CN115253199A - Games-based upper limb rehabilitation training auxiliary equipment and implementation method - Google Patents

Games-based upper limb rehabilitation training auxiliary equipment and implementation method Download PDF

Info

Publication number
CN115253199A
CN115253199A CN202210921501.8A CN202210921501A CN115253199A CN 115253199 A CN115253199 A CN 115253199A CN 202210921501 A CN202210921501 A CN 202210921501A CN 115253199 A CN115253199 A CN 115253199A
Authority
CN
China
Prior art keywords
display screen
rehabilitation training
mechanical arm
handle
arm
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202210921501.8A
Other languages
Chinese (zh)
Inventor
张抱一
廉帅
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Xiamen University of Technology
Original Assignee
Xiamen University of Technology
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Xiamen University of Technology filed Critical Xiamen University of Technology
Priority to CN202210921501.8A priority Critical patent/CN115253199A/en
Publication of CN115253199A publication Critical patent/CN115253199A/en
Pending legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B23/00Exercising apparatus specially adapted for particular parts of the body
    • A63B23/035Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously
    • A63B23/12Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for upper limbs or related muscles, e.g. chest, upper back or shoulder muscles
    • A63B23/16Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for upper limbs or related muscles, e.g. chest, upper back or shoulder muscles for hands or fingers
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61HPHYSICAL THERAPY APPARATUS, e.g. DEVICES FOR LOCATING OR STIMULATING REFLEX POINTS IN THE BODY; ARTIFICIAL RESPIRATION; MASSAGE; BATHING DEVICES FOR SPECIAL THERAPEUTIC OR HYGIENIC PURPOSES OR SPECIFIC PARTS OF THE BODY
    • A61H1/00Apparatus for passive exercising; Vibrating apparatus ; Chiropractic devices, e.g. body impacting devices, external devices for briefly extending or aligning unbroken bones
    • A61H1/02Stretching or bending or torsioning apparatus for exercising
    • A61H1/0218Drawing-out devices
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61HPHYSICAL THERAPY APPARATUS, e.g. DEVICES FOR LOCATING OR STIMULATING REFLEX POINTS IN THE BODY; ARTIFICIAL RESPIRATION; MASSAGE; BATHING DEVICES FOR SPECIAL THERAPEUTIC OR HYGIENIC PURPOSES OR SPECIFIC PARTS OF THE BODY
    • A61H1/00Apparatus for passive exercising; Vibrating apparatus ; Chiropractic devices, e.g. body impacting devices, external devices for briefly extending or aligning unbroken bones
    • A61H1/02Stretching or bending or torsioning apparatus for exercising
    • A61H1/0274Stretching or bending or torsioning apparatus for exercising for the upper limbs
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B23/00Exercising apparatus specially adapted for particular parts of the body
    • A63B23/035Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously
    • A63B23/12Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for upper limbs or related muscles, e.g. chest, upper back or shoulder muscles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B23/00Exercising apparatus specially adapted for particular parts of the body
    • A63B23/035Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously
    • A63B23/12Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for upper limbs or related muscles, e.g. chest, upper back or shoulder muscles
    • A63B23/14Exercising apparatus specially adapted for particular parts of the body for limbs, i.e. upper or lower limbs, e.g. simultaneously for upper limbs or related muscles, e.g. chest, upper back or shoulder muscles for wrist joints
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61HPHYSICAL THERAPY APPARATUS, e.g. DEVICES FOR LOCATING OR STIMULATING REFLEX POINTS IN THE BODY; ARTIFICIAL RESPIRATION; MASSAGE; BATHING DEVICES FOR SPECIAL THERAPEUTIC OR HYGIENIC PURPOSES OR SPECIFIC PARTS OF THE BODY
    • A61H2201/00Characteristics of apparatus not provided for in the preceding codes
    • A61H2201/12Driving means
    • A61H2201/1207Driving means with electric or magnetic drive
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61HPHYSICAL THERAPY APPARATUS, e.g. DEVICES FOR LOCATING OR STIMULATING REFLEX POINTS IN THE BODY; ARTIFICIAL RESPIRATION; MASSAGE; BATHING DEVICES FOR SPECIAL THERAPEUTIC OR HYGIENIC PURPOSES OR SPECIFIC PARTS OF THE BODY
    • A61H2205/00Devices for specific parts of the body
    • A61H2205/06Arms
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0625Emitting sound, noise or music
    • A63B2071/063Spoken or verbal instructions

Landscapes

  • Health & Medical Sciences (AREA)
  • Orthopedic Medicine & Surgery (AREA)
  • Physical Education & Sports Medicine (AREA)
  • General Health & Medical Sciences (AREA)
  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Animal Behavior & Ethology (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Public Health (AREA)
  • Veterinary Medicine (AREA)
  • Rehabilitation Therapy (AREA)
  • Pain & Pain Management (AREA)
  • Epidemiology (AREA)
  • Human Computer Interaction (AREA)
  • Rehabilitation Tools (AREA)

Abstract

The invention relates to recreation upper limb rehabilitation training auxiliary equipment and an implementation method, and the equipment comprises a display screen host and mechanical arms symmetrically arranged on two sides of the display screen host, wherein a touch display screen area and a function key area are arranged on the upper surface of the display screen host, a capacitor pen point is arranged below the tail end of each mechanical arm, and the capacitor pen point is in contact induction with the touch display screen area; the tail end of the mechanical arm is provided with a detachable game handle, and the touch display screen area is used for displaying the operation moving path of the game handle or the operation guiding animation of the game handle; the game handle comprises one of a pull rod type handle, a rotary type handle and a rocker type handle; the function key area is provided with a plurality of training mode keys matched with different game handle types. The rehabilitation training auxiliary equipment provided by the invention has a compact integral structure and a small volume, and can be used for training two hands simultaneously; the detachable and replaceable gamepad is configured on the equipment, so that the requirement of a patient on rehabilitation is met, and the arm, the wrist and the fingers are trained.

Description

Games-based upper limb rehabilitation training auxiliary equipment and implementation method
Technical Field
The invention relates to the technical field of rehabilitation equipment, in particular to recreation-based upper limb rehabilitation training auxiliary equipment and an implementation method.
Background
With the increasing aging problem, patients with upper limb dysfunction caused by various diseases such as cerebral apoplexy and hemiplegia are gradually increased, but rehabilitation therapy still takes home care as a core and depends on rehabilitation resources of hospitals, in the society with gradually increased nursing pressure, the rehabilitation process of patients with upper limb dysfunction after illness often leads to the tired of a whole family, and in order to help the patients, rehabilitation training equipment has been developed in the prior art.
For example, patent No. CN215459851U discloses a human-computer interaction system for upper limb single-arm rehabilitation training robot, which includes a guidance unit, a display unit, a mechanical arm and an end effector; the guiding unit transmits the guiding action of the rehabilitation training to the display unit in real time for displaying; the mechanical arm follows or changes the motion state of the upper limb of the user according to the guiding action to complete the rehabilitation training. However, the rehabilitation training interaction system needs to carry a larger operation table for placing a data processing module and the like, the equipment has a complex structure and a larger volume, and the use of a patient is very inconvenient; moreover, the interactive system has single function and can be only used for rehabilitation training of single arm.
The above problems are worth solving.
Disclosure of Invention
In order to overcome the defect that the existing rehabilitation training interaction system can only be used for single-arm rehabilitation training, the invention provides game-based upper limb rehabilitation training auxiliary equipment and an implementation method.
The technical scheme of the invention is as follows:
a recreation upper limb rehabilitation training auxiliary device comprises a display screen host and mechanical arms symmetrically arranged on two sides of the display screen host, wherein a touch display screen area and a function key area are arranged on the upper surface of the display screen host, a capacitor pen point is arranged below the tail end of each mechanical arm, and the capacitor pen point is in contact induction with the touch display screen area;
the tail end of the mechanical arm is provided with a detachable game handle, and the touch display screen area is used for displaying the operation moving path of the game handle or the operation guiding animation of the game handle;
the game handle comprises one of a pull rod type handle, a rotary type handle and a rocker type handle;
the function key area is provided with a plurality of training mode keys matched with different gamepad types.
The invention according to the scheme is characterized in that the mechanical arm comprises a first rotating rod and a second rotating rod, one end of the first rotating rod is rotatably connected with the display screen host, the connection position of the first rotating rod is located outside the touch display screen area, the other end of the first rotating rod is hinged to one end of the second rotating rod, the other end of the second rotating rod is detachably connected with the game handle, and the lower surface of one end, connected with the game handle, of the second rotating rod is provided with the capacitor pen point.
Further, the inside drive assembly that is equipped with of display screen host computer is used for the drive the first drive assembly of first dwang, be equipped with in the first dwang and be used for the drive the second drive assembly of second dwang, the main control chip of display screen host computer with first drive assembly with the second drive assembly electricity is connected.
According to the invention of the above scheme, the pull rod type handle comprises a straight rod grip, the bottom of the straight rod grip is inserted into the end of the mechanical arm, and the straight rod grip is used for dragging the capacitive pen point to move along a guide path on the touch display screen area.
Furthermore, a finger groove is formed in one side of the straight rod handle, and a hand protection belt is arranged on the other side of the straight rod handle.
The invention according to the above aspect is characterized in that the rotary handle includes a rotary shaft, and a rotary potentiometer is provided at the bottom of the rotary shaft; the bottom of axis of rotation with the tip of arm is pegged graft, just the output of rotatory potentiometre with the signal input part electricity of arm tip is connected, is used for exporting the direction of rotation signal of rotary-type handle.
Furthermore, a plurality of U-shaped grooves are uniformly formed in the peripheral side face of the top of the rotating shaft.
The invention according to the above scheme is characterized in that the rocker-type handle comprises a spherical rocker, a rocker potentiometer is arranged at the bottom of the spherical rocker, the bottom of the spherical rocker is inserted into the end of the mechanical arm, and the output end of the rocker potentiometer is electrically connected with the signal input end of the mechanical arm and is used for outputting a swinging direction signal of the rocker-type handle.
The invention according to the above scheme is characterized in that the function key area is provided with an arm training mode key, a finger training mode key and a wrist training mode key;
the arm training mode key is used for selecting the operation moving path of the pull rod type handle displayed in the touch display screen area,
the finger training mode key is used for selecting the touch display screen area to display the operation guide animation of the rotary handle,
the wrist training mode key is used for selecting the touch display screen area to display the operation guide animation of the rocker type handle.
The invention according to the above scheme is characterized in that a damper is arranged at the rotation joint of the mechanical arm, and a mechanical arm resistance adjusting key for adjusting the damper is arranged in the function key area.
The invention according to the scheme is characterized in that a power switch key, a power jack, an earphone jack and a TF card slot are arranged on one side surface of the display screen host; and the other opposite side surface of the display screen host is provided with a standby key and a volume adjusting key.
Furthermore, the display screen host computer is flat rectangle, the area in touch-control display screen district accounts for the area of the upper surface of display screen host computer is no less than four fifths, the function button district is located the below in touch-control display screen district.
The invention also provides a realization method of the gamification upper limb rehabilitation training auxiliary equipment, which selects the rehabilitation training mode of the auxiliary equipment, and comprises an active mode and a passive mode:
in the active mode, the display screen host displays a preset operation moving path of the gamepad or an operation guide animation of the gamepad, and a user finishes a gamepad operation process consistent with the operation moving path or the operation guide animation by controlling the mechanical arm;
in the passive mode, the display screen host displays a preset operation moving path of the game handle, controls the mechanical arm to complete a preset action and drives the user to place the upper limb on the mechanical arm for rehabilitation training.
The invention according to the above scheme is characterized in that a target operation control point is arranged in a touch display screen area of the display screen host; in the active mode, the movement of the target operation control point is controlled by the capacitive pen point to judge the rehabilitation action completion condition of the user, or the in-place condition of the capacitive pen point at the target operation control point is identified to judge the rehabilitation starting point of the user;
in the passive mode, the situation that the rehabilitation action of the user is completed is judged by recognizing the situation that the capacitive pen point moves along with the target operation control point.
The invention according to the above scheme is characterized in that in the active mode, the degree of coincidence between the operation mode of the user on the mechanical arm and the preset operation mode is matched, and the operation process of the user is scored.
The invention according to the scheme is characterized in that the display screen host is provided with a mechanical arm resistance adjusting key, and the damping force applied to the mechanical arm operated by the user in the active mode in the action completing process is adjusted by adjusting the mechanical arm resistance adjusting key.
The invention according to the scheme is characterized in that a voice playing module is arranged in the display screen host, and the voice playing module is used for playing the rehabilitation content selected by the user and the action to be completed.
The invention according to the scheme is characterized in that the display screen host is also provided with a speed adjusting piece, and the speed of the mechanical arm completing the action in the active mode or the passive mode is adjusted through the speed adjusting piece.
The invention according to the scheme has the beneficial effects that:
according to the rehabilitation training auxiliary equipment, the display screen host is used as a carrier, and the mechanical arms are arranged on the two sides of the display screen host, so that the rehabilitation training equipment is compact in overall structure and small in size, and can train two hands at the same time;
the recreation upper limb rehabilitation training auxiliary equipment is provided with the detachable and replaceable gamepad, so that the requirement of a patient on rehabilitation training items is met, the proper gamepad is replaced, the arm can be trained, the recreation upper limb rehabilitation training auxiliary equipment is also suitable for training the wrist and the fingers, and all-round assistance is provided for the rehabilitation training of the patient;
therefore, the upper limb rehabilitation exercise device is based on desktop screen type interaction, combines the upper limb rehabilitation action with the game elements, meets the requirement of simultaneous training of both hands, has three training modes corresponding to three handles, brings more interest to rehabilitation training, improves the upper limb rehabilitation experience of rehabilitation groups, and enhances the initiative of upper limb rehabilitation.
Drawings
FIG. 1 is a schematic structural diagram of the present invention.
FIG. 2 is a schematic view of a rotary handle according to the present invention;
FIG. 3 is a schematic view of the construction of the rocker-type handle of the present invention;
fig. 4 is a schematic diagram illustrating an operation moving path displayed in a touch display screen area according to an embodiment of the invention.
In the context of the figures, it is,
1. a display screen host;
11. a touch display screen area is touched; 111. operating a moving path; 112. a target operation control point;
12. a function key area; 121. an arm training mode key; 122. a finger training mode key; 123. a wrist training mode key; 124. a mechanical arm resistance adjusting key; 125. an active mode key; 126. a passive mode key;
2. a mechanical arm;
21. a first rotating lever; 22. a second rotating lever; 23. a capacitive pen point;
3. a game pad;
31. a pull-rod type handle; 311. a straight rod grip; 312. a hand guard;
32. a rotary-type handle; 321. a U-shaped groove;
33. a rocker type handle.
Detailed Description
For better understanding of the objects, technical solutions and effects of the present invention, the present invention will be further explained with reference to the accompanying drawings and examples. Meanwhile, the following described examples are only for explaining the present invention, and are not intended to limit the present invention.
It will be understood that when an element is referred to as being "secured to" or "disposed on" another element, it can be directly on the other element or intervening elements may also be present. When an element is referred to as being "connected" to another element, it can be directly connected to the other element or intervening elements may also be present.
The terms "upper", "lower", "left", "right", "front", "back", "vertical", "horizontal", "top", "bottom", "inner", "outer", etc. indicate orientations or positions based on the orientations or positions shown in the drawings, and are for convenience of description only and not to be construed as limiting the technical solution.
The terms "first", "second" and "first" are used merely for descriptive purposes and are not to be construed as indicating or implying relative importance or to implicitly indicate a number of technical features.
As shown in fig. 1 to 3, a recreation upper limb rehabilitation training auxiliary device comprises a display screen host 1 and mechanical arms 2 symmetrically arranged at two sides of the display screen host 1, wherein a touch display screen area 11 and a function key area 12 are arranged on the upper surface of the display screen host 1; the tail end of the mechanical arm 2 is provided with a detachable gamepad 3, the gamepad 3 comprises one of a pull rod type handle 31, a rotary type handle 32 and a rocker type handle 33, and the function key area 12 is provided with a plurality of training mode keys matched with different gamepad types; the lower surface of the tail end of the mechanical arm 2 is provided with a capacitance pen point 23, the capacitance pen point 23 is in contact induction with the touch display screen area 11, and the touch display screen area 11 is used for displaying the operation moving path 111 of the game handle or the operation guiding animation of the game handle. According to the rehabilitation training auxiliary equipment, the display screen host is used as a carrier, and the mechanical arms are arranged on two sides of the display screen host, so that the rehabilitation training equipment is compact in overall structure and small in size, and can train two hands at the same time.
In the invention, a power switch key, a power jack, an earphone jack and a TF card slot are arranged on one side surface of a display screen host 1; the other opposite side of the display screen host 1 is provided with a standby key and a volume adjusting key.
When in use, one type of gamepad is selected according to the parts (arms, wrists and fingers) to be trained and is arranged at the tail end of the mechanical arm 2; a power switch key is shifted, and the display screen host 1 is turned on; the volume is adjusted to be moderate through a volume adjusting key; the touch display screen area 11 displays the operation movement path 111 or the operation guidance animation, and performs rehabilitation training by operating the game pad according to the displayed content. The recreation upper limb rehabilitation training auxiliary equipment meets the requirement of a patient according to a rehabilitation training project, changes the proper game handle 3, can train the arm, is also suitable for training the wrist and the finger, and provides comprehensive assistance for the rehabilitation training of the patient.
In the invention, the display screen host 1 is in a flat rectangle shape, the area of the touch display screen area 11 accounts for not less than four fifths of the area of the upper surface of the display screen host 1, and the oversized display area can provide more abundant operation space and clearer display pictures for users.
In the invention, the mechanical arm 2 comprises a first rotating rod 21 and a second rotating rod 22, one end of the first rotating rod 21 is rotatably connected with the display screen host, the connection position is positioned outside the touch display screen area 11, the other end of the first rotating rod 21 is hinged with one end of the second rotating rod 22, the other end of the second rotating rod 22 is detachably connected with the game handle 3, and the lower surface of one end of the second rotating rod 22, which is connected with the game handle 3, is provided with a capacitance pen point 23. It can be seen that the mechanical arm 2 is provided with two rotary joints: the joint of the first rotating rod 21 and the display screen host; the junction of the first rotating lever 21 and the second rotating lever 22. The two rotating joints enable the mechanical arm 2 to flexibly rotate, and the capacitance pen point 23 at the tail end of the mechanical arm 2 can move to any position of the touch display screen area 11.
According to the invention, a first driving component for driving the first rotating rod 21 is arranged in the display screen host 1, a second driving component for driving the second rotating rod 22 is arranged in the first rotating rod 21, and a main control chip of the display screen host is electrically connected with the first driving component and the second driving component. It should be noted that the driving assembly is a common driving structure in the art, and includes a speed reducer and an encoder, and may also be a conventional motor, a gear rack mechanism, etc., as long as the rotation direction and the rotation speed of the first rotating rod 21 and the second rotating rod 22 can be controlled.
In the present invention, the pull rod type handle 31 includes a straight rod grip 311, the bottom of the straight rod grip 311 is inserted into the end of the mechanical arm 2, and during the use process, a user grasps the straight rod grip 311 and pulls the pull rod type handle 31 (the pulling direction includes upward pulling, downward pulling, left pulling, right pulling or circumferential pulling) to drag the capacitive pen point 23 to move along the guiding path on the touch display screen area 11. During the pulling process, the upper arm and the lower arm of the upper limb can be bent or unbent, so that the hand arm can be trained.
In a preferred embodiment, a finger groove is formed on one side of the straight bar handle 311, so that the comfort level of a user is high when the user grips the straight bar handle; and the other side of the straight rod handle 311 is provided with a hand protecting band 312 for fixing the hand and preventing the hand from loosening.
In the present invention, the rotary-type handle 32 includes a rotary shaft, the bottom of which is provided with a rotary potentiometer; the bottom of the rotating shaft is inserted into the end of the mechanical arm 2, and the output end of the rotary potentiometer is electrically connected with the signal input end of the mechanical arm 2, so as to output the rotating direction signal of the rotating shaft of the rotary handle 32. During the use, the head end of axis of rotation is grabbed to the finger, twists the axis of rotation to rotate direction signal transmission and give display screen host computer 1, at the pivoted in-process, realize training the finger.
In a preferred embodiment, a plurality of U-shaped grooves 321 are uniformly formed on the peripheral side surface of the top of the rotating shaft, so that the fingers can be limited, a user can conveniently twist the rotating handle 32, and the operation is more labor-saving and smooth.
In the invention, the rocker type handle 33 comprises a spherical rocker, the bottom of the spherical rocker is provided with a rocker potentiometer, the bottom of the spherical rocker is inserted with the end part of the mechanical arm 2, and the output end of the rocker potentiometer is electrically connected with the signal input end of the end part of the mechanical arm 2 and is used for outputting the swinging direction signal of the rocker type handle 33. When the wrist training device is used, the palm wraps the head of the spherical rocker, the wrist is rotated, the rocker is inclined to incline to one of the upper side, the lower side, the left side, the right side, the upper left side, the lower left side, the upper right side or the lower right side, and the wrist can be trained in the operation process.
It should be noted that the output of the rotation direction signal of the rotary joystick and the output of the swing direction signal of the joystick are disclosed/known in the art, which are not within the scope of the present disclosure, and no improvement or modification is made in the present disclosure, and therefore, no further description is given here.
In the present invention, the function key region 12 is provided with an arm training mode key 121, a finger training mode key 122 and a wrist training mode key 123, and all of them are electrically connected to the main control chip of the display screen host 1, and three different keys are used for controlling the touch display screen region 11 to display different contents, for example, the arm training mode key 121 is used for selecting the operation moving path of the touch display screen region 11 to display the pull-rod type handle 31; the finger training mode key 122 is used for selecting the touch display screen area 11 to display the operation guide animation of the rotary handle 32; the wrist training mode key 123 is used to select the touch display screen area 11 to display the operation guidance animation of the joystick type handle 33.
In an alternative embodiment, the operational movement path 111 of the pull-bar type handle 31 is: a straight path, a circular path, or an S-bend path, etc. And the user pulls the mechanical arm 2 according to the path to control the capacitance pen point 23 to move on the touch display screen area 11.
In an alternative embodiment, the operation of the rotary-type handle 32 directs the animation of: one moving object rotates clockwise or counterclockwise. The user rotates the rotation shaft of the game handle in accordance with the direction in which the object is rotated, and the rotation direction coincides with the direction in which the object is rotated, and the user only needs to operate the rotary handle 32 without dragging the robot arm 2.
In an alternative embodiment, the operation of the rocker-type handle 33 directs the animation of: an object is moved in a certain direction. The user swings the swing lever in accordance with the moving direction of the object, and the swing lever is in accordance with the moving direction of the object, and only the swing lever type handle 33 is operated without dragging the robot arm 2 in this process.
In the present invention, a damper is provided at the rotational joint of the robot arm 2, and the function key region 12 is provided with a robot arm resistance adjustment key 124 for adjusting the damper. By adopting the structure, the damping of the rotary joint of the mechanical arm 2 can be changed, so that the strength required by operating the mechanical arm 2 is changed.
In the present invention, the function key region 12 is provided with a mode selection key, the mode selection key includes an active mode key 125 and a passive mode key 126, pressing the active mode key 125 selects the active mode, and at this time, the damper of the mechanical arm 2 provides a damping force, and a user is required to apply a certain force to actively control the mechanical arm 2 and the gamepad 3 to complete a training action; pressing the passive mode key 126 selects the passive mode. At this time, the driving assembly of the mechanical arm 2 provides driving force, and the mechanical arm 2 can drive the upper limbs of the user to perform passive training without applying force by the user.
The invention also provides a realization method of the gamification upper limb rehabilitation training auxiliary equipment, which selects the rehabilitation training mode of the auxiliary equipment, and comprises an active mode:
in the active mode, the display screen host 1 displays a preset operation moving path of the gamepad 3 or an operation guide animation of the gamepad 3, and a user finishes a gamepad operation process consistent with the operation moving path or the operation guide animation by controlling the mechanical arm 2, wherein in the active mode, the user needs to actively apply a certain force on the mechanical arm 2 to control the capacitive pen point 23 at the tail end of the mechanical arm 2 to move along the path; or the rotary-type handle 32 and the rocker-type handle 33 can be rotated by actively applying a certain force.
The rehabilitation training mode of the auxiliary device further comprises a passive mode:
in the passive mode, the display screen host displays a preset operation moving path of the gamepad 3, controls the mechanical arm 2 to complete a preset action and drives the user to place the upper limb on the mechanical arm 2 for rehabilitation training, and in the passive mode, the user only needs to place the hand on the gamepad 3 of the mechanical arm 2.
In an alternative embodiment, the touch display screen area 11 of the display screen host is provided with a target operation control point 112, and the target operation control point 112 may be designed as a circular point with a cross center, so that the user can conveniently judge whether the capacitive stylus 23 effectively touches the screen, and can conveniently and intuitively judge whether the capacitive stylus 23 is on the moving path in the process of moving the capacitive stylus 23, so that the device can not only obtain an electronic signal immediately when the capacitive stylus 23 touches the screen, but also the user can know the electronic signal through visual observation, so as to better operate and move the game handle.
In the active mode, the movement of the target operation control point 112 is controlled by the capacitive pen head 23 to determine the completion of the rehabilitation action of the user, for example, the cross center dot moves along with the contact point of the capacitive pen head 23 and the touch display screen area 11, and the system constantly determines whether the cross center dot is on the preset path by the capacitive contact signal and determines whether the preset path of the rehabilitation action is completed; or judging the rehabilitation starting point of the user by identifying the in-place condition of the capacitive pen point 23 at the target operation control point, for example, when the capacitive pen point 23 is operated by the user to contact a cross-center dot, judging that the user enters a training state, and guiding the animation to start playing; for another example, the user operates the capacitive stylus 23 to move between two cross-center dots, and each contact with the center of the cross-center dot on one side determines that the side is reached.
In the passive mode, the completion condition of the rehabilitation action of the user is judged by recognizing the movement condition of the capacitive pen point 23 following the target operation control point, for example, the target operation control point in the touch display screen area 11 is dynamically displayed, the mechanical arm 2 automatically moves under the control of the main control chip, so that the capacitive pen point 23 moves along with the target operation control point 112, the device acquires a capacitive contact signal all the time, the completion condition of the movement action of the mechanical arm 2 is known, and the completion condition of the training action of the user is judged.
In a preferred embodiment, in the active mode, the control system of the display screen host 1 can match the degree of coincidence between the operation mode of the robot arm 2 by the user and a preset operation mode, and score the operation process of the user. Therefore, the user can quantitatively score the rehabilitation training effect and can more intuitively know the rehabilitation condition of the user.
In an alternative embodiment, the lever type handle 31 is mounted on the robot arm 2, and the touch display screen area 11 displays the translation operation path of the lever type handle 31:
in the active mode, the straight lever grip 311 of the pull-rod type handle 31 is held, and the mechanical arm resistance adjusting key 124 can be adjusted to change the force required for operating the mechanical arm 2 to a proper force; according to the translation operation path, the tail end of the mechanical arm 2 is pulled, so that the capacitance pen point 23 on the lower surface of the mechanical arm moves along the translation operation path, the arm bends and stretches in the process of pulling the straight rod handle 311, and the rehabilitation training action of the arm is actively completed after the translation operation path is completed;
in the passive mode, the straight-bar grip 311 of the pull-bar type handle 31 is held, the hand is released, the mechanical arm 2 automatically moves according to the translational operation path to drive the arm of the upper limb to bend and stretch, and the mechanical arm 2 automatically walks through the path to passively complete the rehabilitation training action of the arm.
In an alternative embodiment, the rotary-type handle 32 is mounted on the robot arm 2, and the touch-sensitive display area 11 displays an operation guide animation of the rotary-type handle 32, in the active mode: the head end of the rotary handle 32 is grasped by fingers, the rotating shaft of the rotary handle 32 is screwed according to the rotating direction of the operation guide animation prompt until the progress bar accumulation reaches the standard, and then the rehabilitation training action of the fingers is actively completed.
In an alternative embodiment, the joystick type handle 33 is mounted on the robot arm 2, and the touch display screen area 11 displays an operation guide animation of the joystick type handle 33, in the active mode: the palm wraps the head of the spherical shaking head, the rocker is shaken according to the direction of the operation guide animation prompt, and the wrist is bent during shaking, so that the rehabilitation training action of the wrist is actively completed.
In a preferred embodiment, a voice playing module is arranged in the display screen host 1, and the voice playing module is used for playing the rehabilitation content selected by the user and the action to be completed, so that the user can view and listen in combination when using the product, and the attention is improved.
In a preferred embodiment, the display screen host 1 is further provided with a speed adjusting member, and the speed of the mechanical arm 2 completing the action in the active mode or the passive mode is adjusted through the speed adjusting member. Along with the rehabilitation condition of the patient, the moving speed of the mechanical arm 2 can be adjusted, and a scientific and progressive rehabilitation training scheme is provided for the patient.
In conclusion, the upper limb rehabilitation exercise and the game elements are combined on the basis of desktop screen type interaction, simultaneous training of both hands is met, three training modes correspond to three handles, more interestingness is brought to rehabilitation training, the upper limb rehabilitation experience of rehabilitation groups is improved, and the initiative of upper limb rehabilitation is enhanced.
The technical features of the above embodiments can be arbitrarily combined, and for the sake of brevity, all possible combinations of the technical features in the above embodiments are not described, but should be considered as the scope of the present specification as long as there is no contradiction between the combinations of the technical features.
The above examples only show some embodiments of the present invention, and the description thereof is more specific and detailed, but not construed as limiting the scope of the invention. It should be noted that, for a person skilled in the art, several variations and modifications can be made without departing from the inventive concept, which falls within the scope of the present invention. Therefore, the protection scope of the present patent shall be subject to the appended claims.

Claims (10)

1. A recreation upper limb rehabilitation training auxiliary device is characterized by comprising a display screen host and mechanical arms symmetrically arranged on two sides of the display screen host, wherein a touch display screen area and a function key area are arranged on the upper surface of the display screen host, a capacitor pen point is arranged below the tail end of each mechanical arm, and the capacitor pen point is in contact induction with the touch display screen area;
the tail end of the mechanical arm is provided with a detachable game handle, and the touch display screen area is used for displaying the operation moving path of the game handle or the operation guiding animation of the game handle;
the game handle comprises one of a pull rod type handle, a rotary type handle and a rocker type handle;
the function key area is provided with a plurality of training mode keys matched with different gamepad types.
2. The gamification upper limbs rehabilitation training auxiliary assembly of claim 1, wherein, the arm includes first dwang and second dwang, the one end of first dwang with the display screen host computer rotates to be connected, and the junction is located outside the touch-control display screen district, the other end of first dwang with the one end of second dwang is articulated, the other end of second dwang with game paddle can dismantle the connection, just the lower surface that game paddle's one end is connected to the second dwang is equipped with the electric capacity nib.
3. The gamification upper limb rehabilitation training auxiliary device according to claim 2, wherein a first driving component for driving the first rotating rod is arranged inside the display screen host, a second driving component for driving the second rotating rod is arranged inside the first rotating rod, and a main control chip of the display screen host is electrically connected with the first driving component and the second driving component.
4. The gamification upper limb rehabilitation training auxiliary device according to claim 1, wherein the pull rod type handle comprises a straight rod grip, the bottom of the straight rod grip is inserted into the end of the mechanical arm, and the straight rod grip is used for dragging the capacitive pen point to move along a guide path on the touch display screen area.
5. The gamified upper limb rehabilitation training auxiliary device as recited in claim 1, wherein the rotary type handle comprises a rotating shaft, and a rotary potentiometer is arranged at the bottom of the rotating shaft;
the bottom of axis of rotation with the tip of arm is pegged graft, just the output of rotatory potentiometre with the signal input part electricity of arm tip is connected, is used for exporting the direction of rotation signal of rotary-type handle.
6. The gamification upper limb rehabilitation training auxiliary device according to claim 1, wherein the rocker-type handle comprises a spherical rocker, the bottom of the spherical rocker is provided with a rocker potentiometer,
the bottom of the spherical rocker is inserted with the end part of the mechanical arm, and the output end of the rocker potentiometer is electrically connected with the signal input end of the end part of the mechanical arm and is used for outputting a swinging direction signal of the rocker type handle.
7. The gamified upper limb rehabilitation training auxiliary device as recited in claim 1, wherein the function button area is provided with an arm training mode button, a finger training mode button and a wrist training mode button,
the arm training mode key is used for selecting the operation moving path of the pull rod type handle displayed in the touch display screen area,
the finger training mode key is used for selecting the touch display screen area to display the operation guide animation of the rotary handle,
the wrist training mode key is used for selecting the touch display screen area to display the operation guide animation of the rocker type handle.
8. The gamification upper limb rehabilitation training auxiliary device according to claim 1, wherein a damper is arranged at a rotation joint of the mechanical arm, and the function key area is provided with a mechanical arm resistance adjusting key for adjusting the damper.
9. A realization method of recreation upper limbs rehabilitation training auxiliary device is characterized in that rehabilitation training modes of the auxiliary device are selected, wherein the rehabilitation training modes comprise an active mode and a passive mode:
in the active mode, the display screen host displays a preset operation moving path of the gamepad or an operation guide animation of the gamepad, and a user finishes a gamepad operation process consistent with the operation moving path or the operation guide animation by controlling the mechanical arm;
in the passive mode, the display screen host displays a preset operation moving path of the game handle, controls the mechanical arm to complete a preset action and drives the user to place the upper limb on the mechanical arm for rehabilitation training.
10. The method for implementing a Games Upper limbs rehabilitation training auxiliary device of claim 9, wherein in the active mode, matching the degree of coincidence between the user's operation mode of the robot arm and a preset operation mode, and scoring the user's operation process.
CN202210921501.8A 2022-08-02 2022-08-02 Games-based upper limb rehabilitation training auxiliary equipment and implementation method Pending CN115253199A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202210921501.8A CN115253199A (en) 2022-08-02 2022-08-02 Games-based upper limb rehabilitation training auxiliary equipment and implementation method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202210921501.8A CN115253199A (en) 2022-08-02 2022-08-02 Games-based upper limb rehabilitation training auxiliary equipment and implementation method

Publications (1)

Publication Number Publication Date
CN115253199A true CN115253199A (en) 2022-11-01

Family

ID=83746499

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202210921501.8A Pending CN115253199A (en) 2022-08-02 2022-08-02 Games-based upper limb rehabilitation training auxiliary equipment and implementation method

Country Status (1)

Country Link
CN (1) CN115253199A (en)

Similar Documents

Publication Publication Date Title
CN111638801B (en) Controller for gesture recognition and gesture recognition method thereof
US7161579B2 (en) Hand-held computer interactive device
US6585668B2 (en) Human touch massager
US9134797B2 (en) Systems and methods for providing haptic feedback to touch-sensitive input devices
KR101173824B1 (en) Surgical instrument
EP2231291B1 (en) Motorized game controller
US20080004114A1 (en) Video game controller with compact and efficient force feedback mechanism
TW554282B (en) Ergonomic computer mouse
JP2007504559A (en) Hand-manipulated information equipment for computers and video games
KR20150137389A (en) Upper limb rehabilitation device based augmented reality
CN101573680A (en) Horizontal mouse
CN218572759U (en) Games-based upper limb rehabilitation training auxiliary device
JP2005524897A (en) Ergonomic computer pointing device
Maggiorini et al. Evolution of game controllers: Toward the support of gamers with physical disabilities
CN115253199A (en) Games-based upper limb rehabilitation training auxiliary equipment and implementation method
JPH1165759A (en) Information input device
JP2014171825A (en) Massage machine operation program, operation device for massage machine, massage machine, and massage system
CN106990832A (en) Brain damage list action intelligent rehabilitation trainer
JPH10143317A (en) Data input device and method for virtual reality system
Kuchinke et al. Technical view on requirements for future development of hand-held rehabilitation devices
WO2011020219A1 (en) Human-machine interface apparatus and operating method thereof
CN216486864U (en) Acupuncture manipulation training device
CN2552073Y (en) Mouse with holding handle
JP3134427U (en) Hand and foot video interactive device for IT products
WO2023222678A1 (en) Sensomotoric hand therapy device

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination