CN116764232A - Game pair game level combination generation method, device and equipment and computer medium - Google Patents

Game pair game level combination generation method, device and equipment and computer medium Download PDF

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Publication number
CN116764232A
CN116764232A CN202310755125.4A CN202310755125A CN116764232A CN 116764232 A CN116764232 A CN 116764232A CN 202310755125 A CN202310755125 A CN 202310755125A CN 116764232 A CN116764232 A CN 116764232A
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game
level
time length
clearance
pair
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刘悦怡
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202310755125.4A priority Critical patent/CN116764232A/en
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Abstract

The disclosure relates to a game pair gate combination generation method, a device, electronic equipment and a computer readable medium, and belongs to the technical field of games. The method comprises the following steps: determining standard clearance duration corresponding to the game level in the game level pool based on historical clearance data of a preset number of game levels in the game; acquiring a game duration parameter; selecting a plurality of target game levels from the game level pool according to the standard clearance time length corresponding to the game level, wherein the difference value between the sum of the standard clearance time lengths corresponding to the plurality of target game levels and the game time length corresponding to the game time length parameter is smaller than or equal to a time length error threshold; generating a current game pair game level combination according to the plurality of target game levels; and determining the game opposite-play level corresponding to the next game opposite-play according to the current game opposite-play result and the game opposite-play level combination. The game play game level combination method and the game play game level combination device can improve the game experience efficiency of the user by combining a time control mechanism to generate the current game play game level combination.

Description

Game pair game level combination generation method, device and equipment and computer medium
Technical Field
The present disclosure relates to the field of game technologies, and in particular, to a game pair stage combination generation method, a game pair stage combination generation device, an electronic device, and a computer readable medium.
Background
Some games provide random checkpoints and task generators, and users can experience more game content and play in a short time and obtain more game experience by exploring random checkpoints or random maps in the games.
However, the game experience time of a part of users is fragmented, and the random generation mechanism in the current game can only enable the users to experience some game stages with fixed difficulty and fixed duration, and if the users want to experience more playing methods, the game stages can only be realized by prolonging the game time. Some UGC (User Generated Content, user produced content) games comprise a plurality of game levels which are authored by players and have large difference in game duration, and part of users have no expected perception of the expected clearance time of each game level, so that the user loss is easily caused by insufficient game time and abandonment of experience under the fragmented time.
In view of this, there is a need in the art for a game pair game level combination generating method that can generate a game pair game level combination that is most matched with a user situation, thereby improving the game experience efficiency of the user.
It should be noted that the information disclosed in the above background section is only for enhancing understanding of the background of the present disclosure and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
The present disclosure is directed to a game-play-level combination generating method, a game-play-level combination generating device, an electronic device, and a computer-readable medium, and further, the game-play-level combination that is most matched with a user situation can be generated at least to a certain extent, so that the game experience efficiency of the user is improved.
According to a first aspect of the present disclosure, there is provided a game pair game level combination generation method, including:
determining standard clearance duration corresponding to game levels in a game level pool in a game based on historical clearance data of a preset number of game levels in the game, wherein the game level pool is a set of game levels provided by the game;
acquiring a game duration parameter;
selecting a plurality of target game levels from the game level pool according to the standard clearance time length corresponding to the game level in the game level pool, wherein the difference value between the sum of the standard clearance time lengths corresponding to the target game levels and the game time length corresponding to the game time length parameter is smaller than or equal to a time length error threshold;
Generating a current game pair game level combination according to a plurality of target game levels;
and obtaining a game opposite result of a current game opposite gate, and determining a game opposite gate corresponding to the next game opposite according to the current game opposite result and the game opposite gate combination, wherein the current game opposite gate is a game opposite gate in the current game opposite gate combination.
According to a second aspect of the present disclosure, there is provided a game pair stage combination generation apparatus including:
the system comprises a clearance duration determining module, a clearance duration determining module and a clearance duration determining module, wherein the clearance duration determining module is used for determining standard clearance duration corresponding to game checkpoints in a game checkpoint pool in a game based on historical clearance data of a preset number of game checkpoints in the game, and the game checkpoint pool is a set of game checkpoints provided by the game;
the time length parameter acquisition module is used for acquiring the time length parameter of the game;
a target gate selection module, configured to select a plurality of target game gates from the game gate pool according to standard gate durations corresponding to game gates in the game gate pool, where a difference between a sum of standard gate durations corresponding to the plurality of target game gates and a game duration corresponding to the game duration parameter is less than or equal to a duration error threshold;
The game level combination generating module is used for generating a current game pair game level combination according to a plurality of target game levels;
the next game stage determining module is used for obtaining a game stage result of a current game stage, and determining a game stage corresponding to a next game stage according to the current game stage result and the game stage combination, wherein the current game stage is a game stage in the current game stage combination.
According to a third aspect of the present disclosure, there is provided an electronic device comprising: a processor; and a memory for storing executable instructions of the processor; wherein the processor is configured to perform the game pair gate combination generation method of any one of the above via execution of the executable instructions.
According to a fourth aspect of the present disclosure, there is provided a computer-readable medium having stored thereon a computer program which, when executed by a processor, implements the game-versus-game-level combination generation method of any one of the above.
Exemplary embodiments of the present disclosure may have the following advantageous effects:
in the game opposite-office level combination generating method of the disclosed example embodiment, a standard clearance time length corresponding to a game level in a game level pool in a game is determined, a game time length parameter is obtained, a plurality of target game levels are selected from the game level pool according to the standard clearance time length corresponding to the game level in the game level pool, the sum of the standard clearance time lengths corresponding to the target game levels is approximately the same as the game time length corresponding to the game time length parameter, then a current game opposite-office level combination is generated according to the target game levels, and a game opposite-office level corresponding to the next game opposite office is determined according to the current game opposite-office result and the game opposite-office level combination. According to the game opposite-game-level combination generation method in the example embodiment of the disclosure, on one hand, by using a time control mechanism, a game opposite-game-level combination which is most matched with the situation of a user is generated based on a game time length parameter, so that the user can experience more different game levels in personalized game time length, meanwhile, the time pressure and management burden of the user are reduced, the problem that the user cannot make selection in a limited time due to difficult selection can be solved, and the game experience efficiency and the user retention rate of the game of the user are improved; on the other hand, through enriching the game level combinations, the game playability and the interest are enhanced, the time, the difficulty and the play type of the game level combinations are controllable, and the problem that the generated random game level combinations cannot control the difficulty and the game compactness when the clearance duration, the difficulty and the like among different game levels are too large is solved, so that the game experience of a user is further improved.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the disclosure and together with the description, serve to explain the principles of the disclosure. It will be apparent to those of ordinary skill in the art that the drawings in the following description are merely examples of the disclosure and that other drawings may be derived from them without undue effort.
FIG. 1 illustrates a schematic diagram of an exemplary system architecture to which the methods and apparatus for game pair gate combination generation of embodiments of the present disclosure may be applied;
FIG. 2 shows a flow diagram of a game pair gate combination generation method of an example embodiment of the present disclosure;
FIG. 3 illustrates a flowchart of determining a standard clearance duration corresponding to each game level according to an example embodiment of the present disclosure;
FIG. 4 illustrates a flow diagram of determining a game pair level corresponding to a next game pair in accordance with an example embodiment of the present disclosure;
FIG. 5 illustrates a flow diagram of determining a game pair level corresponding to a next game pair in accordance with another example embodiment of the present disclosure;
FIG. 6 illustrates a block diagram of a game pair gate combination generation apparatus of an example embodiment of the present disclosure;
fig. 7 shows a schematic diagram of a computer system suitable for use in implementing embodiments of the present disclosure.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. However, the exemplary embodiments may be embodied in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of the example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of the present disclosure. However, those skilled in the art will recognize that the aspects of the present disclosure may be practiced with one or more of the specific details, or with other methods, components, devices, steps, etc. In other instances, well-known technical solutions have not been shown or described in detail to avoid obscuring aspects of the present disclosure.
Furthermore, the drawings are merely schematic illustrations of the present disclosure and are not necessarily drawn to scale. The same reference numerals in the drawings denote the same or similar parts, and thus a repetitive description thereof will be omitted. Some of the block diagrams shown in the figures are functional entities and do not necessarily correspond to physically or logically separate entities. These functional entities may be implemented in software or in one or more hardware modules or integrated circuits or in different networks and/or processor devices and/or microcontroller devices.
FIG. 1 illustrates a schematic diagram of a system architecture of an exemplary application environment in which a game pair gate combination generation method and apparatus of embodiments of the present disclosure may be applied.
As shown in fig. 1, the system architecture 100 may include a plurality of mobile terminals 101, 102, 103, a network 104, and a server 105. The network 104 is the medium used to provide communication links between the mobile terminals 101, 102, 103 and the server 105. The network 104 may include various connection types, such as wireless communication links, etc.
It should be understood that the number of mobile terminals, networks and servers in fig. 1 is merely illustrative. There may be any number of mobile terminals, networks and servers, as desired for implementation. For example, the server 105 may be a server cluster formed by a plurality of servers.
The mobile terminals 101, 102, 103 may be various electronic devices with processors including, but not limited to, smartphones, tablets, portable computers, and the like. The server 105 may be a server providing various services. For example, the mobile terminals 101, 102, 103 may obtain the game duration parameters via the processor and upload them to the server 105. The server 105 may determine a standard clearance duration corresponding to a game level in a pool of game levels in the game based on historical clearance data for a preset number of game levels in the game; selecting a plurality of target game levels from the game level pool according to the standard clearance duration corresponding to the game levels in the game level pool; generating a current game pair game level combination according to the plurality of target game levels; and determining the game opposite-play level corresponding to the next game opposite-play according to the current game opposite-play result and the game opposite-play level combination. The mobile terminals 101, 102, 103 may also complete the entire process from determining a standard clearance duration corresponding to a game gate in a pool of game gates in a game based on historical clearance data for a preset number of game gates in the game, to determining a game gate corresponding to a next game pair based on the current game pair outcome and the game pair combination.
The game pair game level combination generation method in one embodiment of the present disclosure may be executed on a local terminal device or a server. When the game pair gate combination generation method runs on a server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presentation main body are separated, the storage and running of the game-to-game-stage combination generating method are completed on a cloud game server, and the functions of the client device are used for receiving and sending data and presenting game pictures, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When playing the game, the user operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with a user through a graphical user interface, namely, conventionally downloading and installing a game program through the electronic device and running the game program. The way in which the local terminal device provides the graphical user interface to the user may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal, or provided to the user by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
In a possible implementation manner, the embodiment of the disclosure provides a game pair stage combination generating method, and a graphical user interface is provided through a terminal device, where the terminal device may be the aforementioned local terminal device or the aforementioned client device in the cloud interaction system.
The present exemplary embodiment first provides a game pair stage combination generation method. Referring to fig. 2, the game pair stage combination generation method may include the following steps:
S210, determining standard clearance duration corresponding to the game level in the game level pool in the game based on the historical clearance data of the preset number of game levels in the game.
Wherein the pool of game level is a collection of game level provided by the game.
And S220, acquiring a game duration parameter.
And S230, selecting a plurality of target game levels from the game level pool according to the standard clearance duration corresponding to the game levels in the game level pool.
The difference value between the sum of the standard clearance time lengths corresponding to the target game level and the game time length corresponding to the game time length parameter is smaller than or equal to the time length error threshold value.
S240, generating a current game pair game level combination by the plurality of target game levels.
S250, obtaining a game play result of the current game play check point, and determining a game play check point corresponding to the next game play according to the current game play result and the game play check point combination.
The current game opposite-play level is a game opposite-play level in the current game opposite-play level combination.
In the game opposite-office level combination generating method of the disclosed example embodiment, a plurality of target game levels are selected from a game level pool according to standard clearance time length corresponding to the game level in the game level pool by determining standard clearance time length corresponding to the game level in the game level pool and obtaining a game time length parameter, so that the sum of the standard clearance time length corresponding to the plurality of target game levels is approximately the same as the game time length corresponding to the game time length parameter, then a current game opposite-office level combination is generated according to the plurality of target game levels, and a game opposite-office level corresponding to the next game opposite office is determined according to the current game opposite-office result and the game opposite-office level combination. According to the game opposite-game-level combination generation method in the example embodiment of the disclosure, on one hand, by using a time control mechanism, a game opposite-game-level combination which is most matched with the situation of a user is generated based on a game time length parameter, so that the user can experience more different game levels in personalized game time length, meanwhile, the time pressure and management burden of the user are reduced, the problem that the user cannot make selection in a limited time due to difficult selection can be solved, and the game experience efficiency and the user retention rate of the game of the user are improved; on the other hand, through enriching the game level combinations, the game playability and the interest are enhanced, the time, the difficulty and the play type of the game level combinations are controllable, and the problem that the generated random game level combinations cannot control the difficulty and the game compactness when the clearance duration, the difficulty and the like among different game levels are too large is solved, so that the game experience of a user is further improved.
Next, the above steps of the present exemplary embodiment will be described in more detail with reference to fig. 3 to 5.
In step S210, a standard clearance duration corresponding to a game level in a game level pool in a game is determined based on historical clearance data of a preset number of game levels in the game.
Wherein the game level pool is a collection of game levels provided in the game. A game level is understood to be a component of the game world, which is typically targeted for demarcation, and is an imaging of game rules and game content, as well as a carrier of game content and playability. A game level will typically have a predetermined goal, and then the process of overcoming the barrier to level setting by using the skills provided by the game to achieve this goal is the process of the player experiencing the level. The most basic composition of the game level is a game scene, and meanwhile, the game scene is also the simplest obstacle in the game level, and the scene size and the complexity determine the difficulty and the speed of a player to finish the game level.
The game has a plurality of game levels with great game level difficulty and game level duration difference, and the standard game level duration corresponding to each game level can be determined by collecting the historical game level data of the game levels, and the standard game level duration can be used for measuring the game level conditions of most users aiming at the game levels.
In this example embodiment, the historical clearance data of each game level in the game, or the historical clearance data of a part of the game levels may be obtained from a database for storing game data, for example, the historical clearance data of all users including clearance time, clearance times, and the like may be obtained from a UGC map database.
In this example embodiment, as shown in fig. 3, based on the historical clearance data of a preset number of game levels in the game, determining the standard clearance duration corresponding to the game level in the game level pool in the game may specifically include the following steps:
step S310, obtaining the clearance reference time length corresponding to the game level in the game level pool based on the history clearance data of the preset number of game levels in the game.
Through statistics and analysis of historical clearance data of all users, statistical parameters such as median, average number and the like of historical clearance duration can be obtained, and the parameters can be used as clearance reference duration corresponding to a game level. The median of the history clearance duration is that all the history clearance durations are arranged from small to large, the value of the middle position is taken as the median, and the index for reflecting the data middle value is used. The average of the historical clearance duration is an average value calculated through all the historical clearance durations, and can reflect the rough condition of the historical clearance of the user. In addition to the median and the average, other statistical parameters may be used as the clearance reference duration corresponding to the game level, which is not particularly limited in this exemplary embodiment.
S320, adjusting the clearance reference time length corresponding to the game level according to the time length adjustment parameter, and determining that the clearance reference time length corresponding to the adjusted game level is the standard clearance time length corresponding to the game level.
Wherein the duration adjustment parameter includes at least one of: the game level information processing system comprises a first time length adjustment parameter and a second time length adjustment parameter, wherein the first time length adjustment parameter is configured to be a fixed adjustment parameter, and the second time length adjustment parameter is configured to be an adjustment parameter determined according to the level information of the game level, and is a flexible adjustment parameter.
In this example embodiment, the clearance reference duration corresponding to the game level may be adjusted according to the first time adjustment parameter, and the adjusted clearance reference duration corresponding to the game level is determined to be the standard clearance duration corresponding to the game level. The standard clearance time length can be determined according to the clearance reference time length and the first time length adjustment parameter, for example, twice the standard deviation of the historical clearance time length can be added on the basis of the median of the clearance time length, so that the moderate game difficulty is ensured, but the method is simple or complex.
In this example embodiment, the clearance reference duration corresponding to the game level may be adjusted according to the second duration adjustment parameter, and the adjusted clearance reference duration corresponding to the game level may be determined to be the standard clearance duration corresponding to the game level. The method comprises the steps of obtaining the gate information of the game gate, and adjusting the standard gate duration corresponding to the game gate according to the gate information, wherein the gate information comprises the gate type, the gate difficulty and the number of single-game players.
In this example embodiment, the clearance reference time length corresponding to the game level may be adjusted according to the first time length adjustment parameter, so as to obtain a first clearance reference time length corresponding to the game level, and then the first clearance reference time length corresponding to the game level is adjusted according to the second time length adjustment parameter, so as to determine that the adjusted first clearance reference time length corresponding to the game level is the standard clearance time length corresponding to the game level. And the standard clearance time length is adjusted twice based on the first time length adjusting parameter and the second time length adjusting parameter, so that the standard clearance time length can be more accurate.
When the clearance reference time length corresponding to the game level is adjusted according to the second time length adjustment parameter, adjustment can be performed according to information such as level difficulty, number of players in a single game, and the like, for example, if the level difficulty of the game level is greater than the reference level difficulty, the time length upward adjustment parameter is determined according to the level difficulty of the game level, and the clearance reference time length corresponding to the game level is adjusted according to the time length upward adjustment parameter; if the level difficulty of the game level is smaller than the reference level difficulty, determining a time length downward adjustment parameter according to the level difficulty of the game level, and adjusting the clearance reference time length corresponding to the game level according to the time length downward adjustment parameter.
For another example, if the number of single-game players of the game level is greater than the number of single-game reference players, determining a time length upward adjustment parameter according to the number of single-game players of the game level, and adjusting the clearance reference time length corresponding to the game level according to the time length upward adjustment parameter; if the number of single-game players of the game level is smaller than the number of single-game reference players, determining a time length downward adjustment parameter according to the number of single-game players of the game level, and adjusting the clearance reference time length corresponding to the game level according to the time length downward adjustment parameter.
Different levels can be classified into different levels, such as adventure, competition, puzzle, etc., according to different map types and the number of users. The standard clearance time length is finely adjusted according to factors such as the type of the gate, the difficulty of the gate, the number of players in a single game and the like, so that the compact sense and the stimulation sense of the game can be ensured. For example, if the difficulty of a certain class of checkpoints is high, the standard clearance time can be prolonged appropriately to ensure that the user has enough time to explore the map; if the difficulty of a certain class of checkpoints is small, the standard clearance duration can be properly shortened to ensure that the game is not too simple. For another example, if the number of single games at a certain level is greater than N, the standard clearance duration may be extended appropriately to ensure that the users have enough time to cooperate to complete the game; if the number of single games at a certain level is less than N, the standard clearance time can be properly shortened to ensure the compact sense and the stimulation sense of the games.
In step S220, a game duration parameter is acquired.
In this example embodiment, the game duration parameter refers to a total duration parameter currently being played by the user. The step of obtaining the game duration parameter comprises at least one of the following:
responding to the game time length setting instruction, and determining a game time length parameter according to the time length parameter set in the game time length setting instruction; and determining a game duration parameter according to the historical game information of the current account.
In this example embodiment, a setting interface of the game duration may be provided for the user on the graphical user interface of the game terminal, so that the user may set an appropriate game duration parameter according to the time of the user. The game duration parameter may also be determined according to historical game information of the current account, where the historical game information may include a level type proportion, a level difficulty proportion, historical game information, and the like, which are historically selected by the user.
In step S230, a plurality of target game levels are selected from the game level pool according to the standard clearance duration corresponding to the game level in the game level pool.
The difference value between the sum of the standard clearance time lengths corresponding to the target game level and the game time length corresponding to the game time length parameter is smaller than or equal to the time length error threshold value.
In this example embodiment, the candidate game level may be obtained by obtaining level screening information, and screening the game level in the game level pool according to the level screening information, and then selecting a plurality of target game levels from the candidate game levels according to the standard clearance duration corresponding to the candidate game level.
The step of acquiring the checkpoint screening information comprises at least one of the following steps:
responding to the checkpoint information screening instruction, and determining checkpoint screening information according to the checkpoint information screening instruction; and determining the level screening information according to the historical game information of the current account.
In this example embodiment, a selection interface of level information such as level type and number of rooms may be provided for the user on the graphical user interface of the game terminal, so that the user may select a suitable game mode according to his own preference.
After the level screening information input by the user is acquired, candidate game levels meeting the conditions are screened from all game levels according to the level screening information selected by the user, and players select high game difficulty or multiple participants and then provide more game levels with longer standard duration. When screening candidate game levels, the game level information such as the popularity value of the game level can be combined for screening, and the popularity value of the game level can be determined according to the historical user scoring the level, playing records and other data.
In this example embodiment, the candidate game stages may be arranged according to the standard clearance duration corresponding to the candidate game stages, and the target game stages are sequentially selected from the arranged candidate game stages according to the standard clearance duration from small to large until the difference between the sum of the standard clearance durations corresponding to the plurality of target game stages and the game duration corresponding to the game duration parameter is less than or equal to the duration error threshold.
In this example embodiment, the search is performed based on the game duration input by the user and the standard clearance duration corresponding to each candidate game level, so as to finally obtain a game level combination with the accumulated clearance duration Σ (xi) approximately equal to the game duration parameter X, where xi is the standard clearance duration of the game level meeting the condition.
And selecting the game level with the shortest standard clearance time from the candidate game levels by using a random algorithm, and sequentially adding the game levels into the game combination until the accumulated clearance time is close to or equal to the game time input by the user, so that the game level in the combination is the largest, and the user experiences more random levels as much as possible.
In step S240, the plurality of target game stages generate a current game pair stage combination.
In this example embodiment, the target game levels may be arranged according to a preset clearance duration arrangement sequence, and the current game pair level combination may be generated according to the arranged target game levels. For example, the target game stages can be arranged in the order of the standard clearance time length short and long, so as to ensure the game interest. And finally, recommending game levels to the user in sequence based on the current game pair level combination, so that the user plays the game according to the level sequence in the current game pair level combination.
In step S250, a game outcome of the current game outcome is obtained, and a game outcome corresponding to the next game outcome is determined according to the combination of the current game outcome and the game outcome.
The game pair level is a game level for playing a game according to the game pair level combination, and the current game pair level is a game pair level in the current game pair level combination.
In this example embodiment, when the user plays a game based on the recommendation of the game play level combination, a game play level corresponding to the next game play may be determined according to the current game play level play result returned in real time.
The outcome of a game against a game at the present time may refer to the winner or winner of the game, depending on the type of the game, the method can also refer to the actual clearance time of the user, and can also comprise the current scoring data of the current game clearance card and other clearance information. If the game result of the current game is negative, ending the game; if the outcome of the current game against the game is a winner, the game pair level corresponding to the next game pair is determined directly according to the game pair level combination. In this example embodiment, as shown in fig. 4, determining a game pair level corresponding to a next game pair according to a current game pair result and a game pair level combination may specifically include the following steps:
step S410, current scoring data of the current game check-in and historical scoring data of the current game check-in are obtained.
After the user completes a relationship, the current game is scored on the game gate, and the user scoring data of the current game gate is compared with the historical scoring data.
The difference between the current scoring data and the historical scoring data may be calculated using the following formula: difference = current score-historical score. The historical score may be calculated using the following formula: historical average score = Σ (xi)/n, where xi is the score for all users of the game level and n is the number of scores.
And S420, if the current scoring data is greater than the historical scoring data, acquiring the standard clearance duration corresponding to the next prepared game check point of the current game check point in the current game check point combination.
If the current scoring data is greater than the historical scoring data, the user is indicated to like the game level, and the subsequent level can be determined according to the level type of the current game level.
S430, selecting a game level with the same level type as the current game pair level and the same standard clearance time length as the next prepared game pair level from the game level pool as the game pair level corresponding to the next game pair.
And selecting one game level which has the same duration with the next prepared game level and has the same type with the current game level from the game level pool as the game level corresponding to the next game level, so that the user can play more game levels of the same type.
In this example embodiment, as shown in fig. 5, determining a game pair level corresponding to a next game pair according to a current game pair result and a game pair level combination may further include the following steps:
S510, obtaining the actual clearance time of the current game opposite-office level according to the current game opposite-office result, and obtaining the same kind of game opposite-office level with the same type as the current game opposite-office level in the current game opposite-office level combination.
After the user completes one pass, the subsequent pass can be adjusted based on the actual pass time of the user, and the standard pass time of the current game on the pass is compared with the actual pass time of the current game pass user.
S520, if the actual clearance time is smaller than the standard clearance time of the current game pair, selecting a game pair which has the same standard clearance time and higher level difficulty from a game pair pool as a replacement game pair according to the standard clearance time of each similar game pair.
When the actual clearance time of the user is smaller than the standard clearance time, the user can be considered to be better than the game level of the type, so that the game level which is more difficult to replace later can be ensured to feel the stimulus of the user.
S530, if the actual clearance time is longer than the standard clearance time of the current game to the game gate, selecting the game gate with the same standard clearance time and lower level difficulty from the game gate pool as the alternative game gate according to the standard clearance time of each similar game to the game gate.
When the actual clearance time of the user is longer than the standard clearance time, the user can be considered to be less good for the game level of the type or the current game level is higher, so that the level of the follow-up game level can be reduced. And prompts can be added in the follow-up checkpoints, so that the game difficulty is reduced.
S540, replacing the same kind of game pair level in the current game pair level combination with a corresponding replacement game pair level, and determining a game pair level corresponding to the next game pair according to the replaced game pair level combination.
After the difficulty of the subsequent similar game level is adjusted, the game level corresponding to the next game level is determined according to the replaced game level combination, so that the game experience of the user is ensured.
It should be noted that although the steps of the methods in the present disclosure are depicted in the accompanying drawings in a particular order, this does not require or imply that the steps must be performed in that particular order, or that all illustrated steps be performed, to achieve desirable results. Additionally or alternatively, certain steps may be omitted, multiple steps combined into one step to perform, and/or one step decomposed into multiple steps to perform, etc.
Further, the present disclosure also provides a game pair stage combination generating device. Referring to fig. 6, the game pair gate combination generating apparatus may include a gate duration determining module 610, a duration parameter acquiring module 620, a target gate selecting module 630, a gate combination generating module 640, and a next gate determining module 650. Wherein:
the clearance duration determining module 610 may be configured to determine a standard clearance duration corresponding to a game level in a game level pool in a game based on historical clearance data of a preset number of game levels in the game, where the game level pool is a set of game levels provided by the game;
the duration parameter acquisition module 620 may be configured to acquire a game duration parameter;
the target gate selection module 630 may be configured to select a plurality of target game gates from the game gate pool according to standard gate durations corresponding to game gates in the game gate pool, where a difference between a sum of the standard gate durations corresponding to the plurality of target game gates and a game duration corresponding to the game duration parameter is less than or equal to a duration error threshold;
the level combination generation module 640 may be configured to generate a current game pair level combination from a plurality of target game levels;
The next level determining module 650 may be configured to obtain a game outcome of the current game outcome, and determine a game outcome corresponding to the next game outcome according to the current game outcome and the game outcome combination, where the current game outcome is the game outcome in the current game outcome combination.
In some exemplary embodiments of the present disclosure, the duration parameter acquisition module 620 may include a set instruction response unit and a history information determination unit. Wherein:
the setting instruction response unit can be used for responding to the game time length setting instruction and determining the game time length parameter according to the time length parameter set in the game time length setting instruction;
the historical information determining unit may be configured to determine a game duration parameter according to historical game information of the current account.
In some example embodiments of the present disclosure, the target checkpoint selection module 630 may include a screening information acquisition unit and a target checkpoint selection unit. Wherein:
the screening information obtaining unit may be used to obtain the gate screening information, and screen the candidate game gate from the game gates in the game gate pool according to the gate screening information;
the target game level selection unit may be configured to select a plurality of target game levels from the candidate game levels according to standard clearance time lengths corresponding to the candidate game levels.
In some example embodiments of the present disclosure, the target checkpoint selection unit may include a candidate checkpoint arrangement unit and a long-in-time sum calculation unit. Wherein:
the candidate game level arrangement unit may be configured to arrange candidate game levels according to standard clearance duration corresponding to the candidate game levels;
the time length sum calculating unit may be configured to sequentially select target game levels from the ranked candidate game levels according to the standard clearance time length from small to large until a difference between the sum of the standard clearance time lengths corresponding to the plurality of target game levels and the game time length corresponding to the game time length parameter is less than or equal to a time length error threshold.
In some exemplary embodiments of the present disclosure, the filtering information obtaining unit may include a filtering instruction response unit and a history information determining unit. Wherein:
the screening instruction response unit can be used for responding to the checkpoint information screening instruction and determining checkpoint screening information according to the checkpoint information screening instruction;
the historical information determining unit may be configured to determine the level screening information according to historical game information of the current account.
In some exemplary embodiments of the present disclosure, the customs clearance duration determination module 610 may include a reference duration determination unit and a duration parameter adjustment unit. Wherein:
The reference duration determining unit may be configured to obtain a clearance reference duration corresponding to a game level in a game level pool in a game based on historical clearance data of a preset number of game levels in the game;
the time length parameter adjusting unit may be configured to adjust a clearance reference time length corresponding to the game level according to a time length adjusting parameter, and determine that the adjusted clearance reference time length corresponding to the game level is a standard clearance time length corresponding to the game level, where the time length adjusting parameter includes at least one of the following: the game device comprises a first time length adjusting parameter and a second time length adjusting parameter, wherein the first time length adjusting parameter is configured to be a fixed adjusting parameter, and the second time length adjusting parameter is configured to be an adjusting parameter determined according to the gate information of the game gate.
In some exemplary embodiments of the present disclosure, the duration parameter adjustment unit may include a first duration parameter adjustment unit, and may be configured to adjust a clearance reference duration corresponding to a game level according to the first duration adjustment parameter, and determine that the adjusted clearance reference duration corresponding to the game level is a standard clearance duration corresponding to the game level.
In some exemplary embodiments of the present disclosure, the duration parameter adjustment unit may include a second duration parameter adjustment unit, and may be configured to adjust a clearance reference duration corresponding to a game level according to the second duration adjustment parameter, and determine that the adjusted clearance reference duration corresponding to the game level is a standard clearance duration corresponding to the game level.
In some exemplary embodiments of the present disclosure, the duration parameter adjustment unit may include a first duration parameter adjustment unit and a second duration parameter adjustment unit. Wherein:
the first time length parameter adjusting unit can be used for adjusting the clearance reference time length corresponding to the game level according to the first time length adjusting parameter to obtain a first clearance reference time length corresponding to the game level;
the second time length parameter adjusting unit adjusts the first clearance reference time length corresponding to the game level according to the second time length adjusting parameter, and determines that the adjusted first clearance reference time length corresponding to the game level is the standard clearance time length corresponding to the game level.
In some exemplary embodiments of the present disclosure, the level information of the game level includes level type, level difficulty, and number of players in a single game.
In some exemplary embodiments of the present disclosure, the second duration parameter adjustment unit may include a difficulty up adjustment unit and a difficulty down adjustment unit. Wherein:
the difficulty upward adjustment unit can be used for determining a time length upward adjustment parameter according to the level difficulty of the game level if the level difficulty of the game level is greater than the reference level difficulty, and adjusting the clearance reference time length corresponding to the game level according to the time length upward adjustment parameter;
The downward difficulty adjusting unit may be configured to determine a downward duration adjustment parameter according to the level difficulty of the game level if the level difficulty of the game level is less than the reference level difficulty, and adjust a clearance reference duration corresponding to the game level according to the downward duration adjustment parameter.
In some exemplary embodiments of the present disclosure, the second duration parameter adjustment unit may include a head-up adjustment unit and a head-down adjustment unit. Wherein:
the upward number of people adjustment unit can be used for determining upward length adjustment parameters according to the number of single-game players of the game level if the number of single-game players of the game level is larger than the number of single-game reference players, and adjusting the clearance reference length corresponding to the game level according to the upward length adjustment parameters;
the downward number of people adjustment unit can be used for determining downward length adjustment parameters according to the number of single-play games of the game level if the number of single-play games of the game level is smaller than the number of single-play reference games, and adjusting the clearance reference length corresponding to the game level according to the downward length adjustment parameters.
In some exemplary embodiments of the present disclosure, the level combination generating module 640 may include an arrangement order determining unit, which may be configured to arrange target game levels according to a preset clearance duration arrangement order, and generate a current game pair level combination according to the arranged target game levels.
In some example embodiments of the present disclosure, the next checkpoint determination module 650 may include a scoring data acquisition unit, a checkpoint duration acquisition unit, and a next checkpoint determination unit. Wherein:
the scoring data acquisition unit may be configured to acquire current scoring data of a current game pair stage and historical scoring data of the current game pair stage;
the gate duration obtaining unit may be configured to obtain a standard clearance duration corresponding to a next preliminary game pair gate of the current game pair gate in the current game pair gate combination if the current scoring data is greater than the historical scoring data;
the next level determining unit may be configured to select, from the game level pool, a game level having the same level type as the current game pair level and the same standard clearance time length as the next preliminary game pair level as the game pair level corresponding to the next game pair.
In some exemplary embodiments of the present disclosure, the checkpoint combination generation module 640 may further include a generic checkpoint acquisition unit, a first replacement checkpoint selection unit, a second replacement checkpoint selection unit, and a generic checkpoint replacement unit. Wherein:
the similar level acquisition unit can be used for obtaining the actual clearance time of the current game on the level according to the current game on-line result and acquiring the similar game on-line level which has the same level type as the current game on-line level in the current game on-line level combination;
The first alternative gate selection unit may be configured to select, if the actual gate duration is smaller than the standard gate duration of the current game pair gate, a game pair gate having the same standard gate duration and higher gate difficulty from the game gate pool as an alternative game pair gate according to the standard gate duration of each similar game pair gate;
the second alternative gate selection unit may be configured to select, if the actual clearance time is longer than the standard clearance time length of the current game pair gate, a game pair gate having the same standard clearance time length and lower level difficulty from the game gate pool as an alternative game pair gate according to the standard clearance time lengths of the game pair gates of the same class;
the same class game level replacement unit may be configured to replace a same class game level in the current game pair level combination with a corresponding replacement game pair level, and determine a game pair level corresponding to the next game pair according to the replaced game pair level combination.
The specific details of each module/unit in the game-stage combination generating device are described in detail in the corresponding method embodiment section, and are not repeated here.
Fig. 7 shows a schematic diagram of a computer system suitable for use in implementing embodiments of the present disclosure.
It should be noted that, the computer system 700 of the electronic device shown in fig. 7 is only an example, and should not impose any limitation on the functions and the application scope of the embodiments of the present disclosure.
As shown in fig. 7, the computer system 700 includes a Central Processing Unit (CPU) 701, which can perform various appropriate actions and processes according to a program stored in a Read Only Memory (ROM) 702 or a program loaded from a storage section 708 into a Random Access Memory (RAM) 703. In the RAM 703, various programs and data required for the system operation are also stored. The CPU 701, ROM 702, and RAM 703 are connected to each other through a bus 704. An input/output (I/O) interface 705 is also connected to bus 704.
The following components are connected to the I/O interface 705: an input section 706 including a keyboard, a mouse, and the like; an output portion 707 including a Cathode Ray Tube (CRT), a Liquid Crystal Display (LCD), and the like, a speaker, and the like; a storage section 708 including a hard disk or the like; and a communication section 709 including a network interface card such as a LAN card, a modem, or the like. The communication section 709 performs communication processing via a network such as the internet. The drive 710 is also connected to the I/O interface 705 as needed. A removable medium 711 such as a magnetic disk, an optical disk, a magneto-optical disk, a semiconductor memory, or the like is mounted on the drive 710 as necessary, so that a computer program read therefrom is mounted into the storage section 708 as necessary.
In particular, according to embodiments of the present disclosure, the processes described above with reference to flowcharts may be implemented as computer software programs. For example, embodiments of the present disclosure include a computer program product comprising a computer program embodied on a computer readable medium, the computer program comprising program code for performing the method shown in the flowcharts. In such an embodiment, the computer program may be downloaded and installed from a network via the communication portion 709, and/or installed from the removable medium 711. When executed by a Central Processing Unit (CPU) 701, performs the various functions defined in the system of the present disclosure.
It should be noted that the computer readable medium shown in the present disclosure may be a computer readable signal medium or a computer readable storage medium, or any combination of the two. The computer readable storage medium can be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or a combination of any of the foregoing. More specific examples of the computer-readable storage medium may include, but are not limited to: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the context of this disclosure, a computer-readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. In the present disclosure, however, the computer-readable signal medium may include a data signal propagated in baseband or as part of a carrier wave, with the computer-readable program code embodied therein. Such a propagated data signal may take any of a variety of forms, including, but not limited to, electro-magnetic, optical, or any suitable combination of the foregoing. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device. Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to: wireless, wire, fiber optic cable, RF, etc., or any suitable combination of the foregoing.
The flowcharts and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams or flowchart illustration, and combinations of blocks in the block diagrams or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
As another aspect, the present disclosure also provides a computer-readable medium that may be contained in the electronic device described in the above embodiments; or may exist alone without being incorporated into the electronic device. The computer readable medium carries one or more programs which, when executed by the electronic device, cause the electronic device to implement the method as described in the above embodiments.
It should be noted that although in the above detailed description several modules of a device for action execution are mentioned, such a division is not mandatory. Indeed, the features and functions of two or more modules described above may be embodied in one module in accordance with embodiments of the present disclosure. Conversely, the features and functions of one module described above may be further divided into a plurality of modules to be embodied.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This disclosure is intended to cover any adaptations, uses, or adaptations of the disclosure following the general principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains.
It is to be understood that the present disclosure is not limited to the precise arrangements and instrumentalities shown in the drawings, and that various modifications and changes may be effected without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.

Claims (18)

1. A method for generating a game pair gate combination, comprising:
Determining standard clearance duration corresponding to game levels in a game level pool in a game based on historical clearance data of a preset number of game levels in the game, wherein the game level pool is a set of game levels provided by the game;
acquiring a game duration parameter;
selecting a plurality of target game levels from the game level pool according to the standard clearance time length corresponding to the game level in the game level pool, wherein the difference value between the sum of the standard clearance time lengths corresponding to the target game levels and the game time length corresponding to the game time length parameter is smaller than or equal to a time length error threshold;
generating a current game pair game level combination according to a plurality of target game levels;
and obtaining a game opposite result of a current game opposite gate, and determining a game opposite gate corresponding to the next game opposite according to the current game opposite result and the game opposite gate combination, wherein the current game opposite gate is a game opposite gate in the current game opposite gate combination.
2. The game play game level combination generation method of claim 1, wherein the step of obtaining a game duration parameter comprises at least one of:
Responding to a game time length setting instruction, and determining a game time length parameter according to the time length parameter set in the game time length setting instruction; and
and determining the game duration parameter according to the historical game information of the current account.
3. The method for generating game play level combinations according to claim 1, wherein the selecting a plurality of target game levels from the game level pool according to standard clearance time lengths corresponding to game levels in the game level pool includes:
obtaining gate screening information, and screening from game gates in the game gate pool according to the gate screening information to obtain candidate game gates;
and selecting a plurality of target game levels from the candidate game levels according to the standard clearance duration corresponding to the candidate game levels.
4. The game play game level combination generation method of claim 3, wherein the selecting a plurality of target game levels from the candidate game levels according to the standard clearance duration corresponding to the candidate game levels comprises:
according to the standard clearance duration corresponding to the candidate game level, arranging the candidate game level;
and selecting target game levels from the arranged candidate game levels in sequence according to the standard clearance time length from small to large until the difference value between the sum of the standard clearance time lengths corresponding to the target game levels and the game time length corresponding to the game time length parameter is smaller than or equal to a time length error threshold value.
5. The game play game gate combination generation method of claim 3, wherein the step of obtaining gate screening information comprises at least one of:
responding to a checkpoint information screening instruction, and determining checkpoint screening information according to the checkpoint information screening instruction; and
and determining the level screening information according to the historical game information of the current account.
6. The game play-on-game-level combination generation method according to claim 1, wherein the determining a standard clearance duration corresponding to a game level in a game-level pool in a game based on historical clearance data of a preset number of game levels in the game comprises:
obtaining a clearance reference time length corresponding to a game level in a game level pool in a game based on historical clearance data of a preset number of game levels in the game;
and adjusting the clearance reference time length corresponding to the game level according to a time length adjustment parameter, and determining that the clearance reference time length corresponding to the adjusted game level is the standard clearance time length corresponding to the game level, wherein the time length adjustment parameter comprises at least one of the following: the game level comprises a first time length adjustment parameter and a second time length adjustment parameter, wherein the first time length adjustment parameter is configured as a fixed adjustment parameter, and the second time length adjustment parameter is configured as an adjustment parameter determined according to the level information of the game level.
7. The method for generating game play checkpoints according to claim 6, wherein the adjusting the clearance reference time length corresponding to the game checkpoints according to the time length adjustment parameter, determining the adjusted clearance reference time length corresponding to the game checkpoints as the standard clearance time length corresponding to the game checkpoints, includes:
and adjusting the clearance reference time length corresponding to the game level according to the first time length adjustment parameter, and determining that the clearance reference time length corresponding to the adjusted game level is the standard clearance time length corresponding to the game level.
8. The method for generating game play checkpoints according to claim 6, wherein the adjusting the clearance reference time length corresponding to the game checkpoints according to the time length adjustment parameter, determining the adjusted clearance reference time length corresponding to the game checkpoints as the standard clearance time length corresponding to the game checkpoints, includes:
and adjusting the clearance reference time length corresponding to the game level according to the second time length adjustment parameter, and determining that the clearance reference time length corresponding to the adjusted game level is the standard clearance time length corresponding to the game level.
9. The method for generating game play checkpoints according to claim 6, wherein the adjusting the clearance reference time length corresponding to the game checkpoints according to the time length adjustment parameter, determining the adjusted clearance reference time length corresponding to the game checkpoints as the standard clearance time length corresponding to the game checkpoints, includes:
Adjusting the clearance reference time length corresponding to the game level according to the first time length adjustment parameter to obtain a first clearance reference time length corresponding to the game level;
and adjusting the first clearance reference time length corresponding to the game level according to the second time length adjustment parameter, and determining that the adjusted first clearance reference time length corresponding to the game level is the standard clearance time length corresponding to the game level.
10. The game play level combination generation method of claim 6, wherein the level information of the game level includes a level type, a level difficulty, and a number of players of the single game.
11. The method for generating a game play level combination according to claim 10, wherein adjusting the clearance reference time length corresponding to the game level according to the second time length adjustment parameter comprises:
if the level difficulty of the game level is greater than the reference level difficulty, determining a time length upward adjustment parameter according to the level difficulty of the game level, and adjusting a clearance reference time length corresponding to the game level according to the time length upward adjustment parameter;
if the level difficulty of the game level is smaller than the reference level difficulty, determining a time length downward adjustment parameter according to the level difficulty of the game level, and adjusting the clearance reference time length corresponding to the game level according to the time length downward adjustment parameter.
12. The method for generating a game play level combination according to claim 10, wherein adjusting the clearance reference time length corresponding to the game level according to the second time length adjustment parameter comprises:
if the number of single-game players of the game level is larger than the number of single-game reference players, determining a time length upward adjustment parameter according to the number of single-game players of the game level, and adjusting the clearance reference time length corresponding to the game level according to the time length upward adjustment parameter;
if the number of single-game players of the game level is smaller than the number of single-game reference players, determining a time length downward adjustment parameter according to the number of single-game players of the game level, and adjusting the clearance reference time length corresponding to the game level according to the time length downward adjustment parameter.
13. The game play pair level combination generation method of claim 1, wherein the generating a current game play pair level combination from a plurality of the target game levels comprises:
and arranging the target game level according to a preset clearance duration arrangement sequence, and generating a current game pair level combination according to the arranged target game level.
14. The method for generating a game pair level combination according to claim 1, wherein determining a game pair level corresponding to a next game pair according to the current game pair result and the game pair level combination comprises:
acquiring current scoring data of the current game check-in and historical scoring data of the current game check-in;
if the current scoring data is larger than the historical scoring data, acquiring standard clearance time length corresponding to a next prepared game check point of the current game check point in the current game check point combination;
and selecting a game level with the same level type as the current game pair level and the same standard clearance time length as the next prepared game pair level from the game level pool as the game pair level corresponding to the next game pair.
15. The method for generating a game pair level combination according to claim 1, wherein determining a game pair level corresponding to a next game pair according to the current game pair result and the game pair level combination comprises:
Obtaining the actual clearance time of the current game opposite-office level according to the current game opposite-office result, and obtaining the same kind of game opposite-office level with the same type as the current game opposite-office level in the current game opposite-office level combination;
if the actual clearance time is smaller than the standard clearance time of the current game pair office level, selecting a game pair office level with the same standard clearance time and higher level difficulty from the game level pool as a replacement game pair office level according to the standard clearance time of each similar game pair office level;
if the actual clearance time is longer than the standard clearance time of the current game pair gate, selecting a game pair gate with the same standard clearance time and lower gate difficulty from the game gate pool as a replacement game pair gate according to the standard clearance time of each similar game pair gate;
and replacing the same kind of game pair level in the current game pair level combination with a corresponding replacement game pair level, and determining the game pair level corresponding to the next game pair according to the replaced game pair level combination.
16. A game play pair gate combination generating apparatus, comprising:
the system comprises a clearance duration determining module, a clearance duration determining module and a clearance duration determining module, wherein the clearance duration determining module is used for determining standard clearance duration corresponding to game checkpoints in a game checkpoint pool in a game based on historical clearance data of a preset number of game checkpoints in the game, and the game checkpoint pool is a set of game checkpoints provided by the game;
the time length parameter acquisition module is used for acquiring the time length parameter of the game;
a target gate selection module, configured to select a plurality of target game gates from the game gate pool according to standard gate durations corresponding to game gates in the game gate pool, where a difference between a sum of standard gate durations corresponding to the plurality of target game gates and a game duration corresponding to the game duration parameter is less than or equal to a duration error threshold;
the game level combination generating module is used for generating a current game pair game level combination according to a plurality of target game levels;
the next game stage determining module is used for obtaining a game stage result of a current game stage, and determining a game stage corresponding to a next game stage according to the current game stage result and the game stage combination, wherein the current game stage is a game stage in the current game stage combination.
17. An electronic device, comprising:
a processor; and
a memory for storing one or more programs that, when executed by the processor, cause the processor to implement the game pair gate combination generation method of any of claims 1 to 15.
18. A computer readable medium having stored thereon a computer program, wherein the program when executed by a processor implements a game outcome combination generation method according to any of claims 1 to 15.
CN202310755125.4A 2023-06-25 2023-06-25 Game pair game level combination generation method, device and equipment and computer medium Pending CN116764232A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202310755125.4A CN116764232A (en) 2023-06-25 2023-06-25 Game pair game level combination generation method, device and equipment and computer medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202310755125.4A CN116764232A (en) 2023-06-25 2023-06-25 Game pair game level combination generation method, device and equipment and computer medium

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Publication Number Publication Date
CN116764232A true CN116764232A (en) 2023-09-19

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Country Link
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