CN116600230A - Specific scene environment sound simulation method and device - Google Patents

Specific scene environment sound simulation method and device Download PDF

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Publication number
CN116600230A
CN116600230A CN202310360863.9A CN202310360863A CN116600230A CN 116600230 A CN116600230 A CN 116600230A CN 202310360863 A CN202310360863 A CN 202310360863A CN 116600230 A CN116600230 A CN 116600230A
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China
Prior art keywords
sound
simulation
simulated
environment
instruction
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CN202310360863.9A
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Chinese (zh)
Inventor
范飞
王秀丽
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Beijing Aotewei Technology Co ltd
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Beijing Aotewei Technology Co ltd
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Priority to CN202310360863.9A priority Critical patent/CN116600230A/en
Publication of CN116600230A publication Critical patent/CN116600230A/en
Pending legal-status Critical Current

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04RLOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
    • H04R1/00Details of transducers, loudspeakers or microphones
    • H04R1/20Arrangements for obtaining desired frequency or directional characteristics
    • H04R1/32Arrangements for obtaining desired frequency or directional characteristics for obtaining desired directional characteristic only
    • H04R1/40Arrangements for obtaining desired frequency or directional characteristics for obtaining desired directional characteristic only by combining a number of identical transducers
    • H04R1/403Arrangements for obtaining desired frequency or directional characteristics for obtaining desired directional characteristic only by combining a number of identical transducers loud-speakers
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04SSTEREOPHONIC SYSTEMS 
    • H04S7/00Indicating arrangements; Control arrangements, e.g. balance control
    • H04S7/30Control circuits for electronic adaptation of the sound field
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02TCLIMATE CHANGE MITIGATION TECHNOLOGIES RELATED TO TRANSPORTATION
    • Y02T90/00Enabling technologies or technologies with a potential or indirect contribution to GHG emissions mitigation

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  • Health & Medical Sciences (AREA)
  • Otolaryngology (AREA)
  • Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Acoustics & Sound (AREA)
  • Signal Processing (AREA)
  • Stereophonic System (AREA)

Abstract

The application provides a specific scene environment sound simulation method and device, wherein the method comprises the following steps: acquiring a sound simulation instruction; calling a sound source matched with the sound simulation instruction from a pre-configured analog audio library; determining sound source modes corresponding to sound simulation instructions based on sound sources, wherein different sound source modes correspond to different simulated environment sounds, and the simulated environment sounds are simulated by using a plurality of preset audio output devices according to a sound output layout mode corresponding to a scene of the sound sources; and outputting simulated environment sound corresponding to the sound simulation instruction. According to the application, the relative positions of sounding objects in various simulation environments are calculated, the corresponding devices are driven to sound, the sound size can be adjusted according to the distance and the height, and the azimuth of the sounding objects is simulated; meanwhile, according to the continuous change of sound production of the dynamic object, the dynamic change effect of the object passing in the simulation environment is simulated, and a good sound image effect is achieved.

Description

Specific scene environment sound simulation method and device
Technical Field
The application relates to the technical field of audio simulation, in particular to a method and a device for simulating specific scene environment sounds.
Background
Sound simulation of a particular scene environment is one of the key content of the environment simulation. In certain scene environments, the information interaction between people and the scene environment is largely dependent on vision and hearing. Since the reception of sound information in an environment by a person is not as limited by angle and orientation as the reception of visual information, behavior and status information of an invisible event or entity can be obtained by discriminating the pitch variation of sound, doppler effect, or the like, which is a powerful complement to the visual information. To improve the sense of realism in a particular scene environment, a good sound environment must be created.
Currently, a specific scene environment sound simulation mostly adopts a scene simulation of a fixed flow. Firstly, various specific scene environments such as cities, forests, oceans, space and the like are manufactured according to application requirements, various sounding objects are prefabricated, and sounding can be performed according to time nodes in a process; when the device is applied, the sound reproduction units arranged at the positions in all directions in the environment are driven to produce sound through the audio, so that the simulation of the scene sound is completed.
However, the existing environmental sound simulation method for the specific scene is that the environmental sound simulation of the prefabricated scene is performed, and the simulated sound is logically set according to a fixed flow in the scene environment, so that the artificial real-time intervention and the sounding control of sounding objects can not be performed, the behavior is solidified and single, and the environmental sound simulation flow is independently manufactured for slightly changing the scene, so that the cost is high.
In addition, the sound source of the specific scene environment and the simulated scene environment are highly bound in the existing method, one set of sound source is needed in one scene environment, the expansion and transformation are difficult, and the cost is increased; and the hearing simulation is bound with other simulation systems such as vision, touch and the like, and can not be flexibly migrated to other environments.
Therefore, the existing method aims at a fixed scene, and the deployment implementation is combined with the environment and is not applicable to outdoor flow deployment.
Disclosure of Invention
The application aims to solve the technical problem of how to construct and simulate the environmental sound effect of various specific scenes, provide the auditory impact force close to the real environmental scene and provide the stereo sound effect for the environmental simulation. In view of the above, the present application provides a method and apparatus for simulating environmental sounds in a specific scene.
The technical scheme adopted by the application is that the specific scene environment sound simulation method comprises the following steps:
step S1, acquiring a sound simulation instruction;
s2, calling a sound source matched with the sound simulation instruction from a pre-configured analog audio library;
step S3, determining a sound source mode corresponding to the sound simulation instruction based on the sound source, wherein different sound source modes correspond to different simulated environment sounds, and the simulated environment sounds are simulated by using a plurality of preset audio output devices according to a sound output layout mode corresponding to a scene of the sound source;
and S4, outputting simulated environment sound corresponding to the sound simulation instruction.
In one embodiment, the acquiring the sound simulation instruction includes:
and responding to the user control, and acquiring the sound simulation instruction through an interface protocol.
In one embodiment, in the analog audio library, the preconfigured audio source includes: constant environmental sound, fixed azimuth object sound, and travel track object sound.
In one embodiment, the arrangement of the plurality of audio output devices comprises:
each audio output device is arranged in a fixed position in a coordinate system in a predetermined arrangement in the coordinate system by establishing a corresponding coordinate system, and corresponding coordinates of each audio output device in the coordinate system are recorded.
Another aspect of the present application also provides a specific scene environment sound simulation apparatus, including:
an acquisition unit configured to acquire a sound simulation instruction;
a calling unit configured to call a sound source matched with the sound simulation instruction from a pre-configured simulated audio library;
a simulated environment sound unit configured to determine a sound source mode corresponding to the sound simulation instruction based on the sound source, wherein different sound source modes correspond to different simulated environment sounds, and the simulated environment sounds are simulated by using a plurality of audio output devices which are arranged in advance according to a sound output layout mode corresponding to a scene of the sound source;
and the output unit is configured to output the simulated environment sound corresponding to the sound simulation instruction.
In one embodiment, the acquisition unit is further configured to:
responsive to user control, obtaining voice simulation instructions via an interface protocol
In one embodiment, the simulated ambient sound unit is further configured to:
each audio output device is arranged in a fixed position in a coordinate system in a predetermined arrangement in the coordinate system by establishing a corresponding coordinate system, and corresponding coordinates of each audio output device in the coordinate system are recorded.
In one embodiment, the apparatus further comprises: and the instruction decomposition unit is used for carrying out matching selection and volume control on the sound source.
Another aspect of the present application also provides an electronic device including: a memory, a processor, and a computer program stored on the memory and executable on the processor, which when executed by the processor, performs the steps of the specific scene environment sound simulation method as set forth in any of the above.
Another aspect of the present application also provides a computer storage medium having stored thereon a computer program which, when executed by a processor, implements the steps of the specific scene environment sound simulation method as set forth in any of the above.
By adopting the technical scheme, the application has at least the following advantages:
according to the specific scene environment sound simulation method, the relative positions of sound-producing objects in various simulation environments are calculated, the corresponding devices are driven to produce sound, the sound size can be adjusted according to the distance and the height, and the direction of the sound-producing objects is simulated. Meanwhile, according to the continuous change of sound production of the dynamic object, the dynamic change effect of the object passing in the simulation environment can be simulated, and a good sound image effect is achieved.
Drawings
FIG. 1 is a flow chart of a method for simulating sound in a specific scene environment according to an embodiment of the application;
FIG. 2 is a schematic diagram of the structure of a specific scene environment sound simulation device according to an embodiment of the present application;
FIG. 3 is a schematic diagram of an electronic device according to an embodiment of the application;
FIG. 4 is a logic diagram of a specific scene environment sound simulation method according to an embodiment of the present application;
FIG. 5 is a schematic diagram of an operation flow of a specific scene environment sound simulation method according to an embodiment of the application;
FIG. 6 is a schematic diagram of placement locations of speakers for a particular scene environment sound according to an embodiment of the application;
fig. 7 is a schematic diagram of another placement position of sound boxes for a specific scene environment sound according to an embodiment of the present application.
Detailed Description
In order to further describe the technical means and effects adopted by the present application for achieving the intended purpose, the following detailed description of the present application is given with reference to the accompanying drawings and preferred embodiments.
In the drawings, the thickness, size and shape of the object have been slightly exaggerated for convenience of explanation. The figures are merely examples and are not drawn to scale.
It will be further understood that the terms "comprises," "comprising," "includes," "including," "having," "containing," and/or "including," when used in this specification, specify the presence of stated features, integers, steps, operations, elements, and/or components, but do not preclude the presence or addition of one or more other features, integers, steps, operations, elements, components, and/or groups thereof. Furthermore, when a statement such as "at least one of the following" appears after a list of features that are listed, the entire listed feature is modified instead of modifying a separate element in the list. Furthermore, when describing embodiments of the present application, the use of "may" means "one or more embodiments of the present application. Also, the term "exemplary" is intended to refer to an example or illustration.
As used herein, the terms "substantially," "about," and the like are used as terms of a table approximation, not as terms of a table level, and are intended to illustrate inherent deviations in measured or calculated values that would be recognized by one of ordinary skill in the art.
Unless otherwise defined, all terms (including technical and scientific terms) used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this application belongs. It will be further understood that terms, such as those defined in commonly used dictionaries, should be interpreted as having a meaning that is consistent with their meaning in the context of the relevant art and will not be interpreted in an idealized or overly formal sense unless expressly so defined herein.
It should be noted that, without conflict, the embodiments of the present application and features of the embodiments may be combined with each other. The application will be described in detail below with reference to the drawings in connection with embodiments.
The steps of the method flow described in the specification and the flow chart shown in the drawings of the specification are not necessarily strictly executed according to step numbers, and the execution order of the steps of the method may be changed. Moreover, some steps may be omitted, multiple steps may be combined into one step to be performed, and/or one step may be decomposed into multiple steps to be performed.
In a first embodiment of the present application, as shown in fig. 1, a specific scene environment sound simulation method includes the following specific steps:
step S1, acquiring a sound simulation instruction;
s2, calling a sound source matched with the sound simulation instruction from a pre-configured analog audio library;
step S3, determining sound source modes corresponding to the sound simulation instruction based on the sound sources, wherein different sound source modes correspond to different simulated environment sounds, and the simulated environment sounds are simulated by the plurality of audio output devices which are arranged in advance according to a sound output layout mode corresponding to the scenes of the sound sources;
and S4, outputting simulated environment sound corresponding to the sound simulation instruction.
In one embodiment, the acquiring the sound simulation instruction includes: and responding to the user control, and acquiring the sound simulation instruction through an interface protocol.
In one embodiment, in the analog audio library, the preconfigured audio source includes: constant environmental sound, fixed azimuth object sound, and travel track object sound.
In one embodiment, the arrangement of the plurality of audio output devices comprises:
each audio output device is arranged in a fixed position in a coordinate system in a predetermined arrangement in the coordinate system by establishing a corresponding coordinate system, and corresponding coordinates of each audio output device in the coordinate system are recorded.
Compared with the prior art, the application has at least the following advantages:
1) The method for simulating the environmental sounds of the specific scenes adopts the built-in logic program, and can dynamically accept the sounding control instruction through the control interface, so that parameters such as the type, the position, the track, the sound size and the like of the transmitted object can be manually set in real time, the simulation and simulation requirements of the environmental sounds of different specific scenes are met, and the method is different from the environmental sound simulation of the existing prefabricated scenes, and has the advantages of more flexible use, higher efficiency and lower cost.
2) The specific scene environment sound simulation method adopts a mode that the sound source library is separated from the simulation software and hardware, so that the sound source library is more convenient to replace, the scene needs can be improved, the sound source library is set, and more scene environment sound simulation needs are used. Meanwhile, the audio source library is convenient to continuously expand and upgrade.
3) The specific scene environment sound simulation method adopts a control interface and develops a control protocol, so that the specific scene environment sound simulation method can be conveniently integrated, is bound with other visual, tactile and other simulation systems, realizes the simulation of sound, light and electricity comprehensive scene, and can be flexibly migrated to other environments.
4) The method is simple in design and flexible in configuration, so that indoor deployment can be fixed, and the method is applicable to outdoor flow deployment.
The second embodiment of the present application, corresponding to the first embodiment, introduces a specific scene environment sound simulation device, as shown in fig. 2, including the following components:
an acquisition unit configured to acquire a sound simulation instruction;
a calling unit configured to call a sound source matched with the sound simulation instruction from a pre-configured simulated audio library;
a simulated environment sound unit configured to determine a sound source mode corresponding to the sound simulation instruction based on the sound source, wherein different sound source modes correspond to different simulated environment sounds, and the simulated environment sounds are simulated by using a plurality of audio output devices which are arranged in advance according to a sound output layout mode corresponding to a scene of the sound source;
and the output unit is configured to output the simulated environment sound corresponding to the sound simulation instruction.
In some embodiments, the acquisition unit is further configured to:
responsive to user control, obtaining voice simulation instructions via an interface protocol
In some embodiments, the simulated ambient sound unit is further configured to:
arranging each audio output device in a fixed position of a coordinate system according to a preset arrangement mode in the coordinate system by establishing a corresponding coordinate system, and recording corresponding coordinates of each audio output device in the coordinate system
In some embodiments, the apparatus further comprises: and the instruction decomposition unit is used for carrying out matching selection and volume control on the sound source.
A third embodiment of the present application, as shown in fig. 3, may be understood as a physical device, including a processor and a memory storing instructions executable by the processor, which when executed by the processor, performs the following operations:
step S1, acquiring a sound simulation instruction;
s2, calling a sound source matched with the sound simulation instruction from a pre-configured analog audio library;
step S3, determining sound source modes corresponding to sound simulation instructions based on the sound sources, wherein different sound source modes correspond to different simulated environment sounds, and the simulated environment sounds are simulated by using a plurality of preset audio output devices according to a sound output layout mode corresponding to the scenes of the sound sources;
and S4, outputting simulated environment sound corresponding to the sound simulation instruction.
A fourth embodiment of the present application is an application example of the present application described with reference to fig. 4 to 7 on the basis of the above-described embodiment.
The device provided by the embodiment comprises 1 set of sound simulation control unit, 1 set of sound source database, 1 set of audio matrix unit controller and 1 set of sound amplifying equipment (comprising 8 full-frequency sound boxes, 2 low-frequency sound boxes, 2 full-frequency power amplifiers and 1 low-frequency power amplifier). The method is used for simulating the sound in the specific scene environment, defining the action parameters such as sound position, type, sound source, duration, motivation and the like according to the data drive, and highly simulating the realistic effects of the sound and the like at the specified moment. The system composition is shown in figure 4.
In this embodiment, the sound simulation control software is used as a brain for simulating the sound of a specific scene environment, and plays the functions of interface instruction docking, simulated sound formation, sound source library calling, control playing and the like.
1. Device design
In this embodiment, the apparatus may include a sound simulation control unit, a sound source database, an audio matrix unit controller, and a sound amplifying device.
1) Sound simulation control unit
The device is used as a connecting hub of the specific scene environment sound simulation system and an external control system, and plays a role in starting up and down. The sound simulation control unit is used for receiving the control instruction issued by the integrated control, decoding, processing and issuing the data instruction to the audio processing equipment, so that the functions of scene layout, sound source switching, mode adjustment and the like of the scene simulation environment are realized.
2) Sound source database
The main function of the sound source database is to provide various sound sources and various sound source effects required in the simulation process of the specific scene environment. By recording the high-fidelity sound source, the main recording direction is constant environmental sound simulating the real scene environment, such as wind sound, rain sound, thunder sound and the like; fixed azimuth object sounds, such as animal sounds, impact sounds, explosion sounds and the like, travel track object sounds, such as automobiles, airplanes and the like, provide auditory impact forces close to real environments, and provide stereo sound effects for simulated scenes. The recorded sound source database can provide sound source input for the audio processing equipment and the sound amplifying equipment at the back end through the call of the sound simulation control unit, and the reliability and the sufficiency of the audio source in the scene environment simulation process are fully ensured.
3) Audio matrix unit controller
The audio matrix unit controller is used as a carrier of the sound source database and has the capability of receiving the control of the sound simulation control unit and processing the audio signals. The sound simulation control unit can set various scene modes, has the functions of digital signal input, storage and the like, and performs a series of adjustable algorithm processing on digital signals so as to meet the application requirements of improving tone quality, matrix mixing, noise elimination, echo elimination, feedback elimination and the like. And then outputs the analog signals of multiple channels through digital-to-analog conversion. The method can realize conversion from digital signals to analog signals of the sound source database, and provides an important central processing link for the digitization of the whole system.
4) Sound amplifying device
The sound amplifying device mainly comprises a power amplifier and sound amplifying boxes arranged at various points. The sound amplifying device mainly receives the analog audio signals transmitted by the audio matrix unit controller to fulfill the on-site sound amplifying requirement.
The main function of the power amplifier is to amplify the audio weak signal and drive the sound box to sound; the sound box is arranged in the scene environment and used for directly playing sound to the scene environment.
2. Software design
1) Software module and operation flow
The specific scene environment sound simulation software consists of instruction interaction, instruction decomposition, a sound simulation logic module, a sound source database (sound effect), audio output and a human-computer interface. After receiving the control instruction, the system executes step by step according to the flow, invokes the sound effect of the sound source database, generates sound information in all directions according to the preset sound simulation logic, and finally outputs the audio to the sound amplifying equipment to complete the simulation of the scene environment sound. See figure 5 for details.
2) Sound simulation instruction interaction
The sound simulation instruction interaction module receives an instruction sent by external control through a set interface and a protocol. When the monitoring device works, the monitoring device is in a monitoring state, when an instruction is input, the monitoring device judges that the instruction is effective, the instruction is output to the downward moving module for processing according to the flow, and the instruction is judged that the instruction is ineffective and is discarded.
Meanwhile, when the instruction is executed correctly, the module can feed back the result given by the system to the control equipment.
3) Sound simulation instruction decomposition
The sound simulation instruction decomposition module analyzes the received control instruction into different execution actions, including a site mode, a sound source type, an opening and closing state, a volume level, a sound source azimuth and the like. And respectively outputting to a sound source database and a sound simulation logic module.
4) Sound simulation logic module
The sound simulation logic module presets a plurality of scene modes and can be rapidly switched among the modes according to the requirement. Schedule management is supported, and timing output is performed according to a preset setting.
A simulation model is preset for each scene mode, and for an input sound source, sound effects are automatically output according to logic inside the simulation model. Labeling the position equipment in a digital modeling mode. Each device can be endowed with an independent coordinate by converting the actual longitude and latitude height into a plane coordinate, so that quick deployment and identification of users are facilitated. For example, the center of the field is defined as (0.0), and the coordinates of all the speakers can be defined according to the layout of the speakers on the field. Taking a 50 x 50 meter field as an example, a coordinate system is established as shown in fig. 5.
The position of each speaker device is fixed due to the establishment of the corresponding coordinate system. And (3) making corresponding marks for the sound box cables corresponding to each sound box, wherein the length error of the cables is controlled within 5 meters.
Taking the construction of a 50 x 50 meter scene environment model as an example. The sound environment is constructed in a proportional sound amplifying system model, as shown in fig. 6 for example, the periphery icons of the scene are sound box models, and the internal icons are simulated sound source points.
1. Fixed azimuth single sound effect mode
For a fixed azimuth single sound effect mode, a plane coordinate system is constructed, and sound boxes in the whole active area can be represented by coordinates.
And the processing system automatically completes the selection of the corresponding sound source according to the received data instruction for calling the sound source type and the sounding point position, and the volume of the sound box point position is adjusted.
The system supports simultaneous selection of at most 8 simulated sound source points, namely, the 1-8 points can simultaneously realize simultaneous operation of 8 different single sound sources, and can complete an automatic sound mixing function, thereby achieving the effect of simultaneous playing of different sound effects of different points.
2. Fixed track continuous sound effect mode
For a fixed track continuous sound effect mode, a fixed sound source moving model is constructed, a processing system automatically completes selection of a corresponding sound source according to data instructions of a received calling sound source type, initial sounding point position coordinates, termination sounding point position coordinates and sounding time length, and a sound field model, for example, an aircraft flies from the upper left corner to the lower right corner of a simulation environment, and then automatically completes subsequent sound box sounding adjustment operation according to the receiving instruction system.
The system supports simultaneous selection of at most 6 simulated sound source points, namely, the 1-6 points can simultaneously realize simultaneous operation of 6 different fixed track continuous sound sources, and can complete an automatic sound mixing function, thereby achieving the effect of simultaneous playing of different sound effects of different paths.
3. Constant output sustained sound effect mode
Aiming at the background sound output mode, the processing system automatically completes selection of the corresponding background sound source according to the received calling sound source type and the playing duration control instruction, controls all sound boxes to sound according to the same sound box, and provides continuous and stable environment sound for the sound field simulation environment.
5) Sound source database (Sound effect)
The sound source database comprises various sound effects, and can be called and played by software in two modes of equipment built-in and external input.
The sound simulation sound effects of the specific scene environment are mainly divided into three types:
1. the fixed azimuth single sound effect is fixed azimuth object sound such as animal sound, impact sound, explosion sound and the like;
2. the fixed track continuous sound effects comprise sound effects when automobiles, airplanes and the like pass through;
3. constant output sustained sound effects (background sounds) including wind, rain, thunder, voice-over, and pre-recorded fixed scene mode sound effects.
Three processing modes are designed for three different sound effects.
6) Audio output
The audio output module can output the sound simulation logic module for distribution, sound mixing and routing, and finally outputs the audio to the sound amplifying system to complete the audio simulation.
7) Subsystem human-machine interface
The audio simulation system software is used as an independent software system, and besides the interaction with the control unit and the execution of the simulation program, a man-machine interaction interface is designed, so that the independent simulation flow of the system can be realized.
The man-machine interaction interface can be used as a supplement for automatic flow control of a simulation system, and various scene simulation simulations can be started manually; the interface can display the running state of the system in real time, and is convenient for testing and operation and maintenance.
The man-machine interaction interface software can be installed on a unified control computer, so that unified management of special people is facilitated.
In the fifth embodiment of the present application, the flow of the specific scene environment sound simulation method in this embodiment is the same as that in the first, second or third embodiment, except that in engineering implementation, this embodiment may be implemented by means of software plus a necessary general hardware platform, and certainly may also be implemented by hardware, but in many cases, the former is a better implementation. Based on such understanding, the method of the present application may be embodied in the form of a computer software product stored on a storage medium (e.g., ROM/RAM, magnetic disk, optical disk) comprising instructions for causing an apparatus to perform the method of the embodiments of the present application.
While the application has been described in connection with specific embodiments thereof, it is to be understood that these drawings are included in the spirit and scope of the application, it is not to be limited thereto.

Claims (10)

1. A method for simulating sound in a specific scene environment, comprising:
acquiring a sound simulation instruction;
calling a sound source matched with the sound simulation instruction from a pre-configured analog audio library;
determining a sound source mode corresponding to the sound simulation instruction based on the sound source, wherein different sound source modes correspond to different simulated environment sounds, and the simulated environment sounds are simulated by using a plurality of preset audio output devices according to a sound output layout mode corresponding to a scene of the sound source;
and outputting the simulated environment sound corresponding to the sound simulation instruction.
2. The method for simulating sound in a specific scene environment according to claim 1, wherein the acquiring sound simulation instruction includes:
and responding to the user control, and acquiring the sound simulation instruction through an interface protocol.
3. The method of claim 1, wherein the pre-configured audio sources in the simulated audio library comprise: constant environmental sound, fixed azimuth object sound, and travel track object sound.
4. The scene-specific environmental sound simulation method according to claim 1, wherein the arrangement of the plurality of audio output devices comprises:
each audio output device is arranged in a fixed position in a coordinate system in a predetermined arrangement in the coordinate system by establishing a corresponding coordinate system, and corresponding coordinates of each audio output device in the coordinate system are recorded.
5. A specific scene environment sound simulation apparatus, comprising:
an acquisition unit configured to acquire a sound simulation instruction;
a calling unit configured to call a sound source matched with the sound simulation instruction from a pre-configured simulated audio library;
a simulated environment sound unit configured to determine a sound source mode corresponding to the sound simulation instruction based on the sound source, wherein different sound source modes correspond to different simulated environment sounds, and the simulated environment sounds are simulated by using a plurality of audio output devices which are arranged in advance according to a sound output layout mode corresponding to a scene of the sound source;
and the output unit is configured to output the simulated environment sound corresponding to the sound simulation instruction.
6. The specific scene environment sound simulation apparatus according to claim 5, wherein the acquisition unit is further configured to:
and responding to the user control, and acquiring the sound simulation instruction through an interface protocol.
7. The scene-specific environmental sound simulation apparatus according to claim 5, wherein the simulated environmental sound unit is further configured to:
each audio output device is arranged in a fixed position in a coordinate system in a predetermined arrangement in the coordinate system by establishing a corresponding coordinate system, and corresponding coordinates of each audio output device in the coordinate system are recorded.
8. The scene-specific environmental sound simulation apparatus according to claim 5, further comprising: and the instruction decomposition unit is used for carrying out matching selection and volume control on the sound source.
9. An electronic device, the electronic device comprising: memory, a processor and a computer program stored on the memory and executable on the processor, which when executed by the processor, implements the steps of the specific scene environment sound simulation method according to any one of claims 1 to 4.
10. A computer storage medium having stored thereon a computer program which, when executed by a processor, implements the steps of the specific scene environment sound simulation method according to any of claims 1 to 4.
CN202310360863.9A 2023-04-06 2023-04-06 Specific scene environment sound simulation method and device Pending CN116600230A (en)

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Application Number Priority Date Filing Date Title
CN202310360863.9A CN116600230A (en) 2023-04-06 2023-04-06 Specific scene environment sound simulation method and device

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202310360863.9A CN116600230A (en) 2023-04-06 2023-04-06 Specific scene environment sound simulation method and device

Publications (1)

Publication Number Publication Date
CN116600230A true CN116600230A (en) 2023-08-15

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Application Number Title Priority Date Filing Date
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Country Status (1)

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