CN116139489A - Method and device for handing over virtual equipment in game - Google Patents

Method and device for handing over virtual equipment in game Download PDF

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Publication number
CN116139489A
CN116139489A CN202310014611.0A CN202310014611A CN116139489A CN 116139489 A CN116139489 A CN 116139489A CN 202310014611 A CN202310014611 A CN 202310014611A CN 116139489 A CN116139489 A CN 116139489A
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China
Prior art keywords
virtual
target
character
virtual character
equipment
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CN202310014611.0A
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Chinese (zh)
Inventor
王泽�
刘勇成
胡志鹏
袁思思
程龙
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202310014611.0A priority Critical patent/CN116139489A/en
Publication of CN116139489A publication Critical patent/CN116139489A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application discloses a method and a device for handing over virtual equipment in a game, wherein the method comprises the following steps: responding to a target attack event of the first virtual character aiming at the enemy virtual object, and displaying a selection control on a first game interface of the first virtual character; responding to the triggering operation of the first virtual character for the selection control, and displaying a selection button corresponding to the second virtual character on the first game interface; receiving a confirmation operation aiming at the selection button, and determining a target virtual role in the second virtual roles according to the confirmation operation; the first virtual character is controlled to hand-over the target virtual equipment to the target virtual character such that the target virtual character changes a distance of the target virtual character from the enemy virtual object using the target virtual equipment. And controlling the first virtual role to directly transfer the target virtual equipment of the hooked enemy virtual object to the target virtual role, so that the target virtual equipment always keeps holding the enemy virtual object, and the enemy object can not break loose.

Description

Method and device for handing over virtual equipment in game
Technical Field
The present invention relates to the field of computer technologies, and in particular, to a method and an apparatus for handing over virtual equipment in a game, an electronic device, and a computer readable storage medium.
Background
In virtual games, a fly-way that can achieve rapid displacement is popular with players. In the process of using the flying cable property, the virtual object (such as a virtual object and an enemy object) can be pulled by the flying cable spool to realize the rapid displacement from the virtual object to the virtual object, so that the virtual object is subjected to close-fitting continuous attack, and the flying cable is very suitable for the scenes of pursuit, toxin running, life escaping and the like. When the virtual character with smaller attack force hooks the enemy object by using the flying rope, the enemy object cannot be subjected to fatal attack even though the enemy object is hooked by the flying rope due to smaller attack force of the virtual character, so that the flying rope is wasted. In order to efficiently use the flying rope props, the virtual character wants to transfer the flying rope props hooked with the enemy object to teammates with strong attack force, so that the teammates use the flying rope props to hook the enemy object and then launch fatal attack on the enemy object.
In the prior art, virtual equipment handover is realized between teammates in the same camping, and the virtual equipment in a material package is usually discarded nearby by a virtual character, and teammates pick up the virtual equipment after seeing the virtual equipment nearby the virtual character, so as to realize virtual equipment handover between two teammates.
However, in the case where virtual equipment containing an enemy object is handed over to teammates by a virtual object, the enemy object is likely to escape by using the handover method in the related art. For example, taking the virtual equipment as a flying rope for illustration, if the prior art handover method is used, the virtual character must discard the flying rope of the hooked enemy object, and then the team mate picks up the flying rope again to pick up the enemy object again. However, once the virtual character discards the flyer that has caught the enemy object, the escape of the enemy object is most likely caused by the detachment of the enemy object from the hold, and even if the subsequent teammate picks up the takeoff cable prop to get the enemy object again, the chance of catching the enemy object is missed.
Disclosure of Invention
The application provides a method, a device, an electronic device and a computer readable storage medium for handing over virtual equipment in a game, which are used for solving the problem that in the prior art, an enemy object is easy to escape in the process of handing over the virtual equipment with the enemy object.
In a first aspect, an embodiment of the present application provides a method for handing over virtual equipment in a game, where the method includes:
Responding to a target attack event of the first virtual character aiming at the enemy virtual object, and displaying a selection control on a first game interface of the first virtual character; the target attack event is that the first virtual role utilizes target virtual equipment to hold the enemy virtual object; wherein the target virtual equipment is used for shortening the distance between the first virtual character and the enemy virtual object;
responding to the triggering operation of the first virtual character for the selection control, and displaying a selection button corresponding to the second virtual character on the first game interface; the second virtual character and the first virtual character are in a team-forming state;
receiving a confirmation operation aiming at the selection button, and determining a target virtual role in the second virtual roles according to the confirmation operation;
the first virtual character is controlled to hand-over the target virtual equipment to the target virtual character such that the target virtual character changes a distance of the target virtual character from the enemy virtual object using the target virtual equipment.
In a second aspect, an embodiment of the present application provides a method for handing over virtual equipment in a game, where the method includes:
determining a target virtual character in the second virtual character in response to a target attack event of the first virtual character against the enemy virtual object; the target attack event is that the first virtual role utilizes target virtual equipment to hold the enemy virtual object; wherein the target virtual equipment is used for shortening the distance between the first virtual character and the enemy virtual object; the second virtual character and the first virtual character are in a team-forming state;
Sending event prompt information aiming at a target attack event to a target virtual role;
receiving a handover request operation aiming at event prompt information and sent by a target virtual role;
controlling the first virtual character to handover the target virtual equipment to the target virtual character in response to an agreement operation of the first virtual character to the handover request operation; such that the target virtual character changes a distance of the target virtual character from the enemy virtual object using the target virtual equipment.
In a third aspect, an embodiment of the present application provides a method for handing over virtual equipment in a game, where the method includes:
responding to a target attack event of a first virtual character aiming at an enemy virtual object, and displaying a trigger control of target virtual equipment on a first game interface corresponding to the first virtual character; the target attack event is that the first virtual role utilizes target virtual equipment to hold the enemy virtual object; wherein the target virtual equipment is used for shortening the distance between the first virtual character and the enemy virtual object;
receiving a first touch operation aiming at a trigger control, controlling a first virtual character to move towards an enemy virtual object, and displaying a moving state on a first game interface;
Displaying a handover control on the first game interface when the second virtual character is located in the handover range of the first virtual character in the moving process of the first virtual character; the second virtual character and the first virtual character are in a team-forming state;
responding to a second touch operation of the first virtual character for the handover control, and controlling the first virtual character to handover the target virtual equipment to the target virtual character; such that the target virtual character changes a distance of the target virtual character from the enemy virtual object using the target virtual equipment.
In a fourth aspect, embodiments of the present application provide a handover apparatus for virtual equipment in a game, the handover apparatus including:
the first display module is used for responding to a target attack event of the first virtual character aiming at the enemy virtual object, and displaying a selection control on a first game interface of the first virtual character; the target attack event is that the first virtual role utilizes target virtual equipment to hold the enemy virtual object; wherein the target virtual equipment is used for shortening the distance between the first virtual character and the enemy virtual object;
the second display module is used for responding to the triggering operation of the first virtual character for the selection control, and displaying a selection button corresponding to the second virtual character on the first game interface; the second virtual character and the first virtual character are in a team-forming state;
The first processing module is used for receiving a confirmation operation aiming at the selection button and determining a target virtual role in the second virtual roles according to the confirmation operation;
the first control module is used for controlling the first virtual role to deliver the target virtual equipment to the target virtual role; such that the target virtual character changes a distance of the target virtual character from the enemy virtual object using the target virtual equipment.
In a fifth aspect, embodiments of the present application provide a handover apparatus for in-game virtual equipment, the handover apparatus including:
a determining module for determining a target virtual character in the second virtual character in response to a target attack event of the first virtual character against the enemy virtual object; the target attack event is that the first virtual role utilizes target virtual equipment to hold the enemy virtual object; wherein the target virtual equipment is used for shortening the distance between the first virtual character and the enemy virtual object; the second virtual character and the first virtual character are in a team-forming state;
the third display module is used for sending event prompt information aiming at a target attack event to the target virtual role;
the first receiving module is used for receiving a handover request operation aiming at the event prompt information and sent by the target virtual role;
A second control module for controlling the first virtual character to handover the target virtual equipment to the target virtual character in response to an agreement operation of the first virtual character to the handover request operation; such that the target virtual character changes a distance of the target virtual character from the enemy virtual object using the target virtual equipment.
In a sixth aspect, embodiments of the present application provide a handover apparatus for virtual equipment in a game, the handover apparatus including:
the fourth display module is used for responding to a target attack event of the first virtual character aiming at the enemy virtual object, and displaying a trigger control of the target virtual equipment on a first game interface corresponding to the first virtual character; the target attack event is that the first virtual role utilizes target virtual equipment to hold the enemy virtual object; wherein the target virtual equipment is used for shortening the distance between the first virtual character and the enemy virtual object;
the third receiving module is used for receiving a first touch operation aiming at the trigger control, controlling the first virtual character to move towards the enemy virtual object and displaying the moving state on the first game interface;
the fifth display module is used for displaying a handover control on the first game interface when the second virtual character is located in the handover range of the first virtual character in the moving process of the first virtual character; the second virtual character and the first virtual character are in a team-forming state;
The third control module is used for responding to the second touch operation of the first virtual role for the handover control, and controlling the first virtual role to handover the target virtual equipment to the target virtual role; such that the target virtual character changes a distance of the target virtual character from the enemy virtual object using the target virtual equipment.
In a seventh aspect, an embodiment of the present application provides an electronic device, including:
the memory is coupled to the processor, the memory is coupled to the processor;
the memory is used for storing one or more computer instructions;
the processor is configured to execute one or more computer instructions to implement the method of handing over in-game virtual equipment as in any of the first aspect described above, and/or the method of handing over in-game virtual equipment as in any of the second aspect described above, and/or the method of handing over in-game virtual equipment as in any of the third aspect described above.
In an eighth aspect, embodiments of the present application provide a computer readable storage medium having one or more computer instructions stored thereon, wherein the instructions are executable by a processor to implement a method for handing over virtual equipment in a game as in any of the first aspect described above, and/or a method for handing over virtual equipment in a game as in any of the second aspect described above, and/or a method for handing over virtual equipment in a game as in any of the third aspect described above.
In a ninth aspect, embodiments of the present application provide a computer program product comprising a computer program which, when executed by a processor, implements a method of handing over virtual equipment in a game as in any of the first aspect described above, and/or a method of handing over virtual equipment in a game as in any of the second aspect described above, and/or a method of handing over virtual equipment in a game as in any of the third aspect described above.
Compared with the prior art, the application has the following advantages:
according to the method for handing over the virtual equipment in the game, after the first virtual character uses the target virtual equipment to hold the enemy virtual object, a selection control is displayed on a game interface. The current user who controls the first virtual character triggers the selection control, namely a selection button corresponding to the second virtual object appears on the game interface, and the current user can determine the target virtual character to be connected with the target virtual equipment of the first virtual character from all the second virtual objects through confirming the selection button. After the target virtual role is determined, the first virtual role is controlled to directly transfer the other end of the target virtual equipment of the hooked enemy virtual object to the target virtual role, so that the target virtual equipment can still keep holding the enemy virtual object in the process of transferring the target virtual equipment by the first virtual object, the enemy virtual object can not break loose in the process of transferring, the target virtual role after transferring can hold the enemy virtual object through the target virtual equipment, the problem that the enemy virtual object escapes due to the fact that the first virtual role discards the target virtual equipment after discarding the target virtual object of the target virtual equipment is avoided, and the first virtual role discards the target virtual equipment to ensure that the enemy virtual object escapes is avoided.
Drawings
The accompanying drawings, which are included to provide a further understanding of the application and are incorporated in and constitute a part of this application, illustrate embodiments of the application and together with the description serve to explain the application and do not constitute an undue limitation to the application. In the drawings:
fig. 1 is an application scenario of a method for handing over virtual equipment in a game according to a first embodiment of the present application;
FIG. 2 is a flow chart of a method for handing over virtual equipment in a game according to a second embodiment of the present disclosure;
FIG. 3 is a game interface observed by a current user manipulating a first virtual character through a held terminal device;
FIG. 4 is one of the schematic diagrams of the game interface display selection buttons provided in the second embodiment of the present application;
FIG. 5 is a second schematic view of a game interface display selection button according to a second embodiment of the present application;
FIG. 6 is a schematic diagram of a flying rope handover request according to a second embodiment of the present application;
FIG. 7 is a flowchart illustrating a method for handing over in-game virtual equipment according to a third embodiment of the present disclosure;
fig. 8 is a schematic diagram of sending event prompt information to a target virtual character according to a third embodiment of the present application;
FIG. 9 is a schematic diagram of a receiving and responding to a handover request operation provided in a third embodiment of the present application;
FIG. 10 is a flowchart of a method for handing over virtual equipment in a game according to a fourth embodiment of the present disclosure;
fig. 11 is a schematic diagram of implementing equipment handover in a process of controlling a first virtual character to move to an enemy virtual object according to a fourth embodiment of the present application;
FIG. 12 is a schematic structural view of a virtual equipment in game delivery device according to a fifth embodiment of the present application;
FIG. 13 is a schematic structural view of a virtual equipment in game delivery device according to a sixth embodiment of the present invention;
fig. 14 is a schematic structural view of a handover apparatus for in-game virtual equipment according to a seventh embodiment of the present application;
fig. 15 is a schematic hardware structure of an electronic device according to an eighth embodiment of the present application.
Specific embodiments thereof have been shown by way of example in the drawings and will herein be described in more detail. These drawings and the written description are not intended to limit the scope of the inventive concepts in any way, but to illustrate the concepts of the present application to those skilled in the art by reference to specific embodiments.
Detailed Description
For purposes of clarity, advantages, and features of the present application, the following description will make apparent and complete the present application with reference to the figures and detailed description. In the following description, numerous specific details are set forth in order to provide a thorough understanding of the present application. However, the described embodiments are intended to be some, but not all, of the embodiments described herein, and all other embodiments that may be made by one of ordinary skill in the art without the benefit of the present disclosure are intended to be within the scope of the present application.
It should be noted that in the description of the present application, the terms "first," "second," and the like are used for descriptive purposes only and are not to be construed as indicating or implying relative importance, as well as a particular order or sequence. The specific meaning of the terms in this application will be understood by those of ordinary skill in the art in a specific context. Furthermore, in the description of the present application, unless otherwise indicated, the term "plurality" refers to two or more. The term "and/or" describes an association relationship of associated objects, meaning that there may be three relationships, e.g., a and/or B, which may represent: a exists alone, A and B exist together, and B exists alone. The character "/" generally indicates that the context-dependent object is an "or" relationship. The terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed or inherent to such process, method, article, or apparatus.
In order to facilitate understanding of the technical solutions of the present application, related concepts related to the present application will be described first.
Virtual scene: the virtual scene provided by the application program corresponding to the virtual game when running on the electronic equipment can be displayed through the display screen so as to be convenient for a user to check. The virtual scene may be a simulation scene of the real world, a semi-simulation and semi-fictional scene, or a pure fictional scene. Such as fictitious game scenes, fictitious movie scenes, virtual reality scenes formed by overlapping fictitious game scenes with real scenes, etc. The virtual scene may be a two-dimensional virtual scene or a three-dimensional virtual scene.
Virtual roles: may be referred to as a game character that a user manipulates in a game, and in one embodiment of the present application may refer to an object selected and controlled by the user, which may represent a user's avatar. The user can control the virtual role selected by the user to execute operations in the virtual scene, such as walking, climbing, jumping, running, shooting, attacking and the like, so that a plurality of users can control the virtual roles selected by the users to interact in the virtual scene, and the effect of face-to-face interaction of the users is simulated. The virtual characters in the virtual scene are numerous, and different virtual characters generally have different images and executable operations.
Next, the prior art and problems of the prior art according to the present application will be described:
in virtual games, a fly-way that can achieve rapid displacement is popular with players. In the process of using the flying cable property, the virtual object (such as a virtual object and an enemy object) can be pulled by the flying cable spool to realize the rapid displacement from the virtual object to the virtual object, so that the virtual object is subjected to close-fitting continuous attack, and the flying cable is very suitable for pursuit, toxin running or life escaping scenes and the like. When the virtual character with smaller attack force hooks the enemy object by using the flying rope, the enemy object cannot be subjected to fatal attack even though the enemy object is hooked by the flying rope due to smaller attack force of the virtual character, so that the flying rope is wasted. In order to efficiently use the flying rope props, the virtual character wants to transfer the flying rope props hooked with the enemy object to teammates with strong attack force, so that the teammates use the flying rope props to hook the enemy object and then launch fatal attack on the enemy object.
In the prior art, virtual equipment handover is realized between teammates in the same camping, and the virtual equipment in a material package is usually discarded nearby by a virtual character, and teammates pick up the virtual equipment after seeing the virtual equipment nearby the virtual character, so as to realize virtual equipment handover between two teammates.
However, in the case where virtual equipment containing an enemy object is handed over to teammates by a virtual object, the enemy object is likely to escape by using the handover method in the related art. For example, taking the virtual equipment as a flying rope for illustration, if the prior art handover method is used, the virtual character must discard the flying rope of the hooked enemy object, and then the team mate picks up the flying rope again to pick up the enemy object again. However, once the virtual character discards the flyer that has caught the enemy object, the escape of the enemy object is most likely caused by the detachment of the enemy object from the hold, and even if the subsequent teammate picks up the takeoff cable prop to get the enemy object again, the chance of catching the enemy object is missed.
Based on the problems of the related art, in order to solve the problem that the enemy object is easy to escape in the process of handing over the virtual equipment with the enemy object, the application provides a method for handing over the virtual equipment in a game, and a device for handing over the virtual equipment in a game corresponding to the method, which can implement the electronic equipment and the computer readable storage medium of the method for handing over the virtual equipment in a game. The following provides detailed descriptions of the above methods, apparatuses, electronic devices, and computer-readable storage media.
Specifically, the method for handing over virtual equipment in a game according to one embodiment of the present application may be performed by a computer device, where the computer device may be a device such as a terminal or a server. The terminal can be a terminal device such as a smart phone, a tablet computer, a notebook computer, a touch screen, a game machine, a personal computer (Personal Computer, PC), a personal digital assistant (Personal Digital Assistant, PDA) and the like, and the terminal can also comprise a client, wherein the client can be a game application client, a browser client carrying a game program, an instant messaging client or the like. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, CDNs, basic cloud computing services such as big data and artificial intelligent platforms.
In order to make the purposes and technical solutions of the present application clearer and more intuitive, the method provided by the embodiments of the present application will be described in detail below with reference to the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are for purposes of illustration only and are not intended to limit the present application. It is to be understood that the following embodiments may exist alone and that the embodiments and features of the embodiments described below may be combined with each other without conflict between the embodiments provided herein, and for the same or similar matters, descriptions in different embodiments are not repeated. In addition, the timing of steps in the method embodiments described below is merely an example and is not strictly limited, and in some cases, steps shown or described may be performed in an order different from that.
It should be noted that, in the following description of the technical solution provided in the present application, a terminal is taken as an execution body for illustration. In other possible embodiments, the technical solution provided in the present application may be executed by using the control device provided in the terminal as an execution body, or may be executed by using the server as an execution body, where the embodiment of the present application does not limit the type of the execution body. Alternatively, the control device of the terminal may be implemented by software, or may be implemented by a combination of software and hardware.
Next, referring to fig. 1, an application scenario of a method for handing over virtual equipment in a game according to a first embodiment of the present application is described, and fig. 1 is a schematic application scenario of a method for handing over virtual equipment in a game according to a first embodiment of the present application.
As shown in fig. 1, includes at least one terminal. A terminal is any device having computing hardware capable of supporting and executing a software application product corresponding to a game. The game software application products include, but are not limited to, any of a first person game application, a third person game application, a single person game application, and a multiplayer online tactical game (Multiplayer Online Battle Arena Games, MOBA) application. The types of games described above may include, but are not limited to, at least one of: two-dimensional (2D) game applications, three-dimensional (3D) game applications, virtual Reality (VR) game applications, augmented Reality (Augmented Reality, AR) game applications, mixed Reality (MR) game applications. The above is merely an example, and the present embodiment is not limited in any way. One of the at least one terminal is referred to as a first terminal, which may be a terminal currently used by a user. The first terminal has one or more multi-touch-sensitive screens for sensing and obtaining input of a user through a touch or slide operation performed at a plurality of points of the one or more touch-sensitive display screens. Displaying a graphical user interface containing a virtual scene on a display screen of a first terminal, the current user manipulating a first virtual object located in the virtual scene to perform activities including, but not limited to: at least one of mobile operation and crawling, walking, running, jumping, driving, picking up, shooting using virtual equipment, attacking, throwing.
As shown in fig. 1, a server (cluster) is also included. The terminal held by the user can establish a connection with the server (cluster) through the network. The server (cluster) may provide services (e.g., game services, application services, etc.) to the user terminal or clients installed on the user terminal. In addition, a database may be provided on the server (cluster) or on a separate server for the server to provide data storage services. For example, information related to virtual scenes may be continuously stored in a database while different users play multiplayer games online. The network may be a wireless network or a wired network, such as a Wireless Local Area Network (WLAN), a Local Area Network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, etc. The different terminals may be connected to a server or the like using their own bluetooth network or hotspot network, or the terminals may communicate with each other via the server and the communication network.
The graphical user interface (Graphical User Interface, GUI) is a user display interface, which is displayed on the terminal device, is an operation user interface displayed on the terminal device in a graphical manner, and is an interface display form in which a person communicates with a computer. The user is caused to interact with the electronic device via the icons and the visual indicators. Alternatively, the virtual game screen displayed on the graphical user interface of the terminal may include, but is not limited to, rendering by the terminal according to game application data issued by the server, and may also include, but is not limited to, rendering by the terminal according to stored data of the game application.
It should be understood that: the above application scenario is only an example and is not limiting to the present application, and in addition, the disclosure in this application scenario is given in the following embodiments.
Next, a method for delivering virtual equipment in a game according to a second embodiment of the present application will be described with reference to fig. 2, and fig. 2 is a schematic flow chart of the method for delivering virtual equipment in a game according to the second embodiment of the present application.
As shown in fig. 2, the handover method includes:
and S201, responding to a target attack event of the first virtual character for the enemy virtual object, and displaying a selection control on a first game interface of the first virtual character. The target attack event is the first virtual character pinning the enemy virtual object with the target virtual equipment. Wherein the target virtual equipment is configured to shorten a distance between the first virtual character and the enemy virtual object.
In the embodiment of the application, the first virtual character is a virtual character controlled by the current user through the terminal device. The first camping where the first virtual character is located and the second camping where the enemy virtual object is located are opposite camps, and the virtual characters in the first camping and the virtual characters in the second camping are in hostile competition relation, namely any one virtual character in the second camping is an enemy virtual object of all members in the first camping.
Wherein the target virtual equipment is used for one virtual character to hold down another virtual character through the target virtual equipment. For example, taking the target virtual device as the flying rope device as an example, the first virtual character can utilize the flying rope spool to pull the enemy virtual object in the process of using the flying rope device so as to enable the first virtual character to quickly move to the side of the enemy virtual object along the flying rope spool or enable the first virtual character to quickly pull the enemy virtual object to the side of the enemy virtual object along the flying rope spool.
In response to an event of the first virtual character pinning the enemy virtual object with the target virtual equipment, a selection control is displayed on a first game interface of the first virtual character. The selection control is used for triggering a selection button corresponding to a virtual character for virtual equipment handover of a first virtual object in a first battle (namely, in teammates of the first virtual character) to be displayed on the first game interface.
In this embodiment of the present application, if the current user has a handover request, the target virtual character may be determined through a selection control on the first game interface, so as to handover the target virtual equipment to the target virtual character. It should be noted that, the case where the first virtual character generates the handover requirement when the target virtual equipment is used to hold the enemy virtual object includes at least any one of the following: the first type of attack force of a first virtual character controlled by a current user is smaller, and the target virtual object is wanted to be handed over to teammates with larger attack force, so that the teammates can carry out violent attack on the held enemy virtual object; after the second and first virtual roles hold the enemy virtual object by using the target virtual equipment, the target virtual equipment needs to be handed over to a teammate to attack the enemy virtual object because the teammate or the team interest reason wants to go to another combat area or needs to chase another enemy virtual object; and so forth, the embodiments of the present application do not limit any event (condition) that triggers the first virtual role to perform the virtual equipment handoff.
In the following, with reference to fig. 3 and a specific example, an example in which the target virtual equipment is a flying rope equipment is described as an example, and fig. 3 is a schematic diagram of a game interface display selection control provided in the second embodiment of the present application. It should be noted that fig. 3 is a game interface that is observed by a current user manipulating the first virtual character through the held terminal device.
As shown in fig. 3, includes an interface (a) and an interface (b). As shown in the interface (a), a game interface is displayed in which the first virtual character makes a chase against the enemy virtual object. As shown in interface (b), selection control 301 is displayed on the game interface when the first virtual character hooks the enemy virtual object using a flying rope. It should be noted that the flyer and the selection control in fig. 3 are only for illustration, and the embodiments of the present application do not limit the form, size, etc. of the flyer and the flyer control in any way.
S202, responding to triggering operation of the first virtual character for the selection control, and displaying a selection button corresponding to the second virtual character on the first game interface. The second virtual character and the first virtual character are in a team-forming state.
In the embodiment of the application, in response to a touch operation of a current user for controlling a first virtual character on a selection control, a selection button corresponding to a second virtual character is displayed on a first game interface of the current user. The second virtual role and the first virtual role belong to the same camp, and the first virtual role and the second virtual role are teammates whose second virtual role is the first virtual role in the team, i.e. the virtual roles in the camp except the first virtual role can be called as the second virtual role.
Optionally, the selection button corresponds to a character type. Specifically, the selection button is used to determine a second avatar type for a target virtual equipment handoff with the first avatar.
In the virtual game, the virtual characters have respective corresponding character types, and the tasks to be performed by the virtual characters of different character types in the battle are different. For example, character types include a tank type, a teacher type, a shooter type, an auxiliary type, and the like. The tank-type role belongs to hero with strong survivability and general output capability, and occupies a front row position in a battle to resist more output injuries of enemies. The teacher type character belongs to hero with weak viability but strong output and control skills, occupies a rear row position in the battle, and performs output control on hostile hero. The shooter character belongs to hero with extremely high remote output capability and control skills, and the hero uses the advantage of far attack range per se in the field to stand on the rear row for output control. Auxiliary characters belong to heroes with slightly moderate viability and output capacity, and the auxiliary characters are used for adding states for teammates and controlling the heroes by virtue of strong skill effects.
Optionally, in the case that the selection buttons correspond to the character types, at least one selection button is displayed on the first game interface in response to a triggering operation of the first virtual character on the selection control, and each selection button corresponds to a different character type.
Optionally, the selection button corresponds to a preset distance. Specifically, when the selection button corresponds to a preset distance, a virtual character which performs target virtual equipment handover with the first virtual character is selected from the second virtual characters within a preset distance range from the first virtual character. For example, if the predetermined distance is 30 meters in the game system, a virtual character that performs the target virtual equipment transfer with the first virtual character is selected from the second virtual objects (i.e., teammates) within 30 meters from the first virtual character.
The selection control can receive different triggering operations according to different types of terminal equipment. For example, when the terminal device is a touch screen device such as a mobile phone, a tablet computer, a game machine, or the like, the trigger operation may be a trigger operation of a finger of a user. For example, the trigger operation may be a slide operation such as up, down, left, right, etc., a long press operation, a click operation, a double click operation, etc., but is not limited thereto. When the terminal device is a non-touch screen terminal device such as a desktop computer or a notebook computer, the triggering operation may be performed by a control device such as a mouse or a keyboard, but is not limited thereto.
S203, receiving a confirmation operation for the selection button, and determining a target virtual role in the second virtual roles according to the confirmation operation.
Optionally, when the selection buttons correspond to the character types, displaying at least one selection button, wherein different selection buttons correspond to different character types; receiving a confirmation operation for the selection button, and determining a character type corresponding to the selection button corresponding to the confirmation operation as a character type (simply referred to as a target character type) of a virtual character for performing target virtual equipment handover with the first virtual character. And then, determining the second virtual character with the character type being the target character type from all the second virtual objects as a candidate handover character. Finally, a target virtual character to be handed over with the target virtual equipment of the first virtual character is selected from at least one candidate hand-over character.
In the following, with reference to fig. 4 and a specific example, taking the target virtual weapon as the flying rope device as an example, the above-mentioned alternative implementation is illustrated, and fig. 4 is one of schematic diagrams of a game interface display selection button provided in the second embodiment of the present application. It should be noted that fig. 4 is a game interface that is observed by a current user manipulating the first virtual character through the held terminal device.
As shown in fig. 4, includes an interface (a) and an interface (b). As shown in interface (a), a first virtual character is shown hooking an enemy object using the flyer spool of the flyer and selection control 301 is shown. At the same time, the current user is shown using a finger to trigger the selection control. Subsequently, as shown in interface (b), a cross-over character selection control 302 appears on the game interface, wherein the cross-over character selection control 302 includes a selection button 3021 corresponding to a mr class, a selection button 3022 corresponding to a shooter class, and a selection button 3023 corresponding to a tank class. Meanwhile, as shown in the interface (b), when the current user performs a confirmation operation on the selection button 3022 corresponding to the shooter class using a finger, the current user determines that the target virtual character is selected from the second virtual object having the object type of the shooter class.
Optionally, after determining the candidate virtual character for the target virtual weapon handoff with the first virtual character, determining the candidate virtual character closest to the first virtual object as the target virtual character.
Alternatively, when the candidate virtual character is determined, the respective life state attributes (e.g., combat value, life value, economic value, etc.) of the respective virtual characters are acquired. And determining the life state attribute which is most focused at present as a target life state attribute, and determining the virtual role to be selected with the highest target life state attribute as a target virtual role. For example, if the current most attention is paid to the size of the fight value of the opponent, the candidate virtual character having the highest fight value is determined as the target virtual character.
Optionally, at least one selection button corresponding to different preset distances appears on the first game interface when the selection button corresponds to the character type. Receiving a confirmation operation aiming at a selection button, determining a preset distance corresponding to the selection button corresponding to the confirmation operation as a target distance, and acquiring the current position of the first virtual character; and then, determining a second virtual object which is in a range smaller than the target preset distance from the first virtual character as a virtual character to be selected, and selecting a target virtual character to be connected with the first virtual character through the target virtual equipment from at least one virtual character to be selected.
Optionally, determining a target virtual character in the at least one virtual character to be selected according to a preset rule. The preset rule at least comprises any one of the following: the virtual character closest to the first virtual character, the virtual character with higher priority combat, the virtual character with higher life value, etc., which is not limited in any way in the embodiment of the present application.
In the following, with reference to fig. 5 and a specific example, taking the target virtual weapon as the flying rope device as an example, the above-mentioned alternative implementation is described by way of example, and fig. 5 is a second schematic diagram of a game interface display selection button provided in the second embodiment of the present application. It should be noted that fig. 5 is a game interface that is observed by a current user manipulating the first virtual character through the held terminal device.
As shown in fig. 5, includes an interface (a) and an interface (b). As shown in interface (a), a first virtual character is shown hooking an enemy object using the flyer spool of the flyer and selection control 301 is shown. At the same time, the current user is shown using a finger to trigger the selection control. Subsequently, as shown in interface (b), a handover character selection corresponding distance range selection control 303 appears on the game interface, wherein the distance range selection control 303 includes a 30 meter corresponding selection button 3031, a 100 meter corresponding selection button 3031, and a 200 meter corresponding selection button 3031. Meanwhile, as shown in the interface (b), when the current user performs a confirmation operation on the selection button 3031 corresponding to 30 meters using a finger, it is determined that the second virtual character having a distance of less than 30 meters from the first virtual character is determined as the candidate virtual character. Then, a target virtual character to be handed over with the target virtual equipment of the first virtual character is selected from at least one candidate virtual character according to a preset rule. (e.g., the preset rule is to prioritize the most combat candidate virtual character as the target virtual character.
And S204, controlling the first virtual character to transfer the target virtual equipment to the target virtual character, so that the target virtual character utilizes the target virtual equipment to change the distance between the target virtual character and the enemy virtual object.
The step S203 is given to select a target virtual character to be handed over to the target virtual equipment with respect to the first virtual character. Next, the first virtual character is controlled to hand over the target virtual equipment to the target virtual character such that the target virtual character changes a distance of the target virtual character from the enemy virtual object using the target virtual equipment. For example, taking the target virtual equipment as the flying rope equipment, because the flying rope equipment has the function of enabling the second virtual character to rapidly displace, after the first virtual character hands over the flying rope equipment hooked on the enemy virtual object to the target virtual character, the target virtual character can shorten the distance between the first virtual character and the enemy virtual object by utilizing the characteristic of rapid displacement of the flying rope equipment, which is convenient for the target virtual character to develop close-fitting continuous attack on the enemy virtual object, so that the enemy virtual object is eliminated from violent attack.
Optionally, the handover prompt information is displayed on a second game interface corresponding to the target virtual character. The handover prompt message is used for requesting whether the target virtual object is to handover with the first virtual object.
Optionally, the handover display information includes identity attribute information and/or life state information of the enemy virtual object. In which identity attribute information (e.g., character type, battle force) and/or life status information (life value, antitoxic ability) about an enemy virtual object, etc. are displayed in the handover display information. This is in view of the need for a powerful attack on an enemy virtual object held by the target virtual equipment to subject the enemy virtual object to a heavy creation after the target virtual character receives the target virtual equipment. The identity attribute information and/or the life state information of the relevant enemy virtual object are displayed in the handover display information, so that the target virtual character can conveniently make a reasonable handover or non-handover decision according to the actual situation of the target virtual character and the actual situation of the enemy virtual object, and an important judgment basis is provided for the decision of whether the target virtual character makes the handover or not.
Optionally, in response to the consent operation of the target virtual character for the handover prompt information, the first virtual character is controlled to handover the target virtual equipment to the target virtual character.
In the following, with reference to fig. 6 and a specific example, taking the target virtual weapon as the flying rope equipment as an example, the above-mentioned alternative implementation is illustrated, and fig. 6 is a schematic diagram of a flying rope handover request provided in the second embodiment of the present application. Fig. 6 is a game interface that a user who handles a target virtual character observes through a held terminal device.
As shown in fig. 6, includes an interface (a) and an interface (b). After the target virtual character is determined in step S203, as shown in the interface (a), the handover request control 304 is displayed on the game interface observed by the user manipulating the target virtual character through the held terminal device. The handover request control 304 includes "do you accept handover for" flying rope equipment? The contents of the "handover request" and the contents of the information "shooter type and blood volume 1000" of the enemy virtual character in the flying rope equipment to be handed over are displayed, and an agreement control 3041 and a rejection control 3042 for the handover request are also displayed. Meanwhile, as shown in the interface (a), the user performs a touch operation on the consent control 3041 using a finger. Subsequently, as shown in fig. 6, the first virtual character has completed handing over the target virtual equipment of the hooked enemy virtual object to the target virtual character, and at this time, the target virtual character holds the flying rope equipment to hold the enemy virtual object.
According to the method for handing over the virtual equipment in the game, after the first virtual character uses the target virtual equipment to hold the enemy virtual object, a selection control is displayed on a game interface. The current user who controls the first virtual character triggers the selection control, namely a selection button corresponding to the second virtual object appears on the game interface, and the current user can determine the target virtual character to be connected with the target virtual equipment of the first virtual character from all the second virtual objects through confirming the selection button. After the target virtual role is determined, the first virtual role is controlled to directly transfer the other end of the target virtual equipment of the hooked enemy virtual object to the target virtual role, so that the enemy virtual object can be still held down by the target virtual equipment in the process of transferring the target virtual equipment by the first virtual object, the enemy virtual object can be prevented from being broken down in the process of transferring, the target virtual role after transferring can hold down the enemy virtual object by the target virtual equipment, the problem that the enemy virtual object escapes due to the fact that the target virtual equipment is picked up after the target virtual object is discarded by the first virtual role, and the target virtual equipment is discarded by the first virtual role is avoided.
Next, another method for delivering virtual equipment in a game is proposed in order to solve the above-mentioned problems of the related art, and the method for delivering virtual equipment in a game provided in the third embodiment of the present application will be described with reference to fig. 7, and fig. 7 is a schematic flow chart of the method for delivering virtual equipment in a game provided in the third embodiment of the present application.
As shown in fig. 7, the handover method includes:
s701, responding to a target attack event of the first virtual character for the enemy virtual object, and determining a target virtual character in the second virtual character. The target attack event is the first virtual character pinning the enemy virtual object with the target virtual equipment. Wherein the target virtual equipment is configured to shorten a distance between the first virtual character and the enemy virtual object. The second virtual character and the first virtual character are in a team-forming state.
Alternatively, with respect to the explanation and explanation of step S701, reference may be made to the above explanation and explanation of step S201, and the same technical effects may be achieved, so that repetition is avoided and will not be repeated here.
It should be noted that, when responding to the target attack event of the first virtual character against the enemy virtual object, the target virtual character is a second virtual object that notifies the first virtual object of the event of the enemy virtual object being held by the target virtual equipment, so that the second virtual object that receives the notification determines whether to issue a handover application against the target virtual equipment to the first virtual character.
Optionally, when responding to the target attack event of the first virtual character for the enemy virtual object, acquiring the first character attribute information corresponding to the first virtual character and the second character attribute information corresponding to all the second virtual characters. And determining a target virtual role in the second virtual role according to the first role attribute information and the second role attribute information. Wherein the character attribute information includes at least the following: character type, combat value, life value, economic value, etc., which are not limited in any way by the present application.
Optionally, a second virtual character whose second character attribute information is greater than or equal to the first character attribute information is determined as the candidate virtual character. And selecting a target virtual character from the at least one virtual character to be selected. Specifically, for example, based on the combat value as a main judgment basis, a second virtual object whose combat force is smaller than or equal to that of the first virtual character is determined as the virtual character to be selected.
Optionally, the candidate virtual character closest to the first virtual character is determined as the target virtual character from all the candidate virtual characters.
S702, sending event prompt information aiming at a target attack event to a target virtual role.
In the following, taking the target virtual equipment as the flying rope equipment as an example, in connection with fig. 8 and a specific example, the event prompt information for the target attack event is sent to the target virtual role. "implementation is illustrated by way of example. Fig. 8 is a schematic diagram of sending event prompt information to a target virtual character according to a third embodiment of the present application. Fig. 8 is a game interface that a user who handles a target virtual character observes through a held terminal device.
As shown in fig. 8, after the first virtual character is displayed in the game interface to collude the enemy virtual object in the game using the flying rope equipment, event prompt information 305 for the target attack event is displayed. The event prompt 305 includes a text prompt content of "the first virtual object is hooking an enemy virtual object in the flying rope device, whether you apply to handover the flying rope device", and an agreement control 3051 and a rejection control 3052 for "whether you apply to handover the flying rope device".
Optionally, the event prompt information may include identity attribute information and/or life state information of an enemy including an enemy virtual object. This is to take into account that the target virtual character, upon receiving the target virtual equipment, needs to make a powerful attack on the enemy virtual object held by the target virtual equipment to subject the enemy virtual object to a heavy creation. The identity attribute information and/or the life state information of the relevant enemy virtual object are displayed in the handover display information, so that the target virtual character can conveniently make reasonable decisions according to the actual situation of the target virtual character and the actual situation of the enemy virtual object, for example, the target virtual character agrees to apply for handover or refuses to apply for handover, and an important judgment basis is provided for the decision of whether the target virtual character makes the application for handover or not.
S703, receiving a handover request operation for the event prompt information sent by the target virtual character.
And S704, responding to the consent operation of the first virtual role for the handover request operation, controlling the first virtual role to handover the target virtual equipment to the target virtual role so that the target virtual role changes the distance between the target virtual role and the enemy virtual object by using the target virtual equipment.
Next, steps S703 to S704 will be exemplarily described with reference to fig. 9 and a specific example, and fig. 9 is a schematic diagram of a receiving and responding to a handover request operation provided in the third embodiment of the present application. Fig. 9 is a game interface that a user who controls the first virtual character observes through the held terminal device.
As shown in fig. 9, includes an interface (a) and an interface (b). As shown in interface (a), after the first virtual character is displayed in the game interface to pick up the enemy virtual object using the flying rope equipment, a handover request 306 sent from the second virtual character XX (i.e., the target virtual character) is displayed. The handover request 306 includes text of "the second virtual object XX issues a request for handover of the flying rope device to you", and an agreement control 3061 and a rejection control 3062 for "whether to agree to the handover request". Meanwhile, it is displayed that the current user has performed a touch operation on the consent control 3061 using a finger. Then, as shown in the interface (b), the first virtual character has completed handing over the target virtual equipment of the hooked enemy virtual object to the target virtual character, and at this time, the target virtual character holds the flying rope equipment to hold the enemy virtual object.
It should be noted that, in the embodiment of the present application, the "method for receiving a handover request through text" is only one possible implementation manner of receiving the handover request, and the manner may also include a voice manner, an image manner, and the like, which is not limited in this application.
In the method for handing over virtual equipment in a game provided in the third embodiment of the present invention, after a first virtual character uses a target virtual equipment to hold an enemy virtual object, first, a target virtual object for notifying the first virtual object through an event that the target virtual equipment holds the enemy virtual object is determined in all second virtual objects, so that the target virtual object that receives the notification determines whether to send a handover application for the target virtual equipment to the first virtual character. A determination is made at the target virtual object to issue a handoff application for the target virtual equipment to the first virtual character. After the second virtual object sends a handover application for the target virtual equipment to the first virtual object, the first virtual object receives and agrees to handover request operation for event prompt information sent by the target virtual object, and the first virtual object is controlled to directly handover the other end of the target virtual equipment of the hooked target virtual object to the target virtual object, so that the target virtual equipment can still be kept to hold the enemy virtual object in the handover process of the target virtual equipment by the first virtual object, the enemy virtual object can be prevented from being broken in the handover process, and the target virtual object after handover can hold the enemy virtual object through the target virtual equipment, so that the problem that the enemy virtual object escapes due to the fact that the first virtual object discards the target virtual object of the target virtual equipment and then picks up the target virtual equipment is avoided, and meanwhile, the team has the function of actively applying for handover for the target virtual equipment, so that the flexibility, the timeliness and the reliability of the virtual equipment handover are greatly improved, and the game experience of players is improved.
Next, in order to solve the above-mentioned problems of the related art, another method for delivering virtual equipment in a game is proposed, and with reference to fig. 10, a method for delivering virtual equipment in a game provided in a fourth embodiment of the present application will be described, and fig. 10 is a flowchart of the method for delivering virtual equipment in a game provided in the fourth embodiment of the present application.
As shown in fig. 10, the handover method includes:
s1001, responding to a target attack event of a first virtual character on an enemy virtual object, and displaying a trigger control of target virtual equipment on a first game interface corresponding to the first virtual character. The target attack event is the first virtual character pinning the enemy virtual object with the target virtual equipment. Wherein the target virtual equipment is configured to shorten a distance between the first virtual character and the enemy virtual object.
Alternatively, regarding the explanation and explanation of the mid game scene of step S1001, reference may be made to the above explanation and explanation of step S201, and the same technical effects may be achieved, and for avoiding repetition, the description is omitted here.
In the embodiment of the application, the trigger control is used for triggering and controlling the first virtual character to move towards the enemy virtual object.
S1002, receiving a first touch operation aiming at a trigger control, controlling a first virtual character to move towards an enemy virtual object, and displaying a moving state on a first game interface.
Alternatively, the trigger control may receive different first trigger operations according to different types of terminal devices. For example, when the terminal device is a touch screen device such as a mobile phone, a tablet computer, a game machine, or the like, the first trigger operation may be a first trigger operation of a finger of a user. For example, the first trigger operation may be a slide operation such as up, down, left, right, etc., a long press operation, a click operation, a double click operation, etc., but is not limited thereto. When the terminal device is a non-touch screen terminal device such as a desktop computer or a notebook computer, the first triggering operation may be performed by a control device such as a mouse or a keyboard, but is not limited thereto.
S1003, displaying a handover control on the first game interface when the second virtual character is located within the handover range of the first virtual character during the movement of the first virtual character. The second virtual character and the first virtual character are in a team-forming state.
S1004, responding to a second touch operation of the first virtual role for the handover control, and controlling the first virtual role to handover the target virtual equipment to the target virtual role. Such that the target virtual character changes a distance of the target virtual character from the enemy virtual object using the target virtual equipment.
Next, with reference to fig. 11 and a specific example, the foregoing steps S1001 to S1002 are exemplarily described, and fig. 11 is a schematic diagram for implementing equipment handover during the process of controlling the movement of the first virtual character to the enemy virtual object according to the fourth embodiment of the present application. Fig. 11 is a game interface that a user who controls the first virtual character observes through the held terminal device.
As shown in fig. 11, the interface (a), the interface (b), the interface (c), and the interface (d) are included. After the first virtual character is displayed in the game interface using the halyard equipment to collude the enemy virtual object, as shown in interface (a), a trigger control 306 is displayed. At the same time, the trigger control 306 is shown as being actuated by the current user using a finger. Subsequently, as shown in the interface (b), the first virtual character moves in the movement direction, approaching the enemy virtual object. As shown in interface (c), when there is a second virtual character within the handover area 308 of the first virtual character, a handover control 309 is displayed on the first game interface. At the same time, the current user is shown to have triggered the handover control 309 using a finger. Then, as shown in the interface (d), the first virtual character has completed handing over the target virtual equipment of the hooked enemy virtual object to the second virtual character, and at this time, the second virtual character holds the flying rope equipment to hold the enemy virtual object.
Optionally, in response to a second touch operation of the first virtual character on the handover control, displaying handover prompt information on a second game interface corresponding to the second virtual character.
Optionally, in response to the second virtual character agreeing to the handover prompt, the first virtual character is controlled to handover the target virtual equipment to the target virtual character.
Optionally, in response to a rejection operation of the second virtual character for the handover prompt information, the first virtual character is controlled to continue moving towards the enemy virtual object.
In the method for handing over virtual equipment in a game provided in the fourth embodiment of the present application, when a second virtual character is located within a handing-over range of a first virtual character in a process that the first virtual character hooks an enemy object with a target virtual equipment and moves to the enemy object along the target virtual equipment, a handing-over control is displayed on a first game interface. The first virtual character may trigger a control to determine the second virtual object as a target handover object for the target virtual equipment by touching the display control. And then, controlling the first virtual role to directly transfer the other end of the target virtual equipment of the hooked enemy virtual object to the second virtual role, so that the first virtual object can still keep holding the enemy virtual object in the process of transferring the target virtual equipment by using the target virtual equipment, thereby ensuring that the enemy object can not break loose in the process of transferring, and the transferred second virtual role can hold the enemy virtual object through the target virtual equipment, thus avoiding the problem that the enemy virtual object escapes due to the fact that the first virtual role discards the target virtual equipment first and picks up the target virtual equipment after discarding the target virtual equipment, and simultaneously, directly determining teammates on the sliding path as the target transfer object to quickly transfer, simplifying the flying rope transfer operation flow, saving time, improving the transfer efficiency and improving the game experience of users.
The following describes the in-game virtual equipment delivery device provided in the present application, and the in-game virtual equipment delivery device described in the following and the in-game virtual equipment delivery method described in the foregoing may be referred to correspondingly to each other.
Fig. 12 is a schematic structural diagram of a virtual equipment in game delivery device according to a fifth embodiment of the present application. As shown in fig. 12, the in-game virtual equipment delivery device includes: a first display module 1201, a second display module 1202, a first processing module 1203, and a first control module 1204.
A first display module 1201, configured to display a selection control on a first game interface of a first virtual character in response to a target attack event of the first virtual character against an enemy virtual object; the target attack event is that the first virtual role utilizes target virtual equipment to hold the enemy virtual object; wherein the target virtual equipment is used for shortening the distance between the first virtual character and the enemy virtual object;
a second display module 1201, configured to respond to a triggering operation of the first virtual character for the selection control, and display a selection button corresponding to the second virtual character on the first game interface; the second virtual character and the first virtual character are in a team-forming state;
A first processing module 1203 configured to receive a confirmation operation for the selection button, and determine a target virtual character in the second virtual character according to the confirmation operation;
a first control module 1204 for controlling the first avatar to handover the target virtual equipment to the target avatar; such that the target virtual character changes a distance of the target virtual character from the enemy virtual object using the target virtual equipment.
Optionally, the apparatus 1200 further includes a fifth display module:
the fifth display module is used for displaying handover prompt information on a second game interface corresponding to the target virtual character;
the first control module 1204 is specifically configured to:
and responding to the consent operation of the target virtual role for the handover prompt information, controlling the first virtual role to handover the target virtual equipment to the target virtual role.
Optionally, the handover hint information includes identity attribute information and/or life state information of the enemy virtual object.
Optionally, selecting a button to correspond to a character type; the first processing module 1203 is specifically configured to:
determining a target role type according to the confirmation operation;
and selecting a target virtual role corresponding to the target role type from the second virtual roles.
Optionally, the selection button corresponds to a preset distance; the first processing module 1203 is specifically configured to:
Acquiring the current position of the first virtual character according to the confirmation operation;
determining at least one virtual character to be selected in the second virtual character according to the current position of the first virtual character and the preset distance;
and determining a target virtual role in the at least one virtual role to be selected according to a preset rule.
The handover device for in-game virtual equipment provided in the fifth embodiment of the present application may be used to execute the technical scheme of the handover method for in-game virtual equipment provided in the second embodiment, and its implementation principle and technical effects are similar, and the description of this embodiment is omitted here.
Fig. 13 is a schematic structural diagram of a virtual equipment in game delivery device according to a sixth embodiment of the present application. As shown in fig. 13, the in-game virtual equipment delivery device includes: a determining module 1301, a third display module 1302, a first receiving module 1303, and a second control module 1304.
A determining module 1301, configured to determine a target virtual character in the second virtual character in response to a target attack event of the first virtual character against the enemy virtual object; the target attack event is that the first virtual role utilizes target virtual equipment to hold the enemy virtual object; wherein the target virtual equipment is used for shortening the distance between the first virtual character and the enemy virtual object; the second virtual character and the first virtual character are in a team-forming state;
A third display module 1302, configured to send event prompt information for a target attack event to a target virtual character;
the first receiving module 1303 is configured to receive a handover request operation for the event prompt information sent by the target virtual role;
a second control module 1304 for controlling the first virtual character to handover the target virtual equipment to the target virtual character in response to an agreement operation of the first virtual character to the handover request operation; such that the target virtual character changes a distance of the target virtual character from the enemy virtual object using the target virtual equipment.
Optionally, the determining module 1301 is specifically configured to:
acquiring first character attribute information corresponding to a first virtual character; acquiring second role attribute information corresponding to all second virtual roles; and determining a target virtual role in the second virtual role according to the first role attribute information and the second role attribute information.
The handover device for in-game virtual equipment provided in the seventh embodiment of the present application may be used to execute the technical scheme of the handover method for in-game virtual equipment provided in the third embodiment, and its implementation principle and technical effects are similar, and the description of this embodiment is omitted here.
Fig. 14 is a schematic structural diagram of a virtual equipment in game delivery device according to a seventh embodiment of the present application. As shown in fig. 14, the in-game virtual equipment delivery device includes: a fourth display module 1401, a third receiving module 1402, a fifth display module 1403, and a third control module 1404.
A fourth display module 1401, configured to respond to a target attack event of the first virtual character for the enemy virtual object, and display a trigger control of the target virtual device on a first game interface corresponding to the first virtual character; the target attack event is that the first virtual role utilizes target virtual equipment to hold the enemy virtual object; wherein the target virtual equipment is used for shortening the distance between the first virtual character and the enemy virtual object;
a third receiving module 1402, configured to receive a first touch operation for a trigger control, control a first virtual character to move toward an enemy virtual object, and display a moving state on a first game interface;
a fifth display module 1403, configured to display a handover control on the first game interface when the second virtual character is located within the handover range of the first virtual character during movement of the first virtual character; the second virtual character and the first virtual character are in a team-forming state;
A third control module 1404 for controlling the first virtual character to handover the target virtual equipment to the target virtual character in response to a second touch operation of the first virtual character with respect to the handover control; such that the target virtual character changes a distance of the target virtual character from the enemy virtual object using the target virtual equipment.
Optionally, the third control module 1404 is specifically configured to:
responding to a second touch operation of the first virtual character on the handover control, and displaying handover prompt information on a second game interface corresponding to the second virtual character;
and responding to the consent operation of the second virtual role for the handover prompt information, controlling the first virtual role to handover the target virtual equipment to the target virtual role.
Optionally, the third control module 1404 is further configured to:
and responding to the refusal operation of the second virtual character for the handover prompt information, and controlling the first virtual character to continuously move towards the enemy virtual object.
The handover device for in-game virtual equipment provided in the seventh embodiment of the present application may be used to execute the technical scheme of the handover method for in-game virtual equipment provided in the fourth embodiment, and its implementation principle and technical effects are similar, and the description of this embodiment is omitted here.
Fig. 15 is a schematic hardware structure of an electronic device according to an eighth embodiment of the present application, as shown in fig. 15, an electronic device 1500 of the present embodiment includes: a processor 1501 and a memory 1502; wherein the method comprises the steps of
A memory 1502 for storing computer-executable instructions;
the processor 1501 executes computer-executable instructions stored in a memory to implement the steps as performed by the method for handing over virtual equipment in a game in the above-described second embodiment, or the steps as performed by the method for handing over virtual equipment in a game in the above-described third embodiment, or the steps as performed by the method for handing over virtual equipment in a game in the above-described fourth embodiment. Reference may be made in particular to the relevant description of the embodiments of the method described above.
Alternatively, the memory 1502 may be separate or integrated with the processor 1501.
When the memory 1502 is provided separately, the electronic device further comprises a bus 1503 for connecting the memory 1502 and the processor 1501.
The ninth embodiment of the present application further provides a computer-readable storage medium, in which computer-executable instructions are stored, which when executed by a processor, implement steps performed by the method for handing over virtual equipment in a game in the above-described second embodiment, and/or steps performed by the method for handing over virtual equipment in a game in the above-described third embodiment, and/or steps performed by the method for handing over virtual equipment in a game in the above-described fourth embodiment.
The tenth embodiment of the present application also provides a computer program product comprising: computer program stored in a readable storage medium, from which the computer program can be read by at least one processor of an electronic device, the at least one processor executing the computer program causing the electronic device to perform the steps as performed by the method of handing over virtual equipment in a game in the above-described second embodiment, and/or the steps as performed by the method of handing over virtual equipment in a game in the above-described third embodiment, and/or the steps as performed by the method of handing over virtual equipment in a game in the above-described fourth embodiment.
It should be noted that, for the apparatuses provided in the fifth embodiment, the sixth embodiment and the seventh embodiment of the present application, and the electronic devices, the computer readable storage media and the computer program products provided in the eighth embodiment, the ninth embodiment and the tenth embodiment of the present application, reference may be made to the related descriptions of the second embodiment, the third embodiment and the fourth embodiment of the present application, which are not repeated herein.
While the preferred embodiment has been described, it is not intended to limit the invention thereto, and any person skilled in the art may make variations and modifications without departing from the spirit and scope of the present invention, so that the scope of the present invention shall be defined by the claims of the present application.
In the several embodiments provided in this application, it should be understood that the disclosed apparatus and method may be implemented in other ways. For example, the above-described embodiments of the apparatus are merely illustrative, and for example, the division of the modules is merely a logical function division, and there may be additional divisions when actually implemented, for example, multiple modules may be combined or integrated into another system, or some features may be omitted or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be an indirect coupling or communication connection via some interfaces, devices or modules, which may be in electrical, mechanical, or other forms.
The integrated modules, which are implemented in the form of software functional modules, may be stored in a computer readable storage medium. The software functional module is stored in a storage medium, and includes several instructions for causing an electronic device (which may be a personal computer, a server, or a network device, etc.) or a processor (english: processor) to perform some of the steps of the methods described in the embodiments of the present application.
It should be understood that the above processor may be a central processing module (english: central Processing Unit, abbreviated as CPU), or may be other general purpose processors, a digital signal processor (english: digital Signal Processor, abbreviated as DSP), an application specific integrated circuit (english: application Specific Integrated Circuit, abbreviated as ASIC), or the like. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of a method disclosed in connection with the present invention may be embodied directly in a hardware processor for execution, or in a combination of hardware and software modules in a processor for execution.
The memory may comprise a high-speed RAM memory, and may further comprise a non-volatile memory NVM, such as at least one magnetic disk memory, and may also be a U-disk, a removable hard disk, a read-only memory, a magnetic disk or optical disk, etc.
The bus may be an industry standard architecture (Industry Standard Architecture, ISA) bus, an external device interconnect (Peripheral Component, PCI) bus, or an extended industry standard architecture (Extended Industry Standard Architecture, EISA) bus, among others. The buses may be divided into address buses, data buses, control buses, etc. For ease of illustration, the buses in the drawings of the present application are not limited to only one bus or one type of bus.
The storage medium may be implemented by any type or combination of volatile or nonvolatile memory devices such as Static Random Access Memory (SRAM), electrically erasable programmable read-only memory (EEPROM), erasable programmable read-only memory (EPROM), programmable read-only memory (PROM), read-only memory (ROM), magnetic memory, flash memory, magnetic or optical disk. A storage media may be any available media that can be accessed by a general purpose or special purpose computer.
Those of ordinary skill in the art will appreciate that: all or part of the steps for implementing the method embodiments described above may be performed by hardware associated with program instructions. The foregoing program may be stored in a computer readable storage medium. The program, when executed, performs steps including the method embodiments described above; and the aforementioned storage medium includes: various media that can store program code, such as ROM, RAM, magnetic or optical disks.
Finally, it should be noted that: the above embodiments are only for illustrating the technical solution of the present application, and not for limiting the same; although the present application has been described in detail with reference to the foregoing embodiments, it should be understood by those of ordinary skill in the art that: the technical scheme described in the foregoing embodiments can be modified or some or all of the technical features thereof can be replaced by equivalents; such modifications and substitutions do not depart from the spirit of the corresponding technical solutions from the scope of the technical solutions of the embodiments of the present application.

Claims (15)

1. A method of handing over virtual equipment in a game, the method comprising:
responding to a target attack event of a first virtual character aiming at an enemy virtual object, and displaying a selection control on a first game interface of the first virtual character; the target attack event is that the first virtual role utilizes target virtual equipment to hold the enemy virtual object; wherein the target virtual equipment is configured to shorten a distance between the first virtual character and the enemy virtual object;
responding to the triggering operation of the first virtual character for the selection control, and displaying a selection button corresponding to a second virtual character on the first game interface; the second virtual character and the first virtual character are in a team-forming state;
Receiving a confirmation operation for the selection button, and determining a target virtual character in the second virtual character according to the confirmation operation;
and controlling the first virtual role to transfer the target virtual equipment to the target virtual role, so that the target virtual role changes the distance between the target virtual role and the enemy virtual object by using the target virtual equipment.
2. The handover method according to claim 1, wherein the method further comprises:
displaying handover prompt information on a second game interface corresponding to the target virtual character;
the controlling the first avatar to handover the target virtual equipment to the target avatar includes:
and responding to the consent operation of the target virtual role for the handover prompt information, and controlling the first virtual role to handover the target virtual equipment to the target virtual role.
3. The handover method according to claim 2, wherein the handover hint information includes identity attribute information and/or life state information of the enemy virtual object.
4. A handover method according to any one of claims 1 to 3, wherein the selection button corresponds to a character type; the determining a target virtual character in the second virtual character according to the confirmation operation comprises the following steps:
Determining a target role type according to the confirmation operation;
and selecting the target virtual role corresponding to the target role type from the second virtual roles.
5. A handover method according to any one of claims 1 to 3, wherein the selection button corresponds to a preset distance; the determining a target virtual character in the second virtual character according to the confirmation operation comprises the following steps:
acquiring the current position of the first virtual character according to the confirmation operation;
determining at least one virtual character to be selected in the second virtual character according to the current position of the first virtual character and the preset distance;
and determining the target virtual role in the at least one virtual role to be selected according to a preset rule.
6. A method of handing over virtual equipment in a game, the method comprising:
determining a target virtual character in the second virtual character in response to a target attack event of the first virtual character against the enemy virtual object; the target attack event is that the first virtual role utilizes target virtual equipment to hold the enemy virtual object; wherein the target virtual equipment is configured to shorten a distance between the first virtual character and the enemy virtual object; the second virtual character and the first virtual character are in a team-forming state;
Sending event prompt information aiming at the target attack event to the target virtual role;
receiving a handover request operation aiming at event prompt information and sent by the target virtual character;
controlling the first virtual character to handover the target virtual equipment to the target virtual character in response to an agreement operation of the first virtual character to the handover request operation; such that the target virtual character changes a distance of the target virtual character from the enemy virtual object using the target virtual equipment.
7. The method of claim 6, wherein the determining a target virtual character in the second virtual character comprises:
acquiring first character attribute information corresponding to the first virtual character; acquiring second role attribute information corresponding to all the second virtual roles;
and determining the target virtual role in the second virtual role according to the first role attribute information and the second role attribute information.
8. A method of handing over virtual equipment in a game, the method comprising:
responding to a target attack event of a first virtual character aiming at an enemy virtual object, and displaying a trigger control of target virtual equipment on a first game interface corresponding to the first virtual character; the target attack event is that the first virtual character utilizes the target virtual equipment to hold the enemy virtual object; wherein the target virtual equipment is configured to shorten a distance between the first virtual character and the enemy virtual object;
Receiving a first touch operation aiming at the trigger control, controlling the first virtual character to move towards the enemy virtual object, and displaying the moving state on the first game interface;
displaying a handover control on the first game interface when a second virtual character exists in the handover range of the first virtual character in the moving process of the first virtual character; the second virtual character and the first virtual character are in a team-forming state;
controlling the first virtual character to handover the target virtual equipment to the target virtual character in response to a second touch operation of the first virtual character on the handover control; such that the target virtual character changes a distance of the target virtual character from the enemy virtual object using the target virtual equipment.
9. The handover method of claim 8, wherein the controlling the first avatar to handover the target virtual equipment to the target avatar in response to the second touch operation of the first avatar to the handover control comprises:
responding to the second touch operation of the first virtual character on the handover control, and displaying handover prompt information on a second game interface corresponding to the second virtual character;
And responding to the consent operation of the second virtual role for the handover prompt information, and controlling the first virtual role to handover the target virtual equipment to the target virtual role.
10. The handover method according to claim 9, wherein the method further comprises:
and responding to the rejection operation of the second virtual character for the handover prompt information, and controlling the first virtual character to continuously move towards the enemy virtual object.
11. An in-game virtual equipment interface apparatus, the apparatus comprising:
the first display module is used for responding to a target attack event of a first virtual character aiming at an enemy virtual object, and displaying a selection control on a first game interface of the first virtual character; the target attack event is that the first virtual role utilizes target virtual equipment to hold the enemy virtual object; wherein the target virtual equipment is configured to shorten a distance between the first virtual character and the enemy virtual object;
the second display module is used for responding to the triggering operation of the first virtual character for the selection control, and displaying a selection button corresponding to a second virtual character on the first game interface; the second virtual character and the first virtual character are in a team-forming state;
The first processing module is used for receiving a confirmation operation aiming at the selection button and determining a target virtual role in the second virtual roles according to the confirmation operation;
a first control module for controlling the first virtual character to hand over the target virtual equipment to the target virtual character; such that the target virtual character changes a distance of the target virtual character from the enemy virtual object using the target virtual equipment.
12. An in-game virtual equipment interface apparatus, the apparatus comprising:
a determining module for determining a target virtual character in the second virtual character in response to a target attack event of the first virtual character against the enemy virtual object; the target attack event is that the first virtual role utilizes target virtual equipment to hold the enemy virtual object; wherein the target virtual equipment is configured to shorten a distance between the first virtual character and the enemy virtual object; the second virtual character and the first virtual character are in a team-forming state;
the third display module is used for sending event prompt information aiming at the target attack event to the target virtual role;
The first receiving module is used for receiving a handover request operation aiming at the event prompt information and sent by the target virtual role;
a second control module, configured to control the first virtual role to handover the target virtual equipment to the target virtual role in response to an agreement operation of the first virtual role to the handover request operation; such that the target virtual character changes a distance of the target virtual character from the enemy virtual object using the target virtual equipment.
13. An in-game virtual equipment interface apparatus, the apparatus comprising:
the fourth display module is used for responding to a target attack event of the first virtual character for the enemy virtual object, and displaying a trigger control of target virtual equipment on a first game interface corresponding to the first virtual character; the target attack event is that the first virtual character utilizes the target virtual equipment to hold the enemy virtual object; wherein the target virtual equipment is configured to shorten a distance between the first virtual character and the enemy virtual object;
the third receiving module is used for receiving a first touch operation aiming at the trigger control, controlling the first virtual character to move towards the enemy virtual object and displaying the moving state on the first game interface;
A fifth display module, configured to display a handover control on the first game interface when a second virtual character exists in a handover range of the first virtual character during movement of the first virtual character; the second virtual character and the first virtual character are in a team-forming state;
a third control module, configured to control the first virtual character to handover the target virtual equipment to the target virtual character in response to a second touch operation of the first virtual character on the handover control; such that the target virtual character changes a distance of the target virtual character from the enemy virtual object using the target virtual equipment.
14. An electronic device, the electronic device comprising:
a processor; and
memory for storing a data processing program, which, after being powered on and executed by said processor, performs the method of handing over virtual equipment in a game according to any one of claims 1-5, and/or the method of handing over virtual equipment in a game according to any one of claims 6-7, and/or the method of handing over virtual equipment in a game according to any one of claims 8-10.
15. A computer readable storage medium, characterized in that a data processing program is stored, the program being executed by a processor to perform the in-game virtual equipment handover method according to any one of claims 1 to 5, and/or the in-game virtual equipment handover method according to any one of claims 6 to 7, and/or the in-game virtual equipment handover method according to any one of claims 8 to 10.
CN202310014611.0A 2023-01-05 2023-01-05 Method and device for handing over virtual equipment in game Pending CN116139489A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202310014611.0A CN116139489A (en) 2023-01-05 2023-01-05 Method and device for handing over virtual equipment in game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202310014611.0A CN116139489A (en) 2023-01-05 2023-01-05 Method and device for handing over virtual equipment in game

Publications (1)

Publication Number Publication Date
CN116139489A true CN116139489A (en) 2023-05-23

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
CN202310014611.0A Pending CN116139489A (en) 2023-01-05 2023-01-05 Method and device for handing over virtual equipment in game

Country Status (1)

Country Link
CN (1) CN116139489A (en)

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