CN116943140A - VR game paddle support - Google Patents
VR game paddle support Download PDFInfo
- Publication number
- CN116943140A CN116943140A CN202310841031.9A CN202310841031A CN116943140A CN 116943140 A CN116943140 A CN 116943140A CN 202310841031 A CN202310841031 A CN 202310841031A CN 116943140 A CN116943140 A CN 116943140A
- Authority
- CN
- China
- Prior art keywords
- handle
- support
- game
- hand
- clamping groove
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 238000009434 installation Methods 0.000 claims abstract 2
- 210000000707 wrist Anatomy 0.000 claims 1
- 238000000034 method Methods 0.000 abstract description 6
- 230000008569 process Effects 0.000 abstract description 6
- 239000000463 material Substances 0.000 abstract description 3
- 238000007654 immersion Methods 0.000 abstract description 2
- 238000004519 manufacturing process Methods 0.000 description 5
- 230000007246 mechanism Effects 0.000 description 4
- 230000009471 action Effects 0.000 description 3
- 230000008859 change Effects 0.000 description 2
- 238000010586 diagram Methods 0.000 description 2
- 238000010146 3D printing Methods 0.000 description 1
- 241000251468 Actinopterygii Species 0.000 description 1
- 239000004677 Nylon Substances 0.000 description 1
- 230000008901 benefit Effects 0.000 description 1
- 210000000988 bone and bone Anatomy 0.000 description 1
- 230000002860 competitive effect Effects 0.000 description 1
- 230000003111 delayed effect Effects 0.000 description 1
- 238000012938 design process Methods 0.000 description 1
- 229920006351 engineering plastic Polymers 0.000 description 1
- 238000001746 injection moulding Methods 0.000 description 1
- 230000000877 morphologic effect Effects 0.000 description 1
- 229920001778 nylon Polymers 0.000 description 1
- 229920000747 poly(lactic acid) Polymers 0.000 description 1
- 239000004626 polylactic acid Substances 0.000 description 1
- 238000001175 rotational moulding Methods 0.000 description 1
- 230000000007 visual effect Effects 0.000 description 1
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/98—Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Toys (AREA)
Abstract
The invention relates to a VR game handle support which can provide better immersion and operation experience for VR shooting games. The support comprises a handle installation position formed by a handle tracking ring fixing clamping groove and a handle fixing clamping groove, a front extension rod, a hand support and a tail support. A handle is bound by the aid of the tracking ring and the handle, and a clamping groove matched with the handle is constructed through Boolean difference operation. The front extension rod extends forwards, and a hand rest is arranged at the front end, and can support the hand holding the other handle or can simply support the hand in a VR shooting game supporting gesture recognition. A tail support is arranged and consists of a face support and a shoulder support, so that the support can be provided for the head and the shoulder. The design of this support can be compatible among the recreation different grade type firearms, need not any regulation, and firm in structure is not loose, and quick and not blocked trades the bullet, draws the bolt to experience, throws away tornades and fly knife etc. and can not influence the movable range of double handle. All types of firearms and aiming systems in the game are compatible. The support has a simple structure, the handle is easy to install and disassemble, and the support can be produced by using low-cost materials and processes.
Description
Technical Field
The invention belongs to the technical field of VR products, and particularly relates to a VR game handle support.
Background
For shooting-type VR games, a VR gamepad stand is an important accessory. Since VR handles are typically separate two-handed operations, it is not possible to provide stable shooting conditions for firearms held in both hands in VR games. And the VR game handle support simulates the holding posture of a real gun and provides stable support for both hands, so that a player can obtain more stable and more accurate shooting experience in a game. In VR electronic competition shooting game, VR game paddle support can provide the competitive advantage of incomparable for the player, in VR electronic competition shooting game, VR game paddle support provides faster aiming speed, higher precision, more natural action is the must equipment of VR electronic competition shooting game. And his performance will be the determining factor in winning or not. In VR shooting games, we use almost the same VR head display, the same handle, the only difference being the VR gamepad holder in our hands.
At present, a VR game handle bracket on the market mostly adopts a complex adjusting mechanism to be compatible with different firearms and different player sizes in a game, so that the bracket is loose and cannot be held in a large capacity, and the firearms can be adjusted in a few seconds when being replaced in the game; the scheme that can dismantle the handle in the recreation process is adopted more, and the purpose throws articles such as mine, fly cutter in the recreation can lead to the assembly unstable (for example strong magnet fixed mode, single slot fixed mode), dismantles and reassembles inconvenient, especially wears VR head and shows unable support and handle of seeing, can only blindly see the assembly handle after throwing away the mine, can not get back to in the battle fast. The scheme of two handles about adopting simultaneously more, the problem that leads to includes: when a player uses the handles to control the bullet changing and the bullet loading, the fixing mechanism is required to be released, the fixed handles are required to be found when the gun is held again for homing after the operation is finished, the game experience is destroyed, the time is delayed, if the fixed handles are required to be compatible with guns and aiming systems in all forms, the forms of the support must be adjusted, a large number of adjusting mechanisms are added, the structure is loose, the weight is heavy, and the production and manufacturing costs are increased. The handle is usually fixed by inserting the handle grip into the slot, which covers the entire handle grip, which may damage the ergonomic design of the handle grip.
In addition, VR game handle support on the market at present does not design the adjustment to the real space that the support took up, and the support body is corresponding recreation space position in the game picture is not had the object, and often is to trade the cartridge clip, loads and unloads aiming system, must the route of operating handle when changing tactical equipment such as flashlight, muffler, tactical handle. This can lead to inevitably colliding with the support when making above-mentioned action, and light then can not realize the recreation operation, and heavy then collide with bad handle, makes the hand injured.
Disclosure of Invention
The invention aims to provide a VR game handle support, which adopts the design without an adjusting mechanism, does not need to detach a handle in the game process, only needs to fix one handle, and solves the following problems in the prior art by using the mode of jointly binding a tracking ring and a handle of the handle: 1. the structure is loose; 2. time consumption is adjusted in the game process; 3. when the bullet is replaced, the handle collides with the bracket; 4. locking and releasing the handles is time consuming resulting in a disruption of the gaming experience; 5. the locking handle is not firm; 6. the time and effort are wasted in installing and detaching the handle; 7. the original ergonomic design of the handle is destroyed by the handle mounting position; 8. the cost is high due to the complex assembly flow of the production line, the selling price is high, and the popularization is impossible. The invention can firmly fix the handle without any movable part and can be easily disassembled and assembled. The handle is bound by the tracking ring and the grip of the handle, so that the handle is very simple and quick to install and detach through the structural design, is usually installed within two seconds, is detached within one second, and can provide stable binding for the handle. The handle is disassembled in a specific mode, the handle cannot fall off no matter how the handle is swung in the game process, and the handle can carry the support to perform actions such as throwing a grenade, flying a knife and the like.
The invention discloses a VR game handle support which is designed through a blender 3D modeling software for free commercial use. The VR gamepad holder includes a handle mounting location for binding a handle with the handle's tracking ring and grip, the location of the binding handle being referred to as the handle mounting location, as shown in the middle position of fig. 2. The tracking ring and the fixing clamping grooves (03, 04) of the grip are obtained by carrying out Boolean difference operation on the 3D model of the bracket and the 3D model of the handle and then carrying out fine adjustment. Namely, the bracket is respectively subjected to Boolean difference operation with the grip of the handle and the tracking ring, and a profiling groove-shaped clamping groove capable of accommodating the grip of the handle and the tracking ring is formed on the bracket. The handle mounting position extends forwards to form a front extension rod, the front end of the extension rod is provided with a hand support, the hand support is of a vertical rod-shaped structure which forms an included angle of about 90 degrees with the extension rod and extends downwards, and the lowest end of the hand support is gradually inclined backwards. The hand holding the other handle can prop against the hand support to obtain stable support, and the hand can move in the longitudinal and transverse ranges of the hand support to change the position of the support, so that the aim of adapting to different firearms and aiming systems in games is fulfilled. The handle mounting position extends backwards, and a tail support is arranged and consists of a face support and a shoulder support, and is used for supporting the shoulder and providing support for the head.
As shown in fig. 9, it can be seen that the positions occupied by the clip, bolt, tactical pylon fish bone, aiming system of the firearm in the game are all concealed by the smart design of the stand. Through the design of not fixing another handle, when having realized changing the cartridge clip, the front hand can break away from the support rapidly, changes the cartridge clip, can return to the original position fast under the condition that does not have visual assistance after pulling the bolt, starts shooting immediately. The support skillfully eliminates the area which can block the movable range of the handle, so that the cartridge clip replacing process is not blocked, and the immersion sense is greatly improved. Through the length and the morphological design of the hand rest, the front hand can move in a certain range to change the aiming line, so that different types of firearms in games can be compatible, and no adjustment is required to be made on the bracket body.
The structural design of the bracket enables the bracket to be produced by rotational molding, injection molding or 3D printing through common engineering plastics, polylactic acid, nylon and other cheap low-strength materials, the design process is optimized on the premise of low-cost mass production, and the material cost and the production cost of the VR game handle bracket can be greatly reduced. Lay a design foundation for the VR game handle support to realize comprehensive popularization.
FIG. 1 is a perspective view;
FIG. 2 is a diagram of the operation of the VR game pad mounted thereon;
FIG. 3 is a front view;
fig. 4 is a rear view;
FIG. 5 is a top view;
FIG. 6 is a left side view;
fig. 7 is a right side view.
Fig. 8 is an assembly view of the front, middle and rear three parts.
Fig. 9 is a position reference diagram of a VR joystick support functioning in a VR game.
In the figure, the number 01: a hand support; serial number 02: a front extension rod; sequence number 03: a handle tracking ring fixing clamping groove; serial number 04: a face support; number 05: a shoulder support; serial number 06: a handle grip fixing slot; number 07: a front latch; sequence number 08: a rear latch.
Claims (2)
1. The utility model provides a VR game paddle support, includes handle installation position, the tail holds in the palm, its characterized in that includes: the handle mounting position is used for binding a handle by utilizing the handle tracking ring and the grip of the handle; setting a hand rest; a tailstock is provided.
2. A hand rest according to claim 1, wherein in use the hand rest is in direct contact with the wrist or palm to provide support for the hand.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202310841031.9A CN116943140A (en) | 2023-07-10 | 2023-07-10 | VR game paddle support |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202310841031.9A CN116943140A (en) | 2023-07-10 | 2023-07-10 | VR game paddle support |
Publications (1)
Publication Number | Publication Date |
---|---|
CN116943140A true CN116943140A (en) | 2023-10-27 |
Family
ID=88454023
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN202310841031.9A Pending CN116943140A (en) | 2023-07-10 | 2023-07-10 | VR game paddle support |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN116943140A (en) |
-
2023
- 2023-07-10 CN CN202310841031.9A patent/CN116943140A/en active Pending
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