CN116203835A - Spacecraft orbit chase-escaping game method based on pulse thrust - Google Patents
Spacecraft orbit chase-escaping game method based on pulse thrust Download PDFInfo
- Publication number
- CN116203835A CN116203835A CN202211008682.1A CN202211008682A CN116203835A CN 116203835 A CN116203835 A CN 116203835A CN 202211008682 A CN202211008682 A CN 202211008682A CN 116203835 A CN116203835 A CN 116203835A
- Authority
- CN
- China
- Prior art keywords
- pulse
- star
- chase
- spacecraft
- tracking
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 238000000034 method Methods 0.000 title claims abstract description 49
- 238000005457 optimization Methods 0.000 claims abstract description 53
- 230000002068 genetic effect Effects 0.000 claims abstract description 21
- 239000013598 vector Substances 0.000 claims description 21
- 238000004364 calculation method Methods 0.000 claims description 13
- 238000010845 search algorithm Methods 0.000 claims description 9
- 230000035772 mutation Effects 0.000 claims description 8
- 210000000349 chromosome Anatomy 0.000 claims description 6
- 230000002146 bilateral effect Effects 0.000 claims description 4
- 230000009471 action Effects 0.000 claims description 3
- 241000287196 Asthenes Species 0.000 claims 1
- 238000004140 cleaning Methods 0.000 abstract description 3
- 230000007704 transition Effects 0.000 description 7
- 239000011159 matrix material Substances 0.000 description 6
- 230000008569 process Effects 0.000 description 5
- 238000010586 diagram Methods 0.000 description 4
- 230000009286 beneficial effect Effects 0.000 description 1
- 230000008859 change Effects 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 230000000977 initiatory effect Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 238000005096 rolling process Methods 0.000 description 1
- 230000036962 time dependent Effects 0.000 description 1
Images
Classifications
-
- G—PHYSICS
- G05—CONTROLLING; REGULATING
- G05B—CONTROL OR REGULATING SYSTEMS IN GENERAL; FUNCTIONAL ELEMENTS OF SUCH SYSTEMS; MONITORING OR TESTING ARRANGEMENTS FOR SUCH SYSTEMS OR ELEMENTS
- G05B13/00—Adaptive control systems, i.e. systems automatically adjusting themselves to have a performance which is optimum according to some preassigned criterion
- G05B13/02—Adaptive control systems, i.e. systems automatically adjusting themselves to have a performance which is optimum according to some preassigned criterion electric
- G05B13/04—Adaptive control systems, i.e. systems automatically adjusting themselves to have a performance which is optimum according to some preassigned criterion electric involving the use of models or simulators
- G05B13/042—Adaptive control systems, i.e. systems automatically adjusting themselves to have a performance which is optimum according to some preassigned criterion electric involving the use of models or simulators in which a parameter or coefficient is automatically adjusted to optimise the performance
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N3/00—Computing arrangements based on biological models
- G06N3/12—Computing arrangements based on biological models using genetic models
- G06N3/126—Evolutionary algorithms, e.g. genetic algorithms or genetic programming
Landscapes
- Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- Health & Medical Sciences (AREA)
- Biophysics (AREA)
- Life Sciences & Earth Sciences (AREA)
- Bioinformatics & Computational Biology (AREA)
- Artificial Intelligence (AREA)
- Theoretical Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Software Systems (AREA)
- Evolutionary Computation (AREA)
- Bioinformatics & Cheminformatics (AREA)
- Evolutionary Biology (AREA)
- Genetics & Genomics (AREA)
- General Health & Medical Sciences (AREA)
- Physiology (AREA)
- Automation & Control Theory (AREA)
- Biomedical Technology (AREA)
- Computational Linguistics (AREA)
- Data Mining & Analysis (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Molecular Biology (AREA)
- Computing Systems (AREA)
- General Engineering & Computer Science (AREA)
- Mathematical Physics (AREA)
- Medical Informatics (AREA)
- Control Of Position, Course, Altitude, Or Attitude Of Moving Bodies (AREA)
Abstract
The invention provides a spacecraft orbit chase-escaping game method based on pulse thrust, which converts an original extremely-small and extremely-large optimization problem into a double-layer optimization problem by establishing a spacecraft pulse orbit chase-escaping game model, and further adopts a genetic algorithm with global optimizing capability and a mode searching algorithm with rapid convergence characteristic to jointly solve the problem, thereby obviously improving the solving efficiency of the problem, effectively solving the problem of space game by combining a pulse control mode with the spacecraft pulse orbit chase-escaping game model, and laying a theoretical foundation for realizing engineering applications such as space fault spacecraft take-over, space fault spacecraft cleaning and the like.
Description
Technical Field
The invention relates to the technical field of aerospace, in particular to a spacecraft orbit chase escaping game method based on pulse thrust, which is used for completing space non-cooperative target chase and threat avoidance tasks with game countermeasure property under the pulse thrust.
Background
Spacecraft orbit chase escaping is a mathematical problem with a wide application background, and is an important implementation step in typical scenes such as space non-cooperative target intersection, space rolling target safe approach, space fault spacecraft on-orbit service and the like. The classical track-following problem is commonly modeled by adopting a continuous force control mode, and is further solved by adopting a differential countermeasure method. However, in the on-orbit movement process of the spacecraft, the existing continuous control cannot be applied to the pulse control problem, but the pulse control is commonly found in the aerospace problem, but does not widely occur in the aerospace game problem, the orbit chase escaping model based on the pulse speed increment control mode is very few, and the corresponding solving method is not clear, so that the aerospace game problem under the pulse control greatly limits the development of the space non-cooperative task based on the pulse control.
Disclosure of Invention
Aiming at the problem that the aerospace game cannot be solved through pulse control in the prior art, the invention provides a spacecraft orbit chase-escaping game method based on pulse thrust.
The invention is realized by the following technical scheme:
a spacecraft orbit chase escaping game method based on pulse thrust comprises the following steps:
step 2, acquiring parameter information of the spacecraft chase flight, inputting the parameter information into a spacecraft pulse orbit chase flight game model, and performing inner-outer double-layer optimization on the spacecraft pulse orbit chase flight game model to finish a spacecraft orbit chase flight game.
Preferably, the calculation formula of the spacecraft pulse orbit chase-escaping game model is as follows:
wherein J represents a bilateral optimization index of the chase-escaping game; p represents the subscript of the tracking star; e represents the subscript of the escape star; n represents the total number of pulse speed increment control; x is X P Representing state vectors of tracked satellites, particularlyIs X P =[x P ,y P ,z P ,v Px ,v Py ,v Pz ] T ;X E State vector representing escape star, in particular X E =[x E ,y E ,z E ,v Ex ,v Ey ,v Ez ] T ;t 0 Indicating the initial moment of the escape; t is t f The terminal moment of the occurrence of the chase back is represented; t is t i The time when each satellite applies pulse rate increment control, i=1, 2, …,5; x represents a radial position component of the track under a relative coordinate system (LVLH system); y represents a position component of the flying direction in the relative coordinate system (LVLH system); z represents a position component of the orbital angular momentum direction in the relative coordinate system (LVLH system); v x Representing the radial velocity component of the track in the relative coordinate system (LVLH system); v y A velocity component representing the direction of orbital flight in a relative coordinate system (LVLH system); v z A velocity component representing the orbital angular momentum direction in the relative coordinate system (LVLH system); deltav P (t i ) In the specific form of Deltav P (t i )=[Δv Px (t i ),Δv Py (t i ),Δv Pz (t i )] T Representing the tracking star at t i Pulse speed increment control applied at the moment; deltav E (t i ) In the specific form of Deltav E (t i )=[Δv Ex (t i ),Δv Ey (t i ),Δv Ez (t i )] T Indicating that the escape star is at t i Pulse speed increment control applied at the moment; deltaV P Column vectors formed by pulse speed increment control at all moments of the tracking star are represented; deltaV E Column vectors formed by pulse speed increment control at all moments of escape satellites are represented; psi phi type P (ΔV P ) Representing a constraint function for tracking the increment control of the star pulse speed; psi phi type E (ΔV E ) A constraint function for expressing the escape star pulse speed increment control; s 2 Representing a three-dimensional real vector2 norms of (2), i.e.)>
Further, the constraint function psi of tracking star pulse speed increment control P (ΔV P ) And a constraint function psi for escape star pulse velocity increment control E (ΔV E ) Modeling is carried out according to the actual maneuvering capability condition of the spacecraft, wherein the actual maneuvering capability condition of the spacecraft comprises the upper limit constraint of a control component of a single pulse speed increment, the upper limit constraint of a control size of the single pulse speed increment, the same size of the single pulse speed increment, and the upper limit of total consumption of the free direction and the pulse speed increment.
Further, there is an upper limit constraint on the control component of the single pulse velocity increment, specifically in the form of:
wherein ,ΔvPxmax -tracking the maximum value of the star single pulse velocity increment in the x-direction;
Δv Pymax -tracking the maximum value of the star single pulse velocity increment in the y-direction;
Δv Pzmax -tracking the maximum value of the star single pulse velocity increment in the z-direction;
Δv Exmax -maximum value of escape star single pulse velocity increment in x direction;
Δv Eymax -maximum value of escape star single pulse velocity increment in y direction;
Δv Ezmax -maximum value of escape star single pulse velocity increment in z direction;
there is an upper limit constraint on the control size of the single pulse velocity increment, and the specific form is as follows:
wherein :ΔvPmax -tracking the maximum value of the star single pulse speed increment size;
Δv Emax -maximum value of the escape star single pulse speed increment size;
the single pulse speed increment is the same in size and free in direction, and the specific form is as follows:
wherein :ΔvPmax -tracking the maximum value of the star single pulse speed increment size;
Δv Emax -maximum value of the escape star single pulse speed increment size;
α P (t i ) -tracking pitch angle of the star single pulse velocity increment;
β P (t i ) -tracking the yaw angle of the star single pulse speed increment;
α E (t i ) -pitch angle of escape star single pulse velocity increment;
β E (t i ) -escaping a yaw angle of the star single pulse speed increment;
there is an upper limit on the total consumption of pulse rate increments, in the specific form:
wherein :ΔVPmax -tracking total reserve of star pulse speed increments; deltaV Emax -escape of total reserve of star pulse rate increment.
Preferably, the parameter information of the chase game includes a chase starting time t 0 And terminal time t f The method comprises the steps of carrying out a first treatment on the surface of the N times of pulse application time t 1 ,t 2 ,…,t N The method comprises the steps of carrying out a first treatment on the surface of the Reference satellite orbit semi-major axis a; tracking star initial state X P (t 0 ) The method comprises the steps of carrying out a first treatment on the surface of the Escape star initial state X E (t 0 ) The method comprises the steps of carrying out a first treatment on the surface of the Pulse velocity increment upper limit Deltav of tracking star Pmax The method comprises the steps of carrying out a first treatment on the surface of the Pulse velocity increment upper limit Deltav of escape star Emax 。
Preferably, the calculation formula for performing inner and outer double-layer optimization by the spacecraft pulse orbit chase-escaping game model is as follows:
s.t.G(ΔV P ,ΔV E )≤0
wherein ,representing an outer layer optimization problem, < >>Representing an inner layer optimization problem; g (DeltaV) P ,ΔV E ) And less than or equal to 0, integrating all constraints in the spacecraft pulse orbit chase game model into one formalized expression.
Furthermore, the outer layer optimization is carried out on the spacecraft pulse orbit chase game model by adopting a genetic algorithm GA, and the inner layer optimization is carried out by adopting a genetic algorithm mixed mode search algorithm PG.
Further, the specific steps of optimizing the inner layer and the outer layer are as follows:
s1, determining specific parameters of a genetic algorithm GA solver, wherein the specific parameters comprise a population scale L, an evolution algebra D, a crossover coefficient C and a mutation coefficient K; and objective function is performedAs a function of fitness;
s2, regarding independent variable DeltaV P Corresponding sequelaeTransmission algorithm chromosomeInitializing
S3, for each given chromosomeSolving an inner layer optimization problem based on a PGA algorithm to obtain an optimal delta V E Marked as->Then calculate its objective function value, i.e.>
S4, evaluating chromosome individual by using the objective function valueAnd for all chromosomesPerforming selection, crossover and mutation operations to generate new population and current optimal result
S5, judging the output result, if the output result does not reach the evolution algebra or other conditions for stopping the GA algorithm, returning to the S3, solving the inner layer optimization problem according to the PGA algorithm, and recalculating the objective function value; otherwise, outputting the individual with the largest fitness in the current result as the optimal solutionSimultaneously marking the corresponding inner layer optimization optimal solution +.>Will->Outputting Nash equilibrium solution used as chase-flight game to finish spacecraft orbit chase-flight game。
Furthermore, the specific steps for solving the inner layer optimization problem by the PGA algorithm are as follows:
s31, searching through a genetic algorithm GA to obtain the DeltaV E Is an approximate optimum value of (a)
S32, byFor initial value, a better optimal value is obtained by adopting a mode search algorithm PAAnd calculates the objective function value thereof, i.e. +.>
Compared with the prior art, the invention has the following beneficial technical effects:
the invention provides a spacecraft orbit chase-escaping game method based on pulse thrust, which converts an original extremely-small and extremely-large optimization problem into a double-layer optimization problem by establishing a spacecraft pulse orbit chase-escaping game model, and further adopts a genetic algorithm with global optimizing capability and a mode searching algorithm with rapid convergence characteristic to jointly solve the problem, thereby obviously improving the solving efficiency of the problem, effectively solving the problem of space game by combining a pulse control mode with the spacecraft pulse orbit chase-escaping game model, and laying a theoretical foundation for realizing engineering applications such as space fault spacecraft take-over, space fault spacecraft cleaning and the like.
Drawings
FIG. 1 is a flow chart of a spacecraft orbit chase game method based on pulse thrust in the invention;
FIG. 2 is a spacecraft orbit tracking scene based on pulse velocity increment control to which the present invention is applicable;
FIG. 3 is a schematic diagram of a three-dimensional trajectory of a spacecraft chase under 5 pulse velocity increment control in the present invention;
FIG. 4 is a schematic diagram of a two-dimensional trajectory of a spacecraft chase under 5 pulse velocity delta control in the present invention;
FIG. 5 is a graph showing the relative distance change of the chase of a spacecraft under 5 pulse velocity increment control in the present invention;
FIG. 6 is a schematic diagram of a two-dimensional motion trajectory of a chaser approaching an escaping party gradually assuming the escaping party is stationary;
FIG. 7 is a diagram showing the relative distance between the chaser and the escapement provided that the escapement is stationary;
Detailed Description
In order that those skilled in the art will better understand the present invention, a technical solution in the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in which it is apparent that the described embodiments are only some embodiments of the present invention, not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the present invention without making any inventive effort, shall fall within the scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and the claims of the present invention and the above figures are used for distinguishing between similar objects and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used may be interchanged where appropriate such that the embodiments of the invention described herein may be implemented in sequences other than those illustrated or otherwise described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
The invention is described in further detail below with reference to the attached drawing figures:
the invention provides a spacecraft orbit chase escaping game method based on pulse thrust, which can effectively solve the problem of the chase escaping of a spacecraft under the action of the pulse thrust and is an effective expansion of a continuous thrust chase escaping game model and a continuous thrust chase escaping game method in the prior art
Specifically, as shown in fig. 1, the pulse thrust-based spacecraft orbit tracking game method comprises the following steps:
specifically, the calculation formula of the spacecraft pulse orbit chase-escaping game model is as follows:
wherein J represents a bilateral optimization index of the chase-escaping game; p represents the subscript of the tracking star; e represents the subscript of the escape star; n represents the total number of pulse speed increment control; x is X P Representing a state vector of a tracking star, in particular X P =[x P ,y P ,z P ,v Px ,v Py ,v Pz ] T ;X E State vector representing escape star, in particular X E =[x E ,y E ,z E ,v Ex ,v Ey ,v Ez ] T ;t 0 Indicating the initial moment of the escape; t is t f The terminal moment of the occurrence of the chase back is represented; t is t i The time when each satellite applies pulse rate increment control, i=1, 2, …,5; x represents a radial position component of the track under a relative coordinate system (LVLH system); y represents a position component of the flying direction in the relative coordinate system (LVLH system); z represents a position component of the orbital angular momentum direction in the relative coordinate system (LVLH system); v x Representing the radial velocity component of the track in the relative coordinate system (LVLH system); v y A velocity component representing the direction of orbital flight in a relative coordinate system (LVLH system); v z A velocity component representing the orbital angular momentum direction in the relative coordinate system (LVLH system); deltav P (t i ) In the specific form of Deltav P (t i )=[Δv Px (t i ),Δv Py (t i ),Δv Pz (t i )] T Representing the tracking star at t i Pulse velocity applied at timeIncremental control; deltav E (t i ) In the specific form of Deltav E (t i )=[Δv Ex (t i ),Δv Ey (t i ),Δv Ez (t i )] T Indicating that the escape star is at t i Pulse speed increment control applied at the moment; deltaV P Column vectors formed by pulse speed increment control at all moments of the tracking star are represented; deltaV E Column vectors formed by pulse speed increment control at all moments of escape satellites are represented; psi phi type P (ΔV P ) Representing a constraint function for tracking the increment control of the star pulse speed; psi phi type E (ΔV E ) A constraint function for expressing the escape star pulse speed increment control; s 2 Representing a three-dimensional real vector2 norms of (2), i.e.)>
M=[I 3×3 ,0 3×3 ];B=[0 3×3 ,I 3×3 ] T (2)
in the formula :
wherein the state transition matrix Φ (t j ,t i ) For implementing the slave t i From time to t j The state transition at the moment is constructed by a CW equation in orbit dynamics, namely:
wherein Δt=tj -t i ,The orbital angular velocity of the reference satellite is represented, μ is the earth gravitational field coefficient, and a is the orbit semi-major axis of the reference satellite.
Constraint function psi for tracking star pulse speed increment control P (ΔV P ) And a constraint function psi for escape star pulse velocity increment control E (ΔV E ) Modeling according to the actual maneuvering capability condition of the spacecraft, wherein the actual maneuvering capability condition of the spacecraft comprises upper limit constraint of a control component of a single pulse speed increment, upper limit constraint of a control size of the single pulse speed increment, same size of the single pulse speed increment, freedom in direction and upper limit of total consumption of the pulse speed increment;
wherein, the control component of the single pulse speed increment has an upper limit constraint, and the specific form is as follows:
wherein ,ΔvPxmax -tracking the maximum value of the star single pulse velocity increment in the x-direction;
Δv Pymax -tracking the maximum value of the star single pulse velocity increment in the y-direction;
Δv Pzmax -tracking the maximum value of the star single pulse velocity increment in the z-direction;
Δv Exmax -maximum value of escape star single pulse velocity increment in x direction;
Δv Eymax -maximum value of escape star single pulse velocity increment in y direction;
Δv Ezmax -maximum value of escape star single pulse velocity increment in z direction;
there is an upper limit constraint on the control size of the single pulse velocity increment, and the specific form is as follows:
wherein :ΔvPmax -tracking star billMaximum value of the secondary pulse velocity increment size;
Δv Emax -maximum value of the escape star single pulse speed increment size;
the single pulse speed increment is the same in size and free in direction, and the specific form is as follows:
wherein :ΔvPmax -tracking the maximum value of the star single pulse speed increment size;
Δv Emax -maximum value of the escape star single pulse speed increment size;
α P (t i ) -tracking pitch angle of the star single pulse velocity increment;
β P (t i ) -tracking the yaw angle of the star single pulse speed increment;
α E (t i ) -pitch angle of escape star single pulse velocity increment;
β E (t i ) -escaping a yaw angle of the star single pulse speed increment;
there is an upper limit on the total consumption of pulse rate increments, in the specific form:
wherein :ΔVPmax -tracking total reserve of star pulse speed increments; deltaV Emax -escape of total reserve of star pulse rate increment.
Equation (8) is the same as equation (5) in that there is a limit to pulse rate increment of the thruster of the spacecraft in three directions, except that equation (5) defines the magnitude of the single thrust output and equation (8) defines the magnitude of the total thrust output. Note that equation (5) and equation (8) may also be used in combination, indicating that there are constraints on both single output and total output.
Similarly, the case of equation (9) is the same as equation (6), and there is a limit to the pulse velocity increment of the thruster of the spacecraft in the vector direction, except that equation (6) defines the magnitude of the single thrust output, and equation (9) defines the magnitude of the total thrust output. Equation (6) and equation (9) may also be used in combination to indicate that there are constraints on both single output and total output.
And 2, acquiring parameter information of the chase-after game, inputting the parameter information into a spacecraft pulse orbit chase-after game model, and performing inner-outer double-layer optimization on the spacecraft pulse orbit chase-after game model to finish the spacecraft orbit chase-after game.
Specifically, the parameter information of the chase game includes the chase starting time t 0 And terminal time t f The method comprises the steps of carrying out a first treatment on the surface of the N times of pulse application time t 1 ,t 2 ,…,t N The method comprises the steps of carrying out a first treatment on the surface of the Reference satellite orbit semi-major axis a; tracking star initial state X P (t 0 ) The method comprises the steps of carrying out a first treatment on the surface of the Escape star initial state X E (t 0 ) The method comprises the steps of carrying out a first treatment on the surface of the Pulse velocity increment upper limit Deltav of tracking star Pmax The method comprises the steps of carrying out a first treatment on the surface of the Pulse velocity increment upper limit Deltav of escape star Emax 。
Specifically, the calculation formula for performing the inner and outer double-layer optimization according to the spacecraft pulse orbit chase-escaping game model is as follows:
wherein ,representing an outer layer optimization problem, < >>Representing an inner layer optimization problem; g (DeltaV) P ,ΔV E ) And less than or equal to 0, integrating all constraints in the spacecraft pulse orbit chase game model into one formalized expression.
Specifically, the outer layer optimization is carried out on the spacecraft pulse orbit chase game model by adopting a genetic algorithm GA, and the inner layer optimization is carried out by adopting a genetic algorithm mixed mode search algorithm PG, and the specific steps are as follows:
s1, determining specific parameters of a genetic algorithm GA solver, wherein the specific parameters comprise a population scale L, an evolution algebra D, a crossover coefficient C and a mutation coefficient K; and objective function is performedAs a function of fitness;
s2, regarding independent variable DeltaV P Chromosome of corresponding genetic algorithmInitializing
S3, for each given chromosomeSolving an inner layer optimization problem based on a PGA algorithm to obtain an optimal delta V E Marked as->Then calculate its objective function value, i.e.>
S4, evaluating chromosome individual by using the objective function valueAnd for all chromosomesPerforming selection, crossover and mutation operations to generate new population and current optimal result
S5, judging the output result, if the output result does not reach the evolution algebra or other conditions for stopping the GA algorithm, returning to S3, solving the inner layer optimization problem according to the PGA algorithm, and recalculating the objective functionA value; otherwise, outputting the individual with the largest fitness in the current result as the optimal solutionSimultaneously marking the corresponding inner layer optimization optimal solution +.>Will-> And outputting Nash equilibrium solutions serving as the chase-escaping game to finish the spacecraft orbit chase-escaping game.
The specific steps for solving the inner layer optimization problem by the PGA algorithm are as follows:
s31, searching through a genetic algorithm GA to obtain the DeltaV E Is an approximate optimum value of (a)
S32, byFor initial value, a better optimal value is obtained by adopting a mode search algorithm PAAnd calculates the objective function value thereof, i.e. +.>
Examples
Let it be assumed that at some initial time t 0 In the vicinity of a circular orbit having an orbit height of 500km (corresponding to orbit semi-major axis a= 6878.137 km), there are 2 satellites, namely, a chase star P and an escape star E, respectively, whose initial states are shown in table 1. The process of both sides performing escape by pulse thrust is shown in fig. 2. The current escape task requires that the following star be at t f As close as possible to the escape star after =1 hour. Assume that both apply n=5 pulse rate increment control and that pulse is appliedThe inscriptions are uniformly distributed, i.e.: t is t 1 =0,t 2 =12min,……,t 5 =48 min. It is assumed that there is an upper limit constraint on the control component of the single pulse velocity increment where the chase star does not exceed 10m/s and the escape star does not exceed 1m/s.
j | x j (t 0 ) | y j (t 0 ) | z j (t 0 ) | v xj (t 0 ) | v yj (t 0 ) | v zj (t 0 ) |
|
0 | 100 | 0 | 0 | 0 | 0 |
|
0 | 0 | 0 | 0 | 0 | 0 |
TABLE 1 initial relative position velocity (km, km/s) of the chase star P and escape star E
Based on the above conditions, specific application steps of the present invention are given below.
1. Firstly, according to the invention step 1, a spacecraft pulse orbit chase-escaping game model under the problem parameters is established as follows:
M=[I 3×3 ,0 3×3 ],B=[0 3×3 ,I 3×3 ] T
in the formula :
wherein the state transition matrix Φ (t j ,t i ) For implementing the slave t i From time to t j The state transition at the moment is constructed by a CW equation in orbit dynamics, namely:
wherein Δt=tj -t i ,The orbital angular velocity of the reference satellite is represented, μ is the earth gravitational field coefficient, a= 6878.137km is the orbit semi-major axis of the reference satellite.
Wherein J represents a bilateral optimization index of the chase-escaping game; p tableShowing a subscript of the tracking star; e represents the subscript of the escape star; n represents the total number of pulse speed increment control, and N is 5 in the example; x is X P Representing a state vector of a tracking star, in particular X P =[x P ,y P ,z P ,v Px ,v Py ,v Pz ] T ;X E State vector representing escape star, in particular X E =[x E ,y E ,z E ,v Ex ,v Ey ,v Ez ] T ;t 0 Indicating the initial moment of the escape; t is t f The terminal moment of the occurrence of the chase back is represented; t is t i The time when each satellite applies pulse rate increment control, i=1, 2, …,5; x represents a radial position component of the track under a relative coordinate system (LVLH system); y represents a position component of the flying direction in the relative coordinate system (LVLH system); z represents a position component of the orbital angular momentum direction in the relative coordinate system (LVLH system); v x Representing the radial velocity component of the track in the relative coordinate system (LVLH system); v y A velocity component representing the direction of orbital flight in a relative coordinate system (LVLH system); v z A velocity component representing the orbital angular momentum direction in the relative coordinate system (LVLH system); deltav P (t i ) In the specific form of Deltav P (t i )=[Δv Px (t i ),Δv Py (t i ),Δv Pz (t i )] T Representing the tracking star at t i Pulse speed increment control applied at the moment; deltav E (t i ) In the specific form of Deltav E (t i )=[Δv Ex (t i ),Δv Ey (t i ),Δv Ez (t i )] T Indicating that the escape star is at t i Pulse speed increment control applied at the moment; deltaV P Column vectors formed by pulse speed increment control at all moments of the tracking star are represented; deltaV E Column vectors formed by pulse speed increment control at all moments of escape satellites are represented; psi phi type P (ΔV P ) Representing a constraint function for tracking the increment control of the star pulse speed; psi phi type E (ΔV E ) A constraint function for expressing the escape star pulse speed increment control; s 2 Representing a three-dimensional real vector2 norms of (2), i.e.)>
2. Then according to the invention step 2, the pulse velocity increment control constraint psi in the escape model P (ΔV P )、ψ E (ΔV E ) The upper limit constraint condition exists in the control component conforming to the single pulse speed increment, specifically:
3. and then, according to the step 3 of the invention, developing the solving of the escape game problem, wherein the specific solving steps are as follows:
s1, inputting relevant parameters of the chase-escaping game, wherein the relevant parameters comprise: time t of flight initiation 0 =0 and terminal time t f =3600 s; time t of 5 pulse application 1 =0,t 2 =12min,……,t 5 =48 min; reference satellite orbit semi-major axis a= 6878.137km; tracking star initial state X P (t 0 ) The method comprises the steps of carrying out a first treatment on the surface of the Escape star initial state X E (t 0 ) As shown in table 1; single pulse velocity increment component maximum value Deltav of rear-end collision star Pxmax =Δv Pymax =Δv Pzmax =10m/s, escape star single pulse velocity increment component maximum Δv Exmax =Δv Eymax =Δv Ezmax =1m/s。
S2, a calculation formula for performing inner-outer double-layer optimization by the spacecraft pulse orbit chase-escaping game model is as follows:
s.t.G(ΔV P ,ΔV E )≤0
wherein ,representing an outer layer optimization problem, < >>Representing an inner layer optimization problem; g (DeltaV) P ,ΔV E ) And less than or equal to 0, integrating all constraints in the spacecraft pulse orbit chase game model into one formalized expression.
S3, solving the outer layer optimization problem by adopting a Genetic Algorithm (GA), and solving the inner layer optimization problem by adopting a genetic algorithm mixed mode search algorithm (PGA), wherein the outer layer optimization based on the GA comprises the following specific steps:
s31, determining specific parameters of GA solvers such as population size l=10, evolution algebra d=10, crossover coefficient c=0.8, mutation coefficient k=0.2, and the like, and determining an objective function J (Δv P ,ΔV E ) As a function of fitness;
S33, for each given chromosomeSolving an inner layer optimization problem based on a PGA algorithm to obtain an optimal delta V E Marked as->Then calculate its objective function value, i.e.>Specifically, the solution process using the PGA algorithm can be divided into 2 sub-steps:
S332, further toFor initial value, a mode search algorithm (PA) is adopted to obtain a better optimal valueAnd calculates the objective function value thereof, i.e. +.>
S34, evaluating the chromosome individual by using the function valueAnd for all chromosomesPerforming selection, crossover and mutation operations to generate new population (outer optimization) and current optimal result +.>
S35, if the evolution algebra is not reached or other conditions of GA algorithm termination do not appear, returning to S33; otherwise, outputting the individual with the largest fitness in the current result as the optimal solutionSimultaneously marking the corresponding inner layer optimization optimal solution +.>Will->And outputting the Nash equilibrium solution as the chase game. />The specific calculation results of (2) are shown in tables 2 and 3.
TABLE 2 calculation of 5 pulse speed increment (m/s) for the chase star P and escape star E
And according to the pulse velocity increment calculation results of the two game parties obtained in the table 2, deducing and evolving the motion of the tracking spacecraft and the escape spacecraft, and obtaining the results shown in fig. 3-5. Wherein, figure 3 shows the respective motion trail and motion direction of the chase spacecraft and the escape spacecraft in the three-dimensional relative motion space; FIG. 4 shows a schematic representation of the motion trajectories and motion directions of the escape spacecraft and the chase spacecraft on an xoy plane, respectively; fig. 5 shows the time-dependent distance profile of both sides of the chase.
TABLE 3 calculation of 5 pulse speed increment (m/s) for the chase star when escape star E is stationary
And according to the pulse velocity increment calculation results of the two game parties obtained in the table 3, deducing and evolving the motion of the tracking spacecraft and the escape spacecraft, and obtaining the results shown in fig. 6-7. FIG. 6 is a schematic illustration of the trajectory and direction of motion of a tracking spacecraft and an escape spacecraft on an xoy plane; fig. 7 shows the evolution of the distance between the two sides of the chase over time.
In summary, the invention provides a spacecraft orbit chase-escaping game method based on pulse thrust, which converts an original minimum and maximum optimization problem into a double-layer optimization problem by establishing a spacecraft orbit chase-escaping game model, and further adopts a genetic algorithm with global optimization capability and a mode search algorithm with rapid convergence characteristic to jointly solve, thereby remarkably improving the solving efficiency of the problem, effectively solving the problem of space game by combining a pulse control mode with the spacecraft orbit chase-escaping game model, and laying a theoretical foundation for the realization of engineering applications such as space fault spacecraft takeover, space failure spacecraft cleaning and the like. The optimization index is described by adopting the inter-star distance of the terminal time, the optimization variable is the pulse speed increment of both chase and flight sides at a fixed time interval, the state transition constraint is described by adopting a state transition matrix under a relative motion model, and the pulse motor capability constraint is modeled by adopting the pulse speed increment, the pulse direction and the total consumption. Then, a solving method of the min max optimizing problem is established, and the model also adopts a state transition matrix, so that the evolution calculation of dynamics is simple and convenient; and the model solving adopts a double-layer optimization structure, so that the difficulty of directly solving the min max problem is avoided, and the overall searching and rapid convergence capacity of the problem is improved by further combining a genetic algorithm and a mode searching algorithm.
Finally, it should be noted that: the above embodiments are only for illustrating the technical aspects of the present invention and not for limiting the same, and although the present invention has been described in detail with reference to the above embodiments, it should be understood by those of ordinary skill in the art that: modifications and equivalents may be made to the specific embodiments of the invention without departing from the spirit and scope of the invention, which is intended to be covered by the claims.
Claims (9)
1. The spacecraft orbit tracking and escaping game method based on the pulse thrust is characterized by comprising the following steps of:
step 1, establishing a spacecraft pulse orbit chase escaping game model under the action of pulse thrust;
step 2, acquiring parameter information of the spacecraft chase flight, inputting the parameter information into a spacecraft pulse orbit chase flight game model, and performing inner-outer double-layer optimization on the spacecraft pulse orbit chase flight game model to finish a spacecraft orbit chase flight game.
2. The spacecraft orbit tracking game method based on pulse thrust according to claim 1, wherein the calculation formula of the spacecraft pulse orbit tracking game model is as follows:
wherein J represents a bilateral optimization index of the chase-escaping game; p represents the subscript of the tracking star; e represents the subscript of the escape star; n represents the total number of pulse speed increment control; x is X P Representing a state vector of a tracking star, in particular X P =[x P ,y P ,z P ,v Px ,v Py ,v Pz ] T ;X E State vector representing escape star, in particular X E =[x E ,y E ,z E ,v Ex ,v Ey ,v Ez ] T ;t 0 Indicating the initial moment of the escape; t is t f The terminal moment of the occurrence of the chase back is represented; t is t i The time when each satellite applies pulse rate increment control, i=1, 2, …,5; x represents a radial position component of the track under a relative coordinate system (LVLH system); y represents a position component of the flying direction in the relative coordinate system (LVLH system); z represents a position component of the orbital angular momentum direction in the relative coordinate system (LVLH system); v x Representing the radial velocity component of the track in the relative coordinate system (LVLH system); v y A velocity component representing the direction of orbital flight in a relative coordinate system (LVLH system); v z A velocity component representing the orbital angular momentum direction in the relative coordinate system (LVLH system); deltav P (t i ) In the specific form of Deltav P (t i )=[Δv Px (t i ),Δv Py (t i ),Δv Pz (t i )] T Representing the tracking star at t i Pulse speed increment control applied at the moment; deltav E (t i ) In the specific form of Deltav E (t i )=[Δv Ex (t i ),Δv Ey (t i ),Δv Ez (t i )] T Indicating that the escape star is at t i Pulse speed increment control applied at the moment; deltaV P Column vectors formed by pulse speed increment control at all moments of the tracking star are represented; deltaV E Column vectors formed by pulse speed increment control at all moments of escape satellites are represented; psi phi type P (ΔV P ) Representing a constraint function for tracking the increment control of the star pulse speed; psi phi type E (ΔV E ) A constraint function for expressing the escape star pulse speed increment control; s 2 Representing a three-dimensional real vector2 norms of (2), i.e.)>
3. The pulse thrust based spacecraft orbit tracking game method according to claim 2, wherein the constraint function ψ of the incremental control of the tracking star pulse velocity is P (ΔV P ) And a constraint function psi for escape star pulse velocity increment control E (ΔV E ) Modeling is carried out according to the actual maneuvering capability condition of the spacecraft, wherein the actual maneuvering capability condition of the spacecraft comprises the upper limit constraint of a control component of a single pulse speed increment, the upper limit constraint of a control size of the single pulse speed increment, the same size of the single pulse speed increment, and the upper limit of total consumption of the free direction and the pulse speed increment.
4. The spacecraft orbit tracking game method based on pulse thrust according to claim 3, wherein the control component of the single pulse velocity increment has an upper limit constraint, and the specific form is as follows:
wherein ,ΔvPxmax -tracking the maximum value of the star single pulse velocity increment in the x-direction;
Δv Pymax -tracking the maximum value of the star single pulse velocity increment in the y-direction;
Δv Pzmax -tracking the maximum value of the star single pulse velocity increment in the z-direction;
Δv Exmax -maximum value of escape star single pulse velocity increment in x direction;
Δv Eymax -maximum value of escape star single pulse velocity increment in y direction;
Δv Ezmax -maximum value of escape star single pulse velocity increment in z direction;
there is an upper limit constraint on the control size of the single pulse velocity increment, and the specific form is as follows:
wherein :ΔvPmax -tracking the maximum value of the star single pulse speed increment size;
Δv Emax -maximum value of the escape star single pulse speed increment size;
the single pulse speed increment is the same in size and free in direction, and the specific form is as follows:
wherein :ΔvPmax -tracking the maximum value of the star single pulse speed increment size;
Δv Emax -maximum value of the escape star single pulse speed increment size;
α P (t i ) -tracking pitch angle of the star single pulse velocity increment;
β P (t i ) -tracking the yaw angle of the star single pulse speed increment;
α E (t i ) -pitch angle of escape star single pulse velocity increment;
β E (t i ) -escaping a yaw angle of the star single pulse speed increment;
there is an upper limit on the total consumption of pulse rate increments, in the specific form:
wherein :ΔVPmax -tracking total reserve of star pulse speed increments; deltaV Emax -escape of total reserve of star pulse rate increment.
5. The pulse thrust based spacecraft orbit chase flight game method according to claim 1, wherein the parameter information of the chase flight game comprises chase flight start time t 0 And terminal time t f The method comprises the steps of carrying out a first treatment on the surface of the N times of pulse application time t 1 ,t 2 ,…,t N The method comprises the steps of carrying out a first treatment on the surface of the Reference satellite orbit semi-major axis a; tracking star initial state X P (t 0 ) The method comprises the steps of carrying out a first treatment on the surface of the Escape star initial state X E (t 0 ) The method comprises the steps of carrying out a first treatment on the surface of the Pulse velocity increment upper limit Deltav of tracking star Pmax The method comprises the steps of carrying out a first treatment on the surface of the Pulse velocity increment upper limit Deltav of escape star Emax 。
6. The spacecraft orbit chase flight game method based on pulse thrust according to claim 1, wherein the calculation formula of the spacecraft orbit chase flight game model for inner and outer double-layer optimization is as follows:
s.t.G(ΔV P ,ΔV E )≤0
7. The pulse thrust-based spacecraft orbit chase flight game method according to claim 6, wherein the spacecraft pulse orbit chase flight game model is subjected to outer layer optimization by adopting a genetic algorithm GA, and is subjected to inner layer optimization by adopting a genetic algorithm mixed mode search algorithm PG.
8. The spacecraft orbit chase flight game method based on pulse thrust as claimed in claim 7, wherein the specific steps of inner and outer layer optimization are as follows:
s1, determining specific parameters of a genetic algorithm GA solver, wherein the specific parameters comprise a population scale L, an evolution algebra D, a crossover coefficient C and a mutation coefficient K; and objective function is performedAs a function of fitness;
s2, regarding independent variable DeltaV P Corresponding toChromosome of genetic algorithm of (a)Initializing
S3, for each given chromosomeSolving an inner layer optimization problem based on a PGA algorithm to obtain an optimal delta V E Is recorded asThen calculate its objective function value, i.e.>/>
S4, evaluating chromosome individual by using the objective function valueAnd +.about.all chromosomes->Performing selection, crossover and mutation operations to generate new population and current optimal result ∈ ->
S5, judging the output result, if the output result does not reach the evolution algebra or other conditions for stopping the GA algorithm, returning to the S3, solving the inner layer optimization problem according to the PGA algorithm, and recalculating the objective function value; otherwise, outputting the individual with the largest fitness in the current result as the optimal solutionSimultaneously marking the corresponding inner layer optimized optimal solutionWill->And outputting Nash equilibrium solutions serving as the chase-escaping game to finish the spacecraft orbit chase-escaping game.
9. The spacecraft orbit chase flight game method based on pulse thrust as claimed in claim 8, wherein the specific steps of solving the inner layer optimization problem by the PGA algorithm are as follows:
s31, searching through a genetic algorithm GA to obtain the DeltaV E Is an approximate optimum value of (a)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202211008682.1A CN116203835A (en) | 2022-08-22 | 2022-08-22 | Spacecraft orbit chase-escaping game method based on pulse thrust |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202211008682.1A CN116203835A (en) | 2022-08-22 | 2022-08-22 | Spacecraft orbit chase-escaping game method based on pulse thrust |
Publications (1)
Publication Number | Publication Date |
---|---|
CN116203835A true CN116203835A (en) | 2023-06-02 |
Family
ID=86513594
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN202211008682.1A Pending CN116203835A (en) | 2022-08-22 | 2022-08-22 | Spacecraft orbit chase-escaping game method based on pulse thrust |
Country Status (1)
Country | Link |
---|---|
CN (1) | CN116203835A (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN116750211B (en) * | 2023-07-13 | 2024-01-23 | 四川大学 | Tracking defense method based on tracking target distribution and track planning |
CN117485595A (en) * | 2023-11-21 | 2024-02-02 | 北京易动宇航科技有限公司 | Energy management method for electric propulsion system |
-
2022
- 2022-08-22 CN CN202211008682.1A patent/CN116203835A/en active Pending
Cited By (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN116750211B (en) * | 2023-07-13 | 2024-01-23 | 四川大学 | Tracking defense method based on tracking target distribution and track planning |
CN117485595A (en) * | 2023-11-21 | 2024-02-02 | 北京易动宇航科技有限公司 | Energy management method for electric propulsion system |
CN117485595B (en) * | 2023-11-21 | 2024-04-05 | 北京易动宇航科技有限公司 | Energy management method for electric propulsion system |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN116203835A (en) | Spacecraft orbit chase-escaping game method based on pulse thrust | |
Zhang et al. | Fixed-time sliding mode attitude tracking control for a submarine-launched missile with multiple disturbances | |
CN110262537B (en) | Multi-constraint spacecraft fast attitude maneuver parameterization deterministic planning method | |
CN115509248B (en) | Satellite cluster reconstruction control method based on sequence convex optimization and model predictive control | |
CN111444603B (en) | Method for rapidly planning shortest time off-orbit trajectory of recoverable spacecraft | |
Saranathan et al. | Relaxed autonomously switched hybrid system approach to indirect multiphase aerospace trajectory optimization | |
CN112016187B (en) | Hybrid power-based ground-near asteroid rendezvous mission orbit optimization method | |
CN114815872B (en) | Constellation intelligent autonomous orbit control method for collision avoidance | |
CN113602535A (en) | Method for controlling in-orbit autonomous intersection of micro/nano satellite and computer equipment | |
CN112000006A (en) | Autonomous spacecraft rendezvous control method based on finite-time rapid nonsingular terminal sliding mode | |
Wang et al. | Intelligent control of air-breathing hypersonic vehicles subject to path and angle-of-attack constraints | |
CN112990549B (en) | Space non-cooperative target near-around flight observation track optimization method | |
Gong et al. | Barrier Lyapunov function-based planetary landing guidance for hazardous terrains | |
Liu et al. | Detumbling a non-cooperative tumbling target using a low-thrust device | |
CN113859584A (en) | Approaching track planning method for drift-rotation target distributed takeover | |
CN116449714B (en) | Multi-spacecraft pursuit game track control method | |
CN115524969A (en) | Method for improving prediction control operation speed of space intersection butt joint model | |
CN115494727A (en) | Carrier rocket orbit-entering trajectory planning method based on orbit prediction | |
CN112506209B (en) | Reentry vehicle prediction control method based on self-adaptive prediction period | |
CN114943168A (en) | Overwater floating bridge combination method and system | |
CN110758775B (en) | Multi-pulse area hovering method based on asteroid surface observation | |
Hafer et al. | Orbital pursuit-evasion hybrid spacecraft controllers | |
Jiang | Robust optimization of Mars entry trajectory under uncertainty | |
Zhang et al. | Space target surveillance based on non-linear model predictive control | |
Kasiri et al. | Coupled position and attitude control of a servicer spacecraft in rendezvous with an orbiting target |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PB01 | Publication | ||
PB01 | Publication | ||
SE01 | Entry into force of request for substantive examination | ||
SE01 | Entry into force of request for substantive examination |