip operations, escape, etc.
For capturing props of my roles, as shown in FIG. 9, a convenient use illustration of props is provided. The gain prop is a gain capture prop for improving capture probability information of a player. If the player has a gain prop, the gain prop can be directly used, and if the gain prop is not owned by the player, a client (i.e. a terminal device) is required to send a purchase agreement, and the gain prop is used after purchase.
For capturing props, if a player owns the props, the props can be directly selected for use, and the client can inquire the capturing probability of the alternative capturing role in the game scene from the server and display capturing probability information of the alternative capturing role near the position of the alternative capturing role in the game scene.
If the capturing prop player is not owned, the client side needs to purchase an agreement with the server, after purchase, the client side inquires the capturing probability of the alternative capturing role in the game scene with the server, and the capturing probability information of the alternative capturing role is displayed near the position of the alternative capturing role in the game scene.
Corresponding to the above method embodiment, referring to fig. 10, a schematic diagram of a settlement device for a round game is shown, and a graphical user interface is provided through a terminal device; displaying a game scene of the target game in the graphical user interface; the device comprises:
a first display module 1002, configured to display a role control parameter corresponding to a current round; the character control parameters are used for controlling the my characters which can be used in the current round;
a first determining module 1004 for acquiring a first character in response to a character acquisition operation, updating character control parameters based on character unit parameters of the first character; if the updated character control parameter does not exceed the preset parameter threshold, the first character is added as the character of the user; if the updated character control parameters exceed the preset parameter threshold, the character of the user is not increased;
a first acquiring module 1006, configured to acquire a my combat instruction; wherein the my combat instruction is to: controlling the My characters in the game scene to execute combat operation during settlement;
and the first settlement module 1008 is configured to settle a current round based on the my combat instruction and an enemy combat instruction corresponding to an enemy character in the target game pair, and obtain a round settlement result.
In the mode, whether the character acquired in the current round is the character of the my is determined according to the character control parameter and the preset parameter threshold; after the command of the my fight is obtained, the current round is settled based on the command of the my fight and the command of the enemy fight, and a round settlement result is obtained. The method improves the resource utilization rate of characters in the game, improves the game experience of players, reduces the electricity consumption of terminal equipment and reduces the performance cost of a server.
The device further comprises a state setting module for: if the updated character control parameter exceeds a preset parameter threshold, displaying the first character in the game scene, and setting the first character to be in a specified state; the specified state is used for indicating: during the combat phase, the first persona is not the my persona.
The device also comprises an information display module for: and if the updated character control parameters exceed a preset parameter threshold, determining that the first character fails to be acquired, and displaying prompt information of the failure to acquire the first character.
The first display module is also used for entering a character acquisition stage of a target game, displaying character control parameters corresponding to the current round, and in the character acquisition stage, the game scene comprises the character on the my side and a plurality of character positions; character position is used for placement: the my character acquired in the character acquisition phase.
In the step of acquiring the character, a character acquisition control is displayed in the graphical user interface; the first determining module is further configured to: and responding to triggering operation aiming at the character acquisition control, and randomly acquiring a first character from a preset character set.
The first determining module is further configured to: responding to a triggering operation aiming at a set display triggering control, and displaying a preset role set; the preset role set comprises the following steps: selectable roles corresponding to the my roles; and responding to the selected operation aiming at the first role in the selectable roles, and acquiring the first role.
The first determining module is further configured to: responding to a triggering operation aiming at the set display triggering control, randomly determining a preset role set from a preset role range, and displaying the preset role set; the preset role range is configured based on alternative roles in the game account corresponding to the My roles.
The first determining module is further configured to: in response to a character acquisition operation, determining a first character from a preset character set, and displaying the first character in a character position of a game scene, wherein the preset character set comprises: selectable roles corresponding to the my roles; adding the character unit parameter of the first character to the character control parameter to obtain an updated character control parameter; the character control parameters include: the parameters of character unit parameters of the my characters in the game scene.
The first determining module is further configured to: determining a first character from a preset character set in response to a character acquisition operation, and displaying the first character in a character position of a game scene; the preset role set comprises the following steps: the method comprises the steps that optional roles corresponding to the roles of the my and the acquired times of the optional roles are selected, wherein the acquired times of a first role are lower than a designated acquired times threshold; adding the character unit parameter of the first character to the character control parameter to obtain an updated character control parameter; the character control parameters include: the parameters of character unit parameters of the my characters in the game scene.
The device further comprises a continuous execution module for: updating selectable roles in a preset role set; responding to the character acquisition operation, and continuously executing the step of acquiring the first character from the preset character set when the preset character acquisition condition is met; wherein the character acquisition condition includes at least one of: the method comprises the steps that optional roles exist in an updated preset role set, the acquired times of the optional roles in the updated preset role set are lower than a specified acquired times threshold, idle role positions exist in a game scene, and the updated role control parameters do not exceed a preset parameter threshold.
The device also comprises a role deleting module for: deleting the first role from the preset role set; wherein, the preset role set has a designated number of selectable roles, and each selectable role has a chance of being acquired once.
The device also comprises a frequency updating module for: updating the acquired times of the first role in the preset role set; the preset role set is provided with a designated number of selectable roles, and each selectable role is provided with a designated acquired frequency threshold.
The device further comprises an information viewing module for: displaying an information viewing panel in the graphical user interface, wherein the information viewing panel comprises character identifications of the my characters; and responding to the triggering operation aiming at the first identifier in the information viewing panel, and displaying the character information of the character of the my corresponding to the first identifier.
The device also comprises a role control module for: displaying the my characters in the game scene; if the first character in the appointed state exists, controlling the first character to leave a scene area to which the character belongs; wherein the specified state is used to indicate: during the combat phase, the first persona is not the my persona.
The role control module is further used for: counting the number of characters of a first character set to be in a specified state in the historical game process of the target game; if the number of the characters is smaller than a preset number threshold, controlling the first character to be displayed in a scene area to which the enemy character belongs; the first character is converted into an enemy character and responds to an enemy fight instruction; and if the number of characters reaches a preset number threshold, controlling the first character to leave the game scene.
The first obtaining module is further configured to: entering a combat stage of a target game, determining an instruction acquisition object from the my characters, and displaying a prompt identifier corresponding to the instruction acquisition object; and responding to the instruction input operation aiming at the instruction acquisition object, and generating the corresponding my combat instruction of the instruction acquisition object.
The first obtaining module is further configured to: displaying a skill control for instructing to acquire the candidate skills of the object, and determining the target skills of the instruction acquiring object in response to the triggering operation for the skill control; determining an attack target of the target skill from the adversary character in response to the attack target selection operation; based on the target skills and the attack targets, an my combat directive is generated.
The first obtaining module is further configured to: determining a first instruction acquisition object according to a preset sequence; after the command acquisition object's My combat command is generated, the updated command acquisition object is determined from among the My characters that have never generated the My combat command until all of the My characters generate the corresponding My combat command.
The first obtaining module is further configured to: and acquiring preset fight parameters of the character, and generating a fight command of the character based on the preset fight parameters.
The first obtaining module is further configured to: responding to the triggering operation of the appointed control, and displaying a skill setting window corresponding to the character of the user; displaying selectable skills with the my roles in a skill setting window; in response to a selection operation for the selectable skills, target skills for the My character are obtained, and My combat instructions are generated based on the target skills for the My character.
The first obtaining module is further configured to: responding to the triggering operation of the character capturing props, determining alternative capturing characters and displaying capturing probability information of the alternative capturing characters; responsive to a selected operation for a second character of the candidate captured characters, an My combat instruction to capture the second character is generated.
The first obtaining module is further configured to: responding to the triggering operation aiming at the capturing control, and displaying alternative capturing props; responding to triggering operation aiming at a first prop in the alternative capturing props, determining an alternative capturing role, and displaying capturing probability information of the first prop aiming at the alternative capturing role; the capture probability information is determined based on prop parameters of the first prop, character parameters of the my character and character parameters of alternative capture characters.
The embodiment also provides an electronic device, including a processor and a memory, where the memory stores machine executable instructions executable by the processor, and the processor executes the machine executable instructions to implement the above-mentioned method for settling a round-based game. The electronic device may be a server or a terminal device.
Referring to fig. 11, the electronic device includes a processor 100 and a memory 101, the memory 101 storing machine executable instructions that can be executed by the processor 100, the processor 100 executing the machine executable instructions to implement the above-described settlement method for round-making games.
Further, the electronic device shown in fig. 11 further includes a bus 102 and a communication interface 103, and the processor 100, the communication interface 103, and the memory 101 are connected through the bus 102. The memory 101 may include a high-speed random access memory (RAM, random Access Memory), and may further include a non-volatile memory (non-volatile memory), such as at least one magnetic disk memory. The communication connection between the system network element and at least one other network element is implemented via at least one communication interface 103 (which may be wired or wireless), and may use the internet, a wide area network, a local network, a metropolitan area network, etc. Bus 102 may be an ISA bus, a PCI bus, an EISA bus, or the like. The buses may be classified as address buses, data buses, control buses, etc. For ease of illustration, only one bi-directional arrow is shown in FIG. 11, but not only one bus or type of bus. The processor 100 may be an integrated circuit chip with signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuits of hardware in the processor 100 or by instructions in the form of software. The processor 100 may be a general-purpose processor, including a central processing unit (Central Processing Unit, CPU for short), a network processor (Network Processor, NP for short), etc.; but also digital signal processors (Digital Signal Processor, DSP for short), application specific integrated circuits (Application Specific Integrated Circuit, ASIC for short), field-programmable gate arrays (Field-Programmable Gate Array, FPGA for short) or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components. The disclosed methods, steps, and logic blocks in the embodiments of the present invention may be implemented or performed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in connection with the embodiments of the present invention may be embodied directly in the execution of a hardware decoding processor, or in the execution of a combination of hardware and software modules in a decoding processor. The software modules may be located in a random access memory, flash memory, read only memory, programmable read only memory, or electrically erasable programmable memory, registers, etc. as well known in the art. The storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101 and, in combination with its hardware, performs the steps of the method of the previous embodiment.
The processor in the electronic device may implement the following operations of the settlement method for round-based games by executing machine executable instructions: displaying the role control parameters corresponding to the current round; the character control parameters are used for controlling the my characters which can be used in the current round; acquiring a first character in response to a character acquisition operation, updating character control parameters based on character unit parameters of the first character; if the updated character control parameter does not exceed the preset parameter threshold, the first character is added as the character of the user; if the updated character control parameters exceed the preset parameter threshold, the character of the user is not increased; acquiring a fight command of the my; wherein the my combat instruction is to: controlling the My characters in the game scene to execute combat operation during settlement; and settling the current round based on the enemy fight instruction and the enemy fight instruction corresponding to the enemy character in the target game pair, and obtaining a round settlement result.
In the mode, whether the character acquired in the current round is the character of the my is determined according to the character control parameter and the preset parameter threshold; after the command of the my fight is obtained, the current round is settled based on the command of the my fight and the command of the enemy fight, and a round settlement result is obtained. The method improves the resource utilization rate of characters in the game, improves the game experience of players, reduces the electricity consumption of terminal equipment and reduces the performance cost of a server.
The processor in the electronic device may implement the following operations of the settlement method for round-based games by executing machine executable instructions: if the updated character control parameter exceeds a preset parameter threshold, displaying the first character in the game scene, and setting the first character to be in a specified state; the specified state is used for indicating: during the combat phase, the first persona is not the my persona.
The processor in the electronic device may implement the following operations of the settlement method for round-based games by executing machine executable instructions: and if the updated character control parameters exceed a preset parameter threshold, determining that the first character fails to be acquired, and displaying prompt information of the failure to acquire the first character.
The processor in the electronic device may implement the following operations of the settlement method for round-based games by executing machine executable instructions: entering a character acquisition stage of a target game, displaying character control parameters corresponding to the current round, wherein in the character acquisition stage, a game scene comprises a plurality of character positions and a plurality of character parts; character position is used for placement: the my character acquired in the character acquisition phase.
In the step of acquiring the character, a character acquisition control is displayed in the graphical user interface; the processor in the electronic device may implement the following operations of the settlement method for round-based games by executing machine executable instructions: and responding to triggering operation aiming at the character acquisition control, and randomly acquiring a first character from a preset character set.
The processor in the electronic device may implement the following operations of the settlement method for round-based games by executing machine executable instructions: responding to a triggering operation aiming at a set display triggering control, and displaying a preset role set; the preset role set comprises the following steps: selectable roles corresponding to the my roles; and responding to the selected operation aiming at the first role in the selectable roles, and acquiring the first role.
The processor in the electronic device may implement the following operations of the settlement method for round-based games by executing machine executable instructions: responding to a triggering operation aiming at the set display triggering control, randomly determining a preset role set from a preset role range, and displaying the preset role set; the preset role range is configured based on alternative roles in the game account corresponding to the My roles.
The processor in the electronic device may implement the following operations of the settlement method for round-based games by executing machine executable instructions: in response to a character acquisition operation, determining a first character from a preset character set, and displaying the first character in a character position of a game scene, wherein the preset character set comprises: selectable roles corresponding to the my roles; adding the character unit parameter of the first character to the character control parameter to obtain an updated character control parameter; the character control parameters include: the parameters of character unit parameters of the my characters in the game scene.
The processor in the electronic device may implement the following operations of the settlement method for round-based games by executing machine executable instructions: determining a first character from a preset character set in response to a character acquisition operation, and displaying the first character in a character position of a game scene; the preset role set comprises the following steps: the method comprises the steps that optional roles corresponding to the roles of the my and the acquired times of the optional roles are selected, wherein the acquired times of a first role are lower than a designated acquired times threshold; adding the character unit parameter of the first character to the character control parameter to obtain an updated character control parameter; the character control parameters include: the parameters of character unit parameters of the my characters in the game scene.
The processor in the electronic device may implement the following operations of the settlement method for round-based games by executing machine executable instructions: updating selectable roles in a preset role set; responding to the character acquisition operation, and continuously executing the step of acquiring the first character from the preset character set when the preset character acquisition condition is met; wherein the character acquisition condition includes at least one of: the method comprises the steps that optional roles exist in an updated preset role set, the acquired times of the optional roles in the updated preset role set are lower than a specified acquired times threshold, idle role positions exist in a game scene, and the updated role control parameters do not exceed a preset parameter threshold.
The processor in the electronic device may implement the following operations of the settlement method for round-based games by executing machine executable instructions: deleting the first role from the preset role set; wherein, the preset role set has a designated number of selectable roles, and each selectable role has a chance of being acquired once.
The processor in the electronic device may implement the following operations of the settlement method for round-based games by executing machine executable instructions: updating the acquired times of the first role in the preset role set; the preset role set is provided with a designated number of selectable roles, and each selectable role is provided with a designated acquired frequency threshold.
The processor in the electronic device may implement the following operations of the settlement method for round-based games by executing machine executable instructions: displaying an information viewing panel in the graphical user interface, wherein the information viewing panel comprises character identifications of the my characters; and responding to the triggering operation aiming at the first identifier in the information viewing panel, and displaying the character information of the character of the my corresponding to the first identifier.
The processor in the electronic device may implement the following operations of the settlement method for round-based games by executing machine executable instructions: displaying the my characters in the game scene; if the first character in the appointed state exists, controlling the first character to leave a scene area to which the character belongs; wherein the specified state is used to indicate: during the combat phase, the first persona is not the my persona.
The processor in the electronic device may implement the following operations of the settlement method for round-based games by executing machine executable instructions: counting the number of characters of a first character set to be in a specified state in the historical game process of the target game; if the number of the characters is smaller than a preset number threshold, controlling the first character to be displayed in a scene area to which the enemy character belongs; the first character is converted into an enemy character and responds to an enemy fight instruction; and if the number of characters reaches a preset number threshold, controlling the first character to leave the game scene.
The processor in the electronic device may implement the following operations of the settlement method for round-based games by executing machine executable instructions: entering a combat stage of a target game, determining an instruction acquisition object from the my characters, and displaying a prompt identifier corresponding to the instruction acquisition object; and responding to the instruction input operation aiming at the instruction acquisition object, and generating the corresponding my combat instruction of the instruction acquisition object.
The processor in the electronic device may implement the following operations of the settlement method for round-based games by executing machine executable instructions: displaying a skill control for instructing to acquire the candidate skills of the object, and determining the target skills of the instruction acquiring object in response to the triggering operation for the skill control; determining an attack target of the target skill from the adversary character in response to the attack target selection operation; based on the target skills and the attack targets, an my combat directive is generated.
The processor in the electronic device may implement the following operations of the settlement method for round-based games by executing machine executable instructions: determining a first instruction acquisition object according to a preset sequence; after the command acquisition object's My combat command is generated, the updated command acquisition object is determined from among the My characters that have never generated the My combat command until all of the My characters generate the corresponding My combat command.
The processor in the electronic device may implement the following operations of the settlement method for round-based games by executing machine executable instructions: and acquiring preset fight parameters of the character, and generating a fight command of the character based on the preset fight parameters.
The processor in the electronic device may implement the following operations of the settlement method for round-based games by executing machine executable instructions: responding to the triggering operation of the appointed control, and displaying a skill setting window corresponding to the character of the user; displaying selectable skills with the my roles in a skill setting window; in response to a selection operation for the selectable skills, target skills for the My character are obtained, and My combat instructions are generated based on the target skills for the My character.
The processor in the electronic device may implement the following operations of the settlement method for round-based games by executing machine executable instructions: responding to the triggering operation of the character capturing props, determining alternative capturing characters and displaying capturing probability information of the alternative capturing characters; responsive to a selected operation for a second character of the candidate captured characters, an My combat instruction to capture the second character is generated.
The processor in the electronic device may implement the following operations of the settlement method for round-based games by executing machine executable instructions: responding to the triggering operation aiming at the capturing control, and displaying alternative capturing props; responding to triggering operation aiming at a first prop in the alternative capturing props, determining an alternative capturing role, and displaying capturing probability information of the first prop aiming at the alternative capturing role; the capture probability information is determined based on prop parameters of the first prop, character parameters of the my character and character parameters of alternative capture characters.
The present embodiment also provides a machine-readable storage medium storing machine-executable instructions that, when invoked and executed by a processor, cause the processor to implement the above-described round-play settlement method.
The machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the method for settling a round game: displaying the role control parameters corresponding to the current round; the character control parameters are used for controlling the my characters which can be used in the current round; acquiring a first character in response to a character acquisition operation, updating character control parameters based on character unit parameters of the first character; if the updated character control parameter does not exceed the preset parameter threshold, the first character is added as the character of the user; if the updated character control parameters exceed the preset parameter threshold, the character of the user is not increased; acquiring a fight command of the my; wherein the my combat instruction is to: controlling the My characters in the game scene to execute combat operation during settlement; and settling the current round based on the enemy fight instruction and the enemy fight instruction corresponding to the enemy character in the target game pair, and obtaining a round settlement result.
In the mode, whether the character acquired in the current round is the character of the my is determined according to the character control parameter and the preset parameter threshold; after the command of the my fight is obtained, the current round is settled based on the command of the my fight and the command of the enemy fight, and a round settlement result is obtained. The method improves the resource utilization rate of characters in the game, improves the game experience of players, reduces the electricity consumption of terminal equipment and reduces the performance cost of a server.
The machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the method for settling a round game: if the updated character control parameter exceeds a preset parameter threshold, displaying the first character in the game scene, and setting the first character to be in a specified state; the specified state is used for indicating: during the combat phase, the first persona is not the my persona.
The machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the method for settling a round game: and if the updated character control parameters exceed a preset parameter threshold, determining that the first character fails to be acquired, and displaying prompt information of the failure to acquire the first character.
The machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the method for settling a round game: entering a character acquisition stage of a target game, displaying character control parameters corresponding to the current round, wherein in the character acquisition stage, a game scene comprises a plurality of character positions and a plurality of character parts; character position is used for placement: the my character acquired in the character acquisition phase.
In the step of acquiring the character, a character acquisition control is displayed in the graphical user interface; the machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the method for settling a round game: and responding to triggering operation aiming at the character acquisition control, and randomly acquiring a first character from a preset character set.
The machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the method for settling a round game: responding to a triggering operation aiming at a set display triggering control, and displaying a preset role set; the preset role set comprises the following steps: selectable roles corresponding to the my roles; and responding to the selected operation aiming at the first role in the selectable roles, and acquiring the first role.
The machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the method for settling a round game: responding to a triggering operation aiming at the set display triggering control, randomly determining a preset role set from a preset role range, and displaying the preset role set; the preset role range is configured based on alternative roles in the game account corresponding to the My roles.
The machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the method for settling a round game: in response to a character acquisition operation, determining a first character from a preset character set, and displaying the first character in a character position of a game scene, wherein the preset character set comprises: selectable roles corresponding to the my roles; adding the character unit parameter of the first character to the character control parameter to obtain an updated character control parameter; the character control parameters include: the parameters of character unit parameters of the my characters in the game scene.
The machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the method for settling a round game: determining a first character from a preset character set in response to a character acquisition operation, and displaying the first character in a character position of a game scene; the preset role set comprises the following steps: the method comprises the steps that optional roles corresponding to the roles of the my and the acquired times of the optional roles are selected, wherein the acquired times of a first role are lower than a designated acquired times threshold; adding the character unit parameter of the first character to the character control parameter to obtain an updated character control parameter; the character control parameters include: the parameters of character unit parameters of the my characters in the game scene.
The machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the method for settling a round game: updating selectable roles in a preset role set; responding to the character acquisition operation, and continuously executing the step of acquiring the first character from the preset character set when the preset character acquisition condition is met; wherein the character acquisition condition includes at least one of: the method comprises the steps that optional roles exist in an updated preset role set, the acquired times of the optional roles in the updated preset role set are lower than a specified acquired times threshold, idle role positions exist in a game scene, and the updated role control parameters do not exceed a preset parameter threshold.
The machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the method for settling a round game: deleting the first role from the preset role set; wherein, the preset role set has a designated number of selectable roles, and each selectable role has a chance of being acquired once.
The machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the method for settling a round game: updating the acquired times of the first role in the preset role set; the preset role set is provided with a designated number of selectable roles, and each selectable role is provided with a designated acquired frequency threshold.
The machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the method for settling a round game: displaying an information viewing panel in the graphical user interface, wherein the information viewing panel comprises character identifications of the my characters; and responding to the triggering operation aiming at the first identifier in the information viewing panel, and displaying the character information of the character of the my corresponding to the first identifier.
The machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the method for settling a round game: displaying the my characters in the game scene; if the first character in the appointed state exists, controlling the first character to leave a scene area to which the character belongs; wherein the specified state is used to indicate: during the combat phase, the first persona is not the my persona.
The machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the method for settling a round game: counting the number of characters of a first character set to be in a specified state in the historical game process of the target game; if the number of the characters is smaller than a preset number threshold, controlling the first character to be displayed in a scene area to which the enemy character belongs; the first character is converted into an enemy character and responds to an enemy fight instruction; and if the number of characters reaches a preset number threshold, controlling the first character to leave the game scene.
The machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the method for settling a round game: entering a combat stage of a target game, determining an instruction acquisition object from the my characters, and displaying a prompt identifier corresponding to the instruction acquisition object; and responding to the instruction input operation aiming at the instruction acquisition object, and generating the corresponding my combat instruction of the instruction acquisition object.
The machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the method for settling a round game: displaying a skill control for instructing to acquire the candidate skills of the object, and determining the target skills of the instruction acquiring object in response to the triggering operation for the skill control; determining an attack target of the target skill from the adversary character in response to the attack target selection operation; based on the target skills and the attack targets, an my combat directive is generated.
The machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the method for settling a round game: determining a first instruction acquisition object according to a preset sequence; after the command acquisition object's My combat command is generated, the updated command acquisition object is determined from among the My characters that have never generated the My combat command until all of the My characters generate the corresponding My combat command.
The machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the method for settling a round game: and acquiring preset fight parameters of the character, and generating a fight command of the character based on the preset fight parameters.
The machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the method for settling a round game: responding to the triggering operation of the appointed control, and displaying a skill setting window corresponding to the character of the user; displaying selectable skills with the my roles in a skill setting window; in response to a selection operation for the selectable skills, target skills for the My character are obtained, and My combat instructions are generated based on the target skills for the My character.
The machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the method for settling a round game: responding to the triggering operation of the character capturing props, determining alternative capturing characters and displaying capturing probability information of the alternative capturing characters; responsive to a selected operation for a second character of the candidate captured characters, an My combat instruction to capture the second character is generated.
The machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the method for settling a round game: responding to the triggering operation aiming at the capturing control, and displaying alternative capturing props; responding to triggering operation aiming at a first prop in the alternative capturing props, determining an alternative capturing role, and displaying capturing probability information of the first prop aiming at the alternative capturing role; the capture probability information is determined based on prop parameters of the first prop, character parameters of the my character and character parameters of alternative capture characters.
The method, the device, the electronic device and the computer program product of the storage medium for settling the round game provided by the embodiment of the invention comprise a computer readable storage medium storing program codes, and the instructions included in the program codes can be used for executing the method described in the method embodiment, and specific implementation can be referred to the method embodiment and will not be repeated here.
It will be clear to those skilled in the art that, for convenience and brevity of description, specific working procedures of the above-described system and apparatus may refer to corresponding procedures in the foregoing method embodiments, which are not described herein again.
In addition, in the description of embodiments of the present invention, unless explicitly stated and limited otherwise, the terms "mounted," "connected," and "connected" are to be construed broadly, and may be, for example, fixedly connected, detachably connected, or integrally connected; can be mechanically or electrically connected; can be directly connected or indirectly connected through an intermediate medium, and can be communication between two elements. The specific meaning of the above terms in the present invention will be understood by those skilled in the art in specific cases.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution, in the form of a software product stored in a storage medium, comprising several instructions for causing a computer device (which may be a personal computer, a server, a network device, etc.) to perform all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
In the description of the present invention, it should be noted that the directions or positional relationships indicated by the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc. are based on the directions or positional relationships shown in the drawings, are merely for convenience of describing the present invention and simplifying the description, and do not indicate or imply that the devices or elements referred to must have a specific orientation, be configured and operated in a specific orientation, and thus should not be construed as limiting the present invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above examples are only specific embodiments of the present invention for illustrating the technical solution of the present invention, but not for limiting the scope of the present invention, and although the present invention has been described in detail with reference to the foregoing examples, it will be understood by those skilled in the art that the present invention is not limited thereto: any person skilled in the art may modify or easily conceive of the technical solution described in the foregoing embodiments, or perform equivalent substitution of some of the technical features, while remaining within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the present invention, and are intended to be included in the scope of the present invention. Therefore, the protection scope of the invention is subject to the protection scope of the claims.

Claims (25)

1. A settlement method of round-making games is characterized in that a graphical user interface is provided through terminal equipment; displaying a game scene of a target game in the graphical user interface; the method comprises the following steps:
displaying the role control parameters corresponding to the current round; the character control parameters are used for controlling the current round of the available character;
acquiring a first character in response to a character acquisition operation, updating the character control parameter based on a character unit parameter of the first character; if the updated character control parameters do not exceed a preset parameter threshold, the first character is increased to be the character of the my; if the updated character control parameters exceed a preset parameter threshold, the character of the user is not increased;
acquiring a fight command of the my; wherein the my combat instruction is to: controlling the My characters in the game scene to execute combat operation during settlement;
and settling the current round based on the my combat instruction and the enemy combat instruction corresponding to the enemy character in the target game pair, and obtaining a round settlement result.
2. The method according to claim 1, wherein the method further comprises:
If the updated character control parameter exceeds a preset parameter threshold, displaying the first character in the game scene, and setting the first character to be in a specified state; the specified state is used for indicating: during the combat phase, the first character is not acting as a my character.
3. The method according to claim 1, wherein the method further comprises:
and if the updated character control parameters exceed a preset parameter threshold, determining that the first character fails to be acquired, and displaying prompt information of the failure to acquire the first character.
4. The method of claim 1, wherein the step of displaying the character control parameters corresponding to the current round comprises: entering a role acquisition stage of the target game, and displaying role control parameters corresponding to the current round;
the method further comprises the steps of: in the character acquisition stage, the game scene comprises the my character and a plurality of character positions; the character position is used for placing the character of the my acquired in the character acquisition stage.
5. The method of claim 1, wherein the step of acquiring the first character in response to the character acquisition operation comprises: responding to triggering operation aiming at a role acquisition control, and randomly acquiring a first role from a preset role set; the preset role set comprises the following steps: optional roles corresponding to the my roles.
6. The method of claim 1, wherein the step of acquiring the first character in response to the character acquisition operation comprises:
responding to a triggering operation aiming at a set display triggering control, and displaying a preset role set; the preset role set comprises the following steps: selectable roles corresponding to the my roles;
and responding to the selected operation for the first role in the selectable roles, and acquiring the first role.
7. The method of claim 6, wherein the step of displaying the set of preset roles in response to a triggering operation for the set display triggering control comprises:
responding to a triggering operation aiming at a set display triggering control, randomly determining a preset role set from a preset role range, and displaying the preset role set; the preset role range is configured based on alternative roles in the game account corresponding to the My role.
8. The method of claim 1, wherein the step of acquiring a first character in response to a character acquisition operation, updating the character control parameter based on a character unit parameter of the first character, comprises:
determining a first character from a preset character set in response to a character acquisition operation, and displaying the first character in a character position of the game scene; the preset role set comprises the following steps: the selectable roles corresponding to the my roles;
Adding the character unit parameter of the first character to the character control parameter to obtain an updated character control parameter; the character control parameters include: a parameter sum of character unit parameters of the my characters in the game scene.
9. The method of claim 1, wherein the step of acquiring a first character in response to a character acquisition operation, updating the character control parameter based on a character unit parameter of the first character, comprises:
determining a first character from a preset character set in response to a character acquisition operation, and displaying the first character in a character position of the game scene; the preset role set comprises the following steps: the selectable roles corresponding to the my roles and the acquired times of the selectable roles; the acquired times of the first role is lower than a designated acquired times threshold value;
adding the character unit parameter of the first character to the character control parameter to obtain an updated character control parameter; the character control parameters include: a parameter sum of character unit parameters of the my characters in the game scene.
10. The method of claim 1, wherein after the step of acquiring a first character in response to a character acquisition operation and updating the character control parameter based on a character unit parameter of the first character, the method further comprises:
Updating selectable roles in a preset role set;
responding to the role acquisition operation, and continuously executing the step of acquiring a first role from a preset role set when a preset role acquisition condition is met;
wherein the character acquisition condition includes at least one of: the updated preset role set has optional roles, the acquired times of the optional roles in the updated preset role set is lower than a specified acquired times threshold, the game scene has idle role positions, and the updated role control parameters do not exceed a preset parameter threshold.
11. The method of claim 1, wherein after the step of acquiring the first character in response to the character acquisition operation, the method further comprises:
deleting the first role from a preset role set; wherein the preset character set has a designated number of selectable characters, and each selectable character has a chance of being acquired once.
12. The method of claim 1, wherein after the step of acquiring the first character in response to the character acquisition operation, the method further comprises:
Updating the acquired times of the first role in a preset role set; the preset character set is provided with a designated number of selectable characters, and each selectable character is provided with a designated acquired frequency threshold.
13. The method of claim 1, wherein after the step of acquiring the first character in response to the character acquisition operation, the method further comprises:
displaying an information viewing panel in the graphical user interface, wherein the information viewing panel comprises character identifications of the my characters;
and responding to the triggering operation of the first identifier in the information viewing panel, and displaying the character information of the character on the my corresponding to the first identifier.
14. The method of claim 1, wherein prior to the step of obtaining the my combat instruction, the method further comprises:
displaying the my character in the game scene;
if a first character in a specified state exists, controlling the first character to leave a scene area to which the character belongs; wherein the specified state is used to indicate: during the combat phase, the first character is not acting as a my character.
15. The method of claim 14, wherein the step of controlling the first character to leave a scene area to which the my character belongs if the first character in a designated state exists comprises:
Counting the number of characters of the first character set to the specified state in the history game process of the target game;
if the number of the characters is smaller than a preset number threshold, controlling the first character to be displayed in a scene area where the enemy character belongs, converting the first character into the enemy character, and responding to the enemy fight instruction;
and if the number of the roles reaches a preset number threshold, controlling the first role to leave the game scene.
16. The method of claim 1, wherein the step of obtaining the my combat command comprises:
entering a fight stage of the target game, determining an instruction acquisition object from the my characters, and displaying a prompt identifier corresponding to the instruction acquisition object;
and responding to the instruction input operation aiming at the instruction acquisition object, and generating the corresponding my combat instruction of the instruction acquisition object.
17. The method of claim 16, wherein the step of generating the my combat command corresponding to the command acquisition object in response to a command input operation for the command acquisition object comprises:
displaying a skill control of the alternative skill of the instruction acquisition object, and responding to triggering operation aiming at the skill control to determine the target skill of the instruction acquisition object;
Determining an attack target of the target skill from the enemy character in response to an attack target selection operation;
generating an my combat instruction based on the target skills and the attack targets.
18. The method of claim 16, wherein the step of determining an instruction fetch object from the my persona comprises:
determining a first instruction acquisition object according to a preset sequence;
after generating the command acquisition object's my combat command, determining an updated command acquisition object from among the my characters that have not generated the my combat command until the corresponding my combat command is generated by all the my characters.
19. The method of claim 1, wherein the step of obtaining the my combat command comprises:
and acquiring preset fight parameters of the my character, and generating the my fight instruction of the my character based on the preset fight parameters.
20. The method of claim 19, wherein the step of obtaining preset combat parameters for the my character comprises:
responding to the triggering operation of the appointed control, and displaying a skill setting window corresponding to the my role; the skill setting window displays selectable skills of the my character;
And responding to the selected operation aiming at the selectable skills, acquiring target skills of the my character, and generating an my combat instruction based on the target skills of the my character.
21. The method of claim 1, wherein the step of obtaining the my combat command comprises:
responding to the triggering operation of the character capturing props, determining alternative capturing characters and displaying capturing probability information of the alternative capturing characters;
responsive to a selected operation for a second character of the alternative captured characters, generating a my combat instruction to capture the second character.
22. The method of claim 21, wherein the step of determining an alternative captured character in response to a triggering operation of a character capture prop, and displaying capture probability information of the alternative captured character comprises:
responding to the triggering operation aiming at the capturing control, and displaying alternative capturing props;
responding to a triggering operation aiming at a first prop in the alternative capturing props, determining an alternative capturing role, and displaying capturing probability information of the first prop aiming at the alternative capturing role; the capture probability information is determined based on prop parameters of the first prop, character parameters of the my character and character parameters of the alternative capture character.
23. A settlement device for round-making games, which is characterized in that a graphical user interface is provided through terminal equipment; displaying a game scene of a target game in the graphical user interface; the device comprises:
the first display module is used for displaying the character control parameters corresponding to the current round; the character control parameters are used for controlling the current round of the available character;
a first determination module configured to acquire a first character in response to a character acquisition operation, the character control parameter being updated based on a character unit parameter of the first character; if the updated character control parameters do not exceed a preset parameter threshold, the first character is increased to be the character of the my; if the updated character control parameters exceed a preset parameter threshold, the character of the user is not increased;
the first acquisition module is used for acquiring the fight command of the my; wherein the my combat instruction is to: controlling the My characters in the game scene to execute combat operation during settlement;
and the first settlement module is used for settling the current round based on the my combat instruction and the enemy combat instruction corresponding to the enemy character in the target game pair, and obtaining a round settlement result.
24. An electronic device comprising a processor and a memory, the memory storing machine-executable instructions executable by the processor, the processor executing the machine-executable instructions to implement the method of settlement of a round game as claimed in any one of claims 1 to 22.
25. A machine-readable storage medium storing machine-executable instructions which, when invoked and executed by a processor, cause the processor to implement the method of settlement of a round play as claimed in any one of claims 1 to 22.
CN202310770068.7A 2023-06-27 2023-06-27 Settlement method and device for round-making game and electronic equipment Pending CN117018615A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202310770068.7A CN117018615A (en) 2023-06-27 2023-06-27 Settlement method and device for round-making game and electronic equipment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202310770068.7A CN117018615A (en) 2023-06-27 2023-06-27 Settlement method and device for round-making game and electronic equipment

Publications (1)

Publication Number Publication Date
CN117018615A true CN117018615A (en) 2023-11-10

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Family Applications (1)

Application Number Title Priority Date Filing Date
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Country Status (1)

Country Link
CN (1) CN117018615A (en)

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