CN115212571A - Injury avoidance control method and device, electronic equipment and storage medium - Google Patents

Injury avoidance control method and device, electronic equipment and storage medium Download PDF

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Publication number
CN115212571A
CN115212571A CN202210857193.7A CN202210857193A CN115212571A CN 115212571 A CN115212571 A CN 115212571A CN 202210857193 A CN202210857193 A CN 202210857193A CN 115212571 A CN115212571 A CN 115212571A
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China
Prior art keywords
avoidance
skill
control
target
injury
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CN202210857193.7A
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Chinese (zh)
Inventor
胡佳胜
刘勇成
胡志鹏
袁思思
程龙
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202210857193.7A priority Critical patent/CN115212571A/en
Publication of CN115212571A publication Critical patent/CN115212571A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The embodiment of the application discloses a method and a device for controlling injury avoidance, electronic equipment and a computer readable storage medium; the method comprises the steps of displaying a graphical user interface with a virtual scene and a virtual object, wherein the graphical user interface comprises a first avoidance skill control, and a target injury move for the virtual object exists in the virtual scene; in response to the touch operation aiming at the first avoidance skill control, controlling the virtual object to avoid the target injury invitation according to second avoidance skill corresponding to the second avoidance skill control; in the above description, the first avoidance skill corresponding to the first avoidance skill control cannot avoid the target injury inviting, and the second avoidance skill can avoid the target injury inviting. The embodiment of the application can avoid the problem that the injury mode of the part cannot be avoided effectively but can not be avoided originally due to the fact that the player does not know the injury mode of the part, thereby avoiding invalid avoidance operation and improving game experience.

Description

Injury avoidance control method and device, electronic equipment and storage medium
Technical Field
The application relates to the technical field of games, in particular to an injury avoidance control method, an injury avoidance control device, electronic equipment and a computer readable storage medium.
Background
In a game involving an injury (or attack), a player generally needs to avoid the injury, and there are various ways of avoiding the injury in one game, for example, avoiding the injury by blocking, avoiding, or keeping away from the injury range.
However, there are multiple injurious modes in a game, and different injurious modes of avoiding are different, for example, attacking mode 1 can avoid by blocking, avoiding and keeping away from injurious range; attack move to 2, can only avoid by way of the check.
For a part of the harm modes, if the player is unfamiliar with available avoidance modes, the player can not avoid the harm modes effectively (namely, invalid avoidance operation is caused) and game experience is influenced by adopting an ineffective avoidance mode to avoid the harm modes.
Disclosure of Invention
The embodiment of the application provides a damage avoidance control method, a device, an electronic device and a computer readable storage medium, which can avoid the problem that a new damage approach cannot be effectively avoided but can be originally avoided due to the fact that a player is not clear of the new damage approach, so that invalid avoidance operation is avoided, and game experience is improved.
In a first aspect, an embodiment of the present application provides an injury avoidance control method, including:
displaying a graphical user interface having a virtual scene and a virtual object, wherein the graphical user interface includes a first avoidance skill control, and a target injury move exists in the virtual scene for the virtual object;
in response to the touch operation aiming at the first avoidance skill control, controlling the virtual object to avoid the target injury invitation according to second avoidance skill corresponding to the second avoidance skill control;
and the first avoidance skill corresponding to the first avoidance skill control cannot avoid the target injuring mode, and the second avoidance skill can avoid the target injuring mode.
In a second aspect, an embodiment of the present application further provides an injury avoidance control device, including:
the system comprises a display unit, a processing unit and a control unit, wherein the display unit is used for displaying a graphical user interface with a virtual scene and a virtual object, the graphical user interface comprises a first avoidance skill control, and a target injury mode aiming at the virtual object exists in the virtual scene;
the control unit is used for responding to touch operation aiming at the first avoidance skill control and controlling the virtual object to avoid the target injury invitation according to second avoidance skill corresponding to the second avoidance skill control; and the first avoidance skill corresponding to the first avoidance skill control cannot avoid the target injury mode, and the second avoidance skill can avoid the target injury mode.
In a third aspect, an embodiment of the present application further provides an electronic device, including a memory storing multiple instructions; the processor loads instructions from the memory to execute the steps of any one of the injury avoidance control methods provided by the embodiments of the present application.
In a fourth aspect, embodiments of the present application further provide a computer-readable storage medium, where multiple instructions are stored, and the instructions are suitable for being loaded by a processor to perform steps of any one of the injury avoidance control methods provided by the embodiments of the present application.
According to the method, the virtual object is controlled to avoid a target injurious inviting mode according to a second avoiding skill corresponding to a second avoiding skill control by responding to touch operation of the first avoiding skill control when the target injurious inviting mode for injuring the virtual object exists, and although the first avoiding skill control cannot avoid the target injurious inviting mode, the virtual object is still controlled to avoid the target injurious inviting mode according to the second avoiding skill corresponding to the second avoiding skill control; the first skill avoiding control has the function of avoiding injury, so that the skill control for avoiding injury is proved to be in touch operation by the player to a certain extent, and only the wrong skill control is in touch operation due to the fact that the player does not know the target injury-called second skill avoiding skill; therefore, the virtual object is controlled to avoid the target injury mode according to the second avoidance skill, so that the virtual object can effectively avoid the injury of the target injury mode, the problem that the partial injury mode cannot be effectively avoided originally due to the fact that the player does not know the partial injury mode to a certain extent is avoided, invalid avoidance operation is avoided, and game experience is improved.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings required to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the description below are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
FIG. 1 is a schematic diagram of an injury avoidance control system provided by an embodiment of the present application;
FIG. 2 is a flowchart illustrating an embodiment of a method for injury avoidance control according to an embodiment of the present disclosure;
fig. 3 is a schematic view of a first application scenario of a control method for a virtual object according to an embodiment of the present application;
fig. 4 is a schematic diagram of a second application scenario of a control method of a virtual object according to an embodiment of the present application;
fig. 5 is a schematic view of a third application scenario of a control method for a virtual object according to an embodiment of the present application;
fig. 6 is a schematic diagram of a fourth application scenario of a control method of a virtual object according to an embodiment of the present application;
fig. 7 is a schematic view of a fifth application scenario of a control method for a virtual object according to an embodiment of the present application;
FIG. 8 is a schematic structural diagram of an injury avoidance control device according to an embodiment of the present application;
fig. 9 is a schematic structural diagram of an electronic device provided in an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be described clearly and completely with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only some embodiments of the present application, and not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application. Meanwhile, in the description of the embodiments of the present application, the terms "first", "second", and the like are used only for distinguishing the description, and are not construed as indicating or implying relative importance. Thus, features defined as "first", "second", may explicitly or implicitly include one or more of the described features. In the description of the embodiments of the present application, "a plurality" means two or more unless specifically defined otherwise.
The embodiment of the application provides an injury avoidance control method, an injury avoidance control device, electronic equipment and a computer readable storage medium. Specifically, the injury avoidance control method according to the embodiment of the present application may be executed by an electronic device, where the electronic device may be a terminal or a server. The terminal can be a terminal device such as a smart phone, a tablet Computer, a notebook Computer, a touch screen, a game machine, a Personal Computer (PC), a Personal Digital Assistant (PDA), and the like, and the terminal can also include a client, which can be a game application client, a browser client carrying a game program, or an instant messaging client, and the like. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing basic cloud computing services such as cloud service, a cloud database, cloud computing, a cloud function, cloud storage, network service, cloud communication, middleware service, domain name service, security service, CDN, and a big data and artificial intelligence platform.
For example, when the injury avoidance control method is executed on a terminal, a terminal device stores a game application and is used to present a virtual scene in a game screen. The terminal device is used for interacting with a user through a graphical user interface, for example, downloading and installing a game application program through the terminal device and running the game application program. The manner in which the terminal device provides the graphical user interface to the user may include a variety of ways, for example, the graphical user interface may be rendered for display on a display screen of the terminal device or presented by holographic projection. For example, the terminal device may include a touch display screen for presenting a graphical user interface including a game screen and receiving operation instructions generated by a user acting on the graphical user interface, and a processor for executing the game, generating the graphical user interface, responding to the operation instructions, and controlling display of the graphical user interface on the touch display screen.
For example, when the injury avoidance control method is executed on a server, it may be a cloud game. Cloud gaming refers to a gaming regime based on cloud computing. In the cloud game running mode, the running main body of the game application program and the game picture presenting main body are separated, and the storage and the running of the injury avoidance control method are finished on the cloud game server. The game screen presentation is performed at a cloud game client, which is mainly used for receiving and sending game data and presenting the game screen, for example, the cloud game client may be a display device with a data transmission function near a user side, such as a mobile terminal, a television, a computer, a palm computer, a personal digital assistant, and the like, but a terminal device for performing game data processing is a cloud game server at the cloud end. When a game is played, a user operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the cloud game client through a network, and finally the data are decoded through the cloud game client and the game pictures are output.
Referring to fig. 1, fig. 1 is a schematic diagram of an injury avoidance control system according to an embodiment of the present disclosure. The system may include at least one terminal 1000, at least one server 2000, at least one database 3000, and a network 4000. The terminal 1000 held by the user can be connected to servers of different games through the network 4000. Terminal 1000 can be any device having computing hardware capable of supporting and executing a software product corresponding to a game. In addition, terminal 1000 can have one or more multi-touch sensitive screens for sensing and obtaining user input through touch or slide operations performed at multiple points on one or more touch sensitive display screens. In addition, when the system includes a plurality of terminals 1000, a plurality of servers 2000, and a plurality of networks 4000, different terminals 1000 may be connected to each other through different networks 4000 and through different servers 2000. The network 4000 may be a wireless network or a wired network, such as a Wireless Local Area Network (WLAN), a Local Area Network (LAN), a cellular network, a 2G network, a 3G network, a 4G network, a 5G network, and so on. In addition, different terminals 1000 may be connected to other terminals or a server using their own bluetooth network or hotspot network. For example, multiple users can be online through different terminals 1000 and thus connected and synchronized with each other over a suitable network to support multiplayer gaming. In addition, the system may include a plurality of databases 3000, the plurality of databases 3000 being coupled to different servers 2000, and information about game environments may be continuously stored in the databases 3000 while different users play a multiplayer game online.
The injury avoidance control method provided by the embodiment of the application can be executed by a terminal or a server. The embodiment of the present application is described as an example in which the injury avoidance control method is executed by a terminal. The terminal comprises a touch display screen and a processor, wherein the touch display screen is used for presenting a graphical user interface and receiving an operation instruction generated by a user acting on the graphical user interface. When a user operates the graphical user interface through the touch display screen, the graphical user interface can control the local content of the terminal through responding to the received operation instruction, and can also control the content of the opposite-end server through responding to the received operation instruction. For example, the operation instruction generated by the user acting on the graphical user interface comprises an instruction for starting a game application, and the processor is configured to start the game application after receiving the instruction provided by the user for starting the game application. Further, the processor is configured to render and draw a graphical user interface associated with the game on the touch display screen. A touch display screen is a multi-touch sensitive screen capable of sensing a touch or slide operation performed at a plurality of points on the screen at the same time. The user uses a finger to perform touch operation on the graphical user interface, and when the graphical user interface detects the touch operation, different virtual objects in the graphical user interface of the game are controlled to perform actions corresponding to the touch operation. For example, the game may be any one of a leisure game, an action game, a role playing game, a strategy game, a sports game, an educational game, and the like. Wherein the game may include a virtual scene of the game drawn on a graphical user interface. Further, one or more virtual objects, such as virtual characters, controlled by the user (or player) may be included in the virtual scene of the game. Optionally, the virtual scene of the game also includes one or more elements, such as skills, points, character health, energy, etc., to provide assistance to the player, provide virtual services, increase points related to player performance, etc. In addition, the graphical user interface may also present one or more indicators to provide instructional information to the player. For example, a game may include a player-controlled virtual object and one or more other virtual objects (such as enemy characters). In one embodiment, one or more other virtual objects are controlled by other players of the game. For example, one or more other virtual objects may be computer controlled, such as a robot using Artificial Intelligence (AI) algorithms, implementing a human-machine fight mode. For example, the virtual objects possess various skills or capabilities that the game player uses to achieve the goal. For example, the virtual object possesses one or more weapons, props, tools, etc. that may be used to eliminate other objects from the game. Such skills or capabilities may be activated by a player of the game using one of a plurality of preset touch operations with a touch display screen of the terminal. The processor may be configured to present a corresponding game screen in response to an operation instruction generated by a touch operation of a user.
The following detailed description is made with reference to the accompanying drawings, respectively. It should be noted that the following description of the embodiments is not intended to limit the preferred order of the embodiments. Although a logical order is shown in the flowcharts, in some cases, the steps shown or described may be performed in an order different than that shown in the figures.
As shown in fig. 2, a specific flow of the injury avoidance control method may include the following steps 201 to 202, where:
201. a graphical user interface having a virtual scene and a virtual object is displayed.
Wherein the graphical user interface includes a first avoidance skill control, a target hurdle for the virtual object exists in the virtual scene.
In particular, the graphical user interface contains at least two skill controls, e.g., a first avoidance skill control, a second avoidance skill control.
Wherein the skill control corresponds to a skill of the virtual object in the virtual scene. For example, the skill control includes a dodge control, a block control, a leave current position control (in this embodiment, simply referred to as a "leave control"), a jump control, and the like.
Where skills are concrete representations of specific attributes, such as skills including dodging, blocking, leaving a current location (referred to as simply "leaving" in this example), jumping, and the like.
Taking a terminal with a touch display screen as an example, in step 201, a graphical user interface may be generated by executing a game application to render on the touch display screen, where a virtual scene on the graphical user interface includes at least one skill control area, the skill control area includes at least two skill controls, and the virtual scene on the graphical user interface may further include at least one virtual object.
For example, as shown in fig. 3, a graphical user interface 100 can be generated by rendering on a touch display screen of a terminal 1000 through execution of a game application, a virtual scene on the graphical user interface 100 includes at least one skill control area 10, and the skill control area 10 includes at least one skill control 12 and at least one virtual object 20. Each skill control is associated with a skill, and the association relationship between the skill control and the skill can be set by default of the system or can be set by the user in a self-defined way. For example, skill control area 10 includes 4 skill controls 12, skill controls 12 including skill control 121 (associated skill 1), skill control 122 (associated skill 2), skill control 123 (associated skill 3), and skill control 124 (associated skill 4). The skill control area 10 shown in fig. 3 may be a normal state skill layout in a virtual scene in which a user may control the virtual object 20 to trigger an associated skill by clicking on a single skill control. Such as when the user clicks the skill control 122 corresponding to skill 2, the virtual object 20 may be controlled to trigger skill 2 in the virtual scene.
202. And in response to the touch operation aiming at the first avoidance skill control, controlling the virtual object to avoid the target injurious invitation according to a second avoidance skill corresponding to the second avoidance skill control.
And the first avoidance skill corresponding to the first avoidance skill control cannot avoid the target injuring mode, and the second avoidance skill can avoid the target injuring mode.
The second avoidance skill refers to a skill capable of correctly avoiding the target injurious mode. The second avoidance skill may be a skill set by default to the system.
The target skill control is a skill control which is operated by a user in a touch manner for dealing with a target injury mode when the target injury mode which is harmful to the virtual object exists. Such as a dodge control, a block control, a leave control, a jump control, and the like.
The first avoidance skill control is a skill control which has the function of avoiding injury and cannot avoid the target injury mode.
The first avoidance skill refers to a skill with an injury avoidance function, and specifically is an avoidance skill corresponding to the first avoidance skill control. For example, the avoidance skill for the block control is a block.
The virtual object refers to a virtual character in the game, such as a virtual character, a virtual animal, and the like.
The harm move refers to a move that may cause harm/attack to the virtual object. For example, active attacks on the virtual object (e.g., being hit by another object), passive attacks on the virtual object (e.g., the virtual object hits an injury when passing through a fixed-location injury), and so forth.
The target injury recruitment is a recruitment with the first occurrence or the occurrence frequency less than a set frequency threshold and causing injury or attack to the virtual object, and specifically may be an injury recruitment with which a user does not know or is not familiar with the associated (correct injury avoidance) correct avoidance skills.
In this embodiment, the number of the second avoidance skills capable of avoiding the target injurious mode may be 1 or more, and the following description will discuss how the step 202 controls the virtual object to avoid the target injurious mode according to the second avoidance skills when the number of the second avoidance skills is 1 or more, respectively.
1. The second avoidance skill is 1.
Specifically, step 202 may specifically include: when touch operation aiming at a target skill control is detected, detecting whether a target skill corresponding to the target skill control has the effect of avoiding injury; and if the target skill corresponding to the target skill control has the effect of avoiding injury, determining that the target skill control is a first avoiding skill control. The target skill refers to the skill corresponding to the target skill control. Step 202 may specifically include: and in response to the touch operation aiming at the first avoidance skill control, controlling the virtual object to avoid the target injurious invitation according to a second avoidance skill corresponding to the second avoidance skill control. For example, taking the target injury gesture as an example of other objects attacking the virtual object, when other objects attack the virtual object, step 202 is preceded by detecting a touch operation directed to a target skill control (e.g., a bar control) of at least two skill controls (e.g., a dodge control, a bar control, a leave control, a jump control, etc.) included in the graphical user interface; when the touch operation of the target skill control is detected, determining whether the target skill corresponding to the target skill control (namely the lattice skill corresponding to the lattice control) has the effect of avoiding injury; and if the target skill control has the function of avoiding injury, determining the target skill control (the block control) as a first avoiding skill control. In step 202, in response to a touch operation for a first avoidance skill control (i.e., a grid control), a virtual object is controlled to avoid an attack of other objects on the virtual object according to a second avoidance skill.
In this embodiment, the skills corresponding to the skill controls have an effect of avoiding injuries, that is, the skill controls have an effect of avoiding injuries.
For example, in a specific example, when there is a target injury solicitation for injury to a virtual object, if the skill control (e.g., jump control) of the user touch operation is not the second avoidance skill control (e.g., evasion control), but the skill control of the user touch operation has the effect of avoiding injury, then the use of the second avoidance skill to avoid injury is triggered: and controlling the virtual object to avoid the target injury mode according to a second avoidance skill mode.
For the difference of the second avoidance skill, the control manner in step 202 is various, and exemplarily includes:
(1) the second avoidance skill is a jump skill and the second avoidance skill control is a jump control. As shown in fig. 4, assuming that the graphical user interface includes a plurality of controls such as a dodge control 121, a block control 122, a leave control 123, and a skip control 124, the first avoidance skill control of the player touch operation may specifically be any one of the dodge control 121, the block control 122, and the leave control 123. At this time, step 202 may specifically include the following step 2021A:
2021A, in response to a touch operation for a dodge control, a block control, or a leave control, controlling the virtual object to avoid the target injurious invitation according to a jump skill.
For example, as shown in fig. 4, the skill control area 10 contains 4 skill controls that act to avoid injury: a dodge control 121, a block control 122, a leave control 123, and a skip control 124. When there is a target injurious gesture that injures a virtual object, since the user does not know the correct avoidance skill of the target injurious gesture, if the user or the player presses the avoidance control 121, it can be determined that the user's intention is to press the control of the target injurious gesture, and thus, the virtual object can be controlled to avoid the target injurious gesture according to the jump skill at this time.
Similarly, if the user or the player presses the block control 122, it is also possible to determine that the user's intention is to press the control for avoiding the target nociception, and therefore, at this time, the virtual object can be controlled to avoid the target nociception in accordance with the jump skill.
Similarly, if the user or the player presses the departure control 123, it is also possible to determine that the user's intention is to press the control for avoiding the target injury move, and therefore, at this time, the virtual object can be controlled to avoid the target injury move according to the jump skill.
Further, if the user or player presses jump control 124, the virtual object may also be normally controlled to avoid the target injury move according to the jump skill.
(2) The second avoidance skill is a leave skill and the second avoidance skill control is a leave control. As shown in fig. 5, assuming that the graphical user interface includes a plurality of controls such as a dodging control 121, a block control 122, a leaving control 123, and a jump control 124, the first avoidance skill control touched by the player may specifically be any one of the dodging control 121, the block control 122, and the jump control 124. At this time, step 202 may specifically include the following step 2021B:
2021B, in response to a touch operation for a dodge control, a block control, or a jump control, controlling the virtual object to avoid the target injurious invitation according to a jump skill.
For example, as shown in fig. 5, the skill control area 10 contains 4 skill controls that act to avoid injury: a dodge control 121, a block control 122, a leave control 123, and a skip control 124. When there is a target injury move that damages a virtual object, since the user does not know the correct avoidance skill of the target injury move, if the user or the player presses the avoidance control 121, it can be determined that the user's intention is to press the control that avoids the target injury move, and therefore, the virtual object can be controlled to avoid the target injury move according to the leaving skill at this time.
Similarly, if the user or the player presses the block control 122, it is also possible to determine that the user's intention is to press the control for avoiding the target injury move, and therefore, at this time, the virtual object can be controlled to avoid the target injury move according to the leaving skill.
Similarly, if the user or the player presses the jump control 124, it is possible to determine that the user's intention is to press the control for avoiding the target victory movement.
Further, if the user or player presses the leaving control 123, the virtual object may also be normally controlled to avoid the target injury move according to the leaving skill.
(3) The second avoidance skill is a block skill and the second avoidance skill control is a block control. As shown in fig. 6, assuming that the graphical user interface includes a plurality of controls such as a dodging control 121, a lattice control 122, a leaving control 123, and a jumping control 124, the first avoidance skill control touched by the player may be specifically any one of the dodging control 121, the leaving control 123, and the jumping control 124. At this time, step 202 may specifically include the following step 2021C:
2021C, in response to a touch operation for a dodging control, a leaving control, or a jumping control, controlling the virtual object to avoid the target injurious invitation according to a block skill.
For example, as shown in fig. 6, the skill control area 10 contains 4 skill controls that act to avoid injury: a dodge control 121, a block control 122, a leave control 123, and a skip control 124. When there is a target injury move that damages a virtual object, since the user does not know the correct avoidance skill of the target injury move, if the user or the player presses the avoidance control 121, it can be determined that the user's intention is to press the control that avoids the target injury move, and therefore, the virtual object can be controlled to avoid the target injury move according to the block skill at this time.
Similarly, if the user or the player presses the jump control 124, it is possible to determine that the user's intention is to press the control for avoiding the target damage movement, and therefore, at this time, the virtual object can be controlled to avoid the target damage movement according to the block skill.
Similarly, if the user or the player presses the leave control 123, it is also possible to determine that the user's intention is to press the control for avoiding the target injury move, and therefore, at this time, the virtual object can be controlled to avoid the target injury move according to the block skill.
Further, if the user or player presses the block control 122, the virtual object may be normally controlled to avoid the target injury mode according to the block skill.
(4) The second avoidance skill is a avoidance skill, and the second avoidance skill control is a avoidance control. As shown in fig. 7, assuming that the graphical user interface includes a plurality of controls such as a dodging control 121, a block control 122, a leaving control 123, and a jumping control 124, the first avoidance skill control of the player touch operation may be specifically any one of the block control 122, the leaving control 123, and the jumping control 124. At this time, step 202 may specifically include the following step 2021D:
2021D, in response to a touch operation directed to a bar control, a leave control, or a jump control, controlling the virtual object to avoid the target injury move according to evasion skills.
For example, as shown in fig. 7, the skill control area 10 contains 4 skill controls that function to avoid injury: a dodge control 121, a block control 122, a leave control 123, and a skip control 124. When there is a target injurious gesture that injures a virtual object, since the user does not know the correct avoidance skill of the target injurious gesture, if the user or the player presses the jump control 124, it can be determined that the user's intention is to press the control for avoiding the target injurious gesture, and thus, the virtual object can be controlled to avoid the target injurious gesture in accordance with the avoidance skill at this time.
Similarly, if the user or player presses the block control 122, it is also possible to determine that the user's intention is to press the control for avoiding the target injury move, and therefore, at this time, the virtual object can be controlled to avoid the target injury move according to the evasion skill.
Similarly, if the user or the player presses the leave control 123, it is possible to determine that the user's intention is to press the control for avoiding the target injurious move, and therefore, at this time, the virtual object can be controlled to avoid the target injurious move according to the evasion skill.
Further, if the user or the player presses the dodging control 121, the virtual object may be normally controlled to avoid the target injury mode according to the dodging skill.
2. The second avoidance skill is plural.
Specifically, step 202 may specifically include: when touch operation aiming at a target skill control is detected, whether a target skill corresponding to the target skill control has the effect of avoiding injury is detected; if the target skill has the effect of avoiding injury, detecting whether the target skill is the same as one of the second avoiding skills; and if the target skill is different from any second avoidance skill, determining that the target skill control is a first avoidance skill control. Step 202 may specifically include: and responding to the touch operation aiming at the first avoidance skill control, and controlling the virtual object to avoid the target injury invitation according to a second avoidance skill corresponding to a second avoidance skill control.
Otherwise, if the target skill is the same as one of the second avoidance skills, determining a target second avoidance skill which is the same as the target skill from the plurality of second avoidance skills; and controlling the virtual object to avoid the target injury mode according to the target second avoidance skill.
Or, if the target skill is the same as one of the second avoidance skills, one second avoidance skill can be randomly selected from the plurality of second avoidance skills and determined as the target second avoidance skill; and controlling the virtual object to avoid the target injury mode according to the target second avoidance skill.
Or if the target skill is the same as one of the second avoidance skills, selecting a system default second avoidance skill from the plurality of second avoidance skills, and determining the second avoidance skill as the target second avoidance skill; and controlling the virtual object to avoid the target injury mode according to the target second avoidance skill.
Or if the target skill is the same as one of the second avoidance skills, selecting a second avoidance skill with the highest avoidance degree (namely, the minimum damage to the virtual object) for avoiding the target injury form from the plurality of second avoidance skills, and determining the second avoidance skill as the target second avoidance skill; and controlling the virtual object to avoid the target injury mode according to the target second avoidance skill.
Further, in order to enable a player to play according to normal game rules after learning the game rules so as to improve the interaction richness of the game, it may be further determined whether the avoidance correction function is triggered or not in a case where "the skill control touch-operated by the user is not the second avoidance skill control but the skill control touch-operated by the user acts as an avoidance injury" each time the limitation number of the target injurious avoidance correction function (where the avoidance correction function is used to control the virtual object to avoid the target injurious skill to be adjusted from the first avoidance skill to the second avoidance skill) is met according to the player or the system. Next, how to control the virtual object to cope with the target injury type of injury will be described by taking, as an example, the number of times of limiting use of the avoidance correction function and the number of times of limiting trigger of the avoidance correction function.
(1) The player may set/or the system may default a limited number of uses of the avoidance correction function beyond which further use of the avoidance correction function will not be permitted. For example, the player may set that, only when the avoidance correction function is used 3 times, the number of times the avoidance correction function has been used exceeds 3 times, and that the avoidance correction function is not permitted to be used again, that is, after the avoidance correction function is used more than 3 times, the virtual object is controlled to respond to the target injury solicitation according to the first avoidance skill corresponding to the first avoidance skill control.
When a target injury recruitment function for a virtual object exists in a virtual scene, if the first avoidance skill control with the injury avoidance function is operated by touch, whether the used times of the target injury recruitment avoidance correction function are larger than the limited use times of the target injury recruitment avoidance correction function can be further detected; if the used times are less than or equal to the limited using times, controlling the virtual object to avoid the target injury invitation according to a second avoidance skill; otherwise, if the used times are larger than the limited used times, the automatic association to the second avoidance skill is not allowed, and the virtual object is controlled to deal with the target injury invitation according to the first avoidance skill corresponding to the first avoidance skill control.
In this case, step 202 may specifically include: determining the number of times of using the target injurious and inviting type avoidance correction function in response to touch operation aiming at a first avoidance skill control; and if the used times are less than or equal to the limited use times of the avoidance correction function of the target injury recruitment, controlling the virtual object to avoid the target injury recruitment according to the second avoidance skill. So that the virtual object successfully circumvents the target injury.
The avoidance correction function is that when a target injury inviting mode aiming at the virtual object exists in the virtual scene, if the skill control of the user touch operation is not the second avoidance skill control but is the first avoidance skill control with the avoidance injury function, the second avoidance skill is triggered to be used for avoiding the injury: and controlling the virtual object to avoid the target injury according to the second avoidance skill.
The used times refer to the times that the avoidance correction function has been used before a target injury inviting to the virtual object occurs at this time, namely before the user touches and operates the first avoidance skill control. For example, when the target injury moves to occur 1 st time, 3 rd time and 4 th time in the game, the skill control touched and operated by the user is not the second avoidance skill control but the first avoidance skill control touched and operated by the user, and the use of the second avoidance skill to avoid the injury is triggered, that is: and controlling the virtual object to avoid the target injurious mode according to the second avoiding skill, wherein the used times of the avoiding and correcting function of the target injurious mode are 3 times when the 5 th time of the target injurious mode appears.
The limited number of times of use is the maximum number of times of use of the target injury type avoidance correction function, and for example, if the maximum number of times of use of the target injury type avoidance correction function is allowed to be 3 times, the limited number of times of use is 3 times.
Further, if the number of times of use is greater than the limited number of times of use of the avoidance correction function of the target injurious exercise, the virtual object is controlled to cope with the target injurious exercise according to the first avoidance skill corresponding to the first avoidance skill control. So that the injury avoidance of the virtual object to the target injury mode fails.
As can be seen, in the first aspect, since the number of times of use of the correction avoidance function is less than or equal to the number of times of use limit, game rules that can reflect the target harm style of a player are not familiar to some extent; by allowing automatic association to the second avoidance skill when the used times of the correction avoidance function is less than or equal to the limited use times, when a player encounters a new injury mode and the correct avoidance mode is not clear, if the first skill control with the injury avoidance function is pressed down but the second avoidance skill control is not pressed down, the second avoidance skill can still be adopted to effectively avoid the injury, and the situation that the injury which can be avoided originally cannot be effectively avoided due to the fact that the player does not clear the game rules is avoided, so that the game frustration is reduced. The second aspect makes it possible for a player to become familiar with the correct avoidance skill of a target injurious move (i.e., to know the second avoidance skill of an evasive target injurious move) without interrupting a normal game. In the third aspect, because the used times of the correction and avoidance function are greater than the limited use times, the game rules of the target injury and recruitment of the player can be reflected to reach the familiarity degree to a certain extent; when the used times are larger than the limited use times, the virtual object is not allowed to be automatically associated to the second avoidance skill, and the virtual object is controlled to deal with the target injury invitation according to the first avoidance skill corresponding to the first avoidance skill control; so that the game rules familiar with the target injury move can be switched to the game rules of the normal use target injury move without interrupting the normal game.
(2) The player may set and/or the system may default to a limited number of triggers to circumvent the corrective function. For example, the player may set the correction avoidance function to be used only when the target injury move occurs n times before (e.g., the previous 1 time, the previous 2 times, the previous 3 times, etc.), and the number of times the target injury move has occurred exceeding n times will not allow the avoidance correction function to be used again, that is, when the target injury move occurs after the nth time, the virtual object will be controlled to respond to the target injury move according to the first avoidance skill corresponding to the first avoidance skill control.
When a target injury move for a virtual object exists in a virtual scene, if the touch operation is performed on a first avoidance skill control with an injury avoidance function, whether the number of times of occurrence of the target injury move is larger than the number of times of limited trigger of the avoidance correction function of the target injury move can be further detected; if the occurrence frequency is less than or equal to the limit triggering frequency, controlling the virtual object to avoid the target injury invitation according to a second avoidance skill; otherwise, if the occurring times are larger than the limiting triggering times, the automatic association to the second avoidance skill is not allowed, and the virtual object is controlled to deal with the target injury invitation according to the first avoidance skill corresponding to the first avoidance skill control.
In this case, step 202 may specifically include: determining the number of occurrences of the target injurious solicitation in response to a touch operation for a first avoidance skill control; and if the number of times of occurrence is less than or equal to the limited trigger number of the avoidance correction function of the target injurious invitation, controlling the virtual object to avoid the target injurious invitation according to the second avoidance skill. So that the virtual object successfully avoids the target injury.
The number of times of occurrence refers to the number of times of occurrence of a target injury move before the target injury move which damages the virtual object occurs at this time, that is, before the user touches and operates the first avoidance skill control. For example, before the target injury move of the injury to the virtual object appears this time, the target injury move has appeared 5 times in the historical game process, and the number of the appeared times is 5 times.
The limited number of triggers is the maximum number of times that the target injury style is allowed to occur, for example, when the target injury style is allowed to occur 4 times before the target injury style occurs, the limited number of triggers is 4 times.
Further, if the number of times of occurrence is larger than the number of times of limiting triggering of the avoidance correction function of the target injurious move, the virtual object is controlled to deal with the target injurious move according to the first avoidance skill corresponding to the first avoidance skill control. So that the injury avoidance of the virtual object to the target injury is failed.
As can be seen, in the first aspect, since the number of times the target injury move has occurred is less than or equal to the limit trigger number, the game rules of the target injury move may be reflected to some extent that the player is not familiar with; by allowing automatic association to the second avoidance skill when the occurring times of the target injury invitations are less than or equal to the limiting trigger times, when the player encounters a new injury invitations and the correct avoidance mode of the new injury invitations is not clear, if the first skill control with the injury avoidance function is pressed down but the second avoidance skill control is not pressed down, the second avoidance skill can still be adopted to effectively avoid the injury, the situation that the injury which can be avoided originally cannot be effectively avoided due to the fact that the player is not clear of the game rules is avoided, and the game frustration is reduced. The second aspect makes it possible for a player to become familiar with the correct avoidance skill of a target injury move (i.e., to learn the second avoidance skill that can avoid the target injury move) without interrupting normal play. In the third aspect, because the occurrence frequency of the target injury move is greater than the limit trigger frequency, the game rule of the target injury move can be reflected to reach the familiarity degree to a certain degree; when the occurring times are larger than the limiting triggering times, the virtual object is not allowed to be automatically associated to the second avoidance skill, and the virtual object is controlled to deal with the target injuring mode according to the first avoidance skill corresponding to the first avoidance skill control; so that the game rules familiar with the target injury move can be switched to the game rules of the normal use target injury move without interrupting the normal game.
Further, in order to allow the player to be familiar with the game rules of the target injurious exercise during the game, that is, in order to allow the player to be familiar with the second avoidance skill capable of avoiding the target injurious exercise during the game, a prompt of the correct avoidance skill of the injurious exercise which the player is not familiar with (i.e., a prompt capable of avoiding the second avoidance skill of the target injurious exercise) may be output when the injurious exercise which the player is not familiar with occurs. The following description will be given by way of example to a manner of outputting a second avoidance skill:
1) In some embodiments, usage alert information of the target injury recruited avoidance correction function may be output upon triggering of the avoidance correction function to output alert information that may circumvent a second avoidance maneuver of the target injury recruit. Namely, the injury avoidance control method may further include: and when the target injury mode avoiding and correcting function trigger is detected, outputting the use reminding information of the target injury mode avoiding and correcting function.
Wherein the reminding information is used for prompting a second avoidance skill of the evasive target nociception.
In some embodiments, the usage reminder information may be displayed in text: the target injury type second avoidance skill, the first avoidance skill corresponding to the first avoidance skill control of the user touch operation and the like can be avoided, so that the user can know that: the avoidance correction function is triggered to achieve the avoidance target injury mode, the avoidance target injury mode is the second avoidance skill, and the user touch operation is the first avoidance skill control. For example, if the second avoidance skill is a "jump" skill, and the player presses a "block" control, the virtual object is controlled to avoid the target hurting skill according to the "jump" skill, and at the same time, the words "the hurting correct avoidance skill is a jump skill, the block skill is used by you, and the avoidance correction function has been activated for you this time to successfully avoid the hurts" are output.
In some embodiments, the use of the reminder information may be an effect that the second avoidance skill control is triggered, that is, a form that the wrong avoidance mode is switched to the correct avoidance mode may be displayed to remind the player what the second avoidance skill is. At this time, "when the target injury prevention and correction function trigger is detected, outputting the use reminding information of the target injury prevention and correction function" may specifically include: and when the target injury type avoidance correction function trigger is detected, displaying the triggered effect of the second avoidance skill control associated with the second avoidance skill. For example, when the second avoidance skill is a "jump" skill and the first avoidance skill control pressed by the player is a "bar" control, the effect that the "jump" control is triggered may be displayed on the game interface, or the effect that the "bar" control is triggered may be displayed on the game interface first, and then the game interface may be switched to display the effect that the "jump" control is triggered, so as to remind the player that the player uses an incorrect avoidance manner and remind the player of a correct avoidance manner of a target injury invitation.
By outputting the use reminding information of the target injury attracting type avoidance correcting function when the target injury attracting type avoidance correcting function is triggered, the situation that a player mistakenly thinks that the skill associated with the first avoidance skill control can also correctly avoid the injury of the target injury attracting type can be avoided, so that the player can effectively and correctly know the game rule of the target injury attracting type after using the avoidance correcting function, and then can accurately use the second avoidance skill to deal with the target injury attracting type in the follow-up process.
2) In some embodiments, if the target injury recruitment is associated with a plurality of second avoidance skills, when the target injury recruitment occurs, even if the target skill corresponding to the target skill control operated by the player in a touch manner is the same as one of the second avoidance skills, the reminding information of the target injury recruitment second avoidance skills is still output, so that the player can comprehensively know all the second avoidance skills capable of avoiding the target injury recruitment.
Under certain conditions, a plurality of skills may be associated with a target injurious invitation as second avoidance skills, if only one first avoidance skill control is touched and operated by a player, the second avoidance skill is only mistaken for the player, so that the player is prevented from subsequently avoiding the target injurious invitation only through the target skill control operated at this time, and further the interaction richness of the game is improved.
Therefore, in other embodiments, if a plurality of second avoidance skills are associated with the target injury recruit, when the target injury recruit appears for the previous n times, even if the target skill corresponding to the target skill control is the same as one of the second avoidance skills, the reminding information of the second avoidance skills of the target injury recruit is still output. That is, if the target skill is the same as one of the second avoidance skills, except that "a target second avoidance skill that is the same as the target skill is determined from among the plurality of second avoidance skills; and controlling the virtual object to avoid the target injury mode according to the target second avoidance skill, and further outputting rule reminding information of the target injury mode. The rule reminding information refers to a prompt of a second avoidance skill which can avoid the harm and the solicitation of the target, and the rule reminding information comprises a plurality of second avoidance skills. The virtual object can be controlled to avoid the target injurious mode according to the second avoiding skill, and meanwhile, the rule reminding information of the target injurious mode is output; and after the virtual object is controlled to avoid the target injury recruitment according to the second avoidance skill, rule reminding information of the target injury recruitment can be output.
The target skill corresponding to the target skill control is the same as one of the second avoidance skills, and the target harm inviting rule reminding information is output, so that the situation that a player mistakenly thinks that the target harm inviting second avoidance skill is only one can be avoided, the player can effectively and correctly know the target harm inviting game rule, further any one of the second avoidance skills can be accurately used for dealing with the damage of the target harm inviting game in the follow-up process, and the interaction richness of the game is improved.
Further, on the basis of ensuring that the player is familiar with the second avoidance skill (namely ensuring that the player is familiar with the correct avoidance skill of the target injury invitation), the game is played according to the game rule of the target injury invitation to ensure the interaction richness and fairness of the game, and if the player accurately uses the second avoidance skill after the avoidance correction function of the target injury invitation is triggered, the avoidance correction function of the target injury invitation is not started again when the target injury invitation appears again subsequently. That is, step 202 may be further followed by: in response to the touch operation of the second avoidance skill control, controlling the virtual object to avoid the target injury mode according to the second avoidance skill; acquiring the operation time of touch operation of the second avoidance skill control; and responding to touch operation of a first avoidance skill control after the operation time, and controlling the virtual object to deal with the target injury recruitment according to the first avoidance skill. For example, taking as an example that the target nociceptive approach is a b-attack approach and the skill (i.e., the second avoidance skill) capable of avoiding the b-attack approach is a "block" skill, when the first attack approach 1 occurs, if the player presses the first avoidance skill control "dodge" control, the avoidance correction function is automatically triggered, and the virtual object is controlled to avoid the b-attack approach according to the "block" skill in response to the touch operation of the "dodge" control. When the attack invitation type b appears at the 2 nd time, the player presses down a second avoidance skill control, namely a 'bar' control, and at the moment, the virtual object is controlled to avoid the attack invitation type b according to the 'bar' skill in response to the touch operation of the 'bar' control. When the attack move type b appears for the 3 rd time, if a player presses a first avoidance skill control avoiding control, namely the avoidance correction function is not triggered, but the virtual object is directly controlled to respond to the attack move type b according to the avoidance skill, so that the player cannot successfully avoid the target damage move type.
Further, after the virtual object is controlled to avoid the target injurious move according to the second avoiding skill in step 202, if a prompt of the second avoiding skill is output and there is a correct avoiding operation in the historical avoiding operations for the target injurious move, it is possible to prove to some extent that the player has already cleared the correct avoiding skill of the target injurious move. Therefore, in order to improve the interaction richness and fairness of the game, whether a prompt of a second avoidance skill is output or not can be detected; and detecting whether correct avoidance operation exists in the target injury-seeking historical avoidance operation. Since it is possible to prove to some extent that the player has clarified the target injurious correct avoidance skill if "there is a target injurious correct avoidance operation after the output time of the prompt of the second avoidance skill". Therefore, if there is a correct avoidance operation of the target noxious movement after the output time of the prompt of the second avoidance skill, the virtual object is controlled to cope with the target noxious movement according to the skill control that is touch-operated, without allowing automatic association to the second avoidance skill. Namely, the injury avoidance control method may further include the following steps a1 to a3, wherein:
and a1, acquiring the output time of the prompt of the second avoidance skill.
The output time is a time for outputting a prompt for avoiding the target injurious and inviting second avoidance skill in the historical game process. For example, the time of outputting the use reminding information of the target injury type avoidance correction function; as another example, the time of the regular reminder message of the target injury move is output.
and a2, detecting a correct avoiding operation after the output time in the historical avoiding operation of the target injury mode.
The historical avoiding operation refers to touch operation triggered by the skill control to deal with a target injury invitation when the target injury invitation for injuring the virtual object exists in a historical game process. For example, if an attack move that may damage a virtual object occurs 5 times in total, and a player touches and operates a skip control, a dodge control, and a block control at the 1 st, 2 nd, 3 rd, 4 th, and 5 th times of the attack move in order to cope with the attack move, the history dodge operation includes: the touch control system comprises a touch control operation jump control when the attack move occurs at the 1 st time, a touch control operation jump control when the attack move occurs at the 2 nd time, a touch control operation avoidance control when the attack move occurs at the 3 rd time, a touch control operation avoidance control when the attack move occurs at the 4 th time, and a touch control operation block control when the attack move occurs at the 5 th time.
The correct avoidance operation refers to touch operation on a second avoidance skill control, which is triggered when a target injury mode for injuring the virtual object exists after the output time. For example, the target injury move is an a-attack move that may cause an injury to the virtual object, and the historical evasive operation of the a-attack move includes: the control system comprises a touch operation jump control when an a attack move occurs for the 1 st time, a touch operation jump control when the a attack move occurs for the 2 nd time, a touch operation evasion control when the a attack move occurs for the 3 rd time, a touch operation evasion control when the a attack move occurs for the 4 th time, and a touch operation barrier control when the a attack move occurs for the 5 th time. If the output time of the prompt of the second avoidance skill is that the a attack move appears at the 1 st time, and the second avoidance skill related to the a move is in a state, the correct avoidance operation is as follows: and when the attack move appears for the 5 th time, the lattice control is touched and operated.
and a3, responding to touch operation of a first avoidance skill control after the operation time of the correct avoidance operation, and controlling the virtual object to deal with the target injuring exercise according to the first avoidance skill.
It can be seen that if there is a correct avoidance operation of the target injury move after the output time of the prompt of the second avoidance skill, it can be proved to some extent that the player has made it clear that the correct avoidance skill of the target injury move is the second avoidance skill; when the correct avoidance operation after the output time in the historical avoidance operation of the target injury mode exists, the target injury mode still exists if the player still performs touch operation, the first avoidance skill control proves that the player does not know the correct avoidance mode of the target injury mode but really uses the wrong avoidance mode, so that the player does not automatically associate to the second avoidance skill, but controls the virtual object to deal with the target injury avoidance mode according to the first avoidance skill corresponding to the first avoidance skill control, and the player cannot successfully avoid the target injury mode. Therefore, normal game rules can be recovered, and the interaction richness of the game is increased.
Further, in some cases, the player is used to deal with the target injury recruitment by using a certain wrong avoidance manner although knowing a correct avoidance manner, and in order to meet the game requirement of the player, the skill corresponding to the habit trigger control of the player can be set as a second avoidance skill capable of avoiding the target injury recruitment. Namely, the injury avoidance control method may further include: if the switching condition of the correct avoiding mode of the target injury mode is met, acquiring a habit triggering control of the target injury mode; setting the avoidance skill corresponding to the habit trigger control as a target injury mode which can be avoided; and after the avoidance skill corresponding to the habit trigger control is set to avoid the target injurious invitation type, responding to the touch operation aiming at the habit trigger control, and controlling the virtual object to avoid the target injurious invitation type according to the avoidance skill corresponding to the habit trigger control.
The habit triggering control refers to a skill control used for dealing with the target injury movement, for example, the skill control used for dealing with the target injury movement has a use frequency higher than a preset frequency threshold (or a use frequency higher than a preset frequency threshold, a use ratio higher than a preset ratio threshold, etc.).
The switching condition may be determined according to an actual situation, and the switching condition is not particularly limited, for example, the skill corresponding to the habit trigger control of the player may be actively set as the second avoidance skill capable of avoiding the target injury. For another example, the skill control that is still used by the player to deal with the target injury after outputting the prompt of the second avoidance skill a plurality of times to the player, and that has a usage frequency higher than the preset frequency threshold (or a usage frequency higher than the preset frequency threshold, a usage ratio higher than the preset ratio threshold, etc.) may be used.
For example, whether the switching condition of the correct avoiding mode of the target injury mode is met or not can be judged by counting whether the accumulated times of the touch operation habit triggering control when the target injury mode occurs are greater than a preset time threshold or not. At this time, before "setting the skill corresponding to the habit trigger control of the player as the second avoidance skill capable of avoiding the target injury mode", the method may further include: counting the accumulated times of touch operation of the habit trigger control when the target injury mode appears; and if the accumulated times are larger than a preset time threshold, determining a switching condition of a correct avoiding mode according with the target injury mode. For example, taking as an example that the number of times of outputting the prompt of the second avoidance skill has reached n times and the player still uses a certain error avoidance mode to reach m times after reminding n times, the second avoidance skill is "jump", the player uses the skill "bar" associated with the first avoidance skill control to deal with the target injury invitation n times before, the virtual object is automatically "jumped" to the target injury invitation according to the second avoidance skill, and the reminding information of the second avoidance skill is output. However, after the nth time, the player still uses a certain error avoidance mode (such as using a "block" skill control to deal with the target injury) to reach m times; the 'bar' skill control can be used as a habit trigger control of the target injury mode, and the skill (namely the 'bar' skill corresponding to the 'bar' control) corresponding to the habit trigger control is set as a second avoidance skill capable of avoiding the target injury mode, so that the virtual object can be controlled to avoid the target injury mode according to the 'bar' skill by touching and operating the 'bar' control mode when the target injury mode appears again later.
As can be seen from the above, in this embodiment, in response to a touch operation for a first avoidance skill control when there is a target injurious invitation to a virtual object, a virtual object is controlled to avoid the target injurious invitation according to a second avoidance skill corresponding to the second avoidance skill control, and although the first avoidance skill control cannot avoid the target injurious invitation, the virtual object is still controlled to avoid the target injurious invitation according to the second avoidance skill corresponding to the second avoidance skill control; the first skill avoiding control has the function of avoiding injury, so that the skill control for avoiding injury is proved to be in touch operation by the player to a certain extent, and only the wrong skill control is in touch operation due to the fact that the player does not know the target injury-called second skill avoiding skill; therefore, the virtual object is controlled to avoid the target injury mode according to the second avoidance skill, so that the virtual object can effectively avoid the injury of the target injury mode, the problem that the partial injury mode cannot be effectively avoided originally due to the fact that the player does not know the partial injury mode to a certain extent is avoided, invalid avoidance operation is avoided, and game experience is improved.
In order to better implement the method, embodiments of the present application further provide an injury avoidance control device, which may be specifically integrated in an electronic device, such as a computer device, where the computer device may be a terminal, a server, or the like.
The terminal can be a mobile phone, a tablet computer, an intelligent Bluetooth device, a notebook computer, a personal computer and other devices; the server may be a single server or a server cluster composed of a plurality of servers.
For example, in this embodiment, the method in this embodiment will be described in detail by taking an example in which the injury avoidance control device is specifically integrated in a smartphone.
For example, as shown in fig. 8, the injury avoidance control device may include:
a display unit 801, configured to display a graphical user interface having a virtual scene and a virtual object, where the graphical user interface includes a first avoidance skill control, and a target nociception for the virtual object exists in the virtual scene;
a control unit 802, configured to control, in response to a touch operation for a first avoidance skill control, the virtual object to avoid the target injury invitation according to a second avoidance skill corresponding to a second avoidance skill control; and the first avoidance skill corresponding to the first avoidance skill control cannot avoid the target injury mode, and the second avoidance skill can avoid the target injury mode.
In some embodiments, the second avoidance skill control includes a jump control, the second avoidance skill includes a jump skill corresponding to the jump control, and the control unit 802 is specifically configured to:
controlling the virtual object to avoid the target injury mode according to jumping skills;
in some embodiments, the second avoidance skill control includes a shift control, and the second avoidance skill includes a shift skill corresponding to the shift control, and the control unit 802 is specifically configured to:
controlling the virtual object to avoid the target injury mode according to the block skill;
in some embodiments, the second avoidance skill control includes a dodging control, the second avoidance skill includes a dodging skill corresponding to the dodging control, and the control unit 802 is specifically configured to:
and controlling the virtual object to avoid the target injury mode according to evasion skills.
In some embodiments, the control unit 802 is specifically configured to:
determining the number of times the target injury move has occurred in response to a touch operation directed to a first avoidance skill control;
and if the number of times of occurrence is less than or equal to the limited trigger number of the avoidance correction function of the target injury recruitment, controlling the virtual object to avoid the target injury recruitment according to the second avoidance skill.
In some embodiments, the control unit 802 is specifically configured to:
determining the number of times the target injury-called avoidance correction function has been used in response to a touch operation for a first avoidance skill control;
and if the used times are less than or equal to the limited use times of the avoidance correction function of the target injury recruitment, controlling the virtual object to avoid the target injury recruitment according to the second avoidance skill.
In some embodiments, the injury avoidance control device further includes a reminding unit (not shown in the figure), where the reminding unit is specifically configured to:
and when the target injury mode avoiding and correcting function trigger is detected, outputting the use reminding information of the target injury mode avoiding and correcting function.
In some embodiments, the usage reminding information includes an effect that the second avoidance skill control is triggered, and the reminding unit is specifically configured to:
and when the target injury type avoidance correction function trigger is detected, displaying the triggered effect of the second avoidance skill control associated with the second avoidance skill.
In some embodiments, after controlling the virtual object to avoid the target injury recruitment according to a second avoidance skill corresponding to a second avoidance skill control in response to the touch operation for the first avoidance skill control, the control unit 802 is specifically configured to:
in response to touch operation aiming at the second avoidance skill control, controlling the virtual object to avoid the target injurious invitation according to the second avoidance skill;
acquiring the operation time of touch operation of the second skill avoiding control;
and responding to touch operation of a first avoidance skill control after the operation time, and controlling the virtual object to deal with the target injury recruitment according to the first avoidance skill.
In some embodiments, the second avoidance skill includes a plurality of skills, and the control unit 802 is specifically configured to:
when touch operation aiming at a target skill control is detected, detecting whether a target skill corresponding to the target skill control is the same as one second avoidance skill;
determining a target second avoidance skill that is the same as the target skill from among the plurality of second avoidance skills if the target skill is the same as one of the second avoidance skills;
and controlling the virtual object to avoid the target injury mode according to the target second avoidance skill.
In some embodiments, the injury avoidance control device further includes a setting unit (not shown in the figure), where the setting unit is specifically configured to:
if the switching condition of the correct avoiding mode of the target injury mode is met, acquiring a habit triggering control of the target injury mode;
setting avoidance skills corresponding to the habit triggering controls to be capable of avoiding the target injury mode;
after the avoidance skills corresponding to the habit trigger controls are set to avoid the target injury invitations, the virtual object is controlled to avoid the target injury invitations according to the avoidance skills corresponding to the habit trigger controls in response to the touch operation aiming at the habit trigger controls.
In some embodiments, before the habit trigger control of the target injury mode is acquired if the condition of switching the correct avoidance mode of the target injury mode is met, the setting unit is specifically configured to:
counting the accumulated times of touch operation of the habit trigger control when the target injury mode appears;
and if the accumulated times are larger than a preset time threshold, determining a switching condition of a correct avoiding mode according with the target injury mode.
As can be seen from the above, the injury avoidance control apparatus of this embodiment may display, by the display unit 801, a graphical user interface having a virtual scene and a virtual object, where the graphical user interface includes a first avoidance skill control, and a target injury move exists in the virtual scene for the virtual object; responding to the touch operation aiming at the first avoidance skill control by the control unit 802, and controlling the virtual object to avoid the target injury invitation according to a second avoidance skill corresponding to the second avoidance skill control; and the first avoidance skill corresponding to the first avoidance skill control cannot avoid the target injury mode, and the second avoidance skill can avoid the target injury mode. Therefore, the injury avoidance control device controls the virtual object to avoid the target injury invitations according to the second avoidance skills corresponding to the second avoidance skills controls by responding to the touch operation of the first avoidance skills controls when the target injury invitations harmful to the virtual object exist, and the virtual object is still controlled to avoid the target injury invitations according to the second avoidance skills corresponding to the second avoidance skills controls although the first avoidance skills controls cannot avoid the target injury invitations; the first avoidance skill control has the function of avoiding damage, so that the skill control for avoiding damage is proved to be operated by the player through touch control to a certain extent, and the wrong skill control is operated through touch control only because the player does not know the target damage type second avoidance skill; therefore, the virtual object is controlled to avoid the target injury mode according to the second avoidance skill, so that the virtual object can effectively avoid the injury of the target injury mode, the problem that the partial injury mode cannot be effectively avoided originally due to the fact that the player does not know the partial injury mode to a certain extent is avoided, invalid avoidance operation is avoided, and game experience is improved.
Correspondingly, the embodiment of the present application further provides an electronic device, where the electronic device may be a terminal, and the terminal may be a terminal such as a smart phone, a tablet Computer, a notebook Computer, a touch screen, a game console, a Personal Computer (PC), a Personal Digital Assistant (PDA), and the like. As shown in fig. 9, fig. 9 is a schematic structural diagram of an electronic device according to an embodiment of the present application. The electronic device 900 includes a processor 901 with one or more processing cores, a memory 902 with one or more computer-readable storage media, and a computer program stored on the memory 902 and executable on the processor. The processor 901 is electrically connected to the memory 902. Those skilled in the art will appreciate that the electronic device configurations shown in the figures do not constitute limitations of the electronic device, and may include more or fewer components than shown, or some components in combination, or a different arrangement of components.
The processor 901 is a control center of the electronic device 900, connects various parts of the whole electronic device 900 by using various interfaces and lines, performs various functions of the electronic device 900 and processes data by running or loading software programs and/or modules stored in the memory 902 and calling data stored in the memory 902, thereby performing overall monitoring of the electronic device 900.
In this embodiment, the processor 901 in the electronic device 900 loads instructions corresponding to processes of one or more application programs into the memory 902 according to the following steps, and the processor 901 runs the application programs stored in the memory 902, so as to implement various functions:
displaying a graphical user interface having a virtual scene and a virtual object, wherein the graphical user interface includes a first avoidance skill control, and a target injury move exists in the virtual scene for the virtual object;
in response to the touch operation aiming at the first avoidance skill control, controlling the virtual object to avoid the target injury invitation according to second avoidance skill corresponding to the second avoidance skill control;
and the first avoidance skill corresponding to the first avoidance skill control cannot avoid the target injury mode, and the second avoidance skill can avoid the target injury mode.
In some embodiments, the second avoidance skill control comprises a jump control, the second avoidance skill comprises a jump skill corresponding to the jump control, and the controlling the virtual object to avoid the target nociception according to the second avoidance skill corresponding to the second avoidance skill control comprises:
controlling the virtual object to avoid the target injury mode according to jumping skills;
or the second avoidance skill control comprises a blocking control, the second avoidance skill comprises a blocking skill corresponding to the blocking control, and the controlling the virtual object to avoid the target injury invitation according to the second avoidance skill corresponding to the second avoidance skill control comprises:
controlling the virtual object to avoid the target injury mode according to the block skill;
or the second avoidance skill control comprises a avoidance control, the second avoidance skill comprises avoidance skill corresponding to the avoidance control, and the controlling the virtual object to avoid the target damage mode according to the second avoidance skill corresponding to the second avoidance skill control comprises:
and controlling the virtual object to avoid the target injury mode according to the evasion skill.
In some embodiments, the controlling, in response to the touch operation for the first avoidance skill control, the virtual object to avoid the target injury recruitment according to a second avoidance skill corresponding to a second avoidance skill control includes:
determining the number of times the target injury move has occurred in response to a touch operation directed to a first avoidance skill control;
and if the number of times of occurrence is less than or equal to the limited trigger number of the avoidance correction function of the target injurious invitation, controlling the virtual object to avoid the target injurious invitation according to the second avoidance skill.
In some embodiments, the controlling, in response to the touch operation for the first avoidance skill control, the virtual object to avoid the target injury recruitment according to a second avoidance skill corresponding to a second avoidance skill control includes:
determining the number of times the target injury-called avoidance correction function has been used in response to a touch operation for a first avoidance skill control;
and if the used times are less than or equal to the limited use times of the avoidance correction function of the target injury recruitment, controlling the virtual object to avoid the target injury recruitment according to the second avoidance skill.
In some embodiments, the method further comprises:
and when the target injury mode avoiding correction function trigger is detected, outputting the use reminding information of the target injury mode avoiding correction function.
In some embodiments, the usage reminder information includes an effect that the second avoidance skill control is triggered, and the outputting the usage reminder information of the target injury recruited avoidance correction function when the target injury recruited avoidance correction function trigger is detected includes:
and when the target injury type avoidance correction function trigger is detected, displaying the triggered effect of the second avoidance skill control associated with the second avoidance skill.
In some embodiments, after the controlling the virtual object to avoid the target injuring manner according to a second avoidance skill corresponding to a second avoidance skill control in response to a touch operation for the first avoidance skill control, the method further includes:
in response to touch operation aiming at the second avoidance skill control, controlling the virtual object to avoid the target injurious invitation according to the second avoidance skill;
acquiring the operation time of touch operation of the second skill avoiding control;
and responding to touch operation of a first avoidance skill control after the operation time, and controlling the virtual object to deal with the target injury recruitment according to the first avoidance skill.
In some embodiments, the second avoidance skill comprises a plurality, the method further comprising:
when touch operation aiming at a target skill control is detected, detecting whether a target skill corresponding to the target skill control is the same as one second avoidance skill;
determining a target second avoidance skill that is the same as the target skill from among the plurality of second avoidance skills if the target skill is the same as one of the second avoidance skills;
and controlling the virtual object to avoid the target injury mode according to the target second avoidance skill.
In some embodiments, the method further comprises:
if the switching condition of the correct evasion mode of the target injurious mode is met, acquiring a habit trigger control of the target injurious mode;
setting the avoidance skill corresponding to the habit trigger control as a target injury mode which can be avoided;
after the avoidance skills corresponding to the habit trigger controls are set to avoid the target injury invitations, the virtual object is controlled to avoid the target injury invitations according to the avoidance skills corresponding to the habit trigger controls in response to the touch operation aiming at the habit trigger controls.
In some embodiments, before acquiring the habit trigger control of the target injuring manner, if the switching condition of the correct avoiding manner of the target injuring manner is met, the method further includes:
counting the accumulated times of touch operation of the habit trigger control when the target injury mode appears;
and if the accumulated times are larger than a preset time threshold, determining a switching condition of a correct avoiding mode according with the target injury mode.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
Optionally, as shown in fig. 9, the electronic device 900 further includes: touch-sensitive display screen 903, radio frequency circuit 904, audio circuit 905, input unit 906 and power 907. The processor 901 is electrically connected to the touch display 903, the radio frequency circuit 904, the audio circuit 905, the input unit 906 and the power supply 907. Those skilled in the art will appreciate that the electronic device configuration shown in fig. 9 does not constitute a limitation of the electronic device and may include more or fewer components than those shown, or some components may be combined, or a different arrangement of components.
The touch screen 903 may be used for displaying a graphical user interface and receiving operation instructions generated by a user acting on the graphical user interface. The touch display screen 903 may include a display panel and a touch panel. The display panel may be used, among other things, to display information entered by or provided to a user and various graphical user interfaces of the electronic device, which may be made up of graphics, text, icons, video, and any combination thereof. Alternatively, the Display panel may be configured in the form of a Liquid Crystal Display (LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may be used to collect touch operations of a user (for example, operations of the user on or near the touch panel by using a finger, a stylus pen, or any other suitable object or accessory) and generate corresponding operation instructions, and the operation instructions execute corresponding programs. Alternatively, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch direction of a user, detects a signal brought by touch operation and transmits the signal to the touch controller; the touch controller receives touch information from the touch sensing device, converts the touch information into touch point coordinates, sends the touch point coordinates to the processor 901, and can receive and execute commands sent by the processor 901. The touch panel may cover the display panel, and when the touch panel detects a touch operation on or near the touch panel, the touch panel is transmitted to the processor 901 to determine the type of the touch event, and then the processor 901 provides a corresponding visual output on the display panel according to the type of the touch event. In the embodiment of the present application, a touch panel and a display panel may be integrated into the touch display screen 903 to realize input and output functions. However, in some embodiments, the touch panel and the touch panel can be implemented as two separate components to perform the input and output functions. That is, the touch display 903 may also be used as a part of the input unit 906 to implement an input function.
The radio frequency circuit 904 may be configured to transmit and receive radio frequency signals to establish wireless communication with a network device or other electronic devices via wireless communication, and to transmit and receive signals with the network device or other electronic devices.
The audio circuitry 905 may be used to provide an audio interface between a user and an electronic device through a speaker, microphone. The audio circuit 905 can transmit the electrical signal converted from the received audio data to a loudspeaker, and the electrical signal is converted into a sound signal by the loudspeaker and output; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received by the audio circuit 905 and converted into audio data, and the audio data is processed by the audio data output processor 901, and then transmitted to another electronic device through the radio frequency circuit 904, or the audio data is output to the memory 902 for further processing. The audio circuitry 905 may also include an earbud jack to provide communication of peripheral headphones with the electronic device.
The input unit 906 may be used to receive input numbers, character information, or user characteristic information (e.g., fingerprint, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical, or trackball signal inputs related to user settings and function control.
Power supply 907 is used to power the various components of electronic device 900. Optionally, the power supply 907 may be logically connected to the processor 901 through a power management system, so as to implement functions of managing charging, discharging, power consumption management, and the like through the power management system. Power supply 907 may also include any component such as one or more dc or ac power sources, recharging systems, power failure detection circuitry, power converters or inverters, power status indicators, and the like.
Although not shown in fig. 9, the electronic device 900 may further include a camera, a sensor, a wireless fidelity module, a bluetooth module, etc., which are not described in detail herein.
In the foregoing embodiments, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
As can be seen from the above, the electronic device 900 provided in this embodiment controls the virtual object to avoid the target injury invitations according to the second avoidance skills corresponding to the second avoidance skill controls by responding to the touch operation for the first avoidance skill controls when there is a target injury invitations that injures the virtual object, and controls the virtual object to avoid the target injury invitations according to the second avoidance skills corresponding to the second avoidance skill controls although the first avoidance skill controls cannot avoid the target injury invitations; the first skill avoiding control has the function of avoiding injury, so that the skill control for avoiding injury is proved to be in touch operation by the player to a certain extent, and only the wrong skill control is in touch operation due to the fact that the player does not know the target injury-called second skill avoiding skill; therefore, the virtual object is controlled to avoid the target injury mode according to the second avoidance skill, so that the virtual object can effectively avoid the injury of the target injury mode, the problem that the partial injury mode cannot be effectively avoided originally due to the fact that the player does not know the partial injury mode to a certain extent is avoided, invalid avoidance operation is avoided, and game experience is improved.
It will be understood by those skilled in the art that all or part of the steps of the methods of the above embodiments may be performed by instructions, or by instructions controlling associated hardware, which may be stored in a computer-readable storage medium and loaded and executed by a processor.
To this end, embodiments of the present application provide a computer-readable storage medium, in which a plurality of computer programs are stored, and the computer programs can be loaded by a processor to execute the steps in any one of the injury avoidance control methods provided by the embodiments of the present application. For example, the computer program may perform the steps of:
displaying a graphical user interface having a virtual scene and a virtual object, wherein the graphical user interface includes a first avoidance skill control, and a target injury move exists in the virtual scene for the virtual object;
in response to touch operation aiming at the first avoidance skill control, controlling the virtual object to avoid the target injurious invitation according to second avoidance skill corresponding to the second avoidance skill control;
and the first avoidance skill corresponding to the first avoidance skill control cannot avoid the target injury mode, and the second avoidance skill can avoid the target injury mode.
In some embodiments, the controlling the virtual object to avoid the target nociception according to the second avoidance skill control includes:
controlling the virtual object to avoid the target injury mode according to jumping skills;
or the second avoidance skill control comprises a blocking control, the second avoidance skill comprises a blocking skill corresponding to the blocking control, and the controlling the virtual object to avoid the target injury invitation according to the second avoidance skill corresponding to the second avoidance skill control comprises:
controlling the virtual object to avoid the target injury mode according to the block skill;
or the second avoidance skill control comprises a avoidance control, the second avoidance skill comprises a avoidance skill corresponding to the avoidance control, and the controlling the virtual object to avoid the target injury inviting according to the second avoidance skill corresponding to the second avoidance skill control comprises:
and controlling the virtual object to avoid the target injury mode according to the evasion skill.
In some embodiments, the controlling, in response to the touch operation for the first avoidance skill control, the virtual object to avoid the target injury recruitment according to a second avoidance skill corresponding to a second avoidance skill control includes:
determining the number of times the target injury move has occurred in response to a touch operation directed to a first avoidance skill control;
and if the number of times of occurrence is less than or equal to the limited trigger number of the avoidance correction function of the target injury recruitment, controlling the virtual object to avoid the target injury recruitment according to the second avoidance skill.
In some embodiments, the controlling, in response to the touch operation for the first avoidance skill control, the virtual object to avoid the target injury recruitment according to a second avoidance skill corresponding to a second avoidance skill control includes:
determining the number of times the target injury-called avoidance correction function has been used in response to a touch operation for a first avoidance skill control;
and if the used times are less than or equal to the limited use times of the avoidance correction function of the target injury recruitment, controlling the virtual object to avoid the target injury recruitment according to the second avoidance skill.
In some embodiments, the method further comprises:
and when the target injury mode avoiding correction function trigger is detected, outputting the use reminding information of the target injury mode avoiding correction function.
In some embodiments, the usage reminder information includes an effect of the second avoidance skill control being triggered, the outputting of the usage reminder information for the target nociceptive avoidance correction function when the target nociceptive avoidance correction function trigger is detected includes:
and when the target injury type avoidance correction function trigger is detected, displaying the triggered effect of the second avoidance skill control associated with the second avoidance skill.
In some embodiments, after the controlling, in response to the touch operation for the first avoidance skill control, the virtual object to avoid the target injury recruitment according to a second avoidance skill corresponding to a second avoidance skill control, the method further includes:
in response to the touch operation of the second avoidance skill control, controlling the virtual object to avoid the target injury mode according to the second avoidance skill;
acquiring the operation time of touch operation of the second avoidance skill control;
and in response to touch operation on a first avoidance skill control after the operation moment, controlling the virtual object to deal with the target injurious invitation according to the first avoidance skill.
In some embodiments, the second avoidance skill comprises a plurality, the method further comprising:
when touch operation for a target skill control is detected, detecting whether a target skill corresponding to the target skill control is the same as one of the second avoidance skills;
determining a target second avoidance skill that is the same as the target skill from among the plurality of second avoidance skills if the target skill is the same as one of the second avoidance skills;
and controlling the virtual object to avoid the target injury mode according to the target second avoidance skill.
In some embodiments, the method further comprises:
if the switching condition of the correct avoiding mode of the target injury mode is met, acquiring a habit triggering control of the target injury mode;
setting the avoidance skill corresponding to the habit trigger control as a target injury mode which can be avoided;
after the avoidance skills corresponding to the habit trigger controls are set to avoid the target injury invitations, the virtual object is controlled to avoid the target injury invitations according to the avoidance skills corresponding to the habit trigger controls in response to the touch operation aiming at the habit trigger controls.
In some embodiments, before acquiring the habit trigger control of the target injuring manner, if the switching condition of the correct avoiding manner of the target injuring manner is met, the method further includes:
counting the accumulated times of touch operation of the habit trigger control when the target injury mode appears; and if the accumulated times are larger than a preset time threshold, determining a switching condition of a correct avoiding mode according with the target injury mode.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
The computer-readable storage medium in the embodiment of the application controls the virtual object to avoid the target injury invitations according to second avoidance skills corresponding to the second avoidance skill controls by responding to touch operation on the first avoidance skill controls when the target injury invitations of the virtual object exist, and controls the virtual object to avoid the target injury invitations according to the second avoidance skills corresponding to the second avoidance skill controls although the first avoidance skill controls cannot avoid the target injury invitations; the first avoidance skill control has the function of avoiding damage, so that the skill control for avoiding damage is proved to be operated by the player through touch control to a certain extent, and the wrong skill control is operated through touch control only because the player does not know the target damage type second avoidance skill; therefore, the virtual object is controlled to avoid the target injurious invitation according to the second avoiding skill, so that the damage of the target injurious invitation can be effectively avoided by the virtual object, the problem that the partial injurious invitation cannot be effectively avoided originally due to the fact that a player does not know the partial injurious invitation to a certain extent is avoided, invalid avoiding operation is avoided, and game experience is improved.
Wherein the computer-readable storage medium may include: read Only Memory (ROM), random Access Memory (RAM), magnetic or optical disks, and the like.
Since the computer program stored in the computer-readable storage medium can execute any injury avoidance control method provided in the embodiments of the present application, beneficial effects that can be achieved by any injury avoidance control method provided in the embodiments of the present application can be achieved, and detailed descriptions thereof are omitted here for the sake of detail in the foregoing embodiments.
The method, the apparatus, the electronic device, and the computer-readable storage medium for controlling injury avoidance provided in the embodiments of the present application are described in detail above, and specific examples are applied in the present application to explain the principles and embodiments of the present application, and the description of the above embodiments is only used to help understand the method and the core idea of the present application; meanwhile, for those skilled in the art, according to the idea of the present application, the specific implementation manner and the application scope may be changed, and in summary, the content of the present specification should not be construed as a limitation to the present application.

Claims (13)

1. An injury avoidance control method, comprising:
displaying a graphical user interface having a virtual scene and a virtual object, wherein the graphical user interface includes a first avoidance skill control, and a target injury move exists in the virtual scene for the virtual object;
in response to touch operation aiming at the first avoidance skill control, controlling the virtual object to avoid the target injurious invitation according to second avoidance skill corresponding to the second avoidance skill control;
and the first avoidance skill corresponding to the first avoidance skill control cannot avoid the target injury mode, and the second avoidance skill can avoid the target injury mode.
2. The injury avoidance control method of claim 1, wherein the second avoidance skill control comprises a jump control, the second avoidance skill comprises a jump skill corresponding to the jump control, and the controlling the virtual object to avoid the target injury move according to the second avoidance skill corresponding to the second avoidance skill control comprises:
controlling the virtual object to avoid the target injury mode according to jumping skills;
or the second avoidance skill control comprises a blocking control, the second avoidance skill comprises a blocking skill corresponding to the blocking control, and the controlling the virtual object to avoid the target damage invitation according to the second avoidance skill corresponding to the second avoidance skill control comprises:
controlling the virtual object to avoid the target injury mode according to the block skill;
or the second avoidance skill control comprises a avoidance control, the second avoidance skill comprises avoidance skill corresponding to the avoidance control, and the controlling the virtual object to avoid the target damage mode according to the second avoidance skill corresponding to the second avoidance skill control comprises:
and controlling the virtual object to avoid the target injury mode according to the evasion skill.
3. The injury avoidance control method of claim 1, wherein the controlling the virtual object to avoid the target injury style according to a second avoidance skill corresponding to a second avoidance skill control in response to a touch operation directed to a first avoidance skill control comprises:
determining the number of times the target injury move has occurred in response to a touch operation directed to a first avoidance skill control;
and if the number of times of occurrence is less than or equal to the limited trigger number of the avoidance correction function of the target injurious invitation, controlling the virtual object to avoid the target injurious invitation according to the second avoidance skill.
4. The injury avoidance control method of claim 1, wherein the controlling the virtual object to avoid the target injury style according to a second avoidance skill corresponding to a second avoidance skill control in response to a touch operation directed to a first avoidance skill control comprises:
determining the number of times of using the target injurious and inviting type avoidance correction function in response to touch operation aiming at a first avoidance skill control;
and if the used times are less than or equal to the limited use times of the avoidance correction function of the target injury recruitment, controlling the virtual object to avoid the target injury recruitment according to the second avoidance skill.
5. The injury avoidance control method of claim 1, wherein the method further comprises:
and when the target injury mode avoiding correction function trigger is detected, outputting the use reminding information of the target injury mode avoiding correction function.
6. The injury avoidance control method of claim 5, wherein the use reminder information includes an effect of the second avoidance skill control being triggered, the outputting of the use reminder information for the target nociceptive avoidance correction function when the target nociceptive avoidance correction function trigger is detected comprises:
and when the target injury type avoidance correction function trigger is detected, displaying the triggered effect of the second avoidance skill control associated with the second avoidance skill.
7. The injury avoidance control method of claim 1, wherein after controlling the virtual object to avoid the target injury invitations according to a second avoidance skill corresponding to a second avoidance skill control in response to a touch operation for a first avoidance skill control, further comprising:
in response to touch operation aiming at the second avoidance skill control, controlling the virtual object to avoid the target injurious invitation according to the second avoidance skill;
acquiring the operation time of touch operation of the second skill avoiding control;
and in response to touch operation on a first avoidance skill control after the operation moment, controlling the virtual object to deal with the target injurious invitation according to the first avoidance skill.
8. The injury avoidance control method of claim 1, wherein the second avoidance skill comprises a plurality, the method further comprising:
when touch operation aiming at a target skill control is detected, detecting whether a target skill corresponding to the target skill control is the same as one second avoidance skill;
determining a target second avoidance skill which is the same as the target skill from among the plurality of second avoidance skills if the target skill is the same as one of the second avoidance skills;
and controlling the virtual object to avoid the target injurious invitation according to the target second avoiding skill.
9. The injury avoidance control method of claim 1, wherein the method further comprises:
if the switching condition of the correct avoiding mode of the target injury mode is met, acquiring a habit triggering control of the target injury mode;
setting the avoidance skill corresponding to the habit trigger control as a target injury mode which can be avoided;
and after the avoidance skill corresponding to the habit trigger control is set to avoid the target injurious invitation type, responding to the touch operation aiming at the habit trigger control, and controlling the virtual object to avoid the target injurious invitation type according to the avoidance skill corresponding to the habit trigger control.
10. The damage avoidance control method of claim 9, wherein before acquiring the habit trigger control of the target damage move if the condition for switching the target damage move to the correct avoidance move is met, the method further comprises:
counting the accumulated times of touch operation of the habit trigger control when the target injury mode appears;
and if the accumulated times are larger than a preset time threshold, determining a switching condition of a correct avoiding mode according with the target injury mode.
11. An injury avoidance control apparatus, comprising:
the system comprises a display unit, a processing unit and a control unit, wherein the display unit is used for displaying a graphical user interface with a virtual scene and a virtual object, the graphical user interface comprises a first avoidance skill control, and a target injury mode aiming at the virtual object exists in the virtual scene;
the control unit is used for responding to touch operation aiming at the first avoidance skill control and controlling the virtual object to avoid the target injury invitation according to second avoidance skill corresponding to the second avoidance skill control; and the first avoidance skill corresponding to the first avoidance skill control cannot avoid the target injury mode, and the second avoidance skill can avoid the target injury mode.
12. An electronic device comprising a processor and a memory, the memory storing a plurality of instructions; the processor loads instructions from the memory to perform the steps in the injury avoidance control method of any of claims 1-10.
13. A computer readable storage medium storing a plurality of instructions adapted to be loaded by a processor to perform the steps of the injury avoidance control method of any of claims 1-10.
CN202210857193.7A 2022-07-20 2022-07-20 Injury avoidance control method and device, electronic equipment and storage medium Pending CN115212571A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202210857193.7A CN115212571A (en) 2022-07-20 2022-07-20 Injury avoidance control method and device, electronic equipment and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202210857193.7A CN115212571A (en) 2022-07-20 2022-07-20 Injury avoidance control method and device, electronic equipment and storage medium

Publications (1)

Publication Number Publication Date
CN115212571A true CN115212571A (en) 2022-10-21

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Country Link
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