CN117008894A - Quick configuration method for disassembly and assembly information based on mixed reality technology - Google Patents

Quick configuration method for disassembly and assembly information based on mixed reality technology Download PDF

Info

Publication number
CN117008894A
CN117008894A CN202310963911.3A CN202310963911A CN117008894A CN 117008894 A CN117008894 A CN 117008894A CN 202310963911 A CN202310963911 A CN 202310963911A CN 117008894 A CN117008894 A CN 117008894A
Authority
CN
China
Prior art keywords
information
disassembly
model
configuration
assembly
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202310963911.3A
Other languages
Chinese (zh)
Inventor
欧林林
喻志祥
禹鑫燚
赵嘉楠
魏岩
周利波
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Zhejiang University of Technology ZJUT
Original Assignee
Zhejiang University of Technology ZJUT
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Zhejiang University of Technology ZJUT filed Critical Zhejiang University of Technology ZJUT
Priority to CN202310963911.3A priority Critical patent/CN117008894A/en
Publication of CN117008894A publication Critical patent/CN117008894A/en
Pending legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/30Creation or generation of source code
    • G06F8/34Graphical or visual programming
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/30Creation or generation of source code
    • G06F8/38Creation or generation of source code for implementing user interfaces
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • G06T19/006Mixed reality
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02PCLIMATE CHANGE MITIGATION TECHNOLOGIES IN THE PRODUCTION OR PROCESSING OF GOODS
    • Y02P90/00Enabling technologies with a potential contribution to greenhouse gas [GHG] emissions mitigation
    • Y02P90/30Computing systems specially adapted for manufacturing

Landscapes

  • Engineering & Computer Science (AREA)
  • Software Systems (AREA)
  • Theoretical Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Computer Graphics (AREA)
  • Computer Hardware Design (AREA)
  • Processing Or Creating Images (AREA)

Abstract

A method for rapidly configuring disassembly and assembly information based on a mixed reality technology comprises the following steps: 1) 3D modeling is carried out on the physical world assembly object to obtain a 3D model and animation thereof, and model library encapsulation is completed; 2) The Unity3D expansion window development is adopted to complete the construction of three UI interfaces including environment configuration, production line information configuration and product procedure information configuration, and the operations of clicking, dragging and configuration are supported; 3) Based on the mixed reality development environment, the disassembly and assembly construction environment, the configuration work of the environment information is completed; 4) And acquiring disassembly and assembly product information, and completing configuration of the production line information and the disassembly and assembly information. And (3) rapidly packaging a scene by calling a mixed reality development kit, adapting to HoloLens2 and debugging. The invention has the advantages that: and the model library is packaged, stored and called based on industrial modeling software and a storage server, so that the method is beneficial to the configuration of diversified disassembly and assembly training processes by management personnel, the configuration of quick process flow information by the management personnel and the improvement of the quick work efficiency of low-code development.

Description

Quick configuration method for disassembly and assembly information based on mixed reality technology
Technical Field
The invention relates to the technical field of low-code development, in particular to a method for rapidly configuring disassembly and assembly information based on a mixed reality technology.
Background
The mixed reality technology is to integrate a virtual object with the real world, and build an interactive feedback information loop among the real world, the virtual world and a user so as to enhance the sense of reality of user experience, and is the integration of the virtual reality technology and the augmented reality technology.
The low code development platform is a platform software which is convenient for generating application programs, and the software development environment enables users to write programs in graphical interfaces and configurations instead of the traditional programming method. Holonens 2 is a head-mounted device which is put forward by microsoft and applies the mixed reality technology, and can superimpose a virtual model generated by a computer in a physical environment, so that a wearer can obtain a virtual-real integrated environment interaction experience.
The traditional disassembly and assembly information configuration is carried out by a manager through paper, video or a mode based on language description of training staff, but for complex products, the complex products contain a large amount of product component information and disassembly and assembly operation and maintenance processes, the configuration error rate of the manager on the component information and the disassembly and assembly operation and maintenance processes can be increased, and the disassembly and assembly training efficiency and quality of the training staff are affected.
In order to solve the above problems, the augmented reality assembly technology is continuously developed, and a mechanical assembly training system, a development method, a training method and a storage medium are proposed in the last minute (a mechanical assembly training system, a development method, a training method and a storage medium [ P ]. Chinese patent, CN114360314a, 2021.12.29), and the training system implements a training system which is convenient for teacher users and student users to perform corresponding operations according to corresponding user identities by constructing a data module, a logic calculation module and a functional interface module, but the training system does not provide a product information configuration function for the teacher personnel to quickly build a disassembly and assembly environment. Wang Shuxia A self-adaptive virtual assembly training method based on cognitive load (Wang Shuxia. A self-adaptive virtual assembly training method based on cognitive load [ P ]. Chinese patent, CN115657847A, 2023.01.31) is provided, wherein a virtual training platform is built based on Unity and HTC VIVE to realize the content expression and interaction of assembly process under VR environment, but the method is to use a single solid engine for virtual assembly training and does not have universality for various products. The method adopts a quick configuration method of disassembly and assembly information based on a mixed reality technology, adopts a low-code technology to develop an information configuration platform, realizes quick construction of environment configuration information, virtual production line scene and disassembly and assembly configuration information through visual operation of disassembly and assembly process flow, and finally generates a mixed reality scene adapting to hollens 2.
Disclosure of Invention
The invention aims to solve the technical problems in the prior art and provides a quick configuration method for disassembly and assembly information based on a mixed reality technology.
The invention is based on SolidWorks and 3dMax industrial software to make assembly models and animations, builds a model storage library and product disassembly and assembly information through IIS, and develops a product information configuration platform through Unity 3D. The invention provides a quick configuration method for disassembly and assembly information based on a mixed reality technology, which mainly comprises five parts, namely model library packaging, UI interface development, environment information configuration, disassembly and assembly information configuration and debugging.
In order to solve the technical problems, the invention provides a method for rapidly configuring disassembly and assembly information based on a mixed reality technology, which comprises the following steps:
step one, 3D modeling is carried out on the physical world assembly object to obtain a 3D model and animation thereof, and model library encapsulation is completed.
And secondly, developing a Unity3D expansion window, and completing the construction of three UI interfaces including environment configuration, production line information configuration and product procedure information configuration, so as to support clicking, dragging and configuration operations.
And thirdly, completing configuration work of environment information based on the mixed reality development environment, the disassembly and assembly construction environment.
And step four, obtaining the information of the disassembled products, and completing configuration of the production line information and the disassembled information. And (3) rapidly packaging a scene by calling a mixed reality development kit, adapting to HoloLens2 and debugging.
Wherein, the first step specifically comprises:
firstly, a product information instruction book is acquired, then, a product model is subjected to equal proportion 3D modeling by adopting SolidWorks software, a model file in a built STEP file format is imported into 3DMax software for mapping and rendering, and the processed model file is saved as an FBX format file. And acquiring product disassembly and assembly process information according to the product specification, and generating a process information configuration file.
And (3) adopting an IIS (Internet information service) to build a model storage server, generating a model file name according to the model number, the model name, the model color and the model size by using a product model file, and adding a product disassembly and assembly procedure information configuration file. And finally storing the data to a build model storage server.
The second step specifically includes:
firstly, the overall control interface of the configuration system is completed through a Unity3D expansion window, the configuration of environment information is completed through a button in the UGUI, the control production line information configuration and the disassembly procedure configuration are opened and closed, and the scene is subjected to addition, loading, unloading control and resource packaging.
Secondly, a model library interface is designed by adopting a grid button and a rolling window in the UGUI, wherein the model library interface comprises a production line library, a part library and a tool library, and a model is generated to a scene by clicking and loading a corresponding model button. And displaying the information of the loading model files in a tabulated mode.
And finally, calling a procedure configuration information table and a procedure operation list layer by adopting a window editor in the UGUI, adding corresponding disassembly and assembly part information through tabulation operation, and adding corresponding components, procedure steps, relation types, operation types, color information and other attributes to the corresponding part information.
The third step specifically includes:
the mixed reality tool development kit mainly comprises environment information such as a boundary system, a camera system, a diagnosis system, an expansion service, an input system, a multi-scene system and the like, firstly, different environment information is required to be configured according to training requirements of disassembly and assembly process flows of different products, a C# script is adopted to develop a mixed reality environment information configuration library, and quick configuration environment information is called through management personnel. Secondly, in the process and the line construction operation, models need to be classified, and scene model files loaded subsequently are configured by rapidly configuring Unity3D scene father objects.
The fourth step specifically includes:
firstly, a Trilib plug-in is adopted to call a model file in an IIS model memory, wherein the model file comprises a production line model, a product part model and a tool library model, position information of the model is adjusted in a Unity3D scene window, and corresponding model information is displayed in a list. And secondly, manufacturing general components such as product disassembly, assembly and measurement through a C# script, adding disassembly and assembly process information to obtain a disassembly and assembly process list, and configuring attribute information of a product part model through adding, deleting and modifying, wherein the attribute information comprises the information of the process steps, the information of the relation type, the information of the operation type, the information of the components, the information of the colors and the like. And finally, saving the process information. And the scene file adapting to the holonens 2 is realized by calling a scene packaging tool of the mixed reality toolkit, and holonens 2 is exported for debugging.
The invention relates to a rapid configuration method of disassembly and assembly information based on a mixed reality technology, which is used for collecting information (model size, model material and the like) of industrial products, adopting a 3Ds MAX tool to manufacture a virtual model and reducing the real model in a one-to-one manner; and collecting the procedure disassembly and assembly flow of the industrial product, completing the manufacture of the model disassembly and assembly animation guidance, and storing the model disassembly and assembly animation guidance into a storage server built by the IIS. Based on the expansion window in the Unity3D and the UGUI system, the low-code platform development is carried out, the visual effects of functions such as a model library, process flow control, environment configuration and the like are realized, and information configuration is completed through clicking, dragging and configuration operations. And developing and acquiring procedure configuration information through a C# script, and generating a script for the Hollolens 2 disassembly training scene. Therefore, the invention not only can realize the visual programming effect of clicking and dragging on the process flow, but also can have the disassembly training preview effect of 'what you get', and realize good management disassembly information configuration experience and complete disassembly training flow preview.
The invention has the advantages that: and the model library is packaged, stored and called based on industrial modeling software and a storage server, so that the management personnel can configure various disassembly and assembly training processes. The visual clicking and dragging product information configuration operation is realized based on Unity3D expansion window development and process flow interface development, so that the manager can rapidly configure process flow information and improve the rapid work efficiency of low code development.
Drawings
In order to more clearly illustrate the embodiments of the invention or the technical solutions of the prior art, the drawings which are required in the description of the embodiments or the prior art will be briefly described, it being obvious that the drawings in the description below are only some embodiments of the invention, and that it is within the scope of the invention to one skilled in the art to obtain other drawings from these drawings without inventive faculty.
Fig. 1 is a general block diagram of a method for quickly configuring mixed reality disassembly and assembly information based on a low-code technology according to an embodiment of the present invention.
Fig. 2 is a block diagram of modeling of a method for quickly configuring mixed reality disassembly and assembly information based on a low-code technology according to an embodiment of the present invention.
Fig. 3 is an animation block diagram of a method for quickly configuring mixed reality disassembly and assembly information based on a low-code technology according to an embodiment of the present invention.
Fig. 4 is a UI interface development effect diagram of a method for quickly configuring mixed reality disassembly and assembly information based on a low code technology according to an embodiment of the present invention.
Fig. 5 is an environmental information configuration block diagram of a method for quickly configuring mixed reality disassembly and assembly information based on a low code technology according to an embodiment of the present invention.
Fig. 6 is a process flow information configuration block diagram of a method for quickly configuring mixed reality disassembly and assembly information based on a low code technology according to an embodiment of the invention.
Detailed Description
The present invention will be described in further detail with reference to the accompanying drawings.
As shown in fig. 1 to 5, in an embodiment of the present invention, a method for quickly configuring disassembly and assembly information based on a mixed reality technology is provided, and the method is constructed based on Unity3D and is mainly divided into five parts, namely model library packaging, UI interface development, environment information configuration, interface library development, disassembly and assembly information configuration and debugging. Fig. 1 to 4 describe a part of model library package and UI interface development, and fig. 5 describes a part of environment information configuration. Fig. 6 depicts a part of the configuration and debugging of the disassembly information.
Referring to fig. 1 to 5, embodiments of the present invention are as follows.
Model library packaging and UI interface development are mainly subdivided into four small parts of 3D modeling, disassembly and assembly animation, model storage and UI interface development.
Model processing as shown in fig. 2, data is collected for a real model and model making is completed; the influence of time cost is considered in the loading and calling of the model, and the model is required to be light; in order to achieve the real display effect in the assembly process, the visual effect of the model needs to be optimized through lamplight rendering. And finally, the file format of the preservation model is FBX or OBJ.
The assembly and disassembly animation is made on the basis of model modeling, as shown in fig. 3, and the demonstration animation effect plays an auxiliary role in the assembly process of the students, so that the assembly impression of the students is enhanced and the proficiency is improved. Firstly, according to model data obtained by 3D modeling, a 3dMax and a script are adopted to determine the time interval, the playing speed and the model movement route of the assembly animation, the material lamplight information is adjusted, the fusion degree of the assembly animation effect and the real scene is checked by the pre-modeling animation, and finally the animation is derived.
Model file storage and UI interface development are shown in figure 1, the model file storage firstly edits the corresponding name information of the model according to the generated model file, the information is stored in a MySQL database, a website storage server is built by adopting an IIS technology, and the corresponding zip compression file format of the model file is stored. The UI interface development adopts a Unity3D expansion window and UGUI control combined C# script development, the main interface effect is shown in fig. 4, a configuration control console is used for completing the opening and closing control of production line information configuration and disassembly information configuration through buttons, controlling the mixed reality development environment configuration, resource packaging and scene addition, loading and unloading, the production line information configuration is used for displaying a part library, a production line library and loading of a tool library through picture buttons and model information through a list mode, the disassembly information configuration is used for calling a procedure configuration information table and a procedure operation list layer by layer through a window editor, adding corresponding disassembly part information through a list operation and adding corresponding components, procedure steps, relation types, operation types, color information and other attributes to the corresponding part information.
The environment information configuration comprises a mixed reality development environment and a disassembly and assembly information environment configuration, the mixed reality information configuration is shown in fig. 5, a mixedreadalitytool script example is required in a scene, the example is responsible for registering, updating and dismantling services and mainly comprises services such as a boundary system, a camera system, a diagnosis system, an expansion service, an input system, a multi-scene system and the like, different environment information is required to be configured according to the training operation environment requirements of disassembly and assembly process flows of different products, and a corresponding service configuration library is generated by adopting C# script development. In addition to adding MixedRealityToolkit script instances in the scene, mixedrealityplaspace is also required, which many other MRTK components use to infer world and local space transformations. Moving the main camera as a sub-item of mixedrealitypespace while adding some input and gaze-related scripts to the main camera helps to enhance UnityUI and gaze-related input functionality. The configuration of the disassembly and assembly information environment needs to be prepared for preprocessing the configuration of the interface by setting corresponding father objects of the Unity3D scene to induce different model types.
The configuration and debugging of the disassembly information are as shown in fig. 6, disassembly information is obtained, a corresponding scene is created, the corresponding number of process steps X is input, a corresponding disassembly part model is added according to a process operation list, the corresponding pose information is required to be adjusted according to the scene information, the number of process steps of the part is configured according to the disassembly step information, the part relation type is configured according to a father object and a child object, and the operation type is selected. And obtaining a part serial number A of the process operation list, judging as follows according to the number of input steps and the number of serial numbers, re-inputting the process steps when the maximum value of the serial number A is not equal to X+1, and adding corresponding components to the object when the maximum value of the serial number A and the maximum value of the serial number are equal to each other.
Adding different events according to the relation types of the parts, adding component information such as disassembly, assembly, measurement and the like to the father object, setting assembly training by an assembly component according to assembly step information of the parts, controlling an explosion diagram of the parts by the disassembly component, and measuring a part model by a measurement component. And adding step information to the sub-objects, and finally calling a method Addscene () class in the BuilderPlayerWindow.cs metadata in the mixed reality toolkit through a reflection mechanism to realize one-key addition of package scene information.
The invention is a specific implementation mode of the whole invention, a disassembly and assembly information configuration interface is jointly developed through an expansion window in Unity3D and a UI interface control of UGUI, a twin model is manufactured by adopting 3DMax and SolidWorks industrial software, corresponding model information is called by adopting an IIS storage server, and finally, environment information configuration, disassembly and assembly information configuration and engineering packaging are realized by combining a mixed reality development kit, so that a disassembly and assembly information rapid configuration method based on a mixed reality technology is realized.
The embodiments described in the present specification are merely examples of implementation forms of the inventive concept, and the scope of protection of the present invention should not be construed as being limited to the specific forms set forth in the embodiments, and the scope of protection of the present invention and equivalent technical means that can be conceived by those skilled in the art based on the inventive concept.

Claims (5)

1. A method for rapidly configuring disassembly and assembly information based on a mixed reality technology comprises the following steps:
step one, 3D modeling is carried out on a physical world assembly object to obtain a 3D model and an animation thereof, and model library encapsulation is completed;
secondly, developing a Unity3D expansion window to complete the construction of three UI interfaces including environment configuration, production line information configuration and product procedure information configuration, and supporting clicking, dragging and configuration operations;
thirdly, completing configuration work of environment information based on the mixed reality development environment, the disassembly and assembly construction environment;
step four, obtaining disassembly and assembly product information, and completing configuration of production line information and disassembly and assembly information; and (3) rapidly packaging a scene by calling a mixed reality development kit, adapting to HoloLens2 and debugging.
2. The method for quickly configuring disassembly and assembly information based on the mixed reality technology according to claim 1, wherein the first step specifically comprises:
firstly, acquiring a product information instruction book, then adopting SolidWorks software to perform equal proportion 3D modeling on a product model, importing a model file with a built STEP file format into 3DMax software to perform mapping and rendering processing, and storing the processed model file as an FBX format file; acquiring product disassembly and assembly process information according to a product specification, and generating a process information configuration file;
adopting IIS (Internet information service) to build a model storage server, generating a model file name according to model number, model name, model color and model size by a product model file, and attaching a product disassembly procedure information configuration file; and finally storing the data to a build model storage server.
3. The method for quickly configuring disassembly and assembly information based on the mixed reality technology according to claim 1, wherein the step two specifically comprises:
firstly, completing the overall control interface of a configuration system through a Unity3D expansion window, completing the configuration of environment information through a button in a UGUI, configuring the information of a control production line, configuring the opening and closing of two windows in a disassembly procedure, adding, loading and unloading the scene, and packaging resources;
secondly, designing a model library interface by adopting a grid button and a rolling window in the UGUI, wherein the model library interface comprises a production line library, a part library and a tool library, and generating a model to a scene by clicking and loading a corresponding model button; displaying the information of the loading model file in a tabulated mode;
and finally, calling a procedure configuration information table and a procedure operation list layer by adopting a window editor in the UGUI, adding corresponding disassembly and assembly part information through tabulation operation, and adding corresponding components, procedure steps, relation types, operation types, color information and other attributes to the corresponding part information.
4. The method for quickly configuring disassembly and assembly information based on the mixed reality technology according to claim 1, wherein the third step specifically comprises:
the environment information configuration comprises a mixed reality development environment and a disassembly and assembly information environment configuration, a mixedRealityolkkit script instance is required in the scene and is responsible for registering, updating and dismantling services, and the services mainly comprise services such as a boundary system, a camera system, a diagnosis system, an expansion service, an input system, a multi-scene system and the like, different environment information is required to be configured according to the training operation environment requirements of disassembly and assembly process flows of different products, and a corresponding service configuration library is generated by adopting C# script development; in addition to adding a MixedRealityToolkit script instance in the scene, a mixedrealityplaspace is also needed, which many other MRTK components use to infer world and local space transformations; moving the main camera as a child of mixedrealitypespace while adding some input and gaze-related scripts to the main camera, which helps to enhance UnityUI and gaze-related input functions; the configuration of the disassembly and assembly information environment needs to be prepared for preprocessing the configuration of the interface by setting corresponding father objects of the Unity3D scene to induce different model types.
5. The method for quickly configuring disassembly and assembly information based on the mixed reality technology according to claim 1, wherein the step four specifically comprises:
firstly, a Trilib plug-in is adopted to call a model file in an IIS model memory, wherein the model file comprises a production line model, a product part model and a tool library model, position information of the model is adjusted in a Unity3D scene window, and corresponding model information is displayed in a list; secondly, universal components such as product disassembly, assembly, measurement and the like are manufactured through a C# script, then disassembly and assembly process information is added to obtain a disassembly and assembly process list, and attribute information of a product part model is configured through addition, deletion and modification, wherein the attribute information comprises process step information, relation type information, operation type information, component information, color information and the like; finally, saving the procedure information; and the scene file adapting to the holonens 2 is realized by calling a scene packaging tool of the mixed reality toolkit, and holonens 2 is exported for debugging.
CN202310963911.3A 2023-08-02 2023-08-02 Quick configuration method for disassembly and assembly information based on mixed reality technology Pending CN117008894A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202310963911.3A CN117008894A (en) 2023-08-02 2023-08-02 Quick configuration method for disassembly and assembly information based on mixed reality technology

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202310963911.3A CN117008894A (en) 2023-08-02 2023-08-02 Quick configuration method for disassembly and assembly information based on mixed reality technology

Publications (1)

Publication Number Publication Date
CN117008894A true CN117008894A (en) 2023-11-07

Family

ID=88568531

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202310963911.3A Pending CN117008894A (en) 2023-08-02 2023-08-02 Quick configuration method for disassembly and assembly information based on mixed reality technology

Country Status (1)

Country Link
CN (1) CN117008894A (en)

Similar Documents

Publication Publication Date Title
US10534605B2 (en) Application system having a gaming engine that enables execution of a declarative language
CN109284473A (en) The editor of online teaching courseware and generation method and system
US9508179B2 (en) Flexible 3-D character rigging development architecture
KR101530634B1 (en) An apparatus and method for authoring experience-based learning content
KR101323148B1 (en) Ucr contents editor device
CN113610984B (en) Augmented reality method based on hollens 2 holographic glasses
CN109471580B (en) Visual 3D courseware editor and courseware editing method
KR20170089756A (en) Platform for developing immersive reality-virtuality continuum-based environment and methods thereof
Schwab et al. Scalable scalable vector graphics: Automatic translation of interactive svgs to a multithread vdom for fast rendering
Walczak et al. Semantic modeling of virtual reality training scenarios
CN115170365A (en) Virtual simulation teaching system and method based on user configuration generation
Cannavò et al. A visual editing tool supporting the production of 3D interactive graphics assets for public exhibitions
Benito et al. Enterprise Augmented Reality Projects: Build real-world, large-scale AR solutions for various industries
CN117008894A (en) Quick configuration method for disassembly and assembly information based on mixed reality technology
Osorio-Gómez et al. An augmented reality tool to validate the assembly sequence of a discrete product
CN108648564A (en) A kind of mi-crochemistry assisted teaching system based on VR technologies
CN113687815B (en) Method and device for processing dynamic effects of multiple components in container, electronic equipment and storage medium
CN110673845B (en) Development method and system for dismounting software
CN115115316B (en) Method for simulating storage material flowing-out and warehousing operation direction-guiding type animation based on Cesium
Mujber et al. A new hybrid dynamic modelling approach for process planning
US20210248558A1 (en) Simulations Based on Capturing and Organizing Visuals and Dynamics of Software Products
Kiss Web based VRML modeling
Akharas et al. Simulation and Visualization of Dynamic Systems in Virtual Reality Using SolidWorks, MATLAB/Simulink, and Unity
Ma et al. Innovative Applications of Digital Art and Augmented Reality in the Construction Industry through Building Information Modeling
Ali et al. Utilizing Marker to Integrate Augmented Reality in Furniture Using Unity 3D

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination