CN115779435A - Gravity simulation method and device, storage medium and electronic equipment - Google Patents

Gravity simulation method and device, storage medium and electronic equipment Download PDF

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Publication number
CN115779435A
CN115779435A CN202211647863.9A CN202211647863A CN115779435A CN 115779435 A CN115779435 A CN 115779435A CN 202211647863 A CN202211647863 A CN 202211647863A CN 115779435 A CN115779435 A CN 115779435A
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gravity
target
space
local
information
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CN202211647863.9A
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常智伦
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Beijing Pixel Software Technology Co Ltd
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Beijing Pixel Software Technology Co Ltd
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Abstract

The application provides a gravity simulation method and device, a storage medium and electronic equipment, and relates to the field of games. The electronic equipment acquires the role position of a game role in a three-dimensional game world; judging whether the game role is located in a local gravity space of a three-dimensional game world or not according to the role position; if yes, obtaining target gravity information according to the local gravity space; and applying gravity corresponding to the target gravity information to the game character. Therefore, a local gravity space is provided in the three-dimensional game world, and an independent and fine gravity effect is provided for the game character located in the space, so that the game playing method is more diversified.

Description

Gravity simulation method and device, storage medium and electronic equipment
Technical Field
The application relates to the field of games, in particular to a gravity simulation method, a gravity simulation device, a storage medium and electronic equipment.
Background
In today's 3D scene games, it is quite common to simulate the physical world, which causes the world to appear more realistic to players, giving players a better game look and feel. The gravity simulation is often a key point that cannot be ignored, and the definition of gravity by the current popular physics engine is relatively single, so that the definition of the gravity numeralization of the local scene lacks refinement.
Disclosure of Invention
In order to overcome at least one of the deficiencies in the prior art, the present application provides a gravity simulation method, apparatus, storage medium and electronic device, which are used for simulating a fine gravity effect at a local position in a game world, and specifically include:
in a first aspect, the present application provides a gravity simulation method, the method comprising:
acquiring the role position of a game role in a three-dimensional game world;
judging whether the game role is located in a local gravity space of the three-dimensional game world or not according to the role position;
if yes, obtaining target gravity information according to the local gravity space;
and applying gravity corresponding to the target gravity information to the game character.
In a second aspect, the present application provides a gravity simulation apparatus, the apparatus comprising:
the position acquisition module is used for acquiring the role position of a game role in the three-dimensional game world;
the position judgment module is used for judging whether the game role is positioned in a local gravity space of the three-dimensional game world or not according to the role position;
if yes, obtaining target gravity information according to the local gravity space;
and applying gravity corresponding to the target gravity information to the game character.
In a third aspect, the present application provides a storage medium storing a computer program, which when executed by a processor, implements the gravity simulation method.
In a fifth aspect, the present application provides an electronic device, which includes a processor and a memory, where the memory stores a computer program, and the computer program, when executed by the processor, implements the gravity simulation method.
Compared with the prior art, the method has the following beneficial effects:
the application provides a gravity simulation method, a gravity simulation device, a storage medium and electronic equipment, wherein the electronic equipment acquires the role position of a game role in a three-dimensional game world; judging whether the game role is located in a local gravity space of a three-dimensional game world or not according to the role position; if yes, obtaining target gravity information according to the local gravity space; and applying gravity corresponding to the target gravity information to the game character. Therefore, a local gravity space is provided in the three-dimensional game world, and an independent and fine gravity effect is provided for the game character located in the space, so that the game playing method is more diversified.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained from the drawings without inventive effort.
Fig. 1 is a schematic flowchart of a gravity simulation method according to an embodiment of the present disclosure;
FIG. 2 is a schematic diagram of a relationship between a local gravity region and the ground according to an embodiment of the present disclosure;
fig. 3 is a schematic diagram illustrating a principle of gravity information superposition according to an embodiment of the present application;
fig. 4 is a schematic structural diagram of a gravity simulation apparatus according to an embodiment of the present application;
fig. 5 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
An icon: 101-local gravity space; 102-the ground; 201-position module; 202-a judging module; 203-gravity module; 301-a memory; 302-a processor; 303-a communication unit; 304-system bus.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are some embodiments of the present application, but not all embodiments. The components of the embodiments of the present application, as generally described and illustrated in the figures herein, could be arranged and designed in a wide variety of different configurations.
Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments obtained by a person of ordinary skill in the art based on the embodiments in the present application without making any creative effort belong to the protection scope of the present application.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, it need not be further defined and explained in subsequent figures.
In the description of the present application, it should be noted that the terms "first", "second", "third", etc. are used only for distinguishing the description, and are not intended to indicate or imply relative importance. Furthermore, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrases "comprising one of 8230; \8230;" 8230; "does not exclude the presence of additional like elements in a process, method, article, or apparatus that comprises the element.
As described in the background art, gravity simulation is often a key point that is not ignored in game development, and the definition of gravity by the current popular physics engine is relatively single, which results in lack of fine definition for the gravity numeralization of the local scene.
For example, a more common implementation is to describe the global gravity throughout the three-dimensional game world by a single three-dimensional vector. Or different areas can be planned by defining different types of plots in the three-dimensional game world, so that the gravity factors in the areas are specialized.
However, global gravity in the three-dimensional game world is a global description, cannot represent specialization of local gravity, and its general implementation is to provide only vertical single-direction gravity. The gravity range distinguished by the regional plots can specialize the gravity value to a certain extent, but the regional plots can only describe parts of the world in a larger range, the definition of height does not exist, and the regions are not crossed, so that the actual split of the three-dimensional game world is changed into a two-dimensional game world, and the fineness is insufficient.
Therefore, the definition of gravity by the current popular physics engine is relatively single, and due to the limitation, the digitization of gravity on the local scene lacks a fine definition, and thus the diversification of game playing methods is limited.
It should be noted that the above prior art solutions have shortcomings which are the results of practical and careful study of the inventor, therefore, the discovery process of the above problems and the solutions proposed by the embodiments of the present application in the following description should be the contribution of the inventor to the present application in the course of the invention creation process, and should not be understood as technical contents known by those skilled in the art.
In view of this, the present embodiment provides a gravity simulation method applied to an electronic device, which is used for simulating a fine gravity effect at a local position in a game world.
The electronic device may be, but is not limited to, a mobile terminal, a tablet computer, a laptop computer, a desktop computer, etc. In some embodiments, the mobile terminal may include a smart mobile device, a virtual reality device, an augmented reality device, and the like. In some embodiments, the smart mobile device may include a smartphone, a Personal Digital Assistant (PDA), a gaming device, a navigation device, and the like.
Of course, the electronic device may also be a server, wherein the server group may be centralized or distributed (for example, the server may be a distributed system). In some embodiments, the server may be local or remote to the user terminal. In some embodiments, the server may be implemented on a cloud platform; by way of example only, the Cloud platform may include a private Cloud, a public Cloud, a hybrid Cloud, a Community Cloud, a distributed Cloud, a cross-Cloud (Inter-Cloud), a Multi-Cloud (Multi-Cloud), and the like, or any combination thereof. In some embodiments, the server may be implemented on an electronic device having one or more components.
Based on the above description, the steps of the method are described in detail below with reference to fig. 1, but it should be understood that the operations of the flowchart may be performed out of order, and steps without logical context may be performed in reverse order or simultaneously. In addition, one skilled in the art, under the guidance of the present disclosure, may add one or more other operations to the flowchart, or may remove one or more operations from the flowchart. As shown in fig. 1, the method includes:
s101, acquiring the position of a game character in the three-dimensional game world.
And S102, judging whether the game role is positioned in a local gravity space of the three-dimensional game world or not according to the role position.
The local gravity space shape comprises a cuboid, a sphere, a cylinder and a convex hull, and the number of the local gravity space shapes can be a plurality and can be distributed at any position in the three-dimensional game world. Thus, the shape of each local gravity space and the location in the three-dimensional game world are set by the developer as needed.
For example, as shown in fig. 2, the local gravity space 101 is assumed to be a rectangular parallelepiped, and the vertical distance between the position of the rectangular parallelepiped and the ground 102 in the three-dimensional game world is 30m; when a game player controls a game character to enter the cuboid-shaped local gravity space 101, the game character is subjected to the action of local gravity in the local game space or the combined action of the local gravity in the local gravity space 101 and global gravity in the three-dimensional game world.
In an alternative embodiment, the electronic device may obtain a spatial location of a local gravity space in the three-dimensional game world; if the character position is within the coverage range of the space position, the game character is positioned in the local gravity space.
If so, step S103 is executed, otherwise, the process returns to step S101.
And S103, acquiring target gravity information according to the local gravity space.
Wherein, the target gravity information comprises a target force and a target direction of gravity. In some cases, the position of the game character may be located in an overlapping area of a plurality of local gravity spaces, for which, each local gravity space in the present embodiment is configured with a priority level, where a local gravity space with a high priority level covers a local gravity space with a low priority level, and therefore, a specific implementation manner of step S103 includes:
s103-1, acquiring the priority of each local gravity space.
S103-2, determining a target gravity space with the highest priority according to the priority of each local gravity space.
Illustratively, assume that the game character is located in 3 local gravity spaces, where the 3 local gravity spaces are denoted G, respectively 1` ,G 2 ,G 3` . According to the sequence of 3 local gravity spaces from low to high in the finite grade, the sequence is G 2 ,G 1 ,G 3 Then the local gravity space G 2 As a target gravity space, while shielding the local gravity space G 1 ,G 3 Gravity on the game character.
S103-3, acquiring the target gravity information according to the gravity information of the target gravity space.
In some cases, the number of the target gravity spaces with the highest priority may be multiple, and at this time, the electronic device acquires gravity information of each target gravity space; and superposing the gravity information of each target gravity space to obtain target gravity information.
The gravity superposition mode may be a vector operation of gravity information of a plurality of target gravity spaces. Exemplarily, as shown in fig. 3, 2 target gravity spaces are shown, wherein the gravity information of one target gravity space is labeled as F 1 And the gravity information of another target gravity space is marked as F 2 Then vector the twoCalculating to obtain target gravity information F t
In addition, in some cases, the gravity information in the target gravity space is not constant, but is affected by the gravity adjustment parameters. For example, the gravity adjustment parameter may be a height of the game character from the ground, a game equipment currently used by the game character, a distance or an angle between the game character and a target object in the target local game space, and the like.
Therefore, the electronic equipment can acquire the current gravity adjusting parameters of the game role in the target gravity space; and determining the gravity information of the target gravity space according to the gravity adjusting parameters. The corresponding relationship between the gravity adjusting parameter and the gravity information in the target gravity space can be adjusted adaptively according to actual needs by technical personnel when the technical scheme is implemented, and therefore, the embodiment is not specifically limited.
And S104, applying the gravity corresponding to the target gravity information to the game character.
Because this target gravity information includes target dynamics, target direction, consequently, electronic equipment will act on the recreation role with the gravity corresponding with target dynamics, target direction. Therefore, a local gravity space is provided in the three-dimensional game world, and an independent and fine gravity effect is provided for the game character located in the space, so that the game playing method is more diversified.
In order to enable a person skilled in the art to make use of the present disclosure, the following embodiments are further given below from a software design level. It will be apparent to those skilled in the art that the general principles defined herein may be applied to other embodiments and applications without departing from the spirit and scope of the application.
In order to implement the above embodiments, the application may be divided into the following parts at the software logic level:
local gravity space:
the method mainly comprises the steps of judging whether the position of a game role is in a local gravity space or not and inducing the action type of an area. The most important information is geometric information, namely the shape of the local gravity area is divided into a cuboid, a sphere, a plane, a cylinder, a convex hull and the like, and the information of the position, rotation, scaling and the like of the local gravity area needs to be further described, so that the local gravity space can be placed at any position in the three-dimensional game world as an independent individual. The judgment of the inside and outside of the local gravity space is realized based on the position of the game role and the geometric information of the local gravity space, and the states of the game role in entering, in and exiting the local gravity area need to be recorded, and the area information of the logic individual is informed.
A gravity source:
the description of the gravity information in the local gravity space is regarded as a gravity source, and mainly comprises information such as strength, direction, priority level, inversion and curve. The force and the direction describe basic attributes of gravity, and the priority determines whether the overlapped gravity in the current local gravity space is in a superposition relationship or a coverage relationship; the reverse direction and curve information respectively adjust the gravity source in the direction and the size, so that the gravity source generates a gradual change effect. The gravity source has various directions including single direction, centripetal direction, cylinder axis direction, etc.
Gravity source management:
and the system is responsible for registering and canceling the gravity source, acquiring gravity information and the like. Because the concept of gravity source and area is available, the next step is how to use them to obtain the gravity information of the current position of a game character, and the gravity source management is used to provide the function. During the running process of the game, the gravity source management is used for registering the gravity source concerned and canceling the gravity source which is not concerned any more. In this regard, the developer can call the corresponding interface, and transfer world coordinates of the position of the game role in the three-dimensional game world, and obtain information such as the gravity magnitude and the direction of the position.
The embodiment described above introduces a gravity simulation method, and under the same inventive concept, the embodiment also provides a gravity simulation apparatus. The gravity simulator includes at least one software functional module which can be stored in a memory in a software form or solidified in an Operating System (OS for short) of the electronic device. A processor in the electronic device is used to execute the executable modules stored in the memory. For example, the gravity simulator includes software functional modules, computer programs, and the like. Referring to fig. 4, functionally, the gravity simulation apparatus may include:
the position module 201 is used for acquiring the role position of the game role in the three-dimensional game world.
In this embodiment, the location module 201 is used to test step S101 in fig. 1, and the detailed description about the location module 201 can participate in the detailed description of step S101.
The determining module 202 is configured to determine whether the game character is located in a local gravity space of the three-dimensional game world according to the character position.
In this embodiment, the determining module 202 may be further configured to implement step S102 in fig. 1, and for detailed description of the determining module 202, refer to detailed description of step S102.
A gravity module 203, configured to, if yes, obtain target gravity information according to the local gravity space;
and the gravity module 203 is further configured to apply gravity corresponding to the target gravity information to the game character.
In this embodiment, the gravity module 203 is further configured to implement steps S103 and S104 in fig. 1, and for a detailed description of the gravity module 203, reference may be made to detailed descriptions of steps S103 and S104.
It should be noted that, since the same inventive concept as the gravity simulation method is provided, the position module 201, the determining module 202, and the gravity module 203 may also be used to implement other steps or sub-steps of the gravity simulation method, and for this reason, details are not described again in this embodiment, and reference may be made to detailed description of the gravity simulation method.
In addition, functional modules in the embodiments of the present application may be integrated together to form an independent part, or each module may exist separately, or two or more modules may be integrated to form an independent part.
It should also be understood that the above embodiments, if implemented in the form of software functional modules and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present application or portions thereof that substantially contribute to the prior art may be embodied in the form of a software product stored in a storage medium and including instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present application.
Therefore, the present embodiment also provides a computer-readable storage medium, which stores a computer program, when the computer program is executed by a processor, the computer program implements the gravity simulation method provided by the present embodiment. The computer-readable storage medium may be various media that can store program codes, such as a usb disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, or an optical disk.
Referring to fig. 5, the present embodiment further provides an electronic device, which may include a processor 302 and a memory 301. The processor 302 and the memory 301 may communicate via a system bus 304. The memory 301 stores a computer program, and the processor reads and executes the computer program corresponding to the above embodiment in the memory 301, thereby implementing the gravity simulation method provided in the present embodiment.
With continued reference to fig. 5, the electronic device may further comprise a communication unit 303. The memory 301, the processor 302 and the communication unit 303 are directly or indirectly connected to each other through a system bus 304 for data transmission or interaction.
The memory 301 may be an information recording device based on any electronic, magnetic, optical or other physical principle for recording execution instructions, data, and the like. In some embodiments, the memory 301 may be, but is not limited to, a volatile memory, a non-volatile memory, a storage drive, and the like.
Wherein the volatile Memory may be, by way of example only, a Random Access Memory (RAM). The nonvolatile Memory may be a Read Only Memory (ROM), a Programmable Read Only Memory (PROM), an Erasable Programmable Read Only Memory (EPROM), an Electrically Erasable Programmable Read Only Memory (EEPROM), a flash Memory, or the like; the storage drive may be a magnetic disk drive, a solid state drive, any type of storage disk (e.g., optical disk, DVD, etc.), or similar storage medium, or a combination thereof, etc.
The communication unit 303 is used for transmitting and receiving data via a network. In some embodiments, the Network may include a wired Network, a Wireless Network, a fiber optic Network, a telecommunications Network, an intranet, the internet, a Local Area Network (LAN), a Wide Area Network (WAN), a Wireless Local Area Network (WLAN), a WLAN, a Metropolitan Area Network (MAN), a Wide Area Network (WAN), a Public Switched Telephone Network (PSTN), a bluetooth Network, a ZigBee Network, or a Near Field Communication (NFC) Network, or the like, or any combination thereof. In some embodiments, the network may include one or more network access points. For example, the network may include wired or wireless network access points, such as base stations and/or network switching nodes, through which one or more components of the service request processing system may connect to the network to exchange data and/or information.
The processor 302 may be an integrated circuit chip having signal processing capabilities, and may include one or more processing cores (e.g., a single-core processor or a multi-core processor). Merely by way of example, the Processor may include a Central Processing Unit (CPU), an Application Specific Integrated Circuit (ASIC), an Application Specific Instruction Set Processor (ASIP), a Graphics Processing Unit (GPU), a Physical Processing Unit (PPU), a Digital Signal Processor (DSP), a Field Programmable Gate Array (FPGA), a Programmable Logic Device (PLD), a controller, a microcontroller Unit, a Reduced Instruction Set computer (Reduced Instruction Set computer), a microprocessor, or the like, or any combination thereof.
It should be understood that the devices and methods disclosed in the above embodiments may be implemented in other ways. The apparatus embodiments described above are merely illustrative and, for example, the flowcharts and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of apparatus, methods and computer program products according to various embodiments of the present application. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The above description is only for various embodiments of the present application, but the scope of the present application is not limited thereto, and any person skilled in the art can easily think of the changes or substitutions within the technical scope of the present application, and shall be covered by the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (10)

1. A gravity simulation method, the method comprising:
acquiring the role position of a game role in a three-dimensional game world;
judging whether the game role is located in a local gravity space of the three-dimensional game world or not according to the role position;
if yes, obtaining target gravity information according to the local gravity space;
and applying gravity corresponding to the target gravity information to the game character.
2. The gravity simulation method according to claim 1, wherein the target gravity information includes a target force and a target direction, and the applying the gravity corresponding to the target gravity information to the game character includes:
and applying the gravity corresponding to the target force and the target direction to the game role.
3. The gravity simulation method according to claim 1, wherein the number of the local gravity spaces is plural, and the obtaining target gravity information according to the local gravity spaces includes:
acquiring the priority of each local gravity space;
determining a target gravity space with the highest priority according to the priority of each local gravity space;
and acquiring the target gravity information according to the gravity information of the target gravity space.
4. The gravity simulation method according to claim 3, wherein the number of the target gravity spaces is plural, and the determining the target gravity information according to the gravity information of the target gravity space includes:
acquiring gravity information of each target gravity space;
and superposing the gravity information of each target gravity space to obtain the target gravity information.
5. The gravity simulation method according to claim 4, wherein the acquiring gravity information of each of the target gravity spaces comprises:
acquiring the current gravity adjusting parameters of the game role in the target gravity space;
and determining the gravity information of the target gravity space according to the gravity adjusting parameter.
6. The gravity simulation method according to claim 1, wherein the determining whether the game character is located in a local gravity space of the three-dimensional game world according to the character position comprises:
acquiring the spatial position of the local gravity space in the three-dimensional game world;
and if the role position is located in the coverage range of the space position, the game role is located in the local gravity space.
7. The gravity simulation method according to claim 1, wherein the shape of the local gravity space comprises a cuboid, a sphere, a cylinder, and a convex hull.
8. A gravity simulation device, the device comprising:
the position module is used for acquiring the role position of a game role in the three-dimensional game world;
the judging module is used for judging whether the game role is positioned in a local gravity space of the three-dimensional game world or not according to the role position;
the gravity module is used for acquiring target gravity information according to the local gravity space if the local gravity space is the target gravity space;
and applying gravity corresponding to the target gravity information to the game character.
9. A storage medium, characterized in that the storage medium stores a computer program which, when executed by a processor, implements the gravity simulation method according to any one of claims 1 to 7.
10. An electronic device, characterized in that the electronic device comprises a processor and a memory, the memory storing a computer program which, when executed by the processor, implements the gravity simulation method according to any one of claims 1 to 7.
CN202211647863.9A 2022-12-21 2022-12-21 Gravity simulation method and device, storage medium and electronic equipment Pending CN115779435A (en)

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Application Number Priority Date Filing Date Title
CN202211647863.9A CN115779435A (en) 2022-12-21 2022-12-21 Gravity simulation method and device, storage medium and electronic equipment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202211647863.9A CN115779435A (en) 2022-12-21 2022-12-21 Gravity simulation method and device, storage medium and electronic equipment

Publications (1)

Publication Number Publication Date
CN115779435A true CN115779435A (en) 2023-03-14

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Country Status (1)

Country Link
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