CN116672711A - Task batch execution method and device, storage medium and computer equipment - Google Patents
Task batch execution method and device, storage medium and computer equipment Download PDFInfo
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- 230000004044 response Effects 0.000 claims abstract description 84
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
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- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y02—TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
- Y02D—CLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
- Y02D10/00—Energy efficient computing, e.g. low power processors, power management or thermal management
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Abstract
The embodiment of the application discloses a method, a device, a storage medium and computer equipment for executing tasks in batches, wherein the method comprises the following steps: displaying the plurality of candidate virtual models through a graphical user interface of the computer device; selecting at least one target virtual model from the plurality of candidate virtual models in response to a selection operation for the plurality of candidate virtual models; in response to the task batch execution operation, determining a target task set corresponding to the task batch execution operation from a preset task set, wherein the preset task set comprises a plurality of game tasks preset for a target virtual model, and the target task set at least comprises a game task; and controlling the game tasks in the target task set to be executed in batches in the scene area corresponding to the target virtual model. And the unified task batch execution operation is carried out on the plurality of target virtual models, so that the target virtual models are controlled to execute the game tasks in the target task set in batches, the operation time is saved, and the game smoothness of the game is improved.
Description
Technical Field
The present application relates to the field of computers, and in particular, to a method and apparatus for batch execution of tasks, a computer readable storage medium, and a computer device.
Background
In recent years, with development and popularization of computer equipment technology, more and more game applications having three-dimensional virtual environments are emerging, such as: first person shooter games (First person shooting Game, FPS), simulation games (SLG), massively multiplayer online role playing games (Massively multiplayer online role-playing games, MMO), and the like.
In the prior art, taking an SLG game as an example, when a user performs a task execution operation on a virtual model such as a point, the task execution operation needs to be performed on the virtual model once.
In the research and practice process of the prior art, the inventor discovers that when a user executes unified task execution operation on a plurality of virtual models in the prior art, the task execution operation needs to be repeatedly executed on each virtual model once, however, the task execution mode is complicated and time-consuming, and the game smoothness of the game is reduced.
Disclosure of Invention
The embodiment of the application provides a task batch execution method and device, which can avoid repeated operation, save operation time and improve the game smoothness.
In order to solve the technical problems, the embodiment of the application provides the following technical scheme:
a task batch execution method comprises the following steps:
displaying the plurality of candidate virtual models through a graphical user interface of the computer device;
selecting at least one target virtual model from the plurality of candidate virtual models in response to a selection operation for the plurality of candidate virtual models;
determining a target task set corresponding to the task batch execution operation from a preset task set in response to the task batch execution operation, wherein the preset task set comprises a plurality of game tasks preset for the target virtual model, and the target task set at least comprises a game task;
and controlling the game tasks in the target task set to be executed in batches in the scene area corresponding to the target virtual model.
A task batch execution device, comprising:
a display module for displaying the plurality of candidate virtual models through a graphical user interface of the computer device;
a selection module for selecting at least one target virtual model from the plurality of candidate virtual models in response to a selection operation for the plurality of candidate virtual models;
The determining module is used for responding to task batch execution operation, and determining a target task set corresponding to the task batch execution operation from a preset task set, wherein the preset task set comprises a plurality of game tasks preset for the target virtual model, and the target task set at least comprises a game task;
and the control module is used for controlling the game tasks in the target task set to be executed in batches in the scene area corresponding to the target virtual model.
A computer readable storage medium storing a plurality of instructions adapted to be loaded by a processor to perform the steps of the task batch execution method described above.
A computer device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, characterized in that the processor implements the steps of the task batch execution method as described above when the program is executed.
The embodiment of the application displays a plurality of candidate virtual models through a graphical user interface of computer equipment; selecting at least one target virtual model from the plurality of candidate virtual models in response to a selection operation for the plurality of candidate virtual models; determining a target task set corresponding to the task batch execution operation from a preset task set in response to the task batch execution operation, wherein the preset task set comprises a plurality of game tasks preset for the target virtual model, and the target task set at least comprises a game task; and controlling the game tasks in the target task set to be executed in batches in the scene area corresponding to the target virtual model. Therefore, unified task batch execution operation is carried out on the plurality of target virtual models, so that the target virtual models are controlled to execute the game tasks in the target task set in batches, repeated operation is avoided, operation time is saved, and the game smoothness of the game is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly described below, it being obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1a is a schematic system diagram of a task batch execution method according to an embodiment of the present application.
Fig. 1b is a schematic flow chart of a task batch execution method according to an embodiment of the present application.
Fig. 1c is a first schematic diagram of a graphical user interface according to an embodiment of the present application.
FIG. 1d is a second schematic diagram of a graphical user interface according to an embodiment of the present application.
Fig. 1e is a third schematic diagram of a graphical user interface according to an embodiment of the present application.
Fig. 1f is a fourth schematic diagram of a graphical user interface according to an embodiment of the present application.
FIG. 1g is a fifth schematic diagram of a graphical user interface provided by an embodiment of the present application.
Fig. 1h is a sixth schematic diagram of a graphical user interface according to an embodiment of the present application.
FIG. 1i is a seventh diagram of a graphical user interface according to an embodiment of the present application.
Fig. 1j is an eighth schematic diagram of a gui provided by an embodiment of the present application.
Fig. 1k is a ninth schematic view of a graphical user interface according to an embodiment of the present application.
Fig. 2 is a schematic structural diagram of a task batch execution device according to an embodiment of the present application.
Fig. 3 is a schematic structural diagram of a computer device according to an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present application. It will be apparent that the described embodiments are only some, but not all, embodiments of the application. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to fall within the scope of the application.
The embodiment of the application provides a task batch execution method, a device, a storage medium and computer equipment. Referring to fig. 1a, fig. 1a is a schematic system diagram of a task batch execution method according to an embodiment of the present application. The system may include at least one computer device 1000, at least one server 2000, at least one database 3000, and a network 4000. A computer device 1000 held by a user may be connected to the server 2000 through a network 4000. The server 2000 is any device having computing hardware capable of supporting and executing software products corresponding to the games. The computer device 1000 has one or more multi-touch sensitive screens for sensing and obtaining input from a user through touch or slide operations performed at multiple points of one or more touch sensitive display screens. In addition, when the system includes a plurality of computer devices 1000, a plurality of servers 2000, and a plurality of networks 4000, different computer devices 1000 may be connected to different servers 2000 through different networks 4000. The network 4000 may be a wireless network or a wired network, such as a Wireless Local Area Network (WLAN), a Local Area Network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. In addition, the different computer devices 1000 may be connected to other terminals or connected to the server 2000 using their own bluetooth network or hotspot network. For example, multiple users may be online through different computer devices 1000 so as to be connected through an appropriate network and synchronized with each other to support multi-user gaming. In addition, the system may include a plurality of databases 3000, the plurality of databases 3000 being coupled to different servers 2000, and information related to game environments may be continuously stored in the databases 3000 when different users play multi-user games online.
It should be noted that, the system schematic diagram of the task batch execution system shown in fig. 1a is only an example, and the task batch execution system and the scenario described in the embodiments of the present application are for more clearly describing the technical solution of the embodiments of the present application, and do not constitute a limitation to the technical solution provided by the embodiments of the present application, and those skilled in the art can know that, with the evolution of the task batch execution system and the appearance of a new service scenario, the technical solution provided by the embodiments of the present application is equally applicable to similar technical problems.
In the present embodiment, description will be made in terms of a task batch execution device that can be integrated in a computer apparatus having a storage unit and a microprocessor mounted thereon and having arithmetic capability.
Referring to fig. 1b, fig. 1b is a flow chart of a task batch execution method according to an embodiment of the application. The task batch execution method comprises the following steps:
in step 101, a plurality of candidate virtual models are displayed through a graphical user interface of a computer device.
Fig. 1c is a first schematic diagram of a graphical user interface according to an embodiment of the present application, as shown in fig. 1 c. Taking a Simulation Game (SLG) as an example, in an SLG type Game, the candidate virtual models may be data points, and fig. 1C shows that three candidate virtual models of data points a, B, and C exist in the graphical user interface.
In step 102, at least one target virtual model is selected from the plurality of candidate virtual models in response to a selection operation for the plurality of candidate virtual models.
Fig. 1d is a second schematic diagram of a graphical user interface according to an embodiment of the present application, as shown in fig. 1 d. The user can select the target virtual model from the candidate virtual models by executing a selection operation on the candidate virtual models displayed in the graphical user interface.
Specifically, the selecting operation may be that the user performs frame selection in the graphical user interface through a finger, for example, in fig. 1d, the user slides from the upper left to the lower right through the finger, so as to form a frame used for frame selection, and a candidate virtual model within the frame range is determined as a target virtual model; or selecting candidate virtual models in the graphical user interface through physical keys such as a mouse or a keyboard, and determining the selected candidate virtual models as target virtual models.
In step 103, in response to the task batch execution operation, a target task set corresponding to the task batch execution operation is determined from a preset task set, wherein the preset task set comprises a plurality of game tasks preset for the target virtual model, and the target task set at least comprises a game task.
The difference between the method and the device is that the method and the device provide an operation means for executing task batch execution operation by a user, and different task batch execution operations correspond to different task sets, so that a target task set corresponding to the task batch execution operation is determined from a preset task set according to the task batch execution operation for the target virtual model, wherein the preset task set comprises a plurality of game tasks preset for the target virtual model. Because the task batch execution operation is used for executing task batch execution aiming at the target virtual model, the target task set at least comprises a game task.
In some embodiments, before the step of determining, in response to the task batch execution operation, a target task set corresponding to the task batch execution operation from a preset task set, the method further includes:
(1) Responsive to a task execution operation for any candidate virtual model in the graphical user interface, displaying candidate game tasks and task batch execution binding controls in a first display area of the graphical user interface;
(2) Determining a selected target game task from among the candidate game tasks in response to a candidate game task selection operation for the candidate game task;
(3) Responsive to a control operation of the bind control being performed in bulk for the task, displaying a shortcut bind control in a second display area of the graphical user interface;
(4) Receiving shortcut key control operation aiming at the shortcut key binding control, and determining an input binding shortcut key;
(5) Binding the binding shortcut key with a preset task set formed by the target game task.
The user expects to execute tasks in batches on the target virtual model, and a task set and a shortcut key formed by the executed game tasks are bound in advance, so that a mapping relation between the task set and the shortcut key is established.
Specifically, as shown in fig. 1e, fig. 1e is a third schematic diagram of a graphical user interface according to an embodiment of the present application. The user triggers the computer device to display candidate game tasks and task batch execution binding controls 11 in the first display area 10 of the graphical user interface by performing operations on the tasks of any candidate virtual model in the graphical user interface. The task execution operation may be a click operation by the user for any candidate virtual model. The candidate game tasks are game tasks that can be executed for the candidate virtual model, such as business tasks and agricultural tasks in fig. 1 e. And responding to candidate game task selection operation of a user aiming at the candidate game tasks, and determining a selected target game task from the candidate game tasks, wherein the target game task is the game task executed on the candidate virtual model.
If the user desires to execute the target game task for the candidate virtual model, and also needs to execute the target game task for the candidate virtual model for other candidate virtual models, the control operation (such as clicking operation) of the binding control 11 is executed in batches for the task, so that the computer device is triggered to display the shortcut binding control 21 in the second display area 20 of the graphical user interface.
Specifically, the user may perform a shortcut key control operation with respect to the shortcut key binding control 21, and the computer device determines the binding shortcut key to be input. For example, in fig. 1e, the shortcut keys input by the user are the "CTRL" and "X" keys, and the "CTRL" + "X" is bound to the preset task set formed by the target game task selected by the user.
In some embodiments, the step of determining, in response to a task batch execution operation, a target task set corresponding to the task batch execution operation from a preset task set includes:
(1) Determining an input target binding shortcut key in response to a binding shortcut key control operation;
(2) And determining the task set bound with the target binding shortcut as a target task set.
After the user selects the target virtual model, the target virtual model can be triggered to execute the game task corresponding to the task set bound with the shortcut key in a shortcut key input mode. Therefore, in response to the binding shortcut key control operation for the target virtual model, the target binding shortcut key input by the user is determined, and the task set bound with the target binding shortcut key in advance is determined as the target task set.
Specifically, as shown in fig. 1f, fig. 1f is a fourth schematic diagram of a graphical user interface according to an embodiment of the present application. The target virtual model is a data point A and a data point C, and the target binding shortcut key input by the user is CTRL "+" X ", so that the task set bound with CTRL" + "X" is determined as the target task set.
In some embodiments, a pattern binding control is further displayed in the first display area, and after the step of determining the selected target game task from the candidate game tasks in response to the candidate game task selection operation for the candidate game task, the method further includes:
(1) Generating a first pattern drawing area in a graphical user interface in response to a control operation for the pattern binding control;
(2) Acquiring a pattern drawn in the first pattern drawing area in response to a control operation for the first pattern drawing area;
(3) Binding the drawn pattern with a preset task set formed by the target game tasks.
Fig. 1g is a schematic diagram of a graphical user interface according to an embodiment of the present application. The user can also establish the mapping relation between the pattern and the task set in a pattern binding task set mode. The user generates the first pattern drawing area 30 within the graphical user interface by a control operation (e.g., a selection operation, a selection of the pattern binding control) on the pattern binding control 22. The user draws a pattern within the first pattern drawing area 30 such that the computer apparatus acquires a pattern drawn by the user in the first pattern drawing area 30 in response to a control operation for the first pattern drawing area 30. Thereby binding a preset task set formed by the pattern and the target game task.
For example, in fig. 1g, when the user draws a triangle pattern in the first pattern drawing area 30, the triangle pattern is bound to a preset task set constituted by the target game task.
In some embodiments, the step of determining, in response to a task batch execution operation, a target task set corresponding to the task batch execution operation from a preset task set includes:
(1) Acquiring a target pattern drawn in a second pattern drawing area in a graphical user interface in response to a control operation for the second pattern drawing area;
(2) And determining the task set bound with the target pattern as a target task set.
Fig. 1h is a sixth schematic diagram of a graphical user interface according to an embodiment of the present application, as shown in fig. 1 h. When the user performs an operation for a task batch of the target virtual model, a task set previously bound to the target image may be determined as a target task set by drawing a target pattern in the second pattern drawing area 40 provided in the graphic user interface, for example, drawing a triangle pattern in the second pattern drawing area 40 in fig. 1 h.
In some embodiments, a shortcut group control is further displayed in the first display area, and after the step of determining the selected target game task from the candidate game tasks in response to the candidate game task selection operation for the candidate game task, the method further includes:
And responding to the control operation of the shortcut grouping control, and storing shortcut groupings corresponding to a preset task set formed by the target game task into a shortcut grouping list.
Fig. 1i is a seventh schematic diagram of a graphical user interface according to an embodiment of the present application, as shown in fig. 1 i. The user can also store the preset task set formed by the target task in a manner of storing the shortcut packet corresponding to the preset task set into the shortcut packet list through the shortcut packet control 23.
In some embodiments, a shortcut group list is further displayed in the second display area of the graphical user interface, and shortcut groups corresponding to at least one preset task set are displayed in the shortcut group list.
Fig. 1j is an eighth schematic diagram of a graphical user interface according to an embodiment of the present application, as shown in fig. 1 j. A shortcut group list 50 is also displayed in the second display area of the graphical user interface, and shortcut groups corresponding to at least one preset task set are displayed in the shortcut group list. Such as "facility extension", "component team" and "soldier recruitment", etc.
In some embodiments, the step of determining, in response to a task batch execution operation, a target task set corresponding to the task batch execution operation from a preset task set includes:
(1) Determining an end position of a first drag operation for the target virtual model in response to the first drag operation;
(2) Screening a first target shortcut packet at the end position from a plurality of shortcut packets displayed in the shortcut packet list;
(3) And determining the task set corresponding to the first target shortcut group as a target task set.
The user may drag the target virtual model to the first target shortcut group of the task set corresponding to the game task desired to be executed in the plurality of shortcut groups displayed in the shortcut group list 50.
For example, in fig. 1j, if the user drags the target virtual model to the "soldier recruitment" shortcut group in the shortcut group list 50 by means of finger drag, the task set corresponding to the "soldier recruitment" shortcut group is determined as the first target task set.
In some embodiments, the step of determining, in response to a task batch execution operation, a target task set corresponding to the task batch execution operation from a preset task set includes:
(1) Responding to a second drag operation for the shortcut group in the shortcut group list, and determining a second target shortcut group acted by the second drag operation;
(2) Determining whether the second target shortcut group is dragged into an associated response area of the target virtual model by the second dragging operation;
(3) If yes, determining the task set corresponding to the second target shortcut group as a target task set.
Fig. 1k is a ninth schematic diagram of a graphical user interface according to an embodiment of the present application, as shown in fig. 1 k.
When the user selects the target virtual model, or when the shortcut grouping list is displayed in the second display area, an associated response area associated with the target virtual model, such as associated response area 60 in FIG. 1k, may be generated next to or on the target virtual model. The user may drag a second target shortcut group of the task set corresponding to the game task desired to be executed (i.e., a target shortcut group acted by the second drag operation) into the association response area, so as to determine the task set corresponding to the second target shortcut group as a target task set.
In step 104, the target virtual model is controlled to execute the game tasks in the target task set in batches.
After determining the target task set to be executed by the target virtual model, each target virtual model can be controlled to execute the game tasks in the target task set, so that the effect of executing the game tasks in batches is achieved.
Specifically, the manner in which the plurality of target virtual models execute the game tasks in batches may be: and simultaneously executing game tasks, such as a target virtual model A, a target virtual model B and a target virtual model C, wherein the game tasks are soldier recruitment, and then controlling the target virtual model A, the target virtual model B and the target virtual model C to simultaneously and synchronously execute soldier recruitment.
The mode of executing the game tasks in batches by the plurality of target virtual models can be as follows: and according to the task execution sequence of the target virtual model, game tasks, such as a target virtual model A and a target virtual model B, are sequentially executed, wherein the game task is soldier recruitment, the target virtual model A is controlled to firstly execute soldier recruitment, and after the target virtual model A finishes executing the soldier recruitment task, the target virtual model B is triggered to execute the soldier recruitment task.
In some embodiments, the candidate virtual model is configured with a plurality of virtual characters belonging to the candidate virtual model, and the step of controlling to execute the game tasks in the target task set in batches in the scene area corresponding to the target virtual model includes:
and controlling the target virtual roles of the target virtual model to execute game tasks in the target task set in batches in the corresponding scene areas, wherein the target virtual roles are at least one of a plurality of virtual roles belonging to the target virtual model.
The candidate virtual model is configured with a plurality of virtual roles belonging to the candidate virtual model, for example, a virtual role belonging to the point a is configured as a virtual role 1, a virtual role 2 and a virtual role 3. When the game tasks in the target task set are controlled to be executed in batches in the scene areas corresponding to the target virtual models, the game tasks in the target task set can be executed in batches in the corresponding scene areas through controlling the target virtual roles corresponding to the target virtual models. For example, the virtual character 1, the virtual character 2, and the virtual character 2 in the virtual character 3 corresponding to the point a are assigned to execute the game task in the target task set.
Specifically, which virtual character among the plurality of virtual characters corresponding to the target virtual model is to be used as the target virtual character can be determined according to the capacity value of the virtual character, and the virtual character with the highest capacity value is preferentially determined as the target virtual character.
For example, for a virtual model to be a point, it is also necessary to assign each point a virtual object as an official or armed party at the point. If the target task set comprises tasks for distributing officials or armed forces, the tasks are distributed according to the virtual capacity values of the officials or armed forces owned by the user.
In some embodiments, the target virtual character is a virtual character that matches a task type of a game task in the target task set, or a virtual character determined from binding instructions.
When the target virtual roles are allocated to the target virtual model, the target virtual roles can be determined from a plurality of virtual roles corresponding to the target virtual model according to the task types of the game tasks in the target task set.
For example, if the task type of the game task is a construction design class, a virtual character, such as a designer, whose capability type matches the task type of the construction design class may be determined as a target virtual character from among a plurality of virtual characters corresponding to the target virtual model.
Specifically, when the target virtual role is allocated to the target virtual model, the virtual role which is established in advance by the user and has a binding relationship with the target virtual model can be used as the target virtual role. When the user realizes the establishment of the binding relationship, the binding instruction can be stored, so that when the target virtual model is controlled to execute the game tasks in the target task set in batches, the game tasks in the target task set are executed according to the target virtual roles which correspond to the stored binding instruction and establish the binding relationship with the target virtual model.
For example, when the user binds the binding relationship between the point B and the corresponding virtual character 4 and the virtual character 4 in the virtual character 5 in advance, and subsequently controls the point B to execute the game tasks in the target task set in batches, the virtual character 4 can be controlled to execute the game tasks in the target task set in batches according to the binding relationship in the binding instruction.
In some embodiments, after the step of determining the selected target game task from among the candidate game tasks in response to the candidate game task selection operation for the candidate game task, further comprising:
recording the selection sequence of the candidate game task selection operation aiming at each target game task;
the step of controlling the game tasks in the target task set to be executed in batches in the scene area corresponding to the target virtual model comprises the following steps:
and for each target virtual model, controlling to execute target game tasks in the target task set in batches according to the selection sequence of the game tasks in the target task set in a scene area corresponding to the target virtual model.
Wherein, aiming at a plurality of game tasks in a preset task set, the selection sequence aiming at each target game task in candidate game task selection operation aiming at candidate game tasks is recorded. And in the subsequent task batch execution process, the target game tasks are sequentially executed according to the selection sequence.
For example, if the user selects the "business" and the "agriculture" from the candidate game tasks by the candidate game task selection operation, when the task set formed by the game tasks is executed later, the "business" game task needs to be executed first, and then the "agriculture" game task needs to be executed.
From the foregoing, it can be seen that the embodiments of the present application display a plurality of candidate virtual models through a graphical user interface of a computer device; selecting at least one target virtual model from the plurality of candidate virtual models in response to a selection operation for the plurality of candidate virtual models; determining a target task set corresponding to the task batch execution operation from a preset task set in response to the task batch execution operation, wherein the preset task set comprises a plurality of game tasks preset for the target virtual model, and the target task set at least comprises a game task; and controlling the game tasks in the target task set to be executed in batches in the scene area corresponding to the target virtual model. Therefore, unified task batch execution operation is carried out on the plurality of target virtual models, so that the target virtual models are controlled to execute the game tasks in the target task set in batches, repeated operation is avoided, operation time is saved, and the game smoothness of the game is improved.
In order to facilitate better implementation of the task batch execution method provided by the embodiment of the application, the embodiment of the application also provides a device based on the task batch execution method. The meaning of the nouns is the same as that of the task batch execution method, and specific implementation details can be referred to the description of the method embodiment.
Referring to fig. 2, fig. 2 is a schematic structural diagram of a task batch execution device according to an embodiment of the present application, where the task batch execution device may include a display module 301, a selection module 302, a determination module 303, a control module 304, and the like.
A display module 301 for displaying a plurality of candidate virtual models through a graphical user interface of a computer device;
a selection module 302, configured to select at least one target virtual model from the plurality of candidate virtual models in response to a selection operation for the plurality of candidate virtual models;
a determining module 303, configured to determine, in response to a task batch execution operation, a target task set corresponding to the task batch execution operation from a preset task set, where the preset task set includes a plurality of game tasks preset for the target virtual model, and the target task set includes at least one game task;
And the control module 304 is configured to control the game tasks in the target task set to be executed in batches in the scene area corresponding to the target virtual model.
In some embodiments, the apparatus further comprises:
the first response module is used for responding to task execution operation aiming at any candidate virtual model in the graphical user interface, displaying candidate game tasks and task batch execution binding controls in a first display area of the graphical user interface;
a second response module for determining a selected target game task from among the candidate game tasks in response to a candidate game task selection operation for the candidate game task;
the third response module is used for responding to the control operation of the binding control executed in batches aiming at the task and displaying the shortcut binding control in a second display area of the graphical user interface;
the receiving module is used for receiving shortcut key control operation aiming at the shortcut key binding control and determining an input binding shortcut key;
and the first binding module is used for binding the binding shortcut key with a preset task set formed by the target game task.
In some embodiments, the determining module 303 includes:
The first determining submodule is used for responding to the binding shortcut key control operation and determining an input target binding shortcut key;
and the second determining submodule is used for determining the task set bound with the target binding shortcut key as a target task set.
In some embodiments, a pattern binding control is further displayed in the first display area, and the apparatus further includes:
a fourth response module for generating a first pattern drawing area within a graphical user interface in response to a control operation for the pattern binding control;
a fifth response module for acquiring a pattern drawn in the first pattern drawing area in response to a control operation for the first pattern drawing area;
and the second binding module is used for binding the drawn pattern with a preset task set formed by the target game task.
In some embodiments, the determining module 303 includes:
an acquisition sub-module for acquiring a target pattern drawn in a second pattern drawing area in a graphical user interface in response to a control operation for the second pattern drawing area;
and the third determining submodule is used for determining the task set bound with the target pattern as a target task set.
In some embodiments, the apparatus further comprises:
the recording module is used for recording the selection sequence of the candidate game task selection operation aiming at each target task;
the control module 304 includes:
and the first control sub-module is used for controlling the target game tasks in the target task set to be executed in batches according to the selection sequence of the game tasks in the target task set in the scene area corresponding to each target virtual model.
In some embodiments, a shortcut group list is further displayed in the second display area of the graphical user interface, and shortcut groups corresponding to at least one preset task set are displayed in the shortcut group list.
In some embodiments, the determining module 303 includes:
the display sub-module is used for responding to the control operation of the shortcut grouping list, displaying the shortcut grouping list in a third display area of the graphical user interface, wherein the shortcut grouping list displays shortcut groupings corresponding to at least one preset task set;
a fourth determination sub-module for determining an end position of a drag operation in response to the drag operation for the target virtual model;
A screening sub-module, configured to screen a target shortcut packet at the end position from a plurality of shortcut packets displayed in the shortcut packet list;
and a fifth determining submodule, configured to determine a task set corresponding to the target shortcut packet as a target task set.
In some embodiments, the determining module 303 includes:
a sixth determining submodule, configured to determine a second target shortcut packet acted by a second drag operation in response to the second drag operation for the shortcut packet in the shortcut packet list;
a seventh determining submodule, configured to determine whether the second drag operation drags the second target shortcut group into an association response area of the target virtual model;
and an eighth determining submodule, configured to determine, if yes, a task set corresponding to the second target shortcut group as a target task set.
In some implementations, the control module 304 configures the candidate virtual model with a plurality of virtual roles attributed to the candidate virtual model, including:
and the second control submodule is used for controlling the target virtual roles of the target virtual model to execute the game tasks in the target task set in batches in the corresponding scene areas, wherein the target virtual roles are at least one of a plurality of virtual roles belonging to the target virtual model.
In some real-time modes, the target virtual character is a virtual character matched with the task type of the game task in the target task set or is a virtual character determined according to the binding instruction.
From the foregoing, it can be seen that the embodiment of the present application displays a plurality of candidate virtual models through the display module 301 via the graphical user interface of the computer device; the selection module 302 selects at least one target virtual model from the plurality of candidate virtual models in response to a selection operation for the plurality of candidate virtual models; the determining module 303 determines a target task set corresponding to the task batch execution operation from preset task sets in response to the task batch execution operation, wherein the preset task set comprises a plurality of game tasks preset for the target virtual model, and the target task set at least comprises a game task; the control module 304 controls the game tasks in the target task set to be executed in batches in the scene area corresponding to the target virtual model. Therefore, unified task batch execution operation is carried out on the plurality of target virtual models, so that the target virtual models are controlled to execute the game tasks in the target task set in batches, repeated operation is avoided, operation time is saved, and the game smoothness of the game is improved.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Correspondingly, the embodiment of the application also provides computer equipment, which can be a terminal or a server, wherein the terminal can be terminal equipment such as a smart phone, a tablet personal computer, a notebook computer, a touch screen, a game console, a personal computer (PC, personal Computer), a personal digital assistant (Personal Digital Assistant, PDA) and the like. Fig. 3 is a schematic structural diagram of a computer device according to an embodiment of the present application, as shown in fig. 3. The computer device 1000 includes a processor 401 having one or more processing cores, a memory 402 having one or more computer readable storage media, and a computer program stored on the memory 402 and executable on the processor. The processor 401 is electrically connected to the memory 402. It will be appreciated by those skilled in the art that the computer device structure shown in the figures is not limiting of the computer device and may include more or fewer components than shown, or may combine certain components, or a different arrangement of components.
The processor 401 is a control center of the computer device 1000, connects various parts of the entire computer device 1000 using various interfaces and lines, and performs various functions of the computer device 1000 and processes data by running or loading software programs and/or modules stored in the memory 402, and calling data stored in the memory 402, thereby performing overall monitoring of the computer device 1000.
In the embodiment of the present application, the processor 401 in the computer device 1000 loads the instructions corresponding to the processes of one or more application programs into the memory 402 according to the following steps, and the processor 401 executes the application programs stored in the memory 402, so as to implement various functions:
displaying the plurality of candidate virtual models through a graphical user interface of the computer device; selecting at least one target virtual model from the plurality of candidate virtual models in response to a selection operation for the plurality of candidate virtual models; determining a target task set corresponding to the task batch execution operation from a preset task set in response to the task batch execution operation, wherein the preset task set comprises a plurality of game tasks preset for the target virtual model, and the target task set at least comprises a game task; and controlling the game tasks in the target task set to be executed in batches in the scene area corresponding to the target virtual model.
In some embodiments, before the step of determining, in response to the task batch execution operation, a target task set corresponding to the task batch execution operation from a preset task set, the method further includes:
Responsive to a task execution operation for any candidate virtual model in the graphical user interface, displaying candidate game tasks and task batch execution binding controls in a first display area of the graphical user interface;
determining a selected target game task from among the candidate game tasks in response to a candidate game task selection operation for the candidate game task;
responsive to a control operation of the bind control being performed in bulk for the task, displaying a shortcut bind control in a second display area of the graphical user interface;
receiving shortcut key control operation aiming at the shortcut key binding control, and determining an input binding shortcut key;
binding the binding shortcut key with a preset task set formed by the target game task.
In some embodiments, the step of determining, in response to a task batch execution operation, a target task set corresponding to the task batch execution operation from a preset task set includes:
determining an input target binding shortcut key in response to a binding shortcut key control operation;
and determining the task set bound with the target binding shortcut as a target task set.
In some embodiments, a pattern binding control is further displayed in the first display area, and after the step of determining the selected target game task from the candidate game tasks in response to the candidate game task selecting operation for the candidate game task, the method further includes:
Generating a first pattern drawing area in a graphical user interface in response to a control operation for the pattern binding control;
acquiring a pattern drawn in the first pattern drawing area in response to a control operation for the first pattern drawing area;
binding the drawn pattern with a preset task set formed by the target game tasks.
In some embodiments, the step of determining, in response to a task batch execution operation, a target task set corresponding to the task batch execution operation from a preset task set includes:
acquiring a target pattern drawn in a second pattern drawing area in a graphical user interface in response to a control operation for the second pattern drawing area;
and determining the task set bound with the target pattern as a target task set.
In some embodiments, after the step of determining the selected target game task from among the candidate game tasks in response to the candidate game task selection operation for the candidate game task, further comprising:
recording the selection sequence of the candidate game task selection operation aiming at each target game task;
The step of controlling the game tasks in the target task set to be executed in batches in the scene area corresponding to the target virtual model comprises the following steps:
and for each target virtual model, controlling to execute target game tasks in the target task set in batches according to the selection sequence of the game tasks in the target task set in a scene area corresponding to the target virtual model.
In some embodiments, a shortcut group list is further displayed in the second display area of the graphical user interface, and shortcut groups corresponding to at least one preset task set are displayed in the shortcut group list.
In some embodiments, the step of determining, in response to a task batch execution operation, a target task set corresponding to the task batch execution operation from a preset task set includes:
determining an end position of a first drag operation for the target virtual model in response to the first drag operation;
screening a first target shortcut packet at the end position from a plurality of shortcut packets displayed in the shortcut packet list;
and determining the task set corresponding to the first target shortcut group as a target task set.
In some embodiments, the step of determining, in response to a task batch execution operation, a target task set corresponding to the task batch execution operation from a preset task set includes:
responding to a second drag operation for the shortcut group in the shortcut group list, and determining a second target shortcut group acted by the second drag operation;
determining whether the second target shortcut group is dragged into an associated response area of the target virtual model by the second dragging operation;
if yes, determining the task set corresponding to the second target shortcut group as a target task set.
In some embodiments, the candidate virtual model is configured with a plurality of virtual characters belonging to the candidate virtual model, and the step of controlling to execute the game tasks in the target task set in batches in the scene area corresponding to the target virtual model includes:
and controlling the target virtual roles of the target virtual model to execute game tasks in the target task set in batches in the corresponding scene areas, wherein the target virtual roles are at least one of a plurality of virtual roles belonging to the target virtual model.
In some embodiments, the target virtual character is a virtual character that matches a task type of a game task in the target task set, or a virtual character determined from binding instructions.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Optionally, as shown in fig. 3, the computer device 1000 further includes: a touch display 403, a radio frequency circuit 404, an audio circuit 405, an input unit 406, and a power supply 407. The processor 401 is electrically connected to the touch display 403, the radio frequency circuit 404, the audio circuit 405, the input unit 406, and the power supply 407, respectively. Those skilled in the art will appreciate that the computer device structure shown in FIG. 3 is not limiting of the computer device and may include more or fewer components than shown, or may be combined with certain components, or a different arrangement of components.
The touch display 403 may be used to display a graphical user interface and receive operation instructions generated by a user acting on the graphical user interface. The touch display screen 403 may include a display panel and a touch panel. Wherein the display panel may be used to display information entered by a user or provided to a user as well as various graphical user interfaces of a computer device, which may be composed of graphics, text, icons, video, and any combination thereof. Alternatively, the display panel may be configured in the form of a liquid crystal display (LCD, liquid Crystal Display), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations on or near the user (such as operations on or near the touch panel by the user using any suitable object or accessory such as a finger, stylus, etc.), and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch azimuth of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch detection device, converts it into touch point coordinates, and sends the touch point coordinates to the processor 401, and can receive and execute commands sent from the processor 401. The touch panel may overlay the display panel, and upon detection of a touch operation thereon or thereabout, the touch panel is passed to the processor 401 to determine the type of touch event, and the processor 401 then provides a corresponding visual output on the display panel in accordance with the type of touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 403 to realize the input and output functions. In some embodiments, however, the touch panel and the touch panel may be implemented as two separate components to perform the input and output functions. I.e. the touch-sensitive display 403 may also implement an input function as part of the input unit 406.
In an embodiment of the present application, the processor 401 executes the game application program to generate a graphical user interface on the touch display screen 403, where the virtual scene on the graphical user interface includes at least one skill control area, and the skill control area includes at least one skill control. The touch display 403 is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface.
The radio frequency circuitry 404 may be used to transceive radio frequency signals to establish wireless communications with a network device or other computer device via wireless communications.
The audio circuitry 405 may be used to provide an audio interface between a user and a computer device through speakers, microphones, and so on. The audio circuit 405 may transmit the received electrical signal after audio data conversion to a speaker, where the electrical signal is converted into a sound signal for output; on the other hand, the microphone converts the collected sound signals into electrical signals, which are received by the audio circuit 405 and converted into audio data, which are processed by the audio data output processor 401 and sent via the radio frequency circuit 404 to, for example, another computer device, or which are output to the memory 402 for further processing. The audio circuit 405 may also include an ear bud jack to provide communication of the peripheral ear bud with the computer device.
The input unit 406 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and to generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
The power supply 407 is used to power the various components of the computer device 1000. Alternatively, the power supply 407 may be logically connected to the processor 401 through a power management system, so as to implement functions of managing charging, discharging, and power consumption management through the power management system. The power supply 407 may also include one or more of any of a direct current or alternating current power supply, a recharging system, a power failure detection circuit, a power converter or inverter, a power status indicator, and the like.
Although not shown in fig. 3, the computer device 1000 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which are not described herein.
In the foregoing embodiments, the descriptions of the embodiments are emphasized, and for parts of one embodiment that are not described in detail, reference may be made to related descriptions of other embodiments.
As can be seen from the above, the computer device provided in this embodiment displays a plurality of candidate virtual models through a graphical user interface of the computer device; selecting at least one target virtual model from the plurality of candidate virtual models in response to a selection operation for the plurality of candidate virtual models; determining a target task set corresponding to the task batch execution operation from a preset task set in response to the task batch execution operation, wherein the preset task set comprises a plurality of game tasks preset for the target virtual model, and the target task set at least comprises a game task; and controlling the game tasks in the target task set to be executed in batches in the scene area corresponding to the target virtual model. Therefore, unified task batch execution operation is carried out on the plurality of target virtual models, so that the target virtual models are controlled to execute the game tasks in the target task set in batches, repeated operation is avoided, operation time is saved, and the game smoothness of the game is improved.
Those of ordinary skill in the art will appreciate that all or a portion of the steps of the various methods of the above embodiments may be performed by instructions, or by instructions controlling associated hardware, which may be stored in a computer-readable storage medium and loaded and executed by a processor.
To this end, an embodiment of the present application provides a computer readable storage medium having stored therein a plurality of computer programs that can be loaded by a processor to perform steps in any of the skills control methods provided by the embodiment of the present application. For example, the computer program may perform the steps of:
displaying the plurality of candidate virtual models through a graphical user interface of the computer device; selecting at least one target virtual model from the plurality of candidate virtual models in response to a selection operation for the plurality of candidate virtual models; determining a target task set corresponding to the task batch execution operation from a preset task set in response to the task batch execution operation, wherein the preset task set comprises a plurality of game tasks preset for the target virtual model, and the target task set at least comprises a game task; and controlling the game tasks in the target task set to be executed in batches in the scene area corresponding to the target virtual model.
The specific implementation of each operation above may be referred to the previous embodiments, and will not be described herein.
Wherein the storage medium may include: read Only Memory (ROM), random access Memory (RAM, random Access Memory), magnetic or optical disk, and the like.
The computer program stored in the storage medium can execute the steps in any task batch execution method provided by the embodiment of the present application, so that the beneficial effects of any task batch execution method provided by the embodiment of the present application can be achieved, which are detailed in the previous embodiments and are not described herein.
The above describes in detail a task batch execution method, device, storage medium and computer equipment provided by the embodiment of the present application, and specific examples are applied to illustrate the principle and implementation of the present application, where the above description of the embodiment is only used to help understand the method and core idea of the present application; meanwhile, as those skilled in the art will have variations in the specific embodiments and application scope in light of the ideas of the present application, the present description should not be construed as limiting the present application.
Claims (14)
1. A method for batch execution of tasks, comprising:
displaying the plurality of candidate virtual models through a graphical user interface of the computer device;
selecting at least one target virtual model from the plurality of candidate virtual models in response to a selection operation for the plurality of candidate virtual models;
determining a target task set corresponding to the task batch execution operation from a preset task set in response to the task batch execution operation, wherein the preset task set comprises a plurality of game tasks preset for the target virtual model, and the target task set at least comprises a game task;
and controlling the game tasks in the target task set to be executed in batches in the scene area corresponding to the target virtual model.
2. The task batch execution method according to claim 1, further comprising, before the step of determining a target task set corresponding to the task batch execution operation from a preset task set in response to the task batch execution operation:
responsive to a task execution operation for any candidate virtual model in the graphical user interface, displaying candidate game tasks and task batch execution binding controls in a first display area of the graphical user interface;
Determining a selected target game task from among the candidate game tasks in response to a candidate game task selection operation for the candidate game task;
responsive to a control operation of the bind control being performed in bulk for the task, displaying a shortcut bind control in a second display area of the graphical user interface;
receiving shortcut key control operation aiming at the shortcut key binding control, and determining an input binding shortcut key;
binding the binding shortcut key with a preset task set formed by the target game task.
3. The task batch execution method according to claim 2, wherein the step of determining a target task set corresponding to the task batch execution operation from a preset task set in response to the task batch execution operation includes:
determining an input target binding shortcut key in response to a binding shortcut key control operation;
and determining the task set bound with the target binding shortcut as a target task set.
4. The method of claim 2, wherein a pattern binding control is further displayed in the first display area, and further comprising, after the step of determining a selected target game task from among the candidate game tasks in response to a candidate game task selection operation for the candidate game task:
Generating a first pattern drawing area in a graphical user interface in response to a control operation for the pattern binding control;
acquiring a pattern drawn in the first pattern drawing area in response to a control operation for the first pattern drawing area;
binding the drawn pattern with a preset task set formed by the target game tasks.
5. The task batch execution method according to claim 4, wherein the step of determining a target task set corresponding to the task batch execution operation from a preset task set in response to the task batch execution operation includes:
acquiring a target pattern drawn in a second pattern drawing area in a graphical user interface in response to a control operation for the second pattern drawing area;
and determining the task set bound with the target pattern as a target task set.
6. The task batch execution method according to claim 2, further comprising, after the step of determining a selected target game task from among candidate game tasks in response to a candidate game task selection operation for the candidate game task:
Recording the selection sequence of the candidate game task selection operation aiming at each target game task;
the step of controlling the game tasks in the target task set to be executed in batches in the scene area corresponding to the target virtual model comprises the following steps:
and for each target virtual model, controlling to execute target game tasks in the target task set according to the selection sequence of the game tasks in the target task set in the corresponding scene area.
7. The method for batch execution of tasks according to claim 1, wherein a shortcut grouping list is further displayed in the second display area of the graphical user interface, and shortcut groupings corresponding to at least one preset task set are displayed in the shortcut grouping list.
8. The task batch execution method according to claim 7, wherein the step of determining a target task set corresponding to the task batch execution operation from a preset task set in response to the task batch execution operation includes:
determining an end position of a first drag operation for the target virtual model in response to the first drag operation;
screening a first target shortcut packet at the end position from a plurality of shortcut packets displayed in the shortcut packet list;
And determining the task set corresponding to the first target shortcut group as a target task set.
9. The task batch execution method according to claim 7, wherein the step of determining a target task set corresponding to the task batch execution operation from a preset task set in response to the task batch execution operation includes:
responding to a second drag operation for the shortcut group in the shortcut group list, and determining a second target shortcut group acted by the second drag operation;
determining whether the second target shortcut group is dragged into an associated response area of the target virtual model by the second dragging operation;
if yes, determining the task set corresponding to the second target shortcut group as a target task set.
10. The task batch execution method according to claim 1, wherein a plurality of virtual characters belonging to the candidate virtual model are configured to the candidate virtual model, and the step of controlling the batch execution of game tasks in the target task set in a scene area corresponding to the target virtual model includes:
and controlling the target virtual roles of the target virtual model to execute game tasks in the target task set in batches in the corresponding scene areas, wherein the target virtual roles are at least one of a plurality of virtual roles belonging to the target virtual model.
11. The task batch execution method according to claim 10, wherein the target virtual character is a virtual character matching a task type of a game task in the target task set or a virtual character determined according to a binding instruction.
12. A task batch execution device, characterized by comprising:
a display module for displaying the plurality of candidate virtual models through a graphical user interface of the computer device;
a selection module for selecting at least one target virtual model from the plurality of candidate virtual models in response to a selection operation for the plurality of candidate virtual models;
the determining module is used for responding to task batch execution operation, and determining a target task set corresponding to the task batch execution operation from a preset task set, wherein the preset task set comprises a plurality of game tasks preset for the target virtual model, and the target task set at least comprises a game task;
and the control module is used for controlling the game tasks in the target task set to be executed in batches in the scene area corresponding to the target virtual model.
13. A computer readable storage medium storing a plurality of instructions adapted to be loaded by a processor for performing the steps of the task batch execution method of any one of claims 1 to 11.
14. A computer device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, wherein the processor implements the steps of the task batch execution method of any one of claims 1 to 11 when the program is executed.
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