CN115495938A - Three-dimensional dynamic simulation and visualization method for sea surface waves - Google Patents

Three-dimensional dynamic simulation and visualization method for sea surface waves Download PDF

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CN115495938A
CN115495938A CN202211436973.0A CN202211436973A CN115495938A CN 115495938 A CN115495938 A CN 115495938A CN 202211436973 A CN202211436973 A CN 202211436973A CN 115495938 A CN115495938 A CN 115495938A
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sea surface
grid
horizontal
points
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CN115495938B (en
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胡振中
刘毅
张建民
李彬彬
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Shenzhen International Graduate School of Tsinghua University
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Shenzhen International Graduate School of Tsinghua University
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F30/00Computer-aided design [CAD]
    • G06F30/20Design optimisation, verification or simulation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F30/00Computer-aided design [CAD]
    • G06F30/20Design optimisation, verification or simulation
    • G06F30/23Design optimisation, verification or simulation using finite element methods [FEM] or finite difference methods [FDM]
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • G06T17/20Finite element generation, e.g. wire-frame surface description, tesselation
    • G06T17/205Re-meshing
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02ATECHNOLOGIES FOR ADAPTATION TO CLIMATE CHANGE
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    • Y02A90/10Information and communication technologies [ICT] supporting adaptation to climate change, e.g. for weather forecasting or climate simulation

Abstract

The invention provides a three-dimensional dynamic simulation and visualization method for sea surface waves, which comprises the following steps: s1: acquiring basic information of sea surface waves; s2: establishing a sea surface wave model, and simulating the elevation change of sea surface waves; s3: further simulating horizontal movement of sea surface waves on the basis of the step S2; s4: and rendering and outputting the simulation image at unit time intervals according to the requirement until the simulation is finished. By adopting the method, the technical problem that a scheme for dynamically simulating and visualizing the sea surface waves is lacked in the prior art can be solved, and the dynamic visualization of the sea surface waves and the water flow is realized.

Description

Three-dimensional dynamic simulation and visualization method for sea surface waves
Technical Field
The invention relates to dynamic simulation of ocean surface deformation and wave motion, in particular to a three-dimensional dynamic simulation and visualization method for sea surface waves.
Background
With the rapid development of economy in China, the informatization degree of marine related industries is higher and higher, the visual demand of people on massive marine environment data is more and more urgent, and especially the simulation and reproduction technology of marine scenes is greatly concerned by practitioners. The realization of the high-reality ocean scene simulation and visualization has important significance for ocean-related industries, on one hand, people can conveniently know and understand the motion change mechanism of the ocean, and on the other hand, the realization method also provides a bottom foundation for ocean engineering construction industry, ocean fishery industry, ocean transportation industry and other industries relating to ocean simulation. Sea surface waves are important components of ocean scenes, and simulation and visualization technology of the sea surface waves have important significance for ocean related industries. For example, dynamic loads caused by sea waves and ocean currents have important influence on an ocean platform and a ship, the effects caused by waves with different heights, directions and periods are different, and in the dynamic response simulation and visualization process of the ship platform and the ship, some technologies are necessary to intuitively express the dynamic changes of sea waves under different working conditions, so that the coupling analysis and display of a target main body and an ocean environment are realized.
The existing sea surface dynamic visualization technology is realized in a mode of multi-base mapping replacement, and dynamic changes of the sea surface in the spatial position caused by waves are less considered, so that the problems that the position of a water surface submerged target object changes along with time and the like are difficult to deal with in practical application.
Disclosure of Invention
The invention provides a three-dimensional dynamic simulation and visualization method of sea surface waves, aiming at solving the technical problem that dynamic changes of the sea surface on the spatial position caused by waves are not considered in the prior art.
In order to achieve the purpose, the invention adopts the following technical scheme:
a three-dimensional dynamic simulation and visualization method for sea surface waves comprises the following steps:
s1: acquiring basic information of sea surface waves;
s2: establishing a sea surface wave model, and simulating the elevation change of sea surface waves;
s3: further simulating horizontal movement of sea surface waves on the basis of the step S2;
s4: and rendering and outputting the simulation image at unit intervals according to the requirement until the simulation is finished.
Further, the basic information in step S1 includes:
elevation function of sea surface waves
Figure 811394DEST_PATH_IMAGE001
Where z is a given horizontal coordinate at time t
Figure 220509DEST_PATH_IMAGE002
Vertical coordinate of sea surface
Figure 212736DEST_PATH_IMAGE003
Further, step S2 specifically includes the following steps:
s2-1: acquiring a horizontal grid for representing a closed two-dimensional plane, wherein the horizontal grid comprises a series of two-dimensional points and a connection combination relation between the points, and is specifically represented by a plurality of triangles formed by vertexes and connecting lines thereof;
s2-2: and calculating the ordinate of the two-dimensional point according to the elevation function to change the ordinate into a three-dimensional point, so that the horizontal grid is changed into a three-dimensional grid to obtain a three-dimensional sea surface.
Further, step S2 further includes the following steps:
s2-3: and optimizing the three-dimensional sea surface in the step S2-2 to display the smooth grids.
Further, step S2-3 is specifically,
when the elevation function is a continuous elevation function, assigning a point normal vector on the curved surface corresponding to the three-dimensional point, namely:
Figure 862154DEST_PATH_IMAGE004
the vector is unitized to obtain a normal vector of a single point
Figure 307042DEST_PATH_IMAGE005
Wherein the content of the first and second substances,
Figure 582166DEST_PATH_IMAGE006
are two-dimensional point coordinates on a horizontal grid,
Figure 147008DEST_PATH_IMAGE007
for the given moment in time, the system is,
Figure 216595DEST_PATH_IMAGE008
and
Figure 617621DEST_PATH_IMAGE009
partial derivatives of the elevation function in two horizontal directions;
when the elevation function has only discrete points or partial derivatives that are difficult to solve, for a given three-dimensional mesh vertex
Figure 916009DEST_PATH_IMAGE010
And calculating the surface normal directions of all connected triangles, carrying out weighted average on the unit normal vectors according to the area of the triangles, and taking the obtained unit normal vectors as the point normal direction of the vertex.
Further, the step S2-2 specifically includes the following steps:
s2-2-1: according to two-dimensional point coordinates on a horizontal grid
Figure 351670DEST_PATH_IMAGE011
At a given moment
Figure 44688DEST_PATH_IMAGE012
Then, the corresponding elevation is calculated by the elevation function
Figure 729747DEST_PATH_IMAGE013
To obtain new three-dimensional points
Figure 81094DEST_PATH_IMAGE014
S2-2-2: and connecting and combining the three-dimensional points according to the connection combination relationship between the points in the two-dimensional grid to form a new three-dimensional grid.
Further, in step S2-2, the step of obtaining the three-dimensional surface from the three-dimensional points is to connect and combine the three-dimensional points according to the connection and combination relationship between the points in the two-dimensional grid to form a new three-dimensional grid.
Further, step S3 specifically includes the following steps:
s3-1: acquiring a real sea surface picture as a mapping;
s3-2: adding a map coordinate to each vertex of the three-dimensional mesh
Figure 902420DEST_PATH_IMAGE015
Thus, covering the preset picture on the sea surface wave model;
s3-3: and continuously updating the mapping coordinates of the vertex based on the moving direction and the moving speed of the wave current.
Further, the method for overlaying the preset picture on the model in the step S3-2 specifically includes the following steps:
s3-2-1: taking the plane coordinates of each vertex as the original map coordinates
Figure 64542DEST_PATH_IMAGE016
Obtaining the corresponding mapping coordinates through conversion
Figure 971318DEST_PATH_IMAGE017
The conversion process is defined as
Figure 860777DEST_PATH_IMAGE018
The transformation is used to bring the transformed map coordinates of all vertices within the map region.
Further, in step S3-2-1, the range of the map coordinate on the X axis and the Y axis is
Figure 802188DEST_PATH_IMAGE019
In particular, for each vertex, the transformation is carried out
Figure 633747DEST_PATH_IMAGE020
Axial direction of
Figure 231081DEST_PATH_IMAGE021
Original mapping coordinates in axial direction
Figure 924231DEST_PATH_IMAGE016
Is rounded down to obtain
Figure 470881DEST_PATH_IMAGE022
Satisfy the following requirements
Figure 224073DEST_PATH_IMAGE023
The decimal part
Figure 105441DEST_PATH_IMAGE024
If, if
Figure 602282DEST_PATH_IMAGE022
An even number, then
Figure 501974DEST_PATH_IMAGE025
As final chartlet coordinates, otherwise will
Figure 426067DEST_PATH_IMAGE026
As final map coordinates.
Further, step S3-3 specifically includes the following steps:
s3-3-1: determining coordinate ranges in two directions of a horizontal two-dimensional grid from a simulation region
Figure 794732DEST_PATH_IMAGE027
And
Figure 795397DEST_PATH_IMAGE028
and appointing a mapping range corresponding to the grid at the initial moment
Figure 300328DEST_PATH_IMAGE029
And
Figure 395323DEST_PATH_IMAGE030
the scaling factor between the coordinate ranges is determined as follows:
Figure 516863DEST_PATH_IMAGE031
Figure 542456DEST_PATH_IMAGE032
the purpose of setting the proportionality coefficient is to convert the actual movement speed of the seawater into the change speed of the mapping coordinates, so that the simulation effect is closer to reality.
S3-3-2: recording the horizontal flow velocity of the sea surface as
Figure 636314DEST_PATH_IMAGE033
The velocity components in the two axial directions are respectively
Figure 387364DEST_PATH_IMAGE034
And
Figure 668304DEST_PATH_IMAGE035
two-dimensional grid points
Figure 825484DEST_PATH_IMAGE036
In that
Figure 305007DEST_PATH_IMAGE037
The map coordinates at time are as follows:
Figure 945067DEST_PATH_IMAGE038
wherein the content of the first and second substances,
Figure 306778DEST_PATH_IMAGE039
Figure 175639DEST_PATH_IMAGE040
the abscissa and ordinate of the patch coordinate at time t.
The invention has the following beneficial effects:
the method realizes the motion simulation and display of the sea surface waves by combining the method of simulating the deformation of the sea surface wave model by adopting the elevation function and considering the horizontal movement of the waves, and can simultaneously consider the motions of the waves in the vertical direction and the horizontal direction, thereby simulating the dynamic change of the sea surface in the spatial position caused by the waves, and being difficult to solve the problems of the change of the position of a target object submerged in the water surface along with time and the like in practical application.
In some embodiments, the present invention employs smoothing based on a horizontal grid and a weighted average point normal vector, making the simulated waves more natural.
In some embodiments, the horizontal grid and the elevation function adopted in the invention can be suitable for waves of various types such as regular waves, random waves, measured waves and the like, support multi-wave superposition, have higher expandability than the technology of only using sine waves or unidirectional waves, and the adopted method for calculating the direction of the point method by the area weighted average is also more efficient.
Drawings
FIG. 1 is a schematic diagram of elevation changes and horizontal movement in a sea surface wave simulation method according to an embodiment of the present invention;
FIG. 2a is a schematic diagram of a sample manner of simple horizontal grid partitioning according to an embodiment of the present invention;
FIG. 2b is a schematic diagram illustrating a sample division manner of any complex shape of a horizontal grid in the embodiment of the present invention;
FIG. 3a is a schematic view of a normal vector in an embodiment of the present invention;
FIG. 3b is a schematic diagram of a normal vector of a point in an embodiment of the invention;
FIG. 4 is a schematic diagram of direction calculation by discrete point method in the embodiment of the present invention;
FIG. 5a is a diagram illustrating a three-dimensional mesh tiling phenomenon according to an embodiment of the present invention;
FIG. 5b is an exemplary diagram of a three-dimensional mesh smooth surface in an embodiment of the present invention;
FIG. 6 is a diagram illustrating a repetition of mapping coordinates and mirroring in accordance with an embodiment of the present invention;
FIG. 7 is a schematic flow chart of a method in an embodiment of the present invention;
FIG. 8 is a schematic diagram of an example of a three-dimensional visualization of a floating wind turbine in the ocean in an embodiment of the present invention; FIG. 9 is a schematic diagram of the module components of the dynamic simulation device for three-dimensional sea waves in the embodiment of the invention;
FIG. 10a is a diagram of default map resources employed by an apparatus in an embodiment of the present invention;
FIG. 10b is a schematic diagram of a simulated top view of an apparatus according to an embodiment of the present invention;
FIG. 10c is a schematic diagram of a simulated side view of an apparatus according to an embodiment of the present invention;
11 a-11 f are diagrams of the simulation effect of sea waves at different times in the embodiment of the invention;
in the figure, 1-the initial sea surface, 2-the deformed sea surface.
Detailed Description
The embodiments of the present invention will be described in detail below. It should be emphasized that the following description is merely exemplary in nature and is not intended to limit the scope of the invention or its application.
In the ocean, waves are mainly represented by the deformation of the surface, so that the visual simulation of the wave motion is realized by analyzing and simulating the shape and position change of the sea surface. Specifically, as shown in FIG. 1, the present invention divides the wave motion into two separate sub-processes, elevation change and horizontal movement, as shown in FIG. 1. The elevation change refers to the vertical coordinate change of a corresponding point on the sea surface under a given horizontal coordinate; the horizontal movement refers to the horizontal component of the displacement of the specific water particles on the sea surface, and the initial sea surface 1 becomes the deformed sea surface 2 after the above change. The calculation and simulation principles of these two sub-processes are described separately below.
Elevation change
At a given moment, the sea surface wave can be regarded as a three-dimensional curved surface, and is expressed in the form of a curved surface equation
Figure 40827DEST_PATH_IMAGE041
Consider the coordinate at a given level
Figure 648526DEST_PATH_IMAGE042
Vertical coordinate of sea surface
Figure 950063DEST_PATH_IMAGE043
Is also unique and can be further written as
Figure 871883DEST_PATH_IMAGE044
In the form of (1). When time changes, the sea surface vertical coordinate of a given horizontal coordinate also changes, so that a time variable needs to be introduced again
Figure 325998DEST_PATH_IMAGE037
The final elevation function is written as
Figure 120910DEST_PATH_IMAGE045
The problem to be solved is how to determine the elevation function
Figure 394896DEST_PATH_IMAGE046
And drawing a three-dimensional sea surface. The invention adopts a drawing method of a fixed horizontal coordinate grid, and the idea is to determine a horizontal grid in advance, wherein the grid comprises a series of two-dimensional points and a connection combination relationship between the points and is used for representing a closed two-dimensional plane, as shown in fig. 2a and fig. 2 b. From two-dimensional point coordinates on a horizontal grid
Figure 917145DEST_PATH_IMAGE047
At a given moment
Figure 491345DEST_PATH_IMAGE012
Then, the corresponding elevation can be calculated by the elevation function
Figure 690114DEST_PATH_IMAGE048
To obtain new three-dimensional points
Figure 654659DEST_PATH_IMAGE049
According to the connection combination relationship between the points in the two-dimensional grid, the three-dimensional points can be connected and combined to form a new three-dimensional grid. E.g. in a two-dimensional grid
Figure 980598DEST_PATH_IMAGE050
Figure 894459DEST_PATH_IMAGE051
Figure 14862DEST_PATH_IMAGE052
Three points form a plane triangle, and corresponding three-dimensional points are calculated according to the elevation function
Figure 529020DEST_PATH_IMAGE053
Figure 393070DEST_PATH_IMAGE054
Figure 925552DEST_PATH_IMAGE055
Then, then
Figure 685697DEST_PATH_IMAGE056
I.e. a spatial triangle in the three-dimensional mesh. And drawing all the space triangles by applying all the connection combination relations in the two-dimensional grid to obtain the three-dimensional sea surface corresponding to the elevation function.
It should be noted that, for a planar mesh, a smooth plane can be obtained by directly drawing all triangles; however, for the spatial mesh, because two adjacent triangles may not be on one plane (the directions of the plane methods are different), an obvious edge broken line may appear at the joint of the triangles, and a smooth spatial curved surface cannot be formed, which may greatly affect the display effect of sea surface waves.
On the basis of the three-dimensional grid, the invention further adopts a point method direction mode to realize the display of the smooth grid. Determining a plane according to the three vertexes, and then taking the normal direction of the plane as the normal direction of the triangle; the normal direction is set at each vertex, so that a display effect similar to a curved triangle is achieved, as shown in fig. 3a and 3 b. When the common vertexes of the adjacent triangles have the same vertex normal direction, a smooth connection effect is exhibited without creases at the edges.
The next question is how to determine the direction of the point method for each vertex on the three-dimensional mesh. The three-dimensional normal direction can be a unit normal vector
Figure 641146DEST_PATH_IMAGE057
Is expressed in such a way that the modulo length of the vector is 1 (i.e., the length of the modulus is 1)
Figure 308888DEST_PATH_IMAGE058
). For a given continuous elevation function
Figure 649871DEST_PATH_IMAGE059
Since the function determines a curved surface, only the normal direction of the vertex on the curved surface needs to be calculated and assigned to the corresponding point. Two-dimensional grid points can be found
Figure 892502DEST_PATH_IMAGE011
In that
Figure 584514DEST_PATH_IMAGE012
A point normal vector of the three-dimensional point corresponding to the moment is
Figure 321526DEST_PATH_IMAGE060
Unitizing the vector to obtain a normal vector of a single point
Figure 267748DEST_PATH_IMAGE061
The above method for solving the direction of the point method requires to give the partial derivatives of the elevation function in two horizontal directions
Figure 166434DEST_PATH_IMAGE062
And
Figure 876901DEST_PATH_IMAGE009
and the method is not suitable for the situation that the elevation function only has discrete points or partial derivatives which are difficult to solve. Aiming at the condition of discrete points, the invention adopts a point method direction calculation method based on a surface method direction. The basic idea of the method is as follows: for a given three-dimensional mesh vertex
Figure 886445DEST_PATH_IMAGE014
And calculating the surface normal directions of all connected triangles, carrying out weighted average on the unit normal vectors according to the area of the triangles, and taking the obtained unit normal vectors as the point normal directions of the vertexes. For example, for the common case where the fixed horizontal two-dimensional grid is a square grid, as shown in FIG. 4, the following formula can be calculated
Figure 982446DEST_PATH_IMAGE063
Dot method direction at the dots:
Figure 255295DEST_PATH_IMAGE064
Figure 187479DEST_PATH_IMAGE065
the effect of using the point method before and after is shown in fig. 5a and fig. 5b, it can be seen that there is a significant flaking phenomenon (as in fig. 5 a) in the direction without using the point method, and it appears as a smooth curved surface (as in fig. 5 b) after using the above method.
Moving horizontally
The shape change of sea surface waves can be simulated by the elevation change, but the water particles on the sea surface also move in the horizontal direction, for example, floating objects on the sea surface not only float up and down, but also move along the sea surface, and the horizontal movement cannot be demonstrated by the deformation of the curved surface. In consideration of the problem, the invention further realizes the horizontal movement of sea surface waves through color change, and the basic idea is as follows: a real sea surface picture is preset as a map, a map coordinate is added to each vertex of a three-dimensional grid, the preset picture is covered on a model, and then the map coordinate of the vertex is continuously modified based on the movement direction and the movement speed of wave water flow, so that the color on the vertex is changed, and the horizontal movement effect of sea waves is finally shown.
The binding of the map and the three-dimensional grid is realized through map coordinates at the vertexes, the map coordinates are m (x, y) and represent the coordinates of the corresponding points of the points in the map, the areas drawn by the three vertexes of the same triangle in the map are the map of the triangle, and the map coordinates are on the transverse axis of the map
Figure 751447DEST_PATH_IMAGE020
To and from the longitudinal axis
Figure 983845DEST_PATH_IMAGE021
The range of the direction is usually
Figure 162017DEST_PATH_IMAGE066
From the lower left corner
Figure 361923DEST_PATH_IMAGE067
To the upper right corner
Figure 916532DEST_PATH_IMAGE068
As shown in fig. 6. For the value exceeding the range, the value can be converted into the value range through some preset methods, and different display effects such as edge stretching, repetition, mirror image repetition and the like are realized. In order to avoid the phenomenon of obvious image mutation on the sea surface, the invention adopts a mirror image repetition mode to realize the mapping of sea surface waves, and the specific method comprises the following steps: to pair
Figure 737858DEST_PATH_IMAGE069
To and
Figure 888261DEST_PATH_IMAGE070
to original chartlet coordinates
Figure 795037DEST_PATH_IMAGE015
Is rounded down to obtain
Figure 418916DEST_PATH_IMAGE071
To satisfy
Figure 547278DEST_PATH_IMAGE072
The decimal part
Figure 395149DEST_PATH_IMAGE073
If at all
Figure 789221DEST_PATH_IMAGE071
An even number, then
Figure 436365DEST_PATH_IMAGE074
As final chartlet coordinates, otherwise
Figure 232283DEST_PATH_IMAGE075
As final map coordinates. After processing according to the method, the obtained final mapping coordinates are
Figure 985475DEST_PATH_IMAGE076
In between, the process is noted as
Figure 116111DEST_PATH_IMAGE077
The mirror repeat effect is achieved as in fig. 6.
Consider further the movement of the map over time.
Because the three-dimensional grid is obtained by fixing the horizontal two-dimensional grid, the original chartlet coordinate corresponding to each three-dimensional vertex can be directly determined by the two-dimensional coordinate of the original chartlet coordinate, namely, the original chartlet coordinate is generated on the basis of the two-dimensional grid. Firstly, respectively calculating the coordinate ranges of a horizontal two-dimensional grid along two directions
Figure 612952DEST_PATH_IMAGE027
And
Figure 732217DEST_PATH_IMAGE028
and specifying an initial time
Figure 610306DEST_PATH_IMAGE078
Mapping range corresponding to grid
Figure 775708DEST_PATH_IMAGE029
And with
Figure 810660DEST_PATH_IMAGE030
Determining the proportionality coefficient between the coordinate ranges as follows
Figure 315591DEST_PATH_IMAGE031
Figure 659853DEST_PATH_IMAGE032
Recording the horizontal flow velocity of the sea surface as
Figure 453497DEST_PATH_IMAGE033
The velocity components in the two axial directions being respectively
Figure 292140DEST_PATH_IMAGE034
And
Figure 667889DEST_PATH_IMAGE035
then the time passed
Figure 199364DEST_PATH_IMAGE037
Then the movement distances of the water particles along two directions are respectively
Figure 277041DEST_PATH_IMAGE079
And
Figure 371905DEST_PATH_IMAGE080
multiplying the two by the above proportional coefficient to obtain the map coordinateAnd (4) reducing the amount. For example, when the water surface is facing
Figure 851428DEST_PATH_IMAGE081
When moving in the positive direction, the chartlet will also face
Figure 288226DEST_PATH_IMAGE081
Moving in positive direction, and pasting on grid vertex
Figure 853199DEST_PATH_IMAGE081
The coordinates will decrease. From which two-dimensional grid points can be calculated
Figure 784377DEST_PATH_IMAGE082
In that
Figure 587248DEST_PATH_IMAGE037
The mapping coordinates of the time are as follows
Figure 194947DEST_PATH_IMAGE038
Method step
The core innovative principle of the method lies in the realization principle of the elevation change and the horizontal movement, and comprises the steps of utilizing the proposed point normal vector weighted average method based on the horizontal grid to realize the efficient visualization of the smooth sea wave surface, and utilizing the proposed mapping coordinate transformation rule to realize the water flow translation effect.
Referring to fig. 7, the process and key parameters of the method are as follows:
(1) Determining basic information of sea surface waves
The basic information of sea surface waves includes:
sea surface area to be simulated, and horizontal coordinate range thereof
Figure 496484DEST_PATH_IMAGE027
And
Figure 480621DEST_PATH_IMAGE028
height of sea surface waveFunction of degree
Figure 934736DEST_PATH_IMAGE083
The structure can be constructed by means of actual measurement data interpolation, given regular waves or random wave generation;
the motion velocity components of the sea surface current in two horizontal directions
Figure 713336DEST_PATH_IMAGE034
And
Figure 941317DEST_PATH_IMAGE084
specifying a sea mapping, and an initial mapping coordinate range
Figure 463566DEST_PATH_IMAGE085
And with
Figure 37766DEST_PATH_IMAGE086
(2) Determining horizontal meshing and time step
And generating a proper horizontal grid according to the simulation precision requirement of the sea surface waves, wherein the proper horizontal grid comprises grid vertexes and connection combination relations between points. In general, a simple mesh division method as shown in fig. 2a may be adopted, i.e. a region is divided into a series of small rectangles according to a given side length or mesh number, and each small rectangle is divided into two triangles along a diagonal. Using a list
Figure 236535DEST_PATH_IMAGE063
All two-dimensional grid point information is recorded, for example, for the grid division shown in fig. 2a, it can be noted
Figure 466660DEST_PATH_IMAGE087
There are 25 vertices; using a list
Figure 527020DEST_PATH_IMAGE052
All the connection combination relations are recorded, and
Figure 175301DEST_PATH_IMAGE052
each element of (a) is composed of 3 different integers
Figure 92441DEST_PATH_IMAGE088
Composition of, represents
Figure 341020DEST_PATH_IMAGE063
The 3 vertexes of the corresponding positions in the middle can be connected into a triangle, for the above example
Figure 205071DEST_PATH_IMAGE063
There are 32 elements in total. By passing
Figure 737552DEST_PATH_IMAGE063
And
Figure 497698DEST_PATH_IMAGE052
two lists, also can record the grid division mode of arbitrary complex shape like fig. 2 b.
Step of time for simulation
Figure 233573DEST_PATH_IMAGE089
The simulation time step can be determined according to the frame rate required for simulating the animation, for example, to make the frame rate 25FPS
Figure 652047DEST_PATH_IMAGE090
(3) Initializing three-dimensional surface model of sea surface waves
Time measurement
Figure 789767DEST_PATH_IMAGE091
From elevation function
Figure 455235DEST_PATH_IMAGE083
Acting on two-dimensional vertex lists
Figure 927673DEST_PATH_IMAGE063
Each element of (1), map generationNew three-dimensional vertex list
Figure 664685DEST_PATH_IMAGE092
Figure 391333DEST_PATH_IMAGE092
And
Figure 290018DEST_PATH_IMAGE063
having the same number of elements
Figure 575437DEST_PATH_IMAGE063
And
Figure 788243DEST_PATH_IMAGE092
wherein the elements at the same position are respectively
Figure 634977DEST_PATH_IMAGE093
And
Figure 953831DEST_PATH_IMAGE094
satisfy the following requirements
Figure 886015DEST_PATH_IMAGE095
Computing
Figure 964830DEST_PATH_IMAGE092
Generating a unit normal vector list according to the dot normal direction of each three-dimensional vertex
Figure 400490DEST_PATH_IMAGE096
Figure 657290DEST_PATH_IMAGE096
And
Figure 280033DEST_PATH_IMAGE092
have the same number of elements. The point method direction is generated according to the method: if the partial derivatives of the elevation function in two horizontal directions are known
Figure 349489DEST_PATH_IMAGE062
And
Figure 170814DEST_PATH_IMAGE009
then get the normal vector of point as
Figure 582204DEST_PATH_IMAGE097
Otherwise, for the vertex of the given three-dimensional mesh, calculating the surface normal directions of all connected triangles, carrying out weighted average on normal vectors according to the area of the triangles, and then taking the obtained normal direction as the point normal direction of the vertex. For the case where the fixed horizontal two-dimensional grid is a square, the target three-dimensional vertices are noted as
Figure 754559DEST_PATH_IMAGE094
The adjacent vertexes of the left side, the right side, the upper side and the lower side are respectively
Figure 660330DEST_PATH_IMAGE098
Figure 336162DEST_PATH_IMAGE099
Figure 918453DEST_PATH_IMAGE100
Figure 312525DEST_PATH_IMAGE101
Then, the direction of the dot method can be simplified according to the following formula:
Figure 458204DEST_PATH_IMAGE102
Figure 519701DEST_PATH_IMAGE103
calculating a scaling factor between coordinate ranges
Figure 7314DEST_PATH_IMAGE104
Calculating the mapping coordinates of each two-dimensional vertex at the initial moment to generate a mapping point list
Figure 639415DEST_PATH_IMAGE105
Figure 339518DEST_PATH_IMAGE105
And with
Figure 989942DEST_PATH_IMAGE063
Having the same number of elements
Figure 428882DEST_PATH_IMAGE063
And
Figure 531968DEST_PATH_IMAGE105
wherein the elements at the same position are respectively
Figure 566920DEST_PATH_IMAGE106
And
Figure 291424DEST_PATH_IMAGE015
(use a list
Figure 386419DEST_PATH_IMAGE063
Record all two-dimensional grid point information) satisfying
Figure 242380DEST_PATH_IMAGE107
Listing three-dimensional mesh vertices
Figure 81023DEST_PATH_IMAGE092
Point normal vector list
Figure 955307DEST_PATH_IMAGE096
List of sticking points
Figure 221203DEST_PATH_IMAGE105
List of vertex connection relationships
Figure 298881DEST_PATH_IMAGE052
And transmitting the mapping resources into a three-dimensional rendering engine, setting relevant parameters such as transparency of the three-dimensional curved surface model, and carrying out first loading and rendering.
(4) Iterative computation and update of three-dimensional surface model
Recording the current actual time as the time zero point, and setting the timetable
Figure 629630DEST_PATH_IMAGE091
Cyclically executing the following steps until
Figure 374732DEST_PATH_IMAGE037
The simulation end time is reached.
Increase the schedule
Figure 14792DEST_PATH_IMAGE089
That is to say
Figure 829033DEST_PATH_IMAGE108
Updating
Figure 9479DEST_PATH_IMAGE092
Of all three-dimensional vertices
Figure 343508DEST_PATH_IMAGE003
Coordinates, for each vertex
Figure 747945DEST_PATH_IMAGE094
Is calculated in a manner of
Figure 800214DEST_PATH_IMAGE109
Updating
Figure 3925DEST_PATH_IMAGE096
All ofThe calculation method of the normal vector of the point is the same as that of the list in the step (3)
Figure 395723DEST_PATH_IMAGE110
Initializing (1);
updating
Figure 423591DEST_PATH_IMAGE105
All mapping point coordinates, for each mapping point
Figure 963157DEST_PATH_IMAGE015
Is calculated in a manner of
Figure 485405DEST_PATH_IMAGE111
Waiting for actual time to arrive
Figure 59606DEST_PATH_IMAGE037
Will be present
Figure 963102DEST_PATH_IMAGE092
Figure 989964DEST_PATH_IMAGE110
Figure 50323DEST_PATH_IMAGE105
And transmitting and updating the image into a three-dimensional rendering engine, erasing the original image and re-rendering the image.
(5) End of simulation
One embodiment is described below in conjunction with the present method.
In a display scene of a certain floating wind turbine, digital dynamic simulation needs to be performed on sea waves of a local sea area where a wind turbine is located, so as to represent states of the wind turbine in different marine environments. According to the procedures and steps, determining the horizontal coordinate range of the area to be simulated
Figure 462719DEST_PATH_IMAGE112
And
Figure 114280DEST_PATH_IMAGE112
taking the following 2 Stocks second-order waves with different directions, periods, wavelengths and wave heights for superposition:
vector in horizontal direction
Figure 362859DEST_PATH_IMAGE113
Period 10s, wavelength 150m, wave height 10m;
vector in horizontal direction
Figure 226910DEST_PATH_IMAGE114
Period 5s, wavelength 75m, wave height 5m.
Corresponding wave elevation function of
Figure 452400DEST_PATH_IMAGE115
Sea surface water velocity of
Figure 743704DEST_PATH_IMAGE116
The initial mapping coordinate range is
Figure 479579DEST_PATH_IMAGE117
And
Figure 396588DEST_PATH_IMAGE118
uniformly dividing the horizontal grid according to a square form, taking the side length of each square to be 5m, dividing the whole sea surface area into 100 multiplied by 100 squares, and constructing the grid division according to the mode given in the step (2)
Figure 534308DEST_PATH_IMAGE063
And
Figure 262093DEST_PATH_IMAGE052
two lists. Taking the frame rate as 50FPS, the time step of the simulation is
Figure 439258DEST_PATH_IMAGE119
Carrying out initialization and iteration loop according to the steps (3) and (4), and at a given moment
Figure 645112DEST_PATH_IMAGE037
First, a three-dimensional mesh vertex list is computed
Figure 637339DEST_PATH_IMAGE092
Then, calculating according to simplified mode to obtain point normal vector list
Figure 254134DEST_PATH_IMAGE096
. The scale factor of the coordinate range is
Figure 964601DEST_PATH_IMAGE120
List of paste points at a given moment
Figure 974145DEST_PATH_IMAGE105
Each map point in (a) is calculated as follows
Figure 86457DEST_PATH_IMAGE121
Wherein, the first and the second end of the pipe are connected with each other,
Figure 110039DEST_PATH_IMAGE122
Figure 511065DEST_PATH_IMAGE123
the abscissa and ordinate of the patch coordinate at time t.
The three-dimensional dynamic visualization of the marine environment in which the wind turbine is located in this example can be realized as shown in fig. 8. In the application scene, the coupling motion effect of the fan and the wave motion can be realized by further combining the dynamic simulation technology of the floating fan under the wave load, such as fig. 8, so that the simulation and the simulation of the high-reality ocean scene are supported.
Realizing device
Based on the simulation method of sea surface wave deformation and motion, the three-dimensional sea wave dynamic simulation device which can be used for different directions, periods, wavelengths and wave heights is realized.
Module assembly
The implementation process can be divided into the following 4 modules: the system comprises a horizontal grid generating module, a three-dimensional vertex management module, a point method direction calculating module, a chartlet coordinate updating module and a result displaying module. The relationship among the modules is shown in fig. 9, and the functions are as follows:
(1) Horizontal grid generation module
Constructing a horizontal two-dimensional grid according to a given simulation area range, grid precision requirements and the like, and enabling the generated grid to pass through a two-dimensional vertex list
Figure 307988DEST_PATH_IMAGE063
List of connection relationships with vertices
Figure 274807DEST_PATH_IMAGE124
Is expressed in terms of the form.
(2) Three-dimensional vertex management module
Accepting the two-dimensional vertex list output by the horizontal mesh generation module
Figure 780875DEST_PATH_IMAGE063
And constructing corresponding sea surface elevation function according to parameters such as wave direction, period, wavelength and wave height
Figure 154350DEST_PATH_IMAGE046
Through the elevation function will
Figure 771276DEST_PATH_IMAGE063
Mapping to three-dimensional vertex lists
Figure 795864DEST_PATH_IMAGE125
(3) Point method direction calculation module
Obtaining vertex lists from a three-dimensional vertex management module
Figure 456521DEST_PATH_IMAGE092
Calculating the dot-normal direction of each vertex according to the above method, and generating a dot-normal list
Figure 832139DEST_PATH_IMAGE096
(4) Map coordinate updating module
Obtaining vertex lists from a horizontal grid management module
Figure 721597DEST_PATH_IMAGE063
Calculating the mapping point coordinates corresponding to each vertex at the appointed time according to the set sea surface horizontal flow velocity, and generating a mapping point list
Figure 679320DEST_PATH_IMAGE126
(5) Result display module
Respectively obtaining a three-dimensional mesh vertex list from the 4 modules
Figure 261611DEST_PATH_IMAGE092
Dot-method nematic chart
Figure 858946DEST_PATH_IMAGE127
List of sticking points
Figure 801363DEST_PATH_IMAGE128
List of vertex connection relationships
Figure 331701DEST_PATH_IMAGE124
And displaying the simulation result in a three-dimensional graph and animation mode according to the given map resources and time intervals.
Implementation details
The device is realized based on C # programming language, and draws and displays a three-dimensional model through SharpDX (DirectX packaging library).
(1) Horizontal grid
The horizontal grid is rectangular grid, and the input information includes
Figure 553735DEST_PATH_IMAGE081
Number of grids in direction
Figure 451415DEST_PATH_IMAGE129
Figure 682677DEST_PATH_IMAGE130
Number of directional grids
Figure 333101DEST_PATH_IMAGE129
Figure 257194DEST_PATH_IMAGE131
Length of grid sides of direction
Figure 875126DEST_PATH_IMAGE132
And
Figure 910079DEST_PATH_IMAGE130
length of grid side of direction
Figure 883851DEST_PATH_IMAGE133
The lower left corner of the default grid is the origin of coordinates. Namely that
Figure 729578DEST_PATH_IMAGE134
(2) Elevation function
The elevation function adopts a form of Stocks second-order wave as follows
Figure 585539DEST_PATH_IMAGE135
Wherein
Figure 424182DEST_PATH_IMAGE136
Figure 783619DEST_PATH_IMAGE137
Is the wave height of the wave, and the wave height of the wave,
Figure 502045DEST_PATH_IMAGE138
is a function of the wavelength of the light,
Figure 579722DEST_PATH_IMAGE139
is a wave the period of the time period is as follows,
Figure 487636DEST_PATH_IMAGE140
a two-dimensional unit vector representing the horizontal direction of the wave may be specified by user input. In order to realize a more real wave effect, a plurality of waves with different parameters are added into the module, and the sub elevation functions are superposed to obtain a final elevation function.
(3) Direction of point method
Since the device uses a rectangular horizontal grid, the direction of the point method can be calculated according to the method and 4 adjacent vertexes of each three-dimensional vertex. In order to preserve positional adjacency information of vertices, in devices other than
Figure 452312DEST_PATH_IMAGE124
List of other than
Figure 154688DEST_PATH_IMAGE063
Figure 719662DEST_PATH_IMAGE125
Figure 900108DEST_PATH_IMAGE096
Figure 483405DEST_PATH_IMAGE105
In practice, a two-dimensional table structure is adopted, and the search is supported in a two-dimensional index or one-dimensional index mode. For example, for
Figure 294366DEST_PATH_IMAGE141
A two-dimensional table of sizes, which can be indexed in two dimensions
Figure 346635DEST_PATH_IMAGE142
Obtain its row 2, column 3 elements, and may also be indexed by a one-dimensional index of 7 (i.e., 7)
Figure 827644DEST_PATH_IMAGE143
) The same element is obtained. For a vertex at a mesh boundary, computing the direction of the normal to the point replaces the missing adjacent vertex with the vertex itself, e.g. for a two-dimensional index of
Figure 281759DEST_PATH_IMAGE144
Of (2) vertex
Figure 60359DEST_PATH_IMAGE094
Left and lower adjacent vertices thereof
Figure 599925DEST_PATH_IMAGE098
Figure 637020DEST_PATH_IMAGE101
If none exist, then use in calculating point normal vector
Figure 945641DEST_PATH_IMAGE094
Is replaced by
Figure 895143DEST_PATH_IMAGE145
And
Figure 656426DEST_PATH_IMAGE146
(4) Picture pasting device
Fig. 10a shows the default map resources used by the present device, and fig. 10b and 10c show the simulation effect achieved by using the map. In addition, the initial mapping range of the device is default to the lower left corner of the picture
Figure 936359DEST_PATH_IMAGE147
Length and diameter
Figure 568329DEST_PATH_IMAGE148
Over a wide area, i.e.
Figure 937999DEST_PATH_IMAGE149
Fig. 11 a-11 f are diagrams showing the effect of wave simulation at different times, wherein the "+" sign is a white mark added in a map for highlighting the effect of the change of the sea surface color with time, and in the simulation, the horizontal speed of the mark is the same as the water flow speed, namely, the edge
Figure 717737DEST_PATH_IMAGE081
Direction
Figure 50629DEST_PATH_IMAGE150
. In addition, the motion state of the fan, such as the rotation of the fan blade, can also be simulated in the present embodiment.
As will be appreciated by one skilled in the art, embodiments of the present invention may be provided as a method, system, or computer program product. Accordingly, the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, the present invention may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
The foregoing is a further detailed description of the invention in connection with specific/preferred embodiments and it is not intended to limit the invention to the specific embodiments described. It will be apparent to those skilled in the art that numerous alterations and modifications can be made to the described embodiments without departing from the inventive concepts herein, and such alterations and modifications are to be considered as within the scope of the invention. In the description herein, references to the description of the term "one embodiment," "some embodiments," "preferred embodiments," "an example," "a specific example," or "some examples" or the like are intended to mean that a particular feature, structure, material, or characteristic described in connection with the embodiment or example is included in at least one embodiment or example of the invention. In this specification, the schematic representations of the terms used above are not necessarily intended to refer to the same embodiment or example. Furthermore, the particular features, structures, materials, or characteristics described may be combined in any suitable manner in any one or more embodiments or examples. Various embodiments or examples and features of various embodiments or examples described in this specification can be combined and combined by one skilled in the art without contradiction. Although embodiments of the present invention and their advantages have been described in detail, it should be understood that various changes, substitutions and alterations can be made herein without departing from the scope of the claims.

Claims (10)

1. A three-dimensional dynamic simulation and visualization method for sea surface waves is characterized by comprising the following steps:
s1: acquiring basic information of sea surface waves;
s2: establishing a sea surface wave model, and simulating the elevation change of sea surface waves;
s3: further simulating horizontal movement of sea surface waves on the basis of the step S2;
s4: and rendering and outputting the simulation image at unit time intervals according to the requirement until the simulation is finished.
2. The method according to claim 1, wherein the basic information in step S1 comprises:
elevation function of sea surface waves
Figure 891769DEST_PATH_IMAGE001
Where z is a given horizontal coordinate at time t
Figure 857451DEST_PATH_IMAGE002
Vertical coordinate of the sea below.
3. The method according to claim 2, wherein step S2 comprises in particular the steps of:
s2-1: acquiring a horizontal grid for representing a closed two-dimensional plane, wherein the horizontal grid comprises a series of two-dimensional points and a connection combination relationship between the points, and is specifically represented as a plurality of triangles formed by vertexes and connecting lines thereof;
s2-2: and calculating the ordinate of the two-dimensional point according to the elevation function to change the ordinate into a three-dimensional point, so that the horizontal grid is changed into a three-dimensional grid to obtain a three-dimensional sea surface.
4. The method of claim 3, wherein step S2 further comprises the steps of:
s2-3: optimizing the three-dimensional sea surface in the step S2-2 to realize the display of the smooth grids, wherein the optimization method specifically comprises the following steps:
when the elevation function is a continuous elevation function, point normal vectors on the curved surface corresponding to the three-dimensional points are assigned to the three-dimensional points, namely:
Figure 727449DEST_PATH_IMAGE003
unitizing the vector to obtain a normal vector of a single point
Figure 120384DEST_PATH_IMAGE004
Wherein, the first and the second end of the pipe are connected with each other,
Figure 410420DEST_PATH_IMAGE005
is a two-dimensional point coordinate on a horizontal grid,
Figure 179793DEST_PATH_IMAGE006
for the given moment in time, the system is,
Figure 169877DEST_PATH_IMAGE007
and
Figure 796030DEST_PATH_IMAGE008
partial derivatives of the elevation function in two horizontal directions;
when the elevation function has only discrete points or partial derivatives that are difficult to solve, for a given three-dimensional mesh vertex
Figure 589674DEST_PATH_IMAGE009
And calculating the surface normal directions of all connected triangles, carrying out weighted average on the unit normal vectors according to the area of the triangles, and taking the obtained unit normal vectors as the point normal directions of the vertexes.
5. The method according to claim 3, characterized in that step S2-2 comprises in particular the steps of:
s2-2-1: from two-dimensional point coordinates on a horizontal grid
Figure 490634DEST_PATH_IMAGE010
At a given moment
Figure 833759DEST_PATH_IMAGE006
Then, the corresponding elevation is calculated by the elevation function
Figure 771759DEST_PATH_IMAGE011
To obtain new three-dimensional points
Figure 334590DEST_PATH_IMAGE012
S2-2-2: and connecting and combining the three-dimensional points according to the connection combination relationship between the points in the two-dimensional grid to form a new three-dimensional grid.
6. The method according to claim 3, wherein in step S2-2, the step of obtaining the three-dimensional surface from the three-dimensional points comprises connecting and combining the three-dimensional points according to a connection and combination relationship between the points in the two-dimensional grid to form a new three-dimensional grid.
7. The method according to claim 3, wherein step S3 comprises in particular the steps of:
s3-1: acquiring a real sea surface picture as a mapping;
s3-2: adding a map coordinate to each vertex of the three-dimensional mesh
Figure 39241DEST_PATH_IMAGE013
Thus, covering the preset picture on the sea surface wave model;
s3-3: and continuously updating the mapping coordinates of the vertex based on the moving direction and the moving speed of the wave current.
8. The method according to claim 7, wherein the step S3-2 of overlaying the preset picture on the model comprises the following steps:
s3-2-1: the plane coordinate of each vertex is used as the original mapping coordinate m, and the corresponding mapping coordinate is obtained through conversion
Figure 190868DEST_PATH_IMAGE014
The conversion process is defined as
Figure 689982DEST_PATH_IMAGE015
The transformation is used to bring the transformed map coordinates of all vertices within the map region.
9. The method of claim 8, wherein in step S3-2-1, the map coordinates range between the X-axis and the Y-axis
Figure 238644DEST_PATH_IMAGE016
In particular, for each vertex, the conversion is
Figure 91193DEST_PATH_IMAGE017
Axial direction of
Figure 487540DEST_PATH_IMAGE018
Original mapping coordinates in axial direction
Figure 404611DEST_PATH_IMAGE019
Is rounded down to obtain
Figure 394563DEST_PATH_IMAGE020
Satisfy the following requirements
Figure 831230DEST_PATH_IMAGE021
The decimal part
Figure 347662DEST_PATH_IMAGE022
If at all
Figure 798366DEST_PATH_IMAGE020
If it is even, then
Figure 823085DEST_PATH_IMAGE023
As final chartlet coordinates, otherwise will
Figure 610912DEST_PATH_IMAGE024
As the final map coordinates.
10. The method according to claim 9, characterized in that step S3-3 comprises in particular the steps of:
s3-3-1: determining coordinate ranges in two directions of a horizontal two-dimensional grid from a simulation region
Figure 388375DEST_PATH_IMAGE025
And
Figure 400194DEST_PATH_IMAGE026
and appointing a mapping range corresponding to the grid at the initial moment
Figure 348427DEST_PATH_IMAGE027
And with
Figure 408787DEST_PATH_IMAGE028
The scaling factor between the coordinate ranges is determined as follows:
Figure 634232DEST_PATH_IMAGE029
Figure 177471DEST_PATH_IMAGE030
s3-3-2: recording the horizontal flow velocity of the sea surface as
Figure 426050DEST_PATH_IMAGE031
The velocity components in the two axial directions are respectively
Figure 352417DEST_PATH_IMAGE032
And
Figure 291423DEST_PATH_IMAGE033
two-dimensional grid points
Figure 582727DEST_PATH_IMAGE034
In that
Figure 115340DEST_PATH_IMAGE035
The map coordinates of the time are as follows:
Figure 471497DEST_PATH_IMAGE036
wherein, the first and the second end of the pipe are connected with each other,
Figure 78059DEST_PATH_IMAGE037
Figure 602581DEST_PATH_IMAGE038
as coordinates of the bottom pasting map at the time tThe abscissa and the ordinate.
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