CN116116011A - Intelligent storage system for chess and card game data - Google Patents

Intelligent storage system for chess and card game data Download PDF

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Publication number
CN116116011A
CN116116011A CN202310173272.0A CN202310173272A CN116116011A CN 116116011 A CN116116011 A CN 116116011A CN 202310173272 A CN202310173272 A CN 202310173272A CN 116116011 A CN116116011 A CN 116116011A
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China
Prior art keywords
game
module
unit
user
data
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CN202310173272.0A
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Chinese (zh)
Inventor
钟嵘晟
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Jiaxing Lewan Network Technology Co ltd
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Jiaxing Lewan Network Technology Co ltd
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Priority to CN202310173272.0A priority Critical patent/CN116116011A/en
Publication of CN116116011A publication Critical patent/CN116116011A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/06Digital input from, or digital output to, record carriers, e.g. RAID, emulated record carriers or networked record carriers
    • G06F3/0601Interfaces specially adapted for storage systems
    • G06F3/0602Interfaces specially adapted for storage systems specifically adapted to achieve a particular effect
    • G06F3/0604Improving or facilitating administration, e.g. storage management
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/06Digital input from, or digital output to, record carriers, e.g. RAID, emulated record carriers or networked record carriers
    • G06F3/0601Interfaces specially adapted for storage systems
    • G06F3/0668Interfaces specially adapted for storage systems adopting a particular infrastructure
    • G06F3/067Distributed or networked storage systems, e.g. storage area networks [SAN], network attached storage [NAS]
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02DCLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
    • Y02D10/00Energy efficient computing, e.g. low power processors, power management or thermal management

Abstract

The invention relates to the technical field of data processing, in particular to an intelligent storage system for chess and card game data, which comprises the following components: the control terminal is a main control terminal of the system and is used for sending out an execution command; the identification module is used for identifying the type of the game running on the current computer; the cloud storage module is used for storing game data; the authentication module is used for authenticating the identity information of the game user; the system can manage the set storage space during running, so that the system can be suitable for storing a plurality of game data, the stored game data can be further configured with game users, and the synchronous evaluation can be performed according to the game users and the own data of the game users, so that the matched game users can be mutually matched in level when the game users play games, and better game experience is brought.

Description

Intelligent storage system for chess and card game data
Technical Field
The invention relates to the technical field of data processing, in particular to an intelligent storage system for chess and card game data.
Background
Chess and card games and cards are collectively referred to as chess and card games. Chess and cards are prosperous from Ming Qing dynasty. Mainly comprises playing cards, fighting land owners, chinese chess, military chess, gobang, mahjong and the like. Mainly comprises Chinese chess, four-country military chess, flying chess, continuous viewing, chinese checkers, gobang chess, go chess and chess;
the online chess and card games are more convenient for users to play and entertain, and the users can play the intelligence without being limited by places and spaces.
However, when such a chess and card game is matched in a game pair, there is a defect of a matching mechanism, and players in the matched pair have level differences, and these differences lead to unbalanced games, so that the game experience of part of players is poor.
Disclosure of Invention
Technical problem to be solved
Aiming at the defects existing in the prior art, the invention provides an intelligent chess and card game data storage system, which solves the technical problems in the background art.
Technical proposal
In order to achieve the above purpose, the invention is realized by the following technical scheme:
an intelligent storage system for chess and card game data, comprising:
the control terminal is a main control terminal of the system and is used for sending out an execution command;
the identification module is used for identifying the type of the game running on the current computer;
the cloud storage module is used for storing game data;
the authentication module is used for authenticating the identity information of the game user;
the evaluation module is used for evaluating the game data of the game user authenticated by the authentication module currently;
the logic module is used for receiving the operation result data of the evaluation module, distinguishing the game users by applying the game data evaluation result of the game users, and distinguishing the game users by referring to the game user distinguishing result;
and the matching module is used for receiving the game user distinguishing result obtained by the logic module, and matching the game user to play the game.
Still further, the cloud storage module is provided with a sub-module at a lower level, including:
the distinguishing unit is used for distinguishing and storing the storage space inside the cloud storage module;
the monitoring unit is used for monitoring the real-time occupied space of the storage space distinguished by the distinguishing unit in the cloud storage module;
when the distinguishing unit operates, the number of game types identified in the operation process of the identification module is synchronously acquired, and the internal storage space of the cloud storage module is distinguished in an equal number according to the number of game types.
Further, when the monitoring unit operates, a system end user manually sets a monitoring threat threshold, the monitoring threat threshold is initially set to be 5% by default, and when the residual memory of each storage space distinguished by the distinguishing unit is smaller than the monitoring threat threshold, the distinguishing unit is controlled to reset and operate, and the residual memory of each storage space in the cloud storage module is evenly distributed;
the monitoring unit sets an operation period through a system end user, the initial operation period of the monitoring unit is set to be day/time by default, and when the monitoring unit monitors that the residual memories of the two groups of storage spaces in one group of operation periods are smaller than a monitoring threat threshold value, the monitoring unit feeds back the occupancy rate of the data memory in the current cloud storage module to the control terminal.
Further, a sub-module is arranged inside the authentication module, and the sub-module comprises;
the input unit is used for inputting identity information of the game user;
wherein the game user identity information comprises: when the game user authenticates the identity information through the authentication module, the game user authenticates the identity information through the authentication module by combining any one group of data in the contact way, the nickname and the identity card number with the set password.
Further, the game user identity information recorded in the recording unit and the game data stored in the cloud storage module are mutually configured and stored in the cloud storage module;
after the identity information of the game user is recorded, recording the authenticated game user in the authentication module in real time by the recording unit, analyzing the liveness of each game user according to recording results, retrieving the identity information data of the user with high liveness to the front position in the identity information of the game user recorded in the recording unit, and setting the liveness of the game user by manual editing of a user at a system end, wherein the initial default setting is 1 day/time.
Further, when the evaluation module runs, the data attribute is acquired from game data corresponding to the game user, the evaluation threshold value of the game user is set synchronously, and the game data corresponding to the game user is analyzed according to the evaluation threshold value of the game user;
wherein the game data attributes include: game session, game virtual amount remaining, game winning rate, user identity information input time to which game data belong.
Further, when the matching module runs to match the game users in the office, the users in the same game user distinction are searched in the online game users in the current system to match.
Still further, the logic module and the matching module are provided with sub-modules at a lower level, including:
the capturing unit is used for capturing the game users which are matched with the game by the matching module and are not successfully matched;
a coordination unit for coordinating the game user provided to the game user captured by the capturing unit, and starting game play by applying the coordinated game user and the game user captured by the capturing unit;
the capturing unit synchronously operates along with the matching module, synchronously sets delay triggering timeliness, and jumps to the coordination unit to operate when the capturing unit captures a game user and the duration greatly delays triggering timeliness.
Furthermore, the game users provided by the coordination unit are game users captured by the current capturing unit in the logic module, and the game users with the lowest evaluation data in the adjacent game users are distinguished.
Still further, control terminal has identification module and high in the clouds storage module through medium electric connection, high in the clouds storage module subordinate is provided with distinguishes unit and monitoring unit, distinguish the unit and be connected with identification module through medium electric connection, high in the clouds storage module has authentication module through medium electric connection, authentication module is inside to be connected with the unit of logging in through medium electric connection, it is connected with high in the clouds storage module through medium electric connection to log in the unit, authentication module has evaluation module, logic module and matching module through medium electric connection, logic module and matching module subordinate have capturing unit and coordination unit through medium electric connection.
Advantageous effects
Compared with the known public technology, the technical scheme provided by the invention has the following beneficial effects:
1. the invention provides an intelligent storage system for chess and card game data, which can manage a set storage space when in operation, so that the system can be suitable for storing a plurality of game data, the stored game data can be further configured with game users, and the synchronous evaluation can be carried out according to the game users and the own data of the game users, so that the matched game user levels are mutually adapted when the game users play games, and better game experience is brought.
2. In the running process of the system, the identity information data stored in the system and the game user can be adjusted according to the activity of the game user, so that the game user with high activity can be ensured to play the game more quickly when accessing the system.
3. In the running process of the system, the modules for storing the game data can be used for real-time coordination, so that various game data stored in the modules for storing the game data can be stored in a distinguishing mode, and meanwhile, the situation that the stored data are fully loaded can be avoided to a certain extent, and the running of the system is more stable.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below. It is evident that the drawings in the following description are only some embodiments of the present invention and that other drawings may be obtained from these drawings without inventive effort for a person of ordinary skill in the art.
FIG. 1 is a schematic diagram of a chess and card game data intelligent storage system;
reference numerals in the drawings represent respectively: 1. a control terminal; 2. an identification module; 3. a cloud storage module; 31. a distinguishing unit; 32. a monitoring unit; 4. an authentication module; 41. an input unit; 5. an evaluation module; 6. a logic module; 7. a matching module; 71. a capturing unit; 72. and a coordination unit.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present invention more clear, the technical solutions of the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present invention. It will be apparent that the described embodiments are some, but not all, embodiments of the invention. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to be within the scope of the invention.
The invention is further described below with reference to examples.
Example 1
An intelligent storage system for chess and card game data according to this embodiment, as shown in fig. 1, includes:
the control terminal 1 is a main control end of the system and is used for sending out an execution command;
an identification module 2 for identifying the type of game currently running on the computer;
the cloud storage module 3 is used for storing game data;
an authentication module 4 for authenticating the game user identity information;
an evaluation module 5 for evaluating game data of the game user currently authenticated by the authentication module 4;
the logic module 6 is used for receiving the operation result data of the evaluation module 5, distinguishing the game users by applying the game data evaluation results of the game users, and distinguishing the game users by referring to the game user distinguishing results;
and the matching module 7 is used for receiving the game user distinguishing result obtained by the operation of the logic module 6 and matching the game user to play the game.
In this embodiment, the control terminal 1 controls the identification module 2 to operate and identify the game type operated on the current computer, synchronously stores the game data through the cloud storage module 3, then authenticates the identity information of the game user through the authentication module 4, the evaluation module 5 operates and evaluates the game data of the game user currently authenticated through the authentication module 4 in a rear-mounted mode, the logic module 6 receives the operation result data of the evaluation module 5 in real time, the game user is distinguished by applying the game data evaluation result of the game user, the game user is distinguished by referring to the game user distinguishing result, and finally the game user distinguishing result obtained by operating the logic module 6 is received through the matching module 7, and the game user is matched to play the game.
Example 2
On the aspect of implementation, on the basis of embodiment 1, this embodiment further specifically describes a chess and card game data intelligent storage system in embodiment 1 with reference to fig. 1:
the sub-module is provided with to 3 lower levels of high in the clouds storage module, includes:
a differentiating unit 31 for differentiating the storage space inside the storage cloud storage module 3;
the monitoring unit 32 is configured to monitor a real-time occupied space of the storage space in the cloud storage module 3, which is distinguished by the distinguishing unit 31;
when the differentiating unit 31 operates, the number of game types identified in the operation process of the identifying module 2 is synchronously obtained, and the internal storage space of the cloud storage module 3 is differentiated by an equal number according to the number of game types.
Through the sub-modules arranged at the lower level of the cloud storage module 3, the game data stored in the cloud storage module 3 are effectively managed, and the system is ensured to be more stable when the system applies the game data content stored in the cloud storage module 3 to run.
As shown in fig. 1, when the monitoring unit 32 is operated, the system end user manually sets a monitoring threat threshold, the monitoring threat threshold is initially set to be 5% by default, and when the remaining memory of each storage space distinguished by the distinguishing unit 31 is smaller than the monitoring threat threshold, the distinguishing unit 31 is controlled to reset and operate, so as to perform average allocation on the remaining memory of each storage space in the cloud storage module 3;
the monitoring unit 32 sets an operation period through a system end user, the initial operation period of the monitoring unit 32 is set to be 1 day/time by default, and when the monitoring unit 32 monitors that the two sets of storage space residual memories are smaller than the monitoring threat threshold value in one set of operation period, the data memory occupancy rate in the current cloud storage module 3 is fed back to the control terminal 1.
As shown in fig. 1, the authentication module 4 is internally provided with sub-modules including;
an input unit 41 for inputting game user identity information;
wherein the game user identity information comprises: when the game user authenticates the identity information through the authentication module 4, any one group of data in the contact way, the nickname and the identity card number is combined with the set password to authenticate the identity information of the game user through the authentication module 4.
As shown in fig. 1, the authentication module 4 is internally provided with sub-modules including;
an input unit 41 for inputting game user identity information;
wherein the game user identity information comprises: when the game user authenticates the identity information through the authentication module 4, any one group of data in the contact way, the nickname and the identity card number is combined with the set password to authenticate the identity information of the game user through the authentication module 4.
As shown in fig. 1, when the evaluation module 5 runs, in game data corresponding to a game user, data attributes are acquired, a game user evaluation threshold value is set synchronously, and the game data corresponding to the game user is analyzed according to the game user evaluation threshold value;
wherein the game data attributes include: game session, game virtual amount remaining, game winning rate, user identity information input time to which game data belong.
As shown in fig. 1, when the matching module 7 is operated to match game users with each other, users in the same game user area are searched for matching among the game users who are online in the current system.
Example 3
On the aspect of implementation, on the basis of embodiment 1, this embodiment further specifically describes a chess and card game data intelligent storage system in embodiment 1 with reference to fig. 1:
the logic module 6 and the matching module 7 are provided with sub-modules at the lower level, and include:
a capturing unit 71 for capturing a game user who has a matching module 7 currently matching a game play and has not been successfully matched;
a coordination unit 72 for coordinating the game user provided to the game user captured by the capturing unit 71, and starting game play with the game user captured by the capturing unit 71 by applying the coordinated game user;
the capturing unit 71 operates in synchronization with the matching module 7, sets the delay trigger aging in synchronization, and when the capturing unit 71 captures a game user and the duration largely delays the trigger aging, the jump coordination unit 72 operates.
Through the arrangement of the logic module 6 and the lower sub-modules of the matching module 7, when the chess and card game on the computer is used by game users, the matching of the game users is more balanced, and the game experience of the game users is better.
As shown in fig. 1, the game user provided by the coordination unit 72 distinguishes the game user with the lowest evaluation data among the adjacent game users for the game user captured by the current capturing unit 71 in the logic module 6.
As shown in fig. 1, the control terminal 1 is electrically connected with the identification module 2 and the cloud storage module 3 through a medium, the distinguishing unit 31 and the monitoring unit 32 are arranged at the lower stage of the cloud storage module 3, the distinguishing unit 31 is electrically connected with the identification module 2 through a medium, the cloud storage module 3 is electrically connected with the authentication module 4 through a medium, the authentication module 4 is internally electrically connected with the input unit 41 through a medium, the input unit 41 is electrically connected with the cloud storage module 3 through a medium, the authentication module 4 is electrically connected with the evaluation module 5, the logic module 6 and the matching module 7 through a medium, and the logic module 6 and the matching module 7 are electrically connected with the capturing unit 71 and the coordination unit 72 at the lower stage of the logic module 6 and the matching module 7 through a medium.
In summary, the system in the above embodiment can manage the set storage space during running, so that the system can be suitable for storing multiple game data, the stored game data can be further configured with the game users, and the synchronous evaluation can be performed according to the game users and the own data of the game users, so that the matched game user levels are mutually adapted when the game users play the game, and better game experience is brought. In the running process of the system, the identity information data stored in the system and the game user can be adjusted according to the activity of the game user, so that the game user with high activity can be ensured to play the game more quickly when accessing the system; the system can be used for real-time coordination of the modules for storing the game data, so that various game data stored in the modules for storing the game data can be stored in a distinguishing mode, and meanwhile the situation that the stored data are fully loaded can be avoided to a certain extent, and therefore the system is enabled to run more stably.
The above embodiments are only for illustrating the technical solution of the present invention, and are not limiting; although the invention has been described in detail with reference to the foregoing embodiments, it will be understood by those of ordinary skill in the art that: the technical scheme described in the foregoing embodiments can be modified or some technical features thereof can be replaced by equivalents; such modifications and substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the present invention.

Claims (10)

1. An intelligent chess and card game data storage system, which is characterized by comprising:
the control terminal (1) is a main control end of the system and is used for sending out an execution command;
an identification module (2) for identifying the type of game currently running on the computer;
the cloud storage module (3) is used for storing game data;
an authentication module (4) for authenticating the game user identity information;
an evaluation module (5) for evaluating game data of the game user currently authenticated by the authentication module (4);
the logic module (6) is used for receiving the operation result data of the evaluation module (5), distinguishing the game users by applying the game data evaluation results of the game users, and distinguishing the game users by referring to the game user distinguishing results;
and the matching module (7) is used for receiving the game user distinguishing result obtained by the operation of the logic module (6) and matching the game user to play the game.
2. The chess game data intelligent storage system according to claim 1, wherein the cloud storage module (3) is provided with a sub-module at a lower level, and comprises:
the distinguishing unit (31) is used for distinguishing and storing the storage space inside the cloud storage module (3);
the monitoring unit (32) is used for monitoring the real-time occupied space of the storage space distinguished by the distinguishing unit (31) in the cloud storage module (3);
when the distinguishing unit (31) operates, the number of game types identified in the operation process of the identification module (2) is synchronously acquired, and the internal storage space of the cloud storage module (3) is distinguished in equal number according to the number of game types.
3. The intelligent chess and card game data storage system according to claim 2, wherein when the monitoring unit (32) operates, a system end user manually sets a monitoring threat threshold, the monitoring threat threshold is initially set to be 5% by default, and when the residual memory of each storage space distinguished by the distinguishing unit (31) is smaller than the monitoring threat threshold, the distinguishing unit (31) is controlled to reset and operate, and the residual memory of each storage space in the cloud storage module (3) is averagely distributed;
the monitoring unit (32) sets an operation period through a system end user, the initial operation period of the monitoring unit (32) is set to be 1 day/time by default, and when the monitoring unit (32) monitors that two groups of storage space residual memories are smaller than a monitoring threat threshold value in one group of operation periods, the data memory occupancy rate in the current cloud storage module (3) is fed back to the control terminal (1).
4. The chess game data intelligent storage system according to claim 1, wherein the authentication module (4) is internally provided with a sub-module, comprising;
an input unit (41) for inputting game user identity information;
wherein the game user identity information comprises: when the game user authenticates the identity information through the authentication module (4), any one group of data in the contact way, the nickname and the identity card number is combined with the set password to authenticate the identity information of the game user through the authentication module (4).
5. The chess game data intelligent storage system according to claim 1 or 4, wherein the game user identity information recorded in the recording unit (41) and the game data stored in the cloud storage module (3) are mutually configured and stored in the cloud storage module (3);
after the identity information of the game user is recorded, the recording unit (41) records the authenticated game user in the authentication module (4) in real time, analyzes the liveness of each game user according to the recording result, retrieves the front position of the identity information data of the user with high liveness in the identity information of the game user recorded in the recording unit (41), and manually edits and sets the liveness of the game user through a user at the system end, wherein the initial default setting is 1 day/time.
6. The intelligent chess game data storage system according to claim 1, wherein the evaluation module (5) acquires data attributes in game data corresponding to a game user during operation, synchronously sets a game user evaluation threshold value, and analyzes the game data corresponding to the game user according to the game user evaluation threshold value;
wherein the game data attributes include: game session, game virtual amount remaining, game winning rate, user identity information input time to which game data belong.
7. The chess game data intelligent storage system according to claim 1, wherein the matching module (7) searches the online game users in the current system for users in the same game user distinction to match when the game users are matched in a game.
8. The chess game data intelligent storage system according to claim 1, wherein the logic module (6) and the matching module (7) are provided with sub-modules at the lower level, and the chess game data intelligent storage system comprises:
a capturing unit (71) for capturing the game users who have the matching module (7) to match the game play and are not successfully matched;
a coordination unit (72) for coordinating the game user provided to the game user captured by the capturing unit (71), and starting game play by applying the coordinated game user and the game user captured by the capturing unit (71);
the capturing unit (71) synchronously operates along with the matching module (7), and the synchronous setting delay triggering aging, and the jump coordination unit (72) operates when the capturing unit (71) captures a game user and the duration time greatly delays triggering aging.
9. The intelligent storage system for chess and card game data according to claim 1, wherein the game users provided by the coordination unit (72) are game users captured by the current capturing unit (71) in the logic module (6), and the game users with the lowest evaluation data in the adjacent game users are distinguished.
10. The chess game data intelligent storage system according to claim 1, wherein the control terminal (1) is electrically connected with the identification module (2) and the cloud storage module (3) through a medium, a distinguishing unit (31) and a monitoring unit (32) are arranged at the lower level of the cloud storage module (3), the distinguishing unit (31) is electrically connected with the identification module (2) through the medium, the cloud storage module (3) is electrically connected with the authentication module (4) through the medium, the authentication module (4) is internally electrically connected with the input unit (41) through the medium, the input unit (41) is electrically connected with the cloud storage module (3) through the medium, the authentication module (4) is electrically connected with the evaluation module (5), the logic module (6) and the matching module (7), and the logic module (6) and the matching module (7) are electrically connected with the capturing unit (71) and the coordination unit (72) through the medium.
CN202310173272.0A 2023-02-28 2023-02-28 Intelligent storage system for chess and card game data Pending CN116116011A (en)

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CN117180720A (en) * 2023-11-07 2023-12-08 成都孚谦科技有限公司 Virtual action game interaction system and method based on somatosensory tracker technology

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Publication number Priority date Publication date Assignee Title
CN107885672A (en) * 2017-11-07 2018-04-06 杭州顺网科技股份有限公司 Internal storage management system and method
CN114247151A (en) * 2022-01-24 2022-03-29 仙居梦晨网络科技有限公司 Game user rapid matching processing method, equipment and computer storage medium

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107885672A (en) * 2017-11-07 2018-04-06 杭州顺网科技股份有限公司 Internal storage management system and method
CN114247151A (en) * 2022-01-24 2022-03-29 仙居梦晨网络科技有限公司 Game user rapid matching processing method, equipment and computer storage medium

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN117180720A (en) * 2023-11-07 2023-12-08 成都孚谦科技有限公司 Virtual action game interaction system and method based on somatosensory tracker technology
CN117180720B (en) * 2023-11-07 2024-01-05 成都孚谦科技有限公司 Virtual action game interaction system and method based on somatosensory tracker technology

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