CN115487509A - Operation control method and device in game and electronic equipment - Google Patents

Operation control method and device in game and electronic equipment Download PDF

Info

Publication number
CN115487509A
CN115487509A CN202210935902.9A CN202210935902A CN115487509A CN 115487509 A CN115487509 A CN 115487509A CN 202210935902 A CN202210935902 A CN 202210935902A CN 115487509 A CN115487509 A CN 115487509A
Authority
CN
China
Prior art keywords
plot
parcel
occupied
user interface
land
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202210935902.9A
Other languages
Chinese (zh)
Inventor
伍慧子
王程之
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Netease Hangzhou Network Co Ltd
Original Assignee
Netease Hangzhou Network Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Netease Hangzhou Network Co Ltd filed Critical Netease Hangzhou Network Co Ltd
Priority to CN202210935902.9A priority Critical patent/CN115487509A/en
Publication of CN115487509A publication Critical patent/CN115487509A/en
Pending legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention provides an operation control method and device in a game and electronic equipment; wherein, the method comprises the following steps: providing a plot operation control in a graphical user interface; responding to the trigger operation aiming at the plot operation control, and displaying the plot identifications of a plurality of occupied plots; responding to a first trigger operation of a first plot identification in the plot identifications of the plurality of occupied plots, and displaying a second scene picture in the graphical user interface; the second scene picture comprises occupied plots corresponding to the first plot identifications; and responding to a second trigger operation aiming at the first land parcel identification, and setting the occupied land parcel corresponding to the first land parcel identification as an unoccupied land parcel. The mode can enable a player to conveniently check the field condition of each land parcel, the scene picture does not need to be dragged, the selected land parcel can be quickly abandoned through triggering operation, the whole operation is convenient and smooth, the game progress of the player is not easily interrupted, and the game experience is improved.

Description

Operation control method and device in game and electronic equipment
Technical Field
The present invention relates to the field of game technologies, and in particular, to an operation control method and apparatus in a game, and an electronic device.
Background
In an SLG (Simulation Game) type Game, the player holds a plurality of territories in the Game scene. When the number of territories held by the player reaches an upper limit, if other territories continue to be occupied, the system prompts and guides the player to abandon part of the held territories. During the operation of abandoning the territory, the player needs to drag the game scene to find the territory suitable for abandoning, or look at the territory information window, and choose the territory to abandon in the territory information window. Such an operation mode of giving up the territory is likely to interrupt the game progress of the player, and is complicated in operation and low in smoothness of operation.
Disclosure of Invention
In view of the above, an object of the present invention is to provide an operation control method, an operation control device and an electronic device in a game, so that a player can conveniently check the field situation of each parcel, and can quickly abandon a selected parcel by a trigger operation without dragging a scene picture, so that the overall operation is convenient and smooth, the game progress of the player is not easily interrupted, and the game experience is improved.
In a first aspect, an embodiment of the present invention provides an operation control method in a game, in which a graphical user interface is provided through a terminal device; the graphical user interface comprises a first scene picture of a game scene; the game scene comprises a plurality of occupied land blocks; the method comprises the following steps: providing a plot operation control in a graphical user interface; responding to the trigger operation aiming at the plot operation control, and displaying the plot identifications of a plurality of occupied plots; responding to a first trigger operation of a first plot identification in the plot identifications of the plurality of occupied plots, and displaying a second scene picture in the graphical user interface; the second scene picture comprises occupied plots corresponding to the first plot identifications; and responding to a second trigger operation aiming at the first land parcel identification, and setting the occupied land parcel corresponding to the first land parcel identification as an unoccupied land parcel.
The step of providing a parcel operation control in the graphical user interface includes: counting the land quantity of occupied land areas; and providing a parcel operation control in the graphical user interface in response to the parcel number reaching a preset number.
The step of providing the parcel operation control in the graphical user interface in response to the number of parcels reaching the preset number includes: providing a parcel operational control in the graphical user interface in response to a parcel quantity difference from a preset upper limit quantity being less than or equal to a preset quantity difference threshold.
The step of providing the parcel operation control in the graphical user interface in response to the number of parcels reaching the preset number includes: responding to the fact that the number of the plots reaches a preset number, displaying plot operation controls and function prompt information of the plot operation controls at specified positions of a graphical user interface; wherein, the function prompt message is used for indicating: the plot operation control is used for viewing and/or deleting the occupied plot.
The graphical user interface displays the plot icons and the number of the plots occupied; the plot icon is displayed on the first scene picture in a first display format, and the plot icon is in a non-triggerable state; the step of providing the parcel operation control in the graphical user interface in response to the number of parcels reaching the preset number includes: responding to the situation that the number of the places reaches the preset number, displaying the place icons in a second display format, and determining the place graphs in the second display format as the place operation controls; the second display format is for: indicating that the parcel icon is in a triggerable state.
The step of displaying the parcel identifications of the plurality of occupied parcels in response to the trigger operation of the parcel operation control includes: responding to the trigger operation aiming at the plot operation control, and displaying a plot identification list; the method comprises the following steps that a land parcel identification list is obtained, wherein land parcel identifications of a plurality of occupied land parcels are arranged in the land parcel identification list according to the order of land parcel grades from low to high; the lower the grade, the closer the plot identity of the occupied plot is to the plot operation control.
The step of displaying a second scene picture in the graphical user interface in response to the first trigger operation for the first parcel identification of the parcel identifications of the plurality of occupied parcels, includes: in response to a first sliding operation with the plot operation control as a starting point, determining a plot identifier where a contact point position of the first sliding operation is located as a first plot identifier; and displaying a second scene picture containing the occupied land parcel corresponding to the first land parcel identification in the graphical user interface.
The step of displaying the second scene picture containing the occupied parcel corresponding to the first parcel identification in the graphical user interface includes: and displaying a second scene picture containing the occupied land parcel corresponding to the first land parcel identification in the graphical user interface in response to the fact that the staying time of the touch point position of the first sliding operation in the first land parcel identification reaches the preset time.
The step of displaying the second scene picture containing the occupied parcel corresponding to the first parcel identification in the graphical user interface includes: displaying a second scene picture in the graphical user interface; and displaying the occupied land parcel corresponding to the first land parcel identification in a third display format in the second scene picture.
The step of displaying the second scene picture containing the occupied parcel corresponding to the first parcel identification in the graphical user interface includes: in a graphical user interface, switching and displaying a first scene picture into a second scene picture; and the second scene picture comprises the occupied land blocks corresponding to the first land block identification.
The step of displaying the second scene picture containing the occupied parcel corresponding to the first parcel identifier in the graphical user interface includes: providing a picture display window on a graphical user interface; wherein, the picture display window is displayed on the first scene picture; and displaying a second scene picture containing the occupied land parcel corresponding to the first land parcel identification in the picture display window.
The step of setting the occupied parcel corresponding to the first parcel identifier as the unoccupied parcel in response to the second trigger operation for the first parcel identifier includes: in response to a second sliding operation with the first land mark as a starting point, controlling the first land mark to follow the contact point movement of the second sliding operation; and responding to the first plot mark moving to a preset area of the graphical user interface and finishing the second sliding operation, and setting the occupied plot corresponding to the first plot mark as an unoccupied plot.
The second sliding operation is a continuous operation of the first sliding operation; the first sliding operation takes the plot operation control as a starting point, and the plot mark where the contact position of the first sliding operation is located is the first plot mark.
The land parcel identifications of the occupied land parcel are arranged longitudinally; the preset area is arranged on the right side of the plot mark and is adjacent to at least part of the plot mark.
The method further comprises the following steps: responding to the first plot identification moving to a preset area of the graphical user interface, and displaying the preset area in a fourth display format; wherein the fourth display format is to indicate: and if the second sliding operation is finished at the moment, setting the occupied land parcel corresponding to the first land parcel identification as an unoccupied land parcel.
In a second aspect, an embodiment of the present invention provides an operation control apparatus in a game, which provides a graphical user interface through a terminal device; the graphical user interface comprises a first scene picture of a game scene; the game scene comprises a plurality of occupied land blocks; the device comprises: the control providing module is used for providing a plot operation control in the graphical user interface; the identification display module is used for responding to the trigger operation aiming at the plot operation control and displaying the plot identifications of the occupied plots; the picture display module is used for responding to a first trigger operation aiming at a first plot identifier in the plot identifiers of the plurality of occupied plots and displaying a second scene picture in the graphical user interface; the second scene picture comprises occupied plots corresponding to the first plot identifications; and the setting module is used for responding to a second trigger operation aiming at the first land parcel identification and setting the occupied land parcel corresponding to the first land parcel identification as an unoccupied land parcel.
In a third aspect, an embodiment of the present invention provides an electronic device, including a processor and a memory, where the memory stores machine executable instructions capable of being executed by the processor, and the processor executes the machine executable instructions to implement the operation control method in the game.
In a fourth aspect, embodiments of the present invention provide a machine-readable storage medium storing machine-executable instructions, which when invoked and executed by a processor, cause the processor to implement the operation control method in the game described above.
The embodiment of the invention has the following beneficial effects:
the operation control method, the device and the electronic equipment in the game provide the plot operation control in the graphical user interface; responding to the trigger operation aiming at the plot operation control, and displaying the plot identifications of a plurality of occupied plots; responding to a first trigger operation of a first plot identification in the plot identifications of the plurality of occupied plots, and displaying a second scene picture in the graphical user interface; the second scene picture comprises occupied plots corresponding to the first plot identifications; and responding to a second trigger operation aiming at the first land parcel identification, and setting the occupied land parcel corresponding to the first land parcel identification as an unoccupied land parcel. In the mode, trigger through parcel operation control and show the parcel sign that has taken up the parcel, when carrying out first trigger operation to the parcel sign, show the scene picture that corresponds the parcel in the interface, so that the player looks over the condition on the spot of parcel, and then carry out the second trigger operation to the parcel sign, thereby abandon this parcel, this mode can make the convenient condition on the spot of looking over each parcel of player, need not to drag the scene picture again, also can be through the quick parcel of abandoning of trigger operation and select, the whole simple operation, it is smooth and easy, be difficult to interrupt player's game progress, game experience has been improved.
Additional features and advantages of the invention will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by the practice of the invention. The objectives and other advantages of the invention will be realized and attained by the structure particularly pointed out in the written description and claims hereof as well as the appended drawings.
In order to make the aforementioned and other objects, features and advantages of the present invention comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, and it is obvious that the drawings in the following description are some embodiments of the present invention, and other drawings can be obtained by those skilled in the art without creative efforts.
FIG. 1 is a flow chart of a method for controlling operations in a game according to an embodiment of the present invention;
FIG. 2 is a schematic diagram of a control for operating a parcel according to an embodiment of the present invention;
FIG. 3 is a schematic diagram of another plot operation control provided in an embodiment of the present invention;
FIG. 4 is a schematic diagram of a block id list according to an embodiment of the present invention;
fig. 5 is a schematic diagram of a first sliding operation, a second sliding operation and a second scene screen according to an embodiment of the present invention;
FIG. 6 is a schematic structural diagram of an operation control device in a game according to an embodiment of the present invention;
fig. 7 is a schematic structural diagram of an electronic device according to an embodiment of the present invention.
Detailed Description
To make the objects, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings, and it is apparent that the described embodiments are some, but not all embodiments of the present invention. All other embodiments, which can be obtained by a person skilled in the art without making any creative effort based on the embodiments in the present invention, belong to the protection scope of the present invention.
In the SLG game, the forecourt is a common function, but there is a certain operational obstacle to the interactive operation for realizing the forecourt. Specifically, when the number of territories owned by the player reaches the upper limit of the number, the player goes to occupy a new parcel, at the moment, the system prompts the player that the number of territories reaches the upper limit of the number and reminds the player to abandon part of territories, the player needs to perform interactive operation of abandoning the territories first and then can occupy the new parcel, the game progress of the player in the parcel is interrupted, and the game operation is not smooth.
In the operation process of giving up the territory, a player can check the condition of each territory in a game scene, if the territories are scattered, the player needs to drag the game scene, and the territory to be given up is selected according to the real condition of each territory, so that the operation is complicated; in addition, the player can open the territory information window and view information such as the level of each territory through the territory information window so as to select the territory to be abandoned, but the territory information window is hidden deeply and can be seen only by operating the multi-level control. Meanwhile, the land information window cannot check the field situation of the land, which is not beneficial for the player to select, if the field situation of the land needs to be checked, the land information window also needs to be closed, and then the user goes to a game scene to check, so that the operation is more complicated, and the operation smoothness is lower.
In summary, the above-described operation manner of giving up the territory is easy to interrupt the game progress of the player, and the operation is complicated and the smoothness of the operation is low.
Based on this, the operation control method, the operation control device and the electronic equipment in the game provided by the embodiment of the invention can be applied to SLG games and other games with scene plot operation requirements.
The operation control method in the game in one embodiment of the present disclosure may be executed on a local terminal device or a server. When the operation control method in the game is operated on the server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an optional embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud games. Taking a cloud game as an example, a cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presenting main body are separated, the storage and the running of the operation control method in the game are completed on a cloud game server, and the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When a game is played, a player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the client device through a network, and finally the data are decoded through the client device and the game pictures are output.
In an optional implementation manner, taking a game as an example, the local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player through holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
In a possible implementation manner, an embodiment of the present invention provides an operation control method in a game, where a graphical user interface is provided through a terminal device, where the terminal device may be the aforementioned local terminal device, and may also be the aforementioned client device in a cloud interaction system.
The graphical user interface comprises a first scene picture of a game scene; the game scene comprises a plurality of occupied land blocks. A game scene typically includes a relatively large number of plots, which may be plots that are not occupied by any player, plots that are occupied by the current player, or plots that are occupied by other players. In this embodiment, the occupied parcel is a parcel occupied by the current player, and the current player performs an operation of occupying the parcel on an unoccupied parcel through the terminal device, thereby converting the parcel into the occupied parcel of the current player; for the occupied land parcel, the current player can perform interactive operation with the occupied land parcel through the terminal equipment, for example, building on the occupied land parcel, mining resources, marching, and also can control to abandon a certain occupied land parcel.
The occupied land blocks can be relatively concentrated in one scene area in the game scene or can be dispersed in various positions in the game scene. The first scene picture can display all or part of occupied land blocks or can not display the occupied land blocks; if the player wants to view the occupied land area not displayed in the first scene picture, the player can view it by dragging the scene picture.
As shown in fig. 1, the operation control method in the game includes the following steps:
step S102, providing a plot operation control in a graphical user interface;
the plot operation control is used to see which occupied plots the current player has, and plot information such as level, location, etc. for those occupied plots. The plot operation control can be always displayed in the graphical user interface in the process of the player participating in the game, and the player can trigger the plot operation control at any time. In other ways, a certain condition may be set, and when the set condition is triggered, the plot operation control is displayed in the graphical user interface. The plot operation control may be a separate control, and when the condition is not triggered, the plot operation control is not displayed in the graphical user interface, and when the condition is triggered, the plot operation control is displayed at a position of the graphical user interface where no other control is located. The parcel operational control may also be a control in the graphical user interface having other functionality, the control having a specified functionality, e.g., only providing specific information, when the condition is not triggered, the control transitioning to a parcel operational control when the condition is triggered.
Step S104, responding to the trigger operation aiming at the plot operation control, and displaying the plot identifications of a plurality of occupied plots;
the embodiment aims to improve the operation convenience of the player for checking the occupied plot and giving up the occupied plot, and based on the operation convenience, when the plot operation control is triggered, the plot identification of the occupied plot is displayed in the graphical user interface, and the plot identification specifically comprises information such as grade, attribute and position of the plot. The land parcel identifier can be in a text form or an icon form.
Each occupied parcel has a corresponding parcel identification, and when there are more occupied parcels for the player, the parcel identification for each occupied parcel can be displayed in the form of a list or table. The display area of the plot identifiers can be determined according to the number of occupied plots, if the number of occupied plots is large, the display area of the plot identifiers is large, so that the plot identifiers of all occupied plots are completely displayed; the display area of the land parcel identification can also be fixed in size, if the number of occupied land parcels is small, the land parcel identification of each occupied land parcel can be completely displayed, if the number of occupied land parcels is large, the land parcel identification of partial occupied land parcels can be displayed, and the land parcel identifications of other occupied land parcels can be displayed through operations such as pulling down, sliding and the like.
In practical implementation, the above-mentioned parcel identification of the occupied parcel can be displayed near the parcel operation control, or can be displayed at a specific position of the graphical user interface, for example, the top, the bottom, the side, etc. of the graphical user interface. The triggering operation for the plot operation control may specifically be a single click, a double click, a long press, or the like acting on the plot operation control.
Step S106, responding to a first trigger operation aiming at a first plot mark in the plot marks of a plurality of occupied plots, and displaying a second scene picture in a graphical user interface; the second scene picture comprises occupied plots corresponding to the first plot identifications;
and for the parcel identification of the occupied parcel displayed in the graphical user interface, the parcel identification is the first parcel identification according to which parcel identification the player executes the first trigger operation. The first trigger operation may be a click operation, a long press operation, or a slide operation, where the touch point position is located in the display area of the first parcel logo. After the player executes the first trigger operation, displaying a second scene picture in the graphical user interface, wherein the second scene picture comprises the occupied parcel corresponding to the first parcel identification, and usually also comprises the surrounding parcel, the surrounding environment and the like of the occupied parcel; the player can view the buildings and resources on the occupied land area through the second scene picture, and can also view the surrounding environment of the occupied land area and other conditions.
Note that the second scene picture has different attributes from the first scene picture. The first scene screen may perform a related operation, for example, dragging the scene screen, operating a place in the scene screen, and the like, and a function control for performing the operation may be displayed on the first scene screen. And the second scene picture is only used for showing the occupied land parcel corresponding to the first land parcel identification and the environment around the land parcel, and related operations are not usually executed.
In a specific implementation manner, in order to improve the smoothness of the operation, when the first trigger operation is executed, the graphical user interface displays the second scene picture, and when the execution of the first trigger operation is finished, the graphical user interface automatically displays the first scene picture, so that a player is prevented from executing a related operation of switching the scene pictures. For example, the first trigger operation is a pressing operation acting on the first parcel identifier, and at this time, the first parcel identifier is pressed, the second scene picture is displayed, the finger is lifted, and the first scene picture is displayed; for another example, the first trigger operation is that the touch point position of the sliding operation is located in the first parcel identifier, when the touch point position is located in the first parcel identifier, the second scene picture is displayed, and when the touch point position of the sliding operation is away from the first parcel identifier, the first scene picture is displayed, or the scene pictures corresponding to other parcel identifiers are displayed.
In addition, when the player executes the first trigger operation for different parcel identifications, the second scene picture of the occupied parcel corresponding to the different parcel identifications can be switched and displayed in the graphical user interface. Taking the sliding operation as an example, the touch point position of the sliding operation moves in the area displaying the plot identifier, and to which plot identifier the touch point position moves, the scene picture of the occupied plot corresponding to the plot identifier is displayed in the graphical user interface.
And step S108, responding to a second trigger operation aiming at the first plot mark, and setting the occupied plot corresponding to the first plot mark as an unoccupied plot.
For differentiation, the second trigger operation is generally different from the first trigger operation, and the second trigger operation may be a single-click operation, a double-click operation, a drag operation, and the like for the first parcel identification. After the second triggering operation is triggered, the occupied plot corresponding to the first plot identification is abandoned by the player, and at the moment, the occupied plot is set as the unoccupied plot. Taking the dragging operation as an example, after the player drags the first parcel identification to reach a position area in the graphical user interface, the drag is released, and at this time, the occupied parcel corresponding to the first parcel identification can be set as an unoccupied parcel. The location area may be an area near the tile identification display location to facilitate quick operation by the player.
In one mode, after the second trigger operation is triggered, the occupied land parcel corresponding to the first land parcel identification is immediately set as the unoccupied land parcel; in another mode, after a certain period of time after the second triggering operation is triggered, the occupied parcel corresponding to the first parcel identifier is immediately set as an unoccupied parcel.
The operation control method in the game provides a plot operation control in a graphical user interface; responding to the trigger operation aiming at the plot operation control, and displaying the plot identifications of a plurality of occupied plots; responding to a first trigger operation of a first plot identification in the plot identifications of the plurality of occupied plots, and displaying a second scene picture in the graphical user interface; the second scene picture comprises occupied plots corresponding to the first plot identifications; and responding to a second trigger operation aiming at the first land parcel identification, and setting the occupied land parcel corresponding to the first land parcel identification as an unoccupied land parcel. In the mode, trigger through parcel operation control and show the parcel sign that has taken up the parcel, when carrying out first trigger operation to the parcel sign, show the scene picture that corresponds the parcel in the interface, so that the player looks over the condition on the spot of parcel, and then carry out the second trigger operation to the parcel sign, thereby abandon this parcel, this mode can make the convenient condition on the spot of looking over each parcel of player, need not to drag the scene picture again, also can be through the quick parcel of abandoning of trigger operation and select, the whole simple operation, it is smooth and easy, be difficult to interrupt player's game progress, game experience has been improved.
The following embodiments continue to describe the manner in which the parcel operational control is provided in the graphical user interface.
In one approach, the number of plots occupied is counted; and providing a parcel operation control in the graphical user interface in response to the parcel number reaching a preset number.
The game system can count the number of the land parcels of the occupied land parcels of the current player account in real time or at regular time, and if the number of the land parcels reaches a preset number, a land parcel operation control is provided in the graphical user interface. The preset number here may be set in advance, for example, according to the level, attribute, and the like of the current player account. For example, based on the level of the player account, an upper limit number of occupied plots held by the player account is usually set, the upper limit number can be used as the preset number, and when the number of occupied plots reaches the upper limit number, a plot operation control is provided in the graphical user interface.
In another mode, the preset number may be slightly smaller than the upper limit number, and in response to a difference between the number of the parcel and the preset upper limit number being smaller than or equal to a preset number difference threshold, a parcel operation control is provided in the graphical user interface. The quantity difference threshold here may be, for example, 5, that is, when the distance between the number of the occupied plots and the upper limit number is less than or equal to 5, a plot operation control is provided for the player to view and abandon part of the occupied plots; the quantity difference threshold may also be other quantities, e.g., 0, 3, 6, etc.
In this mode, when the number of the land parcels that have occupied the land parcel is close to the upper limit number, the land parcel operation control is provided, so that the operation time with the player can be given, the operation of giving up the land parcel is not required to be performed immediately, and the degree of freedom of the operation of the player is improved.
As for the display mode of the plot operation control, in one mode, in response to the number of the plots reaching a preset number, the plot operation control and the function prompt information of the plot operation control are displayed at the specified position of the graphical user interface; wherein, the function prompt message is used for indicating: the plot operation control is used for viewing and/or deleting the occupied plot.
Since the plot operation control is a control newly appeared in the graphical user interface, in order to reduce the understanding cost of the player, when the plot operation control is displayed, the function prompt information is also displayed so as to prompt the player of the function of the plot operation control. The function prompt information is used for indicating the land parcel operation control to be used for viewing and deleting the occupied land parcels, and can also be used for indicating the land parcel operation control to be used for viewing or deleting only one of the occupied land parcels. The designated position is generally a position where no control or information is displayed in the graphical user interface, and in order to reduce the interference of the scene picture, the designated position may be the top, the bottom or the side of the graphical user interface.
As an example, fig. 2 typically displays various types of information, operating controls, and the like, at the top, bottom, and sides of the graphical user interface. When the number of the land blocks does not reach the preset number, the land block operation control is not displayed in the graphical user interface; when the number of tiles reaches the preset number, the tile operation control is displayed at the top of the graphical user interface in fig. 2, and meanwhile, function prompt information is displayed on the right side of the tile operation control, so that the player can know the functions of the newly appeared control.
In the mode, when the number of the plot blocks reaches the preset number, the plot block operation control and the function prompt information are displayed in the graphical user interface, so that the understanding cost of a player can be reduced, and the convenience of operation is improved.
In another implementation mode, a plot icon and the number of plots occupied by the plots are displayed in the graphical user interface; the plot icon is displayed on the first scene picture in a first display format, and the plot icon is in a non-triggerable state; responding to the situation that the number of the places reaches the preset number, displaying the place icons in a second display format, and determining the place graphs in the second display format as the place operation controls; the second display format is for: indicating that the parcel icon is in a triggerable state.
With continued reference to fig. 2, in the force resource display area, a plot icon is displayed, and the number of plots is displayed on the right side of the plot icon, where 48 denotes the number of plots currently held by the player that have occupied the plots, and 51 denotes the upper limit number. Typically, the parcel icon is used only to indicate that the quantity to the right is the parcel quantity, and the parcel icon is not triggerable. The first display format may be a preset color, brightness, or other format.
When the number of tiles reaches the preset number, the display format of the tile icon changes, as shown in fig. 3, and the second display format is bold, highlight, or bright. At the moment, the plot icon becomes a triggerable state and has the function of a plot operation control.
In order to facilitate understanding of the player, when the plot icon is displayed in the second display format, a function prompt message may be displayed, for example, "the occupied land is about to reach the upper limit, and the lower-level land is abandoned by long press" so that the player can conveniently operate through the plot icon. In addition, when the number of parcels approaches the upper limit number, the number of parcels may be displayed by changing the display color to further prompt the player that the number of parcels has approached the upper limit number.
By the method, the number of controls in the interface can be reduced, and the simplicity of interface layout is improved.
The following examples describe the manner in which the parcel identification is displayed.
Specifically, a plot identification list is displayed in response to a trigger operation for the plot operation control; wherein, in the plot identification list, the plot identifications of a plurality of occupied plots are arranged according to the order of the plot grades from low to high; the lower the grade, the closer the plot identity of the occupied plot is to the plot operation control.
The triggering operation for the plot operation control may specifically be a click operation or a long-time press operation that acts on the plot operation control. At this time, the parcel identification list is displayed. The display area of the parcel identification list may be preset, if the number of occupied parcels is small, all parcel identifications of occupied parcels may be displayed in the parcel identification list, if the number of occupied parcels is large, parcel identifications of partial occupied parcels may be displayed in the parcel identification list, and parcel identifications of another partial occupied parcel are displayed through a pull-down control or a sliding operation, etc.
Generally, after the player finger triggers the plot operation control, the finger is still located at the position of the plot operation control. In addition, because the player usually gives up the plots with lower grade preferentially, in order to facilitate the operation of the player, the plots with occupied plots are arranged in the plot identification list according to the low-to-high plot grade; the lower the grade of the plot identifier of the occupied plot, the closer the distance from the plot operation control is, so that the player can firstly see the plot identifier of the occupied plot with the lower grade, the situation that the plot identifier list needs to be slid or pulled first to find the plot identifier of the occupied plot with the lower grade can be avoided, the time cost of giving up the plot operation by the player is reduced, and the operation is more convenient.
For convenience of understanding, fig. 4 is taken as an example, after the plot operation control is triggered, a plot identification list is displayed on the right side of the plot operation control, and the plot identifications of occupied plots with lower levels are displayed on the upper half part of the plot identification list, for example, in fig. 4, the plot identifications of lv.2 level are displayed on the upper half part of the plot identification list, and then the plot identifications of lv.3 level and other higher levels are displayed, and by triggering the pull-down control of the "V" type pattern, the subsequent plot identifications can be displayed in the plot identification list.
In the above manner, the parcel identification of the occupied parcel with the lower grade is preferentially displayed in the parcel icon list, so that the player can preferentially find the parcel identification of the occupied parcel with the lower grade after operating the parcel operation control, and the operation efficiency of abandoning the parcel operation is improved.
The following embodiment describes a display manner of the second scene picture.
In one mode, in response to a first sliding operation with the plot operation control as a starting point, a plot identification where a contact point position of the first sliding operation is located is determined as a first plot identification; and displaying a second scene picture containing the occupied land parcel corresponding to the first land parcel identification in the graphical user interface.
In this mode, the second scene picture of the occupied parcel corresponding to the first parcel identification is triggered and displayed by the slide operation. Specifically, the player can trigger the plot operation control in a long-time pressing and clicking mode, and then the plot identifications of the occupied plots are displayed in the graphical user interface, such as the plot identification list; at this time, the player starts the first sliding operation without taking his or her finger off the screen, and if the touch point position of the first sliding operation is located in the first parcel mark, the parcel mark is the first parcel mark, and a second scene picture including a occupied parcel corresponding to the first parcel mark is displayed in the graphical user interface. When the position of the touch point of the first sliding operation is changed, the first parcel identification is also changed, and at the moment, a second scene picture of the occupied parcel corresponding to the new first parcel identification is updated and displayed in the graphical user interface.
In one mode, a first scene picture is switched and displayed as a second scene picture in a graphical user interface; and the second scene picture comprises the occupied land blocks corresponding to the first land block identification. In this case, the first scene picture is not displayed in the graphical user interface, but the first scene picture is replaced with the second scene picture in the interface area where the first scene picture is originally displayed. The second scene picture comprises the occupied land parcel corresponding to the first land parcel identification, and the occupied land parcel corresponding to the first land parcel identification can be displayed in the center position of the second scene picture for the convenience of being viewed by a player.
In another approach, a screen display window is provided on a graphical user interface; wherein the picture display window is displayed on the first scene picture; and displaying a second scene picture containing the occupied land parcel corresponding to the first land parcel identification in the picture display window. For example, the position of the screen display window in the graphical user interface, for example, the top, the bottom, the side, or the position near the central area of the graphical user interface, may be preset; and after the first sliding operation is triggered, displaying a picture display window on the first scene picture, and displaying a second scene picture in the picture display window. Since the frame display window is displayed on the first scene frame, the frame display window may block a part of the frame area of the first scene frame. For the player to see, the occupied parcel corresponding to the first parcel identification may be displayed at the center position of the second scene picture.
The occupied parcel corresponding to the first parcel identifier may be highlighted by lighting, highlighting, flashing or other display effects to guide the player to quickly see the occupied parcel corresponding to the first parcel identifier, and further enable the player to clarify the surrounding environment of the occupied parcel.
Taking the plot identification list as an example, the first sliding operation starts from the plot operation control, and when the touch point position reaches the first plot identification in the plot identification list, as shown in fig. 4, the plot identification "lv.2iron", at this time, the second scene picture of the occupied plot corresponding to the plot identification is displayed; then, the contact point position continues to move downwards, and the land parcel identification "lv.2stone" in fig. 4 is reached, at this time, a second scene picture of the occupied land parcel corresponding to the land parcel identification is displayed; that is, when the position of the touch point is changed between the tile identifiers, the scene in the graphical user interface is also changed continuously.
In addition to the second scene screen displaying the occupied land parcel, information about the occupied land parcel, for example, attributes, assets, historical operating records, etc., of the land parcel may be displayed on the second scene screen so that the player can more fully understand the occupied land parcel.
Through the mode, the player can change the position of the contact point through sliding operation, so that the scene picture of the occupied plot corresponding to each plot identification can be checked, the operation is smooth, the player can conveniently and quickly check the field situation of each plot, the plot needing to be abandoned can be quickly determined, and the efficiency of plot operation is improved.
In another implementation manner, in response to that the staying time of the touch point position of the first sliding operation in the first parcel identifier reaches a preset time, a second scene picture containing the occupied parcel corresponding to the first parcel identifier is displayed in the graphical user interface.
For example, the preset time period is 0.5 seconds, and other time periods are also possible. The above manner may be understood that, when the player performs the first sliding operation, the touch point position is always moving, and at this time, the graphical user interface still displays the first scene picture; and when the touch point position stops on a certain plot mark, taking the plot mark at the stop position as a first plot mark, and displaying a second scene picture containing the occupied plot corresponding to the first plot mark in the graphical user interface. This mode can reduce the number of scene picture switching and display only the scene picture of the parcel that the player wants to view.
In addition, if the player reaches the control with the "V" pattern at the bottom of the list of parcel identifications while performing the first sliding operation, the player may trigger the list of parcel identifications to scroll, thereby displaying the part of the parcel identifications arranged at the bottom of the list.
Further, if the second scene picture comprises a plurality of plots, in order to facilitate the player to identify the occupied plot corresponding to the first plot identifier, the second scene picture is displayed in the graphical user interface; and displaying the occupied land parcel corresponding to the first land parcel identification in a third display format in the second scene picture. The third display format may be highlighting, edge-lit, etc., to highlight the occupied land area in the second scene picture.
In another implementation manner, after the touch point position of the first sliding operation reaches the first parcel identification, at this time, double-clicking the first parcel identification, highlighting the first parcel identification, and displaying a second scene picture of the occupied parcel corresponding to the first parcel identification in the graphical user interface, then, the finger of the player leaves from the first parcel identification, and the player can slide on the second scene picture, so as to view a scene in a larger range around the occupied parcel corresponding to the first parcel identification; then, the player double-clicks the first parcel identification again, and the graphical user interface redisplays the first scene picture.
The following examples continue to describe the manner of operation control of the abandoned territory.
In one mode, in response to a second sliding operation with a first land mark as a starting point, the first land mark is controlled to follow the contact point of the second sliding operation; and responding to the first plot mark moving to a preset area of the graphical user interface and finishing the second sliding operation, and setting the occupied plot corresponding to the first plot mark as an unoccupied plot.
The preset area can be arranged near the plot mark, and the first plot mark can be dragged to the preset area through a second sliding operation; in order to avoid operation failure, after the first parcel identifier is dragged to the preset area, a prompt message may be displayed in or near the preset area to represent that the first parcel identifier is located in the preset area, at this time, the second sliding operation is finished, and the occupied parcel corresponding to the first parcel identifier may be set as an unoccupied parcel, that is, the player abandons the occupied parcel corresponding to the first parcel identifier. The second sliding operation is ended, that is, the player's finger is separated from the touch screen, and the sliding contact disappears.
It should be noted that the first sliding operation in the foregoing embodiment is a sliding operation with the plot operation control as a starting point, and the first sliding operation is used to determine a first plot identifier, so as to display a corresponding second scene picture in the graphical user interface; the contact position of the first sliding operation can move among the land marks; to distinguish the second sliding operation from the first sliding operation, it may be implemented by different sliding directions.
It should be noted that the second sliding operation is a continuous operation of the first sliding operation; the first sliding operation takes the plot operation control as a starting point, and the plot mark where the contact position of the first sliding operation is located is the first plot mark. Specifically, as described in the foregoing embodiment, the first sliding operation starts from the tile operation control, during the execution of the first sliding operation, the position of the touch point is constantly changed, the tile identifier where the touch point reaches is the first tile identifier, and at this time, the graphical user interface displays the second scene picture; at this time, the fingers of the player are still located on the touch screen, that is, the touch point position always exists, then, the second sliding operation with the first parcel mark as the starting point is started to be executed, the sliding direction of the second sliding operation is different from that of the first sliding operation, but in the execution process of executing the first sliding operation and the second sliding operation, the fingers of the player do not leave the touch screen all the time, so the second sliding operation and the first sliding operation are continuous sliding operations, the first sliding operation and the second sliding operation have continuity, and for the player, the first sliding operation and the second sliding operation are one continuous operation.
In a specific mode, the land parcel identifications of occupied land parcels are arranged longitudinally; the preset area is arranged on the right side of the plot mark and is adjacent to at least part of the plot mark.
For the convenience of understanding, fig. 5 is an example in which the parcel identifications are arranged in the parcel identification list in a vertical direction, and the right side of the parcel identification is provided with an "O" shaped area, i.e., a shaded area, which is the above-mentioned preset area adjacent to each parcel identification displayed in the parcel identification list so as to move the parcel identification to the area. The first sliding operation takes the plot operation control as a starting point, the first sliding operation slides downwards, when the fourth plot identification slides to, a second sliding operation is started by taking the plot identification as the starting point, the second sliding operation is in a transverse direction, the second sliding operation slides rightwards, at the moment, the plot identification moves along with a contact point of the second sliding operation, when the fourth sliding operation moves to a preset area, the plot identification is released, and the plot corresponding to the plot identification is abandoned by the player and becomes an unoccupied plot.
Further, in response to the first parcel identification moving to a preset area of the graphical user interface, displaying the preset area in a fourth display format; wherein the fourth display format is to indicate: and if the second sliding operation is finished at the moment, setting the occupied land parcel corresponding to the first land parcel identification as the unoccupied land parcel. Specifically, the fourth display format may be a bold, highlight, or light-emitting format, so as to highlight that the first parcel identification has moved to the preset area.
After the land parcel corresponding to the first land parcel identification is abandoned, the graphical user interface displays the first scene picture again, and simultaneously, prompt information that the land parcel corresponding to the first land parcel identification is abandoned can be displayed.
Through the mode, the player does not need to enter other pages when canceling the territory, the number of the parcels held by the player is judged through the system, the function of quickly giving up the parcels is triggered under a specific condition, the player can select to check the live-action information of different territories in real time in the function popup window, the selection is conveniently and quickly made, the operation cost, the time cost and the use cost of the player can be effectively reduced, and the immersion, the safety and the smoothness of the player during game are improved.
The embodiment reasonably integrates the function of giving up the territory into the actual use scene, improves the operation efficiency and reduces the function jumping and interruption feeling. Specifically, on one hand, the waiting time that a player is forced to give up the land when the number of the held lands reaches the limit is saved, the inconvenient operation that the player actively searches for a low-level land on a map is also saved, the psychological needs of the player under special conditions are fully utilized, the unconscious form of system detection prompt is presented, the game interruption sense is greatly reduced, and the game experience is improved; on the other hand, the method and the device catch the pain point that the player cannot view the territorial reality when viewing the territorial page, and integrally improve the overall game experience of the player in abandoning the operation of the territorial and other links brought by the operation.
In correspondence to the above method embodiment, referring to the schematic structural diagram of the operation control device in a game shown in fig. 6, a graphical user interface is provided through the terminal device; the graphical user interface comprises a first scene picture of a game scene; the game scene comprises a plurality of occupied land blocks; the device includes:
a control providing module 60 for providing a plot operation control in the graphical user interface;
the mark display module 62 is used for responding to the trigger operation of the plot operation control and displaying the plot marks of a plurality of occupied plots;
a picture display module 64, configured to display a second scene picture in the graphical user interface in response to a first trigger operation for a first parcel identification of the parcel identifications of the plurality of occupied parcels; the second scene picture comprises occupied plots corresponding to the first plot identifications;
and the setting module 66 is configured to set a occupied land parcel corresponding to the first land parcel identification as an unoccupied land parcel in response to a second trigger operation for the first land parcel identification.
The operation control device in the game provides a plot operation control in a graphical user interface; responding to the trigger operation aiming at the plot operation control, and displaying the plot identifications of a plurality of occupied plots; responding to a first trigger operation of a first plot identification in the plot identifications of the plurality of occupied plots, and displaying a second scene picture in the graphical user interface; the second scene picture comprises occupied plots corresponding to the first plot identifications; and responding to a second trigger operation aiming at the first land parcel identification, and setting the occupied land parcel corresponding to the first land parcel identification as an unoccupied land parcel. In the mode, the land parcel identification occupying the land parcel is triggered and displayed through the land parcel operation control, when first trigger operation is carried out on the land parcel identification, a scene picture corresponding to the land parcel is displayed in an interface, so that a player can check the field condition of the land parcel, then second trigger operation is carried out on the land parcel identification, the land parcel is abandoned, the mode can enable the player to conveniently check the field condition of each land parcel, the scene picture does not need to be dragged again, the selected land parcel can also be quickly abandoned through trigger operation, the overall operation is convenient and smooth, the game progress of the player is not easily interrupted, and the game experience is improved.
The control providing module is further configured to: counting the land quantity of occupied land areas; and providing a parcel operation control in the graphical user interface in response to the parcel number reaching a preset number.
The control providing module is further configured to: providing a parcel operational control in the graphical user interface in response to a parcel quantity difference from a preset upper limit quantity being less than or equal to a preset quantity difference threshold.
The control providing module is further configured to: responding to the situation that the number of the places reaches the preset number, and displaying a place operation control and function prompt information of the place operation control at the specified position of the graphical user interface; wherein, the function prompt message is used for indicating: the plot operation control is used for viewing and/or deleting the occupied plot.
The graphical user interface displays the plot icons and the number of the plots occupied; the plot icon is displayed on the first scene picture in a first display format, and the plot icon is in a non-triggerable state; the control providing module is further configured to: responding to the situation that the number of the places reaches the preset number, displaying the place icons in a second display format, and determining the place graphs in the second display format as the place operation controls; the second display format is for: indicating that the parcel icon is in a triggerable state.
The identifier display module is further configured to: responding to the trigger operation aiming at the plot operation control, and displaying a plot identification list; the method comprises the following steps that a land parcel identification list is obtained, wherein land parcel identifications of a plurality of occupied land parcels are arranged in the land parcel identification list according to the order of land parcel grades from low to high; the lower the grade, the closer the plot identity of the occupied plot is to the plot operation control.
The screen display module is further configured to: in response to a first sliding operation with the plot operation control as a starting point, determining a plot identifier where a contact point position of the first sliding operation is located as a first plot identifier; and displaying a second scene picture containing the occupied land parcel corresponding to the first land parcel identification in the graphical user interface.
The screen display module is further configured to: and displaying a second scene picture containing the occupied land parcel corresponding to the first land parcel identification in the graphical user interface in response to the fact that the staying time of the touch point position of the first sliding operation in the first land parcel identification reaches the preset time.
The screen display module is further configured to: displaying a second scene picture in the graphical user interface; and displaying the occupied land parcel corresponding to the first land parcel identification in a third display format in the second scene picture.
The screen display module is further configured to: switching and displaying the first scene picture as a second scene picture in the graphical user interface; and the second scene picture comprises the occupied land blocks corresponding to the first land block identification.
The screen display module is further configured to: providing a picture display window on a graphical user interface; wherein, the picture display window is displayed on the first scene picture; and displaying a second scene picture containing the occupied land parcel corresponding to the first land parcel identification in the picture display window.
The setting module is further configured to: in response to a second sliding operation with the first land mark as a starting point, controlling the first land mark to follow the contact point movement of the second sliding operation; and responding to the first plot mark moving to a preset area of the graphical user interface and finishing the second sliding operation, and setting the occupied plot corresponding to the first plot mark as an unoccupied plot.
The second sliding operation is a continuous operation of the first sliding operation; the first sliding operation takes the plot operation control as a starting point, and the plot mark where the contact position of the first sliding operation is located is the first plot mark.
The land parcel identifications of the occupied land parcel are arranged longitudinally; the preset area is arranged on the right side of the plot mark and is adjacent to at least part of the plot mark.
The apparatus further comprises an area display module configured to: responding to the first plot identification moving to a preset area of the graphical user interface, and displaying the preset area in a fourth display format; wherein the fourth display format is to indicate: and if the second sliding operation is finished at the moment, setting the occupied land parcel corresponding to the first land parcel identification as an unoccupied land parcel.
The embodiment also provides an electronic device, which comprises a processor and a memory, wherein the memory stores machine executable instructions capable of being executed by the processor, and the processor executes the machine executable instructions to realize the operation control method in the game. The electronic device may be a server or a touch terminal device.
Referring to fig. 7, the electronic device includes a processor 100 and a memory 101, the memory 101 stores machine executable instructions capable of being executed by the processor 100, and the processor 100 executes the machine executable instructions to implement the operation control method in the game.
Further, the electronic device shown in fig. 7 further includes a bus 102 and a communication interface 103, and the processor 100, the communication interface 103, and the memory 101 are connected through the bus 102.
The Memory 101 may include a Random Access Memory (RAM) and a non-volatile Memory (non-volatile Memory), such as at least one disk Memory. The communication connection between the network element of the system and at least one other network element is realized through at least one communication interface 103 (which may be wired or wireless), and the internet, a wide area network, a local network, a metropolitan area network, and the like can be used. The bus 102 may be an ISA bus, PCI bus, EISA bus, or the like. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of illustration, only one double-headed arrow is shown in FIG. 7, but this does not indicate only one bus or one type of bus.
Processor 100 may be an integrated circuit chip having signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuits of hardware or instructions in the form of software in the processor 100. The Processor 100 may be a general-purpose Processor, and includes a Central Processing Unit (CPU), a Network Processor (NP), and the like; the device can also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field Programmable Gate Array (FPGA) or other Programmable logic device, a discrete Gate or transistor logic device, or a discrete hardware component. The various methods, steps and logic blocks disclosed in the embodiments of the present invention may be implemented or performed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in connection with the embodiments of the present invention may be directly implemented by a hardware decoding processor, or implemented by a combination of hardware and software modules in the decoding processor. The software module may be located in ram, flash memory, rom, prom, or eprom, registers, etc. storage media as is well known in the art. The storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101 and completes the steps of the method of the foregoing embodiment in combination with the hardware thereof.
The processor in the electronic device may implement the following operations in the operation control method in the game by executing machine-executable instructions:
providing a graphical user interface through the terminal device; the graphical user interface comprises a first scene picture of a game scene; the game scene comprises a plurality of occupied land blocks; providing a plot operation control in a graphical user interface; responding to the trigger operation aiming at the plot operation control, and displaying the plot identifications of a plurality of occupied plots; responding to a first trigger operation of a first plot identification in the plot identifications of the plurality of occupied plots, and displaying a second scene picture in the graphical user interface; the second scene picture comprises occupied plots corresponding to the first plot identifications; and responding to a second trigger operation aiming at the first land parcel identification, and setting the occupied land parcel corresponding to the first land parcel identification as an unoccupied land parcel.
Counting the number of land blocks occupied by land blocks; and providing a parcel operation control in the graphical user interface in response to the parcel number reaching a preset number.
Responsive to a quantity difference between the quantity of the parcel and a preset upper limit quantity being less than or equal to a preset quantity difference threshold, providing a parcel operational control in the graphical user interface.
Responding to the fact that the number of the plots reaches a preset number, displaying plot operation controls and function prompt information of the plot operation controls at specified positions of a graphical user interface; wherein, the function prompt message is used for indicating: the plot operation control is used for viewing and/or deleting the occupied plot.
The graphic user interface displays the plot icons and the number of the plots occupied; the plot icon is displayed on the first scene picture in a first display format, and the plot icon is in an untriggerable state; responding to the situation that the number of the places reaches the preset number, displaying the place icons in a second display format, and determining the place graphs in the second display format as the place operation controls; the second display format is for: indicating that the parcel icon is in a triggerable state.
Responding to the trigger operation aiming at the plot operation control, and displaying a plot identification list; the method comprises the following steps that a land parcel identification list is obtained, wherein land parcel identifications of a plurality of occupied land parcels are arranged in the land parcel identification list according to the order of land parcel grades from low to high; the lower the grade, the closer the plot identity of the occupied plot is to the plot operation control.
In response to a first sliding operation with the plot operation control as a starting point, determining a plot identifier where a contact point position of the first sliding operation is located as a first plot identifier; and displaying a second scene picture containing the occupied land parcel corresponding to the first land parcel identification in the graphical user interface.
And displaying a second scene picture containing the occupied land parcel corresponding to the first land parcel identification in the graphical user interface in response to the fact that the staying time of the touch point position of the first sliding operation in the first land parcel identification reaches the preset time.
Displaying a second scene picture in the graphical user interface; and displaying the occupied land parcel corresponding to the first land parcel identification in a third display format in the second scene picture.
In a graphical user interface, switching and displaying a first scene picture into a second scene picture; and the second scene picture comprises the occupied land blocks corresponding to the first land block identification.
Providing a picture display window on a graphical user interface; wherein, the picture display window is displayed on the first scene picture; and displaying a second scene picture containing the occupied land parcel corresponding to the first land parcel identification in the picture display window.
In response to a second sliding operation with the first land mark as a starting point, controlling the first land mark to follow the contact point movement of the second sliding operation; and responding to the first plot mark moving to a preset area of the graphical user interface and finishing the second sliding operation, and setting the occupied plot corresponding to the first plot mark as an unoccupied plot.
The second sliding operation is a continuous operation of the first sliding operation; the first sliding operation takes the plot operation control as a starting point, and the plot mark where the contact position of the first sliding operation is located is the first plot mark.
The land parcel identifications of occupied land parcels are arranged longitudinally; the preset area is arranged on the right side of the plot mark and is adjacent to at least part of the plot mark.
Responding to the first plot identification moving to a preset area of the graphical user interface, and displaying the preset area in a fourth display format; wherein the fourth display format is to indicate: and if the second sliding operation is finished at the moment, setting the occupied land parcel corresponding to the first land parcel identification as the unoccupied land parcel.
In the mode, trigger through parcel operation control and show the parcel sign that has taken up the parcel, when carrying out first trigger operation to the parcel sign, show the scene picture that corresponds the parcel in the interface, so that the player looks over the condition on the spot of parcel, and then carry out the second trigger operation to the parcel sign, thereby abandon this parcel, this mode can make the convenient condition on the spot of looking over each parcel of player, need not to drag the scene picture again, also can be through the quick parcel of abandoning of trigger operation and select, the whole simple operation, it is smooth and easy, be difficult to interrupt player's game progress, game experience has been improved.
The present embodiments also provide a machine-readable storage medium storing machine-executable instructions which, when called and executed by a processor, cause the processor to implement the operation control method in a game described above.
The machine-executable instructions stored in the machine-readable storage medium may be executed to implement the following operations in the operation control method in the game:
providing a graphical user interface through the terminal device; the graphical user interface comprises a first scene picture of a game scene; the game scene comprises a plurality of occupied land blocks; providing a plot operation control in a graphical user interface; responding to the trigger operation aiming at the plot operation control, and displaying the plot identifications of a plurality of occupied plots; responding to a first trigger operation of a first plot identification in the plot identifications of the plurality of occupied plots, and displaying a second scene picture in the graphical user interface; the second scene picture comprises occupied plots corresponding to the first plot identifications; and responding to a second trigger operation aiming at the first land parcel identification, and setting the occupied land parcel corresponding to the first land parcel identification as an unoccupied land parcel.
Counting the number of land blocks occupied by land blocks; and providing a parcel operation control in the graphical user interface in response to the parcel number reaching a preset number.
Responsive to a quantity difference between the quantity of the parcel and a preset upper limit quantity being less than or equal to a preset quantity difference threshold, providing a parcel operational control in the graphical user interface.
Responding to the situation that the number of the places reaches the preset number, and displaying a place operation control and function prompt information of the place operation control at the specified position of the graphical user interface; wherein, the function prompt message is used for indicating: the plot operation control is used for viewing and/or deleting the occupied plot.
The graphic user interface displays the plot icons and the number of the plots occupied; the plot icon is displayed on the first scene picture in a first display format, and the plot icon is in a non-triggerable state; responding to the fact that the number of the plots reaches the preset number, displaying the plot icons in a second display format, and determining the plot graph in the second display format as a plot operation control; the second display format is for: indicating that the parcel icon is in a triggerable state.
Responding to the trigger operation aiming at the plot operation control, and displaying a plot identification list; the method comprises the following steps that a land parcel identification list is obtained, wherein land parcel identifications of a plurality of occupied land parcels are arranged in the land parcel identification list according to the order of land parcel grades from low to high; the lower the grade, the closer the plot identity of the occupied plot is to the plot operation control.
In response to a first sliding operation with the plot operation control as a starting point, determining a plot identifier where a contact point position of the first sliding operation is located as a first plot identifier; and displaying a second scene picture containing the occupied land parcel corresponding to the first land parcel identification in the graphical user interface.
And displaying a second scene picture containing the occupied land parcel corresponding to the first land parcel identification in the graphical user interface in response to the fact that the staying time of the touch point position of the first sliding operation in the first land parcel identification reaches the preset time.
Displaying a second scene picture in the graphical user interface; and displaying the occupied land parcel corresponding to the first land parcel identification in a third display format in the second scene picture.
In a graphical user interface, switching and displaying a first scene picture into a second scene picture; and the second scene picture comprises the occupied land blocks corresponding to the first land block identification.
Providing a picture display window on a graphical user interface; wherein, the picture display window is displayed on the first scene picture; and displaying a second scene picture containing the occupied land parcel corresponding to the first land parcel identification in the picture display window.
In response to a second sliding operation with the first land mark as a starting point, controlling the first land mark to follow the contact point movement of the second sliding operation; and responding to the first plot mark moving to a preset area of the graphical user interface and finishing the second sliding operation, and setting the occupied plot corresponding to the first plot mark as an unoccupied plot.
The second sliding operation is a continuous operation of the first sliding operation; the first sliding operation takes the plot operation control as a starting point, and the plot mark where the contact position of the first sliding operation is located is the first plot mark.
The land parcel identifications of occupied land parcels are arranged longitudinally; the preset area is arranged on the right side of the plot mark and is adjacent to at least part of the plot mark.
Responding to the first plot identification moving to a preset area of the graphical user interface, and displaying the preset area in a fourth display format; wherein the fourth display format is to indicate: and if the second sliding operation is finished at the moment, setting the occupied land parcel corresponding to the first land parcel identification as the unoccupied land parcel.
In the mode, trigger through parcel operation control and show the parcel sign that has taken up the parcel, when carrying out first trigger operation to the parcel sign, show the scene picture that corresponds the parcel in the interface, so that the player looks over the condition on the spot of parcel, and then carry out the second trigger operation to the parcel sign, thereby abandon this parcel, this mode can make the convenient condition on the spot of looking over each parcel of player, need not to drag the scene picture again, also can be through the quick parcel of abandoning of trigger operation and select, the whole simple operation, it is smooth and easy, be difficult to interrupt player's game progress, game experience has been improved.
The operation control method, device and computer program product of the system in the game provided by the embodiment of the present invention include a computer readable storage medium storing a program code, where instructions included in the program code may be used to execute the method described in the foregoing method embodiment, and specific implementation may refer to the method embodiment, and will not be described herein again.
It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the system and the apparatus described above may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.
In addition, in the description of the embodiments of the present invention, unless otherwise explicitly specified or limited, the terms "mounted," "connected," and "connected" are to be construed broadly, e.g., as being fixedly connected, detachably connected, or integrally connected; can be mechanically or electrically connected; they may be connected directly or indirectly through intervening media, or they may be interconnected between two elements. The specific meanings of the above terms in the present invention can be understood in a specific case to those skilled in the art.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
In the description of the present invention, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc., indicate orientations or positional relationships based on the orientations or positional relationships shown in the drawings, and are only for convenience of description and simplicity of description, but do not indicate or imply that the device or element being referred to must have a particular orientation, be constructed and operated in a particular orientation, and thus, should not be construed as limiting the present invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: although the present invention has been described in detail with reference to the foregoing embodiments, those skilled in the art will understand that the following embodiments are merely illustrative of the present invention, and not restrictive, and the scope of the present invention is not limited thereto: any person skilled in the art can modify or easily conceive the technical solutions described in the foregoing embodiments or equivalent substitutes for some technical features within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the embodiments of the present invention, and they should be construed as being included therein. Therefore, the protection scope of the present invention shall be subject to the protection scope of the claims.

Claims (18)

1. An operation control method in a game is characterized in that a graphical user interface is provided through a terminal device; the graphical user interface comprises a first scene picture of a game scene; the game scene comprises a plurality of occupied land blocks; the method comprises the following steps:
providing a parcel operation control in the graphical user interface; responding to the triggering operation of the plot operation control, and displaying the plot identifications of the plurality of occupied plots;
displaying a second scene picture in the graphical user interface in response to a first trigger operation for a first one of the parcel identifications of the plurality of occupied parcels; the second scene picture comprises a occupied land block corresponding to the first land block identifier;
and responding to a second trigger operation aiming at the first land parcel identification, and setting the occupied land parcel corresponding to the first land parcel identification as an unoccupied land parcel.
2. The method of claim 1, wherein the step of providing a parcel handling control in the graphical user interface comprises:
counting the land block number of the occupied land block;
and providing a plot operation control in the graphical user interface in response to the number of plots reaching a preset number.
3. The method of claim 2, wherein in response to the number of plots reaching a preset number, providing a plot operation control in the graphical user interface comprises:
providing a parcel operation control in the graphical user interface in response to a quantity difference between the number of parcels and a preset upper limit quantity being less than or equal to a preset quantity difference threshold.
4. The method of claim 2, wherein in response to the number of plots reaching a preset number, providing a plot operation control in the graphical user interface comprises:
responding to the situation that the number of the places reaches a preset number, and displaying a place operation control and function prompt information of the place operation control at a specified position of the graphical user interface; wherein the function prompt information is used for indicating: the plot operation control is used for viewing and/or deleting the occupied plot.
5. The method of claim 2, wherein a plot icon is displayed in the graphical user interface along with the number of plots of the occupied plot; the parcel icon is displayed on the first scene picture in a first display format, and the parcel icon is in a non-triggerable state;
the step of providing a parcel operation control in the graphical user interface in response to the parcel number reaching a preset number comprises:
responding to the number of the plots reaching a preset number, displaying the plot icons in a second display format, and determining the plot graphs in the second display format as plot operation controls; the second display format is for: indicating that the parcel icon is in a triggerable state.
6. The method of claim 1, wherein the step of displaying the parcel identifications for the plurality of occupied parcels in response to the triggering operation directed to the parcel operation control comprises:
responding to the trigger operation aiming at the plot operation control, and displaying a plot identification list;
the land parcel identification list arranges the land parcel identifications of the occupied land parcels according to the order of the land parcel grades from low to high; and the lower the grade of the plot identification of the occupied plot, the closer the plot operation control is to the plot identification of the occupied plot.
7. The method of claim 1, wherein the step of displaying a second scene screen in the graphical user interface in response to a first trigger action for a first one of the parcel identifications of the plurality of occupied parcels comprises:
in response to a first sliding operation with the plot operation control as a starting point, determining a plot identifier where a contact point position of the first sliding operation is located as a first plot identifier;
and displaying a second scene picture containing the occupied land parcel corresponding to the first land parcel identification in the graphical user interface.
8. The method according to claim 7, wherein the step of displaying a second scene picture containing the occupied parcel corresponding to the first parcel identification in the graphical user interface comprises:
and responding to the fact that the stay time of the contact point position of the first sliding operation in the first plot mark reaches preset time, and displaying a second scene picture containing the occupied plot corresponding to the first plot mark in the graphical user interface.
9. The method according to claim 7, wherein the step of displaying a second scene picture containing the occupied parcel corresponding to the first parcel identification in the graphical user interface comprises:
displaying a second scene screen in the graphical user interface; and displaying the occupied land parcel corresponding to the first land parcel identification in a third display format in the second scene picture.
10. The method according to claim 7, wherein the step of displaying a second scene picture containing the occupied parcel corresponding to the first parcel identification in the graphical user interface comprises:
in the graphical user interface, the first scene picture is switched and displayed into a second scene picture; and the second scene picture comprises a occupied land parcel corresponding to the first land parcel identification.
11. The method according to claim 7, wherein the step of displaying a second scene picture containing the occupied parcel corresponding to the first parcel identification in the graphical user interface comprises:
providing a picture display window on the graphical user interface; wherein the picture display window is displayed over the first scene picture;
and displaying a second scene picture containing the occupied land parcel corresponding to the first land parcel identification in the picture display window.
12. The method according to claim 1, wherein the step of setting the occupied land parcel corresponding to the first land parcel identification as an unoccupied land parcel in response to the second trigger operation for the first land parcel identification comprises:
in response to a second sliding operation with the first land mark as a starting point, controlling the first land mark to follow a contact movement of the second sliding operation;
and responding to the first plot identification moving to a preset area of the graphical user interface and finishing the second sliding operation, and setting the occupied plot corresponding to the first plot identification as an unoccupied plot.
13. The method of claim 12, wherein the second sliding operation is a continuous operation of the first sliding operation;
the first sliding operation takes the plot operation control as a starting point, and the plot mark where the contact point position of the first sliding operation is located is the first plot mark.
14. The method of claim 12 wherein the plot identifications of the occupied plots are arranged vertically; the preset area is arranged on the right side of the plot mark and is adjacent to at least part of the plot mark.
15. The method of claim 12, further comprising:
responding to the first plot identification moving to a preset area of the graphical user interface, and displaying the preset area in a fourth display format; wherein the fourth display format is to indicate: and if the second sliding operation is finished at the moment, setting the occupied land parcel corresponding to the first land parcel identification as an unoccupied land parcel.
16. An operation control device in a game is characterized in that a graphical user interface is provided through a terminal device; the graphical user interface comprises a first scene picture of a game scene; the game scene comprises a plurality of occupied land blocks; the device comprises:
the control providing module is used for providing a land parcel operation control in the graphical user interface;
the mark display module is used for responding to the triggering operation aiming at the plot operation control and displaying the plot marks of the plurality of occupied plots;
the picture display module is used for responding to a first trigger operation aiming at a first plot identifier in the plot identifiers of the plurality of occupied plots, and displaying a second scene picture in the graphical user interface; the second scene picture comprises a occupied land parcel corresponding to the first land parcel identification;
and the setting module is used for responding to a second trigger operation aiming at the first land parcel identification and setting the occupied land parcel corresponding to the first land parcel identification as an unoccupied land parcel.
17. An electronic device comprising a processor and a memory, the memory storing machine executable instructions executable by the processor, the processor executing the machine executable instructions to implement the in-game operation control method of any one of claims 1 to 15.
18. A machine-readable storage medium storing machine-executable instructions which, when invoked and executed by a processor, cause the processor to implement the in-game operation control method of any one of claims 1 to 15.
CN202210935902.9A 2022-08-05 2022-08-05 Operation control method and device in game and electronic equipment Pending CN115487509A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202210935902.9A CN115487509A (en) 2022-08-05 2022-08-05 Operation control method and device in game and electronic equipment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202210935902.9A CN115487509A (en) 2022-08-05 2022-08-05 Operation control method and device in game and electronic equipment

Publications (1)

Publication Number Publication Date
CN115487509A true CN115487509A (en) 2022-12-20

Family

ID=84465892

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202210935902.9A Pending CN115487509A (en) 2022-08-05 2022-08-05 Operation control method and device in game and electronic equipment

Country Status (1)

Country Link
CN (1) CN115487509A (en)

Similar Documents

Publication Publication Date Title
CN111185004B (en) Game control display method, electronic device and storage medium
CN111760268B (en) Path finding control method and device in game
CN108465238B (en) Information processing method in game, electronic device and storage medium
CN108379844A (en) Control method, apparatus, electronic device and the storage medium of virtual objects movement
CN111330260A (en) Method and device for controlling props in game, electronic equipment and storage medium
CN111061409A (en) Function triggering method and device, electronic equipment and storage medium
CN113082700A (en) Information interaction method and device and electronic equipment
CN113181640B (en) Menu bar display method and device, electronic equipment and storage medium
CN113721819A (en) Man-machine interaction method and device and electronic equipment
JP2016095716A (en) Information processing apparatus, information processing method, and program
CN113648649A (en) Game interface control method and device, computer readable medium and terminal equipment
CN111552418B (en) Resource information display method and device
US20230350554A1 (en) Position marking method, apparatus, and device in virtual scene, storage medium, and program product
CN111632371A (en) Method and device for selecting target and electronic equipment
CN112619147A (en) Game equipment replacing method and device and terminal device
CN115487509A (en) Operation control method and device in game and electronic equipment
CN115738271A (en) Game skill control method, device, equipment and storage medium
CN115487498A (en) Game display control method and device and electronic equipment
CN115089958A (en) Game control method, device, equipment and storage medium
CN114225409A (en) In-game display control method, device, terminal device and storage medium
CN113721820A (en) Man-machine interaction method and device and electronic equipment
CN112527175A (en) Animation implementation method, device, equipment and storage medium
WO2023193605A1 (en) Virtual item processing method and apparatus, terminal, medium and program product
CN111603759B (en) Object selection method and device
CN115120971A (en) Game display control method and device and electronic equipment

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination