CN115837167A - Interaction method, device, equipment and medium in virtual scene - Google Patents

Interaction method, device, equipment and medium in virtual scene Download PDF

Info

Publication number
CN115837167A
CN115837167A CN202211650795.1A CN202211650795A CN115837167A CN 115837167 A CN115837167 A CN 115837167A CN 202211650795 A CN202211650795 A CN 202211650795A CN 115837167 A CN115837167 A CN 115837167A
Authority
CN
China
Prior art keywords
virtual object
virtual
replenishment
point
object group
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202211650795.1A
Other languages
Chinese (zh)
Inventor
张晟槟
石凌轩
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Wuming Technology Hangzhou Co ltd
Original Assignee
Wuming Technology Hangzhou Co ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Wuming Technology Hangzhou Co ltd filed Critical Wuming Technology Hangzhou Co ltd
Priority to CN202211650795.1A priority Critical patent/CN115837167A/en
Publication of CN115837167A publication Critical patent/CN115837167A/en
Pending legal-status Critical Current

Links

Images

Landscapes

  • Processing Or Creating Images (AREA)

Abstract

The embodiment of the application discloses an interaction method, device, equipment and medium in a virtual scene, and relates to the technical field of games. The method comprises the following steps: displaying a master control virtual object and a virtual object group in a virtual scene, wherein the virtual object group belongs to the master control virtual object, and the virtual object group is a group created by the master control virtual object in the virtual scene; under the condition that the main control virtual object is positioned in the coverage range of the supply point, displaying an interactive operation prompt, wherein the supply point is positioned at a preset position in the virtual scene; responding to the interactive operation of the main control virtual object and a replenishment point, and displaying a replenishment interface, wherein the replenishment point is used for adjusting the virtual object group or equipment; the virtual object group or equipment is adjusted in response to an editing operation on the replenishment interface. The method improves the replenishment efficiency of the virtual object group and also increases the replenishment mode of the virtual object group.

Description

Interaction method, device, equipment and medium in virtual scene
Technical Field
The present application relates to the field of game technologies, and in particular, to an interaction method, an interaction device, an interaction apparatus, and an interaction medium in a virtual scene.
Background
The military battle game is one of tactical competitive games. In the military battle game, players are divided into a plurality of camps, players in different camps can occupy different base points, the players can simultaneously control the main control virtual object and the virtual object group to fight, and the players fight with the base points of the captivity enemy as targets.
In the related art, a master virtual object and a virtual object group are generated at a local site, and the virtual object group fights along with the master virtual object. When the virtual object group is damaged, the user needs to control the virtual object group to return to the own site, and only after the virtual object group returns to the own site, the player can supplement the virtual object group in the own site.
The method for supplying the virtual object group in the related art is complex and low in efficiency.
Disclosure of Invention
The embodiment of the application provides an interaction method, an interaction device, interaction equipment and an interaction medium in a virtual scene, and the method can enable a user to timely supplement a virtual object group in the virtual scene, so that the supplement efficiency of the virtual object group is improved. The technical scheme is as follows:
according to an aspect of the present application, there is provided an interaction method in a virtual scene, the method including:
displaying a master virtual object and a virtual object group in a virtual scene, wherein the virtual object group belongs to the master virtual object;
displaying an interactive operation prompt under the condition that the main control virtual object is located in the coverage range of a supply point, wherein the interactive operation prompt is used for displaying the interactive operation provided by the supply point, and the supply point is located at a preset position in the virtual scene;
responding to the interactive operation of the main control virtual object and the replenishment point, and displaying a replenishment interface, wherein the replenishment point is used for adjusting the virtual object group or equipment;
adjusting the virtual object group or equipment in response to an editing operation on the replenishment interface.
According to an aspect of the present application, there is provided an interactive device in a virtual scene, the device comprising:
the display module is used for displaying a main control virtual object and a virtual object group in a virtual scene, wherein the virtual object group belongs to the main control virtual object;
the display module is further configured to display an interactive operation prompt under the condition that the main control virtual object is located in a coverage area of a supply point, where the interactive operation prompt is used to display the interactive operation provided by the supply point, and the supply point is located at a preset position in the virtual scene;
the display module is further configured to respond to an interactive operation between the master control virtual object and the replenishment point, and display a replenishment interface, where the replenishment point is used to adjust the virtual object group or equipment;
and the interaction module is used for responding to the editing operation on the replenishment interface and adjusting the virtual object group or equipment.
According to another aspect of the present application, there is provided a computer device including: a processor and a memory, the memory having stored therein at least one instruction, at least one program, set of codes, or set of instructions, the at least one instruction, the at least one program, set of codes, or set of instructions being loaded and executed by the processor to implement the method of interaction in a virtual scene as described above.
According to another aspect of the present application, there is provided a computer storage medium having at least one program code stored therein, the program code being loaded and executed by a processor to implement the method of interaction in a virtual scene as described above.
According to another aspect of the present application, there is provided a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions, so that the computer device executes the interaction method in the virtual scene as described above.
The beneficial effects brought by the technical scheme provided by the embodiment of the application at least comprise:
the virtual scene is provided with the replenishment points, the user can control the main control virtual object to replenish the virtual object group to the replenishment points, and the user can replenish the virtual object group in more modes, so that the replenishment efficiency of the virtual object group is improved, and the replenishment mode of the virtual object group is increased.
Moreover, the supply points in the virtual scene also influence the tactical strategy of the user in the game process, and meanwhile, the interestingness of the military battle is increased.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
FIG. 1 is a block diagram illustrating a computer system according to an embodiment of the present disclosure;
FIG. 2 is a flowchart illustrating an interaction method in a virtual scene according to an embodiment of the present disclosure;
FIG. 3 is a schematic diagram of a game interface provided by an embodiment of the present application;
FIG. 4 is an interface diagram illustrating an interaction method in a virtual scene according to an embodiment of the present disclosure;
FIG. 5 is a flowchart illustrating an interaction method in a virtual scene according to an embodiment of the present disclosure;
FIG. 6 is an interface diagram illustrating an interaction method in a virtual scene according to an embodiment of the present disclosure;
FIG. 7 is an interface diagram illustrating an interaction method in a virtual scene according to an embodiment of the present disclosure;
fig. 8 is a schematic structural diagram illustrating an interaction apparatus in a virtual scene according to an embodiment of the present disclosure;
fig. 9 shows a schematic structural diagram of a computer device provided in an embodiment of the present application.
Detailed Description
To make the objects, technical solutions and advantages of the present application more clear, embodiments of the present application will be described in further detail below with reference to the accompanying drawings.
First, terms referred to in the embodiments of the present application are described:
virtual object: refers to a virtual character that can move in a virtual scene, and the movable object is a virtual character, a virtual animal, an animation character, and the like. The virtual object is an avatar in the virtual scene that is virtual to represent the user. The virtual scene comprises a plurality of virtual objects, each virtual object has a shape and a volume in the virtual scene and occupies a part of space in the virtual scene. Optionally, the virtual object is a Character controlled by operating on the client, or an Artificial Intelligence (AI) set in the virtual scene by training, or a Non-Player Character (NPC) set in the virtual scene. Optionally, the virtual object is a virtual character playing a game in a virtual scene. Optionally, the number of virtual objects in the virtual scene is preset, or is dynamically determined according to the number of clients joining the virtual scene, which is not limited in this embodiment of the application.
Virtual props: refers to a prop that a virtual object in a virtual scene may use. Taking shooting games as an example, the shooting games are provided with a throwing object prop, a virtual emitter and other shooting props, wherein the virtual emitter is an object emitted by the virtual emitter when the virtual emitter executes emission operation, the throwing object prop and the shooting props can injure the hit virtual object, and the shooting games are also provided with skill props such as virtual chips and the like, so that the operation authorities corresponding to the virtual objects of the equipment can be given. The virtual props can also assist the virtual objects in achieving a certain purpose, for example, the virtual smoke cartridge can assist the virtual objects in obscuring the figure. It should be noted that the embodiment of the present application does not limit the type of the virtual item.
Tactical competitive game: the game is characterized in that at least two virtual objects compete in a single-play fighting mode in a virtual scene. The virtual object achieves the purpose of survival in the virtual scene by avoiding attacks initiated by other virtual objects and dangers (such as a poison gas circle, a marshland and the like) existing in the virtual scene, when the life value of the virtual object in the virtual scene is zero, the life of the virtual object in the virtual scene is ended, and finally the virtual object which survives in the virtual scene is a winner. Optionally, each client may control one or more virtual objects in the virtual scene, with the time when the first client joins the battle as the start time and the time when the last client exits the battle as the end time. Optionally, the competitive mode of the battle may include a single battle mode, a double group battle mode or a multi-person group battle mode, and the competitive mode is not limited in the embodiment of the application.
Virtual object group: the method refers to a group created in a virtual scene by a player controlling a virtual object, and is named as a virtual army. The group comprises at least one member virtual object, the member virtual object for creating the group is the group leader of the group, and is responsible for managing the affairs of the group or organizing the group to fight with other groups in a virtual scene. The game is provided with a military grouping task, the virtual objects of the members in the virtual military grouping are required to be completed in a coordinated mode, when the military grouping task is completed, the virtual military grouping can obtain the reward of the military grouping, and each member virtual object in the virtual military grouping can also obtain the reward. The military band can attract more members by improving the grade, and the size of the military band is further enlarged.
In applications that support virtual scenarios, for example: in a tactical sports game, a player can control not only a single virtual object (i.e., one virtual character) to play against, but also a plurality of virtual objects to play against at the same time. In the related art, a player can control the virtual object groups to form different formations to move in a virtual scene or to fight with other virtual objects. However, the control mode of the virtual object group is single, and the human-computer interaction efficiency is low. In some games, a supply point is arranged in a game scene, and the trend of the whole game is influenced by the existence of the supply point. For example, in a city attack type game, if the replenishment point is close to the attacking party, the attacking party can quickly replenish the number of the virtual object groups, or flexibly adjust the equipment of the virtual object groups according to actual situations, which will help the attacking party to attack the city. Thus, a payspot is the existence of competition among the parties participating in the game.
The method provided by the embodiment of the application can display the virtual object group in the virtual scene, and the virtual object group comprises a plurality of virtual object groups; by receiving the fighting control operation on the virtual object groups, the virtual object groups in the virtual object groups are controlled to fight in a target array and in a corresponding virtual fighting mode, an interaction mode between the main control virtual object and the supply point is provided, the main control virtual object can adjust the virtual object groups or equipment at the position of the supply point, and the fighting of the main control virtual object and the virtual object groups in the game is facilitated. The control method for the virtual object group in the virtual scene obtained in the embodiment of the present application can be applied to various game scenes such as a hand game scene and an end game scene, and the embodiment of the present application does not limit the method.
It should be noted that, before collecting the relevant data of the user and in the process of collecting the relevant data of the user, the present application may display a prompt interface, a popup window, or output voice prompt information, where the prompt interface, the popup window, or the voice prompt information is used to prompt the user to currently collect the relevant data, so that the present application only starts to execute the relevant step of obtaining the relevant data of the user after obtaining the confirmation operation sent by the user to the prompt interface or the popup window, otherwise (that is, when the confirmation operation sent by the user to the prompt interface or the popup window is not obtained), the relevant step of obtaining the relevant data of the user is ended, that is, the relevant data of the user is not obtained. In other words, all user data collected in the present application is collected under the approval and authorization of the user, and the collection, use and processing of the relevant user data need to comply with relevant laws and regulations and standards of relevant countries and regions.
FIG. 1 shows a block diagram of a computer system provided in an exemplary embodiment of the present application. The computer system 100 includes: a first terminal 120, a server cluster 140, and a second terminal 160.
The first terminal 120 is installed and operated with an application program supporting a virtual scene. The application program may be any one of a racing game, an MOBA (Multiplayer Online Battle Arena) game, a virtual reality application program, a three-dimensional map program, an FPS (First Person shooter game) game, and a Multiplayer gunfight survival game. The first terminal 120 is a terminal used by a first user, and the first user uses the first terminal 120 to operate a first master virtual object located in a three-dimensional virtual scene for activities, including but not limited to: attacking, releasing skill, purchasing props, treating, adjusting body posture, crawling, walking, riding, flying, jumping, driving, picking up, shooting, throwing.
The first terminal 120 is connected to the server cluster 140 through a wireless network or a wired network.
The server cluster 140 includes at least one of a server, a plurality of servers, a cloud computing platform, and a virtualization center. The server cluster 140 is used to provide background services for applications that support virtual scenarios. Optionally, the server cluster 140 undertakes primary computational work and the first terminal 120 and the second terminal 160 undertakes secondary computational work; alternatively, the server cluster 140 undertakes the secondary computing work and the first terminal 120 and the second terminal 160 undertakes the primary computing work; or, the server cluster 140, the first terminal 120, and the second terminal 160 perform cooperative computing by using a distributed computing architecture.
The second terminal 160 is installed and operated with an application program supporting a virtual scene. The application program can be any one of a racing game, an MOBA game, a virtual reality application program, a three-dimensional map program, an FPS game and a multi-player gunfight survival game. The second terminal 160 is a terminal used by a second user, and the second user uses the second terminal 160 to operate a second master virtual object located in the three-dimensional virtual scene for activities, which include but are not limited to: attacking, releasing skill, purchasing props, treating, adjusting body posture, crawling, walking, riding, flying, jumping, driving, picking up, shooting, throwing. Illustratively, the first master virtual object and the second master virtual object may belong to the same team, the same organization, have a friend relationship, or have a temporary communication right. The first master virtual object and the second master virtual object may not belong to the same team, the same organization, or the same camp.
Alternatively, the applications installed on the first terminal 120 and the second terminal 160 are the same, or the same type of application of different platforms. The first terminal 120 may generally refer to one of a plurality of terminals, and the second terminal 160 may generally refer to one of a plurality of terminals, and this embodiment is only illustrated by the first terminal 120 and the second terminal 160. The device types of the first terminal 120 and the second terminal 160 are the same or different, and include: at least one of a smartphone, a tablet, an e-book reader, an MP3 player, an MP4 player, a laptop portable computer, and a desktop computer.
Fig. 2 shows a flowchart of an interaction method in a virtual scene according to an embodiment of the present application. The method may be performed by a computer system as shown in fig. 1, the method comprising the steps of:
step 202: and displaying a master virtual object and a virtual object group in the virtual scene, wherein the virtual object group belongs to the master virtual object.
The master virtual object is a virtual object manipulated by a user in a virtual scene. Illustratively, as shown in fig. 3, a master virtual object 301 is included, and a virtual object group 302 corresponding to the master virtual object 301, where the virtual object group 302 includes a plurality of panelist virtual objects.
Illustratively, as shown in fig. 3, a coordination mode selection control is displayed in the virtual scene for performing a selection operation on a coordination mode. The cooperative mode selection control includes a following mode selection control 303, an adherence mode selection control 304, and an attack mode selection control 305, where letters in front of different selection controls indicate a manner of triggering the selection control, for example: the C key is triggered to realize the selection operation of the following mode selection control 303; the selection operation of the adherence mode selection control 304 is realized by triggering the X key; by triggering the V key, the selection operation of the attack mode selection control 305 is realized.
Illustratively, as shown in fig. 3, group information specifying a virtual object group is displayed at the lower left of the virtual scene, so that the player can easily determine virtual match data specifying the virtual object group 302 by the group information. For example: in the virtual scenario as shown in fig. 3, the specified virtual object group is in the adherence mode, and the group information of the specified virtual object group corresponds to the adherence mode, wherein the group information includes a formation control 306 for controlling the formation information, an attack skill control 307 for controlling the attack skill information, and a columnar life bar 308 of the panelist virtual object.
In some embodiments, the set of virtual objects acts following the master virtual object, e.g., the set of virtual objects moves following the master virtual object, or the set of virtual objects attacks the same virtual object as the master virtual object. In some embodiments, the virtual object group adheres to the first target location in the virtual scene upon receiving the adherence instruction, such as by adhering to a bridge in the virtual scene upon receiving the adherence instruction. In some embodiments, upon receiving the attack instruction, the virtual object group attacks a second target location in the virtual scene, such as, upon receiving the adherence instruction, the virtual object group attacks an enemy pillbox in the virtual scene.
The master virtual object is a virtual object independently configured in the master object configuration interface, and the master virtual object is a virtual object for representing a player character. Illustratively, a master object configuration interface exists in the game, and the master object configuration interface is used for independently configuring a master virtual object controlled by a player. For example: and the player switches the dress, the virtual props, the virtual seats and the like of the main control virtual object in the main control object configuration interface.
The player can respectively control the main control virtual object and the virtual object group, namely when a first control operation on the main control virtual object is received, a first action animation corresponding to the first control operation executed by the main control virtual object is displayed, and when a second control operation on the virtual object group is received, a second action matched with the main control virtual object is executed by the virtual object group.
Illustratively, the first control operation is used to indicate an operation mode for controlling the master control virtual object to perform a corresponding action in the virtual scene.
For example: the first control operation is used for controlling the main control virtual object to attack in the virtual scene, and then based on the first control operation, the main control virtual object is controlled to attack in the virtual scene; or the first control operation is used for controlling the main control virtual object to run in the virtual scene, and then the main control virtual object is controlled to run in the virtual scene based on the first control operation; or the first control operation is used for controlling the main control virtual object to crawl forward in the virtual scene, and based on the first control operation, the main control virtual object is controlled to crawl forward in the virtual scene, and the like.
And displaying a first action animation corresponding to the execution of the first control operation by the main control virtual object in the virtual scene based on the received first control operation on the main control virtual object.
The first action animation is used for showing an action form corresponding to the first control operation.
For example: the first control operation is used for controlling the main control virtual object to carry out attack action in the virtual scene, and the first action animation corresponding to the first control operation is realized as the attack animation; or the first control operation is used for controlling the main control virtual object to run in the virtual scene, and the first action animation corresponding to the first control operation is implemented as a running animation; or the first control operation is used for controlling the main control virtual object to crawl and advance in the virtual scene, and the first action animation corresponding to the first control operation is realized as a crawling and advancing animation and the like.
Illustratively, the second control operation is used to instruct the control virtual object group to perform an operation manner in the virtual scene in cooperation with the master virtual object to perform an action.
In an alternative embodiment, in response to receiving a second control operation for the specified virtual object group, the panelist virtual objects in the specified virtual object group are controlled to enter the target orchestration mode.
Optionally, the virtual object group is an object group consisting of a plurality of panelist virtual objects of the same kind or different kinds. The category is used to indicate the type of the member virtual object, and the virtual object group may include both the member virtual objects of the same category and the member virtual objects of different categories.
The member virtual objects of the same kind form a virtual object group, and are used for indicating that the types of different member virtual objects are the same in one virtual object; the different kinds of panelist virtual objects constitute a virtual object group for indicating that in one virtual object, the types of different panelist virtual objects may be different, for example: a virtual object group is composed of 3 virtual objects of type a and 2 virtual objects of type B.
In the embodiment of the present application, the member virtual objects in the virtual object group are the same type of member virtual objects as an example.
Illustratively, in a virtual object group selection interface corresponding to a virtual war game, a plurality of candidate virtual object groups are included, for example: in the virtual object group 1, 50 member virtual objects are included, and the 50 member virtual objects belong to the same kind of virtual objects, such as: the 50 panelist virtual objects all belong to close combat infantry type virtual objects.
Illustratively, in a virtual object group selection interface corresponding to a virtual competitive game, a plurality of candidate virtual object groups are included, for example: in the virtual object group 2, 5 member virtual objects are included, and the 5 member virtual objects belong to the same kind of virtual objects, such as: the 5 member virtual objects all belong to a juridical type virtual object, and so on.
Optionally, the number of panelist virtual objects in the virtual object group is configured by default, for example: 50 member virtual objects are fixed in the virtual object group 1; alternatively, the number of panelist virtual objects in the virtual object group is self-configurable by the player, for example: the player configures the virtual object group 1 to include 30 member virtual objects; alternatively, the number of panelist virtual objects in the virtual object group varies with the progress of the game, for example: the number of panelist virtual objects increases as the level of the player-controlled virtual object increases, the level of the player-controlled virtual object increases by one level per liter, one panelist virtual object is added to the virtual object group 1, and so on.
Illustratively, the virtual object group a is a candidate virtual object group displayed in the virtual object group selection interface, the candidate virtual object group is a virtual object group of the type of soldiers, and the member virtual object is a virtual object of the type of soldiers; or the virtual object group B is a candidate virtual object group displayed in the virtual object group selection interface, the candidate virtual object group is a virtual object group of a close combat infantry type, and the member virtual object is a virtual object of the close combat infantry type.
Optionally, the corresponding virtual object types are different between different candidate virtual object groups. Illustratively, the virtual object group selection interface includes a virtual object group a, a virtual object group B, and a virtual object group C. Wherein, virtual object group A is the virtual object group of the type of soldier, virtual object group B is the virtual object group of the type of close combat infantry, virtual object group C is the virtual object group of the type of far combat artillery, namely: the corresponding virtual object types are different between different candidate virtual object groups.
Alternatively, the corresponding virtual object categories may be the same between different candidate virtual object groups. Illustratively, the virtual object group selection interface includes a virtual object group a, a virtual object group B, and a virtual object group C. Wherein, virtual object group A is the virtual object group of the type of the soldier on the fly, virtual object group B is the virtual object group of the type of the close combat infantry, virtual object group C is the virtual object group of the type of the close combat infantry too, namely: the corresponding virtual object classes between different candidate virtual object groups may be the same (the class of virtual object group a is the same as the class of virtual object group C).
It should be noted that the above is only an illustrative example, and the present invention is not limited to this.
In an alternative embodiment, the virtual object type corresponds to a virtual engagement mode of the virtual object in the virtual scene.
Illustratively, the virtual object group a is a virtual object group of a type of soldier, the virtual object group B is a virtual object group of a type of close-combat infantry, and different virtual object types correspond to different virtual combat modes according to differences of the virtual object types.
For example: the member virtual object in the virtual object group A is a virtual object of the type of the soldier, when the member virtual object in the virtual object group A carries out virtual fight in a virtual scene, the virtual fight is carried out by adopting a virtual fight mode corresponding to the type of the soldier, such as: and the member virtual objects in the virtual object group A attack the virtual objects of the enemy on the horse back, and the attack mode of attacking on the horse back is used as the virtual fight mode corresponding to the type of the soldier.
Or, the member virtual object in the virtual object group B is a virtual object of a close-combat infantry type, and when the member virtual object in the virtual object group B performs virtual combat in a virtual scene, the member virtual object performs virtual combat in a virtual combat mode corresponding to the close-combat infantry type, such as: the member virtual objects in the virtual object group B attack enemy virtual objects within a certain distance range using virtual spears on the virtual ground, and the attack mode using virtual spears on the virtual ground is taken as a virtual fight mode corresponding to the type of close-fight infantry, and the like.
Or, the member virtual object in the virtual object group C is a virtual object for placing an obstacle, and when the member virtual object in the virtual object group C performs virtual battle in a virtual scene, the obstacle is placed at the position determined by the player; alternatively, a virtual obstacle or the like is placed in front of the current position of the member virtual object, and the above-described manner of placing the obstacle is referred to as "horse rejection", and virtual engagement is assisted by the "horse rejection" manner.
In an alternative embodiment, a virtual object group selection interface is displayed; and displaying the master virtual object and the member virtual objects in the designated virtual object group in the virtual scene based on the selection operation of the designated virtual object group in the plurality of candidate virtual object groups.
The virtual object group selection interface is used for providing selection of at least one candidate virtual object in a plurality of candidate virtual object groups.
Optionally, after displaying the plurality of candidate virtual object groups in the virtual object group selection interface, the player selects at least one virtual object group from the plurality of candidate virtual object groups as the designated virtual object group, and the selection operation on the designated virtual object group is realized.
Illustratively, the plurality of candidate virtual object groups include a candidate virtual object group M, a candidate virtual object group L, and a candidate virtual object group N, and the player selects the candidate virtual object group M from the three candidate virtual object groups as a designated virtual object group, thereby displaying the master virtual object and the panelist virtual objects in the candidate virtual object group M in the virtual scene, so that the panelist virtual objects in the candidate virtual object group M participate in the virtual battle; alternatively, the player selects the candidate virtual object group M and the virtual object group N from the three candidate virtual object groups as the designated virtual object group based on the combat requirement, thereby displaying the master virtual object, the panelist virtual objects in the candidate virtual object group M, and the panelist virtual objects in the candidate virtual object group N in the virtual scene, so that the panelist virtual objects in the candidate virtual object group M and the panelist virtual objects in the virtual object group N participate in the virtual combat, and the like.
In an alternative embodiment, at least one of the candidate virtual object groups is recommended based on the virtual engagement requirements of the virtual scene.
Illustratively, when the virtual scene is implemented as a near combat virtual scene, the virtual combat demand corresponding to the near combat virtual scene is generally implemented as a near combat demand, and the candidate virtual object group M of the three candidate virtual object groups is a candidate virtual object group consisting of member virtual objects of a near combat infantry type, and is recommended based on the near combat demand.
Illustratively, the candidate virtual object group M is recommended in a special effect manner, for example: highlighting a selection frame corresponding to the candidate virtual object group M to realize the process of recommending the candidate virtual object group M; alternatively, the candidate virtual object group M is recommended in an enlarged manner, for example: and amplifying the selection frame corresponding to the candidate virtual object group M to realize the process of recommending the candidate virtual object group M and the like.
Optionally, the candidate virtual object group indicated by the recommendation result is used as a recommended virtual object group, and a selection operation on the recommended virtual object group is received, so that the master virtual object and the member virtual objects in the recommended virtual object group are displayed in the virtual scene.
Step 204: and under the condition that the main control virtual object is positioned in the coverage range of the replenishment point, displaying an interactive operation prompt, wherein the interactive operation prompt is used for displaying interactive operation provided by the replenishment point, and the replenishment point is positioned at a preset position in the virtual scene.
Optionally, each of the camps has a respective supply point, and the supply points may compete with each other, where the supply point includes at least one of a local supply point, an enemy supply point, and a neutral supply point, the local supply point belongs to the camp in which the main control virtual object is located, the enemy supply point belongs to the enemy camp of the main control virtual object, and the neutral supply point belongs to the neutral camp. In some embodiments, in response to the first replenishment point preemption operation, converting a hostile replenishment point to a own replenishment point; or, in response to the second supply point taking operation, converting the neutral supply point into a self supply point; alternatively, a hostile supply point may be destroyed in response to a supply point destruction operation.
Alternatively, the coverage of the replenishment point is a preset range. For example, the coverage of the replenishment point is a circle having the replenishment point as a center, and the radius of the circle is set in advance. Optionally, coverage of the replenishment points is varied over game time. For example, the coverage of the replenishment point is a circle centered at the replenishment point, the radius of which decreases as the play time increases. Optionally, coverage of the replenishment points is randomly generated. For example, in one game, the coverage of a donor point is a circle of radius 5, while in another game, the coverage of a donor point is a square of 3 sides.
Optionally, in the process of converting the enemy supply point into the own-party supply point, a busy progress bar is displayed, and the busy progress bar is used for indicating the busy progress of the enemy supply point. Illustratively, a main control virtual object of the A array enters a supply point of the B array, then the contention progress is displayed in a mode of occupying a progress bar, after the progress is completed, the supply point belongs to the A array, and if in the contention process, the virtual object of the B array is also supplied to the point, the contention progress is terminated.
Optionally, the replenishment point is preset in the virtual scene, or the replenishment point appears in the virtual scene along with the progress of the game, or the replenishment point is set in the virtual scene through the virtual object by the user.
The embodiment of the application provides the following possible implementation modes:
1. and setting a replenishment point at a preset position of the virtual scene.
Alternatively, the preset position is determined based on a predicted moving route of the virtual object group. Illustratively, at the beginning of the battle, the virtual object group is located at the point A in the virtual scene, the target of the virtual object is to occupy the point B, and in the process of moving from the point A to the point B, the virtual object group passes through the point C, and then the replenishment point is set at the point C.
Alternatively, the preset position may be user-specified or game operator-specified. In one embodiment, the virtual scene comprises a plurality of candidate preset positions; and responding to the position designation operation, and selecting a target preset position from the plurality of candidate preset positions, wherein the target preset position is a position for setting a supply point in the current military battle.
2. Replenishment points are set in the virtual scene along the travel route of the master virtual object.
Optionally, a travel route of the master virtual object is set by the user, and the travel route is used for guiding the master virtual object and the virtual object group to automatically move. For example, before the game starts, the user sets a travel route in advance, so that the main control virtual object and the virtual object group automatically advance according to the travel route after the game starts, and a replenishment point is set on the travel route.
Optionally, the travel route of the master virtual object is set by the game operator, and the travel route is a predicted route for predicting movement of the master virtual object and the virtual object group. For example, if the game operator predicts a possible movement route for the master virtual object and the virtual object group, a replenishment point is set on the possible movement route at the start of the game.
3. In response to the replenishment point construction operation, a replenishment point is created within the virtual scene.
In some embodiments, the master virtual object and/or group of virtual objects has skills to build a replenishment point, and the replenishment point building operation is used to trigger the aforementioned skills to build the replenishment point.
In some embodiments, virtual props for constructing supply points exist in the military battle, and then the supply point construction operation is used to use the aforementioned virtual props for constructing supply points.
4. And adding a supply point in the virtual scene in response to the game progress to a preset moment.
The preset time can be set by the user or the game operator.
In some embodiments, in response to the game being played to a preset time, a new supply point is added to the virtual scene according to the density of the virtual objects in the virtual scene. For example, when the game is played for 10 minutes, and at least 40 virtual objects exist in the peripheral side range of the point a in the virtual scene, a new compensation point is added at the point a.
In some embodiments, the points of replenishment include locked points of replenishment and normal points of replenishment, the locked points of replenishment being unlocked over game time. When the game is started to the unlocking time, the locking of the locking supply point is released in response to the unlocking operation of the locking supply point, and the locking supply point after the locking is released can realize interactive operation.
In other embodiments of the present application, in response to an interactive operation of the master virtual object with the replenishment point, a recommended replenishment is displayed in the replenishment interface based on the engagement status of the master virtual object. The fighting condition comprises at least one of the attribute of the main control virtual object, the state of the main control virtual object, the equipment of the main control virtual object, the attribute of the virtual object in the virtual object group, the state of the virtual object in the virtual object group, the equipment of the virtual object in the virtual object group and the type of the virtual object in the virtual object group, and the recommended supply comprises recommended equipment and recommended type of the virtual object in the virtual object group. In some embodiments, the engagement status of the master virtual object is quantized into an input vector; and performing data processing on the input vector through the replenishment recommendation model, and outputting the recommendation replenishment.
Step 206: and responding to the interactive operation of the main control virtual object and the replenishment point, and displaying a replenishment interface, wherein the replenishment point is used for adjusting the virtual object group or equipment.
The interaction is used to trigger the function of the replenishment point. The interaction may be a pressing of one or more preset physical keys such that the function of the supplemental point is triggered, or the interaction may be triggered by a signal generated by a long press, click, double click or slide on a designated area of the touch screen.
Optionally, displaying a replenishment point; under the condition that the main control virtual object is located in the coverage range, displaying an interactive operation prompt, wherein the interactive operation prompt is used for displaying interactive operation provided by a supply point, and the coverage area is at least one of a circle, an ellipse, a rectangle and a triangle; and responding to the interactive operation of the main control virtual object and the replenishment point, and displaying a replenishment interface corresponding to the interactive operation.
Illustratively, as shown in fig. 4, after master virtual object 401 enters coverage area 404 of replenishment point 402, interactive operation prompt 403 is displayed on the interface, where interactive operation prompt 403 is used to indicate that replenishment point 402 is interacted with by triggering the "F" key.
Optionally, the interoperation cues include at least two cues. For example, the interaction operation prompt includes a first interaction operation prompt for prompting an effect of the first interaction operation and a second interaction operation prompt for prompting an effect of the second interaction operation. The user can select how to interact with the replenishment points according to the requirements, and optionally, a first replenishment interface is displayed in response to the first interaction operation of the main control virtual object and the replenishment points, wherein the first replenishment interface is used for displaying the attributes of the virtual object group; or responding to a second interactive operation between the main control virtual object and the supply point, and displaying a second supply interface, wherein the second supply interface is used for displaying the attribute of the main control virtual object. Illustratively, as shown in FIG. 4, the first replenishment interface exposes the types and equipment of the virtual object groups, as well as the candidate virtual object groups. For example, the second replenishment interface may display the character information, image and equipment of the master virtual object, and the user may edit the master virtual object in the second replenishment interface, for example, adjust the equipment of the master virtual object.
In other embodiments of the present application, the replenishment interface includes a legionella view button; responding to the trigger operation of a legionella viewing button, and displaying the legionella configuration of the own party camp; in response to the legionnaire synchronization operation, synchronizing the set of virtual objects to the set of target virtual objects. For example, after clicking a legionella viewing button, a user displays the legionella configuration of all user accounts of the own formation, a legionella synchronization button is also displayed behind each legionella configuration, and after clicking the legionella synchronization button, the virtual object group is synchronized into a target virtual object group corresponding to the legionella synchronization button.
Step 208: the virtual object group or equipment is adjusted in response to an editing operation on the replenishment interface.
Optionally, the type of the set of virtual objects is adjusted in response to a type editing operation on the replenishment interface. Illustratively, the virtual object group comprises a virtual object of the type of the soldier, and the virtual object of the type of the soldier is adjusted to a virtual object of the type of the infantry after the editing operation on the supplementing interface is received. In some embodiments, the virtual object groups in the display virtual environment are updated after the types of the virtual object groups are adjusted. For example, in fig. 3, the virtual object group 302 is a virtual object of an infantry type, and after the type of the virtual object group is adjusted, the virtual object group 302 becomes a virtual object of a soldier type.
Optionally, the set of virtual objects is adjusted in response to a type editing operation on the replenishment interface. For example, as shown in fig. 5, when the total casualty number of a first virtual object group 501 currently carried by a master virtual object is 0, after clicking a second virtual object group 502, a second virtual object group 502 is newly added to the master virtual object controlled by a user and displayed in a virtual scene; in addition, if the number of the first virtual object groups 501 carried by the master virtual object controlled by the user is not 0, the virtual object groups are switched from the first virtual object group 501 to the second virtual object group 502, and the second virtual object group 502 is displayed in the virtual scene.
Optionally, a fighting identifier is further displayed on the replenishment interface, and the fighting identifier is used for indicating the virtual objects in the virtual object group at the current moment. Illustratively, as shown in FIG. 5, after the virtual object group 502 is selected, a war logo 504 is displayed in the upper right corner of the virtual object group 502.
Optionally, the number of virtual objects in the set of virtual objects is adjusted in response to a number editing operation on the replenishment interface. In some embodiments, upon completion of adjusting the number of virtual objects in the set of virtual objects, the added virtual objects are added to the peripheral region of the replenishment point.
Optionally, the equipment hosting the virtual object is adjusted in response to an equipment editing operation on the replenishment interface. Illustratively, as shown in FIG. 5, the replenishment interface further includes equipment editing controls 503 by which a user can edit the wearing equipment of the virtual object, where the wearing equipment is weapons, horses, and small appliances. Optionally, after adjusting the equipment of the master virtual object, the master virtual object is updated and displayed in the virtual environment. For example, a horse in the virtual environment that the master virtual object rides, changes from a white horse to a black horse.
Optionally, the state value of the master virtual object is adjusted in response to a state editing operation on the replenishment interface.
To sum up, the embodiment of the application is provided with the replenishment point in the virtual scene, the user can control the main control virtual object to replenish the virtual object group to the replenishment point, and the user can replenish the virtual object group in more ways, so that the replenishment efficiency of the virtual object group is improved, and the replenishment way of the virtual object group is also increased.
Moreover, the supply points in the virtual scene also influence the tactical strategy of the user in the game process, and meanwhile, the interestingness of the military battle is increased.
In the following embodiment, the user may control the master virtual object and the virtual object group to perform military battle in the virtual scene at the same time, and the user may supplement the virtual object group at a supplement point in the virtual scene.
Fig. 6 shows a flowchart of an interaction method in a virtual scene according to an embodiment of the present application. The method may be performed by a computer system as shown in fig. 1, the method comprising the steps of:
step 601: and displaying a fight preparation interface.
For example, as shown in fig. 7, in the combat preparation interface, the user may select a virtual object group 701 used by the current virtual object group, and the combat preparation interface may also display a position 702 of a tender point in the virtual scene in the current legionella combat.
Step 602: a set of virtual objects in a virtual scene is displayed.
In some embodiments, the set of virtual objects follow the master virtual object. In some embodiments, upon receiving the adherence instruction, the set of virtual objects adheres to the first target location in the virtual scene. In some embodiments, upon receiving the tapping instruction, the set of virtual objects taps a second target location in the virtual scene.
Step 603: in response to the moving operation, the virtual object group is controlled to move in the virtual scene.
Optionally, in response to the moving operation, the master virtual object is controlled to move in the virtual scene, and the virtual object group moves along with the master virtual object.
Optionally, in response to the first moving operation, controlling the master virtual object to move in the virtual scene; and controlling the virtual object group to move in the virtual scene in response to the second moving operation. For example, the movement of the master virtual object is controlled by a mouse, and the movement of the virtual object group is controlled by a keyboard.
Step 604: and judging whether the replenishment point is positioned in the visual range of the main control virtual object.
When the replenishment point is located within the visible range of the master virtual object, step 605 is executed;
when the replenishment point is not within the visible range of the master virtual object, the process returns to step 603.
Step 605: the replenishment point is displayed.
Optionally, a coverage of the replenishment points is displayed, the coverage area being at least one of circular, elliptical, rectangular, triangular.
Optionally, a replenishment point identifier is displayed on the game interface, the replenishment point identifier indicating a location of the replenishment point in the virtual scene.
Optionally, the master virtual object is automatically moved to the replenishment point in response to an auto-boot operation. Illustratively, an automatic guide control is displayed on the game interface, and the main control virtual object is controlled to automatically move to a replenishment point by clicking the automatic guide control. In some embodiments, in the process of automatically moving the main control virtual object, the moving speed of the main control virtual object is positively correlated with the distance from the main control virtual object to the replenishment point, i.e., the farther the replenishment point in the main control virtual object is, the faster the moving speed of the main control virtual object is; the closer the supply point in the master virtual object, the slower the movement speed of the master virtual object. In some embodiments, during the automatic movement of the master virtual object, in the first road segment, the movement speed of the master virtual object decreases with time and the movement speed of the master virtual object is greater than the minimum speed threshold, in the second road segment, the movement speed of the master virtual object increases with time and the movement speed of the master virtual object is less than the maximum speed threshold, for example, 200 meters from the point of origin of the master virtual object is used as the origin during the automatic movement of the master virtual object, when the movement of the master virtual object is within the interval of [0, 100], the movement speed of the master virtual object decreases with time and the movement speed of the master virtual object is greater than 1m/s (m/s), and when the movement of the master virtual object is within the interval of [100, 200], the movement speed of the master virtual object increases with time and the movement speed of the master virtual object is less than 9m/s (m/s).
Step 606: and responding to the interactive operation of the replenishment points in the virtual scene, and displaying a replenishment interface.
Optionally, in response to a first interactive operation between the master control virtual object and the replenishment point, displaying a first replenishment interface, where the first replenishment interface is used to show a virtual object group available for replenishment and attributes of the virtual object group; or responding to a second interactive operation of the main control virtual object and the replenishment point, and displaying a second replenishment interface, wherein the second replenishment interface is used for displaying the attribute of the main control virtual object.
In some embodiments, a display replenishment prop is added to the virtual scene in response to the interaction of the master virtual object with a replenishment point within the virtual scene. For example, the master control virtual object and the virtual object group need to be replenished through a replenishment prop, the replenishment prop is arranged in the replenishment point, and the replenishment prop in the replenishment point is moved to the virtual scene in response to the interactive operation between the master control virtual object and the replenishment point in the virtual scene.
In some embodiments, in response to an interactive operation of the master virtual object with a replenishment point within the virtual scene, highlighting a preset portion of the master virtual object; and responding to the triggering operation of the preset part, and replacing the wearing equipment corresponding to the preset part. For example, after the user controls the interaction of the master virtual object and the supply points in the virtual scene, the head and the hand of the master virtual object are highlighted; the user may click on the head of the master virtual object again, replacing the headgear of the master virtual object.
Step 607: the virtual object group or equipment is adjusted in response to an editing operation on the replenishment interface.
In some other embodiments, in response to a user selection operation on the replenishment interface, the first virtual object group currently carried by the master virtual object is adjusted to the second virtual object group.
In some other embodiments, the types of virtual objects in the set of virtual objects are adjusted in response to a type editing operation on the replenishment interface.
In some other embodiments, the state values of the virtual objects in the set of virtual objects are adjusted in response to a state editing operation on the replenishment interface.
To sum up, the embodiment of the application is provided with the replenishment point in the virtual scene, the user can control the main control virtual object to replenish the virtual object group to the replenishment point, and the user can replenish the virtual object group in more ways, so that the replenishment efficiency of the virtual object group is improved, and the replenishment way of the virtual object group is also increased.
Moreover, the supply points in the virtual scene also influence the tactical strategy of the user in the game process, and meanwhile, the interestingness of the military battle is increased.
The following are embodiments of the apparatus of the present application, and for details that are not described in detail in the embodiments of the apparatus, reference may be made to corresponding descriptions in the embodiments of the method described above, and details are not described herein again.
Fig. 8 shows a schematic structural diagram of an interaction device in a virtual scene according to an exemplary embodiment of the present application. The apparatus may be implemented as all or part of a computer device by software, hardware, or a combination of both, the apparatus 800 comprising:
a display module 801, configured to display a master virtual object and a virtual object group in a virtual scene, where the virtual object group belongs to the master virtual object;
the display module 801 is further configured to display an interactive operation prompt when the main control virtual object is located in a coverage area of a supply point, where the interactive operation prompt is used to show the interactive operation provided by the supply point, and the supply point is located at a preset position in the virtual scene;
the display module 801 is further configured to display a replenishment interface in response to an interactive operation between the master virtual object and the replenishment point, where the replenishment point is used to adjust the virtual object group or equipment;
an interaction module 802, configured to adjust the virtual object group or equipment in response to an editing operation on the replenishment interface.
In an optional design, the display module 801 is further configured to display a first replenishment interface in response to a first interactive operation between the master virtual object and the replenishment point, where the first replenishment interface is used to display the virtual object groups and the number of members of each virtual object group; or responding to a second interactive operation between the main control virtual object and the replenishment point, and displaying a second replenishment interface, wherein the second replenishment interface is used for displaying the equipment of the virtual object group.
In an optional design, the interaction module 802 is further configured to set the supply point at a preset position of the virtual scene; or, setting the replenishment point along the travel route of the master virtual object in the virtual scene; or, in response to a replenishment point construction operation, constructing the replenishment point within the virtual scene; or responding to the game progress to a preset moment, and adding the supplement point in the virtual scene.
In an alternative design, the replenishment points include at least one of own replenishment points, enemy replenishment points and neutral replenishment points, the own replenishment points belong to the camp of the main control virtual object, the enemy replenishment points belong to the enemy camp of the main control virtual object, and the neutral replenishment points belong to the neutral camp; the interaction module 802 is further configured to convert the enemy replenishment point into the own replenishment point in response to a first replenishment point occupation operation; or, in response to a second supply point occupation operation, converting the neutral supply point into the own supply point; alternatively, the hostile supply point is destroyed in response to a supply point destruction operation.
In an optional design, the display module 801 is further configured to, in response to receiving a first control operation on the master virtual object, display a first action animation corresponding to the master virtual object performing the first control operation in the virtual scene; and responding to the received second control operation of the virtual object group, and displaying that the virtual object group executes a second action animation matched with the main control virtual object in the virtual scene.
In an optional design, the interaction module 802 is further configured to, in response to receiving the second control operation for the virtual object group, control the virtual objects in the virtual object group to enter a target coordination mode, where the target coordination mode is used to instruct the virtual objects to coordinate the master virtual object in a virtual battle; the display module 801 is further configured to display that the main control virtual object executes a second action animation corresponding to the target coordination mode in the virtual scene.
To sum up, the embodiment of the application is provided with the replenishment point in the virtual scene, the user can control the main control virtual object to replenish the virtual object group to the replenishment point, and the user can replenish the virtual object group in more ways, so that the replenishment efficiency of the virtual object group is improved, and the replenishment way of the virtual object group is also increased.
Moreover, the supply points in the virtual scene also influence the tactical strategy of the user in the game process, and meanwhile, the interestingness of the military battle is increased.
FIG. 9 is a schematic diagram illustrating a configuration of a computer device, according to an example embodiment. The computer apparatus 900 includes a Central Processing Unit (CPU) 901, a system Memory 904 including a Random Access Memory (RAM) 902 and a Read-Only Memory (ROM) 903, and a system bus 905 connecting the system Memory 904 and the CPU 901. The computer device 900 also includes a basic Input/Output system (I/O system) 906 for facilitating information transfer between the various elements within the computer device, and a mass storage device 907 for storing an operating system 913, application programs 914, and other program modules 915.
The basic input/output system 906 includes a display 908 for displaying information and an input device 909 such as a mouse, keyboard, etc. for user input of information. Wherein the display 908 and the input device 909 are connected to the central processing unit 901 through an input-output controller 910 connected to the system bus 905. The basic input/output system 906 may also include an input/output controller 910 for receiving and processing input from a number of other devices, such as a keyboard, mouse, or electronic stylus. Similarly, input-output controller 910 also provides output to a display screen, a printer, or other type of output device.
The mass storage device 907 is connected to the central processing unit 901 through a mass storage controller (not shown) connected to the system bus 905. The mass storage device 907 and its associated computer device-readable media provide non-volatile storage for the computer device 900. That is, the mass storage device 907 may include a computer device-readable medium (not shown) such as a hard disk or Compact Disc-Only Memory (CD-ROM) drive.
Without loss of generality, the computer device readable media may comprise computer device storage media and communication media. Computer device storage media includes volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer device readable instructions, data structures, program modules or other data. Computer device storage media includes RAM, ROM, erasable Programmable Read-Only Memory (EPROM), electrically Erasable Programmable Read-Only Memory (EEPROM), CD-ROM, digital Video Disk (DVD), or other optical, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices. Of course, those skilled in the art will appreciate that the computer device storage media is not limited to the foregoing. The system memory 904 and mass storage device 907 described above may be collectively referred to as memory.
The computer device 900 may also operate as a remote computer device connected to a network over a network, such as the internet, in accordance with various embodiments of the present disclosure. That is, the computer device 900 may connect to the network 912 through a network interface unit 911 coupled to the system bus 905, or the network interface unit 911 may be used to connect to other types of networks or remote computer device systems (not shown).
The memory further includes one or more programs, the one or more programs are stored in the memory, and the central processor 901 implements all or part of the steps of the above-mentioned military battle-based replenishment method by executing the one or more programs.
In an exemplary embodiment, a computer readable storage medium is further provided, in which at least one instruction, at least one program, a set of codes, or a set of instructions is stored, and the at least one instruction, the at least one program, the set of codes, or the set of instructions is loaded and executed by a processor to implement the interaction method in the virtual scene provided by the above-mentioned various method embodiments.
The present application further provides a computer-readable storage medium, where at least one instruction, at least one program, a code set, or a set of instructions is stored in the storage medium, and the at least one instruction, the at least one program, the code set, or the set of instructions is loaded and executed by a processor to implement the interaction method in the virtual scene provided by the foregoing method embodiments.
The present application also provides a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and executes the computer instructions, so that the computer device executes the interaction method in the virtual scene provided in the above embodiment.
The above-mentioned serial numbers of the embodiments of the present application are merely for description and do not represent the merits of the embodiments.
It will be understood by those skilled in the art that all or part of the steps for implementing the above embodiments may be implemented by hardware, or may be implemented by a program instructing relevant hardware, where the program may be stored in a computer-readable storage medium, and the storage medium may be a read-only memory, a magnetic disk or an optical disk.
The above description is only exemplary of the present application and should not be taken as limiting, as any modification, equivalent replacement, or improvement made within the spirit and principle of the present application should be included in the protection scope of the present application.

Claims (10)

1. A method of interaction in a virtual scene, the method comprising:
displaying a master virtual object and a virtual object group in a virtual scene, wherein the virtual object group belongs to the master virtual object;
displaying an interactive operation prompt under the condition that the main control virtual object is located in the coverage range of a supply point, wherein the interactive operation prompt is used for displaying the interactive operation provided by the supply point, and the supply point is located at a preset position in the virtual scene;
responding to the interactive operation of the main control virtual object and the replenishment point, and displaying a replenishment interface, wherein the replenishment point is used for adjusting the virtual object group or equipment;
adjusting the virtual object group or equipment in response to an editing operation on the replenishment interface.
2. The method of claim 1, wherein displaying, in response to the interaction of the master virtual object with the replenishment point, the replenishment interface corresponding to the interaction comprises:
responding to a first interactive operation between the main control virtual object and the replenishment point, and displaying a first replenishment interface, wherein the first replenishment interface is used for displaying the virtual object group;
or responding to a second interactive operation between the main control virtual object and the replenishment point, and displaying a second replenishment interface, wherein the second replenishment interface is used for displaying equipment of the main control virtual object.
3. The method according to claim 1 or 2, characterized in that the method further comprises:
setting the supplementary point at a preset position of the virtual scene, wherein the preset position is determined based on a predicted moving route of the virtual object group;
or, setting the replenishment point along the travel route of the master virtual object in the virtual scene;
or, in response to a replenishment point construction operation, constructing the replenishment point within the virtual scene;
or responding to the game to the preset moment, and adding the supply point in the virtual scene.
4. The method of claim 1 or 2, wherein the replenishment points comprise at least one of a local replenishment point belonging to a camp of the master virtual object, a hostile replenishment point belonging to a hostile camp of the master virtual object, and a neutral replenishment point belonging to a neutral camp;
the method further comprises the following steps:
responding to a first supply point occupation operation, and converting the enemy supply point into the own supply point;
or, in response to a second supply point preemption operation, converting the neutral supply point to the own supply point;
alternatively, the hostile replenishment point is destroyed in response to a replenishment point destruction operation.
5. The method of claim 4, further comprising:
and in the process of converting the enemy replenishment points into the own party replenishment points, displaying a preemptive progress bar, wherein the preemptive progress bar is used for representing the preemptive progress of the enemy replenishment points.
6. The method according to claim 1 or 2, characterized in that the method further comprises:
in response to receiving a first control operation on the main control virtual object, displaying a first action animation corresponding to the main control virtual object executing the first control operation in the virtual scene;
and responding to the received second control operation of the virtual object group, and displaying that the virtual object group executes a second action animation matched with the main control virtual object in the virtual scene.
7. The method of claim 6, wherein displaying the set of virtual objects to perform a second action animation in the virtual scene in cooperation with the master virtual object in response to receiving a second control operation on the set of virtual objects comprises:
in response to receiving the second control operation for the virtual object group, controlling the virtual objects in the virtual object group to enter a target coordination mode, wherein the target coordination mode is used for indicating that the virtual objects coordinate with the master virtual object in a virtual battle;
and displaying that the main control virtual object executes a second action animation corresponding to the target coordination mode in the virtual scene.
8. An apparatus for interaction in a virtual scene, the apparatus comprising:
the display module is used for displaying a main control virtual object and a virtual object group in a virtual scene, wherein the virtual object group belongs to the main control virtual object;
the display module is further configured to display an interactive operation prompt under the condition that the main control virtual object is located in a coverage area of a supply point, where the interactive operation prompt is used to display the interactive operation provided by the supply point, and the supply point is located at a preset position in the virtual scene;
the display module is further configured to respond to an interactive operation between the master control virtual object and the replenishment point, and display a replenishment interface, where the replenishment point is used to adjust the virtual object group or equipment;
and the interaction module is used for responding to the editing operation on the replenishment interface and adjusting the virtual object group or equipment.
9. A computer device, characterized in that the computer device comprises: a processor and a memory, the memory having stored therein at least one instruction, at least one program, a set of codes, or a set of instructions, the at least one instruction, the at least one program, the set of codes, or the set of instructions being loaded and executed by the processor to implement the interaction method in the virtual scene of any one of claims 1 to 7.
10. A computer-readable storage medium, having at least one program code stored therein, the program code being loaded and executed by a processor to implement the method of interacting in a virtual scene according to any one of claims 1 to 7.
CN202211650795.1A 2022-12-21 2022-12-21 Interaction method, device, equipment and medium in virtual scene Pending CN115837167A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202211650795.1A CN115837167A (en) 2022-12-21 2022-12-21 Interaction method, device, equipment and medium in virtual scene

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202211650795.1A CN115837167A (en) 2022-12-21 2022-12-21 Interaction method, device, equipment and medium in virtual scene

Publications (1)

Publication Number Publication Date
CN115837167A true CN115837167A (en) 2023-03-24

Family

ID=85579013

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202211650795.1A Pending CN115837167A (en) 2022-12-21 2022-12-21 Interaction method, device, equipment and medium in virtual scene

Country Status (1)

Country Link
CN (1) CN115837167A (en)

Similar Documents

Publication Publication Date Title
CN113181650B (en) Control method, device, equipment and storage medium for calling object in virtual scene
CN113134237B (en) Virtual rewarding resource allocation method and device, electronic equipment and storage medium
CN112121430B (en) Information display method, device, equipment and storage medium in virtual scene
CN113134233B (en) Control display method and device, computer equipment and storage medium
JP7492611B2 (en) Method, apparatus, computer device and computer program for processing data in a virtual scene
CN112717401B (en) Control method, device, terminal and storage medium of virtual role
WO2022242021A1 (en) Message sending method and apparatus for multiplayer online battle program, and terminal and medium
CN112691366B (en) Virtual prop display method, device, equipment and medium
US20230330530A1 (en) Prop control method and apparatus in virtual scene, device, and storage medium
CN112402946B (en) Position acquisition method, device, equipment and storage medium in virtual scene
CN112691384A (en) Virtual article information sending method, virtual article information display device and terminal
CN113633964A (en) Virtual skill control method, device, equipment and computer readable storage medium
CN112891942A (en) Method, device, equipment and medium for acquiring virtual prop
WO2022156628A1 (en) Level picture display method and apparatus, and device and storage medium
WO2024093941A1 (en) Method and apparatus for controlling virtual object in virtual scene, device, and product
WO2024093940A1 (en) Method and apparatus for controlling virtual object group in virtual scene, and product
CN113144603A (en) Method, device, equipment and storage medium for switching call objects in virtual scene
CN113144617B (en) Control method, device and equipment of virtual object and computer readable storage medium
CN115837167A (en) Interaction method, device, equipment and medium in virtual scene
CN113633968A (en) Information display method and device in game, electronic equipment and storage medium
CN116116001A (en) Virtual object control method and device, terminal equipment and storage medium
CN116785728A (en) Message pushing method, device, equipment and medium based on virtual environment
CN115671722A (en) Method, device, equipment and program product for displaying object action in virtual scene
Tóth Sorcerer's Struggle
CN116850582A (en) Information display method and device in game, storage medium and electronic equipment

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination