CN116808565A - Card game device based on RFID technology - Google Patents

Card game device based on RFID technology Download PDF

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Publication number
CN116808565A
CN116808565A CN202310903596.5A CN202310903596A CN116808565A CN 116808565 A CN116808565 A CN 116808565A CN 202310903596 A CN202310903596 A CN 202310903596A CN 116808565 A CN116808565 A CN 116808565A
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Prior art keywords
card
card game
rfid
game
card slot
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CN202310903596.5A
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Chinese (zh)
Inventor
刘鑫洋
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Individual
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Priority to CN202310903596.5A priority Critical patent/CN116808565A/en
Publication of CN116808565A publication Critical patent/CN116808565A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/02Cards; Special shapes of cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/06Card games appurtenances
    • A63F1/067Tables or similar supporting structures
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating players
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K17/00Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations
    • G06K17/0022Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations arrangements or provisions for transferring data to distant stations, e.g. from a sensing device
    • G06K17/0029Methods or arrangements for effecting co-operative working between equipments covered by two or more of main groups G06K1/00 - G06K15/00, e.g. automatic card files incorporating conveying and reading operations arrangements or provisions for transferring data to distant stations, e.g. from a sensing device the arrangement being specially adapted for wireless interrogation of grouped or bundled articles tagged with wireless record carriers
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K7/00Methods or arrangements for sensing record carriers, e.g. for reading patterns
    • G06K7/10Methods or arrangements for sensing record carriers, e.g. for reading patterns by electromagnetic radiation, e.g. optical sensing; by corpuscular radiation
    • G06K7/10009Methods or arrangements for sensing record carriers, e.g. for reading patterns by electromagnetic radiation, e.g. optical sensing; by corpuscular radiation sensing by radiation using wavelengths larger than 0.1 mm, e.g. radio-waves or microwaves
    • G06K7/10297Methods or arrangements for sensing record carriers, e.g. for reading patterns by electromagnetic radiation, e.g. optical sensing; by corpuscular radiation sensing by radiation using wavelengths larger than 0.1 mm, e.g. radio-waves or microwaves arrangements for handling protocols designed for non-contact record carriers such as RFIDs NFCs, e.g. ISO/IEC 14443 and 18092

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Computer Security & Cryptography (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Health & Medical Sciences (AREA)
  • Toxicology (AREA)
  • General Business, Economics & Management (AREA)
  • General Health & Medical Sciences (AREA)
  • Artificial Intelligence (AREA)
  • Computer Vision & Pattern Recognition (AREA)
  • Electromagnetism (AREA)
  • Business, Economics & Management (AREA)
  • General Engineering & Computer Science (AREA)
  • Credit Cards Or The Like (AREA)

Abstract

The invention provides a card game device based on an RFID technology, which makes card games difficult to cheat, replaces a plurality of groups of traditional cards with a group of card game devices, and increases the diversity and the interestingness of playing methods. The invention comprises a card game table, a card slot, an RFID tag card and a display screen. When the game is needed, the game can be started by only starting the device and adjusting the game mode and writing game data information into the RFID tag card by the RFID reader-writer of the card game table. In the game, the existence of the card slot enables the player to only see own cards, but not see the cards of other players in the process of card touching and card drawing of other players, so that the game fairness is ensured. The game mode of the invention can be changed at will, the card content can be adjusted, and the card playing method and the interest can be increased.

Description

Card game device based on RFID technology
Technical Field
The invention relates to the technical field of card games, in particular to a card game device based on an RFID technology.
Background
Radio frequency identification, RFID (Radio Frequency Identification), also known as radio frequency identification, is a communication technology that can identify a specific target by radio signals and read and write related data without the need for mechanical or optical contact between the identification system and the specific target. The electronic tag and the RFID reader-writer realize the space (non-contact) coupling of radio frequency signals through the coupling element, and realize the energy transfer and the data exchange in the coupling channel according to the time sequence relationship.
Card games are also called card games, and mainly belong to one type of table games, and game cards are various, such as playing cards, mahjong cards and the like, and people play corresponding games through the game cards, such as playing cards, mahjong, wolves killing, sleeping bottoms and the like.
In the process of implementing the embodiment of the invention, the inventor finds that the background technology has at least the following defects:
the traditional card game has cheating property, and is easy to be seen by opponents when dealing with card drawing. After one game is finished, all cards are required to be arranged into a stack for the next game, and then shuffled, so that the shuffling is inconvenient, and the shuffler is also a player, so that the cheating chance is larger, and the fairness of the card game cannot be effectively ensured. In addition, the game of one group of cards is relatively single, so that multiple groups of traditional cards are often required to be carried for achieving the purpose of multiple playing methods, or chess and card game props are required to be purchased or rented every time playing, so that the waste of money and resources is reduced, and the game experience of users is influenced. In the prior art, a technical scheme capable of effectively solving the problems is not found.
Disclosure of Invention
In order to solve the technical defects, the invention aims to provide the card game device based on the RFID technology, so that the card game is difficult to cheat, a group of card game devices are used for replacing a plurality of groups of traditional cards, and the playing diversity and the interestingness are improved.
In order to achieve the above object, the following scheme is provided:
card game device based on RFID technique: comprises a card game table (1), a card slot (2), an RFID tag card (3) and a display screen (40).
Optionally, the card game table (1) comprises a card game table body (10), a card game table RFID reader-writer (11), a control member (12) and a display screen (40). The control member (12) can be a knob or a button or a plurality of buttons, and the display screen (40) is arranged on the surface of the card game table main body (10) and can be covered in a full screen mode or can be partially covered.
Optionally, the card game table body (10) comprises a CPU main board (101), a battery (102) and a WIFI/Bluetooth module (103).
Optionally, the card game table RFID reader (11), the battery (102), the WIFI/bluetooth module (103) is integrated on the CPU motherboard (101) or is electrically connected with the CPU motherboard (101) and disposed inside the card game table body (10).
Optionally, both the APP (51) and the control element (12) in the mobile phone (5) can control the card game table RFID reader (11) to change the RFID tag card (3) data.
Optionally, the card slot (2) comprises a card slot main body (20), a card slot RFID reader (21) and a display screen (40). The display screen (40) is arranged on one side of the surface of the card slot RFID reader-writer (21) facing the player.
Optionally, the card slot body (20) includes a card slot CPU motherboard (201), a card slot battery (202).
Optionally, the card slot RFID reader (21) is integrated on the card slot CPU motherboard (201) or is electrically connected to the card slot CPU motherboard (201) and disposed inside the card slot main body (20).
Drawings
Fig. 1 is a perspective view of an embodiment provided by the present invention.
Fig. 2 is a top view of an embodiment provided by the present invention.
Fig. 3 is a schematic diagram of connection between a functional structure of a card game table (1) and a mobile phone APP according to an embodiment of the present invention.
Fig. 4 is a functional schematic diagram of a card slot (2) according to an embodiment of the present invention.
In the figure: the card game table comprises a 1-card game table body, a 10-card game table body, a 101-CPU main board, a 102-battery, a 103-WIFI/Bluetooth module, an 11-card game table RFID reader-writer, a 12-control part, a 2-card slot, a 20-card slot body, a 201-card slot CPU main board, a 202-card slot battery, a 21-card slot RFID reader-writer, a 3-RFID tag card, a 40-display screen, a 5-mobile phone and a 51-APP.
Detailed Description
In order to make the objects, technical solutions and advantages of the present invention more apparent, the present invention will be described in further detail below with reference to the accompanying drawings in combination with the embodiments. It should be understood that the specific embodiments described herein are for purposes of illustration only and are not intended to limit the scope of the invention.
Card game devices based on RFID technology can meet the needs of most card games in the market today, including playing cards, mah-jong, wolves killing, who is sleeping, unable to make challenges, etc. The need to meet the vast majority of card games on the market today also includes some modes that the RFID technology based card game device would not otherwise exist, but the RFID technology based card game device can be utilized in a smart way to meet the game need. Of course, card game devices based on RFID technology may also meet the needs of card games that may be anticipated in the future.
As shown in fig. 1-4, the present invention provides a card game device based on RFID technology, which comprises a card game table (1), a card slot (2), an RFID tag card (3), and a display screen (40). The card game table (1) comprises a card game table main body (10), a card game table RFID reader-writer (11), a control piece (12) and a display screen (40). The card slot (2) comprises a card slot main body (20), a card slot RFID reader-writer (21) and a display screen (40). The card game table RFID reader-writer (11) and the card slot RFID reader-writer (21) are combined with the RFID tag card (3) to use an RFID technology, and compared with the NFC technology, the RFID technology has the advantages of fast scanning, penetrability, barrier-free reading, large data memory capacity, miniaturization, shape diversification and the like, so that the RFID tag card (3) can realize interaction and dominance of a card game in combination work with the card game table RFID reader-writer (11) and the card slot RFID reader-writer (21). The RFID tag card (3) is of a chip structure coated by plastic, silica gel or other materials, the shape of the RFID tag card is mostly sheet-shaped or cuboid, and the surface patterns can be printed freely according to preference, so that attractive force is increased. Thus having good waterproof performance.
The invention provides a card game device based on an RFID technology, which comprises a card game table (1), a card slot (2), an RFID tag card (3) and a display screen (40). The card game table (1) comprises a card game table main body (10), a card game table RFID reader-writer (11), a control piece (12) and a display screen (40). When the user is ready to play the game, the user first places a number of RFID tag cards (3) on the card game table (1). All RFID tags (3) can be placed on the card game table (1), after the RFID tags (3) are written in the data of the card game type expected by the user by the card game table RFID reader-writer (11), the number of the RFID tags (3) written in the data can be determined, then the user can remove the RFID tags (3) with blank data, and the rest RFID tags (3) are the number of cards and the data meeting the card game requirement.
The invention provides a card game device based on an RFID technology, which comprises a card game table (1), a card slot (2), an RFID tag card (3) and a display screen (40). The card game table (1) comprises a card game table main body (10), a card game table RFID reader-writer (11), a control piece (12) and a display screen (40). The control member (12) can be a knob or a button or a plurality of buttons, and the display screen (40) is arranged on the surface of the card game table main body (10) and can be covered in a full screen mode or can be partially covered. The card game table main body (10) comprises a CPU main board (101), a battery (102) and a WIFI/Bluetooth module (103). The card game table RFID reader-writer (11) is characterized in that the battery (102) and the WIFI/Bluetooth module (103) are integrated on the CPU main board (101) or are in circuit connection with the CPU main board (101) and are arranged inside the card game table main body (10). APP (51) in cell-phone (5) and control (12) all can control card recreation table RFID read write line (11) are to RFID tag card (3) data change. The user then transmits a signal of the type of card game desired by the user to the card game table RFID reader/writer (11) via the control (12) or APP (51) in the cell phone (5). The user can rotate the knob of the control element (12), press the button of the control element (12), regularly press the button group of the control element (12) and the like for adjustment; the user can also transmit signals of card game types expected by the user to the card game table RFID reader-writer (11) through the APP (51) in the mobile phone (5), after the user mobile phone (5) is successfully paired with the WIFI/Bluetooth module (103), the chess and card game expected to be played is selected in the APP (51) in the mobile phone (5), and the mobile phone (5) transmits data to the WIFI/Bluetooth module (103) and the CPU main board (101) through electromagnetic waves. The CPU main board (101) receives and processes data, and transmits a signal to the card game table RFID reader-writer (11) to instruct the card game table RFID reader-writer (11) to write corresponding data into the RFID tag card (3). At the same time, the CPU main board (101) also transmits a character string to a display screen (40) mounted on the card game table main body (10), and instructs the display screen (40) to display the card game name. The battery (102) is responsible for providing electric energy for all electric appliances in the card game table (1).
The invention provides a card game device based on an RFID technology, which comprises a card game table (1), a card slot (2), an RFID tag card (3) and a display screen (40). The card slot (2) comprises a card slot main body (20), a card slot RFID reader-writer (21) and a display screen (40). The display screen (40) is arranged on one side of the surface of the card slot RFID reader-writer (21) facing the player. The card slot main body (20) comprises a card slot CPU main board (201) and a card slot battery (202). The card slot RFID reader-writer (21) is characterized in that the card slot battery (202) is integrated on the card slot CPU main board (201) or is in circuit connection with the card slot CPU main board (201) and is arranged in the card slot main body (20). Next, each player takes a certain number of RFID tags (3) according to the rule of the type of card game by drawing or sequentially touching, and places the RFID tags (3) on the card slot (2) belonging to the player, namely, the card slot. After the RFID tag card (3) enters a magnetic field formed by the card slot RFID reader-writer (21), the card slot RFID reader-writer (21) sends out a radio frequency signal, and the RFID tag card (3) sends out card information data stored in a chip by virtue of energy obtained by induced current. And the card slot RFID reader (21) reads information, decodes the information and sends the information to a display screen (40) to display card information. If a plurality of RFID tag cards (3) are arranged in the card slot, the display screens (40) are required to display card information in a one-to-one correspondence mode. The display screen (40) should be placed in a hidden place to satisfy the need of being seen only by the player himself but not by other players, ensuring fairness of the game. The card slot battery (202) is responsible for providing electric energy for all electric appliances in the card slot (2).
The player then plays or hands the like with reference to the type of card game play selected by the user. To achieve this, the player needs to take the corresponding RFID tag card (3) from the card slot position of his own card slot (2) and place it on the card game table (1) according to the card information on the display screen (40) on the card slot (2). After the RFID tag card (3) enters a magnetic field formed by the RFID reader-writer (11) of the card game table, the RFID reader-writer (11) of the card game table sends out radio frequency signals, and the RFID tag card (3) sends out card information data stored in a chip by means of energy obtained by induction current. And the card game table RFID reader-writer (11) reads information, decodes the information and sends the information to the display screen (40) to display card information. The display screen (40) should display all RFID tag card (3) information located on the card game table (1); the information of the RFID tag card (3) placed on the card game table (1) in the last n seconds can be displayed, wherein n is a positive number; it is also possible to display only the last m RFID tag card (3) information placed on the card game table (1), where m e N.
And then all players repeat the actions according to the playing method, and the game is repeated until the game is finished. After the game is finished, if the user wants to change the card game type and play method, the steps when the user is ready to play the game are repeated, so that the purpose of switching the card game type is achieved.
Example 1
The type of card game the user desires to play is playing cards.
The user first takes out 54 RFID tag cards (3) and places them on the card game table (1), and the user adjusts the device to the playing card mode through the APP (51) or the control member (12). The display screen (40) on the card game table (1) will then display the "poker pattern" while the card game table RFID reader (11) writes data to 54 RFID tagged cards (3) placed on the card game table (1), where the data includes 52 Zhang Zhengpai, the other 2 decks are king and king, respectively, 52 Zhang Zhengpai are equally divided into 13 groups and each group is represented by four flowers of spades, red peaches, quincuncials, squares, each group of suited cards including 13 cards labeled from 1-10,1 generally designated a, and J, Q, K. Wherein each RFID tag card (3) corresponds to one of the playing cards. According to the fill land owner game playing method, 3 players respectively divide 17 cards, and the land owner has 3 more cards. Because the card information of the RFID tag card (3) is hidden in the interior and is irrelevant to the surface patterns, the card touching or dealing does not need to hide the RFID tag card (3) until the game is finished, and compared with the traditional card, the card information of the RFID tag card (3) reduces the cheating possibility and ensures the fairness of the game. The player only needs to face the display screen (40) positioned on the card slot (2) to himself and cannot be seen by other players. The player places the drawn RFID tag cards (3) in the card slot positions on the card slot (2), and the display screens (40) are in one-to-one correspondence to display card information, such as 17 cards of plum blossom 3, red peach 3 and the like.
And then the players take out cards in turn, and the players need to take out corresponding RFID tag cards (3) from the card slot positions of the card slots (2) according to the card information on the display screen (40) on the card slots (2) in the expected card-out sequence and put the RFID tag cards on the card game table (1). The display screen (40) positioned on the card game table (1) continuously displays card information in the RFID tag card (3) which is played by the previous player, for example, the plum blossom 3 and the red peach 3 are played by the previous player, the display screen (40) displays information which can represent the card such as character strings or images of the plum blossom 3 and the red peach 3, the next player can display the king and the small Wang Fang on the card game table (1), the display screen (40) displays the information which can represent the card such as character strings or images of the king and the small king until the next player plays, and the game is finished repeatedly.
Example two
After the user plays the playing cards, the mode can be selected to be switched to the mahjong mode. I.e. the type of card game the user wishes to play is mahjong. Especially when traveling, only need carry this device, can satisfy all chess and card recreation's needs, need not to buy or lease chess and card recreation stage property to a convenience every, reduce the waste of money and resource, improve user's recreation and experience.
And then, placing all RFID tag cards (3) on a card game table (1) by a user, and after the RFID tag cards (3) are written in mahjong card data by an RFID reader-writer (11) of the card game table, determining the quantity of the written data of the RFID tag cards (3), wherein the rest RFID tag cards (3) are written in blank data, and the user can arrange the RFID tag cards (3) with blank data according to a display screen (40), wherein the rest RFID tag cards (3) are chess and card numbers meeting mahjong card requirements. It should be noted that the number of card slots (2) is typically 4. The remainder are similar to those of the first embodiment.
Example III
The type of card game the user desires to play is wolf killing.
After the user switches the mode to the wolf killing mode, the mode is different from the first embodiment and the second embodiment, because each player usually only needs one character card due to different game rules, the number of card slots (2) can be equal to the number of players, and the player game identity can be checked or shown by using the card game table (1) by using the "forensics" in the game, and of course, the player game identity can be separated from the check or shown by using the "forensics" in the game, the player game identity can be checked by using the card slots (2), and the player game identity can be shown by using the card game table (1). Similarly, each player usually only needs one role card, only needs to determine the identity of the player when the game starts, and in order to fully utilize resources, the existing card slots (2) can be equally distributed to the players, namely, a plurality of players use one card slot (2), and before the game starts, the players check the identity in turn, so that the identity of the player is not revealed, the game fairness is ensured, and the game experience is improved.
The original game mode in the card game device based on the RFID technology can be set and adjusted in factory or other time periods of the card game device based on the RFID technology.
Example IV
The card game type that the user desires to play is a custom game.
The user writes the card into the data such as character string and the like which need to be written through the custom mode column in the APP (51) on the mobile phone (5). It should be noted that the number of columns of the edited writing data and the number of writing cards are in one-to-one correspondence.
For example, a user needs to define a bedroom game, wherein the bedroom word is apple and the civilian word is banana. The user needs to edit the column in which the data column is written by editing as follows:
card serial number Content
Card 1 Apple tree
Card 2 Banana
Card 3 Banana
Card 4 Banana
Card 5 Banana
The same effect can be achieved by batch editing as follows:
card number Content
1 Apple tree
4 Banana
And then the card game table RFID reader-writer (11) is instructed to write 5 strings of apples, bananas and bananas into the 5 RFID tag cards (3) respectively. Therefore, the game information is stored in the 5 RFID tag cards (3), and accordingly, the game props of the bedroom game are prepared through the technical scheme provided by the invention.
Because of the custom mode columns in the APP (51) on the mobile phone (5), the technical scheme provided by the invention can meet the requirements of most card games in the current market, including playing cards, mahjong, wolves killing, sleeping, being unable to make challenges and the like. The need to meet the vast majority of card games on the market today also includes some modes that the RFID technology based card game device would not otherwise exist, but the RFID technology based card game device can be utilized in a smart way to meet the game need. Of course, card game devices based on RFID technology may also meet the needs of card games that may be anticipated in the future.
While the foregoing is directed to embodiments of the present invention, other and further embodiments of the invention may be devised without departing from the basic scope thereof, and the scope thereof is determined by the claims that follow.

Claims (9)

1. Card game device based on RFID technique, its characterized in that: comprises a card game table (1), a card slot (2), an RFID tag card (3) and a display screen (40).
2. The card game apparatus based on RFID technology according to claim 1, wherein: the card game table (1) comprises a card game table main body (10), a card game table RFID reader-writer (11), a control piece (12) and a display screen (40).
3. The card game apparatus based on RFID technology as claimed in claim 2, wherein: the card game table main body (10) comprises a CPU main board (101), a battery (102) and a WIFI/Bluetooth module (103).
4. A card game apparatus based on RFID technology as claimed in claim 3, characterized in that: the card game table RFID reader-writer (11) is characterized in that the battery (102) and the WIFI/Bluetooth module (103) are integrated on the CPU main board (101) or are in circuit connection with the CPU main board (101).
5. The card game apparatus based on RFID technology according to claim 1, wherein: APP (51) in cell-phone (5) and control (12) all can control card recreation table RFID read write line (11) are to RFID tag card (3) data change.
6. The card game apparatus based on RFID technology according to claim 1, wherein: the card slot (2) comprises a card slot main body (20), a card slot RFID reader-writer (21) and a display screen (40).
7. The card game apparatus based on RFID technology as claimed in claim 6, wherein: the card slot main body (20) comprises a card slot CPU main board (201) and a card slot battery (202).
8. The card game apparatus based on RFID technology as claimed in claim 7, wherein: the card slot RFID reader-writer (21) is characterized in that the card slot battery (202) is integrated on the card slot CPU main board (201) or is in circuit connection with the card slot CPU main board (201).
9. The card game apparatus based on RFID technology according to claim 1, wherein: card games which can be realized by the card game device based on the RFID technology comprise playing cards, mahjong, wolves killing, sleeping, being unable to make challenges and the like; the requirements of most card games on the market today also comprise game modes which are not originally existed when the card game device based on the RFID technology leaves a factory, but the card game device based on the RFID technology can be utilized by a smart method to meet the game requirements; card game devices based on RFID technology may also meet the needs of card games that may be foreseen in the future.
CN202310903596.5A 2023-07-22 2023-07-22 Card game device based on RFID technology Withdrawn CN116808565A (en)

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Application Number Priority Date Filing Date Title
CN202310903596.5A CN116808565A (en) 2023-07-22 2023-07-22 Card game device based on RFID technology

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202310903596.5A CN116808565A (en) 2023-07-22 2023-07-22 Card game device based on RFID technology

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CN116808565A true CN116808565A (en) 2023-09-29

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Application publication date: 20230929