CN116196622A - Information processing method and device in game - Google Patents
Information processing method and device in game Download PDFInfo
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- CN116196622A CN116196622A CN202310288835.0A CN202310288835A CN116196622A CN 116196622 A CN116196622 A CN 116196622A CN 202310288835 A CN202310288835 A CN 202310288835A CN 116196622 A CN116196622 A CN 116196622A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5378—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
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Abstract
The present disclosure provides a method and an apparatus for processing information in a game, the method comprising: responding to a sharing instruction aiming at an object in a game scene, and acquiring a sharing target corresponding to the sharing instruction; responding to the sharing target as the second virtual character, acquiring the position information of the object, and transmitting the position information of the object to the second terminal; and/or, responding to the sharing target as the third virtual character, acquiring the position information of the object, generating the position information of the target area according to the position information of the object, and transmitting the position information of the target area to the third terminal; wherein the object is within the target area. The first virtual character and the second virtual character belong to the same character camp, and the first virtual character and the third virtual character belong to different character camp. In the method and the device, the position information of the area containing the object can be shared among opponents, and interaction scenes of users in the electronic game are enriched on the basis of guaranteeing the privacy of the position of the role.
Description
Technical Field
The present disclosure relates to the field of electronic computer technologies, and in particular, to a method and an apparatus for processing information in a game.
Background
This section is intended to provide a background or context to the embodiments of the disclosure recited in the claims. The description herein is not admitted to be prior art by inclusion in this section.
In electronic games, there are often some props in the game scene, and users can use or interact with these props, further, users can share these props to teammates, for example, by discarding the props around teammates after picking up or sharing the position information of the props to teammates.
However, in the prior art, the user cannot share the position information of the prop to the opponent, that is, the interaction mode of the user in the game scene is single.
Disclosure of Invention
Accordingly, an objective of the present disclosure is to provide a method and an apparatus for processing information in a game, which at least solve one of the technical problems in the related art to a certain extent.
In view of the above-mentioned objects, exemplary embodiments of the present disclosure provide an information processing method in a game including a first virtual character controlled by a first terminal, a second virtual character controlled by a second terminal, and a third virtual character controlled by a third terminal, which are located in a game scene, wherein the first virtual character and the second virtual character belong to the same character camp, and the first virtual character and the third virtual character belong to different character camps; the method comprises the following steps:
Responding to a sharing instruction aiming at an object in the game scene, and acquiring a sharing target corresponding to the sharing instruction;
responding to the sharing target as the second virtual role, acquiring the position information of the object, and sending the position information of the object to the second terminal;
and/or the number of the groups of groups,
responding to the sharing target as the third virtual role, acquiring the position information of the object, generating the position information of a target area according to the position information of the object, and transmitting the position information of the target area to the third terminal; wherein the object is within the target area.
Based on the same inventive concept, the exemplary embodiments of the present disclosure further provide an information processing method in a game, wherein a second graphical user interface is provided through a second terminal, and content displayed by the second graphical user interface includes at least part of a game scene, wherein the game scene includes a first virtual character controlled by a first terminal and a second virtual character controlled by the second terminal, and the first virtual character and the second virtual character belong to the same character camp; the method comprises the following steps:
acquiring the position information of an object sent by the first terminal;
And responding to a reference instruction aiming at the position information of the object, controlling the second graphical user interface to display at least part of the virtual map corresponding to the game scene, and displaying the position identification of the object in the virtual map according to the position information of the object.
Based on the same inventive concept, the exemplary embodiments of the present disclosure further provide an information processing method in a game, wherein a third graphical user interface is provided through a third terminal, and content displayed by the third graphical user interface includes at least part of a game scene, wherein the game scene includes a first virtual character controlled by a first terminal and a third virtual character controlled by the third terminal, and the first virtual character and the third virtual character belong to different character camps; the method comprises the following steps:
acquiring the position information of a target area sent by the first terminal;
and responding to a consulting instruction aiming at the position information of the target area, controlling the third graphical user interface to display at least part of the virtual map corresponding to the game scene, and displaying the position identification of the target area in the virtual map according to the position information of the target area.
Based on the same inventive concept, the exemplary embodiments of the present disclosure further provide an information processing apparatus in a game, where the game includes a first virtual character controlled by a first terminal, a second virtual character controlled by a second terminal, and a third virtual character controlled by a third terminal, which are located in a game scene, where the first virtual character and the second virtual character belong to the same character camp, and the first virtual character and the third virtual character belong to different character camps; the device comprises:
the sharing instruction processing module is configured to respond to a sharing instruction aiming at an object in the game scene and acquire a sharing target corresponding to the sharing instruction;
the position information sending module is configured to respond to the sharing target as the second virtual character, acquire the position information of the object and send the position information of the object to the second terminal;
and/or the number of the groups of groups,
responding to the sharing target as the third virtual role, acquiring the position information of the object, generating the position information of a target area according to the position information of the object, and transmitting the position information of the target area to the third terminal; wherein the object is within the target area.
Based on the same inventive concept, the exemplary embodiments of the present disclosure further provide an information processing apparatus in a game, wherein a second graphical user interface is provided through a second terminal, and content displayed by the second graphical user interface includes at least part of a game scene, wherein the game scene includes a first virtual character controlled by a first terminal and a second virtual character controlled by the second terminal, and the first virtual character and the second virtual character belong to the same character camp; the device comprises:
an object position information obtaining module configured to obtain position information of an object sent by the first terminal;
and the object position identification display module is configured to respond to a consulting instruction of the position information of the object, control the second graphical user interface to display at least part of the virtual map corresponding to the game scene, and display the position identification of the object in the virtual map according to the position information of the object.
Based on the same inventive concept, the exemplary embodiments of the present disclosure further provide an information processing apparatus in a game, wherein a third graphical user interface is provided through a third terminal, and content displayed by the third graphical user interface includes at least part of a game scene, wherein the game scene includes a first virtual character controlled by a first terminal and a third virtual character controlled by the third terminal, and the first virtual character and the third virtual character belong to different character camps; the device comprises:
The area position information acquisition module is configured to acquire the position information of the target area sent by the first terminal;
and the region position identification display module is configured to respond to a reference instruction aiming at the position information of the target region, control the third graphical user interface to display at least part of the virtual map corresponding to the game scene, and display the position identification of the target region in the virtual map according to the position information of the target region.
Based on the same inventive concept, the exemplary embodiments of the present disclosure also provide an electronic device including a memory, a processor, and a computer program stored on the memory and executable on the processor, the processor implementing the method according to any one of the above when executing the program.
Based on the same inventive concept, the present disclosure exemplary embodiments also provide a non-transitory computer-readable storage medium storing computer instructions for causing a computer to perform any of the methods described above.
Based on the same inventive concept, the exemplary embodiments of the present disclosure also provide a computer program product, characterized by comprising computer program instructions, which when run on a computer, cause the computer to perform the method as described in any one of the above.
From the above, it can be seen that the method and apparatus for processing information in a game provided in the embodiments of the present disclosure include: responding to a sharing instruction aiming at an object in the game scene, and acquiring a sharing target corresponding to the sharing instruction; responding to the sharing target as the second virtual role, acquiring the position information of the object, and sending the position information of the object to the second terminal; and/or, responding to the sharing target as the third virtual character, acquiring the position information of the object, generating the position information of a target area according to the position information of the object, and sending the position information of the target area to the third terminal; wherein the object is within the target area. The first virtual role and the second virtual role belong to the same role camp, and the first virtual role and the third virtual role belong to different roles camp. In the method and the device, the position information of the area containing the object can be shared among opponents, and interaction scenes of users in the electronic game are enriched on the basis of guaranteeing the privacy of the position of the role.
Drawings
In order to more clearly illustrate the technical solutions of the present disclosure or related art, the drawings required for the embodiments or related art description will be briefly described below, and it is apparent that the drawings in the following description are only embodiments of the present disclosure, and other drawings may be obtained according to these drawings without inventive effort to those of ordinary skill in the art.
Fig. 1 is a schematic view of an application scenario of an information processing method in a game according to an embodiment of the present disclosure;
FIG. 2 is a schematic flow chart of a method for processing information in a game according to an embodiment of the present disclosure;
FIG. 3 is a schematic flow chart of another method for processing information in a game according to an embodiment of the present disclosure;
FIG. 4 is a schematic flow chart of another method for processing information in a game according to an embodiment of the present disclosure;
fig. 5 is a schematic structural view of an information processing apparatus in a game provided in an embodiment of the present disclosure;
fig. 6 is another structural diagram of an information processing apparatus in a game provided by an embodiment of the present disclosure;
fig. 7 is another structural diagram of an information processing apparatus in a game provided by an embodiment of the present disclosure;
Fig. 8 is a schematic structural diagram of an electronic device according to an embodiment of the disclosure.
Detailed Description
For purposes of making the objects, technical solutions, and advantages of the present disclosure more apparent, the principle and spirit of the present disclosure will be described below with reference to several exemplary embodiments. It should be understood that these embodiments are presented merely to enable one skilled in the art to better understand and practice the present disclosure and are not intended to limit the scope of the present disclosure in any way. Rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the scope of the disclosure to those skilled in the art.
In this document, it should be understood that any number of elements in the drawings is for illustration and not limitation, and that any naming is used only for distinction and not for any limitation.
The principles and spirit of the present disclosure are explained in detail below with reference to several representative embodiments thereof.
As described in the background section, in an electronic game, users may interact with each other to some extent, such as to communicate and share information. In the related art, teammates can communicate through characters or voice, and can share position information in a marked mode, wherein the positions can be destinations of game tasks or places of game props. However, the inventors of the present disclosure found that, in general, only text communication is possible at most between opponents, and other information such as location information cannot be shared. Thus, the user's interactions in the game scene are relatively single.
In order to solve the above-mentioned problems, the present disclosure provides an information processing scheme in a game, which includes a first virtual character controlled by a first terminal, a second virtual character controlled by a second terminal, and a third virtual character controlled by a third terminal, which are located in a game scene, wherein the first virtual character and the second virtual character belong to the same character camp, and the first virtual character and the third virtual character belong to different character camps; the method specifically comprises the following steps: responding to a sharing instruction aiming at an object in the game scene, and acquiring a sharing target corresponding to the sharing instruction; responding to the sharing target as the second virtual role, acquiring the position information of the object, and sending the position information of the object to the second terminal; and/or, responding to the sharing target as the third virtual character, acquiring the position information of the object, generating the position information of a target area according to the position information of the object, and sending the position information of the target area to the third terminal; wherein the object is within the target area. In the method and the device, the position information of the area containing the object can be shared among opponents, and interaction scenes of users in the electronic game are enriched on the basis of guaranteeing the privacy of the position of the role.
Having described the basic principles of the present disclosure, various non-limiting embodiments of the present disclosure are specifically described below.
In some exemplary embodiments, the in-game information processing method may be run on a local terminal device or a server. When the information processing method in the game runs on the server, the method can be realized and executed based on the cloud interaction system.
Among other things, terminal devices include, but are not limited to, desktop computers, mobile phones, mobile computers, tablet computers, media players, smart wearable devices, personal digital assistants (personal digital assistant, PDAs), or other electronic devices capable of performing the above functions, and the like. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDNs, basic cloud computing services such as big data and artificial intelligent platforms.
Referring to fig. 1, an application scenario of an information processing method in a game according to an embodiment of the disclosure is shown.
The cloud interaction system comprises a client device 101 and a cloud game server 102.
In some example embodiments, various cloud applications may be run under the cloud interaction system, such as: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the cloud game operation mode, the game program operation main body and the game picture presentation main body are separated, the storage and operation of the control method of the moving state in the game are completed on the cloud game server 102, the client device 101 is used for receiving and sending data and presenting the game picture, for example, the client device 101 can be a display device with a data transmission function close to the user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server 102 that performs information processing is a cloud. When playing a game, a player operates the client device 101 to send an operation instruction to the cloud game server 102, the cloud game server 102 plays the game according to the operation instruction, data such as a game picture is encoded and compressed, the data is returned to the client device 101 through a network, and finally, the game picture is decoded and output through the client device 101.
In some exemplary embodiments, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
In some exemplary embodiments, an embodiment of the present invention provides an information processing method in a game, where a graphical user interface is provided by a terminal device, where the terminal device may be the aforementioned local terminal device or the aforementioned client device 101 in a cloud interaction system.
An information processing method in a game according to an exemplary embodiment of the present disclosure is described below in conjunction with the application scenario of fig. 1. It should be noted that the above application scenario is only shown for the convenience of understanding the spirit and principles of the present disclosure, and the embodiments of the present disclosure are not limited in any way in this respect. Rather, embodiments of the present disclosure may be applied to any scenario where applicable.
Referring to fig. 2, a flowchart of a method for processing information in a game according to an embodiment of the disclosure is shown.
The information processing method in the game comprises a first virtual role controlled by a first terminal, a second virtual role controlled by a second terminal and a third virtual role controlled by a third terminal, wherein the first virtual role and the second virtual role belong to the same role camp, and the first virtual role and the third virtual role belong to different roles camp.
The first virtual character and the second virtual character are teammates, the first virtual character and the third virtual character are opponents, and the second virtual character and the third virtual character are opponents.
An information processing method in a game, comprising:
step S210, responding to a sharing instruction aiming at an object in the game scene, and acquiring a sharing target corresponding to the sharing instruction.
The sharing targets corresponding to the sharing instructions are targets for sending shared information.
In some exemplary embodiments, the method for generating the sharing instruction by providing the first graphical user interface through the first terminal includes:
Controlling the first graphical user interface to display a sharing control for the object in response to a selected operation for the object;
responding to the triggering operation for the sharing control, and controlling the first graphical user interface to display a virtual role list; the virtual role list comprises an identifier corresponding to the second virtual role and an identifier corresponding to the third virtual role;
responding to a selected operation aiming at the identification corresponding to the second virtual role, and generating a sharing instruction with a sharing target of the second virtual role;
and/or the number of the groups of groups,
and responding to the selected operation of the identification corresponding to the third virtual role, and generating a sharing instruction with the sharing target of the third virtual role.
The number of the identifiers of the selected other virtual roles is not limited in the present disclosure (wherein the other virtual roles refer to virtual roles other than the virtual roles themselves that make the sharing behavior), and if there are a plurality of identifiers of the selected other virtual roles, the sharing instructions may be generated respectively. The advantage of generating the sharing instructions separately is that the sharing instructions with different sharing targets do not interfere with each other.
In the above embodiments, the sharing instruction is generated separately, but the disclosure is not limited to this, and in other exemplary embodiments, if there are a plurality of identifiers of other virtual roles selected, the sharing instruction may be generated together:
Optionally, in response to a selection operation for the identifier corresponding to the second virtual role and the identifier corresponding to the third virtual role, a sharing instruction with a sharing target of the second virtual role and the third virtual role is generated.
The shared instruction is generated jointly, and has the advantages of being small in number of instructions to be executed, simple, clear and quick in flow.
In some exemplary embodiments, the sharing instruction includes information of a sharing target corresponding to the sharing instruction.
And step 220, responding to the sharing target as the second virtual role, acquiring the position information of the object, and transmitting the position information of the object to the second terminal.
Wherein, since the first virtual character and the second virtual character are teammates of each other, the position information of the object can be directly transmitted to the second terminal without considering the problem that the position of the first virtual character itself is exposed.
Alternatively, the second avatar may move to the location of the object according to the location information of the object to interact with the object.
In some exemplary embodiments, after the responding to the sharing target being the second virtual character, obtaining the location information of the object, and sending the location information of the object to the second terminal, the method includes:
And generating the position information of the target area according to the position information of the object, and sending the position information of the target area to the second terminal.
The target area can be shared to the second terminal, so that the second virtual character can be matched with the first virtual character, and the third virtual character is attacked in the target area.
Step S230, responding to the sharing target as the third virtual role, acquiring the position information of the object, generating the position information of a target area according to the position information of the object, and sending the position information of the target area to the third terminal; wherein the object is within the target area.
Since the first virtual character and the third virtual character are opponents to each other, the problem that the position of the first virtual character itself is exposed needs to be considered, and the position information of the area including the object may be transmitted to the third terminal without transmitting the position information of the object to the third terminal.
Alternatively, the third avatar may move to the target area according to the location information of the target area and move in the target area to find the object.
In some exemplary embodiments, the target area is a circular area with the object as a center and a preset distance as a radius.
In the above-described embodiments, the target area is described as exemplified by a circle, but the present disclosure is not limited thereto, and in other exemplary embodiments, the target area may be any shape, such as a rectangle, a square, an ellipse, a triangle, a pentagon, and the like.
Optionally, the present disclosure may provide a page that configures the shape of the target area, and the user may freely configure the shape of the target area according to the requirements, including but not limited to selecting and drawing the shape from preset shapes.
Optionally, the present disclosure may provide a page configured with a length of the preset distance, and the user may freely configure the length of the preset distance according to the requirement, including but not limited to selecting and inputting the length from the preset lengths.
In the above embodiments, the description has been made taking the object as the center of the target area as an example, but the present disclosure is not limited thereto, and in other exemplary embodiments, in order to further blur the position information of the object, the object may be at a random position in the target area:
in some exemplary embodiments, the acquiring the position information of the object, generating the position information of the target area according to the position information of the object, includes:
Taking the object as a circle center and taking a preset distance as a radius to obtain a circular area;
randomly moving the circular area so that the object is in the circular area but not at the center of the circular area;
and taking the moved circular area as the target area.
Wherein the random position of the object in the target area is made, the position information of the object can be further blurred.
In some exemplary embodiments, a first graphical user interface is provided through the first terminal, the obtaining the position information of the object, and after generating the position information of the target area according to the position information of the object, the method further includes:
and responding to a consulting instruction aiming at the position information of the target area, controlling the first graphical user interface to display at least part of virtual map corresponding to the game scene, and displaying the position identification of the object and the position identification of the target area in the virtual map according to the position information of the object and the position information of the target area.
In some exemplary embodiments, the method further comprises:
controlling the target area to move in the virtual map in response to a position adjustment instruction for the target area;
And acquiring the moving direction of the target area, and controlling the virtual map to move in the direction opposite to the moving direction of the target area.
In order to facilitate the user to clearly view the information in the virtual map, in general, the virtual map displayed by the graphical user interface is only a part of the virtual map, and in the process of moving the target area in the virtual map, the virtual map is controlled to perform the corresponding movement as described above, so that the target area can be ensured to be always in the graphical user interface.
In some exemplary embodiments, the method further comprises:
controlling to adjust the size of the target area in response to a size adjustment instruction for the target area;
acquiring the ratio of the area of the current target area to the area of the part of the virtual map currently displayed;
controlling to increase the display proportion of the virtual map in response to the ratio being smaller than a preset first ratio threshold;
or alternatively, the first and second heat exchangers may be,
and controlling to reduce the display scale of the virtual map in response to the ratio being greater than a preset second ratio threshold.
In the process of adjusting the size of the target area, the display proportion of the virtual map is correspondingly controlled and adjusted so as to facilitate the user to adjust the size of the target area, and further, the proportion of the target area and the virtual map in the graphical user interface can be ensured to be in a relatively reasonable visual effect range.
In some scenarios, a user may share information of a target object required by the user to other users, so as to expect to obtain the position information of the target object shared by other users or the position information of a target area containing the target object, where the target object may be a target object required for completing a task.
In some exemplary embodiments, the method further comprises:
responding to a consulting instruction aiming at a task, and controlling and displaying the task and a target object corresponding to the task;
controlling to display a sharing control for the target object in response to a selected operation for the target object;
responding to the triggering operation for the sharing control, and controlling and displaying the identifiers corresponding to other virtual roles;
and responding to the triggering operation of the identifier corresponding to the first virtual role, and sending help seeking information aiming at the target object to other terminals.
The help seeking information comprises basic information of the target object, such as a name, a function, a source and the like.
In some exemplary embodiments, the method further comprises:
receiving help seeking information aiming at the target object and sent by other terminals;
Responsive to determining that a distance between the currently controlled virtual character and the target object is less than a preset distance threshold, controlling display of a sharing control for the target object;
responding to the triggering operation aiming at the sharing control, and judging whether the virtual character corresponding to the help seeking information is a teammate or an opponent;
responding to the virtual role corresponding to the help seeking information as a teammate, acquiring the position information of the object, and transmitting the position information of the object to other terminals;
or alternatively, the first and second heat exchangers may be,
responding to the virtual character corresponding to the help information as an opponent, acquiring the position information of the target object, generating the position information of a target area according to the position information of the target object, and transmitting the position information of the target area to other terminals; wherein the target object is within the target region.
As can be seen from the foregoing, the method for processing information in a game provided in the embodiment of the present disclosure includes: responding to a sharing instruction aiming at an object in a game scene, and acquiring a sharing target corresponding to the sharing instruction; responding to the sharing target as the second virtual character, acquiring the position information of the object, and transmitting the position information of the object to the second terminal; and/or, responding to the sharing target as the third virtual character, acquiring the position information of the object, generating the position information of the target area according to the position information of the object, and transmitting the position information of the target area to the third terminal; wherein the object is within the target area. The first virtual character and the second virtual character belong to the same character camp, and the first virtual character and the third virtual character belong to different character camp. In the method and the device, the position information of the area containing the object can be shared among opponents, and interaction scenes of users in the electronic game are enriched on the basis of guaranteeing the privacy of the position of the role.
Referring to fig. 3, another flow chart of an information processing method in a game according to an embodiment of the disclosure is shown.
The information processing method in the game comprises the steps of providing a second graphical user interface through a second terminal, wherein content displayed by the second graphical user interface comprises at least part of game scenes, and the game scenes comprise a first virtual role controlled by a first terminal and a second virtual role controlled by the second terminal, wherein the first virtual role and the second virtual role belong to the same role camp.
Wherein the first virtual character and the second virtual character are teammates of each other.
An information processing method in a game, comprising:
step S310, obtaining the position information of the object sent by the first terminal.
In some exemplary embodiments, after the obtaining the location information of the object sent by the first terminal, the method further includes:
and generating a message identifier corresponding to the position information of the object, and controlling the second graphical user interface to display the message identifier.
Step S320, in response to a reference instruction for the position information of the object, controlling the second graphical user interface to display at least part of the virtual map corresponding to the game scene, and displaying the position identifier of the object in the virtual map according to the position information of the object.
In some exemplary embodiments, the method further comprises:
and generating the reference instruction of the position information of the object in response to the touch operation of the message identification.
Wherein, because the first virtual character and the second virtual character are teammates, the problem that the position of the first virtual character is exposed is not needed to be considered, and the second terminal can directly view the position information of the object.
Referring to fig. 4, another flow chart of the information processing method in the game according to the embodiment of the disclosure is shown.
The information processing method in the game comprises the steps of providing a third graphical user interface through a third terminal, wherein content displayed by the third graphical user interface comprises at least part of game scenes, and the game scenes comprise a first virtual role controlled by a first terminal and a third virtual role controlled by the third terminal, wherein the first virtual role and the third virtual role belong to different role camps.
Wherein the first virtual character and the third virtual character are opponents to each other.
An information processing method in a game, comprising:
step S410, acquiring the position information of the target area sent by the first terminal.
In some exemplary embodiments, after the obtaining the location information of the target area sent by the first terminal, the method further includes:
and generating a message identifier corresponding to the position information of the target area, and controlling the third graphical user interface to display the message identifier.
Step S420, in response to a reference instruction for the location information of the target area, controls the third graphical user interface to display at least a part of the virtual map corresponding to the game scene, and displays the location identifier of the target area in the virtual map according to the location information of the target area.
In some exemplary embodiments, the method further comprises:
and responding to the touch operation aiming at the message identification, and generating the consulting instruction aiming at the position information of the target area.
The first virtual character and the second virtual character are opponents, and when the first virtual character shares the object, the first virtual character is usually near the object, and in consideration of avoiding the problem that the position of the first virtual character is exposed, the third terminal cannot directly view the position information of the object, and only can view the position information of a target area containing the position of the object.
Based on the method and the device, the position information of the area containing the object can be shared among opponents, and interaction scenes of users in the electronic game are enriched on the basis of guaranteeing the privacy of the position of the role.
It should be noted that the method of the embodiments of the present disclosure may be performed by a single device, such as a computer or a server. The method of the embodiment can also be applied to a distributed scene, and is completed by mutually matching a plurality of devices. In the case of such a distributed scenario, one of the devices may perform only one or more steps of the methods of embodiments of the present disclosure, the devices interacting with each other to accomplish the methods.
It should be noted that the foregoing describes some embodiments of the present disclosure. Other embodiments are within the scope of the following claims. In some cases, the actions or steps recited in the claims may be performed in a different order than in the embodiments described above and still achieve desirable results. In addition, the processes depicted in the accompanying figures do not necessarily require the particular order shown, or sequential order, to achieve desirable results. In some embodiments, multitasking and parallel processing are also possible or may be advantageous.
Based on the same inventive concept, the present disclosure also provides an information processing apparatus in a game corresponding to the method of any of the above embodiments.
Referring to fig. 5, a schematic diagram of a structure of an information processing apparatus in a game according to an embodiment of the present disclosure is shown.
An information processing device in a game, wherein the game comprises a first virtual role controlled by a first terminal, a second virtual role controlled by a second terminal and a third virtual role controlled by a third terminal, wherein the first virtual role and the second virtual role belong to the same role camp, and the first virtual role and the third virtual role belong to different roles camp.
An information processing apparatus in a game, comprising:
the sharing instruction processing module 510 is configured to respond to a sharing instruction for an object in the game scene, and obtain a sharing target corresponding to the sharing instruction;
the location information sending module 520 is configured to obtain location information of the object in response to the sharing target being the second virtual character, and send the location information of the object to the second terminal;
and/or the number of the groups of groups,
responding to the sharing target as the third virtual role, acquiring the position information of the object, generating the position information of a target area according to the position information of the object, and transmitting the position information of the target area to the third terminal; wherein the object is within the target area.
In some exemplary embodiments, the sharing instruction processing module 510 is further configured to:
controlling the first graphical user interface to display a sharing control for the object in response to a selected operation for the object;
responding to the triggering operation for the sharing control, and controlling the first graphical user interface to display a virtual role list; the virtual role list comprises an identifier corresponding to the second virtual role and an identifier corresponding to the third virtual role;
responding to a selected operation aiming at the identification corresponding to the second virtual role, and generating a sharing instruction with a sharing target of the second virtual role;
and/or the number of the groups of groups,
and responding to the selected operation of the identification corresponding to the third virtual role, and generating a sharing instruction with the sharing target of the third virtual role.
In some exemplary embodiments, the location information sending module 520 is specifically configured to:
taking the object as a circle center and taking a preset distance as a radius to obtain a circular area;
randomly moving the circular area so that the object is in the circular area but not at the center of the circular area;
And taking the moved circular area as the target area.
In some exemplary embodiments, the first graphical user interface is provided by the first terminal, and the location information sending module 520 is further configured to:
and responding to a consulting instruction aiming at the position information of the target area, controlling the first graphical user interface to display at least part of virtual map corresponding to the game scene, and displaying the position identification of the object and the position identification of the target area in the virtual map according to the position information of the object and the position information of the target area.
In some exemplary embodiments, the location information sending module 520 is further configured to:
controlling the target area to move in the virtual map in response to a position adjustment instruction for the target area;
and acquiring the moving direction of the target area, and controlling the virtual map to move in the direction opposite to the moving direction of the target area.
In some exemplary embodiments, the location information sending module 520 is further configured to:
controlling to adjust the size of the target area in response to a size adjustment instruction for the target area;
Acquiring the ratio of the area of the current target area to the area of the part of the virtual map currently displayed;
controlling to increase the display proportion of the virtual map in response to the ratio being smaller than a preset first ratio threshold;
or alternatively, the first and second heat exchangers may be,
and controlling to reduce the display scale of the virtual map in response to the ratio being greater than a preset second ratio threshold.
In some exemplary embodiments, the location information sending module 520 is further configured to:
and generating the position information of the target area according to the position information of the object, and sending the position information of the target area to the second terminal.
Referring to fig. 6, another structural diagram of an information processing apparatus in a game according to an embodiment of the present disclosure is shown.
And the information processing device in the game provides a second graphical user interface through a second terminal, wherein the content displayed by the second graphical user interface comprises at least part of game scenes, the game scenes comprise a first virtual role controlled by the first terminal and a second virtual role controlled by the second terminal, and the first virtual role and the second virtual role belong to the same role camp.
An information processing apparatus in a game, comprising:
An object location information obtaining module 610, configured to obtain location information of an object sent by the first terminal;
an object location identification display module 620, configured to control the second graphical user interface to display at least part of a virtual map corresponding to the game scene in response to a reference instruction for the location information of the object, and display the location identification of the object in the virtual map according to the location information of the object.
Referring to fig. 7, another structural diagram of an information processing apparatus in a game according to an embodiment of the present disclosure is shown.
An information processing device in a game, providing a third graphical user interface through a third terminal, wherein the content displayed by the third graphical user interface comprises at least part of game scenes, the game scenes comprise a first virtual character controlled by the first terminal and a third virtual character controlled by the third terminal, the first virtual character and the third virtual character belong to different character camps,
an information processing apparatus in a game, comprising:
a region position information obtaining module 710 configured to obtain position information of a target region sent by the first terminal;
The area location identifier display module 720 is configured to control the third graphical user interface to display at least part of a virtual map corresponding to the game scene in response to a reference instruction for the location information of the target area, and display the location identifier of the target area in the virtual map according to the location information of the target area.
For convenience of description, the above devices are described as being functionally divided into various modules, respectively. Of course, the functions of the various modules may be implemented in the same one or more pieces of software and/or hardware when implementing the present disclosure.
The device of the foregoing embodiment is used to implement the corresponding method for processing information in a game in any of the foregoing embodiments, and has the beneficial effects of the corresponding method embodiment, which is not described herein.
Based on the same inventive concept, the present disclosure also provides an electronic device corresponding to the method of any embodiment, including a memory, a processor, and a computer program stored on the memory and executable on the processor, where the processor implements the method of information processing in a game according to any embodiment when executing the program.
Fig. 8 shows a more specific hardware architecture of an electronic device according to this embodiment, where the device may include: a processor 1010, a memory 1020, an input/output interface 1030, a communication interface 1040, and a bus 1050. Wherein processor 1010, memory 1020, input/output interface 1030, and communication interface 1040 implement communication connections therebetween within the device via a bus 1050.
The processor 1010 may be implemented by a general-purpose CPU (Central Processing Unit ), microprocessor, application specific integrated circuit (Application Specific Integrated Circuit, ASIC), or one or more integrated circuits, etc. for executing relevant programs to implement the technical solutions provided in the embodiments of the present disclosure.
The Memory 1020 may be implemented in the form of ROM (Read Only Memory), RAM (Random Access Memory ), static storage device, dynamic storage device, or the like. Memory 1020 may store an operating system and other application programs, and when the embodiments of the present specification are implemented in software or firmware, the associated program code is stored in memory 1020 and executed by processor 1010.
The input/output interface 1030 is used to connect with an input/output module for inputting and outputting information. The input/output module may be configured as a component in a device (not shown in the figure) or may be external to the device to provide corresponding functionality. Wherein the input devices may include a keyboard, mouse, touch screen, microphone, various types of sensors, etc., and the output devices may include a display, speaker, vibrator, indicator lights, etc.
It should be noted that although the above-described device only shows processor 1010, memory 1020, input/output interface 1030, communication interface 1040, and bus 1050, in an implementation, the device may include other components necessary to achieve proper operation. Furthermore, it will be understood by those skilled in the art that the above-described apparatus may include only the components necessary to implement the embodiments of the present description, and not all the components shown in the drawings.
The electronic device of the foregoing embodiment is configured to implement the corresponding method for processing information in a game in any of the foregoing embodiments, and has the beneficial effects of the corresponding method embodiment, which is not described herein.
Based on the same inventive concept, the present disclosure also provides a non-transitory computer-readable storage medium storing computer instructions for causing the computer to perform the information processing method in a game as described in any of the above embodiments, corresponding to the method of any of the above embodiments.
The non-transitory computer readable storage media described above can be any available media or data storage device that can be accessed by a computer, including, but not limited to, magnetic storage (e.g., floppy disks, hard disks, magnetic tapes, magneto-optical disks (MOs), etc.), optical storage (e.g., CD, DVD, BD, HVD, etc.), and semiconductor storage (e.g., ROM, EPROM, EEPROM, nonvolatile storage (NAND FLASH), solid State Disk (SSD)), etc.
The storage medium of the above embodiment stores computer instructions for causing the computer to execute the information processing method in the game described in any one of the above exemplary method sections, and has the advantages of the corresponding method embodiments, which are not described herein.
Those skilled in the art will appreciate that embodiments of the present disclosure may be implemented as a system, method, or computer program product. Accordingly, the present disclosure may be embodied in the following forms, namely: all hardware, all software (including firmware, resident software, micro-code, etc.), or a combination of hardware and software, is generally referred to herein as a "circuit," module, "or" system. Furthermore, in some embodiments, the present disclosure may also be embodied in the form of a computer program product in one or more computer-readable media, which contain computer-readable program code.
Any combination of one or more computer readable media may be employed. The computer readable medium may be a computer readable signal medium or a computer readable storage medium. The computer readable storage medium can be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or a combination of any of the foregoing. More specific examples (a non-exhaustive example) of the computer-readable storage medium could include, for example: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In this document, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
The computer readable signal medium may include a propagated data signal with computer readable program code embodied therein, either in baseband or as part of a carrier wave. Such a propagated data signal may take any of a variety of forms, including, but not limited to, electro-magnetic, optical, or any suitable combination of the foregoing. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Computer program code for carrying out operations of the present disclosure may be written in one or more programming languages, including an object oriented programming language such as Java, smalltalk, C ++ and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computer, for example, through the internet using an internet service provider.
It will be understood that each block of the flowchart illustrations and/or block diagrams, and combinations of blocks in the flowchart illustrations and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions/acts specified in the flowchart and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable medium that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable medium produce an article of manufacture including instruction means which implement the function/act specified in the flowchart and/or block diagram block or blocks.
The computer program instructions may also be loaded onto a computer, other programmable data processing apparatus, or other devices to cause a series of operational steps to be performed on the computer, other programmable apparatus or other devices to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide processes for implementing the functions/acts specified in the flowchart and/or block diagram block or blocks.
Furthermore, although the operations of the methods of the present disclosure are depicted in the drawings in a particular order, this is not required to or suggested that these operations must be performed in this particular order or that all of the illustrated operations must be performed in order to achieve desirable results. Rather, the steps depicted in the flowcharts may change the order of execution. Additionally or alternatively, certain steps may be omitted, multiple steps combined into one step to perform, and/or one step decomposed into multiple steps to perform.
It should be noted that unless otherwise defined, technical or scientific terms used in the embodiments of the present disclosure should be given the ordinary meaning as understood by one of ordinary skill in the art to which the present disclosure pertains. The terms "first," "second," and the like, as used in embodiments of the present disclosure, do not denote any order, quantity, or importance, but rather are used to distinguish one element from another. The word "comprising" or "comprises", and the like, means that elements or items preceding the word are included in the element or item listed after the word and equivalents thereof, but does not exclude other elements or items. The terms "connected" or "connected," and the like, are not limited to physical or mechanical connections, but may include electrical connections, whether direct or indirect. "upper", "lower", "left", "right", etc. are used merely to indicate relative positional relationships, which may also be changed when the absolute position of the object to be described is changed. The article "a" or "an" preceding an element does not exclude the presence of a plurality of such elements.
While the spirit and principles of the present disclosure have been described with reference to several particular embodiments, it is to be understood that this disclosure is not limited to the particular embodiments disclosed nor does it imply that features in these aspects are not to be combined to benefit from this division, which is done for convenience of description only. The disclosure is intended to cover various modifications and equivalent arrangements included within the spirit and scope of the appended claims. The scope of the following claims is to be accorded the broadest interpretation so as to encompass all such modifications and equivalent structures and functions.
Claims (15)
1. An information processing method in a game is characterized in that the game comprises a first virtual role controlled by a first terminal, a second virtual role controlled by a second terminal and a third virtual role controlled by a third terminal, wherein the first virtual role and the second virtual role belong to the same role camp, and the first virtual role and the third virtual role belong to different roles camp; the method comprises the following steps:
responding to a sharing instruction aiming at an object in the game scene, and acquiring a sharing target corresponding to the sharing instruction;
responding to the sharing target as the second virtual role, acquiring the position information of the object, and sending the position information of the object to the second terminal;
and/or the number of the groups of groups,
responding to the sharing target as the third virtual role, acquiring the position information of the object, generating the position information of a target area according to the position information of the object, and transmitting the position information of the target area to the third terminal; wherein the object is within the target area.
2. The method of claim 1, wherein a first graphical user interface is provided by the first terminal, the method further comprising:
Controlling the first graphical user interface to display a sharing control for the object in response to a selected operation for the object;
responding to the triggering operation for the sharing control, and controlling the first graphical user interface to display a virtual role list; the virtual role list comprises an identifier corresponding to the second virtual role and an identifier corresponding to the third virtual role;
responding to a selected operation aiming at the identification corresponding to the second virtual role, and generating a sharing instruction with a sharing target of the second virtual role;
and/or the number of the groups of groups,
and responding to the selected operation of the identification corresponding to the third virtual role, and generating a sharing instruction with the sharing target of the third virtual role.
3. The method of claim 1, wherein the obtaining the location information of the object and generating the location information of the target area based on the location information of the object comprise:
taking the object as a circle center and taking a preset distance as a radius to obtain a circular area;
randomly moving the circular area so that the object is in the circular area but not at the center of the circular area;
and taking the moved circular area as the target area.
4. The method according to claim 1, wherein a first graphical user interface is provided by the first terminal, the obtaining the position information of the object, and after generating the position information of the target area according to the position information of the object, the method further comprises:
and responding to a consulting instruction aiming at the position information of the target area, controlling the first graphical user interface to display at least part of virtual map corresponding to the game scene, and displaying the position identification of the object and the position identification of the target area in the virtual map according to the position information of the object and the position information of the target area.
5. The method according to claim 4, wherein after the controlling the first graphical user interface to display at least part of the virtual map corresponding to the game scene in response to the reference instruction for the position information of the target area, and displaying the position identification of the target area in the virtual map according to the position information of the target area, the method further comprises:
controlling the target area to move in the virtual map in response to a position adjustment instruction for the target area;
And acquiring the moving direction of the target area, and controlling the virtual map to move in the direction opposite to the moving direction of the target area.
6. The method according to claim 4, wherein after the controlling the first graphical user interface to display at least part of the virtual map corresponding to the game scene in response to the reference instruction for the position information of the target area, and displaying the position identification of the target area in the virtual map according to the position information of the target area, the method further comprises:
controlling to adjust the size of the target area in response to a size adjustment instruction for the target area;
acquiring the ratio of the area of the current target area to the area of the part of the virtual map currently displayed;
controlling to increase the display proportion of the virtual map in response to the ratio being smaller than a preset first ratio threshold;
or alternatively, the first and second heat exchangers may be,
and controlling to reduce the display scale of the virtual map in response to the ratio being greater than a preset second ratio threshold.
7. The method according to claim 1, wherein after the obtaining the location information of the object and transmitting the location information of the object to the second terminal in response to the sharing target being the second virtual character, the method includes:
And generating the position information of the target area according to the position information of the object, and sending the position information of the target area to the second terminal.
8. An information processing method in a game is characterized in that a second graphical user interface is provided through a second terminal, and content displayed by the second graphical user interface comprises at least part of a game scene, wherein the game scene comprises a first virtual role controlled by a first terminal and a second virtual role controlled by the second terminal, and the first virtual role and the second virtual role belong to the same role camp; the method comprises the following steps:
acquiring the position information of an object sent by the first terminal;
and responding to a reference instruction aiming at the position information of the object, controlling the second graphical user interface to display at least part of the virtual map corresponding to the game scene, and displaying the position identification of the object in the virtual map according to the position information of the object.
9. An information processing method in a game is characterized in that a third graphical user interface is provided through a third terminal, and content displayed by the third graphical user interface comprises at least part of a game scene, wherein the game scene comprises a first virtual role controlled by a first terminal and a third virtual role controlled by the third terminal, and the first virtual role and the third virtual role belong to different roles; the method comprises the following steps:
Acquiring the position information of a target area sent by the first terminal;
and responding to a consulting instruction aiming at the position information of the target area, controlling the third graphical user interface to display at least part of the virtual map corresponding to the game scene, and displaying the position identification of the target area in the virtual map according to the position information of the target area.
10. An information processing device in a game, characterized in that the game comprises a first virtual character controlled by a first terminal, a second virtual character controlled by a second terminal and a third virtual character controlled by a third terminal, wherein the first virtual character and the second virtual character belong to the same character camp, and the first virtual character and the third virtual character belong to different character camp; the device comprises:
the sharing instruction processing module is configured to respond to a sharing instruction aiming at an object in the game scene and acquire a sharing target corresponding to the sharing instruction;
the position information sending module is configured to respond to the sharing target as the second virtual character, acquire the position information of the object and send the position information of the object to the second terminal;
And/or the number of the groups of groups,
responding to the sharing target as the third virtual role, acquiring the position information of the object, generating the position information of a target area according to the position information of the object, and transmitting the position information of the target area to the third terminal; wherein the object is within the target area.
11. An information processing device in a game is characterized in that a second graphical user interface is provided through a second terminal, and content displayed by the second graphical user interface comprises at least part of a game scene, wherein the game scene comprises a first virtual role controlled by a first terminal and a second virtual role controlled by the second terminal, and the first virtual role and the second virtual role belong to the same role camp; the device comprises:
an object position information obtaining module configured to obtain position information of an object sent by the first terminal;
and the object position identification display module is configured to respond to a consulting instruction of the position information of the object, control the second graphical user interface to display at least part of the virtual map corresponding to the game scene, and display the position identification of the object in the virtual map according to the position information of the object.
12. An information processing device in a game, characterized in that a third graphical user interface is provided through a third terminal, and content displayed by the third graphical user interface comprises at least part of a game scene, wherein the game scene comprises a first virtual role controlled by a first terminal and a third virtual role controlled by the third terminal, and the first virtual role and the third virtual role belong to different roles; the device comprises:
the area position information acquisition module is configured to acquire the position information of the target area sent by the first terminal;
and the region position identification display module is configured to respond to a reference instruction aiming at the position information of the target region, control the third graphical user interface to display at least part of the virtual map corresponding to the game scene, and display the position identification of the target region in the virtual map according to the position information of the target region.
13. An electronic device comprising a memory, a processor and a computer program stored on the memory and executable on the processor, the processor implementing the method of any one of claims 1 to 7, the method of claim 8 or the method of claim 9 when the program is executed.
14. A non-transitory computer readable storage medium storing computer instructions for causing a computer to perform the method of any one of claims 1 to 7, the method of claim 8, or the method of claim 9.
15. A computer program product comprising computer program instructions which, when run on a computer, cause the computer to perform the method of any one of claims 1 to 7, the method of claim 8 or the method of claim 9.
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