CN116142101A - Entertainment system and method for vehicle, vehicle and storage medium - Google Patents

Entertainment system and method for vehicle, vehicle and storage medium Download PDF

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Publication number
CN116142101A
CN116142101A CN202310159752.1A CN202310159752A CN116142101A CN 116142101 A CN116142101 A CN 116142101A CN 202310159752 A CN202310159752 A CN 202310159752A CN 116142101 A CN116142101 A CN 116142101A
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China
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audio data
vehicle
entertainment
voice
accompaniment
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高敏
郭同刚
甘雷
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Chery Automobile Co Ltd
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Chery Automobile Co Ltd
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Priority to CN202310159752.1A priority Critical patent/CN116142101A/en
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    • BPERFORMING OPERATIONS; TRANSPORTING
    • B60VEHICLES IN GENERAL
    • B60RVEHICLES, VEHICLE FITTINGS, OR VEHICLE PARTS, NOT OTHERWISE PROVIDED FOR
    • B60R16/00Electric or fluid circuits specially adapted for vehicles and not otherwise provided for; Arrangement of elements of electric or fluid circuits specially adapted for vehicles and not otherwise provided for
    • B60R16/02Electric or fluid circuits specially adapted for vehicles and not otherwise provided for; Arrangement of elements of electric or fluid circuits specially adapted for vehicles and not otherwise provided for electric constitutive elements
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
    • G10L21/00Speech or voice signal processing techniques to produce another audible or non-audible signal, e.g. visual or tactile, in order to modify its quality or its intelligibility
    • G10L21/02Speech enhancement, e.g. noise reduction or echo cancellation
    • G10L21/0208Noise filtering
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10LSPEECH ANALYSIS TECHNIQUES OR SPEECH SYNTHESIS; SPEECH RECOGNITION; SPEECH OR VOICE PROCESSING TECHNIQUES; SPEECH OR AUDIO CODING OR DECODING
    • G10L21/00Speech or voice signal processing techniques to produce another audible or non-audible signal, e.g. visual or tactile, in order to modify its quality or its intelligibility
    • G10L21/02Speech enhancement, e.g. noise reduction or echo cancellation
    • G10L21/0208Noise filtering
    • G10L2021/02082Noise filtering the noise being echo, reverberation of the speech

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  • Engineering & Computer Science (AREA)
  • Mechanical Engineering (AREA)
  • Computational Linguistics (AREA)
  • Quality & Reliability (AREA)
  • Signal Processing (AREA)
  • Health & Medical Sciences (AREA)
  • Audiology, Speech & Language Pathology (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Multimedia (AREA)
  • Fittings On The Vehicle Exterior For Carrying Loads, And Devices For Holding Or Mounting Articles (AREA)

Abstract

The application relates to an entertainment system, a method, a vehicle and a storage medium of a vehicle, wherein the system comprises: at least one microphone built into the vehicle for capturing human voice audio data of a human in the vehicle; the signal processing module is used for preprocessing the voice audio data to obtain dry voice data; the application layer module is provided with an audio HAL interface and is used for reverberation of the dry audio data by using a preset reverberation algorithm to generate wet audio data, and the wet audio data and accompaniment audio data are sent to the signal processing module through the audio HAL interface so that the signal processing module mixes the wet audio data and the accompaniment audio data to generate entertainment audio data. Therefore, the technical problems that in the related art, the effect is poor in pickup, noise reduction and the like due to the fact that the vehicle-mounted microphone is limited by hardware and physical positions, data transmission delay is high, the vehicle-mounted microphone and an interactive system share the same voice channel, additional processing on the system side is needed and the like are solved.

Description

Entertainment system and method for vehicle, vehicle and storage medium
Technical Field
The present disclosure relates to the field of intelligent cabins of vehicles, and in particular, to an entertainment system and method for a vehicle, and a storage medium.
Background
With the rapid development of the ecology of the internet of vehicles and the increase of people's leisure demands for traveling, the existing vehicles are not just used as a vehicle, and people hope to travel and bring more entertainment experience to the vehicles.
More and more factories leave factories and are equipped with entertainment applications such as vehicle-mounted singing, and the like, can connect a special microphone to sing on a vehicle, has flexible application scenes and good reverberation effect, can meet the requirements of most users, and has higher cost of externally connecting the special microphone.
In the related art, under the condition that an external microphone is not utilized, a vehicle-mounted microphone (multiplexing two microphones preset in a vehicle for voice recognition/communication) is utilized to perform singing, so that a new choice is brought to a user, a special microphone is not required to be purchased, a software party and a third party algorithm can be utilized to cooperate with joint debugging, and the vehicle provides a delay-free sound path from the microphone to the outside.
However, in the related art, the car machine is generally a far-field microphone, is omnidirectionally suitable for voice interaction, has poor effects in pickup, noise reduction and other aspects, can collect a lot of environmental noise, has effects of howling prevention, echo cancellation and the like influenced by the physical position of hardware, is difficult to solve, and shares the same voice channel with the car machine system, and also needs additional processing at the system side.
Disclosure of Invention
The application provides an entertainment system, an entertainment method, an entertainment vehicle and a storage medium of a vehicle, which are used for solving the technical problems that in the related art, a vehicle-mounted microphone is limited by hardware and physical positions, the effects of pickup, noise reduction and the like are poor, the data transmission delay is high, the vehicle-mounted microphone and an interactive system share the same voice channel, and additional processing at the system side is needed.
An embodiment of a first aspect of the present application provides a method for entertaining a vehicle, including: at least one microphone built into the vehicle for capturing human voice audio data of a human in the vehicle; the signal processing module is used for preprocessing the voice audio data to obtain dry voice data; the application layer module is provided with an audio HAL (Hardware Abstraction Layer ) interface and is used for reverberation the dry audio data by using a preset reverberation algorithm to generate wet audio data, and sending the wet audio data and accompaniment audio data to the signal processing module through the audio HAL interface so that the signal processing module mixes the wet audio data and the accompaniment audio data to generate entertainment audio data.
Optionally, in one embodiment of the present application, the signal processing module includes: and the preprocessing unit is used for carrying out noise reduction processing on the voice audio data while eliminating the echo in the voice audio data.
Optionally, in one embodiment of the present application, further includes: the interaction module is used for receiving entertainment interaction instructions of users and generating corresponding entertainment signals based on the entertainment interaction instructions; and the control module is used for controlling the application layer module to generate the corresponding accompaniment audio data while starting the at least one microphone based on the entertainment signal.
Optionally, in one embodiment of the present application, the application layer module includes: and the matching unit is used for searching a preset accompaniment database by taking the entertainment signal as an index to obtain the accompaniment audio data.
Optionally, in one embodiment of the present application, further includes: and the power amplification module is used for controlling at least one sound playing device of the vehicle to play the entertainment audio data.
An embodiment of a second aspect of the present application provides a method for entertaining a vehicle, including the steps of: capturing voice audio data of personnel in the vehicle; preprocessing the voice audio data to obtain dry voice audio data; and reverberation is carried out on the dry sound frequency data by using a preset reverberation algorithm, wet sound audio data are generated, the wet sound audio data and the accompaniment audio data are mixed, and entertainment audio data are generated.
Optionally, in an embodiment of the present application, the preprocessing the voice audio data includes: and eliminating echoes in the voice audio data, and carrying out noise reduction processing on the voice audio data.
Optionally, in one embodiment of the present application, before capturing the voice audio data of the person in the vehicle, the method further includes: receiving an entertainment interaction instruction of a user, and generating a corresponding entertainment signal based on the entertainment interaction instruction; and capturing voice audio data of the personnel in the vehicle based on the entertainment signal and matching the corresponding accompaniment audio data.
An embodiment of a third aspect of the present application provides a vehicle, including: the entertainment system comprises a memory, a processor and a computer program stored on the memory and executable on the processor, wherein the processor executes the program to implement the entertainment method of the vehicle as described in the embodiments above.
A fourth aspect of the present application provides a computer readable storage medium storing a computer program which when executed by a processor implements a method of entertaining a vehicle as above.
According to the method, the cost can be reduced through the built-in microphone, the human voice audio data of the personnel in the vehicle captured by the built-in microphone are preprocessed, human life enhancement and noise reduction are carried out, dry voice data are obtained, the dry voice data are reverberated through a preset reverberation algorithm, wet voice data are obtained, the wet voice data and accompaniment audio data are mixed to generate entertainment audio data, the use of the entertainment function in the vehicle is achieved, and the dry voice audio data, the wet voice data and the entertainment audio data can be all delayed through the audio HAL interface, so that the use experience of a user is improved. Therefore, the technical problems that in the related art, the effect is poor in pickup, noise reduction and the like due to the fact that the vehicle-mounted microphone is limited by hardware and physical positions, data transmission delay is high, the vehicle-mounted microphone and an interactive system share the same voice channel, additional processing on the system side is needed and the like are solved.
Additional aspects and advantages of the application will be set forth in part in the description which follows and, in part, will be obvious from the description, or may be learned by practice of the application.
Drawings
The foregoing and/or additional aspects and advantages of the present application will become apparent and readily appreciated from the following description of the embodiments, taken in conjunction with the accompanying drawings, in which:
FIG. 1 is a schematic diagram of an entertainment system of a vehicle according to an embodiment of the present application;
FIG. 2 is a schematic structural view of an entertainment system of a vehicle according to one embodiment of the present application;
FIG. 3 is a schematic diagram of an entertainment system of a vehicle according to one embodiment of the present application;
FIG. 4 is a flow chart of a method of entertaining a vehicle provided in accordance with an embodiment of the present application;
fig. 5 is a schematic structural diagram of a vehicle according to an embodiment of the present application.
Detailed Description
Embodiments of the present application are described in detail below, examples of which are illustrated in the accompanying drawings, wherein the same or similar reference numerals refer to the same or similar elements or elements having the same or similar functions throughout. The embodiments described below by referring to the drawings are exemplary and intended for the purpose of explaining the present application and are not to be construed as limiting the present application.
Entertainment systems, methods, vehicles, and storage media for vehicles according to embodiments of the present application are described below with reference to the accompanying drawings. Aiming at the technical problems that in the related technology mentioned in the background technology center, the effect of utilizing the vehicle-mounted microphone to be limited by hardware and physical position is poor in pickup, noise reduction and the like, the data transmission delay is higher, the vehicle-mounted microphone shares the same voice channel with an interactive system, additional processing is needed at the system side and the like, the application provides an entertainment system of a vehicle, in the system, the cost can be reduced through the built-in microphone, the voice audio data of a person in the vehicle captured by the built-in microphone is preprocessed, the life enhancement and noise reduction are carried out, the dry voice data are obtained, the reverberation algorithm is utilized for carrying out reverberation on the dry voice data, the wet voice audio data and accompaniment audio data are mixed to generate entertainment audio data, and the use of the entertainment function in the vehicle is realized, wherein the data transmission delay can be reduced through utilizing an audio interface, and the use experience of a user is improved. Therefore, the technical problems that in the related art, the effect is poor in pickup, noise reduction and the like due to the fact that the vehicle-mounted microphone is limited by hardware and physical positions, data transmission delay is high, the vehicle-mounted microphone and an interactive system share the same voice channel, additional processing on the system side is needed and the like are solved.
Specifically, fig. 1 is a schematic structural diagram of an entertainment system of a vehicle according to an embodiment of the present application.
As shown in fig. 1, the entertainment system 10 of the vehicle includes: at least one microphone 100, a signal processing module 200, and an application layer module 300.
Specifically, at least one microphone 100 is built into the vehicle for capturing human voice audio data of a person in the vehicle.
In the actual implementation process, when the entertainment function, such as the singing function, is started, the embodiment of the application can capture the sound of the personnel in the vehicle through the at least one microphone 100 built in the vehicle, so that the voice audio data of the personnel in the vehicle are obtained, external equipment is not needed, and the cost is reduced.
The signal processing module 200 is configured to pre-process the voice audio data to obtain dry audio data.
In some embodiments, the captured voice audio data may be transmitted to the signal processing module 200 to perform preprocessing on the voice audio data by the signal processing module 200, so as to implement voice enhancement and noise reduction, thereby obtaining dry voice audio data.
Optionally, in one embodiment of the present application, the signal processing module 200 includes: and the preprocessing unit is used for carrying out noise reduction processing on the voice audio data while eliminating echoes in the voice audio data.
It can be appreciated that the vehicle microphone is generally a far-field microphone, is omnidirectionally suitable for voice interaction, has poor effects in pickup, noise reduction and other aspects, can collect a lot of environmental noise, and has effects of howling prevention, echo cancellation and the like influenced by the physical position of hardware, and is difficult to solve.
The application layer module 300, the application layer module 300 has an audio HAL interface, and is configured to reverb the dry audio data by using a preset reverberation algorithm to generate wet audio data, and send the wet audio data and accompaniment audio data to the signal processing module 200 through the audio HAL interface, so that the signal processing module 200 mixes the wet audio data and the accompaniment audio data to generate entertainment audio data.
Taking an Android side application layer as an example, the application layer module 300 of the embodiment of the present application may include an ear-back application, a singing application, etc., where the ear-back application may directly obtain human voice dry audio data by using an audio HAL interface, so as to greatly shorten the time delay caused by uplink transmission and processing of an audio stream; the singing application can directly obtain the voice dry sound data from the interface of the ear-return application so as to realize corresponding business logic such as scoring, recording and the like by utilizing the voice dry sound data.
Further, in the embodiment of the present application, the corresponding accompaniment audio data may be sent to the otoback application through the singing application, and in the otoback application, the reverberation effect of the dry voice of the human voice is achieved by using the preset reverberation algorithm, and the wet voice audio data of the human voice is generated, where the preset reverberation algorithm may be set by a person skilled in the art correspondingly based on the actual situation, and no specific limitation is made here.
The ear-return application can call the audio HAL interface to send the accompaniment audio data and the wet audio data to the signal processing module 200 for mixing, so that the time delay caused by transmission and processing when the audio stream flows down to the driving is greatly shortened.
Optionally, in one embodiment of the present application, the entertainment system 10 of the vehicle further includes: an interaction module and a control module.
The interaction module is used for receiving entertainment interaction instructions of users and generating corresponding entertainment signals based on the entertainment interaction instructions.
The control module is used for controlling the application layer module 300 to generate corresponding accompaniment audio data while at the same time starting at least one microphone 100 based on the entertainment signals.
In the actual execution process, the embodiment of the application can obtain entertainment interaction instructions of the user, including entertainment function selection, song selection and the like, through interaction modules, such as interaction of a vehicle central control screen and interaction of a mobile terminal bound with the vehicle, and generate corresponding entertainment signals based on the entertainment interaction instructions.
The embodiment of the application may control the at least one microphone 100 to be activated based on the entertainment signal by the control module to capture voice audio data and control the application layer module 300 to generate accompaniment audio data corresponding to the entertainment interaction instruction.
Optionally, in one embodiment of the present application, the application layer module 300 includes: and a matching unit.
The matching unit is used for searching a preset accompaniment database by taking the entertainment signal as an index to obtain accompaniment audio data.
In some embodiments, the application layer module 300 may include a matching unit, where the matching unit may determine an accompaniment instruction of the user in the entertainment interaction instruction based on the entertainment signal, and retrieve a corresponding accompaniment in the preset accompaniment database, and match the accompaniment data to mix with the wet audio data.
Optionally, in one embodiment of the present application, the entertainment system 10 of the vehicle further includes: and a power amplifier module.
The power amplifier module is used for controlling at least one sound playing device of the vehicle to play entertainment audio data.
As a possible implementation manner, the embodiment of the present application may control at least one sound playing device of the vehicle, such as a vehicle speaker, to play the entertainment audio data generated by mixing the audio data with the audio data by the signal processing module 200 through the power amplification module, so as to complete the entertainment singing process. The principle of operation of the entertainment system 10 of the vehicle of the embodiments of the present application will be described in detail with reference to fig. 2 and 3 in one embodiment.
As shown in fig. 2, an embodiment of the present application may include: at least one microphone 100, a signal processing module 200, an application layer module 300 and a power amplifier module 400.
A DSP (Digital Signal Processor ) is built in a DMC host SOC (System on Chip) as a signal processing module 200, wherein the SOC is a multi-operating System (QNX+android) software environment based on a virtual machine; the application layer module 300 may include a singing application, an ear-return application, and the like, where the singing application and the human voice reverberation may be deployed in an Android system, and the voice noise reduction and the human voice reverberation are processed by a software module and deployed in a DSP coprocessor, i.e., the signal processing module 200, for example.
In the practical application process, when singing, the voice is captured by the vehicle-mounted microphone 100, and after the voice audio stream is sent to the signal processing module 200, the signal processing module 200 performs echo cancellation and noise reduction processing to obtain pure voice.
And then the voice audio stream is sent to the Linux kernel audio subsystem on the Android side of the application layer module 300, the singing application of the application layer module 300 bypasses the Android Framework-layer audio subsystem and directly calls the audio HAL interface to obtain the voice audio data stream, so that time delay caused by transmission and processing of the voice audio stream when the voice audio stream ascends to the application layer is greatly shortened. The singing application can use the acquired voice audio stream to realize corresponding business logic, such as scoring, recording and the like, and the ear-return application carries out reverberation processing on the voice. The singing application calls the audio HAL interface through the ear-return application to send the accompaniment audio stream of the song to the signal processing module 200, and the operation bypasses the audio subsystem in Android, so that the time delay caused by transmission and processing of the audio stream when the audio stream goes down to the driver is greatly shortened at Android Framework. After the voice audio stream is mixed in the signal processing module 200, the voice audio stream is transmitted to a power amplifier through a digital audio interface such as TDM (time-division multiplexing, time division multiplexing technology) and the like, and the power amplifier module 400 drives a vehicle-mounted loudspeaker to play.
As shown in fig. 3, an embodiment of the present application may include the following steps:
step S1: the human voice audio data is captured by the at least one microphone 100 and transmitted to the signal processing module 200.
Step S2: echo cancellation and noise reduction processing are performed in the signal processing module 200 to obtain pure human voice dry voice audio data.
Step S3: the dry audio data is transferred to the Linux kernel audio subsystem on the Android side of the application layer module 300.
Step S4: the ear-loop application of the application layer module 300 bypasses the audio subsystem of the Android Framework layer to directly call the audio HAL interface to obtain the dry audio data, so that the time delay caused by transmission and processing of the audio stream at Android Framework when the audio stream goes up to the application layer is greatly shortened.
Step S5: the singing application can directly acquire the dry audio data from the interface of the ear-return application, and corresponding business logic such as scoring, recording and the like is realized by utilizing the acquired voice audio stream.
Step S6: and the singing application simultaneously sends an accompaniment audio stream of the singing song to the ear-returning application in real time, and the reverberation effect of the human voice dry sound is realized by using a reverberation algorithm in the ear-returning application, so that wet sound frequency data are obtained.
Step S7: the ear-return application calls the audio HAL interface to send the accompaniment audio data and the wet audio data of the song to the signal processing module 200 for mixing, and the operation bypasses the audio subsystem in the Android, so that the time delay caused by transmission and processing of the audio stream at Android Framework when the audio stream is down to the driver is greatly shortened.
Step S8: after being mixed and processed in the signal processing module 200, the wet sound audio data and the accompaniment audio data are transmitted to the power amplifier module 400 through digital audio interfaces such as TDM, and the power amplifier module 400 drives the vehicle-mounted loudspeaker to play.
According to the entertainment system of the vehicle, the cost can be reduced through the built-in microphone, the human voice audio data of the person in the vehicle captured by the built-in microphone is preprocessed, human life enhancement and noise reduction are carried out, dry voice audio data are obtained, the dry voice audio data are reverberated through a preset reverberation algorithm, wet voice audio data are obtained, the wet voice audio data and accompaniment audio data are mixed to generate entertainment audio data, the use of the entertainment function in the vehicle is achieved, and the dry voice audio data, the wet voice audio data and the entertainment audio data can be used for reducing data transmission delay through an audio HAL interface, so that the use experience of a user is improved. Therefore, the technical problems that in the related art, the effect is poor in pickup, noise reduction and the like due to the fact that the vehicle-mounted microphone is limited by hardware and physical positions, data transmission delay is high, the vehicle-mounted microphone and an interactive system share the same voice channel, additional processing on the system side is needed and the like are solved.
An entertainment method of a vehicle according to an embodiment of the present application will be described next with reference to the accompanying drawings.
Fig. 4 is a flow chart of an entertainment method of a vehicle according to an embodiment of the present application.
As shown in fig. 4, the entertainment method of the vehicle includes the steps of: .
In step S401, human voice audio data of a person in the vehicle is captured.
In step S402, the human voice audio data is preprocessed to obtain dry audio data.
In step S403, the dry audio data is reverberated by using a preset reverberation algorithm to generate wet audio data, and the wet audio data and accompaniment audio data are mixed to generate entertainment audio data.
Optionally, in one embodiment of the present application, preprocessing the voice audio data includes: and eliminating echoes in the voice audio data, and carrying out noise reduction processing on the voice audio data.
Optionally, in one embodiment of the present application, before capturing the voice audio data of the person in the vehicle, the method further includes: receiving an entertainment interaction instruction of a user, and generating a corresponding entertainment signal based on the entertainment interaction instruction; the corresponding accompaniment audio data is matched while the human voice audio data of the person in the car is captured based on the entertainment signal.
It should be noted that the foregoing explanation of the embodiment of the entertainment system of the vehicle is also applicable to the entertainment method of the vehicle of the embodiment, and will not be repeated here.
According to the entertainment method of the vehicle, the cost can be reduced through the built-in microphone, the human voice audio data of the person in the vehicle captured by the built-in microphone is preprocessed, human life enhancement and noise reduction are carried out, dry voice audio data are obtained, the dry voice audio data are reverberated through a preset reverberation algorithm, wet voice audio data are obtained, the wet voice audio data and accompanying audio data are mixed to generate entertainment audio data, the use of the entertainment function in the vehicle is achieved, and the dry voice audio data, the wet voice audio data and the entertainment audio data can be used for reducing data transmission delay through an audio HAL interface, so that the use experience of a user is improved. Therefore, the technical problems that in the related art, the effect is poor in pickup, noise reduction and the like due to the fact that the vehicle-mounted microphone is limited by hardware and physical positions, data transmission delay is high, the vehicle-mounted microphone and an interactive system share the same voice channel, additional processing on the system side is needed and the like are solved.
Fig. 5 is a schematic structural diagram of a vehicle according to an embodiment of the present application. The vehicle may include:
memory 501, processor 502, and a computer program stored on memory 501 and executable on processor 502.
The processor 502 implements the entertainment method of the vehicle provided in the above embodiment when executing a program.
Further, the vehicle further includes:
a communication interface 503 for communication between the memory 501 and the processor 502.
Memory 501 for storing a computer program executable on processor 502.
The memory 501 may include high-speed RAM memory and may also include non-volatile memory (non-volatile memory), such as at least one disk memory.
If the memory 501, the processor 502, and the communication interface 503 are implemented independently, the communication interface 503, the memory 501, and the processor 502 may be connected to each other via a bus and perform communication with each other. The bus may be an industry standard architecture (Industry Standard Architecture, abbreviated ISA) bus, an external device interconnect (Peripheral Component, abbreviated PCI) bus, or an extended industry standard architecture (Extended Industry Standard Architecture, abbreviated EISA) bus, among others. The buses may be divided into address buses, data buses, control buses, etc. For ease of illustration, only one thick line is shown in fig. 5, but not only one bus or one type of bus.
Alternatively, in a specific implementation, if the memory 501, the processor 502, and the communication interface 503 are integrated on a chip, the memory 501, the processor 502, and the communication interface 503 may perform communication with each other through internal interfaces.
The processor 502 may be a central processing unit (Central Processing Unit, abbreviated as CPU), or an application specific integrated circuit (Application Specific Integrated Circuit, abbreviated as ASIC), or one or more integrated circuits configured to implement embodiments of the present application.
The present embodiment also provides a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, implements the entertainment method of a vehicle as above.
In the description of the present specification, a description referring to terms "one embodiment," "some embodiments," "examples," "specific examples," or "some examples," etc., means that a particular feature, structure, material, or characteristic described in connection with the embodiment or example is included in at least one embodiment or example of the present application. In this specification, schematic representations of the above terms are not necessarily directed to the same embodiment or example. Furthermore, the particular features, structures, materials, or characteristics described may be combined in any suitable manner in any one or N embodiments or examples. Furthermore, the different embodiments or examples described in this specification and the features of the different embodiments or examples may be combined and combined by those skilled in the art without contradiction.
Furthermore, the terms "first," "second," and the like, are used for descriptive purposes only and are not to be construed as indicating or implying a relative importance or implicitly indicating the number of technical features indicated. Thus, a feature defining "a first" or "a second" may explicitly or implicitly include at least one such feature. In the description of the present application, the meaning of "N" is at least two, such as two, three, etc., unless explicitly defined otherwise.
Any process or method descriptions in flow charts or otherwise described herein may be understood as representing modules, segments, or portions of code which include one or more executable instructions for implementing specific logical functions or steps of the process, and additional implementations are included within the scope of the preferred embodiment of the present application in which functions may be executed out of order from that shown or discussed, including substantially concurrently or in reverse order from that shown or discussed, depending on the functionality involved, as would be understood by those reasonably skilled in the art of the embodiments of the present application.
Logic and/or steps represented in the flowcharts or otherwise described herein, e.g., a ordered listing of executable instructions for implementing logical functions, can be embodied in any computer-readable medium for use by or in connection with an instruction execution system, apparatus, or device, such as a computer-based system, processor-containing system, or other system that can fetch the instructions from the instruction execution system, apparatus, or device and execute the instructions. For the purposes of this description, a "computer-readable medium" can be any means that can contain, store, communicate, propagate, or transport the program for use by or in connection with the instruction execution system, apparatus, or device. More specific examples (a non-exhaustive list) of the computer-readable medium would include the following: an electrical connection (electronic device) having one or N wires, a portable computer cartridge (magnetic device), a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber device, and a portable compact disc read-only memory (CDROM). In addition, the computer readable medium may even be paper or other suitable medium on which the program is printed, as the program may be electronically captured, via optical scanning of the paper or other medium, then compiled, interpreted or otherwise processed in a suitable manner if necessary, and then stored in a computer memory.
It is to be understood that portions of the present application may be implemented in hardware, software, firmware, or a combination thereof. In the above-described embodiments, the N steps or methods may be implemented in software or firmware stored in a memory and executed by a suitable instruction execution system. As with the other embodiments, if implemented in hardware, may be implemented using any one or combination of the following techniques, as is well known in the art: discrete logic circuits having logic gates for implementing logic functions on data signals, application specific integrated circuits having suitable combinational logic gates, programmable Gate Arrays (PGAs), field Programmable Gate Arrays (FPGAs), and the like.
Those of ordinary skill in the art will appreciate that all or a portion of the steps carried out in the method of the above-described embodiments may be implemented by a program to instruct related hardware, where the program may be stored in a computer readable storage medium, and where the program, when executed, includes one or a combination of the steps of the method embodiments.
In addition, each functional unit in each embodiment of the present application may be integrated in one processing module, or each unit may exist alone physically, or two or more units may be integrated in one module. The integrated modules may be implemented in hardware or in software functional modules. The integrated modules may also be stored in a computer readable storage medium if implemented in the form of software functional modules and sold or used as a stand-alone product.
The above-mentioned storage medium may be a read-only memory, a magnetic disk or an optical disk, or the like. Although embodiments of the present application have been shown and described above, it will be understood that the above embodiments are illustrative and not to be construed as limiting the application, and that variations, modifications, alternatives, and variations may be made to the above embodiments by one of ordinary skill in the art within the scope of the application.

Claims (10)

1. An entertainment system for a vehicle, comprising:
at least one microphone built into the vehicle for capturing human voice audio data of a human in the vehicle;
the signal processing module is used for preprocessing the voice audio data to obtain dry voice data;
the application layer module is provided with an audio HAL interface and is used for reverberation the dry audio data by using a preset reverberation algorithm to generate wet audio data, and the wet audio data and accompaniment audio data are sent to the signal processing module through the audio HAL interface so that the signal processing module mixes the wet audio data and the accompaniment audio data to generate entertainment audio data.
2. The system of claim 1, wherein the signal processing module comprises:
and the preprocessing unit is used for carrying out noise reduction processing on the voice audio data while eliminating the echo in the voice audio data.
3. The system of claim 1, further comprising:
the interaction module is used for receiving entertainment interaction instructions of users and generating corresponding entertainment signals based on the entertainment interaction instructions;
and the control module is used for controlling the application layer module to generate the corresponding accompaniment audio data while starting the at least one microphone based on the entertainment signal.
4. The system of claim 3, wherein the application layer module comprises:
and the matching unit is used for searching a preset accompaniment database by taking the entertainment signal as an index to obtain the accompaniment audio data.
5. The system of claim 1, further comprising:
and the power amplification module is used for controlling at least one sound playing device of the vehicle to play the entertainment audio data.
6. A method of entertaining a vehicle, comprising the steps of:
capturing voice audio data of personnel in the vehicle;
preprocessing the voice audio data to obtain dry voice audio data;
and reverberation is carried out on the dry sound frequency data by using a preset reverberation algorithm, wet sound audio data are generated, and the wet sound audio data and accompaniment audio data are mixed to generate entertainment audio data.
7. The method of claim 6, wherein the preprocessing the human voice audio data comprises:
and eliminating echoes in the voice audio data, and carrying out noise reduction processing on the voice audio data.
8. The method of claim 6, further comprising, prior to capturing the human voice audio data of the in-vehicle person:
receiving an entertainment interaction instruction of a user, and generating a corresponding entertainment signal based on the entertainment interaction instruction;
and capturing voice audio data of the personnel in the vehicle based on the entertainment signal and matching the corresponding accompaniment audio data.
9. A vehicle, characterized by comprising: memory, a processor and a computer program stored on the memory and executable on the processor, the processor executing the program to implement the entertainment method of the vehicle according to any of claims 6-8.
10. A computer-readable storage medium, on which a computer program is stored, characterized in that the program is executed by a processor for implementing a method of entertainment of a vehicle according to any of claims 6-8.
CN202310159752.1A 2023-02-21 2023-02-21 Entertainment system and method for vehicle, vehicle and storage medium Pending CN116142101A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN116665625A (en) * 2023-07-28 2023-08-29 成都赛力斯科技有限公司 Audio signal processing method, device, electronic equipment and storage medium

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN116665625A (en) * 2023-07-28 2023-08-29 成都赛力斯科技有限公司 Audio signal processing method, device, electronic equipment and storage medium

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