CN116702585A - Modeling and simulation method and system for game platform - Google Patents

Modeling and simulation method and system for game platform Download PDF

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Publication number
CN116702585A
CN116702585A CN202310437134.9A CN202310437134A CN116702585A CN 116702585 A CN116702585 A CN 116702585A CN 202310437134 A CN202310437134 A CN 202310437134A CN 116702585 A CN116702585 A CN 116702585A
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model
platform
game
simulation
game platform
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符佳盼
颜瑾
张国全
郤文清
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China Aeronautical Radio Electronics Research Institute
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China Aeronautical Radio Electronics Research Institute
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F30/00Computer-aided design [CAD]
    • G06F30/20Design optimisation, verification or simulation
    • G06F30/27Design optimisation, verification or simulation using machine learning, e.g. artificial intelligence, neural networks, support vector machines [SVM] or training a model
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N20/00Machine learning
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2111/00Details relating to CAD techniques
    • G06F2111/08Probabilistic or stochastic CAD

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Abstract

The application provides a game platform modeling and simulation method and system, belonging to the modeling and simulation field, wherein the method firstly determines the type and the function of the game platform; determining the category of each model in the game platform according to the game platform type and the function thereof; establishing a game platform based on the model with the determined category; and then simulating the established game platform, and determining whether the target parameters of the model in the game platform need to be adjusted according to simulation results. The application can realize single-platform longitudinal decoupling and multi-platform transverse linking. When the user finds that the fidelity of the model of a certain system in the game platform is not in accordance with the requirements, the model can be independently replaced without influencing other models under the condition that the interface is kept unchanged, the reusability of the model is improved, and the development workload of modeling staff is reduced. When the user needs the collaborative task simulation participated by a plurality of game platforms, the data communication can be realized by utilizing the model in charge of external link in the platform, and the interaction convenience among the game platforms is improved.

Description

Modeling and simulation method and system for game platform
Technical Field
The application belongs to the technical field of modeling and simulation, and particularly relates to a modeling and simulation method and system for a game platform.
Background
Modeling and simulation of the game platform cover a campaign level, a task level, a combat level and a simulation level, the higher the level is, the larger the game scale is, and the coarser the model granularity is; the lower simulation can provide support for the upper game simulation, and can be directly integrated in a cross-layer manner through a performance and efficiency data mode or a multi-resolution modeling technology.
Since there is often a separate tool support between the different levels, for example, a representative combat level simulation tool is BRAWLER and a representative task level simulation tool is XSIM. Gaming platforms built with different tool support often have different composition and model development specifications, resulting in model reuse failure.
Disclosure of Invention
In order to solve the technical problem that a game platform constructed by different tool supports in the related art often has different composition modes and model development specifications, so that models cannot be reused, the application provides a game platform modeling and simulation method and system, and the technical scheme is as follows:
in a first aspect, a gaming platform modeling and simulation method is provided, including:
determining the type of a needed game platform and the function of the game platform, wherein each type of game platform comprises a motion model, a sensor model, a weapon model, a communication model and a processor model, the motion model is used for calculating motion parameters of the game platform, the sensor model is used for sensing information of a detected target and outputting the information of the detected target contained in track information of the detected target, the weapon model is used for executing destroying or disturbing operation on another game platform or a system in the platform, the communication model is used for sending and receiving information among the game platforms, and the processor model is used for generating corresponding instruction information according to the received information;
the models in the game platform are connected through internal links, so that information interaction between different models is realized;
determining the category of each model in the game platform according to the type of the game platform and the functions thereof;
establishing a game platform based on the determined models of the good categories and determining interaction information among all models in the game platform;
and simulating the established game platform, and determining whether to adjust target parameters of a model in the game platform according to simulation results.
Optionally, the gaming platform types include sea-based platforms, air-based platforms, space-based platforms, and land-based platforms.
Optionally, the categories of the motion model include flight, voyage, orbit and road, and the target parameters of the motion model include position, attitude, speed and acceleration, etc.
Optionally, the classes of the sensor model include radar, photoelectric, sonar and electronic warfare, and the target parameters of the sensor model include detection distance, detection azimuth angle, detection pitch angle and the like.
Optionally, the classes of weapon models include missiles, bombs, shells, torpedoes, and lasers, and the target parameters of weapon models include weapon fuzes, weapon effects, and probability of damage, among others.
Optionally, the classes of the communication model include wired, wireless, laser and underwater, and the target parameters of the communication model include transmission mode, queue mode, routing protocol, network address, transmission rate and the like.
Optionally, the categories of the processor model include information fusion, fire control calculation, route planning, formation collaboration, communication relay, and the target parameters of the processor model include update period and behavior logic.
Optionally, simulating the established game platform, and determining whether to adjust the target parameters of the model in the game platform according to the simulation result, including:
simulating and debugging the established game platform, driving the game platform to advance according to events or time by using a simulation engine, and recording a simulation operation result;
judging whether the simulation running result meets the simulation requirement;
and when the simulation running result does not meet the simulation requirement, adjusting the target parameters of the model in the game platform.
In a second aspect, a gaming platform modeling and simulation system is provided, which is characterized by comprising a plurality of gaming platforms obtained by a gaming platform modeling and simulation method according to any one of the first aspects: the communication models of the game platforms are connected through external links, so that information interaction among different game platforms is realized.
The application provides a modularized game platform modeling and simulation method and system, which can standardize a combination mode of system models in a game platform, realize longitudinal decoupling of a single platform and transverse linkage of multiple platforms. When the user finds that the fidelity of the model of a certain system in the game platform is not in accordance with the requirements, the model can be independently replaced without influencing other models under the condition that the interface is kept unchanged, the reusability of the model is improved, and the development workload of modeling staff is reduced. When the user needs the collaborative task simulation participated by a plurality of game platforms, the data communication can be realized by using the model in charge of external link in the platform, and the interaction convenience among the game platforms is improved.
Drawings
FIG. 1 is a schematic diagram of a game platform modeling and simulation process provided by the present application;
FIG. 2 is a schematic diagram of a simulation structure of a game platform according to the present application;
FIG. 3 is a schematic diagram of information interaction between models in a gaming platform provided by the present application;
fig. 4 is a schematic diagram of a distributed simulation of a plurality of gaming platforms provided by the present application.
Detailed Description
The application is described in further detail below with reference to specific embodiments and figures.
Referring to fig. 1, a game platform modeling and simulation process provided by an embodiment of the present application includes:
step one, determining the type of the needed game platform and the functions thereof.
Referring to fig. 3, each type of gaming platform may include a motion model for calculating motion parameters of the gaming platform, a sensor model for sensing information of a measured object and outputting the information of the measured object included in track information of the measured object, a weapon model for performing a destruction or disruption operation on another gaming platform or on-platform system, and a communication model for transmitting and receiving messages between the gaming platforms, and a processor model for generating corresponding instruction information according to the received information.
Analyzing the simulation requirement, and carding out the type and the function of the required game platform.
For example, gaming platform types may include: sea-based platforms, air-based platforms, space-based platforms, land-based platforms.
Referring to fig. 3, fig. 3 is a schematic diagram illustrating information interaction between models in a gaming platform according to an embodiment of the present application. The gaming platform shown in fig. 3 includes a motion model, a sensor model, a weapon model, a communication model, and a processor model.
Motion model: the method is used for defining a space domain in which the game platform can move and a movement mode of the space domain, and calculating movement parameters (such as position, attitude, speed, acceleration and the like) of the game platform. Motion models include, but are not limited to, flight, voyage, orbit, road, and the like. Only one type of motion model can be defined within a gaming platform.
Sensor model: and the information for sensing the detected target is output by including the information of the detected target in the track information of the detected target. Sensor models include, but are not limited to, radar, photoelectric, sonar, electronic warfare, and the like. A plurality of different types of sensor models can be defined within a gaming platform and track information generated independently.
Weapon model: for destroying or disrupting another gaming platform or intra-platform system. The weapon may be displayed or implicit, wherein the weapon is displayed to create a new weapon platform when fired, while the implicit weapon does not. Weapon models include, but are not limited to, missiles, bombs, shells, torpedoes, lasers, and the like. A plurality of different types of weapon models can be defined and run independently within a gaming platform.
Communication model: for the transmission and reception of messages between gaming platforms. Communication models include, but are not limited to, wired, wireless, laser, underwater, and the like. A number of different types of communication models can be defined within one gaming platform and interact with other gaming platforms via external links.
Processor model: for defining the behaviour of gaming platforms. The processor model includes, but is not limited to, information fusion, fire control solution, routings, formation collaboration, communication relay, and other behavioral logic. A plurality of different types of processor models can be defined within a gaming platform to control the gaming platform to perform specific tasks.
And step two, determining the category of each model in the game platform according to the game platform type and the function thereof.
Designing a game platform, wherein the game platform is composed of specific motion, sensors, weapons, communication and processor models according to the game platform type and the functional requirements of the game platform.
Assuming that the type of the game platform is a sea-based platform, the type of the motion model in the game platform is navigation, the type of the sensor model is sonar, the type of the weapon model is torpedo, the type of the communication model is wireless, and the type of the processor model is formation cooperation.
Assuming that the gaming platform type is an air-based platform, the type of motion model in the gaming platform is flight, the type of sensor model is radar, the type of weapon model is bomb, the type of communication model is wireless, and the type of processor model is fire control calculation.
The game assumes that the game platform type is an space-based platform, the type of motion model in the game platform is a track, the type of communication model is wireless, and the type of processor model is a communication relay.
Assuming that the gaming platform type is a land-based platform, the type of the motion model in the gaming platform is a road, the type of the sensor model is photoelectric, the type of the weapon model is a shell, the type of the communication model is wireless, and the type of the processor model is formation cooperation.
And thirdly, establishing a game platform based on the determined models with good categories and determining interaction information among all models in the game platform.
Referring to fig. 3, the interaction manner between all models in the gaming platform can be determined according to a specific application scenario.
For example, in a detection task scene, the motion model generates motion information of the platform to the sensor model; the sensor model senses an enemy target, generates sensing information and sends the sensing information to the processor model; the processor model combines the motion information of the platform and the communication information sent by the communication model, and sends instruction information to control the motion model and the sensor model to execute corresponding operations after behavioral logic processing.
For example, in the scene of the striking task, besides the model interaction mode, the processor model inquires weapon information of the weapon model, and after behavioral logic processing, the processor model sends instruction information to control the weapon model to execute striking operation. If the weapon is displayed, acquiring motion information of the motion model while performing the striking operation creates an independent gaming platform.
Referring to fig. 4, the interaction mode is based on an internal link implementation, and the internal link is responsible for supporting information interaction among motion, sensors, weapons, communications and processor models in the gaming platform, and the specific implementation depends on the underlying communication mode.
Fig. 2 is a schematic diagram of a gaming platform according to an embodiment of the present application. The gaming platform in fig. 2 is divided into three parts, a physical domain, a logical domain and an information domain.
Physical domain: and the software and hardware aggregate with specific functions corresponds to physical equipment on the game platform. Models such as motion, sensors, weapons and communication in the game platform belong to physical domains and have certain professional functions, but cannot directly meet game simulation requirements.
Logic domain: software with behavior and computation functions corresponds to functional software on the gaming platform. The processor model in the game platform belongs to a logic domain, and the processor model is required to depend on physical equipment in the game platform to realize game task simulation and meet game simulation requirements.
Information domain: the simulation method has the interaction information between the physical domain and the logical domain in the simulation process, and corresponds to the motion information, the perception information, the communication information, the weapon information, the instruction information and the like on the game platform.
And step four, simulating the established game platform, and determining whether to adjust target parameters of a model in the game platform according to simulation results.
Step four, simulating the established game platform, and determining whether to adjust target parameters of a model in the game platform according to simulation results, wherein the method specifically comprises the following steps:
1. simulating and debugging the established game platform, driving the game platform to advance according to events or time by using a simulation engine, and recording a simulation operation result;
2. judging whether the simulation running result meets the simulation requirement;
3. and when the simulation running result does not meet the simulation requirement, adjusting the target parameters of the model in the game platform.
The target parameters of the motion model comprise position, gesture, speed, acceleration and the like; the target parameters of the sensor model comprise detection distance, detection azimuth angle, detection pitch angle and the like; target parameters of the weapon model comprise weapon fuzes, weapon effects, damage probability and the like; the target parameters of the communication model comprise a transmission mode, a queue mode, a routing protocol, a network address, a transmission rate and the like; the target parameters of the processor model include update period and behavior logic, etc.
And adjusting target parameters of the model in the game platform until the simulation requirement is met, and then delivering the platform model for specific simulation execution.
Fig. 4 is a schematic diagram illustrating distributed simulation of a plurality of gaming platforms according to an embodiment of the present application. In fig. 4, the gaming platforms are connected together by using external links, so as to implement interaction of information domains between different gaming platforms.
External link: the system has the function of supporting information interaction between different game platforms through the communication component, and the specific implementation depends on a bottom communication mode, including but not limited to TCP/UDP/DIS/DDS/Redis and the like.
In addition to information interaction by external links, distributed simulation of multiple gaming platforms also requires the use of a simulation engine to advance according to a uniform time or event. The simulation run state of the single gaming platform is consistent with the game simulation process depicted in fig. 3.
In the application, when part of the model in the game platform needs to be replaced by a model with higher fidelity, the model can be decoupled in a modularized mode. The users can continuously accumulate the model libraries and continuously multiplex in the subsequent projects, and the model libraries are only required to be assembled into the required game platform simulation models in a modularized mode according to simulation requirements.
The foregoing has outlined rather broadly the more detailed description of the application in order that the detailed description thereof that follows may be better understood, and in order that the present application may be better understood. It should be noted that it will be apparent to those skilled in the art that several variations and modifications can be made without departing from the spirit of the application, which are all within the scope of the application. In addition, the application is not fully described in the conventional technology.

Claims (9)

1. A gaming platform modeling and simulation method, comprising:
determining the type of a needed game platform and the function of the game platform, wherein each type of game platform comprises a motion model, a sensor model, a weapon model, a communication model and a processor model, the motion model is used for calculating motion parameters of the game platform, the sensor model is used for sensing information of a detected target and outputting the information of the detected target contained in track information of the detected target, the weapon model is used for executing destroying or disturbing operation on another game platform or a system in the platform, the communication model is used for sending and receiving information among the game platforms, and the processor model is used for generating corresponding instruction information according to the received information;
determining the category of each model in the game platform according to the type of the game platform and the functions thereof;
establishing a game platform based on the determined models of the good categories and determining interaction information among all models in the game platform;
and simulating the established game platform, and determining whether to adjust target parameters of a model in the game platform according to simulation results.
2. The method of claim 1, wherein the gaming platform type comprises a sea-based platform, an air-based platform, a space-based platform, a land-based platform.
3. The method of claim 1, wherein the categories of motion models include flight, voyage, orbit, and road, and the target parameters of motion models include position, attitude, speed, acceleration.
4. The method of claim 1, wherein the classes of sensor models include radar, photoelectric, sonar, and electronic warfare, and the target parameters of the sensor models include detection distance, detection azimuth, and detection pitch.
5. The method of claim 1, wherein the classes of weapon models include missiles, bombs, shells, torpedoes, and lasers, and the target parameters of the weapon models include weapon fuzes, weapon effects, and probability of damage.
6. The method of claim 1, wherein the classes of communication models include wired, wireless, laser, and underwater, and the target parameters of the communication models include transmission mode, queuing mode, routing protocol, network address, and transmission rate.
7. The method of claim 1, wherein the categories of the processor model include information fusion, fire control solution, routings, formation collaboration, communication relay, and the target parameters of the processor model include update cycle and behavioral logic.
8. The method of claim 1, wherein simulating the established gaming platform and determining whether adjustment of the target parameters of the model in the gaming platform is required based on the simulation results comprises:
simulating and debugging the established game platform, driving the game platform to advance according to events or time by using a simulation engine, and recording a simulation operation result;
judging whether the simulation running result meets the simulation requirement;
and when the simulation running result does not meet the simulation requirement, adjusting the target parameters of the model in the game platform.
9. A gaming platform modeling and simulation system comprising a plurality of gaming platforms obtained by a gaming platform modeling and simulation method according to any of claims 1 to 8: the communication models of the game platforms are connected through external links, so that information interaction among different game platforms is realized.
CN202310437134.9A 2023-04-21 2023-04-21 Modeling and simulation method and system for game platform Pending CN116702585A (en)

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Application Number Priority Date Filing Date Title
CN202310437134.9A CN116702585A (en) 2023-04-21 2023-04-21 Modeling and simulation method and system for game platform

Publications (1)

Publication Number Publication Date
CN116702585A true CN116702585A (en) 2023-09-05

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