CN115554706A - Game game-match re-playing method and device, storage medium and server - Google Patents

Game game-match re-playing method and device, storage medium and server Download PDF

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Publication number
CN115554706A
CN115554706A CN202211098314.0A CN202211098314A CN115554706A CN 115554706 A CN115554706 A CN 115554706A CN 202211098314 A CN202211098314 A CN 202211098314A CN 115554706 A CN115554706 A CN 115554706A
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China
Prior art keywords
game
target
play
event
thumbnail
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CN202211098314.0A
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Chinese (zh)
Inventor
王毅
黄文杰
许若薇
赵冰
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Guangzhou Boguan Information Technology Co Ltd
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Guangzhou Boguan Information Technology Co Ltd
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Priority to CN202211098314.0A priority Critical patent/CN115554706A/en
Publication of CN115554706A publication Critical patent/CN115554706A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/554Game data structure by saving game or status data
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The embodiment of the application discloses a game match-up disk duplicating method, a game match-up disk duplicating device, a computer readable storage medium and a server, wherein the method comprises the following steps: displaying a compound disk interface of a game match, wherein the compound disk interface is displayed after the game match is finished, and the compound disk interface comprises thumbnails of game maps used in the game match and construction marks of different constructions in the game match; receiving a first selection operation aiming at the marketing identification, and determining the selected target marketing; and gradually displaying a moving path formed by each game character in the target play in the game play along with the advance of the game time in the thumbnail along with the advance of the repeat time. By displaying the game thumbnails in the multi-game interface and displaying the moving paths of each game character in different battles on the thumbnails in the game match-up, the game activity track of each game character can be more intuitively understood, and analysis is facilitated.

Description

Game game-match re-playing method and device, storage medium and server
Technical Field
The application relates to the field of computers, in particular to a game match-making method and device, a computer readable storage medium and a server.
Background
In recent years, with the rise of the popularity of electronic competitions and the expansion of the scale of the electronic competition industry, electronic competition events have been developed and have been increased explosively with the rise of electronic competition waves in recent years. With the increasing production standard of electric competition events, the packaging forms of the events and programs are gradually enriched.
Conventionally, at the time of dubbing after the end of a match, dubbing information such as Player introduction, player data analysis, player hero selection, score information, win ratio information, post-match data, and Most Valuable Players (MVPs) is generally presented.
In the research and practice process of the prior art, the inventor of the present application finds that the copy information in the prior art is mainly presented by caption packaging or flattened data description packaging, or is interpreted and analyzed in a video review mode after a match, and only presents results, does not reflect specific changes of data increment in the process of the match, and does not describe key events in the match. If the explanation is left from the real-time explanation, the explanation is easy to be misunderstood by the audience only from the aspect of the data package.
Disclosure of Invention
The embodiment of the application provides a game match-up re-playing method and device, which can restore the process of a game, particularly can highlight the match track of a contestant, and therefore can better analyze the match process.
In order to solve the above technical problem, an embodiment of the present application provides the following technical solutions:
a method for game match duplication, comprising:
displaying a compound disk interface of a game match, wherein the compound disk interface is displayed after the game match is finished, and the compound disk interface comprises thumbnails of game maps used in the game match and construction marks of different constructions in the game match;
receiving a first selection operation aiming at the marketing identification, and determining the selected target marketing;
and gradually displaying a moving path formed by each game character in the target play in the game play along with the advance of the game time in the thumbnail along with the advance of the repeat time.
A game-play duplication apparatus comprising:
the game system comprises a first display module, a second display module and a third display module, wherein the first display module is used for displaying a multi-disc interface of game play, the multi-disc interface is displayed after the game play is finished, and the multi-disc interface comprises thumbnails of game maps used in the game play and marketing identifications of different marketing in the game play;
the first determining module is used for receiving a first selection operation aiming at the formation identifier and determining the selected target formation;
and the second display module is used for gradually displaying a moving path formed by each game character in the target battle in the game play along with the advance of the game time in the thumbnail along with the advance of the disk-copying time.
In some embodiments, the thumbnail further comprises an event point control, and the control position of the event point control in the thumbnail corresponds to the event trigger position of the game character triggering the target event in the game map;
the device, still include:
the screening module is used for screening a target event point control of a target event triggered by a game role of the target formation from the event point controls;
and the third display module is used for displaying the target event point control in the thumbnail.
In some embodiments, the target event includes multiple types of target sub-events, the different types of target sub-events corresponding to event point controls having different colors or patterns.
In some embodiments, the event point control displays event description text of the corresponding target event.
In some embodiments, the event point control displays a game character identification of a game character that triggered the target event; and/or
And the event point control displays the marketing identification of the target marketing.
In some embodiments, the apparatus further comprises:
the first judgment module is used for judging whether a game role corresponding to the moving path formed to the event point control is a game role for triggering a target event corresponding to the event point control or not when the moving path is formed to the event point control along with the advance of time;
and the playing module is used for playing a playback picture of the event corresponding to the event point control in the associated display area of the event point control if the game role corresponding to the movement path formed to the event point control is the game role triggering the target event corresponding to the event point control.
In some embodiments, the duplication interface further includes a game character identifier of each game character in the game pair, and the apparatus further includes:
the second determination module is used for receiving a second selection operation aiming at the game role identification and determining a selected target game role;
the second judgment module is used for judging whether the target game role is in the target marketing;
and the first shielding module is used for shielding the moving paths corresponding to other game characters except the target game character in the thumbnail if the target game character is in the target play.
In some embodiments, the apparatus further comprises:
the second shielding module is used for shielding a moving path formed by each game role in the target play in the thumbnail along with the advance of game time in game play if the target game role is not in the target play;
and the fourth display module is used for displaying a moving path formed by the target game character in the game play along with the advancing of the game time in the thumbnail.
In some embodiments, the multi-disk interface further comprises a progress bar and a progress adjustment control on the progress bar;
the device, still include:
a third determining module, configured to determine, in response to a control operation for the progress adjustment control, a current position of the progress adjustment control on the progress bar;
a fifth determining module, configured to determine a corresponding current progress based on the current position;
and the fifth display module is used for determining corresponding target game time according to the current progress and displaying a moving path formed by each game role in the target play in the game play along with the advancing of the game time to the target game time in the thumbnail.
A computer readable storage medium having stored thereon a plurality of instructions adapted to be loaded by a processor to perform the steps of the above method for replicating a game play pair.
A server comprising a memory, a processor and a computer program stored on the memory and executable on the processor, wherein the processor when executing the program implements the steps in the method for duplicating game play as described above.
The method comprises the steps that a copy interface of game play is displayed, wherein the copy interface comprises thumbnails of game maps used in the game play and marketing identifications of different marketing in the game play; receiving a first selection operation aiming at the marketing identification, and determining the selected target marketing; displaying, in the thumbnail, a movement path formed by advancement of each game character in the target play with game time in a game play. Therefore, by displaying the game thumbnail in the multi-game interface and displaying the moving path of each game character in different camps on the thumbnail in the game play, the game activity track of each game character can be more intuitively known, and analysis is facilitated.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings required to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the description below are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
Fig. 1a is a system schematic diagram of a duplication method of game play according to an embodiment of the present application.
Fig. 1b is a schematic flow chart of a first method for game match making and duplication according to an embodiment of the present application.
Fig. 1c is a first schematic diagram of a multiple disk interface according to an embodiment of the present disclosure.
Fig. 1d is a second schematic diagram of a multi-disk interface according to an embodiment of the present disclosure.
Fig. 1e is a third schematic diagram of a multi-disk interface provided in the embodiment of the present application.
Fig. 1f is a fourth schematic diagram of a multi-disk interface according to an embodiment of the present disclosure.
Fig. 1g is a fifth schematic diagram of a multiple disk interface provided in an embodiment of the present application.
Fig. 1h is a sixth schematic view of a multi-disk interface provided in an embodiment of the present application.
Fig. 1i is a seventh schematic view of a multi-disk interface according to an embodiment of the present disclosure.
Fig. 1j is an eighth schematic diagram of a multiple disk interface provided in an embodiment of the present application.
FIG. 2 is a schematic structural diagram of a duplication apparatus for game match according to an embodiment of the present application;
fig. 3 is a schematic structural diagram of a server according to an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application. It should be apparent that the described embodiments are only a few embodiments of the present application, and not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
Referring to fig. 1a, fig. 1a is a schematic diagram of a system for a game-to-game duplication method according to an embodiment of the present disclosure, where the system may include at least one client 1000, at least one server 2000, at least one database 3000, and a network 4000. The client 1000 may be a mobile phone, a computer, a personal digital assistant, or the like, the server 2000 and the client 1000 may establish a connection through the network 4000, and the server 2000 is configured to synchronize the game positions of other game characters and the virtual scene pictures in the game with the client 1000 in real time, and is configured to receive the game positions of the game characters in each client 1000. The network 4000 may be a wireless network or a wired network, for example, the wireless network is a Wireless Local Area Network (WLAN), a Local Area Network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, or the like. In addition, the system may include a database 3000, and the database 3000 may be used to store account information of game characters, virtual character information under the account, and the like.
The embodiment of the application provides a game match-making method, which can be executed by a server. As shown in fig. 1a, the server 2000 displays a copy interface of a game match, where the copy interface includes thumbnails of game maps used in the game match and marketing identifications of different marketing in the game match; receiving a first selection operation aiming at the marketing identification, and determining the selected target marketing; displaying, in the thumbnail, a movement path formed by advancement of each game character in the target play with game time in a game play.
It should be noted that the system schematic diagram of the game-to-game duplication method shown in fig. 1a is only an example, the game-to-game duplication system and the scenario described in the embodiment of the present application are for more clearly illustrating the technical solution of the embodiment of the present application, and do not form a limitation on the technical solution provided in the embodiment of the present application, and it can be known by those skilled in the art that the technical solution provided in the embodiment of the present application is also applicable to similar technical problems along with the evolution of the game-to-game duplication system and the appearance of new service scenarios.
In the present embodiment, the description will be made from the perspective of a game-play-pair duplication apparatus, which may be specifically integrated in a server having a storage unit and a microprocessor mounted thereon and having an arithmetic capability.
Referring to fig. 1b, fig. 1b is a first flowchart of a method for repeating game games according to an embodiment of the present application. The game match-up method comprises the following steps:
in step 101, a duplication interface of the game match is displayed, where the duplication interface is the interface displayed after the game match is finished, and the duplication interface includes thumbnails of game maps used in the game match and different construction identifiers in the game match.
Although the games are various, there are games of a First person shooting game (FPS), a Multiplayer Online Battle sports game (MOBA), and the like, after the game is dealt with, there is a multi-game interface of the match, and the game character can click a playback or multi-game control after the game is dealt with, thereby entering the multi-game interface. The prior art copy interface generally plays back only the game pair. The game-playing interface is different from a game-playing interface in a game-playing process, and the game-playing interface is used for receiving operations of different controls of a game role in the game-playing interface so as to control a virtual object controlled by the game role, for example, receiving operations of a skill control in the game-playing interface so as to control the virtual object to release skills and the like. The copy interface is an interface which appears after game match-up is finished, the copy interface is used for helping a user to review the performance of the evidence game, and only some data in the game match-up process, such as the total hit-kill number and the hit-kill number of a certain formation, can be displayed in the copy interface in the prior art.
Specifically, as shown in fig. 1c, fig. 1c is a first schematic diagram of a multi-disk interface provided in an embodiment of the present application. Different from the prior art, the multiple disk interface of the application comprises a thumbnail 10 of a game map used in a game play and marketing identifications (a marketing 20 and B marketing 30) of different marketing in the game play, wherein in order to facilitate the multiple disk viewing and reduce the operating pressure of a CPU and a GPU, the thumbnail of the game map used in the game play can be displayed in the multiple disk interface, the game map in the game play is generally viewed by a game character at a 2.5D or 3D viewing angle, and the thumbnail is a 2.5D or 3D game map converted into the 2D game map, and different game props in the game map are distinguished by a simpler graphic style. Taking the MOBA game as an example, the MOBA game is generally divided into two different camps, and game play can be performed between game roles in the different camps, so that the camps in the different camps during game play are also included in the compound disk interface.
Specifically, the thumbnail can extract a game map according to game match information, convert, for each different map, the coordinate information of the correct landing point of each game character and the coordinate information of all movement tracks in the game match process by using the lower left corner of each map as the origin, and sequentially draw the movement path of each game character or battle in the whole match process by using the game match time as the time line.
In step 102, a first selecting operation aiming at the formation identification is received, and a selected target formation is determined.
The first selection operation may be a touch operation on the array identifier by a finger of a user or a control operation on the array identifier by a keyboard or a mouse. When the touch control operation is performed, the user can click or press the camping identifier through fingers, and when the touch control operation is performed, the user can click the camping identifier through moving a mouse or press a key corresponding to the camping identifier through a keyboard. And determining the target marketing which the user desires to select through the marketing identification selected by the first selection operation of the user. For example, when the user performs a first selection operation on the camping identifier 20, it is determined that the a camping corresponding to the camping identifier 20 is the selected target camping.
In step 103, the moving path formed by each game character in the target play as the game time advances in the game play is gradually displayed in the thumbnail as the reply time advances.
As shown in fig. 1d, fig. 1d is a second schematic diagram of a multi-disk interface provided in an embodiment of the present application. When the user selects the target play through the first selection operation, the moving path 40 formed by each game character in the target play as the game time advances in the game play is displayed in the thumbnail.
Specifically, the duplication time is calculated from the time when the duplication interface is changed from another interface, and as the duplication time advances, a movement path formed by each game character in the target play as the game time advances in the game play is gradually displayed in the thumbnail.
Specifically, the movement path 40 may display the movement paths of the virtual objects manipulated by different game characters according to the game characters in the target play, such as the movement path 41, the movement path 42, and the movement path 43 in fig. 1 d.
In some embodiments, the thumbnail further comprises an event point control, wherein the control position of the event point control in the thumbnail corresponds to the event trigger position of the game character triggering the target event in the game map;
after the step of determining the selected target, further comprising:
(1) Screening out a target event point control of a target event triggered by a game role of the target battle from the event point controls;
(2) And displaying the target event point control in the thumbnail.
Referring to fig. 1e, fig. 1e is a third schematic view of a multi-disk interface according to an embodiment of the present disclosure. When a game role triggers a target event in game play, the event trigger position for triggering the target event is recorded, the corresponding control position is determined in the thumbnail according to the event trigger position, and the event point control 50 is displayed on the control position, so that a duplication worker is informed that the target event is triggered at the event trigger position corresponding to the control position of the event point control in a mode of displaying the event point control on the thumbnail during duplication.
Specifically, the target event may include an event that defeats an enemy for the first time, or that the number of hits reaches a preset number within a specified time period, or that a special state is obtained, exceeding the historical data of a game character or a battle team, or the like.
After the game role selects the target marketing through the first selection operation, only a target event point control corresponding to a target event triggered by the target marketing in the game match is displayed in the thumbnail of the compound disk interface.
In some embodiments, the target event includes multiple types of target sub-events, with different types of target sub-events corresponding to event point controls of different colors or patterns.
The target events have various types such as defeating enemies for the first time, or killing the enemies within a specified time period to reach a preset number, or obtaining a special state exceeding historical data of game roles or battle teams, and the like, so that event point controls with different colors or patterns corresponding to different types of target sub-events can be set for distinguishing.
For example, the event point control that defeats the enemy for the first time is displayed in blue, and the event point control that achieves a special state is displayed in red.
In some embodiments, the event point control displays an event description text of the corresponding target event.
As shown in fig. 1f, fig. 1f is a fourth schematic view of a multi-disk interface provided in the embodiment of the present application. To facilitate review analysis, an event description text of the corresponding target event may be displayed within the associated display area of the event point control, such as "defeat enemies for the first time" or "get red buff" or the like.
In some embodiments, the event point control displays a game character identification of a game character that triggered the target event; and/or
And the event point control displays the marketing identification of the target marketing.
As shown in fig. 1g, fig. 1g is a fifth schematic diagram of a multi-disk interface provided in an embodiment of the present application. Because different game characters may trigger different event point controls, different event point controls may be distinguished for the game character identification of the game character triggering the target event, for example, the event point control which defeats the enemy for the first time in fig. 1g is different from the event point control which obtains the red buff, so that the game character triggering the "defeat the enemy for the first time" and the game character obtaining the red buff "are determined not to be the same game character, and the display style of the event point controls corresponding to the different game characters may be displayed in the copy interface, so that the game character triggering the" defeat the enemy for the first time "in fig. 1g is known as the game character a, and the game character triggering the" obtain the red buff "is known as the game character B.
Specifically, the event point control is not limited to distinguishing the game characters by different patterns, and may also distinguish marketing by different patterns, which is not limited herein. The game character identification can be a logo of the game character, a figurine of the game character, and the like.
In some embodiments, after the step of displaying, in the thumbnail, a moving path formed by each game character in the target play as the game time advances in the game play, the method further includes:
(1) When the moving path is formed to the event point control along with the advancing of time, judging whether a game role corresponding to the moving path formed to the event point control is a game role for triggering a target event corresponding to the event point control;
(2) And if the game role corresponding to the movement path to the event point control is the game role triggering the target event corresponding to the event point control, playing a playback picture of the event corresponding to the event point control in the associated display area of the event point control.
As shown in fig. 1h, fig. 1h is a sixth schematic view of a multi-disk interface provided in an embodiment of the present application. When the moving path is formed to the event point control along with the advance of time, judging whether the game role corresponding to the moving path formed to the event point control is the game role triggering the target event corresponding to the event point control. If the event point control is triggered by one of the game characters, when the formed movement path reaches the event point control, it is necessary to determine whether the game character corresponding to the movement path is a game character that triggers a target event corresponding to the event point control. If so, when the moving path is formed to the event point control, playing a playback picture of an event corresponding to the event point control in the associated display area 60 of the event point control; if not, playing the playback picture.
Specifically, the playback image may be obtained by performing different clipping according to different target events by a video clipping tool, or obtained by extracting through a preset video segment extraction model, which is not limited herein. In the forming process of the moving path, the playback picture can be paused, the moving path can be continuously pushed and viewed, the animation can also be continuously played in multiples until the forming of the moving path is finished.
In some embodiments, the duplication interface further includes a game character identifier of each game character in the game pair, and after the step of displaying a moving path formed by each game character in the target play in the game pair as the game time advances, the method further includes:
(1) Receiving a second selection operation aiming at the game role identification, and determining a selected target game role;
(2) Judging whether the target game role is in the target battle;
(3) And if the target game role is in the target play, shielding the moving path corresponding to other game roles except the target game role in the thumbnail.
Referring to fig. 1i, fig. 1i is a seventh schematic view of a multi-disk interface according to an embodiment of the present disclosure. The copy interface further includes game character identifiers of each game character in the game session, such as game character 1, game character 2, game character 3, game character 4, game character 5, and game character 6. If the user performs the second selection operation on the game character identifier after selecting the target play, the selected target game character can be determined, whether the target game character is in the target play or not is determined, and if the target game character is in the target play, the movement paths of other game characters except the target game character in the target play are shielded, so that only the movement path of the target game character is displayed.
Specifically, the game character identifier may be directly displayed in the copy interface, or may be displayed by the user through checking the marketing identifier, which is not limited herein. As shown in fig. 1i, fig. 1i shows that when the user selects the game character 2 by the second selection operation, the game character 2 is set as the target game character, and since the game character 2 is in the camp a of the target camp, the movement paths of the game character 1 and the game character 3 are shielded from fig. 1d, and only the movement path of the game character 2 is displayed.
In some embodiments, the method further comprises:
(1) If the target game role is not in the target play, shielding a moving path formed by each game role in the target play in the thumbnail along with the advance of game time in game play;
(2) And displaying a moving path formed by the target game character in the game play along with the advance of the game time in the thumbnail.
If the target game character is not in the target play, the moving paths of all the game characters in the target play are directly shielded, and the moving paths formed by the target game character in the game play along with the advancing of the game time are displayed.
In some embodiments, when the movement path is formed to the end, meaning that the game play is over, the summarized game data of the game character or play may be presented. Such as injury caused by a game character, or economic proportion of a battle, etc.
In some embodiments, the multi-disk interface further comprises a progress bar and a progress adjustment control on the progress bar;
after the step of displaying in the thumbnail images a movement path formed by the progress of each game character in the target play with the game time in the game play, the method further comprises:
(1) In response to a control operation directed to the progress adjustment control, determining a current position of the progress adjustment control on the progress bar;
(2) Determining a corresponding current progress based on the current position;
(3) And determining corresponding target game time according to the current progress, and displaying a moving path formed by each game character in the target play along with the advancing of the game time to the target game time in the game play in the thumbnail.
As shown in fig. 1j, fig. 1j is an eighth schematic diagram of a multi-disk interface provided in the embodiment of the present application. The multi-game interface further comprises a progress bar 70 and a progress adjusting control 80 on the progress bar 70, and the moving path of each game character in the target marketing at different progresses can be displayed in the thumbnail by adjusting the position of the progress adjusting control 80 on the progress bar 70.
The specific display mode may be: determining the current position of the progress adjusting control on the progress bar through the control operation aiming at the progress adjusting control; and determining the current progress corresponding to the current position, for example, 30%, based on the ratio of the distance value between the current position and one end of the progress bar to the length value of the whole progress bar. And determining the target game time corresponding to the current progress according to the total game match duration and the current progress. For example, if the total time length is 60min and the current progress is 30%, the target game time is 60min × 30% =18min. Displaying a moving path formed by each game character in the target play in the thumbnail along the advancing of the game time to the target game time (18 min) in the game play.
As can be seen from the above, in the embodiment of the present application, a copy interface of a game match is displayed, where the copy interface includes a thumbnail of a game map used in the game match and marketing identifications of different marketing in the game match; receiving a first selection operation aiming at the marketing identification, and determining the selected target marketing; and displaying a moving path formed by each game character in the target battle in the game play along the advancing of the game time in the thumbnail. Therefore, by displaying the game thumbnails in the multi-game interface and displaying the moving paths of each game character in different battles on the thumbnails in the game play, the game activity track of each game character can be more intuitively understood, and analysis is facilitated.
In order to better implement the game match duplication method provided by the embodiment of the application, the embodiment of the application also provides a device based on the game match duplication method. The meaning of the noun is the same as that in the above-mentioned game-play duplication method, and the specific implementation details can refer to the description in the method embodiment.
Referring to fig. 2, fig. 2 is a schematic structural diagram of a device for duplicating game play provided in an embodiment of the present application, where the device for duplicating game play may include a first display module 301, a first determining module 302, a second display module 303, and the like.
The first display module 301 is configured to display a copy interface of a game match, where the copy interface is a displayed interface after the game match is finished, and the copy interface includes thumbnails of game maps used in the game match and marketing identifiers of different marketing in the game match;
a first determining module 302, configured to receive a first selecting operation for the marketing identifier, and determine a selected target marketing;
a second display module 303, configured to gradually display, in the thumbnail, a moving path formed by each game character in the target play as the game time advances in the game play.
In some embodiments, the thumbnail further includes an event point control, and the control position of the event point control in the thumbnail corresponds to the event trigger position of the game role for triggering the target event in the game map;
the device, still include:
the screening module is used for screening a target event point control of a target event triggered by a game role of the target formation from the event point controls;
and the third display module is used for displaying the target event point control in the thumbnail.
In some embodiments, the target event includes multiple types of target sub-events, the different types of target sub-events corresponding to event point controls having different colors or patterns.
In some embodiments, the event point control displays event description text of the corresponding target event.
In some embodiments, the event point control displays a game character identification of a game character that triggered the target event; and/or
And the event point control displays the marketing identification of the target marketing.
In some embodiments, the apparatus further comprises:
the first judgment module is used for judging whether a game role corresponding to the moving path formed to the event point control is a game role for triggering a target event corresponding to the event point control or not when the moving path is formed to the event point control along with the advance of time;
and the playing module is used for playing a playback picture of the event corresponding to the event point control in the associated display area of the event point control if the game role corresponding to the movement path formed to the event point control is the game role triggering the target event corresponding to the event point control.
In some embodiments, the duplication interface further includes a game character identifier of each game character in the game pair, and the apparatus further includes:
the second determining module is used for receiving second selection operation aiming at the game role identification and determining the selected target game role;
the second judgment module is used for judging whether the target game role is in the target battle;
and the first shielding module is used for shielding the moving paths corresponding to other game characters except the target game character in the thumbnail if the target game character is in the target play.
In some embodiments, the apparatus further comprises:
the second shielding module is used for shielding a moving path formed by each game role in the target camp in the thumbnail along with the advance of the game time in the game play if the target game role is not in the target camp;
and the fourth display module is used for displaying a moving path formed by the target game character in the game play along with the advancing of the game time in the thumbnail.
In some embodiments, the multi-disk interface further comprises a progress bar and a progress adjustment control on the progress bar;
the device, still include:
a third determining module, configured to determine, in response to a control operation for the progress adjustment control, a current position of the progress adjustment control on the progress bar;
a fifth determining module, configured to determine a corresponding current progress based on the current position;
and the fifth display module is used for determining corresponding target game time according to the current progress and displaying a moving path formed by each game role in the target battle in the game play along with the advance of the game time to the target game time in the thumbnail.
As can be seen from the above, in the embodiment of the present application, the first display module 301 displays the multiple disk interface of the game match, where the multiple disk interface includes the thumbnail of the game map used in the game match and the camping identifiers of different campuses in the game match; the first determining module 302 receives a first selecting operation aiming at the marketing identification, and determines a selected target marketing; the second display module 303 displays, in the thumbnail images, a movement path formed by each game character in the target play as the game time advances in the game play. Therefore, by displaying the game thumbnail in the multi-game interface and displaying the moving path of each game character in different camps on the thumbnail in the game play, the game activity track of each game character can be more intuitively known, and analysis is facilitated.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Correspondingly, the embodiment of the present application further provides a server, where the server may be a terminal or a server, and the terminal may be a terminal device such as a smart phone, a tablet Computer, a notebook Computer, a touch screen, a game console, a Personal Computer (PC), a Personal Digital Assistant (PDA), and the like. As shown in fig. 3, fig. 3 is a schematic structural diagram of a server according to an embodiment of the present disclosure. The server 2000 includes a processor 401 having one or more processing cores, a memory 402 having one or more computer-readable storage media, and a computer program stored on the memory 402 and operable on the processor. The processor 401 is electrically connected to the memory 402. Those skilled in the art will appreciate that the server architectures depicted in the figures are not meant to be limiting of servers and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components.
The processor 401 is a control center of the server 2000, connects various parts of the entire server 2000 using various interfaces and lines, performs various functions of the server 2000 and processes data by operating or loading software programs and/or modules stored in the memory 402 and calling data stored in the memory 402, thereby integrally monitoring the server 2000.
In this embodiment, the processor 401 in the server 2000 loads instructions corresponding to processes of one or more application programs into the memory 402 according to the following steps, and the processor 401 runs the application programs stored in the memory 402, thereby implementing various functions:
displaying a compound disk interface of a game match, wherein the compound disk interface is displayed after the game match is finished, and the compound disk interface comprises thumbnails of game maps used in the game match and construction marks of different constructions in the game match; receiving a first selection operation aiming at the marketing identification, and determining the selected target marketing; and gradually displaying a moving path formed by each game character in the target play in the game play along with the advance of the game time in the thumbnail along with the advance of the repeat time.
In some embodiments, the processor is further configured to: the thumbnail also comprises an event point control, and the control position of the event point control in the thumbnail corresponds to the event trigger position of the game role for triggering the target event in the game map;
after the step of determining the selected target camps, the method further comprises:
screening out a target event point control of a target event triggered by a game role of the target battle from the event point controls;
and displaying the target event point control in the thumbnail.
In some embodiments, the processor is further configured to: the target event comprises multiple types of target sub-events, and different types of target sub-events correspond to event point controls with different colors or patterns.
In some embodiments, the processor is further configured to: and the event point control displays an event description text of the corresponding target event.
In some embodiments, the processor is further configured to: the event point control displays a game role identifier of a game role triggering the target event; and/or
And the event point control displays the marketing identification of the target marketing.
In some embodiments, the processor is further configured to: after the step of displaying a moving path formed by each game character in the target play as the game time advances in the game play in the thumbnail, the method further comprises the following steps:
when the moving path is formed to the event point control along with the advancing of time, judging whether a game role corresponding to the moving path formed to the event point control is a game role for triggering a target event corresponding to the event point control;
and if the game role corresponding to the movement path to the event point control is the game role triggering the target event corresponding to the event point control, playing a playback picture of the event corresponding to the event point control in the associated display area of the event point control.
In some embodiments, the processor is further configured to: the method comprises the following steps that the game play interface further comprises game role identification of each game role in the game play, and after the step of displaying a moving path formed by each game role in the target play in the game play along with the advancing of the game time in the game play in the thumbnail, the method further comprises the following steps:
receiving a second selection operation aiming at the game role identification, and determining a selected target game role;
judging whether the target game role is in the target battle;
and if the target game role is in the target play, shielding the moving path corresponding to other game roles except the target game role in the thumbnail.
In some embodiments, the processor is further configured to: the method further comprises the following steps:
if the target game role is not in the target play, shielding a moving path formed by each game role in the target play in the thumbnail along with the advance of game time in game play;
and displaying a moving path formed by the target game character in the game play along with the advance of the game time in the thumbnail.
In some embodiments, the multi-disk interface further comprises a progress bar and a progress adjustment control on the progress bar;
the processor is further configured to:
in response to a control operation for the progress adjustment control, determining a current position of the progress adjustment control on the progress bar;
determining a corresponding current progress based on the current position;
and determining corresponding target game time according to the current progress, and displaying a moving path formed by each game character in the target play along with the advancing of the game time to the target game time in the game play in the thumbnail.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Optionally, as shown in fig. 3, the server 2000 further includes: a touch display 403, a radio frequency circuit 404, an audio circuit 405, an input unit 406, and a power supply 407. The processor 401 is electrically connected to the touch display screen 403, the radio frequency circuit 404, the audio circuit 405, the input unit 406, and the power source 407. Those skilled in the art will appreciate that the server architecture shown in FIG. 3 is not meant to be limiting, and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components.
The touch display screen 403 may be used for displaying a graphical user interface and receiving operation instructions generated by a user acting on the graphical user interface. The touch display screen 403 may include a display panel and a touch panel. The display panel may be used, among other things, to display information entered by or provided to the user and various graphical user interfaces of the server, which may be made up of graphics, text, icons, video, and any combination thereof. Alternatively, the Display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations of a user (for example, operations of the user on or near the touch panel by using a finger, a stylus pen, or any other suitable object or accessory) and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 401, and can receive and execute commands sent by the processor 401. The touch panel may overlay the display panel and, when the touch panel detects a touch operation thereon or nearby, transmit the touch operation to the processor 401 to determine the type of the touch event, and then the processor 401 provides a corresponding visual output on the display panel according to the type of the touch event. In the embodiment of the present application, the touch panel and the display panel may be integrated into the touch display screen 403 to realize input and output functions. However, in some embodiments, the touch panel and the touch panel can be implemented as two separate components to perform the input and output functions. That is, the touch display screen 403 may also be used as a part of the input unit 406 to implement an input function.
In the embodiment of the present application, a game application is executed by the processor 401 to generate a graphical user interface on the touch display screen 403, where a virtual scene on the graphical user interface includes at least one skill control area, and the skill control area includes at least one skill control. The touch display screen 403 is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface.
The rf circuit 404 may be configured to transmit and receive rf signals to establish wireless communication with a network device or other server via wireless communication, and transmit and receive signals to and from the network device or other server.
The audio circuit 405 may be used to provide an audio interface between the user and the server through speakers, microphones. The audio circuit 405 may transmit the electrical signal converted from the received audio data to a speaker, and convert the electrical signal into a sound signal for output; on the other hand, the microphone converts the collected sound signal into an electric signal, which is received by the audio circuit 405 and converted into audio data, which is then processed by the audio data output processor 401 and then sent to, for example, another server via the radio frequency circuit 404, or the audio data is output to the memory 402 for further processing. The audio circuit 405 may also include an ear-bud jack to provide communication of peripheral headphones with the server.
The input unit 406 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
The power supply 407 is used to supply power to the various components of the server 2000. Optionally, the power supply 407 may be logically connected to the processor 401 through a power management system, so as to implement functions of managing charging, discharging, power consumption management, and the like through the power management system. The power supply 407 may also include one or more dc or ac power sources, recharging systems, power failure detection circuitry, power converters or inverters, power status indicators, or any other component.
Although not shown in fig. 3, the server 2000 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which will not be described in detail herein.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to the related descriptions of other embodiments.
As can be seen from the above, in the server provided in this embodiment, by displaying a copy interface of a game match, the copy interface is an interface displayed after the game match is finished, and the copy interface includes a thumbnail of a game map used in the game match and marketing identifiers of different marketing in the game match; receiving a first selection operation aiming at the marketing identification, and determining the selected target marketing; and gradually displaying a moving path formed by each game character in the target play in the game play along with the advance of the game time in the thumbnail along with the advance of the repeat time. By displaying the game thumbnails in the multi-game interface and displaying the moving paths of each game character in different camps on the thumbnails in the game play, the game activity track of each game character can be more intuitively known, and analysis is facilitated.
It will be understood by those skilled in the art that all or part of the steps of the methods of the above embodiments may be performed by instructions, or by instructions controlling associated hardware, which may be stored in a computer-readable storage medium and loaded and executed by a processor.
To this end, the present application provides a computer-readable storage medium, in which a plurality of computer programs are stored, where the computer programs can be loaded by a processor to execute the steps in the control method according to any one of the techniques provided in the present application. For example, the computer program may perform the steps of:
displaying a copy interface of game play, wherein the copy interface is displayed after the game play is finished, and the copy interface comprises thumbnails of game maps used in the game play and marketing identifications of different marketing in the game play; receiving a first selection operation aiming at the marketing identification, and determining the selected target marketing; and gradually displaying a moving path formed by each game character in the target play along with the advancement of the game time in the game play in the advancement of the reply time in the thumbnail.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Wherein the storage medium may include: read Only Memory (ROM), random Access Memory (RAM), magnetic or optical disks, and the like.
Since the computer program stored in the storage medium can execute the steps in any of the game-play duplication methods provided in the embodiments of the present application, beneficial effects that can be achieved by any of the game-play duplication methods provided in the embodiments of the present application can be achieved, for details, see the foregoing embodiments, and are not described herein again.
The above detailed description is given to a method, an apparatus, a storage medium, and a server for game match-making according to the embodiments of the present application, and a specific example is applied in the present application to explain the principle and the implementation of the present application, and the description of the above embodiments is only used to help understand the method and the core idea of the present application; meanwhile, for those skilled in the art, according to the idea of the present application, the specific implementation manner and the application scope may be changed, and in summary, the content of the present specification should not be construed as a limitation to the present application.

Claims (12)

1. A method for duplicating games, comprising:
displaying a copy interface of game play, wherein the copy interface is displayed after the game play is finished, and the copy interface comprises thumbnails of game maps used in the game play and marketing identifications of different marketing in the game play;
receiving a first selection operation aiming at the marketing identification, and determining the selected target marketing;
and gradually displaying a moving path formed by each game character in the target play in the game play along with the advance of the game time in the thumbnail along with the advance of the repeat time.
2. The method for rewinding a game match according to claim 1, further comprising an event point control in the thumbnail, wherein the control position of the event point control in the thumbnail corresponds to the event trigger position of the game character triggering the target event in the game map;
after the step of determining the selected target camps, the method further comprises:
screening out a target event point control of a target event triggered by a game role of the target battle from the event point controls;
and displaying the target event point control in the thumbnail.
3. The method for replaying game play of claim 2, wherein the target event includes a plurality of types of target sub-events, and the different types of target sub-events correspond to event point controls with different colors or patterns.
4. The method for replaying a game play of claim 2, wherein the event point control displays an event description text of the corresponding target event.
5. The method for replaying a game play according to claim 2, wherein the event point control unit displays a game character identifier of a game character that triggers the target event; and/or
And the event point control displays the marketing identification of the target marketing.
6. The method for rewinding game play according to claim 2, further comprising, after the step of displaying in the thumbnail a movement path formed by each game character in the target play as the game time advances in the game play, the steps of:
when the moving path is formed to the event point control along with the advance of time, judging whether a game role corresponding to the moving path formed to the event point control is a game role for triggering a target event corresponding to the event point control;
and if the game role corresponding to the movement path to the event point control is the game role triggering the target event corresponding to the event point control, playing a playback picture of the event corresponding to the event point control in the associated display area of the event point control.
7. The method for rewinding a game match according to claim 1, wherein the game play interface further includes a game character identifier of each game character in the game match, and after the step of displaying a moving path formed by each game character in the target play in the game match as the game time advances, the method further includes:
receiving a second selection operation aiming at the game role identification, and determining a selected target game role;
judging whether the target game role is in the target battle;
and if the target game role is in the target play, shielding the moving path corresponding to other game roles except the target game role in the thumbnail.
8. A method of reranking a game play according to claim 7, further comprising:
if the target game role is not in the target play, shielding a moving path formed by each game role in the target play in the thumbnail along with the advance of game time in game play;
and displaying a moving path formed by the target game character in the game play along with the advance of the game time in the thumbnail.
9. The method for rewinding games according to claim 1, wherein said rewinding interface further comprises a progress bar and a progress adjustment control on said progress bar;
after the step of displaying a moving path formed by each game character in the target play as the game time advances in the game play in the thumbnail, the method further comprises the following steps:
in response to a control operation directed to the progress adjustment control, determining a current position of the progress adjustment control on the progress bar;
determining a corresponding current progress based on the current position;
and determining corresponding target game time according to the current progress, and displaying a moving path formed by each game character in the target battle in the game play along with the advance of the game time to the target game time in the thumbnail.
10. A game match duplication apparatus, comprising:
the game system comprises a first display module, a second display module and a third display module, wherein the first display module is used for displaying a multi-disc interface of game play, the multi-disc interface is displayed after the game play is finished, and the multi-disc interface comprises thumbnails of game maps used in the game play and marketing identifications of different marketing in the game play;
the first determining module is used for receiving a first selecting operation aiming at the marketing identification and determining the selected target marketing;
and the second display module is used for gradually displaying a moving path formed by each game character in the target battle in the game play along with the advance of the game time in the thumbnail along with the advance of the disk-copying time.
11. A computer readable storage medium storing instructions adapted to be loaded by a processor to perform the steps of the method for game pair duplication according to any one of claims 1 to 9.
12. A server comprising a memory, a processor and a computer program stored on the memory and executable on the processor, wherein the processor when executing the program performs the steps in the method for game pair duplication according to any one of claims 1 to 9.
CN202211098314.0A 2022-09-08 2022-09-08 Game game-match re-playing method and device, storage medium and server Pending CN115554706A (en)

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