CN115738264A - Operation control method and device of virtual object and electronic equipment - Google Patents

Operation control method and device of virtual object and electronic equipment Download PDF

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Publication number
CN115738264A
CN115738264A CN202211248793.XA CN202211248793A CN115738264A CN 115738264 A CN115738264 A CN 115738264A CN 202211248793 A CN202211248793 A CN 202211248793A CN 115738264 A CN115738264 A CN 115738264A
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virtual object
target
target virtual
picture
scene
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CN202211248793.XA
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Chinese (zh)
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伍慧子
王程之
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202211248793.XA priority Critical patent/CN115738264A/en
Publication of CN115738264A publication Critical patent/CN115738264A/en
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Abstract

The invention provides an operation control method, an operation control device and electronic equipment of a virtual object, wherein the operation control method, the operation control device and the electronic equipment respond to a first movement control operation acted on a target virtual object and control the target virtual object to move in a target game scene; in response to a specified event being triggered, displaying an overhead view containing a target virtual object; in the top view screen, the target virtual object is controlled to be placed at the target position of the target game scene in response to the second movement control operation acting on the target virtual object. In the mode, whether the overlooking picture containing the target virtual object is displayed is determined by judging the moving speed and the moving amplitude of the first movement control operation of the player on the target virtual object, the player can know the position of the current target virtual object more clearly by overlooking the picture, and then the player can accurately and quickly move the target virtual object to the target position, so that the operation immersion feeling and the smoothness of the player are improved, and the game experience feeling of the player is further improved.

Description

Operation control method and device of virtual object and electronic equipment
Technical Field
The present invention relates to the field of game technologies, and in particular, to an operation control method and apparatus for a virtual object, and an electronic device.
Background
In a simulation operation game, it is generally necessary to adjust the position of a virtual object in a game scene, for example, to adjust the position of a virtual building. However, if the virtual object is small or the player's finger is large, the operation of adjusting the virtual object is difficult. In the related art, when adjusting a virtual object, a scene screen may be enlarged by an enlarging operation of a finger, and a position of the virtual object may be adjusted based on the enlarged scene screen. However, even if the scene picture is enlarged, if the virtual objects are mutually blocked or the movement of the fingers of the player is unstable, the virtual objects cannot be accurately moved to the target position, so that the immersion and smoothness of the player during the game are influenced, and the game experience of the player is further influenced.
Disclosure of Invention
In view of this, the present invention provides an operation control method and apparatus for a virtual object, and an electronic device, so that a player can accurately and quickly move the virtual object to a target position, and the operation immersion and smoothness of the player are improved, thereby improving the game experience of the player.
In a first aspect, an embodiment of the present invention provides an operation control method for a virtual object, where a terminal device provides a graphical user interface, and the graphical user interface displays a scene picture of a target game scene; the scene picture is shot by a virtual camera in the target game scene; the orientation of the virtual camera and a designated plane of the target game scene have a preset inclination angle; the target game scene comprises virtual objects, and the method comprises the following steps: controlling the target virtual object to move in the target game scene in response to a first movement control operation acting on the target virtual object; in response to a specified event being triggered, displaying an overhead view containing a target virtual object; the overlooking picture corresponds to a scene picture containing a target virtual object; specifying events includes: the moving speed and/or moving amplitude of the first movement control operation is/are smaller than a first preset threshold value; in the top view, the target virtual object is controlled to be placed at the target position of the target game scene in response to the second movement control operation acting on the target virtual object.
In a second aspect, an embodiment of the present invention provides an operation control apparatus for a virtual object, where a terminal device provides a graphical user interface, and the graphical user interface displays a scene picture of a target game scene; the scene picture is shot by a virtual camera in the target game scene; the orientation of the virtual camera and a designated plane of the target game scene have a preset inclination angle; the target game scene comprises virtual objects, and the device comprises: the first movement control module is used for responding to a first movement control operation acted on the target virtual object and controlling the target virtual object to move in the target game scene; the overlook picture display module is used for responding to the triggering of a specified event and displaying an overlook picture containing a target virtual object; wherein the top view picture corresponds to a scene picture containing the target virtual object; specifying events includes: the moving speed and/or moving amplitude of the first movement control operation is/are smaller than a first preset threshold value; and the second movement control module is used for responding to a second movement control operation acted on the target virtual object in the overlooking picture and controlling the target virtual object to be placed at the target position of the target game scene.
In a third aspect, an embodiment of the present invention provides an electronic device, which includes a processor and a memory, where the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the operation control method for a virtual object according to any one of the first aspect.
In a fourth aspect, embodiments of the present invention provide a computer-readable storage medium storing computer-executable instructions that, when invoked and executed by a processor, cause the processor to implement a method of controlling the operation of a virtual object according to any one of the first aspect.
The embodiment of the invention has the following beneficial effects:
the invention provides an operation control method, an operation control device and electronic equipment of a virtual object, wherein the operation control method, the operation control device and the electronic equipment respond to a first movement control operation acted on a target virtual object and control the target virtual object to move in a target game scene; in response to a specified event being triggered, displaying an overhead view containing a target virtual object; in the top view screen, the target virtual object is controlled to be placed at the target position of the target game scene in response to the second movement control operation acting on the target virtual object. In the mode, whether the overlooking picture containing the target virtual object is displayed or not is determined by judging the moving speed and the moving amplitude of the first movement control operation acted on the target virtual object by the player, the player can know the position of the current target virtual object more clearly by overlooking the picture, so that the player can accurately and quickly move the target virtual object to the target position, the operation immersion feeling and the fluency of the player are improved, and the game experience feeling of the player is further improved.
Additional features and advantages of the invention will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by the practice of the invention. The objectives and other advantages of the invention will be realized and attained by the structure particularly pointed out in the written description and claims hereof as well as the appended drawings.
In order to make the aforementioned and other objects, features and advantages of the present invention comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, and it is obvious that the drawings in the following description are some embodiments of the present invention, and other drawings can be obtained by those skilled in the art without creative efforts.
Fig. 1 is a flowchart of an operation control method for a virtual object according to an embodiment of the present invention;
FIG. 2 is a schematic view of a scene of a target game scene according to an embodiment of the present invention;
FIG. 3 is a diagram illustrating a scene of another target game scene according to an embodiment of the present invention;
FIG. 4 is a diagram illustrating a scene of another target game scene according to an embodiment of the present invention;
FIG. 5 is a schematic diagram of a top view in a target game scene according to an embodiment of the present invention;
fig. 6 is a schematic structural diagram of an operation control apparatus for a virtual object according to an embodiment of the present invention;
fig. 7 is a schematic structural diagram of an electronic device according to an embodiment of the present invention.
Detailed Description
To make the objects, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings, and it is apparent that the described embodiments are some, but not all embodiments of the present invention. All other embodiments, which can be obtained by a person skilled in the art without making any creative effort based on the embodiments in the present invention, belong to the protection scope of the present invention.
At present, in a simulation operation game, the position of a virtual object in a game scene, such as the position of a virtual building, needs to be adjusted. However, if the virtual object is small or the player's finger is large, the operation of adjusting the virtual object may be difficult. In the related art, when adjusting a virtual object, a scene screen may be enlarged by an enlargement operation of a finger, and a position of the virtual object may be adjusted based on the enlarged scene screen. However, since the displayed scene screen is not a screen in a top view angle, and there may be a case where virtual objects are visually blocked from each other, even if the scene screen is enlarged, if the virtual objects are blocked from each other or the movement of the fingers of the player is unstable, the virtual objects cannot be accurately moved to the target positions, which affects the immersion and smoothness of the player during the game, and further affects the game experience of the player. Based on this, the operation control method and apparatus for the virtual object and the electronic device provided by the embodiments of the present invention may be applied to devices such as a mobile phone, a computer, a notebook, and a tablet computer.
The operation control method of the virtual object in one embodiment of the present disclosure may be executed in a local terminal device or a server. When the operation control method of the virtual object runs on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an optional embodiment, various cloud applications may be run under the cloud interaction system, for example: and (6) cloud games. Taking a cloud game as an example, the cloud game refers to a game mode based on cloud computing. In the cloud game operation mode, the operation main body of the game program and the game picture presentation main body are separated, the storage and the operation of the operation control method of the virtual object are completed on the cloud game server, and the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When a game is played, a player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are coded and compressed, the data are returned to the client device through a network, and finally, the data are decoded through the client device and the game pictures are output.
In an optional implementation manner, taking a game as an example, the local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player through holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
In a possible implementation manner, an embodiment of the present invention provides an operation control method for a virtual object, where a graphical user interface is provided through a terminal device, where the terminal device may be the aforementioned local terminal device, and may also be the aforementioned client device in the cloud interaction system. The graphical user interface displays a scene picture of a target game scene; the scene picture is shot by a virtual camera in the target game scene; the orientation of the virtual camera and a designated plane of the target game scene have a preset inclination angle; the target game scene comprises virtual objects.
As shown in fig. 1, the method comprises the steps of:
step S102, responding to a first movement control operation acted on a target virtual object, and controlling the target virtual object to move in a target game scene;
the target game scene may be a game scene simulating a business game, and the target game scene generally includes a plurality of virtual objects, and the virtual objects may be virtual buildings, virtual vegetation, virtual decorations, and the like. Since the virtual camera has a preset inclination angle with respect to the designated plane of the target game scene, the scene displayed on the graphical user interface is not a top view in visual sense, but a view at a certain angle with respect to the target game scene, and therefore, the virtual objects may be hidden from each other. Illustratively, the scene picture of the target scene shown in fig. 2 is a picture of the virtual camera that is shot with a preset inclination angle with respect to the designated plane of the target game scene.
The target virtual object may be a virtual object in a target game scene, such as a virtual building, a virtual vegetation, and the like. The first movement control operation may be an operation in which a finger of a player acts on a target virtual object and slides on a graphical user interface, and is used to control the target virtual object to move in a target game scene, where the target virtual object is always located at a position touched by the finger of the player, that is, the target virtual object always moves along with the finger of the player, that is, if the finger slides on a screen of the terminal device for a specified distance, the target virtual object also moves along with the finger of the player for the specified distance.
Step S104, responding to the triggering of the specified event, and displaying an overlooking picture containing the target virtual object; wherein the top view picture corresponds to a scene picture containing the target virtual object; specifying events includes: the moving speed and/or moving amplitude of the first movement control operation is/are smaller than a first preset threshold value;
the top view including the target virtual object may be captured by a virtual camera in the target game scene, the virtual camera being oriented perpendicular to a designated plane of the target game scene. The overhead view may be a top view of a target scene screen including only the target virtual object, for example, a top view of a target scene screen on which the target virtual object is displayed. The top view image corresponding to the target scene image currently displayed with the target virtual object may be generated from the target scene image, and displayed at a designated position of the graphical user interface, such as a display area of the target virtual object, or an edge area of the display area of the target virtual object.
In general, if a player wants to adjust the position of a target virtual object in a target game scene, the target virtual object is usually controlled to move in the target game scene, and when the target virtual object is farther away from the target position, the movement control operation of the player, that is, the speed and the magnitude of the sliding of the player's finger, are obviously different from when the target virtual object is closer to the target position, that is, the speed and the magnitude of the sliding of the player's finger. In general, when the player controls the target virtual object to move to the vicinity of the target position, the sliding speed and the sliding amplitude of the finger of the player, that is, the moving speed and the moving amplitude of the first movement control operation are both reduced, and specifically, when the moving speed or the moving amplitude of the first movement control operation is smaller than a first preset threshold, or the moving speed and the moving amplitude of the first movement control operation are smaller than the first preset threshold, it indicates that the current position of the target virtual object is closer to the target position, and it is not necessary to control the target virtual object to move for a longer distance.
In this case, in order to enable the player to accurately and clearly control and understand the position of the target virtual object in the target game scene, an overhead view screen including the target virtual object may be displayed, the target virtual object in the overhead view screen may correspond to the target virtual object in the target game scene, and the other virtual objects in the overhead view screen may also correspond to the other virtual objects in the target game scene, and the relative position between the respective virtual objects in the overhead view screen may coincide with the relative position between the respective virtual objects in the target game scene. So that the player can accurately adjust the position of the target virtual object by looking down the picture.
For example, as shown in fig. 3, before moving, the position of the target virtual object in the target game scene, as shown in fig. 4, moving the target virtual object to the scene screen near the target position, because there are many virtual objects at the position and there may be occlusion between the virtual objects, the player does not well control the target virtual object to move to the target position, and at this time, the top view screen containing the target virtual object is displayed.
And S106, in response to the second movement control operation acted on the target virtual object in the overlooking picture, controlling the target virtual object to be placed at the target position of the target game scene.
The second movement control operation may be an operation in which the player's finger slides on the top view screen while acting on the target virtual object in the top view screen, and is used to control the movement of the target virtual object in the top view screen and further control the movement of the target virtual object in the target game scene. Wherein the target virtual object in the overlooking picture can move along with the finger of the player; the player's finger may be moved by a fixed distance when sliding, and the target virtual object in the top view screen may be moved by the fixed distance again only when the player's finger is slid again. The player can observe the position of the target virtual object with clear overlooking pictures, and after the target virtual object is moved to the target position, the player can control the target virtual object to be placed at the target position of the target game scene through release operation or other touch control operation after the release operation.
The embodiment of the invention provides an operation control method of a virtual object, which responds to a first movement control operation acted on a target virtual object and controls the target virtual object to move in a target game scene; in response to a specified event being triggered, displaying an overhead view containing a target virtual object; in the top view screen, the target virtual object is controlled to be placed at the target position of the target game scene in response to the second movement control operation acting on the target virtual object. In the mode, whether the overlooking picture containing the target virtual object is displayed is determined by judging the moving speed and the moving amplitude of the first movement control operation of the player on the target virtual object, the player can know the position of the current target virtual object more clearly by overlooking the picture, and then the player can accurately and quickly move the target virtual object to the target position, so that the operation immersion feeling and the smoothness of the player are improved, and the game experience feeling of the player is further improved.
In one possible embodiment, the top view includes: the method comprises the steps of obtaining a first area identifier of an area where a target scene picture containing a target virtual object is located, a second area identifier of the area where the target virtual object is located, and a third area identifier of the area where the virtual object is located except the target virtual object in the target scene picture; and the display priority of the second area identification and the third area identification is greater than that of the first area identification.
The size of the first area identifier corresponds to the size of the target scene picture, the size of the first area identifier may be the same as the size of the target scene picture, and the size of the first area identifier may also be the size of the target scene picture enlarged in equal proportion. The same second area identifier may be the same as the size of the area where the target virtual object is located, and the size of the second area identifier may also be the size of the area where the target virtual object is located, which is enlarged in equal proportion. Similarly, the size of the third area indicator may be the same as the size of the area where the virtual object other than the target virtual object is located in the target scene screen, and the size of the third area indicator may also be the size of the area where the virtual object other than the target virtual object is located in the target scene screen, which is enlarged in equal proportion. If the magnification is equal, the magnification of the area marks is the same.
Illustratively, the rectangular frame shown in fig. 5 is a top view picture, and a gray rectangle in the top view picture is a first area identifier, corresponding to the target scene picture. The white rectangle displayed on the first area identifier is a second area identifier and corresponds to a target virtual object in the target scene picture. And the grid rectangle displayed on the first area identifier is a third area identifier and corresponds to a virtual object in the target scene picture except the target virtual object.
It should be noted that, if the size of the second area identifier in the top view screen is small, the top view screen is automatically enlarged, and the first area identifier, the second area identifier, and the third area identifier are enlarged at the same time.
Due to the target game scene, the virtual object is always displayed on the scene ground, so that the display priority of the second area identifier and the third area identifier is greater than that of the first area identifier, namely the second area identifier and the third area identifier are displayed on the first area identifier. In this way, by displaying the top view picture and making the identifier in the top view picture correspond to the target scene picture one to one, the player can be helped to adjust the position of the target virtual object better and more accurately.
In addition, the relative positions of the first area indicator, the second area indicator and the third area indicator correspond to the relative positions of the target scene picture and the virtual object in the target scene picture.
Illustratively, as shown in fig. 5, a third area indicator is displayed on the left side and the lower side of the second area indicator, corresponding to the relative position between the virtual objects in the scene screen shown in fig. 4, and a plurality of vegetation covers are displayed on the left side and the lower side of the currently displayed area of the target virtual object in the scene screen. In this manner, the relative position between the area identifiers in the top view picture is the same as the relative position between the virtual objects in the target scene picture, thereby further improving the accuracy of adjustment of the target virtual object.
In the step S104, in response to the specific event being triggered, displaying the overhead view including the target virtual object, in one possible embodiment:
(1) In response to a specified event being triggered, determining a unit of movement of the target virtual object to be a first movement distance;
(2) Responding to a third movement control operation acting on the target virtual object, and controlling the target virtual object to move for a preset number of times in the target game scene by a first movement distance; wherein the third movement control operation comprises a preset number of sliding operations;
(3) In response to a fourth movement control operation that acts on the target virtual object, a top view screen that includes the target virtual object is displayed.
When the fact that the moving speed of the fingers of the player is reduced and the moving amplitude is reduced is detected, it can be judged that the current target virtual object enters a small amplitude adjustment mode, namely the fingers of the player slide once, the target virtual object can move for a first moving distance, and the first moving distance can be set according to actual game needs. The third movement control operation is a movement control operation in which the player's finger acts on the second area indicator in the top view, and the movement of the second area indicator is controlled to control the movement of the target virtual object in the target game scene. The preset number of times can be set according to game needs, such as two times, three times or four times.
Specifically, when the moving speed and the moving distance of the first movement control operation are smaller than a first preset threshold, it is determined that the current target virtual object enters the fine adjustment mode, and the moving unit of the target virtual object is determined as the first moving distance. If the player moves the target virtual object to the target position in the preset number of times of movement control operations, the top view picture is not displayed, and if the player does not move the target virtual object to the target position in the preset number of times of movement control operations, the top view picture including the target virtual object is displayed in the next movement control operation, that is, the fourth movement control operation is performed.
In the above manner, if the designated event is triggered, the player can move the target virtual object to the target position through simple adjustment, the overlook picture is not required to be displayed, and the overlook picture can be displayed only when the player cannot move the target virtual object to the target position after several times of adjustment, so that the player can better judge the position of the target virtual object, and the adjustment accuracy is ensured.
In the above step of displaying the top view image including the target virtual object, one possible embodiment of the method includes: displaying a top view picture in a display area of a target virtual object; wherein the display priority of the overlook picture is greater than that of the scene picture of the target game scene.
Specifically, in order to improve the consistency of the finger movement control operation of the player, after the top view screen is displayed, the finger of the player can continue to control the target virtual object without leaving the screen, the top view screen needs to be displayed in the display area of the target virtual object, and the touch position of the finger at this time can be ensured to be the target virtual object or the second area identifier in the top view screen. The display priority of the top view is greater than that of the scene picture of the target game scene, that is, the top view is displayed over the display area of the target virtual object. In the mode, the overlooking picture is displayed in the display area of the target virtual object, so that when a player cannot accurately move the target object, the scene picture is seamlessly switched to a picture-in-picture mode of the overlooking picture, and the immersion feeling and the smoothness of the operation of the player are further improved.
Further, since the display area of the target virtual object is small, if the top view screen is displayed on the display area in an equal scale, there is a possibility that the player's finger may control the target virtual object or the second area mark due to the small screen displayed, and therefore, the size of the top view screen is generally equal to or larger than the size of the display area of the target virtual object. By displaying the overlooking picture with larger size, the player can observe and control the position of the target virtual object more conveniently.
In the step S106, in response to the second movement control operation on the target virtual object in the overhead view, the step of controlling the target virtual object to be placed at the target position in the target game scene may be implemented as follows:
(1) In the overlooking picture, responding to a second movement control operation acted on a second area identifier corresponding to the target virtual object, and controlling the second area identifier to move by a first movement distance in the overlooking picture so as to control the target virtual object to move by the first movement distance in the target game scene;
that is, when the player touches the second area indicator corresponding to the target virtual object in the top view screen, the movement control of the second area indicator may not only control and observe the movement of the second area indicator in the top view screen, but also indirectly control the movement of the target virtual object in the target game scene. By looking down the moving position of the second area identifier in the picture, the position of the target virtual object in the actual target game scene can be correspondingly known.
In addition, in order to achieve fine movement of the target virtual object, the second area indicator and the target virtual object are controlled to move by the first movement distance each time the player performs the movement control operation for the second area indicator.
In the above step, after the step of responding to the second movement control operation that acts on the second area identifier corresponding to the target virtual object, the method further includes: and determining the moving direction of the second movement control operation, and displaying a direction mark of the moving direction in the overlooking picture.
In order to further improve the operation experience of the player, after the player performs the second movement control operation on the second area indicator, the movement direction of the second movement control operation may be acquired, and then the direction indicator of the movement direction may be displayed on the top view screen. For example, as shown in fig. 5, when the player performs a movement control operation to the left with respect to the second area indicator, a left arrow is displayed in the top view screen, corresponding to the direction indicator. In the mode, the direction identification of the moving direction is displayed, so that the moving direction of the current second area identification of the player is reminded, and the game operation experience of the player is improved.
(2) Canceling the display of the top view picture in response to a release operation of the second movement control operation or in response to a trigger operation for a target area in the scene picture;
(3) And determining the position of the current target virtual object as a target position, and controlling the target virtual object to be placed at the target position.
The target area may be a scene other than the top view screen, or may be a designated area in the scene, such as an edge area of the top view screen or an edge area of the scene. Specifically, when the player's finger leaves the screen, the overlook picture may be cancelled; or after the player finger leaves the screen, clicking the target area can cancel displaying the overlook picture.
Then, when the release operation is performed, the position of the target virtual object is obtained, the position is used as a target position, the target virtual object is controlled to be placed at the target position, and operation control on the target virtual object can be completed, that is, the operation of moving the target virtual object from the initial position to the target position is completed. In the mode, the player can move and control the second area identifier in the overlooking picture so as to control the target virtual object, and meanwhile, the position of the target virtual object in the actual target game scene can be clearly known through the overlooking picture so as to ensure that the current adjustment mode is more in accordance with the requirement of the player, the game interruption feeling is greatly reduced, and the game experience is improved.
The display area of the target virtual object comprises a confirmation control; illustratively, "√" as shown in FIG. 4 corresponds to a defining control. In the step (3), the step of controlling the target virtual object to be placed at the target position of the target game scene is one possible implementation manner: and responding to the trigger operation aiming at the confirmation control, and controlling the target virtual object to be placed at the target position.
Specifically, after the top view is canceled, the display of the target virtual object is resumed, and the target virtual object is filled in a specified format, such as the target virtual object shown in fig. 4. The player can control the placement of the target virtual object at the target position of the target game scene by clicking on the "√" flag. That is, if the player also wants to move the target virtual object, the player can continue to control the movement of the target virtual object, and only click the confirmation control will control the target virtual object to exit the editing state and be placed at the target position.
In the step S102, before the step of controlling the target virtual object to move in the target game scene in response to the first movement control operation acting on the target virtual object, the method further includes: and responding to the triggering operation aiming at the virtual object, determining the target virtual object switched into the editing mode, and displaying the target virtual object in a specified format.
The trigger operation is usually a long press operation, and the specified format may be a highlight or a blinking display. When a player presses a target virtual object among the virtual objects for a long time, the terminal device determines that the virtual object enters an editing mode, and displays the target virtual object in a specified format, for example, as shown in fig. 3, the target virtual object is displayed in a manner of increasing transparency, and a plurality of controls are displayed in an edge area of the target virtual object for editing the target virtual object. In the method, the target virtual object is displayed in the appointed display format, and the current target virtual object is indicated to be in an editing state, so that the game experience of the player is further improved.
The method further comprises the following steps: displaying a cancel control and a confirm control in a display area of the target virtual object; and responding to the triggering operation aiming at the cancel control, controlling the target virtual object to be switched into an initial mode, and displaying the target virtual object in an initial format.
If the player does not want to move the current target virtual object, the player can click the cancel control, the control target virtual object is switched to the initial mode, and the control target virtual object restores the initial display format. Illustratively, the "x" in fig. 3 indicates that the cancel control corresponds to the cancel control.
A specific implementation mode is that a player does not need to perform other operations in the process of adjusting the position of a virtual building, but the switching between the current view mode and the top view mode is realized in a system judgment mode. The method can improve the immersion, safety and fluency of the player during game.
Specifically, when the player edits the virtual building, the player determines the approximate position where the virtual building is placed, and then performs precise position adjustment in the small-range area, wherein the finger sliding speed and the finger sliding amplitude of the player are obviously different in the two states. When the system detects that the sliding speed of the finger of the player is reduced and the sliding amplitude is reduced, the system judges that the finger of the player enters a fine movement state. If the player can accurately position the placement in the scene, the player does not need to enter the top view mode, so a judgment threshold value is set for solving the conflict between the current placement and the top view mode. The player belongs to the conventional view mode in the previous 3 times of fine movement, if the player does not determine the placing position after the 3 times of fine movement, the player is judged to be difficult to drag and position, when the 4 th time of fine movement is carried out, the virtual building is switched to a top view picture at the moment to help the player to better judge the position, after the player enters the top view adjustment mode, the virtual building is carried out with the minimum moving unit along with the single movement of the fingers, the adjustment accuracy is ensured, the fingers are released, namely, the top view fine movement state is quitted, and the top view picture is cancelled and displayed.
In the mode, the overlooking picture-in-picture mode is skillfully applied to the fine adjustment scene of the position of the virtual object in the game, so that the pain point that the virtual object is difficult to accurately place at the corresponding position is skillfully solved in the overlooking picture adjustment mode, the operation difficulty is reduced, the smooth feeling during playing is improved, and the interruption feeling is reduced.
Corresponding to the method embodiment, the embodiment of the invention provides an operation control device of a virtual object, which provides a graphical user interface through terminal equipment, wherein the graphical user interface displays a scene picture of a target game scene; the scene picture is shot by a virtual camera in the target game scene; the orientation of the virtual camera and a designated plane of the target game scene have a preset inclination angle; the target game scene comprises virtual objects, and as shown in fig. 6, the device comprises:
a first movement control module 61 for controlling the movement of the target virtual object in the target game scene in response to a first movement control operation acting on the target virtual object;
an overlook frame display module 62, configured to display an overlook frame including the target virtual object in response to a specified event being triggered; wherein the top view picture corresponds to a scene picture containing the target virtual object; specifying events includes: the moving speed and/or moving amplitude of the first movement control operation is/are smaller than a first preset threshold value;
and a second movement control module 63, configured to control, in the top view, the target virtual object to be placed at the target position in the target game scene in response to a second movement control operation applied to the target virtual object.
The embodiment of the invention provides an operation control device of a virtual object, which responds to a first movement control operation acted on a target virtual object and controls the target virtual object to move in a target game scene; in response to a specified event being triggered, displaying an overhead view containing a target virtual object; in the top view, the target virtual object is controlled to be placed at the target position of the target game scene in response to the second movement control operation acting on the target virtual object. In the mode, whether the overlooking picture containing the target virtual object is displayed or not is determined by judging the moving speed and the moving amplitude of the first movement control operation acted on the target virtual object by the player, the player can know the position of the current target virtual object more clearly by overlooking the picture, so that the player can accurately and quickly move the target virtual object to the target position, the operation immersion feeling and the fluency of the player are improved, and the game experience feeling of the player is further improved.
Further, the top view includes: the method comprises the steps of identifying a first area of an area where a target scene picture containing a target virtual object is located, identifying a second area of the area where the target virtual object is located, and identifying a third area of the area where the virtual object is located except the target virtual object in the target scene picture; and the display priority of the second area identification and the display priority of the third area identification are greater than that of the first area identification.
Further, the relative positions of the first area identifier, the second area identifier and the third area identifier correspond to the relative positions of the target scene picture and the virtual object in the target scene picture.
Further, the overlook picture display module is further configured to: in response to a specified event being triggered, determining a unit of movement of the target virtual object to be a first movement distance; responding to a third movement control operation acting on the target virtual object, and controlling the target virtual object to move for a preset number of times in the target game scene by a first movement distance; wherein the third movement control operation comprises a preset number of sliding operations; in response to a fourth movement control operation that acts on the target virtual object, a top view screen that includes the target virtual object is displayed.
Further, the top view display module is further configured to: displaying a top view picture in a display area of a target virtual object; the display priority of the overlooking pictures is higher than that of the scene pictures of the target game scene.
Further, the size of the overhead view screen is equal to or larger than the size of the display area of the target virtual object.
Further, the second movement control module is further configured to: in the overlooking picture, responding to a second movement control operation acted on a second area identifier corresponding to the target virtual object, and controlling the second area identifier to move by a first movement distance in the overlooking picture so as to control the target virtual object to move by the first movement distance in the target game scene; canceling the display of the top view picture in response to a release operation of the second movement control operation or in response to a trigger operation for a target area in the scene picture; and determining the position of the current target virtual object as a target position, and controlling the target virtual object to be placed at the target position.
Further, the display area of the target virtual object comprises a confirmation control; the second motion control module is further configured to: and responding to the trigger operation aiming at the confirmation control, and controlling the target virtual object to be placed at the target position.
Further, the apparatus further includes a direction identifier display module, configured to: and determining the moving direction of the second movement control operation, and displaying a direction mark of the moving direction in the overlooking picture.
Further, the apparatus further includes an editing mode switching module, configured to: and responding to the triggering operation aiming at the virtual object, determining the target virtual object switched to the editing mode, and displaying the target virtual object in a specified format.
Further, the apparatus further includes an initial mode switching module, configured to: displaying a cancel control and a confirm control in a display area of the target virtual object; and responding to the triggering operation aiming at the cancel control, controlling the target virtual object to be switched to an initial mode, and displaying the target virtual object in an initial format.
The operation control device for the virtual object provided by the embodiment of the present invention has the same technical features as the operation control method for the virtual object provided by the above embodiment, so that the same technical problems can be solved, and the same technical effects can be achieved.
The embodiment also provides an electronic device, which comprises a processor and a memory, wherein the memory stores machine executable instructions capable of being executed by the processor, and the processor executes the machine executable instructions to realize the operation control method of the virtual object. The electronic device may be a server or a terminal device.
Referring to fig. 7, the electronic device includes a processor 100 and a memory 101, the memory 101 stores machine executable instructions capable of being executed by the processor 100, and the processor 100 executes the machine executable instructions to implement the operation control method of the virtual object.
Further, the electronic device shown in fig. 7 further includes a bus 102 and a communication interface 103, and the processor 100, the communication interface 103, and the memory 101 are connected through the bus 102.
The Memory 101 may include a Random Access Memory (RAM) and a non-volatile Memory (non-volatile Memory), such as at least one disk Memory. The communication connection between the network element of the system and at least one other network element is realized through at least one communication interface 103 (which may be wired or wireless), and the internet, a wide area network, a local network, a metropolitan area network, and the like can be used. The bus 102 may be an ISA bus, PCI bus, EISA bus, or the like. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of illustration, only one double-headed arrow is shown in FIG. 7, but this does not indicate only one bus or one type of bus.
Processor 100 may be an integrated circuit chip having signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuits of hardware or instructions in the form of software in the processor 100. The Processor 100 may be a general-purpose Processor, and includes a Central Processing Unit (CPU), a Network Processor (NP), and the like; the device can also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field Programmable Gate Array (FPGA) or other Programmable logic device, a discrete Gate or transistor logic device, or a discrete hardware component. The various methods, steps, and logic blocks disclosed in the embodiments of the present invention may be implemented or performed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in connection with the embodiments of the present invention may be directly implemented by a hardware decoding processor, or implemented by a combination of hardware and software modules in the decoding processor. The software module may be located in ram, flash memory, rom, prom, or eprom, registers, etc. storage media as is well known in the art. The storage medium is located in the memory 101, and the processor 100 reads information in the memory 101 and completes the steps of the method of the foregoing embodiment in combination with hardware thereof, specifically including:
controlling the target virtual object to move in the target game scene in response to a first movement control operation acting on the target virtual object; in response to a specified event being triggered, displaying an overhead view containing a target virtual object; wherein the top view picture corresponds to a scene picture containing the target virtual object; specifying events includes: the moving speed and/or moving amplitude of the first movement control operation is/are smaller than a first preset threshold value; in the top view, the target virtual object is controlled to be placed at the target position of the target game scene in response to the second movement control operation acting on the target virtual object. In the mode, whether the overlooking picture containing the target virtual object is displayed or not is determined by judging the moving speed and the moving amplitude of the first movement control operation acted on the target virtual object by the player, the player can know the position of the current target virtual object more clearly by overlooking the picture, so that the player can accurately and quickly move the target virtual object to the target position, the operation immersion feeling and the fluency of the player are improved, and the game experience feeling of the player is further improved.
The top view image includes: the method comprises the steps of obtaining a first area identifier of an area where a target scene picture containing a target virtual object is located, a second area identifier of the area where the target virtual object is located, and a third area identifier of the area where the virtual object is located except the target virtual object in the target scene picture; and the display priority of the second area identification and the display priority of the third area identification are greater than that of the first area identification. In this way, by displaying the top view picture and making the identifier in the top view picture correspond to the target scene picture one to one, the player can be helped to adjust the position of the target virtual object better and more accurately.
The relative positions of the first area identifier, the second area identifier and the third area identifier correspond to the relative positions of the target scene picture and the virtual object in the target scene picture. In this manner, the relative position between the area identifiers in the top view picture is the same as the relative position between the virtual objects in the target scene picture, thereby further improving the accuracy of adjustment of the target virtual object.
The step of displaying the top view containing the target virtual object in response to the designated event being triggered includes: in response to a specified event being triggered, determining a unit of movement of the target virtual object to be a first movement distance; responding to a third movement control operation acting on the target virtual object, and controlling the target virtual object to move for a preset number of times in the target game scene by a first movement distance; wherein the third movement control operation comprises a preset number of sliding operations; and displaying an overhead view including the target virtual object in response to a fourth movement control operation applied to the target virtual object. In this way, if the designated event is triggered, the player can move the target virtual object to the target position through simple adjustment, the overlook picture does not need to be displayed, and only when the player cannot move the target virtual object to the target position after several times of adjustment, the overlook picture is displayed to help the player to better judge the position of the target virtual object, so that the adjustment accuracy is ensured.
The step of displaying the overhead view including the target virtual object includes: displaying a top view picture in a display area of a target virtual object; wherein the display priority of the overlook picture is greater than that of the scene picture of the target game scene. In the mode, the overlooking picture is displayed in the display area of the target virtual object, so that when a player cannot accurately move the target object, the scene picture is seamlessly switched to a picture-in-picture mode of the overlooking picture, and the immersion feeling and the smoothness of the operation of the player are further improved.
The size of the overhead view screen is equal to or larger than the size of the display area of the target virtual object. By displaying the overlooking picture with larger size, the player can observe and control the position of the target virtual object more conveniently.
The step of controlling the placement of the target virtual object at the target position in the target game scene in response to the second movement control operation acting on the target virtual object in the overhead view image includes: in the overlooking picture, responding to a second movement control operation acted on a second area identifier corresponding to the target virtual object, and controlling the second area identifier to move by a first movement distance in the overlooking picture so as to control the target virtual object to move by the first movement distance in the target game scene; canceling the display of the top view picture in response to a release operation of the second movement control operation or a trigger operation for a target area in the scene picture; and determining the position of the current target virtual object as a target position, and controlling the target virtual object to be placed at the target position. In the mode, the player can move and control the second area identifier in the overlooking picture so as to control the target virtual object, and meanwhile, the position of the target virtual object in the actual target game scene can be clearly known through the overlooking picture so as to ensure that the current adjustment mode is more in accordance with the requirement of the player, the game interruption feeling is greatly reduced, and the game experience is improved.
The display area of the target virtual object comprises a confirmation control; the step of controlling the placement of the target virtual object at the target position of the target game scene comprises: and responding to the trigger operation aiming at the confirmation control, and controlling the target virtual object to be placed at the target position. In the mode, the direction identification of the moving direction is displayed, so that the moving direction of the current second area identification of the player is reminded, and the game operation experience of the player is improved.
After the step of responding to the second movement control operation applied to the second area identifier corresponding to the target virtual object, the method further includes: and determining the moving direction of the second movement control operation, and displaying a direction mark of the moving direction in the overlooking picture.
Before the step of controlling the target virtual object to move in the target game scene in response to the first movement control operation applied to the target virtual object, the method further includes: and responding to the triggering operation aiming at the virtual object, determining the target virtual object switched to the editing mode, and displaying the target virtual object in a specified format. In the method, the target virtual object is displayed in the appointed display format, and the current target virtual object is indicated to be in an editing state, so that the game experience of the player is further improved.
The method further comprises the following steps: displaying a cancel control and a confirm control in a display area of the target virtual object; and responding to the triggering operation aiming at the cancel control, controlling the target virtual object to be switched to an initial mode, and displaying the target virtual object in an initial format.
The present embodiment also provides a machine-readable storage medium, where the machine-readable storage medium stores machine-executable instructions, and when the machine-executable instructions are called and executed by a processor, the machine-executable instructions cause the processor to implement the operation control method for the virtual object, specifically including:
controlling the target virtual object to move in the target game scene in response to a first movement control operation acting on the target virtual object; in response to a specified event being triggered, displaying an overhead view containing a target virtual object; the overlooking picture corresponds to a scene picture containing a target virtual object; specifying events includes: the moving speed and/or moving amplitude of the first movement control operation is/are smaller than a first preset threshold value; in the top view screen, the target virtual object is controlled to be placed at the target position of the target game scene in response to the second movement control operation acting on the target virtual object. In the mode, whether the overlooking picture containing the target virtual object is displayed is determined by judging the moving speed and the moving amplitude of the first movement control operation of the player on the target virtual object, the player can know the position of the current target virtual object more clearly by overlooking the picture, and then the player can accurately and quickly move the target virtual object to the target position, so that the operation immersion feeling and the smoothness of the player are improved, and the game experience feeling of the player is further improved.
The top view image includes: the method comprises the steps of identifying a first area of an area where a target scene picture containing a target virtual object is located, identifying a second area of the area where the target virtual object is located, and identifying a third area of the area where the virtual object is located except the target virtual object in the target scene picture; and the display priority of the second area identification and the display priority of the third area identification are greater than that of the first area identification. In this way, by displaying the top view picture and making the identifier in the top view picture correspond to the target scene picture one to one, the player can be helped to adjust the position of the target virtual object better and more accurately.
The relative positions of the first area identifier, the second area identifier and the third area identifier correspond to the relative positions of the target scene picture and the virtual object in the target scene picture. In this manner, the relative position between the area identifiers in the top view picture is the same as the relative position between the virtual objects in the target scene picture, thereby further improving the accuracy of adjustment of the target virtual object.
The step of displaying the top view containing the target virtual object in response to the designated event being triggered includes: in response to a specified event being triggered, determining a unit of movement of the target virtual object to be a first movement distance; responding to a third movement control operation acting on the target virtual object, and controlling the target virtual object to move for a preset number of times in a first movement distance in the target game scene; wherein the third movement control operation comprises a preset number of sliding operations; in response to a fourth movement control operation that acts on the target virtual object, a top view screen that includes the target virtual object is displayed. In this way, if the designated event is triggered, the player can move the target virtual object to the target position through simple adjustment, the overlook picture does not need to be displayed, and only when the player cannot move the target virtual object to the target position after several times of adjustment, the overlook picture is displayed to help the player to better judge the position of the target virtual object, so that the adjustment accuracy is ensured.
The step of displaying the overhead view including the target virtual object includes: displaying a top view picture in a display area of a target virtual object; the display priority of the overlooking pictures is higher than that of the scene pictures of the target game scene. In the mode, the overlooking picture is displayed in the display area of the target virtual object, so that when a player cannot accurately move the target object, the scene picture is seamlessly switched to a picture-in-picture mode of the overlooking picture, and the immersion feeling and the smoothness of the operation of the player are further improved.
The size of the top view screen is larger than or equal to the size of the display area of the target virtual object. By displaying the overlooking picture with larger size, the player can observe and control the position of the target virtual object more conveniently.
The step of controlling the target virtual object to be placed at the target position in the target game scene in response to the second movement control operation acting on the target virtual object in the overhead view includes: in the overlooking picture, responding to a second movement control operation acted on a second area identifier corresponding to the target virtual object, and controlling the second area identifier to move by a first movement distance in the overlooking picture so as to control the target virtual object to move by the first movement distance in the target game scene; canceling the display of the top view picture in response to a release operation of the second movement control operation or in response to a trigger operation for a target area in the scene picture; and determining the position of the current target virtual object as a target position, and controlling the target virtual object to be placed at the target position. In the mode, the player can move and control the second area identifier in the overlooking picture so as to control the target virtual object, and meanwhile, the position of the target virtual object in the actual target game scene can be clearly known through the overlooking picture so as to ensure that the current adjustment mode is more in accordance with the requirement of the player, the game interruption feeling is greatly reduced, and the game experience is improved.
The display area of the target virtual object comprises a confirmation control; the step of controlling the placement of the target virtual object at the target position of the target game scene comprises: and responding to the trigger operation aiming at the confirmation control, and controlling the target virtual object to be placed at the target position. In the mode, the direction identification of the moving direction is displayed, so that the moving direction of the current second area identification of the player is reminded, and the game operation experience of the player is improved.
After the step of responding to the second movement control operation that is performed on the second area identifier corresponding to the target virtual object, the method further includes: and determining the moving direction of the second movement control operation, and displaying a direction mark of the moving direction in the overlooking picture.
Before the step of controlling the target virtual object to move in the target game scene in response to the first movement control operation applied to the target virtual object, the method further includes: and responding to the triggering operation aiming at the virtual object, determining the target virtual object switched into the editing mode, and displaying the target virtual object in a specified format. In the method, the target virtual object is displayed in the appointed display format, and the current target virtual object is indicated to be in an editing state, so that the game experience of the player is further improved.
The method further comprises the following steps: displaying a cancel control and a confirm control in a display area of the target virtual object; and responding to the triggering operation aiming at the cancel control, controlling the target virtual object to be switched to an initial mode, and displaying the target virtual object in an initial format.
The operation control method, apparatus, electronic device, and computer program product of the system for virtual objects provided in the embodiments of the present invention include a computer-readable storage medium storing program codes, where instructions included in the program codes may be used to execute the methods described in the foregoing method embodiments, and specific implementations may refer to the method embodiments and are not described herein again.
It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the system and the apparatus described above may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.
In addition, in the description of the embodiments of the present invention, unless otherwise explicitly specified or limited, the terms "mounted," "connected," and "connected" are to be construed broadly, e.g., as being fixedly connected, detachably connected, or integrally connected; can be mechanically or electrically connected; they may be connected directly or indirectly through intervening media, or they may be interconnected between two elements. The specific meanings of the above terms in the present invention can be understood in a specific case to those skilled in the art.
The functions may be stored in a computer-readable storage medium if they are implemented in the form of software functional units and sold or used as separate products. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
In the description of the present invention, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc., indicate orientations or positional relationships based on the orientations or positional relationships shown in the drawings, and are only for convenience of description and simplicity of description, but do not indicate or imply that the device or element being referred to must have a particular orientation, be constructed and operated in a particular orientation, and thus, should not be construed as limiting the present invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art will understand that the following embodiments are merely illustrative of the present invention, and not restrictive, and the scope of the present invention is not limited thereto: any person skilled in the art can modify or easily conceive the technical solutions described in the foregoing embodiments or equivalent substitutes for some technical features within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the embodiments of the present invention, and they should be construed as being included therein. Therefore, the protection scope of the present invention shall be subject to the protection scope of the claims.

Claims (14)

1. The operation control method of the virtual object is characterized in that a graphical user interface is provided through terminal equipment, and the graphical user interface displays a scene picture of a target game scene; the scene picture is obtained by shooting through a virtual camera in the target game scene; the orientation of the virtual camera and a designated plane of the target game scene have a preset inclination angle; the target game scene comprises virtual objects, and the method comprises the following steps:
responding to a first movement control operation acting on a target virtual object, and controlling the target virtual object to move in the target game scene;
in response to a specified event being triggered, displaying an overhead view containing the target virtual object; wherein the top view corresponds to a scene picture containing the target virtual object; the specified events include: the movement speed and/or movement amplitude of the first movement control operation is less than a first preset threshold;
in the overhead view, the target virtual object is controlled to be placed at the target position of the target game scene in response to a second movement control operation acting on the target virtual object.
2. The method of claim 1, wherein the top view comprises: a first area identifier of an area where a target scene picture of the target virtual object is located, a second area identifier of the area where the target virtual object is located, and a third area identifier of an area where a virtual object other than the target virtual object is located in the target scene picture;
the display priority of the second area identifier and the display priority of the third area identifier are greater than the display priority of the first area identifier.
3. The method of claim 2, wherein a relative position between the first region identifier, the second region identifier, and the third region identifier corresponds to a relative position between the target scene picture and a virtual object in the target scene picture.
4. The method of claim 1, wherein the step of displaying an overhead view containing the target virtual object in response to a specified event being triggered comprises:
determining a unit of movement of the target virtual object as a first movement distance in response to a specified event being triggered;
responding to a third movement control operation acting on the target virtual object, and controlling the target virtual object to move for a preset number of times in the target game scene by the first movement distance; wherein the third movement control operation comprises the preset number of sliding operations;
and displaying an overhead view containing the target virtual object in response to a fourth movement control operation acting on the target virtual object.
5. The method of claim 1 or 4, wherein the step of displaying the top view containing the target virtual object comprises:
displaying the top view picture in a display area of the target virtual object; wherein the display priority of the top view picture is greater than the display priority of the scene picture of the target game scene.
6. The method of claim 5, wherein the size of the top view is greater than or equal to the size of the display area of the target virtual object.
7. The method of claim 1, wherein the step of controlling the target virtual object to be placed at the target position of the target game scene in response to a second movement control operation acting on the target virtual object in the top view comprises:
in the overlooking picture, responding to a second movement control operation acted on a second area identifier corresponding to the target virtual object, and controlling the second area identifier to move by a first movement distance in the overlooking picture so as to control the target virtual object to move by the first movement distance in the target game scene;
canceling the display of the top view picture in response to a release operation of the second movement control operation or in response to a trigger operation for a target area in the scene picture;
and determining the position of the current target virtual object as a target position, and controlling the target virtual object to be placed at the target position.
8. The method of claim 7, wherein the display area of the target virtual object comprises a confirmation control;
the step of controlling the target virtual object to be placed at the target position of the target game scene comprises:
and responding to the trigger operation aiming at the confirmation control, and controlling the target virtual object to be placed at the target position.
9. The method of claim 7, wherein after the step of responding to a second movement control operation that acts on a second zone identifier corresponding to the target virtual object, the method further comprises:
and determining the moving direction of the second movement control operation, and displaying a direction identifier of the moving direction in the top view picture.
10. The method of claim 1, wherein the step of controlling movement of the target virtual object in the target game scene is preceded by the step of controlling movement of the target virtual object in response to a first movement control operation acting on the target virtual object, the method further comprising:
and responding to the triggering operation aiming at the virtual object, determining a target virtual object switched to an editing mode, and displaying the target virtual object in a specified format.
11. The method of claim 10, further comprising:
displaying a cancel control and a confirm control in a display area of the target virtual object;
and responding to the triggering operation aiming at the cancel control, controlling the target virtual object to be switched to an initial mode, and displaying the target virtual object in an initial format.
12. An operation control device of a virtual object is characterized in that a graphical user interface is provided through a terminal device, and the graphical user interface displays a scene picture of a target game scene; the scene picture is shot by a virtual camera in the target game scene; the orientation of the virtual camera and a designated plane of the target game scene have a preset inclination angle; the target game scene comprises virtual objects, and the device comprises:
the first movement control module is used for responding to a first movement control operation acted on a target virtual object and controlling the target virtual object to move in the target game scene;
the overlook picture display module is used for responding to the triggering of a specified event and displaying an overlook picture containing the target virtual object; wherein the top view corresponds to a scene picture containing the target virtual object; the specified events include: the moving speed and/or moving amplitude of the first movement control operation is/are smaller than a first preset threshold value;
and the second movement control module is used for responding to a second movement control operation acted on the target virtual object in the overlooking picture and controlling the target virtual object to be placed at the target position of the target game scene.
13. An electronic device comprising a processor and a memory, the memory storing computer-executable instructions executable by the processor, the processor executing the computer-executable instructions to implement the method of operation control of a virtual object according to any one of claims 1 to 11.
14. A computer-readable storage medium storing computer-executable instructions that, when invoked and executed by a processor, cause the processor to implement the method of operation control of a virtual object according to any one of claims 1 to 11.
CN202211248793.XA 2022-10-12 2022-10-12 Operation control method and device of virtual object and electronic equipment Pending CN115738264A (en)

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Application Number Priority Date Filing Date Title
CN202211248793.XA CN115738264A (en) 2022-10-12 2022-10-12 Operation control method and device of virtual object and electronic equipment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202211248793.XA CN115738264A (en) 2022-10-12 2022-10-12 Operation control method and device of virtual object and electronic equipment

Publications (1)

Publication Number Publication Date
CN115738264A true CN115738264A (en) 2023-03-07

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