CN116059644A - Game data processing method and device, storage medium and electronic equipment - Google Patents

Game data processing method and device, storage medium and electronic equipment Download PDF

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Publication number
CN116059644A
CN116059644A CN202111284224.6A CN202111284224A CN116059644A CN 116059644 A CN116059644 A CN 116059644A CN 202111284224 A CN202111284224 A CN 202111284224A CN 116059644 A CN116059644 A CN 116059644A
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China
Prior art keywords
game
game data
virtual network
data
acceleration
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CN202111284224.6A
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Chinese (zh)
Inventor
陈臻垚
陈湘子
李鹏
欧亮
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China Telecom Corp Ltd
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China Telecom Corp Ltd
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Priority to CN202111284224.6A priority Critical patent/CN116059644A/en
Publication of CN116059644A publication Critical patent/CN116059644A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close range
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/401Secure communication, e.g. using encryption or authentication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/402Communication between platforms, i.e. physical link to protocol
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/404Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network characterized by a local network connection
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/552Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Data Exchanges In Wide-Area Networks (AREA)

Abstract

The disclosure belongs to the technical field of data processing, and relates to a game data processing method and device, a storage medium and electronic equipment. The method comprises the following steps: responding to the game acceleration instruction, and acquiring an authorization code; determining a server address corresponding to the game acceleration instruction according to the authorization code, and acquiring initial game data; and carrying out data separation processing on the initial game data according to the server address to obtain acceleration game data, and transmitting the acceleration game data by utilizing the virtual network card. The method and the system simplify the operation of accelerating the game, reduce the running load caused by accelerating the game by the terminal equipment, improve the network performance of the game, further optimize the game experience of a user, transmit the game acceleration data through the intelligent gateway equipment, enable the down-hanging terminals of all the intelligent gateway equipment in the network to run the corresponding accelerated network game by using the virtual network card and the virtual network link, meet the requirement of accelerating the game by multiple persons at the same time, and enrich the application scene of the game processing method.

Description

Game data processing method and device, storage medium and electronic equipment
Technical Field
The present disclosure relates to the field of data processing technologies, and in particular, to a game data processing method, a game data processing device, a computer readable storage medium, and an electronic apparatus.
Background
In recent years, with the development of computer and network technologies, large-scale network games with large-scale production and multiplayer participation are increasingly favored by game players. The good experience of large network games tends to be more dependent on the network capabilities of the gaming device. However, improving network performance is quite complex. The improvement of network performance is how to make the player connect to the game server faster, and make the game smoother, and the data indexes are pursuing lower network delay, packet loss rate and higher transmission frame number per second (Frames Per Second, FPS).
Currently, the mainstream network game accelerator adopts VPN (Virtual Private Network ) technology, accelerator manufacturers erect a plurality of node servers at backbone network nodes, provide network accelerator clients at game running ends, and complete the requests of players for connecting the game servers across networks quickly and efficiently through the node servers. However, the game accelerator client software is running on the same terminal as the game, and requires a lot of manual configuration before running the game, and the game accelerator client also occupies the CPU (Central Processing Unit ) and memory resources of the game terminal when processing a lot of data. This inevitably results in resource competition for network games with high CPU and memory occupancy, degrading the game experience. In addition, the online game accelerator payment account number can be used by only one person and cannot be shared by multiple persons at the same time.
In view of the foregoing, there is a need in the art to develop a new game data processing method and apparatus.
It should be noted that the information disclosed in the above background section is only for enhancing understanding of the background of the present disclosure and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
The present disclosure is directed to a game data processing method, a game data processing device, a computer-readable storage medium, and an electronic apparatus, and further, at least to some extent, to overcome the technical problems of poor game acceleration effect and incapability of sharing at the same time due to the limitations of the related art.
Other features and advantages of the present disclosure will be apparent from the following detailed description, or may be learned in part by the practice of the disclosure.
According to a first aspect of an embodiment of the present invention, there is provided a game data processing method applied to an intelligent gateway device, the method including:
responding to the game acceleration instruction, and acquiring an authorization code;
determining a server address corresponding to the game acceleration instruction according to the authorization code, and acquiring initial game data;
and carrying out data separation processing on the initial game data according to the server address to obtain accelerated game data, and transmitting the accelerated game data by utilizing a virtual network card and a virtual network link.
In an exemplary embodiment of the invention, before said responding to the game acceleration instruction, the method further comprises:
responding to a plug-in starting instruction, and creating a virtual network link according to the plug-in starting instruction;
and creating a virtual network card corresponding to the virtual network link.
In an exemplary embodiment of the present invention, the acquiring an authorization code includes:
and acquiring associated data, and carrying out hash calculation on the associated data to obtain an authorization code.
In an exemplary embodiment of the present invention, the data separation processing of the initial game data according to the server address to obtain accelerated game data includes:
creating a marking rule;
and based on the marking rule, marking the initial game data according to the server address to obtain acceleration game data in the initial game data.
In an exemplary embodiment of the present invention, the transmitting the accelerated game data using a virtual network card and a virtual network link includes:
determining a target node server according to the server address;
and transmitting the accelerated game data by using a virtual network card and a virtual network link based on the target node server.
In an exemplary embodiment of the present invention, the determining a target node server according to the server address includes:
determining an acceleration node server corresponding to the server address, and acquiring server parameters of the acceleration node server;
and comparing the server parameters, and determining a target node server in the acceleration node servers according to the comparison result.
In an exemplary embodiment of the present invention, the transmitting the accelerated game data using a virtual network card and a virtual network link includes:
encrypting the accelerated game data to obtain encrypted game data;
and transmitting the encrypted game data to the game server corresponding to the server address by using a virtual network card and a virtual network link.
According to a second aspect of the embodiment of the present invention, there is provided a game data processing apparatus applied to an intelligent gateway device, including:
an instruction response module configured to obtain an authorization code in response to a game acceleration instruction;
the address determining module is configured to determine a server address corresponding to the game acceleration instruction according to the authorization code and acquire initial game data;
And the data transmission module is configured to perform data separation processing on the initial game data according to the server address to obtain accelerated game data, and transmit the accelerated game data by utilizing a virtual network card and a virtual network link.
According to a third aspect of an embodiment of the present invention, there is provided an electronic apparatus including: a processor and a memory; wherein the memory has stored thereon computer readable instructions which, when executed by the processor, implement the game data processing method of any of the above-described exemplary embodiments.
According to a fourth aspect of embodiments of the present invention, there is provided a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, implements the game data processing method in any of the above-described exemplary embodiments.
As can be seen from the above technical solutions, the game data processing method, the game data processing device, the computer storage medium and the electronic device in the exemplary embodiments of the present disclosure have at least the following advantages and positive effects:
in the method and the device provided by the exemplary embodiment of the disclosure, the initial game data is subjected to data separation processing according to the server address to obtain the accelerated game data, so that the accelerated game data is subjected to accelerated transmission, the operation of accelerating the game is simplified, the running load caused by accelerating the game by the terminal equipment is reduced, the network performance of the game is improved, and the game experience of a user is further optimized. And the intelligent gateway equipment is used for transmitting game acceleration data, and the down-hanging terminals of all intelligent gateway equipment in the network can use the virtual network card and the virtual network link to run the corresponding accelerated network game, so that the requirement of simultaneous game acceleration of multiple people is met, and the application scene of the game processing method is enriched.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the disclosure and together with the description, serve to explain the principles of the disclosure. It will be apparent to those of ordinary skill in the art that the drawings in the following description are merely examples of the disclosure and that other drawings may be derived from them without undue effort.
FIG. 1 schematically illustrates a flow diagram of a game data processing method in an exemplary embodiment of the present disclosure;
FIG. 2 schematically illustrates a flow diagram of a method of responding to a plug-in launch instruction in an exemplary embodiment of the present disclosure;
FIG. 3 schematically illustrates a flow diagram of a method of data separation processing in an exemplary embodiment of the present disclosure;
FIG. 4 schematically illustrates a flow diagram of a method of transmitting acceleration game data in an exemplary embodiment of the present disclosure;
FIG. 5 schematically illustrates a flow diagram of a method of determining a target node server in an exemplary embodiment of the present disclosure;
FIG. 6 schematically illustrates a flow diagram of a method of further transmitting acceleration game data in an exemplary embodiment of the present disclosure;
FIG. 7 schematically illustrates a topology of a game processing method in an application scenario in an exemplary embodiment of the present disclosure;
FIG. 8 schematically illustrates a flow chart of a game processing method in an application scenario in an exemplary embodiment of the present disclosure;
FIG. 9 schematically illustrates a structural diagram of a game data processing apparatus in an exemplary embodiment of the present disclosure;
FIG. 10 schematically illustrates an electronic device for implementing a game data processing method in an exemplary embodiment of the present disclosure;
fig. 11 schematically illustrates a computer-readable storage medium for implementing a game data processing method in an exemplary embodiment of the present disclosure.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. However, the exemplary embodiments may be embodied in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of the example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of the present disclosure. One skilled in the relevant art will recognize, however, that the aspects of the disclosure may be practiced without one or more of the specific details, or with other methods, components, devices, steps, etc. In other instances, well-known technical solutions have not been shown or described in detail to avoid obscuring aspects of the present disclosure.
The terms "a," "an," "the," and "said" are used in this specification to denote the presence of one or more elements/components/etc.; the terms "comprising" and "having" are intended to be inclusive and mean that there may be additional elements/components/etc. in addition to the listed elements/components/etc.; the terms "first" and "second" and the like are used merely as labels, and are not intended to limit the number of their objects.
Furthermore, the drawings are merely schematic illustrations of the present disclosure and are not necessarily drawn to scale. The same reference numerals in the drawings denote the same or similar parts, and thus a repetitive description thereof will be omitted. Some of the block diagrams shown in the figures are functional entities and do not necessarily correspond to physically or logically separate entities.
In recent years, with the development of computer and network technologies, large-scale network games with large-scale production and multiplayer participation are increasingly favored by game players. The good experience of a large network game depends on two important factors, the hardware performance of the gaming device and the network performance of the gaming device, respectively. The game player can improve the hardware performance by upgrading the configuration of the own computer, but improving the network performance is quite complex. The improvement of network performance is how to make the player connect to the game server faster and make the game smoother. The data index is to pursue lower network delay, packet loss rate and higher FPS. In China, two main factors affecting the performance of the network game are classified, one is a network barrier of an operator, and the other is that a server is overseas and regulated by the crossing of a geographic space and an international network.
At present, the mainstream network game accelerator adopts VPN technology, accelerator manufacturers erect a plurality of node servers at backbone network nodes, a network accelerator client is provided at a game running end, and a player's cross-network rapid and efficient connection game server request is completed through the node servers. However, the game accelerator client software is running on the same terminal as the game, and requires a lot of manual configuration before running the game, and the game accelerator client also occupies the CPU and memory resources of the game terminal when processing a lot of data. This inevitably results in resource competition for network games with high CPU and memory occupancy, degrading the game experience. In addition, the online game accelerator payment account number can be used by only one person and cannot be shared by multiple persons at the same time.
In view of the problems in the related art, the present disclosure proposes a game data processing method applied to an intelligent gateway device, and fig. 1 shows a flowchart of the game data processing method, and as shown in fig. 1, the game data processing method at least includes the following steps:
and S110, responding to the game acceleration instruction, and acquiring an authorization code.
And S120, determining a server address corresponding to the game acceleration instruction according to the authorization code, and acquiring initial game data.
S130, carrying out data separation processing on the initial game data according to the server address to obtain accelerated game data, and transmitting the accelerated game data by utilizing the virtual network card and the virtual network link.
In the exemplary embodiment of the present disclosure, data separation processing is performed on initial game data according to a server address to obtain acceleration game data, so as to perform acceleration transmission on the acceleration game data, simplify operation of game acceleration, reduce running load caused by the acceleration of the game performed by a terminal device, improve network performance of the game, and further optimize game experience of a user. And the intelligent gateway equipment is used for transmitting game acceleration data, and the down-hanging terminals of all intelligent gateway equipment in the network can use the virtual network card and the virtual network link to run the corresponding accelerated network game, so that the requirement of simultaneous game acceleration of multiple people is met, and the application scene of the game processing method is enriched.
The respective steps of the game data processing method are described in detail below.
In step S110, an authorization code is acquired in response to the game acceleration instruction.
In an exemplary embodiment of the present disclosure, a card activation instruction of a game acceleration card may be received and responded to before responding to the game acceleration instruction.
In an alternative embodiment, fig. 2 shows a flow diagram of a method of responding to a plug-in start instruction, as shown in fig. 2, the method at least comprising the steps of: in step S210, in response to the plug-in start instruction, a virtual network link is created according to the plug-in start instruction.
The plug-in start instruction may be issued by the mobile plug-in management platform of the operator.
After the user logs in the bandwidth account of the operator at the mobile phone client, the network game can be selected, and an acceleration request for starting the selected network game is sent to the mobile plug-in management platform. Therefore, the mobile plug-in management platform can issue a plug-in starting instruction for starting the game acceleration plug-in to the intelligent gateway equipment corresponding to the broadband account. The plug-in starting instruction comprises information of VPN account, password and VPN server of the game acceleration manufacturer.
After receiving the plug-in start instruction, the intelligent gateway device can start the game acceleration plug-in. Further, a virtual network link may also be created based on information in the plug-in launch instruction. Wherein the virtual network link may be a VPN link.
Specifically, the mobile plug-in management platform can be used for a user to fill in VPN account numbers and passwords, and then select VPN node servers with different links. Thus, when the user completes the filling, a VPN establishment request may be initiated according to the selected VPN node server. The VPN node server replies and requests the user's VPN account and password. After receiving the VPN account number and the password of the user, the VPN node server may reply to the port number providing the VPN service. Further, the VPN link is constructed by accessing the UDP (User Datagram Protocol )/TCP (Transmission Control Protocol, transmission control protocol) port number of the VPN node server.
In step S220, a virtual network card corresponding to the virtual network link is created.
After the VPN link is successfully created, a corresponding virtual network card may also be created on the intelligent gateway device.
Virtual network cards (also known as virtual network adapters), i.e., software that simulates a network environment, a network adapter, and a windows system carries the software itself.
The method comprises the steps of firstly entering an add hardware guide, then adding new hardware, and then selecting to add new equipment after detection so as to select from a list. The next step after selecting the network card is to find the manufacturer Microsoft, which has a device Microsoft Loopback Adapter, select it, and after the installation is completed, look up the hardware manager, and add a new network card, which is the virtual network card.
The virtual network card is mainly used for establishing a local area network between remote computers. The virtual network card linking technology is VPN.
The virtual network card and the physical network card are different from each other in that the physical network card is connected with a network cable, but the virtual network card is connected with the encapsulation software of the VPN message, and the software can realize the encapsulation and encryption processing of the acceleration game data in the follow-up process, so that the game acceleration data are input into the constructed virtual network link. Correspondingly, the return data corresponding to the acceleration game data, which is transmitted back from the virtual network link, can also be obtained and returned to the terminal device.
In the present exemplary embodiment, a virtual network link and a corresponding virtual network card may be created according to a plug-in start instruction issued by the mobile plug-in management platform, so as to provide technical support for the subsequent transmission of the accelerated game data, and ensure the acceleration effect of the game data.
Further, the mobile plug-in management platform issues game acceleration instructions of the selected network game to the intelligent gateway device.
After the intelligent gateway device receives the game acceleration instruction of the selected game issued by the mobile plug-in management platform, the authorization code can be acquired.
In an alternative embodiment, the associated data is obtained and hashed to obtain the authorization code.
The association data includes time, user name, device ID, game name, etc., and may also include other data, which is not particularly limited in the present exemplary embodiment.
Further, hash calculation is carried out on the associated data by using an SHA-256 algorithm to obtain an authorization code.
SHA-2 (Secure Hash Algorithm, secure Hash Algorithm 2) is a cryptographic hash function algorithm standard developed by the national security agency of America, and belongs to one of the SHA algorithms, which is the successor of SHA-1.
SHA-2 can be subdivided into six different algorithm criteria, SHA-224, SHA-256, SHA-384, SHA-512/224, SHA-512/256, respectively.
Where SHA256 is a hash function. A hash function, also known as a hashing algorithm, is a method of creating a small digital "fingerprint" from any type of data. The hash function compresses the message or data into a digest, making the amount of data smaller, fixing the format of the data. The function mixes the data scrambling and recreates a fingerprint called a hash value (or hash value). The hash value is typically represented by a short string of random letters and numbers.
For messages of arbitrary length, SHA256 generates a hash value of 256 bits long, called a message digest. The message digest corresponds to an array of 32 bytes in length, typically represented by a hexadecimal string of length 64, i.e., an authorization code.
In addition to generating the authorization code based on the associated data, it may also be generated by the VPN service provider and provided to the user. The authorization code is used to identify whether the user's intelligent gateway device is able to accelerate a certain network game.
In step S120, a server address corresponding to the game acceleration instruction is determined based on the authorization code, and initial game data is acquired.
In an exemplary embodiment of the present disclosure, after the authorization code is acquired, a server address corresponding to the game acceleration instruction may also be determined according to the authorization code.
The intelligent gateway device may obtain a server address corresponding to the authorization code from the game acceleration VPN server. The server address may be a list of game server IP (Inter net Protocol ) addresses corresponding to the network game.
Further, initial game data is acquired. Because the process of uploading and downloading data exists in the game process, the data generated in the process of uploading and downloading the game is the initial game data.
In step S130, the initial game data is subjected to data separation processing according to the server address to obtain accelerated game data, and the accelerated game data is transmitted by using the virtual network card and the virtual network link.
In an exemplary embodiment of the present disclosure, after determining the server address, data separation processing may be performed on the initial game data according to the server address.
In an alternative embodiment, fig. 3 shows a flow chart of a method of data separation processing, and as shown in fig. 3, the method at least includes the following steps: in step S310, a marking rule is created.
Wherein the marking rule may be an estables rule. The es rule is a filtering tool for network data packets, but the es rule not only has the function of filtering data packets, but also can carry out marking processing on selected data messages.
In step S320, the initial game data is marked according to the server address based on the marking rule to obtain accelerated game data in the initial game data.
After creating the marking rule, the initial game data whose target IP is the server address may be subjected to marking processing. Specifically, mark is made on the initial game data with the target IP as the server address, and the initial game data with mark is determined as acceleration game data.
In the present exemplary embodiment, the accelerated game data in the initial game data is determined by the marking rule, so that different initial game data are applicable to different routing strategies, which is equivalent to the effect of shunting by determining the accelerated game data.
After the acceleration game data is determined, the acceleration game data may be transmitted using the virtual network card and virtual network link that have been created.
In an alternative embodiment, fig. 4 shows a flow chart of a method of transmitting acceleration game data, as shown in fig. 4, the method at least comprising the steps of: in step S410, the target node server is determined from the server address.
In an alternative embodiment, fig. 5 shows a flow chart of a method for determining a target node server, as shown in fig. 5, the method at least comprises the following steps: in step S510, an acceleration node server corresponding to the server address is determined, and server parameters of the acceleration node server are acquired.
The acceleration node server may be a VPN node server. The VPN node server is equivalent to a springboard between the intelligent gateway equipment and the game server of the network game, so that the VPN node server can be determined according to the server address, and then the VPN node server helps to access the game server of the network game corresponding to the game acceleration instruction, so that the transmission of acceleration game data is realized.
The server parameters may be delay parameters, packet loss rate parameters, user quantity capable of being carried, historical stability, performance parameters of the acceleration node server, and the like, which are not particularly limited in the present exemplary embodiment.
When the server parameter is a delay parameter, the delay parameter of the acceleration node can be determined through the Ping instruction.
Specifically, ping (Packet Internet Groper) is a program for testing the network connection amount by using an internet packet explorer. Ping sends an ICMP echo request message to the destination and reports whether the desired ICMP echo (ICMP echo reply) was received. Which is a command for checking whether the network is unobstructed or the network connection speed.
The ICMP (Internet Control Message Protocol, internet control message protocol, is a sub-protocol of the TCP/IP protocol family, and is used for transferring control messages between IP hosts and routers.
Further, the delay parameter of the acceleration node server can be determined by the sending time and the receiving time of the ICMP and the ICMP echo reply.
In step S520, the server parameters are compared, and a target node server is determined among the acceleration node servers according to the comparison result.
After obtaining the server parameters of the plurality of accelerating node servers, the plurality of server parameters may be compared to obtain a comparison result. Further, the target node server is determined according to the comparison result.
For example, when the server parameter is a delay parameter, a plurality of delay parameters may be compared, and an acceleration node server with the smallest delay parameter is determined as the target node server.
In the present exemplary embodiment, the target node data may be determined from the acceleration node data by comparing the server parameters, so as to select the server most suitable for transmitting the acceleration game data and meeting the user demand, thereby ensuring the effect of accelerating the game data and further improving the game experience of the user.
In step S420, acceleration game data is transmitted using the virtual network card and the virtual network link based on the target node server.
In an alternative embodiment, fig. 6 shows a flow chart of a method for further transmitting acceleration game data, as shown in fig. 6, the method at least comprises the following steps: in step S610, the acceleration game data is subjected to encryption processing to obtain encrypted game data.
Because the data security of the accelerated game data transmission between the intelligent gateway equipment and the VPN node data is extremely high, the accelerated game data can be encrypted by using a symmetric encryption algorithm to obtain encrypted game data.
In step S620, the encrypted game data is transmitted to the game server corresponding to the server address using the virtual network card and the virtual network link.
Because the acceleration game data is provided with mark marks, and a Parser (Parser) exists on the intelligent gateway device for analyzing the acquired game data, after the game data is determined to be the acceleration game data, the acceleration game data can be determined to be transmitted through the constructed virtual network card and the virtual network link.
Therefore, after obtaining the encrypted game data corresponding to the acceleration game data, the encrypted game data may be transmitted from the intelligent gateway device to the target node server using the virtual network card and the virtual network that have been constructed, and then the encrypted game data may be transmitted to the game server corresponding to the server address by the target node server.
In the present exemplary embodiment, the acceleration game data is transmitted among the intelligent gateway device, the target node server and the game server through the constructed virtual network card and the virtual network link, so that the acceleration effect of the game data separated from the terminal device is achieved, the data processing burden of the terminal device is reduced, and a plurality of users in the same local area network can be supported to share the game acceleration channel.
The game data processing method in the embodiment of the present disclosure is described in detail below in connection with an application scenario.
Fig. 7 shows a topology diagram of a game processing method in an application scenario, and as shown in fig. 7, a framework of the game processing method includes a mobile phone end, a mobile plug-in management platform, an intelligent gateway device, a computer end, a VPN node server, a VPN server and a game server.
Fig. 8 shows a flow chart of a game processing method in an application scenario, as shown in fig. 8, in step S801, a mobile phone client initiates an acceleration request.
After the user logs in the bandwidth account of the operator at the mobile phone client, the network game can be selected, and an acceleration request for starting the selected network game is sent to the mobile plug-in management platform.
In step S802, the plug-in management platform issues a command to start up an acceleration plug-in.
The mobile plug-in management platform can issue a plug-in starting instruction for starting the game acceleration plug-in to the intelligent gateway equipment corresponding to the broadband account. The plug-in starting instruction comprises information of VPN account, password and VPN server of the game acceleration manufacturer.
In step S803, the intelligent gateway creates a VPN link, and notifies the plug-in management platform after dialing is successful.
After receiving the plug-in start instruction, the intelligent gateway device can start the game acceleration plug-in. Further, a virtual network link may also be created based on information in the plug-in launch instruction. Wherein the virtual network link may be a VPN link.
Specifically, the mobile plug-in management platform can be used for a user to fill in VPN account numbers and passwords, and then select VPN node servers with different links. Thus, when the user completes the filling, a VPN establishment request may be initiated according to the selected VPN node server. The VPN node server replies and requests the user's VPN account and password. After receiving the VPN account number and the password of the user, the VPN node server may reply to the port number providing the VPN service. Further, the construction of the VPN link is completed by accessing the UDP/TCP port number of the VPN node server.
After the VPN link is successfully created, a corresponding virtual network card may also be created on the intelligent gateway device.
The virtual network card simulates a network environment by using software, simulates a network adapter, and the windows system carries the software.
The method comprises the steps of firstly entering an add hardware guide, then adding new hardware, and then selecting to add new equipment after detection so as to select from a list. The next step after selecting the network card is to find the manufacturer Microsoft, which has a device Microsoft Loopback Adapter, select it, and after the installation is completed, look up the hardware manager, and add a new network card, which is the virtual network card.
The virtual network card is mainly used for establishing a local area network between remote computers. The virtual network card linking technology is VPN.
The virtual network card and the physical network card are different from each other in that the physical network card is connected with a network cable, but the virtual network card is connected with the encapsulation software of the VPN message, and the software can realize the encapsulation and encryption processing of the acceleration game data in the follow-up process, so that the game acceleration data are input into the constructed virtual network link. Correspondingly, the return data corresponding to the acceleration game data, which is transmitted back from the virtual network link, can also be obtained and returned to the terminal device.
In step S804, the management platform issues a game to be accelerated to the intelligent gateway.
Further, the mobile plug-in management platform issues game acceleration instructions of the selected network game to the intelligent gateway device.
In step S805, the smart gateway generates an authorization code, and requests a game server address list from the VPN server.
After the intelligent gateway device receives the game acceleration instruction of the selected game issued by the mobile plug-in management platform, the authorization code can be acquired.
And acquiring the associated data, and carrying out hash calculation on the associated data to obtain the authorization code.
The association data includes time, user name, device ID, game name, etc., and may also include other data, which is not particularly limited in the present exemplary embodiment.
Further, hash calculation is carried out on the associated data by using an SHA-256 algorithm to obtain an authorization code.
In addition to generating the authorization code based on the associated data, it may also be generated by the VPN service provider and provided to the user. The authorization code is used to identify whether the user's intelligent gateway device is able to accelerate a certain network game.
After the authorization code is acquired, a server address corresponding to the game acceleration instruction, that is, a game server address list, may also be determined according to the authorization code.
In step S806, the VPN server returns the game server IP list to the intelligent gateway.
The intelligent gateway device may obtain a server address corresponding to the authorization code from the game acceleration VPN server. The server address may be a list of game server IP addresses corresponding to the network game.
In step S807, the smart gateway creates ebtables rules, mark the data of all destination IP that is the game server.
First, initial game data is acquired. Because the process of uploading and downloading data exists in the game process, the data generated in the process of uploading and downloading the game is the initial game data.
Further, a marking rule is created.
Wherein the marking rule may be an estables rule. The es rule is a filtering tool for network data packets, but the es rule not only has the function of filtering data packets, but also can carry out marking processing on selected data messages.
And based on the marking rule, marking the initial game data according to the server address to obtain the accelerated game data in the initial game data.
Conventional distribution according to IP exists a routing table that can query what path each data message should be forwarded on. However, this forwarding method cannot fully meet the requirements, and further information such as ports in the message is desired to be routed and distributed, so a policy routing rule is designed for the acceleration game data.
Specifically, when a message of acceleration game data enters the intelligent gateway device, the intelligent gateway device may have a Parser to analyze the message. And when the message meets a certain condition, marking the initial game data with the target IP of the initial game data as the server address according to the established marking rule.
Specifically, mark is made on the initial game data with the target IP as the server address, and the initial game data with mark is determined as acceleration game data.
In step S808, the intelligent gateway creates policy routing rules for sending the data with mark labels to the virtual network cards linked to the local VPN.
Since the accelerated game data in the initial game data has been subjected to the marking process, in the step of referring to the routing table, the accelerated game data can be found to have mark marks, and thus the routing scheme corresponding thereto can be applied.
Thus, after the acceleration game data is determined, the acceleration game data may be transmitted using the virtual network card and the virtual network link that have been created.
In step S809, the game data is sent to the VPN tunnel according to the rule after entering the intelligent gateway, and is sent to the optimal VPN node server through the VPN tunnel.
And determining an acceleration node server corresponding to the server address, and acquiring server parameters of the acceleration node server.
The acceleration node server may be a VPN node server. The VPN node server is equivalent to a springboard between the intelligent gateway equipment and the game server of the network game, so that the VPN node server can be determined according to the server address, and then the VPN node server helps to access the game server of the network game corresponding to the game acceleration instruction, so that the transmission of acceleration game data is realized.
The server parameters may be delay parameters, packet loss rate parameters, user quantity capable of being carried, historical stability, performance parameters of the acceleration node server, and the like, which are not particularly limited in the present exemplary embodiment.
When the server parameter is a delay parameter, the delay parameter of the acceleration node can be determined through the Ping instruction.
Specifically, ping is a program for testing the network connection amount, which is an internet packet explorer. Ping sends an ICMP echo request message to the destination and reports whether the desired ICMP echo (ICMP echo reply) was received. Which is a command for checking whether the network is unobstructed or the network connection speed.
Further, the delay parameter of the acceleration node server can be determined by the sending time and the receiving time of the ICMP and the ICMP echo reply.
And comparing the server parameters, and determining a target node server in the acceleration node servers according to the comparison result.
After obtaining the server parameters of the plurality of accelerating node servers, the plurality of server parameters may be compared to obtain a comparison result. Further, the target node server is determined according to the comparison result.
For example, when the server parameter is a delay parameter, a plurality of delay parameters may be compared, and an acceleration node server with the smallest delay parameter is determined as the target node server.
In step S810, the game data is forwarded to the game server at the VPN node server.
And encrypting the acceleration game data to obtain encrypted game data.
Because the data security of the accelerated game data transmission between the intelligent gateway equipment and the VPN node data is extremely high, the accelerated game data can be encrypted by using a symmetric encryption algorithm to obtain encrypted game data.
And transmitting the encrypted game data to a game server corresponding to the server address by using the virtual network card and the virtual network link.
Because the accelerated game data is provided with mark marks, and a parser exists on the intelligent gateway device to analyze the acquired game data, after the game data is determined to be the accelerated game data, the accelerated game data can be determined to be transmitted through the constructed virtual network card and the virtual network link.
Therefore, after obtaining the encrypted game data corresponding to the acceleration game data, the encrypted game data may be transmitted from the intelligent gateway device to the target node server using the virtual network card and the virtual network that have been constructed, and then the encrypted game data may be transmitted to the game server corresponding to the server address by the target node server.
According to the game data processing method under the application scene, the initial game data is subjected to data separation processing according to the server address to obtain the accelerated game data, so that the accelerated game data is subjected to accelerated transmission, the operation of game acceleration is simplified, the running load caused by the acceleration of the game by the terminal equipment is reduced, the network performance of the game is improved, and the game experience of a user is further optimized. And the intelligent gateway equipment is used for transmitting game acceleration data, and the down-hanging terminals of all intelligent gateway equipment in the network can use the virtual network card and the virtual network link to run the corresponding accelerated network game, so that the requirement of simultaneous game acceleration of multiple people is met, and the application scene of the game processing method is enriched.
In addition, in an exemplary embodiment of the present disclosure, a game data processing apparatus is also provided, which is applied to an intelligent gateway device. Fig. 9 shows a schematic structural diagram of a game data processing apparatus, and as shown in fig. 9, a game data processing apparatus 900 may include: instruction response module 910, address determination module 920, and data transfer module 930. Wherein:
an instruction response module 910 configured to obtain an authorization code in response to a game acceleration instruction; an address determining module 920 configured to determine a server address corresponding to the game acceleration instruction according to the authorization code, and acquire initial game data; the data transmission module 930 is configured to perform data separation processing on the initial game data according to the server address to obtain accelerated game data, and transmit the accelerated game data by using the virtual network card and the virtual network link.
In an exemplary embodiment of the invention, before said responding to the game acceleration instruction, the method further comprises:
responding to a plug-in starting instruction, and creating a virtual network link according to the plug-in starting instruction;
and creating a virtual network card corresponding to the virtual network link.
In an exemplary embodiment of the present invention, the acquiring an authorization code includes:
and acquiring associated data, and carrying out hash calculation on the associated data to obtain an authorization code.
In an exemplary embodiment of the present invention, the data separation processing of the initial game data according to the server address to obtain accelerated game data includes:
creating a marking rule;
and based on the marking rule, marking the initial game data according to the server address to obtain acceleration game data in the initial game data.
In an exemplary embodiment of the present invention, the transmitting the accelerated game data using a virtual network card and a virtual network link includes:
determining a target node server according to the server address;
and transmitting the accelerated game data by using a virtual network card and a virtual network link based on the target node server.
In an exemplary embodiment of the present invention, the determining a target node server according to the server address includes:
determining an acceleration node server corresponding to the server address, and acquiring server parameters of the acceleration node server;
and comparing the server parameters, and determining a target node server in the acceleration node servers according to the comparison result.
In an exemplary embodiment of the present invention, the transmitting the accelerated game data using a virtual network card and a virtual network link includes:
encrypting the accelerated game data to obtain encrypted game data;
and transmitting the encrypted game data to the game server corresponding to the server address by using a virtual network card and a virtual network link.
The specific details of the above game data processing device 900 are described in detail in the corresponding game data processing method, and thus will not be described herein.
It should be noted that although several modules or units of the game data processing apparatus 900 are mentioned in the above detailed description, such division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit in accordance with embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into a plurality of modules or units to be embodied.
In addition, in an exemplary embodiment of the present disclosure, an electronic device capable of implementing the above method is also provided.
An electronic device 1000 according to such an embodiment of the invention is described below with reference to fig. 10. The electronic device 1000 shown in fig. 10 is merely an example and should not be construed as limiting the functionality and scope of use of embodiments of the present invention.
As shown in fig. 10, the electronic device 1000 is embodied in the form of a general purpose computing device. Components of electronic device 1000 may include, but are not limited to: the at least one processing unit 1010, the at least one memory unit 1020, a bus 1030 connecting the various system components (including the memory unit 1020 and the processing unit 1010), and a display unit 1040.
Wherein the storage unit stores program code that is executable by the processing unit 1010 such that the processing unit 1010 performs steps according to various exemplary embodiments of the present invention described in the above section of the "exemplary method" of the present specification.
The memory unit 1020 may include readable media in the form of volatile memory units such as Random Access Memory (RAM) 1021 and/or cache memory unit 1022, and may further include Read Only Memory (ROM) 1023.
Storage unit 1020 may also include a program/utility 1024 having a set (at least one) of program modules 1025, such program modules 1025 including, but not limited to: an operating system, one or more application programs, other program modules, and program data, each or some combination of which may include an implementation of a network environment.
Bus 1030 may be representing one or more of several types of bus structures including a memory unit bus or memory unit controller, a peripheral bus, an accelerated graphics port, a processing unit, or a local bus using any of a variety of bus architectures.
The electronic device 1000 can also communicate with one or more external devices 1200 (e.g., keyboard, pointing device, bluetooth device, etc.), with one or more devices that enable a user to interact with the electronic device 1000, and/or with any device (e.g., router, modem, etc.) that enables the electronic device 1000 to communicate with one or more other computing devices. Such communication may occur through an input/output (I/O) interface 1050. Also, electronic device 1000 can communicate with one or more networks such as a Local Area Network (LAN), a Wide Area Network (WAN), and/or a public network, such as the Internet, through network adapter 1060. As shown, the network adapter 1060 communicates with other modules of the electronic device 1000 over the bus 1030. It should be appreciated that although not shown, other hardware and/or software modules may be used in connection with the electronic device 1000, including, but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives, data backup storage systems, and the like.
From the above description of embodiments, those skilled in the art will readily appreciate that the example embodiments described herein may be implemented in software, or in combination with the necessary hardware. Thus, the technical solution according to the embodiments of the present disclosure may be embodied in the form of a software product, which may be stored in a non-volatile storage medium (may be a CD-ROM, a U-disk, a mobile hard disk, etc.) or on a network, and includes several instructions to cause a computing device (may be a personal computer, a server, a terminal device, or a network device, etc.) to perform the method according to the embodiments of the present disclosure.
In an exemplary embodiment of the present disclosure, a computer-readable storage medium having stored thereon a program product capable of implementing the method described above in the present specification is also provided. In some possible embodiments, the various aspects of the invention may also be implemented in the form of a program product comprising program code for causing a terminal device to carry out the steps according to the various exemplary embodiments of the invention as described in the "exemplary methods" section of this specification, when said program product is run on the terminal device.
Referring to fig. 11, a program product 1100 for implementing the above-described method according to an embodiment of the present invention is described, which may employ a portable compact disc read only memory (CD-ROM) and include program code, and may be run on a terminal device, such as a personal computer. However, the program product of the present invention is not limited thereto, and in this document, a readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
The program product may employ any combination of one or more readable media. The readable medium may be a readable signal medium or a readable storage medium. The readable storage medium can be, for example, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or a combination of any of the foregoing. More specific examples (a non-exhaustive list) of the readable storage medium would include the following: an electrical connection having one or more wires, a portable disk, a hard disk, random Access Memory (RAM), read-only memory (ROM), erasable programmable read-only memory (EPROM or flash memory), optical fiber, portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
The computer readable signal medium may include a data signal propagated in baseband or as part of a carrier wave with readable program code embodied therein. Such a propagated data signal may take any of a variety of forms, including, but not limited to, electro-magnetic, optical, or any suitable combination of the foregoing. A readable signal medium may also be any readable medium that is not a readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
Program code for carrying out operations of the present invention may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, C++ or the like and conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computing device, partly on the user's device, as a stand-alone software package, partly on the user's computing device, partly on a remote computing device, or entirely on the remote computing device or server. In the case of remote computing devices, the remote computing device may be connected to the user computing device through any kind of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or may be connected to an external computing device (e.g., connected via the Internet using an Internet service provider).
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any adaptations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.

Claims (10)

1. A method for processing game data, applied to an intelligent gateway device, the method comprising:
responding to the game acceleration instruction, and acquiring an authorization code;
determining a server address corresponding to the game acceleration instruction according to the authorization code, and acquiring initial game data;
and carrying out data separation processing on the initial game data according to the server address to obtain accelerated game data, and transmitting the accelerated game data by utilizing a virtual network card and a virtual network link.
2. The game data processing method according to claim 1, wherein before said responding to a game acceleration instruction, the method further comprises:
Responding to a plug-in starting instruction, and creating a virtual network link according to the plug-in starting instruction;
and creating a virtual network card corresponding to the virtual network link.
3. The game data processing method according to claim 1, wherein the acquiring the authorization code includes:
and acquiring associated data, and carrying out hash calculation on the associated data to obtain an authorization code.
4. The game data processing method according to claim 1, wherein the data separation processing of the initial game data according to the server address to obtain accelerated game data comprises:
creating a marking rule;
and based on the marking rule, marking the initial game data according to the server address to obtain acceleration game data in the initial game data.
5. The game data processing method according to claim 1, wherein the transmitting the accelerated game data using a virtual network card and a virtual network link comprises:
determining a target node server according to the server address;
and transmitting the accelerated game data by using a virtual network card and a virtual network link based on the target node server.
6. The game data processing method according to claim 5, wherein the determining a target node server from the server address comprises:
determining an acceleration node server corresponding to the server address, and acquiring server parameters of the acceleration node server;
and comparing the server parameters, and determining a target node server in the acceleration node servers according to the comparison result.
7. The game data processing method according to claim 1, wherein the transmitting the accelerated game data using a virtual network card and a virtual network link comprises:
encrypting the accelerated game data to obtain encrypted game data;
and transmitting the encrypted game data to the game server corresponding to the server address by using a virtual network card and a virtual network link.
8. A game data processing apparatus, applied to an intelligent gateway device, comprising:
an instruction response module configured to obtain an authorization code in response to a game acceleration instruction;
the address determining module is configured to determine a server address corresponding to the game acceleration instruction according to the authorization code and acquire initial game data;
And the data transmission module is configured to perform data separation processing on the initial game data according to the server address to obtain accelerated game data, and transmit the accelerated game data by utilizing a virtual network card and a virtual network link.
9. A computer-readable storage medium, on which a computer program is stored, characterized in that the computer program, when being executed by a processor, implements the game data processing method of any one of claims 1 to 7.
10. An electronic device, comprising:
a processor;
a memory for storing executable instructions of the processor;
wherein the processor is configured to perform the game data processing method of any one of claims 1-7 via execution of the executable instructions.
CN202111284224.6A 2021-11-01 2021-11-01 Game data processing method and device, storage medium and electronic equipment Pending CN116059644A (en)

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