CN116943165A - Picture display method, apparatus, computer device, and readable storage medium - Google Patents

Picture display method, apparatus, computer device, and readable storage medium Download PDF

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Publication number
CN116943165A
CN116943165A CN202310899821.2A CN202310899821A CN116943165A CN 116943165 A CN116943165 A CN 116943165A CN 202310899821 A CN202310899821 A CN 202310899821A CN 116943165 A CN116943165 A CN 116943165A
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CN
China
Prior art keywords
game
target
live broadcast
picture
event
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Application number
CN202310899821.2A
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Chinese (zh)
Inventor
何重龙
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Guangzhou Boguan Information Technology Co Ltd
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Guangzhou Boguan Information Technology Co Ltd
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Application filed by Guangzhou Boguan Information Technology Co Ltd filed Critical Guangzhou Boguan Information Technology Co Ltd
Priority to CN202310899821.2A priority Critical patent/CN116943165A/en
Publication of CN116943165A publication Critical patent/CN116943165A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/431Generation of visual interfaces for content selection or interaction; Content or additional data rendering
    • H04N21/4312Generation of visual interfaces for content selection or interaction; Content or additional data rendering involving specific graphical features, e.g. screen layout, special fonts or colors, blinking icons, highlights or animations
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/577Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for watching a game played by other players

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Databases & Information Systems (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a picture display method, a device, a computer device and a readable storage medium, wherein the method comprises the following steps: acquiring game running information corresponding to the game live broadcast picture, and responding to a user operation instruction of the game live broadcast picture by a target user; determining event detection results corresponding to the live game pictures according to the game running information and the user operation instructions; and carrying out enhancement processing on the game live broadcast picture based on the event detection result to obtain an enhanced target live broadcast picture. The application judges whether the target user executes the proper user operation instruction based on the game operation information by utilizing the game operation information and the user operation instruction, thereby being convenient for enhancing the game live broadcast picture based on the event detection result, and the user can intuitively feel the difficulty and the intensity of the game from the target live broadcast picture.

Description

Picture display method, apparatus, computer device, and readable storage medium
Technical Field
The present application relates to the field of computer technologies, and in particular, to a method and apparatus for displaying a picture, a computer device, and a readable storage medium.
Background
The live game is that the user shares out the real-time game picture content in live broadcast software or web page program in the game playing process, so that other users can watch according to their own hobbies.
However, with respect to live game scenes of different game types, the viewing experience of the user is different, for example, ARPG (Action Role Playing Game ) often requires the user to control the role to execute an action instruction to complete the killing of a monster, and thus, unlike MOBA (Multiplayer Online Battle Arena, multi-player online tactical competition game), FPS (First-person shooting game) and the like, which include a large number of combat killing scenes, in live game scenes of ARPG games, the frame number variation and the combat intensity are not high, and it is often difficult for the user to intuitively feel the difficulty and intensity of the ARPG game.
Disclosure of Invention
Based on the foregoing, it is necessary to provide a method, an apparatus, a computer device and a readable storage medium for displaying a picture, so as to solve the technical problem that the effect of a live picture of some game types is not good in the existing game live broadcast process, and it is difficult for a user to intuitively feel the difficulty and intensity of the game.
In a first aspect, the present application provides a picture display method, including:
acquiring game running information corresponding to a game live broadcast picture, and responding to a user operation instruction of the game live broadcast picture by a target user;
determining an event detection result corresponding to the game live broadcast picture according to the game running information and the user operation instruction;
and carrying out enhancement processing on the game live broadcast picture based on the event detection result to obtain an enhanced target live broadcast picture.
In a second aspect, the present application provides a picture display device comprising:
the acquisition module is used for acquiring game running information corresponding to the game live broadcast picture and a user operation instruction of a target user responding to the game live broadcast picture;
the determining module is used for determining event detection results corresponding to the game live broadcast pictures according to the game running information and the user operation instructions;
and the enhancement module is used for enhancing the game live broadcast picture based on the event detection result to obtain an enhanced target live broadcast picture.
In a third aspect, the present application also provides a computer apparatus comprising:
one or more processors;
A memory; and
one or more applications, wherein the one or more applications are stored in the memory and configured to be executed by the processor to implement the screen display method provided above.
In a fourth aspect, the present application also provides a computer readable storage medium having stored thereon a computer program, the computer program being loaded by a processor to perform the above provided picture display method.
In a fifth aspect, embodiments of the present application provide a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device performs the above-provided screen display method.
According to the picture display method provided by the embodiment of the application, the game running information corresponding to the game live broadcast picture is obtained, and the user responds to the user operation instruction of the game live broadcast picture, and then whether the target user executes the proper user operation instruction based on the game running information is judged by utilizing the game running information and the user operation instruction, so that the event detection result corresponding to the game live broadcast picture is determined, the subsequent enhancement processing of the game live broadcast picture based on the event detection result is facilitated, the effect of the original game picture is fully improved by the finally obtained target live broadcast picture, and the user can intuitively feel the difficulty and the severity of the game from the target live broadcast picture.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly described below, it being obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1 is a schematic flow chart of steps of a method for displaying a picture according to an embodiment of the present application;
fig. 2 is a flowchart illustrating steps for determining an event detection result based on an instruction trigger time according to an embodiment of the present application;
FIG. 3 is a flowchart illustrating a step of detecting a collision event according to an embodiment of the present application;
FIG. 4 is a flowchart illustrating steps for determining a target game event based on a collision velocity according to an embodiment of the present application;
FIG. 5 is a flowchart illustrating a step of determining a time interval threshold according to an embodiment of the present application;
FIG. 6 is a flowchart illustrating steps for enhancing a live game frame according to an embodiment of the present application;
FIG. 7 is a flowchart illustrating a step of determining an enhancement rule according to an embodiment of the present application;
FIG. 8 (a) is a flowchart illustrating a process for performing event detection according to an embodiment of the present application;
FIG. 8 (b) is a flowchart illustrating another step of performing event detection according to an embodiment of the present application;
fig. 9 is a schematic structural diagram of a picture display device according to an embodiment of the present application;
fig. 10 is a schematic structural diagram of a computer device according to an embodiment of the present application.
Detailed Description
The following description of the embodiments of the present application will be made clearly and completely with reference to the accompanying drawings, in which it is apparent that the embodiments described are only some embodiments of the present application, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to be within the scope of the application.
In the description of the present application, the terms "first," "second," and the like are used for descriptive purposes only and are not to be construed as indicating or implying relative importance or implicitly indicating the number of technical features indicated. Thus, a feature defining "a first" or "a second" may explicitly or implicitly include one or more of the described features. In the description of the present application, the meaning of "a plurality" is two or more, unless explicitly defined otherwise.
In the description of the present application, the word "for example" is used to mean "serving as an example, instance, or illustration. Any embodiment described as "for example" in this disclosure is not necessarily to be construed as preferred or advantageous over other embodiments. The following description is presented to enable any person skilled in the art to make and use the application. In the following description, details are set forth for purposes of explanation. It will be apparent to one of ordinary skill in the art that the present application may be practiced without these specific details. In other instances, well-known structures and processes have not been described in detail so as not to obscure the description of the application with unnecessary detail. Thus, the present application is not intended to be limited to the embodiments shown, but is to be accorded the widest scope consistent with the principles and features disclosed herein.
In order to facilitate understanding of the image display method provided by the embodiment of the application, an application scene of the image display method is described first. The picture display method provided by the embodiment of the application is mainly applied to a game live broadcast scene, wherein the game live broadcast scene generally comprises terminal equipment of a user and a live broadcast server provided by a live broadcast manufacturer, and particularly, the terminal equipment is generally provided with a game program and a live broadcast program client, after the game program is started, an operation instruction of a role in a game, which is input by the user, operates according to a set program rule and generates corresponding game operation information, then the terminal equipment generates a real-time game picture after the game operation information is rendered, and then the real-time game picture is further transmitted to the live broadcast server through the live broadcast program client, and the live broadcast server shares the real-time game picture to other audiences in the form of the game live broadcast picture.
In the live broadcast scenario, the viewing experience of the live broadcast game pictures of different game types for the user is different, and taking the action role playing game as an example, the action role playing game often requires the user to control the role to execute a proper action instruction to complete the killing of the monster, and the game live broadcast picture often contains more role action information, so that compared with other competitive combat games and shooting games containing a large number of combat killing pictures, in the game live broadcast picture of the action role playing game, the picture frame number change and combat intensity are not high, and the difficulty and intensity of the game are difficult to be intuitively felt when the audience views the game live broadcast picture.
In order to solve the above problems and improve the viewing experience of part of games in the live game process, the application provides a picture display method, a picture display device, a computer device and a readable storage medium. The picture display method is that the picture display device is installed in the picture display device in a mode of a computer program, the picture display device is arranged in the computer equipment in a mode of a processor, and the picture display device in the computer equipment executes the computer program corresponding to the picture display method to execute the picture display method provided by the application. Specifically, as shown in fig. 1, fig. 1 is a schematic step flow diagram of a picture display method according to an embodiment of the present application, and specifically includes steps S110 to S130:
S110, game running information corresponding to the game live broadcast picture is obtained, and a user operation instruction of a target user responding to the game live broadcast picture is obtained.
In the embodiment of the present application, as can be seen from the foregoing description of the application scenario provided, the live game screen, that is, the live game screen, is generally generated based on rendering real-time game running information, and the game running information often includes two types, that is, static game information preset in a program, game information related to a character controlled by a user, and an object, such as an object of an hostile object, existing in the game, specifically, a relatively common model parameter of a character (object), attribute information of the character (object), game scenario information, and the like, and the other type is dynamic game information generated in response to a user operation instruction, where the dynamic game information is generally associated with time information, for example, a series of character displacement information in a coordinate form generated based on a user movement (jump) instruction, character injury information in a numerical form generated based on a user attack instruction, and the like. In addition, it should be noted that the game running information may be implemented based on a package grabbing plug-in tool, which does not affect the normal running of the game.
In addition to the game running information provided in the foregoing, in the embodiment of the present application, the screen display device also synchronously collects user operation instructions of the target user in response to the live game screen, and of course, trigger moments of the user operation instructions are synchronously recorded. In particular, in most action playing games, the more common user operation instructions include a mobile operation instruction, an attack operation instruction, a evasion operation instruction, and a jump operation instruction, which are only one possible implementation scheme, and in fact, in different games, the content actually included in the user operation instruction is different, which is not limited in the type of the user operation instruction in the embodiment of the present application.
S120, determining an event detection result corresponding to the game live broadcast picture according to the game running information and the user operation instruction.
Unlike other detection of events in a game by game operation data, in the embodiment of the present application, the event detection result is determined based on both the game operation information and the user operation instruction, that is, the event detection result is associated with both the game operation information and the user operation instruction, for example, as a possible implementation, the event detection result may be determined by determining whether the user has performed the appropriate user operation instruction when the specific game operation information appears. For example, under specific game running information, if the user executes a proper user operation instruction, it can be considered that a specific event requiring enhancement display exists in the game live broadcast picture, otherwise, if the user does not execute a proper user operation instruction, it can be considered that a specific event requiring enhancement display does not exist in the game live broadcast picture.
Further, on the basis of the foregoing, as another possible embodiment of the present application, the event detection result may also be associated with the time of the user operation instruction executed by the user, that is, the user needs to execute not only the appropriate user operation instruction but also the appropriate user operation instruction at the appropriate time, and the specific implementation may refer to fig. 2 and the explanation of the following description.
In addition, considering that in the action playing game, the spectator prefers to pay attention to the battle scene of the head monster and the elite monster, the screen display method provided by the embodiment of the present application may also be to perform enhanced display on the game screen of battle with the head monster and the elite monster, so that, between determining the event detection result corresponding to the game live screen, it is also required to determine whether the current game live screen is a specific battle scene in other ways, for example, as a possible embodiment of the present application, it may be determined based on the game scene information in the game running information or based on the release frequency of the user operation instruction, and a specific implementation may refer to the following fig. 8 (a), 8 (b) and the explanation content thereof.
And S130, carrying out enhancement processing on the game live broadcast picture based on the event detection result to obtain an enhanced target live broadcast picture.
In the embodiment of the application, after the detection result describing whether the event needing to be enhanced and displayed exists in the live game picture is obtained, enhancement processing is performed on the live game picture based on the event detection result, so that the enhancement processing on the live game picture can be completed when the event needing to be enhanced and realized exists in the picture, and the watching effect of a user is improved. Specifically, the enhancement processing of the game live broadcast picture may refer to enhancing and displaying a UI (User Interface) of the game picture by using special effects such as digital change, color change, light effect change, and the like, and the specific implementation scheme of the method and the device for enhancing the live broadcast picture specifically and obtaining the target live broadcast picture is not described in detail herein.
Further, in the process of enhancing the live game picture, the specific enhancement rule may be set based on the game running information and the user operation instruction, and the specific implementation scheme may refer to fig. 6 and the explanation thereof.
According to the picture display method provided by the embodiment of the application, the game running information corresponding to the game live broadcast picture is obtained, and the user responds to the user operation instruction of the game live broadcast picture, and then whether the target user executes the proper user operation instruction based on the game running information is judged by utilizing the game running information and the user operation instruction, so that the event detection result corresponding to the game live broadcast picture is determined, the subsequent enhancement processing of the game live broadcast picture based on the event detection result is facilitated, the effect of the original game picture is fully improved by the finally obtained target live broadcast picture, and the user can intuitively feel the difficulty and the severity of the game from the target live broadcast picture.
As shown in fig. 2, fig. 2 is a schematic flowchart of steps for determining an event detection result based on an instruction trigger time according to an embodiment of the present application, and specifically includes steps S210 to S230:
s210, determining event triggering time of a target game event in the game live broadcast picture according to the game running information and the user operation instruction.
In the embodiment of the present application, taking an action role playing game as an example, a target game event in a live game picture is usually an event closely related to a user viewing experience, for example, an event that a user controls a role to launch an attack on a target object, but considering that the live game picture needs to be enhanced after the event is detected in the embodiment of the present application, in order to reduce a delay effect of the picture, as a possible embodiment of the present application, a collision event capable of reflecting the attack on the target object by the user controlling the role may be adopted as the target game event in the live game picture, specifically, the collision event refers to that a model of the target object coincides in position with the role controlled by the user in the game, and an event triggering time of the collision event may be calculated in advance, so that when image enhancement is performed subsequently, a delay sense of the picture may be reduced.
S220, extracting the instruction triggering time of the target operation instruction from the user operation instruction.
In the embodiment of the application, in a general case, in an action role playing game, a user often needs to control a role to control an attack of an opponent target through instructions such as jumping, evasion, enhancement attack, counterattack and the like, so that the instruction triggering moment of the target operation instruction can be extracted from the user operation instruction, thereby facilitating the subsequent determination of whether the user inputs an appropriate instruction at an appropriate time, that is, determining an event detection result corresponding to a live game picture. In particular, the target operation instruction typically includes at least one of the jump instruction, the evasion instruction, and the enhanced attack instruction mentioned above.
S230, determining an event detection result corresponding to the game live broadcast picture according to the time interval between the event trigger time and the instruction trigger time.
In the embodiment of the present application, after the foregoing event trigger time that may be used to describe a game event in which a user controls a character and an opponent object to launch an attack is obtained, and the instruction trigger time that is used to describe a target operation instruction input by the user, whether the user inputs a correct instruction at a proper time may be further determined according to a time interval between the event trigger time and the instruction trigger time.
Further, the time interval threshold may be a preset fixed value, and of course, the time interval threshold may also be dynamically adjusted based on the actual application scenario, for example, as a possible embodiment of the present application, the specific time interval threshold may be set based on different target game times. A specific implementation may refer to fig. 5 and the explanation thereof.
In addition, the obtained time interval can be used for assisting in judging whether a corresponding event needing enhancement display exists in the game live broadcast picture or not, and can be further used for determining an enhancement rule for enhancement display of the game live broadcast picture, and the specific implementation scheme can refer to the following fig. 6 and the explanation content thereof.
As shown in fig. 3, fig. 3 is a schematic flowchart of a step of detecting a collision event according to an embodiment of the present application, specifically, steps S310 to S320 are included:
s310, determining the collision moment corresponding to the collision event in the game live broadcast picture according to the character model parameters in the game running information and the mobile operation instruction in the user operation instruction.
In the embodiment of the application, the character model parameters in the game running information generally comprise bounding box information of characters and target objects in the game and related parameters of collision detection, and the movement information of the bounding box can be determined based on the movement operation instruction in the user operation instruction, so that the collision event in the live game picture, namely whether the characters and the target objects collide in space or not and the estimated collision moment in the collision can be obtained by analyzing the character model parameters in the game running information and the movement operation instruction in the user operation instruction.
Of course, besides the obtained collision time of the collision event, the relative speed of the character and the target object in the space collision can be further determined by using the motion information of the bounding box, and the relative speed can also be used for further assisting in judging whether the user controls the character to launch attack on the target object. A specific implementation may be found in the following description of fig. 4 and its explanation.
And S320, determining the collision time as the event trigger time of the target game event in the game live broadcast picture.
In the embodiment of the application, when the situation that the role and the target object collide in space is determined, the estimated collision moment of the collision event is determined to be the event trigger moment of the target game event, so that when the target operation instruction is acquired later, the final event detection result can be rapidly determined based on the difference between the trigger moment of the target operation instruction and the event trigger moment to carry out subsequent enhancement processing.
As shown in fig. 4, fig. 4 is a schematic flowchart of steps for determining a target game event based on a collision velocity according to an embodiment of the present application, and specifically includes steps S410 to S420:
s410, acquiring the collision speed corresponding to the collision event.
In the embodiment of the present application, the collision speed corresponding to the collision event refers to the relative movement speed between the character and the target object when the character and the target object collide in space, and the value can be determined based on the movement operation instruction. In particular, the speed may describe to some extent the attack intent of the character on the target object, or whether the target object is generating an attack on the character, and the higher the speed, the higher the likelihood that an attack intent exists between the character and the target object may be considered.
And S420, if the collision speed is greater than a preset speed threshold, determining the collision time as the event triggering time of the target game event in the game live broadcast picture.
In the embodiment of the application, when the detected collision speed is greater than the preset speed threshold, the mutual attack intention exists between the character and the target object, so that the subsequent collision event can be considered to exist in the game live image, the collision moment of the collision event can be determined as the event triggering moment of the target game event in the game live image, otherwise, when the detected collision speed is less than the preset speed threshold, the mutual attack intention does not exist between the character and the target object, and even if the subsequent collision between the character and the target object is detected through the bounding box, the collision event at the collision moment does not need to be recorded.
As shown in fig. 5, fig. 5 is a schematic flowchart of steps for determining a time interval threshold according to an embodiment of the present application, specifically, steps S510 to S520 are included:
s510, acquiring an interval threshold corresponding to the target game event.
In order to more accurately realize event detection on a live game picture, the embodiment of the application provides an implementation scheme for setting the interval threshold based on the importance degree of the target game event, for example, the collision event serving as the target game event provided by the prior art is taken as an example, the collision event often reflects the attack of the target object to the character, and the event often relates to whether the user successfully controls the character to evade the attack of the target object, so that the event has better ornamental value, and therefore, the interval threshold can be set to be smaller relatively, for example, can be set to 0.5 seconds. On the contrary, for other types of target game events, for example, whether the user enhances the attack effect by enhancing the attack instruction when the user releases the recruitment to the target object, the interval threshold corresponding to such target game event may be set higher based on the actual requirement, for example, may be set to 1 second.
S520, determining an event detection result corresponding to the game live broadcast picture according to the magnitude relation between the time interval between the event trigger time and the instruction trigger time and the interval threshold.
In the embodiment of the present application, according to the magnitude relation between the time interval between the event trigger time and the instruction trigger time and the interval threshold, two corresponding event detection results may be obtained in general cases, for example, if the time interval between the event trigger time and the instruction trigger time is smaller than the interval threshold, for example, as mentioned above, the time interval between the time when the user triggers the dodging instruction and the time when the user collides with the event is smaller than 0.5 seconds, that is, the user control character successfully dodges the attack of the target object by pressing the dodging instruction 0.5 seconds before the user control character collides with the target object, it may be considered that at this time, the event that needs to perform enhancement processing, that is, the event detection result corresponding to the game live broadcast picture, exists in the game live broadcast picture, is that needs to perform enhancement processing, otherwise, it may be considered that at this time, there is no event that needs to perform enhancement processing in the game live broadcast picture, that is, the event detection result corresponding to the game picture is that does not need to perform enhancement processing.
As shown in fig. 6, fig. 6 is a schematic flow chart of steps of enhancing a live game picture according to an embodiment of the present application, specifically, steps S610 to S620 include:
And S610, extracting character attribute information from game running information and extracting a target time interval from the event detection result if the event detection result is a target detection result.
In the embodiment of the present application, in combination with the above-described scheme, the event detection results generally include two types, where the target detection result refers to an event detection result corresponding to a live game picture, where enhancement processing is required, and at this time, the picture display device extracts character attribute information from the game running information, and extracts a target time interval from the event detection result. Specifically, the character attribute information generally includes attack force (or inflicted injury) of the character, life value of the character, and the like, and the target time interval is the time interval calculated by the event trigger time and the instruction trigger time.
And S620, carrying out enhancement processing on the game live broadcast picture according to the character attribute information and a preset enhancement rule corresponding to the target time interval, and obtaining an enhanced target live broadcast picture.
In the embodiment of the present application, after the character attribute information and the target time interval are obtained, the image display device may perform enhancement processing on the live game image according to enhancement rules corresponding to the character attribute information and the target time interval, where the enhancement processing includes, but is not limited to, enhancement processing on sound, UI design, light effect, dynamic effect, numerical special effect, etc. in the image, for example, as a possible embodiment of the present application, the effect of the enhancement processing may be associated with difficulty in operation performed by the user to control the character, for example, the higher the difference between the character attribute and the attribute of the target object, or the smaller the value of the target time interval, the stronger the special effect of enhancement processing on the live game image may be, and the image display device may add dynamic light effect with higher change frequency on the live game image, thereby completing enhancement processing on the live game image.
Of course, considering that additional processing time is required for enhancing the game live broadcast picture, in order to generate the enhanced target live broadcast picture in time and provide the enhanced target live broadcast picture to other viewers, different corresponding enhancement effect levels can be preset for different character attribute information and target time intervals respectively, and different enhancement effect special effects can be set for different enhancement effect levels, for example, with the enhancement effect levels being improved, different light effects from light green to bright red can be provided on the game live broadcast picture, at this time, the picture display device can directly determine the color value of the light effect required to be added on the game live broadcast picture according to the enhancement effect levels corresponding to the character attribute information and the target time intervals, thereby completing the enhancement processing of the game live broadcast picture. Further, the enhancement effect level of the live game picture may be obtained by weighting and fusing the enhancement effect level of the target time interval with the attribute information of the color, and the specific implementation scheme may refer to fig. 7 and the explanation thereof.
As shown in fig. 7, fig. 7 is a schematic flowchart of a step of determining an enhancement rule according to an embodiment of the present application, specifically, the method includes steps S710 to S730:
S710, acquiring the character type in the game running information.
In the embodiment of the present application, as can be seen from the foregoing related description, the effect of the enhancement processing may be related to the difficulty of the user to control the operation performed by the character, and different character types often need to embody the difficulty of the operation performed by the character from different dimensions, so that the character types in the game running information may be obtained.
S720, weighting the first enhancement effect grade corresponding to the character attribute information and the second enhancement effect grade corresponding to the target time interval according to the weight corresponding to the character type to obtain a target enhancement effect grade.
In the embodiment of the application, aiming at the high-difficulty operation role, the operation difficulty is usually represented by the role operation instruction, so that the target time interval for describing whether a user finishes correct instruction input in proper time can better represent the operation difficulty, therefore, aiming at the type of role, the weight of the second enhancement effect level corresponding to the target time interval can be improved, otherwise, aiming at the low-difficulty operation role, the weight of the first enhancement effect level corresponding to the attribute information of the role can be improved, and thus, the finally obtained target enhancement effect level can better reflect the target enhancement effect level for describing the operation difficulty.
And S730, enhancing the game live broadcast picture according to a preset enhancement rule corresponding to the target enhancement effect level to obtain an enhanced target live broadcast picture.
In the embodiment of the application, different enhancement processing special effects are preset for different enhancement effect levels, so that the target enhancement effect level is obtained at the first enhancement effect level corresponding to the character attribute information and the second enhancement effect level corresponding to the target time interval, and the enhancement rule corresponding to the target enhancement effect level can be directly inquired to complete enhancement processing of the game live broadcast picture, such as enhancement processing of special effects of sound, light effect, moving effect and the like, so that timeliness of the generated target live broadcast picture is improved.
As shown in fig. 8 (a), fig. 8 (a) is a schematic flow chart of steps for performing event detection according to an embodiment of the present application, and specifically includes steps S810 to S820:
s810, obtaining game scene information in the game running information.
In the embodiment of the application, the game scene information generally describes the targets required to be executed by the user to control the roles in the current game scene, for example, taking action role playing games as an example, and more common game scene information includes a security scene, a captain fight scene, a wild scene and the like.
S820, if the game scene information in the game running information is a target game scene, determining an event detection result corresponding to the game live broadcast picture according to the game running information and the user operation instruction.
In the embodiment of the application, if the game scene information in the game running information is a target game scene such as a captain battle scene, the current game can be considered to be at a captain battle level which is concerned by a relatively audience, and at the moment, in order to improve the user watching experience, the user can directly feel the difficulty and the intensity of the game, the detection of the event in the game can be finished through the picture display method provided by the embodiment of the application so as to judge whether the current game picture needs to be enhanced, namely, the game scene information in the game running information is the target game scene such as the captain battle, and the picture display method can determine the event detection result corresponding to the game live picture according to the game running information and the user operation instruction.
Of course, the game play information does not provide specific game scene information in a part of the game, and at this time, it may be considered that whether the current game scene is a scene of interest to the viewer is judged by other means, for example, it may be determined based on the frequency of each of the user operation instructions. A specific implementation may be found in the following fig. 8 (b) and its explanation.
As shown in fig. 8 (b), fig. 8 (b) is a schematic flow chart of another step of performing event detection according to an embodiment of the present application, specifically, steps S830 to S840 are included:
s830, counting the frequency of target operation instructions in the user operation instructions.
In the embodiment of the application, considering that in a specific game scene, for example, in a captain war scene which is concerned by a comparison audience, a user often needs to execute special operation instructions such as evasion, jump and counterattack for a target object for a plurality of times in a short time, the frequency of the special target operation instructions in the user operation instructions can be counted to judge whether the role is in a high-intensity operation state, thereby assisting in judging whether the current game scene is the captain war scene which is concerned by the audience.
And S840, if the frequency of the target operation instruction is greater than a preset frequency threshold, determining an event detection result corresponding to the game live broadcast picture according to the game running information and the user operation instruction.
In the embodiment of the application, if the frequency of the target operation instructions such as the evasion, jump and impact of the character controlled by the user in a given period is greater than the preset frequency threshold, the current game scene can be considered as the captain war scene focused by the audience, and at the moment, in order to improve the user watching experience, the user can directly feel the difficulty and the intensity of the game, the picture display method provided by the embodiment of the application can be used for completing the detection of the event in the game so as to judge whether the enhancement processing is needed to be carried out on the current game picture, namely, when the frequency of the target operation instructions is greater than the preset frequency threshold, the event detection result corresponding to the game live-broadcast picture is determined according to the game running information and the user operation instructions.
In order to more clearly understand the complete implementation flow of the picture display method provided by the embodiment of the present application, the following specific implementation steps of the picture display method will be provided in combination with the foregoing related contents of fig. 1 to 7 and fig. 8 (a) and fig. 8 (b), and specifically include the following steps:
(1) Collecting game running data corresponding to a game live broadcast picture and an operation instruction corresponding to a user through a plug-in unit, and recording the triggering time of the operation instruction;
(2) If the game scene information exists in the game running data, judging whether the game scene information is a target war scene set by a captain war scene and the like, if so, executing the subsequent step (4);
(3) If the game scene information does not exist in the game running data, counting the execution frequency of set target operation instructions such as evasion, jump, counterattack and the like in the user operation instructions, judging whether the execution frequency exceeds a preset frequency threshold, if so, considering that the game is currently in the set target war scene such as the first war scene and the like, and executing the subsequent step (4);
(4) Determining whether a collision event exists in a live game picture according to character model parameters in game running information and a mobile operation instruction in user operation instructions, and recording collision time and collision speed corresponding to the collision event;
(5) If the collision speed is greater than a preset speed threshold, recording a collision time corresponding to a collision event as an event trigger time;
(6) Judging whether a specific target operation instruction, such as evasion, jump, counterattack and the like, is executed within a threshold of a time interval before the event triggering moment according to the triggering moment of the recorded operation instruction, for example, within 0.5 seconds before collision; if yes, recording the time interval and continuing to execute the step (7);
(7) Reading information such as character types, character attributes and the like from game running data;
(8) Weighting the first enhancement effect level corresponding to the character attribute and the second enhancement effect level corresponding to the time interval according to the weight corresponding to the character type to obtain a target enhancement effect level; the target enhancement effect level describes the difficulty of the user to control the character to execute the operation in the form of numerical value, for example, the greater the attribute difference between the character attribute and the target object is, or the smaller the time interval is, the higher the difficulty of the user operation is, and the greater the target enhancement effect level is;
(9) According to the enhancement rule corresponding to the target enhancement effect level, carrying out special effect enhancement display on at least one of sound, light effect and dynamic effect in the game live broadcast picture, and generating a corresponding target live broadcast picture;
(10) And pushing the target live broadcast picture to other users, so that the users intuitively feel the difficulty and intensity of the game.
In order to better implement the method for displaying a picture provided in the embodiment of the present application, on the basis of the method for displaying a picture provided in the embodiment of the present application, a picture display device is further provided in the embodiment of the present application, as shown in fig. 9, a picture display device 900 includes:
the obtaining module 910 is configured to obtain game running information corresponding to a live game picture, and a user operation instruction of a target user in response to the live game picture;
a determining module 920, configured to determine an event detection result corresponding to the live game picture according to the game running information and the user operation instruction;
and the enhancement module 930 is configured to enhance the game live broadcast picture based on the event detection result, so as to obtain an enhanced target live broadcast picture.
In some embodiments of the present application, the determining module 920 is configured to determine an event trigger time of a target game event in the live game screen according to the game running information and the user operation instruction; extracting an instruction triggering time of a target operation instruction from the user operation instruction; and determining an event detection result corresponding to the game live broadcast picture according to the time interval between the event trigger time and the instruction trigger time.
In some embodiments of the present application, the determining module 920 is configured to determine a collision time corresponding to a collision event in the live game screen according to the character model parameter in the game running information and a movement operation instruction in the user operation instruction; and determining the collision time as an event trigger time of a target game event in the game live broadcast picture.
In some embodiments of the present application, the determining module 920 is configured to obtain a collision velocity corresponding to the collision event; and if the collision speed is greater than a preset speed threshold, determining the collision time as an event trigger time of a target game event in the game live broadcast picture.
In some embodiments of the present application, the determining module 920 is configured to obtain an interval threshold corresponding to the target game event; and determining an event detection result corresponding to the game live broadcast picture according to the magnitude relation between the time interval between the event trigger time and the instruction trigger time and the interval threshold.
In some embodiments of the present application, the determining module 920 is configured to extract character attribute information from game running information and extract a target time interval from the event detection result if the event detection result is a target detection result; and carrying out enhancement processing on the game live broadcast picture according to the character attribute information and a preset enhancement rule corresponding to the target time interval, so as to obtain an enhanced target live broadcast picture.
In some embodiments of the present application, the determining module 920 is configured to obtain a character type in the game running information; weighting a first enhancement effect grade corresponding to the character attribute information and a second enhancement effect grade corresponding to the target time interval according to the weight corresponding to the character type to obtain a target enhancement effect grade; and carrying out enhancement processing on the game live broadcast picture according to a preset enhancement rule corresponding to the target enhancement effect level to obtain an enhanced target live broadcast picture.
In some embodiments of the present application, the determining module 920 is configured to obtain game scene information in the game running information, and if the game scene information in the game running information is a target game scene, determine an event detection result corresponding to the live game picture according to the game running information and the user operation instruction; and/or counting the frequency of target operation instructions in the user operation instructions; if the frequency of the target operation instruction is larger than a preset frequency threshold, determining an event detection result corresponding to the game live broadcast picture according to the game running information and the user operation instruction.
For specific limitations of the screen display device, reference may be made to the above limitations of the screen display method, and no further description is given here. The respective modules in the above-described screen display device may be implemented in whole or in part by software, hardware, and combinations thereof. The above modules may be embedded in hardware or may be independent of a processor in the computer device, or may be stored in software in a memory in the computer device, so that the processor may call and execute operations corresponding to the above modules.
In some embodiments of the present application, the screen display apparatus 900 may be implemented in the form of a computer program that is executable on a computer device as shown in fig. 10. The memory of the computer device may store various program modules that make up the screen display apparatus 900, such as the acquisition module 910, the determination module 920, and the enhancement module 930 shown in fig. 9. The computer program constituted by the respective program modules causes the processor to execute the steps in the screen display method of the respective embodiments of the present application described in the present specification.
For example, the computer apparatus shown in fig. 10 may perform step S110 through the acquisition module 910 in the screen display device 900 shown in fig. 9. The computer device may perform step S120 through the determination module 920. The computer device may perform step S130 through the enhancement module 930. The computer device includes a processor, a memory, and a network interface connected by a system bus. Wherein the processor of the computer device is configured to provide computing and control capabilities. The memory of the computer device includes a non-volatile storage medium and an internal memory. The non-volatile storage medium stores an operating system and a computer program. The internal memory provides an environment for the operation of the operating system and computer programs in the non-volatile storage media. The network interface of the computer device is used for communicating with an external computer device through a network connection. The computer program is executed by a processor to implement a picture display method.
It will be appreciated by those skilled in the art that the structure shown in FIG. 10 is merely a block diagram of some of the structures associated with the present inventive arrangements and is not limiting of the computer device to which the present inventive arrangements may be applied, and that a particular computer device may include more or fewer components than shown, or may combine some of the components, or have a different arrangement of components.
In some embodiments of the application, a computer device is provided that includes one or more processors; a memory; and one or more applications, wherein the one or more applications are stored in the memory and configured to be executed by the processor to perform the steps of:
acquiring game running information corresponding to a game live broadcast picture, and responding to a user operation instruction of the game live broadcast picture by a target user;
determining an event detection result corresponding to the game live broadcast picture according to the game running information and the user operation instruction;
and carrying out enhancement processing on the game live broadcast picture based on the event detection result to obtain an enhanced target live broadcast picture.
In some embodiments of the present application, the processor when executing the computer program further performs the steps of: determining event triggering time of a target game event in the game live broadcast picture according to the game running information and the user operation instruction; extracting an instruction triggering time of a target operation instruction from the user operation instruction; and determining an event detection result corresponding to the game live broadcast picture according to the time interval between the event trigger time and the instruction trigger time.
In some embodiments of the present application, the processor when executing the computer program further performs the steps of: determining a collision moment corresponding to a collision event in the game live broadcast picture according to the character model parameters in the game running information and the mobile operation instructions in the user operation instructions; and determining the collision time as an event trigger time of a target game event in the game live broadcast picture.
In some embodiments of the present application, the processor when executing the computer program further performs the steps of: acquiring a collision speed corresponding to the collision event; and if the collision speed is greater than a preset speed threshold, determining the collision time as an event trigger time of a target game event in the game live broadcast picture.
In some embodiments of the present application, the processor when executing the computer program further performs the steps of: acquiring an interval threshold corresponding to the target game event; and determining an event detection result corresponding to the game live broadcast picture according to the magnitude relation between the time interval between the event trigger time and the instruction trigger time and the interval threshold.
In some embodiments of the present application, the processor when executing the computer program further performs the steps of: if the event detection result is a target detection result, extracting character attribute information from game running information and extracting a target time interval from the event detection result; and carrying out enhancement processing on the game live broadcast picture according to the character attribute information and a preset enhancement rule corresponding to the target time interval, so as to obtain an enhanced target live broadcast picture.
In some embodiments of the present application, the processor when executing the computer program further performs the steps of: acquiring the character type in the game running information; weighting a first enhancement effect grade corresponding to the character attribute information and a second enhancement effect grade corresponding to the target time interval according to the weight corresponding to the character type to obtain a target enhancement effect grade; and carrying out enhancement processing on the game live broadcast picture according to a preset enhancement rule corresponding to the target enhancement effect level to obtain an enhanced target live broadcast picture.
In some embodiments of the present application, the processor when executing the computer program further performs the steps of: acquiring game scene information in the game running information, and if the game scene information in the game running information is a target game scene, determining an event detection result corresponding to the game live broadcast picture according to the game running information and the user operation instruction; and/or counting the frequency of target operation instructions in the user operation instructions; if the frequency of the target operation instruction is larger than a preset frequency threshold, determining an event detection result corresponding to the game live broadcast picture according to the game running information and the user operation instruction.
In some embodiments of the present application, a computer-readable storage medium is provided, storing a computer program, the computer program being loaded by a processor, causing the processor to perform the steps of:
acquiring game running information corresponding to a game live broadcast picture, and responding to a user operation instruction of the game live broadcast picture by a target user;
determining an event detection result corresponding to the game live broadcast picture according to the game running information and the user operation instruction;
and carrying out enhancement processing on the game live broadcast picture based on the event detection result to obtain an enhanced target live broadcast picture.
In some embodiments of the present application, the processor when executing the computer program further performs the steps of: determining event triggering time of a target game event in the game live broadcast picture according to the game running information and the user operation instruction; extracting an instruction triggering time of a target operation instruction from the user operation instruction; and determining an event detection result corresponding to the game live broadcast picture according to the time interval between the event trigger time and the instruction trigger time.
In some embodiments of the present application, the processor when executing the computer program further performs the steps of: determining a collision moment corresponding to a collision event in the game live broadcast picture according to the character model parameters in the game running information and the mobile operation instructions in the user operation instructions; and determining the collision time as an event trigger time of a target game event in the game live broadcast picture.
In some embodiments of the present application, the processor when executing the computer program further performs the steps of: acquiring a collision speed corresponding to the collision event; and if the collision speed is greater than a preset speed threshold, determining the collision time as an event trigger time of a target game event in the game live broadcast picture.
In some embodiments of the present application, the processor when executing the computer program further performs the steps of: acquiring an interval threshold corresponding to the target game event; and determining an event detection result corresponding to the game live broadcast picture according to the magnitude relation between the time interval between the event trigger time and the instruction trigger time and the interval threshold.
In some embodiments of the present application, the processor when executing the computer program further performs the steps of: if the event detection result is a target detection result, extracting character attribute information from game running information and extracting a target time interval from the event detection result; and carrying out enhancement processing on the game live broadcast picture according to the character attribute information and a preset enhancement rule corresponding to the target time interval, so as to obtain an enhanced target live broadcast picture.
In some embodiments of the present application, the processor when executing the computer program further performs the steps of: acquiring the character type in the game running information; weighting a first enhancement effect grade corresponding to the character attribute information and a second enhancement effect grade corresponding to the target time interval according to the weight corresponding to the character type to obtain a target enhancement effect grade; and carrying out enhancement processing on the game live broadcast picture according to a preset enhancement rule corresponding to the target enhancement effect level to obtain an enhanced target live broadcast picture.
In some embodiments of the present application, the processor when executing the computer program further performs the steps of: acquiring game scene information in the game running information, and if the game scene information in the game running information is a target game scene, determining an event detection result corresponding to the game live broadcast picture according to the game running information and the user operation instruction; and/or counting the frequency of target operation instructions in the user operation instructions; if the frequency of the target operation instruction is larger than a preset frequency threshold, determining an event detection result corresponding to the game live broadcast picture according to the game running information and the user operation instruction.
Those skilled in the art will appreciate that implementing all or part of the above-described embodiment methods may be accomplished by way of a computer program stored on a non-transitory computer readable storage medium, which when executed, may comprise the steps of the embodiments of the methods described above. Any reference to memory, storage, information storage, or other medium used in embodiments provided herein can include at least one of non-volatile and volatile memory. The nonvolatile Memory may include Read-Only Memory (ROM), magnetic tape, floppy disk, flash Memory, optical Memory, or the like. Volatile memory can include random access memory (Random Access Memory, RAM) or external cache memory. By way of illustration, and not limitation, RAM can take many forms, such as static random access memory (Static Random Access Memory, SRAM) or dynamic random access memory (Dynamic Random Access Memory, DRAM), among others.
The technical features of the above embodiments may be arbitrarily combined, and all possible combinations of the technical features in the above embodiments are not described for brevity of description, however, as long as there is no contradiction between the combinations of the technical features, they should be considered as the scope of the description.
The foregoing has described in detail a method, apparatus, computer device and storage medium for displaying pictures provided by the embodiments of the present application, and specific examples have been applied to illustrate the principles and embodiments of the present application, and the above description of the embodiments is only for helping to understand the method and core ideas of the present application; meanwhile, as those skilled in the art will have variations in the specific embodiments and application scope in light of the ideas of the present application, the present description should not be construed as limiting the present application.

Claims (12)

1. A picture display method, comprising:
acquiring game running information corresponding to a game live broadcast picture, and responding to a user operation instruction of the game live broadcast picture by a target user;
determining an event detection result corresponding to the game live broadcast picture according to the game running information and the user operation instruction;
and carrying out enhancement processing on the game live broadcast picture based on the event detection result to obtain an enhanced target live broadcast picture.
2. The picture display method according to claim 1, wherein the determining the event detection result corresponding to the game live picture according to the game running information and the user operation instruction includes:
Determining event triggering time of a target game event in the game live broadcast picture according to the game running information and the user operation instruction;
extracting an instruction triggering time of a target operation instruction from the user operation instruction;
and determining an event detection result corresponding to the game live broadcast picture according to the time interval between the event trigger time and the instruction trigger time.
3. The picture display method according to claim 2, wherein the determining the event trigger time of the target game event in the game live picture according to the game running information and the user operation instruction includes:
determining a collision moment corresponding to a collision event in the game live broadcast picture according to the character model parameters in the game running information and the mobile operation instructions in the user operation instructions;
and determining the collision time as an event trigger time of a target game event in the game live broadcast picture.
4. A picture display method as claimed in claim 3, wherein the step of determining the collision moment as an event trigger moment of a target game event in the game live picture, the method further comprises:
Acquiring a collision speed corresponding to the collision event;
and if the collision speed is greater than a preset speed threshold, executing the step of determining the collision time as the event triggering time of the target game event in the game live broadcast picture.
5. The screen display method according to claim 2, wherein the target operation instruction includes at least one of a skip instruction, a evasion instruction, and an enhanced attack instruction.
6. The method according to claim 2, wherein determining the event detection result corresponding to the live game picture according to the time interval between the event trigger time and the instruction trigger time includes:
acquiring an interval threshold corresponding to the target game event;
and determining an event detection result corresponding to the game live broadcast picture according to the magnitude relation between the time interval between the event trigger time and the instruction trigger time and the interval threshold.
7. The picture display method according to claim 1, wherein the enhancing the game live picture based on the event detection result to obtain an enhanced target live picture includes:
If the event detection result is a target detection result, extracting character attribute information from game running information and extracting a target time interval from the event detection result;
and carrying out enhancement processing on the game live broadcast picture according to the character attribute information and a preset enhancement rule corresponding to the target time interval, so as to obtain an enhanced target live broadcast picture.
8. The method for displaying a picture according to claim 7, wherein the enhancing the game live picture according to the character attribute information and the preset enhancing rule corresponding to the target time interval to obtain the enhanced target live picture comprises:
acquiring the character type in the game running information;
weighting a first enhancement effect grade corresponding to the character attribute information and a second enhancement effect grade corresponding to the target time interval according to the weight corresponding to the character type to obtain a target enhancement effect grade;
and carrying out enhancement processing on the game live broadcast picture according to a preset enhancement rule corresponding to the target enhancement effect level to obtain an enhanced target live broadcast picture.
9. The screen display method according to any one of claims 1 to 8, wherein before the step of determining an event detection result corresponding to the game live screen according to the game running information and the user operation instruction, the method further comprises:
Obtain game scene information in the game running information,
if the game scene information in the game running information is a target game scene, executing the step of determining an event detection result corresponding to the game live broadcast picture according to the game running information and the user operation instruction; and/or
Counting the frequency of target operation instructions in the user operation instructions;
and if the frequency of the target operation instruction is greater than a preset frequency threshold, executing the step of determining an event detection result corresponding to the game live broadcast picture according to the game running information and the user operation instruction.
10. A picture display device, comprising:
the acquisition module is used for acquiring game running information corresponding to the game live broadcast picture and a user operation instruction of a target user responding to the game live broadcast picture;
the determining module is used for determining event detection results corresponding to the game live broadcast pictures according to the game running information and the user operation instructions;
and the enhancement module is used for enhancing the game live broadcast picture based on the event detection result to obtain an enhanced target live broadcast picture.
11. A computer device, the computer device comprising:
one or more processors;
a memory; and
one or more applications, wherein the one or more applications are stored in the memory and configured to be executed by the processor to implement the picture display method of any one of claims 1 to 9.
12. A computer-readable storage medium, having stored thereon a computer program, the computer program being loaded by a processor to perform the picture display method of any one of claims 1 to 9.
CN202310899821.2A 2023-07-20 2023-07-20 Picture display method, apparatus, computer device, and readable storage medium Pending CN116943165A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202310899821.2A CN116943165A (en) 2023-07-20 2023-07-20 Picture display method, apparatus, computer device, and readable storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202310899821.2A CN116943165A (en) 2023-07-20 2023-07-20 Picture display method, apparatus, computer device, and readable storage medium

Publications (1)

Publication Number Publication Date
CN116943165A true CN116943165A (en) 2023-10-27

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
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Country Status (1)

Country Link
CN (1) CN116943165A (en)

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