CN116440384B - cognitive training system - Google Patents

cognitive training system Download PDF

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Publication number
CN116440384B
CN116440384B CN202310450020.8A CN202310450020A CN116440384B CN 116440384 B CN116440384 B CN 116440384B CN 202310450020 A CN202310450020 A CN 202310450020A CN 116440384 B CN116440384 B CN 116440384B
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cognitive training
music
controller
training
cognitive
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CN116440384A (en
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蒋金辰
李玉玲
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SICHUAN FINE ARTS INSTITUTE
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SICHUAN FINE ARTS INSTITUTE
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
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    • A63B23/14Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for upper limbs or related muscles, e.g. chest, upper back or shoulder muscles for wrist joints
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
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Abstract

The utility model relates to the technical field of cognitive training, and particularly discloses a cognitive training system, which comprises: the system comprises a cognitive training executing mechanism, a controller arranged on the cognitive training executing mechanism, and a wireless communication module electrically connected with the controller; the cognitive training executing mechanism comprises a central unit and a rotating unit connected with the central unit; the rotating unit is rotatable around the central unit; the outside of the central unit is covered with a screen component, and an audio player is arranged on the central unit; the rotary unit is provided with a rotary sensor for sensing the rotation of the rotary unit, a knocking sensor for sensing the grasping and at least two types of keys; the screen assembly, the audio player, the rotation sensor, the knocking sensor and the keys are electrically connected with the controller. The utility model can mobilize brain activities through the coordination of hearing, vision and touch, thus completing cognitive training.

Description

Cognitive training system
Priority application
The present utility model will be the basis of priority for subsequent patent applications including, but not limited to, chinese patent application, PCT application, foreign application based on paris convention.
Technical Field
The utility model relates to a system for performing cognitive training on Alzheimer disease patients.
Background
Alzheimer's Disease (AD) is a neurodegenerative disease with a hidden progressive progression. Clinically, global dementia characterized by memory impairment, aphasia, disuse, disrecognition, impairment of visual space skills, executive dysfunction, personality and behavioral changes, etc., has heretofore been unknown in etiology. The patient before 65 years old is called Alzheimer's disease; senile dementia is a disease occurring after 65 years of age.
At present, no specific treatment method aiming at Alzheimer disease exists in medicine, but the aged can reduce the incidence probability and slow down the deterioration progress through cognitive training. However, the cognitive training for the elderly is not performed by using a special instrument or method, and can be performed by using the existing tools or even chess and cards, so that the pertinence and the adaptability are poor.
Disclosure of Invention
The utility model aims to provide a cognitive training system which can mobilize brain activities through visual, auditory and tactile aspects so as to perform cognitive training.
In order to solve the technical problems, the utility model adopts the following technical scheme:
a cognitive training system, comprising: a cognitive training actuator, a controller disposed on the cognitive training actuator; the cognitive training executing mechanism comprises a central unit and a rotating unit connected with the central unit; the rotating unit is rotatable around the central unit; the outside of the central unit is covered with a screen component, and an audio player is arranged on the central unit; the rotary unit is provided with a rotary sensor for sensing the rotation of the rotary unit, a knocking sensor for sensing the grasping and at least two types of keys; the screen assembly, the audio player, the rotation sensor, the knocking sensor and the keys are electrically connected with the controller;
the controller includes:
the storage module is used for storing a plurality of music tracks, and the music tracks are graded in difficulty according to the BPM in advance;
the data acquisition module is used for acquiring the difficulty level designated by an operator, and acquiring a plurality of music tracks corresponding to the difficulty level from the database to serve as background music of the current training period;
the first control module is used for controlling the audio player to play the music track, generating a video signal for indicating to execute the cognitive training task at a corresponding frequency according to the BPM and the beat of the music track, and displaying the video signal in the screen component; wherein the kind of the video signal is generated according to the structure of the music track or is randomly generated; the structure of the music track comprises a main song, a guide song and a chorus song; the types of the video signals comprise images for marking the torsion rotating unit, images for marking the grip rotating unit and images for marking the point pressing keys;
the data receiving module is used for receiving operation signals of the rotation sensor, the knocking sensor and the cognitive training task executed by the operator fed back by the key;
and the second control module is used for comparing the operation signal with the cognitive training task marked by the video signal, and if the operation signal is matched with the cognitive training task, the visual or/and auditory forward feedback is carried out.
The music track difficulty level of BPM < 75 is marked as simple in advance, the music track difficulty level of BPM less than or equal to 75 and less than or equal to 120 is marked as common, and the music track difficulty level of BPM > 120 is marked as difficult.
As an improvement, the first control module is specifically configured to generate an image for marking a torsion rotation unit at a corresponding frequency when the audio player plays the main song, and control the screen assembly to display; when the audio player plays the song guide, generating an image for marking the grabbing rotation unit at a corresponding frequency, and controlling the screen assembly to display; and when the audio player plays the chorus, generating an image for marking the click button at a corresponding frequency, and controlling the screen component to display.
As an improvement, the first control module is specifically configured to generate images indicating two or more operations when the audio player plays the main song, the guide song, and the sub-song of the music track.
As an improvement, the image indicates the left hand or right hand of the operator to operate by the displayed direction.
As an improvement, images indicating left-hand or right-hand operation appear randomly.
As an improvement, the image of the mark point press is consistent with the shape of the key.
As an improvement, the data acquisition module is specifically configured to calculate the number of music tracks extracted from the database according to a preset training period and a respective duration of each music track under a corresponding difficulty level.
As an improvement, the second control module is specifically configured to control the screen component to display a pre-generated image representing the forward feedback, or/and control the audio player to play an audio signal representing the forward feedback.
As an improvement, the data acquisition module is further configured to specify a training frequency for generating the video signal according to the beat of the background music, and the first control module is specifically configured to generate a corresponding video signal according to the training frequency.
As an improvement, the cognitive training system further comprises a wireless communication module integrated with the controller, and a user terminal in data communication with the controller through the wireless communication module; wherein,
the user terminal is used for acquiring the preference music tracks appointed by the operator in the database and then sending the preference music tracks to the controller; and for importing the operator-specified preferred music tracks into the database;
the controller is also used for automatically identifying the difficulty level of the music track according to the imported BPM information in the attribute information of the music track.
The utility model has the advantages that:
for the early cognitive training of the primary use or senile dementia patient, the controller in the cognitive training system can distinguish operation actions according to track constitution, for example, when in a main song, the controller correspondingly generates a video signal for guiding and executing a torsion cognitive training task, when in a guide song, correspondingly generates a video signal for guiding and executing an alternate grabbing cognitive training task, when in a sub song, correspondingly generates a video signal (namely an image) for guiding and executing a pressing cognitive training task, so that the stimulation to the brain according to a music track is stronger (usually, the stimulation to the brain of the sub song reaches a peak value), and the exercise of finer movement is gradually performed from the wrist to the palm and the fingertip, the effect of the cognitive training is improved, and the problem that the user experience of a trainer/operator is lower and the matching degree is reduced due to the fact that the cognitive training is performed under the unskilled condition or in the early stage is avoided, so that the trainer/operator can adapt to and match more quickly when the cognitive training of the primary cognitive training or the senile dementia patient in the early stage is ready for the next stage or higher cognitive training is avoided.
Meanwhile, the boring and tedious cognitive training is interesting, brain activities are mobilized through the cooperation of three aspects of hearing, vision and touch, and the cognitive training is completed through a game. The hands are important parts for daily brain strengthening, the music can improve the mental and emotional states, and the daily hand movement and music listening are combined, so that the vitality of a nervous system can be enhanced, and the occurrence probability of diseases such as dementia and the like can be reduced. The scheme aims at exploring the application of the game thinking in the senile cognitive rehabilitation products, provides interesting exercise modes for the aged, and helps the aged to persist for a long time.
The cognitive training executing mechanism adopts a handheld structural design, so that the old can exercise the hands in a targeted manner, for example, different cognitive training tasks such as corresponding rotation, click, knocking and the like are performed, the number of cerebral nerve synapse connections is increased, and the cognitive ability is further improved.
Drawings
In order to more clearly illustrate the embodiments of the present utility model or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below. Like elements or portions are generally identified by like reference numerals throughout the several figures. In the drawings, elements or portions thereof are not necessarily drawn to scale. It will be apparent to those of ordinary skill in the art that the drawings in the following description are of some embodiments of the utility model and that other drawings may be derived from these drawings without inventive faculty.
FIG. 1 is a functional block diagram of a cognitive training system;
FIG. 2 is an exploded view of the cognitive training actuator of FIG. 1;
FIG. 3 is a perspective view of a cognitive training actuator;
FIG. 4 is a schematic view of the center unit and the rotary unit after being disassembled;
fig. 5 is a flowchart of a cognitive training method based on the cognitive training system of the present utility model.
The marks in the figure:
1 center unit, 2 speaker subassembly, 3 controllers, 4 battery module, 5 rotatory mounting, 6 screen subassembly I, 7LED dot matrix screen, 8 screen subassembly II, 9 rotary unit, 10 on & off switch, 11 strike sensor, 12 button, 13 rotary sensor, 14 spacing platform, 15 volume keys, 16 charging unit, 17 coil, 18 pad foot.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present utility model more clear, the technical solutions of the embodiments of the present utility model will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present utility model. It will be apparent that the described embodiments are some, but not all, embodiments of the utility model. All other embodiments, which can be made by those skilled in the art based on the embodiments of the utility model without making any inventive effort, are intended to be within the scope of the utility model.
In this document, suffixes such as "module", "component", or "unit" used to represent elements are used only for facilitating the description of the present utility model, and have no particular meaning in themselves. Thus, "module," "component," or "unit" may be used in combination.
The terms "upper," "lower," "inner," "outer," "front," "rear," "one end," "the other end," and the like herein refer to an orientation or positional relationship based on that shown in the drawings, merely for convenience of description and to simplify the description, and do not denote or imply that the devices or elements referred to must have a particular orientation, be constructed and operated in a particular orientation, and thus should not be construed as limiting the utility model. Furthermore, the terms "first," "second," and the like, are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
The terms "mounted," "configured to," "connected," and the like, herein, are to be construed broadly as, for example, "connected," whether fixedly, detachably, or integrally connected, unless otherwise specifically defined and limited; the two components can be mechanically connected, can be directly connected or can be indirectly connected through an intermediate medium, and can be communicated with each other. The specific meaning of the above terms in the present utility model will be understood in specific cases by those of ordinary skill in the art.
Herein, "and/or" includes any and all combinations of one or more of the associated listed items.
Herein, "plurality" means two or more, i.e., it includes two, three, four, five, etc.
It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising one … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.
Noun paraphrasing:
BPM (Beat Per Minute): refers to beats per minute. Beat: the units of measure tempo in music, such as 2/4 beat, 3/4 beat, 4/4 beat, represent 2 quarter notes for a measure, 3 quarter notes for a measure, 4 quarter notes for a measure, respectively.
Prior art chinese patent 202110384765.X discloses a cognitive training method comprising: step S100, generating audio and/or video beat signals; step S300, providing a cognitive training task for a subject, simultaneously playing audio and/or video beat signals to the subject, receiving feedback signals of the subject for executing the cognitive training task, and performing statistical analysis on the feedback signals to obtain a statistical analysis result representing the cognitive ability of the subject; step S500, determining whether an ending condition is met, and ending training when the ending condition is met; for the case where the end condition is not satisfied, go to step S700; step S700, according to the statistical analysis result, the beat frequency of the audio and/or video beat signal is adjusted, and step S300 is carried out.
In the prior art, although it is also disclosed that when an operator performs cognitive training, a video signal is played to guide, and meanwhile, audio is played, but the video signal and the audio signal are mutually independent and are not simultaneously connected, that is, the video signal and the audio signal are not associated, so that vision, hearing and touch are not really and organically combined during training, and the influence of the combined effect of the three on the cognitive training is ignored, thereby greatly compromising the training effect.
The utility model provides a cognitive training system which comprises a cognitive training executing mechanism and a controller 3 arranged in the cognitive training executing mechanism. As shown in fig. 1 to 3, the cognitive training actuator comprises a central unit 1 and a rotating unit 9 connected with the central unit 1; the rotation unit 9 is rotatable; the outside of the central unit 1 is covered with a screen component (i.e. a video signal player), and the central unit 1 is provided with a loudspeaker 2 (i.e. an audio signal player); the rotary unit 9 is provided with a rotary sensor 13 for sensing the rotation of the rotary unit 9, a knocking sensor 11 for sensing knocking, and at least two types of keys 12; the screen, the speaker 2, the rotation sensor 13, the tap sensor 11, and the key 12 are electrically connected to the controller.
Specifically, the central unit 1 is cylindrical, and the controller 3 and the speaker 2 are arranged inside the central unit 1; two ends of the central unit 1 are respectively connected with a rotary unit 9.
In addition, a battery module 4 is provided in the center unit 1 to charge the entire device.
In this embodiment, in order to better cover the screen component on the side wall of the cylindrical central unit 1, the screen component is a flexible screen, and includes an LED dot matrix display screen 7, and a screen component I8 and a screen component II6 disposed on the outer layer and the inner layer of the LED dot matrix display screen 7.
The rotating unit 9 is formed by splicing front and rear covers, the front and rear covers are taper sleeves, and the large ends of the front and rear covers are adjacent; the front cover is adjacent to the central unit 1. The rotary sensor 13 is arranged in the front cover, and the rotating shaft of the rotary sensor 13 is fixed on the rotary fixing piece 5 at the end part of the central unit 1; the knock sensor 11 is arranged in the rear cover; the keys 12 include a triangular key and a circular key, and are provided on the outer wall of the front cover. Of course, the key may have other shapes, which is not limited in the present utility model.
For convenience of control, an end of one of the rotary units 9 is provided with a switch key 10, and an end of the other rotary unit 9 is provided with a volume key 15.
Protrusions are uniformly distributed on the outer walls of the front cover and the rear cover along the circumference; the protruding positions on the front cover and the rear cover correspond to each other. The bulge is made of silica gel and is triangular pyramid-shaped, so that the nerves on the palm of a user can be effectively stimulated. In addition, the utility model can be conveniently held, and has the function of skid resistance.
In order to limit the rotation angle of the rotation unit 9, a rotation limiting mechanism is arranged between the central unit 1 and the rotation unit 9; the rotation limiting mechanism comprises limiting tables 14 respectively arranged on the end faces of the rotation unit 9 and the central unit 1, and the limiting tables 14 are arranged along the radial direction of the rotation unit 9 or the central unit 1. More specifically, the limiting tables 14 on the rotating unit 9 are two arranged in line. So that the maximum rotation angle of the rotation unit 9 is 180 deg.. Of course, two limit tables 14 arranged in a collinear manner can be arranged on the two end faces of the central unit 1, so that the limit tables can be matched and limited better.
In addition, for convenience of charging, a wireless charging unit 16 for charging the battery module 4 is also included. The wireless charging unit 16 is internally provided with a coil 17 for wireless charging. In order to avoid slipping in a smooth manner, the bottom of the wireless charging unit 16 is also provided with a foot pad 18.
The speaker 2 may play music. And the controller 3 randomly generates various types of patterns (i.e., video signals) on the screen assembly according to the tempo of each music track. The patterns are used for giving action instructions, or rotating, or knocking, or long pressing, so as to guide the trainee to perform corresponding cognitive training tasks. For example, the user rotates the rotation unit 9, and accordingly, the rotation sensor 13 senses and feeds back to the controller 3; the user taps the rear cover, and a tap sensor 11 in the rear cover senses the tap and feeds the tap back to the controller 3; the user presses the key 12, and the key 12 feeds back the user's press to the controller 3.
In some embodiments, the controller comprises: the storage module is used for storing a plurality of music tracks, and the music tracks are graded in difficulty according to the BPM in advance; the data acquisition module is used for acquiring the difficulty level designated by an operator (for example, the difficulty level is set through a touch type screen component or set through a user terminal such as a mobile phone and other intelligent equipment which is wirelessly connected with the controller), and acquiring a plurality of music tracks corresponding to the difficulty level from the database as background music of the current training period; the first control module is used for controlling the audio player to play the music tracks, generating video signals for indicating to execute the cognitive training task at corresponding frequencies according to the BPM of the music tracks, and displaying the video signals in the screen assembly; wherein the kind of the video signal is generated according to the structure of the music track or is randomly generated; the structure of the music track comprises a main song, a guide song and a chorus song; the types of the video signals comprise images for marking the torsion rotating unit, images for marking the grip rotating unit and images for marking the point pressing keys; the data receiving module is used for receiving operation signals of the rotation sensor, the knocking sensor and the cognitive training task executed by the operator fed back by the key; and the second control module is used for comparing the operation signal with the cognitive training task marked by the video signal, and if the operation signal is matched with the cognitive training task, the visual or/and auditory forward feedback is carried out.
In some embodiments, for the first training or the early-stage cognitive training of the patient suffering from the more serious senile dementia, the first control module is specifically configured to generate an image for marking the torsion rotation unit at a corresponding frequency when playing the main song, and control the screen component to display; when the audio player plays the song guide, generating an image for marking the grabbing rotation unit at a corresponding frequency, and controlling the screen assembly to display; and when the audio player plays the chorus, generating an image for marking the click button at a corresponding frequency, and controlling the screen component to display.
In some embodiments, for the patient with senile dementia who has been trained for a period of time or has a light symptom, the first control module is specifically configured to generate images indicating two or more operations when playing the main song, the guide song, and the chorus of the music track, respectively.
In some embodiments, the first control module may obtain the severity of the illness state of the operator and the corresponding training record according to the historical training record of the operator (for example, a network database, or the historical training record of the operator is obtained from the corresponding storage module), and automatically identify that the current operator is a serious senile dementia patient and is in the early stage of cognitive training; alternatively, the current operator is a severe senile dementia patient, but has been trained for a period of time (e.g., and 4 training cycles); the current operator is a severe senile dementia patient, a relatively light senile dementia patient, but training is performed for the first time, or a period of time remains, etc.
In some embodiments, the image indicates that the operator is operating with the left or right hand by the direction of display, and the image indicating the left or right hand operation appears randomly.
In some embodiments, the data obtaining module is specifically configured to calculate, according to a preset training period and a respective duration of each music track under a corresponding difficulty level, a number of music tracks extracted from the database.
In some embodiments, the second control module is specifically configured to control the screen component to display a pre-generated image representing the forward feedback, or/and control the audio player to play an audio signal representing the forward feedback.
In some embodiments, the data acquisition module is further configured to acquire a beat specified by an operator, and select a corresponding music track according to the difficulty level and the beat.
Further, the controller analyzes the received feedback signal to determine whether it matches the pattern generated on the screen assembly, and generates real-time feedback of the result. For example, when the trainer completes one cognitive training action, the user can obtain satisfaction through voice feedback or image feedback on a screen. Or, after each music track or a training period is finished, playing a preset voice feedback signal and/or an image feedback signal according to the height of the matching rate (namely the accuracy rate of the cognitive training operation) between the feedback signal and the pattern.
In addition, the cognitive training system further comprises a wireless communication module electrically connected with the controller, such as a Bluetooth module arranged in the central unit 1, so that the cognitive training system can perform data communication with intelligent equipment such as a mobile phone and the like through the wireless communication module.
In some embodiments, the wireless communication module may be integrated with a controller, which is in data communication with the user terminal via the wireless communication module, in particular, the user terminal is configured to obtain the preferred music tracks specified by the operator in the database, and then send the preferred music tracks to the controller; and for importing the operator-specified preferred music tracks into the database; correspondingly, the controller is also used for automatically identifying the difficulty level of the music track according to the imported BPM information in the attribute information of the music track. For example, when an operator enters the database through a smart device such as a mobile phone, editing operations such as selection, import, deletion, etc. of a preference track can be performed.
Of course, in other embodiments, difficulty level, score ranking, and performance feedback may also be performed, thereby gambling the cognitive training to motivate the user to participate in enthusiasm; the mobile phone end can be bound with the user to record game training data, and a designer can monitor and evaluate difficulty suitability, interestingness and training results of the game cognitive training according to data feedback.
Finger exercise and cognitive training intervention are implemented on the aged mild cognitive impairment patients, so that the cognitive dysfunction of the patients can be delayed, the daily life capacity of the patients can be improved, and the life quality of the patients can be improved.
The human hand has abundant channels and collaterals and acupoints, such as the aged, the Neiguan, the Extra, the river valley, etc., representing different organ and tissue reflex. Strong nerve connections between the meridian points and the internal organs have been demonstrated. Furthermore, the nerve connection between the hand sensory motor and a specific brain region. Thus, one of the potential benefits of finger movement is that a particular brain region is evoked by successive repeated strokes, presses, and rubbing of related meridian points, the mechanism of these actions may be related to regulating blood and yin-yang, rebalancing vital energy through the meridian to vital organs including the brain. Another potential benefit is that by focusing on fine finger movements, participants' attention, an important component of cognitive function, is effectively trained and improved.
The theory is that the utility model is based on the principle that the cognitive training is carried out through the finger movement, the cognitive level of the patient with mild cognitive impairment is in a descending trend along with the time, and the finger operation training can delay the progress of the mild cognitive impairment of the aged.
As shown in fig. 4, the method for performing cognitive training by using the cognitive training system includes:
s1, the controller acquires the music tracks and classifies the music tracks according to the difficulty level of the BPM.
The BPM values for general music and songs all float between 40-180. The larger the BPM value, the faster the tempo of the music. Because the frequency of the finger movement of the operator is required to be consistent with the music rhythm, the greater the BPM is, the greater the difficulty of operation is, and accordingly, the greater the cognitive requirement on the trained trainer (namely, the senile dementia patient is).
In the utility model, the difficulty is classified according to the BPM value of the song. For example, a track difficulty of BPM < 75 is defined as simple, a track difficulty of 75.ltoreq.BPM.ltoreq.120 is defined as normal, and a track difficulty of BPM > 120 is defined as difficult. Of course, the adaptation may be performed according to circumstances, and this is not limited in the present utility model.
Corresponding cognitive training music tracks are stored in a database of the controller by default, and difficulty level marks are also performed in advance according to respective BPMs. Of course, when the controller may also be connected to a mobile phone or other intelligent devices through a wireless communication module, for example, bluetooth, and obtain and store the music track specified by the operator according to the preference from the wireless communication module, and further judge the difficulty level of the music track according to the BPM information in the attribute information of the music track itself, and the specific judgment rule may parameter the difficulty grading manner described above.
And S2, the controller selects a plurality of branches from the tracks with corresponding difficulty to be extracted as background music according to the difficulty level designated by the operator.
The operator can operate on the graphical interface of the mobile phone or other intelligent equipment connected with the Bluetooth of the controller, and select the difficulty of training (or setting with the assistance of other people). For operators with low primary training or cognition, the method is suitable for low difficulty; for operators with long-term training or higher cognition, higher difficulty may be used.
In addition, there is also a concept of tempo for tracks. The beat is a unit of measure of the rhythm in music, for example, when a quarter note is taken as a beat, one full note corresponds to four beats, one half note corresponds to two beats, such as 2/4 beats, 3/4 beats, and 4/4 beats, and represents a bar of 2 quarter notes, a bar of 3 quarter notes, and a bar of 4 quarter notes, respectively.
Different beats have different fast and slow rhythms, and the beat can influence the action frequency. Accordingly, after the corresponding music track is determined according to the BPM, the training frequency of producing the video signal can be set further according to the tempo of the music track. For example, when one bar of the track corresponds to 4 quarter notes, that is, 4 beats, the frequency at which the video signal is generated may be such that one video signal is generated per beat.
Of course, a suitable training frequency is automatically matched according to the condition of the operator and the historical training data thereof, such as training period/times, difficulty level and historical training frequency. For example, the training difficulty of the current trainer (the patient suffering from the more serious senile dementia) can be known to be the simplest difficulty level according to the history record, the training times are 2 times (namely, early cognitive training phases, usually the first 10 times are early phases, 11-25 times are middle phases and 25-40 times are later phases), the history training frequency is 4 beats of a video signal, and accordingly, 4 beats generate an image to guide the corresponding cognitive training task; and when recognizing that the trainer has trained for 10-15 training periods, the training device can automatically convert 4 beats of generated images into 3 beats or 2 beats of generated images even if the training device does not change the difficulty level according to the BPM, and can automatically change the frequency of generating video signals according to the training times of the trainer, thereby further increasing the training difficulty on the basis of the BPM.
According to some theoretical studies, cognitive training requires 1 time each in the morning, in the middle and in the evening, and each time exercise is continued for 20 minutes (i.e., training period) to achieve the desired effect. However, the duration of each track is different, so that the controller calculates the number of tracks required for the current training period based on the training period and the duration of each track at the corresponding difficulty level for each training.
Of course, in other embodiments, since the track duration is generally about 3-5 min, the track extraction with the same difficulty may be sequential, and 4-5 tracks may be extracted, or 4-5 tracks may be randomly extracted, and the total track duration is only required to be greater than or equal to the training period. Of course, the music track may also be selected by the operator.
S3, the controller controls the loudspeaker to play background music, and according to the BPM of the background music, the background music is automatically matched with each other according to the illness state and the history training condition of a patient in advance by using corresponding frequency (as mentioned above, one video signal can be shot, or two video signals can be shot, and the like, or the video signals can be generated by an operator/an assisting person, such as medical staff or a family member of the patient, and the like, and are displayed as images on a screen so as to prompt the operator to perform corresponding operation according to the displayed images, and the types of the video signals are randomly generated; or the controller generates a video signal at a corresponding frequency according to the BPM of the background music and displays the video signal as an image on a screen so as to prompt an operator to perform corresponding operation according to the displayed image, wherein the type of the video signal is generated according to the structure of the background music; the image includes an image indicating a torsion rotation unit, an image indicating a grip rotation unit, and an image indicating a click button.
In the present utility model, hand movements are divided into three types: wrist twist, palm grip, and finger tip click. The three operations from rough to fine are a progressive training method.
The cognitive training executing mechanism is applied to three operations of a torsion rotating unit, a grabbing rotating unit and a press key. It is therefore necessary to generate an image indicating the above three actions from the selected background music.
The controller generates the frequency of the image for guiding the trainer to perform the cognitive training according to the composition of the music tracks, and as described above, the frequency may be consistent with the beat of the background music, or some corresponding relationship may be established, for example, 2 beats may correspond to one image, etc. Preferably, for primary training, or for cognitive training in the early stages of a patient suffering from severe senile dementia, the frequency of generating the image is minimal, e.g. 4 shots of the image correspond to one image; for a certain training time (for example, 10-15 training periods are trained, which can be obtained according to the training records in the storage module, for example, the training times, the duration of each training period, etc.), or for the patient with senile dementia with lighter symptoms, the frequency of generating the image can be increased appropriately, for example, 2 shots of the image correspond to one image. That is, in other embodiments, after determining the difficulty level of each track, the frequency of generating the image may be further determined according to the beat, so that the difficulty level of the cognitive training is further adjusted according to the proficiency level of the trainer, or the symptom, or the training stage, so as to greatly improve the flexibility and versatility of the system.
Since the cognitive training system is for two-hand training, the images indicate the left hand or right hand of the operator to operate by the direction of display. The images indicating left or right hand operation appear randomly, but may also appear according to a certain rule. Generally, random occurrence can improve training effect, and regular occurrence can easily form conditional reflection.
The three image occurrences in the present utility model may be randomly generated throughout the track. That is, the video signals capable of generating three images are randomly emitted by the controller throughout the track. The method has high training difficulty and is suitable for operators with high cognition or long-time similar training.
The other is to generate a corresponding image in accordance with the structure of the background music. That is, the controller emits a corresponding video signal according to the structure of the background music.
Specifically, the structure of a piece of music track is divided into:
and (5) pre-playing, and entering a preparation state.
And displaying images of the twisting operation with moderate marking speed when the main song is played, and performing wrist training.
And guiding the song, displaying an image of a grasping operation with obvious melody change during the song guiding and playing, and performing palm training.
And playing the chorus, namely, displaying the image of the click operation with strong rhythm feeling, and performing finger training. Since the buttons in the cognitive training device are various, such as triangle and round buttons, the image marked with the click is consistent with the shape of the button when the image is generated. And images of both shapes may also represent long presses and short presses.
Interlude/bridge segment, rest.
(circulation part is the same as above)
And (5) tail playing and ending.
In order to improve the training difficulty and the interest, images for marking two or more operations are respectively displayed when the main song, the guide song and the chorus of the background music are played. For example, the images of twisting and grasping appear when the chorus is played, the images of grasping and clicking appear when the chorus is played, and the images of twisting, grasping and clicking appear when the chorus is partially played.
And S4, the rotation sensor, the knocking sensor and the keys feed back the triggered operation signals of the operator to the controller.
When the operator performs an operation of twisting the rotating unit, the rotation sensor feeds back a signal triggered by the operation to the controller. Similarly, the signal triggered by the grasping and clicking actions of the operator can be fed back to the sensor by knocking the sensor and the keys.
And S5, the controller compares the operation corresponding to the operation signal with the operation marked by the video signal, and if the operation signal is matched with the operation marked by the video signal, the controller performs visual or/and auditory forward feedback.
After receiving signals fed back by the rotation sensor, the knocking sensor and the keys, the controller compares the signals with the operation marked by the video signals. For example, if the left torsion signal fed back by the rotation sensor is compared with the action indicated by the video signal, and if the video signal is also indicated by the left torsion signal and the feedback time is within a predetermined range, the operator is considered to have completed the operation, and the operator needs to be fed back positively. By forward feedback is meant an approval feedback of the operator's behavior, such as playing "you true bar", "good" speech through a speaker, or displaying an image of the thumbs up through a screen, etc. Thereby the operator obtains psychological satisfaction and achievement sense to improve the interest of training.
It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising one … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element.
The embodiments of the present utility model have been described above with reference to the accompanying drawings, but the present utility model is not limited to the above-described embodiments, which are merely illustrative and not restrictive, and many forms may be made by those having ordinary skill in the art without departing from the spirit of the present utility model and the scope of the claims, which are to be protected by the present utility model.

Claims (10)

1. A cognitive training system, characterized by: comprising the following steps: a cognitive training actuator, a controller disposed on the cognitive training actuator; the cognitive training executing mechanism comprises a central unit and a rotating unit connected with the central unit; the rotating unit can rotate around the axis of the central unit; the outside of the central unit is covered with a screen component, and an audio player is arranged on the central unit; the rotary unit is provided with a rotary sensor for sensing the rotation of the rotary unit, a knocking sensor for sensing the grasping and at least two types of keys; the screen assembly, the audio player, the rotation sensor, the knocking sensor and the keys are electrically connected with the controller;
the controller includes:
the storage module is used for storing a plurality of music tracks, and the music tracks are graded in difficulty according to the BPM in advance;
the data acquisition module is used for acquiring the difficulty level designated by an operator, and acquiring a plurality of music tracks corresponding to the difficulty level from the database to serve as background music of the current training period;
the first control module is used for controlling the audio player to play the music track, generating a video signal for indicating to execute the cognitive training task at a corresponding frequency according to the BPM and the beat of the music track, and displaying the video signal in the screen component; wherein the kind of the video signal is generated according to the structure of the music track or is randomly generated; the structure of the music track comprises a main song, a guide song and a chorus song; the types of the video signals comprise images for marking the torsion rotating unit, images for marking the grip rotating unit and images for marking the point pressing keys;
the data receiving module is used for receiving operation signals of the rotation sensor, the knocking sensor and the cognitive training task executed by the operator fed back by the key;
and the second control module is used for comparing the operation signal with the cognitive training task marked by the video signal, and if the operation signal is matched with the cognitive training task, the visual or/and auditory forward feedback is carried out.
2. A cognitive training system according to claim 1, characterized in that: the music track difficulty level with BPM less than 75 is marked as simple in advance, the music track difficulty level with BPM less than or equal to 75 and less than or equal to 120 is marked as common, and the music track difficulty level with BPM more than 120 is marked as difficult.
3. A cognitive training system according to claim 1, characterized in that: the first control module is specifically configured to generate an image for marking a torsion rotation unit at a corresponding frequency when the audio player plays the main song, and control the screen assembly to display; when the audio player plays the song guide, generating an image for marking the grabbing rotation unit at a corresponding frequency, and controlling the screen assembly to display; and when the audio player plays the chorus, generating an image for marking the click button at a corresponding frequency, and controlling the screen component to display.
4. A cognitive training system according to claim 1, characterized in that: the first control module is specifically configured to generate images indicating more than two operations when the audio player plays a main song, a guide song, and a sub song of the music track; and/or the image indicates the left hand or the right hand of the operator to operate by the displayed direction.
5. A cognitive training system according to claim 4, characterized in that: images indicating left or right hand operation appear randomly.
6. A cognitive training system according to claim 1, characterized in that: the image of the mark point is consistent with the shape of the key.
7. A cognitive training system according to claim 1, characterized in that: the data acquisition module is specifically configured to calculate, according to a preset training period and respective durations of each music track under a corresponding difficulty level, the number of music tracks extracted from the database.
8. A cognitive training system according to claim 1, characterized in that: the second control module is specifically configured to control the screen component to display a pre-generated image representing forward feedback, or/and control the audio player to play an audio signal representing forward feedback.
9. A cognitive training system according to claim 1, characterized in that: the data acquisition module is further used for acquiring training frequency of an operator for generating the video signal according to beat specification of the background music, and the first control module is specifically used for generating a corresponding video signal according to the training frequency.
10. A cognitive training system according to any one of claims 1 to 9, characterized in that: the system also comprises a wireless communication module integrated with the controller and a user terminal which is in data communication with the controller through the wireless communication module; wherein,
the user terminal is used for acquiring the preference music tracks appointed by the operator in the database and then sending the preference music tracks to the controller; and for importing the operator-specified preferred music tracks into the database;
the controller is also used for automatically identifying the difficulty level of the music track according to the imported BPM information in the attribute information of the music track.
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