CN115120976A - Virtual object control method and device, electronic equipment and storage medium - Google Patents

Virtual object control method and device, electronic equipment and storage medium Download PDF

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Publication number
CN115120976A
CN115120976A CN202210857206.0A CN202210857206A CN115120976A CN 115120976 A CN115120976 A CN 115120976A CN 202210857206 A CN202210857206 A CN 202210857206A CN 115120976 A CN115120976 A CN 115120976A
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China
Prior art keywords
target
virtual object
action
control
controlling
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CN202210857206.0A
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Chinese (zh)
Inventor
赵梓存
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Beijing Zitiao Network Technology Co Ltd
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Beijing Zitiao Network Technology Co Ltd
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Priority to CN202210857206.0A priority Critical patent/CN115120976A/en
Publication of CN115120976A publication Critical patent/CN115120976A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04842Selection of displayed objects or displayed text elements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/305Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application discloses a virtual object control method, a virtual object control device, electronic equipment and a storage medium, wherein the method comprises the following steps: displaying a target game scene on a display interface, wherein the target game scene comprises a virtual object and at least one control component; the virtual object comprises at least one local component, and each of the control assemblies is used for controlling one of the local components; in response to a trigger operation of a user for a target control component in the control components, controlling the target control component to execute a first action corresponding to the trigger operation; and controlling a target local part corresponding to the target control component to execute a second action corresponding to the first action based on the first action, so that the virtual object executes a preset action corresponding to the second action.

Description

Virtual object control method and device, electronic equipment and storage medium
Technical Field
The application belongs to the technical field of internet, and particularly relates to a virtual object control method and device, electronic equipment and a storage medium.
Background
With the gradual development of internet technology, the variety of games is more and more. In the game process, the interaction process of the user and the game role is that the user controls the game role to perform related actions, and although the mode of controlling the game role can more directly control the game role, the control process is simpler and the user experience is single.
Disclosure of Invention
The embodiment of the application provides a virtual object control method and device, electronic equipment and a storage medium, and aims to solve the problems of simplicity in game control and poor playability in the prior art.
In a first aspect, an embodiment of the present application provides a virtual object control method, including:
displaying a target game scene on a display interface, wherein the target game scene comprises a virtual object and at least one control component; the virtual object comprises at least one local component, and each of the control assemblies is used for controlling one of the local components;
in response to a trigger operation of a user for a target control component in the control components, controlling the target control component to execute a first action corresponding to the trigger operation;
and controlling a target local part corresponding to the target control component to execute a second action corresponding to the first action based on the first action, so that the virtual object executes a preset action corresponding to the second action.
In a second aspect, an embodiment of the present application further provides a virtual object control apparatus, including:
the game system comprises a display module, a processing module and a control module, wherein the display module is used for displaying a target game scene on a display interface, and the target game scene comprises a virtual object and at least one control component; the virtual object comprises at least one local component, and each of the control assemblies is used for controlling one of the local components;
the component control module is used for responding to a trigger operation of a user aiming at a target control component in the control components, and controlling the target control component to execute a first action corresponding to the trigger operation;
and the virtual object control module is used for controlling a target local component corresponding to the target control assembly to execute a second action corresponding to the first action based on the first action so that the virtual object executes a preset action corresponding to the second action.
In a third aspect, an embodiment of the present application provides an electronic device, which includes a processor, a memory, and a program or instructions stored in the memory and executable on the processor, and when executed by the processor, the program or instructions implement the steps of the method according to the first aspect.
In a fourth aspect, embodiments of the present application provide a readable storage medium, on which a program or instructions are stored, which when executed by a processor implement the steps of the method according to the first aspect.
In the embodiment of the application, a target game scene is displayed on a display interface, wherein the target game scene comprises a first virtual object and at least one control component for controlling the virtual object; the virtual object comprises at least one local component, and each of the control assemblies is used for controlling one of the local components; in response to a trigger operation of a user for a target control component in the control components, controlling the target control component to execute a first action corresponding to the trigger operation; based on the first action, controlling a target local part corresponding to the target control component to execute a second action corresponding to the first action, so that the virtual object executes a preset action corresponding to the second action; the action of the local part is controlled by the corresponding control assembly, and the action of the virtual object is controlled by the action of the local part, so that the user can control the local part of the virtual object through the control assembly in the game process, further control the virtual object to execute the related action, increase the difficulty of controlling the virtual object by the user, and enrich the game experience of the target game scene.
Drawings
FIG. 1 is a schematic flowchart of a virtual object control method in an embodiment of the present application;
FIG. 2 is a schematic diagram of a display interface displaying prompt information in an embodiment of the present application;
FIG. 3 is a schematic view of the control part of the rod assembly in an embodiment of the present application;
FIG. 4 is a schematic view of the control rod assembly movement in an embodiment of the present application;
FIG. 5 is a schematic structural diagram of a virtual object control apparatus in an embodiment of the present application;
fig. 6 is a schematic structural diagram of an electronic device provided in an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are some, but not all, embodiments of the present application. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The terms first, second and the like in the description and in the claims of the present application are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It will be appreciated that the data so used may be interchanged under appropriate circumstances such that embodiments of the application may be practiced in sequences other than those illustrated or described herein, and that the terms "first," "second," and the like are generally used herein in a generic sense and do not limit the number of terms, e.g., the first term can be one or more than one. In addition, "and/or" in the specification and claims means at least one of connected objects, a character "/" generally means that a preceding and succeeding related objects are in an "or" relationship.
The method for producing the props provided by the embodiment of the present application is described in detail below with reference to the accompanying drawings through specific embodiments and application scenarios thereof.
Fig. 1 illustrates a virtual object control method provided in an embodiment of the present invention, which may be executed by an electronic device, where the electronic device may include: a server and/or a terminal device. In other words, the method may be performed by software or hardware installed in the electronic device, the method comprising the steps of:
step 101: and displaying the target game scene on the display interface.
The target game scene comprises a virtual object and at least one control component; the virtual object includes at least one local component, and each of the control components is for controlling one of the local components.
Specifically, the virtual object may be a person, an object, or the like.
The virtual object comprises at least one local component and each control assembly is for controlling one local component. For example, as an example, assuming that the virtual object is a character, the local part may include a head, a left hand, a right hand, a left foot, a right foot, etc., the control component a is used to control the local part "left hand", and the control component b is used to control the local part "right hand", the local part "left hand" may be controlled by the control component a, and the local part "right hand" may be controlled by the control component b.
Step 102: in response to a trigger operation of a user for a target control component in the control components, controlling the target control component to execute a first action corresponding to the trigger operation.
The user may input a trigger operation for the target control component, and the client displaying the target game scene may control the target control component to perform a first action corresponding to the trigger operation in response to the trigger operation.
For example, as one example, if the trigger operation is a slide operation in a manipulation area of the client, the first action may be a movement; if the trigger operation is a click operation in the manipulation area of the client, the first action may be a jump.
Step 103: based on the first action, controlling a target local component corresponding to the target control assembly to execute a second action corresponding to the first action, so that the virtual object executes a preset action corresponding to the second action.
Specifically, a corresponding relationship is preset between the executed action of the control assembly and the executed action of the local component corresponding to (i.e., controlled by) the control assembly, that is, a corresponding relationship is preset between a first action executed by the target control assembly and a second action executed by the target local component corresponding to the target control assembly, so that when the target control assembly executes a first action corresponding to the trigger operation, the target local component executes a second action corresponding to the first action. At this time, since the virtual object includes the local component, the virtual object can be caused to perform the preset action corresponding to the second action.
For example, as an example, assuming that the virtual object is a shadow puppet, the target local part is a left hand, the first action is a movement, the second action corresponding to the first action may be a left-hand downward movement, and the preset action corresponding to the second action of the virtual object may be a stooping, when the control component performs the movement action, the local part controlled by the control component performs the left-hand downward movement, and the virtual object performs the stooping action.
Therefore, the action of the virtual object is controlled by the action of the local part, and the action of the local part is controlled by the control component, so that the user can control the local part of the virtual object through the control component in the game process, further control the virtual object to execute the related action, increase the difficulty of controlling the virtual object by the user, and increase the playability of the target game scene.
In one implementation manner, in response to a trigger operation of a user for a target control component in the control components, before the target control component is controlled to execute a first action corresponding to the trigger operation, prompt information may be further displayed on the display interface, where the prompt information includes at least one of text information, picture information, and video information related to the preset action.
Specifically, the prompt information includes text information related to the preset action, so that after the prompt information is displayed, a user can determine a target control component to be controlled and trigger operation according to the text information related to the preset action, and thus the virtual object can be controlled to accurately complete the preset action.
Specifically, the picture information related to the preset action may be an action figure, and the video information related to the preset action may be a video clip including the action figure. For example, as an example, taking a virtual object as a shadow puppet as an example, referring to fig. 2, assuming that the preset action is "bend over", picture information related to "bend over" may be displayed on the display interface, and at this time, action simple strokes related to "bend over" may be displayed, so that a user can intuitively know the action to be completed by the virtual object through the displayed picture information, which is convenient for the user to operate.
For another example, the video information related to the preset action may be a scenario, such as "object a falls on the ground with the handkerchief in the hand during walking, object a bends over to take the handkerchief up", and "object a sees a flower on the tree, and lifts the left hand to pick up a flower". At this time, the player may infer a preset action from the passage scenario.
In addition, specifically, the text information, the picture information or the video information may be associated with a preset event, instead of directly giving a keyword or a picture, and the player may infer a preset action according to the preset event. For example, as an example, the preset event may be "a book is seen on the way home and picked up", and text information, picture information or video information is associated with the event, and the player may deduce a preset action according to the event, so as to improve the difficulty of the game and increase the user experience.
In one implementation, the text information includes at least one keyword corresponding to the preset action.
Specifically, the text information related to the preset action may be a scene description, and the scene description includes at least one keyword corresponding to the preset action.
For example, as shown in fig. 2, assuming that the preset action is "bend down", a text message "handkerchief fall, a certain item to be bent down and picked up" may be displayed on the display interface, where the text message includes a keyword "bend down" corresponding to the preset action, so that a user can know the preset action to be completed by the virtual object according to the displayed text message, and in order to control the virtual object to complete the preset action to be completed, the user may refer to the keyword to output a corresponding trigger operation.
Therefore, the prompt information is displayed on the display interface of the client, so that a user can know the preset action required to be completed by the virtual object through the prompt information, the target control assembly required to be controlled by the preset action and the trigger operation aiming at the target control assembly can be determined, and the virtual object is controlled to complete the preset action.
In one implementation, textual, pictorial, or video information is associated with the target game level that the user has completed. This allows associated textual, pictorial or video information to be displayed for different target game levels, thereby enabling a user to complete the associated game level with reference to the displayed textual, pictorial or video information.
For example, as an example, for the game stage 1, a preset action to be completed by the game stage 1 is displayed on the display interface of the game stage 1, and the preset action may be prompted in the form of text information, picture information or video information. In the process that a player plays the game stage 1, the player can refer to text information, picture information or video information to perform relevant control operation, so that a virtual object is controlled to complete preset actions required to be completed by the game stage 1; after the player controls the virtual object to complete the preset action that the game stage 1 needs to complete, the player completes the game stage 1. This enables a player to complete an associated gaming level with reference to displayed textual, pictorial or video information.
In addition, in one implementation manner, when the target control component is controlled to execute a first action corresponding to a trigger operation in response to the trigger operation of a user for the target control component in the control components, the target control component can be determined in response to the selection operation of the user for the target control component; and responding to the trigger operation of the user for the target control assembly, and controlling the target control assembly to move according to a preset movement track corresponding to the trigger operation.
Specifically, the user may first input a selection operation for selecting the target control component, and at this time, the client may determine the target control component in response to the selection operation of the user on the target control component.
In addition, specifically, a corresponding relationship is preset between the trigger operation and the preset movement track of the target control assembly, that is, different trigger operations correspond to different preset movement tracks, so that when the target control assembly needs to be controlled to move according to the preset movement track, a user can input the trigger operation corresponding to the preset movement track.
In addition, specifically, a control area is arranged on the client, if a target control component needs to be controlled, a trigger operation can be input in the control area, and at this time, the client can respond to the trigger operation and control the target control component to move according to a preset movement track corresponding to the trigger operation.
The trigger operation can be long press, double click, single click and the like.
For example, as an example, it is assumed that the virtual object is a shadow puppet, the trigger operation is a long press operation, and the preset movement trajectory corresponding to the trigger operation "long press operation" is a left-to-right movement. When the user inputs a long-press operation, the target control assembly moves from left to right.
In one implementation, the control assembly is a rod assembly, and the first end of the rod assembly is connected to the controlled local component.
At this time, when the target control component is controlled to execute a first action corresponding to a trigger operation in response to the trigger operation of a user for the target control component in the control components, the method includes:
receiving a user's trigger operation of a second end of a target one of the rod assemblies;
and responding to the trigger operation, controlling the second end of the target rod-shaped assembly to drive the target rod-shaped assembly to integrally execute the first action.
Specifically, the first end of the rod-shaped assembly is connected with the controlled local part, so that when the second end of the rod-shaped assembly is controlled to act, the action of the second end can drive the target rod-shaped assembly to integrally execute the first action.
In addition, specifically, by receiving a trigger operation of a user on the second end of the target rod-shaped assembly and responding to the trigger operation, the second end of the target rod-shaped assembly is controlled to drive the target rod-shaped assembly to integrally execute a first action, so that the target rod-shaped assembly is controlled integrally by controlling one end of the target rod-shaped assembly, that is, the difficulty of the user in controlling a virtual object is increased by controlling one end of the target rod-shaped assembly for multiple times in the process of controlling a local part, and the user experience is increased.
Specifically, referring to fig. 3, it is assumed that the virtual object is a shadow puppet, the partial parts of the virtual object include a head, a left hand, and a right hand, the number of rod-like assemblies is 3, and one rod-like assembly controls one partial part. The first end of the first rod assembly may then be connected to the head so as to be available for controlling the head; the first end of the second rod assembly may be connected to a left hand so as to be able to be used to control the left hand; the first end of the third rod assembly is connected to the right hand and can be used to control the right hand.
In order to increase the game experience of the user, the second end of the control assembly can be set to be controlled by the user, so that the action of the control assembly can be controlled by controlling the second end of the control assembly, the action of the local part can be controlled by the connection relation between the first end of the control assembly and the local part, the control difficulty of the shadow play is increased, and the playability of the shadow play game is increased.
In addition, in an implementation manner, the triggering operation is a long-press operation on a preset control area, and in response to the triggering operation, controlling the second end of the target rod-shaped assembly to drive the target rod-shaped assembly to integrally execute the first action includes:
and responding to the long-press operation, controlling the second end of the target rod-shaped assembly to horizontally move in a first direction and driving the target rod-shaped assembly to be in a vertical state integrally.
Specifically, the triggering operation in this embodiment may be a long-press operation on the preset manipulation area. At this time, the client responds to the long-press operation, and can control the second end of the target rod-shaped component to horizontally move according to the first direction and drive the target rod-shaped component to be in a vertical state as a whole.
It should be noted that the first direction may be from left to right, or from right to left. For example, as shown in fig. 4, if the first direction is from right to left (arrow direction in fig. 4), the second end of the target rod-shaped element can drive the target rod-shaped element to be in a vertical state (state where the dotted-line-shaped rod-shaped element is located) as a whole and can drive the virtual object to be lifted up by the left hand when the second end of the target rod-shaped element moves horizontally in the first direction.
In addition, in an implementation manner, the triggering operation is an operation of a user finger leaving the preset manipulation region, and in response to the triggering operation, controlling the second end of the target rod assembly to drive the target rod assembly to perform the first action as a whole includes:
responding to the operation that the user finger leaves the preset control area, controlling the second end of the target rod-shaped assembly to horizontally move according to a second direction and driving the target rod-shaped assembly to be wholly reduced from the vertical state to the previous state of the vertical state; wherein the second direction is opposite the first direction.
Specifically, the triggering operation in this embodiment may be an operation in which a finger of the user leaves the preset manipulation area. At this time, the client controls the second end of the target rod-shaped assembly to horizontally move according to a second direction and drives the target rod-shaped assembly to be wholly reduced from the vertical state to the previous state of the vertical state.
The second direction is opposite to the first direction, namely if the first direction can move from left to right, the second direction moves from right to left; if the first direction is moving from right to left, the second direction is moving from left to right.
In addition, in an implementation manner, if it is detected that the virtual object completes the preset action corresponding to the second action within a preset time period, the user is scored and/or virtual resources are issued to the user.
Specifically, the virtual resource may be a virtual coin, increase game duration, provide props, and the like.
It should be noted that, if the duration of the successful execution of the corresponding second action by each local component on the virtual object is different, the evaluated scores may also be different, and the issued virtual resources may also be different.
It should be noted that, if the virtual object completes the preset action, the preset action can be completed through the color-changing prompt.
In the virtual object control method provided by this embodiment, the action of the virtual object is controlled by the action of the local component, and the action of the local component is controlled by the control component, so that a user can control the local component of the virtual object by controlling the control component in a game process, and further control the virtual object to execute a related action, thereby increasing the difficulty of the user in controlling the virtual object, and further increasing user experience.
Fig. 5 is a schematic structural diagram of a virtual object control apparatus according to an embodiment of the present invention. As shown in fig. 5, an object control apparatus includes:
a display module 501, configured to display a target game scene on a display interface, where the target game scene includes a virtual object and at least one control component; the virtual object comprises at least one local component, and each of the control assemblies is used for controlling one of the local components;
the component control module 502 is used for responding to a trigger operation of a user aiming at a target control component in the control components, and controlling the target control component to execute a first action corresponding to the trigger operation;
and a virtual object control module 503, configured to control, based on the first action, the target local component corresponding to the target control component to perform a second action corresponding to the first action, so that the virtual object performs a preset action corresponding to the second action.
In one implementation, the display module 501 is further configured to display a prompt message on the display interface, where the prompt message includes at least one of text information, picture information, and video information related to the preset action.
In one implementation, the text information includes at least one keyword corresponding to the preset action.
In one implementation, textual, pictorial, or video information is associated with the target game level that the user has completed.
In one implementation, the component control module 502 is configured to: determining the target control component in response to the user's selection operation on the target control component; and responding to the trigger operation of the user for the target control assembly, and controlling the target control assembly to move according to a preset movement track corresponding to the trigger operation.
In one implementation, the control component is a rod-like component, and a first end of the rod-like component is connected with the controlled partial component; the component control module 502 is configured to: receiving a user's trigger operation on a second end of a target one of the rod assemblies; and responding to the trigger operation, controlling the second end of the target rod-shaped assembly to drive the target rod-shaped assembly to integrally execute the first action.
In one implementation, the triggering operation is a long-press operation on a preset manipulation region, and the component control module 502 is configured to: and responding to the long pressing operation, controlling the second end of the target rod-shaped assembly to horizontally move according to the first direction and driving the target rod-shaped assembly to be in a vertical state integrally.
In one implementation, the triggering operation is an operation of a user finger leaving the preset manipulation area, and the component control module 502 is configured to: responding to the operation that the user finger leaves the preset control area, controlling the second end of the target rod-shaped assembly to horizontally move according to a second direction and driving the target rod-shaped assembly to be wholly reduced from the vertical state to the previous state of the vertical state; wherein the second direction is opposite the first direction.
In one implementation, the virtual object control module 503 is further configured to: and if the virtual object is detected to complete the preset action corresponding to the second action within the preset time period, scoring the user and/or issuing virtual resources to the user.
The virtual object control device provided in the embodiment of the present application can implement each process implemented in the method embodiments of fig. 1 to 4, and is not described here again to avoid repetition.
It should be noted that, the embodiment related to the virtual object control apparatus in this specification and the embodiment related to the virtual object control method in this specification are based on the same inventive concept, and therefore, for specific implementation of the embodiment related to the virtual object control apparatus, reference may be made to the implementation related to the embodiment related to the virtual object control method, and repeated details are not repeated.
The virtual object control device in the embodiment of the present application may be a device, or may be a component, an integrated circuit, or a chip in a terminal. The device can be mobile electronic equipment or non-mobile electronic equipment. By way of example, the mobile electronic device may be a mobile phone, a tablet computer, a notebook computer, a palm top computer, a vehicle-mounted electronic device, a wearable device, an ultra-mobile personal computer (UMPC), a netbook or a Personal Digital Assistant (PDA), and the like, and the non-mobile electronic device may be a server, a Network Attached Storage (NAS), a Personal Computer (PC), a Television (TV), a teller machine or a self-service machine, and the like, and the embodiments of the present application are not particularly limited.
The virtual object control device in the embodiment of the present application may be a device having an operating system. The operating system may be an Android (Android) operating system, an ios operating system, or other possible operating systems, and embodiments of the present application are not limited specifically.
Based on the same technical concept, an embodiment of the present application further provides an electronic device, where the electronic device is configured to execute the virtual object control method, and fig. 6 is a schematic structural diagram of an electronic device implementing various embodiments of the present application. Electronic devices may have a large difference due to different configurations or performances, and may include a processor (processor)610, a communication Interface (Communications Interface)620, a memory (memory)630, and a communication bus 640, where the processor 610, the communication Interface 620, and the memory 630 complete communication with each other through the communication bus 640. The processor 610 may invoke a computer program stored on the memory 630 and executable on the processor 610 to perform the following steps:
displaying a target game scene on a display interface, wherein the target game scene comprises a virtual object and at least one control component; the virtual object comprises at least one local component, and each of the control assemblies is used for controlling one of the local components;
in response to a trigger operation of a user for a target control component in the control components, controlling the target control component to execute a first action corresponding to the trigger operation;
and controlling a target local part corresponding to the target control component to execute a second action corresponding to the first action based on the first action, so that the virtual object executes a preset action corresponding to the second action.
In one implementation, prompt information is displayed on the display interface, wherein the prompt information includes at least one of text information, picture information and video information related to the preset action.
In one implementation, the text information includes at least one keyword corresponding to the preset action.
In one implementation, the textual, pictorial, or video information is associated with a target game level that the user has completed.
In one implementation, the controlling, in response to a trigger operation of a user for a target control component of the control components, the target control component to perform a first action corresponding to the trigger operation includes: determining the target control component in response to the user's selection operation on the target control component; and responding to the trigger operation of the user for the target control assembly, and controlling the target control assembly to move according to a preset movement track corresponding to the trigger operation.
In one implementation, the control component is a rod-like component, and a first end of the rod-like component is connected with the controlled partial component; the control method comprises the following steps of responding to a trigger operation of a user for a target control component in the control components, controlling the target control component to execute a first action corresponding to the trigger operation, and comprising: receiving a user's trigger operation on a second end of a target one of the rod assemblies; and responding to the trigger operation, controlling the second end of the target rod-shaped assembly to drive the target rod-shaped assembly to integrally execute the first action.
In one implementation, the triggering operation is a long-press operation on a preset manipulation region, and in response to the triggering operation, controlling the second end of the target rod assembly to drive the target rod assembly to perform the first action as a whole includes:
and responding to the long pressing operation, controlling the second end of the target rod-shaped assembly to horizontally move according to the first direction and driving the target rod-shaped assembly to be in a vertical state integrally.
In one implementation, the triggering operation is an operation of a user finger leaving the preset manipulation region, and the controlling, in response to the triggering operation, the second end of the target rod assembly to drive the target rod assembly to perform the first action as a whole includes:
responding to the operation that the user finger leaves the preset control area, controlling the second end of the target rod-shaped assembly to horizontally move according to a second direction and driving the target rod-shaped assembly to be wholly reduced from the vertical state to the previous state of the vertical state; wherein the second direction is opposite the first direction.
In one implementation, if it is detected that the virtual object completes a preset action corresponding to the second action within a preset time period, scoring the user and/or issuing virtual resources to the user.
The specific execution steps may refer to the steps in the above embodiment of the virtual object control method, and the same technical effect can be achieved, and for avoiding repetition, details are not described here.
It should be noted that the electronic device in the embodiment of the present application includes: a server, a terminal, or other device besides a terminal.
The above electronic device structure does not constitute a limitation of the electronic device, the electronic device may include more or less components than those shown, or some components may be combined, or different component arrangements, for example, the input Unit may include a Graphics Processing Unit (GPU) and a microphone, and the display Unit may configure the display panel in the form of a liquid crystal display, an organic light emitting diode, or the like. The user input unit includes at least one of a touch panel and other input devices. The touch panel is also referred to as a touch screen. Other input devices may include, but are not limited to, a physical keyboard, function keys (e.g., volume control keys, switch keys, etc.), a trackball, a mouse, and a joystick, which are not described in detail herein.
The memory may be used to store software programs as well as various data. The memory may mainly include a first storage area storing programs or instructions and a second storage area storing data, wherein the first storage area may store an operating system, application programs or instructions required for at least one function (such as a sound playing function, an image playing function, etc.), and the like. Further, the memory may include volatile memory or nonvolatile memory, or the memory may include both volatile and nonvolatile memory. The non-volatile Memory may be a Read-Only Memory (ROM), a Programmable ROM (PROM), an Erasable PROM (EPROM), an Electrically Erasable PROM (EEPROM), or a flash Memory. The volatile Memory may be a Random Access Memory (RAM), a Static Random Access Memory (Static RAM, SRAM), a Dynamic Random Access Memory (Dynamic RAM, DRAM), a Synchronous Dynamic Random Access Memory (Synchronous DRAM, SDRAM), a Double Data Rate Synchronous Dynamic Random Access Memory (Double Data Rate SDRAM, ddr SDRAM), an Enhanced Synchronous SDRAM (ESDRAM), a Synchronous Link DRAM (SLDRAM), and a Direct bus RAM (DRRAM).
A processor may include one or more processing units; optionally, the processor integrates an application processor, which mainly handles operations related to the operating system, user interface, application programs, etc., and a modem processor, which mainly handles wireless communication signals, such as a baseband processor. It will be appreciated that the modem processor described above may not be integrated into the processor.
The embodiment of the present application further provides a readable storage medium, where a program or an instruction is stored on the readable storage medium, and when the program or the instruction is executed by a processor, the program or the instruction implements each process of the above virtual object control method embodiment, and can achieve the same technical effect, and in order to avoid repetition, details are not repeated here.
The processor is the processor in the electronic device described in the above embodiment. The readable storage medium includes a computer readable storage medium, such as a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and so on.
The embodiment of the present application further provides a chip, where the chip includes a processor and a communication interface, the communication interface is coupled to the processor, and the processor is configured to execute a program or an instruction to implement each process of the foregoing method embodiment, and the same technical effect can be achieved.
It should be understood that the chips mentioned in the embodiments of the present application may also be referred to as system-on-chip, system-on-chip or system-on-chip, etc.
It should be noted that, in this document, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises the element. Further, it should be noted that the scope of the methods and apparatus of the embodiments of the present application is not limited to performing the functions in the order illustrated or discussed, but may include performing the functions in a substantially simultaneous manner or in a reverse order based on the functions involved, e.g., the methods described may be performed in an order different than that described, and various steps may be added, omitted, or combined. Additionally, features described with reference to certain examples may be combined in other examples.
Through the above description of the embodiments, those skilled in the art will clearly understand that the method of the above embodiments can be implemented by software plus a necessary general hardware platform, and certainly can also be implemented by hardware, but in many cases, the former is a better implementation manner. Based on such understanding, the technical solutions of the present application may be embodied in the form of a software product, which is stored in a storage medium (such as ROM/RAM, magnetic disk, optical disk) and includes instructions for enabling a terminal (such as a mobile phone, a computer, a server, an air conditioner, or a network device) to execute the method according to the embodiments of the present application.
While the present embodiments have been described with reference to the accompanying drawings, it is to be understood that the invention is not limited to the precise embodiments described above, which are meant to be illustrative and not restrictive, and that various changes may be made therein by those skilled in the art without departing from the spirit and scope of the invention as defined by the appended claims.

Claims (12)

1. A virtual object control method, comprising:
displaying a target game scene on a display interface, wherein the target game scene comprises a virtual object and at least one control component; the virtual object comprises at least one local component, and each of the control assemblies is used for controlling one of the local components;
in response to a trigger operation of a user for a target control component in the control components, controlling the target control component to execute a first action corresponding to the trigger operation;
based on the first action, controlling a target local component corresponding to the target control assembly to execute a second action corresponding to the first action, so that the virtual object executes a preset action corresponding to the second action.
2. The virtual object control method according to claim 1, wherein before controlling the target control component to perform the first action corresponding to the trigger operation in response to the trigger operation of the user for the target control component, further comprising:
and displaying prompt information on the display interface, wherein the prompt information comprises at least one of text information, picture information and video information related to the preset action.
3. The virtual object control method according to claim 2, wherein the text information includes at least one keyword corresponding to the preset action.
4. The virtual object control method of claim 2, wherein the textual, pictorial, or video information is associated with a target game level that the user has completed.
5. The virtual object control method according to claim 1, wherein the controlling, in response to a trigger operation of a user for a target control component among the control components, the target control component to perform a first action corresponding to the trigger operation includes:
determining the target control component in response to the user's selection operation on the target control component;
and responding to the trigger operation of the user for the target control assembly, and controlling the target control assembly to move according to a preset movement track corresponding to the trigger operation.
6. The virtual object control method according to claim 2 or 3, wherein the control component is a rod-like component, and a first end of the rod-like component is connected with the controlled local part;
the control method comprises the following steps of responding to a trigger operation of a user for a target control component in the control components, controlling the target control component to execute a first action corresponding to the trigger operation, and comprising:
receiving a user's trigger operation on a second end of a target one of the rod assemblies;
and responding to the trigger operation, controlling the second end of the target rod-shaped assembly to drive the target rod-shaped assembly to integrally execute the first action.
7. The virtual object control method according to claim 6, wherein the triggering operation is a long-press operation on a preset manipulation region, and the controlling, in response to the triggering operation, the second end of the target rod assembly to drive the target rod assembly to perform the first action as a whole includes:
and responding to the long pressing operation, controlling the second end of the target rod-shaped assembly to horizontally move according to the first direction and driving the target rod-shaped assembly to be in a vertical state integrally.
8. The virtual object control method according to claim 7, wherein the triggering operation is an operation of a finger of a user leaving the preset manipulation region, and the controlling, in response to the triggering operation, the second end of the target rod assembly to drive the target rod assembly to perform the first action as a whole includes:
responding to the operation that the fingers of the user leave the preset control area, controlling the second end of the target rod-shaped assembly to horizontally move according to a second direction and driving the whole target rod-shaped assembly to be reduced from the vertical state to the previous state of the vertical state; wherein the second direction is opposite the first direction.
9. The virtual object control method according to claim 1, further comprising:
and if the virtual object is detected to complete the preset action corresponding to the second action within the preset time period, scoring the user and/or issuing virtual resources to the user.
10. A virtual object control apparatus, comprising:
the system comprises a display module, a control module and a display module, wherein the display module is used for displaying a target game scene on a display interface, and the target game scene comprises a virtual object and at least one control component; the virtual object comprises at least one local component, and each of the control assemblies is used for controlling one of the local components;
the component control module is used for responding to a trigger operation of a user aiming at a target control component in the control components, and controlling the target control component to execute a first action corresponding to the trigger operation;
and the virtual object control module is used for controlling a target local part corresponding to the target control component to execute a second action corresponding to the first action based on the first action so that the virtual object executes a preset action corresponding to the second action.
11. An electronic device comprising a processor, a memory, and a program or instructions stored on the memory and executable on the processor, the program or instructions when executed by the processor implementing the steps of the virtual object control method according to any one of claims 1 to 9.
12. A readable storage medium, characterized in that it stores thereon a program or instructions which, when executed by a processor, implement the steps of the virtual object control method according to any one of claims 1-9.
CN202210857206.0A 2022-07-20 2022-07-20 Virtual object control method and device, electronic equipment and storage medium Pending CN115120976A (en)

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