CN115297179B - Data transmission method and device - Google Patents

Data transmission method and device Download PDF

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Publication number
CN115297179B
CN115297179B CN202210879240.8A CN202210879240A CN115297179B CN 115297179 B CN115297179 B CN 115297179B CN 202210879240 A CN202210879240 A CN 202210879240A CN 115297179 B CN115297179 B CN 115297179B
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target
domain name
game
edge node
data
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CN115297179A (en
Inventor
郭迎
齐铁鹏
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Tianyi Cloud Technology Co Ltd
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Tianyi Cloud Technology Co Ltd
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Priority to CN202210879240.8A priority Critical patent/CN115297179B/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close range
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/401Secure communication, e.g. using encryption or authentication
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/532Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing using secure communication, e.g. by encryption, authentication

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The embodiment of the application provides a data transmission method and device, wherein the method is applied to a user side in a target game and comprises the following steps: sending a domain name request aiming at a target domain name to an acceleration platform, so that the acceleration platform determines a target edge node for data transmission with a user side from all edge nodes corresponding to the target domain name after receiving the domain name request; wherein the target domain name is a domain name associated with all game servers of the target game; after receiving the information representing the target edge node sent by the acceleration platform, sending game data and acceleration data to the target edge node; and the acceleration platform sends the game data to the target game server based on the address information of the target edge node and the address information of the target game server in the acceleration data. And the communication between the user terminal and the target game server is optimized through the acceleration platform, so that the data transmission efficiency in the game is improved.

Description

Data transmission method and device
Technical Field
The present invention relates to the field of network communications technologies, and in particular, to a data transmission method and apparatus.
Background
With the development of science and technology, online games are becoming more popular, various online games are coming out in endless form, the number of game players is increasing, and the regional distribution is also becoming wider.
In the related art, a game player directly performs data transmission with a game server through a user terminal.
However, the number of game players is increasing, more game data needs to be transmitted, and the data transmission efficiency is low.
Disclosure of Invention
The embodiment of the application provides a data transmission method and device, which are used for improving the data transmission efficiency in a game.
In a first aspect, an embodiment of the present application provides a data transmission method, which is applied to a user terminal in a target game, where the method includes:
sending a domain name request aiming at a target domain name to an acceleration platform, so that the acceleration platform determines a target edge node for data transmission with the user side from all edge nodes corresponding to the target domain name after receiving the domain name request; wherein the target domain name is a domain name associated with all game servers of the target game;
after receiving the information representing the target edge node sent by the acceleration platform, sending game data and acceleration data to the target edge node; and the acceleration platform sends the game data to the target game server based on the address information of the target edge node and the address information of the target game server in the acceleration data.
In some alternative embodiments, before sending the game data and the acceleration data to the target edge node, the method further includes:
receiving address information of the target game server sent by a scheduling server; the target game server is selected from all game servers of the target game based on player information corresponding to the user side by the scheduling server.
In some alternative embodiments, the address information of the target game server includes a network interconnection protocol (Internet Protocol, IP) address of the target game server and a port identification.
In a second aspect, an embodiment of the present application provides another data transmission method, applied to an acceleration platform, where the method includes:
after receiving a domain name request for a target domain name sent by any user side, determining all edge nodes corresponding to the target domain name; the target domain name is a domain name associated with all game servers of the target game added by the user side;
determining a target edge node for data transmission with the user side from all edge nodes corresponding to the target domain name based on the address information of each edge node corresponding to the target domain name and the address information of the user side;
Transmitting information representing the target edge node to the user side so that the user side transmits game data and acceleration data to the target edge node;
and transmitting the game data to the target game server based on the address information of the target edge node and the address information of the target game server in the acceleration data.
In some optional embodiments, determining, from all edge nodes corresponding to the target domain name, a target edge node for performing data transmission with the user terminal based on address information of each edge node corresponding to the target domain name and address information of the user terminal, includes:
determining the distance between each edge node and the user side based on the address information of each edge node corresponding to the target domain name and the address information of the user side;
and determining the edge node closest to the user side in all the edge nodes corresponding to the target domain name as the target edge node.
In some alternative embodiments, sending the game data to the target game server based on the address information of the target edge node and the address information of the target game server in the acceleration data includes:
Determining a target link based on the address information of the target edge node and the address information of the target game server in the acceleration data;
and sending the game data to the target game server through the target link.
In a third aspect, an embodiment of the present application provides a data transmission device, which is applied to a user terminal in a target game, where the device includes:
the domain name sending module is used for sending a domain name request aiming at a target domain name to the acceleration platform so that the acceleration platform can determine a target edge node for carrying out data transmission with the user side from all edge nodes corresponding to the target domain name after receiving the domain name request; wherein the target domain name is a domain name associated with all game servers of the target game;
the data sending module is used for sending game data and acceleration data to the target edge node after receiving the information representing the target edge node sent by the acceleration platform; and the acceleration platform sends the game data to the target game server based on the address information of the target edge node and the address information of the target game server in the acceleration data.
In a fourth aspect, an embodiment of the present application provides another data transmission device, applied to an acceleration platform, where the device includes:
the node determining module is used for determining all edge nodes corresponding to the target domain name after receiving the domain name request aiming at the target domain name sent by any user side; the target domain name is a domain name associated with all game servers of the target game added by the user side;
the node determining module is further configured to determine, from all edge nodes corresponding to the target domain name, a target edge node for performing data transmission with the user terminal based on address information of each edge node corresponding to the target domain name and address information of the user terminal;
the node sending module is used for sending the information representing the target edge node to the user side so that the user side can send game data and acceleration data to the target edge node;
and the data processing module is used for sending the game data to the target game server based on the address information of the target edge node and the address information of the target game server in the acceleration data.
In a fifth aspect, an embodiment of the present application provides a client in a target game, including at least one processor and at least one memory, where the memory stores a computer program, and when the program is executed by the processor, causes the processor to perform the method according to any one of the first aspect.
In a sixth aspect, embodiments of the present application provide an acceleration platform comprising at least one processor and at least one memory, wherein the memory stores a computer program that, when executed by the processor, causes the processor to perform a method as described in any of the second aspects above.
In a seventh aspect, embodiments of the present application provide a computer readable storage medium, in which a computer program is stored, the computer program implementing a method according to any one of the first or second aspects above when executed by a processor.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly described below, it being obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1 is a schematic diagram of a first application scenario provided in an embodiment of the present application;
fig. 2 is a schematic diagram of a second application scenario provided in an embodiment of the present application;
Fig. 3 is an interaction flow chart of a first data transmission method provided in an embodiment of the present application;
FIG. 4 is a schematic diagram of acceleration data provided in an embodiment of the present application;
fig. 5 is a schematic diagram of a third application scenario provided in an embodiment of the present application;
fig. 6 is an interaction flow chart of a second data transmission method according to an embodiment of the present application;
fig. 7 is a schematic diagram of a fourth application scenario provided in an embodiment of the present application;
fig. 8 is an interaction flow chart of a third data transmission method according to an embodiment of the present application;
fig. 9 is an interaction flow chart of a fourth data transmission method provided in an embodiment of the present application;
fig. 10 is a flowchart of a first data transmission method according to an embodiment of the present application;
fig. 11 is a flowchart of a second data transmission method according to an embodiment of the present application;
fig. 12 is a schematic structural diagram of a first data transmission device according to an embodiment of the present application;
fig. 13 is a schematic structural diagram of a second data transmission device according to an embodiment of the present application;
fig. 14 is a schematic structural diagram of a user side according to an embodiment of the present application;
fig. 15 is a schematic structural diagram of an acceleration platform according to an embodiment of the present application.
Detailed Description
For the purpose of promoting an understanding of the principles and advantages of this application, reference will now be made in detail to the drawings, in which it is apparent that the embodiments described are only some, but not all embodiments of the application. All other embodiments, which can be made by one of ordinary skill in the art without undue burden from the present disclosure, are within the scope of the present disclosure.
In the description of the present application, it should be noted that, unless explicitly stated and limited otherwise, the term "connected" should be interpreted broadly, for example, as being directly connected, or indirectly connected through an intermediate medium, or as being in communication with the inside of two devices. The specific meaning of the terms in this application will be understood by those of ordinary skill in the art as the case may be.
The terms "first," "second," and the like, are used for descriptive purposes only and are not to be construed as implying or implying relative importance or implicitly indicating the number of technical features indicated. Thus, a feature defining "a first" or "a second" may explicitly or implicitly include one or more such feature, and in the description of embodiments of the present application, unless otherwise indicated, the meaning of "a plurality" is two or more.
As the number of players increases, the distribution of territories increases, and more games adopt a distributed multi-game server architecture.
Referring to fig. 1, different game players connect the same or different game servers through a client, and the client directly performs data transmission with the game servers. In fig. 1, the distributed game server cluster includes n game servers (game server 1, game servers 2, … …, and game server n), where the user side 1 and the user side 2 are connected to the game server 1, the user side 3, the user side 4, and the user side 5 are connected to the game server 2, for example, more or fewer game servers may be set in implementation, and the corresponding relationship between the user side and the game servers may also be determined according to practical application scenarios.
However, the number of game players is increasing, more game data needs to be transmitted, and the data transmission efficiency is low.
Because the game server is not configured with domain names, the data transmission cannot be accelerated directly by using the acceleration platform.
If the domain name is configured for each game server, not only the access mode of each game server and the user side needs to be modified, but also a large number of domain names need to be configured on the acceleration platform.
In view of this, an embodiment of the present application proposes a data transmission method and apparatus, where the method is applied to a client in a target game, and the method includes: sending a domain name request aiming at a target domain name to an acceleration platform, so that the acceleration platform determines a target edge node for data transmission with the user side from all edge nodes corresponding to the target domain name after receiving the domain name request; wherein the target domain name is a domain name associated with all game servers of the target game; after receiving the information representing the target edge node sent by the acceleration platform, sending game data and acceleration data to the target edge node; and the acceleration platform sends the game data to the target game server based on the address information of the target edge node and the address information of the target game server in the acceleration data.
According to the scheme, one domain name is uniformly configured for the game, namely, all game servers in the same game are associated with the same domain name, so that the problem of time and labor waste caused by configuring the domain name for each game server is avoided; the user side sends a domain name request aiming at a target domain name of the added target game to an acceleration platform, and the acceleration platform can know all edge nodes corresponding to the target game after receiving the target domain name, so that a target edge node suitable for carrying out data transmission with the user side is determined from the edge nodes; the subsequent user side directly communicates with the target edge node, namely the user side sends game data and acceleration data to the target edge node, the acceleration platform sends the game data to the target game server based on the address information of the target edge node and the address information of the target game server in the acceleration data, and the acceleration platform optimizes the communication between the user side and the target game server to improve the data transmission efficiency in the game.
Referring to fig. 2, in a second application scenario provided in the embodiment of the present application, different game players connect the same or different edge nodes in the acceleration platform through a user terminal (fig. 2 uses the connection of the user terminal 1 to the edge node 1 as an example, and other user terminals are connected to the same or different edge nodes in the implementation), and the acceleration platform determines the target game server based on the address information of the target game server in the acceleration data sent by the user terminal.
The application scenario described above is only an example of an application scenario implementing the embodiments of the present application, and the embodiments of the present application are not limited to the application scenario described above.
The following describes the technical scheme of the present application and how the technical scheme of the present application solves the above technical problems in detail with reference to the accompanying drawings and specific embodiments. The following embodiments may be combined with each other, and the same or similar concepts or processes may not be described in detail in some embodiments.
Fig. 3 is an interaction flow chart of a first data transmission method provided in an embodiment of the present application, as shown in fig. 3, including the following steps:
step S301: and the user sends a domain name request aiming at the target domain name to the acceleration platform.
The target domain name is a domain name associated with all game servers of the target game added by the user side.
In implementation, if a domain name is configured for each game server, not only the access mode of each game server needs to be modified, but also a large number of domain names need to be configured on the acceleration platform. In addition, when a game server is added in the game, a domain name needs to be newly configured in an acceleration platform, and the domain name configuration process is time-consuming and labor-consuming.
Based on this, in this embodiment, a domain name is uniformly configured for the game, that is, all game servers in the target game are associated with the same domain name (the target domain name), and when the number of game servers is expanded, only the newly added game server needs to be added into the scheduling range of the scheduling server, so that communication optimization can be performed on the newly added game server. The problem of time and labor waste caused by configuring domain names for all game servers is avoided, and reconfiguration after the number of the game servers is expanded is avoided.
Step S302: after receiving a domain name request for a target domain name sent by any user side, the acceleration platform determines all edge nodes corresponding to the target domain name.
For example, the target domain name is already configured in an acceleration platform, and when the acceleration platform performs domain name access on the target domain name by configuring a cname (canonical name), the acceleration platform performs node resolution to determine all edge nodes corresponding to the target domain name.
Step S303: and the acceleration platform determines a target edge node for carrying out data transmission with the user terminal from all edge nodes corresponding to the target domain name based on the address information of each edge node corresponding to the target domain name and the address information of the user terminal.
In practice, the target domain name corresponds to a plurality of edge nodes, which are available to the user terminal in the target game, but the address information of the edge nodes is different (the positions of the edge nodes are different), so that the time period required for the user terminal to interact with each edge node is different.
Based on this, the acceleration platform in this embodiment determines, based on the address information of each edge node corresponding to the target domain name and the address information of the user terminal, the optimal edge node (i.e., the target edge node) that interacts with the user terminal.
Step S304: and the acceleration platform sends the information representing the target edge node to the user side.
In this embodiment, the target edge node is an optimal edge node that interacts with the user terminal, based on which the acceleration platform sends information representing the target edge node to the user terminal, so that the user terminal interacts with the target edge node, and interaction time is reduced.
Step S305: and after receiving the information representing the target edge node sent by the acceleration platform, the user side sends game data and acceleration data to the target edge node.
In practice, the client needs to send the game data to the target game server, so that the target game server performs data processing on the game data.
The present embodiment requires optimizing communications between the client and the target game server through the acceleration platform, based on which the client needs to send game data and acceleration data to the target edge node. In this way, the acceleration platform determines the target game server according to the address information of the target game server in the acceleration data, and efficiently transmits the game data to the target game server.
In some alternative embodiments, the address information of the target game server includes an IP address of the target game server and a port identification.
For example, acceleration data may be as shown in fig. 4. The acceleration data includes information characterizing the client (e.g., client identifier), authentication information, etc., in addition to the address information of the target game server. The authentication information is not particularly limited in this embodiment, for example, the Message-Digest Algorithm 5 (md5) is performed on the preset information, and the first N bytes are taken.
After receiving the data packet (including the game data and the acceleration data), the acceleration platform authenticates the user terminal based on the authentication information, and extracts the address information of the target game server after the user terminal passes the authentication.
The acceleration data and the address information of the target game server are both exemplary and illustrative, and the present application is not limited thereto.
The specific implementation manner of sending data from the ue to the target edge node is not limited in this embodiment, for example, the ue sends data to the target edge node based on the user datagram protocol (User Datagram Protocol, UDP).
Step S306: and the acceleration platform sends the game data to the target game server based on the address information of the target edge node and the address information of the target game server in the acceleration data.
The specific implementation manner of sending data to the target game server by the acceleration platform is not limited in this embodiment, for example, the acceleration platform sends data to the target game server based on UDP.
According to the scheme, one domain name is uniformly configured for the game, namely, all game servers in the same game are associated with the same domain name, so that the problem of time and labor waste caused by configuring the domain name for each game server is avoided; the user side sends a domain name request aiming at a target domain name of the added target game to an acceleration platform, and the acceleration platform can know all edge nodes corresponding to the target game after receiving the target domain name, so that a target edge node suitable for carrying out data transmission with the user side is determined from the edge nodes; the subsequent user side directly communicates with the target edge node, namely the user side sends game data and acceleration data to the target edge node, the acceleration platform sends the game data to the target game server based on the address information of the target edge node and the address information of the target game server in the acceleration data, and the acceleration platform optimizes the communication between the user side and the target game server to improve the data transmission efficiency in the game.
Referring to fig. 5, a third application scenario provided in the embodiment of the present application further includes a scheduling server;
correspondingly, fig. 6 is an interaction flow chart of a second data transmission method provided in the embodiment of the present application, as shown in fig. 6, including the following steps:
step S601: the user terminal receives the address information of the target game server sent by the scheduling server; the target game server is selected from all game servers of the target game based on player information corresponding to the user side by the scheduling server.
The specific content of the player information is not limited in this embodiment, and may be information such as geographic location of the player, attribute of the operator, and number of game rooms.
The scheduling server receives a login request of a user side, and determines a game server suitable for the user side according to information such as the geographic position of a player of the user side, the attribute of an operator, the number of a game room and the like; by distributing multiple clients to the same game server, multiple players can play at the game server.
Step S602: and the user sends a domain name request aiming at the target domain name to the acceleration platform.
Step S603: after receiving a domain name request for a target domain name sent by any user side, the acceleration platform determines all edge nodes corresponding to the target domain name.
Step S604: and the acceleration platform determines a target edge node for carrying out data transmission with the user terminal from all edge nodes corresponding to the target domain name based on the address information of each edge node corresponding to the target domain name and the address information of the user terminal.
Step S605: and the acceleration platform sends the information representing the target edge node to the user side.
Step S606: and after receiving the information representing the target edge node sent by the acceleration platform, the user side sends game data and acceleration data to the target edge node.
Step S607: and the acceleration platform sends the game data to the target game server based on the address information of the target edge node and the address information of the target game server in the acceleration data.
The specific implementation manner of the steps S602 to S607 may refer to the above embodiment, and will not be described herein.
Referring to fig. 7, a fourth application scenario provided in the embodiment of the present application further includes an account server and a load balancing server;
The game player inputs a game account number and a password at a user side, the user side logs in an account number server based on a hypertext transfer protocol/encryption transfer protocol, and the account number server verifies the game account number and the password;
if verification fails, returning prompt information to the user side; if the verification passes, sending a verification token to the user side;
the user side carries the verification token, logs in the load balancing server, after successful login, the load balancing server determines the optimal dispatching server according to the load condition of each dispatching server, and sends the address information of the dispatching server to the user side;
the user logs in the dispatching server based on tcp protocol;
the scheduling server receives a login request of a user terminal, and determines a game server suitable for the user terminal according to information such as the geographic position of a player of the user terminal, the attribute of an operator, the number of a game room and the like; by distributing multiple clients to the same game server.
The above scenarios are only exemplary, and other devices may be further included in the practical application, which is not described herein.
Fig. 8 is an interaction flow chart of a third data transmission method provided in an embodiment of the present application, as shown in fig. 8, including the following steps:
Step S801: and the user sends a domain name request aiming at the target domain name to the acceleration platform.
Step S802: after receiving a domain name request for a target domain name sent by any user side, the acceleration platform determines all edge nodes corresponding to the target domain name.
The specific implementation manner of the steps S801 to S802 may refer to the above embodiment, and will not be described herein.
Step S803: and the acceleration platform determines the distance between each edge node and the user side based on the address information of each edge node corresponding to the target domain name and the address information of the user side.
Step S804: and the acceleration platform determines the edge node closest to the user side in all the edge nodes corresponding to the target domain name as the target edge node.
As described above, the time period required for the user end to interact with each edge node is different, and the target edge node is the optimal edge node for interacting with the user end.
In implementation, the closer the distance between the user side and the edge node is, the shorter the interaction time is, based on the fact, for any edge node corresponding to the target domain name, the acceleration platform needs to determine the distance between the edge node and the user side based on the address information of the edge node and the address information of the user side;
And determining the edge node closest to the user end as a target edge node, wherein the time required for transmitting data between the user end and the target edge node is shorter than the time required for transmitting data between the user end and other edge nodes.
Step S805: and the acceleration platform sends the information representing the target edge node to the user side.
Step S806: and after receiving the information representing the target edge node sent by the acceleration platform, the user side sends game data and acceleration data to the target edge node.
Step S807: and the acceleration platform sends the game data to the target game server based on the address information of the target edge node and the address information of the target game server in the acceleration data.
The specific implementation of steps S805 to S807 can refer to the above embodiment, and will not be described herein.
According to the scheme, as the distance between the user end and the edge node is shorter, the time length required for interaction is shorter, and the acceleration platform determines the distance between the edge node and each user end; and further, determining the nearest target edge node to the user side, wherein the time required for interaction between the user side and the target edge node is shortest in all edge nodes corresponding to the target domain name, so that the data transmission time between the user side and an acceleration platform is shortened.
Fig. 9 is an interaction flow chart of a fourth data transmission method provided in an embodiment of the present application, as shown in fig. 9, including the following steps:
step S901: and the user sends a domain name request aiming at the target domain name to the acceleration platform.
Step S902: after receiving a domain name request for a target domain name sent by any user side, the acceleration platform determines all edge nodes corresponding to the target domain name.
Step S903: and the acceleration platform determines a target edge node for carrying out data transmission with the user terminal from all edge nodes corresponding to the target domain name based on the address information of each edge node corresponding to the target domain name and the address information of the user terminal.
Step S904: and the acceleration platform sends the information representing the target edge node to the user side.
Step S905: and after receiving the information representing the target edge node sent by the acceleration platform, the user side sends game data and acceleration data to the target edge node.
The specific implementation manner of the steps S901 to S905 may refer to the above embodiment, and will not be described herein.
Step S906: and the acceleration platform determines a target link based on the address information of the target edge node and the address information of the target game server in the acceleration data.
Illustratively, the acceleration platform employs probing and intelligent routing techniques to determine the real-time optimal link (target link) from the target edge node to the target game server.
Step S907: and the acceleration platform sends the game data to the target game server through the target link.
According to the scheme, the acceleration platform determines the real-time optimal link (target link) from the target edge node to the target game server based on the address information of the target edge node and the address information of the target game server in the acceleration data, and further efficiently and accurately transmits game data to the target game server through the target link, so that network delay is reduced, link stability is improved, and the experience of a game player is improved.
In this embodiment of the present application, as shown in fig. 10, a data transmission method executed by a user side includes the following steps:
step S1001: sending a domain name request aiming at a target domain name to an acceleration platform, so that the acceleration platform determines a target edge node for data transmission with the user side from all edge nodes corresponding to the target domain name after receiving the domain name request; wherein the target domain name is a domain name associated with all game servers of the target game;
Step S1002: after receiving the information representing the target edge node sent by the acceleration platform, sending game data and acceleration data to the target edge node; and the acceleration platform sends the game data to the target game server based on the address information of the target edge node and the address information of the target game server in the acceleration data.
In some alternative embodiments, before sending the game data and the acceleration data to the target edge node, the method further includes:
receiving address information of the target game server sent by a scheduling server; the target game server is selected from all game servers of the target game based on player information corresponding to the user side by the scheduling server.
In some alternative embodiments, the address information of the target game server includes an IP address of the target game server and a port identification.
In this embodiment of the present application, a data transmission method executed by an acceleration platform is shown in fig. 11, and includes the following steps:
step S1101: after receiving a domain name request for a target domain name sent by any user side, determining all edge nodes corresponding to the target domain name; the target domain name is a domain name associated with all game servers of the target game added by the user side;
Step S1102: determining a target edge node for data transmission with the user side from all edge nodes corresponding to the target domain name based on the address information of each edge node corresponding to the target domain name and the address information of the user side;
step S1103: transmitting information representing the target edge node to the user side so that the user side transmits game data and acceleration data to the target edge node;
step S1104: and transmitting the game data to the target game server based on the address information of the target edge node and the address information of the target game server in the acceleration data.
In some optional embodiments, determining, from all edge nodes corresponding to the target domain name, a target edge node for performing data transmission with the user terminal based on address information of each edge node corresponding to the target domain name and address information of the user terminal, includes:
determining the distance between each edge node and the user side based on the address information of each edge node corresponding to the target domain name and the address information of the user side;
and determining the edge node closest to the user side in all the edge nodes corresponding to the target domain name as the target edge node.
In some alternative embodiments, sending the game data to the target game server based on the address information of the target edge node and the address information of the target game server in the acceleration data includes:
determining a target link based on the address information of the target edge node and the address information of the target game server in the acceleration data;
and sending the game data to the target game server through the target link.
The specific implementation of the embodiments of fig. 10 to 11 may refer to the implementation of the above interaction method, and the repetition is not repeated.
As shown in fig. 12, based on the same inventive concept as the data transmission method shown in fig. 10, an embodiment of the present application provides a first data transmission apparatus 1200 applied to a user terminal in a target game, the apparatus including:
the domain name sending module 1201 is configured to send a domain name request for a target domain name to an acceleration platform, so that the acceleration platform determines, after receiving the domain name request, a target edge node for performing data transmission with the user terminal from all edge nodes corresponding to the target domain name; wherein the target domain name is a domain name associated with all game servers of the target game;
A data sending module 1202, configured to send game data and acceleration data to the target edge node after receiving the information characterizing the target edge node sent by the acceleration platform; and the acceleration platform sends the game data to the target game server based on the address information of the target edge node and the address information of the target game server in the acceleration data.
In some optional embodiments, the apparatus further includes a receiving module 1203 configured to receive address information of the target game server sent by the scheduling server before the data sending module 1202 sends the game data and the acceleration data to the target edge node;
the target game server is selected from all game servers of the target game based on player information corresponding to the user side by the scheduling server.
In some alternative embodiments, the address information of the target game server includes an IP address of the target game server and a port identification.
As shown in fig. 13, based on the same inventive concept as the data transmission method shown in fig. 11, the embodiment of the present application provides a second data transmission apparatus 1300, applied to an acceleration platform, including:
The node determining module 1301 is configured to determine all edge nodes corresponding to a target domain name after receiving a domain name request for the target domain name sent by any user side; the target domain name is a domain name associated with all game servers of the target game added by the user side;
the node determining module 1301 is further configured to determine, from all edge nodes corresponding to the target domain name, a target edge node for performing data transmission with the user terminal based on address information of each edge node corresponding to the target domain name and address information of the user terminal;
a node sending module 1302, configured to send information characterizing the target edge node to the user side, so that the user side sends game data and acceleration data to the target edge node;
the data processing module 1303 is configured to send the game data to the target game server based on the address information of the target edge node and the address information of the target game server in the acceleration data.
In some alternative embodiments, the node determining module 1301 is specifically configured to:
determining the distance between each edge node and the user side based on the address information of each edge node corresponding to the target domain name and the address information of the user side;
And determining the edge node closest to the user side in all the edge nodes corresponding to the target domain name as the target edge node.
In some alternative embodiments, the node determining module 1301 is specifically configured to:
determining a target link based on the address information of the target edge node and the address information of the target game server in the acceleration data;
and sending the game data to the target game server through the target link.
The specific implementation of the embodiments of fig. 12 to 13 may refer to the implementation of the above interaction method, and the repetition is not repeated.
Based on the same technical concept, the embodiment of the present application further provides a client 1400, as shown in fig. 14, including at least one processor 1401 and a memory 1402 connected to the at least one processor, where a specific connection medium between the processor 1401 and the memory 1402 is not limited in the embodiment of the present application, and in fig. 14, the processor 1401 and the memory 1402 are connected by a bus 1403 as an example. The buses may be divided into address buses, data buses, control buses, etc. For ease of illustration, only one thick line is shown in fig. 14, but not only one bus or one type of bus.
The processor 1401 is a control center of the user terminal, and may use various interfaces and lines to connect various parts of the user terminal, and execute or execute instructions stored in the memory 1402 and invoke data stored in the memory 1402, thereby implementing data processing. Alternatively, the processor 1401 may include one or more processing units, and the processor 1401 may integrate an application processor and a modem processor, wherein the application processor primarily processes an operating system, a user interface, an application program, and the like, and the modem processor primarily processes issuing instructions. It will be appreciated that the modem processor described above may not be integrated into the processor 1401. In some embodiments, processor 1401 and memory 1402 may be implemented on the same chip, and in some embodiments they may be implemented separately on separate chips.
The processor 1401 may be a general purpose processor such as a Central Processing Unit (CPU), digital signal processor, application specific integrated circuit (Application Specific Integrated Circuit, ASIC), field programmable gate array or other programmable logic device, discrete gate or transistor logic, discrete hardware components, and may implement or perform the methods, steps, and logic blocks disclosed in embodiments of the present application. The general purpose processor may be a microprocessor or any conventional processor or the like. The steps of the methods disclosed in connection with the data transmission method embodiments may be embodied directly in hardware processor execution or in a combination of hardware and software modules in a processor.
Memory 1402 acts as a non-volatile computer readable storage medium that can be used to store non-volatile software programs, non-volatile computer executable programs, and modules. Memory 1402 may include at least one type of storage medium, which may include, for example, flash Memory, hard disk, multimedia card, card Memory, random access Memory (Random Access Memory, RAM), static random access Memory (Static Random Access Memory, SRAM), programmable Read-Only Memory (Programmable Read Only Memory, PROM), read-Only Memory (ROM), charged erasable programmable Read-Only Memory (Electrically Erasable Programmable Read-Only Memory, EEPROM), magnetic Memory, magnetic disk, optical disk, and the like. Memory 1402 is any other medium that can be used to carry or store desired program code in the form of instructions or data structures and that can be accessed by a computer, but is not limited thereto. Memory 1402 in the present embodiments may also be circuitry or any other device capable of implementing a memory function for storing program instructions and/or data.
In the present embodiment, the memory 1402 stores a computer program that, when executed by the processor 1401, causes the processor 1401 to execute:
Sending a domain name request aiming at a target domain name to an acceleration platform, so that the acceleration platform determines a target edge node for data transmission with the user side from all edge nodes corresponding to the target domain name after receiving the domain name request; wherein the target domain name is a domain name associated with all game servers of the target game;
after receiving the information representing the target edge node sent by the acceleration platform, sending game data and acceleration data to the target edge node; and the acceleration platform sends the game data to the target game server based on the address information of the target edge node and the address information of the target game server in the acceleration data.
In some alternative embodiments, the processor 1401 also performs the following steps before sending the game data and acceleration data to the target edge node:
receiving address information of the target game server sent by a scheduling server; the target game server is selected from all game servers of the target game based on player information corresponding to the user side by the scheduling server.
In some alternative embodiments, the address information of the target game server includes an IP address of the target game server and a port identification.
Since the ue is the ue in the method in the embodiment of the present application, and the principle of the ue for solving the problem is similar to that of the method, the implementation of the ue may refer to the implementation of the method, and the repetition is not repeated.
Based on the same technical concept, the embodiment of the present application further provides an acceleration platform 1500, as shown in fig. 15, including at least one processor 1501 and a memory 1502 connected to the at least one processor, where a specific connection medium between the processor 1501 and the memory 1502 is not limited in the embodiment of the present application, and in fig. 15, the processor 1501 and the memory 1502 are connected by a bus 1503 as an example. The buses may be divided into address buses, data buses, control buses, etc. For ease of illustration, only one thick line is shown in fig. 15, but not only one bus or one type of bus.
The processor 1501 is a control center of the acceleration platform, and various interfaces and lines may be used to connect various parts of the acceleration platform, and implement data processing by executing or executing instructions stored in the memory 1502 and invoking data stored in the memory 1502. Alternatively, the processor 1501 may include one or more processing units, and the processor 1501 may integrate an application processor and a modem processor, wherein the application processor primarily processes an operating system, a user interface, an application program, and the like, and the modem processor primarily processes issuing instructions. It will be appreciated that the modem processor described above may not be integrated into the processor 1501. In some embodiments, the processor 1501 and the memory 1502 may be implemented on the same chip, or they may be implemented separately on separate chips in some embodiments.
The processor 1501 may be a general purpose processor such as a central processing unit, digital signal processor, application specific integrated circuit, field programmable gate array or other programmable logic device, discrete gate or transistor logic device, discrete hardware components, and may implement or perform the methods, steps and logic blocks disclosed in the embodiments of the present application. The general purpose processor may be a microprocessor or any conventional processor or the like. The steps of the methods disclosed in connection with the data transmission method embodiments may be embodied directly in hardware processor execution or in a combination of hardware and software modules in a processor.
The memory 1502 serves as a non-volatile computer-readable storage medium that can be used to store non-volatile software programs, non-volatile computer-executable programs, and modules. The memory 1502 may include at least one type of storage medium, which may include, for example, flash memory, hard disk, multimedia card, card memory, random access memory, static random access memory, programmable read only memory, charged erasable programmable read only memory, magnetic disk, optical disk, and the like. Memory 1502 is any other medium that can be used to carry or store desired program code in the form of instructions or data structures and that can be accessed by a computer, but is not limited to such. The memory 1502 in the present embodiment may also be circuitry or any other device capable of implementing a memory function for storing program instructions and/or data.
In the present embodiment, the memory 1502 stores a computer program that, when executed by the processor 1501, causes the processor 1501 to perform:
after receiving a domain name request for a target domain name sent by any user side, determining all edge nodes corresponding to the target domain name; the target domain name is a domain name associated with all game servers of the target game added by the user side;
determining a target edge node for data transmission with the user side from all edge nodes corresponding to the target domain name based on the address information of each edge node corresponding to the target domain name and the address information of the user side;
transmitting information representing the target edge node to the user side so that the user side transmits game data and acceleration data to the target edge node;
and transmitting the game data to the target game server based on the address information of the target edge node and the address information of the target game server in the acceleration data.
In some alternative embodiments, processor 1501 performs:
determining the distance between each edge node and the user side based on the address information of each edge node corresponding to the target domain name and the address information of the user side;
And determining the edge node closest to the user side in all the edge nodes corresponding to the target domain name as the target edge node.
In some alternative embodiments, processor 1501 performs:
determining a target link based on the address information of the target edge node and the address information of the target game server in the acceleration data;
and sending the game data to the target game server through the target link.
Since the acceleration platform is the acceleration platform in the method in the embodiment of the present application, and the principle of the acceleration platform for solving the problem is similar to that of the method, the implementation of the acceleration platform may refer to the implementation of the method, and the repetition is not repeated.
Based on the same technical idea, the embodiments of the present application also provide a computer-readable storage medium storing a computer program, which when executed by a processor, implements the steps of the above-described data transmission method.
It will be appreciated by those skilled in the art that embodiments of the present application may be provided as a method, system, or computer program product. Accordingly, the present application may take the form of an entirely hardware embodiment, an entirely software embodiment, or an embodiment combining software and hardware aspects. Furthermore, the present application may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
The present application is described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems) and computer program products according to the application. It will be understood that each flow and/or block of the flowchart illustrations and/or block diagrams, and combinations of flows and/or blocks in the flowchart illustrations and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
While preferred embodiments of the present application have been described, additional variations and modifications in those embodiments may occur to those skilled in the art once they learn of the basic inventive concepts. It is therefore intended that the following claims be interpreted as including the preferred embodiments and all such alterations and modifications as fall within the scope of the application.
It will be apparent to those skilled in the art that various modifications and variations can be made in the present application without departing from the spirit or scope of the application. Thus, if such modifications and variations of the present application fall within the scope of the claims and the equivalents thereof, the present application is intended to cover such modifications and variations.

Claims (9)

1. A data transmission method, applied to a client in a target game, the method comprising:
Sending a domain name request aiming at a target domain name to an acceleration platform, so that the acceleration platform determines a target edge node for data transmission with the user side from all edge nodes corresponding to the target domain name after receiving the domain name request; wherein the target domain name is a domain name associated with all game servers of the target game;
after receiving the information representing the target edge node sent by the acceleration platform, sending game data and acceleration data to the target edge node; the acceleration platform determines a target link based on the address information of the target edge node and the address information of a target game server in the acceleration data; and sending the game data to the target game server through the target link.
2. The method of claim 1, wherein prior to sending game data and acceleration data to the target edge node, further comprising:
receiving address information of the target game server sent by a scheduling server; the target game server is selected from all game servers of the target game based on player information corresponding to the user side by the scheduling server.
3. The method according to claim 1 or 2, wherein the address information of the target game server comprises an IP address of the target game server and a port identification.
4. A data transmission method, applied to an acceleration platform, the method comprising:
after receiving a domain name request for a target domain name sent by any user side, determining all edge nodes corresponding to the target domain name; the target domain name is a domain name associated with all game servers of the target game added by the user side;
determining a target edge node for data transmission with the user side from all edge nodes corresponding to the target domain name based on the address information of each edge node corresponding to the target domain name and the address information of the user side;
transmitting information representing the target edge node to the user side so that the user side transmits game data and acceleration data to the target edge node;
transmitting the game data to a target game server based on the address information of the target edge node and the address information of the target game server in the acceleration data;
Transmitting the game data to the target game server based on the address information of the target edge node and the address information of the target game server in the acceleration data, including:
determining a target link based on the address information of the target edge node and the address information of the target game server in the acceleration data;
and sending the game data to the target game server through the target link.
5. The method according to claim 4, wherein determining, from all edge nodes corresponding to the target domain name, a target edge node for data transmission with the user terminal based on address information of each edge node corresponding to the target domain name and address information of the user terminal, includes:
determining the distance between each edge node and the user side based on the address information of each edge node corresponding to the target domain name and the address information of the user side;
and determining the edge node closest to the user side in all the edge nodes corresponding to the target domain name as the target edge node.
6. A data transmission device, for use at a client in a target game, the device comprising:
The domain name sending module is used for sending a domain name request aiming at a target domain name to the acceleration platform so that the acceleration platform can determine a target edge node for carrying out data transmission with the user side from all edge nodes corresponding to the target domain name after receiving the domain name request; wherein the target domain name is a domain name associated with all game servers of the target game;
the data sending module is used for sending game data and acceleration data to the target edge node after receiving the information representing the target edge node sent by the acceleration platform; the acceleration platform determines a target link based on the address information of the target edge node and the address information of a target game server in the acceleration data; and sending the game data to the target game server through the target link.
7. A data transmission device for use with an acceleration platform, the device comprising:
the node determining module is used for determining all edge nodes corresponding to the target domain name after receiving the domain name request aiming at the target domain name sent by any user side; the target domain name is a domain name associated with all game servers of the target game added by the user side;
The node determining module is further configured to determine, from all edge nodes corresponding to the target domain name, a target edge node for performing data transmission with the user terminal based on address information of each edge node corresponding to the target domain name and address information of the user terminal;
the node sending module is used for sending the information representing the target edge node to the user side so that the user side can send game data and acceleration data to the target edge node;
the data processing module is used for sending the game data to the target game server based on the address information of the target edge node and the address information of the target game server in the acceleration data;
the node determining module is specifically configured to:
determining a target link based on the address information of the target edge node and the address information of the target game server in the acceleration data;
and sending the game data to the target game server through the target link.
8. A client comprising at least one processor and at least one memory, wherein the memory stores a computer program that, when executed by the processor, causes the processor to perform the method of any of claims 1-3.
9. An acceleration platform comprising at least one processor and at least one memory, wherein the memory stores a computer program that, when executed by the processor, causes the processor to perform the method of any one of claims 4-5.
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