CN115990340A - Method for realizing game animation special effect and storage medium - Google Patents

Method for realizing game animation special effect and storage medium Download PDF

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Publication number
CN115990340A
CN115990340A CN202210672223.7A CN202210672223A CN115990340A CN 115990340 A CN115990340 A CN 115990340A CN 202210672223 A CN202210672223 A CN 202210672223A CN 115990340 A CN115990340 A CN 115990340A
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China
Prior art keywords
animation
game
special effect
server
data packet
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CN202210672223.7A
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Chinese (zh)
Inventor
章勇
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Zhengzhou Mingjiang Network Technology Co ltd
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Shanghai Yijia Yiming Network Technology Co ltd
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Priority to CN202210672223.7A priority Critical patent/CN115990340A/en
Publication of CN115990340A publication Critical patent/CN115990340A/en
Pending legal-status Critical Current

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Abstract

The invention relates to A63F13, in particular to a method for realizing a game animation special effect and a storage medium, comprising the following steps: (1) obtaining a user instruction; (2) downloading data; (3) invoking a server animation special effect instruction; (4) downloading a resource package; (5) displaying the animation special effects. The realization method of the game animation special effect reduces the time of game loading, reduces the storage space and lightens the transmission pressure of a server; the game special effect is synchronous with the output time of other types of game data, so that the error rate is reduced; the distribution degree is adjusted and the layering sense is increased by reasonably calling the animation special effect instruction of the server and the secondary rendering and connection when the resource package is downloaded; when the animation special effects are displayed, matching with user operation is increased, so that the error rate of the system is further reduced, a feasible quick solution is provided for errors, and the user experience is improved.

Description

Method for realizing game animation special effect and storage medium
Technical Field
The invention relates to A63F13, in particular to a method for realizing a game animation special effect and a storage medium.
Background
The game animation special effect is a technology for modifying the form and content of media by means of informatization, networking and digitalization. In game production, the emotion and character of a game character are realized by actions, and the series of actions form a special effect of a game animation.
The fluency of the animation special effect of the game can directly influence the game effect, and the fluency of the animation special effect can be ensured by continuously optimizing the game in the game production.
Patent number CN109756511B provides a data processing method and apparatus, a computing device and a storage medium, which perform sharing processing on the same game resource allocation of multiple players, so that the memory of a cloud server is saved, the number of cloud servers is reduced, and the running cost is reduced.
Disclosure of Invention
In order to solve the above problems, the first aspect of the present invention provides a method for implementing a special effect of a game animation, which comprises the following steps: (1) obtaining a user instruction; (2) downloading data; (3) invoking a server animation special effect instruction; (4) downloading a resource package; (5) displaying the animation special effects.
As a preferable technical scheme of the invention, the step (1) is that after a user makes an operation at a local user terminal, the local user terminal accesses a server, and an operation instruction is obtained after the user operation is analyzed on the server.
As a preferable technical scheme of the present invention, the step (2) specifically is to download data on a server.
Preferably, the data comprises an animated special effect data packet.
Further preferably, the animation special effect data packet includes a character animation data packet, an animal animation data packet, a plant animation data packet, a scenery animation data packet, a spray painting animation data packet, a sound data processing packet, a color optimization processing packet, a game event processing packet and a comprehensive processing data packet.
Preferably, the sound data processing packet includes sound intensity resource, sound duration resource, and sound image pairing resource.
The color optimization processing package comprises transparency processing, gray level processing, contrast processing, sharpness processing and highlight shadow processing.
According to the preferred technical scheme, the step (3) specifically comprises the steps of calling data downloaded from a server, integrating modeling parameters, collecting pixel values of color channels in a character animation data packet, an animal animation data packet, a plant animation data packet, a scenery animation data packet and a spray painting animation data packet, mapping the pixel values, processing the mapped pixel values through a color optimization processing packet and a comprehensive processing data packet, matching with a game event processing packet, adjusting distribution color, increasing layering sense, matching with a sound data processing packet, generating a game picture corresponding to sound, and rendering and connecting sequence frames of the game picture to obtain a corresponding animation special effect resource packet.
The animated special effects resource pack includes sound and pictures.
In a preferred embodiment of the present invention, in the step (4), the resource package includes an animation special effect resource package. And (4) downloading the animation special effect resource package on the server to a local user terminal, analyzing the animation special effect resource package on the local user terminal, and performing secondary rendering and secondary connection, so that the transmission pressure of the server is reduced, the running memory of the server is reduced, and the effect of optimizing the animation special effect is achieved. In the prior art, the server is directly used for resolving, and secondary rendering and secondary connection are not needed, so that a large operation load is brought to the server, definition, color brightness and the like of animation special effect pictures are low, in addition, when a resource package is large in demand, the output of a game animation special effect and other types of game data is not synchronous, computer program disorder is caused, and a system is blocked.
Preferably, the secondary rendering includes an animated special effect output position construction and an animated special effect size construction.
As an optimal technical scheme of the invention, the step (5) is specifically to display the game animation special effects by responding to the animation special effect resource package through the local user side.
And (5) before displaying the game animation special effects, the animation special effect resource package is matched with the operation sent by the local user terminal again.
If the matching is successful, the game animation special effect is displayed on the interface of the user side and recorded in the memory of the user side, so that the local user side can quickly recognize and generate the animation after sending out the same operation again. If the matching is unsuccessful, the local user terminal automatically carries out repair processing, analyzes the cause of the problem and gives the local user terminal a repair instruction to be carried out within 1 minute.
A second aspect of the present invention provides a storage medium storing computer-edited code for executing the method of implementing the game animation special effects.
Compared with the prior art, the invention has the following beneficial effects:
(1) By analyzing at the local user side and matching with the server, the time of game loading is reduced, and the storage space is reduced;
(2) The whole method cooperates to jointly lighten the transmission pressure of the server;
(3) Integrating modeling parameters by calling data downloaded from a server, and collecting corresponding data packets, so that the game special effect is synchronous with the output time of other types of game data, and the error rate is reduced;
(4) The distribution degree is adjusted and the layering sense is increased by reasonably calling the animation special effect instruction of the server and the secondary rendering and connection when the resource package is downloaded;
(5) By increasing the matching with the operation instruction when the animation special effect is displayed, the error rate of the system is further reduced, a feasible quick solution is provided for errors, and the user experience is improved.
Drawings
FIG. 1 is a flow chart of a method for implementing a special effect of a game animation.
Detailed Description
Examples
The method for realizing the special effect of the game animation comprises the following steps as shown in fig. 1: (1) obtaining a user instruction; (2) downloading data; (3) invoking a server animation special effect instruction; (4) downloading a resource package; (5) displaying the animation special effects.
The step (1) is specifically that after a user makes an operation at a local user side, the user side accesses a server, and an operation instruction is obtained after the user operation is analyzed on the server.
The step (2) is specifically to download data on a server. The data includes animation effect data packets.
The animation special effect data packet comprises a character animation data packet, an animal animation data packet, a plant animation data packet, a scenery animation data packet, a spray painting animation data packet, a sound data processing packet, a color optimization processing packet, a game event processing packet and a comprehensive processing data packet.
The sound data processing packet comprises sound intensity resources, sound duration resources and sound image pairing resources.
The color optimization processing package comprises transparency processing, gray level processing, contrast processing, sharpness processing and highlight shadow processing.
And (3) specifically, invoking data downloaded from a server, integrating modeling parameters, collecting pixel values of color channels in a character animation data packet, an animal animation data packet, a plant animation data packet, a scenery animation data packet and an inkjet animation data packet, mapping the pixel values, processing the mapped pixel values through a color optimization processing packet and a comprehensive processing data packet, matching with a game event processing packet, matching with a sound data processing packet, generating a game picture corresponding to sound, rendering and connecting sequence frames of the game picture, and obtaining a corresponding animation special effect resource packet.
The animated special effects resource pack includes sound and pictures.
In step (4), the resource package includes an animation special effect resource package. And (4) specifically, downloading the animation special effect resource package on the server to a local user terminal, analyzing the animation special effect resource package on the local user terminal, and performing secondary rendering and secondary connection.
The secondary rendering includes an animated special effect output position construction and an animated special effect size construction.
And (5) specifically, the game animation special effects are displayed through the response of the local user side to the animation special effect resource package.
And (5) before displaying the game animation special effects, the animation special effect resource package is matched with the operation sent by the local user terminal again.
If the matching is successful, the game animation special effect is displayed on the interface of the local user side and recorded in the memory of the user side, so that the user side can quickly recognize and generate the animation after sending out the same operation again. If the matching is unsuccessful, the local user terminal automatically carries out repair processing, analyzes the cause of the problem and gives the local user terminal a repair instruction to be carried out within 1 minute.
According to the method for realizing the special effect of the game animation, through linkage of the whole system, the fluency of the special effect of the game animation is improved, the time of loading the game is reduced, the storage space is reduced, the transmission pressure of a server is reduced, and the occurrence of a clamping phenomenon is reduced.

Claims (10)

1. The method for realizing the special effect of the game animation is characterized by comprising the following steps: (1) obtaining a user instruction; (2) downloading data; (3) invoking a server animation special effect instruction; (4) downloading a resource package; (5) displaying the animation special effects.
2. The method for realizing the special effect of the game animation according to claim 1, wherein the step (1) is specifically that after the user makes an operation at the local user terminal, the local user terminal accesses the server, and the operation instruction is obtained after the user operation is analyzed on the server.
3. The method for realizing the special effect of the game animation according to claim 1, wherein the step (2) is specifically to download data on a server.
4. A method of implementing a game animation effect as claimed in claim 3, wherein the data comprises an animation effect data packet.
5. The method of claim 4, wherein the animation effect data packet comprises a character animation data packet, an animal animation data packet, a plant animation data packet, a scene animation data packet, a spray animation data packet, a sound data processing packet, a color optimization processing packet, a game event processing packet, and a comprehensive processing data packet.
6. The method according to any one of claims 1 to 5, wherein in the step (4), the resource package includes an animation effect resource package.
7. The method for realizing the game animation special effects according to claim 6, wherein the step (4) is specifically to download an animation special effect resource package on a server to a local user terminal, analyze the animation special effect resource package at the local user terminal, and perform secondary rendering and secondary connection.
8. The method of claim 7, wherein the secondary rendering includes an animated effect output position build and an animated effect size build.
9. The method according to claim 7 or 8, wherein the step (5) is specifically to display the game animation special effects by responding to the animation special effects resource package through the local user terminal.
10. A storage medium storing computer-edited code for executing the method of implementing a game animation special effect according to any one of claims 1 to 9.
CN202210672223.7A 2022-06-14 2022-06-14 Method for realizing game animation special effect and storage medium Pending CN115990340A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202210672223.7A CN115990340A (en) 2022-06-14 2022-06-14 Method for realizing game animation special effect and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202210672223.7A CN115990340A (en) 2022-06-14 2022-06-14 Method for realizing game animation special effect and storage medium

Publications (1)

Publication Number Publication Date
CN115990340A true CN115990340A (en) 2023-04-21

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Application Number Title Priority Date Filing Date
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Country Status (1)

Country Link
CN (1) CN115990340A (en)

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Effective date of registration: 20240419

Address after: Room 305, Room 306, Room 309, 3rd Floor, Building 7, Zhongyuan Advertising Industrial Park, No. 53 Science Avenue, High tech Zone, Zhengzhou City, Henan Province, 450000

Applicant after: Zhengzhou Mingjiang Network Technology Co.,Ltd.

Country or region after: China

Address before: 200120 building C, No. 888, Huanhu West 2nd Road, Lingang New Area, China (Shanghai) pilot Free Trade Zone, Pudong New Area, Shanghai

Applicant before: Shanghai Yijia Yiming Network Technology Co.,Ltd.

Country or region before: China

TA01 Transfer of patent application right