CN116637355A - Somatosensory game method, system and medium based on rope skipping handle - Google Patents

Somatosensory game method, system and medium based on rope skipping handle Download PDF

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Publication number
CN116637355A
CN116637355A CN202310641203.8A CN202310641203A CN116637355A CN 116637355 A CN116637355 A CN 116637355A CN 202310641203 A CN202310641203 A CN 202310641203A CN 116637355 A CN116637355 A CN 116637355A
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China
Prior art keywords
data
axis
rope skipping
euler angle
skipping handle
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CN202310641203.8A
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Chinese (zh)
Inventor
刘益全
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Dongguan Quanchuang Optoelectronic Industry Co ltd
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Dongguan Quanchuang Optoelectronic Industry Co ltd
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Priority to CN202310641203.8A priority Critical patent/CN116637355A/en
Publication of CN116637355A publication Critical patent/CN116637355A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/816Athletics, e.g. track-and-field sports
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Position Input By Displaying (AREA)

Abstract

The invention provides a somatosensory game method, a somatosensory game system and a somatosensory game medium based on a rope skipping handle, wherein the method comprises the steps of acquiring nine-axis data through a nine-axis sensor integrated on the rope skipping handle, wherein the nine-axis data comprises three-axis acceleration, three-axis angular velocity and three-axis geomagnetic data; acquiring corresponding Euler angle data according to the nine-axis data; the rope skipping handle sends the Euler angle data to a client which is in wireless connection with the rope skipping handle; and the client controls the current game scene according to the Euler angle data. The invention can realize the body feeling game based on the rope skipping handle, so that the rope skipping handle has game interaction entertainment, and the game play function of the rope skipping handle is expanded.

Description

Somatosensory game method, system and medium based on rope skipping handle
Technical Field
The invention relates to the technical field of rope skipping handles, in particular to a somatosensory game method, a somatosensory game system and a somatosensory game medium based on a rope skipping handle.
Background
Most rope skipping handles use Hall sensors to identify and count, and the product only has a rope skipping counting function, and cannot obtain the motion gesture of a human body, so that interaction with the 3D small game app cannot be performed. And the other part of rope skipping handles use a gyroscope sensor for counting, the rope skipping counting is carried out by using an algorithm by using the product, but the counting accuracy is lower than that of the product counted by using a traditional physical mode of a Hall sensor, and the corresponding algorithm only carries out rope skipping counting and does not carry out calculation and acquisition of data such as human body movement attitude angles and the like.
The invention aims to provide a somatosensory game method, a somatosensory game system and a somatosensory game medium based on a rope skipping handle, which not only ensure high accuracy of rope skipping counting, but also integrate the function of game interaction entertainment.
Disclosure of Invention
The present invention aims to solve at least to some extent one of the technical problems in the above-described technology. Therefore, the invention provides a somatosensory game method, a somatosensory game system and a somatosensory game medium based on a rope-skipping handle, which can realize the somatosensory game based on the rope-skipping handle, so that the rope-skipping handle has game interaction entertainment.
In order to achieve the above object, an embodiment of a first aspect of the present invention provides a motion sensing game method based on a rope skipping handle, including:
acquiring nine-axis data through a nine-axis sensor integrated on the rope skipping handle, wherein the nine-axis data comprise three-axis acceleration, three-axis angular velocity and three-axis geomagnetic data;
acquiring corresponding Euler angle data according to the nine-axis data;
the rope skipping handle sends the Euler angle data to a client which is in wireless connection with the rope skipping handle;
and the client controls the current game scene according to the Euler angle data.
According to the somatosensory game method based on the rope skipping handle, the nine-axis sensor is integrated on the rope skipping handle, so that the somatosensory data generated by a user based on the rope skipping handle can be acquired and obtained, and then the somatosensory data is wirelessly transmitted to the client side for controlling the current game scene. Therefore, the body feeling game is developed based on the rope skipping handle, the rope skipping handle has game interaction entertainment, and the game play function of the rope skipping handle is expanded.
In addition, the somatosensory game method based on the rope skipping handle provided by the embodiment of the invention can also have the following additional technical characteristics:
optionally, the acquiring corresponding euler angle data according to the nine-axis data includes:
zero-drift initialization is carried out on the nine-axis data according to the calibrated nine-axis data;
converting the initialized nine-axis data into motion gesture data;
and converting the motion gesture data into corresponding Euler angle data.
Optionally, the converting the motion gesture data into corresponding euler angle data includes:
filtering the motion gesture data;
converting the motion attitude data after the filtering processing into corresponding Euler angle data.
Optionally, the client controls the current game scene according to the euler angle data, including:
and the client controls the action of the appointed model in the current game scene according to the acceleration and the angular speed in the Euler angle data, and controls the space rotation angle of the appointed model in the current game scene according to the attitude angle in the Euler angle data.
Optionally, the method further comprises:
and counting the skipping rope based on the Hall sensor integrated on the skipping rope handle.
In order to achieve the above object, a second aspect of the present invention provides a motion sensing game system based on a rope skipping handle, which includes a rope skipping handle and a client;
the rope skipping handle is integrated with a nine-axis sensor and is used for acquiring nine-axis data, wherein the nine-axis data comprises three-axis acceleration, three-axis angular velocity and three-axis geomagnetic data, corresponding Euler angle data is acquired according to the nine-axis data, and the Euler angle data is sent to display equipment which is connected with the Euler angle data in a wireless mode;
the client is used for controlling the current game scene according to the Euler angle data.
In addition, the somatosensory game system based on the rope skipping handle provided by the embodiment of the invention can also have the following additional technical characteristics:
optionally, the rope skipping handle is specifically configured to perform zero-drift initialization on the nine-axis data according to the calibrated nine-axis data, convert the initialized nine-axis data into motion gesture data, and convert the motion gesture data into corresponding euler angle data.
Optionally, the client is specifically configured to control an action of the specified model in the current game scene according to the acceleration and the angular velocity in the euler angle data, and control a spatial rotation angle of the specified model in the current game scene according to the attitude angle in the euler angle data.
Optionally, a hall sensor is integrated on the rope skipping handle for counting rope skipping.
To achieve the above object, an embodiment of a third aspect of the present invention provides a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, can implement the above-mentioned body feeling game method based on a rope skipping handle.
Drawings
Fig. 1 is a schematic flow chart of a somatosensory game method based on a rope skipping handle according to an embodiment of the present invention;
fig. 2 is a schematic flow chart II of a somatosensory game method based on a rope skipping handle according to an embodiment of the invention;
FIG. 3 is a schematic diagram of the connection of the components of a motion sensing game system based on a rope skipping handle according to an embodiment of the present invention;
fig. 4 is a schematic diagram of placement orientation of a rope skipping handle and a client in a matching calibration process in a specific application scenario of the invention.
Detailed Description
Embodiments of the present invention are described in detail below, examples of which are illustrated in the accompanying drawings, wherein like or similar reference numerals refer to like or similar elements or elements having like or similar functions throughout. The embodiments described below by referring to the drawings are illustrative and intended to explain the present invention and should not be construed as limiting the invention.
Compared with the prior art, the rope skipping handle has only a single rope skipping counting function, and the invention provides a somatosensory game scheme based on the rope skipping handle. Therefore, the body feeling game is developed based on the rope skipping handle, the rope skipping handle has game interaction entertainment, and the game play function of the rope skipping handle is expanded.
In order that the above-described aspects may be better understood, exemplary embodiments of the present invention will be described in more detail below with reference to the accompanying drawings. While exemplary embodiments of the present invention are shown in the drawings, it should be understood that the present invention may be embodied in various forms and should not be limited to the embodiments set forth herein. Rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the scope of the invention to those skilled in the art.
In order to better understand the above technical solutions, the following detailed description will refer to the accompanying drawings and specific embodiments.
Fig. 1 is a schematic flow chart of a somatosensory game method based on a rope skipping handle according to an embodiment of the invention. As shown in fig. 1, an embodiment of the present invention provides a somatosensory game method based on a rope skipping handle, which includes the following steps S1 to S4.
In step S1, nine-axis data are acquired through nine-axis sensors integrated on the rope skipping handle, wherein the nine-axis data comprise three-axis acceleration, three-axis angular velocity and three-axis geomagnetic data.
Optionally, the nine-axis sensor comprises a six-axis sensor and a geomagnetic sensor, the three-axis acceleration and the three-axis angular velocity are acquired through the six-axis sensor, and the three-axis geomagnetic data are acquired through the geomagnetic sensor.
And in step S2, corresponding Euler angle data are acquired according to the nine-axis data.
In this embodiment, the corresponding human motion gesture, that is, the somatosensory data, will be obtained by nine-axis data calculation. The human motion gesture is embodied by Euler angle data. Optionally, the euler angle data includes data such as gravitational acceleration, angular velocity, attitude angle, and the like.
In step S3, the rope skipping handle sends the euler angle data to a client connected wirelessly with the rope skipping handle.
In this embodiment, the rope skipping handle and the client will have a wireless connection established in advance. Alternatively, the wireless connection relationship may be established based on bluetooth, wi-Fi, zigbee, or the like. The Bluetooth wireless connection relationship is preferable, so that the data transmission is more stable and efficient.
In step S4, the client controls the current game scene according to the euler angle data.
In this embodiment, an optional somatosensory interaction control manner may be: and the client controls the action of the appointed model in the current game scene according to the acceleration and the angular speed in the Euler angle data, and controls the space rotation angle of the appointed model in the current game scene according to the attitude angle in the Euler angle data. Wherein the specified model can be a model corresponding to a user in a somatosensory game, such as a host man in a cool running game and a fishing rod in a fishing game; the specified model may also be one or more scene models in a game scene, such as an obstacle model in a cool running game, a landscape model, etc., a fish-swimming model in a fishing game. Optionally, the specified model includes both the above two cases, that is, the client performs control on multiple models in the game scene including motion and spatial rotation angle according to euler angle data at the same time.
In this embodiment, the rope skipping handle not only has rope skipping counting function, but also can collect human motion gesture to with the interactive somatosensory recreation of developing of customer end. Optionally, the rope skipping handle is integrated with a Hall sensor to realize rope skipping counting. The rope skipping handle of this embodiment uses hall sensor to adopt the physical mode to carry out rope skipping count, can guarantee the accuracy of rope skipping count in being different from the current rope skipping handle that uses gyroscope sensor to adopt the algorithm to count exists the lower shortcoming of count accuracy.
Referring to fig. 2, fig. 2 is a schematic flow chart of a motion sensing game method based on a rope skipping handle according to an embodiment of the invention. As shown in fig. 2, the embodiment of the invention is further expanded based on the embodiment of fig. 1, so that the zero drift problem can be effectively improved, the accuracy of euler angle data is improved, and the sense of realism of the somatosensory game is optimized.
In this embodiment, the step S2 described in the embodiment of fig. 1 specifically includes the following substeps S21 to S23.
In sub-step S21: and initializing zero drift of the nine-axis data according to the calibrated nine-axis data.
In this embodiment, after the nine-axis data is collected by the rope skipping handle, zero-drift initialization is performed on the collected nine-axis data according to the calibrated nine-axis data after factory calibration of the rope skipping handle, so as to filter out errors of the collected nine-axis data, improve zero-drift problems, and improve accuracy of the nine-axis data collected by the rope skipping handle.
Optionally, the method for obtaining the calibration nine-axis data, namely the calibration flow of the rope skipping handle, specifically comprises the following steps: grabbing six-axis data of 256 groups of sensors through the six-axis sensors and taking the average value as six-axis offset; by drawing the "8" word, geomagnetic data is obtained at a suitable position as an offset of the geomagnetic three axes. Thereby, offset of nine-axis data, that is, calibration nine-axis data is acquired.
In sub-step S22: and converting the initialized nine-axis data into motion gesture data.
It will be appreciated that the nine-axis data collected by the jump rope handle cannot be used directly for somatosensory games due to the different units. Therefore, in the present embodiment, nine-axis data after zero-crossing processing will also be subjected to unit conversion to acquire corresponding motion posture data.
For example, the gyroscope sensitivity is 16.38375LSB/°/s≡ 16.38375 LSBLSB/(pi/180 rad/s), the conversion unit is rad/s/LSB, and the original data has to be multiplied by 0.001065264436. The acceleration sensitivity is 8192LSB/g, the conversion unit is g/LSB, and the original data is multiplied by 0.0011962890625. Geomagnetic sensitivity is 2.5mG/LSB on the z axis, 1.5mG/LSB on the x axis and the y axis, and the original data on the z axis is multiplied by 0.25 and the original data on the x axis and the y axis is multiplied by 0.15 according to the algorithm.
In sub-step S23: and converting the motion gesture data into corresponding Euler angle data.
It can be understood that the motion gesture data cannot be directly used in the motion sensing game due to the difference of the rotation matrix, and therefore, the motion gesture data needs to be converted into corresponding euler angle data before being input into a gesture control algorithm of the motion sensing game for calculation. The Euler angle data includes rotation and azimuth, including yaw angle, pitch angle, and roll angle in particular.
In some implementations of this embodiment, filtering is further performed on the motion gesture data to further improve accuracy of the motion gesture data before the above-mentioned sub-step S23.
In particular, said substep S23 will comprise in particular: firstly, filtering the motion gesture data; and the motion attitude data after post-conversion filtering processing is corresponding Euler angle data.
Fig. 3 is a schematic diagram of composition connection of a motion sensing game system based on a rope skipping handle according to an embodiment of the present invention. As shown in fig. 3, an embodiment of the present invention proposes a somatosensory game system based on a rope skipping handle, which includes a rope skipping handle 01 and a client 02.
And a wireless communication connection is established between the rope skipping handle 01 and the client 02. Alternatively, the wireless connection relationship may be established based on bluetooth, wi-Fi, zigbee, or the like. The Bluetooth wireless connection relationship is preferable, so that the data transmission is more stable and efficient.
In this embodiment, the rope skipping handle is integrated with a nine-axis sensor in addition to the rope skipping counting function, and is configured to acquire nine-axis data, where the nine-axis data includes three-axis acceleration, three-axis angular velocity and three-axis geomagnetic data; meanwhile, the rope skipping handle can be used for acquiring corresponding Euler angle data according to the nine-axis data and sending the Euler angle data to display equipment which is connected with the Euler angle data in a wireless mode.
In this embodiment, the client may be any motion sensing game running end. The client can be loaded on intelligent terminals such as mobile phones, flat-panel televisions and the like to run. The client is used for controlling the current game scene according to the Euler angle data after obtaining the Euler angle data sent by the rope skipping handle.
The somatosensory game system based on the rope skipping handle provided by the embodiment can develop somatosensory games based on the interaction of the rope skipping handle and the client, so that the rope skipping handle has game interaction entertainment, and the game play function of the rope skipping handle is expanded.
In this embodiment, optionally, the rope skipping handle is specifically configured to perform zero-drift initialization on the nine-axis data according to the calibrated nine-axis data, convert the initialized nine-axis data into motion gesture data, and convert the motion gesture data into corresponding euler angle data.
In this embodiment, optionally, the client is specifically configured to control an action of the specified model in the current game scene according to the acceleration and the angular velocity in the euler angle data, and control a spatial rotation angle of the specified model in the current game scene according to the attitude angle in the euler angle data.
In this embodiment, optionally, a hall sensor is further integrated on the rope skipping handle, for counting rope skipping.
Referring to fig. 4, fig. 4 is a schematic diagram illustrating a placement orientation of a rope skipping handle and a client during a matching calibration process in a specific application scenario of the present invention. As shown in fig. 4, the present embodiment provides a specific application scenario corresponding to the motion sensing game method based on the rope skipping handle described in the embodiments of fig. 1 and 2, and details the calibration matching process between the rope skipping handle and the client, so as to improve the zero drift problem of the data collected by the rope skipping handle.
Factory calibration
The rope skipping handle is subjected to gyroscope sensor calibration before delivery: (1) six-axis sensor calibration: grabbing six-axis data of 256 groups of sensors and calculating the average value as six-axis offset; (2) geomagnetic calibration: drawing 8-shaped calibration, and obtaining geomagnetic data at a proper position to serve as offset of geomagnetic triaxial; (3) And writing nine-axis offset into a built-in flash of the main IC, reading the offset in the value initialization software of the part of flash after the jump rope handle is started, and carrying out corresponding processing on the real-time data before algorithm execution.
The process of the above-described "corresponding processing" will be described in detail below by taking the sensor acceleration triaxial data as an example:
the sensor acceleration triaxial data acquired in real time are named accx, accy and accz respectively; the acceleration triaxial data obtained by calibration are named accx_offset, accy_offset and accz_offset respectively; the corresponding accx_offset, accy_offset and accz_offset are subtracted from the accx, accy and accz acquired in real time before the algorithm is executed, and the subsequent operation is continued. Similarly, other six-axis data (gyroscope three-axis data and geomagnetic three-axis data) are processed in the same manner.
(II) match calibration with client
Firstly, a wireless connection relation is established between a terminal (shown as an example) of an operation client and a rope skipping handle; opening a client and selecting a corresponding somatosensory game; placing a rope skipping handle according to fig. 4, wherein the screen of the rope skipping handle faces upwards, and the head faces towards the terminal screen and is perpendicular to the terminal screen; short presses the rope skipping handle button or clicks the rope skipping handle screen to start the rope skipping handle to be matched with the terminal in a positioning way, and annotates: calibration is carried out in a relatively stationary state; and waiting for the calibration to finish, and starting the game.
In this embodiment, the acceleration triaxial data output frequency of the sensor may be set to 512Hz, the gyroscope triaxial data output frequency to 500Hz, and the geomagnetic triaxial data output frequency may be higher than 100Hz. Because the zero-drift initialization, unit conversion, filtering and other algorithm operation occupy time is less than 24ms, the main control IC data acquisition and algorithm operation frequency is set to 40Hz, which is lower than the sensor output frequency, thus ensuring the real-time performance and accuracy of the data and ensuring the integrity of the flow.
The embodiment is based on the motion sensing game method based on the rope skipping handle described in the embodiments of fig. 1 and fig. 2, and further provides a specific application scene corresponding to the motion sensing game method.
When the fruit body feeling cutting game is performed, the rope skipping handle and the mobile phone are calibrated, and then the game is entered. At this time, the user does not shake the handle, the handle is relatively static, the acceleration triaxial data are (50, 100, 200), the angular velocity triaxial data are (500,300,700), and the geomagnetic triaxial data are (100, 120, 300); the acceleration triaxial offset obtained by the factory calibration before is 50,100,201, the angular velocity triaxial offset is 500,300,705, and the geomagnetic triaxial offset is 20,0,30; the zero drift initialization calculation is followed by acceleration (0, 1), angular velocity (0, 5); then converting the original unit into acceleration (0,0,0.0011962890625), angular velocity (0,0,0.00532632218) and geomagnetism (12,18,67.5); then, euler angle data are obtained after filtering and conversion: initial roll angle, pitch angle, and roll angle, for example (0,0,30).
Then, the user rotates the rope skipping handle horizontally by 90 degrees clockwise, if three points are taken, the acceleration triaxial data are (400,300,210), (500,320,210) and (450,300,210) respectively; the three axes of angular velocity data are (510,300,3000), (500,320,3200) and (500,320,3100), respectively; geomagnetic data are (14,20,100), (15,19,200) and (14,22,250), respectively; when the end point acceleration data is restored to (50, 100, 200), the angular velocity data is restored to (500,300,700), the geomagnetic data is changed to (13,20,300), the rope skipping handle moves along the x axis and the y axis in the game space of the mobile phone interface, the z axis is basically unchanged, and the three-point rolling angle, the three-point pitch angle and the three-point side navigation angle are respectively (1,0,55), (2,0,70) and (1,0,100) after zero-crossing initialization, unit conversion, filtering, conversion and other processing are performed, and the end point is (1,0,120).
The model in the game scene in the mobile phone client judges running, batting, fishing, shooting and other actions by gravity acceleration and angular velocity, and completes three-dimensional space rotation of the model by attitude angles, such as moving sports equipment, fishing rod, fruit cutting and the like up and down and left and right.
The embodiment of the invention also provides a computer readable storage medium, on which a computer program is stored, which when executed by a processor, can implement the somatosensory game method based on the rope skipping handle according to any one of the above embodiments. The steps involved in the method are not repeated here, and reference is made to the description of the embodiments described above for details.
It will be appreciated by those skilled in the art that embodiments of the present invention may be provided as a method, system, or computer program product. Accordingly, the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, the present invention may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
The present invention is described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems) and computer program products according to embodiments of the invention. It will be understood that each flow and/or block of the flowchart illustrations and/or block diagrams, and combinations of flows and/or blocks in the flowchart illustrations and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
It should be noted that in the claims, any reference signs placed between parentheses shall not be construed as limiting the claim. The word "comprising" does not exclude the presence of elements or steps not listed in a claim. The word "a" or "an" preceding an element does not exclude the presence of a plurality of such elements. The invention may be implemented by means of hardware comprising several distinct elements, and by means of a suitably programmed computer. In the unit claims enumerating several means, several of these means may be embodied by one and the same item of hardware. The use of the words first, second, third, etc. do not denote any order. These words may be interpreted as names.
While preferred embodiments of the present invention have been described, additional variations and modifications in those embodiments may occur to those skilled in the art once they learn of the basic inventive concepts. It is therefore intended that the following claims be interpreted as including the preferred embodiments and all such alterations and modifications as fall within the scope of the invention.
It will be apparent to those skilled in the art that various modifications and variations can be made to the present invention without departing from the spirit or scope of the invention. Thus, it is intended that the present invention also include such modifications and alterations insofar as they come within the scope of the appended claims or the equivalents thereof.
In the description of the present invention, it should be understood that the terms "first," "second," and the like are used for descriptive purposes only and are not to be construed as indicating or implying a relative importance or number of technical features indicated. Thus, a feature defining "a first" or "a second" may explicitly or implicitly include one or more such feature. In the description of the present invention, the meaning of "a plurality" is two or more, unless explicitly defined otherwise.
In the present invention, unless explicitly specified and limited otherwise, the terms "mounted," "connected," "secured," and the like are to be construed broadly, and may be, for example, fixedly connected, detachably connected, or integrally formed; can be mechanically or electrically connected; can be directly connected or indirectly connected through an intermediate medium, and can be communicated with the inside of two elements or the interaction relationship of the two elements. The specific meaning of the above terms in the present invention can be understood by those of ordinary skill in the art according to the specific circumstances.
In the present invention, unless expressly stated or limited otherwise, a first feature "up" or "down" a second feature may be the first and second features in direct contact, or the first and second features in indirect contact via an intervening medium. Moreover, a first feature being "above," "over" and "on" a second feature may be a first feature being directly above or obliquely above the second feature, or simply indicating that the first feature is level higher than the second feature. The first feature being "under", "below" and "beneath" the second feature may be the first feature being directly under or obliquely below the second feature, or simply indicating that the first feature is less level than the second feature.
In the description of the present specification, a description referring to terms "one embodiment," "some embodiments," "examples," "specific examples," or "some examples," etc., means that a particular feature, structure, material, or characteristic described in connection with the embodiment or example is included in at least one embodiment or example of the present invention. In this specification, schematic representations of the above terms should not be understood as necessarily being directed to the same embodiment or example. Furthermore, the particular features, structures, materials, or characteristics described may be combined in any suitable manner in any one or more embodiments or examples. Furthermore, the different embodiments or examples described in this specification and the features of the different embodiments or examples may be combined and combined by those skilled in the art without contradiction.
While embodiments of the present invention have been shown and described above, it will be understood that the above embodiments are illustrative and not to be construed as limiting the invention, and that variations, modifications, alternatives and variations may be made to the above embodiments by one of ordinary skill in the art within the scope of the invention.

Claims (10)

1. A somatosensory game method based on a rope skipping handle is characterized by comprising the following steps:
acquiring nine-axis data through a nine-axis sensor integrated on the rope skipping handle, wherein the nine-axis data comprise three-axis acceleration, three-axis angular velocity and three-axis geomagnetic data;
acquiring corresponding Euler angle data according to the nine-axis data;
the rope skipping handle sends the Euler angle data to a client which is in wireless connection with the rope skipping handle;
and the client controls the current game scene according to the Euler angle data.
2. The rope-skipping handle-based somatosensory game method according to claim 1, wherein the obtaining corresponding euler angle data according to the nine-axis data comprises:
zero-drift initialization is carried out on the nine-axis data according to the calibrated nine-axis data;
converting the initialized nine-axis data into motion gesture data;
and converting the motion gesture data into corresponding Euler angle data.
3. The rope-skipping handle-based somatosensory game method according to claim 2, wherein said converting said motion gesture data into corresponding euler angle data comprises:
filtering the motion gesture data;
converting the motion attitude data after the filtering processing into corresponding Euler angle data.
4. The rope-skipping handle-based somatosensory game method according to claim 1, wherein the client controls the current game scene according to the euler angle data, comprising:
and the client controls the action of the appointed model in the current game scene according to the acceleration and the angular speed in the Euler angle data, and controls the space rotation angle of the appointed model in the current game scene according to the attitude angle in the Euler angle data.
5. The rope-skipping handle-based somatosensory game method according to claim 1, further comprising:
and counting the skipping rope based on the Hall sensor integrated on the skipping rope handle.
6. A somatosensory game system based on a rope skipping handle is characterized by comprising the rope skipping handle and a client;
the rope skipping handle is integrated with a nine-axis sensor and is used for acquiring nine-axis data, wherein the nine-axis data comprises three-axis acceleration, three-axis angular velocity and three-axis geomagnetic data, corresponding Euler angle data is acquired according to the nine-axis data, and the Euler angle data is sent to display equipment which is connected with the Euler angle data in a wireless mode;
the client is used for controlling the current game scene according to the Euler angle data.
7. The motion sensing game system of claim 6, wherein the rope skipping handle is specifically configured to zero-fly initialize the nine-axis data according to the calibrated nine-axis data, convert the initialized nine-axis data into motion gesture data, and convert the motion gesture data into corresponding euler angle data.
8. The motion sensing game system of claim 6, wherein the client is specifically configured to control an action of a specified model in a current game scene according to an acceleration and an angular velocity in the euler angle data, and to control a spatial rotation angle of the specified model in the current game scene according to a pose angle in the euler angle data.
9. The motion sensing game system of claim 6 wherein the rope skipping handle further incorporates a hall sensor for counting rope skipping.
10. A computer readable storage medium having stored thereon a computer program, which when executed by a processor, is adapted to carry out the rope-jump handgrip based somatosensory game method according to any one of claims 1 to 5.
CN202310641203.8A 2023-05-31 2023-05-31 Somatosensory game method, system and medium based on rope skipping handle Pending CN116637355A (en)

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